One fine day, the three of them decided to log on together. Ended up ripping lots of humans. :P* R HP:Healthy MV:Fresh > Cean chats 'thing was . i hit him extreamly hard and @#%$ . and you normally dont hit full abs that hard with a unwarded oc . .' * R HP:Healthy MV:Fresh > say logging it You say 'logging it' look * R HP:Healthy MV:Fresh > A warhorse flickers its ears. A Bend in the Trail The small trail of tracks makes a bend here, exiting the mountainpass to the east and turning southward, where the ground slopes upward. The imprints in the packed ground are quite clear here, showing that most of the animals that have ventured the path have been hooved, but there are some other, more recent tracks, that look like they were meade by heavy boots. The cold wind blowing from the higher grounds to the south bring with them a clear smell of decay. [ obvious exits: E S ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving south. The corpse of a large lizard is lying here. The corpse of a dun snake is lying here. Nadia Til'Elleal, the Tower Accepted is sitting here, riding a warhorse. Rufferto yaps happily nearby. Herold Thalion {Gaidin Applicant} is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Fresh > say going.. You say 'going..' say 3 * R HP:Healthy MV:Fresh > You say '3' say 2 * R HP:Healthy MV:Fresh > You say '2' * R HP:Healthy MV:Fresh > say 1 You say '1' s * R HP:Healthy MV:Fresh > k dark A Wide Trail in the Mountains [ obvious exits: N S ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Herold has arrived from the north, riding a warhorse. Rufferto, faithful dog of the sage has arrived from the north. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > s k dark bash Clearing in the Mountains [ obvious exits: N E S ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here, exhorting a group of trolloc raiders. *Dagre* is standing here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here commanding a fist of troops. Herold has arrived from the north, riding a warhorse. Rufferto, faithful dog of the sage has arrived from the north. Herold tries to smite *Dagre*, but he parries successfully. * R HP:Healthy MV:Full > You pound a Ko'bal trolloc's right leg. + l - a Ko'bal trolloc: Healthy > A Ko'bal trolloc joins Dagre's fight! A Dha'vol trolloc joins a Ko'bal trolloc's fight! Rufferto, faithful dog of the sage panics, and attempts to flee! A Dha'vol trolloc crushes Herold's left hand. Rufferto, faithful dog of the sage panics, and attempts to flee! Rufferto, faithful dog of the sage leaves east. A Ko'bal trolloc tries to pierce you, but you deflect the blow. A Ko'bal trolloc tries to pierce you, but you parry successfully. *Dagre* tries to slash Herold, but he parries successfully. Herold tries to smite *Dagre*, but he deflects the blow. * A Ko'bal trolloc tries to pierce you, but you parry successfully. *Dagre* slashes Herold's left arm very hard. * *Dagre* panics, and attempts to flee! + *Dagre* leaves east. = Your bash at a Ko'bal trolloc sends him sprawling! * R HP:Healthy MV:Full - a Ko'bal trolloc: Healthy > *Dagre* tries to slash Herold, but he parries successfully. Nadia has arrived from the north, riding a warhorse. * R HP:Healthy MV:Full - a Ko'bal trolloc: Healthy > *Dagre* tries to slash Herold, but he parries successfully. A Dha'vol trolloc tries to crush Herold, but he parries successfully. A Ko'bal trolloc tries to pierce you, but you parry successfully. You pound a Ko'bal trolloc's body extremely hard. Blanka chats 'short blades hit hard as hell' * R HP:Healthy MV:Full - a Ko'bal trolloc: Scratched > look *Dagre* avoids being bashed by Herold who loses his balance and falls! * R HP:Healthy MV:Full - a Ko'bal trolloc: Scratched > A Ko'bal trolloc tries to pierce you, but you deflect the blow. * R HP:Healthy MV:Full - a Ko'bal trolloc: Scratched > Clearing in the Mountains A large clearing of flat ground opens here, in the middle of the rocky terrain of the high mountains. The clearing seems to be in use as a messy sort of camp, with a few large bonfires burning here and there. Remains of eaten animals litter the campsite and larger piles of the remains are to the east. The large camp continues further to the south and the ground also elevates slightily upward in that direction. To the north, a large trail of tracks lead down a steep slope. The smell of the litter hang in the air, but luckily the wind blows through the open space with quite a force. [ obvious exits: N E S ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. Nadia Til'Elleal, the Tower Accepted is standing here, riding a warhorse. *Dagre* is here, fighting Herold. Herold Thalion {Gaidin Applicant} is here, fighting a Dha'vol trolloc, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A Ko'bal trolloc is sitting here A Ko'bal trolloc is here, fighting YOU! A Dha'vol trolloc is here, fighting Herold. * R HP:Healthy MV:Full - a Ko'bal trolloc: Scratched > A Dha'vol trolloc crushes Herold's body. A Ko'bal trolloc tickles your left arm with his pierce. You pound a Ko'bal trolloc's right hand into bloody fragments! * R HP:Scratched MV:Full - a Ko'bal trolloc: Hurt > Herold avoids being bashed by *Dagre* who loses his balance and falls! bash * R HP:Scratched MV:Full - a Ko'bal trolloc: Wounded > Herold smites a Dha'vol trolloc's head into bloody fragments! A Dha'vol trolloc tries to crush Herold, but he parries successfully. A Ko'bal trolloc tries to pierce you, but you parry successfully. A Ko'bal trolloc tickles your body with his pierce. You pound a Ko'bal trolloc's body extremely hard. ull - a Ko'bal trolloc: Wounded > Nadia unleashes a flurry of icy spikes at *Dagre*, who is stabbed repeatedly. * A Ko'bal trolloc tries to pierce you, but you dodge the attack. A Ko'bal trolloc tries to pierce you, but you parry successfully. *Dagre* tries to slash Nadia, but she parries successfully. Herold smites a Dha'vol trolloc's right leg into bloody fragments! A Dha'vol trolloc tries to crush Herold, but he parries successfully. A Ko'bal trolloc tries to pierce you, but you deflect the blow. You swiftly dodge a Ko'bal trolloc's attempt to pierce you. = *Dagre* panics, and attempts to flee! Your bash at a Ko'bal trolloc sends him sprawling! * R HP:Scratched MV:Full - a Ko'bal trolloc: Wounded > *Dagre* leaves north. * R HP:Scratched MV:Full - a Ko'bal trolloc: Wounded > Herold smites a Dha'vol trolloc's body hard. A Dha'vol trolloc tries to crush Herold, but he deflects the blow. A Ko'bal trolloc tries to pierce you, but you parry successfully. You pound a Ko'bal trolloc's body extremely hard. * R HP:Scratched MV:Full - a Ko'bal trolloc: Wounded > *Dagre* tries to slash Nadia, but she deflects the blow. * R HP:Scratched MV:Full - a Ko'bal trolloc: Wounded > look Clearing in the Mountains A large clearing of flat ground opens here, in the middle of the rocky terrain of the high mountains. The clearing seems to be in use as a messy sort of camp, with a few large bonfires burning here and there. Remains of eaten animals litter the campsite and larger piles of the remains are to the east. The large camp continues further to the south and the ground also elevates slightily upward in that direction. To the north, a large trail of tracks lead down a steep slope. The smell of the litter hang in the air, but luckily the wind blows through the open space with quite a force. [ obvious exits: N E S ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. *Dagre* is here, fighting Nadia. Nadia Til'Elleal, the Tower Accepted is here, fighting Dagre, riding a warhorse. Herold Thalion {Gaidin Applicant} is here, fighting a Dha'vol trolloc, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A Ko'bal trolloc is sitting here A Ko'bal trolloc is here, fighting YOU! A Dha'vol trolloc is here, fighting Herold. * R HP:Scratched MV:Full - a Ko'bal trolloc: Wounded > Herold panics, and attempts to flee! * R HP:Scratched MV:Full - a Ko'bal trolloc: Wounded > Herold leaves south riding a warhorse. * R HP:Scratched MV:Full - a Ko'bal trolloc: Wounded > Nadia tries to strike *Dagre*, but he deflects the blow. A Dha'vol trolloc joins a Ko'bal trolloc's fight! A Ko'bal trolloc tries to pierce you, but you parry successfully. You pound a Ko'bal trolloc's body into bloody fragments! * R HP:Scratched MV:Full - a Ko'bal trolloc: Battered > Herold has arrived from the south, riding a warhorse. * R HP:Scratched MV:Full - a Ko'bal trolloc: Battered > *Dagre* sends Nadia sprawling with a powerful bash! Herold smites a Ko'bal trolloc's head extremely hard. * R HP:Scratched MV:Full - a Ko'bal trolloc: Battered > Herold tries to smite a Ko'bal trolloc, but he parries successfully. A Dha'vol trolloc crushes Nadia's body very hard. *Dagre* slashes Nadia's right foot hard. A Ko'bal trolloc tries to pierce you, but you deflect the blow. A Ko'bal trolloc tries to pierce you, but you deflect the blow. You pound a Ko'bal trolloc's left leg hard. * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > *Dagre* slashes Nadia's left leg into bloody fragments! A Ko'bal trolloc tries to pierce you, but you deflect the blow. * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > Herold gallantly rescues Nadia! * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > *Dagre* tries to slash Herold, but he deflects the blow. Herold tries to smite *Dagre*, but he deflects the blow. A Dha'vol trolloc tries to crush Nadia, but she parries successfully. A Ko'bal trolloc tries to pierce you, but you parry successfully. A Ko'bal trolloc tries to pierce you, but you deflect the blow. You try to pound a Ko'bal trolloc, but he deflects the blow. * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > *Dagre* panics, and attempts to flee! * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > k dark k dark k dark k dark k dark k dark *Dagre* leaves north. * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > k dark k dark k dark k dark You do the best you can! * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > k dark You do the best you can! * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > k dark k dark You do the best you can! * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > You do the best you can! * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > A Dha'vol trolloc tries to crush Nadia, but she parries successfully. A Ko'bal trolloc tickles your body with his pierce. A Ko'bal trolloc barely tickles your left arm with his pierce. You pound a Ko'bal trolloc's right foot very hard. You do the best you can! * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > k dark *Dagre* tries to slash Herold, but he deflects the blow. You do the best you can! * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > You do the best you can! * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > You do the best you can! * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > You do the best you can! * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > You do the best you can! *Dagre* avoids being bashed by Herold who loses his balance and falls! * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > You do the best you can! * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > You do the best you can! * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > bash You do the best you can! * R HP:Scratched MV:Full - a Ko'bal trolloc: Beaten > *Dagre* panics, and attempts to flee! You do the best you can! A Dha'vol trolloc tries to crush Nadia, but she parries successfully. A Ko'bal trolloc barely pierces your body. A Ko'bal trolloc tries to pierce you, but you deflect the blow. You try to pound a Ko'bal trolloc, but he deflects the blow. - *Dagre* leaves south. - A Dha'vol trolloc tries to crush Nadia, but she parries successfully. A Ko'bal trolloc tickles your right leg with his pierce. A Ko'bal trolloc tries to pierce you, but you parry successfully. = Your bash at a Ko'bal trolloc sends him sprawling! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > k dark Herold clambers to his feet. k dark k dark * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > k dark k dark k dark You do the best you can! k dark * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Beaten > k dark Nadia tries to strike a Dha'vol trolloc, but he parries successfully. A Dha'vol trolloc tries to crush Nadia, but she parries successfully. A Ko'bal trolloc tickles your right leg with his pierce. You pound a Ko'bal trolloc's left arm into bloody fragments! *Dagre* tries to slash Herold, but he deflects the blow. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > k dark You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > k dark You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > k dark You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > k dark You do the best you can! k dark * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > You do the best you can! Nadia says 'me out?' * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > k dark k dark You do the best you can! k dark k dark k dark * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > Nadia strikes a Dha'vol trolloc's left leg very hard. A Dha'vol trolloc tries to crush Nadia, but she deflects the blow. A Ko'bal trolloc tries to pierce you, but you parry successfully. A Ko'bal trolloc tries to pierce you, but you parry successfully. You pound a Ko'bal trolloc's left leg very hard. You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > k dark k dark k dark k dark *Dagre* sends Herold sprawling with a powerful bash! You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > k dark You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > A beaked trolloc has arrived from the east. A beaked trolloc tries to cleave Nadia, but she parries successfully. You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > k dark k dark You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > k dark k dark k dark You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > k dark You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > k dark k dark You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > k dark A beaked trolloc tries to cleave Nadia, but she deflects the blow. *Dagre* slashes Herold's right hand extremely hard. A Dha'vol trolloc tries to crush Nadia, but she deflects the blow. A Ko'bal trolloc tries to pierce you, but you parry successfully. A Ko'bal trolloc tickles your body with his pierce. You pound a Ko'bal trolloc's right foot into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a Ko'bal trolloc's death cry. You try to pound *Dagre*, but he deflects the blow. * R HP:Scratched MV:Fresh - Herold: Hurt - Dagre: Scratched > You do the best you can! * R HP:Scratched MV:Fresh - Herold: Hurt - Dagre: Scratched > k dark k dark *Dagre* slashes Herold's left foot into bloody fragments! You do the best you can! * R HP:Scratched MV:Fresh - Herold: Hurt - Dagre: Scratched > k dark You do the best you can! * R HP:Scratched MV:Fresh - Herold: Hurt - Dagre: Scratched > You do the best you can! * R HP:Scratched MV:Fresh - Herold: Hurt - Dagre: Scratched > bash You do the best you can! * R HP:Scratched MV:Fresh - Herold: Hurt - Dagre: Scratched > You do the best you can! Nadia unleashes a flurry of icy spikes at *Dagre*, who is stabbed repeatedly. * R HP:Scratched MV:Fresh - Herold: Hurt - Dagre: Hurt > You do the best you can! * R HP:Scratched MV:Fresh - Herold: Hurt - Dagre: Hurt > You do the best you can! * R HP:Scratched MV:Fresh - Herold: Hurt - Dagre: Hurt > You do the best you can! * R HP:Scratched MV:Fresh - Herold: Hurt - Dagre: Hurt > You do the best you can! * R HP:Scratched MV:Fresh - Herold: Hurt - Dagre: Hurt > You do the best you can! You try to pound *Dagre*, but he deflects the blow.urt > A beaked trolloc tries to cleave Nadia, but she parries successfully. *Dagre* slashes Herold's left leg hard. Nadia strikes a Dha'vol trolloc's body hard. A Dha'vol trolloc crushes Nadia's body extremely hard. A Ko'bal trolloc tries to pierce you, but you dodge the attack. + *Dagre* slashes Herold's right leg. * *Dagre* panics, and attempts to flee! = *Dagre* leaves south. - A beaked trolloc tries to cleave Nadia, but she deflects the blow. A Dha'vol trolloc tries to crush Nadia, but she deflects the blow. A Ko'bal trolloc tries to pierce you, but you parry successfully. = They're not here anymore! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Healthy > k dark k dark k dark k dark A Ko'bal trolloc tries to pierce you, but you deflect the blow. *Dagre* tries to slash Herold, but he parries successfully. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Healthy > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Healthy > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Healthy > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Healthy > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Healthy > Herold tries to smite *Dagre*, but he deflects the blow. You pound a Ko'bal trolloc's body extremely hard. A beaked trolloc tries to cleave Nadia, but she deflects the blow. Nadia strikes a Dha'vol trolloc's right leg hard. A Dha'vol trolloc tries to crush Nadia, but she parries successfully. A Ko'bal trolloc tries to pierce you, but you parry successfully. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Scratched > Herold avoids being bashed by *Dagre* who loses his balance and falls! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Scratched > You try to pound a Ko'bal trolloc, but he parries successfully. A beaked trolloc tries to cleave Nadia, but she parries successfully. A Dha'vol trolloc tries to crush Nadia, but she dodges the attack. A Ko'bal trolloc tries to pierce you, but you deflect the blow. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Scratched > Herold sends *Dagre* sprawling with a powerful bash! look * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Scratched > Nadia unleashes a flurry of icy spikes at *Dagre*, who is stabbed repeatedly. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Scratched > Clearing in the Mountains A large clearing of flat ground opens here, in the middle of the rocky terrain of the high mountains. The clearing seems to be in use as a messy sort of camp, with a few large bonfires burning here and there. Remains of eaten animals litter the campsite and larger piles of the remains are to the east. The large camp continues further to the south and the ground also elevates slightily upward in that direction. To the north, a large trail of tracks lead down a steep slope. The smell of the litter hang in the air, but luckily the wind blows through the open space with quite a force. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving south. The corpse of a Ko'bal trolloc is lying here. *Dagre* is sitting here. A beaked trolloc is here, fighting Nadia. Herold Thalion {Gaidin Applicant} is here, fighting Dagre, riding a warhorse. Nadia Til'Elleal, the Tower Accepted is here, fighting a Dha'vol trolloc, riding a warhorse. A warhorse is here, stamping his feet impatiently, being ridden by you. A Ko'bal trolloc is here, fighting YOU! A Dha'vol trolloc is here, fighting Nadia. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Scratched > Herold smites *Dagre*'s body into bloody fragments! You pound a Ko'bal trolloc's body into bloody fragments! Nadia swiftly dodges a beaked trolloc's attempt to cleave her. Nadia tries to strike a Dha'vol trolloc, but he parries successfully. A Dha'vol trolloc crushes Nadia's left leg hard. A Ko'bal trolloc barely pierces your body. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Hurt > *Dagre* panics, and attempts to flee! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Hurt > Herold cackles in *Dagre*'s face. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Hurt > *Dagre* leaves south. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Hurt > You pound a Ko'bal trolloc's left foot extremely hard. A beaked trolloc cleaves Nadia's body hard. A Dha'vol trolloc tries to crush Nadia, but she parries successfully. A Ko'bal trolloc tries to pierce you, but you parry successfully. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Wounded > k dark Herold smites a Ko'bal trolloc's left arm into bloody fragments! k dark k dark * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Wounded > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Wounded > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Wounded > You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Wounded > Herold smites a Ko'bal trolloc's left arm into bloody fragments! You pound a Ko'bal trolloc's body hard. A beaked trolloc tries to cleave Nadia, but she deflects the blow. Nadia tries to strike a Dha'vol trolloc, but he deflects the blow. A Dha'vol trolloc tries to crush Nadia, but she parries successfully. A Ko'bal trolloc tries to pierce you, but you parry successfully. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Battered > A Ko'bal trolloc barely pierces your right hand. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Battered > dia nadia Nadia has quite a few wounds. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Battered > Herold smites a Ko'bal trolloc's right arm into bloody fragments! You pound a Ko'bal trolloc's head hard. A beaked trolloc tries to cleave Nadia, but she deflects the blow. Nadia tries to strike a Dha'vol trolloc, but he deflects the blow. A Dha'vol trolloc tries to crush Nadia, but she parries successfully. A Ko'bal trolloc tries to pierce you, but you deflect the blow. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > A Ko'bal trolloc tries to pierce you, but you parry successfully. * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > k dark *Dagre* tries to slash Herold, but he deflects the blow. k dark k dark * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > k dark You do the best you can! * R HP:Scratched MV:Fresh - a Ko'bal trolloc: Critical > *Dagre* slashes Herold's right leg hard. Herold smites a Ko'bal trolloc's body into bloody fragments! A Ko'bal trolloc is dead! R.I.P. You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a Ko'bal trolloc's death cry. A beaked trolloc tries to cleave Nadia, but she deflects the blow. Nadia tries to strike a Dha'vol trolloc, but he deflects the blow. Nadia swiftly dodges a Dha'vol trolloc's attempt to crush her. * R HP:Scratched MV:Fresh > k dark k dark k dark k dark You try to pound *Dagre*, but he deflects the blow. Herold tries to smite *Dagre*, but he parries successfully. * R HP:Scratched MV:Fresh - Herold: Wounded - Dagre: Wounded > You do the best you can! * R HP:Scratched MV:Fresh - Herold: Wounded - Dagre: Wounded > You do the best you can! * R HP:Scratched MV:Fresh - Herold: Wounded - Dagre: Wounded > bash *Dagre* tries to slash Herold, but he deflects the blow. You do the best you can! * R HP:Scratched MV:Fresh - Herold: Wounded - Dagre: Wounded > You do the best you can! * R HP:Scratched MV:Fresh - Herold: Wounded - Dagre: Wounded > You do the best you can! * R HP:Scratched MV:Fresh - Herold: Wounded - Dagre: Wounded > You do the best you can! *Dagre* panics, and attempts to flee!ounded - Dagre: Wounded > - A beaked trolloc tries to cleave Nadia, but she parries successfully. A Dha'vol trolloc tries to crush Nadia, but she deflects the blow. * *Dagre* leaves north. n = They're not here anymore! * R HP:Scratched MV:Fresh > k dark A beaked trolloc cleaves Nadia's body very hard. Nadia panics, and attempts to flee! Nadia strikes a Dha'vol trolloc's left leg. A Dha'vol trolloc crushes Nadia's body very hard. Nadia panics, and attempts to flee! Nadia leaves east riding a warhorse. A beaked trolloc leaves east. * R HP:Scratched MV:Fresh > A Wide Trail in the Mountains [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. Herold has arrived from the south, riding a warhorse. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > Herold leaves north riding a warhorse. * R HP:Scratched MV:Full > s Clearing in the Mountains [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of a Ko'bal trolloc is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here commanding a fist of troops. * R HP:Scratched MV:Full > k dark A Dha'vol trolloc has arrived from the south. A Dha'vol trolloc tries to crush you, but you deflect the blow. A Dha'vol trolloc joins a Dha'vol trolloc's fight! Herold has arrived from the north, riding a warhorse. * R HP:Scratched MV:Full - a Dha'vol trolloc: Scratched > *Dagre* leaves south. * R HP:Scratched MV:Full - a Dha'vol trolloc: Scratched > You do the best you can! * R HP:Scratched MV:Full - a Dha'vol trolloc: Scratched > A Dha'vol trolloc tries to crush you, but you deflect the blow. You pound a Dha'vol trolloc's right leg very hard. A Dha'vol trolloc tries to crush you, but you parry successfully. * R HP:Scratched MV:Full - a Dha'vol trolloc: Scratched > look Herold smites a Dha'vol trolloc's right arm into bloody fragments! * R HP:Scratched MV:Full - a Dha'vol trolloc: Hurt > Clearing in the Mountains A large clearing of flat ground opens here, in the middle of the rocky terrain of the high mountains. The clearing seems to be in use as a messy sort of camp, with a few large bonfires burning here and there. Remains of eaten animals litter the campsite and larger piles of the remains are to the east. The large camp continues further to the south and the ground also elevates slightily upward in that direction. To the north, a large trail of tracks lead down a steep slope. The smell of the litter hang in the air, but luckily the wind blows through the open space with quite a force. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of a Ko'bal trolloc is lying here. [2] Herold Thalion {Gaidin Applicant} is here, fighting a Dha'vol trolloc, riding a warhorse. A Dha'vol trolloc is here, fighting YOU! A warhorse is here, stamping his feet impatiently, being ridden by you. A Dha'vol trolloc is here, fighting YOU! * R HP:Scratched MV:Full - a Dha'vol trolloc: Hurt > Herold smites a Dha'vol trolloc's left leg into bloody fragments! A Dha'vol trolloc tries to crush you, but you deflect the blow. You pound a Dha'vol trolloc's body very hard. A Dha'vol trolloc crushes your head. A Dha'vol trolloc tries to crush Herold, but he parries successfully. * R HP:Scratched MV:Full - a Dha'vol trolloc: Wounded > tel nadia u ok? where *Dagre* slashes Herold's head hard. You tell Nadia 'u ok?' * R HP:Scratched MV:Full - a Dha'vol trolloc: Wounded > *Dagre* tries to slash Herold, but he deflects the blow. Herold smites a Dha'vol trolloc's body into bloody fragments! A Dha'vol trolloc tries to crush you, but you parry successfully. You pound a Dha'vol trolloc's left foot into bloody fragments! A Dha'vol trolloc tries to crush you, but you deflect the blow. A Dha'vol trolloc tries to crush Herold, but he deflects the blow. * R HP:Scratched MV:Full - a Dha'vol trolloc: Battered > Players in your Zone -------------------- Alfa - Clearing in the Mountains Herold - Clearing in the Mountains * R HP:Scratched MV:Full - a Dha'vol trolloc: Battered > Herold smites a Dha'vol trolloc's left leg extremely hard. A Dha'vol trolloc barely crushes your body. You pound a Dha'vol trolloc's right leg very hard. A Dha'vol trolloc tries to crush you, but you deflect the blow. A Dha'vol trolloc tries to crush Herold, but he parries successfully. The sky grows brighter as the sun peeks above the mountains. A mirrored lantern held by Herold begins to dim a little. * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Beaten > *Dagre* sends Herold sprawling with a powerful bash! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Beaten > *Dagre* slashes Herold's body very hard. * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Beaten > *Dagre* slashes Herold's right leg very hard. A Dha'vol trolloc crushes your body. You pound a Dha'vol trolloc's body very hard. A Dha'vol trolloc tries to crush you, but you deflect the blow. A Dha'vol trolloc crushes Herold's body. * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Beaten > k dark k dark k dark Nadia narrates 'i tear beat' * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Beaten > k dark You do the best you can! k dark k dark * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Beaten > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Beaten > k dark *Dagre* slashes Herold's body hard. You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Beaten > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Beaten > k dark k dark You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Beaten > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Beaten > *Dagre* slashes Herold's left leg. A Dha'vol trolloc tries to crush you, but you deflect the blow. You pound a Dha'vol trolloc's body very hard. A Dha'vol trolloc tries to crush you, but you deflect the blow. A Dha'vol trolloc crushes Herold's right arm. You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > na ok You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > You narrate 'ok' * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark k dark *Dagre* slashes Herold's left leg hard. k dark k dark k dark * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark k dark k dark *Dagre* slashes Herold's body very hard. A Dha'vol trolloc tries to crush you, but you parry successfully. You pound a Dha'vol trolloc's body hard. A Dha'vol trolloc tries to crush you, but you parry successfully. A Dha'vol trolloc tries to crush Herold, but he parries successfully. You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > You do the best you can! *Dagre* avoids being bashed by Herold who loses his balance and falls! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark k dark k dark k dark k dark You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark Lorraine narrates 'Err, how?' You do the best you can! k dark k dark k dark * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark k dark You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark k dark k dark You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark *Dagre* tries to slash Herold, but he parries successfully. A Dha'vol trolloc tries to crush you, but you dodge the attack. You pound a Dha'vol trolloc's body. A Dha'vol trolloc tries to crush you, but you deflect the blow. *Dagre* tries to slash Herold, but he parries successfully. You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark You do the best you can! Herold sighs loudly. * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark You do the best you can! Herold tells you 'i'm out' * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark k dark You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > Lorraine narrates 'Why you beat?' You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark k dark You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark Herold tries to smite *Dagre*, but he parries successfully. *Dagre* tries to slash Herold, but he parries successfully. A Dha'vol trolloc tries to crush you, but you deflect the blow. You try to pound a Dha'vol trolloc, but he deflects the blow. A Dha'vol trolloc barely tickles your right foot with his crush. You do the best you can! Herold panics, and attempts to flee! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > You do the best you can! Herold leaves north riding a warhorse. * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark k dark You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark k dark You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > *Dagre* leaves north. You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark k dark k dark k dark You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > k dark You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Critical > A Dha'vol trolloc tries to crush you, but you parry successfully. You pound a Dha'vol trolloc's body very hard. A Dha'vol trolloc is dead! R.I.P. You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a Dha'vol trolloc's death cry. You pound a Dha'vol trolloc's body hard. * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Wounded > k dark k dark k dark You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Wounded > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Wounded > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Wounded > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Wounded > You do the best you can! * R HP:Scratched MV:Fresh - a Dha'vol trolloc: Wounded > flee *Dagre* slashes your left arm extremely hard. You do the best you can! Nadia narrates 'sorry guys' * R HP:Hurt MV:Fresh - a Dha'vol trolloc: Wounded > You do the best you can! * R HP:Hurt MV:Fresh - a Dha'vol trolloc: Wounded > You do the best you can! * R HP:Hurt MV:Fresh - a Dha'vol trolloc: Wounded > You do the best you can! * R HP:Hurt MV:Fresh - a Dha'vol trolloc: Wounded > You do the best you can! You panic and attempt to flee!ol trolloc: Wounded > *Dagre* slashes your body extremely hard. You try to pound a Dha'vol trolloc, but he deflects the blow. A Dha'vol trolloc tries to crush you, but you dodge the attack. You flee head over heels. A Messy Campsite [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A beaked trolloc is here, scouting. Herold tells you 'run dude, i'm beat' * R HP:Hurt MV:Full > n n A Dha'vol trolloc has arrived from the north. * R HP:Hurt MV:Full > Clearing in the Mountains [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. The corpse of a Dha'vol trolloc is lying here. The corpse of a Ko'bal trolloc is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. *Dagre* is standing here. * R HP:Hurt MV:Full > *Dagre* tries to slash you, but you parry successfully. No way! You're fighting for your life! * R HP:Hurt MV:Full - Dagre: Hurt > k dark You try to pound *Dagre*, but he deflects the blow. *Dagre* tries to slash you, but you parry successfully. A Dha'vol trolloc has arrived from the south. * R HP:Hurt MV:Full - Dagre: Hurt > bash You do the best you can! * Dagre: Hurt > *Dagre* tries to slash you, but you deflect the blow. As *Dagre* avoids your bash, you topple over and fall to the ground! * R HP:Hurt MV:Full > *Dagre* tries to slash you, but you parry successfully. change mood brave * R HP:Hurt MV:Full - Dagre: Hurt > bash A Dha'vol trolloc joins Dagre's fight! A Dha'vol trolloc tries to crush you, but you deflect the blow. *Dagre* tries to slash you, but you parry successfully. * R HP:Hurt MV:Full - Dagre: Hurt > Mood changed to: Brave Wimpy reset to: 106 hit points. Dagre: Hurt > Arthonok narrates 'Foward the Light! Foward the Children of the Light!!!' =flee n *n n You swiftly dodge a Dha'vol trolloc's attempt to crush you. *Dagre* slashes your body very hard. *Dagre* slashes your body very hard. n Cancelled. PANIC! You couldn't escape! * R HP:Wounded MV:Full - Dagre: Hurt > No way! You're fighting for your life! * R HP:Wounded MV:Full - Dagre: Hurt > No way! You're fighting for your life! * R HP:Wounded MV:Full - Dagre: Hurt > flee No way! You're fighting for your life! * R HP:Wounded MV:Full - Dagre: Hurt > No way! You're fighting for your life! * R HP:Wounded MV:Full - Dagre: Hurt > n n n You panic and attempt to flee! n A Dha'vol trolloc crushes your head. You try to pound *Dagre*, but he deflects the blow. *Dagre* slashes your right leg hard. You flee head over heels. A Messy Campsite [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A beaked trolloc is here, scouting. Clearing in the Mountains [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. The corpse of a Dha'vol trolloc is lying here. The corpse of a Ko'bal trolloc is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here commanding a fist of troops. *Dagre* is standing here. e * R HP:Wounded MV:Full > A Wide Trail in the Mountains [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > A Bend in the Trail [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. The corpse of a large lizard is lying here. The corpse of a dun snake is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > e Alas, you cannot go that way... * R HP:Wounded MV:Full > e e A Trail through the Mountainpass [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. Arthonok narrates 'peace out all' * R HP:Wounded MV:Full > Outside a Cave [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Alas, you cannot go that way... s * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > s s s s Near a Huge Plateau [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. *Dagre* is standing here. A snake is lying on the ground here. * R HP:Wounded MV:Full > Northwestern Corner of the Large Plateau [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > In the Middle of the Large Plateau [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > Southwestern Corner of the Plateau [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Wounded MV:Full > k dark k dark k dark k dark k dark Within the Dragonwall [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > k dark They aren't here. k dark k dark k dark * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > You try to pound *Dagre*, but he deflects the blow. * R HP:Wounded MV:Full - Dagre: Hurt > You do the best you can! * R HP:Wounded MV:Full - Dagre: Hurt > bash You do the best you can! * R HP:Wounded MV:Full - Dagre: Hurt > You do the best you can! * R HP:Wounded MV:Full - Dagre: Hurt > You do the best you can! * R HP:Wounded MV:Full - Dagre: Hurt > *Dagre* tries to slash you, but you parry successfully. You do the best you can! * R HP:Wounded MV:Full - Dagre: Hurt > You do the best you can! = l - Dagre: Hurt > You dodge a bash from *Dagre* who loses his balance and falls! Your bash at *Dagre* sends him sprawling! * R HP:Wounded MV:Full - Dagre: Hurt > You pound *Dagre*'s body into bloody fragments! * R HP:Wounded MV:Full - Dagre: Wounded > sni bash *Dagre* slashes your body extremely hard. You snicker softly. * R HP:Wounded MV:Full - Dagre: Wounded > *Dagre* tries to slash you, but you deflect the blow. You try to pound *Dagre*, but he deflects the blow. bash l - Dagre: Wounded > Cancelled. *Dagre* sends you sprawling with a powerful bash! * R HP:Wounded MV:Full - Dagre: Wounded > bash *Dagre* slashes your body very hard. * R HP:Wounded MV:Full - Dagre: Wounded > *Dagre* slashes your left hand into bloody fragments! * R HP:Battered MV:Full - Dagre: Wounded > *Dagre* slashes your body hard. The day has begun. Your heartbeat calms down more as you feel less panicked. - esh - Dagre: Hurt > *Dagre* slashes your body hard. = Your bash at *Dagre* sends him sprawling! * R HP:Battered MV:Fresh - Dagre: Wounded > say not fair, fade regen :P You pound *Dagre*'s body extremely hard. * R HP:Battered MV:Fresh - Dagre: Wounded > You say 'not fair, fade regen :P' * R HP:Battered MV:Fresh - Dagre: Wounded > bash You try to pound *Dagre*, but he parries successfully. * R HP:Battered MV:Fresh - Dagre: Wounded > They already seem to be stunned. * R HP:Battered MV:Fresh - Dagre: Wounded > bash *Dagre* sends you sprawling with a powerful bash! * R HP:Battered MV:Fresh - Dagre: Wounded > Castor chats 'anyone wanna do rene aiel? ' bash * R HP:Battered MV:Fresh - Dagre: Wounded > *Dagre* slashes your left leg very hard. *Dagre* slashes your right arm extremely hard. * R HP:Battered MV:Fresh - Dagre: Wounded > change mood wimpy flee s s e e *Dagre* hisses 'fade regen sucks' s s esh - Dagre: Wounded > *Dagre* slashes your body hard. You flee head over heels! You are interrupted and stop what you are doing. You panic and attempt to flee! s You flee head over heels. Southwestern Corner of the Plateau [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. Bash who? * R HP:Beaten MV:Full > Mood changed to: Wimpy Wimpy reset to: 178 hit points. * R HP:Beaten MV:Full > In the Middle of the Large Plateau [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > s s Southwestern Corner of the Plateau [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Beaten MV:Full > Within the Dragonwall [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. *Dagre* is standing here. * R HP:Beaten MV:Full > s s *Dagre* tries to slash you, but you parry successfully. No way! You're fighting for your life! * R HP:Beaten MV:Full - Dagre: Wounded > s s Xaviar narrates 'whats the situation down south now?' No way! You're fighting for your life! * R HP:Beaten MV:Full - Dagre: Wounded > s flee No way! You're fighting for your life! * R HP:Beaten MV:Full - Dagre: Wounded > No way! You're fighting for your life! * R HP:Beaten MV:Full - Dagre: Wounded > s s No way! You're fighting for your life! * R HP:Beaten MV:Full - Dagre: Wounded > s s s w You try to pound *Dagre*, but he deflects the blow. *Dagre* tries to slash you, but you parry successfully. No way! You're fighting for your life! * R HP:Beaten MV:Full - Dagre: Wounded > No way! You're fighting for your life! * R HP:Beaten MV:Full - Dagre: Wounded > s s s No way! You're fighting for your life! * R HP:Beaten MV:Full - Dagre: Wounded > s No way! You're fighting for your life! * R HP:Beaten MV:Full - Dagre: Wounded > No way! You're fighting for your life! * R HP:Beaten MV:Full - Dagre: Wounded > No way! You're fighting for your life! * R HP:Beaten MV:Full - Dagre: Wounded > na i beat No way! You're fighting for your life! * R HP:Beaten MV:Full - Dagre: Wounded > s You panic and attempt to flee! s s s s You try to pound *Dagre*, but he deflects the blow. *Dagre* tries to slash you, but you deflect the blow. You flee head over heels. Narrow Pass [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A black-feathered vulture circles endlessly looking for carrion. The lone wolf is slinking about in the shadows. A dun snake is here, hissing sharply. Alas, you cannot go that way... s s e s * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > s s s Alas, you cannot go that way... * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > You narrate 'i beat' > *Dagre* slashes your body hard. You flee head over heels! You panic and attempt to flee! *Dagre* slashes your left arm very hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! A black vulture tries to hit Dagre, but he dodges the attack. The lone wolf tries to hit Dagre, but he deflects the blow. A dun snake tries to hit Dagre, but he dodges the attack. flee You flee head over heels. Amidst the Mountains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. In the Mountains [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. e * R HP:Beaten MV:Full > Sharp Incline [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > ss Twist in the Dangerous Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Dangerous Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > ss ss ss ss ss Dangerous Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Dangerous Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Bend in the Dangerous Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Curve in a Dangerous Trail [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Beaten MV:Full > w A raven starts following you. Dangerous Trail [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. A crippled bear is here, drooling rabidly. A raven has arrived from the north. * R HP:Beaten MV:Full > Dangerous Twisting Trail [ obvious exits: N W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven has arrived from the north. * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > Dangerous Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. A crippled bear is here, drooling rabidly. * R HP:Beaten MV:Full > w Alas, you cannot go that way... * R HP:Beaten MV:Full > Arglebargle, glop-glyf!?! Herold narrates 'get out' * R HP:Beaten MV:Full > Arglebargle, glop-glyf!?! * R HP:Beaten MV:Full > Arglebargle, glop-glyf!?! * R HP:Beaten MV:Full > Arglebargle, glop-glyf!?! * R HP:Beaten MV:Full > w Arglebargle, glop-glyf!?! * R HP:Beaten MV:Full > Arglebargle, glop-glyf!?! * R HP:Beaten MV:Full > Steep Slope [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Treacherous Cliff [ obvious exits: E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > s s s s s Beside a Faint Trail [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Inside the Dragonwall [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Dangerous Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > At the Foot of a Mountain [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. * R HP:Beaten MV:Full > Between the Mountains [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Herold narrates 'Where are you Alfa?' * R HP:Beaten MV:Full > n n n n n At the Foot of a Mountain [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. * R HP:Beaten MV:Strong > Dangerous Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Inside the Dragonwall [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Beside a Faint Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Treacherous Cliff [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. * R HP:Beaten MV:Strong > n e e n n Alas, you cannot go that way... n * R HP:Beaten MV:Strong > Steep Slope [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Dangerous Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. An elk with massive antlers eyes you with curiosity. A crippled bear is here, drooling rabidly. * R HP:Beaten MV:Strong > Curve in a Dangerous Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Treacherous Mountains [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > n n Dangerous Slant [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > n n Alas, you cannot go that way... w * R HP:Beaten MV:Strong > n n n Alas, you cannot go that way... * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > na still spine w n Alas, you cannot go that way... * R HP:Beaten MV:Strong > Dangerous Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Dangerous Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Twist in the Dangerous Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > n Sharp Incline [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > You narrate 'still spine' * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > n In the Mountains [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Amidst the Mountains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Along the Spine of the World [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A sluggish, leathery spider is waiting in the shadows. * R HP:Beaten MV:Strong > n n n Southeastern Corner of the Plateau [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A large, green lizard scurries about, hunting insects. * R HP:Beaten MV:Strong > Northeastern Corner of the Plateau [ obvious exits: S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > w w In the Middle of the Large Plateau [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Strong > Your heartbeat calms down more as you feel less panicked. Alas, you cannot go that way... * R HP:Beaten MV:Full > n Andiun narrates 'is eriella on in some form' Herold narrates 'Did you leave the patrol yet? :P' n * R HP:Beaten MV:Full > Northwestern Corner of the Large Plateau [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Near a Huge Plateau [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A snake is lying on the ground here. n * R HP:Beaten MV:Full > Outside a Cave [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > s Near a Huge Plateau [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. A snake is lying on the ground here. * R HP:Beaten MV:Full > s Northwestern Corner of the Large Plateau [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > s In the Middle of the Large Plateau [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > w e Alas, you cannot go that way... * R HP:Beaten MV:Full > Northeastern Corner of the Plateau [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > look where Northeastern Corner of the Plateau The ground slopes gently eastward, forming a curved ledge, where the large plateau ends. The ground is made of relatively smooth rock, with smaller cracks here and there, but in general it is like a huge stone floor. It streches long distances to the south and west, but to the north, the plateau becomes much more narrow and continues to the northwest. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Players in your Zone -------------------- Alfa - Northeastern Corner of the Plateau * R HP:Beaten MV:Full > sc You have 77(356) hit and 112(119) movement points. You have scored 58275680 experience points and 259 quest points. You need 224320 exp to level and 141 qp to rank. You have amassed 148 Turn points to date. You have played 26 days and 2 hours (real time). This ranks you as Alfa the Veteran Guard [Gaidin 5] (Level 40). You are standing. * R HP:Beaten MV:Full > look Northeastern Corner of the Plateau The ground slopes gently eastward, forming a curved ledge, where the large plateau ends. The ground is made of relatively smooth rock, with smaller cracks here and there, but in general it is like a huge stone floor. It streches long distances to the south and west, but to the north, the plateau becomes much more narrow and continues to the northwest. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Cean narrates 'on bomm' * R HP:Beaten MV:Full > Castor narrates 'mugwai shadowrunner gap ' * R HP:Beaten MV:Full > Blare narrates 'Where?' * R HP:Beaten MV:Full > na damn i think i ripping You narrate 'damn i think i ripping' * R HP:Beaten MV:Full > look Northeastern Corner of the Plateau The ground slopes gently eastward, forming a curved ledge, where the large plateau ends. The ground is made of relatively smooth rock, with smaller cracks here and there, but in general it is like a huge stone floor. It streches long distances to the south and west, but to the north, the plateau becomes much more narrow and continues to the northwest. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > sc Herold tells you 'Where are you? I'll come up and hold him' * R HP:Beaten MV:Full > You have 77(356) hit and 112(119) movement points. You have scored 58275680 experience points and 259 quest points. You need 224320 exp to level and 141 qp to rank. You have amassed 148 Turn points to date. You have played 26 days and 2 hours (real time). This ranks you as Alfa the Veteran Guard [Gaidin 5] (Level 40). You are standing. * R HP:Beaten MV:Full > Cean narrates 'tv grasslands' * R HP:Beaten MV:Full > Sinch chats 'Black laquerd for sale or trade' * R HP:Beaten MV:Full > Nadia narrates 'dont you dare' * R HP:Beaten MV:Full > tell herold plateau You tell Herold 'plateau' * R HP:Beaten MV:Full > tell herold he gonna track me soon Lorraine narrates 'Group up peeps' * R HP:Beaten MV:Full > look You tell Herold 'he gonna track me soon' * R HP:Beaten MV:Full > Northeastern Corner of the Plateau The ground slopes gently eastward, forming a curved ledge, where the large plateau ends. The ground is made of relatively smooth rock, with smaller cracks here and there, but in general it is like a huge stone floor. It streches long distances to the south and west, but to the north, the plateau becomes much more narrow and continues to the northwest. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Herold tells you '@#%$, still that far north?' * R HP:Beaten MV:Full > Golram narrates 'trolls down south?' * R HP:Beaten MV:Full > Your heartbeat calms down more as you feel less panicked. * R HP:Beaten MV:Fresh > tell herold i went north, cuz i know he iwll block south You tell Herold 'i went north, cuz i know he iwll block south' * R HP:Beaten MV:Fresh > look Bryan arrives from a flash of bright white light. s s * R HP:Beaten MV:Fresh > Northeastern Corner of the Plateau The ground slopes gently eastward, forming a curved ledge, where the large plateau ends. The ground is made of relatively smooth rock, with smaller cracks here and there, but in general it is like a huge stone floor. It streches long distances to the south and west, but to the north, the plateau becomes much more narrow and continues to the northwest. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving south. Bryan of Tarabon is standing here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Fresh > s s s s Bryan tries to slash you, but you deflect the blow. * R HP:Beaten MV:Fresh - Bryan: Scratched > No way! You're fighting for your life! * R HP:Beaten MV:Fresh - Bryan: Scratched > flee s s No way! You're fighting for your life! s s s * R HP:Beaten MV:Fresh - Bryan: Scratched > No way! You're fighting for your life! * R HP:Beaten MV:Fresh - Bryan: Scratched > No way! You're fighting for your life! * R HP:Beaten MV:Fresh - Bryan: Scratched > No way! You're fighting for your life! * R HP:Beaten MV:Fresh - Bryan: Scratched > No way! You're fighting for your life! You panic and attempt to flee!: Scratched > na bryan You flee head over heels! You gasp in pain as streaks of fire from Bryan burn your body! na cheap You try to pound Bryan, but he deflects the blow. Bryan tries to slash you, but you deflect the blow. You flee head over heels. In the Middle of the Large Plateau [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. Southwestern Corner of the Plateau [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Fresh > Within the Dragonwall [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Fresh > Perdonetta narrates 'is this a keeper? Str:11 Int:13 Wil:9 Dex:12 Con:13.' Narrow Pass [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. The lone wolf is slinking about in the shadows. A dun snake is here, hissing sharply. * R HP:Beaten MV:Full > Alas, you cannot go that way... s s s * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > You narrate 'bryan' * R HP:Beaten MV:Full > s You narrate 'cheap' * R HP:Beaten MV:Full > e s s Alas, you cannot go that way... s * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > s s Alas, you cannot go that way... * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > Amidst the Mountains [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A black-feathered vulture circles endlessly looking for carrion. * R HP:Beaten MV:Full > w w In the Mountains [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Sharp Incline [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > s s s s s Twist in the Dangerous Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Dangerous Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Dangerous Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Beside a Faint Trail [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. Moving with deadly grace, a huge cat watches you carefully. A large lizard is here, eyes blazing with an odd light. * R HP:Beaten MV:Full > Alas, you cannot go that way... Herold tells you 'this is true..you can't get to the grove?' * R HP:Beaten MV:Full > Among the Mountains [ obvious exits: N E ] There are some tracks of an animal leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > e Alas, you cannot go that way... * R HP:Beaten MV:Full > s s s s Dangerous Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Bend in the Dangerous Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Steep Slope [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > Bend of the Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. A warhorse is here, stamping his feet impatiently, being ridden by you. A black bear is here, sharpening his claws. Moving with deadly grace, a huge cat watches you carefully. An elk doe nibbles on some greenery. * R HP:Beaten MV:Full > Dangerous Trail [ obvious exits: N S W ] There are some tracks of an animal leaving north. There are some tracks of a ridden mount leaving south. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten MV:Full > s s s dism Dangerous Trail [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. A warhorse is here, stamping his feet impatiently, being ridden by you. A stealthy cougar gracefully makes its way through the terrain. * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > You stop riding him. * HP:Beaten MV:Full > w s s Dangerous Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. s s * HP:Beaten MV:Full > At the Foot of a Mountain [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. An elk with massive antlers eyes you with curiosity. * HP:Beaten MV:Full > s Between the Mountains [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. * HP:Beaten MV:Strong > Turn in the Dangerous Trail [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. Zlam chats 'note to self, dont hunt trolloc on foot.' * HP:Beaten MV:Strong > w w Dangerous Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Strong > Dangerous Narrow Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. w * HP:Beaten MV:Strong > Quiet Valley [ obvious exits: N E ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A stealthy cougar gracefully makes its way through the terrain. * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > s e s s Alas, you cannot go that way... s * HP:Beaten MV:Strong > Dangerous Narrow Trail [ obvious exits: N E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Strong > Dangerous Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A giant eagle glares fiercely all around. A stealthy cougar gracefully makes its way through the terrain. * HP:Beaten MV:Strong > Twist in the Narrow Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Tiring > Perilous Heights [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A thin wispy fog drifts slowly across your path. s * HP:Beaten MV:Tiring > A wispy fog tries to hit you, but you parry successfully. You fail to pound a wispy fog. A wispy fog tries to hit you, but you deflect the blow. * HP:Beaten MV:Tiring - a wispy fog: Scratched > s s No way! You're fighting for your life! flee s * HP:Beaten MV:Tiring - a wispy fog: Scratched > No way! You're fighting for your life! * HP:Beaten MV:Tiring - a wispy fog: Scratched > s s No way! You're fighting for your life! * HP:Beaten MV:Tiring - a wispy fog: Scratched > s You panic and attempt to flee! s A wispy fog tries to hit you, but you parry successfully. s s You flee head over heels. Narrow Trail [ obvious exits: N E S ] Turn in the Narrow Trail [ obvious exits: N E ] A raven is here flying around. * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > e Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > s s Alas, you cannot go that way... * HP:Beaten MV:Tiring > s Curve in the Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Tiring > Start of a Faint Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. * HP:Beaten MV:Tiring > Trickling Stream [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A huge grizzly bear is here standing on its haunches. * HP:Beaten MV:Tiring > Climbing a Steep Slope [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A timber wolf is here, snarling hungrily. * HP:Beaten MV:Tiring > w Small Pool [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. * HP:Beaten MV:Tiring > s The crack seems to be closed. * HP:Beaten MV:Tiring > Herold tells you 'fook, bryan?' * HP:Beaten MV:Tiring > open crack s Ok. s * HP:Beaten MV:Tiring > The End of a Cave [ obvious exits: N S ] A black bear is here, sharpening his claws. A black bear is here, sharpening his claws. * HP:Beaten MV:Tiring > A Dark Cave [ obvious exits: N E W ] * HP:Beaten MV:Tiring > w w A Deep Dark Cave [ obvious exits: E W ] A black bear is here, sharpening his claws. A black bear is here, sharpening his claws. * HP:Beaten MV:Tiring > The rockpile seems to be closed. * HP:Beaten MV:Tiring > open rockpile w An angry black bear tries to hit you, but you parry successfully. An angry black bear tries to hit you, but you deflect the blow. Ok. * HP:Beaten MV:Tiring - an angry black bear: Scratched > No way! You're fighting for your life! * HP:Beaten MV:Tiring - an angry black bear: Scratched > flee You swiftly dodge an angry black bear's attempt to hit you. You try to pound an angry black bear, but he deflects the blow. An angry black bear tickles your body with his hit. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! You flee head over heels. A Dark Cave [ obvious exits: N E W ] A Deep Dark Cave [ obvious exits: E W ] A black bear is here, sharpening his claws. A black bear is here, sharpening his claws. e * HP:Beaten MV:Tiring > Tangit narrates 'Walk in the Light! later all' * HP:Beaten MV:Tiring > A Dark Cave [ obvious exits: N E W ] * HP:Beaten MV:Tiring > e w The stones seems to be closed. * HP:Beaten MV:Tiring > A Deep Dark Cave [ obvious exits: E W ] A black bear is here, sharpening his claws. A black bear is here, sharpening his claws. * HP:Beaten MV:Tiring > e A Dark Cave [ obvious exits: N E W ] * HP:Beaten MV:Tiring > open stone Elric narrates 'Farewell Tangit' * HP:Beaten MV:Tiring > Your heartbeat calms down more as you feel less panicked. I see no stone here. open stones e * HP:Beaten MV:Tiring > s Ok. * HP:Beaten MV:Tiring > A Long Range of Mountains [ obvious exits: N W U ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving up. There are some tracks of a human leaving up. The corpse of a warhorse is lying here. *Dagre* is standing here. * HP:Beaten MV:Tiring > *Dagre* tries to slash you, but you parry successfully. No way! You're fighting for your life! * HP:Beaten MV:Tiring - Dagre: Hurt > s s s flee s s No way! You're fighting for your life! s * HP:Beaten MV:Tiring - Dagre: Hurt > No way! You're fighting for your life! - Dagre: Hurt > You try to pound *Dagre*, but he deflects the blow. *Dagre* slashes your body hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! *Dagre* slashes your body hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! w w You flee head over heels. A Dark Cave [ obvious exits: N E W ] Alas, you cannot go that way... * HP:Beaten MV:Tiring > s The End of a Cave [ obvious exits: N S ] A black bear is here, sharpening his claws. A black bear is here, sharpening his claws. * HP:Beaten MV:Tiring > w A Dark Cave [ obvious exits: N E W ] * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > w Alas, you cannot go that way... * HP:Beaten MV:Tiring > w A Deep Dark Cave [ obvious exits: E W ] A black bear is here, sharpening his claws. A black bear is here, sharpening his claws. * HP:Beaten MV:Tiring > w w A Turn in the Mountains [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. * HP:Beaten MV:Tiring > A Wide Curve [ obvious exits: N W ] * HP:Beaten MV:Tiring > Mountain Range [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. The corpse of a wild stallion is lying here. * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > s Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > s The Spine of the World [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. * HP:Beaten MV:Winded > On Some Slated Rocks [ obvious exits: N E D ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A soft leather pouch has been discarded here. * HP:Beaten MV:Winded > s s Alas, you cannot go that way... s s * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > d s s s Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > South End of the Tunnel [ obvious exits: N U ] * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > u On Some Slated Rocks [ obvious exits: N E D ] There are some bloody traces of a human leaving down. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A soft leather pouch has been discarded here. d * HP:Beaten MV:Winded > n n n South End of the Tunnel [ obvious exits: N U ] * HP:Beaten MV:Winded > Above a Levee [ obvious exits: S ] * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > s u South End of the Tunnel [ obvious exits: N U ] * HP:Beaten MV:Winded > On Some Slated Rocks [ obvious exits: N E D ] There are some bloody traces of a human leaving down. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A soft leather pouch has been discarded here. * HP:Beaten MV:Winded > e s s s A Path on the Spine [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A flock of ravens is circling in the air, searching for prey. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > e The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! A flock of ravens starts following you. Alas, you cannot go that way... * HP:Beaten MV:Winded > Before an Abandoned Hut [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving south. There are some tracks of a horse leaving east. A gory scrap of flesh lies abandoned on the ground. A flock of ravens has arrived from the west. * HP:Beaten MV:Weary > w s s A Path on the Spine [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. *Dagre* is standing here. A flock of ravens has arrived from the east. * HP:Beaten MV:Weary > *Dagre* leaves east. * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > w w w w w On Some Slated Rocks [ obvious exits: N E D ] There are some bloody traces of a human leaving down. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A soft leather pouch has been discarded here. w * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > d Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > South End of the Tunnel [ obvious exits: N U ] * HP:Beaten MV:Weary > u w On Some Slated Rocks [ obvious exits: N E D ] There are some bloody traces of a human leaving down. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A soft leather pouch has been discarded here. n w * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > w w The Spine of the World [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > n Alas, you cannot go that way... * HP:Beaten MV:Weary > Blare narrates 'Sitings on Smasher?' Alas, you cannot go that way... * HP:Beaten MV:Weary > Mountain Range [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. The corpse of a wild stallion is lying here. * HP:Beaten MV:Haggard > w e Alas, you cannot go that way... * HP:Beaten MV:Haggard > A Wide Curve [ obvious exits: N W ] There are some bloody traces of a human leaving west. * HP:Beaten MV:Haggard > get vial pack quaff vial n n You get a thin vial of yellow fluid from a backpack. * HP:Beaten MV:Haggard > You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * HP:Beaten MV:Full > A Turn in the Mountains [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > w Lorraine narrates 'Going next tic' w w * HP:Beaten MV:Strong > w w Across the Spine [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Strong > w On the Spine [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > n Alas, you cannot go that way... * HP:Beaten MV:Strong > Alas, you cannot go that way... * HP:Beaten MV:Strong > Xaviar narrates 'hopefully the CoD' * HP:Beaten MV:Strong > Atop the Spine [ obvious exits: S D ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a gray palfrey is lying here. * HP:Beaten MV:Strong > Lorraine narrates 'Heh' * HP:Beaten MV:Strong > d Climbing the Spine [ obvious exits: W U ] There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving west. * HP:Beaten MV:Tiring > w w w A Valley in the Spine [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > s s Alas, you cannot go that way... * HP:Beaten MV:Tiring > s s Inside a Tunnel [ obvious exits: N W ] * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > w w Alas, you cannot go that way... * HP:Beaten MV:Tiring > Further in the Tunnel [ obvious exits: E ] * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Herold narrates 'on smasher mirk' * HP:Beaten MV:Tiring > Lorraine narrates 'Oh, doh' * HP:Beaten MV:Tiring > Horne narrates 'no sign on tv road s of tv' * HP:Beaten MV:Tiring > na they got us all blocked You narrate 'they got us all blocked' * HP:Beaten MV:Tiring > look Your heartbeat calms down more as you feel less panicked. na cheap * HP:Beaten MV:Strong > Further in the Tunnel In this part of the tunnel it becomes obvious that it was man made, and not very old. Muddy human sized footprints lead toward a large rock on the ground, that seem to have been dragged back and forth quite a bit. The cool damp air in here makes you want to stay a bit longer before continuing. [ obvious exits: E ] * HP:Beaten MV:Strong > You narrate 'cheap' * HP:Beaten MV:Strong > Blare tells you 'WHere?' look * HP:Beaten MV:Strong > Further in the Tunnel In this part of the tunnel it becomes obvious that it was man made, and not very old. Muddy human sized footprints lead toward a large rock on the ground, that seem to have been dragged back and forth quite a bit. The cool damp air in here makes you want to stay a bit longer before continuing. [ obvious exits: E ] * HP:Beaten MV:Strong > Blare narrates 'Where?' * HP:Beaten MV:Strong > na spine You narrate 'spine' * HP:Beaten MV:Strong > get all pack You get a water skin from a backpack. You get a thin vial of yellow fluid from a backpack. You get a gold crown from a backpack. You get an ivory-hilted stiletto from a backpack. You get a cheap brass ring from a backpack. You get a cheap brass ring from a backpack. You get a sweet red candy from a backpack. You get a mirrored lantern from a backpack. You get a mirrored lantern from a backpack. You get a mirrored lantern from a backpack. You get a mirrored lantern from a backpack. You get a mirrored lantern from a backpack. You get a package of iron rations from a backpack. * HP:Beaten MV:Strong > Blare narrates 'Ahh.' * HP:Beaten MV:Strong > rem pack You stop using a backpack. drop pack * HP:Beaten MV:Strong > You drop a backpack. * HP:Beaten MV:Strong > get skin pack drink skin drink skin drink skin put skin pack Nadia tells you 'wnat me to port up and get your stuff?' * HP:Beaten MV:Strong > There doesn't seem to be a skin in a backpack. * HP:Beaten MV:Strong > You drink the water. * HP:Beaten MV:Strong > You drink the water. You don't feel thirsty any more. * HP:Beaten MV:Strong > Your stomach can't contain anymore! * HP:Beaten MV:Strong > You put a water skin in a backpack. * HP:Beaten MV:Strong > drop skin You don't seem to have a skin. * HP:Beaten MV:Strong > Horne narrates 'alfa can u get cairhein?' drop skin * HP:Beaten MV:Strong > You don't seem to have a skin. i * HP:Beaten MV:Strong > Andiun narrates 'who is blocking you southern spine?' You are carrying: a package of iron rations [5] a mirrored lantern a sweet red candy [2] a cheap brass ring an ivory-hilted stiletto a gold crown a thin vial of yellow fluid Cean narrates 'on bom' * HP:Beaten MV:Strong > na too far e You narrate 'too far' * HP:Beaten MV:Strong > n Inside a Tunnel [ obvious exits: N W ] * HP:Beaten MV:Strong > A Valley in the Spine [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Strong > e Climbing the Spine [ obvious exits: W U ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving up. u * HP:Beaten MV:Strong > Herold narrates 'blah..fooking poison' * HP:Beaten MV:Strong > Atop the Spine [ obvious exits: S D ] There are some bloody traces of a human leaving down. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a gray palfrey is lying here. * HP:Beaten MV:Strong > s On the Spine [ obvious exits: N E ] There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Tiring > e Across the Spine [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A black bear is here, sharpening his claws. * HP:Beaten MV:Tiring > e A Turn in the Mountains [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Beaten MV:Tiring > s A Wide Curve [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving north. * HP:Beaten MV:Tiring > w Mountain Range [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving south. The corpse of a wild stallion is lying here. * HP:Beaten MV:Tiring > Cean narrates 'bomm batt' * HP:Beaten MV:Tiring > s The Spine of the World [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. s s * HP:Beaten MV:Tiring > On Some Slated Rocks [ obvious exits: N E D ] There are some bloody traces of a human leaving down. There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A soft leather pouch has been discarded here. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > d Blare narrates 'Where?' * HP:Beaten MV:Winded > South End of the Tunnel [ obvious exits: N U ] * HP:Beaten MV:Winded > u e On Some Slated Rocks [ obvious exits: N E D ] There are some bloody traces of a human leaving down. There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A soft leather pouch has been discarded here. * HP:Beaten MV:Winded > A Path on the Spine [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A flock of ravens is circling in the air, searching for prey. * HP:Beaten MV:Winded > e The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! * HP:Beaten MV:Winded > Before an Abandoned Hut [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving south. A gory scrap of flesh lies abandoned on the ground. *Dagre* is standing here. A flock of ravens has arrived from the west. * HP:Beaten MV:Winded > s s *Dagre* tries to slash you, but you parry successfully. s s * HP:Beaten MV:Winded - Dagre: Hurt > flee No way! You're fighting for your life! * HP:Beaten MV:Winded - Dagre: Hurt > s s No way! You're fighting for your life! * HP:Beaten MV:Winded - Dagre: Hurt > s s No way! You're fighting for your life! * HP:Beaten MV:Winded - Dagre: Hurt > No way! You're fighting for your life! You panic and attempt to flee! Hurt > s You try to pound *Dagre*, but he deflects the blow. *Dagre* tries to slash you, but you deflect the blow. You flee head over heels. A Path on the Spine [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > w w Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > w w Alas, you cannot go that way... * HP:Beaten MV:Winded > On Some Slated Rocks [ obvious exits: N E D ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A soft leather pouch has been discarded here. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Lorraine narrates 'Cut' Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > d South End of the Tunnel [ obvious exits: N U ] * HP:Beaten MV:Winded > u n n n Your heartbeat calms down more as you feel less panicked. Auto-save complete. On Some Slated Rocks [ obvious exits: N E D ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving down. There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving east. A soft leather pouch has been discarded here. Cean narrates 'cut nod' * HP:Beaten MV:Winded > The Spine of the World [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. * HP:Beaten MV:Winded > Mountain Range [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving south. The corpse of a wild stallion is lying here. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > e A Wide Curve [ obvious exits: N W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving north. * HP:Beaten MV:Winded > n A Turn in the Mountains [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Beaten MV:Weary > w w w w Across the Spine [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A black bear is here, sharpening his claws. * HP:Beaten MV:Weary > On the Spine [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > n Atop the Spine [ obvious exits: S D ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving down. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a gray palfrey is lying here. * HP:Beaten MV:Weary > d Climbing the Spine [ obvious exits: W U ] There are some bloody traces of a human leaving up. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving west. * HP:Beaten MV:Haggard > w w A Valley in the Spine [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > s Nadia narrates 'Bryan Mirk' * HP:Beaten MV:Haggard > Inside a Tunnel [ obvious exits: N W ] * HP:Beaten MV:Haggard > w Further in the Tunnel [ obvious exits: E ] A thick, leather backpack lies abandoned here. * HP:Beaten MV:Haggard > e Inside a Tunnel [ obvious exits: N W ] * HP:Beaten MV:Haggard > rest You sit down and rest your tired bones. * HP:Beaten MV:Haggard > look Inside a Tunnel The entrance to the tunnel is remarkably cooler than the harsh mountain to the north. Small spiders and other insects creep along the walls, and you even hear small footsteps in the distance, suggesting there is life in this tunnel. Small droplets of water cause the ground to be very damp as you continue on your way. [ obvious exits: N W ] * HP:Beaten MV:Haggard > sc You have 93(356) hit and 10(119) movement points. You have scored 58272233 experience points and 259 quest points. You need 227767 exp to level and 141 qp to rank. You have amassed 148 Turn points to date. You have played 26 days and 2 hours (real time). This ranks you as Alfa the Veteran Guard [Gaidin 5] (Level 40). You are resting. * HP:Beaten MV:Haggard > look Inside a Tunnel The entrance to the tunnel is remarkably cooler than the harsh mountain to the north. Small spiders and other insects creep along the walls, and you even hear small footsteps in the distance, suggesting there is life in this tunnel. Small droplets of water cause the ground to be very damp as you continue on your way. [ obvious exits: N W ] where * HP:Beaten MV:Haggard > Players in your Zone -------------------- Alfa - Inside a Tunnel Bryan - A Rough Path in the Spine You feel a subtle tug at the Pattern away from you. * HP:Beaten MV:Haggard > Andiun narrates 'where is the pK?' * HP:Beaten MV:Haggard > get vial pack quaff vial You don't have a pack. * HP:Beaten MV:Haggard > You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * HP:Beaten MV:Strong > st You stop resting, and stand up. * HP:Beaten MV:Strong > Bryan bellows 'he's here dagre' * HP:Beaten MV:Strong > Castor chats 'anyone got a dagger for sale/trade? or dodge? send tell ' * HP:Beaten MV:Strong > where Players in your Zone -------------------- Alfa - Inside a Tunnel Bryan - A Rough Path in the Spine * HP:Beaten MV:Strong > Xaviar narrates 'certainly not north, not with our numbers anyway' * HP:Beaten MV:Strong > Dagre bellows 'get him.' * HP:Beaten MV:Strong > yell ur cheap man, You bellow 'ur cheap man, ' * HP:Beaten MV:Strong > Dagre bellows 'he's beat' * HP:Beaten MV:Strong > Bryan bellows 'nod' * HP:Beaten MV:Strong > look Inside a Tunnel The entrance to the tunnel is remarkably cooler than the harsh mountain to the north. Small spiders and other insects creep along the walls, and you even hear small footsteps in the distance, suggesting there is life in this tunnel. Small droplets of water cause the ground to be very damp as you continue on your way. [ obvious exits: N W ] * HP:Beaten MV:Strong > look where Inside a Tunnel The entrance to the tunnel is remarkably cooler than the harsh mountain to the north. Small spiders and other insects creep along the walls, and you even hear small footsteps in the distance, suggesting there is life in this tunnel. Small droplets of water cause the ground to be very damp as you continue on your way. [ obvious exits: N W ] * HP:Beaten MV:Strong > Players in your Zone -------------------- Alfa - Inside a Tunnel Bryan - A Rough Path in the Spine * HP:Beaten MV:Strong > sc You have 93(356) hit and 107(119) movement points. You have scored 58272233 experience points and 259 quest points. You need 227767 exp to level and 141 qp to rank. You have amassed 148 Turn points to date. You have played 26 days and 2 hours (real time). This ranks you as Alfa the Veteran Guard [Gaidin 5] (Level 40). You are standing. * HP:Beaten MV:Strong > where Players in your Zone -------------------- Alfa - Inside a Tunnel Bryan - A Rough Path in the Spine * HP:Beaten MV:Strong > Bryan bellows 'I ported on him a sec ago and fs'd his ass' * HP:Beaten MV:Strong > Dagre bellows 'ask bryan if i called him.' * HP:Beaten MV:Strong > Your heartbeat calms down more as you feel less panicked. * HP:Battered MV:Fresh > i You are carrying: a package of iron rations [5] a mirrored lantern a sweet red candy [2] a cheap brass ring an ivory-hilted stiletto a gold crown * HP:Battered MV:Fresh > Herold tells you 'gd..can't get back up now' * HP:Battered MV:Fresh > Dagre bellows 'what room?' * HP:Battered MV:Fresh > where Players in your Zone -------------------- Alfa - Inside a Tunnel Bryan - A Rough Path in the Spine You feel a subtle tug at the Pattern away from you. * HP:Battered MV:Fresh > where Bryan arrives from a flash of bright white light. * HP:Battered MV:Fresh > n u Players in your Zone -------------------- Alfa - Inside a Tunnel Bryan - Inside a Tunnel * HP:Battered MV:Fresh > A Valley in the Spine [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Battered MV:Full > Alas, you cannot go that way... * HP:Battered MV:Full > e Climbing the Spine [ obvious exits: W U ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving up. There are some tracks of a ridden mount leaving west. s * HP:Battered MV:Full > u Alas, you cannot go that way... * HP:Battered MV:Full > Atop the Spine [ obvious exits: S D ] There are some bloody traces of a human leaving down. There are some bloody traces of a human leaving down. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a gray palfrey is lying here. * HP:Battered MV:Full > s Bryan has arrived from below. s * HP:Battered MV:Full > Bryan tries to slash you, but you parry successfully. * HP:Battered MV:Full - Bryan: Healthy > No way! You're fighting for your life! flee s s * HP:Battered MV:Full - Bryan: Healthy > No way! You're fighting for your life! * HP:Battered MV:Full - Bryan: Healthy > s You panic and attempt to flee! You flee head over heels. Climbing the Spine [ obvious exits: W U ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving up. There are some tracks of a human leaving up. There are some tracks of a human leaving up. Alas, you cannot go that way... * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > w A Valley in the Spine [ obvious exits: E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. There are some tracks of a human leaving east. * HP:Battered MV:Strong > e u s Climbing the Spine [ obvious exits: W U ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving up. There are some tracks of a human leaving up. There are some tracks of a human leaving up. Bryan of Tarabon is standing here. * HP:Battered MV:Strong > Atop the Spine [ obvious exits: S D ] There are some bloody traces of a human leaving down. There are some bloody traces of a human leaving down. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving down. The corpse of a gray palfrey is lying here. * HP:Battered MV:Strong > On the Spine [ obvious exits: N E ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. * HP:Battered MV:Strong > e e s Across the Spine [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. A black bear is here, sharpening his claws. * HP:Battered MV:Tiring > A Turn in the Mountains [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Battered MV:Tiring > A Wide Curve [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving north. * HP:Battered MV:Tiring > s Dagre bellows 'bryan, what room?' w w * HP:Battered MV:Tiring > s s Alas, you cannot go that way... * HP:Battered MV:Tiring > Mountain Range [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving south. The corpse of a wild stallion is lying here. * HP:Battered MV:Tiring > Alas, you cannot go that way... s s s * HP:Battered MV:Tiring > The Spine of the World [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. * HP:Battered MV:Tiring > On Some Slated Rocks [ obvious exits: N E D ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving down. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving east. A soft leather pouch has been discarded here. A receipt has been left here. A lantern has been left here. *Dagre* is standing here. ng > *Dagre* slashes your left arm hard. You flee head over heels! You panic and attempt to flee! You flee head over heels. South End of the Tunnel [ obvious exits: N U ] * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > u u *Dagre* slashes your left arm very hard. You flee head over heels! You panic and attempt to flee! *Dagre* tries to slash you, but you deflect the blow. You flee head over heels. On Some Slated Rocks [ obvious exits: N E D ] There are some bloody traces of a human leaving down. There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving down. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving east. A soft leather pouch has been discarded here. A receipt has been left here. A lantern has been left here. Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > e e e *Dagre* tries to slash you, but you parry successfully. No way! You're fighting for your life! * HP:Beaten MV:Winded - Dagre: Scratched > No way! You're fighting for your life! Bryan bellows 'he going towards mirk' - Dagre: Scratched > You try to pound *Dagre*, but he deflects the blow. *Dagre* slashes your right leg hard. You flee head over heels! You panic and attempt to flee! e You flee head over heels. South End of the Tunnel [ obvious exits: N U ] Alas, you cannot go that way... e e * HP:Beaten MV:Winded > s u Alas, you cannot go that way... * HP:Beaten MV:Winded > u Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > u Alas, you cannot go that way... * HP:Beaten MV:Winded > On Some Slated Rocks [ obvious exits: N E D ] There are some bloody traces of a human leaving down. There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving down. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving east. A soft leather pouch has been discarded here. A receipt has been left here. A lantern has been left here. *Dagre* is standing here. * HP:Beaten MV:Winded > *Dagre* tries to slash you, but you deflect the blow. No way! You're fighting for your life! * HP:Beaten MV:Winded - Dagre: Scratched > No way! You're fighting for your life! - Dagre: Scratched > *Dagre* slashes your body hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! sigh wave You flee head over heels. The Spine of the World [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. * HP:Beaten MV:Winded > You sigh. * HP:Beaten MV:Winded > You wave. * HP:Beaten MV:Winded > e n n Alas, you cannot go that way... * HP:Beaten MV:Winded > Mountain Range [ obvious exits: E S ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. The corpse of a wild stallion is lying here. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > e e A Wide Curve [ obvious exits: N W ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving north. There are some tracks of a human leaving west. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > n n A Turn in the Mountains [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. Bryan of Tarabon is standing here. * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > n Bryan tries to slash you, but you parry successfully. e * HP:Beaten MV:Weary - Bryan: Healthy > flee e No way! You're fighting for your life! * HP:Beaten MV:Weary - Bryan: Healthy > No way! You're fighting for your life! * HP:Beaten MV:Weary - Bryan: Healthy > e You try to pound Bryan, but he deflects the blow. You swiftly dodge Bryan's attempt to slash you. Your heartbeat calms down more as you feel less panicked. You panic and attempt to flee! Bryan swirls about with a gleaming blacksword, slicing across your body! e You flee head over heels. Across the Spine [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving west. There are some tracks of a human leaving east. A black bear is here, sharpening his claws. A Turn in the Mountains [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving west. There are some tracks of an animal leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a human leaving south. Bryan of Tarabon is standing here. e * HP:Beaten MV:Winded > A Deep Dark Cave [ obvious exits: E W ] A black bear is here, sharpening his claws. * HP:Beaten MV:Winded > A Dark Cave [ obvious exits: N E W ] * HP:Beaten MV:Winded > e A Long Range of Mountains [ obvious exits: N W U ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving up. * HP:Beaten MV:Winded > e Alas, you cannot go that way... u * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > A Slant in the Mountains [ obvious exits: S D ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. * HP:Beaten MV:Weary > s s s s A Path Along the Spine [ obvious exits: N W ] There are some tracks of an animal leaving north. There are some tracks of a human leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Moving with deadly grace, a huge cat watches you carefully. * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > w Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > w s s An Abandoned Yard [ obvious exits: E S ] There are some tracks of a human leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > A Deserted House [ obvious exits: N W ] An old wooden chair, covered with scratches and nicks, stands here. * HP:Beaten MV:Weary > s Alas, you cannot go that way... * HP:Beaten MV:Weary > w Alas, you cannot go that way... w * HP:Beaten MV:Weary > s The brokendoor seems to be closed. * HP:Beaten MV:Weary > s s The brokendoor seems to be closed. * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > open brokendoor w s s s Ok. * HP:Beaten MV:Weary > Before an Abandoned Hut [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a human leaving south. A gory scrap of flesh lies abandoned on the ground. * HP:Beaten MV:Weary > The Spine of the World [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Bryan bellows 'he in house' * HP:Beaten MV:Weary > A Long Stretch on the Spine [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > w Alas, you cannot go that way... e s * HP:Beaten MV:Haggard > s s A Curve in the Spine [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Beaten MV:Haggard > The Center of the Spine [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Beaten MV:Haggard > A Turn in the Mountains [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving west. There are some tracks of a ridden mount leaving north. * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > s w w w w Alas, you cannot go that way... * HP:Beaten MV:Haggard > Nearing a Three-Way Junction [ obvious exits: E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving west. There are some tracks of a ridden mount leaving east. * HP:Beaten MV:Haggard > You are too exhausted. * HP:Beaten MV:Haggard > You are too exhausted. * HP:Beaten MV:Haggard > You are too exhausted. * HP:Beaten MV:Haggard > rest You sit down and rest your tired bones. * HP:Beaten MV:Haggard > st change mood berserk You stop resting, and stand up. * HP:Beaten MV:Haggard > Mood changed to: Berserk Wimpy reset to: 0 hit points. * HP:Beaten MV:Haggard > Bryan has arrived from the east. * HP:Beaten MV:Haggard > Bryan leaves west. * HP:Beaten MV:Haggard > yell im hagg come rip me bash You bellow 'im hagg come rip me' * HP:Beaten MV:Haggard > Bash who? * HP:Beaten MV:Haggard > Nadia narrates 'Bryan Spine Sth'ern range' * HP:Beaten MV:Haggard > j j j j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j j j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! Herold tells you 'Where are you bro? Nadia's gonna come get your stuff.' * HP:Beaten MV:Haggard > j Dagre bellows 'go kill him.' [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j [k bryan] You are too exhausted! j j j * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j j j j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j j j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j j j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! Bryan has arrived from the west, riding a gray palfrey. * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j j j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > bash [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > j j You are too exhausted! * HP:Beaten MV:Haggard > j j j [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > [k bryan] You are too exhausted! * HP:Beaten MV:Haggard > You wish that your wounds would stop BLEEDING so much! You gasp in pain as streaks of fire from Bryan burn your body! * HP:Critical MV:Haggard - Bryan: Healthy > bash You try to pound Bryan, but he deflects the blow. ard - Bryan: Healthy > You wish that your wounds would stop BLEEDING so much! You gasp in pain as streaks of fire from Bryan burn your body! =na I perish for the Light!! Cancelled. You narrate 'I perish for the Light!!' * HP:Critical MV:Haggard - Bryan: Healthy > bash You feel the Weave of the Wheel loosen from you. Your screams die away as streaks of Fire from Bryan devour your flesh. You are dead! Sorry... Circle of Light [ obvious exits: N E S W U D ] The News Board is mounted on the wall here. The waters of a marble fountain pour forth here. Aesin the ranger of Arafel is standing here. * HP:Critical MV:Haggard > Maybe you should get on your feet first? * HP:Critical MV:Haggard > Andiun narrates 'bah' look * HP:Critical MV:Haggard > Circle of Light High amidst the heavens, the Circle of Light is the hallowed ground of the friends of the Light. From here, some of the major destinations around the world can be reached, as shown by a large sign. A permanent fountain in the center of the Circle gives a soothing backdrop to ponder mortal matters. New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE. To find exit locations you should LOOK EXITS. It is strongly recommended that new players look at our website at wotmud.org, before starting out, for the rules, maps, and more. [ obvious exits: N E S W U D ] The News Board is mounted on the wall here. The waters of a marble fountain pour forth here. Aesin the ranger of Arafel is standing here. * HP:Critical MV:Haggard > The Guardian tells you 'Alfa, your wheel has fared poorly...' * HP:Critical MV:Haggard > The Guardian tells you 'Eat, drink and sleep my friend... Your heartbeat calms down more as you feel less panicked. Bryan narrates 'alfa rip.' * HP:Critical MV:Weary > Fern narrates 'bleh' * HP:Critical MV:Weary > The Guardian tells you 'Soothe your aching muscles,' * HP:Critical MV:Weary > Nadia tells you '*sigh*' * HP:Critical MV:Weary > Lorraine narrates 'bah ' * HP:Critical MV:Weary > The Guardian tells you 'Rest those weary bones,' * HP:Critical MV:Weary > tell bryan took u long enough :P The Guardian tells you '... and may tomorrow be a better day.' You tell Bryan 'took u long enough :P' * HP:Critical MV:Weary > sc You have 18(356) hit and 21(116) movement points. You have scored 57015340 experience points and 259 quest points. You need 1484660 exp to level and 141 qp to rank. You have amassed 118 Turn points to date. You have played 26 days and 2 hours (real time). This ranks you as Alfa the Veteran Guard [Gaidin 5] (Level 40). You are sitting.