Who said Seanchan weren't the ballsiest bastards in exsistence? ;) Rogu Joined: Jan 23, 2000 From: Boise, Idaho Posted: 2002-06-08 01:20 -------------------------------------------------------------------------------- * R HP:Healthy MV:Tiring > At a Large Tree [ obvious exits: N S U ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Tiring > dd s [dismount ] You stop riding him. sneak * HP:Healthy MV:Tiring > A Small Clearing [ obvious exits: N S W ] * HP:Healthy MV:Tiring > Ok, you'll try to move silently for a while. w * S HP:Healthy MV:Tiring > Oak Forest [ obvious exits: N E S W ] A wild stallion bucks madly. A *newbie male human* is here, fighting an elk doe. A cute brown deer eyes you nervously. An elk doe is here, fighting Amacea. A black hawk is here flying around. ex * S HP:Healthy MV:Tiring > An elk doe tries to hit Amacea, but he parries successfully. A *human* pierces an elk doe's body very hard. Obvious exits: North - Deep Within an Oak Forest East - A Small Clearing South - An Oak Forest West - Oak Forest * S HP:Healthy MV:Tiring > hid v You attempt to hide yourself. * S HP:Healthy MV:Tiring > [change mood brave] Mood changed to: Brave Wimpy reset to: 90 hit points. * S HP:Healthy MV:Tiring > bac human You silently approach your victim... - An elk doe tries to hit Amacea, but he dodges the attack. An elk doe swiftly dodges A *human*'s attempt to pierce her. *bac human Cancelled. You silently approach your victim... + Amacea swiftly dodges an elk doe's attempt to hit him. A *human* tries to pierce an elk doe, but she parries successfully. bac human Cancelled. You silently approach your victim... - A *newbie male human* has arrived from the west, riding a draft horse. + A *newbie male human* leaves west riding a draft horse. bac human Cancelled. An elk doe tries to hit Amacea, but he dodges the attack. A *human* pierces an elk doe's body hard. You silently approach your victim... =bac human Cancelled. You silently approach your victim... * An elk doe tries to hit Amacea, but he dodges the attack. A *human* pierces an elk doe's body very hard. An elk doe panics, and attempts to flee! bac human An elk doe leaves south. Cancelled. You silently approach your victim... * A *human* leaves south. *s = An elk doe has arrived from the south. Cancelled. An Oak Forest [ obvious exits: N E S W ] A *newbie male human* is standing here. A cute brown deer eyes you nervously. A black hawk with white markings scans for prey. An elk with massive antlers eyes you with curiosity. An elk with massive antlers eyes you with curiosity. hid * S HP:Healthy MV:Tiring > You attempt to hide yourself. * S HP:Healthy MV:Tiring > bac huamn A *human* leaves north. b * S HP:Healthy MV:Tiring > Backstab who? * S HP:Healthy MV:Tiring > [back human] Backstab who? n * S HP:Healthy MV:Tiring > hid b Oak Forest [ obvious exits: N E S W ] A *newbie male human* is standing here. An elk doe nibbles on some greenery. A wild stallion bucks madly. A cute brown deer eyes you nervously. A black hawk is here flying around. * S HP:Healthy MV:Tiring > You attempt to hide yourself. A *human* pierces an elk doe's left foreleg hard. An elk doe is incapacitated and will slowly die, if not aided. [back human] You silently approach your victim... * A *human* pierces an elk doe's body into bloody fragments! An elk doe is dead! R.I.P. Your blood freezes as you hear an elk doe's death cry. A *human* leaves west. * Backstab who? * S HP:Healthy MV:Tiring > w hid b Oak Forest [ obvious exits: N E S ] A cute, long-eared rabbit is munching at a leaf here. * S HP:Healthy MV:Winded > You attempt to hide yourself. * S HP:Healthy MV:Winded > [back human] Backstab who? * S HP:Healthy MV:Winded > s hid Wandering in the Oak Forest [ obvious exits: N E S W ] A cute, long-eared rabbit is munching at a leaf here. b * S HP:Healthy MV:Winded > You attempt to hide yourself. * S HP:Healthy MV:Winded > w [back human] Backstab who? * S HP:Healthy MV:Winded > s w Oak Forest [ obvious exits: E S ] A small bird is singing beautifully here. An elk with massive antlers eyes you with curiosity. A small bird is singing beautifully here. ww * S HP:Healthy MV:Winded > Edge of Forest [ obvious exits: N E S W ] A *newbie male human* is standing here, riding a draft horse. A wild boar runs through the forest. A timber wolf is here, snarling hungrily. A black wolf growls loudly, poised to leap. A black wolf growls loudly, poised to leap. * S HP:Healthy MV:Winded > Bend in the Dirt Road [ obvious exits: N E W ] * S HP:Healthy MV:Winded > w [where ] Players in your Zone -------------------- Rogu - Bend in the Dirt Road * S HP:Healthy MV:Winded > w A Dirt Road [ obvious exits: E S W ] * S HP:Healthy MV:Winded > A Bend in Trail [ obvious exits: E S ] A *newbie male human* is here, fighting a badger, riding a draft horse. A badger is rummaging about, looking for stuff to eat. A badger is rummaging about, looking for stuff to eat. A black hawk is visible flying high in the sky. * S HP:Healthy MV:Winded > A *newbie male human* pierces a badger's head hard. * S HP:Healthy MV:Winded > A *newbie male human* has arrived from the east, riding a draft horse. * S HP:Healthy MV:Winded > hidb Arglebargle, glop-glyf!?! * S HP:Healthy MV:Winded > hid b A *newbie male human* tickles a badger's left foreleg with his pierce. You attempt to hide yourself. * S HP:Healthy MV:Winded > [back human] Backstab who? * S HP:Healthy MV:Winded > b [back human] Backstab who? * S HP:Healthy MV:Winded > A badger leaves east. * S HP:Healthy MV:Winded > A *newbie male human* fails to pierce a badger. * S HP:Healthy MV:Winded > A *newbie male human* ponders life, the universe, and everything. * S HP:Healthy MV:Winded > back badger A *newbie male human* pierces a badger's left foreleg. A badger is dead! R.I.P. Your blood freezes as you hear a badger's death cry. Backstab who? * S HP:Healthy MV:Winded > l A *newbie male human* leaves east riding a draft horse. * S HP:Healthy MV:Winded > A Bend in Trail Here the trail bends to the east and south, and a transformation in the road occurs. To the east, the road is barren, hard-packed dirt. To the south the road is overgrown with patches of grass. [ obvious exits: E S ] The corpse of a badger is lying here. A *newbie male human* is standing here, riding a draft horse. A black hawk is visible flying high in the sky. * S HP:Healthy MV:Winded > ww [where ] Players in your Zone -------------------- Rogu - A Bend in Trail * S HP:Healthy MV:Winded > s A black hawk leaves east. * S HP:Healthy MV:Winded > A *newbie male human* leaves east riding a draft horse. * S HP:Healthy MV:Winded > w Overgrown Road [ obvious exits: N S W ] * S HP:Healthy MV:Winded > s Fields of Grass [ obvious exits: E S W ] * S HP:Healthy MV:Winded > s Rolling Fields of Grass [ obvious exits: N E S W ] A handsome stag stands here, ready to run. A panther stalks through the wilderness. A handsome stag stands here, ready to run. * S HP:Healthy MV:Winded > ww Bend in Trail [ obvious exits: N E S ] s * S HP:Healthy MV:Winded > [where ] Players in your Zone -------------------- Rogu - Bend in Trail * S HP:Healthy MV:Winded > scan s Road Before Amador [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > * S HP:Healthy MV:Winded > ex hid Obvious exits: North - Bend in Trail East - Grassy Fields South - Before the Northern Gate of Amador West - In Some Grass * S HP:Healthy MV:Winded > You attempt to hide yourself. * S HP:Healthy MV:Winded > b [back human] Backstab who? * S HP:Healthy MV:Winded > b [back human] Backstab who? b * S HP:Healthy MV:Winded > [back human] Backstab who? * S HP:Healthy MV:Winded > stat w w You are a 104 year old male seanchan rogue. Your height is 6 feet, 0 inches, and you weigh 184.0 lbs. You are carrying 0.0 lbs and wearing 39.2 lbs, peanuts. Your base abilities are: Str:17 Int:11 Wil:14 Dex:17 Con:15. Offensive bonus: 154, Dodging bonus: 100, Parrying bonus: 102 Your mood is: Brave. You will flee below: 90 Hit Points You are wanted by: Tar Valon Amador Whitecloaks Red Eagles Wolves Your armor absorbs about 7% on average. You are subjected to the following effects: - SNEAK - NO QUIT * S HP:Healthy MV:Winded > op rgass In Some Grass [ obvious exits: N E W ] A small bird with a red breast is singing here. A small bird with a red breast is singing here. * S HP:Healthy MV:Winded > A Grassy Field [ obvious exits: N E S ] * S HP:Healthy MV:Winded > I see no rgass here. * S HP:Healthy MV:Winded > op grass d Ok. * HP:Hurt MV:Winded > s s * HP:Hurt MV:Winded > s s A Narrow Tunnel [ obvious exits: S U ] Up: A wild stallion bucks madly. An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. e * HP:Hurt MV:Winded > A Narrow Tunnel [ obvious exits: N E ] A small insect is here feeding on some wood. A small insect is here feeding on some wood. * HP:Hurt MV:Winded > s s Alas, you cannot go that way... * HP:Hurt MV:Winded > w Alas, you cannot go that way... * HP:Hurt MV:Winded > Alas, you cannot go that way... * HP:Hurt MV:Winded > Bend in the Tunnel [ obvious exits: S W ] * HP:Hurt MV:Winded > Through the Tunnel [ obvious exits: N S ] * HP:Hurt MV:Winded > op wall Bend in the Tunnel [ obvious exits: N W ] The corpse of the black widow is lying here. [2] * HP:Hurt MV:Winded > A Dark Intersection [ obvious exits: E S ] * HP:Hurt MV:Winded > It's already open! * HP:Hurt MV:Winded > s op floorboards u e s A Darkened Basement [ obvious exits: N U ] A small safe is set in the wall. A man dressed in dark clothes stands by in the shadows. A man dressed in dark clothes stands by in the shadows. A man dressed in dark clothes stands by in the shadows. A man dressed in dark clothes stands by in the shadows. A man dressed in dark clothes stands by in the shadows. A man dressed in dark clothes stands by in the shadows. A thin woman in dark clothing lurks in the shadows. * HP:Hurt MV:Winded > Ok. * HP:Hurt MV:Winded > The Blue Grape Tavern [ obvious exits: N E D ] North: A Child of the Light is here, arrogantly glaring around. East: An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. A black cat meanders to an unknown destination. An Amador cityguard keeps a watchful eye on all who pass by. A Child of the Light is here, arrogantly glaring around. An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. A merchant guard, intent on keeping order, stands guard. A merchant guard, intent on keeping order, stands guard. A bartender serves customers with a greedy smile. * HP:Hurt MV:Winded > Serenda Street [ obvious exits: N E S W ] North: Weary and coated in dust, a merchant stands here. East: A merchant guard, intent on keeping order, stands guard. West: An Amador cityguard keeps a watchful eye on all who pass by. An oil lamp, set in a steel cage, hangs from a high wooden pole. An Amador cityguard keeps a watchful eye on all who pass by. An elegant woman seems to glide as she strolls by. * HP:Hurt MV:Winded > Serenda Street [ obvious exits: N E S ] North: An Amador cityguard keeps a watchful eye on all who pass by. East: An elegant woman seems to glide as she strolls by. South: A black cat meanders to an unknown destination. An oil lamp, set in a steel cage, hangs from a high wooden pole. sneak * HP:Hurt MV:Winded > e Ok, you'll try to move silently for a while. u * S HP:Hurt MV:Winded > hid The Oak and Thorn Inn [ obvious exits: E W U ] East: A Child of the Light is here, arrogantly glaring around. Up: An Amador cityguard keeps a watchful eye on all who pass by. The News Board is mounted on the wall here. An elegant woman seems to glide as she strolls by. v * S HP:Hurt MV:Winded > Reception [ obvious exits: D ] Down: An elegant woman seems to glide as she strolls by. The Human RP Board is mounted on a wall here. An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. The Innkeeper of the Oak and Thorn greets his guests warmly. * S HP:Hurt MV:Winded > You attempt to hide yourself. * S HP:Hurt MV:Winded > b [change mood brave] Mood changed to: Brave Wimpy reset to: 90 hit points. * S HP:Hurt MV:Winded > d [back human] You silently approach your victim... Cancelled. The Oak and Thorn Inn [ obvious exits: E W U ] East: A Child of the Light is here, arrogantly glaring around. Up: An Amador cityguard keeps a watchful eye on all who pass by. The News Board is mounted on the wall here. An elegant woman seems to glide as she strolls by. * S HP:Hurt MV:Winded > hid You attempt to hide yourself. * S HP:Hurt MV:Winded > b [back human] Backstab who? * S HP:Hurt MV:Winded > A *human* has arrived from the west. * S HP:Hurt MV:Winded > A *human* leaves up. b * S HP:Hurt MV:Winded > [back human] Backstab who? * S HP:Hurt MV:Winded > u hid b Reception [ obvious exits: D ] Down: An elegant woman seems to glide as she strolls by. The Human RP Board is mounted on a wall here. A *newbie male human* is standing here. An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. The Innkeeper of the Oak and Thorn greets his guests warmly. * S HP:Hurt MV:Winded > You attempt to hide yourself. [back human] > You silently approach your victim... * The Innkeeper of the Oak and Thorn helps Amacea into his private chamber. -d =hid Cancelled. The Oak and Thorn Inn [ obvious exits: E W U ] East: A Child of the Light is here, arrogantly glaring around. Up: An Amador cityguard keeps a watchful eye on all who pass by. The News Board is mounted on the wall here. An elegant woman seems to glide as she strolls by. * S HP:Hurt MV:Weary > You attempt to hide yourself. * S HP:Hurt MV:Weary > stat w s You are a 104 year old male seanchan rogue. Your height is 6 feet, 0 inches, and you weigh 184.0 lbs. You are carrying 0.0 lbs and wearing 39.2 lbs, peanuts. Your base abilities are: Str:17 Int:11 Wil:14 Dex:17 Con:15. Offensive bonus: 154, Dodging bonus: 100, Parrying bonus: 102 Your mood is: Brave. You will flee below: 90 Hit Points You are wanted by: Tar Valon Amador Whitecloaks Red Eagles Wolves Your armor absorbs about 7% on average. You are subjected to the following effects: - SNEAK - NO QUIT w w * S HP:Hurt MV:Weary > w Serenda Street [ obvious exits: N E S ] North: An Amador cityguard keeps a watchful eye on all who pass by. East: An elegant woman seems to glide as she strolls by. South: A black cat meanders to an unknown destination. An oil lamp, set in a steel cage, hangs from a high wooden pole. w * S HP:Hurt MV:Weary > Serenda Street [ obvious exits: N S W ] West: A Child of the Light is here, arrogantly glaring around. An oil lamp, set in a steel cage, hangs from a high wooden pole. A black cat meanders to an unknown destination. * S HP:Hurt MV:Weary > Dark Side Street [ obvious exits: E S W ] East: A black cat meanders to an unknown destination. South: The old seamstress stands here smiling. A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. * S HP:Hurt MV:Weary > Dark Side Street [ obvious exits: N E S W ] East: A Child of the Light is here, arrogantly glaring around. South: A shaggy brown mare stands here. An Amador cityguard keeps a watchful eye on all who pass by. A black rat sits in a corner, eyes gleaming in the dark. A black rat sits in a corner, eyes gleaming in the dark. * S HP:Hurt MV:Weary > s An Amador cityguard tries to slash you, but you parry successfully. You try to pierce an Amador cityguard, but he deflects the blow. An Amador cityguard slashes your left arm. No way! You're fighting for your life! * S HP:Hurt MV:Winded - an Amador cityguard: Healthy > No way! You're fighting for your life! * S HP:Hurt MV:Winded - an Amador cityguard: Healthy > f No way! You're fighting for your life! You panic and attempt to flee!dor cityguard: Healthy > You flee head over heels. Dark Side Street [ obvious exits: E S W ] East: A black cat meanders to an unknown destination. South: The old seamstress stands here smiling. A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. w w * S HP:Hurt MV:Winded > w Dark Side Street [ obvious exits: N E S W ] South: A shaggy brown mare stands here. An Amador cityguard keeps a watchful eye on all who pass by. A black rat sits in a corner, eyes gleaming in the dark. A black rat sits in a corner, eyes gleaming in the dark. * S HP:Hurt MV:Winded > Dark Side Street [ obvious exits: E W ] West: An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. * S HP:Hurt MV:Winded > An Amador cityguard has arrived from the east. * S HP:Hurt MV:Winded > Sunburst Way [ obvious exits: N E S ] South: An Amador cityguard keeps a watchful eye on all who pass by. * S HP:Hurt MV:Winded > s hid An Amador cityguard has arrived from the east. Sunburst Way [ obvious exits: N E S ] North: An Amador cityguard keeps a watchful eye on all who pass by. East: A Child of the Light is here, arrogantly glaring around. South: A pretty little girl skips merrily along. *Shantelle* is standing here, riding a gray palfrey. b b * S HP:Hurt MV:Winded > You attempt to hide yourself. [back human] > You silently approach your victim... Cancelled. [back human] You silently approach your victim... - An Amador cityguard has arrived from the north. *Shantelle* makes a strange sound as you place a sharp, red stone dagger in her back! *Shantelle* panics, and attempts to flee! *Shantelle* leaves south riding a gray palfrey. * S HP:Hurt MV:Weary > An Amador cityguard leaves south. * S HP:Hurt MV:Weary > s An Amador cityguard has arrived from the north. An Amador cityguard has arrived from the south. * S HP:Hurt MV:Weary > 1 1 An Amador cityguard barely slashes your left leg. An Amador cityguard slashes your left leg hard. No way! You're fighting for your life! * S HP:Hurt MV:Weary - an Amador cityguard: Scratched > [k human] You do the best you can! * S HP:Hurt MV:Weary - an Amador cityguard: Scratched > f [k human] You do the best you can! 1 1 * S HP:Hurt MV:Weary - an Amador cityguard: Scratched > PANIC! You couldn't escape! * S HP:Hurt MV:Weary - an Amador cityguard: Scratched > An Amador cityguard has arrived from the north. [k human] You do the best you can! * S HP:Hurt MV:Weary - an Amador cityguard: Scratched > ff f [k human] You do the best you can! * S HP:Hurt MV:Weary - an Amador cityguard: Scratched > 1 [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 151 hit points. 1 You panic and attempt to flee!or cityguard: Scratched > An Amador cityguard slashes your left arm hard. An Amador cityguard barely slashes your body. An Amador cityguard slashes your body hard. An Amador cityguard has arrived from the north. You flee head over heels. Sunburst Way [ obvious exits: N E S ] South: An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. [k human] You try to pierce an Amador cityguard, but he deflects the blow. * S HP:Wounded MV:Weary - an Amador cityguard: Scratched > [k human] You do the best you can! * S HP:Wounded MV:Weary - an Amador cityguard: Scratched > s An Amador cityguard has arrived from the south. An Amador cityguard has arrived from the south. An Amador cityguard has arrived from the south. An Amador cityguard has arrived from the south. * S HP:Wounded MV:Weary - an Amador cityguard: Scratched > f w No way! You're fighting for your life! s * S HP:Wounded MV:Weary - an Amador cityguard: Scratched > s s s You panic and attempt to flee! An Amador cityguard tickles your left foot with his slash. An Amador cityguard tickles your right foot with his slash. An Amador cityguard slashes your left leg. An Amador cityguard slashes your body. An Amador cityguard slashes your left arm. You flee head over heels. Sunburst Way [ obvious exits: N S ] South: An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. Alas, you cannot go that way... w * S HP:Wounded MV:Weary > Sunburst Way [ obvious exits: N E S ] North: An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. w * S HP:Wounded MV:Weary > Sunburst Way [ obvious exits: N E S ] North: An Amador cityguard keeps a watchful eye on all who pass by. East: A Child of the Light is here, arrogantly glaring around. South: * S HP:Wounded MV:Weary > s An Amador cityguard has arrived from the north. An Amador cityguard has arrived from the north. An Amador cityguard has arrived from the north. An Amador cityguard has arrived from the north. An Amador cityguard has arrived from the north. Sunburst Way [ obvious exits: N E W ] North: An Amador cityguard keeps a watchful eye on all who pass by. East: An elegant woman seems to glide as she strolls by. West: A Child of the Light is here, arrogantly glaring around. *Shantelle* is standing here, riding a gray palfrey. A pretty little girl skips merrily along. An elegant woman seems to glide as she strolls by. An elegant woman seems to glide as she strolls by. * S HP:Wounded MV:Weary > Alas, you cannot go that way... * S HP:Wounded MV:Weary > Sunburst Way [ obvious exits: E W ] East: West: A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. * S HP:Wounded MV:Weary > Sunburst Way [ obvious exits: N E W ] North: A merchant guard, intent on keeping order, stands guard. East: A Child of the Light is here, arrogantly glaring around. West: A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. w * S HP:Wounded MV:Weary > Alas, you cannot go that way... * S HP:Wounded MV:Weary > s Sunburst Way [ obvious exits: N E W ] East: A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. A worker busily earns a day's pay. * S HP:Wounded MV:Weary > s w Alas, you cannot go that way... w * S HP:Wounded MV:Weary > s s Alas, you cannot go that way... * S HP:Wounded MV:Weary > Sunburst Way [ obvious exits: E W ] East: A Child of the Light is here, arrogantly glaring around. * S HP:Wounded MV:Weary > Sunburst Way [ obvious exits: E S ] * S HP:Wounded MV:Weary > Sunburst Way [ obvious exits: N S ] * S HP:Wounded MV:Haggard > ww Before the Western Gates of the Fortress of Light [ obvious exits: N E ] * S HP:Wounded MV:Haggard > [where ] Players in your Zone -------------------- Rogu - Before the Western Gates of the Fortress of Light stat * S HP:Wounded MV:Haggard > You are a 104 year old male seanchan rogue. Your height is 6 feet, 0 inches, and you weigh 184.0 lbs. You are carrying 0.0 lbs and wearing 39.2 lbs, peanuts. Your base abilities are: Str:17 Int:11 Wil:14 Dex:17 Con:15. Offensive bonus: 134, Dodging bonus: 100, Parrying bonus: 126 Your mood is: Wimpy. You will flee below: 151 Hit Points You are wanted by: Tar Valon Amador Whitecloaks Red Eagles Wolves Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT - SNEAK * S HP:Wounded MV:Haggard > whoi shantelle Shantelle of Cairhien is a human. * S HP:Wounded MV:Haggard > sc You have 187(xxx) hit and 19(xxx) movement points. You have scored 15485010 experience points and 20 quest points. You need 2014990 exp to reach the next level. You have amassed 230 Turn points to date, ranking you Sei'taer Sixth. You have played 14 days and 3 hours (real time). This ranks you as Rogu Sei'Tai Hailene, The Crystal Spider (Level xx). You are standing. ww * S HP:Wounded MV:Haggard > [where ] Players in your Zone -------------------- Rogu - Before the Western Gates of the Fortress of Light * S HP:Wounded MV:Haggard > alias 1 k shantelle Ok. ww * S HP:Wounded MV:Haggard > stat [where ] Players in your Zone -------------------- Rogu - Before the Western Gates of the Fortress of Light * S HP:Wounded MV:Haggard > You are a 104 year old male seanchan rogue. Your height is 6 feet, 0 inches, and you weigh 184.0 lbs. You are carrying 0.0 lbs and wearing 39.2 lbs, peanuts. Your base abilities are: Str:1X Int:11 Wil:14 Dex:1X Con:1X. Offensive bonus: 134, Dodging bonus: 100, Parrying bonus: 126 Your mood is: Wimpy. You will flee below: 151 Hit Points You are wanted by: Tar Valon Amador Whitecloaks Red Eagles Wolves Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT - SNEAK sc * S HP:Wounded MV:Haggard > l You have 187(xxx) hit and 19(xxx) movement points. You have scored 15485010 experience points and 20 quest points. You need 2014990 exp to reach the next level. You have amassed 230 Turn points to date, ranking you Sei'taer Sixth. You have played 14 days and 3 hours (real time). This ranks you as Rogu Sei'Tai Hailene, The Crystal Spider (Level xx). You are standing. * S HP:Wounded MV:Haggard > Before the Western Gates of the Fortress of Light Banners bearing the sigil of the Children of the Light hang from each side of the impressive gates to the Fortress. Sunburst Way runs north, between the Amador city wall to the west and the Fortress wall to the east, through the bustling city of Amador. [ obvious exits: N E ] * S HP:Wounded MV:Haggard > Your heartbeat calms down more as you feel less panicked. * S HP:Wounded MV:Weary > n Sunburst Way [ obvious exits: N S ] n * S HP:Wounded MV:Weary > e e Sunburst Way [ obvious exits: E S ] hid * S HP:Wounded MV:Weary > Sunburst Way [ obvious exits: E W ] East: A Child of the Light is here, arrogantly glaring around. * S HP:Wounded MV:Weary > Sunburst Way [ obvious exits: N E W ] East: A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. A worker busily earns a day's pay. * S HP:Wounded MV:Weary > You attempt to hide yourself. * S HP:Wounded MV:Weary > e hid bac shantelle Sunburst Way [ obvious exits: N E W ] North: A merchant guard, intent on keeping order, stands guard. East: A Child of the Light is here, arrogantly glaring around. West: A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. * S HP:Wounded MV:Weary > You attempt to hide yourself. * S HP:Wounded MV:Weary > Backstab who? * S HP:Wounded MV:Weary > e hid Sunburst Way [ obvious exits: E W ] East: West: A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. * S HP:Wounded MV:Weary > You attempt to hide yourself. * S HP:Wounded MV:Weary > e hid Sunburst Way [ obvious exits: N E W ] North: An Amador cityguard keeps a watchful eye on all who pass by. East: An elegant woman seems to glide as she strolls by. West: A Child of the Light is here, arrogantly glaring around. A *newbie male human* is standing here, riding a draft horse. An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. *Shantelle* is standing here, riding a gray palfrey. A pretty little girl skips merrily along. An elegant woman seems to glide as she strolls by. An elegant woman seems to glide as she strolls by. * S HP:Wounded MV:Haggard > You attempt to hide yourself. * S HP:Wounded MV:Haggard > bac shantelle You silently approach your victim... = An Amador cityguard slashes your body. An Amador cityguard tickles your right foot with his slash. Ouch! It appears someone saw your sneak attack. * S HP:Wounded MV:Haggard - an Amador cityguard: Scratched > An Amador cityguard has arrived from the north. An Amador cityguard has arrived from the north. * S HP:Wounded MV:Haggard - an Amador cityguard: Scratched > f s w An Amador cityguard slashes your left arm hard. An Amador cityguard slashes your right leg. An Amador cityguard slashes your body hard. You try to pierce an Amador cityguard, but he parries successfully. An Amador cityguard barely slashes your left leg. An Amador cityguard has arrived from the north. You panic and attempt to flee! w w w A *newbie male human* ponders life, the universe, and everything. You flee head over heels. Children of Light Annex [ obvious exits: W ] West: An Amador cityguard keeps a watchful eye on all who pass by. An elegant woman seems to glide as she strolls by. A worker busily earns a day's pay. Alas, you cannot go that way... stat * S HP:Wounded MV:Haggard > Sunburst Way [ obvious exits: N E W ] North: An Amador cityguard keeps a watchful eye on all who pass by. East: An elegant woman seems to glide as she strolls by. West: A Child of the Light is here, arrogantly glaring around. An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. A *newbie male human* is standing here, riding a draft horse. An Amador cityguard keeps a watchful eye on all who pass by. An Amador cityguard keeps a watchful eye on all who pass by. *Shantelle* is standing here, riding a gray palfrey. A pretty little girl skips merrily along. An elegant woman seems to glide as she strolls by. An elegant woman seems to glide as she strolls by. * S HP:Wounded MV:Haggard > Sunburst Way [ obvious exits: E W ] East: An Amador cityguard keeps a watchful eye on all who pass by. West: A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. s * S HP:Wounded MV:Haggard > Sunburst Way [ obvious exits: N E W ] North: A merchant guard, intent on keeping order, stands guard. East: A Child of the Light is here, arrogantly glaring around. West: A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. * S HP:Wounded MV:Haggard > Sunburst Way [ obvious exits: N E W ] East: A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. A worker busily earns a day's pay. * S HP:Wounded MV:Haggard > You are a 104 year old male seanchan rogue. Your height is 6 feet, 0 inches, and you weigh 184.0 lbs. You are carrying 0.0 lbs and wearing 39.2 lbs, peanuts. Your base abilities are: Str:17 Int:11 Wil:14 Dex:17 Con:15. Offensive bonus: 134, Dodging bonus: 100, Parrying bonus: 126 Your mood is: Wimpy. You will flee below: 151 Hit Points You are wanted by: Tar Valon Amador Whitecloaks Red Eagles Wolves Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT - SNEAK w w * S HP:Wounded MV:Haggard > Alas, you cannot go that way... * S HP:Wounded MV:Haggard > s s Sunburst Way [ obvious exits: E W ] East: A Child of the Light is here, arrogantly glaring around. sc * S HP:Wounded MV:Haggard > Sunburst Way [ obvious exits: E S ] * S HP:Wounded MV:Haggard > Sunburst Way [ obvious exits: N S ] * S HP:Wounded MV:Haggard > Before the Western Gates of the Fortress of Light [ obvious exits: N E ] * S HP:Wounded MV:Haggard > * S HP:Wounded MV:Haggard > rest draw You sit down and rest your tired bones. You sheath a sharp, red stone dagger into a dark grey travelling cloak with silver lining. l * S HP:Wounded MV:Haggard > stat You try to quietly draw a sharp, red stone dagger from a dark grey travelling cloak with silver lining. * S HP:Wounded MV:Haggard > Before the Western Gates of the Fortress of Light Banners bearing the sigil of the Children of the Light hang from each side of the impressive gates to the Fortress. Sunburst Way runs north, between the Amador city wall to the west and the Fortress wall to the east, through the bustling city of Amador. [ obvious exits: N E ] * S HP:Wounded MV:Haggard > * S HP:Wounded MV:Haggard > * S HP:Wounded MV:Haggard > Before the Western Gates of the Fortress of Light Banners bearing the sigil of the Children of the Light hang from each side of the impressive gates to the Fortress. Sunburst Way runs north, between the Amador city wall to the west and the Fortress wall to the east, through the bustling city of Amador. [ obvious exits: N E ] * S HP:Wounded MV:Haggard > st hid You stop resting, and stand up. * S HP:Wounded MV:Haggard > You attempt to hide yourself. * S HP:Wounded MV:Haggard > A *newbie male human* has arrived from the north, riding a draft horse. * S HP:Wounded MV:Weary > A *newbie male human* pukes. * S HP:Wounded MV:Weary > A *newbie male human* pukes. * S HP:Wounded MV:Weary > A *newbie male human* pukes. * S HP:Wounded MV:Weary > A *newbie male human* leaves north riding a draft horse. * S HP:Wounded MV:Weary > A *newbie male human* has arrived from the north, riding a draft horse. * S HP:Wounded MV:Weary > b [back human] Backstab who? * S HP:Wounded MV:Weary > bac draft You silently approach your victim... A draft horse makes a strange sound but is suddenly very silent as you place a sharp, red stone dagger in his back! A draft horse is dead! R.I.P. Oh, much better the second time around. Your blood freezes as you hear a draft horse's death cry. hid * S HP:Wounded MV:Weary > A *newbie male human* tries to pierce you, but you dodge the attack. No way! You're fighting for your life! * S HP:Wounded MV:Weary - Vester: Healthy > ff f s [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 151 hit points. * S HP:Wounded MV:Weary - Vester: Healthy > You pierce A *newbie human*'s left arm very hard. A *newbie male human* panics, and attempts to flee! A *newbie male human* tries to pierce you, but you dodge the attack. You pierce A *newbie human*'s body. A *newbie male human* panics, and attempts to flee! A *newbie male human* leaves north. * S HP:Wounded MV:Weary > Sunburst Way [ obvious exits: N S ] A *newbie male human* is standing here. * S HP:Wounded MV:Haggard > hid Before the Western Gates of the Fortress of Light [ obvious exits: N E ] North: A *newbie male human* is standing here. The corpse of a draft horse is lying here. * S HP:Wounded MV:Haggard > You attempt to hide yourself. * S HP:Wounded MV:Haggard > The sun sets. * S HP:Wounded MV:Weary > A *newbie male human* has arrived from the north. * S HP:Wounded MV:Weary > A *newbie male human* opens the FortressGate. * S HP:Wounded MV:Weary > A *newbie male human* leaves east. * S HP:Wounded MV:Weary > b [back human] Backstab who? * S HP:Wounded MV:Weary > b [back human] Backstab who? b * S HP:Wounded MV:Weary > *Shirkan* has arrived from the north, riding a draft horse. [back human]ed MV:Weary > You silently approach your victim... - *Shirkan* leaves east riding a draft horse. +b * Backstab who? * S HP:Wounded MV:Weary > [back human] Backstab who? * S HP:Wounded MV:Weary > b [back human] Backstab who? * S HP:Wounded MV:Weary > b [back human] Backstab who? * S HP:Wounded MV:Weary > b [back human] Backstab who? * S HP:Wounded MV:Weary > e e *Shirkan* has arrived from the east, riding a draft horse. scan e * S HP:Wounded MV:Weary > Western Gates of the Fortress of Light [ obvious exits: E W ] A *newbie male human* is standing here. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guard stands here, scrutinizing those who wish to enter. w * S HP:Wounded MV:Weary > Path to the Fortress of Light [ obvious exits: E W ] * S HP:Wounded MV:Weary > w Your eyesight is not so keen. * S HP:Wounded MV:Weary > hid Western Gates of the Fortress of Light [ obvious exits: E W ] *Shirkan* is standing here, riding a draft horse. A *newbie male human* is standing here. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guard stands here, scrutinizing those who wish to enter. b * S HP:Wounded MV:Weary > Before the Western Gates of the Fortress of Light [ obvious exits: N E ] East: The corpse of a draft horse is lying here. * S HP:Wounded MV:Weary > You attempt to hide yourself. * S HP:Wounded MV:Weary > [back human] Backstab who? * S HP:Wounded MV:Weary > b [back human] Backstab who? * S HP:Wounded MV:Weary > b [back human] Backstab who? * S HP:Wounded MV:Weary > b [back human] Backstab who? * S HP:Wounded MV:Weary > e e hid b Western Gates of the Fortress of Light [ obvious exits: E W ] A *newbie male human* is standing here. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guard stands here, scrutinizing those who wish to enter. * S HP:Wounded MV:Weary > Path to the Fortress of Light [ obvious exits: E W ] *Shirkan* is standing here, riding a draft horse. * S HP:Wounded MV:Weary > You attempt to hide yourself. [back human] ry > You silently approach your victim... - *Shirkan* leaves west riding a draft horse. * *Shirkan* has arrived from the west, riding a draft horse. = *Shirkan* starts barreling down on you, a black-tasseled spear aimed at your chest. Oops. Your clumsy execution broadcasts your intentions. You try to pierce *Shirkan*, but he parries successfully. * S HP:Wounded MV:Weary - Shirkan: Healthy > l v *Shirkan* tries to strike you, but you deflect the blow. * S HP:Wounded MV:Weary - Shirkan: Healthy > sa yo l shirkan *Shirkan* tries to strike you, but you deflect the blow. * S HP:Wounded MV:Weary - Shirkan: Healthy > Path to the Fortress of Light The cobblestone path is extremely wide here, wide for the traffic that courses through this walkway everyday. The path leads in two directions, the western gates of the Fortress of Light can be seen clearly to the west. To the east the path narrows slightly. [ obvious exits: E W ] *Shirkan* is here, fighting YOU!, riding a draft horse * S HP:Wounded MV:Weary - Shirkan: Healthy > [change mood brave] Mood changed to: Brave Wimpy reset to: 90 hit points. * S HP:Wounded MV:Weary - Shirkan: Healthy > You say 'yo' * S HP:Wounded MV:Weary - Shirkan: Healthy > Raven locks partially obscure hardened slate eyes that stare steadily from an angular visage. Only a mocking grin softens the appearance of this hunter, only a trophy taken from the dark brings a smile. Shirkan is in excellent condition. *Shirkan* is using: a lantern a shoufa with a gray veil a dark blue scarf a dark blue scarf a dark, hooded cloak a backpack a pair of dark gloves a wide leather wristband a wide leather wristband a black-tasseled spear a pair of soft leather trousers a black pair of silver-tooled boots You attempt to peek at the inventory: eight gold crowns a large number of copper pennies (35) * S HP:Wounded MV:Weary - Shirkan: Healthy > *Shirkan* strikes your right leg extremely hard. You try to pierce *Shirkan*, but he parries successfully. * S HP:Wounded MV:Weary - Shirkan: Healthy > sa ain't I badass? l You say 'ain't I badass?' * S HP:Wounded MV:Weary - Shirkan: Healthy > Path to the Fortress of Light The cobblestone path is extremely wide here, wide for the traffic that courses through this walkway everyday. The path leads in two directions, the western gates of the Fortress of Light can be seen clearly to the west. To the east the path narrows slightly. [ obvious exits: E W ] *Shirkan* is here, fighting YOU!, riding a draft horse stat * S HP:Wounded MV:Weary - Shirkan: Healthy > *Shirkan* tries to strike you, but you deflect the blow. You try to pierce *Shirkan*, but he parries successfully. You are a 104 year old male seanchan rogue. Your height is 6 feet, 0 inches, and you weigh 184.0 lbs. You are carrying 0.0 lbs and wearing 39.2 lbs, peanuts. Your base abilities are: Str:17 Int:11 Wil:14 Dex:17 Con:15. Offensive bonus: 154, Dodging bonus: 100, Parrying bonus: 102 Your mood is: Brave. You will flee below: 90 Hit Points You are wanted by: Tar Valon Amador Whitecloaks Red Eagles Wolves Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT - SNEAK * S HP:Wounded MV:Weary - Shirkan: Healthy > ff [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 151 hit points. * S HP:Wounded MV:Weary - Shirkan: Healthy > *Shirkan* tries to strike you, but you parry successfully. You try to pierce *Shirkan*, but he parries successfully. * S HP:Wounded MV:Weary - Shirkan: Healthy > l Path to the Fortress of Light The cobblestone path is extremely wide here, wide for the traffic that courses through this walkway everyday. The path leads in two directions, the western gates of the Fortress of Light can be seen clearly to the west. To the east the path narrows slightly. [ obvious exits: E W ] *Shirkan* is here, fighting YOU!, riding a draft horse * S HP:Wounded MV:Weary - Shirkan: Healthy > sa inside amador. You try to pierce *Shirkan*, but he deflects the blow. * S HP:Wounded MV:Weary - Shirkan: Healthy > *Shirkan* tries to strike you, but you deflect the blow. You try to pierce *Shirkan*, but he parries successfully. You say 'inside amador.' * S HP:Wounded MV:Weary - Shirkan: Healthy > *Shirkan* tries to strike you, but you deflect the blow. You try to pierce *Shirkan*, but he deflects the blow. You try to pierce *Shirkan*, but he deflects the blow. * S HP:Wounded MV:Weary - Shirkan: Healthy > f n e e e op checkpoint e n n e *Shirkan* tries to strike you, but you parry successfully. You try to pierce *Shirkan*, but he parries successfully. The night has begun. A mirrored lantern begins to dim a little. You are thirsty. You panic and attempt to flee! You flee head over heels. Before a Checkpoint [ obvious exits: E S W ] Alas, you cannot go that way... * S HP:Wounded MV:Weary > Checkpoint Before the Western Entrance [ obvious exits: E W ] A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. * S HP:Wounded MV:Weary > Entrance to the Fortress of Light [ obvious exits: N W ] North: A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guard stands here, scrutinizing those who wish to enter. * S HP:Wounded MV:Weary > Alas, you cannot go that way... * S HP:Wounded MV:Weary > It's already open! * S HP:Wounded MV:Weary > Alas, you cannot go that way... * S HP:Wounded MV:Weary > Mouth of a White Marble Hallway [ obvious exits: E S ] East: A Child of the Light is here, arrogantly glaring around. South: A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. * S HP:Wounded MV:Weary > Alas, you cannot go that way... * S HP:Wounded MV:Weary > Bend in the Hallway [ obvious exits: N W ] West: A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. * S HP:Wounded MV:Weary > nn e n Arglebargle, glop-glyf!?! e e * S HP:Wounded MV:Weary > Alas, you cannot go that way... * S HP:Wounded MV:Weary > e A White Marble Hallway [ obvious exits: E S ] South: A Child of the Light is here, arrogantly glaring around. * S HP:Wounded MV:Weary > Break in a White Marble Hallway [ obvious exits: N E W ] North: A Child of the Light is here, arrogantly glaring around. * S HP:Wounded MV:Weary > Along a White Marble Hallway [ obvious exits: E W ] * S HP:Wounded MV:Weary > A White Marble Hallway [ obvious exits: N E S W ] North: A lean Child of the Light stands here, making notes in his ledger. East: A Child of the Light fortress sentinel surveys the flow of traffic. e * S HP:Wounded MV:Weary > Western End of the Hall of Anointed [ obvious exits: E W ] A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. e * S HP:Wounded MV:Weary > s s The Heart of the Fortress of Light [ obvious exits: N E S W ] North: A Child of the Light is here, arrogantly glaring around. East: A Child of the Light is here, arrogantly glaring around. South: A Child of the Light fortress sentinel surveys the flow of traffic. West: A Child of the Light fortress sentinel surveys the flow of traffic. * S HP:Wounded MV:Weary > Southern End of the Hall of Anointed [ obvious exits: N S ] South: A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. s * S HP:Wounded MV:Weary > Entrance to the Hall of Anointed [ obvious exits: N E ] North: A Child of the Light fortress sentinel surveys the flow of traffic. East: A Child of the Light guard stands here, scrutinizing those who wish to enter. A weapon rack stands on the ground here, ready to store weapons. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. e * S HP:Wounded MV:Weary > Alas, you cannot go that way... * S HP:Wounded MV:Weary > s s Checkpoint to the Hall of Anointed [ obvious exits: E S W ] East: A Child of the Light fortress sentinel surveys the flow of traffic. West: A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of te raffic. * S HP:Wounded MV:Weary > Before the Checkpoint [ obvious exits: N S ] North: A Child of the Light guard stands here, scrutinizing those who wish to enter. * S HP:Wounded MV:Weary > Entrance into the Fortress of Light [ obvious exits: N S ] A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guard stands here, scrutinizing those who wish to enter. s * S HP:Wounded MV:Weary > Alas, you cannot go that way... * S HP:Wounded MV:Weary > s Path to the Fortress of Light [ obvious exits: N E S W ] * S HP:Wounded MV:Haggard > e Bend in the Cobblestone Path [ obvious exits: N E ] * S HP:Wounded MV:Haggard > A Cobblestone Path [ obvious exits: E W ] * S HP:Wounded MV:Haggard > sc e You have 178(xxx) hit and 17(xxx) movement points. You have scored 15485249 experience points and 20 quest points. You need 2014751 exp to reach the next level. You have amassed 230 Turn points to date, ranking you Sei'taer Sixth. You have played 14 days and 3 hours (real time). This ranks you as Rogu Sei'Tai Hailene, The Crystal Spider (Level xx). You are standing. You are thirsty. * S HP:Wounded MV:Haggard > stat The Courtyard [ obvious exits: N W ] A fountain is here, offering water to all. * S HP:Wounded MV:Haggard > You are a 104 year old male seanchan rogue. Your height is 6 feet, 0 inches, and you weigh 184.0 lbs. You are carrying 0.0 lbs and wearing 39.2 lbs, peanuts. Your base abilities are: Str:17 Int:11 Wil:14 Dex:17 Con:15. Offensive bonus: 134, Dodging bonus: 100, Parrying bonus: 126 Your mood is: Wimpy. You will flee below: 151 Hit Points You are wanted by: Tar Valon Amador Whitecloaks Red Eagles Wolves Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT - SNEAK * S HP:Wounded MV:Haggard > drink fountain drink fountain You drink the water. * S HP:Wounded MV:Haggard > You drink the water. You don't feel thirsty any more. l in pack * S HP:Wounded MV:Haggard > scan n backpack (used) : [3] a hunk of beef [2] a water skin a wealth of gold crowns (130) a package of iron rations [3] a mirrored lantern [2] a bubbling draught [8] a thin vial of yellow fluid nine copper pennys ex * S HP:Wounded MV:Haggard > Your eyesight is not so keen. * S HP:Wounded MV:Haggard > Obvious exits: North - Too dark to tell West - Too dark to tell n * S HP:Wounded MV:Haggard > s Children of Light Practice Yard [ obvious exits: S ] A young, shirtless Child of the Light practices forms. A young, shirtless Child of the Light practices forms. A young, shirtless Child of the Light practices forms. A tall, muscular man overlooks the training progress of his students. * S HP:Wounded MV:Haggard > The Courtyard [ obvious exits: N W ] A fountain is here, offering water to all. * S HP:Wounded MV:Haggard > rest draw You sit down and rest your tired bones. You sheath a sharp, red stone dagger into a dark grey travelling cloak with silver lining. sc * S HP:Wounded MV:Haggard > l You try to quietly draw a sharp, red stone dagger from a dark grey travelling cloak with silver lining. * S HP:Wounded MV:Haggard > ww The Courtyard A small fountain is stationed at the center of this courtyard, providing refreshment for weary travellers and locals alike. The cobblestone flooring creates a ring around the fountain with low shrubs growing at the outer circumference at places. A small path merges into the circular courtyard leading west. The sound of fighting or training can be made out to the north. [ obvious exits: N W ] A fountain is here, offering water to all. * S HP:Wounded MV:Haggard > [where ] Players in your Zone -------------------- Rogu - The Courtyard * S HP:Wounded MV:Haggard > who Players ------- 6 Rogu Sei'Tai Hailene, The Crystal Spider 1 players displayed. * S HP:Wounded MV:Haggard > sc ww You have 178(303) hit and 11(146) movement points. You have scored 15485249 experience points and 20 quest points. You need 2014751 exp to reach the next level. You have amassed 230 Turn points to date, ranking you Sei'taer Sixth. You have played 14 days and 3 hours (real time). This ranks you as Rogu Sei'Tai Hailene, The Crystal Spider (Level 30). You are resting. * S HP:Wounded MV:Haggard > l [where ] Players in your Zone -------------------- Rogu - The Courtyard * S HP:Wounded MV:Haggard > The Courtyard A small fountain is stationed at the center of this courtyard, providing refreshment for weary travellers and locals alike. The cobblestone flooring creates a ring around the fountain with low shrubs growing at the outer circumference at places. A small path merges into the circular courtyard leading west. The sound of fighting or training can be made out to the north. [ obvious exits: N W ] A fountain is here, offering water to all. * S HP:Wounded MV:Haggard > sc A mirrored lantern is definitely fading. * S HP:Wounded MV:Weary > ww l [where ] Players in your Zone -------------------- Rogu - The Courtyard stat * S HP:Wounded MV:Weary > The Courtyard A small fountain is stationed at the center of this courtyard, providing refreshment for weary travellers and locals alike. The cobblestone flooring creates a ring around the fountain with low shrubs growing at the outer circumference at places. A small path merges into the circular courtyard leading west. The sound of fighting or training can be made out to the north. [ obvious exits: N W ] A fountain is here, offering water to all. * S HP:Wounded MV:Weary > You are a 104 year old male seanchan rogue. Your height is 6 feet, 0 inches, and you weigh 184.0 lbs. You are carrying 0.0 lbs and wearing 39.2 lbs, peanuts. Your base abilities are: Str:1x Int:11 Wil:14 Dex:1x Con:1x. Offensive bonus: 134, Dodging bonus: 25, Parrying bonus: 94 Your mood is: Wimpy. You will flee below: 151 Hit Points You are wanted by: Tar Valon Amador Whitecloaks Red Eagles Wolves Your armor absorbs about 7% on average. You are subjected to the following effects: - NO QUIT - SNEAK * S HP:Wounded MV:Weary > st You stop resting, and stand up. * S HP:Wounded MV:Weary > sneak Ok, you stop sneaking. * HP:Wounded MV:Weary > w w A Cobblestone Path [ obvious exits: E W ] * HP:Wounded MV:Weary > Bend in the Cobblestone Path [ obvious exits: N E ] * HP:Wounded MV:Weary > n n w n Path to the Fortress of Light [ obvious exits: N E S W ] n * HP:Wounded MV:Weary > Entrance into the Fortress of Light [ obvious exits: N S ] A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guard stands here, scrutinizing those who wish to enter. * HP:Wounded MV:Weary > Alas, you cannot go that way... * HP:Wounded MV:Weary > Before the Checkpoint [ obvious exits: N S ] North: A Child of the Light guard stands here, scrutinizing those who wish to enter. * HP:Wounded MV:Weary > Checkpoint to the Hall of Anointed [ obvious exits: E S W ] East: A Child of the Light fortress sentinel surveys the flow of traffic. West: A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Liw ght guard stands here, scrutinizing those who wish to enter. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. * HP:Wounded MV:Weary > n Entrance to the Hall of Anointed [ obvious exits: N E ] North: A Child of the Light fortress sentinel surveys the flow of traffic. East: A Child of the Light guard stands here, scrutinizing those who wish to enter. A weapon rack stands on the ground here, ready to store weapons. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. n * HP:Wounded MV:Weary > Southern End of the Hall of Anointed [ obvious exits: N S ] South: A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. e * HP:Wounded MV:Haggard > e e The Heart of the Fortress of Light [ obvious exits: N E S W ] North: A Child of the Light is here, arrogantly glaring around. East: A Child of the Light is here, arrogantly glaring around. South: A Child of the Light fortress sentinel surveys the flow of traffic. West: A Child of the Light fortress sentinel surveys the flow of traffic. * HP:Wounded MV:Haggard > e e Eastern End of the Hall of Anointed [ obvious exits: E W ] East: The Child of Light officer is here, peering sternly around him. A Child of the Light is here, arrogantly glaring around. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. e * HP:Wounded MV:Haggard > Mouth of a White Marble Corridor [ obvious exits: E W ] East: A Child of the Light is here, arrogantly glaring around. West: A Child of the Light is here, arrogantly glaring around. The Child of Light officer is here, peering sternly around him. op panel e * HP:Wounded MV:Haggard > Along the White Marble Corridor [ obvious exits: E W ] West: The Child of Light officer is here, peering sternly around him. A Child of the Light is here, arrogantly glaring around. * HP:Wounded MV:Haggard > Junction in the Corridor [ obvious exits: E S W ] East: A Child of the Light fortress sentinel surveys the flow of traffic. South: A Child of the Light fortress sentinel surveys the flow of traffic. West: A Child of the Light is here, arrogantly glaring around. * HP:Wounded MV:Haggard > Aaubriy shouts 'WOOOOOOOOOOOOOOOFAH!!!!! my 1st gate worked!!!!' Before the Dome of Truth [ obvious exits: E W ] East: A Hand of the Light questioner is here, searching for Darkfriends. A Child of the Light fortress sentinel surveys t -------------------------------------------------------------------------------- Ragnar Joined: Jan 16, 2002 Posted: 2002-06-08 01:25 -------------------------------------------------------------------------------- I said you aren't. And I still have to beat you again for last time -------------------------------------------------------------------------------- Rogu Joined: Jan 23, 2000 From: Boise, Idaho Posted: 2002-06-08 01:28 -------------------------------------------------------------------------------- e * HP:Wounded MV:Haggard > The Dome of Truth [ obvious exits: N S W ] North: A Child of the Light fortress sentinel surveys the flow of traffic. West: A Child of the Light fortress sentinel surveys the flow of traffic. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. * HP:Wounded MV:Haggard > Ok. * HP:Wounded MV:Haggard > A Hidden Staircase [ obvious exits: W D ] West: A Hand of the Light questioner is here, searching for Darkfriends. * HP:Wounded MV:Haggard > Alas, you cannot go that way... * HP:Wounded MV:Haggard > clo pnael ww I see no pnael here. d * HP:Wounded MV:Haggard > [where ] Players in your Zone -------------------- Rogu - A Hidden Staircase * HP:Wounded MV:Haggard > sneak u A Steep Stairwell [ obvious exits: E U ] * HP:Wounded MV:Haggard > Ok, you'll try to move silently for a while. * S HP:Wounded MV:Haggard > clo panel A Hidden Staircase [ obvious exits: W D ] West: A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Wounded MV:Haggard > Ok. d e * S HP:Wounded MV:Haggard > e e A Steep Stairwell [ obvious exits: E U ] hid * S HP:Wounded MV:Haggard > An Etched Out Tunnel [ obvious exits: E W ] East: A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Wounded MV:Haggard > v Questioner's Truth Chamber [ obvious exits: N E W ] A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Wounded MV:Haggard > The guardpost seems to be closed. * S HP:Wounded MV:Haggard > You attempt to hide yourself. * S HP:Wounded MV:Haggard > [change mood brave] Mood changed to: Brave Wimpy reset to: 90 hit points. * S HP:Wounded MV:Haggard > bac hand You silently approach your victim... Oops. Your clumsy execution broadcasts your intentions. You pierce a Hand of the Light questioner's left arm extremely hard. * S HP:Wounded MV:Haggard - a Hand of the Light questioner: Scratched > ff f s e A Hand of the Light questioner joins a Hand of the Light questioner's fight! A Hand of the Light questioner joins a Hand of the Light questioner's fight! You swiftly dodge a Hand of the Light questioner's attempt to slash you. A Hand of the Light questioner tries to slash you, but you deflect the blow. A Hand of the Light questioner slashes your right leg very hard. hid v * S HP:Wounded MV:Haggard - a Hand of the Light questioner: Scratched > bac hand A Hand of the Light questioner tries to slash you, but you parry successfully. A Hand of the Light questioner slashes your body. A Hand of the Light questioner slashes your right arm. * S HP:Wounded MV:Haggard - a Hand of the Light questioner: Scratched > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 151 hit points. You panic and attempt to flee!Hand of the Light questioner: Scratched > You flee head over heels. An Etched Out Tunnel [ obvious exits: E W ] East: A Hand of the Light questioner is here, searching for Darkfriends. Alas, you cannot go that way... * S HP:Wounded MV:Haggard > Questioner's Truth Chamber [ obvious exits: N E W ] A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Wounded MV:Haggard > You attempt to hide yourself. * S HP:Wounded MV:Haggard > [change mood brave] Mood changed to: Brave Wimpy reset to: 90 hit points. You silently approach your victim... A Hand of the Light questioner makes a strange sound as you place a sharp, red stone dagger in his back! * S HP:Wounded MV:Haggard > ff f A Hand of the Light questioner joins a Hand of the Light questioner's fight! A Hand of the Light questioner joins a Hand of the Light questioner's fight! * S HP:Wounded MV:Haggard > s e hid bac hand A Hand of the Light questioner barely slashes your left foot. A Hand of the Light questioner slashes your right leg hard. A Hand of the Light questioner tries to slash you, but you parry successfully. * S HP:Battered MV:Haggard - a Hand of the Light questioner: Scratched > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 151 hit points. You panic and attempt to flee! Hand of the Light questioner: Scratched > You flee head over heels. An Etched Out Tunnel [ obvious exits: E W ] East: A Hand of the Light questioner is here, searching for Darkfriends. Alas, you cannot go that way... * S HP:Battered MV:Haggard > Questioner's Truth Chamber [ obvious exits: N E W ] A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Battered MV:Haggard > You attempt to hide yourself. You silently approach your victim... +w Oops. Your clumsy execution broadcasts your intentions. You pierce a Hand of the Light questioner's body. * S HP:Battered MV:Haggard - a Hand of the Light questioner: Battered > You swiftly dodge a Hand of the Light questioner's attempt to slash you. A Hand of the Light questioner joins a Hand of the Light questioner's fight! A Hand of the Light questioner joins a Hand of the Light questioner's fight! * S HP:Battered MV:Haggard - a Hand of the Light questioner: Battered > f sc A Hand of the Light questioner tries to slash you, but you dodge the attack. A Hand of the Light questioner tries to slash you, but you parry successfully. A Hand of the Light questioner tries to slash you, but you deflect the blow. * S HP:Battered MV:Haggard - a Hand of the Light questioner: Battered > No way! You're fighting for your life! You panic and attempt to flee! Hand of the Light questioner: Battered > A Hand of the Light questioner tries to slash you, but you deflect the blow. A Hand of the Light questioner tries to slash you, but you parry successfully. A Hand of the Light questioner tries to slash you, but you deflect the blow. You flee head over heels. Dungeon Junction [ obvious exits: S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Battered MV:Haggard > whoi shirkna rest No-one by that name. draw * S HP:Battered MV:Haggard > sc You sit down and rest your tired bones. You sheath a sharp, red stone dagger into a dark grey travelling cloak with silver lining. * S HP:Battered MV:Haggard > You try to quietly draw a sharp, red stone dagger from a dark grey travelling cloak with silver lining. ww * S HP:Battered MV:Haggard > t * S HP:Battered MV:Haggard > [where ] Players in your Zone -------------------- Rogu - Dungeon Junction * S HP:Battered MV:Haggard > ti [put all pack] * S HP:Battered MV:Haggard > Your heartbeat calms down more as you feel less panicked. A mirrored lantern is about to go out! It is 10 o'clock pm, on the 9th day of the month of Maigdhal, year 454. According to legend and prophecy, this is the First Turn of the Wheel. Like the threads of the Pattern so too are the days of our lives. (Server: Sat Jun 8 00:20:31 2002 EST, up for 1 hour, 4 minutes) * S HP:Wounded MV:Haggard > * S HP:Wounded MV:Haggard > st You stop resting, and stand up. * S HP:Wounded MV:Haggard > * S HP:Wounded MV:Haggard > s hid bac hand Questioner's Truth Chamber [ obvious exits: N E W ] A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Wounded MV:Haggard > You attempt to hide yourself. You silently approach your victim... Oops. Your clumsy execution broadcasts your intentions. You try to pierce a Hand of the Light questioner, but he deflects the blow. * S HP:Wounded MV:Haggard - a Hand of the Light questioner: Battered > A Hand of the Light questioner tries to slash you, but you parry successfully. A Hand of the Light questioner joins a Hand of the Light questioner's fight! A Hand of the Light questioner joins a Hand of the Light questioner's fight! * S HP:Wounded MV:Haggard - a Hand of the Light questioner: Battered > tcc n f s e hid b + A Hand of the Light questioner tries to slash you, but you deflect the blow. A Hand of the Light questioner tries to slash you, but you parry successfully. A Hand of the Light questioner slashes your body very hard. You flee head over heels! +You flee head over heels. Dungeon Junction [ obvious exits: S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. [take all.coin all.corpse] You can't seem to find any corpses here. * S HP:Battered MV:Haggard > Alas, you cannot go that way... * S HP:Battered MV:Haggard > Questioner's Truth Chamber [ obvious exits: N E W ] A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Battered MV:Haggard > Alas, you cannot go that way... * S HP:Battered MV:Haggard > The guardpost seems to be closed. * S HP:Battered MV:Haggard > You attempt to hide yourself. * S HP:Battered MV:Haggard > [back human] Backstab who? * S HP:Battered MV:Haggard > change wimp 0 You won't flee from any fight now. bac hand * S HP:Battered MV:Haggard > hid bac hand You silently approach your victim... Cancelled. You attempt to hide yourself. You silently approach your victim... A Hand of the Light questioner makes a strange sound as you place a sharp, red stone dagger in his back! * S HP:Battered MV:Haggard > A Hand of the Light questioner tries to slash you, but you parry successfully. A Hand of the Light questioner joins a Hand of the Light questioner's fight! A Hand of the Light questioner joins a Hand of the Light questioner's fight! tcc n * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > sc l [take all.coin all.corpse] You can't seem to find any corpses here. tcc n * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > No way! You're fighting for your life! * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > A Hand of the Light questioner tries to slash you, but you deflect the blow. A Hand of the Light questioner tries to slash you, but you deflect the blow. You pierce a Hand of the Light questioner's body. A Hand of the Light questioner tries to slash you, but you parry successfully. HP:Battered MP:Haggard You have scored 15489899 experience points and 20 quest points. You need 2010101 exp to reach the next level. You have amassed 230 Turn points to date, ranking you Sei'taer Sixth. You have played 14 days and 3 hourtcc n s (real time). This ranks you as Rogu Sei'Tai Hailene, The Crystal Spider (Level 30). You are fighting a Hand of the Light questioner. * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > Questioner's Truth Chamber The chamber is filthy, blood and vomit marring its crude stone walls. A rack with tools of torture sits on the eastern wall adjacent to a torture rack. The room is dimly lit with torches nestled in torch holders on the walls. An etched out tunnel lies to both the north and west. [ obvious exits: N E W ] A Hand of the Light questioner is here, fighting YOU! A Hand of the Light questioner is here, fighting YOU! A Hand of the Light questioner is here, fighting YOU! * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > tcc n You try to pierce a Hand of the Light questioner, but he parries successfully. [take all.coin all.corpse] You can't seem to find any corpses here. * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > No way! You're fighting for your life! * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > tcc n [take all.coin all.corpse] You can't seem to find any corpses here. * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > tcc n No way! You're fighting for your life! * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > [take all.coin all.corpse] You can't seem to find any corpses here. * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > tcc n No way! You're fighting for your life! * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > [take all.coin all.corpse] You can't seem to find any corpses here. * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > tcc n No way! You're fighting for your life! * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > [take all.coin all.corpse] You can't seem to find any corpses here. * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > tcc n No way! You're fighting for your life! * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > tcc n A Hand of the Light questioner tries to slash you, but you dodge the attack. A Hand of the Light questioner barely slashes your left leg. You pierce a Hand of the Light questioner's right foot. A Hand of the Light questioner tries to slash you, but you parry successfully. [take all.coin all.corpse] You can't seem to find any corpses here. * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > No way! You're fighting for your life! * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > [take all.coin all.corpse] You can't seem to find any corpses here. * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > tcc n No way! You're fighting for your life! * S HP:Battered MV:Haggard - a Hand of the Light questioner: Critical > You pierce a Hand of the Light questioner's body. A Hand of the Light questioner is dead! R.I.P. Still better. Experience pays off. Your blood freezes as you hear a Hand of the Light questioner's death cry. [take all.coin all.corpse] You get four gold crowns from the corpse of a Hand of the Light questioner. tcc n * S HP:Battered MV:Haggard > Dungeon Junction [ obvious exits: S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Battered MV:Haggard > [take all.coin all.corpse] You can't seem to find any corpses here. * S HP:Battered MV:Haggard > tcc n Alas, you cannot go that way... * S HP:Battered MV:Haggard > [take all.coin all.corpse] You can't seem to find any corpses here. * S HP:Battered MV:Haggard > Alas, you cannot go that way... * S HP:Battered MV:Haggard > [take all.coin all.corpse] You can't seem to find any corpses here. * S HP:Battered MV:Haggard > Alas, you cannot go that way... * S HP:Battered MV:Haggard > t [take all.coin all.corpse] You can't seem to find any corpses here. * S HP:Battered MV:Haggard > Alas, you cannot go that way... * S HP:Battered MV:Haggard > rest [put all pack] You put four crowns in a backpack. * S HP:Battered MV:Haggard > draw You sit down and rest your tired bones. You sheath a sharp, red stone dagger into a dark grey travelling cloak with silver lining. * S HP:Battered MV:Haggard > You try to quietly draw a sharp, red stone dagger from a dark grey travelling cloak with silver lining. * S HP:Battered MV:Haggard > sc ww You have 135(303) hit and 15(146) movement points. You have scored 15504446 experience points and 20 quest points. You need 1995554 exp to reach the next level. You have amassed 230 Turn points to date, ranking you Sei'taer Sixth. You have played 14 days and 3 hours (real time). This ranks you as Rogu Sei'Tai Hailene, The Crystal Spider (Level 30). You are resting. l * S HP:Battered MV:Haggard > [where ] Players in your Zone -------------------- Rogu - Dungeon Junction * S HP:Battered MV:Haggard > Dungeon Junction The stone tunnel breaks off into three directions here. To the north a short, narrow passageway ends before a steel-barred door. To the west a thick, iron-framed door hinders the way of escapees. Judging by the racks and tools displayed, a torturing chamber lies to the south. [ obvious exits: S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Battered MV:Haggard > Your heartbeat calms down more as you feel less panicked. A mirrored lantern has gone out! * S HP:Battered MV:Weary > sc eq i You have 150(303) hit and 35(146) movement points. You have scored 15504446 experience points and 20 quest points. You need 1995554 exp to reach the next level. You have amassed 230 Turn points to date, ranking you Sei'taer Sixth. You have played 14 days and 3 hours (real time). This ranks you as Rogu Sei'Tai Hailene, The Crystal Spider (Level 30). You are resting. rl * S HP:Battered MV:Weary > You are using: a mirrored lantern an emerald ring an emerald ring a shoufa with a black veil a red bra of lace and silk a dark grey travelling cloak with silver lining a backpack a set of cloth sleeves a pair of dark gloves a scrimshaw bracelet of delicate beauty a scrimshaw bracelet of delicate beauty a dull black shield a sharp, red stone dagger a bronze belt of odd design a pair of earthen colored breeches a pair of animal-fur boots * S HP:Battered MV:Weary > You are carrying: Nothing. * S HP:Battered MV:Weary > [remove lantern] You stop using a mirrored lantern. * S HP:Battered MV:Weary > drop lantern You drop a mirrored lantern. * S HP:Battered MV:Weary > st s g lantern corpse hl hid bac hand You stop resting, and stand up. * S HP:Battered MV:Weary > Questioner's Truth Chamber [ obvious exits: N E W ] The corpse of a Hand of the Light questioner is lying here. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Battered MV:Weary > You get a lantern from the corpse of a Hand of the Light questioner. * S HP:Battered MV:Weary > [hold lantern] You hold a lantern above your head. * S HP:Battered MV:Weary > You attempt to hide yourself. You silently approach your victim... A Hand of the Light questioner makes a strange sound as you place a sharp, red stone dagger in his back! * S HP:Battered MV:Weary > f stat Dungeon Junction [ obvious exits: S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. A bullseye lantern has been set aside. * S HP:Battered MV:Weary > * S HP:Battered MV:Weary > s hid b Questioner's Truth Chamber [ obvious exits: N E W ] The corpse of a Hand of the Light questioner is lying here. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Battered MV:Weary > You attempt to hide yourself. * S HP:Battered MV:Weary > bac hand [back human] Backstab who? You silently approach your victim... A Hand of the Light questioner makes a strange sound but is suddenly very silent as you place a sharp, red stone dagger in his back! A Hand of the Light questioner is dead! R.I.P. Still better. Experience pays off. Your blood freezes as you hear a Hand of the Light questioner's death cry. * S HP:Battered MV:Weary > lc tcc n s hid v [look in corpse] corpse (here) : four gold crowns a lantern a pair of thin metal boots a pair of chainmail leggings a plain weapons belt a single-edged broadsword a sword sheath a bright white cloak a metal conical cap * S HP:Battered MV:Weary > [take all.coin all.corpse] You get four gold crowns from the corpse of a Hand of the Light questioner. There doesn't seem to be a coin in the corpse of a Hand of the Light questioner. * S HP:Battered MV:Weary > Dungeon Junction [ obvious exits: S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. A bullseye lantern has been set aside. * S HP:Battered MV:Weary > Questioner's Truth Chamber [ obvious exits: N E W ] The corpse of a Hand of the Light questioner is lying here. [2] A Hand of the Light questioner is here, searching for Darkfriends. bac hand * S HP:Battered MV:Weary > You attempt to hide yourself. * S HP:Battered MV:Weary > [change mood brave] Mood changed to: Brave * S HP:Battered MV:Weary > A Hand of the Light questioner tries to slash you, but you deflect the blow. You pierce a Hand of the Light questioner's body very hard. A Hand of the Light questioner tickles your body with his slash. No way! You're fighting for your life! * S HP:Battered MV:Weary - a Hand of the Light questioner: Scratched > You pierce a Hand of the Light questioner's left leg hard. * S HP:Battered MV:Weary - a Hand of the Light questioner: Hurt > ff f s [change mood wimpy] Mood changed to: Wimpy s e You panic and attempt to flee!and of the Light questioner: Hurt > hid v You pierce a Hand of the Light questioner's body very hard. A Hand of the Light questioner tries to slash you, but you deflect the blow. You flee head over heels. Dungeon Junction [ obvious exits: S W ] South: A Hand of the Light questioner is here, searching for Darkfriends. A bullseye lantern has been set aside. Questioner's Truth Chamber [ obvious exits: N E W ] The corpse of a Hand of the Light questioner is lying here. [2] A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Battered MV:Weary > Alas, you cannot go that way... * S HP:Battered MV:Weary > The guardpost seems to be closed. * S HP:Battered MV:Weary > You attempt to hide yourself. * S HP:Battered MV:Weary > [change mood brave] Mood changed to: Brave * S HP:Battered MV:Weary > bac hand You silently approach your victim... A Hand of the Light questioner makes a strange sound as you place a sharp, red stone dagger in his back! * S HP:Battered MV:Weary > A Hand of the Light questioner tries to slash you, but you parry successfully. * S HP:Battered MV:Weary - a Hand of the Light questioner: Beaten > You try to pierce a Hand of the Light questioner, but he parries successfully. A Hand of the Light questioner tries to slash you, but you parry successfully. * S HP:Battered MV:Weary - a Hand of the Light questioner: Beaten > ww [where ] Players in your Zone -------------------- Rogu - Questioner's Truth Chamber * S HP:Battered MV:Weary - a Hand of the Light questioner: Beaten > You try to pierce a Hand of the Light questioner, but he deflects the blow. A Hand of the Light questioner tries to slash you, but you deflect the blow. * S HP:Battered MV:Weary - a Hand of the Light questioner: Beaten > ye yo yo yo You pierce a Hand of the Light questioner's head hard. A Hand of the Light questioner slashes your body hard. You pierce a Hand of the Light questioner's body. You bellow 'yo yo yo' * S HP:Battered MV:Weary - a Hand of the Light questioner: Beaten > You pierce a Hand of the Light questioner's left leg. A Hand of the Light questioner tries to slash you, but you parry successfully. * S HP:Battered MV:Weary - a Hand of the Light questioner: Critical > You pierce a Hand of the Light questioner's left arm hard. * S HP:Battered MV:Weary - a Hand of the Light questioner: Critical > You barely pierce a Hand of the Light questioner's right foot. A Hand of the Light questioner tries to slash you, but you deflect the blow. * S HP:Battered MV:Weary - a Hand of the Light questioner: Critical > You pierce a Hand of the Light questioner's left leg hard. A Hand of the Light questioner tries to slash you, but you dodge the attack. * S HP:Battered MV:Weary - a Hand of the Light questioner: Critical > You try to pierce a Hand of the Light questioner, but he deflects the blow. A Hand of the Light questioner tries to slash you, but you parry successfully. Your heartbeat calms down more as you feel less panicked. * S HP:Battered MV:Weary - a Hand of the Light questioner: Critical > You pierce a Hand of the Light questioner's left arm very hard. * S HP:Battered MV:Weary - a Hand of the Light questioner: Critical > ye A Child of Light Officer questioner makes a strange sound but is suddenly very silent as you place a sharp, red stone dagger in his back! You pierce a Hand of the Light questioner's right leg hard. A Hand of the Light questioner tries to slash you, but you parry successfully. You bellow 'A Child of Light Officer questioner makes a strange sound but is suddenly very silent as you place a sharp, red stone dagger in his back!' * S HP:Battered MV:Weary - a Hand of the Light questioner: Critical > ww [where ] Players in your Zone -------------------- Rogu - Questioner's Truth Chamber l * S HP:Battered MV:Weary - a Hand of the Light questioner: Critical > Questioner's Truth Chamber The chamber is filthy, blood and vomit marring its crude stone walls. A rack with tools of torture sits on the eastern wall adjacent to a torture rack. The room is dimly lit with torches nestled in torch holders on the walls. An etched out tunnel lies to both the north and west. [ obvious exits: N E W ] The corpse of a Hand of the Light questioner is lying here. [2] A Hand of the Light questioner is here, fighting YOU! * S HP:Battered MV:Weary - a Hand of the Light questioner: Critical > You try to pierce a Hand of the Light questioner, but he deflects the blow. A Hand of the Light questioner tries to slash you, but you deflect the blow. * S HP:Battered MV:Weary - a Hand of the Light questioner: Critical > gigl Arglebargle, glop-glyf!?! * S HP:Battered MV:Weary - a Hand of the Light questioner: Critical > sa Bad editnig You try to pierce a Hand of the Light questioner, but he parries successfully. A Hand of the Light questioner tries to slash you, but you parry successfully. * S HP:Battered MV:Weary - a Hand of the Light questioner: Critical > You say 'Bad editnig ' * S HP:Battered MV:Weary - a Hand of the Light questioner: Critical > You pierce a Hand of the Light questioner's body hard. A Hand of the Light questioner is mortally wounded, and will die soon, if not aided. ww * S HP:Battered MV:Weary - a Hand of the Light questioner: Incapacitated > You pierce a Hand of the Light questioner's body extremely hard. A Hand of the Light questioner is dead! R.I.P. Still better. Experience pays off. Your blood freezes as you hear a Hand of the Light questioner's death cry. [where ] Players in your Zone -------------------- Rogu - Questioner's Truth Chamber * S HP:Battered MV:Weary > grin tcc You grin evilly. * S HP:Battered MV:Weary > lcc [take all.coin all.corpse] You get four gold crowns from the corpse of a Hand of the Light questioner. There doesn't seem to be a coin in the corpse of a Hand of the Light questioner. There doesn't seem to be a coin in the corpse of a Hand of the Light questioner. * S HP:Battered MV:Weary > scalp Arglebargle, glop-glyf!?! * S HP:Battered MV:Weary > You lean over and cut the bloody scalp from the corpse of a Hand of the Light questioner. * S HP:Battered MV:Weary > scalp 2.corpse You lean over and cut the bloody scalp from the corpse of a Hand of the Light questioner. * S HP:Battered MV:Weary > scalp 3.corpse You lean over and cut the bloody scalp from the corpse of a Hand of the Light questioner. * S HP:Battered MV:Weary > i You are carrying: [3] the death scalp of a Hand of the Light questioner eight gold crowns ww * S HP:Battered MV:Weary > stat [where ] Players in your Zone -------------------- Rogu - Questioner's Truth Chamber t * S HP:Battered MV:Weary > l * S HP:Battered MV:Weary > [put all pack] You put the death scalp of a Hand of the Light questioner in a backpack. You put the death scalp of a Hand of the Light questioner in a backpack. You put the death scalp of a Hand of the Light questioner in a backpack. You put eight crowns in a backpack. * S HP:Battered MV:Weary > Questioner's Truth Chamber The chamber is filthy, blood and vomit marring its crude stone walls. A rack with tools of torture sits on the eastern wall adjacent to a torture rack. The room is dimly lit with torches nestled in torch holders on the walls. An etched out tunnel lies to both the north and west. [ obvious exits: N E W ] The corpse of a Hand of the Light questioner is lying here. [3] * S HP:Battered MV:Weary > n ex Dungeon Junction [ obvious exits: S W ] A bullseye lantern has been set aside. * S HP:Battered MV:Weary > Obvious exits: South - Questioner's Truth Chamber West - A closed 'barreddoor' * S HP:Battered MV:Weary > ww rest [where ] Players in your Zone -------------------- Rogu - Dungeon Junction draw * S HP:Battered MV:Weary > You sit down and rest your tired bones. You sheath a sharp, red stone dagger into a dark grey travelling cloak with silver lining. * S HP:Battered MV:Weary > You try to quietly draw a sharp, red stone dagger from a dark grey travelling cloak with silver lining. * S HP:Battered MV:Weary > ww sc l [where ] Players in your Zone -------------------- Rogu - Dungeon Junction -------------------------------------------------------------------------------- Rogu Joined: Jan 23, 2000 From: Boise, Idaho Posted: 2002-06-08 01:30 -------------------------------------------------------------------------------- Dungeon Junction [ obvious exits: S W ] A bullseye lantern has been set aside. * S HP:Battered MV:Weary > Obvious exits: South - Questioner's Truth Chamber West - A closed 'barreddoor' * S HP:Battered MV:Weary > ww rest [where ] Players in your Zone -------------------- Rogu - Dungeon Junction draw * S HP:Battered MV:Weary > You sit down and rest your tired bones. You sheath a sharp, red stone dagger into a dark grey travelling cloak with silver lining. * S HP:Battered MV:Weary > You try to quietly draw a sharp, red stone dagger from a dark grey travelling cloak with silver lining. * S HP:Battered MV:Weary > ww sc l [where ] Players in your Zone -------------------- Rogu - Dungeon Junction * S HP:Battered MV:Weary > Dungeon Junction The stone tunnel breaks off into three directions here. To the north a short, narrow passageway ends before a steel-barred door. To the west a thick, iron-framed door hinders the way of escapees. Judging by the racks and tools displayed, a torturing chamber lies to the south. [ obvious exits: S W ] A bullseye lantern has been set aside. * S HP:Battered MV:Weary > You are hungry. Saving all threads of this weave of the Wheel. This will take a few moments... ye Rhadam Asunawa makes a strange sound as you place a red, stone dagger in his back! g beef pack em Auto-save complete. You bellow 'Rhadam Asunawa makes a strange sound as you place a red, stone dagger in his back!' * S HP:Wounded MV:Winded > You get a hunk of beef from a backpack. * S HP:Wounded MV:Winded > [eat meat] You eat the meat. You are full. * S HP:Wounded MV:Winded > * S HP:Wounded MV:Winded > w w You stop resting, and stand up. * S HP:Wounded MV:Winded > Questioner's Truth Chamber [ obvious exits: N E W ] The corpse of a Hand of the Light questioner is lying here. [3] * S HP:Wounded MV:Winded > An Etched Out Tunnel [ obvious exits: E W ] * S HP:Wounded MV:Winded > A Steep Stairwell [ obvious exits: E U ] * S HP:Wounded MV:Winded > op panel u I see no panel here. op panel * S HP:Wounded MV:Winded > stat A Hidden Staircase [ obvious exits: W D ] * S HP:Wounded MV:Winded > Ok. * S HP:Wounded MV:Winded > * S HP:Wounded MV:Winded > w clo panel The Dome of Truth [ obvious exits: N E S W ] North: A Child of the Light fortress sentinel surveys the flow of traffic. West: A Child of the Light fortress sentinel surveys the flow of traffic. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. n n * S HP:Wounded MV:Winded > Ok. * S HP:Wounded MV:Winded > n n n n Before the Dome of Truth [ obvious exits: N S ] South: A Hand of the Light questioner is here, searching for Darkfriends. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. * S HP:Wounded MV:Winded > A Wide Corridor [ obvious exits: N S ] North: A Child of the Light is here, arrogantly glaring around. South: A Child of the Light fortress sentinel surveys the flow of traffic. * S HP:Wounded MV:Winded > e Bend in the Wide Corridor [ obvious exits: E S ] A Child of the Light is here, arrogantly glaring around. * S HP:Wounded MV:Winded > e e Alas, you cannot go that way... * S HP:Wounded MV:Winded > e Alas, you cannot go that way... * S HP:Wounded MV:Winded > s e Alas, you cannot go that way... * S HP:Wounded MV:Winded > Along a Wide Corridor [ obvious exits: E W ] East: A Child of the Light is here, arrogantly glaring around. West: A Child of the Light is here, arrogantly glaring around. s * S HP:Wounded MV:Winded > Along the Corridor [ obvious exits: E W ] A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. s * S HP:Wounded MV:Winded > Eastern Entrance to the Fortress of Light [ obvious exits: E W ] A Child of the Light is here, arrogantly glaring around. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guard stands here, scrutinizing those who wish to enter. * S HP:Wounded MV:Winded > Checkpoint [ obvious exits: S W ] A Child of the Light is here, arrogantly glaring around. A *newbie male human* is standing here. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. A Child of the Light fortress sentinel surveys the flow of traffic. * S HP:Wounded MV:Winded > Before a Checkpoint [ obvious exits: N E ] A draft horse is here. * S HP:Wounded MV:Winded > Path to the Fortress of Light [ obvious exits: E S W ] A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. * S HP:Wounded MV:Winded > A Wide Pathway [ obvious exits: N S ] * S HP:Wounded MV:Weary > Courtyard of Deliverance [ obvious exits: N ] A man is here. A man is here. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. A Hand of the Light questioner is here, searching for Darkfriends. * S HP:Wounded MV:Weary > n A Wide Pathway [ obvious exits: N S ] * S HP:Wounded MV:Weary > hid You attempt to hide yourself. * S HP:Wounded MV:Weary > A *newbie male human* has arrived from the north, riding a draft horse. * S HP:Wounded MV:Weary > A *newbie male human* stops riding a draft horse. * S HP:Wounded MV:Weary > A *newbie male human* leaves north. * S HP:Wounded MV:Weary > backstab newbie backstab newbie Backstab who? * S HP:Wounded MV:Weary > backstab newbie Backstab who? * S HP:Wounded MV:Weary > Backstab who? * S HP:Wounded MV:Weary > A *newbie male human* has arrived from the north. * S HP:Wounded MV:Weary > A *newbie male human* sighs loudly. * S HP:Wounded MV:Weary > backstab newbie A *newbie male human* leaves south. Backstab who? * S HP:Wounded MV:Winded > A *newbie male human* has arrived from the south. backstab newbie You silently approach your victim... A *newbie human* makes a strange sound but is suddenly very silent as you place a sharp, red stone dagger in his back! A *newbie male human* is stunned, but will probably regain consciousness... * S HP:Wounded MV:Winded > The Caemlyn city alarm sounds loudly in the distance. * S HP:Wounded MV:Winded > treat newbie You don't have enough skill to treat wounds! * S HP:Wounded MV:Winded > pra You have got 0 practice sessions left. You are skilled in the following: shield parry (Superb) long blades (Poor) medium blades (Poor) fencing blades (Poor) steal (Superb) pick (Excellent) hide (Superb) sneak (Very Good) dodge (Superb) attack (Very Good) backstab (Superb) short blades (Superb) search (Poor) ride (Level 4) notice (Good) camouflage (Poor) ranger sneak (Poor) survival (Level 2) * S HP:Wounded MV:Winded > l A Wide Pathway Before you is a huge door frame with the symbol of the hand of light marked clearly on its upper post. The path is wide and seems to show signs of deterioration. The walkway leads in two directions, to the north the path ends to join up with a wide cobblestone path, going in a east-west direction. The path opens up to the south. [ obvious exits: N S ] A *newbie male human* is lying here, stunned. A draft horse is here. * S HP:Wounded MV:Winded > l newbie Vester is in awful condition. A *newbie male human* is using: a lantern a plain brown shirt a wooden practice shield a dagger a plain pair of brown pants a pair of heavy leather shoes You attempt to peek at the inventory: a gold crown a soft honeycake a soft honeycake a hunk of beef a hunk of beef a hunk of beef a leather water flask a water skin a sack * S HP:Wounded MV:Winded > steal beef newbie * Got it! * S HP:Wounded MV:Winded > t [put all pack] You put a hunk of beef in a backpack. ww * S HP:Wounded MV:Winded > [where ] Players in your Zone -------------------- Rogu - A Wide Pathway hid * S HP:Wounded MV:Winded > You attempt to hide yourself. * S HP:Wounded MV:Winded > A *newbie male human* regains consciousness. * S HP:Wounded MV:Tiring > A *newbie male human* starts riding a draft horse. * S HP:Wounded MV:Tiring > A *newbie male human* leaves north riding a draft horse. back newbie * S HP:Wounded MV:Tiring > Backstab who? * S HP:Wounded MV:Tiring > hid You attempt to hide yourself. * S HP:Wounded MV:Tiring > stat * S HP:Wounded MV:Tiring > n Path to the Fortress of Light [ obvious exits: E S W ] A Child of the Light is here, arrogantly glaring around. A Child of the Light is here, arrogantly glaring around. * S HP:Wounded MV:Winded > e e Alas, you cannot go that way... e * S HP:Wounded MV:Winded > e Eastern Gates of the Fortress of Light [ obvious exits: E W ] A Child of the Light is here, arrogantly glaring around. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guard stands here, scrutinizing those who wish to enter. A Child of the Light guard stands here, scrutinizing those who wish to enter. * S HP:Wounded MV:Winded > Before The Eastern Gates of the Fortress of Light [ obvious exits: N E W ] An iron lantern hangs from the wall above the gate. An Amador cityguard keeps a watchful eye on all who pass by. A worker busily earns a day's pay. An Amador cityguard keeps a watchful eye on all who pass by. e e * S HP:Wounded MV:Winded > Mantelar Avenue [ obvious exits: E W ] West: An Amador cityguard keeps a watchful eye on all who pass by. * S HP:Wounded MV:Winded > Mantelar Avenue [ obvious exits: N E W ] East: A Child of the Light is here, arrogantly glaring around. An oil lamp, set in a steel cage, hangs from a high wooden pole. * S HP:Wounded MV:Winded > e n n Mantelar Avenue [ obvious exits: E W ] A Child of the Light is here, arrogantly glaring around. * S HP:Wounded MV:Winded > Mantelar Avenue [ obvious exits: N E W ] North: A Child of the Light is here, arrogantly glaring around. West: A Child of the Light is here, arrogantly glaring around. An Amador cityguard keeps a watchful eye on all who pass by. A pretty little girl skips merrily along. * S HP:Wounded MV:Winded > Southeast Watch Tower [ obvious exits: N W ] * S HP:Wounded MV:Winded > n The woodendoor seems to be closed. * S HP:Wounded MV:Winded > n The woodendoor seems to be closed. * S HP:Wounded MV:Winded > n The woodendoor seems to be closed. * S HP:Wounded MV:Winded > The woodendoor seems to be closed. * S HP:Wounded MV:Winded > The woodendoor seems to be closed. * S HP:Wounded MV:Winded > op woodendoor Ok. * S HP:Wounded MV:Winded > n n n n n Ailron Avenue [ obvious exits: N S W ] North: A Child of the Light is here, arrogantly glaring around. West: A Child of the Light is here, arrogantly glaring around. An elegant woman seems to glide as she strolls by. An Amador cityguard keeps a watchful eye on all who pass by. n pick eastgate op eastgate e * S HP:Wounded MV:Winded > Ailron Avenue [ obvious exits: N S ] A Child of the Light is here, arrogantly glaring around. * S HP:Wounded MV:Winded > Ailron Avenue [ obvious exits: N S W ] North: An Amador cityguard keeps a watchful eye on all who pass by. South: A Child of the Light is here, arrogantly glaring around. A well-dressed man walks by. * S HP:Wounded MV:Winded > Ailron Avenue [ obvious exits: N S ] An Amador cityguard keeps a watchful eye on all who pass by. A Child of the Light is here, arrogantly glaring around. An elegant woman seems to glide as she strolls by. A worker busily earns a day's pay. pick eastgate op eastgate e * S HP:Wounded MV:Winded > Ailron Avenue [ obvious exits: N S ] North: A worker busily earns a day's pay. South: An Amador cityguard keeps a watchful eye on all who pass by. A black cat meanders to an unknown destination. Weary and coated in dust, a merchant stands here. * S HP:Wounded MV:Winded > Ailron Avenue [ obvious exits: N S ] North: A worker busily earns a day's pay. * S HP:Wounded MV:Winded > I see no eastgate here. * S HP:Wounded MV:Winded > I see no eastgate here. * S HP:Wounded MV:Winded > Alas, you cannot go that way... * S HP:Wounded MV:Winded > I see no eastgate here. * S HP:Wounded MV:Winded > I see no eastgate here. * S HP:Wounded MV:Winded > Alas, you cannot go that way... * S HP:Wounded MV:Winded > A worker stops using a torch. You swiftly dodge a worker's attempt to pierce you. You pierce a worker's body very hard. A worker tries to pierce you, but you dodge the attack. You pierce a worker's right hand very hard. * S HP:Wounded MV:Winded - a worker: Wounded > look Ailron Avenue Directly to the north is where Ailron Avenue intersects with Tallan Avenue and also the location of Amador's eastern gate. The sound of the busy street to the north can be heard clearly and echos off the city wall on the east side of the street. [ obvious exits: N S ] North: A well-dressed man walks by. A worker is here, fighting YOU! * S HP:Wounded MV:Winded - a worker: Wounded > v You pierce a worker's body. You swiftly dodge a worker's attempt to pierce you. * S HP:Wounded MV:Winded - a worker: Wounded > [change mood brave] Mood changed to: Brave * S HP:Wounded MV:Winded - a worker: Wounded > You pierce a worker's left hand extremely hard. A worker tries to pierce you, but you dodge the attack. * S HP:Wounded MV:Winded - a worker: Beaten > npick eastgate op eastgate e Arglebargle, glop-glyf!?! * S HP:Wounded MV:Winded - a worker: Beaten > I see no eastgate here. * S HP:Wounded MV:Winded - a worker: Beaten > No way! You're fighting for your life! * S HP:Wounded MV:Winded - a worker: Beaten > You pierce a worker's body hard. A worker tries to pierce you, but you dodge the attack. * S HP:Wounded MV:Winded - a worker: Critical > You pierce a worker's right leg extremely hard. A worker is dead! R.I.P. Your first time! Was it good for you too? Your blood freezes as you hear a worker's death cry. * S HP:Wounded MV:Winded > n pick eastgate pick eastgate pick eastgate op eastgate e Amador's Eastern Gate [ obvious exits: E S W ] West: An oil lamp, set in a steel cage, hangs from a high wooden pole. A well-dressed man walks by. A well-dressed man walks by. An Amador cityguard keeps a watchful eye on all who pass by. Weary and coated in dust, a merchant stands here. A well-dressed man walks by. A gateguard scrutinizes those who enter and depart Amador. A gateguard scrutinizes those who enter and depart Amador. A gateguard scrutinizes those who enter and depart Amador. A gateguard scrutinizes those who enter and depart Amador. * S HP:Wounded MV:Winded > The lock yields quickly to your skill. * S HP:Wounded MV:Winded > Oh.. it wasn't locked at all. * S HP:Wounded MV:Winded > Oh.. it wasn't locked at all. * S HP:Wounded MV:Winded > Ok. * S HP:Wounded MV:Winded > Outside the Eastern Gate of Amador [ obvious exits: N W ] An iron lantern hangs from the wall above the gate. * S HP:Wounded MV:Winded > ww The Eastgate closes quietly. -------------------------------------------------------------------------------- Nirhan Joined: Mar 19, 2001 From: Portland, OR Posted: 2002-06-08 05:05 -------------------------------------------------------------------------------- nice log... too bad no pc rips... and i thought you werent supposed to attack unnamed? -------------------------------------------------------------------------------- Gingerbread Joined: Apr 03, 2002 From: The Great White North Posted: 2002-06-08 10:29 -------------------------------------------------------------------------------- Heh - nice log indeed - you might wanna edit out secret door names and such though Surprised we haven't bumped into each other down in Amadicia more often in the past! -------------------------------------------------------------------------------- Halfhand Joined: Nov 12, 2001 Posted: 2002-06-08 10:51 -------------------------------------------------------------------------------- Almost every trolloc and seanchan know the tunnelname into Amador, so it won't really matter. -------------------------------------------------------------------------------- Rogu Joined: Jan 23, 2000 From: Boise, Idaho Posted: 2002-06-08 13:39 -------------------------------------------------------------------------------- Tried to edit out my score/stats too tired to do that at 3 Am with an ol' man yellin' down your throat about what time it is -------------------------------------------------------------------------------- Kahrd Joined: Jul 18, 2001 From: Hampton, VA Posted: 2002-06-08 20:44 -------------------------------------------------------------------------------- 1. i dont want to hear anything about rogue stats anymore. 17 17 15 whoopin all that @ss. 2. a red bra of lace and silk ..... dude that is pimp. -------------------------------------------------------------------------------- Lerdrin Joined: May 22, 2002 Posted: 2002-06-09 00:44 -------------------------------------------------------------------------------- WOW! I would never have the balls to go into Amador istself with 230 tp's and go get WC scalps! Kalrhd (is that his name) has a good point....I was so worried about my stats sucking me up, but you kick ass with stats....that are...not very good I dont see how you can be so patient either...If I would have seen one of those "newbie" tags I would have just all out attacked (stupid, but its my instinct) I will take notes and be more patient in the future... NICE LOG!