LOG: This is almost how you should handle em (something went wrong with the other one) Fingor Joined: Jun 21, 2001 Posted: 2002-05-04 14:43 -------------------------------------------------------------------------------- Atop a Rock You are standing on a far edge of a strange rock formation that is jutting out of the swamp. It is seemingly made of stone, but is very geometric in shape, suggesting it is not natural. There is a small crack here that is barely noticeable because it is mostly covered in moss. The rock continues to the east. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Winded > Your mount is too exhausted. * R HP:Healthy MV:Winded > Your mount is too exhausted. * R HP:Healthy MV:Winded > Ayran narrates 'zone?' * R HP:Healthy MV:Winded > not kd kd You start paying increased attention to your surroundings. * R HP:Healthy MV:Winded > [k dark] They aren't here. * R HP:Healthy MV:Winded > [k dark] They aren't here. * R HP:Healthy MV:Winded > kd kd wher t [k dark] They aren't here. * R HP:Healthy MV:Winded > [k dark] They aren't here. * R HP:Healthy MV:Winded > Players in your Zone -------------------- Fingor - Atop a Rock [track ] ded > + Some clear almost day-old tracks of a gray palfrey (ridden) leaving east. Some clear almost day-old tracks of a gray palfrey (ridden) leaving east. Some clear almost day-old tracks of a dust-colored gelding (ridden) leaving east. Some clear almost day-old tracks of a black stallion (ridden) leaving east. Some clear almost day-old tracks of a brown stallion (ridden) leaving east. kd * R HP:Healthy MV:Winded > Mesa narrates 'i dunno no sence' * R HP:Healthy MV:Winded > kd kd kd track trolloc [k dark] They aren't here. * R HP:Healthy MV:Winded > [k dark] They aren't here. * R HP:Healthy MV:Winded > [k dark] They aren't here. Ibiet narrates 'we don't have someone who can tell us' * R HP:Healthy MV:Winded > [k dark] They aren't here. Mesa narrates 'come camp madin' + You could find no tracks at all. * R HP:Healthy MV:Winded > tel paikah though he went e kd kd kd kd Mesa narrates 'i got a plan' kd * R HP:Healthy MV:Winded > You tell Paikah 'though he went e' Ayran narrates 'well tracks go in' * R HP:Healthy MV:Winded > [k dark] You try to blast *Zork*, but he deflects the blow. * R HP:Healthy MV:Winded - Zork: Scratched > [k dark] You do the best you can! * R HP:Healthy MV:Winded - Zork: Scratched > br [k dark] You do the best you can! * R HP:Healthy MV:Winded - Zork: Scratched > [k dark] You do the best you can! * R HP:Healthy MV:Winded - Zork: Scratched > [k dark] You do the best you can! b * R HP:Healthy MV:Winded - Zork: Scratched > [change mood brave] Mood changed to: Brave Wimpy reset to: 94 hit points. *Zork* panics, and attempts to flee! * R HP:Healthy MV:Winded - Zork: Scratched > Paikah tells you 'i cant really pk that well, i'm on telnet' [bash ] ded - Zork: Scratched > *Zork* leaves south. *s kd Cancelled. Your mount is too exhausted. * R HP:Healthy MV:Winded > [k dark] You try to blast *Zork*, but he parries successfully. * R HP:Healthy MV:Winded - Zork: Scratched > rep on b You try to blast *Zork*, but he parries successfully. You reply to Paikah 'on' [bash ] ded - Zork: Scratched > *Zork* panics, and attempts to flee! Paikah tells you 'no clue' *= *Zork* leaves south. + Mesa narrates 'yeah they do' = Your bash at *Zork* sends him sprawling! * R HP:Healthy MV:Winded - Zork: Scratched > kd Alfa narrates 'i screwed have no bonuses..' * R HP:Healthy MV:Winded - Zork: Scratched > br [k dark] You do the best you can! * R HP:Healthy MV:Winded - Zork: Scratched > You blast *Zork*'s body into bloody fragments! [change mood brave] Mood changed to: Brave Wimpy reset to: 94 hit points. * R HP:Healthy MV:Winded - Zork: Hurt > rep on fade l zork You reply to Paikah 'on fade' b * R HP:Healthy MV:Winded - Zork: Hurt > Killin' ain't fair, but somebody's got to do it. -2 Pac Zork has some small wounds and bruises. *Zork* is using: a camouflaged hood a silver medallion a shimmering pendant of obsidian an inky black cloak a pair of slim riding gloves a sungwood bracelet a sungwood bracelet a silver etched shield Splatter, the Blood-Stained Blade of the Ko'bal a pair of earthen colored breeches a pair of jumara-skin boots * R HP:Healthy MV:Winded - Zork: Hurt > [bash ] They already seem to be stunned. * R HP:Healthy MV:Winded - Zork: Hurt > You try to blast *Zork*, but he deflects the blow. * R HP:Healthy MV:Winded - Zork: Hurt > rep bashed b *Zork* stares at the sky. * R HP:Healthy MV:Winded - Zork: Hurt > You reply to Paikah 'bashed' [bash ] ded - Zork: Hurt > Deedlit narrates 'think madin is ld' - *Zork* panics, and attempts to flee! = *Zork* leaves west. = They're not here anymore! * R HP:Healthy MV:Winded > kd kd kd kd [k dark] They aren't here. kd * R HP:Healthy MV:Winded > kd [k dark] They aren't here. * R HP:Healthy MV:Winded > kd kd [k dark] You try to blast *Zork*, but he deflects the blow. * R HP:Healthy MV:Winded - Zork: Hurt > kd [k dark] You do the best you can! * R HP:Healthy MV:Winded - Zork: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Winded - Zork: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Winded - Zork: Hurt > b [k dark] You do the best you can! * R HP:Healthy MV:Winded - Zork: Hurt > [k dark] You do the best you can! *Zork* panics, and attempts to flee! * R HP:Healthy MV:Winded - Zork: Hurt > [k dark] You do the best you can! [bash ] ded - Zork: Hurt > Paikah tells you 'i not comin fade' = Mesa narrates 'ritake watch out' Stynn narrates 'All smobbers come skywalk' * *Zork* leaves west. -= They're not here anymore! * R HP:Healthy MV:Winded > kd kd [k dark] They aren't here. kd * R HP:Healthy MV:Winded > kd kd [k dark] They aren't here. * R HP:Healthy MV:Winded > w kd kd [k dark] They aren't here. kd * R HP:Healthy MV:Winded > [k dark] They aren't here. * R HP:Healthy MV:Winded > [k dark] They aren't here. Valice narrates 'isn't there a penalty for wearing full rep maidin gear?' * R HP:Healthy MV:Winded > Rock in the Swamp You are in a large murky swamp, next of a large rock formation that is sticking straight out of the land like a sore thumb. There are some rocks just east of here that lead up to the rock formation, that you can climb up on. The swamp stretches around west and south of here. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here. * R HP:Healthy MV:Winded > [k dark] You try to blast *Zork*, but he deflects the blow. * R HP:Healthy MV:Winded - Zork: Hurt > kd [k dark] You do the best you can! * R HP:Healthy MV:Winded - Zork: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Winded - Zork: Hurt > b [k dark] You do the best you can! *Zork* panics, and attempts to flee! [bash ]ork: Hurt > * *Zork* leaves west. +e dk =dk Cancelled. Atop a Rock You are standing on a far edge of a strange rock formation that is jutting out of the swamp. It is seemingly made of stone, but is very geometric in shape, suggesting it is not natural. There is a small crack here that is barely noticeable because it is mostly covered in moss. The rock continues to the east. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiendk dk tly, being ridden by you. * R HP:Healthy MV:Winded > Arglebargle, glop-glyf!?! * R HP:Healthy MV:Winded > Arglebargle, glop-glyf!?! * R HP:Healthy MV:Winded > dk Arglebargle, glop-glyf!?! w kd * R HP:Healthy MV:Winded > Arglebargle, glop-glyf!?! * R HP:Healthy MV:Winded > w Arglebargle, glop-glyf!?! * R HP:Healthy MV:Winded > Rock in the Swamp You are in a large murky swamp, next of a large rock formation that is sticking straight out of the land like a sore thumb. There are some rocks just east of here that lead up to the rock formation, that you can climb up on. The swamp stretches around west and south of here. [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping hikd s feet impatiently, being ridden by you. * R HP:Healthy MV:Winded > [k dark] You blast *Zork*'s left leg extremely hard. * R HP:Healthy MV:Winded - Zork: Hurt > kd kd b No way! You're fighting for your life! *Zork* panics, and attempts to flee! * R HP:Healthy MV:Winded - Zork: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Winded - Zork: Hurt > [k dark] You do the best you can! * R HP:Healthy MV:Winded - Zork: Hurt > [k dark] You do the best you can! [bash ] ded - Zork: Hurt > + *Zork* barely pierces your right foot. *Zork* leaves south. * Ayran narrates 'Um... no ' Ibiet narrates 'why would there be a penalty' = They're not here anymore! * R HP:Scratched MV:Winded > kd s kd [k dark] They aren't here. kd kd * R HP:Scratched MV:Winded > A Flooded Bog You have trudged through the mirk, and have found what seems to be the only thing that is not sinking into the murk. Just east of you is a large rock formation, sticking out of the swamp twenty feet in the air. Just to the north you see a place where you can climb onto the rock. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here. * R HP:Scratched MV:Winded > [k dark] You try to blast *Zork*, but he deflects the blow. * R HP:Scratched MV:Winded - Zork: Hurt > b [k dark] You do the best you can! * R HP:Scratched MV:Winded - Zork: Hurt > [k dark] You do the best you can! [bash ]Scratched MV:Winded - Zork: Hurt > - *Zork* barely pierces your body. = *Zork* panics, and attempts to flee! As *Zork* avoids your bash, you topple over and fall to the ground! *Zork* leaves east. * R HP:Scratched MV:Winded > st e kd *Zork* has arrived from the east. kd * R HP:Scratched MV:Winded > Valice narrates 'thought i saw that there was somewhere over chats' * R HP:Scratched MV:Winded > You are already standing. * R HP:Scratched MV:Winded > On Top of the Rock Standing on this rock, you get a good view of the swamp, stretching out to the west. The rock is very flat on its top and is easy to walk on. It is only covered with small bushes and moss. The only problem is that you probably can be spotted from a long way away. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Winded > [k dark] They aren't here. * R HP:Scratched MV:Winded > w kd [k dark] They aren't here. * R HP:Scratched MV:Winded > kd b A Flooded Bog You have trudged through the mirk, and have found what seems to be the only thing that is not sinking into the murk. Just east of you is a large rock formation, sticking out of the swamp twenty feet in the air. Just to the north you see a place where you can climb onto the rock. [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. You sense a hidden life form in the area... * R HP:Scratched MV:Winded > [k dark] You try to blast *Zork*, but he deflects the blow. * R HP:Scratched MV:Winded - Zork: Hurt > [k dark] You do the best you can! [bash ] inded - Zork: Hurt > = *Zork* barely pierces your body. *Zork* tickles your body with his pierce. * *Zork* panics, and attempts to flee! As *Zork* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Winded - Zork: Hurt > Ibiet narrates 'shake' * R HP:Scratched MV:Winded - Zork: Hurt > *Zork* leaves north. * R HP:Scratched MV:Winded > rol kd n dk e n kd You roll your eyes. Mesa narrates 'madin' Ritaker narrates '3 frigen fades' * R HP:Scratched MV:Winded > [k dark] You try to blast *Zork*, but he parries successfully. * R HP:Scratched MV:Winded - Zork: Hurt > You try to blast *Zork*, but he deflects the blow. No way! You're fighting for your life! * R HP:Scratched MV:Winded - Zork: Hurt > b Arglebargle, glop-glyf!?! * R HP:Scratched MV:Winded - Zork: Hurt > No way! You're fighting for your life! * R HP:Scratched MV:Winded - Zork: Hurt > No way! You're fighting for your life! * R HP:Scratched MV:Winded - Zork: Hurt > [k dark] You do the best you can! [bash ] inded - Zork: Hurt > *Zork* panics, and attempts to flee! Mesa narrates 'dont go camp' - Valice narrates 'oh' = Ayran chats 'Nah, they are better combo abs then full abs.' + Madin narrates 'ya?' - *Zork* leaves west. = They're not here anymore! * R HP:Scratched MV:Winded > Ritaker narrates 'nothing camp' * R HP:Scratched MV:Winded > b b [bash ] Bash who? w * R HP:Scratched MV:Winded > kd [bash ] Bash who? * R HP:Scratched MV:Winded > b Patrim narrates 'no quit sucks' * R HP:Scratched MV:Winded > A Filthy Mire The swamp goes on and on here, and is it is becoming more and more difficult to walk as your feet sink deeper and deeper into the muck. But you know that if you stop you will eventually sink, and never be found again. The swamp surrounds you here, but because of deep water, you cannot proceed south. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here. *Zork* leaves east. * R HP:Scratched MV:Winded > [k dark] They aren't here. * R HP:Scratched MV:Winded > [bash ] Bash who? * R HP:Scratched MV:Winded > e kd b A Flooded Bog You have trudged through the mirk, and have found what seems to be the only thing that is not sinking into the murk. Just east of you is a large rock formation, sticking out of the swamp twenty feet in the air. Just to the north you see a place where you can climb onto the rock. [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. You sense a hidden life form in the area... * R HP:Scratched MV:Winded > [k dark] You try to blast *Zork*, but he deflects the blow. [bash ] inded - Zork: Hurt > = *Zork* panics, and attempts to flee! + Tena narrates 'I wish my baser had full rep maiden gear=P' = Mesa narrates 'ok lets clear it the' = Your bash at *Zork* sends him sprawling! * R HP:Scratched MV:Winded - Zork: Hurt > br [change mood brave] Mood changed to: Brave Wimpy reset to: 94 hit points. * R HP:Scratched MV:Winded - Zork: Hurt > You blast *Zork*'s left leg into bloody fragments! Rhaidal chats '13 dex enough to pull combo ranger?' * R HP:Scratched MV:Winded - Zork: Wounded > rep bashed again kd *Zork* leaves west. * R HP:Scratched MV:Winded > b You reply to Paikah 'bashed again' * R HP:Scratched MV:Winded > [k dark] They aren't here. * R HP:Scratched MV:Winded > b b [bash ] Bash who? * R HP:Scratched MV:Winded > b b [bash ] Bash who? b * R HP:Scratched MV:Winded > [bash ] Bash who? * R HP:Scratched MV:Weary > kd kd [bash ] Bash who? Ayran chats 'Basically full abs that subtracts less def.' * R HP:Scratched MV:Weary > [bash ] Bash who? * R HP:Scratched MV:Weary > kd [bash ] Bash who? * R HP:Scratched MV:Weary > kd [k dark] You try to blast *Zork*, but he deflects the blow. * R HP:Scratched MV:Weary - Zork: Wounded > [k dark] You do the best you can! Laranon chats 'any imms on?' * R HP:Scratched MV:Weary - Zork: Wounded > [k dark] You do the best you can! * R HP:Scratched MV:Weary - Zork: Wounded > b [k dark] You do the best you can! Ayran chats 'No' * R HP:Scratched MV:Weary - Zork: Wounded > *Zork* panics, and attempts to flee! [bash ] eary - Zork: Wounded > Legollas chats 'no rhaidal' n =kd Cancelled. No way! You're fighting for your life! * R HP:Scratched MV:Weary - Zork: Wounded > n [k dark] You do the best you can! Dayne chats 'no' * R HP:Scratched MV:Weary - Zork: Wounded > dk Valice narrates 'no' * R HP:Scratched MV:Weary - Zork: Wounded > No way! You're fighting for your life! * R HP:Scratched MV:Weary - Zork: Wounded > Arglebargle, glop-glyf!?! * R HP:Scratched MV:Weary - Zork: Wounded > bers n kd *Zork* leaves west. * R HP:Scratched MV:Weary > [change mood berserk] Mood changed to: Berserk Wimpy reset to: 0 hit points. *Zork* leaves east. * R HP:Scratched MV:Weary > Rock in the Swamp You are in a large murky swamp, next of a large rock formation that is sticking straight out of the land like a sore thumb. There are some rocks just east of here that lead up to the rock formation, that you can climb up on. The swamp stretches around west and south of here. [ obvious exits: E S W ] There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Weary > kd kd [k dark] They aren't here. * R HP:Scratched MV:Weary > [k dark] They aren't here. s * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > kd e A Flooded Bog You have trudged through the mirk, and have found what seems to be the only thing that is not sinking into the murk. Just east of you is a large rock formation, sticking out of the swamp twenty feet in the air. Just to the north you see a place where you can climb onto the rock. [ obvious exits: N E W ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. kd * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > On Top of the Rock Standing on this rock, you get a good view of the swamp, stretching out to the west. The rock is very flat on its top and is easy to walk on. It is only covered with small bushes and moss. The only problem is that you probably can be spotted from a long way away. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Weary > e kd [k dark] They aren't here. Ayran chats 'you need like 16 dex at least, and that's pretty low.' * R HP:Scratched MV:Winded > On Top of the Rock The rock under your feet is remarkably smooth for being thrust out of the earth. It is also very flat on its top, mabye suggesting that it is not natural. The rock extends to the west and the south. [ obvious exits: N E S W ] There are some tracks of a human leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Winded > [k dark] They aren't here. * R HP:Scratched MV:Winded > Dayne chats 'you need at least 15 or 16' * R HP:Scratched MV:Winded > not not kd kd You stop paying increased attention to your surroundings. kd * R HP:Scratched MV:Winded > You start paying increased attention to your surroundings. * R HP:Scratched MV:Winded > [k dark] They aren't here. * R HP:Scratched MV:Winded > [k dark] They aren't here. * R HP:Scratched MV:Winded > wher [k dark] They aren't here. t * R HP:Scratched MV:Winded > Players in your Zone -------------------- Colmar - Bend in the Broken Road Fingor - On Top of the Rock [track ] inded > + Some obvious fresh tracks of Colmar leaving west. Some clear almost day-old tracks of a gray palfrey (ridden) leaving west. Some clear day-old tracks of a gray palfrey (ridden) leaving east. Some clear day-old tracks of a gray palfrey (ridden) leaving east. Some clear day-old tracks of a warhorse (ridden) leaving north. * R HP:Scratched MV:Winded > br br br br kd [change mood brave] You try to calm down, but can't. kd * R HP:Scratched MV:Winded > [change mood brave] You try to calm down, but can't. * R HP:Scratched MV:Winded > [change mood brave] You try to calm down, but can't. * R HP:Scratched MV:Winded > kd [change mood brave] Mood changed to: Brave Wimpy reset to: 94 hit points. * R HP:Scratched MV:Winded > kd [k dark] They aren't here. * R HP:Scratched MV:Winded > [k dark] They aren't here. * R HP:Scratched MV:Winded > kd [k dark] They aren't here. * R HP:Scratched MV:Winded > [k dark] They aren't here. * R HP:Scratched MV:Winded > l [k dark] They aren't here. e kd * R HP:Scratched MV:Winded > On Top of the Rock The rock under your feet is remarkably smooth for being thrust out of the earth. It is also very flat on its top, mabye suggesting that it is not natural. The rock extends to the west and the south. [ obvious exits: N E S W ] There are some tracks of a human leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Winded > Slippery Rock The part of the rock you are on has collected a small puddle and is very slippery. Better watch your step. You can go south, towards the place where the edges of the rock come together, or to the west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Winded > [k dark] They aren't here. * R HP:Scratched MV:Winded > n w n n Wandering Through the Undergrowth The forest has become very thick here, as you can barely move through the overhanging branches and the bushes which cover the ground. It is next to impossible to make any headway and the forest seems to be at least as thick in every direction. [ obvious exits: N E S W ] There are some tracks of a fowl leaving north. There are some tracks of a fowl leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Scratched MV:Winded > Muddy Brook A small brook crosses your path here, running west to south where it disappears back into the dense bushes. Overhead, the trees block out all but a little light from the sky, creating a muted feel to this quiet glade. Along the banks of the brook a number of animal tracks approach and lead away from the waters edge, marking this as the local watering hole for this reach of the forest. [ obvious exits: N E S W ] There are some tracks of a human leaving south. There are some tracks of a trolloc leaving north. A creek flows slowly here between its banks. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Scratched MV:Weary > n Towering Forest The further you progress into this wood the larger the trees become, it would seem. The giants overlooking this region are at least twice as tall as those of a typical forest, and most are over four spans across, dwarfing more than a few trees which fight for survival mixed among the lords of the forest. They must be centuries old, and almost seem to whisper the tales of ages among themselves. [ obvious exits: N E S ] There are some tracks of a human leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. You sense a hidden life form in the area... *Zork* clumsily approaches you with his Splatter, the Blood-Stained Blade of the Ko'bal, but you fend off the attack. *Zork* barely pierces your body. * R HP:Scratched MV:Weary - Zork: Hurt > No way! You're fighting for your life! * R HP:Scratched MV:Weary - Zork: Hurt > kd No way! You're fighting for your life! * R HP:Scratched MV:Weary - Zork: Hurt > b [k dark] You do the best you can! [bash ] eary - Zork: Hurt > = Valice narrates 'i wouldn't go combo unless i had a 18 18 or 17 18 or above' -= Your bash at *Zork* sends him sprawling! * R HP:Scratched MV:Weary - Zork: Hurt > You blast *Zork*'s left arm into bloody fragments! * R HP:Scratched MV:Weary - Zork: Wounded > rep bashed again b You reply to Paikah 'bashed again' Colmar has arrived from the south. Laranon chats '*sighs* platinum was Ciel's builder name.. i was wonderin if we could offer the player playin it a name change' [bash ] eary - Zork: Wounded > *Zork* whines pitifully about the whole situation. - *Zork* barely pierces your body. * *Zork* panics, and attempts to flee! Colmar slashes *Zork*'s body. = Valice narrates 'dex and con that is' As *Zork* avoids your bash, you topple over and fall to the ground! *Zork* leaves east. * R HP:Scratched MV:Weary > Ritaker narrates 'hrm one shadow stallion is missing' st kd * R HP:Scratched MV:Weary > e kd d kd You are already standing. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > Wandering Amongst the Trees Great old trees tower above the ground here, watching over the forest as though mighty giants of the tales of gleemen. Through the undergrowth there do not appear to be any trails, though it may be possible to press on through the trees and find refuge. [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of a fowl leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. You sense a hidden life form in the area... A small bird is singing beautifully here. * R HP:Scratched MV:Weary > [k dark] You try to blast *Zork*, but he parries successfully. * R HP:Scratched MV:Weary - Zork: Wounded > No way! You're fighting for your life! * R HP:Scratched MV:Weary - Zork: Wounded > [k dark] You do the best you can! Colmar has arrived from the west. * R HP:Scratched MV:Weary - Zork: Wounded > b [bash ] *Zork* panics, and attempts to flee! =+ Colmar tries to slash *Zork*, but he parries successfully. - *Zork* leaves south. -d = They're not here anymore! * R HP:Scratched MV:Weary > Alas, you cannot go that way... s kd * R HP:Scratched MV:Weary > Wandering Through the Undergrowth The forest has become very thick here, as you can barely move through the overhanging branches and the bushes which cover the ground. It is next to impossible to make any headway and the forest seems to be at least as thick in every direction. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit ib s munching at a leaf here. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > [bash ] Bash who? * R HP:Scratched MV:Weary > Colmar has arrived from the north. s kd * R HP:Scratched MV:Weary > Slippery Rock The part of the rock you are on has collected a small puddle and is very slippery. Better watch your step. You can go south, towards the place where the edges of the rock come together, or to the west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > s kd On Top of a Rock You slip slightly on the green moss that grows on this rock. It is the only thing growing here except for a few small plants, and even they don't look too healthy. To the south of you is where the two edges of the cliff meet, forming a point, that overlooks the land to the south. [ obvious exits: N S W ] There are some tracks of a human leaving south. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > w Ritaker narrates 'tower is loaded btr' * R HP:Scratched MV:Weary > Edge of Rock You are standing on the ledge of a large rock formation, overlooking the swamp below. You are about twenty feet from the ground, which does not look to pleasant to hit, falling from this height. You can move further about this rock to the east and north. [ obvious exits: N E ] There are some tracks of a human leaving east. There are some tracks of a human leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Weary > e e s On Top of a Rock You slip slightly on the green moss that grows on this rock. It is the only thing growing here except for a few small plants, and even they don't look too healthy. To the south of you is where the two edges of the cliff meet, forming a point, that overlooks the land to the south. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Weary > Alas, you cannot go that way... Stynn narrates 'all smobbers come skywalk' * R HP:Scratched MV:Weary > Precipice From here you get a stunning view of the country side. Just be careful, the rock here is crumbling away, and could give way under your weight. You would fall about twentyfive feet, right into some jagged rocks, that have already fell. The only way out, is the way you came. [ obvious exits: N ] There are some tracks of a human leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Weary > narr zork batt Colmar tells you 'want help?' n * R HP:Scratched MV:Weary > n w You narrate 'zork batt' * R HP:Scratched MV:Weary > On Top of a Rock You slip slightly on the green moss that grows on this rock. It is the only thing growing here except for a few small plants, and even they don't look too healthy. To the south of you is where the two edges of the cliff meet, forming a point, that overlooks the land to the south. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Weary > Slippery Rock The part of the rock you are on has collected a small puddle and is very slippery. Better watch your step. You can go south, towards the place where the edges of the rock come together, or to the west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Weary > On Top of the Rock The rock under your feet is remarkably smooth for being thrust out of the earth. It is also very flat on its top, mabye suggesting that it is not natural. The rock extends to the west and the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Weary > rep yeah n n You reply to Colmar 'yeah' kd * R HP:Scratched MV:Weary > Muddy Brook A small brook crosses your path here, running west to south where it disappears back into the dense bushes. Overhead, the trees block out all but a little light from the sky, creating a muted feel to this quiet glade. Along the banks of the brook a number of animal tracks approach and lead away from the waters edge, marking this as the local watering hole for this reach of the forest. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There arkd e some tracks of a human leaving north. A creek flows slowly here between its banks. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Scratched MV:Weary > Towering Forest The further you progress into this wood the larger the trees become, it would seem. The giants overlooking this region are at least twice as tall as those of a typical forest, and most are over four spans across, dwarfing more than a few trees which fight for survival mixed among the lords of the forest. They must be centuries old, and almost seem to whisper the tales of ages among themselves. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here. * R HP:Scratched MV:Weary > [k dark] You try to blast *Zork*, but he parries successfully. * R HP:Scratched MV:Weary - Zork: Wounded > b [k dark] You do the best you can! * R HP:Scratched MV:Weary - Zork: Wounded > *Zork* barely pierces your body. [bash ] eary - Zork: Wounded > *Zork* barely pierces your body. - *Zork* panics, and attempts to flee! You try to blast *Zork*, but he parries successfully. As *Zork* avoids your bash, you topple over and fall to the ground! * R HP:Scratched MV:Weary > Ritaker narrates 'their are 5 god damned fades in this camp atm' *Zork* leaves north. * R HP:Scratched MV:Weary > st n kd e kd *Zork* leaves south. * R HP:Scratched MV:Weary > You stand up. * R HP:Scratched MV:Weary > Thinning of the Trees The forest is rapidly becoming so thick that you can barely move at all, let alone hunt out any straight path. Through the trees, though, a faint glimmer of light dances in the east, as though the trees were thinning out and allowing the sky to look upon the ground for once. [ obvious exits: E S ] There are some tracks of a human leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > Overlooking the Falls The trees break open here as the ground drops off into a vast canyon at least a hundred spans deep. Off to the north and slightly below you a majestic waterfall showers the land with water, revitalizing the river far below and feeding the forest which covers the canyon floor. [ obvious exits: W D ] There are some tracks of a human leaving west. There are some tracks of a trollkd oc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A brown horse is here, nipping at a tuft of grass. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > not [k dark] They aren't here. not * R HP:Scratched MV:Weary > w You stop paying increased attention to your surroundings. * R HP:Scratched MV:Weary > s kd You start paying increased attention to your surroundings. * R HP:Scratched MV:Weary > kd Thinning of the Trees The forest is rapidly becoming so thick that you can barely move at all, let alone hunt out any straight path. Through the trees, though, a faint glimmer of light dances in the east, as though the trees were thinning out and allowing the sky to look upon the ground for once. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. * R HP:Scratched MV:Weary > Towering Forest The further you progress into this wood the larger the trees become, it would seem. The giants overlooking this region are at least twice as tall as those of a typical forest, and most are over four spans across, dwarfing more than a few trees which fight for survival mixed among the lords of the forest. They must be centuries old, and almost seem to whisper the tales of ages among themselves. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. You sense a hidden life form in the area... *Zork* leaves north. * R HP:Scratched MV:Weary > kd [k dark] They aren't here. Stynn narrates 'malechannie is an mc' * R HP:Scratched MV:Weary > kd [k dark] They aren't here. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > n kd e kd Thinning of the Trees The forest is rapidly becoming so thick that you can barely move at all, let alone hunt out any straight path. Through the trees, though, a faint glimmer of light dances in the east, as though the trees were thinning out and allowing the sky to look upon the ground for once. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A smalkd l bird is singing beautifully here. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > kd e kd The faint rosy hue finally fades away as the sun dips below the horizon. Overlooking the Falls The trees break open here as the ground drops off into a vast canyon at least a hundred spans deep. Off to the north and slightly below you a majestic waterfall showers the land with water, revitalizing the river far below and feeding the forest which covers the canyon floor. [ obvious exits: W D ] There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A brown horse is here, nipping at a tuft of grass. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > Alas, you cannot go that way... * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > t [track ] + Some obvious fresh tracks of a warhorse (ridden) leaving west. Some obvious recent tracks of Colmar leaving west. Some clear fresh tracks of Zork leaving west. Some clear fresh tracks of Zork leaving down. Some clear fairly recent tracks of a pretty bird leaving down. * R HP:Scratched MV:Weary > d Narrow Ledge Along the Trail The trail down into the canyon narrows here, still wide enough to walk, but thin enough to make your hair stand on end. Far below rests a brilliant blue pool of water at the base of the waterfall, surrounded by the returning green of the forest. [ obvious exits: N U ] There are some tracks of a human leaving up. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Weary > n d not Dangerous Bend The trail sharply bends here, resulting in a quick death for one who would make a wrong step or stumble upon a loose stone. The steepness of the trail makes it difficult to keep one's balance, though thankfully the western face allows handholds with which one can steady themselves. [ obvious exits: S D ] There are some tracks of a human leaving south. There are some tracks of a fowl leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. You sense a hidden life form in the area... A cute, long-eared rabbit is munching at a leaf here. * R HP:Scratched MV:Weary > On the Shore of the Lake A brilliant blue lake fills the basin of the canyon here, stretching out to the north and northeast of the beach. A slight breeze blows ripples across it until they clash with the waves billowing out from the majestic waterfall on the northwestern corner. The flows of time have created what some would consider a never equaled beauty in this secluded valley. [ obvious exits: N E U ] There are some tracks of a human leaving up. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. A small bird is singing beautifully here. * R HP:Scratched MV:Weary > You stop paying increased attention to your surroundings. * R HP:Scratched MV:Weary > not u kd A pretty bird leaves east. You start paying increased attention to your surroundings. Ayran narrates 'hrm' * R HP:Scratched MV:Weary > kd Dangerous Bend The trail sharply bends here, resulting in a quick death for one who would make a wrong step or stumble upon a loose stone. The steepness of the trail makes it difficult to keep one's balance, though thankfully the western face allows handholds with which one can steady themselves. [ obvious exits: S D ] There are some tracks of a ridden mount leaving down. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-kd eared rabbit is munching at a leaf here. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > d [k dark] They aren't here. * R HP:Scratched MV:Weary > kd On the Shore of the Lake A brilliant blue lake fills the basin of the canyon here, stretching out to the north and northeast of the beach. A slight breeze blows ripples across it until they clash with the waves billowing out from the majestic waterfall on the northwestern corner. The flows of time have created what some would consider a never equaled beauty in this secluded valley. [ obvious exits: N E U ] There are some tracks of a ridden mount leaving up. There are some tracks of a human leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > Laranon chats 'whois malechannie' t [track ]cratched MV:Weary > + Some obvious fresh tracks of a warhorse (ridden) leaving up. Some obvious recent tracks of Colmar leaving up. Some obvious fresh tracks of a pretty bird leaving east. Some clear almost day-old tracks of a gray palfrey (ridden) leaving east. Some clear almost day-old tracks of a gray palfrey (ridden) leaving east. kd * R HP:Scratched MV:Weary > kd kd [k dark] They aren't here. Ayran narrates 'nothin in camp unless they inside fence' * R HP:Scratched MV:Weary > u [k dark] They aren't here. * R HP:Scratched MV:Weary > s [k dark] They aren't here. * R HP:Scratched MV:Weary > kd Dangerous Bend The trail sharply bends here, resulting in a quick death for one who would make a wrong step or stumble upon a loose stone. The steepness of the trail makes it difficult to keep one's balance, though thankfully the western face allows handholds with which one can steady themselves. [ obvious exits: S D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute,kd long-eared rabbit is munching at a leaf here. * R HP:Scratched MV:Weary > Narrow Ledge Along the Trail The trail down into the canyon narrows here, still wide enough to walk, but thin enough to make your hair stand on end. Far below rests a brilliant blue pool of water at the base of the waterfall, surrounded by the returning green of the forest. [ obvious exits: N U ] There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving up. A warhorse is here, stamping kd his feet impatiently, being ridden by you. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > [k dark] They aren't here. Laranon chats 'dumb name huh' * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > u Kamal narrates 'PK in camp?' * R HP:Scratched MV:Weary > kd Overlooking the Falls The trees break open here as the ground drops off into a vast canyon at least a hundred spans deep. Off to the north and slightly below you a majestic waterfall showers the land with water, revitalizing the river far below and feeding the forest which covers the canyon floor. [ obvious exits: W D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A broww kd n horse is here, nipping at a tuft of grass. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > kd kd Thinning of the Trees The forest is rapidly becoming so thick that you can barely move at all, let alone hunt out any straight path. Through the trees, though, a faint glimmer of light dances in the east, as though the trees were thinning out and allowing the sky to look upon the ground for once. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > [k dark] They aren't here. * R HP:Scratched MV:Weary > t [track ] + Some obvious fresh tracks of a warhorse (ridden) leaving east. Some obvious fresh tracks of a warhorse (ridden) leaving east. Some obvious fresh tracks of a warhorse (ridden) leaving south. Some obvious recent tracks of Colmar leaving south. Some obvious fresh tracks of Zork leaving south. * R HP:Scratched MV:Weary > narr zork wb fade You narrate 'zork wb fade' s kd * R HP:Scratched MV:Weary > Towering Forest The further you progress into this wood the larger the trees become, it would seem. The giants overlooking this region are at least twice as tall as those of a typical forest, and most are over four spans across, dwarfing more than a few trees which fight for survival mixed among the lords of the forest. They must be centuries old, and almost seem to whisper the tales of ages among themselves. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Haggard > [k dark] They aren't here. * R HP:Scratched MV:Haggard > e Wandering Amongst the Trees Great old trees tower above the ground here, watching over the forest as though mighty giants of the tales of gleemen. Through the undergrowth there do not appear to be any trails, though it may be possible to press on through the trees and find refuge. [ obvious exits: S W ] There are some tracks of a human leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. kd * R HP:Scratched MV:Haggard > [k dark] They aren't here. s * R HP:Scratched MV:Haggard > kd Wandering Through the Undergrowth The forest has become very thick here, as you can barely move through the overhanging branches and the bushes which cover the ground. It is next to impossible to make any headway and the forest seems to be at least as thick in every direction. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is here, fighting Colmar. Colmar of the Borderlands is here, fighting Zork. A small bird is singing beautifully here. A cute, long-eared rabbit is munching at a leaf here. * R HP:Scratched MV:Haggard > [k dark] You try to blast *Zork*, but he parries successfully. * R HP:Scratched MV:Haggard - Colmar: Critical - Zork: Wounded > b [bash ] * *Zork* tries to pierce Colmar, but he parries successfully. Colmar tries to slash *Zork*, but he parries successfully. *Zork* tries to pierce Colmar, but he deflects the blow. + Davor narrates 'hey all' = Your bash at *Zork* sends him sprawling! * R HP:Scratched MV:Haggard - Colmar: Critical - Zork: Wounded > You blast *Zork*'s body into bloody fragments! Colmar slashes *Zork*'s body. bers * R HP:Scratched MV:Haggard - Colmar: Critical - Zork: Wounded > kd [change mood berserk] Mood changed to: Berserk Wimpy reset to: 0 hit points. * R HP:Scratched MV:Haggard - Colmar: Critical - Zork: Wounded > [k dark] You do the best you can! * R HP:Scratched MV:Haggard - Colmar: Critical - Zork: Wounded > You blast *Zork*'s body into bloody fragments! Colmar slashes *Zork*'s body very hard. b * R HP:Scratched MV:Haggard - Colmar: Critical - Zork: Battered > [bash ] They already seem to be stunned. * R HP:Scratched MV:Haggard - Colmar: Critical - Zork: Battered > b *Zork* panics, and attempts to flee! [bash ]Scratched MV:Haggard - Colmar: Critical - Zork: Battered > = Colmar barely slashes *Zork*'s body. * *Zork* leaves west. As *Zork* avoids your bash, you topple over and fall to the ground! *Zork* panics, and attempts to flee! Colmar tries to slash *Zork*, but he parries successfully. * R HP:Scratched MV:Haggard - Zork: Battered > *Zork* swiftly dodges Colmar's attempt to slash him. * R HP:Scratched MV:Haggard - Zork: Battered > *Zork* leaves north. * R HP:Scratched MV:Haggard > b n [bash ] Bash who? w * R HP:Scratched MV:Haggard > Wandering Amongst the Trees Great old trees tower above the ground here, watching over the forest as though mighty giants of the tales of gleemen. Through the undergrowth there do not appear to be any trails, though it may be possible to press on through the trees and find refuge. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. n w * R HP:Scratched MV:Haggard > n Towering Forest The further you progress into this wood the larger the trees become, it would seem. The giants overlooking this region are at least twice as tall as those of a typical forest, and most are over four spans across, dwarfing more than a few trees which fight for survival mixed among the lords of the forest. They must be centuries old, and almost seem to whisper the tales of ages among themselves. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of an ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here. Valice narrates 'hey davor' Taikor chats 'where zork?' * R HP:Scratched MV:Haggard > Thinning of the Trees The forest is rapidly becoming so thick that you can barely move at all, let alone hunt out any straight path. Through the trees, though, a faint glimmer of light dances in the east, as though the trees were thinning out and allowing the sky to look upon the ground for once. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. kd * R HP:Scratched MV:Haggard > Alas, you cannot go that way... * R HP:Scratched MV:Haggard > kd kd Alas, you cannot go that way... * R HP:Scratched MV:Haggard > Alas, you cannot go that way... * R HP:Scratched MV:Haggard > kd [k dark] They aren't here. s * R HP:Scratched MV:Haggard > [k dark] They aren't here. * R HP:Scratched MV:Haggard > kd [k dark] They aren't here. * R HP:Scratched MV:Haggard > kd kd [k dark] They aren't here. * R HP:Scratched MV:Haggard > Towering Forest The further you progress into this wood the larger the trees become, it would seem. The giants overlooking this region are at least twice as tall as those of a typical forest, and most are over four spans across, dwarfing more than a few trees which fight for survival mixed among the lords of the forest. They must be centuries old, and almost seem to whisper the tales of ages among themselves. [ obvious exits: N E S ] There are some trackkd s of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Haggard > [k dark] They aren't here. * R HP:Scratched MV:Haggard > kd [k dark] They aren't here. * R HP:Scratched MV:Haggard > [k dark] They aren't here. * R HP:Scratched MV:Haggard > [k dark] They aren't here. * R HP:Scratched MV:Haggard > [k dark] They aren't here. * R HP:Scratched MV:Haggard > e kd kd kd Wandering Amongst the Trees Great old trees tower above the ground here, watching over the forest as though mighty giants of the tales of gleemen. Through the undergrowth there do not appear to be any trails, though it may be possible to press on through the trees and find refuge. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Ayran narrates 'nothin in fence' * R HP:Scratched MV:Haggard > [k dark] They aren't here. * R HP:Scratched MV:Haggard > kd [k dark] They aren't here. * R HP:Scratched MV:Haggard > [k dark] They aren't here. * R HP:Scratched MV:Haggard > w n [k dark] They aren't here. * R HP:Scratched MV:Haggard > kd Towering Forest The further you progress into this wood the larger the trees become, it would seem. The giants overlooking this region are at least twice as tall as those of a typical forest, and most are over four spans across, dwarfing more than a few trees which fight for survival mixed among the lords of the forest. They must be centuries old, and almost seem to whisper the tales of ages among themselves. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of akd ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Haggard > Thinning of the Trees The forest is rapidly becoming so thick that you can barely move at all, let alone hunt out any straight path. Through the trees, though, a faint glimmer of light dances in the east, as though the trees were thinning out and allowing the sky to look upon the ground for once. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A smalkd kd l bird is singing beautifully here. * R HP:Scratched MV:Haggard > [k dark] They aren't here. * R HP:Scratched MV:Haggard > kd [k dark] They aren't here. * R HP:Scratched MV:Haggard > kd [k dark] They aren't here. * R HP:Scratched MV:Haggard > [k dark] They aren't here. * R HP:Scratched MV:Haggard > [k dark] They aren't here. * R HP:Scratched MV:Haggard > [k dark] They aren't here. * R HP:Scratched MV:Haggard > Ayran narrates 'andn other in tower' * R HP:Scratched MV:Haggard > narr zork WB fadfe kd kd You narrate 'zork WB fadfe' kd kd * R HP:Scratched MV:Haggard > kd [k dark] They aren't here. * R HP:Scratched MV:Haggard > [k dark] They aren't here. * R HP:Scratched MV:Haggard > [k dark] They aren't here. * R HP:Scratched MV:Haggard > [k dark] They aren't here. * R HP:Scratched MV:Haggard > [k dark] They aren't here. * R HP:Scratched MV:Haggard > barr batt kd kd The night has begun. Arglebargle, glop-glyf!?! o R HP:Healthy MV:Weary > [k dark] They aren't here. o R HP:Healthy MV:Weary > [k dark] They aren't here. o R HP:Healthy MV:Weary > kd kd kd [k dark] They aren't here. Someone narrates 'is ther e a prac yard in taren ferry?' wher o R HP:Healthy MV:Weary > [k dark] They aren't here. o R HP:Healthy MV:Weary > kd [k dark] They aren't here. o R HP:Healthy MV:Weary > t Players in your Zone -------------------- Fingor - Thinning of the Trees o R HP:Healthy MV:Weary > [k dark] They aren't here. o R HP:Healthy MV:Weary > [track ] You can't track in the dark without a light. o R HP:Healthy MV:Weary > s Someone narrates 'leave tower alone' o R HP:Healthy MV:Weary > It is pitch black... o R HP:Healthy MV:Weary > s Muddy Brook A small brook crosses your path here, runnin -------------------------------------------------------------------------------- Fingor Joined: Jun 21, 2001 Posted: 2002-05-04 14:51 -------------------------------------------------------------------------------- Muddy Brook A small brook crosses your path here, running west to south where it disappears back into the dense bushes. Overhead, the trees block out all but a little light from the sky, creating a muted feel to this quiet glade. Along the banks of the brook a number of animal tracks approach and lead away from the waters edge, marking this as the local watering hole for this reach of the forest. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A creek flows slowly here between its banks. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Healthy MV:Weary > rem lantern kd You stop using a lantern. kd kd * R HP:Healthy MV:Weary > kd [k dark] They aren't here. * R HP:Healthy MV:Weary > Gwiralind narrates 'no someone' * R HP:Healthy MV:Weary > [k dark] They aren't here. * R HP:Healthy MV:Weary > not not [k dark] They aren't here. * R HP:Healthy MV:Weary > kd [k dark] They aren't here. * R HP:Healthy MV:Weary > kd You stop paying increased attention to your surroundings. kd * R HP:Healthy MV:Weary > You start paying increased attention to your surroundings. * R HP:Healthy MV:Weary > [k dark] They aren't here. * R HP:Healthy MV:Weary > kd [k dark] They aren't here. * R HP:Healthy MV:Weary > [k dark] They aren't here. * R HP:Healthy MV:Weary > kd [k dark] They aren't here. * R HP:Healthy MV:Weary > [k dark] They aren't here. * R HP:Healthy MV:Weary > rem lantern hide lantern kd kd You don't seem to be using a lantern. kd * R HP:Healthy MV:Weary > You hide a lantern. * R HP:Healthy MV:Weary > [k dark] They aren't here. * R HP:Healthy MV:Weary > [k dark] They aren't here. * R HP:Healthy MV:Weary > [k dark] They aren't here. * R HP:Healthy MV:Weary > get lantern pack You get a lantern from a backpack. *Zork* leaves north. hold lantern * R HP:Healthy MV:Weary > kd You hold a lantern above your head. n * R HP:Healthy MV:Weary > n n [k dark] They aren't here. * R HP:Healthy MV:Weary > kd Towering Forest The further you progress into this wood the larger the trees become, it would seem. The giants overlooking this region are at least twice as tall as those of a typical forest, and most are over four spans across, dwarfing more than a few trees which fight for survival mixed among the lords of the forest. They must be centuries old, and almost seem to whisper the tales of ages among themselves. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of kd a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Weary > Thinning of the Trees The forest is rapidly becoming so thick that you can barely move at all, let alone hunt out any straight path. Through the trees, though, a faint glimmer of light dances in the east, as though the trees were thinning out and allowing the sky to look upon the ground for once. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south.kd There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. * R HP:Healthy MV:Weary > Alas, you cannot go that way... * R HP:Healthy MV:Weary > e not kd d [k dark] They aren't here. * R HP:Healthy MV:Weary > [k dark] They aren't here. * R HP:Healthy MV:Weary > [k dark] They aren't here. * R HP:Healthy MV:Weary > Overlooking the Falls The trees break open here as the ground drops off into a vast canyon at least a hundred spans deep. Off to the north and slightly below you a majestic waterfall showers the land with water, revitalizing the river far below and feeding the forest which covers the canyon floor. [ obvious exits: W D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A brown horse is here, nipping at a tuft of grass. * R HP:Healthy MV:Haggard > You stop paying increased attention to your surroundings. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > Narrow Ledge Along the Trail The trail down into the canyon narrows here, still wide enough to walk, but thin enough to make your hair stand on end. Far below rests a brilliant blue pool of water at the base of the waterfall, surrounded by the returning green of the forest. [ obvious exits: N U ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Healthy MV:Haggard > not kd You start paying increased attention to your surroundings. * R HP:Healthy MV:Haggard > t [k dark] They aren't here. [track ]ealthy MV:Haggard > Mesa narrates 'where is my mob' + Some obvious fresh tracks of a warhorse (ridden) leaving north. Some obvious fresh tracks of a warhorse (ridden) leaving up. Some obvious fresh tracks of Zork leaving north. Some clear fresh tracks of Zork leaving north. Some clear fresh tracks of Zork leaving up. kd * R HP:Healthy MV:Haggard > [k dark] They aren't here. u kd * R HP:Healthy MV:Haggard > kd Overlooking the Falls The trees break open here as the ground drops off into a vast canyon at least a hundred spans deep. Off to the north and slightly below you a majestic waterfall showers the land with water, revitalizing the river far below and feeding the forest which covers the canyon floor. [ obvious exits: W D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. A brown horse is here, nipping at a tuft of grass. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > w kd kd Thinning of the Trees The forest is rapidly becoming so thick that you can barely move at all, let alone hunt out any straight path. Through the trees, though, a faint glimmer of light dances in the east, as though the trees were thinning out and allowing the sky to look upon the ground for once. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A smalkd l bird is singing beautifully here. Tyrel narrates 'dead' * R HP:Healthy MV:Haggard > [k dark] They aren't here. Alfa narrates 'he died' * R HP:Healthy MV:Haggard > Ibiet narrates 'prob died' * R HP:Healthy MV:Haggard > kd kd [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd [k dark] They aren't here. kd * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd kd [k dark] They aren't here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > wher [k dark] They aren't here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. Mesa narrates 'ouah' * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd kd Players in your Zone -------------------- Fingor - Thinning of the Trees * R HP:Healthy MV:Haggard > br kd [k dark] They aren't here. kd * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd kd [change mood brave] You try to calm down, but can't. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > Mesa narrates 'waste of qps ' * R HP:Healthy MV:Haggard > tell colmar u rip+? Alfa narrates 'couldnt buff 3 mobs ' kd kd * R HP:Healthy MV:Haggard > kd You tell Colmar 'u rip+?' kd * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd wher not [k dark] They aren't here. not * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd kd [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd Players in your Zone -------------------- Fingor - Thinning of the Trees * R HP:Healthy MV:Haggard > You stop paying increased attention to your surroundings. * R HP:Healthy MV:Haggard > You start paying increased attention to your surroundings. * R HP:Healthy MV:Haggard > kd [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd [k dark] They aren't here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > wher [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd Players in your Zone -------------------- Fingor - Thinning of the Trees * R HP:Healthy MV:Haggard > [k dark] They aren't here. br kd * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd [change mood brave] You try to calm down, but can't. kd * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd l [k dark] They aren't here. kd * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd Thinning of the Trees The forest is rapidly becoming so thick that you can barely move at all, let alone hunt out any straight path. Through the trees, though, a faint glimmer of light dances in the east, as though the trees were thinning out and allowing the sky to look upon the ground for once. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A smalkd l bird is singing beautifully here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd [k dark] They aren't here. Stynn narrates 'Smobbers come skywalk' * R HP:Healthy MV:Haggard > kd Colmar tells you 'yeah I hagged and he stabed me' * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd [k dark] They aren't here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. kd * R HP:Healthy MV:Haggard > kd [k dark] They aren't here. rep damn * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd kd You reply to Colmar 'damn' * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > s kd Towering Forest The further you progress into this wood the larger the trees become, it would seem. The giants overlooking this region are at least twice as tall as those of a typical forest, and most are over four spans across, dwarfing more than a few trees which fight for survival mixed among the lords of the forest. They must be centuries old, and almost seem to whisper the tales of ages among themselves. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > e kd Wandering Amongst the Trees Great old trees tower above the ground here, watching over the forest as though mighty giants of the tales of gleemen. Through the undergrowth there do not appear to be any trails, though it may be possible to press on through the trees and find refuge. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > w kd Towering Forest The further you progress into this wood the larger the trees become, it would seem. The giants overlooking this region are at least twice as tall as those of a typical forest, and most are over four spans across, dwarfing more than a few trees which fight for survival mixed among the lords of the forest. They must be centuries old, and almost seem to whisper the tales of ages among themselves. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > s [k dark] They aren't here. Colmar tells you 'he low bat' * R HP:Healthy MV:Haggard > kd Muddy Brook A small brook crosses your path here, running west to south where it disappears back into the dense bushes. Overhead, the trees block out all but a little light from the sky, creating a muted feel to this quiet glade. Along the banks of the brook a number of animal tracks approach and lead away from the waters edge, marking this as the local watering hole for this reach of the forest. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A creek flows slowly here between its banks. You notice a lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > e Wandering Through the Undergrowth The forest has become very thick here, as you can barely move through the overhanging branches and the bushes which cover the ground. It is next to impossible to make any headway and the forest seems to be at least as thick in every direction. [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > n w n n A pretty bird has arrived from the east. Wandering Amongst the Trees Great old trees tower above the ground here, watching over the forest as though mighty giants of the tales of gleemen. Through the undergrowth there do not appear to be any trails, though it may be possible to press on through the trees and find refuge. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Weary > Towering Forest The further you progress into this wood the larger the trees become, it would seem. The giants overlooking this region are at least twice as tall as those of a typical forest, and most are over four spans across, dwarfing more than a few trees which fight for survival mixed among the lords of the forest. They must be centuries old, and almost seem to whisper the tales of ages among themselves. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Weary > Thinning of the Trees The forest is rapidly becoming so thick that you can barely move at all, let alone hunt out any straight path. Through the trees, though, a faint glimmer of light dances in the east, as though the trees were thinning out and allowing the sky to look upon the ground for once. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. * R HP:Healthy MV:Weary > Alas, you cannot go that way... * R HP:Healthy MV:Weary > t zork [track ] + Some obvious fresh tracks of Zork leaving east. * R HP:Healthy MV:Weary > kod e Arglebargle, glop-glyf!?! d * R HP:Healthy MV:Weary > Overlooking the Falls The trees break open here as the ground drops off into a vast canyon at least a hundred spans deep. Off to the north and slightly below you a majestic waterfall showers the land with water, revitalizing the river far below and feeding the forest which covers the canyon floor. [ obvious exits: W D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A brown d n horse is here, nipping at a tuft of grass. * R HP:Healthy MV:Weary > Narrow Ledge Along the Trail The trail down into the canyon narrows here, still wide enough to walk, but thin enough to make your hair stand on end. Far below rests a brilliant blue pool of water at the base of the waterfall, surrounded by the returning green of the forest. [ obvious exits: N U ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is mukd nching at a leaf here. * R HP:Healthy MV:Weary > Dangerous Bend The trail sharply bends here, resulting in a quick death for one who would make a wrong step or stumble upon a loose stone. The steepness of the trail makes it difficult to keep one's balance, though thankfully the western face allows handholds with which one can steady themselves. [ obvious exits: S D ] There are some tracks of a ridden mount leaving down. There are some tracks of a ridden mount leaving down. A warhorse is here, stamkd ping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > On the Shore of the Lake A brilliant blue lake fills the basin of the canyon here, stretching out to the north and northeast of the beach. A slight breeze blows ripples across it until they clash with the waves billowing out from the majestic waterfall on the northwestern corner. The flows of time have created what some would consider a never equaled beauty in this secluded valley. [ obvious exits: N E U ] There are some tracks of akd ridden mount leaving up. There are some tracks of a ridden mount leaving up. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > t [k dark] They aren't here. [track ]ealthy MV:Haggard > + Some obvious recent tracks of a warhorse (ridden) leaving up. Some obvious recent tracks of a warhorse (ridden) leaving up. Some obvious fairly recent tracks of Colmar leaving up. Some obvious fresh tracks of Zork leaving east. Some clear fresh tracks of a pretty bird leaving east. t zork [track ]ealthy MV:Haggard > + Some obvious fresh tracks of Zork leaving east. * R HP:Healthy MV:Haggard > not e e You stop paying increased attention to your surroundings. * R HP:Healthy MV:Haggard > In the Shadow of the Cliff The southern cliff of the valley rises high into the sky here, casting deep shadows over everything. You realize that it has become very cold, no doubt due to the lake just to the north and the overhanging cliff. It appears that this plave never receives any light or warmth, as there are no bushes or weeds to be seen nearby. [ obvious exits: N W ] There are some tracks of a trolloc leaving north. There are some tracks of a human leaving west. A warhe orse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. A small bird is singing beautifully here. * R HP:Healthy MV:Haggard > Alas, you cannot go that way... * R HP:Healthy MV:Haggard > n e Alas, you cannot go that way... * R HP:Healthy MV:Haggard > e Ford at the River Stones have piled up here, whether by nature or by one of its creatures is unknown, resulting in a shallow ford across the river. The water slowly drifts past, chilling you to the bone as it flows out of the frigid depths of the lake to the west. Gazing about you notice the oddly picturesque quality of the valley, as though it had been painted rather than formed. A faded wooden sign stands on the bank. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A crow is here flying around. A small, silvery fish is swimming about here. A small, silvery fish is swimming about here. A small, silvery fish is swimming about here. A strong and steadfast ranger keeps watch here. A strong and steadfast ranger keeps watch here. An old, wise sentinel of the forest is standing peacefully here. * R HP:Healthy MV:Haggard > North Bank of the River The forest breaks here, providing relief from swatting aside branches and stepping over roots at every step. Instead, you are faced with a wide river, about ten spans across, filled with rushing water. Looking west a ways you can barely make out what may be a ford across the river, though its elevation makes it hard to tell. There is certainly no way to cross it here. [ obvious exits: E S W ] There are some tracks of a human leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > Wandering in the Oak Forest The forest continues to spread out before you, leading off in all directions. The smell of damp earth is heavier here than other parts of the forest, as though there were a river of some sort nearby. Bird calls fill the air, and listening closely there seems to be the trickling sound of water somewhere off to the south. [ obvious exits: N E W ] There are some tracks of a human leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > score not You have 314(314) hit and 14(137) movement points. You have scored 10236906 experience points and 0 quest points. You need 1763094 exp to reach the next level. You have amassed 21 Turn points to date. You have played 3 days and 16 hours (real time). This ranks you as Fingor Razorbane (Level 28). You are standing. kd * R HP:Healthy MV:Haggard > kd kd You start paying increased attention to your surroundings. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd [k dark] They aren't here. * R HP:Healthy MV:Haggard > br [k dark] They aren't here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd [change mood brave] You try to calm down, but can't. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > narr zork goin n from wb br br You narrate 'zork goin n from wb' br br * R HP:Healthy MV:Haggard > br [change mood brave] Mood changed to: Brave Wimpy reset to: 94 hit points. * R HP:Healthy MV:Haggard > br [change mood brave] Mood changed to: Brave Wimpy reset to: 94 hit points. * R HP:Healthy MV:Haggard > [change mood brave] Mood changed to: Brave Wimpy reset to: 94 hit points. * R HP:Healthy MV:Haggard > wh [change mood brave] Mood changed to: Brave Wimpy reset to: 94 hit points. * R HP:Healthy MV:Haggard > ernot ernot [change mood brave] Mood changed to: Brave Wimpy reset to: 94 hit points. * R HP:Healthy MV:Haggard > [change mood brave] Mood changed to: Brave Wimpy reset to: 94 hit points. * R HP:Healthy MV:Haggard > Players ------- Dallin of the Borderlands Keruk of Kandor Draike the rogue of Mayene Davor the Senior Guard [Gaidin] (Typing a message) Wynter the hunter of Tarabon Debeau Alamari Christopher the rogue of Murandy Mythi the Sister ^C^ [Yellow Ajah] Malechannie of the Borderlands Cope the warrior of the Borderlands Truot of Saldaea Gatsby of Shienar Laertes Of the Caralain Grass Tamalthor the warrior of Two Rivers (Linkless) Bochog of Tarabon Kamal the hunter of not Arafel Tintiy the hunter of Two Rivers (Linkless) (Idle) Tinuviel Nightingale the Fledgling Novice [White Tower] Frrat the hunter of Altara (Linkless) (Idle) Ranzir the warrior of Tarabon * Press to continue, q to quit *>not * R HP:Healthy MV:Haggard > Arglebargle, glop-glyf!?! * R HP:Healthy MV:Haggard > kd You stop paying increased attention to your surroundings. * R HP:Healthy MV:Haggard > kd kd You start paying increased attention to your surroundings. * R HP:Healthy MV:Haggard > kd [k dark] They aren't here. l * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > score [k dark] They aren't here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > Wandering in the Oak Forest The forest continues to spread out before you, leading off in all directions. The smell of damp earth is heavier here than other parts of the forest, as though there were a river of some sort nearby. Bird calls fill the air, and listening closely there seems to be the trickling sound of water somewhere off to the south. [ obvious exits: N E W ] There are some tracks of a human leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > You have 314(314) hit and 14(137) movement points. You have scored 10236906 experience points and 0 quest points. You need 1763094 exp to reach the next level. You have amassed 21 Turn points to date. You have played 3 days and 16 hours (real time). This ranks you as Fingor Razorbane (Level 28). You are standing. t [track ]ealthy MV:Haggard > + Some obvious fairly recent tracks of Colmar leaving west. Some clear fairly recent tracks of a small squirrel leaving east. Some clear fairly recent tracks of a small squirrel leaving east. Some clear almost day-old tracks of a black wolf leaving east. Some clear day-old tracks of a gray palfrey (ridden) leaving north. * R HP:Healthy MV:Haggard > al 1 track zork 1 Ok. [track zork] gard > + You could find no tracks at all. * R HP:Healthy MV:Haggard > w 1 North Bank of the River The forest breaks here, providing relief from swatting aside branches and stepping over roots at every step. Instead, you are faced with a wide river, about ten spans across, filled with rushing water. Looking west a ways you can barely make out what may be a ford across the river, though its elevation makes it hard to tell. There is certainly no way to cross it here. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. [track zork] gard > + You could find no tracks at all. * R HP:Healthy MV:Haggard > w 1 Ford at the River Stones have piled up here, whether by nature or by one of its creatures is unknown, resulting in a shallow ford across the river. The water slowly drifts past, chilling you to the bone as it flows out of the frigid depths of the lake to the west. Gazing about you notice the oddly picturesque quality of the valley, as though it had been painted rather than formed. A faded wooden sign stands on the bank. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A crow is here flying around. A small, silvery fish is swimming about here. A small, silvery fish is swimming about here. A small, silvery fish is swimming about here. A strong and steadfast ranger keeps watch here. A strong and steadfast ranger keeps watch here. An old, wise sentinel of the forest is standing peacefully here. [track zork] gard > + Some fresh tracks of Zork leaving north. * R HP:Healthy MV:Haggard > n n Edge of the Forest Here the forest disappears all together, opening up at the bottom of a steep canyon filled with a lake. To the east the forest quickly thickens to darkness and to the southeast the lake narrows and becomes a fair sized river leaving the valley. Off to the west a rough beach begins and runs along the edge of the lake. [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > Alas, you cannot go that way... * R HP:Healthy MV:Haggard > e Dayne narrates 'is the stablehand in caemy still broke' not * R HP:Healthy MV:Haggard > Outskirts of the Forest Once again the sky is covered by the high boughs of the trees, shrouding the ground in near darkness. This part of the woods seems considerably damper than the rest, perhaps there is a creek or spring somewhere nearby. In spite of the dampness, though, you cannot hear any water flowing closeby. It seems the forest thins out to the west a bit, and darkens considerably to the east. [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > You stop paying increased attention to your surroundings. * R HP:Healthy MV:Haggard > t [track ] + Some clear almost day-old tracks of a timber wolf leaving east. Some clear day-old tracks of a wild stallion (ridden) leaving east. Some clear almost day-old tracks of a black wolf leaving east. Some clear day-old tracks of a gray palfrey (ridden) leaving east. Some three day-old tracks of a timber wolf leaving east. e * R HP:Healthy MV:Haggard > You are too exhausted. * R HP:Healthy MV:Haggard > l not l Outskirts of the Forest Once again the sky is covered by the high boughs of the trees, shrouding the ground in near darkness. This part of the woods seems considerably damper than the rest, perhaps there is a creek or spring somewhere nearby. In spite of the dampness, though, you cannot hear any water flowing closeby. It seems the forest thins out to the west a bit, and darkens considerably to the east. [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > You start paying increased attention to your surroundings. * R HP:Healthy MV:Haggard > Outskirts of the Forest Once again the sky is covered by the high boughs of the trees, shrouding the ground in near darkness. This part of the woods seems considerably damper than the rest, perhaps there is a creek or spring somewhere nearby. In spite of the dampness, though, you cannot hear any watl zork er flowing closeby. It seems the forest thins out to the west a bit, and darkens considerably to the east. [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > You do not see that here. * R HP:Healthy MV:Haggard > l zork You do not see that here. l zork * R HP:Healthy MV:Haggard > l zork You do not see that here. * R HP:Healthy MV:Haggard > You do not see that here. * R HP:Healthy MV:Haggard > o [quaff vial] You do not have that item. * R HP:Healthy MV:Haggard > p [get vial pack] You get a thin vial of yellow fluid from a backpack. * R HP:Healthy MV:Haggard > pp wher [put all pack] You put a thin vial of yellow fluid in a backpack. * R HP:Healthy MV:Haggard > Players in your Zone -------------------- Fingor - Outskirts of the Forest * R HP:Healthy MV:Haggard > l zork l zork You do not see that here. l zork l zork * R HP:Healthy MV:Haggard > You do not see that here. * R HP:Healthy MV:Haggard > not not You do not see that here. * R HP:Healthy MV:Haggard > You do not see that here. Veresiny narrates 'no they are working' * R HP:Healthy MV:Haggard > You stop paying increased attention to your surroundings. * R HP:Healthy MV:Haggard > l zork You start paying increased attention to your surroundings. * R HP:Healthy MV:Haggard > l zork You do not see that here. l zork l zork * R HP:Healthy MV:Haggard > l zork You do not see that here. * R HP:Healthy MV:Haggard > l zork l zork You do not see that here. * R HP:Healthy MV:Haggard > l zork You do not see that here. * R HP:Healthy MV:Haggard > You do not see that here. * R HP:Healthy MV:Haggard > You do not see that here. * R HP:Healthy MV:Haggard > You do not see that here. * R HP:Healthy MV:Haggard > You do not see that here. * R HP:Healthy MV:Haggard > wher Players in your Zone -------------------- Fingor - Outskirts of the Forest * R HP:Healthy MV:Haggard > l zork You do not see that here. * R HP:Healthy MV:Haggard > l zork l zork l zork You do not see that here. * R HP:Healthy MV:Haggard > You do not see that here. * R HP:Healthy MV:Haggard > l zork l zork You do not see that here. Colmar tells you 'you still on him?' * R HP:Healthy MV:Haggard > l zork You do not see that here. Davyn narrates 'a huge thx to Mesa w/ group for getting those twollocs away from "woods" so I could be continue living. See the sun rise another mornin.I owe you Mesa and all who fought with him.' rep nope * R HP:Healthy MV:Haggard > You do not see that here. * R HP:Healthy MV:Haggard > You do not see that here. * R HP:Healthy MV:Haggard > You reply to Colmar 'nope' * R HP:Healthy MV:Haggard > Insul chats 'any trollies on fd road?' l zork * R HP:Healthy MV:Haggard > l zork l zork You do not see that here. l zork * R HP:Healthy MV:Haggard > You do not see that here. * R HP:Healthy MV:Haggard > l zork l zork You do not see that here. l zork * R HP:Healthy MV:Haggard > You do not see that here. * R HP:Healthy MV:Haggard > You do not see that here. * R HP:Healthy MV:Haggard > l zork l zork You do not see that here. * R HP:Healthy MV:Haggard > l zork You do not see that here. * R HP:Healthy MV:Haggard > l zork You do not see that here. score * R HP:Healthy MV:Haggard > You do not see that here. * R HP:Healthy MV:Haggard > You do not see that here. * R HP:Healthy MV:Haggard > You do not see that here. * R HP:Healthy MV:Haggard > stat You have 314(314) hit and 17(137) movement points. You have scored 10236906 experience points and 0 quest points. You need 1763094 exp to reach the next level. You have amassed 21 Turn points to date. You have played 3 days and 16 hours (real time). This ranks you as Fingor Razorbane (Level 28). You are standing. Legollas chats 'no insul' * R HP:Healthy MV:Haggard > You are a 48 year old male human hunter. Your height is 5 feet, 7 inches, and you weigh 163.0 lbs. You are carrying 0.0 lbs and wearing 81.3 lbs, light. Your base abilities are: Str:19 Int:12 Wil:11 Dex:17 Con:17. Offensive bonus: 161, Dodging bonus: 17, Parrying bonus: 1 Your mood is: Brave. You will flee below: 94 Hit Points Your armor absorbs about 81% on average. You are subjected to the following effects: - NOTICE - NO QUIT Qytan narrates 'woot, A banker whispers to you 'Your balance is the equivalent of 40 copper.'' * R HP:Healthy MV:Haggard > Someone chats 'Home' * R HP:Healthy MV:Haggard > not e You stop paying increased attention to your surroundings. * R HP:Healthy MV:Haggard > Meandering Path A small path twists between the trees and dense undergrowth here, often ducking under fallen logs and around large bushes until it vanishes from sight to the north. The trail seems disused, but even so it is clear and well defined, as though the brush were held back or the trail is used more often than it appears to be. [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A panther stalks through the wilderness. * R HP:Healthy MV:Haggard > n n n Below a Mossy Tree The path twists around an immense oak tree here, and dives below an old fallen giant, easily three spans wide. For several seconds it seems as though it could not be supported by the surrounding trees, yet it holds its position. Upon the shaded side of the tree evidence of the length of time since it died is shown by a large growth of moss. Past the ruin the trail continues north-west. [ obvious exits: N W ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > Path Between the Trees The path takes a sharp turn here and passes between two immense trees, resulting in a very narrow path of a few feet, though you are able to squeeze through with only a little effort. To the south you can make out what appears to be another huge tree, though the path twists too much to see anything but trees and bushes further east. [ obvious exits: E S ] There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > Alas, you cannot go that way... * R HP:Healthy MV:Haggard > Ayran narrates 'More then me ' * R HP:Healthy MV:Haggard > e n n Meandering Path Through the Forest This path seems to wander in and out between the trees, forcing its way through the undergrowth, a relief from constant branches and exposed roots. The path seems to be remarkably clear, almost as if it were constantly taken care of, though it is not packed enough to be used with any major amount of traffic. [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > Alas, you cannot go that way... * R HP:Healthy MV:Haggard > e Alas, you cannot go that way... * R HP:Healthy MV:Haggard > n n Path by the Bridge The path approaches an old wooden bridge crossing a narrow stream here. Once again the quality of this path is shocking, for the discovery of a bridge on such a little used trail is uncommon to say the least. Still, it does make the stream easier to cross than if there had been only a log laid across it. [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden n by you. * R HP:Healthy MV:Haggard > Alas, you cannot go that way... * R HP:Healthy MV:Haggard > e Alas, you cannot go that way... * R HP:Healthy MV:Haggard > Alas, you cannot go that way... * R HP:Healthy MV:Haggard > n On the Wooden Bridge You gaze upon a quaint narrow bridge over the stream. The wooden planks are in such good condition that they do not even creak or sway under your weight. The rails of this seven span bridge make it a rather bad place to join a battle, though. Not that it's likely a fight would often occur here. [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A squirrel is here, chittering. * R HP:Healthy MV:Haggard > e Alas, you cannot go that way... * R HP:Healthy MV:Haggard > n East of the Bridge The forest breaks for a short while here, allowing a small stream to slip between the gnarled trunks unhindered and continue on its journey southward. To the west you can just make out what appears to be a small footbridge crossing the river and allowing travelers to keep their feet dry. Through the trees to the north you can occasionally see what may be the rim of the valley above the treetops. [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. A timber wolf is here, snarling hungrily. Xarim narrates 'omg' * R HP:Healthy MV:Haggard > Alas, you cannot go that way... * R HP:Healthy MV:Haggard > e Fork in the Meandering Trail The trail wanders around a short bend here and suddenly branches off to the north, west and south, each path looking equally twisted, as though they wind through the forest for miles. Each path twists within a few spans of the intersection, preventing any glimpse of what may lie down the soft dirt path. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A fox is here, hunting for rabbits. Laranon narrates 'err 40 copper aint a lot' * R HP:Healthy MV:Haggard > t [track ] + Some obvious fairly recent tracks of a gray palfrey (ridden) leaving south. Some obvious fresh tracks of a forest boar leaving west. Some obvious recent tracks of a timber wolf leaving west. Some obvious fairly recent tracks of a brown deer leaving east. Some clear recent tracks of Zork leaving north. * R HP:Healthy MV:Haggard > e w n n Recovering Forest The forest thins out slightly, the trees looking as though they are slowly recovering from a fire sometime in the recent past. The ground is slightly damp, and the air smells slightly musty. Soft sounds fill the air, yet cannot be pinpointed. The ground slopes off to the southeast and upwards to the northwest. [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R HP:Healthy MV:Haggard > Fork in the Meandering Trail The trail wanders around a short bend here and suddenly branches off to the north, west and south, each path looking equally twisted, as though they wind through the forest for miles. Each path twists within a few spans of the intersection, preventing any glimpse of what may lie down the soft dirt path. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A fox is here, hunting for rabbits. * R HP:Healthy MV:Haggard > Rising Trail The forest thins out a bit as the trail rises upwards towards the north wall of the valley. The trail winds off to the west between the thinner trunks, but off to the north you can see the rugged cliff face rise to the sky several hundred feet straight upwards, almost seeming to form a prison to encompass the valley. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. n * R HP:Healthy MV:Haggard > Alas, you cannot go that way... * R HP:Healthy MV:Haggard > Alas, you cannot go that way... * R HP:Healthy MV:Haggard > w Xarim narrates 'A bartender bellows 'Darkfriend Malechannie is attacking me!! Guards!' n * R HP:Healthy MV:Haggard > t At the Foot of the Cliff The cliff face rises high above your head here, towering above the trees which just barely block your view of the valley now. A rocky path leads up the face of the cliff, in considerably worse condition than the trail leading back down into the forest to the east. Peering up the steep face of the cliff you can just barely see what may be a shack built into the stone wall about halfway up. [ obvious exits: E U ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Healthy MV:Haggard > Alas, you cannot go that way... [track ] gard > Mesa narrates 'come lumber' - Colmar tells you 'was my corpse emptty?' + Some obvious fairly recent tracks of a gray palfrey (ridden) leaving east. Some obvious recent tracks of a forest boar leaving east. Some clear fairly recent tracks of a red fox leaving east. Some clear day-old tracks of a gray palfrey (ridden) leaving east. Some clear day-old tracks of a gray palfrey (ridden) leaving east. * R HP:Healthy MV:Haggard > e Ayran narrates 'mmmmm potato' e * R HP:Healthy MV:Haggard > t Rising Trail The forest thins out a bit as the trail rises upwards towards the north wall of the valley. The trail winds off to the west between the thinner trunks, but off to the north you can see the rugged cliff face rise to the sky several hundred feet straight upwards, almost seeming to form a prison to encompass the valley. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. * R HP:Healthy MV:Haggard > Trail Through the Woods This is a faint trail running through a very thinly wooded area. The trees grow tall and healthy, although the vegetation is rather sparse. The trail leads east and west. [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A tree is here, swinging a branch at your head. A tree is here, swinging a branch at your head. [track ] gard > You swiftly dodge the angry tree's attempt to hit you. The angry tree tickles your body with its hit. You give up the tracking attempt. * R HP:Scratched MV:Haggard - the angry tree: Healthy > Ibiet narrates 'bad malechannie' * R HP:Scratched MV:Haggard - the angry tree: Healthy > You swiftly dodge the angry tree's attempt to hit you. You blast the angry tree's trunk into bloody fragments! The angry tree barely hits your body. * R HP:Scratched MV:Haggard - the angry tree: Wounded > rep havent checked l b You reply to Colmar 'havent checked' * R HP:Scratched MV:Haggard - the angry tree: Wounded > Trail Through the Woods This is a faint trail running through a very thinly wooded area. The trees grow tall and healthy, although the vegetation is rather sparse. The trail leads east and west. [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. The angry tree is here, fighting YOU! The angry tree is here, fighting YOU! [bash ] aggard - the angry tree: Wounded > = The angry tree tickles your left arm with its hit. The angry tree hits your left arm. = Your bash at the angry tree sends it sprawling! * R HP:Scratched MV:Haggard - the angry tree: Wounded > The angry tree barely hits your right leg. You blast the angry tree's trunk into bloody fragments! * R HP:Scratched MV:Haggard - the angry tree: Critical > l Trail Through the Woods This is a faint trail running through a very thinly wooded area. The trees grow tall and healthy, although the vegetation is rather sparse. The trail leads east and west. [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. The angry tree is sitting here The angry tree is here, fighting YOU! * R HP:Scratched MV:Haggard - the angry tree: Critical > e e You swiftly dodge the angry tree's attempt to hit you. You blast the angry tree's roots into bloody fragments! The angry tree is dead! R.I.P. Blood never gets boring, does it? Your blood freezes as you hear the angry tree's death cry. Overgrown Trail This trail is easily overlooked, and often has been as evidenced by the thick undergrowth covering the path. The trees are tall and healthy surrounding the trail, but are spaced some distance apart. [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Weary > Bend in the Overgrown Trail At this bend in the trail the forest all but overtakes the path. Tall bend their extended branches in the breeze, their leaves rustling. The thick undergrowth conceals rocks and obstructions on the trail making for slow travel. [ obvious exits: S W ] There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Paikah narrates 'malechannie go boom' * R HP:Scratched MV:Weary > w w w u Overgrown Trail This trail is easily overlooked, and often has been as evidenced by the thick undergrowth covering the path. The trees are tall and healthy surrounding the trail, but are spaced some distance apart. [ obvious exits: E W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. w * R HP:Scratched MV:Weary > Trail Through the Woods This is a faint trail running through a very thinly wooded area. The trees grow tall and healthy, although the vegetation is rather sparse. The trail leads east and west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving west. The corpse of the angry tree is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A tree is here, swinging a branch at your head. * R HP:Scratched MV:Weary > Rising Trail The forest thins out a bit as the trail rises upwards towards the north wall of the valley. The trail winds off to the west between the thinner trunks, but off to the north you can see the rugged cliff face rise to the sky several hundred feet straight upwards, almost seeming to form a prison to encompass the valley. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. * R HP:Scratched MV:Weary > Alas, you cannot go that way... * R HP:Scratched MV:Weary > At the Foot of the Cliff The cliff face rises high above your head here, towering above the trees which just barely block your view of the valley now. A rocky path leads up the face of the cliff, in considerably worse condition than the trail leading back down into the forest to the east. Peering up the steep face of the cliff you can just barely see what may be a shack built into the stone wall about halfway up. [ obvious exits: E U ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Scratched MV:Weary > u w 2 Trail Along the Cliff Rocks scatter across the trail, making progress difficult and the loose ground makes you constantly edge closer to the safety of the cliff face rather than chance walking along the edge where you could quickly suffer a fifty span drop to the trees below. Looking out across the valley you can see almost nothing but trees, with the occasional gap to the ground. [ obvious exits: W D ] There are some tracks of a ridden mount leaving down. There are some tracks of an animal leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Weary > Source of the Stream Water springs from a low tunnel in the cliff face here, and runs down the rocky cliff face to where it disappears into the forest far below, obviously the outflow of an underground river which has broken through the rock at this point. Next to the crack a small shack has been hastily built against the cliff, though it appears to have been unused for quite some time, and is in quite a state of disrepair. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A bubbling spring is here, clear water offering a perfect reflection. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Weary > [bash 2.tree] Bash who? * R HP:Scratched MV:Weary > Iradin chats 'What loads mohogany spear?' * R HP:Scratched MV:Weary > 1 [track zork] + You could find no tracks at all. * R HP:Scratched MV:Weary > br n n [change mood brave] Mood changed to: Brave Wimpy reset to: 94 hit points. wher * R HP:Scratched MV:Weary > You can't ride in there. * R HP:Scratched MV:Weary > You can't ride in there. * R HP:Scratched MV:Weary > Players in your Zone -------------------- Fingor - Source of the Stream * R HP:Scratched MV:Weary > w 1 Gravel-Covered Path The path turns sharply here, quickly gaining height to the north as it continues up the canyon wall while flattening out to the east towards an old shack pressed up against the cold stone. Loose stones and dirt lie across the trail in small drifts, as though minor landslides often occur upon this section of trail, creating the impression of a stone lined walk overlooking the edge. [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A black crow is here, watching. [track zork] eary > = Dayne chats 'in the spine/waste' + You could find no tracks at all. * R HP:Scratched MV:Weary > e e d e Source of the Stream Water springs from a low tunnel in the cliff face here, and runs down the rocky cliff face to where it disappears into the forest far below, obviously the outflow of an underground river which has broken through the rock at this point. Next to the crack a small shack has been hastily built against the cliff, though it appears to have been unused for quite some time, and is in quite a state of disrepair. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A bubbling spring is here, clear water offering a perfect reflection. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Weary > Trail Along the Cliff Rocks scatter across the trail, making progress difficult and the loose ground makes you constantly edge closer to the safety of the cliff face rather than chance walking along the edge where you could quickly suffer a fifty span drop to the trees below. Looking out across the valley you can see almost nothing but trees, with the occasional gap to the ground. [ obvious exits: W D ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving down. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Weary > At the Foot of the Cliff The cliff face rises high above your head here, towering above the trees which just barely block your view of the valley now. A rocky path leads up the face of the cliff, in considerably worse condition than the trail leading back down into the forest to the east. Peering up the steep face of the cliff you can just barely see what may be a shack built into the stone wall about halfway up. [ obvious exits: E U ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Scratched MV:Weary > Rising Trail The forest thins out a bit as the trail rises upwards towards the north wall of the valley. The trail winds off to the west between the thinner trunks, but off to the north you can see the rugged cliff face rise to the sky several hundred feet straight upwards, almost seeming to form a prison to encompass the valley. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. * R HP:Scratched MV:Weary > Legollas chats 'maiden of the spear' * R HP:Scratched MV:Weary > s Fork in the Meandering Trail The trail wanders around a short bend here and suddenly branches off to the north, west and south, each path looking equally twisted, as though they wind through the forest for miles. Each path twists within a few spans of the intersection, preventing any glimpse of what may lie down the soft dirt path. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet 1 impatiently, being ridden by you. A fox is here, hunting for rabbits. [track zork] eary > = Mythi chats 'afk' + -------------------------------------------------------------------------------- Fingor Joined: Jun 21, 2001 Posted: 2002-05-04 14:56 -------------------------------------------------------------------------------- + Some clear recent tracks of Zork leaving north. * R HP:Scratched MV:Weary > Mesa narrates 'we orchard in blight' * R HP:Scratched MV:Weary > e w n 1 A timber wolf has arrived from the west. Recovering Forest The forest thins out slightly, the trees looking as though they are slowly recovering from a fire sometime in the recent past. The ground is slightly damp, and the air smells slightly musty. Soft sounds fill the air, yet cannot be pinpointed. The ground slopes off to the southeast and upwards to the northwest. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. Alfa narrates 'spawn in zone ' * R HP:Scratched MV:Weary > Fork in the Meandering Trail The trail wanders around a short bend here and suddenly branches off to the north, west and south, each path looking equally twisted, as though they wind through the forest for miles. Each path twists within a few spans of the intersection, preventing any glimpse of what may lie down the soft dirt path. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A timber wolf is here, snarling hungrily. A fox is here, hunting for rabbits. * R HP:Scratched MV:Weary > Rising Trail The forest thins out a bit as the trail rises upwards towards the north wall of the valley. The trail winds off to the west between the thinner trunks, but off to the north you can see the rugged cliff face rise to the sky several hundred feet straight upwards, almost seeming to form a prison to encompass the valley. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild boar runs through the forest. Cenae narrates 'bronze belt hidden tower square' [track zork] eary > e -1 Cancelled. Trail Through the Woods This is a faint trail running through a very thinly wooded area. The trees grow tall and healthy, although the vegetation is rather sparse. The trail leads east and west. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. The corpse of the angry tree is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. A tree is here, swinging a branch at your head. [track zork] eary > + Some clear recent tracks of Zork leaving north. Mesa narrates 'still cleared' * R HP:Scratched MV:Haggard > Ibiet narrates 'lick alfa' n * R HP:Scratched MV:Haggard > n n Trail Through the Woods This is a faint trail running north and west through a sparse wood. The path is hardly well travelled, and only consists of an absence of shrubs and trees. The wood around the path isn't much denser, but grows thick to the south and east. [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Scratched MV:Haggard > Trail in the Woods This small trail continues on to the south, and seem to fade away not far to the north. The trees here are fairly interwoven, but the trunks are thin and the whole region seems very non-threatening. Small pine needles mat the earth, and the grass looks healthy and rarely trod upon. [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Scratched MV:Haggard > Woods The woods here are hardly dense, but the trees grow close enough together to constitute a healthy sized wood. This is near the end of the wood, which turns into fields to the north. The woods grow thicker in other directions, and small paths lead off through the trees. [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. * R HP:Scratched MV:Haggard > not You start paying increased attention to your surroundings. * R HP:Scratched MV:Haggard > not n n Sephz shouts 'can anyone bring me to cam' n * R HP:Scratched MV:Haggard > n You stop paying increased attention to your surroundings. * R HP:Scratched MV:Haggard > By the Large Oak Tree The area is very grassy, comprising a field that extends well off to the north. A thin wood begins directly to the south. Rising up in the center of the field is an extremely large oak tree. It extends many spans over your head, and is at least as wide as four men standing side by side. [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. An ancient, gnarled tree looms over you. A tree is here, swinging a branch at your head. * R HP:Scratched MV:Haggard > Grassy Fields This is a large grass filled field extending north and south. A mound is clearly visible to the north, rather too small to term a hill. To the south the fields end, and the beginnings of a small and light wood can be seen. [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Haggard > On a Grassy Mound The grass rises up here to form a large mound in the center of the clearing. The rise is far too small to term a hill, and seems to be just a giant bump in the otherwise smooth terrain. Fields extend in most directions, and a sparsely wooded forest can be seen to the west. [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. * R HP:Scratched MV:Haggard > Fields by the Woods A thinly wooded forest starts here and extends to the west. The grass is green and healthy here, and fields extend to east and south. The grass to the south rises somewhat above the rest of the plains, forming a small mound in the field. [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Haggard > Iradin chats 'thanks' * R HP:Scratched MV:Haggard > n n n w n Alas, you cannot go that way... w n * R HP:Scratched MV:Haggard > Alas, you cannot go that way... * R HP:Scratched MV:Haggard > w Alas, you cannot go that way... * R HP:Scratched MV:Haggard > Sparse Forest This wood is really too thin to term a forest, only scattered trees lie about. The terrain is largely flat and grassy, and the fields continue to the east. To the south and west the forest grows a little thicker, although you can make out a clearing to the west. The trees also grow thicker to the north, however the trees in that direction appear rotten and dead. [ obvious exits: N E S W ] There are some tracks of an animal leaving south.n There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. * R HP:Scratched MV:Haggard > Deadwood The trees here grow thicker than to the south, but appear to be dead and completely devoid of life. Rotten wood cracks and snaps at the slightest touch, and no leaves grow whatsoever. The wood here is totally dead. [ obvious exits: S D ] A warhorse is here, stamping his feet impatiently, being ridden by you. A black snake is here, lying on a rock. w n * R HP:Scratched MV:Haggard > Alas, you cannot go that way... * R HP:Scratched MV:Haggard > Alas, you cannot go that way... * R HP:Scratched MV:Haggard > Alas, you cannot go that way... * R HP:Scratched MV:Haggard > s Alas, you cannot go that way... * R HP:Scratched MV:Haggard > Alas, you cannot go that way... * R HP:Scratched MV:Haggard > w Alas, you cannot go that way... * R HP:Scratched MV:Haggard > w w Sparse Forest This wood is really too thin to term a forest, only scattered trees lie about. The terrain is largely flat and grassy, and the fields continue to the east. To the south and west the forest grows a little thicker, although you can make out a clearing to the west. The trees also grow thicker to the north, however the trees in that direction appear rotten and dead. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk doe nibbles on some greenery. * R HP:Scratched MV:Haggard > Clearing in the Forest This is a clearing in a very sparsely wooded forest area. No trees at all grow here, forming an oval of long green grass. The ground is slightly elevated compared to the nearby terrain, and there appears to be a body of water off the southwest. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracksn of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Haggard > Hill by the Lake You stand on a small hill overlooking a large lake to the south. There are scattered trees around, and the woods grows mildly thicker to the north. Past a few trees to the east a small clearing is evident. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A one person canoe rests on the ground. A one person canoe rests on the ground. A one person canoe rests on the ground. A one person canoe rests on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Haggard > Alas, you cannot go that way... * R HP:Scratched MV:Haggard > n Sparse Forest A scattered bunch of trees grow here, making a sparse wood. To the south over a small hill you can make out a large and dark lake. Through a few trees to the east a small clearing is evident. [ obvious exits: E S W ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Scratched MV:Haggard > Alas, you cannot go that way... w n * R HP:Scratched MV:Haggard > Alas, you cannot go that way... * R HP:Scratched MV:Haggard > n n Sparse Wood This is a sparse wood made of scattered trees and thorny bushes. The trees are thin and short. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Scratched MV:Haggard > Alas, you cannot go that way... * R HP:Scratched MV:Haggard > Alas, you cannot go that way... * R HP:Scratched MV:Haggard > w n Alas, you cannot go that way... * R HP:Scratched MV:Haggard > n Alas, you cannot go that way... * R HP:Scratched MV:Haggard > n Sparse Wood This sparse wood consists of short and thin trees which grow somewhat sporadically. Green bushes and small shrubs are plentiful, but travel is fairly easy for forest terrain. [ obvious exits: N E S ] There are some tracks of a humanoid leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Scratched MV:Haggard > n Sparse Wood The wood here is somewhat thin, but rapidly grows dense if you head to the north. The trees look strong and healthy, but the barks are supple and the forest looks young. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Haggard > Dense Wood The forest here suddenly grows very thick, and the scattered trees now grow so close and thickly together that travel is altogether impossible in almost every direction. [ obvious exits: N S ] There are some tracks of a humanoid leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A young giant plays quietly by himself. n * R HP:Scratched MV:Haggard > Turn in the Forest Trail A faint trail winds between the trees and low bushes here. The trail twists north and east around a large clump of leafy ferns taller than a man. Rustling can be heard in the ferns form the small critters and birds that no doubt find it excellent cover. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Haggard > Thinning Forest The forest here is noticeably thinner than to the north with the view to the south appearing slightly thinner yet. The trees seem to guide you north or south here. Travel to the east or west seems quite improbable with as closely spaced as the bushes are between the trees. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impan tiently, being ridden by you. * R HP:Scratched MV:Haggard > Close to the Heart of the Forest Here you find yourself on a slight slope. To the north you can see what looks to be the focal point of the forest and all it's paths. To the south there is a slight trail that levels out with the rest of the surroundings. The trail south seems to lead to thinner forest. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A warhorsn e is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Scratched MV:Haggard > The Heart of the Forest At this point you can see much of the forest. To the north the forest grows thicker, and to the south you can see a path leading out of the forest. To the east and west there are many trails but no real roads. They all seem to originate from this very spot. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A man clad in deep earthen colors lurks here, watching everything that passes. A black stallion prances about, being ridden by a strong, steadfast ranger. A strong and steadfast ranger keeps watch here, riding a black stallion. A black stallion prances about, being ridden by a strong, steadfast ranger. A strong and steadfast ranger keeps watch here, riding a black stallion. A black stallion prances about, being ridden by a strong, steadfast ranger. A strong and steadfast ranger keeps watch here, riding a black stallion. A black stallion prances about, being ridden by a strong, steadfast ranger. A strong and steadfast ranger keeps watch here, riding a black stallion. A black stallion prances about, being ridden by a forest sentinel. An old, wise sentinel of the forest is standing peacefully here, riding a black stallion. n * R HP:Scratched MV:Haggard > Near the Heart of the Forest To the south is the center of the forest. To the north the forest grows a bit thicker than it is here. There are several small animal trails leading to the center of the forest. Farther to the south there is a path snaking through the trees leading to where the forest is thinner. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet n impatiently, being ridden by you. * R HP:Scratched MV:Haggard > A Small Trailhead As you look around there are lush green pine trees everywhere. The forest seems to be thicker to the north and sparser to the south. Here you are on a narrow, well-beaten trail that fades to the north. To the south the trail continues for a fair stretch through the woods. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Haggard > A Small Trail All you see around you is pine trees. There are sounds of animals to the east but you can't see them from where you are standing. To the north the trees continue to get thicker as the trail takes a turn. To the south there is a small hill in the center of the forest. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched MV:Haggard > A Small Path Through the Trees There are pine trees all around you. From the southeast come the familiar sounds of forest animals. To the north the forest thickens and becomes even more lush and green. The boughs are so thick here that the forest floor goes without light and is close to being barren of any growth. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden bt y you. [track ]cratched MV:Haggard > + Some obvious fairly recent tracks of a gray palfrey (ridden) leaving south. Some obvious fairly recent tracks of a brown deer leaving south. Some clear day-old tracks of a gray palfrey (ridden) leaving north. Some clear day-old tracks of a gray palfrey (ridden) leaving north. Some clear day-old tracks of a dust-colored gelding (ridden) leaving north. * R HP:Scratched MV:Haggard > 1 [track zork] + You could find no tracks at all. Mesa narrates 'none zone' * R HP:Scratched MV:Haggard > Ibiet narrates 'patrol downer, clear it' * R HP:Scratched MV:Haggard > n Valice narrates 'is there a prac yard in baerlon?' * R HP:Scratched MV:Haggard > A Dwindling Path To the north the pines get still thicker while to the south they thin just a bit. All of the pine trees in the area are lush and green. There doesn't seem to be enough room between the trees to squeeze to the east or west. The only obvious choices to travel are to the north and south. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. 1 [track zork]ched MV:Haggard > + You could find no tracks at all. * R HP:Scratched MV:Haggard > n 1 A Small Trail Heading north the pine trees look to be getting thicker. Although to the south they seem to be more sparse. Just to the north the trail takes an abrupt turn to the east. To the south it keeps on going to the center of the forest. Off to the east a small clearing can be seen. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. An antelope blends into the scenery. [track zork] aggard > + You could find no tracks at all. * R HP:Scratched MV:Haggard > w 1 Near the Log To the north it seems there is a clearing in the pine forest. to the east the road seems to take a bend to the east and south. There is another clearing in the forest to the west. As seems to be the case almost everywhere the forest has blocked passage to the south. [ obvious exits: N E W ] There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. [track zork] aggard > + You could find no tracks at all. * R HP:Scratched MV:Haggard > w 1 By the Log The forest is filled with lush green pine trees, filling the air with their pungent aroma. To the north there seems to be a large tree fallen down. Your vision is blocked to the west and south as the trees have blocked all view and passage. To the east you can see the road a little ways off. [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. [track zork] aggard > = Someone shouts 'I think you left some guys in CCS, bring them up too ' + You could find no tracks at all. * R HP:Healthy MV:Weary > e Kamal narrates 'whee ' * R HP:Healthy MV:Weary > e Near the Log To the north it seems there is a clearing in the pine forest. to the east the road seems to take a bend to the east and south. There is another clearing in the forest to the west. As seems to be the case almost everywhere the forest has blocked passage to the south. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Healthy MV:Weary > A Small Trail Heading north the pine trees look to be getting thicker. Although to the south they seem to be more sparse. Just to the north the trail takes an abrupt turn to the east. To the south it keeps on going to the center of the forest. Off to the east a small clearing can be seen. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impanot tiently, being ridden by you. A cute brown deer eyes you nervously. An antelope blends into the scenery. * R HP:Healthy MV:Weary > You start paying increased attention to your surroundings. * R HP:Healthy MV:Weary > wher kd Players in your Zone -------------------- Fingor - A Small Trail * R HP:Healthy MV:Weary > s [k dark] They aren't here. * R HP:Healthy MV:Weary > A Dwindling Path To the north the pines get still thicker while to the south they thin just a bit. All of the pine trees in the area are lush and green. There doesn't seem to be enough room between the trees to squeeze to the east or west. The only obvious choices to travel are to the north and south. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. nto s * R HP:Healthy MV:Weary > Arglebargle, glop-glyf!?! * R HP:Healthy MV:Weary > A Small Path Through the Trees There are pine trees all around you. From the southeast come the familiar sounds of forest animals. To the north the forest thickens and becomes even more lush and green. The boughs are so thick here that the forest floor goes without light and is close to being barren of any growth. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his fnot s eet impatiently, being ridden by you. * R HP:Healthy MV:Weary > You stop paying increased attention to your surroundings. * R HP:Healthy MV:Weary > A Small Trail All you see around you is pine trees. There are sounds of animals to the east but you can't see them from where you are standing. To the north the trees continue to get thicker as the trail takes a turn. To the south there is a small hill in the center of the forest. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Healthy MV:Weary > s s Dayne narrates 'has camo been deprecated yet?' * R HP:Healthy MV:Weary > A Small Trailhead As you look around there are lush green pine trees everywhere. The forest seems to be thicker to the north and sparser to the south. Here you are on a narrow, well-beaten trail that fades to the north. To the south the trail continues for a fair stretch through the woods. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Weary > Near the Heart of the Forest To the south is the center of the forest. To the north the forest grows a bit thicker than it is here. There are several small animal trails leading to the center of the forest. Farther to the south there is a path snaking through the trees leading to where the forest is thinner. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Weary > Dulain narrates 'trolls raiding?' * R HP:Healthy MV:Weary > Alfa narrates 'lol' * R HP:Healthy MV:Weary > narr zork ttcish s You narrate 'zork ttcish' * R HP:Healthy MV:Weary > The Heart of the Forest At this point you can see much of the forest. To the north the forest grows thicker, and to the south you can see a path leading out of the forest. To the east and west there are many trails but no real roads. They all seem to originate from this very spot. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A man clad in deep earthen colors lurks here, watching everything that passes. A black stallion prances about, being ridden by a strong, steadfast ranger. A strong and steadfast ranger keeps watch here, riding a black stallion. A black stallion prances about, being ridden by a strong, steadfast ranger. A strong and steadfast ranger keeps watch here, riding a black stallion. A black stallion prances about, being ridden by a strong, steadfast ranger. A strong and steadfast ranger keeps watch here, riding a black stallion. A black stallion prances about, being ridden by a strong, steadfast ranger. A strong and steadfast ranger keeps watch here, riding a black stallion. A black stallion prances about, being ridden by a forest sentinel. An old, wise sentinel of the forest is standing peacefully here, riding a black stallion. * R HP:Healthy MV:Weary > Slaine narrates 'Repop' * R HP:Healthy MV:Weary > t [track ] + Some obvious fresh tracks of a warhorse (ridden) leaving north. Some obvious fairly recent tracks of a gray palfrey (ridden) leaving south. Some obvious fresh tracks of a brown deer leaving south. Some clear fairly recent tracks of an antelope leaving west. Some clear day-old tracks of a gray palfrey (ridden) leaving north. * R HP:Healthy MV:Weary > 1 [track zork] + You could find no tracks at all. * R HP:Healthy MV:Haggard > score s You have 314(314) hit and 19(137) movement points. You have scored 10239400 experience points and 0 quest points. You need 1760600 exp to reach the next level. You have amassed 21 Turn points to date. You have played 3 days and 17 hours (real time). This ranks you as Fingor Razorbane (Level 28). You are standing. * R HP:Healthy MV:Haggard > Close to the Heart of the Forest Here you find yourself on a slight slope. To the north you can see what looks to be the focal point of the forest and all it's paths. To the south there is a slight trail that levels out with the rest of the surroundings. The trail south seems to lead to thinner forest. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Healthy MV:Haggard > s Thinning Forest The forest here is noticeably thinner than to the north with the view to the south appearing slightly thinner yet. The trees seem to guide you north or south here. Travel to the east or west seems quite improbable with as closely spaced as the bushes are between the trees. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Lara1 non chats 'and half the muds in caem.. myself included.. lol' [track zork]hy MV:Haggard > Mesa narrates 'we clear ' + You could find no tracks at all. Ayran narrates 'repop on blight' * R HP:Healthy MV:Haggard > s w Turn in the Forest Trail A faint trail winds between the trees and low bushes here. The trail twists north and east around a large clump of leafy ferns taller than a man. Rustling can be heard in the ferns form the small critters and birds that no doubt find it excellent cover. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > Alas, you cannot go that way... * R HP:Healthy MV:Haggard > s s s wher Dense Wood The forest here suddenly grows very thick, and the scattered trees now grow so close and thickly together that travel is altogether impossible in almost every direction. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A young giant plays quietly by himself. * R HP:Healthy MV:Haggard > Sparse Wood The wood here is somewhat thin, but rapidly grows dense if you head to the north. The trees look strong and healthy, but the barks are supple and the forest looks young. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > Sparse Wood This sparse wood consists of short and thin trees which grow somewhat sporadically. Green bushes and small shrubs are plentiful, but travel is fairly easy for forest terrain. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > Players in your Zone -------------------- Fingor - Sparse Wood * R HP:Healthy MV:Haggard > 1 [track zork] + Some clear fresh tracks of Zork leaving north. * R HP:Healthy MV:Haggard > n 1 Sparse Wood The wood here is somewhat thin, but rapidly grows dense if you head to the north. The trees look strong and healthy, but the barks are supple and the forest looks young. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. [track zork] gard > + Some clear fresh tracks of Zork leaving south. * R HP:Healthy MV:Haggard > n 1 Dense Wood The forest here suddenly grows very thick, and the scattered trees now grow so close and thickly together that travel is altogether impossible in almost every direction. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A young giant plays quietly by himself. [track zork] gard > + You could find no tracks at all. * R HP:Healthy MV:Haggard > s s Sparse Wood The wood here is somewhat thin, but rapidly grows dense if you head to the north. The trees look strong and healthy, but the barks are supple and the forest looks young. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. 1 * R HP:Healthy MV:Haggard > Sparse Wood This sparse wood consists of short and thin trees which grow somewhat sporadically. Green bushes and small shrubs are plentiful, but travel is fairly easy for forest terrain. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. [track zork] + Some clear fresh tracks of Zork leaving north. * R HP:Healthy MV:Haggard > not kd You start paying increased attention to your surroundings. kd * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd n [k dark] They aren't here. * R HP:Healthy MV:Haggard > kd kd [k dark] They aren't here. kd * R HP:Healthy MV:Haggard > Sparse Wood The wood here is somewhat thin, but rapidly grows dense if you head to the north. The trees look strong and healthy, but the barks are supple and the forest looks young. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > s [k dark] They aren't here. * R HP:Healthy MV:Haggard > [k dark] They aren't here. * R HP:Healthy MV:Haggard > Sparse Wood This sparse wood consists of short and thin trees which grow somewhat sporadically. Green bushes and small shrubs are plentiful, but travel is fairly easy for forest terrain. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. not * R HP:Healthy MV:Haggard > You stop paying increased attention to your surroundings. e * R HP:Healthy MV:Haggard > Sparse Wood This is a sparse wood made of scattered trees and thorny bushes. The trees are thin and short. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. 1 * R HP:Healthy MV:Haggard > Alfa narrates 'darkies not gonna play.. pks dead' [track zork] gard > + You could find no tracks at all. * R HP:Healthy MV:Haggard > Mythi chats 'back' * R HP:Healthy MV:Haggard > w s 1 Sparse Wood This sparse wood consists of short and thin trees which grow somewhat sporadically. Green bushes and small shrubs are plentiful, but travel is fairly easy for forest terrain. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Haggard > Thin Wood A few scattered trees grow here, barely clustered together enough to constitute a wood. The woods appear to grow slightly thicker to the west, and the terrain becomes rockier in that direction. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A hideous trolloc is here, in a world of hurt. [track zork] gard > + Some clear fresh tracks of Zork leaving north. * R HP:Healthy MV:Haggard > Mesa narrates 'Theyll come' * R HP:Healthy MV:Haggard > k trolloc b You blast a hideous trolloc's body hard. [bash ] gard - a hideous trolloc: Scratched > A hideous trolloc barely tickles your head with its cleave. - Mesa narrates 'they had lots' = A hideous trolloc tickles your right hand with its cleave. You try to blast a hideous trolloc, but it parries successfully. Your bash at a hideous trolloc sends it sprawling! * R HP:Scratched MV:Haggard - a hideous trolloc: Scratched > Ayran narrates 'man you guys give up soon.' * R HP:Scratched MV:Haggard - a hideous trolloc: Scratched > l Thin Wood A few scattered trees grow here, barely clustered together enough to constitute a wood. The woods appear to grow slightly thicker to the west, and the terrain becomes rockier in that direction. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A hideous trolloc is sitting here * R HP:Scratched MV:Haggard - a hideous trolloc: Scratched > not l You blast a hideous trolloc's body into bloody fragments! You start paying increased attention to your surroundings. Cenae narrates 'darkies where?' * R HP:Healthy MV:Haggard - a hideous trolloc: Scratched > Thin Wood A few scattered trees grow here, barely clustered together enough to constitute a wood. The woods appear to grow slightly thicker to the west, and the terrain becomes rockier in that direction. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A hideous trolloc is sitting here * R HP:Healthy MV:Haggard - a hideous trolloc: Scratched > l A hideous trolloc tickles your right hand with its cleave. You blast a hideous trolloc's left leg into bloody fragments! * R HP:Scratched MV:Haggard - a hideous trolloc: Hurt > Thin Wood A few scattered trees grow here, barely clustered together enough to constitute a wood. The woods appear to grow slightly thicker to the west, and the terrain becomes rockier in that direction. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A hideous trolloc is here, fighting YOU! * R HP:Scratched MV:Haggard - a hideous trolloc: Hurt > Kamal narrates 'yawn' * R HP:Scratched MV:Haggard - a hideous trolloc: Hurt > A hideous trolloc tickles your body with its cleave. You blast a hideous trolloc's head very hard. not * R HP:Scratched MV:Haggard - a hideous trolloc: Hurt > You stop paying increased attention to your surroundings. * R HP:Scratched MV:Haggard - a hideous trolloc: Hurt > not l Ibiet narrates 'Lo Lady Cenae.' * R HP:Scratched MV:Haggard - a hideous trolloc: Hurt > You start paying increased attention to your surroundings. * R HP:Scratched MV:Haggard - a hideous trolloc: Hurt > Thin Wood A few scattered trees grow here, barely clustered together enough to constitute a wood. The woods appear to grow slightly thicker to the west, and the terrain becomes rockier in that direction. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A hideous trolloc is here, fighting YOU! * R HP:Scratched MV:Haggard - a hideous trolloc: Hurt > A hideous trolloc tickles your body with its cleave. You blast a hideous trolloc's head into bloody fragments! * R HP:Scratched MV:Haggard - a hideous trolloc: Wounded > A hideous trolloc tickles your right hand with its cleave. You blast a hideous trolloc's body very hard. * R HP:Scratched MV:Haggard - a hideous trolloc: Wounded > l zork l You do not see that here. * R HP:Scratched MV:Haggard - a hideous trolloc: Wounded > Thin Wood A few scattered trees grow here, barely clustered together enough to constitute a wood. The woods appear to grow slightly thicker to the west, and the terrain becomes rockier in that direction. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A hideous trolloc is here, fighting YOU! * R HP:Scratched MV:Haggard - a hideous trolloc: Wounded > A hideous trolloc tickles your head with its cleave. You blast a hideous trolloc's body very hard. * R HP:Scratched MV:Haggard - a hideous trolloc: Wounded > Ayran narrates 'Man I hate that lord lady ****' * R HP:Scratched MV:Haggard - a hideous trolloc: Wounded > A hideous trolloc tickles your right arm with its cleave. You try to blast a hideous trolloc, but it deflects the blow. * R HP:Scratched MV:Haggard - a hideous trolloc: Wounded > A hideous trolloc barely tickles your right foot with its cleave. You blast a hideous trolloc's left leg very hard. * R HP:Scratched MV:Haggard - a hideous trolloc: Wounded > A hideous trolloc tickles your body with its cleave. You try to blast a hideous trolloc, but it deflects the blow. * R HP:Scratched MV:Haggard - a hideous trolloc: Wounded > Ibiet narrates 'Cause you aren't one Ayran.' * R HP:Scratched MV:Haggard - a hideous trolloc: Wounded > A hideous trolloc barely cleaves your left arm. You blast a hideous trolloc's body very hard. * R HP:Scratched MV:Haggard - a hideous trolloc: Battered > A hideous trolloc barely cleaves your right leg. You try to blast a hideous trolloc, but it deflects the blow. whois ibiet * R HP:Hurt MV:Haggard - a hideous trolloc: Battered > Mesa narrates 'hehe I think it rules' * R HP:Hurt MV:Haggard - a hideous trolloc: Battered > Lord Ibiet al'Mandragoran, the White Knight of Malkier is a level 37 human Borderguard Council hunter. We'll drink the wine till the cup is dry, and kiss the girls so they'll not cry, and toss the dice until we fly to dance with Jak o' the Shadows. Ayran narrates 'Yeah I am.' * R HP:Hurt MV:Haggard - a hideous trolloc: Battered > l Thin Wood A few scattered trees grow here, barely clustered together enough to constitute a wood. The woods appear to grow slightly thicker to the west, and the terrain becomes rockier in that direction. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A hideous trolloc is here, fighting YOU! * R HP:Hurt MV:Haggard - a hideous trolloc: Battered > A hideous trolloc barely cleaves your body. You blast a hideous trolloc's body extremely hard. * R HP:Hurt MV:Haggard - a hideous trolloc: Battered > Ayran narrates 'You just don't know it. *wink*' * R HP:Hurt MV:Haggard - a hideous trolloc: Battered > A hideous trolloc tickles your head with its cleave. You blast a hideous trolloc's body very hard. * R HP:Hurt MV:Haggard - a hideous trolloc: Beaten > whois mesa Lord Mesa of house Tel'hin, Lieutenant of Fal Dara is a level 50 human Borderguard Council hunter. Respun by the wheel countless times, this man is death. Not many Shadowspawns have seen another day after an encounter with him. Battle Leader of Fal Dara, the groups he has lead into the Gap are more feared than Machin Shin * R HP:Hurt MV:Haggard - a hideous trolloc: Beaten > A hideous trolloc barely tickles your body with its cleave. You blast a hideous trolloc's body. * R HP:Hurt MV:Haggard - a hideous trolloc: Beaten > whois valkner Lord Valkner the Gaidin Commander is a level 51 human Gaidin Warder hunter. Eyes growing harder. Heart growing Colder. Life growing shorter. * R HP:Hurt MV:Haggard - a hideous trolloc: Beaten > A hideous trolloc tickles your body with its cleave. You blast a hideous trolloc's body hard. * R HP:Hurt MV:Haggard - a hideous trolloc: Beaten > l Thin Wood A few scattered trees grow here, barely clustered together enough to constitute a wood. The woods appear to grow slightly thicker to the west, and the terrain becomes rockier in that direction. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A hideous trolloc is here, fighting YOU! * R HP:Hurt MV:Haggard - a hideous trolloc: Beaten > Ibiet narrates 'i clearing up to allw elbow atm' * R HP:Hurt MV:Haggard - a hideous trolloc: Beaten > A hideous trolloc barely cleaves your body. You blast a hideous trolloc's body very hard. * R HP:Hurt MV:Haggard - a hideous trolloc: Critical > not You stop paying increased attention to your surroundings. * R HP:Hurt MV:Haggard - a hideous trolloc: Critical > l A hideous trolloc barely cleaves your body. You blast a hideous trolloc's left foot into bloody fragments! * R HP:Hurt MV:Haggard - a hideous trolloc: Critical > not Thin Wood A few scattered trees grow here, barely clustered together enough to constitute a wood. The woods appear to grow slightly thicker to the west, and the terrain becomes rockier in that direction. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A hideous trolloc is here, fighting YOU! kd * R HP:Hurt MV:Haggard - a hideous trolloc: Critical > You start paying increased attention to your surroundings. * R HP:Hurt MV:Haggard - a hideous trolloc: Critical > kd [k dark] They aren't here. * R HP:Hurt MV:Haggard - a hideous trolloc: Critical > kd [k dark] They aren't here. kd * R HP:Hurt MV:Haggard - a hideous trolloc: Critical > [k dark] You do the best you can! * R HP:Hurt MV:Haggard - a hideous trolloc: Critical > A hideous trolloc barely tickles your body with its cleave. You blast a hideous trolloc's right leg into bloody fragments! A hideous trolloc is dead! R.I.P. Oh, much better the second time around. Your blood freezes as you hear a hideous trolloc's death cry. [k dark] You try to blast *Zork*, but he deflects the blow. * R HP:Hurt MV:Haggard - Zork: Wounded > b [bash ] *Zork* panics, and attempts to flee! *Zork* leaves north. =n *n n Cancelled. Sparse Wood This sparse wood consists of short and thin trees which grow somewhat sporadically. Green bushes and small shrubs are plentiful, but travel is fairly easy for forest terrain. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here. n * R HP:Hurt MV:Haggard > Sparse Wood The wood here is somewhat thin, but rapidly grows dense if you head to the north. The trees look strong and healthy, but the barks are supple and the forest looks young. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. kd * R HP:Hurt MV:Haggard > Dense Wood The forest here suddenly grows very thick, and the scattered trees now grow so close and thickly together that travel is altogether impossible in almost every direction. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A young giant plays quietly by himself. kd kd * R HP:Hurt MV:Haggard > Turn in the Forest Trail A faint trail winds between the trees and low bushes here. The trail twists north and east around a large clump of leafy ferns taller than a man. Rustling can be heard in the ferns form the small critters and birds that no doubt find it excellent cover. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by youkd . * R HP:Hurt MV:Haggard > kd kd kd [k dark] They aren't here. Zorth narrates 'no sign of darkies?' kd * R HP:Hurt MV:Haggard > [k dark] They aren't here. * R HP:Hurt MV:Haggard > [k dark] They aren't here. * R HP:Hurt MV:Haggard > [k dark] They aren't here. Madin narrates 'i have to go in 20 minutes' * R HP:Hurt MV:Haggard > [k dark] They aren't here. * R HP:Hurt MV:Haggard > [k dark] They aren't here. * R HP:Hurt MV:Haggard > narr on zork [k dark] They aren't here. * R HP:Hurt MV:Haggard > [k dark] They aren't here. * R HP:Hurt MV:Haggard > kd kd You narrate 'on zork' not * R HP:Hurt MV:Haggard > not kd [k dark] They aren't here. kd * R HP:Hurt MV:Haggard > [k dark] They aren't here. * R HP:Hurt MV:Haggard > You stop paying increased attention to your surroundings. * R HP:Hurt MV:Haggard > kd You start paying increased attention to your surroundings. * R HP:Hurt MV:Haggard > s kd s kd [k dark] You try to blast *Zork*, but he parries successfully. Ibiet narrates 'not yet' * R HP:Hurt MV:Weary - Zork: Wounded > [k dark] You do the best you can! * R HP:Hurt MV:Weary - Zork: Wounded > [k dark] You do the best you can! * R HP:Hurt MV:Weary - Zork: Wounded > No way! You're fighting for your life! * R HP:Hurt MV:Weary - Zork: Wounded > b [k dark] You do the best you can! * R HP:Hurt MV:Weary - Zork: Wounded > No way! You're fighting for your life! Xarim chats 'if dayne or alt is on send me a tell' *Zork* panics, and attempts to flee! * R HP:Hurt MV:Weary - Zork: Wounded > [k dark] You do the best you can! *Zork* leaves south. * R HP:Hurt MV:Weary > [bash ] Bash who? * R HP:Hurt MV:Weary > n kd kd kd Thinning Forest The forest here is noticeably thinner than to the north with the view to the south appearing slightly thinner yet. The trees seem to guide you north or south here. Travel to the east or west seems quite improbable with as closely spaced as the bushes are between the trees. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. kd * R HP:Hurt MV:Weary > [k dark] They aren't here. * R HP:Hurt MV:Weary > kd [k dark] They aren't here. * R HP:Hurt MV:Weary > kd [k dark] They aren't here. * R HP:Hurt MV:Weary > s [k dark] They aren't here. * R HP:Hurt MV:Weary > [k dark] They aren't here. * R HP:Hurt MV:Weary > kd kd *Zork* has arrived from the south. * R HP:Hurt MV:Weary > [k dark] You try to blast *Zork*, but he parries successfully. * R HP:Hurt MV:Weary - Zork: Wounded > No way! You're fighting for your life! * R HP:Hurt MV:Weary - Zork: Wounded > [k dark] You do the best you can! * R HP:Hurt MV:Weary - Zork: Wounded > b [k dark] You do the best you can! Mesa narrates 'come outside gap room' [bash ] - Zork: Wounded > *Zork* panics, and attempts to flee! + *Zork* leaves north. n * Qytan narrates 'where Fingor' n *n n +n Cancelled. Close to the Heart of the Forest Here you find yourself on a slight slope. To the north you can see what looks to be the focal point of the forest and all it's paths. To the south there is a slight trail that levels out with the rest of the surroundings. The trail south seems to lead to thinner forest. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, beingn ridden by you. *Zork* is standing here. A cute brown deer eyes you nervously. * R HP:Hurt MV:Weary > The Heart of the Forest At this point you can see much of the forest. To the north the forest grows thicker, and to the south you can see a path leading out of the forest. To the east and west there are many trails but no real roads. They all seem to originate from this very spot. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. A man clad in deep earthen colors lurks here, watching everything that passes. A black stallion prances about, being ridden by a strong, steadfast ranger. A strong and steadfast ranger keeps watch here, riding a black stallion. A black stallion prances about, being ridden by a strong, steadfast ranger. A strong and steadfast ranger keeps watch here, riding a black stallion. A black stallion prances about, being ridden by a strong, steadfast ranger. A strong and steadfast ranger keeps watch here, riding a black stallion. A black stallion prances about, being ridden by a strong, steadfast ranger. A strong and steadfast ranger keeps watch here, riding a black stallion. A black stallion prances about, being ridden by a forest sentinel. An old, wise sentinel of the forest is standing peacefully here, riding a black stallion. * R HP:Hurt MV:Weary > Near the Heart of the Forest To the south is the center of the forest. To the north the forest grows a bit thicker than it is here. There are several small animal trails leading to the center of the forest. Farther to the south there is a path snaking through the trees leading to where the forest is thinner. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet ikd mpatiently, being ridden by you. An antelope blends into the scenery. * R HP:Hurt MV:Weary > A Small Trailhead As you look around there are lush green pine trees everywhere. The forest seems to be thicker to the north and sparser to the south. Here you are on a narrow, well-beaten trail that fades to the north. To the south the trail continues for a fair stretch through the woods. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Weary > A Small Trail All you see around you is pine trees. There are sounds of animals to the east but you can't see them from where you are standing. To the north the trees continue to get thicker as the trail takes a turn. To the south there is a small hill in the center of the forest. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Weary > A Small Path Through the Trees There are pine trees all around you. From the southeast come the familiar sounds of forest animals. To the north the forest thickens and becomes even more lush and green. The boughs are so thick here that the forest floor goes without light and is close to being barren of any growth. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Haggard > [k dark] They aren't here. * R HP:Hurt MV:Haggard > kd kd kd n n n [k dark] They aren't here. n * R HP:Hurt MV:Haggard > [k dark] They aren't here. * R HP:Hurt MV:Haggard > [k dark] They aren't here. * R HP:Hurt MV:Haggard > n A Dwindling Path To the north the pines get still thicker while to the south they thin just a bit. All of the pine trees in the area are lush and green. There doesn't seem to be enough room between the trees to squeeze to the east or west. The only obvious choices to travel are to the north and south. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Ayran narrates 'killin ravens' * R HP:Hurt MV:Haggard > A Small Trail Heading north the pine trees look to be getting thicker. Although to the south they seem to be more sparse. Just to the north the trail takes an abrupt turn to the east. To the south it keeps on going to the center of the forest. Off to the east a small clearing can be seen. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Haggard > A Bend in the Trail The trail takes an abrupt turn to the east and south here. To the east the trail seems to be more and more confined. To the west there is a small clearing and you can see a large log that has fallen there. To the north the pines would make passage through too difficult to try. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are son me tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Haggard > Alas, you cannot go that way... * R HP:Hurt MV:Haggard > Alas, you cannot go that way... * R HP:Hurt MV:Haggard > Alas, you cannot go that way... * R HP:Hurt MV:Haggard > t 2 1 [track ] Cancelled. [bash 2.tree] Bash who? [track zork] d > + You could find no tracks at all. * R HP:Hurt MV:Haggard > not You stop paying increased attention to your surroundings. * R HP:Hurt MV:Haggard > not s kd You start paying increased attention to your surroundings. * R HP:Hurt MV:Haggard > A Small Trail Heading north the pine trees look to be getting thicker. Although to th -------------------------------------------------------------------------------- Fingor Joined: Jun 21, 2001 Posted: 2002-05-04 14:58 -------------------------------------------------------------------------------- * R HP:Hurt MV:Haggard > A Small Trail Heading north the pine trees look to be getting thicker. Although to the south they seem to be more sparse. Just to the north the trail takes an abrupt turn to the east. To the south it keeps on going to the center of the forest. Off to the east a small clearing can be seen. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Haggard > [k dark] They aren't here. * R HP:Hurt MV:Haggard > s kd A Dwindling Path To the north the pines get still thicker while to the south they thin just a bit. All of the pine trees in the area are lush and green. There doesn't seem to be enough room between the trees to squeeze to the east or west. The only obvious choices to travel are to the north and south. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Hurt MV:Haggard > [k dark] They aren't here. * R HP:Hurt MV:Haggard > kd A Small Path Through the Trees There are pine trees all around you. From the southeast come the familiar sounds of forest animals. To the north the forest thickens and becomes even more lush and green. The boughs are so thick here that the forest floor goes without light and is close to being barren of any growth. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here. * R HP:Hurt MV:Haggard > s [k dark] You try to blast *Zork*, but he deflects the blow. * R HP:Hurt MV:Haggard - Zork: Wounded > *Zork* pierces your body. You try to blast *Zork*, but he deflects the blow. * R HP:Hurt MV:Haggard - Zork: Wounded > b No way! You're fighting for your life! * R HP:Hurt MV:Haggard - Zork: Wounded > *Zork* panics, and attempts to flee! [bash ] d - Zork: Wounded > = *Zork* leaves south. = They're not here anymore! * R HP:Hurt MV:Haggard > kd kd kd [k dark] They aren't here. kd * R HP:Hurt MV:Haggard > [k dark] They aren't here. * R HP:Hurt MV:Haggard > kd [k dark] They aren't here. * R HP:Hurt MV:Haggard > [k dark] They aren't here. * R HP:Hurt MV:Haggard > s [k dark] They aren't here. kd * R HP:Hurt MV:Haggard > kd A Small Trail All you see around you is pine trees. There are sounds of animals to the east but you can't see them from where you are standing. To the north the trees continue to get thicker as the trail takes a turn. To the south there is a small hill in the center of the forest. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here. A cute brown deer eyes you nervously. * R HP:Hurt MV:Haggard > [k dark] You blast *Zork*'s body into bloody fragments! * R HP:Hurt MV:Haggard - Zork: Wounded > b [k dark] You do the best you can! *Zork* barely pierces your body.ounded > You try to blast *Zork*, but he parries successfully. [bash ] *Zork* panics, and attempts to flee! * *Zork* leaves south. = They're not here anymore! * R HP:Hurt MV:Haggard > dk s kd Arglebargle, glop-glyf!?! * R HP:Hurt MV:Haggard > b A Small Trailhead As you look around there are lush green pine trees everywhere. The forest seems to be thicker to the north and sparser to the south. Here you are on a narrow, well-beaten trail that fades to the north. To the south the trail continues for a fair stretch through the woods. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Haggard > [k dark] They aren't here. * R HP:Hurt MV:Haggard > [bash ] Bash who? * R HP:Hurt MV:Haggard > 1 [track zork] + Some obvious fresh tracks of Zork leaving north. * R HP:Hurt MV:Haggard > n not A Small Trail All you see around you is pine trees. There are sounds of animals to the east but you can't see them from where you are standing. To the north the trees continue to get thicker as the trail takes a turn. To the south there is a small hill in the center of the forest. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Haggard > You stop paying increased attention to your surroundings. * R HP:Hurt MV:Haggard > not You start paying increased attention to your surroundings. * R HP:Hurt MV:Haggard > kd kd kd [k dark] They aren't here. * R HP:Hurt MV:Haggard > [k dark] They aren't here. * R HP:Hurt MV:Haggard > s kd [k dark] They aren't here. * R HP:Hurt MV:Haggard > A Small Trailhead As you look around there are lush green pine trees everywhere. The forest seems to be thicker to the north and sparser to the south. Here you are on a narrow, well-beaten trail that fades to the north. To the south the trail continues for a fair stretch through the woods. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Haggard > [k dark] They aren't here. * R HP:Hurt MV:Haggard > e kd Off the Small Trail To the west there is visible a small trail. It seems to lead generally northish into the thicker trees and to the south into the thinner pine forest. South the ground rises a bit and you can make out what looks like a convergence of several trails. [ obvious exits: N S W ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. 1 * R HP:Hurt MV:Haggard > [k dark] They aren't here. [track zork]MV:Haggard > + Some obvious fresh tracks of Zork leaving north. * R HP:Hurt MV:Haggard > n n You are too exhausted. * R HP:Hurt MV:Haggard > You are too exhausted. * R HP:Hurt MV:Haggard > kd kd [k dark] You are too exhausted! * R HP:Hurt MV:Haggard > [k dark] You are too exhausted! * R HP:Hurt MV:Haggard > p o kd [get vial pack] You get a thin vial of yellow fluid from a backpack. * R HP:Hurt MV:Haggard > [quaff vial] You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * R HP:Hurt MV:Full > [k dark] They aren't here. * R HP:Hurt MV:Full > n n Off the Trail The green grass here is much softer than the road. Just to the west you can barely make out a small trail heading to the north south. To the east you hear the sound of animals scurrying around through the pinecones and needles covering the forest floor. [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > By the Bush To the west lies a bush that blocks travel any farther. The soil looks as though it could use some water; all the grass is brown and withered despite the lushness of the surroundings. Even the pine trees close by are beginning to lose color. To the south you can just see a trail. [ obvious exits: S ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. n A young and strong buck is here, munching some grass. A timber wolf is here, snarling hungrily. * R HP:Hurt MV:Full > s e Alas, you cannot go that way... * R HP:Hurt MV:Fresh > Off the Trail The green grass here is much softer than the road. Just to the west you can barely make out a small trail heading to the north south. To the east you hear the sound of animals scurrying around through the pinecones and needles covering the forest floor. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > Near a Trail You can barely see a trail to the west, which runs north and south through the forest. You can hear a faint buzzing of an active forest to the east. When you glance in that direction there is an animal trail barely visible through the trees. The forest gets much thicker to the north [ obvious exits: E W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A timber wolf is here, snarling hungrily. A cute brown deer eyes you nervously. * R HP:Hurt MV:Full > 1 [track zork] Someone chats 'if dayne or alt is on send me a tell' + You could find no tracks at all. * R HP:Hurt MV:Full > w w not Off the Trail The green grass here is much softer than the road. Just to the west you can barely make out a small trail heading to the north south. To the east you hear the sound of animals scurrying around through the pinecones and needles covering the forest floor. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > A Small Trail All you see around you is pine trees. There are sounds of animals to the east but you can't see them from where you are standing. To the north the trees continue to get thicker as the trail takes a turn. To the south there is a small hill in the center of the forest. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here. A cute brown deer eyes you nervously. * R HP:Hurt MV:Full > You stop paying increased attention to your surroundings. * R HP:Hurt MV:Full > kd b [k dark] They aren't here. * R HP:Hurt MV:Full > [bash ] Bash who? * R HP:Hurt MV:Full > not kd b You start paying increased attention to your surroundings. * R HP:Hurt MV:Full > [k dark] You try to blast *Zork*, but he parries successfully. You try to blast *Zork*, but he parries successfully. [bash ] =+ A brown deer leaves north. *Zork* panics, and attempts to flee! + *Zork* leaves north. -n kd -n Cancelled. A Small Path Through the Trees There are pine trees all around you. From the southeast come the familiar sounds of forest animals. To the north the forest thickens and becomes even more lush and green. The boughs are so thick here that the forest floor goes without light and is close to being barren of any growth. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatienkd tly, being ridden by you. *Zork* is standing here. A cute brown deer eyes you nervously. * R HP:Hurt MV:Full > [k dark] You try to blast *Zork*, but he parries successfully. * R HP:Hurt MV:Full - Zork: Wounded > No way! You're fighting for your life! * R HP:Hurt MV:Full - Zork: Wounded > [k dark] You do the best you can! Madin narrates 'someone go knock' * R HP:Hurt MV:Full - Zork: Wounded > b [bash ] Euler narrates 'well that was fun' *Zork* panics, and attempts to flee! * *Zork* leaves north. *n kd =n -k Cancelled. A Dwindling Path To the north the pines get still thicker while to the south they thin just a bit. All of the pine trees in the area are lush and green. There doesn't seem to be enough room between the trees to squeeze to the east or west. The only obvious choices to travel are to the north and south. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here. *Zork* leaves north. * R HP:Hurt MV:Full > [k dark] They aren't here. * R HP:Hurt MV:Full > A Small Trail Heading north the pine trees look to be getting thicker. Although to the south they seem to be more sparse. Just to the north the trail takes an abrupt turn to the east. To the south it keeps on going to the center of the forest. Off to the east a small clearing can be seen. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. You sense a hidden life form in the area... A cute brown deer eyes you nervously. * R HP:Hurt MV:Full > Hit who? * R HP:Hurt MV:Full > dkd b Arglebargle, glop-glyf!?! * R HP:Hurt MV:Full > [bash ] Bash who? * R HP:Hurt MV:Full > kd b [k dark] You try to blast *Zork*, but he parries successfully. [bash ] Zork: Wounded > *Zork* tickles your body with his pierce. A brown deer panics, and attempts to flee! * *Zork* panics, and attempts to flee! = *Zork* panics, and attempts to flee! You try to blast *Zork*, but he deflects the blow. As *Zork* avoids your bash, you topple over and fall to the ground! * R HP:Hurt MV:Full > kd *Zork* leaves south. st kd * R HP:Hurt MV:Full > n Alday chats 'does any RP go on around here?' kd * R HP:Hurt MV:Full > kd kd [k dark] Maybe you should get on your feet first? * R HP:Hurt MV:Full > You stand up. * R HP:Hurt MV:Full > kd [k dark] They aren't here. * R HP:Hurt MV:Full > A Bend in the Trail The trail takes an abrupt turn to the east and south here. To the east the trail seems to be more and more confined. To the west there is a small clearing and you can see a large log that has fallen there. To the north the pines would make passage through too difficult to try. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Strong > [k dark] They aren't here. Alday chats '@' * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > kd [k dark] They aren't here. Tyrel narrates 'i go knock' * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > s kd [k dark] They aren't here. s * R HP:Hurt MV:Strong > kd A Small Trail Heading north the pine trees look to be getting thicker. Although to the south they seem to be more sparse. Just to the north the trail takes an abrupt turn to the east. To the south it keeps on going to the center of the forest. Off to the east a small clearing can be seen. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > A Dwindling Path To the north the pines get still thicker while to the south they thin just a bit. All of the pine trees in the area are lush and green. There doesn't seem to be enough room between the trees to squeeze to the east or west. The only obvious choices to travel are to the north and south. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. s kd * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > A Small Path Through the Trees There are pine trees all around you. From the southeast come the familiar sounds of forest animals. To the north the forest thickens and becomes even more lush and green. The boughs are so thick here that the forest floor goes without light and is close to being barren of any growth. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > Alday chats 'if so, where?' * R HP:Hurt MV:Strong > not not kd You stop paying increased attention to your surroundings. kd * R HP:Hurt MV:Strong > You start paying increased attention to your surroundings. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > w Madin chats 'whats rp?' * R HP:Hurt MV:Strong > kd Alas, you cannot go that way... n kd * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > A Dwindling Path To the north the pines get still thicker while to the south they thin just a bit. All of the pine trees in the area are lush and green. There doesn't seem to be enough room between the trees to squeeze to the east or west. The only obvious choices to travel are to the north and south. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. s You sense a hidden life form in the area... * R HP:Hurt MV:Strong > [k dark] - this is rather wierd .. hes standing here.. They aren't here. * R HP:Hurt MV:Strong > kd s A Small Path Through the Trees There are pine trees all around you. From the southeast come the familiar sounds of forest animals. To the north the forest thickens and becomes even more lush and green. The boughs are so thick here that the forest floor goes without light and is close to being barren of any growth. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > A Small Trail All you see around you is pine trees. There are sounds of animals to the east but you can't see them from where you are standing. To the north the trees continue to get thicker as the trail takes a turn. To the south there is a small hill in the center of the forest. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > n n kd A Small Path Through the Trees There are pine trees all around you. From the southeast come the familiar sounds of forest animals. To the north the forest thickens and becomes even more lush and green. The boughs are so thick here that the forest floor goes without light and is close to being barren of any growth. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridb den by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Strong > A Dwindling Path To the north the pines get still thicker while to the south they thin just a bit. All of the pine trees in the area are lush and green. There doesn't seem to be enough room between the trees to squeeze to the east or west. The only obvious choices to travel are to the north and south. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > [bash ] Bash who? * R HP:Hurt MV:Strong > Misaine chats 'i have have 9 practice sessions left what do you advize i prac?' * R HP:Hurt MV:Strong > kd [k dark] They aren't here. n kd * R HP:Hurt MV:Strong > Mythi narrates 'have you guy push all the way up blight yet?' A Small Trail Heading north the pine trees look to be getting thicker. Although to the south they seem to be more sparse. Just to the north the trail takes an abrupt turn to the east. To the south it keeps on going to the center of the forest. Off to the east a small clearing can be seen. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. You sense a hidden life form in the area... A cute brown deer eyes you nervously. * R HP:Hurt MV:Strong > [k dark] You try to blast *Zork*, but he parries successfully. * R HP:Hurt MV:Strong - Zork: Wounded > b *Zork* panics, and attempts to flee! [bash ] - Zork: Wounded > -= Bochog shouts 'orkash nanananna!!!!!' * Viserys chats 'a gleeman bonus, madin' + *Zork* leaves north. n -kd = They're not here anymore! * R HP:Hurt MV:Strong > A Bend in the Trail The trail takes an abrupt turn to the east and south here. To the east the trail seems to be more and more confined. To the west there is a small clearing and you can see a large log that has fallen there. To the north the pines would make passage through too difficult to try. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *b Zork* is standing here. A cute brown deer eyes you nervously. * R HP:Hurt MV:Strong > [k dark] You blast *Zork*'s body extremely hard. [bash ]Hurt MV:Strong - Zork: Wounded > *Zork* panics, and attempts to flee! * Someone narrates 'what your stats and what you got praced' + Deedlit narrates 'just about mythi' *Zork* leaves west. -w kd = They're not here anymore! * R HP:Hurt MV:Strong > Close to the Log The pine trees grow quite thickly to the south. To the east you can see the road taking a bend to the east and on to the south. South of where you are the trees have receded a little and the closest ones have a touch of brown. West of you some large logs lie across the way. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here. * R HP:Hurt MV:Strong > Misaine chats 'i have practiced all the important ones!' [k dark] You try to blast *Zork*, but he deflects the blow. * R HP:Hurt MV:Strong - Zork: Wounded > *Zork* pierces your body. You try to blast *Zork*, but he parries successfully. * R HP:Hurt MV:Strong - Zork: Wounded > b *Zork* panics, and attempts to flee! [bash ] - Zork: Wounded > - Alday chats 'that's probably a no, i'm guessing. (RP=RolePlaying)' - *Zork* leaves east. - Laranon chats 'survival' e = They're not here anymore! * R HP:Hurt MV:Strong > kd b A Bend in the Trail The trail takes an abrupt turn to the east and south here. To the east the trail seems to be more and more confined. To the west there is a small clearing and you can see a large log that has fallen there. To the north the pines would make passage through too difficult to try. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here. A cute brown deer eyes you nervously. *Zork* leaves east. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > [bash ] Bash who? * R HP:Hurt MV:Strong > w kd e e kd Close to the Log The pine trees grow quite thickly to the south. To the east you can see the road taking a bend to the east and on to the south. South of where you are the trees have receded a little and the closest ones have a touch of brown. West of you some large logs lie across the way. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. Tyrel narrates 'stare' Madin chats 'no way' * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > kd A Bend in the Trail The trail takes an abrupt turn to the east and south here. To the east the trail seems to be more and more confined. To the west there is a small clearing and you can see a large log that has fallen there. To the north the pines would make passage through too difficult to try. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Strong > Winding Trail To the east the trail continues, as it does to the west. North and south all that is visible is a wall of lush green pine trees. The forest here seems to thicken and become even more green to the north while to the south it thins just a little but is no less healthy. [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > e dk Broadening Trail Here you are on what seems to be some sort of beaten trail. This trail leads to the west and east from here. It looks like there is a turn in the trail to the east. To the south movement is made impossible by the wall of pine trees. To the north the pines seem to be a little more sparse. [ obvious exits: N E W ] There are some tracks of a humanoid leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Strong > Arglebargle, glop-glyf!?! * R HP:Hurt MV:Strong > kd [k dark] They aren't here. 1 [track zork]MV:Strong > + Some obvious fresh tracks of Zork leaving north. * R HP:Hurt MV:Strong > n n Tyrel narrates 'missed a Dhai'mon mob ' * R HP:Hurt MV:Strong > Off the Trail To the south and east you can see what seems to be a small trail leading off through the dim forest. North and west of here the sheer numbers of pine trees blocks passage. Everywhere you look there are healthy green pine trees and rich patches of fern. [ obvious exits: E S ] There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > e n 1 Near a Bend in the Trail To the north the trail seems to get more narrow as the trees close in on the sides of the path. To the south the trail looks like it takes a turn to the west. There is a little break in the trees to the west that you might be able to pass through. [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. * R HP:Hurt MV:Strong > Misaine chats 'i did that to lvl 3!' A Covered Trail The trail seems to get narrower as the forest gets thicker towards the north while to the south the trail continues into the thinner parts of this rich pine forest. On the ground around you there are no pine needles, odd for such a richly forested area. [ obvious exits: N S ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden n by you. A cute brown deer eyes you nervously. An antelope blends into the scenery. [track zork] > Cancelled. A Shaded Trail All around you can see evidence that this forest is full of life. To the north the trail looks to get narrower as the trees intrude more, while to the south the trees give way a little. To the east and west there is nowhere to go, you are blocked in these directions by the dense forest. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. You sense a hidden life form in the area... A cute brown deer eyes you nervously. * R HP:Hurt MV:Strong > n Close to the Hook To the north the trails gets even narrower as the trees move inward. Meanwhile, to the south the trees spread apart more and provide more room. To the east and to the west there are so many pine trees that it makes it impossible to travel in either of those directions. [ obvious exits: N S ] There are some tracks of a humanoid leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. Laranon chats 'survival is good.. lvl 7 of it anyways' * R HP:Hurt MV:Strong > kd kd Kamal narrates 'flock rip ' * R HP:Hurt MV:Strong > s kd [k dark] They aren't here. b * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > A Shaded Trail All around you can see evidence that this forest is full of life. To the north the trail looks to get narrower as the trees intrude more, while to the south the trees give way a little. To the east and west there is nowhere to go, you are blocked in these directions by the dense forest. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. You sense a hidden life form in the area... A cute brown deer eyes you nervously. * R HP:Hurt MV:Strong > [k dark] You try to blast *Zork*, but he deflects the blow. [bash ] - Zork: Wounded > * *Zork* panics, and attempts to flee! *Zork* leaves south. = They're not here anymore! * R HP:Hurt MV:Strong > n kd kd Misaine chats 'hows wisdome lore?' Close to the Hook To the north the trails gets even narrower as the trees move inward. Meanwhile, to the south the trees spread apart more and provide more room. To the east and to the west there are so many pine trees that it makes it impossible to travel in either of those directions. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > kd s kd [k dark] They aren't here. Colmar tells you 'you get him?' * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > A Shaded Trail All around you can see evidence that this forest is full of life. To the north the trail looks to get narrower as the trees intrude more, while to the south the trees give way a little. To the east and west there is nowhere to go, you are blocked in these directions by the dense forest. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > s kd A Covered Trail The trail seems to get narrower as the forest gets thicker towards the north while to the south the trail continues into the thinner parts of this rich pine forest. On the ground around you there are no pine needles, odd for such a richly forested area. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. You sense a hidden life form in the area... A cute brown deer eyes you nervously. An antelope blends into the scenery. * R HP:Hurt MV:Strong > [k dark] You try to blast *Zork*, but he deflects the blow. * R HP:Hurt MV:Strong - Zork: Wounded > b *Zork* panics, and attempts to flee! You try to blast *Zork*, but he deflects the blow. [bash ] Laranon chats 'lvl 7 makes u rarely need to eat or drink, plus reduces all move costs to 2' Misaine chats 'or track?' * Zorth chats 'dont get it' *Zork* leaves north. +n -kd Cancelled. A Shaded Trail All around you can see evidence that this forest is full of life. To the north the trail looks to get narrower as the trees intrude more, while to the south the trees give way a little. To the east and west there is nowhere to go, you are blocked in these directions by the dense forest. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here. A cute brown deer eyes you nervously. * R HP:Hurt MV:Strong > [k dark] You try to blast *Zork*, but he deflects the blow. *Zork* quaffs a thin vial of yellow fluid. *Zork* looks more refreshed and ready to move than before. * R HP:Hurt MV:Strong - Zork: Wounded > bers *Zork* panics, and attempts to flee! kd * R HP:Hurt MV:Strong - Zork: Wounded > b [change mood berserk] Mood changed to: Berserk Wimpy reset to: 0 hit points. * R HP:Hurt MV:Strong - Zork: Wounded > [k dark] You do the best you can! * R HP:Hurt MV:Strong - Zork: Wounded > kd kd kd *Zork* pierces your right hand. You try to blast *Zork*, but he parries successfully. [bash ] *Zork* panics, and attempts to flee! Cancelled. [k dark] You do the best you can! * R HP:Hurt MV:Strong - Zork: Wounded > kd kd [k dark] You do the best you can! kd * R HP:Hurt MV:Strong - Zork: Wounded > [k dark] You do the best you can! * R HP:Hurt MV:Strong - Zork: Wounded > kd [k dark] You do the best you can! * R HP:Hurt MV:Strong - Zork: Wounded > n kd [k dark] You do the best you can! * R HP:Hurt MV:Strong - Zork: Wounded > [k dark] You do the best you can! * R HP:Hurt MV:Strong - Zork: Wounded > n [k dark] You do the best you can! Zorth chats 'only get track if your a ranger' * R HP:Hurt MV:Strong - Zork: Wounded > kd No way! You're fighting for your life! n kd * R HP:Hurt MV:Strong - Zork: Wounded > [k dark] You do the best you can! *Zork* leaves north. * R HP:Hurt MV:Strong > Close to the Hook To the north the trails gets even narrower as the trees move inward. Meanwhile, to the south the trees spread apart more and provide more room. To the east and to the west there are so many pine trees that it makes it impossible to travel in either of those directions. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here. An antelope blends into the scenery. * R HP:Hurt MV:Strong > [k dark] You try to blast *Zork*, but he parries successfully. * R HP:Hurt MV:Strong - Zork: Wounded > No way! You're fighting for your life! * R HP:Hurt MV:Strong - Zork: Wounded > b [k dark] You do the best you can! [bash ]Hurt MV:Strong - Zork: Wounded > *Zork* panics, and attempts to flee! - *Zork* leaves south. = They're not here anymore! * R HP:Hurt MV:Strong > kd kd Misaine chats 'whats wisdome lore?' kd s * R HP:Hurt MV:Strong > [k dark] You try to blast *Zork*, but he parries successfully. * R HP:Hurt MV:Strong - Zork: Wounded > kd Adrielle narrates 'all congratulate the newly weds: Hod and Tariel!' * R HP:Hurt MV:Strong - Zork: Wounded > [k dark] You do the best you can! * R HP:Hurt MV:Strong - Zork: Wounded > b An antelope panics, and attempts to flee! An antelope leaves north. [k dark] You do the best you can! Scral chats 'ahhhhhhhhhhh i just now rememebr what i forgot...rescue...glad i got 1 prac left...heh' *Zork* panics, and attempts to flee! * R HP:Hurt MV:Strong - Zork: Wounded > No way! You're fighting for your life! * R HP:Hurt MV:Strong - Zork: Wounded > [k dark] You do the best you can! [bash ] - Zork: Wounded > Shei chats 'I like wisdom lore' = Zorth chats 'unless theres nothing els to get' *Zork* leaves south. = They're not here anymore! * R HP:Hurt MV:Strong > kd kd kd Paikah narrates 'congrats guys' Slaine narrates 'Gratz!' kd * R HP:Hurt MV:Strong > [k dark] You try to blast *Zork*, but he deflects the blow. * R HP:Hurt MV:Strong - Zork: Wounded > kd kd [k dark] You do the best you can! * R HP:Hurt MV:Strong - Zork: Wounded > *Zork* pierces your body. [k dark] You do the best you can! * R HP:Hurt MV:Strong - Zork: Wounded > b [k dark] You do the best you can! * R HP:Hurt MV:Strong - Zork: Wounded > [k dark] You do the best you can! * R HP:Hurt MV:Strong - Zork: Wounded > [k dark] You do the best you can! *Zork* panics, and attempts to flee! [bash ] - Zork: Wounded > -- Gwiralind narrates 'grats' = Your bash at *Zork* sends him sprawling! * R HP:Hurt MV:Strong - Zork: Wounded > You try to blast *Zork*, but he deflects the blow. Laranon chats 'wisdom lore sucks unless u plan on gettin herbs all the time' * R HP:Hurt MV:Strong - Zork: Wounded > l zork Alfa narrates 'spawn blight' rol * R HP:Hurt MV:Strong - Zork: Wounded > Killin' ain't fair, but somebody's got to do it. -2 Pac Zork has quite a few wounds. *Zork* is using: a camouflaged hood a silver medallion a shimmering pendant of obsidian an inky black cloak a pair of slim riding gloves a sungwood bracelet a sungwood bracelet a silver etched shield Splatter, the Blood-Stained Blade of the Ko'bal a pair of earthen colored breeches a pair of jumara-skin boots * R HP:Hurt MV:Strong - Zork: Wounded > You roll your eyes. *Zork* leaves north. * R HP:Hurt MV:Strong > b kd n [bash ] Bash who? n * R HP:Hurt MV:Strong > n Ranzir narrates 'Grats' [k dark] They aren't here. * R HP:Hurt MV:Strong > A Hook in the Trail To the east the trail continues to get narrower as the trees move a little closer to the trail. To the south the road widens providing easier passage. To the north a wall of pine trees blocks travel. To the west there is a little clearing off the side of the road. [ obvious exits: E S W ] There are some tracks of a humanoid leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is n standing here. An antelope blends into the scenery. A man of the woods strides by quietly. * R HP:Hurt MV:Strong > Alas, you cannot go that way... Legollas narrates 'congrats hod and tariel!' * R HP:Hurt MV:Strong > kd Alas, you cannot go that way... *Zork* leaves east. * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > w [k dark] They aren't here. * R HP:Hurt MV:Strong > e e Off the Path near the Glade To the east there seems to be a bend in a narrow road. Other than that road there is nothing in sight that shows any sign of civilization. Everywhere you look you see green. Mostly you see green pine trees. To the south there are so many trees that passage would not be feasible. [ obvious exits: N E W ] There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. kd * R HP:Hurt MV:Tiring > kd A Hook in the Trail To the east the trail continues to get narrower as the trees move a little closer to the trail. To the south the road widens providing easier passage. To the north a wall of pine trees blocks travel. To the west there is a little clearing off the side of the road. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An antelope blends into the scenery. A man of the woods strides by quietly. * R HP:Hurt MV:Tiring > A Wide Turn The trail takes a turn to the west and to the north from here. To the west you can see the trail hook again to the south. To the north the trail seems to get more and more narrow as the pine trees continue to get thicker. To the east and south the dense trees make travel impossible. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > n n [k dark] They aren't here. * R HP:Hurt MV:Tiring > n n Near the Wide Turn The path here gets narrower still but widens as it passes around a turn to the south. The trail continues to the north. To the south the tail takes a turn to the west. A lush cover of thick damp pine needles and ferns carpet the area silencing footsteps. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Mesa narrates 'We shoulder' * R HP:Hurt MV:Tiring > A Narrow Trail The narrow trail continues to the north and widens slightly to the south. East and west the pines make an almost solid wall making passage incomprehensible. The trail seems to be little used through this area of the forest however well defined. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zorn k* is standing here. Zorth narrates 'coo' * R HP:Hurt MV:Tiring > A Bend in the Trail The trail here is of a uniform width, wide enough only for a single wagon. The trail takes a bend to the east and south here. To the west the trees form an impregnable wall. To the north rises a rocky ridge. A thick carpet of pine needles completely covers the area and the trees are lush and fragrant. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > Astride the Knife Edged Ridge The ridge slowly flattens to form a descending ramp westward into the darkened forest the world forgot Ages ago while nature still runs its omniscient hand grooming in some incomprehensible pattern. A faint rock hewn path that runs northward from the base of the ramp while to the west the knife edged ridge continues to descend into the dark shrouded trees beyond. A faint trail can be made out beneath the ridge to the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. Tyrel narrates 'oh damn' kd kd * R HP:Hurt MV:Tiring > kd s kd s Birds chirp merrily as the sun rises in the east. The Center of a Forgotten Forest Shrouded in shadows and an unseen cloud of oppression this forest spread from shadow hidden Blackoak to concealed pine. The leaf-covered ground slopes slightly off to the southeast where the darkness covering the forest continues to block all from sight. Dead briars cover most of the forest in all directions except the north where a small path descends into the depths. [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > kd kd [k dark] They aren't here. * R HP:Hurt MV:Strong > s [k dark] You try to blast *Zork*, but he parries successfully. * R HP:Hurt MV:Strong - Zork: Wounded > kd No way! You're fighting for your life! * R HP:Hurt MV:Strong - Zork: Wounded > b [k dark] You do the best you can! * R HP:Hurt MV:Strong - Zork: Wounded > No way! You're fighting for your life! * R HP:Hurt MV:Strong - Zork: Wounded > [k dark] You do the best you can! * R HP:Hurt MV:Strong - Zork: Wounded > [k dark] You do the best you can! *Zork* panics, and attempts to flee! * R HP:Hurt MV:Strong - Zork: Wounded > No way! You're fighting for your life! * R HP:Hurt MV:Strong - Zork: Wounded > [k dark] You do the best you can! [bash ] - Zork: Wounded > * Valice narrates 'i'm gonna start a mixing hermit...' Iradin narrates 'bleh, marriage bah!' *Zork* leaves west. +w kd n kd = Alfa narrates 'gah nvm gone now' Cancelled. Misaine chats 'then i should prac survival!' Kamal narrates 'ponder' At the Base of a Ridge A thick tangle of briars grows like an anthill over the forest floor, branching into every crevice that the forest has to offer followed closely by the forests oppressing darkness and soundless depths. A ramp, connecting with the southern edge of the forest floor ascends southward where the shadows devour its end while a faint trail forces its way over the briars in its east and west path. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. You sense a hidden life form in the area... A small bird is singing beautifully here. * R HP:Hurt MV:Strong > [k dark] You blast *Zork*'s body into bloody fragments! * R HP:Hurt MV:Strong - Zork: Wounded > No way! You're fighting for your life! * R HP:Hurt MV:Strong - Zork: Wounded > *Zork* pierces your body. You try to blast *Zork*, but he deflects the blow. [k dark] You do the best you can! * R HP:Hurt MV:Strong - Zork: Wounded > b *Zork* panics, and attempts to flee! [bash ] - Zork: Wounded > = Misaine chats 'thanks!' = *Zork* leaves south. -s kd *Zork* has arrived from the south. Cancelled. A Bend in the Ridge The ridge flattened into a ramp that leads down to the base of the forest bend to the north where the shadows conceal where it leads. Rough edged rocks sprout like weeds across the ramp's surface offering their cracked edges for leverage in the ascent or descent. Mysteriously the ramp is barren of the leaf blanket that spreads across the rest of the forest making the ramps surface rough and uncaring to the frailties of man. [ obvious exits: N E ] There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Strong > Verid chats 'does decorative horse donning give horse more mvs?' [k dark] They aren't here. * R HP:Hurt MV:Strong > n Alfa narrates 'stare here again ' Laranon chats 'yea, its pretty good' * R HP:Hurt MV:Strong > At the Base of a Ridge A thick tangle of briars grows like an anthill over the forest floor, branching into every crevice that the forest has to offer followed closely by the forests oppressing darkness and soundless depths. A ramp, connecting with the southern edge of the forest floor ascends southward where the shadows devour its end while a faint trail forces its way over the briars in its east and west path. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A small bird is singing beautifully here. Iradin narrates '*mutters gratz*' * R HP:Hurt MV:Strong > kd [k dark] They aren't here. * R HP:Hurt MV:Strong > Madin narrates 'my group is 1s all e all n downer' * R HP:Hurt MV:Strong > e kd The Center of a Forgotten Forest Shrouded in shadows and an unseen cloud of oppression this forest spread from shadow hidden Blackoak to concealed pine. The leaf-covered ground slopes slightly off to the southeast where the darkness covering the forest continues to block all from sight. Dead briars cover most of the forest in all directions except the north where a small path descends into the depths. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Strong > [k dark] They aren't here. * R HP:Hurt MV:Strong > t [track ] + Some obvious fresh tracks of a warhorse (ridden) leaving west. Some obvious fresh tracks of Zork leaving west. Some obvious fresh tracks of Zork leaving north. Some clear fairly recent tracks of a brown deer leaving south. Some clear fairly recent tracks of a brown deer leaving south. * R HP:Hurt MV:Strong > n w Shrouded Pathway into the Forest Deep Nearly intangible masses border the path on the left and right forcing the time worn path south deeper into the forest. The ground slopes slightly down the farther south one travels while to the west and north the ground becomes rocky with a slight incline covered with half exposed roots masked by fallen leaves and bronze needles. A faint oppression begins to grow over the forest and all things in it as if time has left this part of the world to its own devices. [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Strong > Alas, you cannot go that way... * R HP:Hurt MV:Strong > s The Center of a Forgotten Forest Shrouded in shadows and an unseen cloud of oppression this forest spread from shadow hidden Blackoak to concealed pine. The leaf-covered ground slopes slightly off to the southeast where the darkness covering the forest continues to block all from sight. Dead briars cover most of the forest in all directions except the north where a small path descends into the depths. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden n n mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A cute brown deer eyes you nervously. * R HP:Hurt MV:Tiring > n n Shrouded Pathway into the Forest Deep Nearly intangible masses border the path on the left and right forcing the time worn path south deeper into the forest. The ground slopes slightly down the farther south one travels while to the west and north the ground becomes rocky with a slight incline covered with half exposed roots masked by fallen leaves and bronze needles. A faint oppression begins to grow over the forest and all things in it as if time has left this part of the world to its own devices. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > Amidst the Joining of Two Paths The forest bends around this junction where two dark paths coalesces into a small circle. Shadows writhe on the edges while short grass and dry leaves slowly drift around the center in the silent breeze caused by the swaying trees. East and south the forest deepens into an intangible mass of shadows while to the north and west ancient trees harbor shadows yet time has yet to engulf the path in the shadowy depths. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving north. There are some tracks of a fowl leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. n * R HP:Hurt MV:Tiring > Before the Forest of Shadows The dark entryway into the shrouded forest is nearly concealed by fallen logs and a thick layer of underbrush. Tipping trees thicker then some houses surround nearby boulders with thigh thick roots for support, trying with all their might to extend their life before they fall and return to the earth. To the west a small ledge has formed from where a mudslide eroded the earth into a small pool to contain the excess runoff draining into it from the north. [ obvious exits: N E S ] There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A fierce merlin is visible flying high in the sky. A cute, long-eared rabbit is munching at a leaf here. A badger is rummaging about, looking for stuff to eat. * R HP:Hurt MV:Tiring > A Path Rounding the Hill This ragged mudslide formed path winds half-hazardly around the base of a heavily forested hill on its way to the north and south. Dark shadowed forest spread to the north and south where ancient pines and Blackoak dominate the land to cast darkness all about them. On the western side of the path the ground slopes down to line the churning river below as it spews forth from the hillside and into the open air. [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A raven is here, watching. An elk doe nibbles on some greenery. Rhaidal chats 'is there a skill that makes your parry higher?' * R HP:Hurt MV:Tiring > Overlooking the Rocky Path The Thick patches of tall evergreens line the soft ground and eastward-raising slope. A small barely passable trail rounds the edge of a tall tree covered hill to the south while to the north and east the forest grows dark and alien. Westward the ground slopes downhill while paralleling the exposed parts of the river to the south. The sound of swift running water drifts in from the south. [ obvious exits: N E S W ] There are some tracks of an animal leaving south.kd ont kd There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > Tyrel narrates 'where you at mesa' * R HP:Hurt MV:Tiring > [k dark] You try to blast *Zork*, but he deflects the blow. * R HP:Hurt MV:Tiring - Zork: Wounded > Arglebargle, glop-glyf!?! * R HP:Hurt MV:Tiring - Zork: Wounded > [k dark] You do the best you can! * R HP:Hurt MV:Tiring - Zork: Wounded > b Ibiet chats 'shield parry' * R HP:Hurt MV:Tiring - Zork: Wounded > *Zork* panics, and attempts to flee! [bash ] - Zork: Wounded > -= Mesa narrates 'all w elbow' *Zork* leaves east. -e kd b Cancelled. Blockade Amidst the Shrouded Forest Bordered on the east side by a wall of tall closely knit pines and the south by a tall mound of dirt, rocks, and trees covering the swift flowing river, the forest with a growing canopy privides a shaded spot for a bit of rest. The ground covered in moss and tree knobs for head rests, the soothing sound of water flowing against rocks just to the south, this makes a nice resting spot. [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here. A young and strong buck is here, munching some grass. A cute, long-eared rabbit is munching at a leaf here. *Zork* leaves west. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > [bash ] Bash who? * R HP:Hurt MV:Tiring > w kd n Rhaidal chats 'but what if you have no shield?' n * R HP:Hurt MV:Tiring > Overlooking the Rocky Path The Thick patches of tall evergreens line the soft ground and eastward-raising slope. A small barely passable trail rounds the edge of a tall tree covered hill to the south while to the north and east the forest grows dark and alien. Westward the ground slopes downhill while paralleling the exposed parts of the river to the south. The sound of swift running water drifts in from the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving en ast. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. < -------------------------------------------------------------------------------- Fingor Joined: Jun 21, 2001 Posted: 2002-05-04 15:00 -------------------------------------------------------------------------------- n * R HP:Hurt MV:Tiring > Overlooking the Rocky Path The Thick patches of tall evergreens line the soft ground and eastward-raising slope. A small barely passable trail rounds the edge of a tall tree covered hill to the south while to the north and east the forest grows dark and alien. Westward the ground slopes downhill while paralleling the exposed parts of the river to the south. The sound of swift running water drifts in from the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving en ast. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Zork* is standing here. *Zork* leaves east. * R HP:Hurt MV:Tiring > [k dark] They aren't here. * R HP:Hurt MV:Tiring > n Under the Edge of the Spreading Canopy Trees spread around the area, coating everything in a mask of green. Branches seem to crowd together forming a steady wall that only a small animal could walk through unhindered. Taller growth spreads like a wall to the east while the dark shroud deepens to the north. The sound of rough flowing water can be heard coming from the south. [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > Entering the Darkening Shroud Dying branches grow along the thick tree trunks marking a forest that's on the verge of being ancient. The branches grow greener the farther up the trunk until at the top a lush green canopy of branches soaks up the sun light before it has a chance to get to the branches below. Eastwards the forest grows dark where the canopy blocks all light seeking to enter the forest floor. [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Tiring > In the Center of the Shroud Tall trees completely block out the sun leaving the forest in eternal gloom. The ground crackles with each step as twigs and dry leaves crumble and break. To the east a strange light can be seen illuminating a strange looking stump. The darkness continues to permeate the forest that grows to the south. [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by Track. *Track* is standing here, riding a shadow stallion. *Track* slashes your right leg. ** ouchie ** * R HP:Hurt MV:Tiring - Track: Hurt > No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Track: Hurt > kd You try to blast *Track*, but he deflects the blow. *Track* barely slashes your left foot. b * R HP:Hurt MV:Tiring - Track: Hurt > [k dark] You do the best you can! [bash ] - Track: Hurt > Tyrel narrates 'i scout elbow' - You dodge a bash from *Track* who loses his balance and falls! [1] As *Track* avoids your bash, you topple over and fall to the ground! * R HP:Hurt MV:Tiring - Track: Hurt > narr on track wi f s *Zork* has arrived from the south. s * R HP:Hurt MV:Tiring - Track: Hurt > You narrate 'on track' * R HP:Hurt MV:Tiring - Track: Hurt > s [change mood wimpy] You chose to go berserk, now live or die with it! * R HP:Hurt MV:Tiring - Track: Hurt > Berserk! Death! Death! Fight to the death! ** fook fook fook ** * R HP:Hurt MV:Tiring - Track: Hurt > f No way! You're fighting for your life! Laranon chats 'shield parry.. if no shield.. well no' *Zork* pierces your body. * R HP:Hurt MV:Tiring - Track: Hurt > No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Track: Hurt > s No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Track: Hurt > Berserk! Death! Death! Fight to the death! * R HP:Hurt MV:Tiring - Track: Hurt > *Zork* barely pierces your body. You blast *Track*'s body. No way! You're fighting for your life! * R HP:Hurt MV:Tiring - Track: Wounded > s b No way! You're fighting for your life! - Track: Wounded > *Track* sends you sprawling with a powerful bash! * R HP:Hurt MV:Tiring - Track: Wounded > *Zork* pierces your left leg. *Track* barely slashes your head. * R HP:Wounded MV:Tiring - Track: Wounded > *Zork* looks at you. narr ttc * R HP:Wounded MV:Tiring - Track: Wounded > *Zork* smiles happily. b * R HP:Wounded MV:Tiring - Track: Wounded > *Zork* barely pierces your body. *Track* slashes your right leg very hard. [bash ]Wounded MV:Tiring - Track: Wounded > Cancelled. You narrate 'ttc' [bash ] ing - Track: Wounded > + *Zork* pierces your body. *Track* sends you sprawling with a powerful bash! * R HP:Wounded MV:Tiring - Track: Wounded > say just wait *Zork* pierces your left arm. *Track* barely slashes your left foot. * R HP:Wounded MV:Tiring - Track: Wounded > *Zork* giggles. * R HP:Wounded MV:Tiring - Track: Wounded > b *Zork* tickles your left foot with his pierce. *Track* slashes your body. The day has begun. Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. * R HP:Wounded MV:Strong - Track: Hurt > Relesa narrates 'Where precisely?' * R HP:Wounded MV:Strong - Track: Hurt > Mesa narrates 'come all w elbow madin' * R HP:Wounded MV:Strong - Track: Hurt > Rhaidal chats 'so... how do you increace you parry bonus with no shield?' Relesa narrates 'ttc zone?' * R HP:Wounded MV:Strong - Track: Hurt > Euler narrates 'obvious recents of fooblig split btw' * R HP:Wounded MV:Strong - Track: Hurt > You say 'just wait ' [bash ] ong - Track: Hurt > Insul chats 'man, terribibble lag' = *Zork* pierces your right leg. *Track* slashes your right hand. *Zork* barely pierces your body. = Misaine chats 'how about notice?' As *Track* avoids your bash, you topple over and fall to the ground! * R HP:Battered MV:Strong > *Zork* pierces your body. * R HP:Battered MV:Strong - Zork: Wounded > *Zork* tickles your body with his pierce. * R HP:Battered MV:Strong - Zork: Wounded > narr im zerk on them gonna rip Madin narrates 'am' * R HP:Battered MV:Strong - Zork: Wounded > b You dodge a bash from *Track* who loses his balance and falls! * R HP:Battered MV:Strong - Zork: Wounded > You narrate 'im zerk on them gonna rip' Kilmore narrates 'im renting' [bash ] rong - Zork: Wounded > *Zork* pierces your body. =* You try to blast *Zork*, but he deflects the blow. *Zork* barely pierces your body. Your bash at *Zork* sends him sprawling! * R HP:Battered MV:Strong - Zork: Wounded > *Track* clambers to his feet. l * R HP:Battered MV:Strong - Zork: Wounded > In the Center of the Shroud Tall trees completely block out the sun leaving the forest in eternal gloom. The ground crackles with each step as twigs and dry leaves crumble and break. To the east a strange light can be seen illuminating a strange looking stump. The darkness continues to permeate the forest that grows to the south. [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. *Zork* is sitting here A warhorse is here, stamping his feet impatiently, being ridden by you. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by Track. *Track* is standing here, riding a shadow stallion. *Track* slashes your right leg. * R HP:Battered MV:Strong - Zork: Wounded > l track b You blast *Zork*'s body into bloody fragments! If you're not riding on the edge, you're taking up too much space... Track has some small wounds and bruises. *Track* is using: a strange, insectoid helm a shimmering pendant of obsidian a shimmering pendant of obsidian an inky black cloak a pair of steel-backed gauntlets a silver Kandori wristcuff a silver Kandori wristcuff a silver etched shield a heron marked longsword a pair of thick, gold-plated greaves a pair of animal-fur boots Madin narrates 'them fingor/' * R HP:Battered MV:Strong - Zork: Wounded > [bash ] They already seem to be stunned. * R HP:Battered MV:Strong - Zork: Wounded > say wtf ? b Debeau tells you 'where' * R HP:Battered MV:Strong - Zork: Wounded > You say 'wtf ?' You dodge a bash from *Track* who loses his balance and falls! [2] * R HP:Battered MV:Strong - Zork: Wounded > [bash ] They already seem to be stunned. * R HP:Battered MV:Strong - Zork: Wounded > You blast *Zork*'s right hand into bloody fragments! *Zork* panics, and attempts to flee! * R HP:Battered MV:Strong - Zork: Battered > b Davor narrates 'omw up' *Zork* leaves south. * R HP:Battered MV:Strong - Track: Hurt > Ibiet narrates 'he south i think' * R HP:Battered MV:Strong - Track: Hurt > kd b A brown deer has arrived from the west. [bash ] *Zork* has arrived from the south. *Zork* pierces your right arm. Cancelled. *Zork* barely pierces your body. [k dark] You do the best you can! Keruk chats 'Anyone need foxbloves or a dish of ivy?' [bash ] *Zork* barely pierces your body. - Iradin chats 'help Misaine' =* You blast *Track*'s left hand hard. Your bash at *Track* sends him sprawling! * R HP:Battered MV:Strong - Track: Wounded > Gwiralind narrates 'hwo all is them?' * R HP:Battered MV:Strong - Track: Wounded > b [bash ] They already seem to be stunned. * R HP:Battered MV:Strong - Track: Wounded > You blast *Track*'s left arm very hard. * R HP:Battered MV:Strong - Track: Wounded > narr TTC b You narrate 'TTC' * R HP:Battered MV:Strong - Track: Wounded > [bash ] They already seem to be stunned. * R HP:Battered MV:Strong - Track: Wounded > b *Zork* clumsily approaches a warhorse, broadcasting his intentions. You intercept *Zork*'s attack on your mount. *Zork* tickles your body with his pierce. A brown deer panics, and attempts to flee! A brown deer leaves east. You blast *Track*'s left arm very hard. *Track* slashes your body hard. [bash ] + Scral chats 'they only way to increase parry is by going 1 hande don whatever weapon you got getting a shield and pracing shield parry...' =- Your bash at *Track* sends him sprawling! You dodge a bash from *Track* who loses his balance and falls! [3] * R HP:Beaten MV:Strong - Track: Wounded > Madin narrates 'who is them?' * R HP:Beaten MV:Strong - Track: Wounded > *Zork* barely pierces your body. You blast *Track*'s body hard. * R HP:Beaten MV:Strong - Track: Wounded > b [bash ] They already seem to be stunned. * R HP:Beaten MV:Strong - Track: Wounded > b Ayran narrates 'Mesa, just pointing out, that your 2n elbow atm. ' * R HP:Beaten MV:Strong - Track: Wounded > You blast *Track*'s body hard. [bash ] They already seem to be stunned. * R HP:Beaten MV:Strong - Track: Wounded > Deedlit narrates 'define them' * R HP:Beaten MV:Strong - Track: Wounded > b [bash ] =- Rhaidal chats 'that blows' You dodge a bash from *Track* who loses his balance and falls! [4] Gatsby tells you 'who is it?' - Ibiet narrates 'he's south madin i believe' = Your bash at *Track* sends him sprawling! *Zork* places Splatter, the Blood-Stained Blade of the Ko'bal in the back of a warhorse, resulting in some strange noises and blood! * R HP:Beaten MV:Strong - Track: Wounded > Mesa narrates 'yeah we are' * R HP:Beaten MV:Strong - Track: Wounded > You intercept *Zork*'s attack on your mount. A warhorse tries to hit Zork, but he parries successfully. You blast *Track*'s left foot into bloody fragments! * R HP:Beaten MV:Strong - Track: Wounded > b [bash ] * You intercept *Zork*'s attack on your mount. A warhorse tries to hit Zork, but he dodges the attack. *Track* slashes your body. = A brown deer has arrived from the west. Your bash at *Track* sends him sprawling! * R HP:Beaten MV:Strong - Track: Wounded > *Zork* pierces your head. You wish that your wounds would stop BLEEDING so much! A warhorse tries to hit Zork, but he deflects the blow. You blast *Track*'s right foot very hard. Mesa narrates 'all blight is clear' s * R HP:Beaten MV:Strong - Track: Battered > No way! You're fighting for your life! Madin narrates 'i know' * R HP:Beaten MV:Strong - Track: Battered > b [bash ] They already seem to be stunned. * R HP:Beaten MV:Strong - Track: Battered > b [bash ] They already seem to be stunned. * R HP:Beaten MV:Strong - Track: Battered > *Zork* tickles your head with his pierce. You wish that your wounds would stop BLEEDING so much! A warhorse tries to hit Zork, but he dodges the attack. You blast *Track*'s left leg. * R HP:Beaten MV:Strong - Track: Battered > b [bash ] They already seem to be stunned. * R HP:Beaten MV:Strong - Track: Battered > b *Zork* pierces your body. You wish that your wounds would stop BLEEDING so much! [bash ]Beaten MV:Strong - Track: Battered > Madin narrates 'i still want to know who them is' - Rhaidal chats 'is there a long b weap better than a clay that only needs one hand?' = You intercept *Zork*'s attack on your mount. A warhorse tries to hit Zork, but he deflects the blow. * *Zork* pierces your head. You wish that your wounds would stop BLEEDING so much! = Your bash at *Track* sends him sprawling! *Track* panics, and attempts to flee! * R HP:Critical MV:Strong - Track: Battered > *Zork* pierces your right arm. You wish that your wounds would stop BLEEDING so much! A warhorse tries to hit Zork, but he deflects the blow. You blast *Track*'s head. s * R HP:Critical MV:Strong - Track: Battered > No way! You're fighting for your life! * R HP:Critical MV:Strong - Track: Battered > *Zork* tickles your body with his pierce. You wish that your wounds would stop BLEEDING so much! A warhorse tries to hit Zork, but he parries successfully. You blast *Track*'s right leg very hard. * R HP:Critical MV:Strong - Track: Battered > s No way! You're fighting for your life! * R HP:Critical MV:Strong - Track: Battered > s *Track* leaves south riding a shadow stallion. * R HP:Critical MV:Strong - Zork: Battered > Beatrice narrates 'trolloc eat of lugard' * R HP:Critical MV:Strong - Zork: Battered > You try to blast *Zork*, but he parries successfully. *Zork* tickles your right leg with his pierce. You wish that your wounds would stop BLEEDING so much! Zork swiftly dodges a warhorse's attempt to hit him. No way! You're fighting for your life! * R HP:Critical MV:Strong - Zork: Battered > s Verid narrates 'hmm.. how much search do I need to open MT?' *Track* has arrived from the south, riding a shadow stallion. b * R HP:Critical MV:Strong - Zork: Battered > No way! You're fighting for your life! * R HP:Critical MV:Strong - Zork: Battered > *Track* slashes your head hard. You wish that your wounds would stop BLEEDING so much! [bash ] rong - Zork: Battered > Tyrel narrates 'nocrim scouting me' * *Zork* pierces your body. You wish that your wounds would stop BLEEDING so much! A brown deer panics, and attempts to flee! A brown deer leaves east. A warhorse tries to hit Zork, but he deflects the blow. * *Zork* tickles your body with his pierce. You wish that your wounds would stop BLEEDING so much! == Your bash at *Zork* sends him sprawling! *Zork* panics, and attempts to flee! * R HP:Critical MV:Strong - Zork: Battered > *Track* sends you sprawling with a powerful bash! You wish that your wounds would stop BLEEDING so much! * R HP:Critical MV:Strong - Zork: Battered > *Track* slashes your body. You are incapacitated and will slowly die, if not aided. s * HP:Critical MV:Strong > You are dead! Sorry... You feel the Weave of the Wheel loosen from you. -------------------------------------------------------------------------------- Carpe Joined: Mar 26, 1999 Posted: 2002-05-04 15:37 -------------------------------------------------------------------------------- INCREDIBLY WELL DONE. That was very impressive Fingor. Zork and Track lost that battle for sure... had them both autoflee-ing single-handedly... I'm very impressed... *insert pathetic explenation from trolloc here* -------------------------------------------------------------------------------- Zork Joined: Feb 01, 2001 From: Boston, MA Posted: 2002-05-04 15:47 -------------------------------------------------------------------------------- Why do you think so little of me Carpe? We talked on icq after it was done with and Track and I told him that he did an amazing job and he should be proud. We then returned the brunt of his eq because it was done so well. I'd rather you not judge me like that. -------------------------------------------------------------------------------- Eol Joined: May 31, 2000 From: Houston TX Posted: 2002-05-04 16:27 -------------------------------------------------------------------------------- "had them both autoflee-ing single-handedly..." that doesn't mean anything It was a neat log- I don't ususually fight thieves. Notice makes them obsolete and they just run away. Very nice work though. tight of them to return gear -------------------------------------------------------------------------------- Fingor Joined: Jun 21, 2001 Posted: 2002-05-04 16:30 -------------------------------------------------------------------------------- hehe, yeah really kewl of Track and Zork to return some eq cous it was such a good fight.. still i dun think i can take any credit, my char did good, not me :/ 1. Shouldent have gone zerk in TTC, track is always there. 2. i had fireworks in pack, could have worked myself out anytime, dident think of that 3. i should have realised Zork had sometihng goin cous he wasent running that fast, zork is a lot quicker then that if he REALLY wnana get out.. he just wanted me to come to track and give them some chasin room still i had 6 vials so i could have ran a bit -------------------------------------------------------------------------------- Vyaschlofisc Joined: May 25, 2001 Posted: 2002-05-04 23:17 -------------------------------------------------------------------------------- Nice log. Well worth the space... I kept waiting for Zork to blick you.... -------------------------------------------------------------------------------- Carpe Joined: Mar 26, 1999 Posted: 2002-05-05 05:39 -------------------------------------------------------------------------------- god you people give me a head-ache sometimes. To make it brief: Zork, gj. nice that you gave eq back. eol, whoever you are, come PK a bit for yourself and you'll learn what it means. fingor, again nice going. wish you would refrain from jumping solo trollocs in a group of 8 people though *coughwhatcomesaroundgoesaroundcough* -------------------------------------------------------------------------------- Interceptor Joined: Jul 03, 2000 Posted: 2002-05-05 07:19 -------------------------------------------------------------------------------- You backtracked and sat there for a long time hoping he might come back, he had time to regen from crit to wounded again. If you had that many vials you should have definitely used one to chase him crit rather than waiting to regen your mvs. But I know it is hard to track someone like that. The works in pack were a big mistake, but I always fall for that one myself so I cant fault you I NEVER use works to my advantage heh. I was wondering the whole time why he was sticking around as well. Yes, definitely a mistake to go berc. You did a great job spamming for k trolloc. But next time dont turn notice off at all even if your hagg and out of vials. You turned it on again just in time several times. Zork will get you doing that eventually. You gave a good account for yourself in the end. But there was nothing else you could have done (excepting works) BUT bash. So the only thing you did that was exceptional was taking your death in stride, (specially because you caused it yourself) and posting to let others learn from your mistakes. I totally agree with you Fingor. Getting Track and Zork batt at the end had nothing to do with you fighting a good battle. It was just the rolls and being berserk. Good job on the POST not the battle. -------------------------------------------------------------------------------- Fingor Joined: Jun 21, 2001 Posted: 2002-05-05 07:31 -------------------------------------------------------------------------------- hmm, he was never crit was he ? heh.. lowest zork was was like medium battered or something.. it was colmar that was crit.. yeah i always forget those things, remember when my alt ripped to track with FULL dodge + i&g in spine, he had like 135 db 150 pb.. track bashed me 2/2 and i was down on batt in no time,, i fleed, he chased.. got crit.. then when i died i came to think of it.. WHY did i not use the 99% kick i pracced JUST to defend myself against uber absers.. -------------------------------------------------------------------------------- Interceptor Joined: Jul 03, 2000 Posted: 2002-05-05 07:55 -------------------------------------------------------------------------------- Nod, he was never crit, I was looking at that human hp just before he went north hehe. My bad. -------------------------------------------------------------------------------- Slurrp Joined: Sep 01, 2000 Posted: 2002-05-05 11:03 -------------------------------------------------------------------------------- I like the part when you dodged like 5 bashes from a heron-wielding Track. You're what? a dodgy abser? DOWN ABSERS! Nice work:) -------------------------------------------------------------------------------- Iliana Joined: Jan 19, 2002 From: NeW YoRk! Posted: 2002-05-05 11:31 -------------------------------------------------------------------------------- props to u, that was great very good sportsmanship Track and Zork -------------------------------------------------------------------------------- Smasher Joined: Jun 19, 1997 From: Joisey Posted: 2002-05-05 13:20 -------------------------------------------------------------------------------- Nice job on that hunt. I'm SO glad to see that you didn't call for 15+ to come help. Kinda gives me a nic, warm, fuzzy feeling to see that. -------------------------------------------------------------------------------- Eol Joined: May 31, 2000 From: Houston TX Posted: 2002-05-05 17:23 -------------------------------------------------------------------------------- You apparently haven't had the pleasure of meeting me Carpe. If I'm on check Fal Dara or north of it 95% of the time. [ This Mail was edited by: Eol on 2002-05-05 22:49 ] -------------------------------------------------------------------------------- Cokey Joined: Apr 20, 2001 Posted: 2002-05-05 18:03 -------------------------------------------------------------------------------- Well done on your bashes, that was insane . Pity that the log has caused more beatching between people *wonders if certain people realize this is to post about the log, not to beatch at each other* Pity you were still zerk, you tried to go brave once when fighting and failed it so you spammed k dark instead of change mood brave again!