LOG: Who said draughts didn't help... Goldfinger Joined: May 05, 1999 Posted: 2002-05-09 17:16 -------------------------------------------------------------------------------- Has just been a crash. I reconnect in LS and run down in Spine to see what's up. I forget Fandango and Sedise was in LS before the crash.... * HP:Healthy MV:Weary > *Fandango* has arrived from the west. *Sedise* has arrived from the west. A Tower guard has arrived from the west. * HP:Healthy MV:Weary > *Fandango* slices your body hard. * HP:Scratched MV:Weary - Fandango: Hurt > syt <------ wqimpy <------ taken by surprise.. flee flee flee A Tower guard joins Fandango's fight! A Tower guard slashes your right leg. You try to blast *Fandango*, but he deflects the blow. Arglebargle, glop-glyf!?! flee * HP:Healthy MV:Winded - Fandango: Scratched > Arglebargle, glop-glyf!?! * HP:Healthy MV:Winded - Fandango: Scratched > You panic and attempt to flee! wimpy You flee head over heels. Overlooking a Gully [ obvious exits: E S W ] Twist in the Faint Path [ obvious exits: S W D ] A Tower guard is here protecting the peace. *Sedise* is standing here. *Fandango* is standing here. *Fandango* is surrounded by a shimmering white aura! * HP:Healthy MV:Winded > Into the Gully [ obvious exits: N U ] * HP:Healthy MV:Winded > Twist in the Faint Path [ obvious exits: S W D ] A Tower guard is here protecting the peace. *Sedise* is standing here. *Fandango* is standing here. *Fandango* is surrounded by a shimmering white aura! * HP:Healthy MV:Winded > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 186 hit points. * HP:Healthy MV:Winded > flee *Fandango* sends you sprawling with a powerful bash! * HP:Scratched MV:Winded - Fandango: Scratched > down A Tower guard barely slashes your right leg. * HP:Scratched MV:Winded - Fandango: Scratched > A Tower guard barely slashes your body. *Fandango* slices your body very hard. * HP:Scratched MV:Winded - Fandango: Scratched > You gasp in pain as streaks of fire from *Sedise* burn your body! * HP:Hurt MV:Winded - Fandango: Scratched > flee A Tower guard slashes your right leg. *Fandango* slices your right leg hard. * HP:Hurt MV:Winded - Fandango: Scratched > You panic and attempt to flee! *Fandango* barely slices your head. *Sedise* crushes your right foot extremely hard. A Tower guard slashes your body. *Fandango* slices your left arm very hard. You flee head over heels. Overlooking a Gully [ obvious exits: E S W ] Alas, you cannot go that way... north * HP:Wounded MV:Winded > north north east north north *Fandango* has arrived from the east. *Sedise* has arrived from the east. A Tower guard has arrived from the east. Off the Path [ obvious exits: N E S ] * HP:Wounded MV:Winded > Overlooking a Gully [ obvious exits: E S W ] A Tower guard is here protecting the peace. *Sedise* is standing here. *Fandango* is standing here. *Fandango* is surrounded by a shimmering white aura! * HP:Wounded MV:Winded > *Fandango* slices your body. No way! You're fighting for your life! * HP:Wounded MV:Winded - Fandango: Scratched > No way! You're fighting for your life! * HP:Wounded MV:Winded - Fandango: Scratched > east No way! You're fighting for your life! * HP:Wounded MV:Winded - Fandango: Scratched > No way! You're fighting for your life! * HP:Wounded MV:Winded - Fandango: Scratched > flee No way! You're fighting for your life! * HP:Wounded MV:Winded - Fandango: Scratched > No way! You're fighting for your life! * HP:Wounded MV:Winded - Fandango: Scratched > You try to blast *Fandango*, but he deflects the blow. A Tower guard joins Fandango's fight! *Fandango* slices your body hard. <--- he hits nice through full abs *Fandango* slices your left hand. You panic and attempt to flee! east north east east north The air around your eyes seems to catch fire, blinding you! <---- oh nutz You flee head over heels. You can't see a damned thing, you're blinded! You can't see a damned thing, you're blinded! * HP:Wounded MV:Winded > You can't see a damned thing, you're blinded! * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > east north east north north east Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > *someone* slices your body. * HP:Wounded MV:Winded - Fandango: Scratched > get draught pack *someone* slices your body hard. z * HP:Wounded MV:Winded - Fandango: Scratched > You get a bubbling draught from a backpack. * HP:Wounded MV:Winded - Fandango: Scratched > flee [quaff draught] You quaff a bubbling draught which dissolves. Ok. * HP:Wounded MV:Winded - Fandango: Scratched > A Tower guard joins Fandango's fight! You panic and attempt to flee! You flee head over heels! You gasp in pain as streaks of fire from *Sedise* burn your body! *Sedise* crushes your right leg. You flee head over heels! A Tower guard slashes your left leg. You flee head over heels! north east north east north You flee head over heels. Into the Gully [ obvious exits: N U ] Deep Within the Gully [ obvious exits: N S ] * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > In a Clogged Gully [ obvious exits: N S U ] * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > In the Clogged Ravine [ obvious exits: S W ] * HP:Battered MV:Weary > west north north north Above the Clogged Ravine [ obvious exits: N E W ] * HP:Battered MV:Weary > Atop a Hill [ obvious exits: N S W ] A vulture is here, sitting by a carcass. * HP:Battered MV:Weary > north Dusty Path [ obvious exits: N S W ] A raven is here flying around. A large man stands here seemingly chiseled from a block of stone. * HP:Battered MV:Weary > Dusty Path [ obvious exits: N S W ] An elk with massive antlers eyes you with curiosity. * HP:Battered MV:Weary > north north Curve in a Dusty Path [ obvious exits: N E S W ] north north * HP:Battered MV:Weary > north Rocky Ground [ obvious exits: N E S W ] * HP:Battered MV:Weary > Near the Trickling Stream [ obvious exits: N E S W ] A dun snake is here, hissing sharply. A dun mare is here, snorting angrily. A dun mare is here, snorting angrily. * HP:Battered MV:Weary > Rugged Foothills [ obvious exits: N E S W ] * HP:Battered MV:Weary > Rocky Hillside [ obvious exits: E S W ] north * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > north east Alas, you cannot go that way... * HP:Battered MV:Weary > north north Alas, you cannot go that way... * HP:Battered MV:Weary > north north Along the Dusty Path [ obvious exits: N S W ] * HP:Battered MV:Weary > Path Through the Hills [ obvious exits: N E S ] * HP:Battered MV:Weary > Bend in the Path [ obvious exits: E S ] * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > get vial poack You don't have a poack. * HP:Battered MV:Weary > get vial pack You get a thin vial of yellow fluid from a backpack. east * HP:Battered MV:Weary > north north north *Fandango* has arrived from the south. *Sedise* has arrived from the south. A Tower guard has arrived from the south. Bend in the Path [ obvious exits: N S W ] north north * HP:Battered MV:Weary > north north north Dusty Path [ obvious exits: N S ] * HP:Battered MV:Weary > Dusty Path [ obvious exits: N S W ] * HP:Battered MV:Weary > Curve in the Path [ obvious exits: S W ] * HP:Battered MV:Haggard > north Alas, you cannot go that way... * HP:Battered MV:Haggard > north Alas, you cannot go that way... * HP:Battered MV:Haggard > Alas, you cannot go that way... x * HP:Battered MV:Haggard > Alas, you cannot go that way... * HP:Battered MV:Haggard > Alas, you cannot go that way... west * HP:Battered MV:Haggard > Alas, you cannot go that way... * HP:Battered MV:Haggard > north north *Fandango* has arrived from the south. *Sedise* has arrived from the south. A Tower guard has arrived from the south. Alas, you cannot go that way... north * HP:Battered MV:Haggard > [quaff vial] You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * HP:Battered MV:Strong > *Fandango* barely slices your right leg. You flee head over heels! You panic and attempt to flee! north *Fandango* slices your body. You flee head over heels! A Tower guard joins Fandango's fight! north *Fandango* slices your right leg. You flee head over heels! You flee head over heels! You gasp in pain as streaks of fire from *Sedise* burn your body! You flee head over heels. Twist in the Path [ obvious exits: N E S ] Alas, you cannot go that way... * HP:Beaten MV:Strong > Path Beside a Cave [ obvious exits: N E S ] * HP:Beaten MV:Strong > north Dusty Path [ obvious exits: N E S ] * HP:Beaten MV:Strong > north Twist in the Path [ obvious exits: N E S ] north north * HP:Beaten MV:Strong > Rugged Hilltop [ obvious exits: N E S ] * HP:Beaten MV:Strong > north Rocky Ground [ obvious exits: N E S ] * HP:Beaten MV:Strong > Bend In the Path [ obvious exits: N E S ] * HP:Beaten MV:Strong > The Path [ obvious exits: N E S W ] * HP:Beaten MV:Strong > north north The Path [ obvious exits: N E S ] * HP:Beaten MV:Strong > north The Path Through the Wastes [ obvious exits: N S W ] A hound of the shadow smells blood in the air. north north * HP:Beaten MV:Strong > The Path [ obvious exits: N E S W ] * HP:Beaten MV:Strong > Curve In the Path [ obvious exits: N S W ] west * HP:Beaten MV:Strong > Desolate Plains [ obvious exits: N S W ] * HP:Beaten MV:Tiring > north Edge of the Hill [ obvious exits: N S W ] north * HP:Beaten MV:Tiring > north Desolate Hill [ obvious exits: E S ] A wild goat clambers over the rocks glaring at everything. * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > east Alas, you cannot go that way... * HP:Beaten MV:Tiring > north Alas, you cannot go that way... * HP:Beaten MV:Tiring > north Alas, you cannot go that way... * HP:Beaten MV:Tiring > On the Desolate Hill [ obvious exits: N W ] * HP:Beaten MV:Tiring > Desolate Hill [ obvious exits: S W ] * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > north west north Alas, you cannot go that way... north * HP:Beaten MV:Tiring > Desolate Plains [ obvious exits: E W ] A raven is here, watching. * HP:Beaten MV:Tiring > Alas, you cannot go that way... west * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > north north north On the Path [ obvious exits: N E S W ] A mutated beast crouches here, all teeth and claws. * HP:Beaten MV:Tiring > Path Leading Through the Wastelands [ obvious exits: N S W ] A raven is here flying around. A rat scurries around trying to get out of sight. * HP:Beaten MV:Tiring > north Along a Well-Travelled Path [ obvious exits: E S W ] * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > north Alas, you cannot go that way... west west * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > west west west Path to Lockshear [ obvious exits: E S W ] * HP:Beaten MV:Tiring > Eastern Path [ obvious exits: N E S ] * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > north Alas, you cannot go that way... * HP:Beaten MV:Tiring > west East Path [ obvious exits: S W ] * HP:Beaten MV:Tiring > south west north north north north East Path [ obvious exits: E S ] north * HP:Beaten MV:Tiring > East Path [ obvious exits: N W ] * HP:Beaten MV:Tiring > north Entering the Gap [ obvious exits: N E S W ] A raven is here flying around. A rat scurries around trying to get out of sight. * HP:Beaten MV:Tiring > Inside the Gap [ obvious exits: N S ] * HP:Beaten MV:Tiring > north north north Tarwin's Gap [ obvious exits: N S ] A rat scurries around trying to get out of sight. A Shienaran scout blends into the surroundings here. * HP:Beaten MV:Tiring > Tarwin's Gap [ obvious exits: N S ] A rat scurries around trying to get out of sight. * HP:Beaten MV:Tiring > Tarwin's Gap [ obvious exits: N S ] A flock of ravens is circling in the air, searching for prey. * HP:Beaten MV:Tiring > north In the Gap [ obvious exits: N S ] * HP:Beaten MV:Tiring > north Entering the Gap [ obvious exits: N S W ] * HP:Beaten MV:Tiring > Outside Tarwin's Gap [ obvious exits: N E S W ] A flock of ravens is circling in the air, searching for prey. * HP:Beaten MV:Tiring > north north north Path to Tarwin's Gap [ obvious exits: N E S W ] A raven is here, watching. * HP:Beaten MV:Tiring > Path to Tarwin's Gap [ obvious exits: N E S W ] * HP:Beaten MV:Tiring > The Blight [ obvious exits: N S W ] * HP:Beaten MV:Tiring > The Blight [ obvious exits: N S W ] * HP:Beaten MV:Tiring > The Blight [ obvious exits: N S W ] * HP:Beaten MV:Tiring > west The Blight [ obvious exits: S ] A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Beaten MV:Tiring > west Alas, you cannot go that way... north north * HP:Beaten MV:Tiring > north Alas, you cannot go that way... * HP:Beaten MV:Tiring > north north Alas, you cannot go that way... * HP:Beaten MV:Tiring > south Alas, you cannot go that way... * HP:Beaten MV:Tiring > west north north north Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > The Blight [ obvious exits: N S W ] * HP:Beaten MV:Tiring > The Blight [ obvious exits: E S W ] * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > north north north north Alas, you cannot go that way... north * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > west north north north Alas, you cannot go that way... north * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > The Blight [ obvious exits: N E S ] A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Beaten MV:Winded > The Blight [ obvious exits: N S ] * HP:Beaten MV:Winded > The Blight [ obvious exits: N E S ] A rat scurries around trying to get out of sight. The blight bear stands on its haunches, roaring madly. * HP:Beaten MV:Winded > The Blight [ obvious exits: N S D ] A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Beaten MV:Winded > north north The Blight [ obvious exits: N S ] A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. * HP:Beaten MV:Winded > north east east east east A shrill piercing scream reverberates through the area. Your heartbeat calms down more as you feel less panicked. The Blight [ obvious exits: E S ] A trolloc is here commanding a fist of troops. north north * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > The Blight [ obvious exits: E W ] * HP:Beaten MV:Tiring > The Blight [ obvious exits: N S W ] The blight bear stands on its haunches, roaring madly. * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > The Blight [ obvious exits: S W ] * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > west north north west north east east east east east north north north north north The Blight [ obvious exits: N E S W ] A spider-legged beast is here, most of it teeth. north * HP:Beaten MV:Tiring > The Blight [ obvious exits: N S ] * HP:Beaten MV:Tiring > north north The Blight [ obvious exits: N S W ] A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here ruling a group of trollocs. * HP:Beaten MV:Tiring > north The Blight [ obvious exits: N E ] * HP:Beaten MV:Winded > north The Blight [ obvious exits: N E S ] east * HP:Beaten MV:Winded > The Blight [ obvious exits: N E W ] * HP:Beaten MV:Winded > east east The Blight [ obvious exits: E W ] A young trolloc is here, growling with a deep bloodlust. A young trolloc is here, growling with a deep bloodlust. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. east east * HP:Beaten MV:Winded > Path in the Blight [ obvious exits: E S W ] A small stick is lying on the ground here. * HP:Beaten MV:Winded > east call east The Blight [ obvious exits: E S W ] * HP:Beaten MV:Winded > The Blight [ obvious exits: N W ] A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A rat scurries around trying to get out of sight. * HP:Beaten MV:Winded > The Blight [ obvious exits: N S ] A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A fade emerges from the shadows as you pass by. A rat scurries around trying to get out of sight. * HP:Beaten MV:Winded > The Blight [ obvious exits: N S ] * HP:Beaten MV:Winded > The Blight [ obvious exits: N E S ] A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * HP:Beaten MV:Winded > The Blight [ obvious exits: N S W ] * HP:Beaten MV:Winded > Twisted Path in the Blight [ obvious exits: N S ] * HP:Beaten MV:Winded > Path to a Castle [ obvious exits: N S ] * HP:Beaten MV:Winded > Bend in the Path [ obvious exits: E S ] The corpse of Grynd is lying here. An evil-looking spiked club lies here on the ground. Some thick-soled, heavy leather boots stand stiffly together. [2] A set of chainmail leggings lay upon the ground. [3] A pair of thin but sturdy metal boots stands here. A light pair of leather coverings lies upon the ground. [2] A leather helmet has been dropped here. A thick leather vest is here. A pair of hard leather half-gauntlets is on the ground here. A wide leather belt has been cast off here. A dark and wicked looking knife has been left here. [4] A set of thin metal leggings is here. Mugwai the Wretched Predator is standing here. * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > A Path to the Blight [ obvious exits: E W ] * HP:Beaten MV:Winded > east east Path to the Blight [ obvious exits: E W ] * HP:Beaten MV:Winded > Rotten Vegetation [ obvious exits: N E W ] * HP:Beaten MV:Winded > Near a Bridge [ obvious exits: N E W ] * HP:Beaten MV:Winded > The Bridge [ obvious exits: E W ] * HP:Beaten MV:Winded > In Front of the Castle [ obvious exits: N E W ] An iron lantern hangs from the wall above the gate. * HP:Beaten MV:Winded > You call for the Stonegate to be opened. The Stonegate is opened from the other side. * HP:Beaten MV:Winded > The Gatekeep [ obvious exits: E W ] A burly trolloc stands here, eying the surroundings. A sleek trolloc blends into the background. A grim-eyed man patrols the area for his Dark Lord. A grim-eyed man patrols the area for his Dark Lord. A grim-eyed man patrols the area for his Dark Lord. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. * HP:Beaten MV:Winded > Entrance to the Courtyard [ obvious exits: N E S W ] * HP:Beaten MV:Winded > The Courtyard [ obvious exits: N E S W ] A grim-eyed man patrols the area for his Dark Lord. A trolloc is here commanding a fist of troops. * HP:Beaten MV:Winded > west north north Entrance to the Courtyard [ obvious exits: N E S W ] west * HP:Beaten MV:Weary > The Courtyard [ obvious exits: N E S W ] * HP:Beaten MV:Weary > A Pile of Decaying Skeletons [ obvious exits: E S ] * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > na **** You narrate 'SHIT' * HP:Beaten MV:Weary > na fandango and sedise on me wastelands You narrate 'fandango and sedise on me wastelands' * HP:Beaten MV:Weary > Nocrim narrates 'what?' * HP:Beaten MV:Weary > na they bashed flamestriked and blinded me You narrate 'they bashed flamestriked and blinded me' * HP:Beaten MV:Weary > The raven master bellows 'Fandango was spotted in Tarwins Gap' The raven master bellows 'Sedise was spotted in Tarwins Gap' The raven master bellows 'guard was spotted in Tarwins Gap' * HP:Beaten MV:Weary > na the draught saved my life You narrate 'the draught saved my life' ------------------- Well, haven't been that close to getting killed since last time you killed me. That was Fandango and Sedise aswell. But that time in cut. I guess I should keep better track of my where.... -------------------------------------------------------------------------------- Zeratul Joined: Oct 27, 2000 Posted: 2002-05-10 02:16 -------------------------------------------------------------------------------- Now thats what I call an asskicking. -------------------------------------------------------------------------------- Club Master Joined: Mar 08, 2000 From: Scantily clad lady land Posted: 2002-05-10 02:35 -------------------------------------------------------------------------------- Started reading this and was reminded of the Nassti log that someone posted a while back. I'll tell ya what, out of all the human opponents I have ever/will ever encounter Fandango is the one I'll never hesitate running from. He's just plain scary, and I mean that in the nicest way possible. -------------------------------------------------------------------------------- Kalys Joined: Dec 24, 2000 Posted: 2002-05-10 03:31 -------------------------------------------------------------------------------- Nice escape