I Bring the DOOM! Atvar Joined: May 26, 2001 From: New Zealand Posted: 2002-12-02 01:17 -------------------------------------------------------------------------------- * HP:Healthy MV:Strong > Mouth of the Cavern [ obvious exits: N E W ] A *male human* is resting here. Khellendros has arrived from the east. * HP:Healthy MV:Strong > x [k human] You blast A *human*'s body very hard. * HP:Healthy MV:Strong - Falgor: Hurt > Khellendros blasts A *human*'s right leg extremely hard. [k human] You do the best you can! * HP:Healthy MV:Strong - Falgor: Wounded > x x [k human] You do the best you can! * HP:Healthy MV:Strong - Falgor: Wounded > [k human] You do the best you can! * HP:Healthy MV:Strong - Falgor: Wounded > x [k human] You do the best you can! * HP:Healthy MV:Strong - Falgor: Wounded > [k human] You do the best you can! * HP:Healthy MV:Strong - Falgor: Wounded > No way! You're fighting for your life! * HP:Healthy MV:Strong - Falgor: Wounded > x [k human] You do the best you can! * HP:Healthy MV:Strong - Falgor: Wounded > [k human] You do the best you can! * HP:Healthy MV:Strong - Falgor: Wounded > x x [k human] You do the best you can! * HP:Healthy MV:Strong - Falgor: Wounded > [k human] You do the best you can! * HP:Healthy MV:Strong - Falgor: Wounded > [k human] You do the best you can! * HP:Healthy MV:Strong - Falgor: Wounded > Khellendros blasts A *human*'s left foot very hard. A *human* draws a stiletto from a dark, hooded cloak with a flash of steel. A *human* barely tickles your head with his stab. You try to blast A *human*, but he parries successfully. [k human] You do the best you can! * HP:Scratched MV:Strong - Falgor: Wounded > x [k human] You do the best you can! * HP:Scratched MV:Strong - Falgor: Wounded > [k human] You do the best you can! * HP:Scratched MV:Strong - Falgor: Wounded > [k human] You do the best you can! * HP:Scratched MV:Strong - Falgor: Wounded > x [k human] You do the best you can! * HP:Scratched MV:Strong - Falgor: Wounded > [k human] You do the best you can! * HP:Scratched MV:Strong - Falgor: Wounded > x [k human] You do the best you can! * HP:Scratched MV:Strong - Falgor: Wounded > [k human] You do the best you can! * HP:Scratched MV:Strong - Falgor: Wounded > x [k human] You do the best you can! * HP:Scratched MV:Strong - Falgor: Wounded > [k human] You do the best you can! * HP:Scratched MV:Strong - Falgor: Wounded > x Khellendros blasts A *human*'s right arm into bloody fragments! A *human* barely tickles your body with his stab. You blast A *human*'s body extremely hard. [k human] You do the best you can! * HP:Scratched MV:Strong - Falgor: Battered > x [k human] You do the best you can! x * HP:Scratched MV:Strong - Falgor: Battered > [k human] You do the best you can! * HP:Scratched MV:Strong - Falgor: Battered > x [k human] You do the best you can! x * HP:Scratched MV:Strong - Falgor: Battered > x [k human] You do the best you can! * HP:Scratched MV:Strong - Falgor: Battered > x Khellendros blasts A *human*'s right arm very hard. A *human* barely tickles your left leg with his stab. You blast A *human*'s left foot extremely hard. A *human* panics, and attempts to flee! A *human* leaves north. [k human] They aren't here. x * HP:Scratched MV:Strong > [k human] They aren't here. * HP:Scratched MV:Strong > n x [k human] They aren't here. w x * HP:Scratched MV:Strong > [k human] They aren't here. * HP:Scratched MV:Strong > x x Inside the Cavern [ obvious exits: S W ] A *male human* is standing here. Khellendros has arrived from the south. * HP:Scratched MV:Strong > x x Khellendros blasts A *human*'s body extremely hard. A *human* panics, and attempts to flee! [k human] You blast A *human*'s right leg into bloody fragments! A *human* is dead! R.I.P. get all.coins corpse You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear A *human*'s death cry. o HP:Scratched MV:Strong > x Damp Passage [ obvious exits: E W ] Khellendros has arrived from the east. o HP:Scratched MV:Strong > [k human] They aren't here. o HP:Scratched MV:Strong > [k human] They aren't here. o HP:Scratched MV:Strong > [k human] They aren't here. o HP:Scratched MV:Strong > e [k human] They aren't here. o HP:Scratched MV:Strong > [k human] They aren't here. o HP:Scratched MV:Strong > You don't have a corpse. o HP:Scratched MV:Strong > get all corpse get dagger pack remove axe wield dagger scalp corpse remove dagger wield axe put dagger pack put scalp pack [k human] They aren't here. o HP:Scratched MV:Strong > Inside the Cavern [ obvious exits: S W ] The corpse of Falgor is lying here. Khellendros has arrived from the west. o HP:Scratched MV:Strong > You get a gold crown from the corpse of Falgor. You get a copper penny from the corpse of Falgor. You get a pair of blue velvet slippers from the corpse of Falgor. You get a black pair of pants from the corpse of Falgor. You get a bronze belt of odd design from the corpse of Falgor. You get a stiletto from the corpse of Falgor. You get a black-lacquered shield from the corpse of Falgor. You get a thin pair of soft boarskin gloves from the corpse of Falgor. You get a light pair of leather coverings from the corpse of Falgor. You get a dark, hooded cloak from the corpse of Falgor. You get a thick leather vest from the corpse of Falgor. You get a cheap brass ring from the corpse of Falgor. You get a cheap brass ring from the corpse of Falgor. You get a ring of silver from the corpse of Falgor. You get a sack from the corpse of Falgor. You get a lantern from the corpse of Falgor. o HP:Scratched MV:Strong > Khellendros falls down laughing. You get a dagger from a backpack. o HP:Scratched MV:Strong > You stop using an enormous double-bladed battleaxe. o HP:Scratched MV:Strong > You wield a dagger. o HP:Scratched MV:Strong > You lean over and cut the bloody scalp from the corpse of Falgor. o HP:Scratched MV:Strong > You stop using a dagger. o HP:Scratched MV:Strong > You wield an enormous double-bladed battleaxe with both hands. o HP:Scratched MV:Strong > You put a dagger in a backpack. o HP:Scratched MV:Strong > You aren't carrying a scalp. o HP:Scratched MV:Strong > wear ring You slide a ring of silver on to your right ring finger. o HP:Scratched MV:Strong > drop all get gold You drop a torn bit of Falgor of the Borderlands's head. You drop a lantern. You drop a sack. You drop a cheap brass ring. You drop a cheap brass ring. You drop a thick leather vest. You drop a dark, hooded cloak. You drop a light pair of leather coverings. You drop a thin pair of soft boarskin gloves. You drop a black-lacquered shield. You drop a stiletto. You drop a bronze belt of odd design. You drop a black pair of pants. You drop a pair of blue velvet slippers. You drop a copper penny. You drop a gold crown. o HP:Scratched MV:Strong > You get a gold crown. o HP:Scratched MV:Strong > Khellendros says 'he was worth the ring' o HP:Scratched MV:Strong > where Players in your Zone -------------------- Khellendros - Inside the Cavern Atvar - Inside the Cavern o HP:Scratched MV:Strong > put gold pack You put one crown in a backpack. get bit o HP:Scratched MV:Strong > You get a torn bit of Falgor of the Borderlands's head. put bit pack o HP:Scratched MV:Strong > get sack You put a torn bit of Falgor of the Borderlands's head in a backpack. o HP:Scratched MV:Strong > You get a sack. o HP:Scratched MV:Strong > get all sack drop sack You get a bottle of champagne from a sack. o HP:Scratched MV:Strong > You drop a sack. o HP:Scratched MV:Strong > snicker s s e You snicker softly. e s e s o HP:Scratched MV:Strong > Mouth of the Cavern [ obvious exits: N E W ] Khellendros has arrived from the north. * HP:Scratched MV:Strong > s e Alas, you cannot go that way... * HP:Scratched MV:Strong > Near an Inky Cavern [ obvious exits: E S W ] Khellendros has arrived from the west. * HP:Scratched MV:Strong > s e Among the Towering Trees [ obvious exits: S W ] Khellendros has arrived from the west. * HP:Scratched MV:Strong > Before a Broken Tree [ obvious exits: N E S W ] Khellendros has arrived from the north. * HP:Scratched MV:Strong > e s In the Tranquil Forest [ obvious exits: S W ] A brazen young hare thumps his powerful hind legs nearby. Khellendros has arrived from the west. * HP:Scratched MV:Tiring > At a Stand of Ancient Trees [ obvious exits: N S W ] Khellendros has arrived from the north. * HP:Scratched MV:Tiring > At a Ring of Ferns [ obvious exits: N S W ] A man of the woods strides by quietly. Khellendros has arrived from the north. * HP:Scratched MV:Tiring > e s Alas, you cannot go that way... * HP:Scratched MV:Tiring > Under an Awning of Trees [ obvious exits: N E S ] Khellendros has arrived from the north. * HP:Scratched MV:Tiring > At a Woodland Stream [ obvious exits: S W ] The waters of a stream chatter as they run over the streambed here. Khellendros has arrived from the west. * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > Deep Within the Woods [ obvious exits: N S ] Khellendros has arrived from the north. * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > s w Deep Woods [ obvious exits: N S W ] Khellendros has arrived from the north. * HP:Scratched MV:Tiring > s s s s Grassy Meadow [ obvious exits: N W ] Khellendros has arrived from the north. * HP:Scratched MV:Tiring > Rolling Hills [ obvious exits: E S ] Khellendros has arrived from the east. * HP:Scratched MV:Tiring > Thick Forest [ obvious exits: N S W ] Khellendros has arrived from the north. * HP:Scratched MV:Tiring > Forrested Hills [ obvious exits: N E S W ] Khellendros has arrived from the north. * HP:Scratched MV:Tiring > Forrested Hills [ obvious exits: N S ] Khellendros has arrived from the north. * HP:Scratched MV:Tiring > s s Forrested Hills by the City Wall [ obvious exits: N E ] A green woodpecker is high up a tree, tapping away. Khellendros has arrived from the north. * HP:Scratched MV:Tiring > e d Alas, you cannot go that way... e * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > e e e Before a Dark Crevice [ obvious exits: W D ] Khellendros has arrived from the west. * HP:Scratched MV:Tiring > A Cave Beneath the Forest Floor [ obvious exits: E U ] An elk with massive antlers eyes you with curiosity. Khellendros has arrived from above. o HP:Scratched MV:Tiring > e e Before a Cave in the Cliff Wall [ obvious exits: N E W ] Khellendros has arrived from the west. * HP:Scratched MV:Tiring > Deep Inside the Braem Wood [ obvious exits: N E W ] Khellendros has arrived from the west. * HP:Scratched MV:Tiring > where Deep in the Braem Wood [ obvious exits: N E W ] A handsome stag stands here, ready to run. Khellendros has arrived from the west. o HP:Scratched MV:Tiring > Deep in the Braem Wood [ obvious exits: N E W ] A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. Khellendros has arrived from the west. o HP:Scratched MV:Tiring > u Deep in the Braem Wood [ obvious exits: N W U ] A young and strong buck is here, munching some grass. Khellendros has arrived from the west. o HP:Scratched MV:Tiring > Alas, you cannot go that way... o HP:Scratched MV:Tiring > w Players in your Zone -------------------- Khellendros - Deep in the Braem Wood Atvar - Deep in the Braem Wood You catch a smell of horses nearby. o HP:Scratched MV:Tiring > w w w w Higher Braem Wood [ obvious exits: N S W D ] A raven is here flying around. A raven is visible flying high in the sky. Khellendros has arrived from below. where * HP:Scratched MV:Tiring > Higher Braem Wood [ obvious exits: N E S W ] A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. Khellendros has arrived from the east. * HP:Scratched MV:Tiring > Broken Path [ obvious exits: N E S ] A raven is visible flying high in the sky. A hunter from Illian is here, searching for the fabled Horn of Valere. Khellendros has arrived from the east. * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > s s Khellendros says 'smells' Alas, you cannot go that way... * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > where Players in your Zone -------------------- Khellendros - Broken Path Atvar - Broken Path * HP:Scratched MV:Tiring > A hunter for the horn tickles Khellendros's right leg with his slash. Khellendros blasts a hunter for the horn's body extremely hard. A hunter for the horn barely tickles Khellendros's body with his slash. The sun sets. Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] * HP:Healthy MV:Tiring > South Braem [ obvious exits: N S ] The corpse of an elk doe is lying here. * HP:Healthy MV:Tiring > Players in your Zone -------------------- Atvar - South Braem You catch a smell of horses nearby. * HP:Healthy MV:Tiring > tell khellendros south You tell Khellendros 'south' * HP:Healthy MV:Tiring > tell khellendros south braem look You tell Khellendros 'south braem' * HP:Healthy MV:Tiring > South Braem You stand on the southern edge of the Caemlyn Road, which is just a few steps to the north. To the south, a forest trail leads through some bushes and meanders its way through the woods. [ obvious exits: N S ] The corpse of an elk doe is lying here. * HP:Healthy MV:Tiring > where Players in your Zone -------------------- Atvar - South Braem You catch a smell of horses nearby. * HP:Healthy MV:Tiring > Khellendros has arrived from the north. * HP:Healthy MV:Tiring > s 3 x South Braem [ obvious exits: N S ] Khellendros has arrived from the north. s x * HP:Healthy MV:Tiring > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > s x South Braem [ obvious exits: N S ] The corpse of an elk doe is lying here. Khellendros has arrived from the north. x * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > South Braem [ obvious exits: N E ] The corpse of an elk is lying here. Khellendros has arrived from the north. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > e x s x [k human] They aren't here. * HP:Healthy MV:Tiring > s x x x South Braem [ obvious exits: S W ] The corpse of an elk is lying here. Khellendros has arrived from the west. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > South Braem [ obvious exits: N S ] A large turtle is crawling slowly on the ground. A large turtle is crawling slowly on the ground. A large turtle is crawling slowly on the ground. Khellendros has arrived from the north. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > Mound of Stones [ obvious exits: N W ] Khellendros has arrived from the north. * HP:Healthy MV:Tiring > x [k human] They aren't here. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > w x [k human] They aren't here. * HP:Healthy MV:Tiring > w x [k human] They aren't here. * HP:Healthy MV:Tiring > x On a Small Trail [ obvious exits: E W ] Khellendros has arrived from the east. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > Small Trail [ obvious exits: E W ] Khellendros has arrived from the east. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > w track Thinning Trees [ obvious exits: E S W ] The corpse of a burly bighorn sheep is lying here. A *male human* is here, fighting an elk, riding a black stallion. A *male human* is standing here, riding a dust-colored gelding. A cute fudgy wudgy hedgehog is here, sniffling its nose. An elk is here, fighting Eden. A man of the woods strides by quietly. Khellendros has arrived from the east. * HP:Healthy MV:Tiring > 3 x z - An elk tries to hit Eden, but he parries successfully. A fudgy wudgy hedgehog tickles Khellendros's body with his hit. A woodsman joins a fudgy wudgy hedgehog's fight! A *human* slashes an elk's right foreleg very hard. =Cancelled. [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Healthy MV:Tiring > [k human] You blast A *human*'s left leg. * HP:Healthy MV:Tiring - Calasia: Wounded > [bash ] -=+* A *human* panics, and attempts to flee! A *human* leaves south riding a dust-colored gelding. *+ A woodsman barely tickles your left foot with his slash. A fudgy wudgy hedgehog barely tickles Khellendros's left arm with his hit. An elk tries to hit Eden, but he parries successfully. A *human* tries to slash an elk, but he dodges the attack. =- A *human* panics, and attempts to flee! - Khellendros sends a fudgy wudgy hedgehog sprawling with a powerful bash! = They're not here anymore! * HP:Scratched MV:Tiring - a woodsman: Scratched > A *human* leaves east riding a black stallion. A *human* has arrived from the south, riding a dust-colored gelding. * HP:Scratched MV:Tiring - a woodsman: Scratched > x x x A *human* leaves east riding a dust-colored gelding. * HP:Scratched MV:Tiring - a woodsman: Scratched > 3 [k human] They aren't here. * HP:Scratched MV:Tiring - a woodsman: Scratched > [k human] They aren't here. * HP:Scratched MV:Tiring - a woodsman: Scratched > change mood wimpy fle n You blast a woodsman's head extremely hard. A woodsman barely slashes your body. Khellendros blasts a fudgy wudgy hedgehog's body into bloody fragments! A fudgy wudgy hedgehog is dead! R.I.P. get all.coins corpse You receive your share of experience... Still better. Experience pays off. Your blood freezes as you hear a fudgy wudgy hedgehog's death cry. [k human] They aren't here. * HP:Scratched MV:Tiring - a woodsman: Hurt > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Tiring - a woodsman: Hurt > e e n Mood changed to: Wimpy Wimpy reset to: 209 hit points. * HP:Scratched MV:Tiring - a woodsman: Hurt > e n Khellendros says 'damn hedgehog' You panic and attempt to flee! You flee head over heels. Treewall [ obvious exits: N E ] Thick Woods [ obvious exits: S W ] * HP:Scratched MV:Tiring > 3 x You don't have a corpse. * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > s e e Alas, you cannot go that way... * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > e x [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > e x e Treewall [ obvious exits: N E ] x e * HP:Scratched MV:Tiring > Thinning Trees [ obvious exits: E S W ] The corpse of a fudgy wudgy hedgehog is lying here. The corpse of a burly bighorn sheep is lying here. An elk with massive antlers eyes you with curiosity. A man of the woods strides by quietly. * HP:Scratched MV:Tiring > x Calasia bellows 'bE_E' Small Trail [ obvious exits: E W ] * HP:Scratched MV:Tiring > A woodsman bellows 'xYF^Y XEIj_ fKu JWKPoam ^X ElFMf DEcpBA xaT M_VxDA HzEYBNE]@d' On a Small Trail [ obvious exits: E W ] Khellendros the Trolloc is standing here. * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > Khellendros leaves east. Mound of Stones [ obvious exits: N W ] Khellendros the Trolloc is standing here. * HP:Scratched MV:Tiring > n x n x [k human] They aren't here. * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > n x [k human] They aren't here. * HP:Scratched MV:Tiring > w x n x n Alas, you cannot go that way... * HP:Scratched MV:Tiring > [k human] They aren't here. * HP:Scratched MV:Tiring > x n x n x South Braem [ obvious exits: N S ] A *male human* is standing here, riding a black stallion. A *male human* is standing here, riding a dust-colored gelding. A large turtle is crawling slowly on the ground. A large turtle is crawling slowly on the ground. A large turtle is crawling slowly on the ground. Khellendros has arrived from the south. * HP:Scratched MV:Winded > Khellendros blasts A *human*'s body into bloody fragments! [k human] You blast A *human*'s right arm extremely hard. * HP:Scratched MV:Winded - Calasia: Wounded > x No way! You're fighting for your life! * HP:Scratched MV:Winded - Calasia: Wounded > x [k human] You do the best you can! * HP:Scratched MV:Winded - Calasia: Wounded > No way! You're fighting for your life! * HP:Scratched MV:Winded - Calasia: Wounded > x [k human] You do the best you can! * HP:Scratched MV:Winded - Calasia: Wounded > x No way! You're fighting for your life! * HP:Scratched MV:Winded - Calasia: Wounded > [k human] You do the best you can! * HP:Scratched MV:Winded - Calasia: Wounded > x No way! You're fighting for your life! * HP:Scratched MV:Winded - Calasia: Wounded > [k human] You do the best you can! * HP:Scratched MV:Winded - Calasia: Wounded > x A *human* blasts your left hand. You blast A *human*'s right arm extremely hard. A *human* barely slashes Khellendros's left leg. Khellendros blasts A *human*'s right leg extremely hard. No way! You're fighting for your life! * HP:Scratched MV:Winded - Calasia: Wounded > [k human] You do the best you can! * HP:Scratched MV:Winded - Calasia: Wounded > No way! You're fighting for your life! * HP:Scratched MV:Winded - Calasia: Wounded > x [k human] You do the best you can! * HP:Scratched MV:Winded - Calasia: Wounded > No way! You're fighting for your life! * HP:Scratched MV:Winded - Calasia: Wounded > x [k human] You do the best you can! * HP:Scratched MV:Winded - Calasia: Wounded > [k human] You do the best you can! * HP:Scratched MV:Winded - Calasia: Wounded > [k human] You do the best you can! * HP:Scratched MV:Winded - Calasia: Wounded > x [k human] You do the best you can! * HP:Scratched MV:Winded - Calasia: Wounded > A *human* panics, and attempts to flee! A *human* panics, and attempts to flee! [k human] You do the best you can! * HP:Scratched MV:Winded - Calasia: Wounded > x [k human] You do the best you can! * HP:Scratched MV:Winded - Calasia: Wounded > n x [k human] You do the best you can! * HP:Scratched MV:Winded - Calasia: Wounded > n x n x A *human* blasts your right arm very hard. You blast A *human*'s left arm into bloody fragments! A *human* panics, and attempts to flee! A *human* leaves north riding a dust-colored gelding. [k human] You blast A *human*'s body extremely hard. * HP:Scratched MV:Winded - Khellendros: Scratched - Eden: Wounded > [k human] You do the best you can! * HP:Scratched MV:Winded - Khellendros: Scratched - Eden: Wounded > n x A *human* leaves south riding a black stallion. [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > n x South Braem [ obvious exits: S W ] The corpse of an elk is lying here. A *male human* is standing here, riding a dust-colored gelding. Ack, you lost Khellendros! * HP:Scratched MV:Winded > [k human] You blast A *human*'s body hard. A *human* panics, and attempts to flee! * HP:Scratched MV:Winded - Calasia: Beaten > x No way! You're fighting for your life! * HP:Scratched MV:Winded - Calasia: Beaten > x [k human] You do the best you can! * HP:Scratched MV:Winded - Calasia: Beaten > No way! You're fighting for your life! * HP:Scratched MV:Winded - Calasia: Beaten > x [k human] You do the best you can! * HP:Scratched MV:Winded - Calasia: Beaten > A *human* leaves west riding a dust-colored gelding. Alas, you cannot go that way... * HP:Scratched MV:Winded > x [k human] They aren't here. * HP:Scratched MV:Winded > x Alas, you cannot go that way... * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > w x n [k human] They aren't here. * HP:Scratched MV:Winded > x n x n [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > x x [k human] They aren't here. * HP:Scratched MV:Winded > x A *human* has arrived from the south, riding a black stallion. [k human] You blast A *human*'s body extremely hard. A *human* panics, and attempts to flee! * HP:Scratched MV:Winded - Eden: Beaten > No way! You're fighting for your life! * HP:Scratched MV:Winded - Eden: Beaten > x x [k human] You do the best you can! * HP:Scratched MV:Winded - Eden: Beaten > x No way! You're fighting for your life! * HP:Scratched MV:Winded - Eden: Beaten > [k human] You do the best you can! * HP:Scratched MV:Winded - Eden: Beaten > x No way! You're fighting for your life! * HP:Scratched MV:Winded - Eden: Beaten > You blast A *human*'s body into bloody fragments! Khellendros has arrived from the south. [k human] You do the best you can! * HP:Scratched MV:Winded - Eden: Critical > w x Khellendros blasts A *human*'s body into bloody fragments! A *human* is incapacitated and will slowly die, if not aided. No way! You're fighting for your life! * HP:Scratched MV:Winded - Eden: Incapacitated > [k human] You do the best you can! * HP:Scratched MV:Winded - Eden: Incapacitated > w [k human] You do the best you can! * HP:Scratched MV:Winded - Eden: Incapacitated > x [k human] You do the best you can! * HP:Scratched MV:Winded - Eden: Incapacitated > [k human] You do the best you can! * HP:Scratched MV:Winded - Eden: Incapacitated > w x [k human] You do the best you can! * HP:Scratched MV:Winded - Eden: Incapacitated > [k human] You do the best you can! * HP:Scratched MV:Winded - Eden: Incapacitated > [k human] You do the best you can! * HP:Scratched MV:Winded - Eden: Incapacitated > n x No way! You're fighting for your life! * HP:Scratched MV:Winded - Eden: Incapacitated > [k human] You do the best you can! * HP:Scratched MV:Winded - Eden: Incapacitated > w n x n x No way! You're fighting for your life! * HP:Scratched MV:Winded - Eden: Incapacitated > Khellendros blasts A *human*'s right leg into bloody fragments! A *human* is dead! R.I.P. get all.coins corpse You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear A *human*'s death cry. [k human] They aren't here. * HP:Scratched MV:Winded > n x x South Braem [ obvious exits: N E ] The corpse of an elk is lying here. Khellendros has arrived from the east. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > South Braem [ obvious exits: N S ] The corpse of an elk doe is lying here. Khellendros has arrived from the south. * HP:Scratched MV:Winded > n x x [k human] They aren't here. * HP:Scratched MV:Winded > Alas, you cannot go that way... * HP:Scratched MV:Winded > x South Braem [ obvious exits: N S ] Khellendros has arrived from the south. * HP:Scratched MV:Winded > x [k human] They aren't here. * HP:Scratched MV:Winded > South Braem [ obvious exits: N S ] The corpse of an elk doe is lying here. Khellendros has arrived from the south. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > You can't find any coinss in the corpse of an elk doe. * HP:Scratched MV:Winded > x Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] Khellendros has arrived from the south. * HP:Scratched MV:Winded > n x [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > Broken Path [ obvious exits: N E S ] A raven is visible flying high in the sky. A hunter from Illian is here, searching for the fabled Horn of Valere. Khellendros has arrived from the south. * HP:Scratched MV:Winded > s [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > Ruins [ obvious exits: N E S ] The corpse of a brown deer is lying here. A tasty piece of chocolate birthday cake has been left here. [10] A copper tap with free ale is here. Khellendros has arrived from the south. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > Broken Path [ obvious exits: N E S ] A raven is visible flying high in the sky. A hunter from Illian is here, searching for the fabled Horn of Valere. Khellendros has arrived from the north. * HP:Scratched MV:Winded > s where A hunter for the horn tickles Khellendros's body with his slash. Khellendros blasts a hunter for the horn's body very hard. A hunter for the horn tickles Khellendros's left foot with his slash. The night has begun. Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] o HP:Scratched MV:Tiring > Players in your Zone -------------------- Atvar - Caemlyn Road by the Braem Wood Khellendros - Broken Path You catch a smell of horses nearby. o HP:Scratched MV:Tiring > s s s s s s South Braem [ obvious exits: N S ] The corpse of an elk doe is lying here. e o HP:Scratched MV:Tiring > South Braem [ obvious exits: N S ] o HP:Scratched MV:Tiring > South Braem [ obvious exits: N S ] The corpse of an elk doe is lying here. o HP:Scratched MV:Winded > South Braem [ obvious exits: N E ] The corpse of an elk is lying here. o HP:Scratched MV:Winded > get all corpse get dagger pack remove axe wield dagger scalp corpse remove dagger wield axe put dagger pack put scalp pack Alas, you cannot go that way... o HP:Scratched MV:Winded > Alas, you cannot go that way... o HP:Scratched MV:Winded > South Braem [ obvious exits: S W ] The corpse of Eden is lying here. The corpse of an elk is lying here. A black stallion prances about. o HP:Scratched MV:Winded > You get a strange fruit from the corpse of Eden. You get a few stalks of broomweed from the corpse of Eden. You get a black pair of silver-tooled boots from the corpse of Eden. You get a pair of thin leather leggings from the corpse of Eden. You get a water skin from the corpse of Eden. You get a small purse from the corpse of Eden. You get a plain brown belt from the corpse of Eden. You get a bone-handled blade from the corpse of Eden. You get a shield covered in dyed leather from the corpse of Eden. You get a golden bracelet from the corpse of Eden. You get a golden bracelet from the corpse of Eden. You get a pair of sheepskin gloves from the corpse of Eden. You get a light pair of leather coverings from the corpse of Eden. You get a backpack from the corpse of Eden. You get a dark, hooded cloak from the corpse of Eden. You get a thick leather vest from the corpse of Eden. You get a shoufa with a black veil from the corpse of Eden. You get a cheap brass ring from the corpse of Eden. You get a cheap brass ring from the corpse of Eden. o HP:Scratched MV:Winded > You get a dagger from a backpack. o HP:Scratched MV:Winded > You stop using an enormous double-bladed battleaxe. o HP:Scratched MV:Winded > You wield a dagger. o HP:Scratched MV:Winded > You lean over and cut the bloody scalp from the corpse of Eden. o HP:Scratched MV:Winded > You stop using a dagger. o HP:Scratched MV:Winded > You wield an enormous double-bladed battleaxe with both hands. o HP:Scratched MV:Winded > You put a dagger in a backpack. o HP:Scratched MV:Winded > You aren't carrying a scalp. o HP:Scratched MV:Winded > drop all get pack get bit You drop a torn bit of Eden of Two Rivers's head. You drop a cheap brass ring. You drop a cheap brass ring. You drop a shoufa with a black veil. You drop a thick leather vest. You drop a dark, hooded cloak. You drop a backpack. You drop a light pair of leather coverings. You drop a pair of sheepskin gloves. You drop a golden bracelet. You drop a golden bracelet. You drop a shield covered in dyed leather. You drop a bone-handled blade. You drop a plain brown belt. You drop a small purse. You drop a water skin. You drop a pair of thin leather leggings. You drop a black pair of silver-tooled boots. You drop a few stalks of broomweed. You drop a strange fruit. You drop a bottle of champagne. o HP:Scratched MV:Winded > You get a backpack. o HP:Scratched MV:Winded > You get a torn bit of Eden of Two Rivers's head. o HP:Scratched MV:Winded > put bit pack You put a torn bit of Eden of Two Rivers's head in a backpack. o HP:Scratched MV:Winded > get purse w n n n You get a small purse. -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: New Zealand Posted: 2002-12-02 01:17 -------------------------------------------------------------------------------- o HP:Scratched MV:Winded > South Braem [ obvious exits: N E ] The corpse of an elk is lying here. o HP:Scratched MV:Winded > where South Braem [ obvious exits: N S ] The corpse of an elk doe is lying here. o HP:Scratched MV:Winded > n South Braem [ obvious exits: N S ] o HP:Scratched MV:Winded > South Braem [ obvious exits: N S ] The corpse of an elk doe is lying here. o HP:Scratched MV:Winded > Players in your Zone -------------------- Atvar - South Braem o HP:Scratched MV:Winded > n Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] A *newbie male human* is standing here, riding a dun mare. * HP:Scratched MV:Winded > A *newbie male human* leaves north riding a dun mare. o HP:Scratched MV:Winded > Broken Path [ obvious exits: N E S ] A *newbie male human* is standing here, riding a dun mare. A raven is visible flying high in the sky. A hunter from Illian is here, searching for the fabled Horn of Valere. * HP:Scratched MV:Winded > A *newbie male human* leaves north riding a dun mare. o HP:Scratched MV:Winded > n where Ruins [ obvious exits: N E S ] The corpse of the young buck is lying here. The corpse of a brown deer is lying here. A tasty piece of chocolate birthday cake has been left here. [10] A copper tap with free ale is here. o HP:Scratched MV:Winded > Players in your Zone -------------------- Atvar - Ruins Khellendros - Caemlyn Road by the Braem Wood You catch a smell of horses nearby. o HP:Scratched MV:Winded > e s s Higher Braem Wood [ obvious exits: N E S W ] A *newbie male human* is standing here, riding a dun mare. A handsome stag stands here, ready to run. * HP:Scratched MV:Winded > A *newbie male human* leaves east riding a dun mare. Higher Braem Wood [ obvious exits: N E S W ] A raven is here flying around. A handsome stag stands here, ready to run. o HP:Scratched MV:Winded > Caemlyn Road by the Braem Wood [ obvious exits: N E W ] A hunter from Illian is here, searching for the fabled Horn of Valere. o HP:Scratched MV:Winded > w where Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] o HP:Scratched MV:Winded > Players in your Zone -------------------- Atvar - Caemlyn Road by the Braem Wood Khellendros - Caemlyn Road by the Braem Wood You catch a smell of horses nearby. o HP:Scratched MV:Winded > e e e Caemlyn Road by the Braem Wood [ obvious exits: N E W ] A hunter from Illian is here, searching for the fabled Horn of Valere. o HP:Scratched MV:Winded > Caemlyn Road by the Braem Wood [ obvious exits: N S W ] *Dev* is here, fighting Khellendros, riding a warhorse. Khellendros the Trolloc is here, fighting Dev. * HP:Scratched MV:Winded > Alas, you cannot go that way... * HP:Scratched MV:Winded > 3 x z Khellendros blasts *Dev*'s right leg. *Dev* blasts Khellendros's head. * HP:Scratched MV:Winded > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Winded > Khellendros panics, and attempts to flee! [k human] You blast *Dev*'s left arm hard. * HP:Scratched MV:Winded - Khellendros: Hurt - Dev: Scratched > [bash ] -= Khellendros leaves south. +**+= *Dev* barely blasts your body. - -= As *Dev* avoids your bash, you topple over and fall to the ground! * HP:Scratched MV:Winded > You dodge a bash from *Dev* who loses his balance and falls! * HP:Scratched MV:Winded - Dev: Scratched > 3 z [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Winded - Dev: Scratched > [bash ] -=+ *Dev* panics, and attempts to flee! * *Dev* leaves south riding a warhorse. *+=- s -= They're not here anymore! o HP:Scratched MV:Winded > x n Caemlyn Road [ obvious exits: N E ] *Dev* is here, fighting Khellendros, riding a warhorse. Khellendros the Trolloc is here, fighting Cereol. A young and strong buck is here, munching some grass. A *male human* is here, fighting Khellendros, riding a black stallion. * HP:Scratched MV:Winded > [k human] You blast *Dev*'s left hand. * HP:Scratched MV:Winded - Khellendros: Wounded - Dev: Scratched > You blast *Dev*'s right leg. A *human* strikes Khellendros's left leg. Khellendros blasts A *human*'s body into bloody fragments! Khellendros leaves north. A *human* panics, and attempts to flee! A *human* leaves east riding a black stallion. No way! You're fighting for your life! * HP:Scratched MV:Winded - Dev: Scratched > *Dev* blasts your body. You barely blast *Dev*'s left leg. Khellendros has arrived from the north. * HP:Scratched MV:Winded - Dev: Hurt > 3 z Khellendros barely blasts *Dev*'s body. * HP:Scratched MV:Winded - Dev: Hurt > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Scratched MV:Winded - Dev: Hurt > [bash ] A *human* has arrived from the east, riding a black stallion. - *Dhael* has arrived from the north, riding a bloodstock stallion. A *human* has arrived from the north, riding a bloodstock stallion. *Nicki* has arrived from the north, riding a warhorse. *Geisha* has arrived from the north, riding a warhorse. = *Nicki* slashes Khellendros's right leg. *Dhael* crushes your left leg. *Geisha* strikes Khellendros's left leg. + Khellendros panics, and attempts to flee! * *Geisha* barely strikes Khellendros's body. *Dhael* barely crushes your left hand. *Nicki* barely slashes Khellendros's body. *+change mood wimpy fle w n w n =- *Dev* sends you sprawling with a powerful bash! * HP:Hurt MV:Winded - Dev: Hurt > Khellendros leaves north. A *human* panics, and attempts to flee! A *human* leaves east riding a black stallion. * HP:Hurt MV:Winded - Dev: Hurt > narr out man *Dev* blasts your body hard. * HP:Hurt MV:Winded - Dev: Hurt > A *human* has arrived from the east, riding a black stallion. * HP:Hurt MV:Winded - Dev: Hurt > You gasp in pain as streaks of fire from *Geisha* burn your body! * HP:Hurt MV:Winded - Dev: Hurt > change mood wimpy fle w n *Dhael* crushes your left arm very hard. *Dev* blasts your body very hard. Saving all threads of this weave of the Wheel. This will take a few moments... A *human* leaves north riding a black stallion. * HP:Wounded MV:Winded - Dev: Scratched > You gasp in pain as streaks of fire from *Geisha* burn your body! * HP:Wounded MV:Winded - Dev: Scratched > A *human* gets an apple from a backpack. * HP:Wounded MV:Winded - Dev: Scratched > A *human* gets an apple from a backpack. * HP:Wounded MV:Winded - Dev: Scratched > A *human* gets an apple from a backpack. Mood changed to: Wimpy Wimpy reset to: 209 hit points. * HP:Wounded MV:Winded - Dev: Scratched > A *human* eats an apple. You panic and attempt to flee! A *human* eats an apple. You flee head over heels. Caemlyn Road by the Braem Wood [ obvious exits: N S W ] Caemlyn Road by the Braem Wood [ obvious exits: N E W ] A *newbie male human* is standing here. A hunter from Illian is here, searching for the fabled Horn of Valere. * HP:Wounded MV:Winded > Higher Braem Wood [ obvious exits: N E S W ] A raven is here flying around. o HP:Wounded MV:Winded > Broken Path [ obvious exits: N E S ] A raven is visible flying high in the sky. A hunter from Illian is here, searching for the fabled Horn of Valere. o HP:Wounded MV:Winded > Ruins [ obvious exits: N E S ] The corpse of the young buck is lying here. A tasty piece of chocolate birthday cake has been left here. [10] A copper tap with free ale is here. o HP:Wounded MV:Winded > Mood changed to: Wimpy Wimpy reset to: 209 hit points. o HP:Wounded MV:Winded > Higher Braem Wood [ obvious exits: N E S D ] The corpse of a brown deer is lying here. o HP:Wounded MV:Winded > n Alas, you cannot go that way... o HP:Wounded MV:Winded > Higher Braem Wood [ obvious exits: E S D ] Khellendros the Trolloc is standing here. o HP:Wounded MV:Winded > s d Alas, you cannot go that way... w o HP:Wounded MV:Winded > Higher Braem Wood [ obvious exits: N E S D ] The corpse of a brown deer is lying here. Khellendros has arrived from the north. o HP:Wounded MV:Winded > s Deep in the Braem Wood [ obvious exits: E S W U ] A young and strong buck is here, munching some grass. A handsome stag stands here, ready to run. Khellendros has arrived from above. o HP:Wounded MV:Winded > Khellendros narrows his eyes in fury with a nod. o HP:Wounded MV:Winded > Braem Wood [ obvious exits: E S W ] Khellendros has arrived from the east. o HP:Wounded MV:Winded > s Tangled Boughs [ obvious exits: N E S W ] Khellendros has arrived from the north. o HP:Wounded MV:Winded > e Deep Inside the Braem Wood [ obvious exits: N E W ] Khellendros has arrived from the north. o HP:Wounded MV:Winded > Deep in the Braem Wood [ obvious exits: N E W ] A handsome stag stands here, ready to run. Khellendros has arrived from the west. o HP:Wounded MV:Winded > open stone d Ok. close stone o HP:Wounded MV:Winded > An Abandoned Tunnel [ obvious exits: E W U ] Khellendros has arrived from above. o HP:Wounded MV:Winded > Ok. o HP:Wounded MV:Winded > e s An Abandoned Warren [ obvious exits: E S W ] A twitching vine of creepers dangles from above. An enormous tarantula is here. An enormous tarantula is here. Khellendros has arrived from the west. o HP:Wounded MV:Winded > An Abandoned Tunnel [ obvious exits: N ] A twitching vine of creepers dangles from above. Khellendros has arrived from the north. o HP:Wounded MV:Winded > open slate u Ok. o HP:Wounded MV:Winded > close slate Path into the Braem Wood [ obvious exits: N D ] A plump pheasant pecks at the ground. Khellendros has arrived from below. o HP:Wounded MV:Winded > where Ok. o HP:Wounded MV:Winded > Players in your Zone -------------------- Khellendros - Path into the Braem Wood Atvar - Path into the Braem Wood You catch a smell of horses nearby. o HP:Wounded MV:Winded > inv You are carrying: a small purse a backpack o HP:Wounded MV:Winded > look in pack backpack (used) : a dagger a torn bit of Falgor of the Borderlands's head a torn bit of Eden of Two Rivers's head a large number of gold crowns (45) a many-faceted stone a bubbling draught a crystal lightstick [2] a bunch of fireworks a splintered crimson skull a thin vial of yellow fluid a small dish of ground ivy some kaf beans a wealth of copper pennies (75) a rusty key a strange white key an old metal key [7] a package of iron rations [2] a skin of human flesh o HP:Wounded MV:Winded > get all purse You get ten copper pennys from a small purse. You get twelve gold crowns from a small purse. o HP:Wounded MV:Winded > drop purse You drop a small purse. o HP:Wounded MV:Winded > get all pack You get a dagger from a backpack. You get a torn bit of Falgor of the Borderlands's head from a backpack. You get a torn bit of Eden of Two Rivers's head from a backpack. You get a large number of gold crowns from a backpack. You get a many-faceted stone from a backpack. You get a bubbling draught from a backpack. You get a crystal lightstick from a backpack. You get a bunch of fireworks from a backpack. You get a bunch of fireworks from a backpack. You get a splintered crimson skull from a backpack. You get a thin vial of yellow fluid from a backpack. You get a small dish of ground ivy from a backpack. You get some kaf beans from a backpack. You get a wealth of copper pennies from a backpack. You get a rusty key from a backpack. You get a strange white key from a backpack. You get an old metal key from a backpack. You get a package of iron rations from a backpack. You get a package of iron rations from a backpack. You get a package of iron rations from a backpack. You get a package of iron rations from a backpack. You get a package of iron rations from a backpack. You get a package of iron rations from a backpack. You get a package of iron rations from a backpack. You get a skin of human flesh from a backpack. You get a skin of human flesh from a backpack. o HP:Wounded MV:Winded > Khellendros grins evilly. o HP:Wounded MV:Winded > put all pack You put a skin of human flesh in a backpack. You put a skin of human flesh in a backpack. You put a package of iron rations in a backpack. You put a package of iron rations in a backpack. You put a package of iron rations in a backpack. You put a package of iron rations in a backpack. You put a package of iron rations in a backpack. You put a package of iron rations in a backpack. You put a package of iron rations in a backpack. You put an old metal key in a backpack. You put a strange white key in a backpack. You put a rusty key in a backpack. You put 85 coppers in a backpack. You put some kaf beans in a backpack. You put a small dish of ground ivy in a backpack. You put a thin vial of yellow fluid in a backpack. You put a splintered crimson skull in a backpack. You put a bunch of fireworks in a backpack. You put a bunch of fireworks in a backpack. You put a crystal lightstick in a backpack. You put a bubbling draught in a backpack. You put a many-faceted stone in a backpack. You put 57 crowns in a backpack. You put a torn bit of Falgor of the Borderlands's head in a backpack. You put a torn bit of Eden of Two Rivers's head in a backpack. You put a dagger in a backpack. You put a backpack in a backpack. o HP:Wounded MV:Winded > say ugh thats my ***** You say 'ugh thats my *****' o HP:Wounded MV:Winded > get purse pack There doesn't seem to be a purse in a backpack. drop purse o HP:Wounded MV:Winded > You don't seem to have a purse. o HP:Wounded MV:Winded > get pack You don't see a pack here. o HP:Wounded MV:Winded > get pack pack hold pack You get a backpack from a backpack. o HP:Wounded MV:Winded > You grab a backpack. look in pack o HP:Wounded MV:Winded > Khellendros says 'noone looted falgor or eden' backpack (used) : a sword sheath an oilstone [5] a torch o HP:Wounded MV:Winded > get all pack You get a sword sheath from a backpack. You get an oilstone from a backpack. You get a torch from a backpack. You get a torch from a backpack. You get a torch from a backpack. You get a torch from a backpack. You get a torch from a backpack. o HP:Wounded MV:Winded > say i looted and dumped it You say 'i looted and dumped it' o HP:Wounded MV:Winded > inv You are carrying: [5] a torch an oilstone a sword sheath o HP:Wounded MV:Winded > Khellendros narrows his eyes in fury with a nod. o HP:Wounded MV:Winded > drop all Your heartbeat calms down more as you feel less panicked. o HP:Wounded MV:Winded > You drop a torch. You drop a torch. You drop a torch. You drop a torch. You drop a torch. You drop an oilstone. You drop a sword sheath. o HP:Wounded MV:Winded > say grab stone if ya want You say 'grab stone if ya want' o HP:Wounded MV:Winded > Khellendros says 'we rest here, or think they smart?' o HP:Wounded MV:Winded > say if we get hit You say 'if we get hit' o HP:Wounded MV:Winded > say flee.. then west.. then up You say 'flee.. then west.. then up' say then north o HP:Wounded MV:Winded > You say 'then north' o HP:Wounded MV:Winded > score You have 290(418) hit and 93(221) movement points. You have scored 102584847 experience points and 978 quest points. You need 915153 exp to level and 22 qp to rank. You have amassed 255 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are standing. o HP:Wounded MV:Winded > say unless you flee into tunnels where You say 'unless you flee into tunnels ' o HP:Wounded MV:Winded > Players in your Zone -------------------- Khellendros - Path into the Braem Wood Atvar - Path into the Braem Wood You catch a smell of horses nearby. o HP:Wounded MV:Winded > score You have 290(418) hit and 93(221) movement points. You have scored 102584847 experience points and 978 quest points. You need 915153 exp to level and 22 qp to rank. You have amassed 255 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are standing. look o HP:Wounded MV:Winded > Khellendros grins evilly. o HP:Wounded MV:Winded > Path into the Braem Wood This is one of the ways in and out of the Braem Wood, one of the largest forests in the world. The forest itself starts to the north, and then goes on far in a northern and western direction. The way south is blocked by dense tree growth, no doubt due to the generous water-supply from the river to the east. [ obvious exits: N ] A fine embroidered sword sheath lies nearby. A fine-grained oilstone lies upon the ground. A torch is here on the ground. [5] A small purse is here. Khellendros the Trolloc is standing here. A plump pheasant pecks at the ground. o HP:Wounded MV:Winded > inv Khellendros sits down and rests. o HP:Wounded MV:Winded > You are carrying: Nothing. o HP:Wounded MV:Winded > where inv Players in your Zone -------------------- Khellendros - Path into the Braem Wood Atvar - Path into the Braem Wood You catch a smell of horses nearby. o HP:Wounded MV:Winded > You are carrying: Nothing. o HP:Wounded MV:Winded > score You have 290(418) hit and 93(221) movement points. You have scored 102584847 experience points and 978 quest points. You need 915153 exp to level and 22 qp to rank. You have amassed 255 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are standing. o HP:Wounded MV:Winded > say they will find us eventually score You say 'they will find us eventually' o HP:Wounded MV:Winded > inv You have 290(418) hit and 93(221) movement points. You have scored 102584847 experience points and 978 quest points. You need 915153 exp to level and 22 qp to rank. You have amassed 255 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are standing. o HP:Wounded MV:Winded > You are carrying: Nothing. o HP:Wounded MV:Winded > look in pack backpack (used) : Nothing. o HP:Wounded MV:Winded > rem pack drop pack You stop using a backpack. o HP:Wounded MV:Winded > where You drop a backpack. o HP:Wounded MV:Winded > Players in your Zone -------------------- Khellendros - Path into the Braem Wood Atvar - Path into the Braem Wood You catch a smell of horses nearby. rest o HP:Wounded MV:Winded > You sit down and rest your tired bones. notice o HP:Wounded MV:Winded > You start paying increased attention to your surroundings. o HP:Wounded MV:Winded > pat human pat human Who, where, what?? pat human o HP:Wounded MV:Winded > Who, where, what?? o HP:Wounded MV:Winded > pat human Who, where, what?? o HP:Wounded MV:Winded > pat human Who, where, what?? o HP:Wounded MV:Winded > pat human Who, where, what?? o HP:Wounded MV:Winded > pat human pat human Who, where, what?? o HP:Wounded MV:Tiring > Who, where, what?? o HP:Wounded MV:Tiring > pat human Who, where, what?? o HP:Wounded MV:Tiring > pat human The slate is opened from the other side. o HP:Wounded MV:Tiring > Who, where, what?? o HP:Wounded MV:Tiring > Who, where, what?? stand o HP:Wounded MV:Tiring > x x x Khellendros stops resting, and clambers on his feet. o HP:Wounded MV:Tiring > You stop resting, and stand up. o HP:Wounded MV:Tiring > x [k human] They aren't here. o HP:Wounded MV:Tiring > [k human] They aren't here. o HP:Wounded MV:Tiring > [k human] They aren't here. o HP:Wounded MV:Tiring > x [k human] They aren't here. o HP:Wounded MV:Tiring > x [k human] They aren't here. n w o HP:Wounded MV:Tiring > [k human] They aren't here. o HP:Wounded MV:Tiring > Lower Braem Wood [ obvious exits: N S W ] Khellendros has arrived from the south. o HP:Wounded MV:Tiring > Lower Braem Wood [ obvious exits: N E U ] Khellendros has arrived from the east. o HP:Wounded MV:Tiring > u n On a Boulder [ obvious exits: N W D ] Khellendros has arrived from below. o HP:Wounded MV:Tiring > On a Narrow Outcrop [ obvious exits: S ] Khellendros has arrived from the south. o HP:Wounded MV:Winded > open boulder d Ok. o HP:Wounded MV:Winded > An Abandoned Tunnel [ obvious exits: W U ] Khellendros has arrived from above. o HP:Wounded MV:Winded > close boulder Ok. o HP:Wounded MV:Winded > w open rocks u Your blood freezes as you hear something's death cry. o HP:Wounded MV:Winded > An Abandoned Warren [ obvious exits: E S W ] The corpse of the giant tarantula is lying here. A warhorse is here, stamping his feet impatiently. *Geisha* is standing here. A warhorse is here, stamping his feet impatiently. *Nicki* is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. A *male human* is here, fighting the giant tarantula. A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Dhael* is here, fighting the giant tarantula. The giant tarantula is here, fighting Dhael. Khellendros has arrived from the east. * HP:Wounded MV:Winded > Ok. ================================ ZOOOOOOOM. ================================ * HP:Wounded MV:Winded > close rocks Far in the Braem Wood [ obvious exits: N E S D ] A green woodpecker is high up a tree, tapping away. Khellendros has arrived from below. o HP:Wounded MV:Winded > Ok. e o HP:Wounded MV:Winded > n n Far in the Braem Wood [ obvious exits: N E S W ] Khellendros has arrived from the west. o HP:Wounded MV:Winded > Far in the Braem Wood [ obvious exits: E S W ] Khellendros has arrived from the south. o HP:Wounded MV:Winded > Alas, you cannot go that way... o HP:Wounded MV:Winded > say lol Khellendros falls down laughing. o HP:Wounded MV:Winded > Khellendros falls down laughing. o HP:Wounded MV:Winded > e n n You say 'lol' o HP:Wounded MV:Winded > w In the Forest [ obvious exits: N E W ] A black wolf growls loudly, poised to leap. Khellendros has arrived from the west. o HP:Wounded MV:Winded > Light Forest [ obvious exits: N S W ] Khellendros has arrived from the south. o HP:Wounded MV:Winded > Light Forest [ obvious exits: N E S W ] Khellendros has arrived from the south. o HP:Wounded MV:Winded > Fern Forest [ obvious exits: E W ] A squirrel is here, chittering. Khellendros has arrived from the east. o HP:Wounded MV:Winded > n w n Alas, you cannot go that way... o HP:Wounded MV:Winded > Thick Forest [ obvious exits: E S ] Khellendros has arrived from the east. o HP:Wounded MV:Winded > e Alas, you cannot go that way... o HP:Wounded MV:Winded > e n n Fern Forest [ obvious exits: E W ] A squirrel is here, chittering. Khellendros has arrived from the west. w n o HP:Wounded MV:Winded > Light Forest [ obvious exits: N E S W ] Khellendros has arrived from the west. o HP:Wounded MV:Winded > Well Worn Path [ obvious exits: E S W ] Khellendros has arrived from the south. o HP:Wounded MV:Winded > Alas, you cannot go that way... o HP:Wounded MV:Winded > Bend in the Path [ obvious exits: N E W ] Khellendros has arrived from the east. o HP:Wounded MV:Winded > Path in the Brush [ obvious exits: N E S ] Khellendros has arrived from the south. o HP:Wounded MV:Winded > n n Path past the Tower [ obvious exits: N S U ] A cute, long-eared rabbit is munching at a leaf here. Khellendros has arrived from the south. where o HP:Wounded MV:Winded > On the Path [ obvious exits: N E S W ] Khellendros has arrived from the south. o HP:Wounded MV:Winded > n Players in your Zone -------------------- Khellendros - On the Path Atvar - On the Path o HP:Wounded MV:Winded > w At the End of the Path [ obvious exits: N E S W ] Khellendros has arrived from the south. o HP:Wounded MV:Winded > w Green Plain [ obvious exits: N E S W ] Khellendros has arrived from the east. w o HP:Wounded MV:Winded > Green Plain [ obvious exits: N E S ] Khellendros has arrived from the east. o HP:Wounded MV:Weary > Alas, you cannot go that way... n o HP:Wounded MV:Weary > w w A Ring of Beeches [ obvious exits: N E S W ] Khellendros has arrived from the south. w o HP:Wounded MV:Weary > A Thinning in the Grass [ obvious exits: N E S W ] A wild hog snorts angrily, pawing at the ground. Khellendros has arrived from the east. o HP:Wounded MV:Weary > Caralain Grass [ obvious exits: N E S W ] A red and green flower grows here, speckled with black berries. Khellendros has arrived from the east. o HP:Wounded MV:Weary > w w Caralain Grass [ obvious exits: N E S W ] Khellendros has arrived from the east. o HP:Wounded MV:Weary > Caralain Grass [ obvious exits: N E S W ] A cute brown deer eyes you nervously. Khellendros has arrived from the east. w o HP:Wounded MV:Weary > Caralain Grass [ obvious exits: N E S W ] Khellendros has arrived from the east. o HP:Wounded MV:Weary > Caralain Grass [ obvious exits: N E S W U ] A cute brown deer eyes you nervously. Khellendros has arrived from the east. w s o HP:Wounded MV:Weary > s s s Standing on a Low Hill [ obvious exits: N E S ] A playful colt is running about here. Khellendros has arrived from the east. s s o HP:Wounded MV:Weary > Caralain Grass [ obvious exits: N E S ] Khellendros has arrived from the north. o HP:Wounded MV:Weary > s Caralain Grass [ obvious exits: N E S ] Khellendros has arrived from the north. o HP:Wounded MV:Weary > Caralain Grass [ obvious exits: N E D ] Khellendros has arrived from the north. o HP:Wounded MV:Weary > d Alas, you cannot go that way... o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > Down in a Hole [ obvious exits: S U D ] Khellendros has arrived from above. o HP:Wounded MV:Weary > s s s s s An Abandoned Tunnel [ obvious exits: N S ] Khellendros has arrived from the north. o HP:Wounded MV:Weary > An Abandoned Warren [ obvious exits: N E S W ] An enormous tarantula is here. Khellendros has arrived from the north. o HP:Wounded MV:Weary > An Abandoned Tunnel [ obvious exits: N ] Khellendros has arrived from the north. o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > score You have 309(418) hit and 36(221) movement points. You have scored 102584847 experience points and 978 quest points. You need 915153 exp to level and 22 qp to rank. You have amassed 255 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are standing. o HP:Wounded MV:Weary > open pebble Khellendros says 'smells' o HP:Wounded MV:Weary > u Ok. o HP:Wounded MV:Weary > Khellendros narrows his eyes in fury with a nod. o HP:Wounded MV:Weary > Higher Braem Wood [ obvious exits: N E S W D ] A handsome stag stands here, ready to run. Khellendros has arrived from below. o HP:Wounded MV:Weary > close pebble Ok. o HP:Wounded MV:Weary > score w s s You have 309(418) hit and 34(221) movement points. You have scored 102584847 experience points and 978 quest points. You need 915153 exp to level and 22 qp to rank. You have amassed 255 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are standing. s o HP:Wounded MV:Weary > Broken Path [ obvious exits: N E S ] A raven is visible flying high in the sky. A hunter from Illian is here, searching for the fabled Horn of Valere. Khellendros has arrived from the east. o HP:Wounded MV:Haggard > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] Khellendros has arrived from the north. o HP:Wounded MV:Haggard > South Braem [ obvious exits: N S ] A tall dust-colored gelding prances in a circle here. Khellendros has arrived from the north. o HP:Wounded MV:Haggard > South Braem [ obvious exits: N S ] Khellendros has arrived from the north. o HP:Wounded MV:Haggard > n rest South Braem [ obvious exits: N S ] A tall dust-colored gelding prances in a circle here. Khellendros has arrived from the south. o HP:Hurt MV:Weary > You sit down and rest your tired bones. o HP:Hurt MV:Weary > Khellendros blasts a dust-colored gelding's body into bloody fragments! o HP:Hurt MV:Weary > where A dust-colored gelding hits Khellendros's left arm. o HP:Hurt MV:Weary > Players in your Zone -------------------- Khellendros - South Braem Atvar - South Braem o HP:Hurt MV:Weary > stand k horse You stop resting, and stand up. o HP:Hurt MV:Weary > Khellendros sends a dust-colored gelding sprawling with a powerful bash! You blast a dust-colored gelding's right leg into bloody fragments! o HP:Hurt MV:Weary - Khellendros: Hurt - a dust-colored gelding: Wounded > You blast a dust-colored gelding's right foot into bloody fragments! Khellendros blasts a dust-colored gelding's body into bloody fragments! A dust-colored gelding is mortally wounded, and will die soon, if not aided. o HP:Hurt MV:Weary - a dust-colored gelding: Incapacitated > say they take a bit to find us now rest You say 'they take a bit to find us now' o HP:Hurt MV:Weary - a dust-colored gelding: Incapacitated > You blast a dust-colored gelding's left arm into bloody fragments! A dust-colored gelding is dead! R.I.P. get all.coins corpse You receive your share of experience... Still better. Experience pays off. Your blood freezes as you hear a dust-colored gelding's death cry. o HP:Hurt MV:Weary > You sit down and rest your tired bones. o HP:Hurt MV:Weary > You can't find any coinss in the corpse of a dust-colored gelding. o HP:Hurt MV:Weary > *Foron* has arrived from the north, riding a dun mare. Khellendros sits down and rests. * HP:Hurt MV:Weary > score Khellendros narrows his eyes in fury with a nod. * HP:Hurt MV:Weary > stand Khellendros stops resting, and clambers on his feet. You have 328(418) hit and 51(221) movement points. You have scored 102588537 experience points and 978 quest points. You need 911463 exp to level and 22 qp to rank. You have amassed 255 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are resting. 3 x z * HP:Hurt MV:Weary > Khellendros tries to blast *Foron*, but he parries successfully. * HP:Hurt MV:Weary > You stop resting, and stand up. * HP:Hurt MV:Weary > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Hurt MV:Weary > [k human] You blast *Foron*'s left leg very hard. *Foron* panics, and attempts to flee! * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Scratched > *Foron* panics, and attempts to flee! [bash ] - *Foron* leaves south riding a dun mare. =+**+= *Foron* has arrived from the south, riding a dun mare. - Khellendros tries to blast *Foron*, but he deflects the blow. -= Your bash at *Foron* sends him sprawling! * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Scratched > 3 x x x x You blast *Foron*'s body into bloody fragments! Khellendros blasts *Foron*'s body extremely hard. * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Wounded > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Wounded > [k human] You do the best you can! * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Wounded > x [k human] You do the best you can! * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Wounded > [k human] You do the best you can! * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Wounded > x [k human] You do the best you can! * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Wounded > x [k human] You do the best you can! * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Wounded > [k human] You do the best you can! * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Wounded > x [k human] You do the best you can! * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Wounded > x You blast *Foron*'s left foot into bloody fragments! *Foron* panics, and attempts to flee! Khellendros blasts *Foron*'s left arm into bloody fragments! *Foron* panics, and attempts to flee! [k human] You do the best you can! x * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Battered > x *Foron* leaves north riding a dun mare. [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > x [k human] They aren't here. n x n x n x o HP:Hurt MV:Weary > n x [k human] They aren't here. o HP:Hurt MV:Weary > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] *Foron* is standing here, riding a dun mare. A hunter from Illian is here, searching for the fabled Horn of Valere. Khellendros has arrived from the south. * HP:Hurt MV:Weary > n x x Khellendros tries to blast *Foron*, but he parries successfully. [k human] You blast *Foron*'s left leg into bloody fragments! *Foron* panics, and attempts to flee! * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Beaten > x You try to blast *Foron*, but he parries successfully. A hunter for the horn slashes your right arm. Khellendros blasts *Foron*'s body very hard. No way! You're fighting for your life! * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Critical > [k human] You do the best you can! * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Critical > No way! You're fighting for your life! * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Critical > x [k human] You do the best you can! * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Critical > No way! You're fighting for your life! * HP:Hurt MV:Weary - Khellendros: Hurt - Foron: Critical > *Foron* leaves north riding a dun mare. [k human] They aren't here. o HP:Hurt MV:Weary - a hunter for the horn: Hurt > No way! You're fighting for your life! change mood wimpy fle o HP:Hurt MV:Weary - a hunter for the horn: Hurt > [k human] They aren't here. o HP:Hurt MV:Weary - a hunter for the horn: Hurt > [k human] They aren't here. o HP:Hurt MV:Weary - a hunter for the horn: Hurt > n [k human] They aren't here. o HP:Hurt MV:Weary - a hunter for the horn: Hurt > [k human] They aren't here. o HP:Hurt MV:Weary - a hunter for the horn: Hurt > 3 x You blast a hunter for the horn's body extremely hard. A hunter for the horn slashes your body. Mood changed to: Wimpy Wimpy reset to: 209 hit points. o HP:Hurt MV:Weary - a hunter for the horn: Hurt > You panic and attempt to flee! n x n x You flee head over heels. Broken Path [ obvious exits: N E S ] A raven is visible flying high in the sky. Ruins [ obvious exits: N E S ] The corpse of the young buck is lying here. A tasty piece of chocolate birthday cake has been left here. [9] A copper tap with free ale is here. o HP:Hurt MV:Weary > x x [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > e x Higher Braem Wood [ obvious exits: N E S D ] The corpse of a brown deer is lying here. *Foron* is standing here, riding a dun mare. x * HP:Hurt MV:Weary > *Foron* leaves north riding a dun mare. [k human] They aren't here. o HP:Hurt MV:Weary > Higher Braem Wood [ obvious exits: E S D ] *Foron* is standing here, riding a dun mare. A young and strong buck is here, munching some grass. * HP:Hurt MV:Weary > x [k human] You blast *Foron*'s right leg into bloody fragments! *Foron* panics, and attempts to flee! * HP:Hurt MV:Weary - Foron: Critical > [k human] You do the best you can! * HP:Hurt MV:Weary - Foron: Critical > x x x [k human] You do the best you can! * HP:Hurt MV:Weary - Foron: Critical > You try to blast *Foron*, but he parries successfully. No way! You're fighting for your life! * HP:Hurt MV:Weary - Foron: Critical > x [k human] You do the best you can! * HP:Hurt MV:Weary - Foron: Critical > [k human] You do the best you can! * HP:Hurt MV:Weary - Foron: Critical > [k human] You do the best you can! * HP:Hurt MV:Weary - Foron: Critical > [k human] You do the best you can! * HP:Hurt MV:Weary - Foron: Critical > *Foron* leaves east riding a dun mare. Khellendros has arrived from the south. [k human] They aren't here. o HP:Hurt MV:Weary > e x [k human] They aren't here. o HP:Hurt MV:Weary > s x [k human] They aren't here. o HP:Hurt MV:Weary > s x s x Higher Braem Wood [ obvious exits: S W ] *Foron* is standing here, riding a dun mare. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. Khellendros has arrived from the west. s x x * HP:Hurt MV:Weary > [k human] You try to blast *Foron*, but he deflects the blow. * HP:Hurt MV:Weary - Foron: Critical > x *Foron* strikes your right arm. A handsome stag leaves south. You try to blast *Foron*, but he parries successfully. Khellendros blasts *Foron*'s left arm into bloody fragments! *Foron* is dead! R.I.P. get all.coins corpse You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Foron*'s death cry. Higher Braem Wood [ obvious exits: N S W ] A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A dun mare is here, snorting angrily. A young and strong buck is here, munching some grass. Khellendros has arrived from the north. o HP:Wounded MV:Weary > [k human] They aren't here. o HP:Wounded MV:Weary > x Higher Braem Wood [ obvious exits: N E S W ] Khellendros has arrived from the north. o HP:Wounded MV:Weary > [k human] They aren't here. o HP:Wounded MV:Weary > n Higher Braem Wood [ obvious exits: N E S W ] A handsome stag stands here, ready to run. Khellendros has arrived from the north. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > n n n Caemlyn Road by the Braem Wood [ obvious exits: N E W ] A hunter from Illian is here, searching for the fabled Horn of Valere. Khellendros has arrived from the north. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > get all corpse get dagger pack remove axe wield dagger scalp corpse remove dagger wield axe put dagger pack put scalp pack [k human] They aren't here. o HP:Wounded MV:Haggard > You don't have a corpse. o HP:Wounded MV:Haggard > [k human] They aren't here. o HP:Wounded MV:Haggard > Higher Braem Wood [ obvious exits: N E S W ] A handsome stag stands here, ready to run. Khellendros has arrived from the south. o HP:Wounded MV:Haggard > Higher Braem Wood [ obvious exits: N E S W ] Khellendros has arrived from the south. o HP:Wounded MV:Haggard > Higher Braem Wood [ obvious exits: N S W ] A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A dun mare is here, snorting angrily. A young and strong buck is here, munching some grass. Khellendros has arrived from the south. o HP:Wounded MV:Haggard > Higher Braem Wood [ obvious exits: S W ] The corpse of Foron is lying here. A dun mare is here, snorting angrily. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. Khellendros has arrived from the south. o HP:Wounded MV:Haggard > You get the death scalp of the gorgon from the corpse of Foron. You get the death scalp of a crow from the corpse of Foron. You get eight gold crowns from the corpse of Foron. You get a large number of copper pennies from the corpse of Foron. You get a black pair of silver-tooled boots from the corpse of Foron. You get a pair of wide leather trousers from the corpse of Foron. You get a wide leather belt from the corpse of Foron. You get a sleek, mahogany-shafted spear from the corpse of Foron. You get a brightly emblazoned shield from the corpse of Foron. You get a golden bracelet from the corpse of Foron. You get a golden bracelet from the corpse of Foron. You get a pair of leather half-gauntlets from the corpse of Foron. You get a leather baldric from the corpse of Foron. You get a dark, hooded cloak from the corpse of Foron. You get a thick leather vest from the corpse of Foron. You get a shoufa with a gray veil from the corpse of Foron. You get a sack from the corpse of Foron. You get a mirrored lantern from the corpse of Foron. o HP:Wounded MV:Haggard > Khellendros says 'nice haha' You get a dagger from a backpack. o HP:Wounded MV:Haggard > You stop using an enormous double-bladed battleaxe. o HP:Wounded MV:Haggard > You wield a dagger. o HP:Wounded MV:Haggard > You lean over and cut the bloody scalp from the corpse of Foron. o HP:Wounded MV:Haggard > You stop using a dagger. o HP:Wounded MV:Haggard > You wield an enormous double-bladed battleaxe with both hands. o HP:Wounded MV:Haggard > You put a dagger in a backpack. o HP:Wounded MV:Haggard > You put the death scalp of the gorgon in a backpack. o HP:Wounded MV:Haggard > where score Players in your Zone -------------------- Khellendros - Higher Braem Wood Atvar - Higher Braem Wood o HP:Wounded MV:Haggard > You have 306(418) hit and 23(221) movement points. You have scored 102673572 experience points and 978 quest points. You need 826428 exp to level and 22 qp to rank. You have amassed 258 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are standing. o HP:Wounded MV:Haggard > say hmmf score Khellendros says 'well, they know we here' You say 'hmmf' o HP:Wounded MV:Haggard > You have 306(418) hit and 23(221) movement points. You have scored 102673572 experience points and 978 quest points. You need 826428 exp to level and 22 qp to rank. You have amassed 258 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are standing. o HP:Wounded MV:Haggard > inv Khellendros blasts a dun mare's body into bloody fragments! o HP:Wounded MV:Haggard > You are carrying: a torn bit of Foron of Tarabon's head a mirrored lantern a sack a shoufa with a gray veil a thick leather vest a dark, hooded cloak a leather baldric a pair of leather half-gauntlets [2] a golden bracelet a brightly emblazoned shield a sleek, mahogany-shafted spear a wide leather belt a pair of wide leather trousers a black pair of silver-tooled boots a large number of copper pennies (24) eight gold crowns the death scalp of a crow o HP:Wounded MV:Haggard > score k horse A dun mare tickles Khellendros's body with her hit. Khellendros blasts a dun mare's right leg into bloody fragments! A dun mare is dead! R.I.P. get all.coins corpse You receive your share of experience... Not tired of this yet? Your blood freezes as you hear a dun mare's death cry. You have 306(418) hit and 23(221) movement points. You have scored 102674022 experience points and 978 quest points. You need 825978 exp to level and 22 qp to rank. You have amassed 258 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are standing. o HP:Wounded MV:Haggard > They aren't here. o HP:Wounded MV:Haggard > You can't find any coinss in the corpse of a dun mare. o HP:Wounded MV:Haggard > put all.coin pack You put 24 coppers in a backpack. You put eight crowns in a backpack. put bit pack o HP:Wounded MV:Haggard > You put a torn bit of Foron of Tarabon's head in a backpack. o HP:Wounded MV:Haggard > get all sack Khellendros says 'smells still zone as well' You get a mirrored lantern from a sack. You get a mirrored lantern from a sack. You get a mirrored lantern from a sack. You get a mirrored lantern from a sack. You get a water skin from a sack. You get a set of chainmail sleeves from a sack. o HP:Wounded MV:Haggard > drop all You drop a set of chainmail sleeves. You drop a water skin. You drop a mirrored lantern. You drop a mirrored lantern. You drop a mirrored lantern. You drop a mirrored lantern. You drop a mirrored lantern. You drop a sack. You drop a shoufa with a gray veil. You drop a thick leather vest. You drop a dark, hooded cloak. You drop a leather baldric. You drop a pair of leather half-gauntlets. You drop a golden bracelet. You drop a golden bracelet. You drop a brightly emblazoned shield. You drop a sleek, mahogany-shafted spear. You drop a wide leather belt. You drop a pair of wide leather trousers. You drop a black pair of silver-tooled boots. You drop the death scalp of a crow. o HP:Wounded MV:Haggard > nod You nod in agreement. o HP:Hurt MV:Weary > say getting low on moves too Khellendros pulls a mangled limb from the corpse of Foron. o HP:Hurt MV:Weary > where 3 x Khellendros eats a severed leg. You say 'getting low on moves too' x x o HP:Hurt MV:Weary > x Players in your Zone -------------------- Khellendros - Higher Braem Wood Atvar - Higher Braem Wood You catch a smell of horses nearby. o HP:Hurt MV:Weary > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. o HP:Hurt MV:Weary > x [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > x [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > Khellendros narrows his eyes in fury with a nod. o HP:Hurt MV:Weary > s The gravel is opened from the other side. o HP:Hurt MV:Weary > w d Higher Braem Wood [ obvious exits: N S W ] A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A dun mare is here, snorting angrily. A young and strong buck is here, munching some grass. Khellendros has arrived from the north. o HP:Hurt MV:Weary > Higher Braem Wood [ obvious exits: N E S D ] The corpse of a brown deer is lying here. Khellendros has arrived from the east. o HP:Hurt MV:Weary > w Deep in the Braem Wood [ obvious exits: E S W U ] A handsome stag stands here, ready to run. Khellendros has arrived from above. o HP:Hurt MV:Weary > w w Braem Wood [ obvious exits: E S W ] Khellendros has arrived from the east. o HP:Hurt MV:Weary > Before a Tunnel through the Looming Cliffs [ obvious exits: E S W ] Khellendros has arrived from the east. o HP:Hurt MV:Weary > In a Dark Tunnel [ obvious exits: E U ] Khellendros has arrived from the east. o HP:Hurt MV:Weary > u w s s s Above a Forrested Tunnel [ obvious exits: W D ] Khellendros has arrived from below. e o HP:Hurt MV:Weary > Forrested Hills [ obvious exits: N E S W ] Khellendros has arrived from the east. o HP:Hurt MV:Weary > Forrested Hills [ obvious exits: N S ] Khellendros has arrived from the north. o HP:Hurt MV:Haggard > Forrested Hills by the City Wall [ obvious exits: N E ] A green woodpecker is high up a tree, tapping away. Khellendros has arrived from the north. o HP:Hurt MV:Haggard > Alas, you cannot go that way... o HP:Hurt MV:Haggard > Khellendros says 'you got vials?' Before a Dark Crevice [ obvious exits: W D ] An elk with massive antlers eyes you with curiosity. Khellendros has arrived from the west. o HP:Hurt MV:Haggard > score say 1 where You have 325(418) hit and 28(221) movement points. You have scored 102674022 experience points and 978 quest points. You need 825978 exp to level and 22 qp to rank. You have amassed 258 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are standing. o HP:Hurt MV:Haggard > You say '1' o HP:Hurt MV:Haggard > Players in your Zone -------------------- Khellendros - Before a Dark Crevice Atvar - Before a Dark Crevice o HP:Hurt MV:Haggard > Khellendros narrows his eyes in fury with a nod. o HP:Hurt MV:Haggard > say if the ***** hits the fan.. run for it.. i'll be fine where You say 'if the ***** hits the fan.. run for it.. i'll be fine' o HP:Hurt MV:Haggard > Players in your Zone -------------------- Khellendros - Before a Dark Crevice Atvar - Before a Dark Crevice o HP:Hurt MV:Haggard > Khellendros narrows his eyes in fury with a nod. -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: New Zealand Posted: 2002-12-02 01:18 -------------------------------------------------------------------------------- o HP:Hurt MV:Haggard > say i do better solo anyway where You say 'i do better solo anyway' o HP:Hurt MV:Haggard > Players in your Zone -------------------- Khellendros - Before a Dark Crevice Atvar - Before a Dark Crevice o HP:Hurt MV:Haggard > 3 x x x x [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. x o HP:Hurt MV:Haggard > [k human] They aren't here. o HP:Hurt MV:Haggard > [k human] They aren't here. o HP:Hurt MV:Haggard > [k human] They aren't here. o HP:Hurt MV:Haggard > x [k human] They aren't here. o HP:Hurt MV:Haggard > [k human] They aren't here. o HP:Hurt MV:Haggard > x [k human] They aren't here. x o HP:Hurt MV:Haggard > x [k human] They aren't here. o HP:Hurt MV:Haggard > [k human] They aren't here. x o HP:Hurt MV:Haggard > [k human] They aren't here. o HP:Hurt MV:Haggard > x [k human] They aren't here. x o HP:Hurt MV:Haggard > [k human] They aren't here. o HP:Hurt MV:Haggard > x [k human] They aren't here. o HP:Hurt MV:Haggard > [k human] They aren't here. x o HP:Hurt MV:Haggard > [k human] They aren't here. o HP:Hurt MV:Haggard > Khellendros says 'heh i got works and 2 vials im good' o HP:Hurt MV:Haggard > say if we get found here You say 'if we get found here' o HP:Hurt MV:Haggard > say down and 3e You say 'down and 3e' o HP:Hurt MV:Haggard > say is stone 3 x x Khellendros sits down and rests. o HP:Hurt MV:Haggard > x x You say 'is stone' o HP:Hurt MV:Haggard > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. o HP:Hurt MV:Haggard > [k human] They aren't here. o HP:Hurt MV:Haggard > x [k human] They aren't here. o HP:Hurt MV:Haggard > [k human] They aren't here. o HP:Hurt MV:Haggard > [k human] They aren't here. o HP:Hurt MV:Haggard > where 3 [k human] They aren't here. o HP:Hurt MV:Haggard > x x x Players in your Zone -------------------- Khellendros - Before a Dark Crevice Atvar - Before a Dark Crevice You catch a smell of horses nearby. x o HP:Hurt MV:Haggard > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. o HP:Hurt MV:Haggard > x [k human] They aren't here. o HP:Hurt MV:Haggard > [k human] They aren't here. o HP:Hurt MV:Haggard > x [k human] They aren't here. o HP:Hurt MV:Haggard > Khellendros narrows his eyes in fury with a nod. [k human] They aren't here. o HP:Hurt MV:Haggard > [k human] They aren't here. o HP:Hurt MV:Haggard > x [k human] They aren't here. o HP:Hurt MV:Haggard > [k human] They aren't here. o HP:Hurt MV:Haggard > say smells here score 3 x x x x You say 'smells here' o HP:Hurt MV:Weary > You have 344(418) hit and 55(221) movement points. You have scored 102674022 experience points and 978 quest points. You need 825978 exp to level and 22 qp to rank. You have amassed 258 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are standing. o HP:Hurt MV:Weary > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > x [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > x [k human] They aren't here. o HP:Hurt MV:Weary > Khellendros narrows his eyes in fury with a nod. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > say if its solo person.. kill 3 x x x x x You say 'if its solo person.. kill' x o HP:Hurt MV:Weary > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > x [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > where 3 [k human] They aren't here. o HP:Hurt MV:Weary > x x x [k human] They aren't here. o HP:Hurt MV:Weary > x Players in your Zone -------------------- Khellendros - Before a Dark Crevice Atvar - Before a Dark Crevice You catch a smell of horses nearby. o HP:Hurt MV:Weary > x [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > x [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > x [k human] They aren't here. o HP:Hurt MV:Weary > x x [k human] They aren't here. x o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > x [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > x x [k human] They aren't here. o HP:Hurt MV:Weary > Khellendros says 'poor foron' [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > Khellendros says 'nice bash btw' o HP:Hurt MV:Weary > say they gotta dism to chase 3 x x x x You say 'they gotta dism to chase' x x o HP:Hurt MV:Weary > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > x [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > say heh he was predictable x x x x You say 'heh he was predictable' o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > x [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > [k human] They aren't here. o HP:Hurt MV:Weary > say he fled too far north 3 x *Dev* has arrived from the west, riding a warhorse. * HP:Hurt MV:Weary > x x You say 'he fled too far north' * HP:Hurt MV:Weary > x z [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Hurt MV:Weary > Khellendros stops resting, and clambers on his feet. [k human] You blast *Dev*'s body. * HP:Hurt MV:Weary - Dev: Scratched > Khellendros blasts *Dev*'s left arm. [k human] You do the best you can! * HP:Hurt MV:Weary - Dev: Hurt > [k human] You do the best you can! * HP:Hurt MV:Weary - Dev: Hurt > [k human] You do the best you can! * HP:Hurt MV:Weary - Dev: Hurt > [bash ] Khellendros blasts *Dev*'s body hard. -=+**+=- *Dev* sends you sprawling with a powerful bash! * HP:Hurt MV:Weary - Dev: Hurt > *Dev* blasts your left leg very hard. * HP:Hurt MV:Weary - Dev: Hurt > Khellendros sends *Dev* sprawling with a powerful bash! * HP:Hurt MV:Weary - Dev: Hurt > 3 z Khellendros blasts *Dev*'s right leg. * HP:Hurt MV:Weary - Dev: Hurt > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Hurt MV:Weary - Dev: Hurt > Khellendros blasts *Dev*'s right leg. You blast *Dev*'s body. [bash ] They already seem to be stunned. * HP:Hurt MV:Weary - Dev: Hurt > *Dev* panics, and attempts to flee! *Dev* tries to flee, but is too exhausted! * HP:Hurt MV:Weary - Dev: Hurt > z [bash ] -= *Dev* panics, and attempts to flee! *Dev* tries to flee, but is too exhausted! + *Dev* blasts your body. **+ *Dev* panics, and attempts to flee! *Dev* tries to flee, but is too exhausted! = Khellendros sends *Dev* sprawling with a powerful bash! - -= They already seem to be stunned. * HP:Hurt MV:Weary - Dev: Hurt > Khellendros says 'nice' * HP:Hurt MV:Weary - Dev: Hurt > Khellendros blasts *Dev*'s right leg. You blast *Dev*'s right leg. * HP:Hurt MV:Weary - Dev: Wounded > 3 Khellendros says 'gotta love that' * HP:Hurt MV:Weary - Dev: Wounded > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Hurt MV:Weary - Dev: Wounded > Khellendros barely blasts *Dev*'s body. You blast *Dev*'s right arm extremely hard. *Dhael* has arrived from the west, riding a bloodstock stallion. A *human* has arrived from the west, riding a bloodstock stallion. *Nicki* has arrived from the west. A warhorse has arrived from the west. * HP:Hurt MV:Weary - Dev: Wounded > A *human* strikes Khellendros's right arm. *Dhael* barely crushes your right leg. * HP:Wounded MV:Weary - Dev: Wounded > *Dev* panics, and attempts to flee! * HP:Wounded MV:Weary - Dev: Wounded > *Nicki* slashes Khellendros's left arm hard. * HP:Wounded MV:Weary - Dev: Wounded > change mood wimpy fle Khellendros stares at the sky. *Dev* leaves west riding a warhorse. * HP:Wounded MV:Weary - Dhael: Healthy > d e You blast *Dhael*'s right arm very hard. Khellendros tries to blast *Nicki*, but she parries successfully. *Nicki* slashes Khellendros's body. A *human* tickles Khellendros's body with his strike. Mood changed to: Wimpy Wimpy reset to: 209 hit points. * HP:Wounded MV:Weary - Dhael: Scratched > You panic and attempt to flee! You flee head over heels. A Cave Beneath the Forest Floor [ obvious exits: E U ] o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > e Before a Cave in the Cliff Wall [ obvious exits: N E W ] o HP:Wounded MV:Weary > e Deep Inside the Braem Wood [ obvious exits: N E W ] An elk with massive antlers eyes you with curiosity. o HP:Wounded MV:Weary > Deep in the Braem Wood [ obvious exits: N E W ] A young and strong buck is here, munching some grass. o HP:Wounded MV:Weary > open stone Ok. where o HP:Wounded MV:Weary > Players in your Zone -------------------- Atvar - Deep in the Braem Wood You catch a smell of horses nearby. o HP:Wounded MV:Weary > d Khellendros has arrived from the west. o HP:Wounded MV:Weary > Khellendros leaves east. o HP:Wounded MV:Weary > An Abandoned Tunnel [ obvious exits: E W U ] *Geisha* is standing here. A green woodpecker is high up a tree, tapping away. A handsome stag stands here, ready to run. * HP:Wounded MV:Weary > x z A green woodpecker panics, and attempts to flee! A green woodpecker leaves up. Your heartbeat calms down more as you feel less panicked. * HP:Hurt MV:Winded > [k human] You try to blast *Geisha*, but she deflects the blow. * HP:Hurt MV:Winded - Geisha: Healthy > [bash ] -=+**+=- -= As *Geisha* avoids your bash, you topple over and fall to the ground! * HP:Hurt MV:Winded - Geisha: Healthy > narr come inside stone z *Geisha* barely strikes your right hand. * HP:Hurt MV:Winded - Geisha: Healthy > [bash ] -=+**+=- -= As *Geisha* avoids your bash, you topple over and fall to the ground! * HP:Hurt MV:Winded - Geisha: Healthy > narr quick man z You gasp in pain as streaks of fire from *Geisha* burn your body! * HP:Wounded MV:Winded - Geisha: Healthy > [bash ] -=+**+=- -= Your bash at *Geisha* sends her sprawling! * HP:Wounded MV:Winded - Geisha: Scratched > 3 You try to blast *Geisha*, but she deflects the blow. * HP:Wounded MV:Winded - Geisha: Scratched > [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Wounded MV:Winded - Geisha: Scratched > where 3 You blast *Geisha*'s head into bloody fragments! * HP:Wounded MV:Winded - Geisha: Hurt > z Players in your Zone -------------------- Khellendros - Deep in the Braem Wood Atvar - An Abandoned Tunnel You catch a smell of horses nearby. * HP:Wounded MV:Winded - Geisha: Hurt > z [change mood brave] Mood changed to: Brave Wimpy reset to: 125 hit points. * HP:Wounded MV:Winded - Geisha: Hurt > [bash ] They already seem to be stunned. * HP:Wounded MV:Winded - Geisha: Hurt > [bash ] They already seem to be stunned. * HP:Wounded MV:Winded - Geisha: Hurt > narr on geisha z You try to blast *Geisha*, but she parries successfully. * HP:Wounded MV:Winded - Geisha: Hurt > [bash ] -=+ You gasp in pain as streaks of fire from *Geisha* burn your body! **+=- -= As *Geisha* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Winded - Geisha: Hurt > You gasp in pain as streaks of fire from *Geisha* burn your body! * HP:Wounded MV:Winded - Geisha: Hurt > change mood wimpy fle w w A handsome stag leaves west. The creepers has arrived from the west. The creepers tickles your body with its hit. The creepers barely tickles your body with its hit. * HP:Wounded MV:Winded - Geisha: Hurt > Mood changed to: Wimpy Wimpy reset to: 209 hit points. * HP:Wounded MV:Winded - Geisha: Hurt > You panic and attempt to flee! You flee head over heels! You gasp in pain as streaks of fire from *Geisha* burn your body! You flee head over heels. An Abandoned Warren [ obvious exits: E S W ] The corpse of the giant tarantula is lying here. [2] An enormous tarantula is here. A plump pheasant pecks at the ground. A twitching vine of creepers dangles from above. An Abandoned Tunnel [ obvious exits: E W U ] A twitching vine of creepers dangles from above. *Geisha* is standing here. * HP:Battered MV:Weary > An Abandoned Warren [ obvious exits: N E S W ] The corpse of the giant tarantula is lying here. A handsome stag stands here, ready to run. An enormous tarantula is here. o HP:Battered MV:Weary > s w s An Abandoned Tunnel [ obvious exits: N U ] A young and strong buck is here, munching some grass. o HP:Battered MV:Weary > Alas, you cannot go that way... u o HP:Battered MV:Weary > Alas, you cannot go that way... o HP:Battered MV:Weary > Higher Braem Wood [ obvious exits: N E S W D ] A handsome stag stands here, ready to run. score o HP:Battered MV:Weary > You have 200(418) hit and 62(221) movement points. You have scored 102674778 experience points and 978 quest points. You need 825222 exp to level and 22 qp to rank. You have amassed 258 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are standing. o HP:Battered MV:Weary > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o HP:Battered MV:Weary > *Geisha* has arrived from below. * HP:Battered MV:Weary > w *Geisha* barely strikes your head. You flee head over heels! You panic and attempt to flee! Khellendros has arrived from the east. Khellendros leaves north. *Geisha* strikes your body. You flee head over heels! You flee head over heels. Higher Braem Wood [ obvious exits: N E S W ] *Dev* is standing here, riding a warhorse. A handsome stag stands here, ready to run. * HP:Battered MV:Weary > *Dhael* has arrived from the north, riding a bloodstock stallion. *Nicki* has arrived from the north, riding a warhorse. * HP:Battered MV:Weary > s s w s *Dhael* crushes your body. You flee head over heels! You panic and attempt to flee! *Nicki* slashes your right arm. You flee head over heels! You flee head over heels. Higher Braem Wood [ obvious exits: E S W ] *Garwin* is standing here, riding a warhorse. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. Higher Braem Wood [ obvious exits: N E S W ] *Nicki* is standing here, riding a warhorse. *Dhael* is standing here, riding a bloodstock stallion. *Dev* is standing here, riding a warhorse. A handsome stag stands here, ready to run. * HP:Battered MV:Weary > Higher Braem Wood [ obvious exits: N E S W D ] *Geisha* is standing here. A handsome stag stands here, ready to run. * HP:Battered MV:Weary > Caemlyn Road by the Braem Wood [ obvious exits: N E W ] A hunter from Illian is here, searching for the fabled Horn of Valere. o HP:Battered MV:Weary > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] A hunter from Illian is here, searching for the fabled Horn of Valere. o HP:Battered MV:Weary > South Braem [ obvious exits: N S ] The corpse of a dust-colored gelding is lying here. o HP:Battered MV:Weary > s South Braem [ obvious exits: N S ] o HP:Battered MV:Weary > Your heartbeat calms down more as you feel less panicked. o HP:Battered MV:Winded > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o HP:Battered MV:Winded > change wimpy 30 camo You will now flee if you go below 30 hit points. o HP:Battered MV:Winded > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o HP:Battered MV:Winded > look South Braem This small forest trail ends to the north where it meets the Caemlyn Road. The road is clearly visible from here through some short bushes. To the south the woods grow slightly thicker. [ obvious exits: N S ] o HP:Battered MV:Winded > look South Braem This small forest trail ends to the north where it meets the Caemlyn Road. The road is clearly visible from here through some short bushes. To the south the woods grow slightly thicker. [ obvious exits: N S ] o HP:Battered MV:Winded > look South Braem This small forest trail ends to the north where it meets the Caemlyn Road. The road is clearly visible from here through some short bushes. To the south the woods grow slightly thicker. [ obvious exits: N S ] o HP:Battered MV:Winded > look South Braem This small forest trail ends to the north where it meets the Caemlyn Road. The road is clearly visible from here through some short bushes. To the south the woods grow slightly thicker. [ obvious exits: N S ] o HP:Battered MV:Winded > look South Braem This small forest trail ends to the north where it meets the Caemlyn Road. The road is clearly visible from here through some short bushes. To the south the woods grow slightly thicker. [ obvious exits: N S ] o HP:Battered MV:Winded > look South Braem This small forest trail ends to the north where it meets the Caemlyn Road. The road is clearly visible from here through some short bushes. To the south the woods grow slightly thicker. [ obvious exits: N S ] o HP:Battered MV:Winded > look South Braem This small forest trail ends to the north where it meets the Caemlyn Road. The road is clearly visible from here through some short bushes. To the south the woods grow slightly thicker. [ obvious exits: N S ] o HP:Battered MV:Winded > where Players in your Zone -------------------- Atvar - South Braem o HP:Battered MV:Winded > look South Braem This small forest trail ends to the north where it meets the Caemlyn Road. The road is clearly visible from here through some short bushes. To the south the woods grow slightly thicker. [ obvious exits: N S ] o HP:Battered MV:Winded > look South Braem This small forest trail ends to the north where it meets the Caemlyn Road. The road is clearly visible from here through some short bushes. To the south the woods grow slightly thicker. [ obvious exits: N S ] o HP:Battered MV:Winded > where look Players in your Zone -------------------- Atvar - South Braem o HP:Battered MV:Winded > South Braem This small forest trail ends to the north where it meets the Caemlyn Road. The road is clearly visible from here through some short bushes. To the south the woods grow slightly thicker. [ obvious exits: N S ] o HP:Battered MV:Winded > look where South Braem This small forest trail ends to the north where it meets the Caemlyn Road. The road is clearly visible from here through some short bushes. To the south the woods grow slightly thicker. [ obvious exits: N S ] o HP:Battered MV:Winded > Players in your Zone -------------------- Atvar - South Braem o HP:Battered MV:Winded > look where South Braem This small forest trail ends to the north where it meets the Caemlyn Road. The road is clearly visible from here through some short bushes. To the south the woods grow slightly thicker. [ obvious exits: N S ] o HP:Battered MV:Winded > Players in your Zone -------------------- Atvar - South Braem o HP:Battered MV:Winded > look South Braem This small forest trail ends to the north where it meets the Caemlyn Road. The road is clearly visible from here through some short bushes. To the south the woods grow slightly thicker. [ obvious exits: N S ] o HP:Battered MV:Winded > look South Braem This small forest trail ends to the north where it meets the Caemlyn Road. The road is clearly visible from here through some short bushes. To the south the woods grow slightly thicker. [ obvious exits: N S ] o HP:Battered MV:Winded > where Players in your Zone -------------------- Atvar - South Braem o HP:Battered MV:Winded > where look The first rays of sun shine on the broken gorge. Your heartbeat calms down more as you feel less panicked. Players in your Zone -------------------- Atvar - South Braem * HP:Battered MV:Winded > South Braem This small forest trail ends to the north where it meets the Caemlyn Road. The road is clearly visible from here through some short bushes. To the south the woods grow slightly thicker. [ obvious exits: N S ] * HP:Battered MV:Winded > where Players in your Zone -------------------- Atvar - South Braem * HP:Battered MV:Winded > n n n n n n n e South Braem [ obvious exits: N S ] open gravel d close gravel * HP:Battered MV:Winded > Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] A hunter from Illian is here, searching for the fabled Horn of Valere. A hunter from Illian is here, searching for the fabled Horn of Valere. * HP:Battered MV:Winded > Broken Path [ obvious exits: N E S ] A raven is here flying around. A raven is visible flying high in the sky. * HP:Battered MV:Winded > Ruins [ obvious exits: N E S ] A tasty piece of chocolate birthday cake has been left here. [10] A copper tap with free ale is here. * HP:Battered MV:Winded > Higher Braem Wood [ obvious exits: N E S D ] A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. A cute brown deer eyes you nervously. * HP:Battered MV:Winded > Higher Braem Wood [ obvious exits: E S D ] * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Higher Braem Wood [ obvious exits: S W ] A set of chainmail sleeves lie upon the ground. The dismembered corpse of Foron is lying here. A warhorse is here, stamping his feet impatiently. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. * HP:Battered MV:Winded > Ok. * HP:Battered MV:Winded > An Abandoned Tunnel [ obvious exits: N S U ] o HP:Battered MV:Winded > Ok. o HP:Battered MV:Winded > n Khellendros tells you 'im out' o HP:Battered MV:Winded > d Down in a Hole [ obvious exits: S U D ] o HP:Battered MV:Winded > Between the Roots and the Dirt [ obvious exits: N U ] o HP:Battered MV:Winded > tell khellendros nod where You tell Khellendros 'nod' o HP:Battered MV:Winded > Players in your Zone -------------------- Atvar - Between the Roots and the Dirt o HP:Battered MV:Winded > rep which way u run? Khellendros tells you 'im blight' o HP:Battered MV:Winded > where You reply to Khellendros 'which way u run?' o HP:Battered MV:Winded > Players in your Zone -------------------- Atvar - Between the Roots and the Dirt o HP:Battered MV:Winded > rep ways? where You reply to Khellendros 'ways?' o HP:Battered MV:Winded > Players in your Zone -------------------- Atvar - Between the Roots and the Dirt o HP:Battered MV:Winded > Khellendros tells you 'roger that' o HP:Battered MV:Winded > look in pack backpack (used) : a wealth of gold crowns (65) a wealth of copper pennies (109) the death scalp of the gorgon a dagger a torn bit of Falgor of the Borderlands's head a torn bit of Foron of Tarabon's head a torn bit of Eden of Two Rivers's head a many-faceted stone a bubbling draught a crystal lightstick [2] a bunch of fireworks a splintered crimson skull a thin vial of yellow fluid a small dish of ground ivy some kaf beans a rusty key a strange white key an old metal key [7] a package of iron rations [2] a skin of human flesh o HP:Battered MV:Winded > rep nod i can't go that way now heh where You reply to Khellendros 'nod i can't go that way now heh' o HP:Battered MV:Winded > Players in your Zone -------------------- Atvar - Between the Roots and the Dirt o HP:Battered MV:Winded > score You have 203(418) hit and 76(221) movement points. You have scored 102673370 experience points and 978 quest points. You need 826630 exp to level and 22 qp to rank. You have amassed 258 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are standing. o HP:Battered MV:Winded > look Between the Roots and the Dirt You can fit yourself into this part of the burrow well enough to move around rather comfortably. The clay walls are packed solidly. A few roots stick out from the roof of the burrow, dangling in front of you. You begin to notice an unpleasant smell, not unlike that of rotting flesh. [ obvious exits: N U ] o HP:Battered MV:Winded > rep gonna lie low for now where You reply to Khellendros 'gonna lie low for now' o HP:Battered MV:Winded > camo Players in your Zone -------------------- Atvar - Between the Roots and the Dirt o HP:Battered MV:Winded > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o HP:Battered MV:Winded > look Between the Roots and the Dirt You can fit yourself into this part of the burrow well enough to move around rather comfortably. The clay walls are packed solidly. A few roots stick out from the roof of the burrow, dangling in front of you. You begin to notice an unpleasant smell, not unlike that of rotting flesh. [ obvious exits: N U ] look o HP:Wounded MV:Winded > Between the Roots and the Dirt You can fit yourself into this part of the burrow well enough to move around rather comfortably. The clay walls are packed solidly. A few roots stick out from the roof of the burrow, dangling in front of you. You begin to notice an unpleasant smell, not unlike that of rotting flesh. [ obvious exits: N U ] o HP:Wounded MV:Winded > look Between the Roots and the Dirt You can fit yourself into this part of the burrow well enough to move around rather comfortably. The clay walls are packed solidly. A few roots stick out from the roof of the burrow, dangling in front of you. You begin to notice an unpleasant smell, not unlike that of rotting flesh. [ obvious exits: N U ] look o HP:Wounded MV:Winded > Between the Roots and the Dirt You can fit yourself into this part of the burrow well enough to move around rather comfortably. The clay walls are packed solidly. A few roots stick out from the roof of the burrow, dangling in front of you. You begin to notice an unpleasant smell, not unlike that of rotting flesh. [ obvious exits: N U ] o HP:Wounded MV:Winded > look Between the Roots and the Dirt You can fit yourself into this part of the burrow well enough to move around rather comfortably. The clay walls are packed solidly. A few roots stick out from the roof of the burrow, dangling in front of you. You begin to notice an unpleasant smell, not unlike that of rotting flesh. [ obvious exits: N U ] o HP:Wounded MV:Winded > tell khellendros had you come into stone we could have nailed geisha :/ You tell Khellendros 'had you come into stone we could have nailed geisha :/' camo o HP:Wounded MV:Winded > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o HP:Wounded MV:Winded > *Langois* leaves up. o HP:Wounded MV:Winded > u s s Down in a Hole [ obvious exits: S U D ] o HP:Wounded MV:Winded > An Abandoned Tunnel [ obvious exits: N S U ] o HP:Wounded MV:Winded > An Abandoned Warren [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently. *Dev* is standing here. An enormous tarantula is here. *Dev* leaves south. A warhorse leaves south. o HP:Wounded MV:Winded > e An Abandoned Tunnel [ obvious exits: E W U ] o HP:Wounded MV:Winded > e An Abandoned Warren [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently. *Nicki* is standing here. A Tairen bloodstock stallion stands here, tail swaying with the breeze. *Dhael* is standing here. A plump pheasant pecks at the ground. An enormous tarantula is here. *Nicki* slashes your body. *Dhael* leaves west. A bloodstock stallion leaves west. * HP:Wounded MV:Winded - Nicki: Healthy > change mood wimpy fle You try to blast *Nicki*, but she deflects the blow. The giant tarantula barely hits your body. *Nicki* barely slashes your right hand. * HP:Battered MV:Winded - Nicki: Healthy > *Dhael* has arrived from the west. A bloodstock stallion has arrived from the west. * HP:Battered MV:Winded - Nicki: Healthy > *Dhael* crushes your right arm. * HP:Battered MV:Winded - Nicki: Healthy > Mood changed to: Wimpy * HP:Battered MV:Winded - Nicki: Healthy > You panic and attempt to flee! You flee head over heels. An Abandoned Tunnel [ obvious exits: W ] o HP:Battered MV:Winded > open boulder u Ok. o HP:Battered MV:Winded > On a Narrow Outcrop [ obvious exits: S D ] * HP:Battered MV:Winded > close boulder s w Ok. d * HP:Battered MV:Winded > On a Boulder [ obvious exits: N W D ] * HP:Battered MV:Winded > On a Boulder [ obvious exits: E D ] * HP:Battered MV:Winded > n Lower Braem Wood [ obvious exits: N W U ] * HP:Battered MV:Winded > w Lower Braem Wood [ obvious exits: E S W ] * HP:Battered MV:Winded > w Lower Braem Wood [ obvious exits: N E S W ] A badger is rummaging about, looking for stuff to eat. * HP:Battered MV:Winded > Lower Braem Wood [ obvious exits: N E ] A plump pheasant pecks at the ground. n w n * HP:Battered MV:Winded > w n u Lower Braem Wood [ obvious exits: E S U ] A badger is rummaging about, looking for stuff to eat. A badger is rummaging about, looking for stuff to eat. * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Braem Wood [ obvious exits: N E S D ] A plump pheasant pecks at the ground. * HP:Battered MV:Winded > n w Crossing a Log [ obvious exits: N S ] * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > s s s w Braem Wood [ obvious exits: N E S D ] A plump pheasant pecks at the ground. * HP:Battered MV:Winded > East of a Plateau [ obvious exits: N S ] The corpse of a brown deer is lying here. A plump pheasant pecks at the ground. * HP:Battered MV:Winded > In a Quiet Valley [ obvious exits: N S W ] A falcon is here flying around. * HP:Battered MV:Weary > In a Quiet Valley [ obvious exits: E S W U ] The corpse of a handsome stag is lying here. A thick, brown sack has been discarded here. Some heavy leather shoes, covered in dust, stand here. A wooden practice shield has been dropped here. * HP:Battered MV:Weary > w s In a Quiet Valley [ obvious exits: N E S ] A falcon is here flying around. A timber wolf is here, snarling hungrily. * HP:Battered MV:Weary > In a Quiet Valley [ obvious exits: N E W ] The corpse of the young buck is lying here. * HP:Battered MV:Weary > Your heartbeat calms down more as you feel less panicked. You are thirsty. * HP:Wounded MV:Winded > Khellendros tells you 'you ok i hope' * HP:Wounded MV:Winded > tell khellendros they getting smarter dammit You tell Khellendros 'they getting smarter dammit' * HP:Wounded MV:Winded > get skin pack drink skin drink skin put skin pack where You get a skin of human flesh from a backpack. look * HP:Wounded MV:Winded > You drink the blood. * HP:Wounded MV:Winded > You drink the blood. You don't feel thirsty any more. * HP:Wounded MV:Winded > You put a skin of human flesh in a backpack. * HP:Wounded MV:Winded > Players in your Zone -------------------- Atvar - In a Quiet Valley You catch a smell of horses nearby. * HP:Wounded MV:Winded > In a Quiet Valley Pine-needles and fir-cones lie thickly on the ground here, the product of hundreds of seasons. A few trees grow out of the ground, leaning over in the winds that blow from far to the north. The valley continues north and east, and to the west is a dried out old pond. South is impenetrable woods. [ obvious exits: N E W ] The corpse of the young buck is lying here. * HP:Wounded MV:Winded > w A Dry Pond [ obvious exits: E W ] w * HP:Wounded MV:Winded > Along a Wooded Path [ obvious exits: E S ] s * HP:Wounded MV:Winded > w Woodland Path [ obvious exits: N E W ] A cute, long-eared rabbit is munching at a leaf here. * HP:Wounded MV:Winded > w Woodlands [ obvious exits: E S W ] *Timian* is standing here, riding a warhorse. s * HP:Wounded MV:Winded > Edge of the Woods [ obvious exits: E S W ] A fox is here, hunting for rabbits. * HP:Wounded MV:Winded > s w Edge of the Woods [ obvious exits: N E S W ] s * HP:Wounded MV:Winded > Caemlyn Road [ obvious exits: N E W ] A gray palfrey prances skittishly nearby. * HP:Wounded MV:Winded > Bend in the Road [ obvious exits: N E ] * HP:Wounded MV:Winded > Alas, you cannot go that way... n w * HP:Wounded MV:Winded > s Bend in the Road [ obvious exits: N E S W ] A *male human* is standing here, riding a bloodstock stallion. * HP:Wounded MV:Winded > Bend in the Road [ obvious exits: N E S W ] * HP:Wounded MV:Weary > s Bend in the Road [ obvious exits: N W ] * HP:Wounded MV:Weary > w s Alas, you cannot go that way... w * HP:Wounded MV:Weary > n w Caemlyn Road [ obvious exits: E S ] The corpse of the young buck is lying here. * HP:Wounded MV:Weary > Caemlyn Road [ obvious exits: N W ] * HP:Wounded MV:Weary > Caemlyn Road [ obvious exits: N E ] * HP:Wounded MV:Weary > Caemlyn Road by the Braem Wood [ obvious exits: N S W ] * HP:Wounded MV:Weary > Caemlyn Road by the Braem Wood [ obvious exits: N E W ] A cute brown deer eyes you nervously. A hunter from Illian is here, searching for the fabled Horn of Valere. * HP:Wounded MV:Weary > w n w Caemlyn Road by the Braem Wood [ obvious exits: N E S W ] A raven is here flying around. A hunter from Illian is here, searching for the fabled Horn of Valere. * HP:Wounded MV:Weary > Broken Path [ obvious exits: N E S ] A raven is visible flying high in the sky. * HP:Wounded MV:Weary > Alas, you cannot go that way... * HP:Wounded MV:Weary > n Ruins [ obvious exits: N E S ] A tasty piece of chocolate birthday cake has been left here. [10] A copper tap with free ale is here. n * HP:Wounded MV:Weary > d Higher Braem Wood [ obvious exits: N E S D ] A young and strong buck is here, munching some grass. * HP:Wounded MV:Weary > w w w Deep in the Braem Wood [ obvious exits: E S W U ] A handsome stag stands here, ready to run. A cute brown deer eyes you nervously. o HP:Wounded MV:Weary > w Braem Wood [ obvious exits: E S W ] * HP:Wounded MV:Weary > Before a Tunnel through the Looming Cliffs [ obvious exits: E S W ] * HP:Wounded MV:Weary > In a Dark Tunnel [ obvious exits: E U ] o HP:Wounded MV:Weary > Alas, you cannot go that way... o HP:Wounded MV:Weary > where Players in your Zone -------------------- Atvar - In a Dark Tunnel You catch a smell of horses nearby. o HP:Wounded MV:Weary > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. o HP:Wounded MV:Weary > look In a Dark Tunnel The dark tunnel opens up into the thriving Braem Woods above, and ends to the east. To both directions, the surrounding woods are filled with vibrant green trees and assorted plant life. In this tunnel, water rushes through a hole in the roof, and drains out the cliff to the east. The sound of rushing water is defeaning in this tunnel as the sound echoes. [ obvious exits: E U ] o HP:Wounded MV:Weary > look In a Dark Tunnel The dark tunnel opens up into the thriving Braem Woods above, and ends to the east. To both directions, the surrounding woods are filled with vibrant green trees and assorted plant life. In this tunnel, water rushes through a hole in the roof, and drains out the cliff to the east. The sound of rushing water is defeaning in this tunnel as the sound echoes. [ obvious exits: E U ] *Langois* is standing here. o HP:Wounded MV:Weary > e s s Before a Tunnel through the Looming Cliffs [ obvious exits: E S W ] * HP:Wounded MV:Weary > Before the Tall Cliffs [ obvious exits: N E S ] * HP:Wounded MV:Haggard > Before a Cave in the Cliff Wall [ obvious exits: N E W ] * HP:Wounded MV:Haggard > e e Deep Inside the Braem Wood [ obvious exits: N E W ] e -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: New Zealand Posted: 2002-12-02 01:19 -------------------------------------------------------------------------------- * HP:Wounded MV:Haggard > Deep in the Braem Wood [ obvious exits: N E W D ] A green woodpecker is high up a tree, tapping away. o HP:Wounded MV:Haggard > Deep in the Braem Wood [ obvious exits: N E W ] A young and strong buck is here, munching some grass. A handsome stag stands here, ready to run. o HP:Wounded MV:Haggard > e u Deep in the Braem Wood [ obvious exits: N W U ] A young and strong buck is here, munching some grass. A handsome stag stands here, ready to run. look o HP:Wounded MV:Haggard > Higher Braem Wood [ obvious exits: N S W D ] A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A raven is visible flying high in the sky. * HP:Wounded MV:Haggard > Higher Braem Wood This is the southernmost point of the high plateau in the Braem Wood, and you have a magnificent view from here. Far, very far to the east and south there are towns, and the area in between is forested. There seems to be a road leading between the two, and it continues far into the distance. The higher part of the Braem Wood continues north and west from here. There is a path leading down from here, over the cliffs on the sides of the plateau. [ obvious exits: N S W D ] A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. A raven is visible flying high in the sky. * HP:Wounded MV:Haggard > w n n n Higher Braem Wood [ obvious exits: N E S W D ] A handsome stag stands here, ready to run. * HP:Wounded MV:Weary > Higher Braem Wood [ obvious exits: N E S W ] A handsome stag stands here, ready to run. A cute brown deer eyes you nervously. * HP:Wounded MV:Weary > Higher Braem Wood [ obvious exits: N S W ] A young and strong buck is here, munching some grass. A dun mare is here, snorting angrily. * HP:Wounded MV:Weary > Higher Braem Wood [ obvious exits: S W D ] A set of chainmail sleeves lie upon the ground. The dismembered corpse of Foron is lying here. A young and strong buck is here, munching some grass. A warhorse is here, stamping his feet impatiently. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. * HP:Wounded MV:Weary > open d d I see no d here. * HP:Wounded MV:Weary > An Abandoned Tunnel [ obvious exits: N S U ] o HP:Wounded MV:Weary > close gravel n Ok. o HP:Wounded MV:Weary > Down in a Hole [ obvious exits: S U D ] o HP:Wounded MV:Weary > u e Caralain Grass [ obvious exits: N E D ] * HP:Wounded MV:Weary > camo Caralain Grass [ obvious exits: N E W ] A cute brown deer eyes you nervously. * HP:Wounded MV:Weary > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Wounded MV:Haggard > look Caralain Grass You are surrounded by tall coarse grass about waist high. The yellow-gold stalks sway in a dance to the silent music of the wind. You can see the vast expanse of the grass that lies in every direction, save east. A large thorny looking bush grows there, and a very small path runs right through its center. [ obvious exits: N E W ] A cute brown deer eyes you nervously. * HP:Wounded MV:Haggard > look Caralain Grass You are surrounded by tall coarse grass about waist high. The yellow-gold stalks sway in a dance to the silent music of the wind. You can see the vast expanse of the grass that lies in every direction, save east. A large thorny looking bush grows there, and a very small path runs right through its center. [ obvious exits: N E W ] A cute brown deer eyes you nervously. * HP:Wounded MV:Haggard > look Caralain Grass You are surrounded by tall coarse grass about waist high. The yellow-gold stalks sway in a dance to the silent music of the wind. You can see the vast expanse of the grass that lies in every direction, save east. A large thorny looking bush grows there, and a very small path runs right through its center. [ obvious exits: N E W ] A cute brown deer eyes you nervously. * HP:Wounded MV:Haggard > look Caralain Grass You are surrounded by tall coarse grass about waist high. The yellow-gold stalks sway in a dance to the silent music of the wind. You can see the vast expanse of the grass that lies in every direction, save east. A large thorny looking bush grows there, and a very small path runs right through its center. [ obvious exits: N E W ] A cute brown deer eyes you nervously. * HP:Wounded MV:Haggard > look Caralain Grass You are surrounded by tall coarse grass about waist high. The yellow-gold stalks sway in a dance to the silent music of the wind. You can see the vast expanse of the grass that lies in every direction, save east. A large thorny looking bush grows there, and a very small path runs right through its center. [ obvious exits: N E W ] A cute brown deer eyes you nervously. * HP:Wounded MV:Haggard > look Caralain Grass You are surrounded by tall coarse grass about waist high. The yellow-gold stalks sway in a dance to the silent music of the wind. You can see the vast expanse of the grass that lies in every direction, save east. A large thorny looking bush grows there, and a very small path runs right through its center. [ obvious exits: N E W ] A cute brown deer eyes you nervously. * HP:Wounded MV:Haggard > look Caralain Grass You are surrounded by tall coarse grass about waist high. The yellow-gold stalks sway in a dance to the silent music of the wind. You can see the vast expanse of the grass that lies in every direction, save east. A large thorny looking bush grows there, and a very small path runs right through its center. [ obvious exits: N E W ] A cute brown deer eyes you nervously. * HP:Wounded MV:Haggard > look Caralain Grass You are surrounded by tall coarse grass about waist high. The yellow-gold stalks sway in a dance to the silent music of the wind. You can see the vast expanse of the grass that lies in every direction, save east. A large thorny looking bush grows there, and a very small path runs right through its center. [ obvious exits: N E W ] A cute brown deer eyes you nervously. * HP:Wounded MV:Haggard > look Caralain Grass You are surrounded by tall coarse grass about waist high. The yellow-gold stalks sway in a dance to the silent music of the wind. You can see the vast expanse of the grass that lies in every direction, save east. A large thorny looking bush grows there, and a very small path runs right through its center. [ obvious exits: N E W ] A cute brown deer eyes you nervously. look * HP:Wounded MV:Haggard > Caralain Grass You are surrounded by tall coarse grass about waist high. The yellow-gold stalks sway in a dance to the silent music of the wind. You can see the vast expanse of the grass that lies in every direction, save east. A large thorny looking bush grows there, and a very small path runs right through its center. [ obvious exits: N E W ] A cute brown deer eyes you nervously. * HP:Wounded MV:Haggard > look Caralain Grass You are surrounded by tall coarse grass about waist high. The yellow-gold stalks sway in a dance to the silent music of the wind. You can see the vast expanse of the grass that lies in every direction, save east. A large thorny looking bush grows there, and a very small path runs right through its center. [ obvious exits: N E W ] A cute brown deer eyes you nervously. * HP:Wounded MV:Haggard > look Caralain Grass You are surrounded by tall coarse grass about waist high. The yellow-gold stalks sway in a dance to the silent music of the wind. You can see the vast expanse of the grass that lies in every direction, save east. A large thorny looking bush grows there, and a very small path runs right through its center. [ obvious exits: N E W ] A cute brown deer eyes you nervously. * HP:Wounded MV:Haggard > look Caralain Grass You are surrounded by tall coarse grass about waist high. The yellow-gold stalks sway in a dance to the silent music of the wind. You can see the vast expanse of the grass that lies in every direction, save east. A large thorny looking bush grows there, and a very small path runs right through its center. [ obvious exits: N E W ] *Langois* is standing here. A cute brown deer eyes you nervously. * HP:Wounded MV:Haggard > w d s Caralain Grass [ obvious exits: N E D ] s * HP:Wounded MV:Haggard > Down in a Hole [ obvious exits: S U D ] o HP:Wounded MV:Haggard > An Abandoned Tunnel [ obvious exits: N S ] o HP:Wounded MV:Haggard > An Abandoned Warren [ obvious exits: N E S W ] An enormous tarantula is here. o HP:Wounded MV:Haggard > s s An Abandoned Tunnel [ obvious exits: N U ] A handsome stag stands here, ready to run. A young and strong buck is here, munching some grass. o HP:Wounded MV:Haggard > Alas, you cannot go that way... o HP:Wounded MV:Haggard > open pebble u It's already open! o HP:Wounded MV:Haggard > Higher Braem Wood [ obvious exits: N E S W D ] A handsome stag stands here, ready to run. * HP:Wounded MV:Haggard > close pebble where *Dev* has arrived from the south, riding a warhorse. * HP:Wounded MV:Haggard > Ok. * HP:Wounded MV:Haggard > w n Players in your Zone -------------------- Atvar - Higher Braem Wood You catch a smell of horses nearby. * HP:Wounded MV:Haggard > n *Dev* blasts your left foot hard. * HP:Wounded MV:Haggard - Dev: Hurt > No way! You're fighting for your life! * HP:Wounded MV:Haggard - Dev: Hurt > No way! You're fighting for your life! * HP:Wounded MV:Haggard - Dev: Hurt > No way! You're fighting for your life! * HP:Wounded MV:Haggard - Dev: Hurt > change mood wimpy fle w n You barely blast *Dev*'s head. *Dev* blasts your right foot very hard. Mood changed to: Wimpy * HP:Battered MV:Haggard - Dev: Hurt > You panic and attempt to flee! You flee head over heels. Higher Braem Wood [ obvious exits: N S W D ] A raven is visible flying high in the sky. * HP:Battered MV:Haggard > Higher Braem Wood [ obvious exits: N E S W ] *Dev* is standing here, riding a warhorse. A handsome stag stands here, ready to run. * HP:Battered MV:Haggard > Higher Braem Wood [ obvious exits: N E S W ] A cute brown deer eyes you nervously. * HP:Battered MV:Haggard > camo *Dev* has arrived from the south, riding a warhorse. * HP:Battered MV:Haggard > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Battered MV:Haggard > A *newbie male human* has arrived from the east, riding a dun mare. * HP:Battered MV:Haggard > A *newbie male human* leaves north riding a dun mare. * HP:Battered MV:Haggard > Your heartbeat calms down more as you feel less panicked. A *newbie male human* has arrived from the north, riding a dun mare. * HP:Wounded MV:Weary > A *newbie male human* pierces a brown deer's right leg very hard. * HP:Wounded MV:Weary > A *newbie male human* pierces a brown deer's body. * HP:Wounded MV:Weary > *Dev* leaves north riding a warhorse. ======================================= MOOHAHAHA someones confused. ======================================= * HP:Wounded MV:Weary > A *newbie male human* pierces a brown deer's body extremely hard. A brown deer is dead! R.I.P. get all.coins corpse Your blood freezes as you hear a brown deer's death cry. * HP:Wounded MV:Weary > A *newbie male human* leaves north riding a dun mare. You can't find any coinss in the corpse of a brown deer. camo * HP:Wounded MV:Weary > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Wounded MV:Weary > look Higher Braem Wood Tall trees thrust through the ground here in all directions, spreading their weighty branches that burst into masses of leaves. The small clearing here has been converted into a place of merryment, with large trellis tables laden with every type of food imaginable. Paper lanterns hang from the tree branches, giving a bright golden glow to the surroundings. The sound of flutes and harps and clear voices raised in song float down from the canopy, mixed in with laughter and chattering. Large fell shapes move on the eges of the clearing, lurching slowly in the twighlight. It seems the woods are watching. [ obvious exits: N E S W ] The corpse of a brown deer is lying here. * HP:Wounded MV:Weary > *Dev* has arrived from the north, riding a warhorse. ================================= Hehe He figured it out eventually ================================= * HP:Wounded MV:Weary > *Dev* blasts your left arm hard. * HP:Wounded MV:Weary - Dev: Scratched > change mood wimpy fle w n You blast *Dev*'s body. * HP:Wounded MV:Weary - Dev: Scratched > Mood changed to: Wimpy * HP:Wounded MV:Weary - Dev: Scratched > You panic and attempt to flee! *Dev* sends you sprawling with a powerful bash! n w s *Jason* has arrived from the west, riding a black stallion. *Jason* pounds your body very hard. *Jason* barely pounds your head. *Dev* blasts your body very hard. You flee head over heels. Higher Braem Wood [ obvious exits: N E S W ] Broken Path [ obvious exits: N E S ] A raven is visible flying high in the sky. * HP:Battered MV:Weary > Ruins [ obvious exits: N E S ] A tasty piece of chocolate birthday cake has been left here. [10] A copper tap with free ale is here. A *newbie male human* is here, fighting the young buck, riding a dun mare. The young buck is here, fighting Nel. * HP:Battered MV:Weary > Higher Braem Wood [ obvious exits: N E S D ] * HP:Battered MV:Weary > s Alas, you cannot go that way... * HP:Battered MV:Weary > Ruins [ obvious exits: N E S ] A tasty piece of chocolate birthday cake has been left here. [10] A copper tap with free ale is here. A *newbie male human* is here, fighting the young buck, riding a dun mare. The young buck is here, fighting Nel. * HP:Battered MV:Weary > d A *newbie male human* panics, and attempts to flee! Broken Path [ obvious exits: N E S ] A raven is visible flying high in the sky. * HP:Battered MV:Haggard > A *newbie male human* has arrived from the north, riding a dun mare. * HP:Battered MV:Haggard > Alas, you cannot go that way... * HP:Battered MV:Haggard > e e A *newbie male human* leaves east riding a dun mare. * HP:Battered MV:Haggard > s Higher Braem Wood [ obvious exits: N E S W ] A *newbie male human* is standing here, riding a dun mare. *Dev* is standing here, riding a warhorse. * HP:Battered MV:Haggard > Higher Braem Wood [ obvious exits: N S W D ] *Jason* is standing here, riding a black stallion. A handsome stag stands here, ready to run. A raven is visible flying high in the sky. * HP:Battered MV:Haggard > Caemlyn Road by the Braem Wood [ obvious exits: N S W ] * HP:Battered MV:Haggard > w *Jason* has arrived from the north, riding a black stallion. * HP:Battered MV:Haggard > *Jason* tickles your left leg with his pound. * HP:Battered MV:Haggard - Jason: Healthy > No way! You're fighting for your life! * HP:Battered MV:Haggard - Jason: Healthy > get vial pack quaff vial change mood wimpy fle n You try to blast *Jason*, but he deflects the blow. You get a thin vial of yellow fluid from a backpack. n w n * HP:Battered MV:Haggard - Jason: Healthy > You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * HP:Battered MV:Strong - Jason: Healthy > Mood changed to: Wimpy * HP:Battered MV:Strong - Jason: Healthy > You panic and attempt to flee! You flee head over heels. Caemlyn Road [ obvious exits: N E ] Caemlyn Road by the Braem Wood [ obvious exits: N S W ] *Jason* is standing here, riding a black stallion. w n * HP:Battered MV:Strong > Higher Braem Wood [ obvious exits: N S W D ] *Dev* is standing here, riding a warhorse. A handsome stag stands here, ready to run. A raven is visible flying high in the sky. * HP:Battered MV:Strong > Higher Braem Wood [ obvious exits: N E S W D ] *Langois* is standing here. * HP:Battered MV:Strong > Higher Braem Wood [ obvious exits: N E S W ] The corpse of a brown deer is lying here. A raven is here flying around. *Dhael* is standing here, riding a bloodstock stallion. * HP:Battered MV:Strong > s Ruins [ obvious exits: N E S ] A tasty piece of chocolate birthday cake has been left here. [10] A copper tap with free ale is here. A *newbie male human* is standing here, riding a dun mare. A young and strong buck is here, munching some grass. * HP:Battered MV:Strong > Higher Braem Wood [ obvious exits: N E S D ] *Amraes* is standing here. * HP:Battered MV:Strong > d Ruins [ obvious exits: N E S ] A tasty piece of chocolate birthday cake has been left here. [10] A copper tap with free ale is here. A *newbie male human* is standing here, riding a dun mare. A young and strong buck is here, munching some grass. n d * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > w w w *Dhael* has arrived from the east, riding a bloodstock stallion. A raven has arrived from the east. * HP:Battered MV:Strong > Higher Braem Wood [ obvious exits: N E S D ] * HP:Battered MV:Strong > Deep in the Braem Wood [ obvious exits: E S W U ] A cute brown deer eyes you nervously. A handsome stag stands here, ready to run. o HP:Battered MV:Strong > Braem Wood [ obvious exits: E S W ] * HP:Battered MV:Strong > Before a Tunnel through the Looming Cliffs [ obvious exits: E S W ] * HP:Battered MV:Strong > w u In a Dark Tunnel [ obvious exits: E U ] o HP:Battered MV:Strong > w n n Alas, you cannot go that way... n n o HP:Battered MV:Strong > Above a Forrested Tunnel [ obvious exits: W D ] * HP:Battered MV:Strong > Forrested Hills [ obvious exits: N E S W ] * HP:Battered MV:Strong > Thick Forest [ obvious exits: N S W ] A jet-black wolf babe is here, growling dangerously. A jet-black wolf babe is here, growling dangerously. A black wolf growls loudly, poised to leap. A black wolf growls loudly, poised to leap. A great wolf, leader of its pack * HP:Battered MV:Strong > e n n Rolling Hills [ obvious exits: E S ] * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > n n Alas, you cannot go that way... * HP:Battered MV:Tiring > Grassy Meadow [ obvious exits: N W ] * HP:Battered MV:Tiring > Deep Woods [ obvious exits: N S W ] * HP:Battered MV:Tiring > n w n Deep Within the Woods [ obvious exits: N S ] * HP:Battered MV:Tiring > n w At a Woodland Stream [ obvious exits: S W ] The waters of a stream chatter as they run over the streambed here. A *male human* is standing here, riding a gray palfrey. * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > n Alas, you cannot go that way... * HP:Battered MV:Tiring > Under an Awning of Trees [ obvious exits: N E S ] * HP:Battered MV:Tiring > w n At a Ring of Ferns [ obvious exits: N S W ] * HP:Battered MV:Tiring > At a Stand of Ancient Trees [ obvious exits: N S W ] A *male human* is standing here, riding a bloodstock stallion. A man with yellow eyes sneaks through the woods. A scarred wolf is here, eyes alert. A sleek wolf is here, ears alert. * HP:Battered MV:Tiring > Deep in the Braem Woods [ obvious exits: N E S W ] * HP:Battered MV:Tiring > n w Before a Broken Tree [ obvious exits: N E S W ] * HP:Battered MV:Tiring > A Fallen Log Deep in the Woods [ obvious exits: N E W ] A fallen tree lies upon the ground, seemingly chopped down in haste. * HP:Battered MV:Tiring > Near an Inky Cavern [ obvious exits: E S W ] A man of the woods strides by quietly. * HP:Battered MV:Tiring > n Alas, you cannot go that way... * HP:Battered MV:Tiring > Mouth of the Cavern [ obvious exits: N E W ] * HP:Battered MV:Tiring > Inside the Cavern [ obvious exits: S W ] A thick, brown sack has been discarded here. A shiny copper penny has been left here. Blue velvet slippers, soft and gold embroidered, have been set down here. A pair of black pants lies here. A thick bronze belt lies to one side. A stiletto is lying here on the ground. A black-lacquered shield, featureless but well crafted, is lying on the ground. A thin pair of boarskin gloves has been dropped here. A light pair of leather coverings lies upon the ground. A dark cloak with a hood has been left here. A thick leather vest is here. A dull metal band lies on the ground. [2] A lantern has been left here. The corpse of Falgor is lying here. o HP:Battered MV:Tiring > w n Damp Passage [ obvious exits: E W ] w n n o HP:Battered MV:Tiring > Alas, you cannot go that way... o HP:Battered MV:Tiring > Branching Passage [ obvious exits: N E W ] o HP:Battered MV:Tiring > Winding Tunnel [ obvious exits: S W ] o HP:Battered MV:Tiring > Alas, you cannot go that way... o HP:Battered MV:Tiring > w n n w w n Overlooking the Chasm [ obvious exits: N E W ] o HP:Battered MV:Tiring > Edge of the Chasm [ obvious exits: S W ] A shaggy wolfish creature darts through the shadows. o HP:Battered MV:Tiring > Alas, you cannot go that way... o HP:Battered MV:Tiring > Dark Alcove [ obvious exits: E ] * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > open stonehatch d close stonehatch w w u open floorboards u close floorboards Ok. * HP:Battered MV:Tiring > Carved Tunnel [ obvious exits: W U ] o HP:Battered MV:Tiring > Ok. o HP:Battered MV:Tiring > Through the Tunnel [ obvious exits: E W ] o HP:Battered MV:Tiring > Below the Platform [ obvious exits: E U ] o HP:Battered MV:Tiring > Storage Platform [ obvious exits: D ] o HP:Battered MV:Tiring > Ok. o HP:Battered MV:Tiring > Strange Cabin [ obvious exits: S D ] * HP:Battered MV:Tiring > Ok. * HP:Battered MV:Tiring > tell khellendros in trouble i fear s w n w n You tell Khellendros 'in trouble i fear' w n n w * HP:Battered MV:Tiring > A Bright Clearing [ obvious exits: N W ] A cute, long-eared rabbit is munching at a leaf here. * HP:Battered MV:Tiring > Bend in the Path [ obvious exits: N E ] * HP:Battered MV:Tiring > where A Path in the Woods [ obvious exits: S W ] * HP:Battered MV:Tiring > Rocky Outcrop [ obvious exits: N E W D ] * HP:Battered MV:Tiring > n Pressing Through the Branches [ obvious exits: S W ] * HP:Battered MV:Tiring > Wandering Through the Undergrowth [ obvious exits: N E S W ] * HP:Battered MV:Tiring > Wandering Amongst the Trees [ obvious exits: S W ] * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > Towering Forest [ obvious exits: N E S ] * HP:Battered MV:Tiring > Players in your Zone -------------------- Atvar - Towering Forest You catch a smell of horses nearby. * HP:Battered MV:Tiring > It starts to rain. Your heartbeat calms down more as you feel less panicked. Thinning of the Trees [ obvious exits: E S ] * HP:Battered MV:Tiring > e d n Khellendros tells you 'where?' * HP:Battered MV:Tiring > Overlooking the Falls [ obvious exits: W D ] * HP:Battered MV:Tiring > Narrow Ledge Along the Trail [ obvious exits: N U ] * HP:Battered MV:Tiring > Dangerous Bend [ obvious exits: S D ] * HP:Battered MV:Tiring > d e On the Shore of the Lake [ obvious exits: N E U ] * HP:Battered MV:Tiring > n In the Shadow of the Cliff [ obvious exits: N W ] A small bird is singing beautifully here. o HP:Battered MV:Tiring > e e n Ford at the River [ obvious exits: N E S ] A small, silvery fish is swimming about here. A small, silvery fish is swimming about here. A strong and steadfast ranger keeps watch here. A strong and steadfast ranger keeps watch here. An old, wise sentinel of the forest is standing peacefully here. * HP:Battered MV:Tiring > North Bank of the River [ obvious exits: E S W ] * HP:Battered MV:Tiring > Wandering in the Oak Forest [ obvious exits: N E W ] A panther stalks through the wilderness. A squirrel is here, chittering. * HP:Battered MV:Tiring > Meandering Path [ obvious exits: N S W ] An owl is here flying around. * HP:Battered MV:Tiring > e n n Alas, you cannot go that way... * HP:Battered MV:Tiring > Below a Mossy Tree [ obvious exits: N W ] * HP:Battered MV:Tiring > Path Between the Trees [ obvious exits: E S ] * HP:Battered MV:Tiring > *Roscoe* has arrived from the east, riding a bloodstock stallion. * HP:Battered MV:Tiring > e n n n *Roscoe* barely blasts your body. No way! You're fighting for your life! * HP:Battered MV:Tiring - Roscoe: Healthy > No way! You're fighting for your life! * HP:Battered MV:Tiring - Roscoe: Healthy > No way! You're fighting for your life! * HP:Battered MV:Tiring - Roscoe: Healthy > No way! You're fighting for your life! * HP:Battered MV:Tiring - Roscoe: Healthy > change mood wimpy fle e n You barely blast *Roscoe*'s body. *Roscoe* blasts your right leg. * HP:Battered MV:Tiring - Roscoe: Scratched > Mood changed to: Wimpy e n * HP:Battered MV:Tiring - Roscoe: Scratched > You panic and attempt to flee! You flee head over heels. Below a Mossy Tree [ obvious exits: N W ] Alas, you cannot go that way... * HP:Battered MV:Tiring > n Path Between the Trees [ obvious exits: E S ] *Roscoe* is standing here, riding a bloodstock stallion. * HP:Battered MV:Tiring > Meandering Path Through the Forest [ obvious exits: E S W ] * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > n e n e n Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Path by the Bridge [ obvious exits: E W ] * HP:Battered MV:Winded > n Alas, you cannot go that way... * HP:Battered MV:Winded > On the Wooden Bridge [ obvious exits: E W ] * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > e n n e Alas, you cannot go that way... n * HP:Battered MV:Winded > East of the Bridge [ obvious exits: E W ] * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Fork in the Meandering Trail [ obvious exits: N E S W ] * HP:Battered MV:Winded > Rising Trail [ obvious exits: E S W ] * HP:Battered MV:Winded > w w u w w w At the Foot of the Cliff [ obvious exits: E U ] w * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > n n Trail Along the Cliff [ obvious exits: W D ] A crow is visible flying high in the sky. * HP:Battered MV:Winded > Source of the Stream [ obvious exits: N E W ] A bubbling spring is here, clear water offering a perfect reflection. * HP:Battered MV:Winded > n n Gravel-Covered Path [ obvious exits: N E ] A wild boar runs through the forest. * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Top of the Slope [ obvious exits: E S ] * HP:Battered MV:Winded > e n Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > n n n Alas, you cannot go that way... * HP:Battered MV:Winded > Trail Down the Cliff [ obvious exits: E W ] * HP:Battered MV:Winded > e Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > n n Alas, you cannot go that way... * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Overlooking the Valley [ obvious exits: N W ] * HP:Battered MV:Winded > Head of the Trail [ obvious exits: N S ] An elk with massive antlers eyes you with curiosity. * HP:Battered MV:Winded > Trail Around the Lake [ obvious exits: N E S ] A man clad in deep earthen colors lurks here, watching everything that passes. * HP:Battered MV:Winded > tell khellendros running GF n w You tell Khellendros 'running GF' w n * HP:Battered MV:Winded > w n Trail Near the Lake [ obvious exits: S W ] * HP:Battered MV:Winded > Trail Near the Lake [ obvious exits: N E ] A tree is here, swinging a branch at your head. * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > Western Bank [ obvious exits: E S W ] * HP:Battered MV:Winded > Thin Wood [ obvious exits: N E ] * HP:Battered MV:Winded > Thin Wood [ obvious exits: N S W ] * HP:Battered MV:Winded > w n n n n n n Woods [ obvious exits: E W ] * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > w Alas, you cannot go that way... * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > Rock Wood [ obvious exits: E S W ] * HP:Battered MV:Weary > e e n n n n n n Woods [ obvious exits: E W ] * HP:Battered MV:Weary > Thin Wood [ obvious exits: N S W ] * HP:Battered MV:Weary > where Sparse Wood [ obvious exits: N E S ] * HP:Battered MV:Weary > Sparse Wood [ obvious exits: N S ] * HP:Battered MV:Weary > Dense Wood [ obvious exits: N S ] A man clad in deep earthen colors lurks here, watching everything that passes. * HP:Battered MV:Weary > Turn in the Forest Trail [ obvious exits: N E S ] * HP:Battered MV:Weary > n n n Thinning Forest [ obvious exits: N S ] A timber wolf is here, snarling hungrily. * HP:Battered MV:Weary > Close to the Heart of the Forest [ obvious exits: N E S ] * HP:Battered MV:Weary > n n Players in your Zone -------------------- Atvar - Close to the Heart of the Forest * HP:Battered MV:Weary > n n The Heart of the Forest [ obvious exits: N E S W ] An antelope blends into the scenery. A man clad in deep earthen colors lurks here, watching everything that passes. A strong and steadfast ranger keeps watch here, riding a black stallion. A strong and steadfast ranger keeps watch here, riding a black stallion. A strong and steadfast ranger keeps watch here, riding a black stallion. A strong and steadfast ranger keeps watch here, riding a black stallion. An old, wise sentinel of the forest is standing peacefully here, riding a black stallion. * HP:Battered MV:Weary > Near the Heart of the Forest [ obvious exits: N E S W ] A cute brown deer eyes you nervously. * HP:Battered MV:Weary > A Small Trailhead [ obvious exits: N E S W ] * HP:Battered MV:Weary > A Small Trail [ obvious exits: N E S ] A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. * HP:Battered MV:Weary > A Small Path Through the Trees [ obvious exits: N S ] * HP:Battered MV:Weary > A Dwindling Path [ obvious exits: N S ] A gray palfrey prances skittishly nearby. * HP:Battered MV:Weary > A Small Trail [ obvious exits: N S W ] * HP:Battered MV:Haggard > n n Khellendros tells you 'rgr, i'll try and assist' * HP:Battered MV:Haggard > A Bend in the Trail [ obvious exits: E S W ] score * HP:Battered MV:Haggard > Alas, you cannot go that way... * HP:Battered MV:Haggard > You have 172(418) hit and 31(221) movement points. You have scored 102673765 experience points and 978 quest points. You need 826235 exp to level and 22 qp to rank. You have amassed 258 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are standing. * HP:Battered MV:Haggard > *Langois* pierces your left arm hard. * HP:Battered MV:Haggard - Langois: Healthy > tell khellendros used my vial sigh You tell Khellendros 'used my vial sigh' change mood wimpy fle e * HP:Battered MV:Haggard - Langois: Healthy > You try to blast *Langois*, but he deflects the blow. *Langois* pierces your left leg. * HP:Battered MV:Haggard - Langois: Healthy > n e n n e Mood changed to: Wimpy * HP:Battered MV:Haggard - Langois: Healthy > You panic and attempt to flee! You flee head over heels. Winding Trail [ obvious exits: E W ] Broadening Trail [ obvious exits: N E W ] e n * HP:Battered MV:Haggard > Off the Trail [ obvious exits: E S ] An antelope blends into the scenery. * HP:Battered MV:Haggard > Near a Bend in the Trail [ obvious exits: N S W ] * HP:Battered MV:Haggard > A Covered Trail [ obvious exits: N S ] * HP:Battered MV:Haggard > get fireworks pack use fireworks A Shaded Trail [ obvious exits: N S ] * HP:Battered MV:Haggard > Alas, you cannot go that way... * HP:Battered MV:Haggard > Alas, you cannot go that way... * HP:Battered MV:Haggard > Close to the Hook [ obvious exits: N S ] An antelope blends into the scenery. * HP:Battered MV:Haggard > You get a bunch of fireworks from a backpack. * HP:Battered MV:Haggard > You light the fuse on the fireworks and set them down. The fuse slowly burns... You do not hold that item in your hand. * HP:Battered MV:Haggard > camo Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Battered MV:Haggard > Khellendros tells you 'nod, i had to to' * HP:Battered MV:Haggard > *KERBOOM* An explosion sounds in the distance. The explosion flings *Langois* through the air. Ouch! The explosion sends shards of rock through your body. By the Log The forest is filled with lush green pine trees, filling the air with their pungent aroma. To the north there seems to be a large tree fallen down. Your vision is blocked to the west and south as the trees have blocked all view and passage. To the east you can see the road a little ways off. [ obvious exits: N E ] *KERBOOM* The explosion rips you from the ground and tosses you through the air. * HP:Battered MV:Haggard > Your heartbeat calms down more as you feel less panicked. * HP:Battered MV:Weary > tell khellendros worked myself and langois to hide for a bit You tell Khellendros 'worked myself and langois to hide for a bit' * HP:Battered MV:Weary > where camo Players in your Zone -------------------- Atvar - By the Log You catch a smell of horses nearby. * HP:Battered MV:Weary > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Battered MV:Weary > look By the Log The forest is filled with lush green pine trees, filling the air with their pungent aroma. To the north there seems to be a large tree fallen down. Your vision is blocked to the west and south as the trees have blocked all view and passage. To the east you can see the road a little ways off. [ obvious exits: N E ] ========================================= More Spam looking. ========================================= * HP:Wounded MV:Tiring > look where By the Log The forest is filled with lush green pine trees, filling the air with their pungent aroma. To the north there seems to be a large tree fallen down. Your vision is blocked to the west and south as the trees have blocked all view and passage. To the east you can see the road a little ways off. [ obvious exits: N E ] * HP:Wounded MV:Tiring > Players in your Zone -------------------- Atvar - By the Log You catch a smell of horses nearby. * HP:Wounded MV:Tiring > *Langois* leaves north. * HP:Wounded MV:Tiring > look By the Log The forest is filled with lush green pine trees, filling the air with their pungent aroma. To the north there seems to be a large tree fallen down. Your vision is blocked to the west and south as the trees have blocked all view and passage. To the east you can see the road a little ways off. [ obvious exits: N E ] ======================================= More spam looking.. ======================================= * HP:Wounded MV:Tiring > look By the Log The forest is filled with lush green pine trees, filling the air with their pungent aroma. To the north there seems to be a large tree fallen down. Your vision is blocked to the west and south as the trees have blocked all view and passage. To the east you can see the road a little ways off. [ obvious exits: N E ] *Langois* is standing here. * HP:Wounded MV:Tiring > *Langois* leaves east. ======================================= I have a feeling he knows I'm here ======================================= * HP:Wounded MV:Tiring > where look Players in your Zone -------------------- Atvar - By the Log You catch a smell of horses nearby. * HP:Wounded MV:Tiring > By the Log The forest is filled with lush green pine trees, filling the air with their pungent aroma. To the north there seems to be a large tree fallen down. Your vision is blocked to the west and south as the trees have blocked all view and passage. To the east you can see the road a little ways off. [ obvious exits: N E ] look * HP:Wounded MV:Tiring > By the Log The forest is filled with lush green pine trees, filling the air with their pungent aroma. To the north there seems to be a large tree fallen down. Your vision is blocked to the west and south as the trees have blocked all view and passage. To the east you can see the road a little ways off. [ obvious exits: N E ] * HP:Wounded MV:Tiring > look By the Log The forest is filled with lush green pine trees, filling the air with their pungent aroma. To the north there seems to be a large tree fallen down. Your vision is blocked to the west and south as the trees have blocked all view and passage. To the east you can see the road a little ways off. [ obvious exits: N E ] * HP:Wounded MV:Tiring > look By the Log The forest is filled with lush green pine trees, filling the air with their pungent aroma. To the north there seems to be a large tree fallen down. Your vision is blocked to the west and south as the trees have blocked all view and passage. To the east you can see the road a little ways off. [ obvious exits: N E ] * HP:Wounded MV:Tiring > Suddenly Langois places a silver sai in your back! Ouch! That Really did HURT! ================================ Ow. ================================ * HP:Beaten MV:Tiring - Langois: Healthy > look You try to blast *Langois*, but he deflects the blow. * HP:Beaten MV:Tiring - Langois: Healthy > change mood wimpy fle By the Log The forest is filled with lush green pine trees, filling the air with their pungent aroma. To the north there seems to be a large tree fallen down. Your vision is blocked to the west and south as the trees have blocked all view and passage. To the east you can see the road a little ways off. [ obvious exits: N E ] *Langois* is here, fighting YOU! e s * HP:Beaten MV:Tiring - Langois: Healthy > e s Mood changed to: Wimpy * HP:Beaten MV:Tiring - Langois: Healthy > You panic and attempt to flee! You flee head over heels. Near the Log [ obvious exits: N E W ] A cute brown deer eyes you nervously. A Small Trail [ obvious exits: N S W ] * HP:Beaten MV:Tiring > s A Dwindling Path [ obvious exits: N S ] A gray palfrey prances skittishly nearby. * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > A Small Path Through the Trees [ obvious exits: N S ] A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. * HP:Beaten MV:Tiring > s e A Small Trail [ obvious exits: N E S ] * HP:Beaten MV:Tiring > e e A Small Trailhead [ obvious exits: N E S W ] * HP:Beaten MV:Tiring > Off the Small Trail [ obvious exits: N S W ] * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > n e n Your heartbeat calms down more as you feel less panicked. Alas, you cannot go that way... e n * HP:Beaten MV:Tiring > Off the Trail [ obvious exits: N E S W ] * HP:Beaten MV:Tiring > e n Near a Trail [ obvious exits: E W ] * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > A Minor Animal Path [ obvious exits: N E W ] * HP:Beaten MV:Tiring > e n Near the Trail [ obvious exits: E S ] An antelope blends into the scenery. A cute brown deer eyes you nervously. * HP:Beaten MV:Tiring > Off the Trail [ obvious exits: N E S W ] A cute brown deer eyes you nervously. * HP:Beaten MV:Tiring > e n A Small Nook [ obvious exits: E S ] * HP:Beaten MV:Tiring > n n Around the Trail [ obvious exits: E S W ] * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > n n Tunneling Through the Underbrush [ obvious exits: N S W ] * HP:Beaten MV:Tiring > Shooting Down the Animal Trail [ obvious exits: N S ] * HP:Beaten MV:Tiring > n n The Animal Highway [ obvious exits: N S ] * HP:Beaten MV:Tiring > A Minor Animal Highway [ obvious exits: N S ] A timber wolf is here, snarling hungrily. An antelope blends into the scenery. * HP:Beaten MV:Tiring > Near a Flooded Depression [ obvious exits: N S ] An antelope blends into the scenery. * HP:Beaten MV:Tiring > A Water-filled Depression [ obvious exits: N S ] * HP:Beaten MV:Tiring > Above a Flooded Depression [ obvious exits: N S ] A large, black bear is here, searching for food. * HP:Beaten MV:Tiring > Down an Animal Trail [ obvious exits: N S ] * HP:Beaten MV:Tiring > n n e n e n A Minor Animal Trail [ obvious exits: N S ] * HP:Beaten MV:Tiring > Head of the Trail [ obvious exits: N S ] A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. A large, black bear is here, searching for food. * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Off the Path [ obvious exits: N S W ] * HP:Beaten MV:Tiring > n e Alas, you cannot go that way... * HP:Beaten MV:Tiring > Along a Ridge [ obvious exits: N S W ] o HP:Beaten MV:Tiring > A Rise into the Shroud [ obvious exits: N E S ] e o HP:Beaten MV:Tiring > Through a Small Passage in the Forest [ obvious exits: E W ] A badger is rummaging about, looking for stuff to eat. o HP:Beaten MV:Tiring > n The Constricting Pathway [ obvious exits: N E W ] n n n o HP:Beaten MV:Tiring > Wading In the Mud [ obvious exits: N E S ] A huge grizzly bear is here standing on its haunches. * HP:Beaten MV:Tiring > n n Small Rise in the Mire [ obvious exits: N E S W ] An elk with massive antlers eyes you with curiosity. A large, black bear is here, searching for food. * HP:Beaten MV:Tiring > Fallen Tree into the Swamp [ obvious exits: N E S ] An elk with massive antlers eyes you with curiosity. * HP:Beaten MV:Tiring > Atop the Fallen Giant [ obvious exits: N S ] * HP:Beaten MV:Tiring > Rotten Stump [ obvious exits: N S ] * HP:Beaten MV:Winded > e n Dark Ferns [ obvious exits: N E S ] * HP:Beaten MV:Winded > e Overtaken by Ivy [ obvious exits: N E S W ] e e e * HP:Beaten MV:Winded > Rutted Clearing [ obvious exits: N E S W ] * HP:Beaten MV:Winded > Among the Huge Trees [ obvious exits: E S W ] * HP:Beaten MV:Winded > Over the Mossy Rocks [ obvious exits: S W ] * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > s e e In the Dimly Lit Forest [ obvious exits: N E W ] where * HP:Beaten MV:Winded > Passing the Half Eaten Carcass [ obvious exits: E W ] * HP:Beaten MV:Winded > In the Thick Woods [ obvious exits: N E S W ] * HP:Beaten MV:Winded > e n Players in your Zone -------------------- Atvar - In the Thick Woods You catch a smell of horses nearby. * HP:Beaten MV:Winded > n e n Mossy Shore of the Lake [ obvious exits: N E W ] * HP:Beaten MV:Winded > n n Wandering the Thick Forest [ obvious exits: E S W ] * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > The Ever Changing Woods [ obvious exits: N E S W ] * HP:Beaten MV:Winded > In a Dense Forest [ obvious exits: N E S ] * HP:Beaten MV:Winded > Along a Game Trail [ obvious exits: N E S ] * HP:Beaten MV:Winded > n Surrounded by Ancient Trees [ obvious exits: S ] o HP:Beaten MV:Winded > Alas, you cannot go that way... s e e o HP:Beaten MV:Winded > Along a Game Trail [ obvious exits: N E S ] * HP:Beaten MV:Winded > Continuing Along a Game Trail [ obvious exits: E W ] * HP:Beaten MV:Winded > A Bend in the Trail [ obvious exits: N W ] * HP:Beaten MV:Winded > Khellendros tells you 'where u at now?' * HP:Beaten MV:Winded > tell khellendros i'm trucked score You tell Khellendros 'i'm trucked' n * HP:Beaten MV:Winded > You have 114(418) hit and 75(221) movement points. You have scored 102673765 experience points and 978 quest points. You need 826235 exp to level and 22 qp to rank. You have amassed 258 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are standing. * HP:Beaten MV:Winded > n A North-South Trail [ obvious exits: N S ] Several blackberries grow on a nearby vine. [3] * HP:Beaten MV:Winded > A Game Trail through the Forest [ obvious exits: E S W ] * HP:Beaten MV:Winded > n w n Alas, you cannot go that way... e n n n * HP:Beaten MV:Winded > A Thinning Forest [ obvious exits: N E ] A big brown bear growls angrily about him. * HP:Beaten MV:Winded > Among Tall Pines [ obvious exits: E S ] * HP:Beaten MV:Winded > Crossing a Game Trail [ obvious exits: E W ] The brown mother bear is looking for her wayward cub. where * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > e n n n Alas, you cannot go that way... * HP:Beaten MV:Weary > Players in your Zone -------------------- Atvar - Crossing a Game Trail * HP:Beaten MV:Weary > Near a Trailhead [ obvious exits: N E W ] * HP:Beaten MV:Weary > Crossing a Game Trail [ obvious exits: E S W ] A raven is here flying around. * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > n Alas, you cannot go that way... * HP:Beaten MV:Weary > w n Alas, you cannot go that way... e n * HP:Beaten MV:Weary > n n At the Edge or a Ravine [ obvious exits: N E ] * HP:Beaten MV:Weary > In the Crook of a Ravine [ obvious exits: E S ] * HP:Beaten MV:Weary > South of a Ravine [ obvious exits: E W ] The large dark wolf slinks here, eyes filled with an animal cunning. * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > e n n Alas, you cannot go that way... * HP:Beaten MV:Weary > n End of a Game Trail [ obvious exits: E S W ] * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > e n n Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > n West of a Lake [ obvious exits: N E W ] * HP:Beaten MV:Weary > A Narrow Part of the Woods [ obvious exits: E S ] * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > tell khellendros meet me smelly trolls e n n n n n You tell Khellendros 'meet me smelly trolls' * HP:Beaten MV:Weary > A Trail Curves Here [ obvious exits: N E S W ] * HP:Beaten MV:Weary > A Crooked Foot Path [ obvious exits: S W ] * HP:Beaten MV:Weary > n Alas, you cannot go that way... * HP:Beaten MV:Weary > w Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > n Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Another Curve in the Path [ obvious exits: N E ] * HP:Beaten MV:Weary > e n Around a Bend in the Trail [ obvious exits: E S ] A black wolf growls loudly, poised to leap. * HP:Beaten MV:Weary > A Trail in a Thinning Forest [ obvious exits: N E W ] n * HP:Beaten MV:Weary > The South End of a Rocky Ledge [ obvious exits: N E S ] * HP:Beaten MV:Weary > n On a Narrow, Rocky Ledge [ obvious exits: E S ] where * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > e n n Players in your Zone -------------------- Atvar - On a Narrow, Rocky Ledge * HP:Beaten MV:Weary > n where Walking a Narrow Ledge [ obvious exits: N W ] * HP:Beaten MV:Haggard > The North End of a Narrow Ledge [ obvious exits: E S ] * HP:Beaten MV:Haggard > e Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Players in your Zone -------------------- Atvar - The North End of a Narrow Ledge * HP:Beaten MV:Haggard > n n n where The Trail Meets a Ravine [ obvious exits: N E W ] A black wolf growls loudly, poised to leap. * HP:Beaten MV:Haggard > On a Foot Path Near a Garden [ obvious exits: E S ] * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > e n Players in your Zone -------------------- Atvar - On a Foot Path Near a Garden * HP:Beaten MV:Haggard > n A Small Garden Borders the Path [ obvious exits: E W ] * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > e n Winding Through Pines and Fruit Trees [ obvious exits: N S W ] * HP:Beaten MV:Haggard > A Narrow Footpath [ obvious exits: N E S ] * HP:Beaten MV:Haggard > score You have 114(418) hit and 21(221) movement points. You have scored 102673765 experience points and 978 quest points. You need 826235 exp to level and 22 qp to rank. You have amassed 258 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are standing. * HP:Beaten MV:Haggard > where 3 x x x x You are hungry. Players in your Zone -------------------- Atvar - A Narrow Footpath * HP:Battered MV:Weary > [change mood brave] Mood changed to: Brave * HP:Battered MV:Weary > [k human] They aren't here. * HP:Battered MV:Weary > x [k human] They aren't here. * HP:Battered MV:Weary > [k human] They aren't here. * HP:Battered MV:Weary > get rations pack eat rations [k human] They aren't here. * HP:Battered MV:Weary > [k human] They aren't here. * HP:Battered MV:Weary > 3 x You get a package of iron rations from a backpack. n n n n * HP:Battered MV:Weary > You eat the rations. You are full. * HP:Battered MV:Weary > [change mood brave] Mood changed to: Brave * HP:Battered MV:Weary > n n [k human] They aren't here. * HP:Battered MV:Weary > n Approaching a Clearing [ obvious exits: N E S ] * HP:Battered MV:Weary > Among the Trees [ obvious exits: N E S ] * HP:Battered MV:Weary > Thicket of Leatherleaf [ obvious exits: N E S ] * HP:Battered MV:Weary > Thinning Forest [ obvious exits: E S ] A raven is here, watching. * HP:Battered MV:Weary > e Alas, you cannot go that way... * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > e Alas, you cannot go that way... * HP:Battered MV:Weary > n n n Thinning Forest [ obvious exits: N E S W ] * HP:Battered MV:Weary > Sprawling Savannah [ obvious exits: N E S W ] * HP:Battered MV:Weary > n n n Plains Overlooking a Small Valley [ obvious exits: N S W ] An antelope blends into the scenery. A water buffalo stands here, idly chewing some grass. A water buffalo stands here, idly chewing some grass. * HP:Battered MV:Weary > Flat Grassland [ obvious exits: N E S W ] A water buffalo stands here, idly chewing some grass. * HP:Battered MV:Haggard > Vast Plains [ obvious exits: N E S W ] * HP:Battered MV:Haggard > e Sprawling Plains [ obvious exits: N E S W ] * HP:Battered MV:Haggard > Endless Savannah [ obvious exits: E S W ] A water buffalo stands here, idly chewing some grass. * HP:Battered MV:Haggard > Alas, you cannot go that way... * HP:Battered MV:Haggard > e Banks of a Small Lake [ obvious exits: N S W ] A water buffalo stands here, idly chewing some grass. * HP:Battered MV:Haggard > Alas, you cannot go that way... * HP:Battered MV:Haggard > n A water buffalo leaves north. A water buffalo leaves west. * HP:Battered MV:Haggard > camo Grassland Near a Watering Hole [ obvious exits: E S ] A water buffalo stands here, idly chewing some grass. * HP:Battered MV:Haggard > Warning! This skill is being deprecated and will be replaced by hide. You attempt to camouflage yourself. * HP:Battered MV:Haggard > look Grassland Near a Watering Hole Thick green and yellow grass has been trampled down by the passage of many hooves and paws as animals from all over come to the watering hole to drink. The small lake lies just to the southeast. [ obvious exits: E S ] A water buffalo stands here, idly chewing some grass. * HP:Battered MV:Haggard > Khellendros tells you 'that kreega troll chick?' * HP:Battered MV:Haggard > A plains lion has arrived from the east. A plains lion barely tickles your body with his hit. * HP:Battered MV:Haggard - a plains lion: Scratched > You blast a plains lion's body extremely hard. A plains lion barely hits your right arm. * HP:Battered MV:Haggard - a plains lion: Scratched > tell khellendors nah near valley bandits change mood wimpy fle n e n You blast a plains lion's body into bloody fragments! A plains lion tickles your right arm with his hit. * HP:Beaten MV:Haggard - a plains lion: Hurt > No-one by that name here.. * HP:Beaten MV:Haggard - a plains lion: Hurt > n e Mood changed to: Wimpy * HP:Beaten MV:Haggard - a plains lion: Hurt > You panic and attempt to flee! You flee head over heels. Edge of a Small Lake [ obvious exits: E W ] A bull rhinoceros muches some grass while keeping a wary eye out for predators. An antelope blends into the scenery. Alas, you cannot go that way... * HP:Beaten MV:Haggard > A Tree by a Lake [ obvious exits: S W ] A bull rhinoceros muches some grass while keeping a wary eye out for predators. A large plains lion stalks the grasslands looking for prey. A bull rhinoceros muches some grass while keeping a wary eye out for predators. * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > s e e A plains lion has arrived from the west. * HP:Beaten MV:Haggard > Water's Edge [ obvious exits: N E S ] * HP:Beaten MV:Haggard > Open Field [ obvious exits: E S W ] A water buffalo stands here, idly chewing some grass. A water buffalo stands here, idly chewing some grass. A bull rhinoceros muches some grass while keeping a wary eye out for predators. A bull rhinoceros muches some grass while keeping a wary eye out for predators. * HP:Beaten MV:Haggard > Clump of Brush in the Grassland [ obvious exits: E S W ] An antelope blends into the scenery. * HP:Beaten MV:Haggard > e n n n where An antelope panics, and attempts to flee! An antelope leaves south. Small Pond in the Savannah [ obvious exits: E S W ] A clear pond lies undisturbed here, unmarred waters offering a clean reflection. * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > e n Alas, you cannot go that way... * HP:Beaten MV:Haggard > Players in your Zone -------------------- Atvar - Small Pond in the Savannah * HP:Beaten MV:Haggard > n n Endless Savannah [ obvious exits: E S W ] A water buffalo stands here, idly chewing some grass. A large plains lion stalks the grasslands looking for prey. * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > e n n Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > n The Vast Savannah [ obvious exits: E S W ] * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > e n Alas, you cannot go that way... * HP:Beaten MV:Haggard > n n Vast Savannah [ obvious exits: E S W ] * HP:Beaten MV:Haggard > Alas, you cannot go that way... < -------------------------------------------------------------------------------- Atvar Joined: May 26, 2001 From: New Zealand Posted: 2002-12-02 01:22 -------------------------------------------------------------------------------- * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > e n Alas, you cannot go that way... * HP:Beaten MV:Haggard > n n Vast Savannah [ obvious exits: E S W ] * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > e n Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > n Disappearing Road [ obvious exits: E S W ] A large plains lion stalks the grasslands looking for prey. * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > tell khellendros nah near valley bandits A plains lion barely hits your right arm. * HP:Beaten MV:Haggard - a plains lion: Scratched > You tell Khellendros 'nah near valley bandits' where * HP:Beaten MV:Haggard - a plains lion: Scratched > You try to blast a plains lion, but he parries successfully. A plains lion barely hits your left leg. * HP:Beaten MV:Haggard - a plains lion: Scratched > 3 Players in your Zone -------------------- Atvar - Disappearing Road * HP:Beaten MV:Haggard - a plains lion: Scratched > [change mood brave] Mood changed to: Brave * HP:Beaten MV:Haggard - a plains lion: Scratched > You blast a plains lion's right paw into bloody fragments! A plains lion tickles your head with his hit. * HP:Beaten MV:Haggard - a plains lion: Hurt > change mood wimpy fle e n e n Mood changed to: Wimpy n n * HP:Beaten MV:Haggard - a plains lion: Hurt > Khellendros tells you 'k' You are too exhausted. * HP:Beaten MV:Haggard - a plains lion: Hurt > No way! You're fighting for your life! * HP:Beaten MV:Haggard - a plains lion: Hurt > You blast a plains lion's body into bloody fragments! A plains lion tickles your body with his hit. No way! You're fighting for your life! * HP:Beaten MV:Haggard - a plains lion: Hurt > No way! You're fighting for your life! * HP:Beaten MV:Haggard - a plains lion: Hurt > No way! You're fighting for your life! * HP:Beaten MV:Haggard - a plains lion: Hurt > No way! You're fighting for your life! * HP:Beaten MV:Haggard - a plains lion: Hurt > No way! You're fighting for your life! * HP:Beaten MV:Haggard - a plains lion: Hurt > Khellendros tells you 'im near there heh' * HP:Beaten MV:Haggard - a plains lion: Hurt > You blast a plains lion's body into bloody fragments! A plains lion hits your body. * HP:Beaten MV:Haggard - a plains lion: Wounded > *Langois* leaves east. * HP:Beaten MV:Haggard - a plains lion: Wounded > You blast a plains lion's right leg into bloody fragments! A plains lion barely hits your left arm. * HP:Beaten MV:Haggard - a plains lion: Wounded > *Langois* pierces your right arm hard. * HP:Beaten MV:Haggard - a plains lion: Wounded > tell khellendros sigh exhausted on a lion.. gonna rip *Langois* barely tickles your head with his pierce. You blast a plains lion's body into bloody fragments! A plains lion barely tickles your left leg with his hit. * HP:Beaten MV:Haggard - a plains lion: Wounded > You tell Khellendros 'sigh exhausted on a lion.. gonna rip' * HP:Beaten MV:Haggard - a plains lion: Wounded > get fireworks pack use fireworks You get a bunch of fireworks from a backpack. * HP:Beaten MV:Haggard - a plains lion: Wounded > You light the fuse on the fireworks and set them down. The fuse slowly burns... You do not hold that item in your hand. * HP:Beaten MV:Haggard - a plains lion: Wounded > *Langois* barely pierces your body. You try to blast a plains lion, but he deflects the blow. A plains lion tickles your left hand with his hit. Your heartbeat calms down more as you feel less panicked. * HP:Beaten MV:Haggard - a plains lion: Wounded > *Langois* panics, and attempts to flee! * HP:Beaten MV:Haggard - a plains lion: Wounded > *Langois* leaves east. * HP:Beaten MV:Haggard - a plains lion: Wounded > You try to blast a plains lion, but he parries successfully. A plains lion tickles your head with his hit. * HP:Beaten MV:Haggard - a plains lion: Wounded > score HP:Beaten MP:Haggard You have scored 102676965 experience points and 978 quest points. You need 823035 exp to level and 22 qp to rank. You have amassed 258 Turn points to date. You have played 70 days and 18 hours (real time). This ranks you as Atvar the Grotesque Torturer [Dhai'mon 6] (Level 49). You are fighting a plains lion. * HP:Beaten MV:Haggard - a plains lion: Wounded > You try to blast a plains lion, but he parries successfully. A plains lion hits your body. * HP:Beaten MV:Haggard - a plains lion: Wounded > 3 z [change mood brave] Mood changed to: Brave * HP:Beaten MV:Haggard - a plains lion: Wounded > [bash ] -= A plains lion barely hits your body. +**+=- -= As a plains lion avoids your bash, you topple over and fall to the ground! * HP:Beaten MV:Haggard - a plains lion: Wounded > A plains lion barely hits your body. * HP:Critical MV:Haggard - a plains lion: Wounded > Juark shouts 'lpW gt w OT@ dFA p`tV? VZtEY@' * HP:Critical MV:Haggard - a plains lion: Wounded > You blast a plains lion's right foreleg into bloody fragments! A plains lion hits your right arm hard. * HP:Critical MV:Haggard - a plains lion: Wounded > z [bash ] -=+* A plains lion barely hits your right leg. *+=- -= As a plains lion avoids your bash, you topple over and fall to the ground! * HP:Critical MV:Haggard - a plains lion: Wounded > A plains lion hits your right leg. * HP:Critical MV:Haggard - a plains lion: Wounded > 3 z You try to blast a plains lion, but he dodges the attack. A plains lion tickles your body with his hit. [change mood brave] Mood changed to: Brave * HP:Critical MV:Haggard - a plains lion: Wounded > [bash ] -=+**+=- A plains lion tickles your body with his hit. You flee head over heels! You are interrupted and stop what you are doing. You panic and attempt to flee! You flee head over heels. Approaching Another Twist [ obvious exits: N E W ] *Langois* is standing here. * HP:Critical MV:Haggard > n *Langois* pierces your left arm hard. You flee head over heels! You panic and attempt to flee! A plains lion has arrived from the west. You flee head over heels. Off the Road [ obvious exits: N W ] A large plains lion stalks the grasslands looking for prey. * HP:Critical MV:Haggard > n Gathering of Thorns [ obvious exits: S W ] A thicket of thorns covers the area here. A thicket of thorns covers the area here. A thicket of thorns covers the area here. n * HP:Critical MV:Haggard > w n n e e n A blood thornbush tickles your left leg with its hit. You flee head over heels! You panic and attempt to flee! A blood thornbush barely tickles your head with its hit. You flee head over heels! You swiftly dodge a blood thornbush's attempt to hit you. A blood thornbush barely tickles your right foot with its hit. You flee head over heels! A blood thornbush barely hits your body. You flee head over heels! A blood thornbush barely tickles your head with its hit. You're stunned, but will probably regain consciousness... You're in no shape to flee! All you can do right now is think about the stars! * HP:Critical MV:Haggard > All you can do right now is think about the stars! * HP:Critical MV:Haggard > All you can do right now is think about the stars! * HP:Critical MV:Haggard > All you can do right now is think about the stars! * HP:Critical MV:Haggard > All you can do right now is think about the stars! * HP:Critical MV:Haggard > All you can do right now is think about the stars! * HP:Critical MV:Haggard > look All you can do right now is think about the stars! * HP:Critical MV:Haggard > All you can do right now is think about the stars! * HP:Critical MV:Haggard > You are dead! Sorry... Ouch! You lose a level. Circle of Darkness [ obvious exits: E W U D ] Always carry another vial. -------------------------------------------------------------------------------- Wuken Joined: Jun 30, 2001 Posted: 2002-12-02 02:29 -------------------------------------------------------------------------------- *sigh* damn man i wanted you to get away bad, that was awsome -------------------------------------------------------------------------------- Langois Joined: Jan 11, 2002 From: Peterborough Ontario Posted: 2002-12-02 02:36 -------------------------------------------------------------------------------- Funny thing with that log. When i was reading it, I was right into the log, hoping he'd get the kill on such and such, I was cheering for atvar. I had a fair amount of fun in it. I'm not sure why you didn't make a run for waygate if you were so low on vials. But that was crazy.