After doing exams, Atvar comes back smartsy as eva! Atvar Joined: May 26, 2001 From: New Zealand Posted: 2002-11-09 09:37 -------------------------------------------------------------------------------- ========================================= Had 2 exams IRL and decided to relax by playing some wotmud. ========================================= After having a long discussion about the nutritional differences between the modern packet of rations and the traditional large slab of meat, and also noting the social and economic effects on the troll society. Ayraknyd decided that he would like to \"KEEL POOKS AND SMASH STUFFS UP GOOD\" After correcting his poor spelling and grammar we decided to wayraid down and hit the soft belly of the human territories. ========================================= Players in your Zone -------------------- Ayraknyd - Deep in the Braem Wood Atvar - Deep in the Braem Wood o HP:Healthy MV:Full > Deep Inside the Braem Wood [ obvious exits: N E W ] A raven is visible flying high in the sky. A draft horse is here. Ayraknyd has arrived from the east. * HP:Healthy MV:Full > u w Before a Cave in the Cliff Wall [ obvious exits: N E W ] An elk with massive antlers eyes you with curiosity. Ayraknyd has arrived from the east. * HP:Healthy MV:Full > A Cave Beneath the Forest Floor [ obvious exits: E U ] A wild boar runs through the forest. Ayraknyd has arrived from the east. o HP:Healthy MV:Full > w Alas, you cannot go that way... o HP:Healthy MV:Full > where Alas, you cannot go that way... o HP:Healthy MV:Full > Before a Dark Crevice [ obvious exits: W D ] A jet-black wolf bitch is here, growling dangerously. A cute brown deer eyes you nervously. A jet-black wolf bitch is here, growling dangerously. Ayraknyd has arrived from below. * HP:Healthy MV:Full > Forrested Hills by the City Wall [ obvious exits: N E ] An elk with massive antlers eyes you with curiosity. Ayraknyd has arrived from the east. * HP:Healthy MV:Full > Alas, you cannot go that way... * HP:Healthy MV:Full > Players in your Zone -------------------- Ayraknyd - Forrested Hills by the City Wall Atvar - Forrested Hills by the City Wall You catch a smell of horses nearby. * HP:Healthy MV:Full > say excellent n You say 'excellent' n * HP:Healthy MV:Full > w w Forrested Hills [ obvious exits: N S ] Ayraknyd has arrived from the south. * HP:Healthy MV:Full > Forrested Hills [ obvious exits: N E S W ] A young and strong buck is here, munching some grass. A spotted jaguar opens its eyes lazily. Ayraknyd has arrived from the south. * HP:Healthy MV:Full > Forrested Path [ obvious exits: E W ] A man of the woods strides by quietly. Ayraknyd has arrived from the east. * HP:Healthy MV:Full > Within the Forest [ obvious exits: N E S W ] A black wolf growls loudly, poised to leap. Ayraknyd has arrived from the east. * HP:Healthy MV:Full > s A Woodland Path [ obvious exits: N S ] A wild boar runs through the forest. Ayraknyd has arrived from the north. s * HP:Healthy MV:Strong > Outside the Gate to Whitebridge [ obvious exits: N S ] Ayraknyd has arrived from the north. * HP:Healthy MV:Strong > close gate It's already closed! where * HP:Healthy MV:Strong > Players in your Zone -------------------- Ayraknyd - Outside the Gate to Whitebridge Atvar - Outside the Gate to Whitebridge You catch a smell of horses nearby. * HP:Healthy MV:Strong > track -=+ Some obvious fairly recent tracks of a gray palfrey (ridden) leaving north. Some obvious fairly recent tracks of a gray palfrey (ridden) leaving north. Some clear almost day-old tracks of a gray palfrey (ridden) leaving south. Some clear day-old tracks of a warhorse (ridden) leaving south. Some day-old tracks of a warhorse (ridden) leaving north. * HP:Healthy MV:Strong > n n w w 3 A Woodland Path [ obvious exits: N S ] A wild boar runs through the forest. Ayraknyd has arrived from the south. x x * HP:Healthy MV:Strong > Within the Forest [ obvious exits: N E S W ] A black wolf growls loudly, poised to leap. Ayraknyd has arrived from the south. * HP:Healthy MV:Strong > A Small Glade [ obvious exits: N E W ] A cute brown deer eyes you nervously. Ayraknyd has arrived from the east. * HP:Healthy MV:Strong > Among the Trees [ obvious exits: N E ] Ayraknyd has arrived from the east. * HP:Healthy MV:Strong > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Healthy MV:Strong > w [k human] They aren't here. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > n x n Alas, you cannot go that way... x n x * HP:Healthy MV:Strong > n x Wooded Glen [ obvious exits: N S W ] Ayraknyd has arrived from the south. * HP:Healthy MV:Strong > n x [k human] They aren't here. * HP:Healthy MV:Strong > w x w Twisting Trail [ obvious exits: N S ] Ayraknyd has arrived from the south. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > Gnarled Boughs [ obvious exits: N E S ] Ayraknyd has arrived from the south. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > x w x At the End of a Faint Trail [ obvious exits: S W ] A wild stallion bucks madly. A dun mare is here, snorting angrily. A wild stallion bucks madly. A dun mare is here, snorting angrily. Ayraknyd has arrived from the south. * HP:Healthy MV:Strong > w x [k human] They aren't here. * HP:Healthy MV:Strong > w Alas, you cannot go that way... * HP:Healthy MV:Strong > x w [k human] They aren't here. * HP:Healthy MV:Strong > At a Branch in a Forest Trail [ obvious exits: E S W ] A wild boar runs through the forest. A jet-black wolf bitch is here, growling dangerously. A jet-black wolf bitch is here, growling dangerously. A black wolf growls loudly, poised to leap. A black wolf growls loudly, poised to leap. A great wolf, leader of its pack Ayraknyd has arrived from the east. * HP:Healthy MV:Strong > x w [k human] They aren't here. * HP:Healthy MV:Strong > x Melancholy Looking Trees [ obvious exits: E W ] Ayraknyd has arrived from the east. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > Drooping Trees [ obvious exits: N E W ] A cute brown deer eyes you nervously. Ayraknyd has arrived from the east. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > Before the Wilting Trees [ obvious exits: N E ] A spotted jaguar opens its eyes lazily. A spotted jaguar opens its eyes lazily. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. Ayraknyd has arrived from the east. * HP:Healthy MV:Strong > n [k human] They aren't here. * HP:Healthy MV:Strong > x n Alas, you cannot go that way... * HP:Healthy MV:Strong > x n x [k human] They aren't here. * HP:Healthy MV:Strong > Alas, you cannot go that way... * HP:Healthy MV:Strong > n x [k human] They aren't here. * HP:Healthy MV:Strong > Alas, you cannot go that way... * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > Before a Dark Cave [ obvious exits: N E S W ] Ayraknyd has arrived from the south. * HP:Healthy MV:Strong > [k human] They aren't here. * HP:Healthy MV:Strong > Deep in the Lower Braem [ obvious exits: N E S ] The corpse of a forest boar is lying here. A green woodpecker is high up a tree, tapping away. Ayraknyd has arrived from the south. * HP:Healthy MV:Strong > n x [k human] They aren't here. * HP:Healthy MV:Strong > In the Ancient Braem Wood [ obvious exits: N S ] An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. Ayraknyd has arrived from the south. * HP:Healthy MV:Tiring > n x [k human] They aren't here. * HP:Healthy MV:Tiring > Among the Oldest Trees [ obvious exits: E S ] Ayraknyd has arrived from the south. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > Alas, you cannot go that way... * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > Alas, you cannot go that way... * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > s s e e x In the Ancient Braem Wood [ obvious exits: N S ] An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. Ayraknyd has arrived from the north. x * HP:Healthy MV:Tiring > Deep in the Lower Braem [ obvious exits: N E S ] The corpse of a forest boar is lying here. A green woodpecker is high up a tree, tapping away. Ayraknyd has arrived from the north. * HP:Healthy MV:Tiring > x Among the Towering Trees [ obvious exits: E S W ] The corpse of a spotted jaguar is lying here. [2] Ayraknyd has arrived from the west. * HP:Healthy MV:Tiring > The Lower Braem [ obvious exits: W U ] A fox is here, hunting for rabbits. A fox is here, hunting for rabbits. Ayraknyd has arrived from the west. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > track -=+ Some obvious fairly recent tracks of a gray palfrey (ridden) leaving west. Some obvious fairly recent tracks of a forest boar leaving up. Some clear fairly recent tracks of a forest boar leaving up. Some clear fairly recent tracks of a spotted jaguar leaving west. Some clear fairly recent tracks of a spotted jaguar leaving west. * HP:Healthy MV:Tiring > w s Among the Towering Trees [ obvious exits: E S W ] The corpse of a spotted jaguar is lying here. [2] Ayraknyd has arrived from the east. w * HP:Healthy MV:Tiring > In the Lower Braem Wood [ obvious exits: N S W ] Ayraknyd has arrived from the north. * HP:Healthy MV:Tiring > Before a Dark Cave [ obvious exits: N E S W ] Ayraknyd has arrived from the east. * HP:Healthy MV:Tiring > n track Deep in the Lower Braem [ obvious exits: N E S ] The corpse of a forest boar is lying here. A green woodpecker is high up a tree, tapping away. Ayraknyd has arrived from the south. * HP:Healthy MV:Tiring > -=+ Some obvious recent tracks of a gray palfrey (ridden) leaving north. Some obvious recent tracks of a gray palfrey (ridden) leaving north. Some obvious fresh tracks of Atvar leaving north. Some obvious fresh tracks of Atvar leaving east. Some obvious fresh tracks of Ayraknyd leaving north. * HP:Healthy MV:Strong > n n 3 x x In the Ancient Braem Wood [ obvious exits: N S ] An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. Ayraknyd has arrived from the south. * HP:Healthy MV:Strong > Among the Oldest Trees [ obvious exits: E S ] Ayraknyd has arrived from the south. * HP:Healthy MV:Tiring > e x [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > e x [k human] They aren't here. * HP:Healthy MV:Tiring > u Among the Oldest Braem Trees [ obvious exits: E W ] Ayraknyd has arrived from the west. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > x The Lower Braem Wood [ obvious exits: W U ] The corpse of a spotted jaguar is lying here. Ayraknyd has arrived from the west. e * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > x Wandering the Higher Braem Wood [ obvious exits: E S D ] The corpse of the creepers is lying here. A *newbie female human* is standing here, riding a gray palfrey. A *newbie male human* is standing here, riding a gray palfrey. A brazen young hare thumps his powerful hind legs nearby. Ayraknyd has arrived from below. * HP:Healthy MV:Tiring > [k human] You smite A *human*'s head into bloody fragments! * HP:Healthy MV:Tiring - Lyanna: Wounded > e x No way! You're fighting for your life! * HP:Healthy MV:Tiring - Lyanna: Wounded > A *human* tries to pierce you, but you dodge the attack. You smite A *human*'s right arm into bloody fragments! A *human* panics, and attempts to flee! [k human] You do the best you can! A *human* leaves east riding a gray palfrey. A *human* leaves east riding a gray palfrey. * HP:Healthy MV:Tiring > Surrounded by Ancient Trees [ obvious exits: N E W ] A *newbie male human* is standing here, riding a gray palfrey. A *newbie female human* is standing here, riding a gray palfrey. A fox is here, hunting for rabbits. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. Ayraknyd has arrived from the west. 3 x * HP:Healthy MV:Tiring > [k human] You smite A *human*'s right leg into bloody fragments! * HP:Healthy MV:Tiring - Fadwal: Hurt > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. x * HP:Healthy MV:Tiring - Fadwal: Hurt > [k human] You do the best you can! Ayraknyd blasts A *human*'s left leg extremely hard. A *human* is dead! R.I.P. get all.coins corpse You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear A *human*'s death cry. * HP:Healthy MV:Tiring - Fadwal: Hurt > x [k human] You do the best you can! x * HP:Healthy MV:Tiring - Fadwal: Hurt > x You get eleven copper pennys from the corpse of Lyanna. * HP:Healthy MV:Tiring - Fadwal: Hurt > A *human* tickles your body with his strike. The ancient tree tickles Ayraknyd's right leg with its hit. The ancient tree joins the ancient tree's fight! You try to smite A *human*, but he parries successfully. [k human] You do the best you can! * HP:Scratched MV:Tiring - Fadwal: Hurt > [k human] You do the best you can! x * HP:Scratched MV:Tiring - Fadwal: Hurt > [k human] You do the best you can! * HP:Scratched MV:Tiring - Fadwal: Hurt > x [k human] You do the best you can! * HP:Scratched MV:Tiring - Fadwal: Hurt > 3 [k human] You do the best you can! * HP:Scratched MV:Tiring - Fadwal: Hurt > A *human* panics, and attempts to flee! * HP:Scratched MV:Tiring - Fadwal: Hurt > x x A *human* leaves north riding a gray palfrey. A *human* has arrived from the north, riding a gray palfrey. * HP:Scratched MV:Tiring - the ancient tree: Healthy > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Tiring - the ancient tree: Healthy > You smite the ancient tree's trunk extremely hard. The ancient tree barely tickles your left leg with its hit. Ayraknyd blasts the ancient tree's trunk into bloody fragments! The ancient tree tickles Ayraknyd's body with its hit. * HP:Scratched MV:Tiring - the ancient tree: Scratched > change mood wimpy fle The ancient tree lashes out with the uncovered root. Ayraknyd falls to the ground in pain as a root snakes out and whips his legs. [k human] You do the best you can! 3 * HP:Scratched MV:Tiring - the ancient tree: Scratched > [k human] You do the best you can! Ayraknyd panics, and attempts to flee! Ayraknyd leaves west. * HP:Scratched MV:Tiring - the ancient tree: Scratched > x x x Mood changed to: Wimpy Wimpy reset to: 209 hit points. * HP:Scratched MV:Tiring - the ancient tree: Scratched > You panic and attempt to flee! x You flee head over heels. Wandering the Higher Braem Wood [ obvious exits: E S D ] The corpse of the creepers is lying here. Ayraknyd the Hideous Hunter is standing here. A brazen young hare thumps his powerful hind legs nearby. [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > x [k human] They aren't here. A *human* has arrived from the east, riding a gray palfrey. * HP:Scratched MV:Tiring > x [k human] You smite A *human*'s body into bloody fragments! * HP:Scratched MV:Tiring - Fadwal: Wounded > [k human] You do the best you can! Ayraknyd leaves east. * HP:Scratched MV:Tiring - Fadwal: Wounded > x A *human* barely tickles your body with his strike. You smite A *human*'s body into bloody fragments! A *human* panics, and attempts to flee! [k human] You do the best you can! * HP:Scratched MV:Tiring - Fadwal: Battered > 3 A *human* leaves down riding a gray palfrey. Ayraknyd has arrived from the east. * HP:Scratched MV:Tiring > x [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. s x * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > n x A Tangle of Creepers [ obvious exits: N S ] A twitching vine of creepers dangles from above. Ayraknyd has arrived from the north. d x w * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > x w x w Wandering the Higher Braem Wood [ obvious exits: E S D ] The corpse of the creepers is lying here. A brazen young hare thumps his powerful hind legs nearby. Ayraknyd has arrived from the south. * HP:Scratched MV:Tiring > x [k human] They aren't here. * HP:Scratched MV:Tiring > The Lower Braem Wood [ obvious exits: W U ] The corpse of a spotted jaguar is lying here. Ayraknyd has arrived from above. * HP:Scratched MV:Tiring > w [k human] They aren't here. * HP:Scratched MV:Tiring > Among the Oldest Braem Trees [ obvious exits: E W ] Ayraknyd has arrived from the east. * HP:Scratched MV:Tiring > x w x [k human] They aren't here. * HP:Scratched MV:Tiring > s x s x Among the Oldest Trees [ obvious exits: E S ] Ayraknyd has arrived from the east. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > s x s Alas, you cannot go that way... * HP:Scratched MV:Tiring > x [k human] They aren't here. * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > In the Ancient Braem Wood [ obvious exits: N S ] An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. Ayraknyd has arrived from the north. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > Deep in the Lower Braem [ obvious exits: N E S ] The corpse of a forest boar is lying here. A green woodpecker is high up a tree, tapping away. Ayraknyd has arrived from the north. * HP:Scratched MV:Tiring > s s [k human] They aren't here. * HP:Scratched MV:Tiring > Before a Dark Cave [ obvious exits: N E S W ] Ayraknyd has arrived from the north. * HP:Scratched MV:Tiring > e e e [k human] They aren't here. e s * HP:Scratched MV:Tiring > Before the Wilting Trees [ obvious exits: N E ] A spotted jaguar opens its eyes lazily. A spotted jaguar opens its eyes lazily. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. Ayraknyd has arrived from the north. * HP:Scratched MV:Tiring > s s [k human] They aren't here. * HP:Scratched MV:Tiring > s s Alas, you cannot go that way... * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > Drooping Trees [ obvious exits: N E W ] A cute brown deer eyes you nervously. Ayraknyd has arrived from the west. * HP:Scratched MV:Tiring > Melancholy Looking Trees [ obvious exits: E W ] A *newbie male human* is standing here, riding a gray palfrey. Ayraknyd has arrived from the west. * HP:Scratched MV:Tiring > At a Branch in a Forest Trail [ obvious exits: E S W ] A wild boar runs through the forest. A jet-black wolf bitch is here, growling dangerously. A jet-black wolf bitch is here, growling dangerously. A black wolf growls loudly, poised to leap. A black wolf growls loudly, poised to leap. A great wolf, leader of its pack Ayraknyd has arrived from the west. * HP:Scratched MV:Tiring > At the End of a Faint Trail [ obvious exits: S W ] A wild stallion bucks madly. A dun mare is here, snorting angrily. A wild stallion bucks madly. A dun mare is here, snorting angrily. Ayraknyd has arrived from the west. * HP:Scratched MV:Tiring > Gnarled Boughs [ obvious exits: N E S ] Ayraknyd has arrived from the north. * HP:Scratched MV:Tiring > Twisting Trail [ obvious exits: N S ] Ayraknyd has arrived from the north. * HP:Scratched MV:Tiring > x Wooded Glen [ obvious exits: N S W ] Ayraknyd has arrived from the north. * HP:Scratched MV:Tiring > Among the Trees [ obvious exits: N E ] Ayraknyd has arrived from the north. * HP:Scratched MV:Tiring > x Alas, you cannot go that way... * HP:Scratched MV:Tiring > x x [k human] They aren't here. * HP:Scratched MV:Tiring > x [k human] They aren't here. * HP:Scratched MV:Tiring > x x x [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > x [k human] They aren't here. * HP:Scratched MV:Tiring > x x [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > 3 x [k human] They aren't here. * HP:Scratched MV:Tiring > x x [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > x x [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. x * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > x [k human] They aren't here. x * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > x x [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. A *human* has arrived from the north, riding a gray palfrey. * HP:Scratched MV:Tiring > x [k human] You try to smite A *human*, but he parries successfully. * HP:Scratched MV:Tiring - Fadwal: Battered > x [k human] You do the best you can! * HP:Scratched MV:Tiring - Fadwal: Battered > [k human] You do the best you can! * HP:Scratched MV:Tiring - Fadwal: Battered > [k human] You do the best you can! Ayraknyd tries to blast A *human*, but he deflects the blow. * HP:Scratched MV:Tiring - Fadwal: Battered > x [k human] You do the best you can! * HP:Scratched MV:Tiring - Fadwal: Battered > [k human] You do the best you can! * HP:Scratched MV:Tiring - Fadwal: Battered > [k human] You do the best you can! * HP:Scratched MV:Tiring - Fadwal: Battered > x Ayraknyd blasts A *human*'s body extremely hard. A *human* panics, and attempts to flee! You smite A *human*'s body extremely hard. [k human] You do the best you can! x * HP:Scratched MV:Tiring - Fadwal: Critical > [k human] You do the best you can! A *human* leaves east riding a gray palfrey. * HP:Scratched MV:Tiring > x e [k human] They aren't here. x e x * HP:Scratched MV:Tiring > s x s x [k human] They aren't here. * HP:Scratched MV:Tiring > A Small Glade [ obvious exits: N E W ] A cute brown deer eyes you nervously. Ayraknyd has arrived from the west. * HP:Scratched MV:Tiring > s x [k human] They aren't here. * HP:Scratched MV:Tiring > s x s Within the Forest [ obvious exits: N E S W ] A black wolf growls loudly, poised to leap. Ayraknyd has arrived from the west. * HP:Scratched MV:Tiring > x [k human] They aren't here. * HP:Scratched MV:Tiring > A Woodland Path [ obvious exits: N S ] A wild boar runs through the forest. Ayraknyd has arrived from the north. * HP:Scratched MV:Tiring > s x s x [k human] They aren't here. * HP:Scratched MV:Tiring > Outside the Gate to Whitebridge [ obvious exits: N S ] Ayraknyd has arrived from the north. * HP:Scratched MV:Tiring > x [k human] They aren't here. * HP:Scratched MV:Tiring > The gate seems to be closed. open gate * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > The gate seems to be closed. open gate * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > The gate seems to be closed. open gate * HP:Scratched MV:Tiring > x [k human] They aren't here. * HP:Scratched MV:Tiring > The gate seems to be closed. open gate * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > The gate seems to be closed. open gate * HP:Scratched MV:Tiring > close gate [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > 3 Ok. * HP:Scratched MV:Tiring > x x It's already open! * HP:Scratched MV:Tiring > x x x It's already open! x * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > x x It's already open! * HP:Scratched MV:Tiring > x It's already open! * HP:Scratched MV:Tiring > Ok. * HP:Scratched MV:Tiring > x [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Tiring > x [k human] They aren't here. * HP:Scratched MV:Tiring > x [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > x [k human] They aren't here. * HP:Scratched MV:Tiring > x x [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > x [k human] They aren't here. * HP:Scratched MV:Tiring > x [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > x [k human] They aren't here. * HP:Scratched MV:Tiring > x [k human] They aren't here. * HP:Scratched MV:Tiring > x [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > x x [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > change mood wimpy fle [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > 3 x [k human] They aren't here. * HP:Scratched MV:Tiring > x [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > Mood changed to: Wimpy Wimpy reset to: 209 hit points. * HP:Scratched MV:Tiring > A Woodland Path [ obvious exits: N S ] A wild boar runs through the forest. * HP:Scratched MV:Tiring > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > n x w x Within the Forest [ obvious exits: N E S W ] A black wolf growls loudly, poised to leap. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > w x A Small Glade [ obvious exits: N E W ] A cute brown deer eyes you nervously. * HP:Scratched MV:Winded > n x [k human] They aren't here. * HP:Scratched MV:Winded > Among the Trees [ obvious exits: N E ] * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > Wooded Glen [ obvious exits: N S W ] * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > s x e x n x n x Among the Trees [ obvious exits: N E ] * HP:Scratched MV:Winded > n x [k human] They aren't here. n x * HP:Scratched MV:Winded > A Small Glade [ obvious exits: N E W ] A cute brown deer eyes you nervously. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > Near a Pond [ obvious exits: S ] A clear pond lies undisturbed here, unmarred waters offering a clean reflection. * HP:Scratched MV:Winded > x [k human] They aren't here. * HP:Scratched MV:Winded > Alas, you cannot go that way... * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > s Alas, you cannot go that way... * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > x e Alas, you cannot go that way... * HP:Scratched MV:Winded > x n [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > x n A Small Glade [ obvious exits: N E W ] A cute brown deer eyes you nervously. * HP:Scratched MV:Winded > x [k human] They aren't here. * HP:Scratched MV:Winded > Within the Forest [ obvious exits: N E S W ] A black wolf growls loudly, poised to leap. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > Tall Trees [ obvious exits: E S ] A young and strong buck is here, munching some grass. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > s Alas, you cannot go that way... * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > e e Within the Forest [ obvious exits: N E S W ] A black wolf growls loudly, poised to leap. * HP:Scratched MV:Winded > Forrested Path [ obvious exits: E W ] A man of the woods strides by quietly. * HP:Scratched MV:Winded > Forrested Hills [ obvious exits: N E S W ] A spotted jaguar opens its eyes lazily. * HP:Scratched MV:Winded > track horse An elk has arrived from the east. A spotted jaguar tickles your body with his hit. You smite a spotted jaguar's body into bloody fragments! A spotted jaguar barely tickles your left leg with his hit. Your heartbeat calms down more as you feel less panicked. No way! You're fighting for your life! * HP:Healthy MV:Tiring - a spotted jaguar: Scratched > change mood wimpy fle 3 Mood changed to: Wimpy Wimpy reset to: 209 hit points. * HP:Healthy MV:Tiring - a spotted jaguar: Scratched > You panic and attempt to flee! A spotted jaguar barely tickles your left leg with his hit. You flee head over heels. Forrested Hills [ obvious exits: N S ] A young and strong buck is here, munching some grass. [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Winded > track horse -=+ Some obvious fresh tracks of a gray palfrey (ridden) leaving south. Some three day-old tracks of a bloodstock stallion (ridden) leaving south. Some three day-old tracks of a bloodstock stallion (ridden) leaving north. Some rather faint half week-old tracks of a warhorse (ridden) leaving south. Some rather faint half week-old tracks of a warhorse (ridden) leaving north. Some very faint week-old tracks of a warhorse (ridden) leaving north. Some very faint week-old tracks of a warhorse (ridden) leaving south. * HP:Scratched MV:Winded > s e 3 Forrested Hills by the City Wall [ obvious exits: N E ] A jet-black wolf bitch is here, growling dangerously. A jet-black wolf bitch is here, growling dangerously. x * HP:Scratched MV:Winded > Before a Dark Crevice [ obvious exits: W D ] A *newbie male human* is standing here, riding a gray palfrey. A cute brown deer eyes you nervously. * HP:Scratched MV:Winded > d x x [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Winded > [k human] You smite A *human*'s left arm extremely hard. A *human* panics, and attempts to flee! A *human* tries to flee, but is too exhausted! * HP:Scratched MV:Winded - Fadwal: Critical > x No way! You're fighting for your life! x * HP:Scratched MV:Winded - Fadwal: Critical > [k human] You do the best you can! * HP:Scratched MV:Winded - Fadwal: Critical > 3 x [k human] You do the best you can! * HP:Scratched MV:Winded - Fadwal: Critical > [k human] You do the best you can! * HP:Scratched MV:Winded - Fadwal: Critical > x [k human] You do the best you can! * HP:Scratched MV:Winded - Fadwal: Critical > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Winded - Fadwal: Critical > x [k human] You do the best you can! * HP:Scratched MV:Winded - Fadwal: Critical > [k human] You do the best you can! * HP:Scratched MV:Winded - Fadwal: Critical > A *human* tickles your body with his strike. You smite A *human*'s right leg extremely hard. A *human* is dead! R.I.P. get all.coins corpse You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear A *human*'s death cry. [k human] They aren't here. * HP:Scratched MV:Winded > get all corpse get dagger pack remove axe remove spear wield dagger scalp corpse remove dagger wield axe wield spear put dagger pack put scalp pack You can't find any coinss in the corpse of Fadwal. * HP:Scratched MV:Winded > You get a pair of light leather boots from the corpse of Fadwal. You get a pair of thin leather leggings from the corpse of Fadwal. You get a water skin from the corpse of Fadwal. You get a leather water flask from the corpse of Fadwal. You get a bronze belt of odd design from the corpse of Fadwal. You get a quarterstaff from the corpse of Fadwal. You get a golden bracelet from the corpse of Fadwal. You get a bright blue rose from the corpse of Fadwal. You get a thick pair of leather work gloves from the corpse of Fadwal. You get a light pair of leather coverings from the corpse of Fadwal. You get a backpack from the corpse of Fadwal. You get a dark, hooded cloak from the corpse of Fadwal. You get a thick leather vest from the corpse of Fadwal. You get a leather helmet from the corpse of Fadwal. You get a cheap brass ring from the corpse of Fadwal. You get a cheap brass ring from the corpse of Fadwal. tell ayraknyd rip * HP:Scratched MV:Winded > You get a dagger from a backpack. * HP:Scratched MV:Winded > You don't seem to be using an axe. * HP:Scratched MV:Winded > You don't seem to be using a spear. * HP:Scratched MV:Winded > You're already wielding a weapon. * HP:Scratched MV:Winded > You need to wield a short bladed weapon for that! * HP:Scratched MV:Winded > You don't seem to be using a dagger. * HP:Scratched MV:Winded > You don't seem to have an axe. * HP:Scratched MV:Winded > You don't seem to have a spear. * HP:Scratched MV:Winded > You put a dagger in a backpack. * HP:Scratched MV:Winded > You aren't carrying a scalp. * HP:Scratched MV:Winded > rem claymore You tell Ayraknyd 'rip' * HP:Scratched MV:Winded > get all corpse get dagger pack remove axe remove spear wield dagger scalp corpse remove dagger wield axe wield spear put dagger pack put scalp pack You stop using a great claymore. * HP:Scratched MV:Winded > The corpse of Fadwal seems to be empty. * HP:Scratched MV:Winded > You get a dagger from a backpack. * HP:Scratched MV:Winded > You don't seem to be using an axe. * HP:Scratched MV:Winded > You don't seem to be using a spear. * HP:Scratched MV:Winded > You wield a dagger. * HP:Scratched MV:Winded > Scalping it would not be worth the effort it would take. * HP:Scratched MV:Winded > You stop using a dagger. * HP:Scratched MV:Winded > You don't seem to have an axe. Ayraknyd tells you 'nice' * HP:Scratched MV:Winded > You don't seem to have a spear. * HP:Scratched MV:Winded > You put a dagger in a backpack. * HP:Scratched MV:Winded > w n n You aren't carrying a scalp. w w * HP:Scratched MV:Winded > Forrested Hills by the City Wall [ obvious exits: N E ] A jet-black wolf bitch is here, growling dangerously. A jet-black wolf bitch is here, growling dangerously. * HP:Scratched MV:Winded > s Forrested Hills [ obvious exits: N S ] A young and strong buck is here, munching some grass. * HP:Scratched MV:Winded > Forrested Hills [ obvious exits: N E S W ] An elk with massive antlers eyes you with curiosity. * HP:Scratched MV:Winded > Forrested Path [ obvious exits: E W ] A spotted jaguar opens its eyes lazily. A man of the woods strides by quietly. * HP:Scratched MV:Winded > Within the Forest [ obvious exits: N E S W ] A black wolf growls loudly, poised to leap. * HP:Scratched MV:Winded > A Woodland Path [ obvious exits: N S ] A wild boar runs through the forest. * HP:Scratched MV:Winded > s Outside the Gate to Whitebridge [ obvious exits: N S ] Ayraknyd the Hideous Hunter is standing here. * HP:Scratched MV:Winded > inv You are carrying: a great claymore [2] a cheap brass ring a leather helmet a thick leather vest a dark, hooded cloak a backpack a light pair of leather coverings a thick pair of leather work gloves a bright blue rose a golden bracelet a quarterstaff a bronze belt of odd design a leather water flask a water skin a pair of thin leather leggings a pair of light leather boots eleven copper pennys * HP:Scratched MV:Winded > Ayraknyd grins evilly. * HP:Scratched MV:Winded > wield claymore Ayraknyd says 'scalpable?' * HP:Scratched MV:Winded > hold pack You wield a great claymore with both hands. * HP:Scratched MV:Winded > You grab a backpack. * HP:Scratched MV:Winded > look in pack shake backpack (used) : a mirrored lantern a torch * HP:Scratched MV:Winded > You shake your head. * HP:Scratched MV:Winded > Ayraknyd nods in agreement. * HP:Scratched MV:Winded > rem pack You stop using a backpack. * HP:Scratched MV:Winded > drop pack You drop a backpack. * HP:Scratched MV:Winded > drop all You drop a cheap brass ring. You drop a cheap brass ring. You drop a leather helmet. You drop a thick leather vest. You drop a dark, hooded cloak. You drop a light pair of leather coverings. You drop a thick pair of leather work gloves. You drop a bright blue rose. You drop a golden bracelet. You drop a quarterstaff. You drop a bronze belt of odd design. You drop a leather water flask. You drop a water skin. You drop a pair of thin leather leggings. You drop a pair of light leather boots. You drop eleven copper pennys. * HP:Scratched MV:Winded > where The gate is opened from the other side. * HP:Scratched MV:Winded > Players in your Zone -------------------- Atvar - Outside the Gate to Whitebridge Ayraknyd - Outside the Gate to Whitebridge A *human* has arrived from the south, riding a bloodstock stallion. A *human* has arrived from the south, riding a black stallion. * HP:Scratched MV:Winded > get copper 3 x You get eleven copper pennys. x * HP:Scratched MV:Winded > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. A *human* leaves south riding a bloodstock stallion. A *human* leaves south riding a black stallion. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > close gate [k human] They aren't here. * HP:Scratched MV:Winded > Ok. * HP:Scratched MV:Winded > say ***** You say 'shit' Ayraknyd giggles. * HP:Scratched MV:Winded > where score Players in your Zone -------------------- Atvar - Outside the Gate to Whitebridge Ayraknyd - Outside the Gate to Whitebridge * HP:Scratched MV:Winded > You have 414(418) hit and 89(219) movement points. You have scored 95770596 experience points and 737 quest points. You need 2729404 exp to level and 263 qp to rank. You have amassed 140 Turn points to date. You have played 64 days and 21 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 48). You are standing. * HP:Scratched MV:Winded > look Outside the Gate to Whitebridge The forest stands here just a short run from the gate to Whitebridge. The small gate appears to head into the northern part of the town proper, and the gate appears to be here solely for use by hunters wishing to trap and hunt in the forest to the north. [ obvious exits: N S ] A thin-soled pair of light leather boots stand side by side. A thin leather set of leggings has been dropped here. A water skin has been left on the ground. An embossed leather water flask lies forgotten here. A thick bronze belt lies to one side. A large and worn staff has been abandoned here. An intricately crafted bracelet made of gold has been left behind here. A bright blue rose blooms here. A thick pair of leather work gloves has been tossed to the ground here. A light pair of leather coverings lies upon the ground. A dark cloak with a hood has been left here. A thick leather vest is here. A leather helmet has been dropped here. A dull metal band lies on the ground. [2] A thick, leather backpack lies abandoned here. Ayraknyd the Hideous Hunter is standing here. * HP:Scratched MV:Winded > Ayraknyd says 'lets kill em?' * HP:Scratched MV:Winded > open gate s s Ok. 3 x * HP:Scratched MV:Winded > The North Gate of Whitebridge [ obvious exits: N E S W ] An old woman smiles kindly. Ayraknyd has arrived from the north. * HP:Scratched MV:Winded > Wide Cross Street [ obvious exits: N E S W ] A worker busily earns a day's pay. Ayraknyd has arrived from the north. * HP:Scratched MV:Winded > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. s x * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > x x Magnificent Square [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. Ayraknyd has arrived from the north. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > x [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > e x Ayraknyd says 'or wb sucks?' * HP:Scratched MV:Winded > e x [k human] They aren't here. e x * HP:Scratched MV:Winded > Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A *newbie male human* is standing here, riding a black stallion. A *male human* is standing here, riding a bloodstock stallion. A black stallion prances about. Ayraknyd has arrived from the west. * HP:Scratched MV:Winded > x Your heartbeat calms down more as you feel less panicked. [k human] You smite A *human*'s body very hard. A *human* struggles to maintain control of his mount. A black stallion panics and attempts to flee, throwing Tarkan off him in the process! A black stallion leaves east. * HP:Healthy MV:Winded - Tarkan: Hurt > No way! You're fighting for your life! * HP:Healthy MV:Winded - Tarkan: Hurt > [k human] You do the best you can! Ayraknyd blasts A *human*'s body hard. * HP:Healthy MV:Winded - Tarkan: Hurt > 3 x No way! You're fighting for your life! * HP:Healthy MV:Winded - Tarkan: Hurt > [k human] You do the best you can! * HP:Healthy MV:Winded - Tarkan: Hurt > x [k human] You do the best you can! * HP:Healthy MV:Winded - Tarkan: Hurt > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Healthy MV:Winded - Tarkan: Hurt > x [k human] You do the best you can! * HP:Healthy MV:Winded - Tarkan: Hurt > A *human* barely pierces your right arm. * HP:Scratched MV:Winded - Tarkan: Hurt > x x x The ratter bellows 'BYn QF _Zn pxKTPUmH rqj buo EwfYt J_c]b APt@h' The ratter bellows 'SRweIo AwI t[s G\\wqWPYSK Mx]KRV dp eU@pQ fzyho' [k human] You do the best you can! x * HP:Scratched MV:Winded - Tarkan: Hurt > [k human] You do the best you can! * HP:Scratched MV:Winded - Tarkan: Hurt > A *human* barely blasts Ayraknyd's body. A *human* tickles your right arm with his pierce. You smite A *human*'s left foot into bloody fragments! [k human] You do the best you can! A *human* panics, and attempts to flee! * HP:Scratched MV:Winded - Tarkan: Wounded > x [k human] You do the best you can! * HP:Scratched MV:Winded - Tarkan: Wounded > [k human] You do the best you can! * HP:Scratched MV:Winded - Tarkan: Wounded > x [k human] You do the best you can! * HP:Scratched MV:Winded - Tarkan: Wounded > x [k human] You do the best you can! Ayraknyd sends A *human* sprawling with a powerful bash! * HP:Scratched MV:Winded - Tarkan: Wounded > [k human] You do the best you can! x * HP:Scratched MV:Winded - Tarkan: Wounded > [k human] You do the best you can! * HP:Scratched MV:Winded - Tarkan: Wounded > x A *human* barely pierces your left arm. [k human] You do the best you can! x * HP:Scratched MV:Winded - Tarkan: Wounded > Ayraknyd blasts A *human*'s body hard. A *human* tickles your right arm with his pierce. You smite A *human*'s body very hard. A *human* panics, and attempts to flee! [k human] You do the best you can! A *human* leaves south. * HP:Scratched MV:Winded > x [k human] You smite A *human*'s right leg extremely hard. x * HP:Scratched MV:Winded - Ayraknyd: Scratched - Draman: Hurt > [k human] You do the best you can! * HP:Scratched MV:Winded - Ayraknyd: Scratched - Draman: Hurt > x [k human] You do the best you can! * HP:Scratched MV:Winded - Ayraknyd: Scratched - Draman: Hurt > [k human] You do the best you can! * HP:Scratched MV:Winded - Ayraknyd: Scratched - Draman: Hurt > 3 x x You smite A *human*'s right arm into bloody fragments! Ayraknyd blasts A *human*'s body extremely hard. * HP:Scratched MV:Winded - Ayraknyd: Scratched - Draman: Wounded > x [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Winded - Ayraknyd: Scratched - Draman: Wounded > [k human] You do the best you can! * HP:Scratched MV:Winded - Ayraknyd: Scratched - Draman: Wounded > x [k human] You do the best you can! * HP:Scratched MV:Winded - Ayraknyd: Scratched - Draman: Wounded > x [k human] You do the best you can! x * HP:Scratched MV:Winded - Ayraknyd: Scratched - Draman: Wounded > [k human] You do the best you can! A *human* panics, and attempts to flee! * HP:Scratched MV:Winded - Ayraknyd: Scratched - Draman: Wounded > [k human] You do the best you can! A *human* leaves south riding a bloodstock stallion. A *human* has arrived from the south, riding a bloodstock stallion. x * HP:Scratched MV:Winded > [k human] You smite A *human*'s body hard. A *human* panics, and attempts to flee! * HP:Scratched MV:Winded - Draman: Battered > x [k human] You do the best you can! x * HP:Scratched MV:Winded - Draman: Battered > x A *human* barely blasts your left leg. You smite A *human*'s right arm very hard. [k human] You do the best you can! A *human* leaves east riding a bloodstock stallion. A *human* has arrived from the east, riding a bloodstock stallion. * HP:Scratched MV:Winded > x x [k human] You smite A *human*'s body. * HP:Scratched MV:Winded - Draman: Battered > [k human] You do the best you can! * HP:Scratched MV:Winded - Draman: Battered > x [k human] You do the best you can! Ayraknyd sends A *human* sprawling with a powerful bash! * HP:Scratched MV:Winded - Draman: Battered > [k human] You do the best you can! * HP:Scratched MV:Winded - Draman: Battered > x [k human] You do the best you can! * HP:Scratched MV:Winded - Draman: Battered > x [k human] You do the best you can! x * HP:Scratched MV:Winded - Draman: Battered > Ayraknyd blasts A *human*'s right leg extremely hard. A *human* panics, and attempts to flee! You smite A *human*'s right foot into bloody fragments! [k human] You do the best you can! * HP:Scratched MV:Winded - Draman: Critical > x [k human] You do the best you can! * HP:Scratched MV:Winded - Draman: Critical > x [k human] You do the best you can! * HP:Scratched MV:Winded - Draman: Critical > x A *human* leaves south riding a bloodstock stallion. * HP:Scratched MV:Winded > x [k human] They aren't here. * HP:Scratched MV:Winded > s x [k human] They aren't here. s x * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > x x Back Alley [ obvious exits: N E S ] A *male human* is standing here, riding a bloodstock stallion. Ayraknyd has arrived from the north. Ayraknyd blasts A *human*'s left foot very hard. A *human* is dead! R.I.P. get all.coins corpse You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear A *human*'s death cry. * HP:Scratched MV:Winded > x [k human] They aren't here. * HP:Scratched MV:Winded > Bend in the Alley [ obvious exits: N E W ] A worker busily earns a day's pay. Ayraknyd has arrived from the north. * HP:Scratched MV:Winded > x x [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > You don't have a corpse. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > n x A worker tries to hit Ayraknyd, but he dodges the attack. [k human] They aren't here. e * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > Back Alley [ obvious exits: N E S ] The corpse of Draman is lying here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. * HP:Scratched MV:Winded > x [k human] They aren't here. * HP:Scratched MV:Winded > x Side Alley [ obvious exits: E W ] A *newbie male human* is standing here. A town watchman is here, patrolling the city. * HP:Scratched MV:Winded > x [k human] You smite A *human*'s body very hard. A *human* panics, and attempts to flee! * HP:Scratched MV:Winded - Tarkan: Beaten > [k human] You do the best you can! * HP:Scratched MV:Winded - Tarkan: Beaten > x A *human* leaves west. * HP:Scratched MV:Winded > [k human] You smite the Watchman's body very hard. 3 * HP:Scratched MV:Winded - the Watchman: Scratched > [k human] You do the best you can! * HP:Scratched MV:Winded - the Watchman: Scratched > x [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Winded - the Watchman: Scratched > [k human] You do the best you can! * HP:Scratched MV:Winded - the Watchman: Scratched > change mood wimpy fle The Watchman barely slashes your left arm. You smite the Watchman's body very hard. * HP:Scratched MV:Winded - the Watchman: Hurt > 3 3 A *human* has arrived from the west. * HP:Scratched MV:Winded - the Watchman: Hurt > A *human* panics, and attempts to flee! A *human* leaves west. * HP:Scratched MV:Winded - the Watchman: Hurt > 3 Mood changed to: Wimpy Wimpy reset to: 209 hit points. A *human* has arrived from the west. * HP:Scratched MV:Winded - the Watchman: Hurt > 3 PANIC! You couldn't escape! A *human* panics, and attempts to flee! A *human* leaves west. * HP:Scratched MV:Winded - the Watchman: Hurt > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Winded - the Watchman: Hurt > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Winded - the Watchman: Hurt > 3 [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Winded - the Watchman: Hurt > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Winded - the Watchman: Hurt > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. change mood wimpy fle * HP:Scratched MV:Winded - the Watchman: Hurt > The Watchman barely slashes your right leg. You smite the Watchman's right leg very hard. * HP:Scratched MV:Winded - the Watchman: Hurt > 3 x x Mood changed to: Wimpy Wimpy reset to: 209 hit points. * HP:Scratched MV:Winded - the Watchman: Hurt > You panic and attempt to flee! x x You flee head over heels. Back Alley [ obvious exits: N E S ] The corpse of Draman is lying here. Ayraknyd the Hideous Hunter is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > n x [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > e x Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A black stallion prances about. Ayraknyd has arrived from the south. e * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > x e Stone Street [ obvious exits: E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A black stallion prances about. A spotted horse wanders skittishly around here. Ayraknyd has arrived from the west. * HP:Scratched MV:Winded > x e x e [k human] They aren't here. * HP:Scratched MV:Winded > Inside the Gate [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A drunken fool staggers in no particular direction. Ayraknyd has arrived from the west. * HP:Scratched MV:Winded > x e [k human] They aren't here. * HP:Scratched MV:Winded > x Outside the Gates of Whitebridge [ obvious exits: E W ] Ayraknyd has arrived from the west. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > Caemlyn Road [ obvious exits: E W ] A young and strong buck is here, munching some grass. Ayraknyd has arrived from the west. * HP:Scratched MV:Winded > e x [k human] They aren't here. * HP:Scratched MV:Winded > Caemlyn Road [ obvious exits: E S W ] Ayraknyd has arrived from the west. * HP:Scratched MV:Winded > e [k human] They aren't here. * HP:Scratched MV:Winded > x Caemlyn Road [ obvious exits: E W ] A raven is visible flying high in the sky. Ayraknyd has arrived from the west. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] A lantern has been left here. A raven is here flying around. Ayraknyd has arrived from the west. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > track Caemlyn Road by the Braem Wood [ obvious exits: N E W ] A hunter from Illian is here, searching for the fabled Horn of Valere. Ayraknyd has arrived from the west. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > -=+ Some obvious fresh tracks of a gray palfrey (ridden) leaving east. Some obvious fairly recent tracks of a gray palfrey (ridden) leaving north. Some obvious fairly recent tracks of a dun mare (ridden) leaving west. Some obvious fairly recent tracks of a bloodstock stallion (ridden) leaving west. Some obvious fairly recent tracks of a gray palfrey (ridden) leaving east. * HP:Scratched MV:Winded > e e Caemlyn Road by the Braem Wood [ obvious exits: N S W ] Ayraknyd has arrived from the west. s * HP:Scratched MV:Winded > Alas, you cannot go that way... * HP:Scratched MV:Winded > 3 x Caemlyn Road [ obvious exits: N E ] Ayraknyd has arrived from the north. e * HP:Scratched MV:Winded > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Winded > x n x e x n x e [k human] They aren't here. x x * HP:Scratched MV:Winded > Caemlyn Road [ obvious exits: N W ] A raven is here, watching. A cute brown deer eyes you nervously. Ayraknyd has arrived from the west. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > x Caemlyn Road [ obvious exits: E S ] Ayraknyd has arrived from the south. * HP:Scratched MV:Winded > [k human] They aren't here. * -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: New Zealand Posted: 2002-11-09 09:39 -------------------------------------------------------------------------------- * HP:Scratched MV:Winded > Bend in the Road [ obvious exits: N W ] A hunter from Illian is here, searching for the fabled Horn of Valere. Ayraknyd has arrived from the west. * HP:Scratched MV:Winded > x [k human] They aren't here. * HP:Scratched MV:Winded > Bend in the Road [ obvious exits: N E S W ] Ayraknyd has arrived from the south. * HP:Scratched MV:Winded > x [k human] They aren't here. * HP:Scratched MV:Winded > Bend in the Road [ obvious exits: N E S W ] Ayraknyd has arrived from the west. * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > s x e [k human] They aren't here. * HP:Scratched MV:Weary > x [k human] They aren't here. * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > Bend in the Road [ obvious exits: N E ] A cute, long-eared rabbit is munching at a leaf here. Ayraknyd has arrived from the north. * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > Caemlyn Road [ obvious exits: N E W ] Ayraknyd has arrived from the west. * HP:Scratched MV:Weary > [k human] They aren't here. *Cherela* has arrived from the east, riding a gray palfrey. * HP:Scratched MV:Weary > x *Cherela* leaves west riding a gray palfrey. * HP:Scratched MV:Weary > x [k human] They aren't here. * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > x 3 [k human] They aren't here. x * HP:Scratched MV:Weary > x [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Weary > x [k human] They aren't here. * HP:Scratched MV:Weary > x [k human] They aren't here. * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > x [k human] They aren't here. x * HP:Scratched MV:Weary > Ayraknyd growls menacingly. * HP:Scratched MV:Weary > x [k human] They aren't here. * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > peer [k human] They aren't here. * HP:Scratched MV:Weary > You peer around into the shadows. * HP:Scratched MV:Weary > say weary 3 x You say 'weary' w x * HP:Scratched MV:Weary > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > Bend in the Road [ obvious exits: N E ] A cute, long-eared rabbit is munching at a leaf here. Ayraknyd has arrived from the east. z * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > [bash ] Bash who? n w * HP:Scratched MV:Weary > s Bend in the Road [ obvious exits: N E S W ] Ayraknyd has arrived from the south. * HP:Scratched MV:Weary > Bend in the Road [ obvious exits: N E S W ] Ayraknyd has arrived from the east. * HP:Scratched MV:Weary > Bend in the Road [ obvious exits: N W ] A hunter from Illian is here, searching for the fabled Horn of Valere. Ayraknyd has arrived from the north. * HP:Scratched MV:Weary > w s w Ayraknyd says 'tiring' * HP:Scratched MV:Weary > n Caemlyn Road [ obvious exits: E S ] Ayraknyd has arrived from the east. * HP:Scratched MV:Weary > Caemlyn Road [ obvious exits: N W ] A raven is here, watching. A cute brown deer eyes you nervously. Ayraknyd has arrived from the north. * HP:Scratched MV:Weary > Caemlyn Road [ obvious exits: N E ] Ayraknyd has arrived from the east. * HP:Scratched MV:Weary > Caemlyn Road by the Braem Wood [ obvious exits: N S W ] Ayraknyd has arrived from the south. * HP:Scratched MV:Weary > w n Caemlyn Road by the Braem Wood [ obvious exits: N E W ] A hunter from Illian is here, searching for the fabled Horn of Valere. Ayraknyd has arrived from the east. * HP:Scratched MV:Weary > open pebble A hunter for the horn tickles Ayraknyd's head with his slash. Ayraknyd tries to blast a hunter for the horn, but he deflects the blow. Ayraknyd swiftly dodges a hunter for the horn's attempt to slash him. The sun sets. Your heartbeat calms down more as you feel less panicked. Higher Braem Wood [ obvious exits: N E S W ] A wooden practice shield has been dropped here. A gray palfrey prances skittishly nearby. * HP:Scratched MV:Weary > Ok. * HP:Scratched MV:Weary > s Caemlyn Road by the Braem Wood [ obvious exits: N E W ] Ayraknyd the Hideous Hunter is here, fighting a hunter for the horn. A hunter for the horn is here, fighting Ayraknyd. * HP:Scratched MV:Weary > A hunter for the horn tickles Ayraknyd's body with his slash. * HP:Scratched MV:Weary > k hunter 3 z You smite a hunter for the horn's left foot into bloody fragments! * HP:Scratched MV:Weary - Ayraknyd: Scratched - a hunter for the horn: Hurt > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Weary - Ayraknyd: Scratched - a hunter for the horn: Hurt > [bash ] -= Ayraknyd sends a hunter for the horn sprawling with a powerful bash! +* Ayraknyd blasts a hunter for the horn's body into bloody fragments! * *Si* has arrived from the east, riding a bloodstock stallion. <--- Doom Target #2. *Araned* has arrived from the east, riding a spotted horse. <--- Doom Target #3. *Pial* has arrived from the east, riding a bloodstock stallion. <--- Doom Target #1. + *Pial* strikes your head. *Araned* smites Ayraknyd's head. *Si* leaves west riding a bloodstock stallion. =- -= They already seem to be stunned. * HP:Scratched MV:Weary - Ayraknyd: Scratched - a hunter for the horn: Wounded > Ayraknyd panics, and attempts to flee! * HP:Scratched MV:Weary - Ayraknyd: Scratched - a hunter for the horn: Wounded > *Araned* barely smites Ayraknyd's body. A spotted horse panics and attempts to flee, throwing Araned off it in the process! *Pial* barely strikes your body. You smite a hunter for the horn's body extremely hard. * HP:Scratched MV:Weary - Ayraknyd: Scratched - a hunter for the horn: Battered > Ayraknyd leaves east. * HP:Scratched MV:Weary - a hunter for the horn: Battered > *Araned* tickles your head with his smite. * HP:Scratched MV:Weary - a hunter for the horn: Battered > A spotted horse panics, and attempts to flee! *Si* has arrived from the west, riding a bloodstock stallion. * HP:Scratched MV:Weary - a hunter for the horn: Battered > *Si* tickles your right leg with his pierce. * HP:Scratched MV:Weary - a hunter for the horn: Battered > change mood wimpy fle n n *Si* pierces your left arm. *Araned* barely smites your body. A hunter for the horn tickles your right hand with his slash. You smite a hunter for the horn's left arm into bloody fragments! *Si* pierces your right arm. * HP:Hurt MV:Weary - a hunter for the horn: Battered > Mood changed to: Wimpy Wimpy reset to: 209 hit points. * HP:Hurt MV:Weary - a hunter for the horn: Battered > *Pial* sends you sprawling with a powerful bash! * HP:Hurt MV:Weary - a hunter for the horn: Battered > narr all n A *Si* pierces your head. *Araned* smites your body. A hunter for the horn tickles your body with his slash. *Pial* strikes your left leg. * HP:Hurt MV:Weary - a hunter for the horn: Battered > change mood wimpy fle n n n *Si* pierces your right leg. *Araned* smites your left arm hard. A hunter for the horn tickles your body with his slash. *Pial* strikes your body hard. * HP:Wounded MV:Weary - a hunter for the horn: Battered > You panic and attempt to flee! *Si* tickles your left leg with his pierce. You flee head over heels. Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] A lantern has been left here. Broken Path [ obvious exits: N E S ] A wooden cudgel lies on the ground here. A wooden practice shield has been dropped here. A raven is here flying around. * HP:Wounded MV:Weary > Ruins [ obvious exits: N E S ] The corpse of the young buck is lying here. A tasty piece of chocolate birthday cake has been left here. [6] A copper tap with free ale is here. * HP:Wounded MV:Weary > n n Mood changed to: Wimpy Wimpy reset to: 209 hit points. * HP:Wounded MV:Weary > Higher Braem Wood [ obvious exits: N E S W ] The corpse of a handsome stag is lying here. A handsome stag stands here, ready to run. * HP:Wounded MV:Weary > Higher Braem Wood [ obvious exits: N S W ] A young and strong buck is here, munching some grass. * HP:Wounded MV:Weary > Higher Braem Wood [ obvious exits: S W ] A lantern has been left here. [2] A young and strong buck is here, munching some grass. A raven is here flying around. A timber wolf is here, snarling hungrily. * HP:Wounded MV:Weary > Alas, you cannot go that way... * HP:Wounded MV:Weary > Alas, you cannot go that way... * HP:Wounded MV:Weary > w Alas, you cannot go that way... * HP:Wounded MV:Weary > Higher Braem Wood [ obvious exits: E S D ] A lantern has been left here. A handsome stag stands here, ready to run. * HP:Wounded MV:Weary > where Players in your Zone -------------------- Atvar - Higher Braem Wood You catch a smell of horses nearby. * HP:Wounded MV:Weary > Ayraknyd tells you 'I just heading home if thats cool?' * HP:Wounded MV:Weary > narr get north of ruins tell ayraknyd eh? You tell Ayraknyd 'eh?' * HP:Wounded MV:Weary > tell ayraknyd we sweet You tell Ayraknyd 'we sweet' * HP:Wounded MV:Weary > *Si* has arrived from the south, riding a bloodstock stallion. *Araned* has arrived from the south. *Pial* has arrived from the south, riding a bloodstock stallion. * HP:Wounded MV:Weary > tell ayraknyd i know mega hiding spots *Pial* tickles your body with his strike. * HP:Wounded MV:Weary - Pial: Healthy > where *Si* pierces your body. * HP:Wounded MV:Weary - Pial: Healthy > You tell Ayraknyd 'i know mega hiding spots' * HP:Wounded MV:Weary - Pial: Healthy > change mood wimpy fle *Araned* tickles your body with his smite. * HP:Wounded MV:Weary - Pial: Healthy > Players in your Zone -------------------- Atvar - Higher Braem Wood You catch a smell of horses nearby. * HP:Wounded MV:Weary - Pial: Healthy > s *Araned* smites your right leg. *Si* pierces your left leg. You try to smite *Pial*, but he deflects the blow. Mood changed to: Wimpy Wimpy reset to: 209 hit points. * HP:Wounded MV:Weary - Pial: Healthy > You panic and attempt to flee! You flee head over heels. Higher Braem Wood [ obvious exits: S W ] A lantern has been left here. [2] A young and strong buck is here, munching some grass. A raven is here flying around. A timber wolf is here, snarling hungrily. Higher Braem Wood [ obvious exits: N S W ] A young and strong buck is here, munching some grass. * HP:Wounded MV:Weary > e s Alas, you cannot go that way... open pebble * HP:Wounded MV:Weary > d Higher Braem Wood [ obvious exits: N E S W ] The corpse of a handsome stag is lying here. A handsome stag stands here, ready to run. * HP:Wounded MV:Weary > I see no pebble here. * HP:Wounded MV:Weary > Alas, you cannot go that way... * HP:Wounded MV:Weary > look e Higher Braem Wood Tall trees thrust through the ground here in all directions, spreading their weighty branches that burst into masses of leaves. The small clearing here has been converted into a place of merryment, with large trellis tables laden with every type of food imaginable. Paper lanterns hang from the tree branches, giving a bright golden glow to the surroundings. The sound of flutes and harps and clear voices raised in song float down from the canopy, mixed in with laughter and chattering. Large fell shapes move on the eges of the clearing, lurching slowly in the twighlight. It seems the woods are watching. [ obvious exits: N E S W ] The corpse of a handsome stag is lying here. A handsome stag stands here, ready to run. open pebble * HP:Wounded MV:Weary > Higher Braem Wood [ obvious exits: E S W ] * HP:Wounded MV:Weary > d I see no pebble here. * HP:Wounded MV:Weary > Alas, you cannot go that way... s open pebble * HP:Wounded MV:Weary > Ayraknyd tells you 'I in 4 kings atm, where should I head?' * HP:Wounded MV:Weary > Higher Braem Wood [ obvious exits: N S W D ] * HP:Wounded MV:Weary > I see no pebble here. * HP:Wounded MV:Weary > *Si* has arrived from the west, riding a bloodstock stallion. *Araned* has arrived from the west. *Pial* has arrived from the west, riding a bloodstock stallion. * HP:Wounded MV:Weary > *Si* pierces your body. * HP:Wounded MV:Weary - Si: Healthy > *Pial* strikes your left arm hard. * HP:Wounded MV:Weary - Si: Healthy > d *Araned* smites your body. * HP:Wounded MV:Weary - Si: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Weary - Si: Healthy > change mood wimpy fle n w Mood changed to: Wimpy Wimpy reset to: 209 hit points. n n w * HP:Wounded MV:Weary - Si: Healthy > *Araned* barely smites your right leg. You try to smite *Si*, but he parries successfully. *Si* barely pierces your body. You panic and attempt to flee! *Si* looks at you. w n You flee head over heels. Caemlyn Road by the Braem Wood [ obvious exits: N S W ] Higher Braem Wood [ obvious exits: N S W D ] *Pial* is standing here, riding a bloodstock stallion. *Araned* is standing here. *Si* is standing here, riding a bloodstock stallion. *Araned* smites your right leg. *Si* pierces your left arm. You flee head over heels! You panic and attempt to flee! *Pial* sends you sprawling with a powerful bash! You flee head over heels! *Pial* strikes your body. You flee head over heels! *Si* barely pierces your body. You flee head over heels! *Araned* smites your left arm hard. You flee head over heels! *Si* barely pierces your body. You flee head over heels! You flee head over heels. Higher Braem Wood [ obvious exits: E S W ] Higher Braem Wood [ obvious exits: N E S W ] The corpse of a handsome stag is lying here. A handsome stag stands here, ready to run. * HP:Battered MV:Haggard > Higher Braem Wood [ obvious exits: N S W ] A young and strong buck is here, munching some grass. * HP:Battered MV:Haggard > Higher Braem Wood [ obvious exits: S W ] A lantern has been left here. [2] A young and strong buck is here, munching some grass. A raven is here flying around. A timber wolf is here, snarling hungrily. * HP:Battered MV:Haggard > Higher Braem Wood [ obvious exits: E S D ] A lantern has been left here. A handsome stag stands here, ready to run. * HP:Battered MV:Haggard > w d The night has begun. Your heartbeat calms down more as you feel less panicked. Alas, you cannot go that way... w o HP:Battered MV:Weary > Alas, you cannot go that way... o HP:Battered MV:Weary > Alas, you cannot go that way... o HP:Battered MV:Weary > A Windy Cliff [ obvious exits: U D ] o HP:Battered MV:Weary > Alas, you cannot go that way... o HP:Battered MV:Weary > u s d w w Higher Braem Wood [ obvious exits: E S D ] A lantern has been left here. A handsome stag stands here, ready to run. s s o HP:Battered MV:Weary > Higher Braem Wood [ obvious exits: N E S D ] o HP:Battered MV:Weary > Deep in the Braem Wood [ obvious exits: E S W U ] A young and strong buck is here, munching some grass. o HP:Battered MV:Weary > Braem Wood [ obvious exits: E S W ] An elk with massive antlers eyes you with curiosity. A cute brown deer eyes you nervously. o HP:Battered MV:Weary > Before a Tunnel through the Looming Cliffs [ obvious exits: E S W ] A young and strong buck is here, munching some grass. o HP:Battered MV:Weary > e Before the Tall Cliffs [ obvious exits: N E S ] A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. o HP:Battered MV:Weary > Before a Cave in the Cliff Wall [ obvious exits: N E W ] o HP:Battered MV:Haggard > e Deep Inside the Braem Wood [ obvious exits: N E W ] A cute brown deer eyes you nervously. An elk with massive antlers eyes you with curiosity. A raven is visible flying high in the sky. A draft horse is here. o HP:Battered MV:Haggard > Deep in the Braem Wood [ obvious exits: N E W ] A handsome stag stands here, ready to run. A strange man is sitting here, carving a piece of wood. o HP:Battered MV:Haggard > open stone d Ok. o HP:Battered MV:Haggard > An Abandoned Tunnel [ obvious exits: E W U ] o HP:Battered MV:Haggard > close stone Ok. ================================================== We rest up a bit. I start telling Ayraknyd how crazy it is for pooks to chase us thru tunnels. Obviously there a a few crazy pooks. ================================================== o HP:Wounded MV:Tiring > The slate is opened from the other side. o HP:Wounded MV:Tiring > stand Ayraknyd stops resting, and clambers on his feet. o HP:Wounded MV:Tiring > 3 x x x x *Pial* has arrived from below. A bloodstock stallion has arrived from below. A raven has arrived from below. A raven has arrived from below. You stop resting, and stand up. Ayraknyd tries to blast *Pial*, but he deflects the blow. x * HP:Wounded MV:Tiring > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Wounded MV:Tiring > [k human] You try to smite *Pial*, but he parries successfully. * HP:Wounded MV:Tiring - Ayraknyd: Healthy - Pial: Healthy > [k human] You do the best you can! * HP:Wounded MV:Tiring - Ayraknyd: Healthy - Pial: Healthy > You smite *Pial*'s head into bloody fragments! *Pial* barely strikes Ayraknyd's body. Ayraknyd tries to blast *Pial*, but he parries successfully. [k human] You do the best you can! * HP:Wounded MV:Tiring - Ayraknyd: Scratched - Pial: Hurt > [k human] You do the best you can! * HP:Wounded MV:Tiring - Ayraknyd: Scratched - Pial: Hurt > [k human] You do the best you can! * HP:Wounded MV:Tiring - Ayraknyd: Scratched - Pial: Hurt > close slate 3 z You try to smite *Pial*, but he parries successfully. * HP:Wounded MV:Tiring - Ayraknyd: Scratched - Pial: Hurt > Ok. <---- Zoink! * HP:Wounded MV:Tiring - Ayraknyd: Scratched - Pial: Hurt > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Wounded MV:Tiring - Ayraknyd: Scratched - Pial: Hurt > [bash ] - Ayraknyd sends *Pial* sprawling with a powerful bash! =+*x *+x = Ayraknyd tries to blast *Pial*, but he deflects the blow. -Cancelled. [k human] You do the best you can! * HP:Wounded MV:Tiring - Ayraknyd: Scratched - Pial: Hurt > [k human] You do the best you can! Ayraknyd throws back his head and cackles with insane glee! * HP:Wounded MV:Tiring - Ayraknyd: Scratched - Pial: Hurt > 3 x x [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. x * HP:Wounded MV:Tiring - Ayraknyd: Scratched - Pial: Hurt > x A brown deer has arrived from the north. You smite *Pial*'s right arm into bloody fragments! Ayraknyd blasts *Pial*'s right leg into bloody fragments! [k human] You do the best you can! 3 * HP:Wounded MV:Tiring - Ayraknyd: Scratched - Pial: Wounded > [k human] You do the best you can! * HP:Wounded MV:Tiring - Ayraknyd: Scratched - Pial: Wounded > z [k human] You do the best you can! * HP:Wounded MV:Tiring - Ayraknyd: Scratched - Pial: Wounded > [k human] You do the best you can! * HP:Wounded MV:Tiring - Ayraknyd: Scratched - Pial: Wounded > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Wounded MV:Tiring - Ayraknyd: Scratched - Pial: Wounded > [bash ] -=+* *Pial* strikes Ayraknyd's body. *+=- -= As *Pial* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Tiring > Ayraknyd sends *Pial* sprawling with a powerful bash! * HP:Wounded MV:Tiring > stand Ayraknyd blasts *Pial*'s body into bloody fragments! * HP:Wounded MV:Tiring > 3 x x x You stand up. x * HP:Wounded MV:Tiring > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Wounded MV:Tiring > x [k human] You smite *Pial*'s right arm into bloody fragments! *Pial* panics, and attempts to flee! * HP:Wounded MV:Tiring - Ayraknyd: Scratched - Pial: Battered > *Pial* leaves north. [k human] They aren't here. o HP:Wounded MV:Tiring > *Pial* has arrived from the north. [k human] You try to smite *Pial*, but he parries successfully. * HP:Wounded MV:Tiring - Pial: Battered > *Pial* strikes your left leg hard. You try to smite *Pial*, but he deflects the blow. [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Battered > [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Battered > 3 Ayraknyd says 'don't' * HP:Wounded MV:Tiring - Pial: Battered > Ayraknyd blasts *Pial*'s left leg into bloody fragments! *Pial* panics, and attempts to flee! * HP:Wounded MV:Tiring - Pial: Battered > x x *Pial* leaves north. [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. x o HP:Wounded MV:Tiring > [k human] They aren't here. o HP:Wounded MV:Tiring > [k human] They aren't here. o HP:Wounded MV:Tiring > n x [k human] They aren't here. o HP:Wounded MV:Tiring > w x Ayraknyd leaves north. o HP:Wounded MV:Tiring > n Lower Braem Wood [ obvious exits: N S W ] Ayraknyd the Hideous Hunter is standing here. o HP:Wounded MV:Tiring > x [k human] They aren't here. o HP:Wounded MV:Tiring > n Lower Braem Wood [ obvious exits: N E U ] *Pial* is standing here. A plump pheasant pecks at the ground. A cute brown deer eyes you nervously. A squirrel is here, chittering. A squirrel is here, chittering. Ayraknyd has arrived from the east. * HP:Wounded MV:Tiring > [k human] You try to smite *Pial*, but he deflects the blow. * HP:Wounded MV:Tiring - Pial: Battered > x No way! You're fighting for your life! * HP:Wounded MV:Tiring - Pial: Battered > x [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Battered > No way! You're fighting for your life! Ayraknyd tries to blast *Pial*, but he parries successfully. * HP:Wounded MV:Tiring - Pial: Battered > [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Battered > 3 [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Battered > x *Pial* strikes your left leg. You smite *Pial*'s body into bloody fragments! *Pial* panics, and attempts to flee! [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. x * HP:Wounded MV:Tiring - Pial: Battered > x [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Battered > x *Pial* leaves up. o HP:Wounded MV:Tiring > [k human] They aren't here. o HP:Wounded MV:Tiring > u x [k human] They aren't here. o HP:Wounded MV:Tiring > [k human] They aren't here. o HP:Wounded MV:Tiring > n x On a Boulder [ obvious exits: N W D ] *Pial* is standing here. Ack, you lost Ayraknyd! * HP:Wounded MV:Tiring > [k human] You try to smite *Pial*, but he deflects the blow. * HP:Wounded MV:Tiring - Pial: Battered > x *Pial* strikes your right leg. You try to smite *Pial*, but he deflects the blow. No way! You're fighting for your life! * HP:Wounded MV:Tiring - Pial: Battered > [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Battered > Ayraknyd has arrived from below. * HP:Wounded MV:Tiring - Pial: Battered > 3 [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Battered > Ayraknyd tries to blast *Pial*, but he parries successfully. * HP:Wounded MV:Tiring - Pial: Battered > x x *Pial* panics, and attempts to flee! [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. x * HP:Wounded MV:Tiring - Pial: Battered > x [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Battered > [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Battered > [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Battered > x You try to smite *Pial*, but he deflects the blow. [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Battered > x *Pial* leaves north. [k human] They aren't here. x o HP:Wounded MV:Tiring > n x x [k human] They aren't here. o HP:Wounded MV:Tiring > x x [k human] They aren't here. x x o HP:Wounded MV:Tiring > On a Narrow Outcrop [ obvious exits: S ] *Pial* is standing here. Ack, you lost Ayraknyd! Ayraknyd has arrived from the south. * HP:Wounded MV:Tiring > [k human] You smite *Pial*'s body extremely hard. *Pial* panics, and attempts to flee! *Pial* tries to flee, but is too exhausted! * HP:Wounded MV:Tiring - Pial: Beaten > [k human] You do the best you can! Ayraknyd tries to blast *Pial*, but he deflects the blow. * HP:Wounded MV:Tiring - Pial: Beaten > x [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Beaten > [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Beaten > x Ayraknyd tries to blast *Pial*, but he deflects the blow. *Pial* barely strikes your body. You try to smite *Pial*, but he parries successfully. [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Beaten > [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Beaten > x [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Beaten > [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Beaten > x [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Beaten > x [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Beaten > x [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Beaten > x You smite *Pial*'s body extremely hard. *Pial* panics, and attempts to flee! * HP:Wounded MV:Tiring - Pial: Beaten > [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Beaten > x s x [k human] You do the best you can! x * HP:Wounded MV:Tiring - Pial: Beaten > [k human] You do the best you can! Ayraknyd sends *Pial* sprawling with a powerful bash! *Pial* panics, and attempts to flee! *Pial* tries to flee, but is too exhausted! * HP:Wounded MV:Tiring - Pial: Beaten > No way! You're fighting for your life! x * HP:Wounded MV:Tiring - Pial: Beaten > [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Beaten > [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Beaten > x [k human] You do the best you can! * HP:Wounded MV:Tiring - Pial: Beaten > x x x x x x x Ayraknyd blasts *Pial*'s body into bloody fragments! *Pial* panics, and attempts to flee! You smite *Pial*'s left foot extremely hard. *Pial* is mortally wounded, and will die soon, if not aided. *Pial* lies immobile on the ground, suffering... *Pial* is dead! R.I.P. get all.coins corpse Your blood freezes as you hear *Pial*'s death cry. =========================================== Doom kill #1. We go to another place to rest up and start chatting about what to do with our loot. I start telling him how i'd like to buy a small tavern in th... Oh wait. Nevermind. I go afk for a sec. =========================================== o HP:Wounded MV:Fresh > Ayraknyd nods in agreement. o HP:Wounded MV:Fresh > Dapples of sunlight fall onto the forest floor. * HP:Hurt MV:Fresh > *Cherela* has arrived from the north. * HP:Hurt MV:Fresh > *Cherela* strikes Ayraknyd's right arm. * HP:Hurt MV:Fresh > Ayraknyd tries to blast *Cherela*, but she deflects the blow. *Cherela* barely strikes Ayraknyd's body. * HP:Hurt MV:Fresh > *Cherela* panics, and attempts to flee! * HP:Hurt MV:Fresh > *Cherela* leaves east. * HP:Hurt MV:Fresh > Ayraknyd ponders life, the universe, and everything. * HP:Hurt MV:Fresh > Ayraknyd leaves east. * HP:Hurt MV:Fresh > Ayraknyd has arrived from the east. * HP:Hurt MV:Fresh > *Si* has arrived from the north, riding a bloodstock stallion. * HP:Hurt MV:Fresh > Ayraknyd tries to blast *Si*, but he deflects the blow. * HP:Hurt MV:Fresh > *Si* barely pierces Ayraknyd's left leg. *Si* barely pierces Ayraknyd's body. * HP:Hurt MV:Fresh > stand 3 x x z You stop resting, and stand up. z * HP:Hurt MV:Fresh > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Hurt MV:Fresh > [k human] You try to smite *Si*, but he deflects the blow. * HP:Hurt MV:Fresh - Ayraknyd: Scratched - Si: Healthy > [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Scratched - Si: Healthy > [bash ] Cancelled. [bash ] Ayraknyd sends *Si* sprawling with a powerful bash! <--- He is teh uber-basher today. I am teh spammer :/ - Ayraknyd blasts *Si*'s right foot extremely hard. =+*x *+Cancelled. [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Scratched - Si: Scratched > You smite *Si*'s body into bloody fragments! Ayraknyd blasts *Si*'s left leg into bloody fragments! * HP:Hurt MV:Fresh - Ayraknyd: Scratched - Si: Wounded > close rocks It's already closed! * HP:Hurt MV:Fresh - Ayraknyd: Scratched - Si: Wounded > 3 x x x x You try to smite *Si*, but he deflects the blow. *Si* barely pierces Ayraknyd's right arm. * HP:Hurt MV:Fresh - Ayraknyd: Scratched - Si: Wounded > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Hurt MV:Fresh - Ayraknyd: Scratched - Si: Wounded > x [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Scratched - Si: Wounded > [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Scratched - Si: Wounded > [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Scratched - Si: Wounded > x [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Scratched - Si: Wounded > *Si* pierces Ayraknyd's right foot hard. [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Wounded > x [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Wounded > x x [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Wounded > [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Wounded > x You smite *Si*'s head into bloody fragments! *Si* pierces Ayraknyd's body. Ayraknyd blasts *Si*'s right arm extremely hard. [k human] You do the best you can! Ayraknyd sends *Si* sprawling with a powerful bash! * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Wounded > x x [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Wounded > [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Wounded > x [k human] You do the best you can! The rocks is opened from the other side. * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Wounded > 3 x [k human] You do the best you can! x * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Wounded > You smite *Si*'s left arm into bloody fragments! *Si* panics, and attempts to flee! Ayraknyd blasts *Si*'s right hand into bloody fragments! *Si* panics, and attempts to flee! [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. close rocks x * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Beaten > [k human] You do the best you can! *Araned* has arrived from below. A dun mare has arrived from below. * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Beaten > [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Beaten > x x Ok. x x * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Beaten > [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Beaten > x [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Beaten > [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Beaten > [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Beaten > x [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Beaten > x [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Beaten > x You smite *Si*'s body into bloody fragments! *Si* panics, and attempts to flee! Ayraknyd blasts *Si*'s body into bloody fragments! [k human] You do the best you can! * HP:Hurt MV:Fresh - Ayraknyd: Hurt - Si: Critical > x [k human] You do the best you can! *Si* leaves north riding a bloodstock stallion. x * HP:Hurt MV:Fresh > [k human] You smite *Araned*'s body. * HP:Hurt MV:Fresh - Araned: Hurt > [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Hurt > [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Hurt > *Si* has arrived from the north, riding a bloodstock stallion. * HP:Hurt MV:Fresh - Araned: Hurt > change mood wimpy fle 3 Mood changed to: Wimpy Wimpy reset to: 209 hit points. Ayraknyd tries to blast *Si*, but he deflects the blow. * HP:Hurt MV:Fresh - Araned: Hurt > *Si* pierces Ayraknyd's left arm. Ayraknyd tries to blast *Si*, but he parries successfully. *Araned* smites your body. You smite *Araned*'s left arm hard. *Si* barely pierces Ayraknyd's body. You panic and attempt to flee! k si You flee head over heels. Far in the Braem Wood [ obvious exits: E S ] A black cast iron cooking pot has been left here, newly washed. A cute brown deer eyes you nervously. [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Hurt MV:Full > w s k si k si They aren't here. s k si k si * HP:Hurt MV:Full > Alas, you cannot go that way... * HP:Hurt MV:Full > k si Far in the Braem Wood [ obvious exits: N E S ] *Si* is here, fighting Ayraknyd, riding a bloodstock stallion. A dun mare is here, snorting angrily. *Araned* is standing here. Ayraknyd the Hideous Hunter is here, fighting Si. * HP:Hurt MV:Full > You barely smite *Araned*'s body. * HP:Hurt MV:Full - Araned: Hurt > k si k si You do the best you can! * HP:Hurt MV:Full - Araned: Hurt > No way! You're fighting for your life! *Si* panics, and attempts to flee! * HP:Hurt MV:Full - Araned: Hurt > You do the best you can! * HP:Hurt MV:Full - Araned: Hurt > *Araned* tickles your body with his smite. You smite *Araned*'s body. You do the best you can! * HP:Hurt MV:Full - Araned: Hurt > You do the best you can! * HP:Hurt MV:Full - Araned: Hurt > 3 You do the best you can! Ayraknyd sends *Si* sprawling with a powerful bash! * HP:Hurt MV:Full - Araned: Hurt > You do the best you can! * HP:Hurt MV:Full - Araned: Hurt > x z [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Hurt MV:Full - Araned: Hurt > [k human] You do the best you can! * HP:Hurt MV:Full - Araned: Hurt > [bash ] -= *Araned* barely smites your left foot. Ayraknyd blasts *Si*'s left leg into bloody fragments! *Si* is dead! R.I.P. get all.coins corpse You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Si*'s death cry. ================================================ Doom Kill #2 ================================================ +*get all corpse z Ayraknyd gets a pair of animal-fur boots from the corpse of Si. Ayraknyd gets a pair of gray suede leggings from the corpse of Si. Ayraknyd gets a soft leather pouch from the corpse of Si. Ayraknyd gets a water skin from the corpse of Si. Ayraknyd gets a bronze belt of odd design from the corpse of Si. Ayraknyd gets a sharp, red stone dagger from the corpse of Si. Ayraknyd gets a dull black shield from the corpse of Si. Ayraknyd gets a golden bracelet from the corpse of Si. Ayraknyd gets a golden bracelet from the corpse of Si. Ayraknyd gets a pair of dark gloves from the corpse of Si. Ayraknyd gets a set of cloth sleeves from the corpse of Si. Ayraknyd gets a backpack from the corpse of Si. Ayraknyd gets a red tabard with a vivid red cloak from the corpse of Si. Ayraknyd gets a bearskin tunic from the corpse of Si. Ayraknyd gets a thin, black chain from the corpse of Si. Ayraknyd gets a camouflaged hood from the corpse of Si. Ayraknyd gets a cheap brass ring from the corpse of Si. Ayraknyd gets a cheap brass ring from the corpse of Si. Ayraknyd gets a lantern from the corpse of Si. Cancelled. You can't find any coinss in the corpse of Si. Ayraknyd blasts *Araned*'s right leg. * HP:Hurt MV:Full - Araned: Hurt > The corpse of Si seems to be empty. * HP:Hurt MV:Full - Araned: Hurt > [bash ] -=+**+=- You dodge a bash from *Araned* who loses his balance and falls! - *Araned* avoids being bashed by Ayraknyd who loses his balance and falls! = Your bash at *Araned* sends him sprawling! * HP:Hurt MV:Full - Araned: Hurt > 3 You smite *Araned*'s left arm very hard. * HP:Hurt MV:Full - Araned: Wounded > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Hurt MV:Full - Araned: Wounded > Ayraknyd clambers to his feet. * HP:Hurt MV:Full - Araned: Wounded > Ayraknyd blasts *Araned*'s body very hard. * HP:Hurt MV:Full - Araned: Wounded > close rocks *Araned* smites your body. You smite *Araned*'s right arm very hard. * HP:Wounded MV:Full - Araned: Wounded > It's already closed! * HP:Wounded MV:Full - Araned: Wounded > close rocks It's already closed! * HP:Wounded MV:Full - Araned: Wounded > Ayraknyd sends *Araned* sprawling with a powerful bash! * HP:Wounded MV:Full - Araned: Wounded > close rocks close rocks close rocks Ayraknyd blasts *Araned*'s body. You smite *Araned*'s left arm hard. The day has begun. Your heartbeat calms down more as you feel less panicked. It's already closed! * HP:Hurt MV:Fresh - Araned: Wounded > It's already closed! * HP:Hurt MV:Fresh - Araned: Wounded > It's already closed! * HP:Hurt MV:Fresh - Araned: Wounded > close rocks It's already closed! * HP:Hurt MV:Fresh - Araned: Wounded > narr nother rip Ayraknyd blasts *Araned*'s body hard. You smite *Araned*'s right hand hard. close rocks * HP:Hurt MV:Fresh - Araned: Wounded > close rocks It's already closed! * HP:Hurt MV:Fresh - Araned: Wounded > close rocks It's already closed! * HP:Hurt MV:Fresh - Araned: Wounded > It's already closed! x * HP:Hurt MV:Fresh - Araned: Wounded > x Ayraknyd blasts *Araned*'s body hard. You barely smite *Araned*'s head. * HP:Hurt MV:Fresh - Araned: Battered > x [k human] You do the best you can! x * HP:Hurt MV:Fresh - Araned: Battered > [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Battered > [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Battered > 3 [k human] You do the best you can! Ayraknyd says 'open door so he can flee in tunnels?' * HP:Hurt MV:Fresh - Araned: Battered > x [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. x * HP:Hurt MV:Fresh - Araned: Battered > x *Araned* barely smites your body. You smite *Araned*'s body hard. [k human] You do the best you can! You dodge a bash from *Araned* who loses his balance and falls! * HP:Hurt MV:Fresh - Araned: Battered > x [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Battered > x [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Battered > [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Battered > x [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Battered > x [k human] You do the best you can! x * HP:Hurt MV:Fresh - Araned: Battered > [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Battered > Ayraknyd blasts *Araned*'s body. *Araned* smites your head. You smite *Araned*'s left leg hard. Ayraknyd sends *Araned* sprawling with a powerful bash! * HP:Hurt MV:Fresh - Araned: Battered > x [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Battered > x [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Battered > [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Battered > shake <-- Lol. A bit slow. x x Ayraknyd barely blasts *Araned*'s left leg. You smite *Araned*'s left leg. * HP:Hurt MV:Fresh - Araned: Battered > x You shake your head. * HP:Hurt MV:Fresh - Araned: Battered > [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Battered > x [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Battered > [k human] You do the best you can! x * HP:Hurt MV:Fresh - Araned: Battered > [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Battered > [k human] You do the best you can! 3 x * HP:Hurt MV:Fresh - Araned: Battered > Ayraknyd blasts *Araned*'s body hard. You smite *Araned*'s left leg hard. * HP:Hurt MV:Fresh - Araned: Beaten > x [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Hurt MV:Fresh - Araned: Beaten > [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Beaten > x x [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Beaten > [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Beaten > x [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Beaten > x [k human] You do the best you can! x * HP:Hurt MV:Fresh - Araned: Beaten > You smite *Araned*'s body. [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Beaten > x [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Beaten > *Araned* avoids being bashed by Ayraknyd who loses his balance and falls! * HP:Hurt MV:Fresh - Araned: Beaten > x [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Beaten > x [k human] You do the best you can! * HP:Hurt MV:Fresh - Araned: Beaten > *Araned* panics, and attempts to flee! * HP:Hurt MV:Fresh - Araned: Beaten > *Araned* leaves north. * HP:Hurt MV:Fresh > x [k human] They aren't here. * HP:Hurt MV:Fresh > n x e x [k human] They aren't here. n x n * HP:Hurt MV:Fresh > x n Far in the Braem Wood [ obvious exits: E S ] A black cast iron cooking pot has been left here, newly washed. *Araned* is standing here. A cute brown deer eyes you nervously. Ack, you lost Ayraknyd! *Araned* leaves east. * HP:Hurt MV:Full > x x [k human] They aren't here. * HP:Hurt MV:Full > Far in the Braem Wood [ obvious exits: E S W ] *Araned* is standing here. * HP:Hurt MV:Full > x [k human] You smite *Araned*'s body hard. * HP:Hurt MV:Full - Araned: Beaten > No way! You're fighting for your life! * HP:Hurt MV:Full - Araned: Beaten > [k human] You do the best you can! * HP:Hurt MV:Full - Araned: Beaten > x No way! You're fighting for your life! * HP:Hurt MV:Full - Araned: Beaten > [k human] You do the best you can! * HP:Hurt MV:Full - Araned: Beaten > No way! You're fighting for your life! * HP:Hurt MV:Full - Araned: Beaten > 3 x [k human] You do the best you can! * HP:Hurt MV:Full - Araned: Beaten > *Araned* tickles your body with his smite. You smite *Araned*'s right leg. [k human] You do the best you can! * HP:Wounded MV:Full - Araned: Beaten > x [k human] You do the best you can! * HP:Wounded MV:Full - Araned: Beaten > [k human] You do the best you can! * HP:Wounded MV:Full - Araned: Beaten > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. *Araned* panics, and attempts to flee! * HP:Wounded MV:Full - Araned: Beaten > x [k human] You do the best you can! Ayraknyd has arrived from the south. * HP:Wounded MV:Full - Araned: Beaten > x [k human] You do the best you can! *Araned* leaves south. * HP:Wounded MV:Full > [k human] They aren't here. * HP:Wounded MV:Full > s x w [k human] They aren't here. * HP:Wounded MV:Full > x x x Far in the Braem Wood [ obvious exits: N E S W ] *Araned* is standing here. A man of the woods strides by quietly. A cute brown deer eyes you nervously. Ayraknyd has arrived from the north. *Araned* leaves west. * HP:Wounded MV:Full > x x A woodsman puts a hunter's horn in a sack. A woodsman gets a hunk of beef from a sack. A woodsman barely tickles Ayraknyd's right leg with his slash. Ayraknyd blasts a woodsman's left arm extremely hard. A woodsman tickles Ayraknyd's body with his slash. [k human] They aren't here. *Cherela* has arrived from the west. * HP:Wounded MV:Full > Far in the Braem Wood [ obvious exits: N E S ] The corpse of Si is lying here. *Araned* is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A dun mare is here, snorting angrily. * HP:Wounded MV:Full > x x [k human] You smite *Araned*'s left hand. * HP:Wounded MV:Full - Araned: Beaten > [k human] You do the best you can! * HP:Wounded MV:Full - Araned: Beaten > [k human] You do the best you can! * HP:Wounded MV:Full - Araned: Beaten > [k human] You do the best you can! * HP:Wounded MV:Full - Araned: Beaten > [k human] You do the best you can! * HP:Wounded MV:Full - Araned: Beaten > [k human] You do the best you can! * HP:Wounded MV:Full - Araned: Beaten > [k human] You do the best you can! * HP:Wounded MV:Full - Araned: Beaten > close rocks *Araned* panics, and attempts to flee! * HP:Wounded MV:Full - Araned: Beaten > You smite *Araned*'s head. * HP:Wounded MV:Full - Araned: Critical > 3 x x It's already closed! *Araned* leaves east. * HP:Wounded MV:Full > x [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Wounded MV:Full > [k human] They aren't here. * HP:Wounded MV:Full > [k human] They aren't here. * HP:Wounded MV:Full > e x [k human] They aren't here. * HP:Wounded MV:Full > x x Far in the Braem Wood [ obvious exits: N E S W ] *Araned* is standing here. *Cherela* is standing here. A man of the woods strides by quietly. A cute brown deer eyes you nervously. *Cherela* tickles your body with her strike. x * HP:Wounded MV:Full - Cherela: Healthy > [k human] You do the best you can! * HP:Wounded MV:Full - Cherela: Healthy > [k human] You do the best you can! * HP:Wounded MV:Full - Cherela: Healthy > You try to smite *Cherela*, but she deflects the blow. A woodsman joins Cherela's fight! [k human] You do the best you can! * HP:Wounded MV:Full - Cherela: Healthy > [k human] You do the best you can! * HP:Wounded MV:Full - Cherela: Healthy > 3 Ayraknyd has arrived from the north. * HP:Wounded MV:Full - Cherela: Healthy > x Ayraknyd blasts *Araned*'s body. *Araned* panics, and attempts to flee! *Araned* tries to flee, but is too exhausted! * HP:Wounded MV:Full - Cherela: Healthy > A woodsman gets a hunter's horn from a sack. A woodsman bellows '^ad`h _`Qxk [dG ulpGR`_ yg VhbNU wmcFIA cjb GGuxsU bsGKhP^Eh' A woodsman puts a hunk of beef in a sack. [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Wounded MV:Full - Cherela: Healthy > [k human] You do the best you can! * HP:Wounded MV:Full - Cherela: Healthy > *Araned* smites Ayraknyd's body. A woodsman tickles your body with his slash. You try to smite *Cherela*, but she deflects the blow. *Cherela* barely strikes your body. * HP:Wounded MV:Full - Cherela: Healthy > Ayraknyd sends *Araned* sprawling with a powerful bash! *Araned* panics, and attempts to flee! *Araned* tries to flee, but is too exhausted! * HP:Wounded MV:Full - Cherela: Healthy > 3 Ayraknyd blasts *Araned*'s body very hard. *Araned* panics, and attempts to flee! *Araned* tries to flee, but is too exhausted! A woodsman tickles your body with his slash. You try to smite *Cherela*, but she deflects the blow. * HP:Wounded MV:Full - Cherela: Healthy > x [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. z * HP:Wounded MV:Full - Cherela: Healthy > [k human] You do the best you can! * HP:Wounded MV:Full - Cherela: Healthy > Your body is burned by a tremendous fireball sent by *Cherela*! <-- Hah. I do not fear flames! * HP:Wounded MV:Full - Cherela: Healthy > [bash ] -=+* *Araned* smites Ayraknyd's body. A woodsman tickles your right leg with his slash. *Cherela* barely strikes your right arm. *+=- *Araned* avoids being bashed by Ayraknyd who loses his balance and falls! *Araned* panics, and attempts to flee! *Araned* tries to flee, but is too exhausted! -= As *Cherela* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Full - Cherela: Healthy > *Araned* smites Ayraknyd's left leg. A brown deer panics, and attempts to flee! A brown deer leaves south. A woodsman tickles your body with his slash. * HP:Wounded MV:Full - Cherela: Healthy > Your body is burned by a tremendous fireball sent by *Cherela*! <-- Hah. I'm not particularly fond of flames. * HP:Battered MV:Full - Cherela: Healthy > Ayraknyd blasts *Araned*'s body hard. *Araned* panics, and attempts to flee! *Araned* tries to flee, but is too exhausted! *Araned* smites Ayraknyd's right leg. A woodsman tickles your head with his slash. You smite *Cherela*'s body into bloody fragments! * HP:Battered MV:Full - Cherela: Hurt > 3 [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Battered MV:Full - Cherela: Hurt > Ayraknyd blasts *Araned*'s body hard. *Araned* is dead! R.I.P. get all.coins corpse You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Araned*'s death cry. A woodsman tickles your right leg with his slash. You smite *Cherela*'s left hand into bloody fragments! <--- Who needs bash? ============================================ Doom Kill #3 ============================================ * HP:Battered MV:Full - Cherela: Wounded > z Ayraknyd gets a pair of thick metal boots from the corpse of Araned. Ayraknyd gets a pair of ebony-steel plate greaves from the corpse of Araned. Ayraknyd gets a bronze belt of odd design from the corpse of Araned. Ayraknyd gets a golden bracelet from the corpse of Araned. Ayraknyd gets a golden bracelet from the corpse of Araned. Ayraknyd gets a pair of heavy metal gauntlets from the corpse of Araned. Ayraknyd gets a pair of ebony-steel plate vambraces from the corpse of Araned. Ayraknyd gets a dark, hooded cloak from the corpse of Araned. Ayraknyd gets a strange, insectoid helm from the corpse of Araned. Ayraknyd gets a cheap brass ring from the corpse of Araned. * HP:Battered MV:Full - Cherela: Wounded > You can't find any coinss in the corpse of Araned. Ayraknyd tries to blast *Cherela*, but she parries successfully. * HP:Battered MV:Full - Cherela: Wounded > [bash ] -=+ *Cherela* panics, and attempts to flee! * *Cherela* leaves west. *Cherela* has arrived from the west. *x x x A woodsman barely slashes your body. +=x x -Cancelled. [k human] You do the best you can! *Cherela* leaves north. =============================================== Cherela ZOOOMS off. We can't be bothered keeling 4 =============================================== * HP:Battered MV:Strong > Rocky Outcrop [ obvious exits: N E W D ] A raven is here, watching. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A raven is visible flying high in the sky. A small bird is singing beautifully here. Ayraknyd has arrived from the east. * HP:Battered MV:Strong > A Granite Cave [ obvious exits: U D ] A set of thin metal leggings is here. A war axe has been left on the ground here. A shirt of thin linked mail lies here. A leather helmet has been dropped here. Ayraknyd has arrived from above. o HP:Battered MV:Strong > where peer Players in your Zone -------------------- Ayraknyd - A Granite Cave Atvar - A Granite Cave o HP:Battered MV:Strong > You peer around into the shadows. o HP:Battered MV:Strong > u track human Rocky Outcrop [ obvious exits: N E W D ] A raven is here, watching. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A raven is visible flying high in the sky. A small bird is singing beautifully here. Ayraknyd has arrived from below. Ayraknyd ponders life, the universe, and everything. * HP:Battered MV:Strong > -=+ Some obvious fairly recent tracks of Okka leaving down. Some obvious fairly recent tracks of Kirack leaving down. Some clear fairly recent tracks of Xarim leaving down. Some clear fairly recent tracks of Wuken leaving down. ============================================= Ooooo Trying to predict old smartsy Atvars next move. Silly pooks. I am teh Chestmaster. My prawn takes your nite! We get chased all the way home by evil death alien channie women from Venus!.. Or was it Pluto. ============================================= EDIT - Spelt some things correctly by accident. Fixed. [ This Mail was edited by: Atvar on 2002-11-09 10:32 ] -------------------------------------------------------------------------------- Kiipii Joined: Mar 09, 2002 Posted: 2002-11-09 17:11 -------------------------------------------------------------------------------- My prawn takes your nite! hmm, interesting. -------------------------------------------------------------------------------- Dennan Joined: Oct 10, 2002 Posted: 2002-11-09 22:31 -------------------------------------------------------------------------------- Awww...why kill the really low level people at the start, though? *sniff* (Poor guys.) -------------------------------------------------------------------------------- Interceptor Joined: Jul 03, 2000 Posted: 2002-11-10 04:04 -------------------------------------------------------------------------------- An acceptable performance.... -------------------------------------------------------------------------------- Dennan Joined: Oct 10, 2002 Posted: 2002-11-10 04:35 -------------------------------------------------------------------------------- Who is Eva, by the way? Eva...hmmm...is she smart?