Author LOG: The thrill of being chased... Paikah Joined: Feb 23, 2000 From: Southport, UK Posted: 2002-03-24 01:04 -------------------------------------------------------------------------------- * HP:Healthy MV:Fresh > stat You are a 93 year old male human hunter. Your height is 6 feet, 3 inches, and you weigh 196.0 lbs. You are carrying 3.6 lbs and wearing 33.1 lbs, peanuts. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:18. Offensive bonus: 122, Dodging bonus: 117, Parrying bonus: 104 Your mood is: Brave. You will flee below: 112 Hit Points Your armor absorbs about 5% on average. You are subjected to the following effects: - NO QUIT * HP:Healthy MV:Fresh > cw cal n whe [cha mood wimpy] Mood changed to: Wimpy Wimpy reset to: 187 hit points. * HP:Healthy MV:Fresh > You don't see a closed gate. * HP:Healthy MV:Fresh > Dusty Road by Fal Dara [ obvious exits: N S ] An iron lantern hangs from the wall above the gate. * HP:Healthy MV:Full > Players in your Zone -------------------- Paikah - Dusty Road by Fal Dara * HP:Healthy MV:Full > Tena narrates 'who is on?' * HP:Healthy MV:Full > n e e e The Dusty Road [ obvious exits: E S W ] * HP:Healthy MV:Full > The Dusty Road [ obvious exits: E W ] * HP:Healthy MV:Full > The Dusty Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. * HP:Healthy MV:Full > The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. e * HP:Healthy MV:Full > e * HP:Healthy MV:Full > e e e where Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. * HP:Healthy MV:Full > Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. * HP:Healthy MV:Full > The Dusty Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. * HP:Healthy MV:Full > The Dusty Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. * HP:Healthy MV:Full > Players in your Zone -------------------- Paikah - The Dusty Road * HP:Healthy MV:Full > tt [tr trolloc] + Some clear fresh tracks of Isis leaving east. * HP:Healthy MV:Full > e The Dusty Road [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. * HP:Healthy MV:Full > e e A Winding Road [ obvious exits: N W ] There are some tracks of a trolloc leaving north. n * HP:Healthy MV:Full > Alas, you cannot go that way... * HP:Healthy MV:Full > n n Urial narrates 'me' * HP:Healthy MV:Full > n A Winding Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * HP:Healthy MV:Full > A Winding Road [ obvious exits: N E S ] * HP:Healthy MV:Strong > Shadowing a Road [ obvious exits: E S ] There are some tracks of an animal leaving south. * HP:Healthy MV:Strong > Alas, you cannot go that way... * HP:Healthy MV:Strong > e s e e A Winding Road [ obvious exits: N E S W ] Anastasia narrates 'moods ' * HP:Healthy MV:Strong > e A Fork Before a Crumbling Tower [ obvious exits: N E S W ] * HP:Healthy MV:Strong > e e Xsar narrates 'afk for a second guys' A Winding Road [ obvious exits: E S W ] * HP:Healthy MV:Strong > A Winding Road [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. * HP:Healthy MV:Strong > Amongst the Rubble [ obvious exits: N S W ] * HP:Healthy MV:Strong > Alas, you cannot go that way... * HP:Healthy MV:Strong > n Alas, you cannot go that way... * HP:Healthy MV:Strong > e e In the Remains of a Crumbling Tower [ obvious exits: N E S U ] e * HP:Healthy MV:Strong > Amongst the Rubble [ obvious exits: E W ] * HP:Healthy MV:Strong > A Winding Road [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. * HP:Healthy MV:Strong > Alas, you cannot go that way... * HP:Healthy MV:Strong > n e e A Winding Road [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. * HP:Healthy MV:Strong > Shadowing a Road [ obvious exits: N W ] * HP:Healthy MV:Strong > n Tena narrates 'only 63 peeps on sheesh' Alas, you cannot go that way... * HP:Healthy MV:Strong > n n n n A Winding Road [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * HP:Healthy MV:Strong > Alas, you cannot go that way... * HP:Healthy MV:Strong > e Alas, you cannot go that way... * HP:Healthy MV:Strong > Alas, you cannot go that way... * HP:Healthy MV:Strong > e Alas, you cannot go that way... * HP:Healthy MV:Strong > n n The Dusty Road [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * HP:Healthy MV:Strong > n The Dusty Road [ obvious exits: N W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Healthy MV:Strong > The Dusty Road [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Healthy MV:Strong > The Dusty Road [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. n * HP:Healthy MV:Strong > The Dusty Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Healthy MV:Strong > n Rugged Terrain [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. where * HP:Healthy MV:Strong > tt A Winding Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. * HP:Healthy MV:Tiring > Players in your Zone -------------------- Paikah - A Winding Road [tr trolloc] g > - Toranga narrates 'blood and bloddy ashes, that was long!' + Some obvious fresh tracks of Polyp leaving north. Some obvious fresh tracks of Isis leaving east. Some clear fresh tracks of Isis leaving north. * HP:Healthy MV:Tiring > Pursoy narrates 'twas a long ass reboot' * HP:Healthy MV:Tiring > na polyp isis winding You narrate 'polyp isis winding' e * HP:Healthy MV:Tiring > Before a Split in the Road [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. * HP:Healthy MV:Tiring > e Anastasia narrates 'I was the first woman back! How nice!' ca * HP:Healthy MV:Tiring > A Winding Road [ obvious exits: E W ] There are some tracks of a trolloc leaving east. * HP:Healthy MV:Tiring > Kaisar narrates 'ick' * HP:Healthy MV:Tiring > e [ch mood brave] Mood changed to: Brave Wimpy reset to: 112 hit points. * HP:Healthy MV:Tiring > A Winding Road [ obvious exits: N W ] There are some tracks of a trolloc leaving north. kk * HP:Healthy MV:Tiring > n kk n kk [k dark] They aren't here. * HP:Healthy MV:Tiring > A Road by a Hill [ obvious exits: N S ] There are some tracks of a trolloc leaving north. * HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > A Road by a Hill [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. * HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > n kk n kk where A Winding Road [ obvious exits: S W ] There are some tracks of a trolloc leaving west. A timber wolf is here, snarling hungrily. * HP:Healthy MV:Tiring > w kk [k dark] They aren't here. Kaisar narrates 'didn't realise mud was on' * HP:Healthy MV:Tiring > Alas, you cannot go that way... * HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > Players in your Zone -------------------- Paikah - A Winding Road * HP:Healthy MV:Tiring > A Winding Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. * HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > w kk Before a Cliff's Wall [ obvious exits: N E ] There are some tracks of a trolloc leaving north. * HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > x [ ] n * HP:Healthy MV:Tiring > kk A Winding Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. * HP:Healthy MV:Tiring > n [k dark] They aren't here. * HP:Healthy MV:Tiring > n * HP:Healthy MV:Tiring > n Shadowing a Road [ obvious exits: S W ] There are some tracks of a trolloc leaving west. * HP:Healthy MV:Tiring > * HP:Healthy MV:Tiring > x [ ] * HP:Healthy MV:Tiring > w x A Winding Road [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. * HP:Healthy MV:Tiring > [ ] w * HP:Healthy MV:Tiring > Rateel narrates 'was killing Teletubies' * HP:Healthy MV:Tiring > x A Winding Road [ obvious exits: N E ] There are some tracks of a trolloc leaving north. * HP:Healthy MV:Tiring > [ ] n * HP:Healthy MV:Tiring > x Before a Split in the Road [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Healthy MV:Tiring > Xsar tells you 'where you going punk?' [ ] * HP:Healthy MV:Tiring > n x Road to Tarwin's Gap [ obvious exits: N E S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. * HP:Healthy MV:Tiring > [ ] North: A big brown bear growls angrily about him. * HP:Healthy MV:Tiring > Rajin narrates 'me too.' * HP:Healthy MV:Tiring > t xsar gap You tell Xsar 'gap ' n * HP:Healthy MV:Tiring > A big brown bear growls angrily about him. * HP:Healthy MV:Strong > n x Road to Tarwin's Gap [ obvious exits: E S ] There are some tracks of a trolloc leaving east. A big brown bear growls angrily about him. * HP:Healthy MV:Strong > e [ ] * HP:Healthy MV:Strong > Rateel narrates 'that rocks' Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. x * HP:Healthy MV:Strong > [ ] * HP:Healthy MV:Strong > n x where In a Thick Forest [ obvious exits: E S ] There are some tracks of a trolloc leaving east. * HP:Healthy MV:Strong > [ ] * HP:Healthy MV:Strong > Players in your Zone -------------------- Paikah - In a Thick Forest * HP:Healthy MV:Strong > e where In a Thick Forest [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. * HP:Healthy MV:Strong > x Players in your Zone -------------------- Paikah - In a Thick Forest * HP:Healthy MV:Strong > [ ] tt [tr trolloc] MV:Strong > + Some obvious fresh tracks of Polyp leaving east. * HP:Healthy MV:Strong > Xsar tells you 'dont get into to much trouble i dont wanna die trying to save your lazy ass ' * HP:Healthy MV:Strong > na polyp gap e e You narrate 'polyp gap' e where * HP:Healthy MV:Strong > By the Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. * HP:Healthy MV:Strong > Road to Tarwin's Gap [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Healthy MV:Strong > Alas, you cannot go that way... * HP:Healthy MV:Strong > Players in your Zone -------------------- Paikah - Road to Tarwin's Gap * HP:Healthy MV:Strong > n kk n kk Road to Tarwin's Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Healthy MV:Strong > [k dark] They aren't here. * HP:Healthy MV:Strong > n kk Road to Tarwin's Gap [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Healthy MV:Strong > n kk [k dark] They aren't here. * HP:Healthy MV:Strong > n kk A *newbie male trolloc* has arrived from the north. Before the Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving north. n kk * HP:Healthy MV:Strong > [k dark] They aren't here. * HP:Healthy MV:Strong > Entering the Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving south. The corpse of a black wolf is lying here. A raven is here, watching. * HP:Healthy MV:Strong > [k dark] They aren't here. * HP:Healthy MV:Strong > Inside the Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. * HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > Tarwin's Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving north. A Shienaran scout blends into the surroundings here. n kk n * HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > kk n kk Tarwin's Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. n kk * HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > Tarwin's Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A flock of ravens is circling in the air, searching for prey. * HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > In the Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. * HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > Entering the Gap [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. * HP:Healthy MV:Tiring > n kk [k dark] They aren't here. * HP:Healthy MV:Tiring > n kk n kk The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! Outside Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. *Myrmidon* is standing here. A flock of ravens is circling in the air, searching for prey. * HP:Healthy MV:Tiring > [k dark] You tickle *Myrmidon*'s right leg with your blast. *Myrmidon* panics, and attempts to flee! * HP:Healthy MV:Tiring - Myrmidon: Scratched > *Myrmidon* leaves west. Path to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. * HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > Path to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. * HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > s kk s kk The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! Path to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving north. There are some tracks of a humanoid leaving south. * HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > Outside Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving north. There are some tracks of an animal leaving north. A flock of ravens is circling in the air, searching for prey. * HP:Healthy MV:Tiring > Xsar narrates 'hrm' [k dark] They aren't here. * HP:Healthy MV:Tiring > s kk Entering the Gap [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of an animal leaving north. * HP:Healthy MV:Tiring > [k dark] They aren't here. * HP:Healthy MV:Tiring > The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! * HP:Healthy MV:Tiring > n kk Outside Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving north. There are some tracks of a human leaving south. *Myrmidon* is standing here. A flock of ravens is circling in the air, searching for prey. * HP:Healthy MV:Tiring > [k dark] You tickle *Myrmidon*'s body with your blast. * HP:Healthy MV:Tiring - Myrmidon: Scratched > ca bb The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! *Myrmidon* scythes your right leg extremely hard. You barely blast *Myrmidon*'s body. [ch mood brave] Mood changed to: Brave Wimpy reset to: 112 hit points. [bash ] ing - Myrmidon: Scratched > As *Myrmidon* avoids your bash, you topple over and fall to the ground! * HP:Scratched MV:Tiring > na on myrmidon gap You dodge a bash from *Myrmidon* who loses his balance and falls! st * HP:Scratched MV:Tiring - Myrmidon: Scratched > bb You narrate 'on myrmidon gap' * HP:Scratched MV:Tiring - Myrmidon: Scratched > Do you not consider fighting as standing? [bash ] ing - Myrmidon: Scratched > * *Myrmidon* looks at you. *Myrmidon* licks you. = Your bash at *Myrmidon* sends him sprawling! * HP:Scratched MV:Tiring - Myrmidon: Scratched > grin dark You grin at him. * HP:Scratched MV:Tiring - Myrmidon: Scratched > You barely blast *Myrmidon*'s body. * HP:Scratched MV:Tiring - Myrmidon: Scratched > pat dark You pat *Myrmidon* on his head. * HP:Scratched MV:Tiring - Myrmidon: Scratched > You tickle *Myrmidon*'s body with your blast. * HP:Scratched MV:Tiring - Myrmidon: Scratched > bb [bash ] = Your bash at *Myrmidon* sends him sprawling! You dodge a bash from *Myrmidon* who loses his balance and falls! * HP:Scratched MV:Tiring - Myrmidon: Scratched > Xsar narrates 'bleh wtf is everone else that was here before boot...' * HP:Scratched MV:Tiring - Myrmidon: Scratched > You barely blast *Myrmidon*'s left leg. * HP:Scratched MV:Tiring - Myrmidon: Hurt > cac You cackle gleefully. * HP:Scratched MV:Tiring - Myrmidon: Hurt > whe Players in your Zone -------------------- Paikah - Outside Tarwin's Gap l * HP:Scratched MV:Tiring - Myrmidon: Hurt > You barely blast *Myrmidon*'s right leg. * HP:Scratched MV:Tiring - Myrmidon: Hurt > Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving north. There are some tracks of a human leaving south. *Myrmidon* is here, fighting YOU! * HP:Scratched MV:Tiring - Myrmidon: Hurt > *Myrmidon* stares at the sky. * HP:Scratched MV:Tiring - Myrmidon: Hurt > You blast *Myrmidon*'s body. Ukyo narrates 'sleepy?' bb [bash ]ratched MV:Tiring - Myrmidon: Hurt > + You dodge a bash from *Myrmidon* who loses his balance and falls! =- = Your bash at *Myrmidon* sends him sprawling! * HP:Scratched MV:Strong - Myrmidon: Scratched > cw flee [cha mood wimpy] Mood changed to: Wimpy Wimpy reset to: 187 hit points. You panic and attempt to flee!midon: Scratched > You blast *Myrmidon*'s right arm hard. You flee head over heels. Path to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving north. There are some tracks of a human leaving south. * HP:Scratched MV:Strong > s s s Outside Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. * HP:Scratched MV:Strong > Entering the Gap [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a human leaving north. There are some tracks of a human leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. * HP:Scratched MV:Strong > In the Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of an animal leaving north. * HP:Scratched MV:Strong > s s where Tarwin's Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of an animal leaving north. A flock of ravens is circling in the air, searching for prey. * HP:Scratched MV:Strong > Tarwin's Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of an animal leaving north. * HP:Scratched MV:Strong > Players in your Zone -------------------- Paikah - Tarwin's Gap * HP:Scratched MV:Strong > s The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! Tarwin's Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. A Shienaran scout blends into the surroundings here. * HP:Scratched MV:Strong > s Inside the Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. * HP:Scratched MV:Strong > s where Entering the Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving south. The corpse of a black wolf is lying here. A raven is here, watching. * HP:Scratched MV:Strong > Players in your Zone -------------------- Paikah - Entering the Gap * HP:Scratched MV:Strong > k raven where *Myrmidon* has arrived from the north. You blast a raven's body into bloody fragments! A raven is dead! R.I.P. Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a raven's death cry. s * HP:Scratched MV:Strong > *Myrmidon* leaves south. Players in your Zone -------------------- Paikah - Entering the Gap * HP:Scratched MV:Strong > s s Before the Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of an animal leaving north. * HP:Scratched MV:Strong > Road to Tarwin's Gap [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. * HP:Scratched MV:Strong > Road to Tarwin's Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. s s * HP:Scratched MV:Strong > s s s Road to Tarwin's Gap [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. *Myrmidon* is standing here. kk * HP:Scratched MV:Strong > Bend in the Road [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A dirt covered rock lies on the ground. * HP:Scratched MV:Tiring > Your blood freezes as you hear something's death cry. Edge of the Forest [ obvious exits: N W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. The corpse of a timber wolf is lying here. *Weaver* is standing here. kk kk * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > [k dark] You try to blast *Weaver*, but he dodges the attack. * HP:Scratched MV:Tiring - Weaver: Healthy > [k dark] You do the best you can! * HP:Scratched MV:Tiring - Weaver: Healthy > flee s w *Myrmidon* has arrived from the north. [k dark] You do the best you can! w w * HP:Scratched MV:Tiring - Weaver: Healthy > w w *Weaver* tries to pierce you, but you parry successfully. You try to blast *Weaver*, but he deflects the blow. *Myrmidon* leaves west. You panic and attempt to flee! You flee head over heels. Bend in the Road [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A dirt covered rock lies on the ground. Edge of the Forest [ obvious exits: N W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving ws est. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving north. The corpse of a timber wolf is lying here. *Weaver* is standing here. * HP:Scratched MV:Tiring > By the Road [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. *Myrmidon* is standing here. s * HP:Scratched MV:Tiring > In a Thick Forest [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. * HP:Scratched MV:Tiring > In a Dark Forest [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. * HP:Scratched MV:Tiring > Road to Tarwin's Gap [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving east. * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > Before a Split in the Road [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. * HP:Scratched MV:Tiring > A Winding Road [ obvious exits: N E ] There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. w * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > Xsar narrates 'hon gap' * HP:Scratched MV:Tiring > *Myrmidon* has arrived from the north. * HP:Scratched MV:Tiring > na weaver came *Myrmidon* leaves east. * HP:Scratched MV:Tiring > You narrate 'weaver came ' * HP:Scratched MV:Tiring > whe ca kk Players in your Zone -------------------- Paikah - A Winding Road e kk * HP:Scratched MV:Tiring > [ch mood brave] Mood changed to: Brave Wimpy reset to: 112 hit points. * HP:Scratched MV:Tiring > [k dark] They aren't here. * HP:Scratched MV:Tiring > A Winding Road [ obvious exits: E S W ] There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. *Myrmidon* is standing here. * HP:Scratched MV:Tiring > [k dark] You tickle *Myrmidon*'s body with your blast. * HP:Scratched MV:Tiring - Myrmidon: Hurt > bb [bash ] = Your bash at *Myrmidon* sends him sprawling! * HP:Scratched MV:Tiring - Myrmidon: Hurt > na on myrmidon winding... You narrate 'on myrmidon winding...' not * HP:Scratched MV:Tiring - Myrmidon: Hurt > whe You blast *Myrmidon*'s left leg. * HP:Scratched MV:Tiring - Myrmidon: Hurt > Xsar narrates 'dont get stabed' You start paying increased attention to your surroundings. * HP:Scratched MV:Tiring - Myrmidon: Hurt > Players in your Zone -------------------- Paikah - A Winding Road * HP:Scratched MV:Tiring - Myrmidon: Hurt > You barely blast *Myrmidon*'s right hand. * HP:Scratched MV:Tiring - Myrmidon: Hurt > bb [bash ] They already seem to be stunned. * HP:Scratched MV:Tiring - Myrmidon: Hurt > *Myrmidon* says '^ [TQUs' * HP:Scratched MV:Tiring - Myrmidon: Hurt > bb *Myrmidon* says 'r \mTg^' [bash ]ratched MV:Tiring - Myrmidon: Hurt > *Myrmidon* scythes your body into bloody fragments! * *Myrmidon* panics, and attempts to flee! + *Myrmidon* leaves east. - Suddenly Weaver places a silver sai in your back! Ouch! That Really did HURT! -cringe dark = You try to blast *Weaver*, but he dodges the attack. They're not here anymore! * HP:Battered MV:Tiring - Weaver: Healthy > cw flee Xsar narrates 'be there soon' You cringe away from him. * HP:Battered MV:Tiring - Weaver: Healthy > s e s e [cha mood wimpy] Mood changed to: Wimpy Wimpy reset to: 187 hit points. You panic and attempt to flee!er: Healthy > *Weaver* nods in agreement. You flee head over heels. Shadowing a Road [ obvious exits: S W ] There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. *Myrmidon* is standing here. A Winding Road [ obvious exits: N E S W ] There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. * HP:Battered MV:Tiring > A Winding Road [ obvious exits: S W ] * HP:Battered MV:Tiring > A Winding Road [ obvious exits: N E S W ] There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. * HP:Battered MV:Tiring > A Winding Road [ obvious exits: S W ] There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A timber wolf is here, snarling hungrily. * HP:Battered MV:Tiring > na bah ate stab kk kk You narrate 'bah ate stab' kk kk * HP:Battered MV:Tiring > kk [k dark] They aren't here. * HP:Battered MV:Tiring > [k dark] They aren't here. * HP:Battered MV:Tiring > [k dark] They aren't here. * HP:Battered MV:Tiring > [k dark] They aren't here. * HP:Battered MV:Tiring > [k dark] They aren't here. * HP:Battered MV:Tiring > na with wolf se wind kk kk You narrate 'with wolf se wind' * HP:Battered MV:Tiring > [k dark] They aren't here. * HP:Battered MV:Tiring > [k dark] They aren't here. * HP:Battered MV:Tiring > kk kk Xsar narrates 'damnit i said dont do that lol' * HP:Battered MV:Tiring > kk kk [k dark] They aren't here. kk * HP:Battered MV:Tiring > kk [k dark] They aren't here. kk * HP:Battered MV:Tiring > [k dark] They aren't here. * HP:Battered MV:Tiring > [k dark] They aren't here. * HP:Battered MV:Tiring > [k dark] You try to blast *Weaver*, but he deflects the blow. * HP:Battered MV:Tiring - Weaver: Healthy > [k dark] You do the best you can! * HP:Battered MV:Tiring - Weaver: Healthy > [k dark] You do the best you can! * HP:Battered MV:Tiring - Weaver: Healthy > *Weaver* tries to pierce you, but you deflect the blow. You try to blast *Weaver*, but he dodges the attack. * HP:Battered MV:Tiring - Weaver: Healthy > *Weaver* tries to pierce you, but you deflect the blow. *Myrmidon* has arrived from the south. * HP:Battered MV:Tiring - Weaver: Healthy > cw *Myrmidon* leaves west. * HP:Battered MV:Tiring - Weaver: Healthy > *Myrmidon* has arrived from the west. [cha mood wimpy] Mood changed to: Wimpy Wimpy reset to: 187 hit points. * HP:Battered MV:Tiring - Weaver: Healthy > *Myrmidon* tries to scythe you, but you parry successfully. * HP:Battered MV:Tiring - Weaver: Healthy > flee *Myrmidon* tries to scythe you, but you parry successfully. Weaver swiftly dodges a timber wolf's attempt to hit him. You swiftly dodge *Weaver*'s attempt to pierce you. You try to blast *Weaver*, but he dodges the attack. You panic and attempt to flee!er: Healthy > *Weaver* tries to pierce you, but you deflect the blow. e kk You flee head over heels. A Winding Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving south. * HP:Battered MV:Tiring > A Winding Road [ obvious exits: S W ] There are some tracks of a human leaving west. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. *Myrmidon* is standing here. *Weaver* is here, fighting a timber wolf. A timber wolf is here, fighting Weaver. * HP:Battered MV:Tiring > *Weaver* pierces a timber wolf's body hard. A timber wolf tries to hit Weaver, but he dodges the attack. Your heartbeat calms down more as you feel less panicked. [k dark] You blast *Myrmidon*'s left hand. * HP:Wounded MV:Strong - Myrmidon: Hurt > *Weaver* panics, and attempts to flee! * HP:Wounded MV:Strong - Myrmidon: Hurt > *Weaver* leaves west. You dodge a bash from *Myrmidon* who loses his balance and falls! * HP:Wounded MV:Strong - Myrmidon: Hurt > cac Xsar narrates 'ok im comin' You cackle gleefully. * HP:Wounded MV:Strong - Myrmidon: Hurt > kk kk kk kk [k dark] You do the best you can! * HP:Wounded MV:Strong - Myrmidon: Hurt > [k dark] You do the best you can! * HP:Wounded MV:Strong - Myrmidon: Hurt > kk You blast *Myrmidon*'s body. [k dark] You do the best you can! * HP:Wounded MV:Strong - Myrmidon: Hurt > kk [k dark] You do the best you can! * HP:Wounded MV:Strong - Myrmidon: Hurt > kk [k dark] You do the best you can! kk * HP:Wounded MV:Strong - Myrmidon: Hurt > kk *Myrmidon* stares at the sky. [k dark] You do the best you can! * HP:Wounded MV:Strong - Myrmidon: Hurt > *Klug* has arrived from the west. ................bah not Klug, he bashed me all the time earlier. [k dark] You do the best you can! * HP:Wounded MV:Strong - Myrmidon: Hurt > kk kk flee *Klug* tries to blast you, but you deflect the blow. [k dark] You do the best you can! s e * HP:Wounded MV:Strong - Myrmidon: Hurt > [k dark] You do the best you can! * HP:Wounded MV:Strong - Myrmidon: Hurt > [k dark] You do the best you can! * HP:Wounded MV:Strong - Myrmidon: Hurt > [k dark] You do the best you can! Myrmidon swiftly dodges a timber wolf's attempt to hit him. *Myrmidon* tries to scythe you, but you deflect the blow. You tickle *Myrmidon*'s body with your blast. *Myrmidon* says '_ ]vLy gQMOT' You panic and attempt to flee! You flee head over heels. A Winding Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving west. A Landslide [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * HP:Wounded MV:Tiring > A Road by a Hill [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A Shienaran scout blends into the surroundings here. A rat scurries around trying to get out of sight. na bah I out * HP:Wounded MV:Tiring > s s s You narrate 'bah I out' * HP:Wounded MV:Tiring > A Road by a Hill [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. * HP:Wounded MV:Tiring > A Winding Road [ obvious exits: N W ] There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > na klug too w * HP:Wounded MV:Tiring > w You narrate 'klug too' * HP:Wounded MV:Tiring > s s Xsar tells you 'where on windin you at' A Winding Road [ obvious exits: E W ] There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * HP:Wounded MV:Tiring > Before a Split in the Road [ obvious exits: E S W ] There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * HP:Wounded MV:Tiring > A Winding Road [ obvious exits: N S W ] * HP:Wounded MV:Tiring > The Dusty Road [ obvious exits: N W ] * HP:Wounded MV:Tiring > s w s s w Alas, you cannot go that way... s * HP:Wounded MV:Tiring > The Dusty Road [ obvious exits: N E S W ] There are some tracks of a myrddraal leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. * HP:Wounded MV:Tiring > The Dusty Road [ obvious exits: N S ] There are some tracks of a myrddraal leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. * HP:Wounded MV:Tiring > The Dusty Road [ obvious exits: N S W ] There are some tracks of a myrddraal leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. * HP:Wounded MV:Tiring > Shadowing a Road [ obvious exits: E S ] * HP:Wounded MV:Tiring > The Dusty Road [ obvious exits: N E W ] There are some tracks of a myrddraal leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. * HP:Wounded MV:Tiring > na going s You narrate 'going s' s * HP:Wounded MV:Tiring > where Alas, you cannot go that way... * HP:Wounded MV:Tiring > w Players in your Zone -------------------- Xsar - A Winding Road Paikah - The Dusty Road Razul - Shadowing a Road * HP:Wounded MV:Tiring > s A Winding Road [ obvious exits: E S W ] There are some tracks of a myrddraal leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. * HP:Wounded MV:Tiring > Shadowing a Road [ obvious exits: N W ] There are some tracks of a myrddraal leaving west. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. * HP:Wounded MV:Tiring > Xsar narrates 'ill wait here for you then' na uh fade trax * HP:Wounded MV:Tiring > tr fade You narrate 'uh fade trax' Razul narrates 'i coming but sucking when it comes to ob and def' + You could find no tracks at all. * HP:Wounded MV:Tiring > Xsar narrates 'stomp here' * HP:Wounded MV:Tiring > na damnit whe You narrate 'damnit' * HP:Wounded MV:Tiring > Players in your Zone -------------------- Xsar - The Dusty Road Paikah - Shadowing a Road Razul - Shadowing a Road * HP:Wounded MV:Tiring > na where? w You narrate 'where?' where * HP:Wounded MV:Tiring > A Winding Road [ obvious exits: N E S ] There are some tracks of a myrddraal leaving south. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. *Bullet* is standing here. * HP:Wounded MV:Tiring > Players in your Zone -------------------- Paikah - A Winding Road Razul - A Winding Road * HP:Wounded MV:Tiring > Xsar narrates 'get in now ' * HP:Wounded MV:Tiring > *Bullet* tries to blast you, but you deflect the blow. * HP:Wounded MV:Tiring - Bullet: Healthy > Kaisar narrates 'iome on in any form?' * HP:Wounded MV:Tiring - Bullet: Healthy > s cw You blast *Bullet*'s body. *Bullet* tries to blast you, but you parry successfully. flee * HP:Wounded MV:Tiring - Bullet: Scratched > No way! You're fighting for your life! * HP:Wounded MV:Tiring - Bullet: Scratched > w s s [cha mood wimpy] Mood changed to: Wimpy Wimpy reset to: 187 hit points. You panic and attempt to flee!t: Scratched > You flee head over heels. Fork Before a Crumbling Tower [ obvious exits: E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. A Winding Road [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. e n * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > e n Alas, you cannot go that way... * HP:Wounded MV:Tiring > n e Fork Before a Crumbling Tower [ obvious exits: E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > A Winding Road [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a myrddraal leaving south. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Xsar narrates 'stomp is 4e' The Dusty Road [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. There are some tracks of a myrddraal leaving west. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. * HP:Wounded MV:Winded > not e n You stop paying increased attention to your surroundings. n e e n * HP:Wounded MV:Winded > e n The Dusty Road [ obvious exits: N W ] There are some tracks of a myrddraal leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving north. e n * HP:Wounded MV:Winded > The Dusty Road [ obvious exits: N S W ] There are some tracks of a trolloc leaving west. There are some tracks of a myrddraal leaving south. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. * HP:Wounded MV:Winded > The Dusty Road [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a myrddraal leaving south. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. n e * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > e n Alas, you cannot go that way... * HP:Wounded MV:Winded > The Dusty Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a myrddraal leaving south. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. n n * HP:Wounded MV:Winded > The Dusty Road [ obvious exits: N W ] There are some tracks of a human leaving west. * HP:Wounded MV:Winded > A Winding Road [ obvious exits: N S W ] There are some tracks of a trolloc leaving west. There are some tracks of a human leaving south. * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Before a Split in the Road [ obvious exits: E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > A Winding Road [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a human leaving west. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. *Myrmidon* is standing here. w w * HP:Wounded MV:Winded > w w n *Myrmidon* leaves west. A Winding Road [ obvious exits: N W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. *Klug* is standing here. * HP:Wounded MV:Winded > A Road by a Hill [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. n n * HP:Wounded MV:Winded > A Road by a Hill [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A Shienaran scout blends into the surroundings here. n * HP:Wounded MV:Winded > A Winding Road [ obvious exits: S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving west. A timber wolf is here, snarling hungrily. * HP:Wounded MV:Winded > A Winding Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a trolloc leaving east. * HP:Wounded MV:Winded > Before a Cliff's Wall [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > A Winding Road [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving west. * HP:Wounded MV:Winded > Shadowing a Road [ obvious exits: S W ] There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a human leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > w w Alas, you cannot go that way... * HP:Wounded MV:Winded > w n A Winding Road [ obvious exits: E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. n * HP:Wounded MV:Winded > A Winding Road [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. n * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Before a Split in the Road [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a myrddraal leaving west. There are some tracks of a trolloc leaving south. * HP:Wounded MV:Winded > Road to Tarwin's Gap [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. *Track* is standing here, riding a shadow stallion. *Destruction* is standing here. * HP:Wounded MV:Winded > Road to Tarwin's Gap [ obvious exits: E S ] There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. There are some tracks of a trolloc leaving south. A big brown bear growls angrily about him. * HP:Wounded MV:Winded > e n Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a trolloc leaving east. * HP:Wounded MV:Winded > In a Thick Forest [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. * HP:Wounded MV:Winded > e e n n e In a Thick Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. e e * HP:Wounded MV:Winded > e e By the Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a human leaving east. * HP:Wounded MV:Winded > Edge of the Foothills [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Winded > In the Foothills [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. * HP:Wounded MV:Winded > Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a myrddraal leaving south. * HP:Wounded MV:Winded > In a Hidden Passage [ obvious exits: E W ] o HP:Wounded MV:Weary > A Dark Passage [ obvious exits: N S W ] A rat has arrived from the west. o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > w w n n n In a Hidden Passage [ obvious exits: E W ] A rat has arrived from the east. o HP:Wounded MV:Weary > Road to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A rat has arrived from the east. * HP:Wounded MV:Weary > Before the Gap [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A rat has arrived from the south. * HP:Wounded MV:Weary > Entering the Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. The corpse of a raven is lying here. The corpse of a black wolf is lying here. *Destruction* is standing here. *Track* is standing here, riding a shadow stallion. A rat has arrived from the south. *Track* tries to slash you, but you parry successfully. - Track: Healthy > *Destruction* blasts your right leg into bloody fragments! You flee head over heels! You panic and attempt to flee! ..........oh joy, just who I wanted to bump into. flee n You flee head over heels. Before the Gap [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. Entering the Gap [ obvious exits: N E S W ] There are some tracks o -------------------------------------------------------------------------------- Paikah Joined: Feb 23, 2000 From: Southport, UK Posted: 2002-03-24 01:05 -------------------------------------------------------------------------------- flee n You flee head over heels. Before the Gap [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. Entering the Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a human leaving south. The corpse of a raven is lying here. The corpse of a black wolf is lying here. A rat scurries around trying to get out of sight. *Destruction* is standing here. *Track* is standing here, riding a shadow stallion. *Destruction* tries to blast you, but you parry successfully. You panic and attempt to flee! n *Destruction* tries to blast you, but you parry successfully. n n You flee head over heels. Before the Gap [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. Entering the Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. There are some tracks of a human leaving south. There are some tracks of a human leaving south. The corpse of a raven is lying here. The corpse of a black wolf is lying here. A rat scurries around trying to get out of sight. *Destruction* is standing here. *Track* is standing here, riding a shadow stallion. * HP:Battered MV:Weary > Inside the Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. A rat has arrived from the south. * HP:Battered MV:Weary > Tarwin's Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. A Shienaran scout blends into the surroundings here. A rat has arrived from the south. n n * HP:Battered MV:Weary > Tarwin's Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. n n * HP:Battered MV:Weary > n Tarwin's Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. A rat has arrived from the south. * HP:Battered MV:Weary > In the Gap [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. *Polyp* is resting here. A flock of ravens is circling in the air, searching for prey. A rat has arrived from the south. * HP:Battered MV:Weary > Entering the Gap [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a human leaving south. A rat has arrived from the south. * HP:Battered MV:Weary > n n n The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! Tarwin's Gap is blanketed in darkness as the sun sets. Your heartbeat calms down more as you feel less panicked. Outside Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. * HP:Battered MV:Winded > Path to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. * HP:Battered MV:Winded > Path to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. * HP:Battered MV:Weary > Xsar narrates 'paikah?' The Blight [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. * HP:Battered MV:Weary > The Blight [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. * HP:Battered MV:Weary > w w The Blight [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. A raven is here flying around. * HP:Battered MV:Weary > Razul narrates 'stomp and newbie near 2n' The Blight [ obvious exits: N E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. A small stick is lying on the ground here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Battered MV:Weary > w s In a Dying Orchard [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A mole is here. A mole is here. Sickly, wilted grass blankets the ground, intermixed with dry sand. * HP:Battered MV:Weary > A Potatofield [ obvious exits: N W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A potato is here. [3] w * HP:Battered MV:Weary > Walking Through the Orchard [ obvious exits: N E S ] Several blackberries grow on a nearby vine. [3] * HP:Battered MV:Weary > k rat They aren't here. * HP:Battered MV:Weary > na bah stat You narrate 'bah' * HP:Battered MV:Weary > You are a 93 year old male human hunter. Your height is 6 feet, 3 inches, and you weigh 196.0 lbs. You are carrying 3.6 lbs and wearing 33.1 lbs, peanuts. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:18. Offensive bonus: 106, Dodging bonus: 117, Parrying bonus: 129 Your mood is: Wimpy. You will flee below: 187 Hit Points Your armor absorbs about 5% on average. You are subjected to the following effects: - NO QUIT * HP:Battered MV:Weary > na I in deep doo doo track chasing me You narrate 'I in deep doo doo track chasing me' r * HP:Battered MV:Weary > Xsar narrates 'wtf is going on man?' * HP:Battered MV:Weary > not whe You sit down and rest your tired bones. * HP:Battered MV:Weary > You start paying increased attention to your surroundings. * HP:Battered MV:Weary > Players in your Zone -------------------- Paikah - Walking Through the Orchard * HP:Battered MV:Weary > Xsar narrates 'track now? ffs' * HP:Battered MV:Weary > whe na going blands Players in your Zone -------------------- Paikah - Walking Through the Orchard * HP:Battered MV:Weary > Xsar narrates 'werent you southern winding?' You narrate 'going blands' * HP:Battered MV:Weary > na think I gonna die You narrate 'think I gonna die' * HP:Battered MV:Weary > Toranga narrates 'anyone who wants ta smob, come skywalk' * HP:Battered MV:Weary > whe Xsar narrates 'dude wtf' * HP:Battered MV:Weary > Players in your Zone -------------------- Paikah - Walking Through the Orchard * HP:Battered MV:Weary > whe Players in your Zone -------------------- Paikah - Walking Through the Orchard * HP:Battered MV:Weary > whe Players in your Zone -------------------- Paikah - Walking Through the Orchard * HP:Battered MV:Weary > whe Players in your Zone -------------------- Paikah - Walking Through the Orchard * HP:Battered MV:Weary > whe Nevyn narrates 'jeebuz..polyp myrmidon klug destruction bullet stomp track all around??' * HP:Battered MV:Weary > Players in your Zone -------------------- Paikah - Walking Through the Orchard * HP:Battered MV:Weary > whe Darvin narrates 'kerrigan is in watch hill if anyone cares' * HP:Battered MV:Weary > Players in your Zone -------------------- Paikah - Walking Through the Orchard * HP:Battered MV:Weary > na nod whe You narrate 'nod' * HP:Battered MV:Weary > Players in your Zone -------------------- Paikah - Walking Through the Orchard * HP:Battered MV:Weary > ` whe [sc ] You have 181(375) hit and 42(166) movement points. You have scored 82670542 experience points and 494 quest points. You need 829458 exp to level and 506 qp to rank. You have amassed 407 Turn points to date. You have played 47 days and 9 hours (real time). You are resting. * HP:Battered MV:Weary > Xsar narrates 'wow thats not a overwhelm' Players in your Zone -------------------- Paikah - Walking Through the Orchard * HP:Battered MV:Weary > whe Xsar narrates 'not at all' Players in your Zone -------------------- Paikah - Walking Through the Orchard * HP:Battered MV:Weary > whe na heh Players in your Zone -------------------- Paikah - Walking Through the Orchard * HP:Battered MV:Weary > Nevyn narrates 'gah' * HP:Battered MV:Weary > You narrate 'heh' * HP:Battered MV:Weary > whe Players in your Zone -------------------- Paikah - Walking Through the Orchard * HP:Battered MV:Weary > whe Elasande narrates 'who cares if its a overwhelm or not, such is life.' * HP:Battered MV:Weary > Players in your Zone -------------------- Paikah - Walking Through the Orchard * HP:Battered MV:Weary > Nevyn narrates 'now im wishin i didnt log back on..' * HP:Battered MV:Weary > Razul tells you 'where you at?' * HP:Battered MV:Weary > whe Players in your Zone -------------------- Paikah - Walking Through the Orchard * HP:Battered MV:Weary > t razul orch You tell Razul 'orch' x * HP:Battered MV:Weary > [ ] * HP:Battered MV:Weary > x [ ] * HP:Battered MV:Weary > x Nevyn narrates 'ah we have a trolloc sympathizer' whe * HP:Battered MV:Weary > [ ] North: * HP:Battered MV:Weary > ` Players in your Zone -------------------- Paikah - Walking Through the Orchard * HP:Battered MV:Weary > [sc ] You have 181(375) hit and 42(166) movement points. You have scored 82670542 experience points and 494 quest points. You need 829458 exp to level and 506 qp to rank. You have amassed 407 Turn points to date. You have played 47 days and 9 hours (real time). You are resting. * HP:Battered MV:Weary > Xsar narrates 'i care elasande' * HP:Battered MV:Weary > whe The night has begun. Your heartbeat calms down more as you feel less panicked. You are thirsty. Players in your Zone -------------------- Paikah - Walking Through the Orchard l o HP:Wounded MV:Winded > Nevyn narrates 'cute...play darkside' o HP:Wounded MV:Winded > Walking Through the Orchard Berries of all sorts are planted in long rows here. By most of the rows a small sign is standing. Some of them have fallen and a few are missing but the main part is still here. A lot of weed has spread all over orchard. The green continues to the north and east. To the south you see a yard of some sort. [ obvious exits: N E S ] Several blackberries grow on a nearby vine. [3] A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. o HP:Wounded MV:Winded > get skin sack ds ds st k rat There doesn't seem to be a skin in a sack. o HP:Wounded MV:Winded > [drink skin] You drink the water. You don't feel thirsty any more. o HP:Wounded MV:Winded > [drink skin] You're not thirsty. o HP:Wounded MV:Winded > You stop resting, and stand up. o HP:Wounded MV:Winded > A rat stops following you. You blast a rat's body into bloody fragments! A rat is dead! R.I.P. Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. o HP:Wounded MV:Winded > Xsar narrates 'because my friend is about to die' o HP:Wounded MV:Winded > k rat k rat Ellana narrates 'wee' A rat stops following you. You blast a rat's body into bloody fragments! A rat is dead! R.I.P. Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. o HP:Wounded MV:Winded > A rat stops following you. You blast a rat's body into bloody fragments! A rat is dead! R.I.P. Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. o HP:Wounded MV:Winded > Elasande narrates 'not really, I just find whining about overwhelming moronic.' .................really cheering support coming from my own team here o HP:Wounded MV:Winded > not w You stop paying increased attention to your surroundings. o HP:Wounded MV:Winded > s s Alas, you cannot go that way... o HP:Wounded MV:Winded > The Yard Before the Monastery [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. o HP:Wounded MV:Winded > Passing Some Tombstones [ obvious exits: N E S ] There are some tracks of an animal leaving south. o HP:Wounded MV:Winded > Elasande narrates 'everyone does it *shrug*' o HP:Wounded MV:Winded > Xsar narrates 'so i damn well care' o HP:Wounded MV:Winded > s Tena narrates 'why didnt you log backon?' At the Corner of a Burial Site [ obvious exits: N E S ] A wounded trolloc is here, looking at you through terrified eyes. A crow is visible flying high in the sky. o HP:Wounded MV:Winded > s The templedoor seems to be closed. o HP:Wounded MV:Winded > Nevyn narrates 'so think that to yourself' o HP:Wounded MV:Winded > n Passing Some Tombstones [ obvious exits: N E S ] There are some tracks of a human leaving south. There are some tracks of an animal leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. *Track* is standing here. o HP:Wounded MV:Winded > n Xsar narrates 'not me' o HP:Wounded MV:Winded > *Track* tries to slash you, but you deflect the blow. o HP:Wounded MV:Winded - Track: Healthy > No way! You're fighting for your life! o HP:Wounded MV:Winded - Track: Healthy > flee n *Track* swirls about with a gleaming black greatsword, slicing across your body! ..............it gets better....... o HP:Wounded MV:Winded - Track: Healthy > You blast *Track*'s left leg hard. o HP:Wounded MV:Winded - Track: Scratched > n n w You panic and attempt to flee! You flee head over heels. The Yard Before the Monastery [ obvious exits: N E S W ] There are some tracks of a human leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. Walking Through the Orchard [ obvious exits: N E S ] There are some tracks of a human leaving south. The corpse of a rat is lying here. [3] Several blackberries grow on a nearby vine. [3] *Stomp* is standing here, riding a shadow stallion. o HP:Wounded MV:Winded > By the Appletrees [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. A juicy looking apple has fallen to the ground. [5] o HP:Wounded MV:Winded > Alas, you cannot go that way... o HP:Wounded MV:Winded > A Small Path [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving east. Sickly, wilted grass blankets the ground, intermixed with dry sand. o HP:Wounded MV:Winded > w s s s A Pile of Lumber [ obvious exits: E S W ] A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o HP:Wounded MV:Winded > By the Deserted Well [ obvious exits: N S ] There are some tracks of an animal leaving south. A large stone well is here. A spotted horse wanders skittishly around here. A spotted horse wanders skittishly around here. s o HP:Wounded MV:Winded > Xsar narrates 'i dont overwhelm *Shrug*' Path to the Old Monastery [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. o HP:Wounded MV:Winded > s s Alas, you cannot go that way... o HP:Wounded MV:Winded > s Alas, you cannot go that way... o HP:Wounded MV:Winded > w s s Alas, you cannot go that way... o HP:Wounded MV:Winded > Alas, you cannot go that way... o HP:Wounded MV:Winded > Alas, you cannot go that way... o HP:Wounded MV:Winded > Path to the Old Monastery [ obvious exits: E W ] There are some tracks of an animal leaving east. A mole is here. A sickly, skinny deer stands here in a daze. o HP:Wounded MV:Winded > Alas, you cannot go that way... o HP:Wounded MV:Winded > Alas, you cannot go that way... o HP:Wounded MV:Winded > w s s s s The Crossroads [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. o HP:Wounded MV:Winded > A Narrow Trail [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A brazen young hare thumps his powerful hind legs nearby. o HP:Wounded MV:Winded > Bend in the Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. s o HP:Wounded MV:Winded > By the Large Stone [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A squirrel is here, chittering. A young and strong buck is here, munching some grass. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. o HP:Wounded MV:Winded > Xsar narrates 'so not everyone does it' The Thin Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. o HP:Wounded MV:Winded > Moldy Earth [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. o HP:Wounded MV:Winded > w Nevyn narrates 'i go out solo..' Dark Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving north. o HP:Wounded MV:Winded > r You sit down and rest your tired bones. st o HP:Wounded MV:Winded > sneak You stop resting, and stand up. o HP:Wounded MV:Winded > r Ok, you'll try to move silently for a while. o S HP:Wounded MV:Winded > not You sit down and rest your tired bones. whe o S HP:Wounded MV:Winded > You start paying increased attention to your surroundings. na bah o S HP:Wounded MV:Winded > Players in your Zone -------------------- Paikah - Dark Forest o S HP:Wounded MV:Winded > You narrate 'bah' o S HP:Wounded MV:Winded > Xsar tells you 'you alive still?' o S HP:Wounded MV:Winded > na this is bad whe You narrate 'this is bad' o S HP:Wounded MV:Winded > Players in your Zone -------------------- Paikah - Dark Forest o S HP:Wounded MV:Winded > na think they blocking trees :/ whe You narrate 'think they blocking trees :/' o S HP:Wounded MV:Winded > Players in your Zone -------------------- Paikah - Dark Forest o S HP:Wounded MV:Winded > l Dark Forest What looks like the remains of a wooden fence lies in pieces at the northern edge of this stand of trees. It only goes to prove that this area was not always subject to the corruption of the Blight. Perhaps this used to be some small farm or homestead, a solitary retreat in the woods back before it became a decaying nightmare of a forest. [ obvious exits: N E S W ] There are some tracks of an animal leaving north. o S HP:Wounded MV:Winded > stat You are a 93 year old male human hunter. Your height is 6 feet, 3 inches, and you weigh 196.0 lbs. You are carrying 2.7 lbs and wearing 33.1 lbs, peanuts. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:18. Offensive bonus: 106, Dodging bonus: 29, Parrying bonus: 97 Your mood is: Wimpy. You will flee below: 187 Hit Points Your armor absorbs about 5% on average. You are subjected to the following effects: - NOTICE - SNEAK - POISON - NO QUIT o S HP:Wounded MV:Winded > Xsar narrates '...' o S HP:Wounded MV:Winded > na poisoned too, sigh You narrate 'poisoned too, sigh' o S HP:Wounded MV:Winded > whe Players in your Zone -------------------- Paikah - Dark Forest o S HP:Wounded MV:Winded > whe Players in your Zone -------------------- Paikah - Dark Forest o S HP:Wounded MV:Winded > Xsar narrates 'so hide for a little man' o S HP:Wounded MV:Winded > na trying whe You narrate 'trying' o S HP:Wounded MV:Winded > Players in your Zone -------------------- Paikah - Dark Forest o S HP:Wounded MV:Winded > whe Players in your Zone -------------------- Paikah - Dark Forest o S HP:Wounded MV:Winded > Your heartbeat calms down more as you feel less panicked. You cough and shiver. o S HP:Wounded MV:Winded > na why do I bother to try and solo pk. whe *Stomp* has arrived from the east, riding a shadow stallion. You narrate 'why do I bother to try and solo pk.' o S HP:Wounded MV:Winded > *Stomp* tries to slash you, but you deflect the blow. Players in your Zone -------------------- Paikah - Dark Forest o S HP:Wounded MV:Winded - Stomp: Healthy > You try to blast *Stomp*, but he deflects the blow. *Stomp* tries to slash you, but you parry successfully. o S HP:Wounded MV:Winded - Stomp: Healthy > *Stomp* tries to slash you, but you dodge the attack. o S HP:Wounded MV:Winded - Stomp: Healthy > sigh You sigh. say I dead o S HP:Wounded MV:Winded - Stomp: Healthy > You try to blast *Stomp*, but he dodges the attack. *Stomp* tries to slash you, but you deflect the blow. You say 'I dead' cw o S HP:Wounded MV:Winded - Stomp: Healthy > [cha mood wimpy] Mood changed to: Wimpy Wimpy reset to: 187 hit points. o S HP:Wounded MV:Winded - Stomp: Healthy > *Stomp* tries to slash you, but you parry successfully. o S HP:Wounded MV:Winded - Stomp: Healthy > *Stomp* looks at you. o S HP:Wounded MV:Winded - Stomp: Healthy > say this firetrucking sucks You try to blast *Stomp*, but he deflects the blow. *Stomp* tries to slash you, but you parry successfully. Xsar narrates 'because you try to show skill and they dont?' You say 'this firetrucking sucks' Ukyo narrates 'don't ask us' o S HP:Wounded MV:Winded - Stomp: Healthy > *Stomp* tries to slash you, but you parry successfully. o S HP:Wounded MV:Winded - Stomp: Healthy > *Stomp* pats you on your head. o S HP:Wounded MV:Winded - Stomp: Healthy > You try to blast *Stomp*, but he deflects the blow. *Stomp* tries to slash you, but you parry successfully. o S HP:Wounded MV:Winded - Stomp: Healthy > cw Kandar narrates 'solo pk down south is the way' o S HP:Wounded MV:Winded - Stomp: Healthy > not [cha mood wimpy] Mood changed to: Wimpy Wimpy reset to: 187 hit points. o S HP:Wounded MV:Winded - Stomp: Healthy > You stop paying increased attention to your surroundings. o S HP:Wounded MV:Winded - Stomp: Healthy > *Stomp* tries to slash you, but you deflect the blow. o S HP:Wounded MV:Winded - Stomp: Healthy > You try to blast *Stomp*, but he deflects the blow. *Stomp* tries to slash you, but you parry successfully. o S HP:Wounded MV:Winded - Stomp: Healthy > *Stomp* tries to slash you, but you parry successfully. Razul narrates 'bam larsiny and Myrmidon 2n' o S HP:Wounded MV:Winded - Stomp: Healthy > You try to blast *Stomp*, but he deflects the blow. *Stomp* tries to slash you, but you parry successfully. o S HP:Wounded MV:Winded - Stomp: Healthy > *Stomp* swirls about with a gleaming blacksword, slicing across your body! *Stomp* hisses 'like i gonna hit ya' o S HP:Wounded MV:Winded - Stomp: Healthy > You try to blast *Stomp*, but he dodges the attack. *Stomp* slashes your body very hard. *Stomp* tries to slash you, but you parry successfully. o S HP:Wounded MV:Winded - Stomp: Healthy > say others will You say 'others will' o S HP:Wounded MV:Winded - Stomp: Healthy > shrug You try to blast *Stomp*, but he parries successfully. *Stomp* swirls about with a gleaming blacksword, slicing across your body! *Stomp* tries to slash you, but you deflect the blow. flee o S HP:Wounded MV:Winded - Stomp: Healthy > You shrug. o S HP:Wounded MV:Winded - Stomp: Healthy > s e *Stomp* tries to slash you, but you deflect the blow. o S HP:Wounded MV:Winded - Stomp: Healthy > s s You panic and attempt to flee! s You flee head over heels. Dark Forest [ obvious exits: S W ] There are some tracks of an animal leaving west. Dark Forest [ obvious exits: N E S W ] There are some tracks of a human leaving north. There are some tracks of an animal leaving north. *Stomp* is standing here, riding a shadow stallion. s o S HP:Wounded MV:Winded > Moldy Earth [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. s o S HP:Wounded MV:Winded > Rotten Ground [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A sickly, skinny deer stands here in a daze. s o S HP:Wounded MV:Winded > Sinister Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A sickly, skinny deer stands here in a daze. s s o S HP:Wounded MV:Winded > Withering Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. s o S HP:Wounded MV:Winded > Rotten Ground [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. s o S HP:Wounded MV:Winded > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. o S HP:Wounded MV:Weary > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. *Track* is standing here, riding a shadow stallion. A wild boar runs through the forest. o S HP:Wounded MV:Weary > Dark Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving east. o S HP:Wounded MV:Weary > e s s e s s Alas, you cannot go that way... o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. o S HP:Wounded MV:Weary > Dark Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. An ancient, gnarled tree looms over you. o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. o S HP:Wounded MV:Weary > Creepy Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A wild boar runs through the forest. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. o S HP:Wounded MV:Weary > Dense Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. An elk with massive antlers eyes you with curiosity. w w o S HP:Wounded MV:Weary > s Thick Forest [ obvious exits: E W ] An elk with massive antlers eyes you with curiosity. A raven is here flying around. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. o S HP:Wounded MV:Weary > Dark Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. o S HP:Wounded MV:Weary > s s s Dark Forest [ obvious exits: N S W ] The lone wolf is slinking about in the shadows. o S HP:Wounded MV:Weary > s s s s A Twist in the Path [ obvious exits: N E S W ] A sickly, skinny deer stands here in a daze. o S HP:Wounded MV:Weary > Path through the Dead Forest [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. A raven is here flying around. A wilted tres e leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. o S HP:Wounded MV:Weary > A Path Through the Dead Forest [ obvious exits: N S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. A sickly, skinny deer stands here in a daze. A raven is here, watching. o S HP:Wounded MV:Weary > A Path Through the Thinning Woods [ obvious exits: N E S W ] o S HP:Wounded MV:Weary > A Path Through the Thinning Woods [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A wild boar runs through the forest. A wild boar runs through the forest. o S HP:Wounded MV:Weary > A Path Through the Thinning Woods [ obvious exits: N S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. o S HP:Wounded MV:Weary > A Forested Path Through the Borderlands [ obvious exits: N E S W ] There are some tracks of an animal leaving north. o S HP:Wounded MV:Weary > s Forested Borderlands [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A giant bee preys on small animals. o S HP:Wounded MV:Weary > e s Forested Borderlands [ obvious exits: N E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A rust-colored bobcat crouches low, ready to pounce. A spotted jaguar opens its eyes lazily. e s o S HP:Wounded MV:Weary > Forested Borderlands [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A giant bee preys on small animals. o S HP:Wounded MV:Weary > A Campfire in the Forest [ obvious exits: N E ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. o S HP:Wounded MV:Weary > Forested Borderlands [ obvious exits: N E W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving east. A black cat meanders to an unknown destination. o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > w A Campfire in the Forest [ obvious exits: N E ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of a human leaving east. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. o S HP:Wounded MV:Weary > na I at patrol blands Xsar narrates 'could use backup in fd' o S HP:Wounded MV:Weary > You narrate 'I at patrol blands' o S HP:Wounded MV:Weary > na come help me please whe stat Xsar narrates 'if anyone can come' You narrate 'come help me please ' o S HP:Wounded MV:Weary > Players in your Zone -------------------- Paikah - A Campfire in the Forest o S HP:Wounded MV:Weary > You are a 93 year old male human hunter. Your height is 6 feet, 3 inches, and you weigh 196.0 lbs. You are carrying 2.7 lbs and wearing 33.1 lbs, peanuts. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:18. Offensive bonus: 106, Dodging bonus: 117, Parrying bonus: 129 Your mood is: Wimpy. You will flee below: 187 Hit Points Your armor absorbs about 5% on average. You are subjected to the following effects: - POISON - SNEAK - NO QUIT o S HP:Wounded MV:Weary > na wounded weary poisoned You narrate 'wounded weary poisoned' o S HP:Wounded MV:Weary > not You start paying increased attention to your surroundings. *Track* has arrived from the north, riding a shadow stallion. o S HP:Wounded MV:Weary > *Track* leaves east riding a shadow stallion. o S HP:Wounded MV:Weary > Xsar tells you 'where is the patrol?' o S HP:Wounded MV:Weary > kk A black cat has arrived from the east. o S HP:Wounded MV:Weary > [k dark] They aren't here. o S HP:Wounded MV:Weary > kk kk [k dark] They aren't here. o S HP:Wounded MV:Weary > [k dark] They aren't here. o S HP:Wounded MV:Weary > l A Campfire in the Forest A small, makeshift campfire is assembled here in the middle of the forest. The embers are warm, emitting the smell of charred wood. This spot has been used recently, but by who is hard to tell, as their are no tracks that are visible. A small clearing in the thick forest lies to the east while the forest runs off to the north. [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of a human leaving east. A black cat meanders to an unknown destination. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. o S HP:Wounded MV:Weary > Xsar tells you 'from like shady valley' o S HP:Wounded MV:Weary > *Track* has arrived from the north, riding a shadow stallion. o S HP:Wounded MV:Weary > *Track* tries to slash you, but you parry successfully. o S HP:Wounded MV:Weary - Track: Healthy > t xsar n / e room, campfire in forest You tickle *Track*'s right foot with your blast. A soldier joins your fight! A soldier joins a soldier's fight! A soldier joins a soldier's fight! The grizzled veteran joins a soldier's fight! o S HP:Wounded MV:Weary - Track: Scratched > f You tell Xsar 'n / e room, campfire in forest' You panic and attempt to flee!k: Scratched > You flee head over heels. Forested Borderlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A giant bee preys on small animals. o S HP:Wounded MV:Haggard > x s Your heartbeat calms down more as you feel less panicked. You cough and shiver. o S HP:Wounded MV:Weary > A Campfire in the Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of a human leaving east. *Track* is here, fighting a soldier, riding a shadow stallion. A black cat meanders to an unknown destination. A soldier is here, fighting Track. A soldier is here, fighting Track. A soldier is here, fighting Track. The grizzled veteran is here, fighting Track. *Track* panics, and attempts to flee! o S HP:Wounded MV:Weary > *Track* leaves east riding a shadow stallion. o S HP:Wounded MV:Weary > kk The grizzled veteran leaves east. A soldier leaves east. A soldier leaves east. A soldier leaves east. o S HP:Wounded MV:Weary > [k dark] They aren't here. o S HP:Wounded MV:Weary > e not Forested Borderlands [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. o S HP:Wounded MV:Weary > s The grizzled veteran leaves east. A soldier leaves east. A soldier leaves east. A soldier leaves east. o S HP:Wounded MV:Weary > You stop paying increased attention to your surroundings. o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > e Forested Borderlands [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. The large dark wolf slinks here, eyes filled with an animal cunning. o S HP:Wounded MV:Haggard > e Forested Borderlands [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. A rust-colored bobcat crouches low, ready to pounce. o S HP:Wounded MV:Haggard > e Xsar tells you 'damnit did they see you run there?' Forested Borderlands [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. A cute brown deer eyes you nervously. *Track* has arrived from the east, riding a shadow stallion. o S HP:Wounded MV:Haggard > *Track* tries to slash you, but you deflect the blow. o S HP:Wounded MV:Haggard - Track: Healthy > flee e s You barely blast *Track*'s body. The grizzled veteran has arrived from the east. A soldier has arrived from the east. A soldier has arrived from the east. A soldier has arrived from the east. o S HP:Wounded MV:Haggard - Track: Scratched > e s You panic and attempt to flee! A soldier joins the grizzled veteran's fight! A soldier joins the grizzled veteran's fight! A soldier joins the grizzled veteran's fight! You flee head over heels. A Forested Path Through the Borderlands [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. A rust-colored bobcat crouches low, ready to pounce. Alas, you cannot go that way... o S HP:Wounded MV:Haggard > A Shady Valley [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. The corpse of a black wolf is lying here. *Larsiny* is standing here. o S HP:Wounded MV:Haggard > A Gentle Slope [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A wild hog snorts angrily, pawing at the ground. e o S HP:Wounded MV:Haggard > Forested Hills [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A panther stalks through the wilderness. s s o S HP:Wounded MV:Haggard > s Alas, you cannot go that way... o S HP:Wounded MV:Haggard > s Forested Hills [ obvious exits: N E S W ] There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A timber wolf is here, snarling hungrily. o S HP:Wounded MV:Haggard > Densely Forested Hills [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving south. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. o S HP:Wounded MV:Haggard > Densely Forested Hills [ obvious exits: N W ] There are some tracks of an animal leaving west. An ancient, gnarled tree looms over you. * S HP:Wounded MV:Haggard > Alas, you cannot go that way... * S HP:Wounded MV:Haggard > n Razul narrates 'on myrmidon 1n' * S HP:Wounded MV:Haggard > Densely Forested Hills [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of a human leaving south. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. o S HP:Wounded MV:Haggard > Urial narrates 'has anyone seen the carviong man?' o S HP:Wounded MV:Haggard > na I at trees You narrate 'I at trees' whe o S HP:Wounded MV:Haggard > Players in your Zone -------------------- Paikah - Densely Forested Hills ` o S HP:Wounded MV:Haggard > [sc ] You have 192(375) hit and 8(166) movement points. You have scored 82667362 experience points and 494 quest points. You need 832638 exp to level and 506 qp to rank. You have amassed 407 Turn points to date. You have played 47 days and 9 hours (real time). You are standing. na hagg o S HP:Wounded MV:Haggard > i You narrate 'hagg' o S HP:Wounded MV:Haggard > stat You are carrying: a water skin a dagger of gleaming steel o S HP:Wounded MV:Haggard > You are a 93 year old male human hunter. Your height is 6 feet, 3 inches, and you weigh 196.0 lbs. You are carrying 2.7 lbs and wearing 33.1 lbs, peanuts. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:18. Offensive bonus: 106, Dodging bonus: 117, Parrying bonus: 129 Your mood is: Wimpy. You will flee below: 187 Hit Points Your armor absorbs about 5% on average. You are subjected to the following effects: - POISON - SNEAK - NO QUIT o S HP:Wounded MV:Haggard > where Players in your Zone -------------------- Paikah - Densely Forested Hills o S HP:Wounded MV:Haggard > Players in your Zone -------------------- Paikah - Densely Forested Hills o S HP:Wounded MV:Haggard > x where o S HP:Wounded MV:Haggard > Players in your Zone -------------------- Paikah - Densely Forested Hills o S HP:Wounded MV:Haggard > ` [sc ] You have 192(375) hit and 8(166) movement points. You have scored 82667362 experience points and 494 quest points. You need 832638 exp to level and 506 qp to rank. You have amassed 407 Turn points to date. You have played 47 days and 9 hours (real time). You are standing. o S HP:Wounded MV:Haggard > where ` Players in your Zone -------------------- Paikah - Densely Forested Hills o S HP:Wounded MV:Haggard > stat Xsar narrates 'razul rip' o S HP:Wounded MV:Haggard > You are a 93 year old male human hunter. Your height is 6 feet, 3 inches, and you weigh 196.0 lbs. You are carrying 2.7 lbs and wearing 33.1 lbs, peanuts. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:18. Offensive bonus: 106, Dodging bonus: 117, Parrying bonus: 129 Your mood is: Wimpy. You will flee below: 187 Hit Points Your armor absorbs about 5% on average. You are subjected to the following effects: - POISON - SNEAK - NO QUIT o S HP:Wounded MV:Haggard > Anastasia narrates 'sigh, typical man...' o S HP:Wounded MV:Haggard > where Xsar tells you 'trees iin Dark forest?' Players in your Zone -------------------- Paikah - Densely Forested Hills o S HP:Wounded MV:Haggard > Maral narrates 'are heron scabbard no long able to fit on belts? ' o S HP:Wounded MV:Haggard > t xsar nah south You tell Xsar 'nah south' o S HP:Wounded MV:Haggard > na south blands You narrate 'south blands' o S HP:Wounded MV:Haggard > na er, south west You narrate 'er, south west' o S HP:Wounded MV:Haggard > na near df rent You narrate 'near df rent' where o S HP:Wounded MV:Haggard > Players in your Zone -------------------- Paikah - Densely Forested Hills o S HP:Wounded MV:Haggard > Xsar tells you '*think* ' o S HP:Wounded MV:Haggard > ` Xsar tells you '*nod8' where o S HP:Wounded MV:Haggard > [sc ] You have 192(375) hit and 8(166) movement points. You have scored 82667362 experience points and 494 quest points. You need 832638 exp to level and 506 qp to rank. You have amassed 407 Turn points to date. You have played 47 days and 9 hours (real time). You are standing. o S HP:Wounded MV:Haggard > Players in your Zone -------------------- Paikah - Densely Forested Hills o S HP:Wounded MV:Haggard > *Isis* has arrived from the south. o S HP:Wounded MV:Haggard > na need help bad not kk kk The ancient tree tries to hit Isis, but she parries successfully. The ancient tree joins the ancient tree's fight! The ancient tree tries to hit Isis, but she parries successfully. *Isis* pierces the ancient tree's roots very hard. Isis swiftly dodges the ancient tree's attempt to hit her. You feel better. ...............woohoo!!! Your heartbeat calms down more as you feel less panicked. Xsar tells you 'they blocking dusty' You narrate 'need help bad' kk o S HP:Wounded MV:Weary > You start paying increased attention to your surroundings. o S HP:Wounded MV:Weary > [k dark] You try to blast *Isis*, but she parries successfully. o S HP:Wounded MV:Weary - the ancient tree: Healthy - Isis: Healthy > [k dark] You do the best you can! o S HP:Wounded MV:Weary - the ancient tree: Healthy - Isis: Healthy > [k dark] You do the best you can! o S HP:Wounded MV:Weary - the ancient tree: Healthy - Isis: Healthy > Xsar tells you 'i have no vials man' cw o S HP:Wounded MV:Weary - the ancient tree: Healthy - Isis: Healthy > flee n e not [cha mood wimpy] Mood changed to: Wimpy Wimpy reset to: 187 hit points. o S HP:Wounded MV:Weary - the ancient tree: Healthy - Isis: Healthy > e You panic and attempt to flee! Isis swiftly dodges the ancient tree's attempt to hit her. *Isis* pierces the ancient tree's roots hard. The ancient tree tries to hit Isis, but she dodges the attack. *Isis* panics, and attempts to flee! You flee head over heels. Densely Forested Hills [ obvious exits: N W ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving west. There are some tracks of a human leaving north. There are some tracks of a humanoid leaving west. An ancient, gnarled tree looms over you. Densely Forested Hills [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving west. There are some tracks of a human leaving south. There are some tracks of a human leaving south. *Isis* is here, fighting the ancient tree. The ancient tree is here, fighting Isis. The ancient tree is here, fighting Isis. e o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > *Isis* leaves south. You stop paying increased attention to your surroundings. o S HP:Wounded MV:Weary > Alas, you cannot go that way... o S HP:Wounded MV:Weary > n e Alas, you cannot go that way... o S HP:Wounded MV:Weary > e s Xsar narrates 'damnit' Forested Hills [ obvious exits: N E S W ] There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving north. There are some tracks of a human leaving south. There are some tracks of an animal leaving north. *Stomp* is standing here, riding a shadow stallion. A rust-colored bobcat crouches low, ready to pounce. A timber wolf is here, snarling hungrily. o S HP:Wounded MV:Weary > A Clear Stream [ obvious exits: E W ] o S HP:Wounded MV:Weary > A Fallow Field [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A handsome stag stands here, ready to run. A cute brown deer eyes you nervously. o S HP:Wounded MV:Weary > A Few Pigpens [ obvious exits: N S ] There are some tracks of an animal leaving north. o S HP:Wounded MV:Haggard > e s Alas, you cannot go that way... n n e o S HP:Wounded MV:Haggard > A Cow Pasture [ obvious exits: N E ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving east. * S HP:Wounded MV:Haggard > s A Few Pigpens [ obvious exits: N S ] There are some tracks of an animal leaving north. There are some tracks of a human leaving south. o S HP:Wounded MV:Haggard > A Fallow Field [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of a human leaving south. *Stomp* is standing here, riding a shadow stallion. A handsome stag stands here, ready to run. A cute brown deer eyes you nervously. o S HP:Wounded MV:Haggard > Mushroom Field [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A cute brown deer eyes you nervously. o S HP:Wounded MV:Haggard > Stable [ obvious exits: N S ] A flatbed wagon rocks back and forth on spoked wheels. A shaggy brown mare stands here. A shaggy brown mare stands here. * S HP:Wounded MV:Haggard > Xsar narrates 'does anyone have a vial i can give to paikah' * S HP:Wounded MV:Haggard > n e s s Mushroom Field [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. There are some tracks of a human leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A cute brown deer eyes you nervously. o S HP:Wounded MV:Haggard > The Dusty Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. A Shienaran scout blends into the surroundings here. * S HP:Wounded MV:Haggard > Beginning of a Dusty Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. o S HP:Wounded MV:Haggard > Between Two Cliffs [ obvious exits: N S ] There are some tracks of a humanoid leaving south. A Shienaran scout blends into the surroundings here. * S HP:Wounded MV:Haggard > s s w s s Curve in the Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving north. o S HP:Wounded MV:Haggard > Alas, you cannot go that way... o S HP:Wounded MV:Haggard > Southward Bend [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. *Larsiny* is standing here. o S HP:Wounded MV:Haggard > Xsar narrates 'he needs one badly' Road Around a Hill [ obvious exits: N W ] o S HP:Wounded MV:Haggard > Alas, you cannot go that way... o S HP:Wounded MV:Haggard > w < -------------------------------------------------------------------------------- Paikah Joined: Feb 23, 2000 From: Southport, UK Posted: 2002-03-24 01:06 -------------------------------------------------------------------------------- o S HP:Wounded MV:Haggard > Xsar narrates 'he needs one badly' Road Around a Hill [ obvious exits: N W ] o S HP:Wounded MV:Haggard > Alas, you cannot go that way... o S HP:Wounded MV:Haggard > w s Fal Dara Road [ obvious exits: E S ] o S HP:Wounded MV:Haggard > On the Long Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. o S HP:Wounded MV:Haggard > e Ukyo has arrived from the west, riding a gray palfrey. * S HP:Wounded MV:Haggard > Ukyo leaves north riding a gray palfrey. o S HP:Wounded MV:Haggard > e Path Into the Foothills [ obvious exits: E S W ] o S HP:Wounded MV:Haggard > On a Steep Hill [ obvious exits: S W ] There are some tracks of an animal leaving south. An antelope blends into the scenery. o S HP:Wounded MV:Haggard > s e e s e e Nestled in the Hills [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. o S HP:Wounded MV:Haggard > Among the Hills [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. o S HP:Wounded MV:Haggard > Alas, you cannot go that way... o S HP:Wounded MV:Haggard > You are too exhausted. o S HP:Wounded MV:Haggard > Alas, you cannot go that way... o S HP:Wounded MV:Haggard > Alas, you cannot go that way... o S HP:Wounded MV:Haggard > na hagg near dog whe You narrate 'hagg near dog' o S HP:Wounded MV:Haggard > Players in your Zone -------------------- Ukyo - On the Long Road Paikah - Among the Hills o S HP:Wounded MV:Haggard > r You sit down and rest your tired bones. o S HP:Wounded MV:Haggard > not whe l Nevyn narrates 'sorry no vial' You start paying increased attention to your surroundings. o S HP:Wounded MV:Haggard > Players in your Zone -------------------- Ukyo - Fal Dara Road Paikah - Among the Hills o S HP:Wounded MV:Haggard > Among the Hills While not the highest, this hill provides a decent view. To the west a glimpse of the road can be seen, and to the southeast it appears as if smoke or steam is rising from a small cave. [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. o S HP:Wounded MV:Haggard > whe Players in your Zone -------------------- Ukyo - Road Before an Inn Paikah - Among the Hills o S HP:Wounded MV:Haggard > whe Players in your Zone -------------------- Ukyo - The Long Tar Valon Road Paikah - Among the Hills o S HP:Wounded MV:Haggard > whe Players in your Zone -------------------- Ukyo - Between the Hills Paikah - Among the Hills o S HP:Wounded MV:Haggard > whe Nevyn narrates 'im calling it' o S HP:Wounded MV:Haggard > Players in your Zone -------------------- Paikah - Among the Hills o S HP:Wounded MV:Haggard > whe Ukyo narrates 'larsiny fd road' na nod o S HP:Wounded MV:Haggard > Players in your Zone -------------------- Paikah - Among the Hills o S HP:Wounded MV:Haggard > You narrate 'nod' o S HP:Wounded MV:Haggard > whe Players in your Zone -------------------- Paikah - Among the Hills o S HP:Wounded MV:Haggard > whe ` Players in your Zone -------------------- Paikah - Among the Hills o S HP:Wounded MV:Haggard > ` st not An antelope has arrived from the south. Your heartbeat calms down more as you feel less panicked. [sc ] You have 230(375) hit and 33(166) movement points. You have scored 82667362 experience points and 494 quest points. You need 832638 exp to level and 506 qp to rank. You have amassed 407 Turn points to date. You have played 47 days and 9 hours (real time). You are resting. s e e o S HP:Wounded MV:Weary > You stop resting, and stand up. o S HP:Wounded MV:Weary > You stop paying increased attention to your surroundings. o S HP:Wounded MV:Weary > e Winding Through the Hills [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. o S HP:Wounded MV:Weary > At a Bare Foundation [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. An antelope blends into the scenery. o S HP:Wounded MV:Weary > End Of The Barren Trail [ obvious exits: E S W ] o S HP:Wounded MV:Weary > A Cove Of Trees [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. s e * S HP:Wounded MV:Weary > e n A Turn In The Trail [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A fox is here, hunting for rabbits. o S HP:Wounded MV:Weary > Forrested Ridge [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. o S HP:Wounded MV:Haggard > Approaching A Ridge [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. o S HP:Wounded MV:Haggard > Under The Shadow Of Fal Dara [ obvious exits: N E S W ] There are some tracks of an animal leaving east. o S HP:Wounded MV:Haggard > n n n On The Outskirts [ obvious exits: N S W ] There are some tracks of an animal leaving west. n o S HP:Wounded MV:Haggard > On The Outskirts [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. o S HP:Wounded MV:Haggard > Nearing Fal Dara [ obvious exits: E S W ] There are some tracks of an animal leaving south. Xsar Fain is standing here, riding a gray palfrey. * S HP:Wounded MV:Haggard > e Alas, you cannot go that way... * S HP:Wounded MV:Haggard > Outside the Dog Gate [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. An iron lantern hangs from the wall above the gate. * S HP:Wounded MV:Haggard > cale cal Arglebargle, glop-glyf!?! e * S HP:Wounded MV:Haggard > You don't see a closed gate. * S HP:Wounded MV:Haggard > Inside the Dog Gate [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran gatekeeper stands here, watching over the gate. Nevyn Ma'Shour is standing here, riding a wild stallion. A man is here. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. An elite Shienaran guard patrols the streets of Fal Dara. * S HP:Wounded MV:Haggard > na I IN!!!!! The Shienaran gatekeeper closes the DogGate. The Shienaran gatekeeper locks the DogGate. Nevyn calls for the DogGate to be opened. The Shienaran gatekeeper nods. The Shienaran gatekeeper unlocks the DogGate. The Shienaran gatekeeper opens the DogGate. You narrate 'I IN!!!!!' * S HP:Wounded MV:Haggard > na omg You narrate 'omg' * S HP:Wounded MV:Haggard > Xsar narrates 'and im loosing link...' * S HP:Wounded MV:Haggard > The master of scouts bellows 'Incoming message!!' * S HP:Wounded MV:Haggard > na I gonna post that on logs as "how to get away" Anastasia tells you 'yay!' * S HP:Wounded MV:Haggard > You narrate 'I gonna post that on logs as "how to get away" ' * S HP:Wounded MV:Haggard > The master of scouts bellows 'Track was spotted in The Dusty Road' The master of scouts bellows 'Stomp was spotted in A Cow Pasture' The master of scouts bellows 'Destruction was spotted in A Cow Pasture' The master of scouts bellows 'Stomp was spotted in A Cow Pasture' The master of scouts bellows 'Track was spotted in A Cow Pasture' The master of scouts bellows 'Stomp was spotted in A Cow Pasture' The master of scouts bellows 'Stomp was spotted in A Cow Pasture' The master of scouts bellows 'Destruction was spotted in The Dusty Road' The master of scouts bellows 'Bam was spotted in The Dusty Road' The master of scouts bellows 'Bam was spotted in Between Two Cliffs' The master of scouts bellows 'Stomp was spotted in The Dusty Road' The master of scouts bellows 'Destruction was spotted in Between Two Cliffs' The Shienaran gatekeeper closes the DogGate. The Shienaran gatekeeper locks the DogGate. A soldier has arrived from the south. * S HP:Wounded MV:Haggard > (Doh didn't realise how big it was, sorry ) -------------------------------------------------------------------------------- Sullivan Joined: Nov 01, 2001 Posted: 2002-03-24 13:32 -------------------------------------------------------------------------------- Nice log bro, that rocked wish i had that skill. hey, tt is MY alias for track trolloc, not fair! Gratz bro, nice getaway Sully -------------------------------------------------------------------------------- Eol Joined: May 31, 2000 From: Houston TX Posted: 2002-03-24 14:37 -------------------------------------------------------------------------------- I think Paikah was scariest as one handed axes I still remember you hit fleeing people back when camp was north of FD and 50 lvl 5 trolloc mobs chased you around. -------------------------------------------------------------------------------- Destruction Joined: Jun 20, 2001 Posted: 2002-03-25 05:25 -------------------------------------------------------------------------------- That was nice dude, your lucky i killed Razul and Okyo instead...