LOG: ABSer survives vs. 5 or so in Blight Gallan Joined: May 07, 2000 Posted: 2002-07-03 17:38 -------------------------------------------------------------------------------- Take from this what you will, I didn't put it up with a lesson in mind or anything * R HP:Healthy MV:Strong > look [where ] Players in your Zone -------------------- Gallan - The Blight * R HP:Healthy MV:Strong > The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. The corpse of a rat is lying here. A gory tuft of flesh lies abandoned on the ground. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > 1 1 [k dark] They aren't here. * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > stat You are a 92 year old male human hunter. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 1.7 lbs and wearing 74.1 lbs, light. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:17. Offensive bonus: 169, Dodging bonus: 64, Parrying bonus: 11 Your mood is: Brave. You will flee below: 108 Hit Points Your armor absorbs about 67% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Healthy MV:Strong > not 1 1 You stop paying increased attention to your surroundings. * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > stat A shrill cream reverberates through the area. A shrill cream reverberates through the area. You are a 92 year old male human hunter. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 1.7 lbs and wearing 74.1 lbs, light. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:17. Offensive bonus: 169, Dodging bonus: 64, Parrying bonus: 11 Your mood is: Brave. You will flee below: 108 Hit Points Your armor absorbs about 67% on average. You are subjected to the following effects: - NO QUIT * R HP:Healthy MV:Strong > exa pack It is a backpack. When you look inside, you see: backpack (used) : seven copper pennys a dirk [2] a skin of human flesh * R HP:Healthy MV:Strong > eq 1 You are using: a mirrored lantern a metal helmet a thick mail shirt a thin red cloak a backpack a pair of ebony-steel plate vambraces a pair of -stained black gauntlets a golden bracelet a golden bracelet a great claymore a set of riveted chainmail leggings a pair of thick metal boots * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > 0 Someone shouts 'VHaj yHR W l?Abvj?' [where ] Players in your Zone -------------------- Gallan - The Blight bb * R HP:Healthy MV:Strong > [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. 1 * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > 1 [k dark] They aren't here. * R HP:Healthy MV:Strong > 1 0 [k dark] They aren't here. * R HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Gallan - The Blight * R HP:Healthy MV:Strong > yell pansies You bellow 'pansies' n * R HP:Healthy MV:Strong > 1 The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains te the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Healthy MV:Strong > [k dark] They aren't here. n * R HP:Healthy MV:Strong > The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > e The Blight The Blight winds about you in a horrid display of vivid color. Foul blacks and reds stain leaves which were never meant to display such shades. Every plant and creeper seems bloated and ready to burst apart. Broken trees leak a thick black sap, which you wisely avoid touching. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > e 1 The Blight The heat of the Blight grows steadily stronger, and your clothes are damp and moist. The foul trees and bristling bushes continue around you, and seem to twitch when you approach. The Mountains of Dhoom grow ever closer to the north. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > [k dark] They aren't here. * R HP:Healthy MV:Strong > n The Blight The terrain here is a bright swirl of colors, yet none of them are very pleasant to look at. Red and black leaves swirl in the trees, and the ground is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is flowing out. Branches in the trees stir violently, yet there is no wind. [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > s The Blight The heat of the Blight grows steadily stronger, and your clothes are damp and moist. The foul trees and bristling bushes continue around you, and seem to twitch when you approach. The Mountains of Dhoom grow ever closer to the north. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > n w The Blight The terrain here is a bright swirl of colors, yet none of them are very pleasant to look at. Red and black leaves swirl in the trees, and the ground is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is flowing out. Branches in the trees stir violently, yet there is no wind. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. The corpse of a raven is lying here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > tt [track trolloc] + Some obvious fresh tracks of Klay leaving west. Some obvious fresh tracks of Klay leaving north. Some obvious recent tracks of Klay leaving north. Some clear fairly recent tracks of Tyron leaving west. Some clear fairly recent tracks of Tyron leaving north. Some clear fairly recent tracks of Shiek leaving north. Some clear fairly recent tracks of Shiek leaving west. * R HP:Healthy MV:Strong > w You feel parched from the hot weather. You are thirsty. The Blight The Blight here is a twisted sprawl of foul plants and shrubs. You appear to be on some sort of hill, which slopes steeply to the south. From this vantage point you can see the Mountains of Dhoom far to the north, and a tinge of verdant green to the south. [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > s The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Alas, you cannot go that way... * R HP:Healthy MV:Full > e n The Blight The Blight winds about you in a horrid display of vivid color. Foul blacks and reds stain leaves which were never meant to display such shades. Every plant and creeper seems bloated and ready to burst apart. Broken trees leak a thick black sap, which you wisely avoid touching. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > e The Blight The heat of the Blight grows steadily stronger, and your clothes are damp and moist. The foul trees and bristling bushes continue around you, and seem to twitch when you approach. The Mountains of Dhoom grow ever closer to the north. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > get skin pack You get a skin of human flesh from a backpack. * R HP:Healthy MV:Full > dr skin You drink the water. You don't feel thirsty any more. dr skin * R HP:Healthy MV:Full > Your stomach can't contain anymore! * R HP:Healthy MV:Full > put all pack You put a skin of human flesh in a backpack. You put a mug in a backpack. n * R HP:Healthy MV:Full > The Blight The terrain here is a bright swirl of colors, yet none of them are very pleasant to look at. Red and black leaves swirl in the trees, and the ground is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is flowing out. Branches in the trees stir violently, yet there is no wind. [ obvious exits: S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. The corpse of a raven is lying here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n The Blight The Blight stretches all around you. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > tt [track trolloc] += Some obvious recent tracks of Klay leaving north. Some obvious recent tracks of Klay leaving south. Some obvious recent tracks of Klay leaving north. Some obvious fairly recent tracks of Klay leaving south. Some clear fairly recent tracks of Tyron leaving south. Some clear fairly recent tracks of Tyron leaving north. Some clear fairly recent tracks of Shiek leaving north. * R HP:Healthy MV:Strong > stat You are a 92 year old male human hunter. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 0.0 lbs and wearing 74.8 lbs, light. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:17. Offensive bonus: 169, Dodging bonus: 64, Parrying bonus: 11 Your mood is: Brave. You will flee below: 108 Hit Points Your armor absorbs about 67% on average. You are subjected to the following effects: - NO QUIT * R HP:Healthy MV:Strong > n The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with puss, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ obvious exits: N S W ] There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > w The Blight There are still trees here, but they appear to be completely rotted. Evil- looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You find yourself filled with revulsion at the force which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N E ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > n The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A raven is visible flying high in the sky. A trolloc is here ruling a group of trollocs. * R HP:Healthy MV:Strong > tt [track trolloc] n Cancelled. A shrill cream reverberates through the area. A Dhai'mon trolloc barely crushes your right arm. A raven starts following you. No way! You're fighting for your life! * R HP:Scratched MV:Strong - a Dhai'mon trolloc: Scratched > You smite a Dhai'mon trolloc's body hard. A Dhai'mon trolloc tries to crush you, but you deflect the blow. * R HP:Scratched MV:Strong - a Dhai'mon trolloc: Scratched > b [bash ] +- A Dhai'mon trolloc barely crushes your left leg. =- Your bash at a Dhai'mon trolloc sends him sprawling! * R HP:Scratched MV:Strong - a Dhai'mon trolloc: Hurt > not l You start paying increased attention to your surroundings. * R HP:Scratched MV:Strong - a Dhai'mon trolloc: Hurt > bb The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. You notice a small purse is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. A raven is visible flying high in the sky. A Dhai'mon trolloc is sitting here b * R HP:Scratched MV:Strong - a Dhai'mon trolloc: Hurt > [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. * R HP:Scratched MV:Strong - a Dhai'mon trolloc: Hurt > You smite a Dhai'mon trolloc's body extremely hard. [bash ] They already seem to be stunned. * R HP:Scratched MV:Strong - a Dhai'mon trolloc: Hurt > b [bash ] They already seem to be stunned. * R HP:Scratched MV:Strong - a Dhai'mon trolloc: Hurt > b [bash ] They already seem to be stunned. * R HP:Scratched MV:Strong - a Dhai'mon trolloc: Hurt > b [bash ] They already seem to be stunned. * R HP:Scratched MV:Strong - a Dhai'mon trolloc: Hurt > b A shrill cream reverberates through the area. A shrill cream reverberates through the area. You smite a Dhai'mon trolloc's body very hard. [bash ] They already seem to be stunned. * R HP:Scratched MV:Strong - a Dhai'mon trolloc: Wounded > b [bash ] They already seem to be stunned. * R HP:Scratched MV:Strong - a Dhai'mon trolloc: Hurt > b [bash ] =+ A Dhai'mon trolloc crushes your head. =- Your bash at a Dhai'mon trolloc sends him sprawling! * R HP:Scratched MV:Strong - a Dhai'mon trolloc: Wounded > look You smite a Dhai'mon trolloc's body extremely hard. The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. You notice a small purse is hidden here. You sense a hidden life form in the area... A gray palfrey prances skittishly nearby, being ridden by you. A raven is visible flying high in the sky. A Dhai'mon trolloc is sitting here 0 * R HP:Scratched MV:Strong - a Dhai'mon trolloc: Wounded > [where ] Players in your Zone -------------------- Gallan - The Blight * R HP:Scratched MV:Strong - a Dhai'mon trolloc: Wounded > ww f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. You smite a Dhai'mon trolloc's left leg into y fragments! You panic and attempt to flee! You flee head over heels. The Blight There are still trees here, but they appear to be completely rotted. Evil- looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You find yourself filled with revulsion at the force which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Strong > bb n [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. 1 * R HP:Scratched MV:Strong > The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. You notice a small purse is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. You sense a hidden life form in the area... A raven is visible flying high in the sky. A trolloc is here ruling a group of trollocs. * R HP:Scratched MV:Strong > [k dark] You smite *Skald*'s body into y fragments! * R HP:Scratched MV:Strong - Skald: Scratched > *Skald* pierces your head hard. * R HP:Scratched MV:Strong - Skald: Scratched > bb *Skald* pierces your right arm. A Dhai'mon trolloc joins Skald's fight! You try to smite *Skald*, but he deflects the blow. [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. b * R HP:Hurt MV:Strong - Skald: Scratched > *Skald* panics, and attempts to flee! *Skald* leaves east.g - Skald: Scratched > [bash ] =- A Dhai'mon trolloc barely crushes your body. As a Dhai'mon trolloc avoids your bash, you topple over and fall to the ground! * R HP:Hurt MV:Strong - a Dhai'mon trolloc: Wounded > nar on skald ww f A Dhai'mon trolloc barely crushes your left leg. * R HP:Hurt MV:Strong - a Dhai'mon trolloc: Wounded > You narrate 'on skald' * R HP:Hurt MV:Strong - a Dhai'mon trolloc: Wounded > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. You panic and attempt to flee!'mon trolloc: Wounded > A shrill cream reverberates through the area. You flee head over heels. The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains te the northern horizon, and range as far as you can see to the east and west. You trudge on through the pestilence of the Blight. The trees twitch noisily, and dark shapes loom eerily in the shadows. [ obvious exits: N S ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A trolloc is here, exhorting a group of trolloc raiders. A small stick is lying on the ground here. * R HP:Hurt MV:Strong > whois skald Skald Terroz - The Knife is a trolloc. * R HP:Hurt MV:Strong > s The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. You notice a small purse is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. You sense a hidden life form in the area... A raven is visible flying high in the sky. A trolloc is here ruling a group of trollocs. * R HP:Hurt MV:Strong > 1 [k dark] You try to smite *Skald*, but he parries successfully. * R HP:Hurt MV:Strong - Skald: Scratched > bb b [change mood brave] Mood changed to: Brave Wimpy reset to: 108 hit points. *Skald* barely pierces your body.ratched > A Dhai'mon trolloc joins Skald's fight! You try to smite *Skald*, but he deflects the blow. [bash ] - *Skald* panics, and attempts to flee! + *Skald* leaves south. *ww f Cancelled. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. You panic and attempt to flee!'mon trolloc: Wounded > not A Dhai'mon trolloc crushes your body. You flee head over heels. The Blight There are still trees here, but they appear to be completely rotted. Evil- looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You find yourself filled with revulsion at the force which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. *Skald* is standing here. You stop paying increased attention to your surroundings. * R HP:Hurt MV:Strong > *Skald* leaves north. s * R HP:Hurt MV:Strong > Alas, you cannot go that way... e * R HP:Hurt MV:Strong > The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with puss, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Strong > not l 1 1 Your heartbeat calms down more as you feel less panicked. You feel parched from the hot weather. You start paying increased attention to your surroundings. Joxter narrates 'Where?' * R HP:Hurt MV:Full > The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with puss, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Full > [k dark] They aren't here. * R HP:Hurt MV:Full > 1 [k dark] They aren't here. * R HP:Hurt MV:Full > 1 [k dark] They aren't here. 1 * R HP:Hurt MV:Full > 0 [k dark] They aren't here. * R HP:Hurt MV:Full > 1 [k dark] They aren't here. * R HP:Hurt MV:Full > 1 1 [where ] Players in your Zone -------------------- Gallan - The Blight * R HP:Hurt MV:Full > [k dark] They aren't here. * R HP:Hurt MV:Full > [k dark] They aren't here. * R HP:Hurt MV:Full > [k dark] They aren't here. * R HP:Hurt MV:Full > nar way north You narrate 'way north ' w * R HP:Hurt MV:Full > The Blight There are still trees here, but they appear to be completely rotted. Evil- looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You find yourself filled with revulsion at the force which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Full > n The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. *Vyaschlofisc* is standing here. *Murnych* is standing here. You sense a hidden life form in the area... A raven is visible flying high in the sky. A trolloc is here ruling a group of trollocs. *Murnych* slashes your right leg. * R HP:Hurt MV:Full - Murnych: Healthy > You try to smite *Murnych*, but he parries successfully. A Dhai'mon trolloc joins Murnych's fight! *Murnych* slashes your left leg. * R HP:Hurt MV:Full - Murnych: Healthy > *Klay* has arrived from the east. *Vyaschlofisc* blasts your body hard. * R HP:Hurt MV:Full - Murnych: Healthy > *Klay* slashes your left leg. * R HP:Wounded MV:Full - Murnych: Healthy > ww f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. You panic and attempt to flee!ch: Healthy > Joxter narrates 'Nods.' nar lots *Klay* slashes your left arm hard. *Vyaschlofisc* blasts your body. A Dhai'mon trolloc barely crushes your body. You try to smite *Murnych*, but he parries successfully. *Murnych* slashes your body. You flee head over heels. The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains te the northern horizon, and range as far as you can see to the east and west. You trudge on through the pestilence of the Blight. The trees twitch noisily, and dark shapes loom eerily in the shadows. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A trolloc is here, exhorting a group of trolloc raiders. A small stick is lying on the ground here. * R HP:Wounded MV:Full > You narrate 'lots' * R HP:Wounded MV:Full > s s A shrill cream reverberates through the area. A Ko'bal trolloc tickles your right leg with his pierce. No way! You're fighting for your life! * R HP:Wounded MV:Full - a Ko'bal trolloc: Healthy > No way! You're fighting for your life! * R HP:Wounded MV:Full - a Ko'bal trolloc: Healthy > f You panic and attempt to flee! not A Ko'bal trolloc tickles your body with his pierce. You flee head over heels. The Blight The Blight here is a foul swarm of livid colors. Bright red leaves tinged with white or yellow streaks stretch twistedly upwards. The air is overly sweet and rank. Where a branch is broken, a thick black sap bubbles out causing you to think twice about touching anything. [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A young trolloc is here, growling with a deep lust. You stop paying increased attention to your surroundings. * R HP:Wounded MV:Strong > ww A Ko'bal trolloc has arrived from the south. s * R HP:Wounded MV:Strong > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 181 hit points. s * R HP:Wounded MV:Strong > The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains te the northern horizon, and range as far as you can see to the east and west. You trudge on through the pestilence of the Blight. The trees twitch noisily, and dark shapes loom eerily in the shadows. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A trolloc is here ruling a group of trollocs. A small stick is lying on the ground here. * R HP:Wounded MV:Strong > The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. *Vyaschlofisc* is standing here. *Murnych* is standing here. *Skald* is standing here. A raven is visible flying high in the sky. *Murnych* slashes your body. * R HP:Wounded MV:Strong - Murnych: Healthy > You try to smite *Murnych*, but he deflects the blow. *Murnych* slashes your right arm hard. f * R HP:Wounded MV:Strong - Murnych: Healthy > s *Klammer* has arrived from the east. * R HP:Wounded MV:Strong - Murnych: Healthy > s s You panic and attempt to flee! *Klammer* blasts your body hard. *Vyaschlofisc* has arrived from the north. *Vyaschlofisc* blasts your body hard. Joxter narrates 'Gah, 2 peep's here AFk...' You flee head over heels. The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains te the northern horizon, and range as far as you can see to the east and west. You trudge on through the pestilence of the Blight. The trees twitch noisily, and dark shapes loom eerily in the shadows. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here ruling a group of trollocs. A small stick is lying on the ground here. The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. *Vyaschlofisc* is standing here. *Klammer* is standing here. *Murnych* is standing here. *Skald* is standing here. A raven is visible flying high in the sky. *Murnych* slashes your body. You flee head over heels! You panic and attempt to flee! *Murnych* swirls about with a gleaming blacksword, slicing across your body! *Murnych* slashes your body. You flee head over heels! *Skald* pierces your head hard. You flee head over heels! *Klay* has arrived from the south. You swiftly dodge *Klay*'s attempt to slash you. *Murnych* swirls about with a gleaming blacksword, slicing across your body! *Klammer* barely blasts your body. You flee head over heels! You flee head over heels. The Blight There are still trees here, but they appear to be completely rotted. Evil- looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You find yourself filled with revulsion at the force which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. Alas, you cannot go that way... * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > e s s Ickthar chats 'red stone,dull black, bone blade, suede leggings for trade' The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with puss, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Strong > The Blight The Blight stretches all around you. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Strong > The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. The corpse of a raven is lying here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Strong > s s The Blight The Blight winds about you in a horrid display of vivid color. Foul blacks and reds stain leaves which were never meant to display such shades. Every plant and creeper seems bloated and ready to burst apart. Broken trees leak a thick black sap, which you wisely avoid touching. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Strong > Alas, you cannot go that way... w * R HP:Battered MV:Strong > w *Klay* has suddenly arrived. s * R HP:Battered MV:Strong > *Klay* barely slashes your right leg. You flee head over heels! Your mount is too exhausted. No way! You're fighting for your life! * R HP:Battered MV:Strong - Klay: Healthy > s No way! You're fighting for your life! f * R HP:Battered MV:Strong - Klay: Healthy > No way! You're fighting for your life! * R HP:Battered MV:Strong - Klay: Healthy > No way! You're fighting for your life! * R HP:Battered MV:Strong - Klay: Healthy > Your mount is too exhausted. * R HP:Battered MV:Strong - Klay: Healthy > You smite *Klay*'s body extremely hard. *Klay* slashes your head hard. You flee head over heels! Your mount is too exhausted. * R HP:Battered MV:Strong - Klay: Hurt > dism f You stop riding him. * HP:Battered MV:Strong - Klay: Hurt > w w Joxter narrates 'How many?' You panic and attempt to flee!: Hurt > *Klay* slashes your body. You flee head over heels! nar 5+ You flee head over heels. The Blight The heat of the Blight grows steadily stronger, and your clothes are damp and moist. The foul trees and bristling bushes continue around you, and seem to twitch when you approach. The Mountains of Dhoom grow ever closer to the north. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. The Blight The Blight winds about you in a horrid display of vivid color. Foul blacks and reds stain leaves which were never meant to display such shades. Every plant and creeper seems bloated and ready to burst apart. Broken trees leak a thick black sap, which you wisely avoid touching. [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a human leaving east. *Klay* is standing here. A gray palfrey prances skittishly nearby. * HP:Battered MV:Strong > *Klay* slashes your body hard. You flee head over heels! You panic and attempt to flee! Mesa narrates 'We could use help gap if they lots' You try to smite *Klay*, but he parries successfully. *Klay* slashes your right leg. You flee head over heels! You flee head over heels. The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. Alas, you cannot go that way... * HP:Beaten MV:Tiring > You narrate '5+' * HP:Beaten MV:Tiring > change wimpy 0 *Klay* has arrived from the east. You won't flee from any fight now. s * HP:Beaten MV:Tiring > *Klay* slashes your body. * HP:Beaten MV:Tiring - Klay: Hurt > s s No way! You're fighting for your life! * HP:Beaten MV:Tiring - Klay: Hurt > No way! You're fighting for your life! * HP:Beaten MV:Tiring - Klay: Hurt > f No way! You're fighting for your life! * HP:Beaten MV:Tiring - Klay: Hurt > s s You try to smite *Klay*, but he deflects the blow. *Klay* slashes your left leg. PANIC! You couldn't escape! * HP:Beaten MV:Tiring - Klay: Hurt > No way! You're fighting for your life! * HP:Beaten MV:Tiring - Klay: Hurt > No way! You're fighting for your life! * HP:Beaten MV:Tiring - Klay: Hurt > *Klammer* barely blasts your right leg. * HP:Beaten MV:Tiring - Klay: Hurt > f You panic and attempt to flee! *Klammer* blasts your head very hard. You wish that your wounds would stop BLEEDING so much! *Klay* slashes your body. You wish that your wounds would stop BLEEDING so much! Joxter narrates 'Bring them gap.' You flee head over heels. The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains te the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. An enormous blight worm towers above you, making an eerie shrill scream. * HP:Critical MV:Tiring > s s s The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. The corpse of a rat is lying here. A gory tuft of flesh lies abandoned on the ground. *Vyaschlofisc* is standing here. *Vyaschlofisc* leaves north. * HP:Critical MV:Tiring > The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. A small stick is lying on the ground here. * HP:Critical MV:Tiring > The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. * HP:Critical MV:Tiring > s s s s s The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. Davyn Bashere is here, fighting Skald, riding a warhorse. *Murnych* is here, fighting Davyn. *Skald* is here, fighting Davyn. * HP:Critical MV:Tiring > The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Tiring > The Blight You stand on the edge of the Blight. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N E ] There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. * HP:Critical MV:Tiring > Alas, you cannot go that way... * HP:Critical MV:Tiring > e Alas, you cannot go that way... * HP:Critical MV:Tiring > e s s The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A *newbie male trolloc* is standing here. *Shiek* is standing here. s * HP:Critical MV:Tiring > s The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Winded > Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. Davyn narrates 'on' * HP:Critical MV:Winded > Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Critical MV:Winded > s s Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Lorraine narrates 'WTF I still chilled' * HP:Critical MV:Winded > s Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Winded > In the Gap From here, the sides of the gap loom menacingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Winded > Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Winded > Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. * HP:Critical MV:Winded > nar i crit You narrate 'i crit' * HP:Critical MV:Winded > nar gap You narrate 'gap' * HP:Critical MV:Winded > nar help now You narrate 'help now' Davyn narrates 'come?' s * HP:Critical MV:Winded > s s Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A small purse is here. s * HP:Critical MV:Winded > s Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A small purse is here. s * HP:Critical MV:Winded > Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A metal hook with loops for a belt is here. * HP:Critical MV:Winded > Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A black wolf growls loudly, poised to leap. * HP:Critical MV:Winded > s Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of Chain is lying here. * HP:Critical MV:Winded > s s Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. [ This Mail was edited by: Groofin on 2002-07-03 18:12 ] -------------------------------------------------------------------------------- Gallan Joined: May 07, 2000 Posted: 2002-07-03 17:41 -------------------------------------------------------------------------------- Mesa narrates 'lighting gap for all you fcs' * HP:Critical MV:Weary > Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. * HP:Critical MV:Weary > Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A dirt covered rock lies on the ground. [2] * HP:Critical MV:Weary > Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Critical MV:Weary > nar i weary/crit all s gap You narrate 'i weary/crit all s gap' w * HP:Critical MV:Weary > By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. w * HP:Critical MV:Weary > w In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell ating from the trees as the proximity to the Blight taints the living even this far south. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. Joxter narrates 'Where Davyn?' 0 * HP:Critical MV:Weary > In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. [ obvious exits: N E W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. * HP:Critical MV:Weary > [where ] Players in your Zone -------------------- Lorraine - A Makeshift Bridge Gallan - In a Dark Forest * HP:Critical MV:Weary > nar someone get me a horse Your heartbeat calms down more as you feel less panicked. You cough and shiver. You narrate 'someone get me a horse' w * HP:Critical MV:Weary > Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. * HP:Critical MV:Weary > Lorraine has arrived from the south, riding a wild stallion. * HP:Critical MV:Weary > Lorraine leaves east riding a wild stallion. * HP:Critical MV:Weary > Mesa narrates 'we outside gap room' * HP:Critical MV:Weary > Mellisa chats 'I have a Jade dagger, Amber Hilted, Red Stone, Etched Shield, looking for a Generals sword, send tells pls.' * HP:Critical MV:Weary > Davyn narrates 'top gap' * HP:Critical MV:Weary > nar i poisoned too Lorraine narrates 'You still on?' * HP:Critical MV:Weary > You narrate 'i poisoned too' * HP:Critical MV:Weary > Lorraine narrates 'Guys you ok?' * HP:Critical MV:Weary > Mesa narrates 'on one first bligh room' * HP:Critical MV:Weary > Mesa narrates 'we need helpa' * HP:Critical MV:Weary > Lorraine narrates 'NOds, horse haggy' * HP:Critical MV:Weary > Davyn narrates 'I out beaten' * HP:Critical MV:Weary > Davyn has arrived from the east, riding a warhorse. * HP:Critical MV:Weary > Davyn leaves south riding a warhorse. * HP:Critical MV:Weary > Davyn has arrived from the south, riding a warhorse. * HP:Critical MV:Weary > Cherela has arrived from the south, riding a gray palfrey. * HP:Critical MV:Weary > Cherela leaves east riding a gray palfrey. * HP:Critical MV:Weary > Davyn gets a water skin from a backpack. * HP:Critical MV:Weary > Davyn drinks water from a water skin. * HP:Critical MV:Weary > Davyn drinks water from a water skin. * HP:Critical MV:Weary > Davyn puts a water skin in a backpack. * HP:Critical MV:Weary > Lorraine narrates 'You not here :/' * HP:Critical MV:Weary > nar klay, klammer, murnych, skald, vguy, shiek, more You narrate 'klay, klammer, murnych, skald, vguy, shiek, more' * HP:Critical MV:Weary > whois more No-one by that name. * HP:Critical MV:Weary > l Davyn says 'food?' * HP:Critical MV:Weary > Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Davyn Bashere is standing here, riding a warhorse. * HP:Critical MV:Weary > Lorraine narrates 'Newbie scouted me' * HP:Critical MV:Weary > st You are already standing. * HP:Critical MV:Weary > shake sc You shake your head. * HP:Critical MV:Weary > stat You have 48(362) hit and 28(142) movement points. You have scored 27096063 experience points and 0 quest points. You need 1403937 exp to reach the next level. You have amassed 197 Turn points to date. You have played 16 days and 0 hours (real time). This ranks you as Gallan the Drinker, Saldaean Native (Level 33). You are standing. * HP:Critical MV:Weary > You are a 92 year old male human hunter. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 0.0 lbs and wearing 74.8 lbs, light. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:17. Offensive bonus: 137, Dodging bonus: 68, Parrying bonus: 14 Your mood is: Wimpy. You will flee below: 0 Hit Points Your armor absorbs about 66% on average. You are subjected to the following effects: - POISON - NO QUIT * HP:Critical MV:Weary > 'lemme ride? You say 'lemme ride?' * HP:Critical MV:Weary > Davyn says 'hmpff' * HP:Critical MV:Weary > 'i weary/crit/poisoned A warhorse s its head up sharply. You say 'i weary/crit/poisoned' * HP:Critical MV:Weary > 'gonna head in to regen l You say 'gonna head in to regen' * HP:Critical MV:Weary > Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Davyn Bashere is standing here, riding a warhorse. * HP:Critical MV:Weary > st You are already standing. * HP:Critical MV:Weary > not l l Your heartbeat calms down more as you feel less panicked. You cough and shiver. Davyn coughs and shivers. You start paying increased attention to your surroundings. Mesa narrates 'on shoudler' * HP:Critical MV:Weary > Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Davyn Bashere is standing here, riding a warhorse. not * HP:Critical MV:Weary > Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Davyn Bashere is standing here, riding a warhorse. * HP:Critical MV:Weary > You stop paying increased attention to your surroundings. * HP:Critical MV:Weary > sc You have 50(362) hit and 30(142) movement points. You have scored 27096063 experience points and 0 quest points. You need 1403937 exp to reach the next level. You have amassed 197 Turn points to date. You have played 16 days and 0 hours (real time). This ranks you as Gallan the Drinker, Saldaean Native (Level 33). You are standing. * HP:Critical MV:Weary > Davyn says 'Sorry mate.. I'm not giving up on Gauntlet, but I'll stay until you can run again' * HP:Critical MV:Weary > A warhorse swishes the flies off its back with its tail. * HP:Critical MV:Weary > nod You nod in agreement. * HP:Critical MV:Weary > sc Lorraine narrates 'You still on?' * HP:Critical MV:Weary > You have 50(362) hit and 30(142) movement points. You have scored 27096063 experience points and 0 quest points. You need 1403937 exp to reach the next level. You have amassed 197 Turn points to date. You have played 16 days and 0 hours (real time). This ranks you as Gallan the Drinker, Saldaean Native (Level 33). You are standing. * HP:Critical MV:Weary > r You sit down and rest your tired bones. * HP:Critical MV:Weary > sc You have 50(362) hit and 30(142) movement points. You have scored 27096063 experience points and 0 quest points. You need 1403937 exp to reach the next level. You have amassed 197 Turn points to date. You have played 16 days and 0 hours (real time). This ranks you as Gallan the Drinker, Saldaean Native (Level 33). You are resting. not * HP:Critical MV:Weary > You start paying increased attention to your surroundings. Mesa narrates 'no' l * HP:Critical MV:Weary > Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Davyn Bashere is standing here, riding a warhorse. * HP:Critical MV:Weary > not 0 You stop paying increased attention to your surroundings. who * HP:Critical MV:Weary > l [where ] Players in your Zone -------------------- Davyn - Road to Tarwin's Gap Gallan - Road to Tarwin's Gap * HP:Critical MV:Weary > Players ------- Alib of the Borderlands Nesyn the rogue of Shienar Kirsten the channeler of Arafel (Linkless) Elayna the channeler of Arafel Toaman the warrior of the Borderlands Rijyl the rogue of Arafel Basti of Shienar Jerez Kae'Deverell the Underofficer [Child of Light] Abram of Andor Ickthar of Shienar Rauva of Andor Mellisa Mirandum the Wearied Novice [White Tower] Davin the warrior of Shienar Cherela Valessi Nest Freemark, Tower Accepted {White Ajah Apprentice} [White Tower] Fachol of Two Rivers Rebrir of the Borderlands Dhurma of Murandy (Linkless) (Idle) Lady Deedlit Bledthorn [Green Ajah] Meltech of Murandy * Press to continue, q to quit *>* HP:Critical MV:Weary > 0 [where ] Players in your Zone -------------------- Davyn - Road to Tarwin's Gap Gallan - Road to Tarwin's Gap * HP:Critical MV:Weary > Mesa narrates 'klay out, sigh' * HP:Critical MV:Weary > Joxter narrates 'Horsie.' * HP:Critical MV:Weary > nar bah sc You narrate 'bah' Nest chats 'Blacksmith's House. Is that in Maradon? ' Arden narrates 'ON Kaly' stat * HP:Critical MV:Weary > You have 50(362) hit and 30(142) movement points. You have scored 27096063 experience points and 0 quest points. You need 1403937 exp to reach the next level. You have amassed 197 Turn points to date. You have played 16 days and 0 hours (real time). This ranks you as Gallan the Drinker, Saldaean Native (Level 33). You are resting. * HP:Critical MV:Weary > You are a 92 year old male human hunter. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 0.0 lbs and wearing 74.8 lbs, light. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:17. Offensive bonus: 137, Dodging bonus: 17, Parrying bonus: 11 Your mood is: Wimpy. You will flee below: 0 Hit Points Your armor absorbs about 66% on average. You are subjected to the following effects: - POISON - NO QUIT * HP:Critical MV:Weary > l Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Davyn Bashere is standing here, riding a warhorse. Arden narrates 'Orchard patty' * HP:Critical MV:Weary > Mesa narrates 'where' * HP:Critical MV:Weary > nar damn poison wont go away You na ' amn poison wont go away' * HP:Critical MV:Weary > Mesa narrates 'mushu hurry' * HP:Critical MV:Weary > Mesa narrates 'meet you paty' * HP:Critical MV:Weary > 0 [where ] Players in your Zone -------------------- Davyn - Road to Tarwin's Gap Gallan - Road to Tarwin's Gap * HP:Critical MV:Weary > Lorraine narrates 'Gray shoulder' * HP:Critical MV:Weary > sc You have 50(362) hit and 30(142) movement points. You have scored 27096063 experience points and 0 quest points. You need 1403937 exp to reach the next level. You have amassed 197 Turn points to date. You have played 16 days and 0 hours (real time). This ranks you as Gallan the Drinker, Saldaean Native (Level 33). You are resting. * HP:Critical MV:Weary > stat You are a 92 year old male human hunter. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 0.0 lbs and wearing 74.8 lbs, light. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:17. Offensive bonus: 137, Dodging bonus: 17, Parrying bonus: 11 Your mood is: Wimpy. You will flee below: 0 Hit Points Your armor absorbs about 66% on average. You are subjected to the following effects: - POISON - NO QUIT * HP:Critical MV:Weary > whois gray No-one by that name. Lorraine narrates 'err, gray palfrey' * HP:Critical MV:Weary > Rijyl chats 'anyone around lvl 30 wanna exp?' * HP:Critical MV:Weary > You feel better. Your heartbeat calms down more as you feel less panicked. Davyn coughs and shivers. Mesa narrates 'he bashed' nar its my gray * HP:Beaten MV:Winded > You narrate 'its my gray ' * HP:Beaten MV:Winded > Rikani narrates 'AFK ordering pizza, please don't rip me for my meager possessions any of you out there with Dark hearts' * HP:Beaten MV:Winded > nar hagged out and i had to dism You narrate 'hagged out and i had to dism' * HP:Beaten MV:Winded > 'poison gone You say 'poison gone' * HP:Beaten MV:Winded > Arden narrates 'Hes beaten' * HP:Beaten MV:Winded > Lorraine narrates 'Nods' * HP:Beaten MV:Winded > Davyn says 'mine not :\\' * HP:Beaten MV:Winded > Lorraine narrates 'I shoulder' * HP:Beaten MV:Winded > Mesa narrates 'he out' * HP:Beaten MV:Winded > nod You nod in agreement. * HP:Beaten MV:Winded > sc You have 69(362) hit and 50(142) movement points. You have scored 27096063 experience points and 0 quest points. You need 1403937 exp to reach the next level. You have amassed 197 Turn points to date. You have played 16 days and 0 hours (real time). This ranks you as Gallan the Drinker, Saldaean Native (Level 33). You are resting. stat * HP:Beaten MV:Winded > You are a 92 year old male human hunter. Your height is 5 feet, 8 inches, and you weigh 160.0 lbs. You are carrying 0.0 lbs and wearing 74.8 lbs, light. Your base abilities are: Str:18 Int:10 Wil:11 Dex:18 Con:17. Offensive bonus: 137, Dodging bonus: 17, Parrying bonus: 11 Your mood is: Wimpy. You will flee below: 0 Hit Points Your armor absorbs about 66% on average. You are subjected to the following effects: - NO QUIT * HP:Beaten MV:Winded > who Mesa narrates 'and lucky' * HP:Beaten MV:Winded > l Players ------- Alib of the Borderlands Nesyn the rogue of Shienar Kirsten the channeler of Arafel (Linkless) Elayna the channeler of Arafel Toaman the warrior of the Borderlands Rijyl the rogue of Arafel Basti of Shienar Jerez Kae'Deverell the Underofficer [Child of Light] Abram of Andor Ickthar of Shienar Rauva of Andor Mellisa Mirandum the Wearied Novice [White Tower] Davin the warrior of Shienar Cherela Valessi Nest Freemark, Tower Accepted {White Ajah Apprentice} [White Tower] Fachol of Two Rivers Rebrir of the Borderlands Dhurma of Murandy (Linkless) (Idle) Lady Deedlit Bledthorn [Green Ajah] Meltech of Murandy * Press to continue, q to quit *>* HP:Beaten MV:Winded > bb [change mood brave] Mood changed to: Brave * HP:Beaten MV:Winded > 0 [where ] Players in your Zone -------------------- Davyn - Road to Tarwin's Gap Gallan - Road to Tarwin's Gap * HP:Beaten MV:Winded > whois jerez Jerez Kae'Deverell the Underofficer is a level 46 human Child of Light hunter. * HP:Beaten MV:Winded > Joxter narrates 'Which way he go?' * HP:Beaten MV:Winded > Mesa narrates 'blighte mountains' * HP:Beaten MV:Winded > Lorraine narrates 'How long chill work?' * HP:Beaten MV:Winded > Joxter narrates 'Nods.' * HP:Beaten MV:Winded > Mellisa chats 'Anyone willing to trade strength?' * HP:Beaten MV:Winded > Joxter narrates 'Too damn long.' * HP:Beaten MV:Winded > Your heartbeat calms down more as you feel less panicked. * HP:Beaten MV:Tiring > Lorraine narrates 'I'm in blight, how can I be chilled?' * HP:Beaten MV:Tiring > Mesa narrates 'yOu ok Galan?' * HP:Beaten MV:Tiring > nar nod You narrate 'nod' -------------------------------------------------------------------------------- Ferwin Joined: Mar 15, 2002 Posted: 2002-07-03 18:01 -------------------------------------------------------------------------------- Old Mesa battlecry: Mesa narrates 'Blind them ALL, blind blind blind!' New Mesa battlecry: Mesa narrates 'lighting gap for all you fcs' *lick* *Edited to reflect accuracy* [ This Mail was edited by: Groofin on 2002-07-03 18:13 ] -------------------------------------------------------------------------------- Nak Joined: Oct 28, 2001 Posted: 2002-07-03 18:16 -------------------------------------------------------------------------------- i love how you got to all s all w and sat there regening and the trolls dint hit you, just shows how dark side becoming a buncha pukes [ This Mail was edited by: Nak on 2002-07-03 18:51 ] -------------------------------------------------------------------------------- Reaver Joined: Feb 24, 2002 Posted: 2002-07-03 19:01 -------------------------------------------------------------------------------- Quote: -------------------------------------------------------------------------------- Mesa narrates 'lighting gap for all you fcs' -------------------------------------------------------------------------------- Hee hee hee, mind you it only 'nings 20% of the time *wink Mesa* Reav [ This Mail was edited by: Reaver on 2002-07-03 19:01 ] -------------------------------------------------------------------------------- Razzor Joined: Sep 05, 2001 Posted: 2002-07-03 20:56 -------------------------------------------------------------------------------- lol. Davyn says 'food?' *slap davyn* -------------------------------------------------------------------------------- Detritus Joined: Aug 24, 1999 Posted: 2002-07-03 23:27 -------------------------------------------------------------------------------- Future note to learn from, nearly all you your directions you were going were wrong there. From allw elbow, 3 directional flees, 2/3 chance(east or north) of which have a safe north exit after you flee, flee from that room and go 2n w, will either be stedding or continue w n w into stedding. also fleeing south from elbow takes you into another bad flee room if they catch you there. From 2n 1e downer both flees will take you to rooms with safe south exits, you spammed west, you should have spammed 2s d w s for best results after fleeing, taking you either stedding (can go home from there) or if flee was east continue w s s s to orch entrance then to gap or orchard. Always try to learn from experiences. Know yourself. Know your zones. -------------------------------------------------------------------------------- Mugwai Joined: Oct 05, 2001 Posted: 2002-07-04 09:35 -------------------------------------------------------------------------------- On 2002-07-03 18:16, Nak wrote: i love how you got to all s all w and sat there regening and the trolls dint hit you, just shows how dark side becoming a buncha pukes Reply: Hmmmm, what usually happens when there is one puke sitting in blight and he flees when 5-6 come and runs through gap? Oh yeah, there are 15 waiting in the gap to smack the **** out of the group, because they've just been baited. I wouldn't have chased that puke either given my recent experiences...chasing a single crit puke who was running around blight solo, down to the split or 4e, never sounds like a good idea to me. And I'm as far from being a puke as anyone, I've never even played lside. -------------------------------------------------------------------------------- Huma Joined: Oct 24, 1999 Posted: 2002-07-04 11:15 -------------------------------------------------------------------------------- Bah, we need more kamikaze trolls like Amino...that dude will chase anywhere