S HP:Healthy MV:Winded > Nia narrates 'ttrolls or ss?' * S HP:Healthy MV:Winded > Nyea narrates 'Trolls.' * S HP:Healthy MV:Winded > You are thirsty. * S HP:Healthy MV:Winded > Nia narrates 'ARGH!' * S HP:Healthy MV:Winded > Maazrid narrates 'skittles e of kintara' * S HP:Healthy MV:Winded > whois skittles Skittles the Dark Master is a level 50 Ghar'ghael Master trolloc. The Lord of Kandor, plain and simple. * S HP:Healthy MV:Winded > get skin pack drink skin drink skin put skin pack You get a water skin from a belt pack. * S HP:Healthy MV:Winded > You drink the water. * S HP:Healthy MV:Winded > You drink the water. You don't feel thirsty any more. * S HP:Healthy MV:Winded > You put a water skin in a belt pack. * S HP:Healthy MV:Winded > where Players in your Zone -------------------- Koje - Hill of Wildflowers * S HP:Healthy MV:Winded > ride warhorse You start riding him. * R HP:Healthy MV:Winded > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Winded > not w You stop paying increased attention to your surroundings. * R HP:Healthy MV:Winded > Far Madding Road Visible down towards the west is a narrow green valley that seems to deadend at a large hill. The road continues winding around the hills as it heads south towards Far Madding. Eastwards are more green blanketed hills and a ribbon of blue can be seen winding out of sight behind a hill. [ obvious exits: N E S W ] South: A gopher pokes his head up, sniffing the air warily. A warhorse is here, stamping his feet impatiently, being ridden by you. A crow is here flying around. A gopher pokes his head up, sniffing the air warily. A handsome stag stands here, ready to run. * R HP:Healthy MV:Winded > w Narrow Valley A narrow dale passes between two high hills here. covered in deep green grass with a few thickets of oak trees, this area is quite peaceful. Towards the west a rather large hill rises covered with creeping vines. Eastward a road winds north and south through rolling hills, its dirt ground rising in clouds of dust as wagons rumble along its stretch. [ obvious exits: E S ] A leather helmet has been dropped here. A thin leather set of leggings has been dropped here. A pair of hard leather half-gauntlets is on the ground here. An oiled leather coat has been tossed to the ground. A shirt of thin linked mail lies here. A torch is here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Winded > where Players in your Zone -------------------- Maazrid - Coach Stop at the Junction by Caemlyn Koje - Narrow Valley * R HP:Healthy MV:Winded > e Far Madding Road Visible down towards the west is a narrow green valley that seems to deadend at a large hill. The road continues winding around the hills as it heads south towards Far Madding. Eastwards are more green blanketed hills and a ribbon of blue can be seen winding out of sight behind a hill. [ obvious exits: N E S W ] South: A gopher pokes his head up, sniffing the air warily. A warhorse is here, stamping his feet impatiently, being ridden by you. A crow is here flying around. A gopher pokes his head up, sniffing the air warily. A handsome stag stands here, ready to run. * R HP:Healthy MV:Winded > n Far Madding Road Farther to the east side of this road rises rocky hills. Their sides covered with rocks and boulders in reds, blacks and grays. Here and there a patch of half dead grass, or a stunted tree tries to grow. The road itself makes a detour around a rockslide here. [ obvious exits: N S ] North: A handsome stag stands here, ready to run. South: A crow is here flying around. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Winded > n Far Madding Road The road continues heading due south, winding between the many hills. To the west the hills are covered in green grasses, weeds and wildflowers. To the east the hills become rocky and barren of greenery. [ obvious exits: N E S ] North: A cunning coyote lurks here, looking suspicious and hungry. A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Healthy MV:Winded > n Dusty Road Through the Hills Dust torn up from the rutted road by wagons traveling this way, rolls and swirls in clouds. It settles on the tall grasses and wildflowers that grow wild over the hills to all sides. The road winds southwards here towards Far Madding and even farther south to Tear. [ obvious exits: E S W ] South: A handsome stag stands here, ready to run. A warhorse is here, stamping his feet impatiently, being ridden by you. A cunning coyote lurks here, looking suspicious and hungry. A cunning coyote lurks here, looking suspicious and hungry. * R HP:Healthy MV:Winded > w Winding Road Through the Hills of Kintara Kintara road turns away from the treacherous cliff on the west side and travels eastward farther into the rolling hills. The dirt road is rutted from the many wagons and horse teams traveling along here. Thin stands of oak, elm and leatherleaf trees dot the hills all around the road. [ obvious exits: N E ] North: A gopher pokes his head up, sniffing the air warily. East: A cunning coyote lurks here, looking suspicious and hungry. A torch is here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Winded > n w Road at the Edge of a Rocky Hill Here at the edge of a cliff, rocks and larger boulders litter the road as time wears away at the overhanging rock. To the east is a steep hill, impossible to go over which is why the road passes such a treacherous spot. The road continues on towards the south and questionable safety or west is a more treacherous path along the front of the cliff. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A gopher pokes his head up, sniffing the air warily. * R HP:Healthy MV:Winded > where Edge of a Rocky Cliff The sound of falling rock is constant in this area as time and weather wears away at the overhanging cliff. There is a faint path traveling east and west here but it has almost been covered with newly fallen rocks. Safer travel would be to take the road to north and east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A timber wolf is here, snarling hungrily. * R HP:Healthy MV:Winded > Players in your Zone -------------------- Maazrid - Road Into the Hills Koje - Edge of a Rocky Cliff * R HP:Healthy MV:Winded > n Road Over a Hill The road passes over a low hill and travels right through a large thicket of oak trees. At the edges of the hill, rocks and sinkholes make the going treacherous. Towards the east, the road continues mostly traveling within dales but occasionally going over the top of a hill. [ obvious exits: E S W ] West: A huge hound is here, trained to kill. A warhorse is here, stamping his feet impatiently, being ridden by you. Maazrid of Shienar is standing here, riding a gray palfrey. * R HP:Healthy MV:Winded > Maazrid leaves east riding a gray palfrey. * R HP:Healthy MV:Winded > w Road Into the Hills The Kintara Road winds its way through the rolling hills traveling north towards the magnificant city of Caemlyn or south towards the town of Far Madding and ontowards Tear or Illian. Tall grasses and fields of stargazers and loversknots blanket the hills to either side. [ obvious exits: N E S W ] North: A mangy cat scurries around trying not to get stepped on. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge hound is here, trained to kill. n * R HP:Healthy MV:Winded > Road Into the Hills of Kintara The gray paving stones of the Southern Road end here has the road begins to wind into the hill of Kintara. To the north the landscape is all farmland. Barely visible in the distance are the towering walls of a rather large city, and just a few leagues north a small grouping of houses along the road denotes a village of some kind. South the landscape folds into rolling hills dotted with thickets of trees. [ obvious exits: N S ] North: A villager woman performs her daily routine. South: A huge hound is here, trained to kill. A warhorse is here, stamping his feet impatiently, being ridden by you. A mangy cat scurries around trying not to get stepped on. * R HP:Healthy MV:Winded > e Alas, you cannot go that way... n * R HP:Healthy MV:Winded > The Village of Kintara The packed dirt of the road is just wide enough for two wagons to pass through. Dust rises along the road with every gust of wind or movement along it. A few leagues north up the road, the high walls of Caemlyn can be seen, while south the road leads through the village and on into the Hills of Kintara. On the eastern side of the road comes the ringing of metal on metal and west is a rather large house. [ obvious exits: N E S W ] North: A man is here. South: A mangy cat scurries around trying not to get stepped on. A warhorse is here, stamping his feet impatiently, being ridden by you. A villager woman performs her daily routine. * R HP:Healthy MV:Winded > where Players in your Zone -------------------- Koje - The Village of Kintara * R HP:Healthy MV:Winded > n The Village of Kintara The packed dirt of the road is just wide enough for two wagons to pass through. Dust rises along the road with every gust of wind or movement along it. A few leagues north up the road, the high walls of Caemlyn can be seen, while south the road leads through the village and on into the Hills of Kintara. A plain house sits on the west side of the road here but to the east is a large building with a heavily carved door. [ obvious exits: N E S W ] North: A huge hound is here, trained to kill. South: A villager woman performs her daily routine. A warhorse is here, stamping his feet impatiently, being ridden by you. A man is here. * R HP:Healthy MV:Winded > n The Village of Kintara The packed dirt of the road is just wide enough for two wagons to pass through. Dust rises along the road with every gust of wind or movement along it. A few leagues north up the road, the high walls of Caemlyn can be seen, while south the road leads through the village and on into the Hills of Kintara. A sign hangs outside a building to the west and from the east the smell of fresh bread drifts on the breeze. [ obvious exits: N E S W ] South: A man is here. A warhorse is here, stamping his feet impatiently, being ridden by you. A huge hound is here, trained to kill. * R HP:Healthy MV:Winded > where Players in your Zone -------------------- Koje - The Village of Kintara n * R HP:Healthy MV:Winded > Caemlyn Road The gray stone along the road is worn from the many wagons traveling through this area. On either side of the wide road are leagues of crop fields, most of corn or wheat. Leading south the road passes through a small village, before entering the hills of Kintara. [ obvious exits: N S ] North: A bearded coachman stands here, waiting for passengers. South: A huge hound is here, trained to kill. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Winded > n Coach Stop at the Junction by Caemlyn A wide stone paved road leads north to the southern gates into Caemlyn. Before the gates is a large open air market where dealers hawk their goods in shouts and cattle brawl from within crude corrals. Southwards a few leagues the road leads through a small village before passing into the rolling hills of Kintara. [ obvious exits: N E S W ] A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. A bearded coachman stands here, waiting for passengers. * R HP:Healthy MV:Winded > e A Dirt Lane The road to Aringill continues on to the east and westward meets the south road to Caemlyn. The dirt road is rutted from the travel of many wagons. Just a league to the north, the white and silver streaked, grey walls of Caemlyn tower fifteen spans above the ground. Rising even higher the watchtowers are surmounted by snapping pennants of the white lion of Andor. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Winded > e A Dirt Lane The Aringill road continues on to the north and west, but here it branches off onto a quiet road leading to a farmstead. The lane travels south through a green pasture with horses grazing on one side and sheep on the other. A large wooden stable can be seen in the east and farther south is a large red brick farmstead. In behind that are many leagues of crop fields. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Winded > * R HP:Healthy MV:Winded > where Players in your Zone -------------------- Tolveor - Caemlyn Road Nia - Caemlyn Road Koje - A Dirt Lane e * R HP:Healthy MV:Winded > Alas, you cannot go that way... * R HP:Healthy MV:Winded > look A Dirt Lane The Aringill road continues on to the north and west, but here it branches off onto a quiet road leading to a farmstead. The lane travels south through a green pasture with horses grazing on one side and sheep on the other. A large wooden stable can be seen in the east and farther south is a large red brick farmstead. In behind that are many leagues of crop fields. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Winded > n The sun sinks into the hills. A Dirt Lane The road along this stretch is of hard packed, but deeply rutted dirt and gravel. The white and silver streaked walls of Caemlyn tower fifteen spans above the road. Watch towers sit at intervals along the walls. Almost to high to see details, pennants snap in the wind, making the white lions of Andor dance. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A long-eared rabbit is here, looking quite sick. A long-eared rabbit is here, looking quite sick. * R HP:Healthy MV:Tiring > e A Dirt Lane Farm houses of stone, red brick or white wash dot the landscape. Weather beaten wooden barns lean precariously over crops of wheat or corn. A few leagues to the west the gray walls of Caemlyn tower over the surrounding landscape. Within the walls a few fanciful spires rise high into the air and brightly colored domes reside majestically beside them. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A short man stands here, nervously eyeing everything in sight. A long-eared rabbit is here, looking quite sick. A wild goose struts and flaps its wings, angrily honking at your intrusion. A long-eared rabbit is here, looking quite sick. * R HP:Healthy MV:Tiring > e A Dirt Lane Hard packed dirt is deeply rutted from the many wagons traveling northeast to Aringill and south along the Kintara road. Fields of crops line the road on the north side, while farmsteads and more fields cover the land far to the south. Much farther south the land begins to rise into rolling hills. [ obvious exits: N E W ] A torch is here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A wild goose is visible flying high in the sky. * R HP:Healthy MV:Tiring > e East of a Well Traveled Road This trampled area shows many signs of traffic. Footprints, cart tracks, even signs of forest animals are all obvious. A well traveled road passes to the west and further on to the northeast, but this worn field looks to be a frequent shortcut. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A brazen young hare thumps his powerful hind legs nearby. A raven is here, watching. * R HP:Healthy MV:Tiring > s North of Wide Grassy Plains To the north a dirt field shows the passing of many people, and further beyond lies a road. The area to the south is far less traveled, though. Tall grasses sway on the plains as far as the eye can see, only broken by an occasional hill or tree. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A timid fawn is ready to flee. * R HP:Healthy MV:Tiring > where The fawn senses the approach of someone dangerous and tries to flee. Players in your Zone -------------------- Maazrid - Under the Trees of a Secluded Grove Koje - North of Wide Grassy Plains * R HP:Healthy MV:Tiring > s Northern Edge of a Grassy Plain Whispering winds drift across the grassy plains that stretch out to the south, carrying on it the smells of wheat, wild flowers, and water. The grasses and grains almost seem to ripple with waves at the passing of the breeze. Many small animals can be heard scurrying along the ground, and an occasional deer bounds above the grass, frolicking with unseen playmates. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > w Behind a Freshly Painted Barn In the north-west corner of the grassy plains stands the back of several farm buildings. While most of the walls are weatherbeaten and peeling, the back wall of the barn to the west has been freshly painted. Some of the wooden planks have obviously been replaced as well. To the northeast is the Caemlyn to Aringill Road meandering through the forest. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A squirrel is here, chittering. * R HP:Healthy MV:Tiring > s North End of Wide Grassy Plain The grass is thinner, allowing a slightly farther view of more grass and wild grains. To the distant west can occasionally be heard the sounds of carts and horses, but how far away is hard to tell. A soft breeze blows pollen and dandelion seeds gently past. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > w Behind an Old Farm House In the corner formed by an old farm house to the west and its barn to the north, typical household and farm sounds carry from the other side. Children chattering, sheep bleating, tools being used, all the everyday sounds of life indicate that the old farm is occupied. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A gopher pokes his head up, sniffing the air warily. A crow is here flying around. * R HP:Healthy MV:Tiring > s On The Plains East of Kintara Surrounded on all sides by tall grasses, travel is slow through this area. The supple stalks of wheat bounce back after anyone's passing through, leaving one to wonder if they are coming or going. The wildlife in the area seems content with all the cover, though. An occasional rodent scampers across the ground, hardly noticing anything around. Larger animals can be heard playing nearby. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > e Open Grassy Plains East of Kintara The peaceful tranquility of the wind caressing tall grasses and wild wheat would be soothing if one could see where they were going. Pushing through the seemingly endless curtains of amber grain can be very disorienting. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A playful colt is running about here. * R HP:Healthy MV:Tiring > e Beautiful Grassy Plains Animal tracks in the dust show that several fawns passed this way recently. The tracks head north, but the resilient stalks of tall wheat have straightened back up and do not show where the young deer traveled beyond that point. Birds and small animals can be heard rustling around in the surrounding grasses. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > e The Top of a Deep Ravine A deep ravine to the north turns towards the east, carrying the swift flowing stream at the bottom far below farther on. The soft breeze coming out of the south is cool, carrying on it the sounds of many small animals and birds. There is no safe way down into the ravine for anything that does not fly or float. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A pretty bird is here flying around. *Skittles* is standing here. * R HP:Healthy MV:Tiring > *Skittles* tries to blast you, but you parry successfully. * R HP:Healthy MV:Tiring - Skittles: Healthy > You tickle *Skittles*'s body with your pierce. *Skittles* tries to blast you, but you deflect the blow. * R HP:Healthy MV:Tiring - Skittles: Scratched > flee You panic and attempt to flee! You flee head over heels. West of a Deep Ravine A swiftly flowing stream has dug deeply into the soft earth, creating a deep ravine to the east. The fast waters travel on southward, sparkling in the light like jewels on azure silk. Beyond the ravine the plains continue, tall grasses and wild wheat swaying in the breeze. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A handsome stag stands here, ready to run. * R HP:Healthy MV:Tiring > w North End of Wide Grassy Plain Wandering among the tall grasses, little is visible beyond a few paces as the grass blocks the view. The sounds of birds and animals drift across the land but the landscape shields them from being seen. The soft earth underfoot silences all but the heaviest footfalls, and the breeze through the grasses creates a wild tune. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > s Beautiful Grassy Plains Animal tracks in the dust show that several fawns passed this way recently. The tracks head north, but the resilient stalks of tall wheat have straightened back up and do not show where the young deer traveled beyond that point. Birds and small animals can be heard rustling around in the surrounding grasses. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > e The Top of a Deep Ravine A deep ravine to the north turns towards the east, carrying the swift flowing stream at the bottom far below farther on. The soft breeze coming out of the south is cool, carrying on it the sounds of many small animals and birds. There is no safe way down into the ravine for anything that does not fly or float. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A pretty bird is here flying around. Nia narrates 'where' * R HP:Healthy MV:Tiring > s Middle of Grassy Plains The peaceful tranquility of the wind caressing tall grasses and wild wheat would be soothing if one could see where they were going. Pushing through the seemingly endless curtains of amber grain can be very disorienting. [ obvious exits: N E S W ] The corpse of a handsome stag is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > w Middle of Grassy Plains The grass is thinner, allowing a slightly farther view of more grass and wild grains. To the distant west can occasionally be heard the sounds of carts and horses, but how far away is hard to tell. A gentle breeze blows pollen and dandelion seeds gently past. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > w Open Grassy Plains East of Kintara Gopher holes abound in this small clearing. A colony of the fuzzy little critters has made their home here, forming mounds of soft soil and endless tunnels underground. Beyond the tight circle cleared by the rodent's industrial work is dense grass. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > w On The Plains East of Kintara Wandering among the tall grasses, little is visible beyond a few yards. The sounds of birds and animals can be heard from the grasses, but can't be seen unless very close. The soft earth below silences almost all passage, and the breeze through the grasses creates a wild tune. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > w Behind the Shops of Kintara A wide, rocky field lies between the town of Kintara and wide open plains of grass. It looks as if some industrious farmer had once tried to till this land, and then gave up. Shallow furrows still scar the land, interrupted by enough rocks and roots to make any farmer scream. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A falcon is here flying around. A pretty bird is visible flying high in the sky. * R HP:Healthy MV:Tiring > n Behind the Shops of Kintara Like the ropes and props behind the curtain of a fine play, this neglected field shows the refuse from the inner workings of the town of Kintara. Old hay, horse dung, broken wagon wheels, and other worthless items litter this entire area. The gate into the alley that lead to this field has long since been boarded up from the other side. Everything here is rotting and in decay. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy MV:Tiring > dism You stop riding him. * HP:Healthy MV:Tiring > sneak not where Ok, you'll try to move silently for a while. * S HP:Healthy MV:Tiring > You start paying increased attention to your surroundings. * S HP:Healthy MV:Tiring > Players in your Zone -------------------- Maazrid - In the Grassy Plains Koje - Behind the Shops of Kintara * S HP:Healthy MV:Tiring > e On The Plains East of Kintara Surrounded on all sides by tall grasses, travel is slow through this area. The supple stalks of wheat bounce back after anyone's passing through, leaving one to wonder if they are coming or going. The wildlife in the area seems content with all the cover, though. An occasional rodent scampers across the ground, hardly noticing anything around. Larger animals can be heard playing nearby. [ obvious exits: N E S W ] A playful colt is running about here. * S HP:Healthy MV:Tiring > dark is now set as your target. where Players in your Zone -------------------- Koje - On The Plains East of Kintara Maazrid - Wide Open Grassy Plains * S HP:Healthy MV:Tiring > e Nia narrates 'koje?' * S HP:Healthy MV:Tiring > Open Grassy Plains East of Kintara The peaceful tranquility of the wind caressing tall grasses and wild wheat would be soothing if one could see where they were going. Pushing through the seemingly endless curtains of amber grain can be very disorienting. [ obvious exits: N E S W ] * S HP:Healthy MV:Tiring > narr plains You narrate 'plains' * S HP:Healthy MV:Tiring > Maazrid narrates 'skittles e of kintara still' * S HP:Healthy MV:Tiring > e Beautiful Grassy Plains Animal tracks in the dust show that several fawns passed this way recently. The tracks head north, but the resilient stalks of tall wheat have straightened back up and do not show where the young deer traveled beyond that point. Birds and small animals can be heard rustling around in the surrounding grasses. [ obvious exits: N E S W ] * S HP:Healthy MV:Tiring > n North End of Wide Grassy Plain Wandering among the tall grasses, little is visible beyond a few paces as the grass blocks the view. The sounds of birds and animals drift across the land but the landscape shields them from being seen. The soft earth underfoot silences all but the heaviest footfalls, and the breeze through the grasses creates a wild tune. [ obvious exits: N E S W ] A rat scurries around trying to get out of sight. * S HP:Healthy MV:Winded > e West of a Deep Ravine A swiftly flowing stream has dug deeply into the soft earth, creating a deep ravine to the east. The fast waters travel on southward, sparkling in the light like jewels on azure silk. Beyond the ravine the plains continue, tall grasses and wild wheat swaying in the breeze. [ obvious exits: N S W ] A pretty bird is here flying around. A handsome stag stands here, ready to run. * S HP:Healthy MV:Winded > not You stop paying increased attention to your surroundings. * S HP:Healthy MV:Winded > where Players in your Zone -------------------- Maazrid - Tall Grass Swaying on Rolling Hills Koje - West of a Deep Ravine * S HP:Healthy MV:Winded > w North End of Wide Grassy Plain Wandering among the tall grasses, little is visible beyond a few paces as the grass blocks the view. The sounds of birds and animals drift across the land but the landscape shields them from being seen. The soft earth underfoot silences all but the heaviest footfalls, and the breeze through the grasses creates a wild tune. [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > s Beautiful Grassy Plains Animal tracks in the dust show that several fawns passed this way recently. The tracks head north, but the resilient stalks of tall wheat have straightened back up and do not show where the young deer traveled beyond that point. Birds and small animals can be heard rustling around in the surrounding grasses. [ obvious exits: N E S W ] * S HP:Healthy MV:Winded > w The night has begun. get lantern pack hol lantern It is pitch black... o S HP:Healthy MV:Tiring > You get a mirrored lantern from a belt pack. o S HP:Healthy MV:Tiring > You hold a mirrored lantern above your head. * S HP:Healthy MV:Tiring > look Open Grassy Plains East of Kintara The peaceful tranquility of the wind caressing tall grasses and wild wheat would be soothing if one could see where they were going. Pushing through the seemingly endless curtains of amber grain can be very disorienting. [ obvious exits: N E S W ] * S HP:Healthy MV:Tiring > w *Skittles* has arrived from the west. On The Plains East of Kintara Surrounded on all sides by tall grasses, travel is slow through this area. The supple stalks of wheat bounce back after anyone's passing through, leaving one to wonder if they are coming or going. The wildlife in the area seems content with all the cover, though. An occasional rodent scampers across the ground, hardly noticing anything around. Larger animals can be heard playing nearby. [ obvious exits: N E S W ] A crow is here flying around. A playful colt is running about here. * S HP:Healthy MV:Tiring > e hide backstab dark *Skittles* tries to blast you, but you deflect the blow. No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Skittles: Scratched > No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Skittles: Scratched > You barely pierce *Skittles*'s head. A crow starts following you. *Skittles* tries to blast you, but you deflect the blow. No way! You're fighting for your life! * S HP:Healthy MV:Tiring - Skittles: Scratched > You tickle *Skittles*'s body with your pierce. * S HP:Healthy MV:Tiring - Skittles: Scratched > ing - Skittles: Scratched > *Skittles* sends you sprawling with a powerful bash! * S HP:Scratched MV:Tiring - Skittles: Scratched > A playful colt leaves north. * S HP:Scratched MV:Tiring - Skittles: Scratched > flee *Skittles* blasts your left leg into bloody fragments! Nia has arrived from the north, riding a warhorse. Tolveor has arrived from the north, riding a warhorse. * S HP:Hurt MV:Tiring - Skittles: Scratched > Tolveor tickles *Skittles*'s right leg with his smite. Nia leaves west riding a warhorse. * S HP:Hurt MV:Tiring - Skittles: Scratched > Nia has arrived from the west, riding a warhorse. * S HP:Hurt MV:Tiring - Skittles: Scratched > Nia blasts *Skittles*'s body. * S HP:Hurt MV:Tiring - Skittles: Scratched > hide backstab dark *Skittles* blasts your body into bloody fragments! You panic and attempt to flee!es: Scratched > You flee head over heels. Behind an Old Farm House In the corner formed by an old farm house to the west and its barn to the north, typical household and farm sounds carry from the other side. Children chattering, sheep bleating, tools being used, all the everyday sounds of life indicate that the old farm is occupied. [ obvious exits: E S ] A playful colt is running about here. A gopher pokes his head up, sniffing the air warily. You attempt to hide yourself. * S HP:Hurt MV:Tiring > Backstab who? * S HP:Hurt MV:Tiring > e kill dark kill dark North End of Wide Grassy Plain The grass is thinner, allowing a slightly farther view of more grass and wild grains. To the distant west can occasionally be heard the sounds of carts and horses, but how far away is hard to tell. A soft breeze blows pollen and dandelion seeds gently past. [ obvious exits: N E S W ] * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > They aren't here. * S HP:Hurt MV:Tiring > w s Behind an Old Farm House In the corner formed by an old farm house to the west and its barn to the north, typical household and farm sounds carry from the other side. Children chattering, sheep bleating, tools being used, all the everyday sounds of life indicate that the old farm is occupied. [ obvious exits: E S ] A playful colt is running about here. A gopher pokes his head up, sniffing the air warily. kill dark * S HP:Hurt MV:Tiring > On The Plains East of Kintara Surrounded on all sides by tall grasses, travel is slow through this area. The supple stalks of wheat bounce back after anyone's passing through, leaving one to wonder if they are coming or going. The wildlife in the area seems content with all the cover, though. An occasional rodent scampers across the ground, hardly noticing anything around. Larger animals can be heard playing nearby. [ obvious exits: N E S W ] Nia al'Moridin'dore |Bondswoman| is here, fighting Skittles, riding a warhorse. Tolveor the Gate Guard is sitting here, riding a warhorse. *Skittles* is sitting here. A crow is here flying around. Tolveor clambers to his feet. * S HP:Hurt MV:Winded > You pierce *Skittles*'s body. Tolveor barely smites *Skittles*'s left hand. * S HP:Hurt MV:Winded - Nia: Scratched - Skittles: Hurt > Tolveor smites *Skittles*'s left foot. You pierce *Skittles*'s left leg. Nia blasts *Skittles*'s left arm extremely hard. * S HP:Hurt MV:Winded - Nia: Scratched - Skittles: Hurt > Wabbafet narrates 'I can't find my marbles.' * S HP:Hurt MV:Winded - Nia: Scratched - Skittles: Hurt > Nia blasts *Skittles*'s right hand. * S HP:Hurt MV:Winded - Nia: Scratched - Skittles: Hurt > Tolveor tickles *Skittles*'s body with his smite. You barely pierce *Skittles*'s left leg. Nia blasts *Skittles*'s body. * S HP:Hurt MV:Winded - Nia: Scratched - Skittles: Wounded > Nia avoids being bashed by *Skittles* who loses his balance and falls! * S HP:Hurt MV:Winded - Skittles: Wounded > You tickle *Skittles*'s body with your pierce. * S HP:Hurt MV:Winded - Skittles: Wounded > *Skittles* avoids being bashed by Tolveor who loses his balance and falls! * S HP:Hurt MV:Winded - Skittles: Wounded > Nia sends *Skittles* sprawling with a powerful bash! * S HP:Hurt MV:Winded - Skittles: Wounded > kill dark Nia blasts *Skittles*'s body. * S HP:Hurt MV:Winded - Skittles: Wounded > You do the best you can! * S HP:Hurt MV:Winded - Skittles: Wounded > You barely pierce *Skittles*'s left leg. Nia blasts *Skittles*'s left foot. * S HP:Hurt MV:Winded - Skittles: Wounded > kill dark You do the best you can! * S HP:Hurt MV:Winded - Skittles: Wounded > *Skittles* tries to blast you, but you deflect the blow. You pierce *Skittles*'s right leg. Nia blasts *Skittles*'s body. Nia blasts *Skittles*'s body. * S HP:Hurt MV:Winded - Skittles: Wounded > kill dark *Skittles* avoids being bashed by Tolveor who loses his balance and falls! * S HP:Hurt MV:Winded - Skittles: Wounded > You do the best you can! * S HP:Hurt MV:Winded - Skittles: Wounded > You barely pierce *Skittles*'s body. * S HP:Hurt MV:Winded - Skittles: Wounded > You dodge a bash from *Skittles* who loses his balance and falls! * S HP:Hurt MV:Winded - Skittles: Wounded > Nia sends *Skittles* sprawling with a powerful bash! * S HP:Hurt MV:Winded - Skittles: Wounded > Tolveor looks at *Skittles*. * S HP:Hurt MV:Winded - Skittles: Wounded > Tolveor smites *Skittles*'s body hard. You pierce *Skittles*'s right arm hard. Nia blasts *Skittles*'s right hand. * S HP:Hurt MV:Winded - Skittles: Battered > Nia blasts *Skittles*'s left leg. * S HP:Hurt MV:Winded - Skittles: Battered > *Skittles* tries to blast you, but you parry successfully. Tolveor barely smites *Skittles*'s right leg. You barely pierce *Skittles*'s body. Nia blasts *Skittles*'s left arm very hard. *Skittles* panics, and attempts to flee! * S HP:Hurt MV:Winded - Skittles: Battered > *Skittles* leaves south. * S HP:Hurt MV:Winded > s kill dark On The Plains East of Kintara Wandering among the tall grasses, little is visible beyond a few yards. The sounds of birds and animals can be heard from the grasses, but can't be seen unless very close. The soft earth below silences almost all passage, and the breeze through the grasses creates a wild tune. [ obvious exits: N E S W ] A crow has arrived from the north. kill dark * S HP:Hurt MV:Winded > They aren't here. Nia has arrived from the north, riding a warhorse. Tolveor has arrived from the north, riding a warhorse. * S HP:Hurt MV:Winded > They aren't here. * S HP:Hurt MV:Winded > Nia leaves west riding a warhorse. Tolveor leaves west riding a warhorse. * S HP:Hurt MV:Winded > s On The Plains East of Kintara The open plains of grass give way to tall, steep walls of rock. The base of the rock face is lined with dense deerthorn flourishing there, greedily thriving on any rain that washes down the rock face during the seasonal rains. Climbing these walls would be seriously dangerous. [ obvious exits: N E S W ] A pretty bird is visible flying high in the sky. A crow has arrived from the north. * S HP:Hurt MV:Winded > w Behind the Shops of Kintara Building walls, tall fences, and to the south a cliff of stone all come together forming a neglected, empty niche. Looking to the north and east reveal nothing as far as the eye can see but grass, grain, and sky. The stone face continues to the east, lined at the bottom with thick deerthorn making passage possible, but risky. [ obvious exits: N E S ] Tolveor the Gate Guard is standing here, riding a warhorse. Nia al'Moridin'dore |Bondswoman| is standing here, riding a warhorse. A crow has arrived from the east. * S HP:Hurt MV:Winded > Nia leaves south riding a warhorse. Tolveor leaves south riding a warhorse. * S HP:Hurt MV:Winded > w Alas, you cannot go that way... * S HP:Hurt MV:Winded > s Winding Road Many wagons use this road transporting goods between Tear, Far Madding and Caemlyn, for the dirt of the road has hardened into deep ruts making travel along here uncomfortable. Pretty wildflowers along with tall grasses grow wild over the hills to either side of the road. [ obvious exits: N S W ] South: The corpse of a rat is lying here. A crow has arrived from the north. * S HP:Hurt MV:Winded > s Road at the Edge of a Rocky Hill Here at the edge of a cliff, rocks and larger boulders litter the road as time wears away at the overhanging rock. To the east is a steep hill, impossible to go over which is why the road passes such a treacherous spot. The road continues on towards the south and questionable safety or west is a more treacherous path along the front of the cliff. [ obvious exits: N S W ] A gopher pokes his head up, sniffing the air warily. A crow has arrived from the north. * S HP:Hurt MV:Winded > s Winding Road Through the Hills of Kintara Kintara road turns away from the treacherous cliff on the west side and travels eastward farther into the rolling hills. The dirt road is rutted from the many wagons and horse teams traveling along here. Thin stands of oak, elm and leatherleaf trees dot the hills all around the road. [ obvious exits: N E ] A torch is here on the ground. A crow has arrived from the north. * S HP:Hurt MV:Winded > n Road at the Edge of a Rocky Hill Here at the edge of a cliff, rocks and larger boulders litter the road as time wears away at the overhanging rock. To the east is a steep hill, impossible to go over which is why the road passes such a treacherous spot. The road continues on towards the south and questionable safety or west is a more treacherous path along the front of the cliff. [ obvious exits: N S W ] A gopher pokes his head up, sniffing the air warily. A crow has arrived from the south. w * S HP:Hurt MV:Winded > Edge of a Rocky Cliff The sound of falling rock is constant in this area as time and weather wears away at the overhanging cliff. There is a faint path traveling east and west here but it has almost been covered with newly fallen rocks. Safer travel would be to take the road to north and east. [ obvious exits: N E W ] A timber wolf is here, snarling hungrily. A crow has arrived from the east. * S HP:Hurt MV:Winded > w Edge of a Rocky Hill A way can be picked across this treacherous cliff side, though it is dangerous to do so. Far over head the cliff face streaked with reds, browns and black, overhangs the way. The ground is littered with fallen rocks, at anytime more may fall. To the north a road is visible, perhaps a safer route to travel. [ obvious exits: N E W ] A huge hound is here, trained to kill. A crow has arrived from the east. * S HP:Hurt MV:Winded > w Edge of a Rocky Hill The hill begins to roll down into a small valley here. Travel eastwards look precarious as the tall cliff face overhangs the valley. The passage of time and weather has caused slabs of rock and stones to tumble down and flatten the grass and wildflowers growing here. [ obvious exits: N E S W ] Tolveor the Gate Guard is standing here, riding a warhorse. Nia al'Moridin'dore |Bondswoman| is standing here, riding a warhorse. A cute brown deer eyes you nervously. A crow has arrived from the east. * S HP:Hurt MV:Winded > n Into the Hills Rollings hills fold the land in all directions, except to the north where it flattens out and fields of crops have spread out. To the west a ribbon of dirt winds among the hills denoting a road through this region. Over all the hills small thickets of trees grow and tall grasses cover the ground [ obvious exits: E S W ] A crow has arrived from the south. w * S HP:Hurt MV:Winded > Between Two Hills Tall grasses and wildflowers blanket the rolling hills in this region. Small creatures scurry through the grass, seen only by the occasional head popping up or wildflowers shaking wildly. The grasses russle in the breezes sweeping across the hills. Northward, the tall stone walls of a large city can be seen. [ obvious exits: E S W ] A raccoon sniffs the ground for food. An old woman smiles kindly. A timber wolf is here, snarling hungrily. A crow has arrived from the east. * S HP:Hurt MV:Weary > s Grassy Trail A narrow trail has been pushed through the span high grass, weeds and wildflowers covering dales left by rising hills in all directions. Wild swaying and rustlings in the grass point out the travel of small animals scampering about the hills. Here and there on the hills, centuries old oak trees wave their branches in the breezes. [ obvious exits: N E S ] A raccoon sniffs the ground for food. A crow has arrived from the north. * S HP:Hurt MV:Weary > s Trail Through the Hills A trail continues winding its way through the dales, passing through thickets of trees and fields of stargazers, loversknots, and ladyslippers. To the south the way winds out onto a dried up ravine its edges lined with molding grass and dead bullrushes. Hills, blanketed with tall grasses rise in all directions blocking further sight. [ obvious exits: N E S ] A gory tuft of flesh lies abandoned on the ground. A biteme is hovering here, looking for blood. A crow has arrived from the north. * S HP:Hurt MV:Weary > s In a Dried Ravine Glittering stones lie abandoned within the dried up ravine. Mud of red, brown and black has steaked the ground in fanciful patterns. Dried up bullrushes and other weeds line the sides of the ravine. The ravine make a sharp turn to the south as another hill rises up to the east. [ obvious exits: N E W ] A handsome stag stands here, ready to run. A crow has arrived from the north. * S HP:Hurt MV:Weary > s w Alas, you cannot go that way... * S HP:Hurt MV:Weary > In a Dried Ravine Within the dried mud of the ravine, rest large boulders. The color of the ground here hints at fertile soil. Its a shame that the land is folded into hills in this area. North and south hills rise up gently, blanketed with tall grasses and dotted with thickets of trees. The sounds of birds abound here and sometimes glimpses of other animals are seen. [ obvious exits: E S W ] A young and strong buck is here, munching some grass. A handsome stag stands here, ready to run. * S HP:Hurt MV:Winded > e In a Dried Ravine Glittering stones lie abandoned within the dried up ravine. Mud of red, brown and black has steaked the ground in fanciful patterns. Dried up bullrushes and other weeds line the sides of the ravine. The ravine make a sharp turn to the south as another hill rises up to the east. [ obvious exits: N E W ] A handsome stag stands here, ready to run. A crow has arrived from the west. * S HP:Hurt MV:Winded > e n Into Rolling Hills Standing at the top of a large hill, the landscape spreads out before you. Westward are more hills and a ravine is visible cutting between them, though water doesn't seem to travel down it anymore. Northwards a larger hill becomes a barren cliff. Eastwards more hills fold the land and sometimes visable is a wide trail of dirt. Clouds of dust can be seen rising as wagons and horses creep along a road. South into a small valley, is thickly wooded area. [ obvious exits: N E S W ] A short man stands here, nervously eyeing everything in sight. A crow has arrived from the west. * S HP:Hurt MV:Weary > Edge of the Cliff Standing on top of a high hill the folding landscape spreads out showing off its wild beauty. To the east an even taller hill rises, though this one is all of stone with its sides sheared off to show the raw rock beneath. Rock of gray, black, red, dull or glittering lines the cliff face. At the top scraggly weeds and grass try to grow. [ obvious exits: N S W ] A cute brown deer eyes you nervously. * S HP:Hurt MV:Weary > n Edge of a Rocky Hill The hill begins to roll down into a small valley here. Travel eastwards look precarious as the tall cliff face overhangs the valley. The passage of time and weather has caused slabs of rock and stones to tumble down and flatten the grass and wildflowers growing here. [ obvious exits: N E S W ] * S HP:Hurt MV:Weary > w Grassy Trail A narrow trail has been pushed through the span high grass, weeds and wildflowers covering dales left by rising hills in all directions. Wild swaying and rustlings in the grass point out the travel of small animals scampering about the hills. Here and there on the hills, centuries old oak trees wave their branches in the breezes. [ obvious exits: N E S ] A raccoon sniffs the ground for food. A crow has arrived from the east. * S HP:Hurt MV:Weary > n Between Two Hills Tall grasses and wildflowers blanket the rolling hills in this region. Small creatures scurry through the grass, seen only by the occasional head popping up or wildflowers shaking wildly. The grasses russle in the breezes sweeping across the hills. Northward, the tall stone walls of a large city can be seen. [ obvious exits: E S W ] A raccoon sniffs the ground for food. An old woman smiles kindly. A timber wolf is here, snarling hungrily. A crow has arrived from the south. * S HP:Hurt MV:Weary > e n Into the Hills Rollings hills fold the land in all directions, except to the north where it flattens out and fields of crops have spread out. To the west a ribbon of dirt winds among the hills denoting a road through this region. Over all the hills small thickets of trees grow and tall grasses cover the ground [ obvious exits: E S W ] A crow has arrived from the west. * S HP:Hurt MV:Weary > Alas, you cannot go that way... * S HP:Hurt MV:Weary > e Road Into the Hills The Kintara Road winds its way through the rolling hills traveling north towards the magnificant city of Caemlyn or south towards the town of Far Madding and ontowards Tear or Illian. Tall grasses and fields of stargazers and loversknots blanket the hills to either side. [ obvious exits: N E S W ] A crow has arrived from the west. * S HP:Hurt MV:Weary > n Road Into the Hills of Kintara The gray paving stones of the Southern Road end here has the road begins to wind into the hill of Kintara. To the north the landscape is all farmland. Barely visible in the distance are the towering walls of a rather large city, and just a few leagues north a small grouping of houses along the road denotes a village of some kind. South the landscape folds into rolling hills dotted with thickets of trees. [ obvious exits: N S ] North: A villager woman performs her daily routine. A mangy cat scurries around trying not to get stepped on. A crow has arrived from the south. * S HP:Hurt MV:Weary > n The Village of Kintara The packed dirt of the road is just wide enough for two wagons to pass through. Dust rises along the road with every gust of wind or movement along it. A few leagues north up the road, the high walls of Caemlyn can be seen, while south the road leads through the village and on into the Hills of Kintara. On the eastern side of the road comes the ringing of metal on metal and west is a rather large house. [ obvious exits: N E S W ] A villager woman performs her daily routine. A huge hound is here, trained to kill. A crow has arrived from the south. * S HP:Hurt MV:Haggard > where Players in your Zone -------------------- Koje - The Village of Kintara Tolveor - Coach Stop at the Junction by Caemlyn Nia - Coach Stop at the Junction by Caemlyn * S HP:Hurt MV:Haggard > hide You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Hurt MV:Haggard > e Arnan's Smithy Within this shop, various sized and shaped iron bars are stacked. Other pieces of iron have been fastened into half finished items. Some finished work hangs upon the walls like a sign post, a wheel and some fancy knives. There is even a sword here. Out an open door in the back a number of banked forges stand silently. The lack of sound within the shop shows little work gets done here anymore. [ obvious exits: W ] West: A crow is here flying around. A rich-looking merchant counts his earnings. A burly blacksmith snores loudly as he dozes on a stool. A crow has arrived from the west. * S HP:Hurt MV:Haggard > hide You attempt to hide yourself. * S HP:Hurt MV:Haggard > Nia narrates 'see him?' * S HP:Hurt MV:Haggard > Irtun narrates 'where are ds?' * S HP:Hurt MV:Haggard > tell nia lost my war horse. resting moves. hide You tell Nia 'lost my war horse. resting moves.' * S HP:Hurt MV:Haggard > You attempt to hide yourself. * S HP:Hurt MV:Haggard > Mak narrates 'skittles still around cammy?' * S HP:Scratched MV:Weary > where hide Players in your Zone -------------------- Ahmathor - Far Madding Road Koje - Arnan's Smithy * S HP:Scratched MV:Weary > You attempt to hide yourself. * S HP:Scratched MV:Weary > not You start paying increased attention to your surroundings. * S HP:Scratched MV:Weary > hide You attempt to hide yourself. * S HP:Scratched MV:Weary > Liana narrates 'Skittles is far south of TV' * S HP:Scratched MV:Weary > Frieda narrates 'troll n of caemy dreadlord fn of caemy' * S HP:Scratched MV:Winded > Bronx narrates 'well I damn sure need to kill SOME damn thing' * S HP:Scratched MV:Winded > where hide Players in your Zone -------------------- Koje - Arnan's Smithy * S HP:Scratched MV:Winded > You attempt to hide yourself. * S HP:Scratched MV:Winded > Irtun narrates 'im not seeing any tracks going up the TV road' * S HP:Scratched MV:Tiring > Patricia narrates 'me either' * S HP:Scratched MV:Tiring > Patricia narrates 'think they s of caem' * S HP:Scratched MV:Tiring > where hide Players in your Zone -------------------- Koje - Arnan's Smithy * S HP:Healthy MV:Tiring > You attempt to hide yourself. * S HP:Healthy MV:Tiring > where hide Players in your Zone -------------------- Iveil - The Village of Kintara Koje - Arnan's Smithy * S HP:Healthy MV:Tiring > You attempt to hide yourself. * S HP:Healthy MV:Tiring > Irtun narrates 'okay so do we know roughly where they are?' * S HP:Healthy MV:Tiring > Mak narrates 'skittles around south of camym somewhere' * S HP:Healthy MV:Tiring > Frieda narrates 'someone check roland area?' * S HP:Healthy MV:Tiring > narr kintara plains, where he last was. hide You narrate 'kintara plains, where he last was.' * S HP:Healthy MV:Tiring > You attempt to hide yourself. * S HP:Healthy MV:Tiring > Frieda narrates 'he nw of caemy' * S HP:Healthy MV:Strong > Xathras chats 'so hps regen on half tics and mvs still on tic?' * S HP:Healthy MV:Strong > Patricia narrates 'fresh of skittles west of coach s caem' * S HP:Healthy MV:Strong > where hide Players in your Zone -------------------- Iveil - Far Madding Road Maazrid - Barren Hills Koje - Arnan's Smithy * S HP:Healthy MV:Strong > You attempt to hide yourself. * S HP:Healthy MV:Strong > Mak narrates 'i wish ranger sneak didnt screw tracks up' * S HP:Healthy MV:Strong > not You stop paying increased attention to your surroundings. * S HP:Healthy MV:Strong > w The Village of Kintara The packed dirt of the road is just wide enough for two wagons to pass through. Dust rises along the road with every gust of wind or movement along it. A few leagues north up the road, the high walls of Caemlyn can be seen, while south the road leads through the village and on into the Hills of Kintara. On the eastern side of the road comes the ringing of metal on metal and west is a rather large house. [ obvious exits: N E S W ] * S HP:Healthy MV:Strong > n The Village of Kintara The packed dirt of the road is just wide enough for two wagons to pass through. Dust rises along the road with every gust of wind or movement along it. A few leagues north up the road, the high walls of Caemlyn can be seen, while south the road leads through the village and on into the Hills of Kintara. A plain house sits on the west side of the road here but to the east is a large building with a heavily carved door. [ obvious exits: N E S W ] A plump pheasant pecks at the ground. A crow has arrived from the south. * S HP:Healthy MV:Strong > n The Village of Kintara The packed dirt of the road is just wide enough for two wagons to pass through. Dust rises along the road with every gust of wind or movement along it. A few leagues north up the road, the high walls of Caemlyn can be seen, while south the road leads through the village and on into the Hills of Kintara. A sign hangs outside a building to the west and from the east the smell of fresh bread drifts on the breeze. [ obvious exits: N E S W ] A crow has arrived from the south. * S HP:Healthy MV:Strong > Patricia narrates 'went rolands I think' * S HP:Healthy MV:Strong > n Caemlyn Road The gray stone along the road is worn from the many wagons traveling through this area. On either side of the wide road are leagues of crop fields, most of corn or wheat. Leading south the road passes through a small village, before entering the hills of Kintara. [ obvious exits: N S ] A crow has arrived from the south. * S HP:Healthy MV:Strong > n Coach Stop at the Junction by Caemlyn A wide stone paved road leads north to the southern gates into Caemlyn. Before the gates is a large open air market where dealers hawk their goods in shouts and cattle brawl from within crude corrals. Southwards a few leagues the road leads through a small village before passing into the rolling hills of Kintara. [ obvious exits: N E S W ] A lantern has been left here. A bearded coachman stands here, waiting for passengers. A crow has arrived from the south. * S HP:Healthy MV:Strong > e e A Dirt Lane The road to Aringill continues on to the east and westward meets the south road to Caemlyn. The dirt road is rutted from the travel of many wagons. Just a league to the north, the white and silver streaked, grey walls of Caemlyn tower fifteen spans above the ground. Rising even higher the watchtowers are surmounted by snapping pennants of the white lion of Andor. [ obvious exits: E W ] e * S HP:Healthy MV:Strong > A Dirt Lane The Aringill road continues on to the north and west, but here it branches off onto a quiet road leading to a farmstead. The lane travels south through a green pasture with horses grazing on one side and sheep on the other. A large wooden stable can be seen in the east and farther south is a large red brick farmstead. In behind that are many leagues of crop fields. [ obvious exits: N S W ] A crow has arrived from the west. * S HP:Healthy MV:Strong > Alas, you cannot go that way... * S HP:Healthy MV:Strong > s Farm Pasture Through the center of this pasture a quiet lane leads south towards a large red brick farmstead. It rises two stories and sprawls over a good bit of area. A large stable is the east and many horses graze along that side of the lane. On the west side of the lane, many sheep graze on the green grass. A few leagues west wagons can seen traveling south along a wide road. Grass grows intermittently in this pasture. [ obvious exits: N E S ] A crow has arrived from the north. * S HP:Healthy MV:Strong > e A Wooden Stable Wooden stalls line the north and south sides of the stable. A wide straw covered alley leads east through the barn and at the other end is a tack room. The smell of hay, horses and dung is almost overpowering. Soft nickers and the occasional snort, echo in the stable. [ obvious exits: W ] A torch is here on the ground. [2] A sheep is here, bleating. A sheep is here, bleating. A crow has arrived from the west. * S HP:Healthy MV:Tiring > flee Farm Pasture Through the center of this pasture a quiet lane leads south towards a large red brick farmstead. It rises two stories and sprawls over a good bit of area. A large stable is the east and many horses graze along that side of the lane. On the west side of the lane, many sheep graze on the green grass. A few leagues west wagons can seen traveling south along a wide road. Grass grows intermittently in this pasture. [ obvious exits: N E S ] * S HP:Healthy MV:Tiring > where Patricia narrates 'yeah went through roland' That was the last I seen of him, so I went off to find a horse and wait for something to happen. I was basically stalking cahded, since he has to die by my blade. Eye for an Eye. I found him in glancor but before I could get up to him stealthy, bobo was coming down the far maddin road and passed right over me, I was hidden :) After that, cahded was gone and thats when they started narrating about the troll. Then.... * R HP:Healthy MV:Tiring > Mak narrates 'they 2n appl' * R HP:Healthy MV:Tiring > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Koje - Farmyard * R HP:Healthy MV:Tiring > n Path through the Hills Lying just off the Caemlyn road to the north, this small path is just wide enough to let a farmer driving a cart through. A farmhouse is all around here, with some stables to the west and the side of a building visible to the east. The farmyard lies to the south. [ obvious exits: N S W ] A playful colt is running about here, being ridden by you. A short man stands here, nervously eyeing everything in sight. A plodding ox wanders here. A plodding ox wanders here. A raven has arrived from the south. A raven has arrived from the south. * R HP:Healthy MV:Tiring > w You can't ride in there. * R HP:Healthy MV:Tiring > dism You stop riding him. * HP:Healthy MV:Tiring > w Stables As befits a farm, the animals necessary to plough the land are kept in the stable, looked after as a precious commodity. A drinking trough and some sacks of feed stand in the corner, and there is a door leading into the foodstore south of here. To the east there is a road through the hills, which leads you back towards the Caemlyn road. [ obvious exits: E S ] East: A raven is visible flying high in the sky. A playful colt is running about here. A playful colt is running about here. A playful colt is running about here. A gray palfrey prances skittishly nearby. A dun mare is here, snorting angrily. A shaggy brown mare stands here. A raven has arrived from the east. * HP:Healthy MV:Tiring > Jael narrates 'going mound?' Irtun narrates 'hit 2n apple?' * HP:Healthy MV:Tiring > lead gray You start leading him. A gray palfrey starts following you. * HP:Healthy MV:Tiring > s A frightened young thief has arrived from the east. The barndoor seems to be closed. * HP:Healthy MV:Tiring > e Path through the Hills Lying just off the Caemlyn road to the north, this small path is just wide enough to let a farmer driving a cart through. A farmhouse is all around here, with some stables to the west and the side of a building visible to the east. The farmyard lies to the south. [ obvious exits: N S W ] A raven is visible flying high in the sky. A playful colt is running about here. A plodding ox wanders here. A plodding ox wanders here. A gray palfrey has arrived from the west. A raven has arrived from the west. * HP:Healthy MV:Tiring > ride gray A gray palfrey stops following you. You start riding him. * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Koje - Path through the Hills * R HP:Healthy MV:Tiring > * R HP:Healthy MV:Tiring > n Aringill Crossing The Caemlyn road, packed with travellers of every description, continues its way here, towards Caemlyn in the west and nearby Aringill to the east. The road is bisected by two country paths, one towards some dense bushes to the north and the other through some hills to the south. [ obvious exits: N E S W ] East: A plodding ox wanders here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Tiring > w Caemlyn Road The Caemlyn road, emerging from Aringill to the east, becomes surrounded by wild countryside at this point, with aeon old trees visible to the north, and hills to the south. Both are distant, and the way there is unpenetrable, so you can only go further on the road either westwards, towards Caemlyn the capital of Andor, or eastwards, to Aringill. [ obvious exits: E W ] East: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the east. * R HP:Healthy MV:Tiring > w Caemlyn Road The Caemlyn road opens up at this point, giving access to the Braem Wood north of the road. The road here, as elsewhere, is furrowed and old, and much traffic passes over it. Aringill to the east along the road, nearer than Caemlyn, which is far to the west. [ obvious exits: E W ] East: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the east. * R HP:Healthy MV:Tiring > w w Caemlyn Road The shallow turn in the Caemlyn road at this point is indicative of the route from Caemlyn to Aringill, which runs in a slightly southeastern direction. Like the rest of the road, its age is marked by furrows in the ground and the traffic is heavy. The road continues to the east and the north. There is open countryside to the south and the west. [ obvious exits: N E S ] East: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the east. * R HP:Healthy MV:Tiring > Alas, you cannot go that way... * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Koje - Caemlyn Road * R HP:Healthy MV:Tiring > n Caemlyn Road Meandering its way through the countryside of Andor, the Caemlyn road is roughly halfway between Caemlyn to the northwest and Aringill to the southeast. The northern edge of the road is undefined and ill kept, as saplings from the forest to the north have started growing through the stones in places. There are more trees to the east. [ obvious exits: S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > w w Caemlyn Road Although human settlements are few along this part of the road to Caemlyn, there is a lot of traffic, with plenty of shouting and cursing between those on foot, horse and cart. The Braem Wood is visible to the north, but no way has been made through the hills to the south, yet. The Caemlyn road goes on to Caemlyn to the west, and Aringill to the east. [ obvious exits: N E W ] East: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the east. * R HP:Healthy MV:Tiring > Caemlyn Road The road narrows slightly at this point, and the road surface becomes more and more uneven as successive generations of tree roots in the Braem Wood have made their impact. The wood itself is just to the north, and some of the trees overhang the road itself, which, as well travelled here as anywhere else, continues to the east and west. A small dirt-packed lane leads off to the south, somewhat neglected. [ obvious exits: N E S W ] East: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the east. * R HP:Healthy MV:Tiring > Irtun narrates 'on 1n apple' * R HP:Healthy MV:Tiring > w Caemlyn Road Twisting and meandering its way between the hills to the south and the forest to the north, the Caemlyn Road makes a turn at this point. Ruts are one of the many signs that the traffic is heavy, fast and furious. The road bends to the north towards Caemlyn, and to the east in the direction of Aringill. [ obvious exits: N E ] East: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the east. * R HP:Healthy MV:Tiring > n Caemlyn Road The road bends gently at this point, avoiding the Braem Wood to the east. The ruts in the road and the rubbish by the side both point to the volume of traffic that passes this way, most of it going in a westerly direction towards Caemlyn. The road continues its path through the countryside to the south. [ obvious exits: S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > w n Caemlyn Road The Caemlyn Road is the oldest road in the land, running an immense distance from east to west. It is a very busy road, and this stretch of it is no exception, with wagons, soldiers and travellers frequent pedestrians. The road continues to the east, and to the west it reaches Caemlyn, somewhere in the distance. There is dense woodland to the north of the road, part of the Braem Wood, the biggest in the land. [ obvious exits: E W ] East: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the east. * R HP:Healthy MV:Tiring > Alas, you cannot go that way... * R HP:Healthy MV:Tiring > w Nia has arrived from the east, riding a warhorse. Tolveor has arrived from the east, riding a warhorse. * R HP:Healthy MV:Tiring > w Caemlyn Road Deep ruts in the road are evidence that much traffic passes this way, on its way out of or into the grand city of Caemlyn, which lies to the west nearby. You can go off the side of the road here to the north, into the Braem Wood, or you can continue east or west, along the Caemlyn road. [ obvious exits: N E W ] East: A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the east. * R HP:Healthy MV:Tiring > Outside the Eastern Gate of Caemlyn Standing firmly before you to the west, the massive gates of Caemlyn guard the capital of Andor from its enemies at night. During the day they are open, allowing the thronging masses to leave and enter the city at will, safe in the knowledge that the Queen's guards will keep the peace in the town. There are forested areas to the north and east of the town, part of the great Braem Wood that stretches for hundreds of leagues. To the south there are hills visible in the distance, and to the east the road continues far on its way, eventually reaching the rivertown of Aringill. [ obvious exits: E W ] East: A raven is here flying around. An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the east. * R HP:Healthy MV:Tiring > w Inside the Eastern Gate of Caemlyn You are just inside the East Gate of Caemlyn. The city is larger than you could have dreamed possible. Towering spires rise everywhere, and you are completely overwhelmed by the sheer size and sound of crowded Caemlyn. Deep in the city's heart you can see the Inner City and royal palace. An outer road leads north and south along the city walls, and a wide boulevard leads west into the city's center. [ obvious exits: N E S W ] East: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A man is here. A man is here. Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. A stout looking guard is here, walking the streets of Caemlyn. A stout looking Caemlyn guard is posted here. A stout looking Caemlyn guard is posted here. A rat has arrived from the east. A raven has arrived from the east. Patricia narrates 'sec' * R HP:Healthy MV:Tiring > n n An Outer Road You are standing on an outer road which runs around the entire city. Just to the south is the East Gate of Caemlyn, one of four entrances to the city. The city wall rises high to the east. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A rat has arrived from the south. A raven has arrived from the south. n * R HP:Healthy MV:Tiring > n An Outer Road You are on the eastern side of Caemlyn's outer road. The city wall rises high above you. You can follow the road either north or south, or enter a small park through a branch arch to the west. [ obvious exits: N S W ] North: A figure stands here, ready to collect unwanted things. South: A raven is here flying around. West: A grizzled old adventurer is here, propping himself up with his staff. A gray palfrey prances skittishly nearby, being ridden by you. A rat has arrived from the south. A raven has arrived from the south. * R HP:Healthy MV:Tiring > An Outer Road The outer road stretches off to the south here, and curves out of sight to the north. Also to the north, you can see a tall stone tower. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A figure stands here, ready to collect unwanted things. An old man hobbles slowly on his way. A rat has arrived from the south. A raven has arrived from the south. * R HP:Healthy MV:Tiring > Bend in the Outer Road The road winds west to south here, curving around the city. A large watch-tower rises to the north allowing a view of the surrounding lands. [ obvious exits: N S W ] North: A stout looking guard is here, walking the streets of Caemlyn. South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A rat has arrived from the south. * R HP:Healthy MV:Tiring > w w w w The Northern Road You are on the northern side of the road which circles the outer city. The road stretches off to the west, and curves out around a bend to the east. You can see a large tower set in the corner of Caemlyn's outer wall. An entrance is just to the east. [ obvious exits: E W ] East: A raven is here flying around. West: A shifty looking fellow patrols the streets picking up discarded belongings. A gray palfrey prances skittishly nearby, being ridden by you. A rat has arrived from the east. A raven has arrived from the east. * R HP:Healthy MV:Tiring > The Northern Road This road seems to circle the entire outer city. You can see the North Gate of Caemlyn off to the west, and to the east a tower rises above the walls. [ obvious exits: E W ] East: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A shifty looking fellow patrols the streets picking up discarded belongings. A man gambles away his purse. A young woman walks by. A rat has arrived from the east. A raven has arrived from the east. * R HP:Healthy MV:Tiring > The Northern Road You are on the northern side of the road which circles the outer city. The North Gate lies off the your west and the entrance to a skywalk running over the inner city begins here. [ obvious exits: E W U ] East: A raven is here flying around. West: A stout looking guard is here, walking the streets of Caemlyn. Up: A stout looking guard is here, walking the streets of Caemlyn. A gray palfrey prances skittishly nearby, being ridden by you. A rat has arrived from the east. A raven has arrived from the east. * R HP:Healthy MV:Tiring > Inside the Northern Gate of Caemlyn You are just inside the Northern Gate of Caemlyn. You stop for a moment to appreciate the vast and beautiful sprawl of Caemlyn. The city is swarming with people, there can't possibly be room here for all of them. Caemlyn is built on a series of hills, and you can see the spires of the inner city and the palace rising above the heights of the outer city. A northern road follows the perimeter of the city both east and west here. [ obvious exits: N E W ] East: A raven is here flying around. West: A small dog is here, barking furiously. A gray palfrey prances skittishly nearby, being ridden by you. A stout looking guard is here, walking the streets of Caemlyn. A stout looking Caemlyn guard is posted here. A stout looking Caemlyn guard is posted here. A rat has arrived from the east. A raven has arrived from the east. n * R HP:Healthy MV:Tiring > Outside the Northern Gate of Caemlyn The fifty foot high wall surrounding Caemlyn is broken here by two huge metal doors. This is the great northern gate of Caemlyn, city of the Queen of Andor. The gate looks like it could withstand the battering of an army indefinitely. To the east and west, buildings cluster along the great wall, the upper stories of inns towering above the tile roofs of houses, and squat warehouses. The road itself continues south into inner Caemlyn, or north along the great road through outer Caemlyn. [ obvious exits: N E S ] An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. A rat has arrived from the south. * R HP:Healthy MV:Tiring > k rat A rat stops following you. You pierce a rat's body extremely hard. A rat panics, and attempts to flee! * R HP:Healthy MV:Tiring - a rat: Critical > You swiftly dodge a rat's attempt to hit you. A rat starts following you. You pierce someone's body very hard. Quite a death count. Have it put on your tombstone. Your blood freezes as you hear someone's death cry. * R HP:Healthy MV:Tiring > Irtun narrates 'jag bashed' * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Tolveor - The Tar Valon Road Nia - The Tar Valon Road Koje - Outside the Northern Gate of Caemlyn n * R HP:Healthy MV:Tiring > n Road through Outer Caemlyn Along the wide, paved road through outer Caemlyn, travel is fast and comfort- able. Dwellings and warehouses line the sides of the road, some as many as three stories tall. Washing hangs to dry in some of the upper stories, pointing to the fact that the dwellings are well occupied. The road continues north through outer Caemlyn and leads to a tall gate set in the huge wall guarding Caemlyn proper to the south. The Braem wood grows thick to the east, and you seem to be able to force your way through the undergrowth here. [ obvious exits: N E S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > Road through Outer Caemlyn In this outermost part of Caemlyn the number of dwellings decreases, compared to other parts of the city. The buildings look slightly run down, and anything taller than two stories is a rarity. Hazarding a guess, one would say that poorer folk live here. The road itself is still wide and smooth, but in some places weeds grow between the paving stones. To the north, the road continues toward Tar Valon, while taller buildings can be seen flanking the road not far to the south. [ obvious exits: N E S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > n n The Tar Valon Road Just outside of Caemlyn, this smooth, wide road is in excellent condition, perfect for fast travel. Interlocking, granite paving stones are laid in a simple pattern, and not a blade of grass can be seen growing between the stones. To the south, the road continues through the outskirts of Caemlyn and going north starts the long journey to Tar Valon. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > The Tar Valon Road The settlements gradually, almost reluctantly, give way to the wilderness. The road is in excellent condition, however, free from vegetation and apparently well-kept in general. Looking to the south, you can see the silhouette of Caemlyn in the distance, while the road north leads on towards the city of Tar Valon. [ obvious exits: N S ] North: A crow is here flying around. South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Tiring > n The Tar Valon Road As you continue your journey, bushes start to flank the road. You strain your eyes to discover what lies further ahead, but all you can see is the road stretching through the plains. [ obvious exits: N S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A crow is here flying around. * R HP:Healthy MV:Tiring > w n The Forgotten Road The sounds of the forest surround you as you enter. This appears to have been a road at one time from the way the trees are smaller and younger here. The road is mostly overgrown with grass and bushes, especially to the east. There is not much sign of human use in recent years. There are many game trails though, so hunting should be good. The road leads west, deeper into Braem Wood. [ obvious exits: N E S W ] A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. A woodpecker is here flying around. A raven has arrived from the east. * R HP:Healthy MV:Tiring > The Forgotten Braem The are many signs of animals and birds here. Up in the crook of a tree you see a birds nest. From somewhere in the canopy a robin calls, Chirrup- Chirralee-Chirrup. To the west the forest continues. To the south is a forgotten road. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. A robin is visible flying high in the sky. A jaguar, chewing on its prey, looks at you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > s e The Forgotten Road The sounds of the forest surround you as you enter. This appears to have been a road at one time from the way the trees are smaller and younger here. The road is mostly overgrown with grass and bushes, especially to the east. There is not much sign of human use in recent years. There are many game trails though, so hunting should be good. The road leads west, deeper into Braem Wood. [ obvious exits: N E S W ] A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. A woodpecker is here flying around. A raven has arrived from the north. * R HP:Healthy MV:Tiring > The Tar Valon Road As you continue your journey, bushes start to flank the road. You strain your eyes to discover what lies further ahead, but all you can see is the road stretching through the plains. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A crow is here flying around. A raven has arrived from the west. * R HP:Healthy MV:Tiring > n The Tar Valon Road The road continues in a north-south heading, the surroundings showing little of interest. However, peering around you notice a bend in the road to the north, going around a small hill. [ obvious exits: N S ] North: South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > n Bend in the Road The road turns here, going south and west, thus evading a small hill to the north. At the base of the hill, the remains of a camp can be discerned, probably raised by some small merchant caravan heading south towards Caemlyn. [ obvious exits: N S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalryman is here, riding a roan charger. An Andoran cavalry officer watches vigilantly, riding a warhorse. A raven has arrived from the south. * R HP:Healthy MV:Tiring > w Bend in the Road Rather abruptly, the road turns in a north-east direction. To the east you spot a small hill. Heading north would take you, after a tiring journey, all the way to Tar Valon. [ obvious exits: N E ] East: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the east. n * R HP:Healthy MV:Tiring > The Tar Valon Road Continuing your journey, you see that the terrain is gradually changing. Low, rolling hills bespeak the presence of a wild landscape to the north, where the road is forced to make an occasional turn in order to avoid some of the more troublesome hills. Southwards, plains stretch as far as you can see. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > n where Road through the Hills Small hills cover the area, but due to the excellent condition of the road, you are able to travel through this wild land without too much effort. The road continues onward in a roughly north-south direction. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > Players in your Zone -------------------- Koje - Road through the Hills Tolveor - Bend in the Road Nia - Bend in the Road * R HP:Healthy MV:Tiring > n Road through the Hills As you reach the summit of yet another hill, you peer out at the surrounding area. Caemlyn is not visible to the eye, but you estimate the city's location to be roughly to the south of you. North of you, the road is forced to make a sharp turn, in order to get by a cluster of wild hills. Even further north, the terrain seems to change into light woods. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Tiring > n Twist in the Road Some particularly rough-looking hills forced those who made this road to make a turn to the west, going between a number of foreboding ridges. The terrain right to the north is extremely unsavoury-looking, giving the impression that one should avoid entering that wild domain, lest one would get lost and be forced to wander aimlessly until starvation and dehydration would eventually claim the life of the hapless traveller. [ obvious exits: N S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > n Wild Hills This certainly is an unfriendly place. Great hills rise all around you, watching you like silent, grim guardians. Looking over your shoulder, you see the road winding its way through the less unsavoury areas to the south and west, while heading east would take you further into the hills. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > w Road through the Hills Low, sloping hills form the landscape, covered with bushes and an occasional tree. South of here, the hills become more dominating, hiding the road completely from the eye. The road goes on north, eventually entering a light forest. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the east. n * R HP:Healthy MV:Tiring > Road at the Edge of the Woods The landscape is becoming more gentle and smooth, with only some small, sloping hills as an indication of the more wild terrain south of you. The forest is quite thin here, but seems to thicken further to the north. [ obvious exits: N S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > n Road through the Light Woods The singing of birds fill the air as you follow the road through this sparse forest. Birch flank the road, some reaching an astounding height. Some of the weeds and smaller trees have been cut down, denying rovers the proper foliage to set up an ambush. [ obvious exits: N E S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > n Road through the Light Woods The air is filled with the fresh, revitilizing scent of this green forest. Although the forest is fairly light, it is filled with small bushes and under- growth, making travel beyond the road most difficult. The road continues its long journey, heading on north and south. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Tiring > n Bend in the Road The road makes yet another turn here, this time in a south-east direction. The woods seem to get somewhat more thick to the south, while the edge of the forest seems to be further to the north-east. [ obvious exits: N E S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Koje - Bend in the Road * R HP:Healthy MV:Tiring > n At the Edge of the Woods You find yourself in the midst of slender trees and rich vegetation. Faint paths, most likely created by the smaller inhabitants of the area, cross each other everywhere. To the north and west you can hear the sound of a small stream, and with some effort you should be able to descend the slope that leads to its bank. Southwards, as well as to your east, the road to Tar Valon continues its journey. [ obvious exits: E S D ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Tiring > e Road through the Edge of the Woods Some small clusters of trees herald the presence of a light forest further to the south. The road heads north towards Tar Valon, and southwards towards Andor and the crown city of Caemlyn. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Healthy MV:Tiring > n At the Small Bridge A small bridge, built in granite, spans over a lively stream. The bridge is old, its stones have taken on a dark hue from years of exposure, but it seems to be well-kept and looks sturdy. You spot a small trail leading down to the shallow waters below. [ obvious exits: N S D ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Tiring > n Bend in the Road The road bends in a south-east direction here. East, the road makes yet another turn, resuming its course north, while south of here an old bridge can be seen, crossing a stream. [ obvious exits: E S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > e n Bend in the Road The road makes a turn here before heading straight north towards the legendary city of Tar Valon. You pause for a moment, estimating your position with the city of the Aes Sedai and the Queen's haven of Caemlyn as points of reference. Distances can be deceiving here in the wilderness, but you find it likely that Caemlyn is the closest city, though it would still prove to be a long journey. [ obvious exits: N W ] West: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Healthy MV:Tiring > The Tar Valon Road The road seems endless, your journey without an end. Vast plains stretch in all directions, the road crawling its way through them. However, as you strain your eyes, you see the vague form of what must be a small forest further to the south, though much in that direction is obscured by the gentle rolls of the landscape. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > n The Tar Valon Road The wilderness continues, with no sign of habitation anywhere. The terrain is quite open, dominated by plains that seem to reach to the very end of the world, with only a few, smooth hills to disrupt the otherwise featureless landscape. Maintaining its monotonous north-south heading, the road goes on. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. where * R HP:Healthy MV:Tiring > Players in your Zone -------------------- Koje - The Tar Valon Road * R HP:Healthy MV:Tiring > n The Tar Valon Road On you go, trying not to think of the vast distance that still lies ahead of you. The surrounding terrain yields no surprises - featureless plains cover all directions. [ obvious exits: N E S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > n Mak narrates 'i gotta go in' * R HP:Healthy MV:Tiring > The Tar Valon Road Even this far out in the wilds, the road is in remarkably good condition. Travel on it is endurable, though your mind wearies by its seemingly endless north-south heading. A few bushes flank the road and dot the flatlands surrounding you, but apart from this, vegetation is very sparse. [ obvious exits: N E S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Koje - The Tar Valon Road * R HP:Healthy MV:Tiring > n The Tar Valon Road The road starts to twist and turn here, meandering through the grasslands. The purpose evades you, but you welcome the change in the road, if not in the scenery. The road's general direction stays the same, however, going north and south. [ obvious exits: N S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Koje - The Tar Valon Road n * R HP:Healthy MV:Tiring > The Tar Valon Road The road ascends an elevation in the landscape, straining to keep its heading north. To the south, it pierces a vast, featureless plain, and though the road zigzags for some distance, most of it seems to go in a straight line. [ obvious exits: N S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > n Road on a Plateau Arriving at the top of this plateau, you glance at the surrounding areas. It is no surprise that the road faithfully keeps its heading, going from the south to north. With great difficulty, you can make out some small woods far in the south, beyond the great expanse that starts directly below the plateu. North, the road slowly descends and goes through a more varied scenery, consisting of gentle hills dotted by trees and bushes. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > n The Tar Valon Road Working its way down a plateau in the south, the road stretches onward to the north, eventually entering some low, rolling hills. The landscape seems to be without any startling features here, mainly consisting of plains covered with sparse vegetation and an occasional bush or two. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Koje - The Tar Valon Road * R HP:Healthy MV:Tiring > n The Tar Valon Road Hillside terrain quickly becomes a taxing mode of travel, though it does provide for entertaining and lush scenery. The air is stronger upon these rocky overlooks. [ obvious exits: N S ] North: A pilgrim journeys to an unknown shrine. South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. n * R HP:Healthy MV:Tiring > The Tar Valon Road A several mile radius from where you are standing is mainly just a patchwork of stark green trees speckling the light-drab of hilly wasteland. Many timid herbivores peek out from from groves of clumped trees. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A pilgrim journeys to an unknown shrine. * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Mak - Thoroughfare of Alindaer Frieda - Thoroughfare of Alindaer Koje - The Tar Valon Road Tolveor - The Tar Valon Road Nia - The Tar Valon Road * R HP:Healthy MV:Tiring > n The Tar Valon Road You are at the base of a low incline. The contour of the hillside slowly elevates to a peak about three hundred spans due south. To the far north are vistas of tall grass over flat plains. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Tiring > Mak narrates 'rl calls :P' * R HP:Healthy MV:Tiring > n The Tar Valon Road Pebbles and boulders are piled by the roadside, a rudimentary means of keeping erosion at bay. Runnels in the gravel have already deformed the road as the result of recent rainstorms. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Tiring > n The Tar Valon Road Some deer and rabbit excrement are on the road here in various stages of decay; it seems this section of road is part of a regular intersection of wildlife activity. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. Irtun narrates 'not rahime' * R HP:Healthy MV:Tiring > n Your mount is too exhausted. * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Frieda - The Tar Valon Road Koje - The Tar Valon Road Tolveor - The Tar Valon Road Nia - The Tar Valon Road * R HP:Healthy MV:Tiring > not l You start paying increased attention to your surroundings. Patricia narrates 'horse hag' * R HP:Healthy MV:Tiring > The Tar Valon Road Some deer and rabbit excrement are on the road here in various stages of decay; it seems this section of road is part of a regular intersection of wildlife activity. [ obvious exits: N S ] A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Tiring > n The Tar Valon Road The chaparral is dense and affords little easy travel off the beaten path of the Tar Valon road. Its foliage and spiney limbs are prickly to the touch and sets your exposed skin immediately to itching. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Strong > not n You stop paying increased attention to your surroundings. * R HP:Healthy MV:Strong > The Tar Valon Road Wildflowers and ferns are everywhere beneath the protective shade of so many trees and hillocks. The shadowy copses blend much mystery with the natural serenity of so ancient a wilderness. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Strong > n The Tar Valon Road Leatherleaf and other deciduous trees are appearing more abundantly here and to the south. One huge leatherleaf has even been allowed to grow very close to the road; the shade it provides might be good for a few hours of rest. [ obvious exits: N S ] South: A raven is here flying around. The corpse of a brown deer is lying here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > n The Tar Valon Road At the hill's crest, all is silenced by the constant whisper of windblown grass. The trees here grow at a slant, twisted and shaped to all angles by the persistant wind. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Strong > n The Tar Valon Road You are at the base of a slight incline, the road climbs a hill to the south which is far too broad in its base to be feasibly skirted. Only a few small trees and scrubs live in the rocky soil. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Strong > n Rounding the Bend Rocky mounds surrounding you seem to be the precursors for expansive, slowly rolling hills in the southern panorama. Trees and bushes are placed at a fair span from one another, housing much activity from woodland creatures. [ obvious exits: E S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Strong > e n Rounding the Bend The flat expanse of the plains is slowly resolving into a more hilly region. Gazing southward, the smooth peaks transform the horizon into an interesting spectacle. [ obvious exits: N W ] West: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Healthy MV:Strong > The Tar Valon Road The coverage of parasitic vines is far less than to the north. A few bushes and trees have even managed to wholly escape the infestation. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Strong > Irtun narrates 'one bash and i would probably die with both on me' n * R HP:Healthy MV:Strong > The Tar Valon Road The swells of green vines and ruddy trumpet-blossoms are patchy, but still quite dominant. Bird nests are common in the higher boughs of the ivy, and jackrabbit tracks are as frequent as human ones on the road. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > n The Tar Valon Road No farmers dare this terrain; the ivy and thorny underbrush muscle their way into every exposed surface, save the road itself. Crops would be a doomed undertaking almost immediately after their seeds had been sown. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Koje - The Tar Valon Road Tolveor - The Tar Valon Road Nia - The Tar Valon Road Frieda - The Tar Valon Road * R HP:Healthy MV:Strong > n The Tar Valon Road Bulges and wide humps under the carpet of vines could only be oaks and pine succumb to the invasion of brambles. In a few more years they will be eroded away completely by suffocation under this leaching tide. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > n The Tar Valon Road A strange transformation is occuring here. Trees and brush are being overrun by ivy and brambles, throwing a leafy, webbed blanket over everything. The constant travel upon the road is its only salvation from the creeping vines. [ obvious exits: N S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Strong > n The Tar Valon Road Ancient oaks with massive tentacle limbs and thick foliage are steeped in oceans of tall, wiry grass and underbrush. The road plows its own way through the matted brakes, a way which affords little cover from the raw elements of sun, wind and rain. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. Patricia narrates 'same here :)' * R HP:Healthy MV:Strong > s w The Tar Valon Road A strange transformation is occuring here. Trees and brush are being overrun by ivy and brambles, throwing a leafy, webbed blanket over everything. The constant travel upon the road is its only salvation from the creeping vines. [ obvious exits: N S W ] North: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > A Passel of Wildflowers Along the roadside, it nearly seems as if someone had intentionaly tendered a small flower garden. Various herbs and sweet-smelling wildflowers grow in carefully contained clusters over the springy green turf. Further from the great road a dense bundle of barbed vines and brambles seal off entry. [ obvious exits: E W ] Tiny yellow flowers are growing upon stalks here. Lightly spread across the ground are a number of soft blue petals. A short plant with fuzzy green leaves grows here. A fallen tree lies upon the ground, seemingly chopped down in haste. A gray palfrey prances skittishly nearby, being ridden by you. A black snake is here, lying on a rock. A raven has arrived from the east. * R HP:Healthy MV:Strong > Frieda narrates 'nw of bg zone' * R HP:Healthy MV:Strong > w Snarl of Brambles A multitude of briars and ivy sit on the shoulders of oak and leatherleaf like some wicked mantle. The bristling layer of vines make towering walls, impenetrable to both vision and passage. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the east. * R HP:Healthy MV:Strong > e A Passel of Wildflowers Along the roadside, it nearly seems as if someone had intentionaly tendered a small flower garden. Various herbs and sweet-smelling wildflowers grow in carefully contained clusters over the springy green turf. Further from the great road a dense bundle of barbed vines and brambles seal off entry. [ obvious exits: E W ] Tiny yellow flowers are growing upon stalks here. Lightly spread across the ground are a number of soft blue petals. A short plant with fuzzy green leaves grows here. A fallen tree lies upon the ground, seemingly chopped down in haste. A gray palfrey prances skittishly nearby, being ridden by you. A black snake is here, lying on a rock. A raven has arrived from the west. * R HP:Healthy MV:Strong > e The Tar Valon Road A strange transformation is occuring here. Trees and brush are being overrun by ivy and brambles, throwing a leafy, webbed blanket over everything. The constant travel upon the road is its only salvation from the creeping vines. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Healthy MV:Strong > n The Tar Valon Road Ancient oaks with massive tentacle limbs and thick foliage are steeped in oceans of tall, wiry grass and underbrush. The road plows its own way through the matted brakes, a way which affords little cover from the raw elements of sun, wind and rain. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Strong > n Rounding the Bend Admirably, the upkeep of this road yet remains in consistently good shape. A bend in the road briefly shifts its course easterly before resuming the north passage to the city of Tar Valon. [ obvious exits: E S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Strong > e Rounding the Bend Grass fields with a few bunches of stout oaks are becoming the norm as the road corners toward the southwest. Overhead the sky is more visible than from the canopy of treeleaves forming over the road to the north. [ obvious exits: N W ] West: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Healthy MV:Strong > n The Tar Valon Road Clusters of oak and leatherleaf cover the soil, which is quickly becoming more rocky as the road progresses south. From time to time, a few deer will venture from the safety of the trees and graze in the open. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Strong > n The Tar Valon Road The road to Tar Valon runs due a due north-south course. Woods on either side of the road grow too thick for easy travel. South, the forests begin to recede. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Frieda - Bridge Over the Alindrelle Koje - The Tar Valon Road Tolveor - The Tar Valon Road Nia - The Tar Valon Road * R HP:Healthy MV:Strong > n The Tar Valon Road Light from above filters through the tree leaves as through a healer's gauze for wounds -- dulled but luminously golden. Songbirds and squirrels rustle the branches, startled by your approach. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > n Your mount is too exhausted. * R HP:Healthy MV:Strong > look The Tar Valon Road Light from above filters through the tree leaves as through a healer's gauze for wounds -- dulled but luminously golden. Songbirds and squirrels rustle the branches, startled by your approach. [ obvious exits: N S ] A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > n Your mount is too exhausted. * R HP:Healthy MV:Strong > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Strong > look The Tar Valon Road Light from above filters through the tree leaves as through a healer's gauze for wounds -- dulled but luminously golden. Songbirds and squirrels rustle the branches, startled by your approach. [ obvious exits: N S ] A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > n Your mount is too exhausted. Nia narrates 'anyone after them?' * R HP:Healthy MV:Strong > Patricia narrates 'me and irtun are apple where we saw them last' * R HP:Healthy MV:Full > where Players in your Zone -------------------- Tolveor - The Tar Valon Road Nia - The Tar Valon Road Koje - The Tar Valon Road * R HP:Healthy MV:Full > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Full > n The Tar Valon Road Tall pines and broad-limbed oaks canopy the road. Lots of underbrush and small plants grow thickly beneath the trees, blocking entrance to the woods from here. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Full > n The Tar Valon Road A few worthless personal effects are scattered and ground into the packed gravel and mud. Some discolored splotches in the road are from where blood has recently pooled and dried. [ obvious exits: N S W ] North: South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Full > n The Tar Valon Road Tended and fenced fields abruptly end against the border of a dense forest on either side of the road. It looks as if a drainage trench had once been attempted to help clear the muddy roads during spring rains, but of late they have fallen into disrepair. [ obvious exits: N S W ] North: A plump pheasant is visible flying high in the sky. South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. Tolveor the Gate Guard is standing here, riding a warhorse. Nia al'Moridin'dore |Bondswoman| is standing here, riding a warhorse. A raven has arrived from the south. * R HP:Healthy MV:Full > smi You smile happily. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - The Tar Valon Road Tolveor - The Tar Valon Road Nia - The Tar Valon Road * R HP:Healthy MV:Full > Nia narrates 'locs seem to put them cut' * R HP:Healthy MV:Full > Tolveor nods in agreement. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - The Tar Valon Road Tolveor - The Tar Valon Road Nia - The Tar Valon Road * R HP:Healthy MV:Full > Caitlyn narrates 'goodnight everyone, may the creator embrace you.' * R HP:Healthy MV:Full > Nia mutters to herself in complete disgust. * R HP:Healthy MV:Full > sa north cut then? you guys wanna go You say 'north cut then? you guys wanna go' where * R HP:Healthy MV:Full > Players in your Zone -------------------- Koje - The Tar Valon Road Tolveor - The Tar Valon Road Nia - The Tar Valon Road * R HP:Healthy MV:Full > Nia says 'i am laggy' * R HP:Healthy MV:Full > Nia says 'north pk can turn too fast for me' * R HP:Healthy MV:Full > sa my mount sucks, wont make it in one run You say 'my mount sucks, wont make it in one run' where * R HP:Healthy MV:Full > Tolveor ponders life, the universe, and everything. * R HP:Healthy MV:Full > Players in your Zone -------------------- Koje - The Tar Valon Road Tolveor - The Tar Valon Road Nia - The Tar Valon Road * R HP:Healthy MV:Full > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Full > l The Tar Valon Road Tended and fenced fields abruptly end against the border of a dense forest on either side of the road. It looks as if a drainage trench had once been attempted to help clear the muddy roads during spring rains, but of late they have fallen into disrepair. [ obvious exits: N S W ] North: A plump pheasant is visible flying high in the sky. A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. Tolveor the Gate Guard is standing here, riding a warhorse. Nia al'Moridin'dore |Bondswoman| is standing here, riding a warhorse. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - The Tar Valon Road Tolveor - The Tar Valon Road Nia - The Tar Valon Road * R HP:Healthy MV:Full > whois nia Nia al'Moridin'dore |Bondswoman| is a level 33 Wall Guard human. This tall muscular woman looks as though she brooks no nonsense. Her thick black hair is caught up in a tight braid, obviously to keep it out of her way when fighting. Though beautiful she still has marks of battle upon her. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - The Tar Valon Road Tolveor - The Tar Valon Road Nia - The Tar Valon Road * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - The Tar Valon Road Tolveor - The Tar Valon Road Nia - The Tar Valon Road * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - The Tar Valon Road Tolveor - The Tar Valon Road Nia - The Tar Valon Road * R HP:Healthy MV:Fresh > Nia says 'we chase and soon it will be 5 vs us' * R HP:Healthy MV:Fresh > Nia says 'or more' * R HP:Healthy MV:Fresh > nod You nod in agreement. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - The Tar Valon Road Tolveor - The Tar Valon Road Nia - The Tar Valon Road * R HP:Healthy MV:Fresh > Jael narrates 'darkies?' * R HP:Healthy MV:Fresh > Patricia narrates 'they went cut' * R HP:Healthy MV:Fresh > Nia leaves north riding a warhorse. Tolveor leaves north riding a warhorse. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Tolveor - At a Junction of Roads Nia - At a Junction of Roads Koje - The Tar Valon Road not * R HP:Healthy MV:Fresh > You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > n n The Tar Valon Road The road bends your path around a quaint farmhouse and its surrounding property. The landscape is well-tended with crops in tilled fields and a dirt road leading to a well. [ obvious exits: E S ] South: A raven is here flying around. The corpse of a rat is lying here. A gray palfrey prances skittishly nearby, being ridden by you. A plump pheasant is visible flying high in the sky. * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > e e At a Junction of Roads The road to Tar Valon curves west around a small farm. A dusty cartpath leads east around a barn to a water well beside a brick home. Smells of manure and animal stock carry on the breeze. Another road begins at this point, winding southeast through wooded lands. [ obvious exits: N E S W ] South: A robin is visible flying high in the sky. West: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Healthy MV:Fresh > Simple Dirt Road Dry, leached soil clouds the air with each step. The narrow road leads from the Tar Valon road to a stone well, which lies between a bright red barn and farmhouse. Various grain crops patchwork the fenced pastures. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A wild stallion bucks madly. A raven has arrived from the west. * R HP:Healthy MV:Fresh > w w At a Junction of Roads The road to Tar Valon curves west around a small farm. A dusty cartpath leads east around a barn to a water well beside a brick home. Smells of manure and animal stock carry on the breeze. Another road begins at this point, winding southeast through wooded lands. [ obvious exits: N E S W ] South: A robin is visible flying high in the sky. West: A plump pheasant is visible flying high in the sky. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > The Tar Valon Road The road bends your path around a quaint farmhouse and its surrounding property. The landscape is well-tended with crops in tilled fields and a dirt road leading to a well. [ obvious exits: E S ] East: A raven is here flying around. The corpse of a rat is lying here. A gray palfrey prances skittishly nearby, being ridden by you. A plump pheasant is visible flying high in the sky. A raven has arrived from the east. * R HP:Healthy MV:Fresh > n e Alas, you cannot go that way... n * R HP:Healthy MV:Fresh > n At a Junction of Roads The road to Tar Valon curves west around a small farm. A dusty cartpath leads east around a barn to a water well beside a brick home. Smells of manure and animal stock carry on the breeze. Another road begins at this point, winding southeast through wooded lands. [ obvious exits: N E S W ] South: A robin is visible flying high in the sky. West: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Healthy MV:Fresh > The Tar Valon Road You are traveling on the road to Tar Valon, a well-constructed avenue connecting Caemlyn and the city of women. The excellent condition of the road presents you with easy travelling. Fences to either side protect farmers' crops from the hungry trespasser. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Fresh > Thoroughfare of Alindaer Fields of varying crops have been planted on both sides of the road, where the brush and timberline have been cleared back severel feet for the hamlet just to the north. Towering piles of hay and roving watchdogs rest around the perimeter, while farmboys playing small hand-carved flutes frolic happily amongst them. [ obvious exits: N S ] North: The Alindaer town crier stands here, spreading the news. South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > n n n Market Square Stone-paved streets guide the traffic of Tar Valon between the red and brown brick houses and shops of this small village. Squadrons of soldiers file through town periodically from Tar Valon, and the market throng divide around them as if marching men were obstructions they were long used to. [ obvious exits: N E S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. The Alindaer town crier stands here, spreading the news. A raven has arrived from the south. * R HP:Healthy MV:Fresh > Thoroughfare of Alindaer Small red brick houses are built all along the road right up to the river's edge, where, to the north, fishing boats are tethered to a small network of piers. A pleasant breeze rolls in from the water. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Fresh > Thoroughfare of Alindaer To the north-east, the foot of a white bridge stretches over the east side of River Erinin and arches straight to the walls that surround the island of Tar Valon, The tops of the high walls of gleaming white, silver-streaked stone look down on the bridge's height. At intervals, guard towers interrupt the walls, their massive footings washed by the river. [ obvious exits: N S ] North: A Tar Valon bridgeguard peers at strangers suspiciously. South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > n n n Foot of the Bridge Often a place thronging with crowds, the bridge begins a long arch over the half mile or more of the River Erinin. Guards posted at the foot carefully check everyone who wants to cross. [ obvious exits: E S ] East: A traveler trudges by. South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A balding, sour-faced officer checks everyone passing by. A raven has arrived from the south. * R HP:Healthy MV:Fresh > where Alas, you cannot go that way... * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > Players in your Zone -------------------- Koje - Foot of the Bridge * R HP:Healthy MV:Fresh > e e e Bridge Over the Alindrelle Striking, the bridge is an architectural wonder. The openwork walls look intricate enough to tax the best craftswoman at her lace-frame. It hardly seems that such could have been done with stone, or that it could stand even its own weight. [ obvious exits: E W ] West: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A traveler trudges by. A raven has arrived from the west. e * R HP:Healthy MV:Fresh > Bridge Over the Alindrelle The river rolls, strong and steady, fifty or more paces below, and for all its half mile length the bridge flows unsupported from riverbank to island. The bridge has room and some to spare for ten men to walk abreast. A tall, bronze-clad gate stands between the bridge and Tar Valon to the east. [ obvious exits: E W ] West: A raven is here flying around. An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Gate to Alindaer The busiest gate in the city rises in the wall here, allowing passage of most of the trade from Caemlyn. The White Cliffs of Tar Valon rise above the worn stones of the road down Air Avenue to the east. Stunningly, the White Tower looms past them in the horizon. [ obvious exits: N E S W ] North: An old woman smiles kindly. West: A raven is here flying around. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. Lady Frieda the Elder Wisdom is standing here, riding a wild stallion. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A raven has arrived from the west. * R HP:Healthy MV:Fresh > Air Avenue The buildings lining this street seem to have been designed to look windswept, portrayed as though wind is to be funneled between them. As a result, even in perfect stillness a sense of movement fills the air, and a rustle of air can almost be heard. To the west lies Alindear Gate and, beyond that, the Dragonmount rises in the distance. [ obvious exits: E W ] East: A guardsman watches the streets for signs of trouble. West: A raven is here flying around. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Healthy MV:Fresh > w Gate to Alindaer The busiest gate in the city rises in the wall here, allowing passage of most of the trade from Caemlyn. The White Cliffs of Tar Valon rise above the worn stones of the road down Air Avenue to the east. Stunningly, the White Tower looms past them in the horizon. [ obvious exits: N E S W ] North: An old woman smiles kindly. East: A raven is here flying around. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. Lady Frieda the Elder Wisdom is standing here, riding a wild stallion. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A raven has arrived from the east. * R HP:Healthy MV:Fresh > sa can you kill this for me please? You say 'can you kill this for me please?' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Gate to Alindaer Frieda - Gate to Alindaer Mak - Gate to Alindaer Liana - Tower Square Wabbafet - Tower Square * R HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > Nia narrates 'they still locing cut?' * R HP:Healthy MV:Fresh > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > e Air Avenue The buildings lining this street seem to have been designed to look windswept, portrayed as though wind is to be funneled between them. As a result, even in perfect stillness a sense of movement fills the air, and a rustle of air can almost be heard. To the west lies Alindear Gate and, beyond that, the Dragonmount rises in the distance. [ obvious exits: E W ] East: A guardsman watches the streets for signs of trouble. West: A raven is here flying around. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Healthy MV:Fresh > e e Air Avenue Along this avenue, the buildings become grand and spacious. Their white rooftops are curved and rounded, giving them the appearance of clouds. The road widens up a bit and the buildings seem to lean back a little so that the open sky can fall down on the avenue. Running north and south, Merchant Street intersects with Air Avenue. [ obvious exits: N E S W ] North: A gray palfrey prances skittishly nearby. East: A warder stands nearby, calm yet poised to leap into battle. West: A raven is here flying around. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A guardsman watches the streets for signs of trouble. A raven has arrived from the west. * R HP:Healthy MV:Fresh > Air Avenue Here, along Air Avenue, one can view the White Cliffs of Tar Valon. The buildings along this avenue are superbly crafted and intricately decorated. From the Alindear Gate, one could almost mistake them for real cliffs. The avenue ends to the east at Tower Square but continues along to the west. [ obvious exits: N W ] West: A raven is here flying around. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A warder stands nearby, calm yet poised to leap into battle. A calm woman bathed in serenity seems to attract your attention. A raven has arrived from the west. * R HP:Healthy MV:Fresh > n e Tower Square At the corner of the square, the dazzeling pearl white buildings of Tar Valon surround the square. In the center of the square is the White Tower, walled off from the rest of the city. To the south the Air Avenue flows into the square from the Alindaer Gate in the southwest secion of the city. In the center of the square, atop a pedestal of blue veined white marble, is the polished silver statue of a regal Aes Sedai. Surrounding the base of the statue are hundreds of morning lillies, their heady and rich perfume filling the air and delighting the senses. [ obvious exits: N E S ] North: The fishmonger is here, hoping to buy your catch. East: A black cat meanders to an unknown destination. South: A raven is here flying around. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Fresh > Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] North: A large man eyes the surroundings warily, every movement fluid. South: A guardsman watches the streets for signs of trouble. West: A raven is here flying around. An elaborately sculpted marble fountain splashes merrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A black cat meanders to an unknown destination. Liana al'Mornae is standing here. Wabbafet Del'Amon Strange, Husband to Tetsujin the Minstrel is standing here. A raven has arrived from the west. * R HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Frieda - Gate to Alindaer Mak - Gate to Alindaer Liana - Tower Square Wabbafet - Tower Square * R HP:Healthy MV:Fresh > Wabbafet says 'If you will pardon me.' * R HP:Healthy MV:Fresh > Wabbafet waves. * R HP:Healthy MV:Fresh > Wabbafet leaves south. * R HP:Healthy MV:Fresh > A black cat sniffs the ground... A black cat growls menacingly. A guardsman has arrived from the south. * R HP:Healthy MV:Fresh > Wabbafet narrates 'For the Glee.' * R HP:Healthy MV:Fresh > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > Wabbafet narrates 'Goodnight everyone.' not * R HP:Healthy MV:Fresh > You start paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Wabbafet - Reception of the Woman of Tanchico Irtun - Gate to Alindaer Koje - Tower Square Frieda - Gate to Alindaer Mak - Gate to Alindaer Liana - Tower Square * R HP:Healthy MV:Fresh > Wabbafet chats 'Lata mud.' * R HP:Healthy MV:Fresh > whois wabbafet A black cat sniffs the ground... A black cat growls menacingly. Wabbafet Del'Amon Strange, Husband to Tetsujin the Minstrel is a human. A boy no more than sixteen stands here wearing a patchwork cloak. He turns and smiles warmly at you causing light to sparkle off of his brown eyes. Brushing a strand of long black hair from his eyes he begins to juggle. * R HP:Healthy MV:Fresh > Sakal chats 'anyone trading/selling vials' * R HP:Healthy MV:Fresh > Frieda narrates 'nod they nw of tv and 2 more vfn' * R HP:Healthy MV:Fresh > who Players ------- Muer the Merchant Baerin of Shienar Traven the Bannerman [Winged Guard] Drache al'Fletcher, The Lone Rogue Lord Torevi es'Daes of Far Madding [Wall Guard] Philia Abendsen Lady Frieda the Elder Wisdom [Wisdom Council] Liana al'Mornae [Yellow Ajah Sitter] Aneen of Two Rivers Ramona of Two Rivers Ahmathor of Illian Nyea the Fledgling Novice [White Tower] Rainor of the Borderlands Mak del'Viggor the Shadow Hunter [Red Eagle] Yomi of Saldaea Boboliosie of Arafel Wabbafet Del'Amon Strange, Husband to Tetsujin the Minstrel Koje al'Daemon Sturm of Two Rivers Sakal Shadows * Press to continue, q to quit *> Patricia narrates 'their tracks went cut yeah' * Press to continue, q to quit *> Nia narrates 'bah' * Press to continue, q to quit *> A black cat sniffs the ground... A black cat growls menacingly. * Press to continue, q to quit *> Rhoan of Shienar Anuri of Illian Patricia Stebaleos, the Huntress of Furry Creatures Lolita din Nerisi Two Moons, Wearied Novice [White Tower] Kellindil of Two Rivers Jael Viera, Mayor-Governor of Aringill Rhaegar of Andor (Linkless) (Idle) Cahded of Arafel Gesin Sedai the Questmistress [Brown Ajah Sitter] Tolveor the Gate Guard [Wall Guard] Bronx the Herald of Honor [Sword and Hand Council] Maazrid of Shienar Iveil of the Borderlands Nia al'Moridin'dore |Bondswoman| [Wall Guard] Caitlyn the Journey Accepted [White Tower] Kirasola Sundiora, Journey Accepted [White Tower] Irtun Samos the Knight Banneret [Saldaean Cavalry] 37 players displayed. * R HP:Healthy MV:Fresh > Nia narrates 'i am top cut' * R HP:Healthy MV:Fresh > Nia narrates 'prolly bout to get hammered' * R HP:Healthy MV:Fresh > A black cat sniffs the ground... A black cat growls menacingly. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Irtun - Gate to Alindaer Koje - Tower Square Frieda - Gate to Alindaer Mak - Gate to Alindaer Liana - Tower Square * R HP:Healthy MV:Fresh > Drache chats 'anyone have a kris i can buy' Irtun narrates 'prolly' * R HP:Healthy MV:Fresh > Demu shouts 'jael, stuff was missing' * R HP:Healthy MV:Fresh > where where A black cat leaves south. * R HP:Healthy MV:Fresh > Players in your Zone -------------------- Irtun - Gate to Alindaer Koje - Tower Square Frieda - Gate to Alindaer Mak - Gate to Alindaer Liana - Tower Square * R HP:Healthy MV:Fresh > Players in your Zone -------------------- Irtun - Gate to Alindaer Koje - Tower Square Frieda - Gate to Alindaer Mak - Gate to Alindaer Liana - Tower Square * R HP:Healthy MV:Fresh > Sakal chats 'this lag really sux' * R HP:Healthy MV:Fresh > whois demu Demu , Proven Recruit of the MaS {IA} is a level 37 seanchan. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Irtun - Gate to Alindaer Koje - Tower Square Frieda - Gate to Alindaer Mak - Gate to Alindaer Liana - Tower Square * R HP:Healthy MV:Fresh > Liana leaves north. * R HP:Healthy MV:Fresh > l Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] North: A large man eyes the surroundings warily, every movement fluid. South: A black cat meanders to an unknown destination. An elaborately sculpted marble fountain splashes merrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice a sheet of paper is hidden here. You notice a mirrored lantern is hidden here. A guardsman watches the streets for signs of trouble. A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > A black cat has arrived from the south. * R HP:Healthy MV:Fresh > A black cat sniffs the ground... * R HP:Healthy MV:Fresh > A raven swiftly dodges a black cat's attempt to hit it. A black cat sniffs the ground... * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Irtun - Gate to Alindaer Koje - Tower Square Frieda - Gate to Alindaer Mak - Gate to Alindaer * R HP:Healthy MV:Fresh > k raven You try.. but your arms are shorter than your dreams... * R HP:Healthy MV:Fresh > A raven swiftly dodges a black cat's attempt to hit it. * R HP:Healthy MV:Fresh > Nia narrates 'anyone in cut?' k raven * R HP:Healthy MV:Fresh > You try.. but your arms are shorter than your dreams... * R HP:Healthy MV:Fresh > A black cat fails to hit a raven. * R HP:Healthy MV:Fresh > A black cat sniffs the ground... A black cat hits a raven's right wing very hard. * R HP:Healthy MV:Fresh > k raven You try.. but your arms are shorter than your dreams... * R HP:Healthy MV:Fresh > A black cat hits a raven's left leg very hard. A raven is dead! R.I.P. Your blood freezes as you hear a raven's death cry. A raven stops following you. * R HP:Healthy MV:Fresh > k raven They aren't here. * R HP:Healthy MV:Fresh > pat cat You pat a black cat on its head. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Irtun - Gate to Alindaer Koje - Tower Square Frieda - Gate to Alindaer Mak - Gate to Alindaer * R HP:Healthy MV:Fresh > A guardsman leaves east. * R HP:Healthy MV:Fresh > snuggle cat You snuggle it. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Irtun - Gate to Alindaer Koje - Tower Square Frieda - Gate to Alindaer Mak - Gate to Alindaer * R HP:Healthy MV:Fresh > Nia narrates 'yall hit them we can block ' * R HP:Healthy MV:Fresh > Irtun narrates 'no one is chasing them' * R HP:Healthy MV:Fresh > Nia narrates 'coolio' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Irtun - Gate to Alindaer Koje - Tower Square Frieda - Gate to Alindaer Mak - Gate to Alindaer * R HP:Healthy MV:Fresh > Bronx narrates 'tell me he isnt crying because he died in a door and got his shit back but it wasnt ALL his shit' * R HP:Healthy MV:Fresh > whois irtun Irtun Samos the Knight Banneret is a level 43 Saldaean Cavalry human. Flame red hair surrounds a deeply tanned face sprinkled liberally with freckles. His brown eyes peer forth from his face with a strange intensity, almost overshadowing the long white scar that decorates his left cheek. * R HP:Healthy MV:Fresh > Irtun has arrived from the west, riding a wild stallion. * R HP:Healthy MV:Fresh > Irtun leaves north riding a wild stallion. * R HP:Healthy MV:Fresh > Cahded narrates 'language' * R HP:Healthy MV:Fresh > Yomi narrates 'think he is' * R HP:Healthy MV:Fresh > Patricia narrates 'skittle and bobo and jag n of caem' * R HP:Healthy MV:Fresh > Drache narrates 'be thankful to get any back' * R HP:Healthy MV:Fresh > Boboliosie narrates 'errr, i'm crit but thanks for the concern witch' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Frieda - Gate to Alindaer Mak - Gate to Alindaer * R HP:Healthy MV:Fresh > Patricia narrates 'darkfriends don't deserve concerns' * R HP:Healthy MV:Fresh > Mak narrates 'bobo is a df?' * R HP:Healthy MV:Fresh > who Players ------- Muer the Merchant Traven the Bannerman [Winged Guard] Drache al'Fletcher, The Lone Rogue Lord Torevi es'Daes of Far Madding [Wall Guard] Philia Abendsen Lady Frieda the Elder Wisdom [Wisdom Council] Ramona of Two Rivers Ahmathor of Illian Nyea the Fledgling Novice [White Tower] Rainor of the Borderlands Mak del'Viggor the Shadow Hunter [Red Eagle] Yomi of Saldaea Boboliosie of Arafel Koje al'Daemon Sturm of Two Rivers Sakal Shadows Rhoan of Shienar (Idle) Anuri of Illian Patricia Stebaleos, the Huntress of Furry Creatures Lolita din Nerisi Two Moons, Wearied Novice [White Tower] * Press to continue, q to quit *> Irtun has arrived from the east, riding a wild stallion. * Press to continue, q to quit *> Irtun leaves west riding a wild stallion. * Press to continue, q to quit *> Mak narrates 'that would explain the warrant i suppose :P' Yomi narrates 'i thought he just killed aes sedai' * Press to continue, q to quit *> Jael narrates 'more like jag and skittles just kicked his ass :P' * Press to continue, q to quit *> Frieda narrates 'he is an opportunist ' Kellindil of Two Rivers Jael Viera, Mayor-Governor of Aringill Rhaegar of Andor (Linkless) (Idle) Cahded of Arafel Gesin Sedai the Questmistress [Brown Ajah Sitter] Tolveor the Gate Guard [Wall Guard] Bronx the Herald of Honor [Sword and Hand Council] Maazrid of Shienar Iveil of the Borderlands Nia al'Moridin'dore |Bondswoman| [Wall Guard] Kirasola Sundiora, Journey Accepted [White Tower] Irtun Samos the Knight Banneret [Saldaean Cavalry] 32 players displayed. * R HP:Healthy MV:Fresh > whois mak Mak del'Viggor the Shadow Hunter is a level 34 Red Eagle human. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Frieda - Gate to Alindaer Mak - Gate to Alindaer * R HP:Healthy MV:Fresh > whois irtun Mak narrates 'well that doesnt make him a darkfriend' Irtun Samos the Knight Banneret is a level 43 Saldaean Cavalry human. Flame red hair surrounds a deeply tanned face sprinkled liberally with freckles. His brown eyes peer forth from his face with a strange intensity, almost overshadowing the long white scar that decorates his left cheek. * R HP:Healthy MV:Fresh > Jael narrates 'bobo rip' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Frieda - Gate to Alindaer Mak - Gate to Alindaer * R HP:Healthy MV:Fresh > Bronx chats 'if he attacks a human fight DS or SS that makes him a DF' * R HP:Healthy MV:Fresh > Patricia narrates 'I've seen him yell location to his eyeless masters before' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Frieda - Gate to Alindaer Mak - Gate to Alindaer * R HP:Healthy MV:Fresh > Jael narrates 'ok so' * R HP:Healthy MV:Fresh > Jael narrates 'update, whats happening with the darkies?' * R HP:Healthy MV:Fresh > Irtun narrates 'they are north caem' * R HP:Healthy MV:Fresh > Mak narrates '*shrug* i mean either way i have to kill him, he is wanted :P' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Frieda - Gate to Alindaer Mak - Gate to Alindaer * R HP:Healthy MV:Fresh > whois boboliosie Boboliosie of Arafel is a level 22 human. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Frieda - Gate to Alindaer * R HP:Healthy MV:Fresh > A black cat leaves west. * R HP:Healthy MV:Fresh > whois frieda Lady Frieda the Elder Wisdom is a level 50 Wisdom Council human. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Frieda - Gate to Alindaer * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Frieda - Gate to Alindaer * R HP:Healthy MV:Fresh > The fountain splashes merrily, light sparkling beautifully on the surface of the water. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Frieda - Gate to Alindaer * R HP:Healthy MV:Fresh > You are hungry. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Frieda - Gate to Alindaer * R HP:Healthy MV:Fresh > Nia narrates 'they north ceamy still?' * R HP:Healthy MV:Fresh > i You are carrying: Nothing. * R HP:Healthy MV:Fresh > 0 [l in pack] pack (used) : a water skin nineteen gold crowns a large number of copper pennies (47) an oilstone a package of dried rations a leather water flask [4] a mirrored lantern * R HP:Healthy MV:Fresh > Jael narrates 'ya' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Frieda - Gate to Alindaer * R HP:Healthy MV:Fresh > Nia narrates 'anyone on?' * R HP:Healthy MV:Fresh > who Riddle narrates 'who?' Players ------- Riddle of Shienar Muer the Merchant Traven the Bannerman [Winged Guard] (Idle) Drache al'Fletcher, The Lone Rogue Lord Torevi es'Daes of Far Madding [Wall Guard] Philia Abendsen Lady Frieda the Elder Wisdom [Wisdom Council] Ramona of Two Rivers Ahmathor of Illian Nyea the Fledgling Novice [White Tower] Rainor of the Borderlands Mak del'Viggor the Shadow Hunter [Red Eagle] Yomi of Saldaea Boboliosie of Arafel (Linkless) Koje al'Daemon Sturm of Two Rivers Sakal Shadows Anuri of Illian Patricia Stebaleos, the Huntress of Furry Creatures Lolita din Nerisi Two Moons, Wearied Novice [White Tower] * Press to continue, q to quit *> Kellindil of Two Rivers Jael Viera, Mayor-Governor of Aringill Rhaegar of Andor (Linkless) (Idle) Cahded of Arafel Gesin Sedai the Questmistress [Brown Ajah Sitter] Tolveor the Gate Guard [Wall Guard] Bronx the Herald of Honor [Sword and Hand Council] Maazrid of Shienar Iveil of the Borderlands Nia al'Moridin'dore |Bondswoman| [Wall Guard] Kirasola Sundiora, Journey Accepted [White Tower] Irtun Samos the Knight Banneret [Saldaean Cavalry] 32 players displayed. * R HP:Healthy MV:Fresh > Patricia narrates 'they braem or 4kish' whois riddle * R HP:Healthy MV:Fresh > Riddle of Shienar is a level 34 human. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Frieda - Gate to Alindaer * R HP:Healthy MV:Fresh > Patricia narrates '2 trolls comeing south now it seems' * R HP:Healthy MV:Fresh > Riddle narrates 'darkies or sushi?' * R HP:Healthy MV:Fresh > Bronx narrates 'they neother just passed' * R HP:Healthy MV:Fresh > Patricia narrates 'darkies' * R HP:Healthy MV:Fresh > Nia narrates 'thru cut?' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Frieda - Gate to Alindaer * R HP:Healthy MV:Fresh > You are hungry. The corpse of a raven has decayed into a pile of dust. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Frieda - Gate to Alindaer * R HP:Healthy MV:Fresh > Patricia narrates 'hmmm...tracks going n on tv road' * R HP:Healthy MV:Fresh > look Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] North: A warder stands here, ready for combat. East: A guardsman watches the streets for signs of trouble. South: A gleeman is here, wearing a cloak of different colored patches. West: A black cat meanders to an unknown destination. An elaborately sculpted marble fountain splashes merrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice a sheet of paper is hidden here. You notice a mirrored lantern is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > not Riddle chats 'anyone trading dodge?' * R HP:Healthy MV:Fresh > You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > w Tower Square At the corner of the square, the dazzeling pearl white buildings of Tar Valon surround the square. In the center of the square is the White Tower, walled off from the rest of the city. To the south the Air Avenue flows into the square from the Alindaer Gate in the southwest secion of the city. In the center of the square, atop a pedestal of blue veined white marble, is the polished silver statue of a regal Aes Sedai. Surrounding the base of the statue are hundreds of morning lillies, their heady and rich perfume filling the air and delighting the senses. [ obvious exits: N E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A black cat meanders to an unknown destination. * R HP:Healthy MV:Fresh > s w Air Avenue Here, along Air Avenue, one can view the White Cliffs of Tar Valon. The buildings along this avenue are superbly crafted and intricately decorated. From the Alindear Gate, one could almost mistake them for real cliffs. The avenue ends to the east at Tower Square but continues along to the west. [ obvious exits: N W ] North: A black cat meanders to an unknown destination. West: A warder stands nearby, calm yet poised to leap into battle. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Air Avenue Along this avenue, the buildings become grand and spacious. Their white rooftops are curved and rounded, giving them the appearance of clouds. The road widens up a bit and the buildings seem to lean back a little so that the open sky can fall down on the avenue. Running north and south, Merchant Street intersects with Air Avenue. [ obvious exits: N E S W ] North: A man is here. West: A guardsman watches the streets for signs of trouble. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A warder stands nearby, calm yet poised to leap into battle. A calm woman bathed in serenity seems to attract your attention. * R HP:Healthy MV:Fresh > w w Air Avenue The buildings lining this street seem to have been designed to look windswept, portrayed as though wind is to be funneled between them. As a result, even in perfect stillness a sense of movement fills the air, and a rustle of air can almost be heard. To the west lies Alindear Gate and, beyond that, the Dragonmount rises in the distance. [ obvious exits: E W ] East: A warder stands nearby, calm yet poised to leap into battle. West: An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A guardsman watches the streets for signs of trouble. An old woman smiles kindly. * R HP:Healthy MV:Fresh > Mak narrates 'me and itrun goin to check cut' Gate to Alindaer The busiest gate in the city rises in the wall here, allowing passage of most of the trade from Caemlyn. The White Cliffs of Tar Valon rise above the worn stones of the road down Air Avenue to the east. Stunningly, the White Tower looms past them in the horizon. [ obvious exits: N E S W ] East: A guardsman watches the streets for signs of trouble. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. Lady Frieda the Elder Wisdom is standing here, riding a wild stallion. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Gate to Alindaer Frieda - Gate to Alindaer * R HP:Healthy MV:Fresh > Nia narrates 'on' * R HP:Healthy MV:Fresh > w Bridge Over the Alindrelle The river rolls, strong and steady, fifty or more paces below, and for all its half mile length the bridge flows unsupported from riverbank to island. The bridge has room and some to spare for ten men to walk abreast. A tall, bronze-clad gate stands between the bridge and Tar Valon to the east. [ obvious exits: E W ] West: A traveler trudges by. An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Cahded narrates 'where ?' * R HP:Healthy MV:Fresh > Mak narrates 'where?' * R HP:Healthy MV:Fresh > Irtun narrates 'hwere nia?' narr where? * R HP:Healthy MV:Fresh > You narrate 'where?' * R HP:Healthy MV:Fresh > where Nia narrates 'margin' * R HP:Healthy MV:Fresh > Players in your Zone -------------------- Koje - Bridge Over the Alindrelle Tolveor - Margin of Clearance Between the Woods Nia - Margin of Clearance Between the Woods * R HP:Healthy MV:Fresh > Bronx narrates 'they track N but loc SW??' * R HP:Healthy MV:Fresh > w w Bridge Over the Alindrelle Striking, the bridge is an architectural wonder. The openwork walls look intricate enough to tax the best craftswoman at her lace-frame. It hardly seems that such could have been done with stone, or that it could stand even its own weight. [ obvious exits: E W ] West: A Tar Valon bridgeguard peers at strangers suspiciously. A gray palfrey prances skittishly nearby, being ridden by you. A traveler trudges by. * R HP:Healthy MV:Fresh > Foot of the Bridge Often a place thronging with crowds, the bridge begins a long arch over the half mile or more of the River Erinin. Guards posted at the foot carefully check everyone who wants to cross. [ obvious exits: E S ] East: A traveler trudges by. A gray palfrey prances skittishly nearby, being ridden by you. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A balding, sour-faced officer checks everyone passing by. * R HP:Healthy MV:Fresh > s Thoroughfare of Alindaer To the north-east, the foot of a white bridge stretches over the east side of River Erinin and arches straight to the walls that surround the island of Tar Valon, The tops of the high walls of gleaming white, silver-streaked stone look down on the bridge's height. At intervals, guard towers interrupt the walls, their massive footings washed by the river. [ obvious exits: N S ] North: A Tar Valon bridgeguard peers at strangers suspiciously. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > s Thoroughfare of Alindaer Small red brick houses are built all along the road right up to the river's edge, where, to the north, fishing boats are tethered to a small network of piers. A pleasant breeze rolls in from the water. [ obvious exits: N S ] South: The Alindaer town crier stands here, spreading the news. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > s Market Square Stone-paved streets guide the traffic of Tar Valon between the red and brown brick houses and shops of this small village. Squadrons of soldiers file through town periodically from Tar Valon, and the market throng divide around them as if marching men were obstructions they were long used to. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. The Alindaer town crier stands here, spreading the news. * R HP:Healthy MV:Fresh > w Village of Alindaer Here you find a peaceful haven away from the steady flow of mule-driven wagons, travellers and marching patrols. According to the townsfolk, the village of Alindaer has lain beside the river almost as long as Tar Valon has occupied its island. Yet, its been completely sacked and put to the torch on many occassions during various wars against the Aes Sedai. [ obvious exits: E ] East: The Alindaer town crier stands here, spreading the news. A large stone well is here. A gray palfrey prances skittishly nearby, being ridden by you. A grand master of the guild ambles by with confidence. Nia narrates 'all bahsed' * R HP:Healthy MV:Fresh > e s Market Square Stone-paved streets guide the traffic of Tar Valon between the red and brown brick houses and shops of this small village. Squadrons of soldiers file through town periodically from Tar Valon, and the market throng divide around them as if marching men were obstructions they were long used to. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. The Alindaer town crier stands here, spreading the news. * R HP:Healthy MV:Fresh > Thoroughfare of Alindaer Fields of varying crops have been planted on both sides of the road, where the brush and timberline have been cleared back severel feet for the hamlet just to the north. Towering piles of hay and roving watchdogs rest around the perimeter, while farmboys playing small hand-carved flutes frolic happily amongst them. [ obvious exits: N S ] North: The Alindaer town crier stands here, spreading the news. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > s The Tar Valon Road You are traveling on the road to Tar Valon, a well-constructed avenue connecting Caemlyn and the city of women. The excellent condition of the road presents you with easy travelling. Fences to either side protect farmers' crops from the hungry trespasser. [ obvious exits: N S ] South: A plump pheasant is visible flying high in the sky. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > s At a Junction of Roads The road to Tar Valon curves west around a small farm. A dusty cartpath leads east around a barn to a water well beside a brick home. Smells of manure and animal stock carry on the breeze. Another road begins at this point, winding southeast through wooded lands. [ obvious exits: N E S W ] South: An elk with massive antlers eyes you with curiosity. A gray palfrey prances skittishly nearby, being ridden by you. A plump pheasant is visible flying high in the sky. * R HP:Healthy MV:Fresh > w The Tar Valon Road The road bends your path around a quaint farmhouse and its surrounding property. The landscape is well-tended with crops in tilled fields and a dirt road leading to a well. [ obvious exits: E S ] East: A plump pheasant is visible flying high in the sky. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > s The Tar Valon Road Tended and fenced fields abruptly end against the border of a dense forest on either side of the road. It looks as if a drainage trench had once been attempted to help clear the muddy roads during spring rains, but of late they have fallen into disrepair. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > w A Shallow Culvert at the Forest Border Your boots sink quickly to the ankles as you step in the soft soil of a drainage trench. The ditch is only a few feet from the road and shares the other border with a very old and long undisturbed forest. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > w An Old, Silent Forest Complete calm and solitude strike you first as you enter the colorless, overgrown forest. Most of the vegetation is gray-green and very drab, while the bark and roots of the trees are almost ashen. Precious little stirs these grounds, and new growth is depressed or choked out by the unchecked pre-existant plant life. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Patricia has arrived from the east, riding a gray palfrey. * R HP:Healthy MV:Fresh > s Patricia leaves west riding a gray palfrey. * R HP:Healthy MV:Fresh > An Old, Silent Forest Trying to peer through the canopy of leaves and limbs is impossible. The sheer density of growth from a myriad of tree limbs meshing together combines to an opaque ceiling. Decades upon decades of old foliage shed has accumulated here, making travel every bit as difficult as in swampland. [ obvious exits: N ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n w w An Old, Silent Forest Complete calm and solitude strike you first as you enter the colorless, overgrown forest. Most of the vegetation is gray-green and very drab, while the bark and roots of the trees are almost ashen. Precious little stirs these grounds, and new growth is depressed or choked out by the unchecked pre-existant plant life. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > An Old, Silent Forest An eerie, muffled shriek breaks the utter quiet of this wood. Upon closer investigation you discover the sound emanating from wind passing through the hollow arms of a stately oak whose life slowly wans whilst it yet grasps out for blessed light. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. Patricia Stebaleos, the Huntress of Furry Creatures is standing here, riding a gray palfrey. Patricia is surrounded by a shimmering white aura! A squirrel is here, chittering. A long-eared rabbit is here, looking quite sick. * R HP:Healthy MV:Full > An Old, Silent Forest Stillness invades every fiber of being around you. Trudging through the deep piles of fallen leaves and branches produces strangely little noise, as if it is absorbed. No birds chirp, nor is there sign of other woodland life, and the only movement comes from the dance of sunlight through the flutter of windblown leaves in the boughs high above. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w Margin of Clearance Between the Woods A distinctly worn path, most likely a runway forged by woodland creatures, splits the boundaries between two woods. Animal droppings and remains are scattered amongst the freshly kicked dirt. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Mak del'Viggor the Shadow Hunter is here, fighting Skittles, riding a bloodstock stallion. Irtun Samos the Knight Banneret is here, fighting Jagang, riding a wild stallion. Jael Viera, Mayor-Governor of Aringill is here, fighting Skittles, riding a gray palfrey. Tolveor the Gate Guard is here, fighting Jagang, riding a warhorse. Nia al'Moridin'dore |Bondswoman| is here, fighting Skittles, riding a warhorse. *Jagang* is sitting here, riding a shadow stallion. *Skittles* is here, fighting Nia. * R HP:Healthy MV:Full > *Skittles* panics, and attempts to flee! * R HP:Healthy MV:Full > *Skittles* leaves east. kill dark * R HP:Healthy MV:Full > kill dark *Skittles* has arrived from the east. Patricia strikes *Skittles*'s head. * R HP:Healthy MV:Full > You pierce *Skittles*'s left arm. * R HP:Healthy MV:Full - Patricia: Healthy - Skittles: Hurt > You do the best you can! Jael pierces *Jagang*'s body into bloody fragments! * R HP:Healthy MV:Full - Patricia: Healthy - Skittles: Hurt > Jael pierces *Jagang*'s right leg very hard. Nia sends *Skittles* sprawling with a powerful bash! * R HP:Healthy MV:Full - Patricia: Healthy - Skittles: Hurt > Mak blasts *Skittles*'s body hard. * R HP:Healthy MV:Full - Patricia: Healthy - Skittles: Hurt > Mak blasts *Skittles*'s left foot hard. Nia barely blasts *Skittles*'s body. Jael pierces *Jagang*'s body extremely hard. *Jagang* panics, and attempts to flee! You barely pierce *Skittles*'s body. Irtun blasts *Jagang*'s body into bloody fragments! *Jagang* panics, and attempts to flee! *Jagang* leaves north riding a shadow stallion. * R HP:Healthy MV:Full - Patricia: Healthy - Skittles: Wounded > Mak barely blasts *Skittles*'s body. Nia blasts *Skittles*'s body. You barely pierce *Skittles*'s head. Patricia strikes *Skittles*'s left leg. * R HP:Healthy MV:Full - Patricia: Healthy - Skittles: Wounded > Jael leaves north riding a gray palfrey. narr pat, block * R HP:Healthy MV:Full - Patricia: Healthy - Skittles: Wounded > *Jagang* has arrived from the north, riding a shadow stallion. Tolveor tries to smite *Jagang*, but he parries successfully. * R HP:Healthy MV:Full - Patricia: Healthy - Skittles: Wounded > You narrate 'pat, block' Patricia panics, and attempts to flee! Irtun tries to blast *Jagang*, but he parries successfully. * R HP:Healthy MV:Full - Patricia: Healthy - Skittles: Wounded > Patricia leaves south. * R HP:Healthy MV:Full - Skittles: Wounded > *Jagang* panics, and attempts to flee! * R HP:Healthy MV:Full - Skittles: Wounded > *Skittles* lights the fuse on the fireworks and sets them on the ground. The fuse slowly burns... * R HP:Healthy MV:Full - Skittles: Wounded > *Skittles* panics, and attempts to flee! * R HP:Healthy MV:Full - Skittles: Wounded > kill dark Irtun blasts *Jagang*'s right leg extremely hard. Tolveor tries to smite *Jagang*, but he parries successfully. Mak blasts *Skittles*'s body. Nia blasts *Skittles*'s body. You barely pierce *Skittles*'s left foot. Nia barely blasts *Skittles*'s left hand. Jael has arrived from the north, riding a gray palfrey. * R HP:Healthy MV:Full - Skittles: Wounded > kill dark *Jagang* leaves south riding a shadow stallion. * R HP:Healthy MV:Full - Skittles: Wounded > kill dark *Skittles* leaves east. *Skittles* has arrived from the east. You pierce *Skittles*'s left arm. Nia barely blasts *Skittles*'s body. * R HP:Healthy MV:Full - Skittles: Wounded > You do the best you can! * R HP:Healthy MV:Full - Skittles: Wounded > Mak blasts *Skittles*'s body. You do the best you can! * R HP:Healthy MV:Full - Skittles: Wounded > Irtun leaves south riding a wild stallion. * R HP:Healthy MV:Full - Skittles: Wounded > *Skittles* panics, and attempts to flee! Jael leaves south riding a gray palfrey. * R HP:Healthy MV:Full - Skittles: Wounded > *KERBOOM* An explosion sounds in the distance. The explosion flings *Jagang* through the air. The explosion flings *Skittles* through the air. The bright flash of the explosion momentarily blinds you. You can't see a damned thing, you're blinded! *KERBOOM* The explosion rips you from the ground and tosses you through the air. * R HP:Healthy MV:Full > s kill dark You can't see a damned thing, you're blinded! * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > You are hungry. You are thirsty. * R HP:Healthy MV:Fresh > get skin pack drink skin You get a water skin from a belt pack. drink skin * R HP:Healthy MV:Fresh > You drink the water. * R HP:Healthy MV:Fresh > drink skin You drink the water. You don't feel thirsty any more. * R HP:Healthy MV:Fresh > Your stomach can't contain anymore! * R HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. l * R HP:Healthy MV:Fresh > You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > where You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > n e You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > e You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > e You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > e You can't see a damned thing, you're blinded! e * R HP:Healthy MV:Fresh > Someone leaves west riding a bloodstock stallion. * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > look You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > n n n Alas, you cannot go that way... Someone narrates 'both of them worked themselfves?' Someone narrates 'er' * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > Someone narrates 'is jagang naked?' * R HP:Healthy MV:Fresh > Someone has arrived from the west, riding a warhorse. * R HP:Healthy MV:Fresh > narr great You narrate 'great' Someone leaves west riding a warhorse. * R HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. Someone narrates 'jag going s tv road' * R HP:Healthy MV:Fresh > l You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > Someone has arrived from the west, riding a bloodstock stallion. * R HP:Healthy MV:Fresh > Someone leaves south riding a bloodstock stallion. * R HP:Healthy MV:Fresh > Someone narrates 'on S' * R HP:Healthy MV:Fresh > get draught pack quaff draught There doesn't seem to be a draught in a belt pack. * R HP:Healthy MV:Fresh > You do not have that item. * R HP:Healthy MV:Fresh > Someone has arrived from the south, riding a gray palfrey. * R HP:Healthy MV:Fresh > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. Someone leaves south riding a gray palfrey. * R HP:Healthy MV:Fresh > l You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > s Someone narrates 'skittles applish' You can't see a damned thing, you're blinded! * R HP:Healthy MV:Full > look You can't see a damned thing, you're blinded! * R HP:Healthy MV:Full > e Alas, you cannot go that way... * R HP:Healthy MV:Full > s You can't see a damned thing, you're blinded! * R HP:Healthy MV:Full > e You can't see a damned thing, you're blinded! * R HP:Healthy MV:Full > e You can't see a damned thing, you're blinded! Someone narrates 'flippin lost him' * R HP:Healthy MV:Full > not e You stop paying increased attention to your surroundings. * R HP:Healthy MV:Full > You can't see a damned thing, you're blinded! * R HP:Healthy MV:Full > e Someone narrates 's of where?' Someone chats 'I have a bunch of abs arms and legs that I'd like to magically transform into combo!' Someone narrates 'bah' * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > n You can't see a damned thing, you're blinded! * R HP:Healthy MV:Full > n n You can't see a damned thing, you're blinded! * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > Someone has arrived from the east, riding a wild stallion. * R HP:Healthy MV:Full > Someone leaves south riding a wild stallion. Someone narrates 'tv raod' * R HP:Healthy MV:Full > where You can't see a damned thing, you're blinded! Someone narrates 'anyone on?' * R HP:Healthy MV:Full > e You can't see a damned thing, you're blinded! * R HP:Healthy MV:Full > n n You can't see a damned thing, you're blinded! n * R HP:Healthy MV:Full > You can't see a damned thing, you're blinded! * R HP:Healthy MV:Full > You can't see a damned thing, you're blinded! * R HP:Healthy MV:Full > n n You can't see a damned thing, you're blinded! n * R HP:Healthy MV:Full > n You can't see a damned thing, you're blinded! * R HP:Healthy MV:Full > You can't see a damned thing, you're blinded! * R HP:Healthy MV:Full > You can't see a damned thing, you're blinded! n * R HP:Healthy MV:Full > n Alas, you cannot go that way... n * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > Alas, you cannot go that way... Someone narrates 'nod' * R HP:Healthy MV:Full > n Alas, you cannot go that way... e * R HP:Healthy MV:Full > e You can't see a damned thing, you're blinded! * R HP:Healthy MV:Full > e e Ruddy amber hues streak across the vanishing horizon as night falls. You are hungry. You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > The barndoor seems to be closed. * R HP:Healthy MV:Fresh > The barndoor seems to be closed. * R HP:Healthy MV:Fresh > Someone narrates 'not seeing him going south on tv road :S' look * R HP:Healthy MV:Fresh > You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > Someone narrates 'bleh afk' * R HP:Healthy MV:Fresh > w You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > n You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > n n You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > Someone narrates 'how far s nia' n * R HP:Healthy MV:Fresh > You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > n n You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > n n Alas, you cannot go that way... * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > e You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > e You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > e You can't see a damned thing, you're blinded! Someone narrates 'who on TV rd where?' Someone narrates 'nvm see now' * R HP:Healthy MV:Fresh > e You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > e You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > e You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > e Alas, you cannot go that way... * R HP:Healthy MV:Fresh > e Alas, you cannot go that way... * R HP:Healthy MV:Fresh > where You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > yell where am i? You bellow 'where am i?' Someone narrates 'got a dreadlord W of caem on locs, and a trolloc far north of caem' * R HP:Healthy MV:Fresh > n You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > e You can't see a damned thing, you're blinded! * R HP:Healthy MV:Fresh > Someone narrates 'jag is by braem/wb' Someone narrates 'Jang s to caem caem rd' * R HP:Healthy MV:Fresh > Someone has arrived from the west, riding a bloodstock stallion. * R HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > sa who is that? You say 'who is that?' * R HP:Healthy MV:Fresh > Someone narrates 'skittles?' * R HP:Healthy MV:Fresh > Someone narrates 'dreadlord's far W now' * R HP:Healthy MV:Fresh > Someone narrates 'troll's caralain' * R HP:Healthy MV:Fresh > sa am i in tv? You say 'am i in tv?' * R HP:Healthy MV:Fresh > Someone narrates 'Jang going fade' * R HP:Healthy MV:Fresh > Someone narrates 'they going wb?' * R HP:Healthy MV:Fresh > Someone says 'yeah' * R HP:Healthy MV:Fresh > sa wow i am good :) You say 'wow i am good :)' * R HP:Healthy MV:Fresh > Someone says 'tower square' * R HP:Healthy MV:Fresh > sa spamming blind, i knew it! You say 'spamming blind, i knew it!' * R HP:Healthy MV:Fresh > The night has begun. get lantern pack hol lantern You feel the blindness fade. You are hungry. You get a mirrored lantern from a belt pack. * R HP:Healthy MV:Fresh > You hold a mirrored lantern above your head. * R HP:Healthy MV:Fresh > l Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] An elaborately sculpted marble fountain splashes merrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice a sheet of paper is hidden here. You notice a mirrored lantern is hidden here. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. A gray palfrey prances skittishly nearby, being ridden by you. A guardsman watches the streets for signs of trouble. A gleeman is here, wearing a cloak of different colored patches. * R HP:Healthy MV:Fresh > sa nice, its gone You say 'nice, its gone' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Mak - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > sigh You sigh. * R HP:Healthy MV:Fresh > Cahded has arrived from the south. * R HP:Healthy MV:Fresh > A guardsman leaves south. * R HP:Healthy MV:Fresh > sa well they didnt like us all there at once l You say 'well they didnt like us all there at once' * R HP:Healthy MV:Fresh > Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] An elaborately sculpted marble fountain splashes merrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice a sheet of paper is hidden here. Cahded of Arafel is standing here. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. A gray palfrey prances skittishly nearby, being ridden by you. A gleeman is here, wearing a cloak of different colored patches. * R HP:Healthy MV:Fresh > Cahded looks at Mak. * R HP:Healthy MV:Fresh > Cahded looks at you. * R HP:Healthy MV:Fresh > sa damn works You say 'damn works' * R HP:Healthy MV:Fresh > Patricia narrates 'see jag trakcs cara' * R HP:Healthy MV:Fresh > Cahded sits down and rests. Cahded sheathes a blackened steel kris into a shoufa with a black veil. * R HP:Healthy MV:Fresh > Mak says 'man i thought it was me irtun and jael' * R HP:Healthy MV:Fresh > Drache chats 'damn i cant even take 2 trees now' * R HP:Healthy MV:Fresh > Patricia narrates 'he was cara' * R HP:Healthy MV:Fresh > Mak says 'i walk in and there is like 10 ppl' * R HP:Healthy MV:Fresh > nod You nod in agreement. * R HP:Healthy MV:Fresh > Frieda narrates 'think he roland' * R HP:Healthy MV:Fresh > sa so one of the ds guys worked us right? You say 'so one of the ds guys worked us right?' * R HP:Healthy MV:Fresh > A bloodstock stallion lays its ears flat against its neck. * R HP:Healthy MV:Fresh > Nia narrates 'north apple jagang is' * R HP:Healthy MV:Fresh > A city lamplighter has arrived from the west. You are hungry. Mak says 'jagang' * R HP:Healthy MV:Fresh > nod You nod in agreement. * R HP:Healthy MV:Fresh > A city lamplighter lights a streetlamp. A city lamplighter leaves east. * R HP:Healthy MV:Fresh > Cahded stops resting, and clambers on his feet. * R HP:Healthy MV:Fresh > Cahded leaves south. * R HP:Healthy MV:Fresh > The gleeman leaves west. where * R HP:Healthy MV:Fresh > Players in your Zone -------------------- Cahded - Reception of the Woman of Tanchico Mak - Tower Square Koje - Tower Square Cahded has arrived from the south. * R HP:Healthy MV:Fresh > Jael narrates 'jagang 1e mound' * R HP:Healthy MV:Fresh > * R HP:Healthy MV:Fresh > drink skin You're not thirsty. * R HP:Healthy MV:Fresh > Cahded says 'mak let me use ze horse ?!' * R HP:Healthy MV:Fresh > Patricia narrates 'he was all w apple' * R HP:Healthy MV:Fresh > Cahded says 'or you not pking?' * R HP:Healthy MV:Fresh > Cahded looks at Mak. * R HP:Healthy MV:Fresh > Jael narrates 'on 1e1s mound' fill skin water * R HP:Healthy MV:Fresh > You gently fill a water skin from an elaborately sculpted fountain. * R HP:Healthy MV:Fresh > put skin pack You put a water skin in a belt pack. * R HP:Healthy MV:Fresh > l cahded I'll stop stabbing, when you stop screaming. Cahded is in excellent condition. Cahded is using: a mirrored lantern a set of lockpicks a shoufa with a black veil a thin, black chain a thin, black chain a dark riding cape of mottled brown a pair of dark gloves an ivy bracelet an ivy bracelet a dull black shield a pair of earthen colored breeches a black pair of silver-tooled boots (used) You attempt to peek at the inventory: a wealth of gold crowns (72) six copper pennys * R HP:Healthy MV:Fresh > Jael narrates 'come' * R HP:Healthy MV:Fresh > Mak says 'im on phone' * R HP:Healthy MV:Fresh > sa mound.. Jael narrates 'on at horse' * R HP:Healthy MV:Fresh > You say 'mound..' * R HP:Healthy MV:Fresh > l Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] West: A gleeman is here, wearing a cloak of different colored patches. An elaborately sculpted marble fountain splashes merrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice a sheet of paper is hidden here. You notice a mirrored lantern is hidden here. Cahded of Arafel is standing here. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > You are hungry. * R HP:Healthy MV:Fresh > Nia narrates 'horse hagged' * R HP:Healthy MV:Fresh > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > w s Tower Square At the corner of the square, the dazzeling pearl white buildings of Tar Valon surround the square. In the center of the square is the White Tower, walled off from the rest of the city. To the south the Air Avenue flows into the square from the Alindaer Gate in the southwest secion of the city. In the center of the square, atop a pedestal of blue veined white marble, is the polished silver statue of a regal Aes Sedai. Surrounding the base of the statue are hundreds of morning lillies, their heady and rich perfume filling the air and delighting the senses. [ obvious exits: N E S ] East: Cahded of Arafel is standing here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A gleeman is here, wearing a cloak of different colored patches. A black cat meanders to an unknown destination. w * R HP:Healthy MV:Fresh > w Air Avenue Here, along Air Avenue, one can view the White Cliffs of Tar Valon. The buildings along this avenue are superbly crafted and intricately decorated. From the Alindear Gate, one could almost mistake them for real cliffs. The avenue ends to the east at Tower Square but continues along to the west. [ obvious exits: N W ] North: A gleeman is here, wearing a cloak of different colored patches. West: An old woman smiles kindly. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Air Avenue Along this avenue, the buildings become grand and spacious. Their white rooftops are curved and rounded, giving them the appearance of clouds. The road widens up a bit and the buildings seem to lean back a little so that the open sky can fall down on the avenue. Running north and south, Merchant Street intersects with Air Avenue. [ obvious exits: N E S W ] North: A warder stands nearby, calm yet poised to leap into battle. West: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. An old woman smiles kindly. A guardsman watches the streets for signs of trouble. * R HP:Healthy MV:Fresh > Air Avenue The buildings lining this street seem to have been designed to look windswept, portrayed as though wind is to be funneled between them. As a result, even in perfect stillness a sense of movement fills the air, and a rustle of air can almost be heard. To the west lies Alindear Gate and, beyond that, the Dragonmount rises in the distance. [ obvious exits: E W ] East: An old woman smiles kindly. West: A guard stands watch over the Tar Valon gate. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A man is here. * R HP:Healthy MV:Fresh > w Gate to Alindaer The busiest gate in the city rises in the wall here, allowing passage of most of the trade from Caemlyn. The White Cliffs of Tar Valon rise above the worn stones of the road down Air Avenue to the east. Stunningly, the White Tower looms past them in the horizon. [ obvious exits: N E S W ] East: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. w * R HP:Healthy MV:Fresh > The bridgegate seems to be closed. * R HP:Healthy MV:Fresh > call You call for the bridgegate to be opened. A Tar Valon bridgeguard unlocks the bridgegate. A Tar Valon bridgeguard opens the bridgegate. w * R HP:Healthy MV:Fresh > w Bridge Over the Alindrelle The river rolls, strong and steady, fifty or more paces below, and for all its half mile length the bridge flows unsupported from riverbank to island. The bridge has room and some to spare for ten men to walk abreast. A tall, bronze-clad gate stands between the bridge and Tar Valon to the east. [ obvious exits: E W ] West: A traveler trudges by. An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > w Bridge Over the Alindrelle Striking, the bridge is an architectural wonder. The openwork walls look intricate enough to tax the best craftswoman at her lace-frame. It hardly seems that such could have been done with stone, or that it could stand even its own weight. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A traveler trudges by. * R HP:Healthy MV:Fresh > Foot of the Bridge Often a place thronging with crowds, the bridge begins a long arch over the half mile or more of the River Erinin. Guards posted at the foot carefully check everyone who wants to cross. [ obvious exits: E S ] East: A traveler trudges by. A gray palfrey prances skittishly nearby, being ridden by you. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A balding, sour-faced officer checks everyone passing by. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Foot of the Bridge * R HP:Healthy MV:Fresh > s s Thoroughfare of Alindaer To the north-east, the foot of a white bridge stretches over the east side of River Erinin and arches straight to the walls that surround the island of Tar Valon, The tops of the high walls of gleaming white, silver-streaked stone look down on the bridge's height. At intervals, guard towers interrupt the walls, their massive footings washed by the river. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Thoroughfare of Alindaer Small red brick houses are built all along the road right up to the river's edge, where, to the north, fishing boats are tethered to a small network of piers. A pleasant breeze rolls in from the water. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > s s Market Square Stone-paved streets guide the traffic of Tar Valon between the red and brown brick houses and shops of this small village. Squadrons of soldiers file through town periodically from Tar Valon, and the market throng divide around them as if marching men were obstructions they were long used to. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. The Alindaer town crier stands here, spreading the news. * R HP:Healthy MV:Fresh > Thoroughfare of Alindaer Fields of varying crops have been planted on both sides of the road, where the brush and timberline have been cleared back severel feet for the hamlet just to the north. Towering piles of hay and roving watchdogs rest around the perimeter, while farmboys playing small hand-carved flutes frolic happily amongst them. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > s s The Tar Valon Road You are traveling on the road to Tar Valon, a well-constructed avenue connecting Caemlyn and the city of women. The excellent condition of the road presents you with easy travelling. Fences to either side protect farmers' crops from the hungry trespasser. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > At a Junction of Roads The road to Tar Valon curves west around a small farm. A dusty cartpath leads east around a barn to a water well beside a brick home. Smells of manure and animal stock carry on the breeze. Another road begins at this point, winding southeast through wooded lands. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - At a Junction of Roads * R HP:Healthy MV:Fresh > w The Tar Valon Road The road bends your path around a quaint farmhouse and its surrounding property. The landscape is well-tended with crops in tilled fields and a dirt road leading to a well. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > w s Alas, you cannot go that way... w * R HP:Healthy MV:Fresh > The Tar Valon Road Tended and fenced fields abruptly end against the border of a dense forest on either side of the road. It looks as if a drainage trench had once been attempted to help clear the muddy roads during spring rains, but of late they have fallen into disrepair. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > A Shallow Culvert at the Forest Border Your boots sink quickly to the ankles as you step in the soft soil of a drainage trench. The ditch is only a few feet from the road and shares the other border with a very old and long undisturbed forest. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > w where An Old, Silent Forest Complete calm and solitude strike you first as you enter the colorless, overgrown forest. Most of the vegetation is gray-green and very drab, while the bark and roots of the trees are almost ashen. Precious little stirs these grounds, and new growth is depressed or choked out by the unchecked pre-existant plant life. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Players in your Zone -------------------- Mak - Thoroughfare of Alindaer Koje - An Old, Silent Forest * R HP:Healthy MV:Fresh > w where An Old, Silent Forest An eerie, muffled shriek breaks the utter quiet of this wood. Upon closer investigation you discover the sound emanating from wind passing through the hollow arms of a stately oak whose life slowly wans whilst it yet grasps out for blessed light. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A squirrel is here, chittering. A long-eared rabbit is here, looking quite sick. * R HP:Healthy MV:Full > Players in your Zone -------------------- Koje - An Old, Silent Forest Cahded - Foot of the Bridge * R HP:Healthy MV:Full > w An Old, Silent Forest Stillness invades every fiber of being around you. Trudging through the deep piles of fallen leaves and branches produces strangely little noise, as if it is absorbed. No birds chirp, nor is there sign of other woodland life, and the only movement comes from the dance of sunlight through the flutter of windblown leaves in the boughs high above. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. where * R HP:Healthy MV:Full > Players in your Zone -------------------- Cahded - Market Square Koje - An Old, Silent Forest * R HP:Healthy MV:Full > w where Margin of Clearance Between the Woods A distinctly worn path, most likely a runway forged by woodland creatures, splits the boundaries between two woods. Animal droppings and remains are scattered amongst the freshly kicked dirt. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Players in your Zone -------------------- Cahded - Thoroughfare of Alindaer Koje - Margin of Clearance Between the Woods * R HP:Healthy MV:Full > w A Sallow Wood The trees and growth here are marginally different than that to the east. The spacing between plant life is a healthier distance, and a lot less scrub and underbrush choke the earth's surface. Also, the sky is visible and a light breeze passes between trees. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Cahded - The Tar Valon Road Koje - A Sallow Wood * R HP:Healthy MV:Full > w A Sallow Wood The tweeter of songbirds and the cautious scurrying of small animals are a definite marker for having departed the deathly quiet forest to the east. Pale dogwoods, birch and willows comprise this peaceful wood, and the air is fresh and less stagnant. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A wild hog snorts angrily, pawing at the ground. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - A Sallow Wood Cahded - A Shallow Culvert at the Forest Border * R HP:Healthy MV:Full > Torevi narrates 'Hes gotta have backup coming' * R HP:Healthy MV:Full > w Thinning of the Wood Sun-parched trees with scraggly branches twisted by gale-force winds are the only inhabitants outside the drab-colored grass advancing on the forests soil. Some blackened scorch marks on the base of the trees and the earth signal that this dry land is given to wildfires. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A wild hog snorts angrily, pawing at the ground. A wild hog snorts angrily, pawing at the ground. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Thinning of the Wood Cahded - An Old, Silent Forest Jael narrates 'i think he's in mound' * R HP:Healthy MV:Full > w Grasslands The dry, short grass is extremely sparse here, plenty of space in between each plant to see that the soil is poor. Soft breezes blow across the plains with regularity. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A spotted hunting cat is here. * R HP:Healthy MV:Full > where s Players in your Zone -------------------- Koje - Grasslands Patricia - Along an Abandoned Road Jael - On a Small Mound Tolveor - Around a Plateau Nia - Around a Plateau * R HP:Healthy MV:Full > Grasslands Dry grasses sway with the soft warm breezes originating from the hills in the west. The blistering heat pommels you as you traverse the grass covered plains. Dry, gravelly soil crunches with every step. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w Grassy Plains The flat landscape is covered by waist high grasses mingled with large briar patches. Burrs attach themselves all over you in order to be spread elsewhere to grow. The muddy bank of a small brook is located to the east. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A large plains bear smells the air for prey. An antelope blends into the scenery. * R HP:Healthy MV:Full > n Grasslands Waist high grasses grow in vast quantities here and the air is filled with their airborne seeds. The briars mingled with the grass scratch you as you make your way through the savanna. A sandy bank lies east of here and more grasslands lie further west. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A long-eared rabbit is here, looking quite sick. A large plains bear smells the air for prey. * R HP:Healthy MV:Full > w Grasslands Chest high grasses inundate this area, making it difficult to traverse the plains. Winds periodically scour the plains making the grass sway back and forth. More grassy plains lie ahead to the south and west. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w Along the Road Large quantities of grass grow on the road, but its is still possible to differentiate where the road is. The grass is brown from lack of water and grows up to your knees. There is a small hill covered with dry grass visible to the south. Seemingly endless grass and brush dominate the lands to the east and to the west. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A long-eared rabbit is here, looking quite sick. * R HP:Healthy MV:Full > w Dry Grasslands Like many of the surrounding areas, vast ranges of dry grass and brush inundate this region. The brittle vegetation breaks under your footsteps creating crackling sounds. The road runs to the north and the east, while more grasslands fill in the south and west. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Bend in the Road The road here bends north and east, but there are exits to the west and the south as well. There is dry grass and brush lining the roadside with the scattered bush at varying intervals. A small mound and tree are visible to the northeast and grasslands cover the south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w South of the Road Thickets dot the land from the road to the north to the grassy plains to the south. The shrubs are equipped with thorns and briars as protection from being eaten, but are still dying due to lack of water. The region to the south is a great expanse of featureless grasslands. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w Off the Road There is grass in scattered clumps with an occasional bush covering the compact soil. The road runs its course to the north toward the east while grasslands occupy the lands to the south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w Beside the Road The ground here is firm enough so that dust doesn't fill the air. A plateau fills your vision in the northwest, but you have a clear view of the rest of the surrounding country. A road winds along its way to the north while grasslands occupy the land to the south and southeast. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A large plains bear smells the air for prey. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Beside the Road Patricia - A Barren Valley Jael - On a Small Mound Tolveor - Around a Plateau Nia - Around a Plateau s * R HP:Healthy MV:Full > Dry Grasslands Dry brush and grass grow as high as your waist and deposit prickly burrs all over you. The vegetation is brown and crackles under your footsteps. The briars poke at you flesh constantly. More plains blanketed by grass and brush occupy the lands to the south and east. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A long-eared rabbit is here, looking quite sick. Nia narrates 'locs?' * R HP:Healthy MV:Full > w Alongside the Cliff Wall The ground here consists mainly of small pieces of rock mixed into the dry dirt. A large cliff serves as a wall, denying access to what lies to the west. Vast grasslands cover the lands to the east. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Around a Plateau The ground is firmer here than to the west allowing less dust to be stirred into the air. There is a plateau that prevents you from seeing the north. The area to the south is shaded by a cliff to its west. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A black maned lion is here, tail twitching. * R HP:Healthy MV:Full > w Around a Plateau The wind is less ferocious here than to the north, providing for better visibility. The plateau to the northeast fills the view in that direction. The ground is more gritty and dusty than in the grasslands to the east. There is a niche in the cliff to the south. A path snakes off to the west, a fence separating it from the plateau and a small village that stands against the skyline. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Bronx narrates 'agree, if they fighting apple area its cause they want to' where * R HP:Healthy MV:Full > Players in your Zone -------------------- Patricia - On an Abandoned Road Koje - Around a Plateau Jael - On a Small Mound Tolveor - Around a Plateau Nia - Around a Plateau * R HP:Healthy MV:Full > Nia narrates 'i have cut blocked' * R HP:Healthy MV:Full > w The fencegate seems to be closed. Patricia narrates 'he on gray now' * R HP:Healthy MV:Full > n Behind a Plateau The dust that fills the air here is as bad as in any place you have seen, with the wind swirling debris in the air. The gusts bombard you from different directions, making it difficult to walk in a straight line. The plateau to the east obscures your view in that direction, while a cliff blocks it to the west. The path seems to open up to the south. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Patricia narrates 'he went s of cut' * R HP:Healthy MV:Full > Around a Plateau Like the rest of the area around here, dust fills the air and is blown by breezes created by the plateau southeast of here. The path curves to the south and to the east, but with the dust it is hard to see very far in either direction. The region to the east is similar to this one, and there are rocks protruding into the air further on. The south is also similar with the plateau blocking the east. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A long-eared rabbit is here, looking quite sick. Tolveor the Gate Guard is standing here, riding a warhorse. Nia al'Moridin'dore |Bondswoman| is standing here, riding a warhorse. * R HP:Healthy MV:Full > not You are hungry. You start paying increased attention to your surroundings. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Patricia - Dry Grasslands Jael - Grassy Plains Koje - Around a Plateau Tolveor - Around a Plateau Nia - Around a Plateau * R HP:Healthy MV:Full > sa any meat? You say 'any meat?' * R HP:Healthy MV:Full > Lolita narrates 'no backup on locs yet.' * R HP:Healthy MV:Full > Tolveor shakes his head. * R HP:Healthy MV:Full > Jael narrates 'ron apple' * R HP:Healthy MV:Full > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Full > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Bronx - By an Apple Tree Torevi - By an Apple Tree Jael - On a Small Mound Koje - Around a Plateau Tolveor - Around a Plateau Nia - Around a Plateau * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. Cahded narrates 'uh' kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. Jael narrates 'on mound' * R HP:Healthy MV:Full > Cahded narrates 'do hogs not aggroe anymore ?' * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. Lolita narrates 'no cahded' Bronx narrates 'was on he fled near apple' * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > They aren't here. kill dark * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark kill dark kill dark They aren't here. Nia says 'koje block?' kill dark * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > nod They aren't here. * R HP:Healthy MV:Full > You nod in agreement. * R HP:Healthy MV:Full > A warhorse cocks its head up sharply. * R HP:Healthy MV:Full > kill dark kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark Nia nods in agreement. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. Nia leaves east riding a warhorse. Tolveor leaves east riding a warhorse. kill dark * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark kill dark kill dark kill dark kill dark The Wheel of Time spins between the Seanchan and the Light... You are hungry. They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark kill dark kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > They aren't here. Gesin narrates 'Month change, girls.' * R HP:Healthy MV:Fresh > Mak narrates 'c'mod guys its like 8vs2 why am i not hearing the word rip?' They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark kill dark kill dark *Jagang* has arrived from the south, riding a gray palfrey. You try to pierce *Jagang*, but he deflects the blow. Jael narrates 'on rhahime' kill dark * R HP:Healthy MV:Fresh - Jagang: Wounded > You do the best you can! * R HP:Healthy MV:Fresh - Jagang: Wounded > kill dark You do the best you can! Jael has arrived from the south, riding a gray palfrey. * R HP:Healthy MV:Fresh - Jagang: Wounded > kill dark You do the best you can! Jael tries to pierce *Jagang*, but he deflects the blow. * R HP:Healthy MV:Fresh - Jagang: Wounded > You do the best you can! Jael narrates 'he going cut' * R HP:Healthy MV:Fresh - Jagang: Wounded > *Jagang* panics, and attempts to flee! You do the best you can! * R HP:Healthy MV:Fresh - Jagang: Wounded > You do the best you can! * R HP:Healthy MV:Fresh - Jagang: Wounded > *Jagang* leaves north riding a gray palfrey. * R HP:Healthy MV:Fresh > Jael leaves south riding a gray palfrey. * R HP:Healthy MV:Fresh > narr on cut ent Jael has arrived from the south, riding a gray palfrey. * R HP:Healthy MV:Fresh > You narrate 'on cut ent' Jael leaves north riding a gray palfrey. * R HP:Healthy MV:Fresh > n n On a Plateau The mountain peak ends here as the trail leads out onto a plateau. Dust swirls into the air with the wind. A high cliff rises to the west and a higher plateau blocks the way east. South the trail leads farther out onto the plauteau. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > High Cliff This cliff overlooks a lush valley with an icy blue pond glittering far below. North is a high mountain peak with small bushes clinging to life. A trail leads north around the great peak. South the trail continues around a smaller mountain. A few hawks wheel and dive higher up in the sky. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. An elderly man weighed down by years of toil struggles onwards. * R HP:Healthy MV:Full > n n High Cliff Straight to the west lies a cliff overlooking a green valley. A lake glitters clear blue far below. A high peak soars to northeast with scraggly thorns and lichen clinging to life. A few small animals roam around, darting between the rocks. Directly south, the trail is bordered by another peak though it is quite low. The path continues north and east. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. Jael Viera, Mayor-Governor of Aringill is standing here, riding a gray palfrey. A falcon is here flying around. A spotted jaguar opens its eyes lazily. Jael leaves north riding a gray palfrey. * R HP:Healthy MV:Full > Narrow Pass The path narrows down severely here, so that only one person at a time may travel through the pass. Directly north the ridge rises high and directly south is the edge of a cliff overlooking a lush valley. The drop to the lake below is half a mile down. To the east the ridge joins up to a high peak. Traveling south on the path takes you to another cliff where the path disappears. Far above hawks and eagles soar on the wind. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. Jael Viera, Mayor-Governor of Aringill is standing here, riding a gray palfrey. A handsome stag stands here, ready to run. * R HP:Healthy MV:Full > Jael leaves west riding a gray palfrey. * R HP:Healthy MV:Full > w w A spotted jaguar has arrived from the south. Perilous Cliff The path becomes perilous here as the path drops off the edge into a valley. In the valley a hundred paces down is a mountain lake, fed by a waterfall off one of the peaks further southwest. Leafy green trees surround two sides of the lake, creating an oasis in the mountain. It is too bad there is no way to get down there. A small ridge of stone stretches from the peak west to the peak east blocks any passage north. The cliff continues on eastward. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. Jael Viera, Mayor-Governor of Aringill is standing here, riding a gray palfrey. Jael leaves west riding a gray palfrey. * R HP:Healthy MV:Full > Mountain Path The mountain path continues around the large peak northeast, cutting into the smaller peaks rising to west and south. Thin stands of trees cover the small peaks and here and there there is a green valley visible. Up the peak northeast are some small hardy animals foraging for food amongst the stones. East the path continues on its way through the peaks. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. Jael Viera, Mayor-Governor of Aringill is standing here, riding a gray palfrey. A gray palfrey prances skittishly nearby. *Jagang* is standing here. A wild stallion bucks madly. A wild stallion bucks madly. Jael leaves north riding a gray palfrey. * R HP:Healthy MV:Full > kill dark kill dark *Jagang* swiftly dodges your attempt to pierce him. * R HP:Healthy MV:Full - Jagang: Wounded > You do the best you can! * R HP:Healthy MV:Full - Jagang: Wounded > *Jagang* panics, and attempts to flee! * R HP:Healthy MV:Full - Jagang: Wounded > *Jagang* tries to strike you, but you parry successfully. You try to pierce *Jagang*, but he deflects the blow. *Jagang* leaves east. * R HP:Healthy MV:Full > e kill dark Perilous Cliff The path becomes perilous here as the path drops off the edge into a valley. In the valley a hundred paces down is a mountain lake, fed by a waterfall off one of the peaks further southwest. Leafy green trees surround two sides of the lake, creating an oasis in the mountain. It is too bad there is no way to get down there. A small ridge of stone stretches from the peak west to the peak east blocks any passage north. The cliff continues on eastward. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. *Jagang* is standing here. kill dark * R HP:Healthy MV:Full > *Jagang* leaves west. They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > w Torevi has arrived from the east. Bronx has arrived from the east, riding a warhorse. kill dark * R HP:Healthy MV:Full > kill dark Torevi leaves west. Bronx leaves west riding a warhorse. Mountain Path The mountain path continues around the large peak northeast, cutting into the smaller peaks rising to west and south. Thin stands of trees cover the small peaks and here and there there is a green valley visible. Up the peak northeast are some small hardy animals foraging for food amongst the stones. East the path continues on its way through the peaks. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. Bronx the Herald of Honor is standing here, riding a warhorse. Lord Torevi es'Daes of Far Madding is standing here. *Jagang* is standing here, riding a gray palfrey. A wild stallion bucks madly. A wild stallion bucks madly. * R HP:Healthy MV:Full > *Jagang* leaves north riding a gray palfrey. They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > n Nia narrates 'he in cut yet?' kill dark * R HP:Healthy MV:Full > Torevi leaves north. Bronx leaves north riding a warhorse. Path Through the Mountains The path widens out here as it winds its way around the mountain to east and the lower peaks to the west. North the path narrows and disappears around an outcropping of stone. Sparse groupings of bushes cling to life on the mount to the east, while brown withered grass and thin stands of fir trees grow amongst the hills west. Northward the path seems to drop away from sight. It looks dangerous to keep on in this direction. Much of the countryside can be watched from this spot. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. Bronx the Herald of Honor is standing here, riding a warhorse. Lord Torevi es'Daes of Far Madding is standing here. A falcon is here flying around. * R HP:Healthy MV:Full > kill dark Torevi leaves north. Bronx leaves north riding a warhorse. They aren't here. * R HP:Healthy MV:Full > n They aren't here. * R HP:Healthy MV:Full > n Breathtaking Perch The treacherous path curves around and up the mountain till the sight of the land spreading out, takes breath away. From this point the river below is laid out in a ribbon of blue winding its way westward. North is a great forest with many of the Great trees, normally found only in Stedding. Amongst the treetops is a large roof of some kind. And even farther north and east a great ridge rises out of the ground, from this vantage point there does not seem to be a way past it. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. Bronx the Herald of Honor is here, fighting Jagang, riding a warhorse. *Jagang* is here, fighting Jael, riding a gray palfrey. Jael Viera, Mayor-Governor of Aringill is here, fighting Jagang, riding a gray palfrey. A spotted jaguar opens its eyes lazily. A panther stalks through the wilderness. Jael narrates 'on' * R HP:Healthy MV:Full > Jael tries to pierce *Jagang*, but he parries successfully. Alas, you cannot go that way... * R HP:Healthy MV:Full > kill dark kill dark kill dark Jagang swiftly dodges a spotted jaguar's attempt to hit him. A spotted jaguar tries to hit Jagang, but he dodges the attack. Bronx tries to strike *Jagang*, but he deflects the blow. *Jagang* tries to strike Jael, but he deflects the blow. Jael pierces *Jagang*'s left leg very hard. *Jagang* swiftly dodges your attempt to pierce him. * R HP:Healthy MV:Full - Jael: Scratched - Jagang: Wounded > You do the best you can! * R HP:Healthy MV:Full - Jael: Scratched - Jagang: Wounded > Torevi has arrived from the east. You do the best you can! * R HP:Healthy MV:Full - Jael: Scratched - Jagang: Wounded > *Jagang* panics, and attempts to flee! * R HP:Healthy MV:Full - Jael: Scratched - Jagang: Wounded > Jael narrates 'he cut yeah' * R HP:Healthy MV:Full - Jael: Scratched - Jagang: Wounded > Bronx narrates 'ron' * R HP:Healthy MV:Full - Jael: Scratched - Jagang: Wounded > Torevi leaves south. * R HP:Healthy MV:Full - Jael: Scratched - Jagang: Wounded > *Jagang* leaves south riding a gray palfrey. Torevi has arrived from the south. * R HP:Healthy MV:Full > n Torevi leaves east. Bronx leaves east riding a warhorse. * R HP:Healthy MV:Full > Alas, you cannot go that way... kill dark * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > Jael leaves south riding a gray palfrey. kill dark * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark Torevi has arrived from the east. They aren't here. kill dark * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > kill dark Torevi leaves south. They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Full > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Full > kill dark kill dark kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > kill dark They aren't here. Jael has arrived from the south, riding a wild stallion. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark kill dark kill dark kill dark kill dark kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. Jael leaves east riding a wild stallion. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > look Breathtaking Perch The treacherous path curves around and up the mountain till the sight of the land spreading out, takes breath away. From this point the river below is laid out in a ribbon of blue winding its way westward. North is a great forest with many of the Great trees, normally found only in Stedding. Amongst the treetops is a large roof of some kind. And even farther north and east a great ridge rises out of the ground, from this vantage point there does not seem to be a way past it. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. A spotted jaguar opens its eyes lazily. A panther stalks through the wilderness. * R HP:Healthy MV:Full > kill dark kill dark Nia narrates 'he ported damit' * R HP:Healthy MV:Full > They aren't here. Jael narrates 'he went back cara I think' * R HP:Healthy MV:Full > They aren't here. Jael has arrived from the east, riding a wild stallion. * R HP:Healthy MV:Full > Jael leaves south riding a wild stallion. * R HP:Healthy MV:Full > kill dark kill dark You are hungry. They aren't here. Jael narrates 'bah' * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > where Bronx narrates 'he went South of me Jael' * R HP:Healthy MV:Full > Players in your Zone -------------------- Patricia - Mountain Path Mak - Path Before the Cottage Bronx - Precarious Path Koje - Breathtaking Perch * R HP:Healthy MV:Full > Patricia has arrived from the south, riding a wild stallion. * R HP:Healthy MV:Full > A spotted jaguar leaves east. Patricia leaves east riding a wild stallion. Jael narrates 'skittles probably gf by now' * R HP:Healthy MV:Full > not e You stop paying increased attention to your surroundings. * R HP:Healthy MV:Full > Precarious Path The possibility of riding off the edge of this path into the river 50 spans down is a very real one. Loose gravel and stones shift underfoot making balance precarious. The ground has begun sloping up as it curves around the peak. A few resourceful animals scrabble around on the peak, looking for food among the rocks and scraggly bushes. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A spotted jaguar opens its eyes lazily. Bronx the Herald of Honor is standing here, riding a warhorse. * R HP:Healthy MV:Full > Bronx narrates 'damnit' * R HP:Healthy MV:Full > s Winding Path The riverbank curves begins curving northward around the large peak to east. The icy river flows onward carving deep into the stones as rushes by. To the north the path begins to slope upwards. On the peak itself scraggly bushes cling to life and lichen spreads over the stones. The only sounds are the rushing of the river and the scratching and clicking of stones underfoot. Occasionally the wind whistles down the mount. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. Moving with deadly grace, a huge cat watches you carefully. * R HP:Healthy MV:Full > Mak narrates 'damnit just as i ran north cut to steal the kill :P' * R HP:Healthy MV:Full > n Precarious Path The possibility of riding off the edge of this path into the river 50 spans down is a very real one. Loose gravel and stones shift underfoot making balance precarious. The ground has begun sloping up as it curves around the peak. A few resourceful animals scrabble around on the peak, looking for food among the rocks and scraggly bushes. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A spotted jaguar opens its eyes lazily. Bronx the Herald of Honor is standing here, riding a warhorse. w * R HP:Healthy MV:Full > Breathtaking Perch The treacherous path curves around and up the mountain till the sight of the land spreading out, takes breath away. From this point the river below is laid out in a ribbon of blue winding its way westward. North is a great forest with many of the Great trees, normally found only in Stedding. Amongst the treetops is a large roof of some kind. And even farther north and east a great ridge rises out of the ground, from this vantage point there does not seem to be a way past it. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. A panther stalks through the wilderness. * R HP:Healthy MV:Full > Torevi has arrived from the south, riding a gray palfrey. w * R HP:Healthy MV:Full > Alas, you cannot go that way... s * R HP:Healthy MV:Full > Path Through the Mountains The path widens out here as it winds its way around the mountain to east and the lower peaks to the west. North the path narrows and disappears around an outcropping of stone. Sparse groupings of bushes cling to life on the mount to the east, while brown withered grass and thin stands of fir trees grow amongst the hills west. Northward the path seems to drop away from sight. It looks dangerous to keep on in this direction. Much of the countryside can be watched from this spot. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Patricia narrates 'skittles going n' * R HP:Healthy MV:Full > s Mountain Path The mountain path continues around the large peak northeast, cutting into the smaller peaks rising to west and south. Thin stands of trees cover the small peaks and here and there there is a green valley visible. Up the peak northeast are some small hardy animals foraging for food amongst the stones. East the path continues on its way through the peaks. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. A falcon is here flying around. * R HP:Healthy MV:Full > Jael narrates 'from where pat' * R HP:Healthy MV:Full > Nia narrates 'where?' * R HP:Healthy MV:Full > n Cahded narrates 'that's pretty hyprocritical' n * R HP:Healthy MV:Full > Path Through the Mountains The path widens out here as it winds its way around the mountain to east and the lower peaks to the west. North the path narrows and disappears around an outcropping of stone. Sparse groupings of bushes cling to life on the mount to the east, while brown withered grass and thin stands of fir trees grow amongst the hills west. Northward the path seems to drop away from sight. It looks dangerous to keep on in this direction. Much of the countryside can be watched from this spot. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Breathtaking Perch The treacherous path curves around and up the mountain till the sight of the land spreading out, takes breath away. From this point the river below is laid out in a ribbon of blue winding its way westward. North is a great forest with many of the Great trees, normally found only in Stedding. Amongst the treetops is a large roof of some kind. And even farther north and east a great ridge rises out of the ground, from this vantage point there does not seem to be a way past it. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. A panther stalks through the wilderness. * R HP:Healthy MV:Full > e e Precarious Path The possibility of riding off the edge of this path into the river 50 spans down is a very real one. Loose gravel and stones shift underfoot making balance precarious. The ground has begun sloping up as it curves around the peak. A few resourceful animals scrabble around on the peak, looking for food among the rocks and scraggly bushes. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A spotted jaguar opens its eyes lazily. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > s e Winding Path The riverbank curves begins curving northward around the large peak to east. The icy river flows onward carving deep into the stones as rushes by. To the north the path begins to slope upwards. On the peak itself scraggly bushes cling to life and lichen spreads over the stones. The only sounds are the rushing of the river and the scratching and clicking of stones underfoot. Occasionally the wind whistles down the mount. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. Moving with deadly grace, a huge cat watches you carefully. e * R HP:Healthy MV:Full > Tangle of Dead Wood The rivers winds its way on westward, while here there is a great tangle of trees washed out of place by some long ago flood. Looking northward over the rushing water shows a dense forest of giant trees and wild bushes. Just to the southeast a craggy peak rises suddenly as the land changes. A few wild animals are visible climbing about the peak. The wind sweeps down with a chill from that high place. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Riverbank Here on the south bank of the river there are scattered cedar and fir trees, as the land changes from dense forest in the north to craggy peaks rising to the north. The riverbank is traversable, though there is no visible path. Looking east is a path leading in two directions, one leads towards a wooden structure just visible in a stand of trees and the other leads over the river to the north. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A handsome stag stands here, ready to run. e * R HP:Healthy MV:Full > Twist in the Trail The trail twists around a giant oak tree, bent and gnarled with age. Beyond it can be made out a small clearing with a shack at the edge of it. Smoke rises from a stovepipe on the roof, dispersed by the wind and the tree branches. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. A handsome stag stands here, ready to run. * R HP:Healthy MV:Full > Cahded narrates 'or whatever' * R HP:Healthy MV:Full > n Fallen Tree Just ahead is the large trunk of a fallen tree. Luckily for travelers, the tree fell across the river. Care must be taken in crossing the log, for the unwary may slip on the various mosses growing on the tree, and be dumped into the icy river. North is a trail through the forest bordered by vines and thorn bushes. South the trail continues then branches in three directions. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Patricia narrates 'going n of cut' * R HP:Healthy MV:Full > n Following the Trail The trail straightens out as it runs past a wall of thorns and vines on either side. Though the trees block out the sky, the faint smell of woodsmoke is drifting from the southeast. Southward lies a river winding its way westward while north the trail continues among the giant trees. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Cahded narrates 'fauck engrish' * R HP:Healthy MV:Full > n Faint Trail The trail weaves and winds as it follows the easiest path amongst the giant trunks. Dry leaves and twigs crinkle underfoot and the underbrush closes back in once past. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A handsome stag stands here, ready to run. * R HP:Healthy MV:Full > w Clearing The forest thins out in a great circle of cleared trees and underbrush. Someone has been chopping wood here among the smaller trees. A faint trail, little more than an animal path, leads off between some huge oaks towards the east. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Trail Through the Forest A larger path leads both south and to the east. It is dark here where the trees grow so close together. Thorny bushes continue to block the way north. South the trees open up into a clearing. A few piles of chopped wood and wood chips scattered about show that someone does live within these dense woods. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A tree is here, swinging a branch at your head. * R HP:Healthy MV:Full > w Deep Forest In this the deepest part of this great forest, it is dark and silent. The faintest murmur of a river as it rushes over rocks, reaches here. No birds or small animals seem to live here, though the signs of wolves and lions are everywhere. A faint trail moves south towards the sound of the river. East is a larger path into more forest. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Alas, you cannot go that way... * R HP:Healthy MV:Full > s w You would need to swim there, you can't just walk it. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > e Trail Through the Forest A larger path leads both south and to the east. It is dark here where the trees grow so close together. Thorny bushes continue to block the way north. South the trees open up into a clearing. A few piles of chopped wood and wood chips scattered about show that someone does live within these dense woods. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A tree is here, swinging a branch at your head. * R HP:Healthy MV:Full > e The angry tree tries to hit you, but you dodge the attack. No way! You're fighting for your life! * R HP:Healthy MV:Full - the angry tree: Scratched > You pierce the angry tree's roots extremely hard. You swiftly dodge the angry tree's attempt to hit you. flee You panic and attempt to flee!ngry tree: Hurt > Patricia narrates 'he backtracked' You flee head over heels. Clearing The forest thins out in a great circle of cleared trees and underbrush. Someone has been chopping wood here among the smaller trees. A faint trail, little more than an animal path, leads off between some huge oaks towards the east. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Trail Through the Forest A larger path leads both south and to the east. It is dark here where the trees grow so close together. Thorny bushes continue to block the way north. South the trees open up into a clearing. A few piles of chopped wood and wood chips scattered about show that someone does live within these dense woods. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A tree is here, swinging a branch at your head. * R HP:Healthy MV:Full > e e Trail in the Forest The trees loom high overhead, rustling branches and leaves merging with the sounds of birds to form a woodland symphony. Only the breaking of twigs underfoot disrupts the natural sounds of the forest. The path continues west into more dark forest. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Alas, you cannot go that way... Jael has arrived from the west, riding a wild stallion. * R HP:Healthy MV:Full > Jael leaves north riding a wild stallion. * R HP:Healthy MV:Full > n Before the Ruined Manor Towering trees dwarf the ruins of a once proud manor to the north. Destroyed years ago by accident or by the wars which wracked these lands, it now waits as the forest slowly reclaims it. Even now its ivy-covered walls are hard to spot through the trees and only white stones poke through the undergrowth like bones. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. Bronx the Herald of Honor is standing here, riding a warhorse. Lord Torevi es'Daes of Far Madding is standing here, riding a gray palfrey. * R HP:Healthy MV:Full > Patricia narrates 'he went stinkweed' * R HP:Healthy MV:Full > n You can't ride in there. * R HP:Healthy MV:Full > Patricia narrates 'to rhamine' * R HP:Healthy MV:Full > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Patricia - Stand of Giantsbroom Jael - Opening Within the Forest Koje - Before the Ruined Manor Bronx - Before the Ruined Manor Torevi - Before the Ruined Manor Mak - Path Before the Cottage * R HP:Healthy MV:Full > A gray palfrey seems too exhausted to obey Torevi's commands. * R HP:Healthy MV:Full > look Before the Ruined Manor Towering trees dwarf the ruins of a once proud manor to the north. Destroyed years ago by accident or by the wars which wracked these lands, it now waits as the forest slowly reclaims it. Even now its ivy-covered walls are hard to spot through the trees and only white stones poke through the undergrowth like bones. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. Bronx the Herald of Honor is standing here, riding a warhorse. Lord Torevi es'Daes of Far Madding is standing here, riding a gray palfrey. * R HP:Healthy MV:Full > Jael has arrived from the west, riding a wild stallion. * R HP:Healthy MV:Full > Riddle narrates 'so they rhahime?' * R HP:Healthy MV:Full > Jael leaves south riding a wild stallion. * R HP:Healthy MV:Full > You are hungry. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Jael - Faint Trail Patricia - Stand of Giantsbroom Koje - Before the Ruined Manor Bronx - Before the Ruined Manor Torevi - Before the Ruined Manor Mak - Path Before the Cottage * R HP:Healthy MV:Full > Torevi leaves south riding a gray palfrey. Bronx leaves south riding a warhorse. * R HP:Healthy MV:Full > look Before the Ruined Manor Towering trees dwarf the ruins of a once proud manor to the north. Destroyed years ago by accident or by the wars which wracked these lands, it now waits as the forest slowly reclaims it. Even now its ivy-covered walls are hard to spot through the trees and only white stones poke through the undergrowth like bones. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w Forest Another stand of giantsbroom grows here. Just to the south edge of the trail a wild rose bush grows around the base of the trees, blocking passage south. A hedge of coarse thistle and stinkweed, grows north of the trail. Moving farther east on the trail there are white stones visible through the trees. [ obvious exits: E W ] A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. A gray palfrey prances skittishly nearby, being ridden by you. A falcon with long, brown feathers circles in a slow hunting pattern. * R HP:Healthy MV:Full > w Stand of Giantsbroom Here deep in the forest grows a whole stand of the rare giantsbroom tree. The trunks rise a pace into the air, then split into many branches, the branches rise straight into the air before splitting into many tiny branches with leafy brush topping it. It is reminiscent of the broom a goodwife uses to sweep, though much larger, hence the name. There are a number of these stands scattered here. A song birds nest is nestled among the branches. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. Patricia Stebaleos, the Huntress of Furry Creatures is standing here, riding a wild stallion. Patricia is surrounded by a shimmering white aura! * R HP:Healthy MV:Full > n Opening Within the Forest The trees open up a bit more here, allowing more brush to grow. A path leads north where you can push your way through the ivy. West is a large mound with more bushes growing atop it. Southward the forest grows thicker, darkening the path. The sounds of animals echo all around the forest, yet they are seldom visable. The gaps through the trees make this an excellent spot from which to watch the activities in the area. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w Bear's Lair Heaped about this hollowed out hill, are the bones of many types of animals, perhaps even some human ones, those brave enough to venture in here, by the looks of some of the bones. Rotting pieces of meat are strewn about adding to the goriness. The smell of this place is overpowering, not many people would wish to stay long here. [ obvious exits: E ] A gray palfrey prances skittishly nearby, being ridden by you. A black bear is here, sharpening his claws. A black bear is here, sharpening his claws. A black bear is here, sharpening his claws. A black bear is here, sharpening his claws. * R HP:Healthy MV:Full > e e Opening Within the Forest The trees open up a bit more here, allowing more brush to grow. A path leads north where you can push your way through the ivy. West is a large mound with more bushes growing atop it. Southward the forest grows thicker, darkening the path. The sounds of animals echo all around the forest, yet they are seldom visable. The gaps through the trees make this an excellent spot from which to watch the activities in the area. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Within the Forest An animal run starts here, leading deeper into the forest. Tall trees rise all around with some light filtering through the spreading branches, allowing the undergrowth to run wild. Because of the profusion of vines and thornbushes the path only goes east to the forests edge or west deeper into the forest. Birds of all types flit through the trees, singing loudly. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e Forests Edge Small pine and oak trees grow here on the edge of a great forest. A great ridge of stone rises to the north and east, as it bends southward, blocking passage east. At second glance there does seem to be an opening into the ridge, perhaps a way to the other side, only exploration will tell for sure. South, just visable through the trees is a large roof of some kind, no visable path leads to it. Strange out here in the wilderness. West leads you deeper into the forest. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. A wild boar runs through the forest. A cute brown deer eyes you nervously. * R HP:Healthy MV:Full > Patricia narrates 'hagged atm so can't go check tunnels in rhamine' * R HP:Healthy MV:Full > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Full > e You can't ride in there. * R HP:Healthy MV:Full > not look You start paying increased attention to your surroundings. * R HP:Healthy MV:Full > Forests Edge Small pine and oak trees grow here on the edge of a great forest. A great ridge of stone rises to the north and east, as it bends southward, blocking passage east. At second glance there does seem to be an opening into the ridge, perhaps a way to the other side, only exploration will tell for sure. South, just visable through the trees is a large roof of some kind, no visable path leads to it. Strange out here in the wilderness. West leads you deeper into the forest. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. A wild boar runs through the forest. A cute brown deer eyes you nervously. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Mak - In a Dried up Ravine Koje - Forests Edge Patricia - Stand of Giantsbroom * R HP:Healthy MV:Full > not w You stop paying increased attention to your surroundings. * R HP:Healthy MV:Full > Within the Forest An animal run starts here, leading deeper into the forest. Tall trees rise all around with some light filtering through the spreading branches, allowing the undergrowth to run wild. Because of the profusion of vines and thornbushes the path only goes east to the forests edge or west deeper into the forest. Birds of all types flit through the trees, singing loudly. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w Opening Within the Forest The trees open up a bit more here, allowing more brush to grow. A path leads north where you can push your way through the ivy. West is a large mound with more bushes growing atop it. Southward the forest grows thicker, darkening the path. The sounds of animals echo all around the forest, yet they are seldom visable. The gaps through the trees make this an excellent spot from which to watch the activities in the area. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w Bear's Lair Heaped about this hollowed out hill, are the bones of many types of animals, perhaps even some human ones, those brave enough to venture in here, by the looks of some of the bones. Rotting pieces of meat are strewn about adding to the goriness. The smell of this place is overpowering, not many people would wish to stay long here. [ obvious exits: E ] A gray palfrey prances skittishly nearby, being ridden by you. A black bear is here, sharpening his claws. A black bear is here, sharpening his claws. A black bear is here, sharpening his claws. A black bear is here, sharpening his claws. * R HP:Healthy MV:Full > e s Opening Within the Forest The trees open up a bit more here, allowing more brush to grow. A path leads north where you can push your way through the ivy. West is a large mound with more bushes growing atop it. Southward the forest grows thicker, darkening the path. The sounds of animals echo all around the forest, yet they are seldom visable. The gaps through the trees make this an excellent spot from which to watch the activities in the area. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Stand of Giantsbroom Here deep in the forest grows a whole stand of the rare giantsbroom tree. The trunks rise a pace into the air, then split into many branches, the branches rise straight into the air before splitting into many tiny branches with leafy brush topping it. It is reminiscent of the broom a goodwife uses to sweep, though much larger, hence the name. There are a number of these stands scattered here. A song birds nest is nestled among the branches. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e Forest Another stand of giantsbroom grows here. Just to the south edge of the trail a wild rose bush grows around the base of the trees, blocking passage south. A hedge of coarse thistle and stinkweed, grows north of the trail. Moving farther east on the trail there are white stones visible through the trees. [ obvious exits: E W ] A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. A gray palfrey prances skittishly nearby, being ridden by you. A falcon is here flying around. Road around for a while longer then headed back to TV * R HP:Healthy MV:Fresh > Jael has arrived from the west. * R HP:Healthy MV:Fresh > Delia perks up. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Jael - Tower Square Gesin - Tar Valon Bank Patricia - Tar Valon Bank Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > Delia greets Jael with a light kiss on his cheek. * R HP:Healthy MV:Fresh > Drache chats 'can someone please sell me a kris, i have the money' Jael grins. Gesin has arrived from the south. * R HP:Healthy MV:Fresh > Gesin leaves north. * R HP:Healthy MV:Fresh > Jael bends over Delia's fair hand and kisses it gallantly. * R HP:Healthy MV:Fresh > Delia blushes. * R HP:Healthy MV:Fresh > Jael says 'My my, long time no see' * R HP:Healthy MV:Fresh > Delia beams a smile at Jael. * R HP:Healthy MV:Fresh > Jael looks at you. * R HP:Healthy MV:Fresh > Delia says 'yes it has been awhile.' * R HP:Healthy MV:Fresh > l jael ...Because it's never fun until someone dies. Jael is in excellent condition. Jael is using: a fine linen riding hood a small silver amulet engraved with ravens a small silver amulet engraved with ravens a red tabard with a vivid red cloak a pair of dark gloves a jeweled wristcuff a jeweled wristcuff a silver etched shield a blackened steel kris a pair of gray suede leggings a black pair of silver-tooled boots You attempt to peek at the inventory: a crystal lightstick a shining silver plated sword * R HP:Healthy MV:Fresh > A well-traveled merchant has arrived from the west. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Patricia - Shining Walls Linens Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > Jael points in all directions, seemingly confused. * R HP:Healthy MV:Fresh > Delia says 'I was in a little trouble, with the tower and locked away for sometime.' * R HP:Healthy MV:Fresh > Jael smirks. * R HP:Healthy MV:Fresh > Jael says 'What could you possibly getting yourself into trouble over' * R HP:Healthy MV:Fresh > Delia says 'the ... .. Bobo.. incedent' * R HP:Healthy MV:Fresh > Delia smirks. * R HP:Healthy MV:Fresh > Jael says 'Ahh' * R HP:Healthy MV:Fresh > sa nice cloak, jael. You say 'nice cloak, jael.' * R HP:Healthy MV:Fresh > Jael says 'Well, I made sure he got what was coming to him in the end' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > Jael says 'Thanks Koje' * R HP:Healthy MV:Fresh > nod You nod in agreement. * R HP:Healthy MV:Fresh > Delia says 'I know and I thank you for honoring me even in te face of stupid judgement calls on my behalf' * R HP:Healthy MV:Fresh > Mak narrates 'riddle whoever the hell you are, dont expect me to come assist you in battle again' * R HP:Healthy MV:Fresh > Jael smiles slightly. * R HP:Healthy MV:Fresh > Jael says 'Just make sure you only have to learn once' * R HP:Healthy MV:Fresh > Riddle narrates 'mak you chased gief?' * R HP:Healthy MV:Fresh > where Delia says 'learned.' Players in your Zone -------------------- Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > Jael nods in agreement. * R HP:Healthy MV:Fresh > Jael says 'Good' * R HP:Healthy MV:Fresh > Jael says 'One moment' * R HP:Healthy MV:Fresh > Jael leaves north. * R HP:Healthy MV:Fresh > Jael has arrived from the north. * R HP:Healthy MV:Fresh > The fountain splashes merrily, light sparkling beautifully on the surface of the water. * R HP:Healthy MV:Fresh > l Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] North: A middle-aged officer is here controlling his subordinates. East: An old woman smiles kindly. South: A guardsman watches the streets for signs of trouble. An elaborately sculpted marble fountain splashes merrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice a sheet of paper is hidden here. You notice a mirrored lantern is hidden here. Jael Viera, Mayor-Governor of Aringill is standing here. Weary and coated in dust, a merchant stands here. Delia Souvraya the Wearied Novice is standing here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > A well-traveled merchant leaves south. * R HP:Healthy MV:Fresh > Jael strokes his chin thoughtfully. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > Jael says 'Gesin the questmistress eh' * R HP:Healthy MV:Fresh > An old woman has arrived from the east. * R HP:Healthy MV:Fresh > Delia says 'I wouldnt know' * R HP:Healthy MV:Fresh > whois gesin Gesin Sedai the Questmistress is a level 44 Brown Ajah Sitter human. * R HP:Healthy MV:Fresh > Jael says 'Perhaps you should ask her for a little task or two' * R HP:Healthy MV:Fresh > Jael says 'I wouldn't mind seeing you in a bit of colour' * R HP:Healthy MV:Fresh > Jael looks Delia over. * R HP:Healthy MV:Fresh > Delia says 'i'd rather have a root canal.' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > snicker You snicker softly. * R HP:Healthy MV:Fresh > Jael grins evilly. * R HP:Healthy MV:Fresh > Delia smirks. * R HP:Healthy MV:Fresh > Jael chuckles politely. * R HP:Healthy MV:Fresh > l Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] North: A Tower guard is here protecting the peace. South: Weary and coated in dust, a merchant stands here. West: A sailor is here. An elaborately sculpted marble fountain splashes merrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice a sheet of paper is hidden here. You notice a mirrored lantern is hidden here. An old woman smiles kindly. Jael Viera, Mayor-Governor of Aringill is standing here. Delia Souvraya the Wearied Novice is standing here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Jael says 'She wants me to find her three angreal' * R HP:Healthy MV:Fresh > sa not an easy task You say 'not an easy task' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Patricia - Tavern Alley Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > Delia says '.. eww' * R HP:Healthy MV:Fresh > Jael says 'It isin't so bad when you have a few friends who know what they're doing' * R HP:Healthy MV:Fresh > Cahded chats 'Buying a silver plated sword, send tells' * R HP:Healthy MV:Fresh > The sun sets, washing the city in firey colors. * R HP:Healthy MV:Fresh > Delia nods in agreement. * R HP:Healthy MV:Fresh > Delia says 'I'd quest, but.. thats time' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Patricia - Shining Walls Linens Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > Seeras chats 'anyone round exp that's a low level want to exp some?' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Patricia - Shining Walls Linens Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > Cifrer chats 'anyone round exp??' * R HP:Healthy MV:Fresh > Cifrer chats 'huh?' * R HP:Healthy MV:Fresh > A guardsman has arrived from the south. The night has begun. get lantern pack hol lantern * R HP:Healthy MV:Fresh > You get a mirrored lantern from a belt pack. * R HP:Healthy MV:Fresh > You hold a mirrored lantern above your head. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Patricia - Shining Walls Linens Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > rem lantern put lantern pack You stop using a mirrored lantern. * R HP:Healthy MV:Fresh > You put a mirrored lantern in a belt pack. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Patricia - Shining Walls Linens Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > Seeras chats 'what did i chat?' * R HP:Healthy MV:Fresh > An old woman leaves east. * R HP:Healthy MV:Fresh > Mak narrates 'on coach' * R HP:Healthy MV:Fresh > Mak narrates 'with patty' * R HP:Healthy MV:Fresh > Jael rolls his eyes...sheesh!.. * R HP:Healthy MV:Fresh > Mak narrates 'bashed' Jael tickles Delia. * R HP:Healthy MV:Fresh > A man has arrived from the west. A city lamplighter has arrived from the west. * R HP:Healthy MV:Fresh > * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Patricia - Shining Walls Linens Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > A man stops using a lantern. A man leaves west. A city lamplighter lights a streetlamp. A city lamplighter leaves east. * R HP:Healthy MV:Fresh > Seeras chats 'chuckle' * R HP:Healthy MV:Fresh > Seeras chats 'what i meant to say is anyone round amador that is a low level want to exp a bit' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Patricia - Shining Walls Linens Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > Kirasola narrates 'month change' * R HP:Healthy MV:Fresh > Kirasola has arrived from the north. * R HP:Healthy MV:Fresh > A well-traveled merchant has arrived from the south. * R HP:Healthy MV:Fresh > Kirasola holds a crystal lightstick above her head. * R HP:Healthy MV:Fresh > sa how many days is a mud month? You say 'how many days is a mud month?' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Kirasola - Tower Square Patricia - Shining Walls Linens Jael - Tower Square Delia - Tower Square Koje - Tower Square Jael looks at Kirasola. * R HP:Healthy MV:Fresh > Torevi narrates 'Nia stole my shoes :/' * R HP:Healthy MV:Fresh > Kirasola is enveloped by a flash of bright white light, and disappears. * R HP:Healthy MV:Fresh > sa rl days Delia curtseys gracefully. * R HP:Healthy MV:Fresh > You say 'rl days' * R HP:Healthy MV:Fresh > A well-traveled merchant leaves east. * R HP:Healthy MV:Fresh > Jael looks at Delia. * R HP:Healthy MV:Fresh > sigh You sigh. * R HP:Healthy MV:Fresh > Kirasola narrates 'you ok mak?' * R HP:Healthy MV:Fresh > A guardsman leaves south. The Caemlyn city alarm sounds loudly in the distance. Delia says 'no idea' * R HP:Healthy MV:Fresh > Mak narrates 'im ok' * R HP:Healthy MV:Fresh > Torevi narrates 'im gonna mak a broad' * R HP:Healthy MV:Fresh > Cifrer chats 'Seeras, do I count as a low level?' Delia says 'ooc wanna beer brb' * R HP:Healthy MV:Fresh > Delia grins at Jael. * R HP:Healthy MV:Fresh > Tadr chats 'anyone trading a bone club' * R HP:Healthy MV:Fresh > who Players ------- Plyva din Parede White Wing the Wearied Novice [White Tower] Nandan of Two Rivers Philia Abendsen Baon of Two Rivers Lord Tadr the White Lion of Andor [Lion Warden] Cifrer of Arad Doman Benyetton of Cairhien (Linkless) (Idle) Seeras {Disciple} Cel of Two Rivers Rhoan of Shienar Maleficent of Tarabon (Linkless) Tarsheen of Two Rivers Delia Souvraya the Wearied Novice [White Tower] Riddle of Shienar Drache of Illian Lord Torevi es'Daes of Far Madding [Wall Guard] Lady Frieda the Elder Wisdom [Wisdom Council] Ramona of Two Rivers Mak del'Viggor the Shadow Hunter [Red Eagle] Yomi of Saldaea * Press to continue, q to quit *> Delia says 'and you just dont get any fancy ideas! mister.' * Press to continue, q to quit *> Koje al'Daemon Sturm al'Caire, Disciple Patricia Stebaleos, the Huntress of Furry Creatures Lolita the Wearied Novice [White Tower] Kellindil of Two Rivers Jael Viera, Mayor-Governor of Aringill Cahded of Arafel Tolveor the Gate Guard [Wall Guard] Bronx the Herald of Honor [Sword and Hand Council] Iveil of the Borderlands Nia al'Moridin'dore |Bondswoman| [Wall Guard] Kirasola Sundiora, Journey Accepted [White Tower] 32 players displayed. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > Jael says 'Describe fancy' * R HP:Healthy MV:Fresh > The Caemlyn city alarm sounds loudly in the distance. * R HP:Healthy MV:Fresh > Mak narrates 'im laggin hard' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > Riddle narrates 'its mud' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Jael - Tower Square Delia - Tower Square Koje - Tower Square Kirasola narrates 'on 2n stount ' * R HP:Healthy MV:Fresh > Kirasola narrates 'come' * R HP:Healthy MV:Fresh > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 34.7 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 156, Dodging bonus: 101, Parrying bonus: 130 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE * R HP:Healthy MV:Fresh > Kirasola narrates 'nothing fade' * R HP:Healthy MV:Fresh > Delia says 'dragging me to Baerlon for a "bath"' * R HP:Healthy MV:Fresh > Mak narrates 'riddle chase skittles' * R HP:Healthy MV:Fresh > Delia says 'none of that.' * R HP:Healthy MV:Fresh > Delia giggles. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > Jael sniffs sadly. * R HP:Healthy MV:Fresh > Patricia narrates 'one is zone' * R HP:Healthy MV:Fresh > Mak narrates 'skittles' * R HP:Healthy MV:Fresh > sa this maybe an odd question, but is there any way to learn norther pk zones around fd without ripping a considerable amount? You say 'this maybe an odd question, but is there any way to learn norther pk zones around fd without ripping a considerable amount?' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Jael - Tower Square Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > Kirasola narrates 'if they just two, I"m gonna head in' * R HP:Healthy MV:Fresh > Seeras chats 'what stats do sungi bracelets give?' * R HP:Healthy MV:Fresh > Cahded chats 'buying a silver plated swordy' * R HP:Healthy MV:Fresh > Jael says 'yes' * R HP:Healthy MV:Fresh > Patricia narrates 'wasn't it zang jag and 2 others?' * R HP:Healthy MV:Fresh > Jael says 'do you use a map koje?' * R HP:Healthy MV:Fresh > Tadr has arrived from the west, riding a wild stallion. The Caemlyn cityguard has arrived from the west. sa i have been gone a while and its all different up there now * R HP:Healthy MV:Fresh > Tadr leaves east riding a wild stallion. The Caemlyn cityguard leaves east. Mak narrates 'zang and skittles' * R HP:Healthy MV:Fresh > You say 'i have been gone a while and its all different up there now' * R HP:Healthy MV:Fresh > Jael leaves south. * R HP:Healthy MV:Fresh > sa yep.. You say 'yep..' * R HP:Healthy MV:Fresh > s s s It is pitch black... o R HP:Healthy MV:Full > Merchant Square Perhaps the most crowded place in all of Tar Valon, the square is packed with people shopping along Merchant Square. In the square is a fountain, which some people lean against to rest or merely watch all that is surrounding them. The White Tower lies a bit to the north, but people take no more notice of it than the other buildings along the road. [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. A gray palfrey prances skittishly nearby, being ridden by you. Jael Viera, Mayor-Governor of Aringill is standing here. A guardsman watches the streets for signs of trouble. * R HP:Healthy MV:Full > It is pitch black... o R HP:Healthy MV:Full > s It is pitch black... o R HP:Healthy MV:Full > dism You stop riding him. o HP:Healthy MV:Full > s It is pitch black... o HP:Healthy MV:Full > sneak Ok, you'll try to move silently for a while. o S HP:Healthy MV:Full > hide You attempt to hide yourself. o S HP:Healthy MV:Full > not You stop paying increased attention to your surroundings. o S HP:Healthy MV:Full > not You start paying increased attention to your surroundings. o S HP:Healthy MV:Full > hide You attempt to hide yourself. o S HP:Healthy MV:Full > Someone narrates 'stupid dougan :P' o S HP:Healthy MV:Fresh > get lantern pack hold lantern where rem lantern put lantern pack You get a mirrored lantern from a belt pack. o S HP:Healthy MV:Fresh > You hold a mirrored lantern above your head. * S HP:Healthy MV:Fresh > Players in your Zone -------------------- Jael - Tower Square Koje - Southharbor Boulevard Delia - Tower Square * S HP:Healthy MV:Fresh > You stop using a mirrored lantern. o S HP:Healthy MV:Fresh > You put a mirrored lantern in a belt pack. o S HP:Healthy MV:Fresh > get lantern pack hold lantern You get a mirrored lantern from a belt pack. o S HP:Healthy MV:Fresh > You hold a mirrored lantern above your head. * S HP:Healthy MV:Fresh > n Southharbor Boulevard The difference between the Ogier craftmanship and the human workmanship becomes apparent heading south towards the harbor. The human builders tried to duplicate the Ogier work. The buildings are extravagent, but to the point of being gaudy, however. A small alley leads off to the west. [ obvious exits: N S W ] A sailor is here. A gray palfrey prances skittishly nearby. * S HP:Healthy MV:Full > ride gray You start riding him. * R HP:Healthy MV:Full > n n Southharbor Boulevard Heading south of Merchant Square, the great paving squares of the boulevard slowly turn into cobblestone. South of here is the man-made part of the city. Some parts were completed two thousand years after the Ogier left. The cobblestone road leads south toward the harbor. The rabble and ruckus of an inn beckons one from the east. There is a bank to the west, newly-built. [ obvious exits: N E S W ] East: A sailor is here. West: A banker counts several coins in a purse. A gray palfrey prances skittishly nearby, being ridden by you. A large man eyes the surroundings warily, every movement fluid. A striking woman stands here, seemingly ageless. * R HP:Healthy MV:Full > Merchant Square Perhaps the most crowded place in all of Tar Valon, the square is packed with people shopping along Merchant Square. In the square is a fountain, which some people lean against to rest or merely watch all that is surrounding them. The White Tower lies a bit to the north, but people take no more notice of it than the other buildings along the road. [ obvious exits: N E S W ] A fountain is here, offering clear blue water to all. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Southharbor Boulevard Here, Southharbor Boulevard starts out of Tower Square and heads south to the harbor. To the south, you see a crowd of people milling around a large square. Farther south, you can make out the many ships docked in the harbor and, beyond that, the River Erinin. [ obvious exits: N S ] North: A man is here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] East: Weary and coated in dust, a merchant stands here. An elaborately sculpted marble fountain splashes merrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice a mirrored lantern is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. A man is here. Jael Viera, Mayor-Governor of Aringill is standing here. Delia Souvraya the Wearied Novice is standing here. * R HP:Healthy MV:Full > sa interesting You say 'interesting' where * R HP:Healthy MV:Full > Players in your Zone -------------------- Koje - Tower Square Jael - Tower Square Delia - Tower Square * R HP:Healthy MV:Full > l Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] East: Weary and coated in dust, a merchant stands here. An elaborately sculpted marble fountain splashes merrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice a sheet of paper is hidden here. You notice a mirrored lantern is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. A man is here. Jael Viera, Mayor-Governor of Aringill is standing here. Delia Souvraya the Wearied Novice is standing here. * R HP:Healthy MV:Full > Tadr narrates 'someone bellowing sword' * R HP:Healthy MV:Full > Delia says 'ooc so,.. I go to the bar to grab a six pack earlier.... I walk in downing a bottle of water cause im parched.. this really old guy was at the bar and asks me if he can buy me a drink.. im like no i have to go home and cook dinner. so he looks at the bartender and says whatever the girl is having.. is on me. ' * R HP:Healthy MV:Full > Frieda narrates 'we in Tadr' * R HP:Healthy MV:Full > Tadr narrates 'how many is it' * R HP:Healthy MV:Full > Riddle narrates 'its skit' * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Tower Square Jael - Tower Square Delia - Tower Square * R HP:Healthy MV:Full > Jael whispers something to Delia. * R HP:Healthy MV:Full > A gray palfrey pricks its ears forward and looks alert. * R HP:Healthy MV:Full > Jael looks at you. * R HP:Healthy MV:Full > Jael winks roguishly. * R HP:Healthy MV:Full > smi jael You smile at him. Nia narrates 'Taste the rainbow!' * R HP:Healthy MV:Full > Jael says 'Hey Delia, can I buy you a drink?' * R HP:Healthy MV:Full > Delia whispers something to Jael. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Tower Square Jael - Tower Square Delia - Tower Square * R HP:Healthy MV:Full > i You are carrying: Nothing. * R HP:Healthy MV:Full > Cahded narrates 'it's in mah pants' * R HP:Healthy MV:Full > A man leaves south. * R HP:Healthy MV:Full > Jael gets a sheet of paper from a small purse. * R HP:Healthy MV:Full > sa yes i do use a map. You say 'yes i do use a map.' * R HP:Healthy MV:Full > Jael shows a sheet of paper to Delia. * R HP:Healthy MV:Full > Jael smirks. * R HP:Healthy MV:Full > The gleeman bellows 'A song for a copper, a tale for a crown!' Delia falls down laughing. Jael says 'You can use that map offline koje' * R HP:Healthy MV:Fresh > Seeras narrates 'my lord' * R HP:Healthy MV:Fresh > Jael puts a sheet of paper in a small purse. * R HP:Healthy MV:Fresh > Jael says 'did ya know that?' * R HP:Healthy MV:Fresh > sa aye, so just study it? You say 'aye, so just study it?' * R HP:Healthy MV:Fresh > Nandan has arrived from the west, riding a draft horse. * R HP:Healthy MV:Fresh > Nandan leaves east riding a draft horse. * R HP:Healthy MV:Fresh > Delia kisses Jael soundly and says... now we are even for life. Jael grins evilly. * R HP:Healthy MV:Fresh > Nandan has arrived from the east, riding a draft horse. * R HP:Healthy MV:Fresh > Nandan leaves west riding a draft horse. * R HP:Healthy MV:Fresh > Jael says 'no as in' * R HP:Healthy MV:Fresh > Nandan has arrived from the west, riding a gray palfrey. * R HP:Healthy MV:Fresh > Nandan leaves east riding a gray palfrey. * R HP:Healthy MV:Fresh > Seeras chats 'trading i&g lsword, silver etched and finely tunic.' * R HP:Healthy MV:Fresh > Nandan has arrived from the east, riding a gray palfrey. * R HP:Healthy MV:Fresh > Nandan looks at Jael. * R HP:Healthy MV:Fresh > l Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] South: A man is here. An elaborately sculpted marble fountain splashes merrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. Nandan of Two Rivers is standing here, riding a gray palfrey. A gray palfrey prances skittishly nearby, being ridden by you. Jael Viera, Mayor-Governor of Aringill is standing here. Delia Souvraya the Wearied Novice is standing here. * R HP:Healthy MV:Fresh > Cahded chats 'for wha ?' * R HP:Healthy MV:Fresh > Jael says 'like' * R HP:Healthy MV:Fresh > Nandan leaves east riding a gray palfrey. * R HP:Healthy MV:Fresh > Tadr narrates 'skitt dusty' Jael says 'You can be offline' * R HP:Healthy MV:Fresh > Jael says 'and walk around on the map' * R HP:Healthy MV:Fresh > Jael says 'and it'll load room descriptions etc in your screen' * R HP:Healthy MV:Fresh > sa interesting. You say 'interesting.' * R HP:Healthy MV:Fresh > A gray palfrey swishes the flies off its back with its tail. Jael says 'cool eh?' * R HP:Healthy MV:Fresh > sa very Nandan narrates 'i'm coming fd' You say 'very' * R HP:Healthy MV:Fresh > Tadr narrates 'on 4e' * R HP:Healthy MV:Fresh > Delia says 'i have that!' * R HP:Healthy MV:Fresh > Tadr narrates 'bashed' * R HP:Healthy MV:Fresh > Jael says 'it aint the same, since you dont see water sources etc' * R HP:Healthy MV:Fresh > Delia throws back her head and cackles with insane glee! * R HP:Healthy MV:Fresh > Seeras chats 'looking for axe / abs' Jael says 'but its pretty close' * R HP:Healthy MV:Fresh > Jael holds a crystal lightstick above his head. * R HP:Healthy MV:Fresh > Jael leaves west. * R HP:Healthy MV:Fresh > Tadr narrates 'on' * R HP:Healthy MV:Fresh > You are hungry. Mak narrates 'scream if you need backup' * R HP:Healthy MV:Fresh > Jael has arrived from the west, riding a draft horse. * R HP:Healthy MV:Fresh > Jael says 'going n' * R HP:Healthy MV:Fresh > Jael leaves east riding a draft horse. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Jael - Tower Square Koje - Tower Square Delia - Tower Square * R HP:Healthy MV:Fresh > l Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] South: A man is here. An elaborately sculpted marble fountain splashes merrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice a sheet of paper is hidden here. You notice a mirrored lantern is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. Delia Souvraya the Wearied Novice is standing here. * R HP:Healthy MV:Fresh > Tadr narrates 'on choke' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Delia - Tower Square * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Delia - Tower Square * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square Delia - Tower Square * R HP:Healthy MV:Fresh > Tadr narrates 'gd ' * R HP:Healthy MV:Fresh > Tadr narrates '2 nice flees at chokes' * R HP:Healthy MV:Fresh > Jael narrates 'how many darkies?' * R HP:Healthy MV:Fresh > Delia leaves north. * R HP:Healthy MV:Fresh > Delia has arrived from the north. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > Mak narrates 'zang disappeared coz he got batt' * R HP:Healthy MV:Fresh > Drache chats 'how does the days/hours/mins work at the auction house, are they in game days and hours or real life' * R HP:Healthy MV:Fresh > Tadr narrates 'he past asaw' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > Mak narrates 'so just skittles atm i think' * R HP:Healthy MV:Fresh > Jael chats 'real life' * R HP:Healthy MV:Fresh > Drache chats 'ok thanks' * R HP:Healthy MV:Fresh > stroke You stroke your chin thoughtfully. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Delia - Tower Square Koje - Tower Square * R HP:Healthy MV:Fresh > The sun casts a golden glow over the city. You are hungry. You are thirsty. * R HP:Healthy MV:Fresh > get skin pack drink skin You get a water skin from a belt pack. * R HP:Healthy MV:Fresh > You drink the water. * R HP:Healthy MV:Fresh > drink skin You drink the water. * R HP:Healthy MV:Fresh > drink skin You drink the water. You don't feel thirsty any more. * R HP:Healthy MV:Fresh > fill skin water You gently fill a water skin from an elaborately sculpted fountain. * R HP:Healthy MV:Fresh > put skin pack Riddle chats 'anyone trading dodge?' You put a water skin in a belt pack. * R HP:Healthy MV:Fresh > Delia gets a hunk of beef from an embroidered, cotton shoulder bag. * R HP:Healthy MV:Fresh > look Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] North: A Tower guard is here protecting the peace. South: A man is here. An elaborately sculpted marble fountain splashes merrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice a mirrored lantern is hidden here. Delia Souvraya the Wearied Novice is standing here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Delia eats a hunk of beef. * R HP:Healthy MV:Fresh > look Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] North: A Tower guard is here protecting the peace. South: A man is here. An elaborately sculpted marble fountain splashes merrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice a sheet of paper is hidden here. You notice a mirrored lantern is hidden here. Delia Souvraya the Wearied Novice is standing here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > 0 [l in pack] pack (used) : a water skin nineteen gold crowns a large number of copper pennies (47) an oilstone a package of dried rations a leather water flask [3] a mirrored lantern * R HP:Healthy MV:Fresh > Delia leaves north. * R HP:Healthy MV:Fresh > not Delia has arrived from the north. * R HP:Healthy MV:Fresh > e You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > Tower Square Here the city sprawls forth from the square. Fire Avenue blazes its way from the south towards this southeast corner of the square. Looking down along Fire Avenue, the Osenrein Gate is visible in the horizon. The walled off tower lies in the center of the Tower Square. The square continues to the north and west. [ obvious exits: N S W ] South: Weary and coated in dust, a merchant stands here. West: Delia Souvraya the Wearied Novice is standing here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > s e Fire Avenue The buildings along this road rise up together on both sides. They are built close together and carvings of flames adorn their walls with each rooftop resembles the tip of a flame. The actual road itself appears as if it were parting a gigantic fire through its center. The White Tower looms over this road from the west as the road blazes its way towards the Osenrein Gate. [ obvious exits: N E ] East: An old woman smiles kindly. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. Weary and coated in dust, a merchant stands here. e * R HP:Healthy MV:Fresh > Fire Avenue This area exudes the magnificent skill of the Ogier masons. The stone edifices appear to be both on fire and made of fire. Buildings seem to be pushed up by pillars resembling curling bonfires. The roofs curl around and about like wisps of smoke. The fountains, also carved to resemble flames, spout up cool clear water, ironically. Looking westwards, one can see the White Tower. And from the north and south, Merchant Street runs past like a wind blowing through a fire. [ obvious exits: N E S W ] North: Weary and coated in dust, a merchant stands here. South: A warder stands nearby, calm yet poised to leap into battle. West: Weary and coated in dust, a merchant stands here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. An old woman smiles kindly. * R HP:Healthy MV:Fresh > Fire Avenue The buildings lining this avenue have a strange luster about them. During the day light and heat from the sun seems to reflect off the gleaming faces of the buildings creating the illusion that the avenue, itself, is on fire. And at night light that escapes from the grand windows facing the road bounces back and forth along the avenue illuminating all nooks and corners. Lampposts also line the sides of the road making the way seem bright even on the darkest night. The bright lights dim a little to the east indicating the Gate to Osenrein while the illuminated way continues west. [ obvious exits: E W ] East: A guardsman watches the streets for signs of trouble. West: An old woman smiles kindly. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Kirasola chats 'I can exchange my dodge for combo :)' stat * R HP:Healthy MV:Fresh > You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 34.7 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 156, Dodging bonus: 101, Parrying bonus: 130 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: * R HP:Healthy MV:Fresh > e Gate to Osenrein You are standing before the bronze-clad gates guarding the bridge to Osenrein. To the north and south along the inside of the white walls is the Osendrelle Way. To the west is Fire Avenue which leads directly to the White Tower. [ obvious exits: N S W ] North: A gleeman is here, wearing a cloak of different colored patches. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A guardsman watches the streets for signs of trouble. A black cat meanders to an unknown destination. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. * R HP:Healthy MV:Fresh > e n Alas, you cannot go that way... n * R HP:Healthy MV:Fresh > Osendrelle Way Here, along the beautiful white walls, the buildings mimick the flowing water on the other side. To the south, the street opens up in front of the Gate to Osenrein. It also continues north, shifting slightly eastwards along the gleaming white walls. [ obvious exits: N S ] North: An old woman smiles kindly. South: A guardsman watches the streets for signs of trouble. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A gleeman is here, wearing a cloak of different colored patches. A worker busily earns a day's pay. * R HP:Healthy MV:Fresh > Osendrelle Way The lower half of the White Walls here gives the impression of being underwater. You can almost see a fish or two darting from one shadow to another along the wall. The way continues to the south, while to the north, it spills out in front of the Daghain Gate. [ obvious exits: N S ] North: A black cat meanders to an unknown destination. South: A gleeman is here, wearing a cloak of different colored patches. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. An old woman smiles kindly. A large man eyes the surroundings warily, every movement fluid. A striking woman stands here, seemingly ageless. A worker busily earns a day's pay. An old woman smiles kindly. * R HP:Healthy MV:Fresh > Tadr narrates 'went n of bush' n * R HP:Healthy MV:Fresh > e Gate to Daghain You are standing before the bronze-clad gates guarding the bridge to Daghain. To the north and south and along the inside of the white walls is the Osendrelle Way. To the west is Eastside Avenue, leading directly to the White Tower. To the east, the bridge spans the Erinin and leads to Fal Dara's Tar Valon Road. [ obvious exits: N E S W ] North: A gleeman is here, wearing a cloak of different colored patches. South: An old woman smiles kindly. West: An old woman smiles kindly. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A black cat meanders to an unknown destination. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. * R HP:Healthy MV:Fresh > The bridgegate seems to be closed. * R HP:Healthy MV:Fresh > call A black cat sniffs the ground... An old woman has arrived from the south. You call for the bridgegate to be opened. A Tar Valon bridgeguard unlocks the bridgegate. A Tar Valon bridgeguard opens the bridgegate. e * R HP:Healthy MV:Fresh > e Bridge Across the Erinin The bridge arches one hundred feet above the surface of the River Erinin. It is made of a white stone that looks as slick as glass, yet feels as hard as tempered steel. The lacy forms of the railings and supports make the bridge look like it would collapse under its own weight, let alone the weight of riders and wagons. To the west is the Daghain Gate to the famed city of Tar Valon. [ obvious exits: E W ] An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Bridge Across the Erinin The bridge arches over the flowing current of the River Erinin a hundred feet down. The power formed, pure white stone shimmers like the Shining Walls of Tar Valon themselves, and its lacy form looks like it would shatter under its own weight. The bridge seems to be made entirely of one piece, with absolutely no seams to be seen anywhere. [ obvious exits: E W ] East: A Tar Valon bridgeguard peers at strangers suspiciously. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Bridge Across the Erinin * R HP:Healthy MV:Fresh > e e The Foot of a Bridge This road is about a hundred feet wide and is paved with cobble stones. Buildings made of wood and stone seem insignificant beside the pure white bridge that arches west toward the famed Shining Walls of Tar Valon. Some of the buildings have signs hanging over the doors that indicate what kind of business it houses. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A balding, sour-faced officer checks everyone passing by. * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > n n Road Through Daghain The Tar Valon Road runs right through this large square going north to the Borderlands and south to the city itself. Except for the side street and road entrances the square is totally surrounded by buildings, most of which are shops. [ obvious exits: N E S ] South: A Tar Valon bridgeguard peers at strangers suspiciously. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Road Through the Village Wood and stone buildings of every size run along either side of the road as well as down every small side street. Most of the roofs are tile, but a few scattered buildings with thatch can be seen over the tops of the others. Some of the buildings along the road have signs over the main entrance, proclaiming their wares and services. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > n n The Tar Valon Road This wide road is unpaved, but the dirt has been compacted over years of use by wagons, carriages, and carts as well as countless travelers. There is a trench on either side of the road to prevent most wild animals from wandering onto this major artery. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Grassy Plains The waist high grass, propelled by the winds that constantly bombard this region, sway back and forth, the densely packed grasses, a golden color due to the lack of a constant water source. Noises made by small creatures emerge from the mass of grass as you make your way through it. Small hills covered by a large forest lie to the north while a large roadway meanders its way through the plains to the south. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > e n Grassy Plains The large mass of tall grass covers the entire plain and deposits seeds and other things into the air. Numerous patches of bare earth are visible across the plain, revealing the rocky debris that is mingled with the dry soil. The breezes that constantly blow across the grass stirs up dust from the bare patches of soil. A large road to the south winds along its way. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Windswept Plains High winds seem to constantly blow through these plains from west to east. Most of the ground here is devoid of plant life, with the rocks being the only things not blown away by the winds. There are no visible signs of animal life save for the few tracks made by small animals crossing the barren land. A forest grows to the north while grasslands lie to the south and east. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A green woodpecker is visible flying high in the sky. A cute brown deer eyes you nervously. * R HP:Healthy MV:Fresh > e Grassy Plains These plains are totally covered by knee high grass and brush that release seeds and burrs into the air. Most of the grasses themselves are a golden color from lack of water and crackle at the slightest stir of the air. The breezes that scout the area take the airborne seeds and carry them east and south across the large roadway. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > w Windswept Plains High winds seem to constantly blow through these plains from west to east. Most of the ground here is devoid of plant life, with the rocks being the only things not blown away by the winds. There are no visible signs of animal life save for the few tracks made by small animals crossing the barren land. A forest grows to the north while grasslands lie to the south and east. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A green woodpecker is visible flying high in the sky. A cute brown deer eyes you nervously. * R HP:Healthy MV:Fresh > k cute You pierce a brown deer's body hard. * R HP:Healthy MV:Fresh - a brown deer: Wounded > You pierce a brown deer's body extremely hard. * R HP:Healthy MV:Fresh - a brown deer: Beaten > You pierce a brown deer's body extremely hard. A brown deer is dead! R.I.P. Seen enough of the viscera yet? Your blood freezes as you hear a brown deer's death cry. * R HP:Healthy MV:Fresh > butch corpse butch corpse You lean over and carve a large slab of meat from the corpse of a brown deer. You get a large slab of meat from the corpse of a brown deer. butch corpse * R HP:Healthy MV:Fresh > You lean over and carve a large slab of meat from the corpse of a brown deer. You get a large slab of meat from the corpse of a brown deer. * R HP:Healthy MV:Fresh > You lean over and carve a large slab of meat from the corpse of a brown deer. You get a large slab of meat from the corpse of a brown deer. * R HP:Healthy MV:Fresh > eat meat eat meat You eat the meat. * R HP:Healthy MV:Fresh > You eat the meat. You are full. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Windswept Plains * R HP:Healthy MV:Fresh > n Light Forest The trees growing here are fairly widespread, allowing plenty of sunlight to reach the saplings and shorter plants. The soil is moist and extremely fertile, with small roots poking through the surface. The tracks of small animals crisscross the forest floor and nests fill the branches of some of the taller trees. The forest becomes denser to the north, while plains lie to the south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. A green woodpecker is high up a tree, tapping away. * R HP:Healthy MV:Fresh > n n Medium Woods The sloping ground is covered with trees spread far enough apart to allow some light to penetrate to the forest floor. Pine needles and decaying leaves cover most of the ground in a soft mat. Mushrooms grow near the base of some trees and between protruding roots. Small saplings grow amongst the mushrooms and decaying plants. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. A timber wolf is here, snarling hungrily. * R HP:Healthy MV:Full > A Woody Hill The intertwined foliage of the trees create a canopy that prevents sunlight from penetrating, plunging the hill into darkness. Fungi, fed by the dead and dying plants, grow all over the forest floor and on some of the trees. The trunks of some of the dead trees have been hollowed out by insects and small animals. The forest continues in all directions. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e e A Dense Forest The closely packed trees are massive, some growing a hundred feet high. Most of the tree trunks are encased in a layer of dark green moss, and fungi grow near the bases. Dead and dying plant matter litters the forest floor and the acidity of the peat prevents the plants from decaying. The forest extends in every direction. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A green woodpecker is here flying around. * R HP:Healthy MV:Full > n A Dense Forest The foliage of the tall trees here mesh together to form a dense canopy that is impenetrable to sunlight. Most of the features here look like shadows that constantly shift in one direction or another. The moist soil is extremely soft and gives off noises when stepped on. The forest continues in all directions. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A black wolf growls loudly, poised to leap. * R HP:Healthy MV:Full > n A Dark Forest The foliage of the densely packed trees mesh together to form a canopy of leaves and branches that blocks out the light. Thick roots protrude from the layer of peat covering the forest floor. The bark of a large pine tree growing near the center of the thicket seems to have a silvery white color to it. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A green woodpecker is high up a tree, tapping away. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > e e A Dense Forest The thick canopy of leaves and branches plunge this part of the forest into darkness. Muddled tracks of small animals crisscross the moist soil, some going around the trees and some leading directly to them. The trunks of the trees are tall and thin, and covered by moss and fungi. The dense forest continues to the west and east, but thins out to the south. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R HP:Healthy MV:Full > A Dense Forest The way the tree branches are intertwined prevent light from penetrating the cover of the canopy. The layer of decaying plant matter that covers the ground bars other plants from growing in the meager space between each tree. The trees themselves don't look too healthy, the leaves are pale and almost transparent, and the trunks are gnarled and thin. The forest continues in most directions. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is visible flying high in the sky. A cute brown deer eyes you nervously. * R HP:Healthy MV:Full > n e Alas, you cannot go that way... * R HP:Healthy MV:Full > n A Thicket Soft breezes spread the fresh smelling air created by the trees throughout the thicket. The soft soil contains countless animal tracks that have muddled over each other. The wind causes some of the leaves to detach from their branches and fall to the ground. A small fox den is located in one of the mounds of earth scattered around the trees. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A green woodpecker is here flying around. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > e A Roadside Thicket The tall trees sway slowly against the swift, cool breezes that come here from the hills to the east. The sound of rustling leaves can be heard all over the small thicket. Many birds' nests can be seen occupying some of the branches located higher on the trees. A large road borders the thicket to the east and to the south. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Healthy MV:Full > Alas, you cannot go that way... e * R HP:Healthy MV:Full > The Tar Valon Road This roadway is approximately forty feet wide and stretches as far as the eye can see. The center of the road is pitted and gouged, revealing the layers of compact dirt. The road contiues north and south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e n The day has begun. rem lantern put lantern pack Near a Stream The soft, sandy soil holds tracks well, there are numerous animal tracks leading to and away from the water. Some aquatic plants grow near the bank and weeds accustomed to wet conditions grow on the bank itself. It is possible to reach the other bank by wading through the shallow stream. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. A spotted hunting cat is here. A young and strong buck is here, munching some grass. A young and strong buck is here, munching some grass. * R HP:Healthy MV:Fresh > n On the Paved Road The surface of the road appears to be different to the south then it is here. Paving is neatly covering the road's surface here and further to your north. To your west you see a field covered with debris and rubble. Some structure once stood there and has long since collapsed. Cart tracks indicate that people have come in and taken some of the stones for their own use. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > You stop using a mirrored lantern. * R HP:Healthy MV:Fresh > You put a mirrored lantern in a belt pack. * R HP:Healthy MV:Fresh > n On the Paved Road The road continues to the north and the south. Bordering the road on the west side are the remains of what once was a wall of some sort. To your west you see heaps of rubble and some parts of it still standing. The paving of the road is in a good condition. To your north you see a small path lead away from the road. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > w On the Paved Road The road takes you to the north and the south. A small overgrown path leads to a collapsed structure. Bordering the road to your north and south you see what once was a great wall, seperating the road from whatever lies behind the road. Now the wall no longer serves a purpose since large parts of it are missing. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > The Collapsed Gate in the Wall The remains of large wooden gates lie on the floor. Most of the wood has already decayed the shape is still distinguishable. Parts of the wall have collapsed too. The road passes the area to the east and a small overgrown path must have served as a means of getting from the road to the area that lies to the west of the gate. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here, watching. * R HP:Healthy MV:Fresh > n n The Partially Destroyed Wall The wall that once seperated the road lying to your east from the area that lies to the west is now no longer being maintained. Creeping vines have managed to push in between the stones slowly but surely destroying the wall. Large areas off the wall have collapsed and the parts that still stand do not look very sturdy. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Among the Remains of a Crumbled Wall The mostly destroyed wall is standing here. To the north the wall seems to disappear into a deep sinkhole. Some parts of the wall are still intact put most of it lies crumbled on the ground. Among the bricks you see some rusted metal. The wall appears to have been built to keep seperate this road from any danger that might be coming from the west. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > e n A Curving of the Road The road bends to the east and the south. A small area containing a lot of rocks lies to the north. The road appears to go in a straight line in the southern direction, cutting through the empty plains. The road is beginning to wind more in the eastern direction. The remains of what once was some sort of wall is bordering the road all the way to the south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Healthy MV:Fresh > Remains of a Stone Tower Scattered across the area you stuble across the remains of what once must have been a stone building of sorts. All that remains now are the foundations and one wall that still stands. From what you can gather this must have once been a watchtower of some sort. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > e n Near the Curving of the Road To your south the road takes a bend to the west. The surrounding area is remarkebly lacking vegetation. Some small patches of grass grow scattered across and the road snakes its way through these plains. To your north the road passes a small forest. To your west you see a small gathering of rocks. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Healthy MV:Fresh > On the Paved Road near a Small Meadow The paved road runs from the north to the south. A small meadow is lying to your east. The road itself shows the marks of years and years of heavy traffic. Judging by the litter by the side of the road, travelers still pass this point very often. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > The Road near the Beginning of the Forest To the east of the road you see a lot of bushes and some trees. It appears to be leading the beginning of a forest. The forest grows more dense the farther north you look. The road leads to the north and the south. [ obvious exits: N E S ] North: A long-eared rabbit is here, looking quite sick. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > n n On the Road near the Forest The road leads you to the north and to the south. To your east you see a structure that once appeared to have been a home of some sorts. It is totally destroyed now. Vines appear to be growing over what once were the walls. A large tree on the side of the road seems to be split in two by some tremendous unleashing of energy. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A long-eared rabbit is here, looking quite sick. The brown mother bear is looking for her wayward cub. * R HP:Healthy MV:Fresh > On the Intersection of a Forest Path and the Road Suddenly a small forest path appears from where it was hidden by bushes. Large enough for one mounted man to pass it leads deeper into the forest. The road continues to the north and to the south. You notice a small shack standing in the forest's edge to the south. [ obvious exits: N E S ] South: A long-eared rabbit is here, looking quite sick. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Nandan narrates 'on him' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - On the Intersection of a Forest Path and the Road n * R HP:Healthy MV:Fresh > n Road Bordering the Green Forest Tall trees block your view to the east. The road goes on to the north and south. You see some tracks leaving the road and entering the forest. You hear the sounds of a large animal thrashing through the undergrowth in the forest. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Road Besides the Beginning of a Forest The road passes the beginning of a small forested glade. The road itself continues to the north and south. To your west you see a large hill rising up from the ground. To your east small bushes and sprouts of green indicate that this is the beginning of a forest. Behind the bushes you see large trees standing tall. [ obvious exits: N E S W ] North: An elk with massive antlers eyes you with curiosity. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > n Nandan narrates 'towards ls' A Curving in the Road The road takes a small bend to the west and south here. The road clearly had to bend around the hill to you see lying there next to the road. The road bends towards a green forest. The chitter of small birds and other forest animals can already be heard from the south. [ obvious exits: S W ] A bullseye lantern has been set aside. A gray palfrey prances skittishly nearby, being ridden by you. An elk with massive antlers eyes you with curiosity. * R HP:Healthy MV:Fresh > w Road Curving around a Hill The road passes a large sandy hill which lies to your south. On top of the hill you see something that looks like a small pile of wood. The road continues to the west and the east. The road bends again in both directions. Part of the road is covered by mud. It looks like a landslide that originated at the hill to your south. [ obvious exits: E S W ] East: An elk with massive antlers eyes you with curiosity. West: A raven is here, watching. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > k raven They aren't here. * R HP:Healthy MV:Fresh > w A Small Curve in the Road The road curves slightly to the north and the east. It appears to be turning towards a small forest you see lying in a southern direction. A large tree stands besides the road offering temporary shelter from either the bright glare of the sun or from cold rain or snow. [ obvious exits: N E ] North: An elk with massive antlers eyes you with curiosity. A gray palfrey prances skittishly nearby, being ridden by you. A raven is here, watching. A raven is here flying around. * R HP:Healthy MV:Fresh > k raven You pierce a raven's body extremely hard. * R HP:Healthy MV:Fresh - a raven: Critical > n A raven starts following you. A raven starts following you. No way! You're fighting for your life! * R HP:Healthy MV:Fresh - a raven: Critical > n No way! You're fighting for your life! * R HP:Healthy MV:Fresh - a raven: Critical > A raven stops following you. You pierce a raven's body very hard. A raven is dead! R.I.P. Seen enough of the viscera yet? Your blood freezes as you hear a raven's death cry. * R HP:Healthy MV:Fresh > n Road Bordering the Green Hills To your west you see hills rising from the ground. Several thickets of bushes might provide a good spot to rest for a bit. Several tracks lead off from the road into the hills. The road itself continues to the north and the south. Far to the south you see something that resembles the beginning of a forest. [ obvious exits: N S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. An elk with massive antlers eyes you with curiosity. A raven has arrived from the south. * R HP:Healthy MV:Fresh > n Paved Road Near the Hills Several sprouts of weed and moss stick through the paving of the road on several places. Due to the traffic that passes here every day the vegetation gets little chance but on the sides you see what might happen if the road were to be left alone for a while. The road bends to the south and the west. [ obvious exits: S W ] South: A raven is here flying around. West: An elk with massive antlers eyes you with curiosity. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Fresh > Nandan narrates 'fled e' w * R HP:Healthy MV:Fresh > The Road amongst the Green Hills Green, overgrown hills are surrounding you in all directions. Flowers and herbs you see growing around you give off a lovely scent. The ground is mainly undisturbed, save for some small animal tracks. The road takes you right through the hills to your east and west. To your north you spot some sort of building hidden between the hills. [ obvious exits: E S W ] East: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. An elk with massive antlers eyes you with curiosity. A raven has arrived from the east. * R HP:Healthy MV:Fresh > w On the Road near the Hills To your north you spot a group of hills and trees. A small trickle of smoke appears to be coming from inside the trees. The road takes a faint curve to the north and east. You think you can see the beginnings of a small forest far to your south. The road is winding through rocky terrain to your north. [ obvious exits: N E ] North: An elk with massive antlers eyes you with curiosity. East: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the east. * R HP:Healthy MV:Fresh > n n On the Road passing a Large Building From this spot you see a small trail going away from the main road. When you try to see where the trail leads you see a large building hidden between the hills. Trees on both sides of the building parially obscure it from plain view. A old cracked sign swinging above the door indicate it is some sort of tavern. [ obvious exits: N E S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. An elk with massive antlers eyes you with curiosity. A raven has arrived from the south. * R HP:Healthy MV:Fresh > On the Cobblestone Road Bushes and green trees border the road on both sides. They prevent anyone from reaching the road unnoticed, since it would take a lot of trouble to push through the vegetation. It also prevents anyone from wandering off the road. The road is paved with cobblestones, and appears to be very well maintained. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - On the Cobblestone Road * R HP:Healthy MV:Fresh > n Near the Bend in the Road To your north the road appears to bend out of sight. A black rockformation rises up out of the ground to the north. The road that leads to the north between the rocks appears to getting narrower then it is here. Rocks still rise up on both sides of you but stand further apart making it possible to travel abreast. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. n * R HP:Healthy MV:Fresh > Tight Curve in the Road The road curves sharply to the west and the south. The paved road snakes through a few rockformations here. The road is very narrow and allowing people only to pass one at a time. On both sides of the road you see small stones and rocks that must have fallen down from the rocks standing high on both sides or the road. [ obvious exits: S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Fresh > w n Narrow Bend in the Road The road takes a sharp bend to the north and the east. Further east you see it curving again. The road is winding through some hills here. The hills on are making sure that no more than one person at a time can pass on the road. Further to your north you see the road widen more. [ obvious exits: N E W ] East: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Near the Bend in the Road The road is paved with cobblestones. The stones have a worn look about them. The heavy use and the lack of maintenance has taken its toll on the paving. To your south you see the road taking a bend. To your north you can see the road stretch on in that direction. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Fresh > n n On the Partially Paved Road Parts of the road are paved here. You don't have to pay any attention to holes and ruts in the road, allthough the road is getting worse to your north. To your east you see a some shrubs which prevent you from seeing further in that direction. The road continues to your north and south. [ obvious exits: N E S ] North: A raven is here flying around. South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Healthy MV:Fresh > On the Rutted Fal Dara Road The road has definately been torn up by carts passing by this spot at high speed. Deep ruts are cut into what once was stone pavement. The sides of the road appear to be in a much better condition. Low bushes line both sides of the road. To your south the condition of the road is improving. [ obvious exits: N E S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. A raven has arrived from the south. * R HP:Healthy MV:Fresh > n On the Fal Dara Road The road is of a very poor quality here. Pieces of what once was the paving of the road are scattered all over the place. At the side of the road you see the skeleton of a horse. It's leg appears to have been broken. The road continues to your south and north. [ obvious exits: N E S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > e On the Scorched Plains What remains of the grass that once grew here is a blackened, scorched earth. Something extremely hot must have hit the ground here. Some of the sand lying around has melted. There is a heap of charred bones lying ahead of you. When you get a better look at it you see it are the remains of a human. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > e Alas, you cannot go that way... * R HP:Healthy MV:Fresh > flee On the Fal Dara Road The road is of a very poor quality here. Pieces of what once was the paving of the road are scattered all over the place. At the side of the road you see the skeleton of a horse. It's leg appears to have been broken. The road continues to your south and north. [ obvious exits: N E S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Nandan narrates 'he at some mobs s' n * R HP:Healthy MV:Fresh > On the Fal Dara Road The appearance of the road seems to be changing here. On several places you see parts of a long gone paving sticking through the dirt. Obviously the paving is in very poor condition and in more than one place you can see only hard-packed dirt. To your east you see a dusty area. [ obvious exits: N E S ] North: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > n Bend in the Fal Dara Road The road bends to the west and south. To your south the road straightens out a bit. In the other direction the road starts to wind and curve as far as you can see. You spot some tracks that indicate someone was being chased here. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Fresh > A raven leaves west. * R HP:Healthy MV:Fresh > w Bend in the Fal Dara Road Winding through the plains the road bends again to avoid some densely forested areas. The road takes a curve to the north and the east. The ground appears to be disturbed. There must have been some kind of fight or struggle here. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Fresh > n On the Winding Fal Dara Road The road snakes through the several obstacles it meets on its way. To your north you spot a large steep hill. The road bends to the west and south. Trying to avoid clumps of vegetation the road takes more turns to your south and west. [ obvious exits: S W ] South: A raven is here flying around. West: A raven is here, watching. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > w n Curve in the Road The road winds its way through the flat terrain. Allthough the road often curves it's general direction is to the south. Here the road bends to the north and east. To your north you spot some sort of cottage. The road takes another bend to your east. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here, watching. * R HP:Healthy MV:Fresh > On the Road near a Cottage The road stretches to your north and to your south, where it takes a bend to the east. To your west you see a abandoned shack, the walls barely able to hold up the roof anymore. On the other side you see a small clearing that seems to contain a small pond. [ obvious exits: N E S W ] South: A raven is here, watching. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Nandan narrates 'like 2 3s of where i was on' * R HP:Healthy MV:Fresh > s k raven Curve in the Road The road winds its way through the flat terrain. Allthough the road often curves it's general direction is to the south. Here the road bends to the north and east. To your north you spot some sort of cottage. The road takes another bend to your east. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here, watching. * R HP:Healthy MV:Fresh > A raven starts following you. A raven stops following you. You pierce a raven's left wing hard. * R HP:Healthy MV:Fresh - a raven: Battered > You pierce a raven's body very hard. A raven is dead! R.I.P. Seen enough of the viscera yet? Your blood freezes as you hear a raven's death cry. * R HP:Healthy MV:Fresh > where Nandan narrates 'e 3s' Players in your Zone -------------------- Koje - Curve in the Road * R HP:Healthy MV:Fresh > n Nandan narrates 'rather' * R HP:Healthy MV:Fresh > On the Road near a Cottage The road stretches to your north and to your south, where it takes a bend to the east. To your west you see a abandoned shack, the walls barely able to hold up the roof anymore. On the other side you see a small clearing that seems to contain a small pond. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > n On the Road Bordering the Forest The broad dirt-packed road stretches to your north and south. To your east you see a very steep hill that is impossible to climb. The road seems to bend around the hill. To your west you see the beginning of a dark forest. To your south the road seems to be bending eastward. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > n On the Road near the Forest The road stretches to your north and south. Horse droppings and cart-tracks suggest that the road is used extensively. Several pieces of metal are rusting away, after being tossed to the side of the road. To your west you can see a dark, gloomy forest. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > n Your mount is too exhausted. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - On the Road near the Forest * R HP:Healthy MV:Fresh > n The Fal Dara Road Bordering the Forest To your north the road takes a bend to the east to avoid the steep hill to your east. To your south it straightens out and continues in a straight line. A dark forest is lying to your west. Tracks suggest that most people avoid the forest. [ obvious exits: N S W ] The corpse of a rat is lying here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > n Bend in the Road The road curves here to go around the hill you see to southeast. The road continues to the south and east. To your west you see the beginning of a densely forested area. When you try to peer beyond the treeline you find that it is too dark to see anything. No sounds pervade from the forest at all. [ obvious exits: E S W ] East: A black bear is here, sharpening his claws. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Kirasola narrates 'I smell something fishy' * R HP:Healthy MV:Fresh > e n Curve in the Fal Dara Road The road bends to the west here to go around a large hill. To your west you see the road bend again to continue soutward. Beyond the road you see a densely overgrown area. You see a small heap of stones next to the road. It appears to be some sort of grave. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. A black bear is here, sharpening his claws. * R HP:Healthy MV:Fresh > The Long Fal Dara Road The wide road takes a bend to the south. To the north it straightens and continues norhtward. Some rubble is lying to the side, carelessly tossed away by passing travelers. To your south you see a flat area with carrion birds circling above it. [ obvious exits: N S W ] South: A black bear is here, sharpening his claws. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > n The Long Fal Dara Road The road straightens a bit here. To the north you see it taking a bend to the east. You see some objects litter the side of the road here. You also see some dark dried up patches of blood on the road. Something violent must have occured here recently. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > e A Small Copse of Trees A few trees stand here together offering protection from the weather. The thick foliage prevents rain from reaching you and the trees themselves offer some protection from the wind. Travelers appear to have used this place before because you see the remains of a fire with some dirt kicked over it. [ obvious exits: W ] A gray palfrey prances skittishly nearby, being ridden by you. A wild stallion bucks madly. A wild stallion bucks madly. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. An ancient, gnarled tree looms over you. * R HP:Healthy MV:Fresh > Kirasola narrates 'I"m gonna hang bush' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - A Small Copse of Trees * R HP:Healthy MV:Fresh > Cifrer chats 'fishy, ss? *grin*' w * R HP:Healthy MV:Fresh > The Long Fal Dara Road The road straightens a bit here. To the north you see it taking a bend to the east. You see some objects litter the side of the road here. You also see some dark dried up patches of blood on the road. Something violent must have occured here recently. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > n Bend in the Fal Dara Road The winding road takes a bend to the east and south here. A small weatherbeaten signpost is giving directions here. You can see the road winding through the plains both to the east and the south. The road is in a fairly good shape considering the amount of people who use it to between Tar Valon and Fal Dara. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > e Near the Bend in the Road To your east the road takes a sharp bend to your north. You see a clumb of bushes that appears to be trampled by horses. The bushes are in a very bad shape. It is probably caused by travellers trying to find a shortcut to hasten their journey. The road takes a southward bend to your west. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > n Scattered Bushes besides the Road The terrain here appears to be used as a shortcut from the road that seems to be taking a bend from your east to your south. The few remaining bushes here have been lucky enough to be out of the way of horses and other traffic passing through this area. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > n Thorny Bushes Bordering the Road Thick bushes cover the entire area here. To your east you see a road which appears to be frequently used. The bushes provide enough cover to prevent anyone standing on the road to spot you. Several patches of burnt earth show that this place has been used as a spot to rest for the night. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. A thicket of thorns covers the area here. * R HP:Healthy MV:Fresh > e The Long Fal Dara Road The dusty road continues to your north and south. Thick bushes block your view to the west. Anything could be hiding up there. On your other side there is no vegetation at all. A sandy clearing lies in that direction. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A black bear is here, sharpening his claws. * R HP:Healthy MV:Fresh > e A Sandy Clearing Barren dry ground is all around you. To your east you see a road, which appears to be well used. To your north patches of grass grow scattered all around. It appears that few people have set foot here before. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > n Grassy Field Bordering the Road The field you stand on is covered with small stones and rocks. A few patches of dry, yellow grass try to survive in these surroundings. To your east you see a road, leading from the south to the north. A cart with a broken wheel is resting here on its side. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey prances skittishly nearby. * R HP:Healthy MV:Fresh > s dism A Sandy Clearing Barren dry ground is all around you. To your east you see a road, which appears to be well used. To your north patches of grass grow scattered all around. It appears that few people have set foot here before. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. Kirasola narrates 'skittles just runs ls, when he can run blight?' * R HP:Healthy MV:Fresh > You stop riding him. * HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - A Sandy Clearing * HP:Healthy MV:Fresh > n Grassy Field Bordering the Road The field you stand on is covered with small stones and rocks. A few patches of dry, yellow grass try to survive in these surroundings. To your east you see a road, leading from the south to the north. A cart with a broken wheel is resting here on its side. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby. * HP:Healthy MV:Full > ride gray You start riding him. n * R HP:Healthy MV:Full > A Large Oak This large oak tree borders the road to the north and west. It would take several men to encircle its girth, and branches as thick as a horse's neck hang out over the road. Initials have been carved in the bark of the tree. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A man of the woods strides by quietly. A man of the woods strides by quietly. A man of the woods strides by quietly. * R HP:Healthy MV:Full > n Junction of the Long Road A small path leads into the woods to the east. Towards the north the hills become more bleak with fewer trees. Stunted evergreens and thorny bushes are the dominant form of flora in the Borderlands. To the southwest, the road curves on towards Tar Valon and the dense woodlands that lie outside the city of the Aes Sedai. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e Path through the Woods The woods close in as the path moves away from the road. The grass underfoot has been crushed by heavy wagon wheels, and the tracks of the wagons and several pedestrians lead along the path to the south. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e Among the Trees Towering hardwoods make up these woods. Thick bushes and thorny vines hang down, blocking most directions. As the forest reclaims land once used by men, it grows even denser. [ obvious exits: W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w n Path through the Woods The woods close in as the path moves away from the road. The grass underfoot has been crushed by heavy wagon wheels, and the tracks of the wagons and several pedestrians lead along the path to the south. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w Alas, you cannot go that way... * R HP:Healthy MV:Full > n Junction of the Long Road A small path leads into the woods to the east. Towards the north the hills become more bleak with fewer trees. Stunted evergreens and thorny bushes are the dominant form of flora in the Borderlands. To the southwest, the road curves on towards Tar Valon and the dense woodlands that lie outside the city of the Aes Sedai. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Nandan narrates 'the mobs are now like e n of bush' Road Through the Hills The road winds ever north-south, weaving like a drunken man to avoid the steepest of the hills. Occasionally a torn shred of clothing, broken piece of wood, or personal effect of a traveller lies in the ditch, telling a tale of woe and suffering along this road toward the Blight in the north, where Fal Dara stands its vigil. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e The Long Road To the west and north the road makes its winding way through the hills of Shienar. A break in the rocks and brush leads into the hills toward the east. A jagged cliff rises above the surrounding hillside in that direction. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e Path off the Road This path cuts between several large hills as it heads toward a looming cliff in the east. A set of wagon tracks lead to the north where you can see a wagon at the crest of the hill. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n An Abandoned Wagon A wagon sets here, tilted crazily on three wheels. The fourth has been broken by the harsh stones and lies underneath the wagon. Tattered cloth covers the framework of the wagon but huge rents allow a peek inside. As the wind gusts at the top of the hill, stained and yellowed cloth flaps and billows. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e Bleak Hills Many of the hills here in the Borderlands are crowned with thistly bushes and bent and twisted trees. This one is no exception. Short and wiry grass covers the hills like stubble on a man's chin. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Across the Hills The desolate hills spread out endlessly, with a winding ribbon of road breaking up the landscape to the west. Down the hill and to the east lies a small stand of trees. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran scout watches the horizon. * R HP:Healthy MV:Full > Kirasola narrates 'I"m loccing 3 trollocs east, one sw so I"m not gonna go in ls' * R HP:Healthy MV:Full > e Stand of Trees Hidden between a couple of high hills and along the path of a dry stream is a cluster of trees. Entering the ring, a circle of stones mark the spot where a band of travellers camped for the night, perhaps not more than a day or two ago. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. An antelope blends into the scenery. A cute brown deer eyes you nervously. A falcon is here flying around. * R HP:Healthy MV:Full > Tadr narrates 'i know chased me :p' * R HP:Healthy MV:Full > e Cifrer chats 'dunno, waiting for backup maybe?' * R HP:Healthy MV:Full > In a Dry Streambed The streambed widens here, but still contains nothing but smooth round stones. To the east jagged white walls jut up from the crest of a hill like broken bones. The streambed continues to the south though with little hope for water. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A falcon is here flying around. * R HP:Healthy MV:Full > e e Within The Ruined Walls Crumbling stone walls stand about waist high at the top of this hill, marking the foundation of a ruined house. From here the fields can be seen along the sides of the surrounding hills, long since gone fallow. It appears that years ago the farmer who built this house gave up and returned to a city, or perhaps was killed and left his bleached bones in one of the fields below. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > s e e Field Among the Hills The hill slopes gently north and south, allowing for a farmer to plant a field here. While nothing but stubby Shienaran grass grows here now, it probably yielded enough to feed a family and sell the excess in Fal Dara. Now the field is as bleak as the stone walls which sit at the crest of the hill to the north. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A timber wolf is here, snarling hungrily. An antelope blends into the scenery. A Shienaran scout watches the horizon. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > s Behind the Hill A steep hill slopes up to the west, blocking the view in that direction. A line of hills to the south further obscures the horizon and adding to the feeling of being watched. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A badger is rummaging about, looking for stuff to eat. e * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > s You can't ride in there. * R HP:Healthy MV:Full > n Field Among the Hills The hill slopes gently north and south, allowing for a farmer to plant a field here. While nothing but stubby Shienaran grass grows here now, it probably yielded enough to feed a family and sell the excess in Fal Dara. Now the field is as bleak as the stone walls which sit at the crest of the hill to the north. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A timber wolf is here, snarling hungrily. An antelope blends into the scenery. A Shienaran scout watches the horizon. * R HP:Healthy MV:Full > n Within The Ruined Walls Crumbling stone walls stand about waist high at the top of this hill, marking the foundation of a ruined house. From here the fields can be seen along the sides of the surrounding hills, long since gone fallow. It appears that years ago the farmer who built this house gave up and returned to a city, or perhaps was killed and left his bleached bones in one of the fields below. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n w Alas, you cannot go that way... n * R HP:Healthy MV:Full > n In a Dry Streambed The streambed widens here, but still contains nothing but smooth round stones. To the east jagged white walls jut up from the crest of a hill like broken bones. The streambed continues to the south though with little hope for water. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A falcon is here flying around. * R HP:Healthy MV:Full > Base of a Hill The hill to the east is steeper than it looks. A tiny streambed winds its way through these hills heading towards the south. Narrow enough for a man to step across, it is nonetheless the only waterway you've seen lately. Too bad there is nothing but a thin layer of mud at the bottom. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. * R HP:Healthy MV:Full > Westside of a Hill Loose stones twist underfoot, threatening to send you plunging to the bottom of the hill. Steep hills surround you with one of the steepest to the northeast. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. * R HP:Healthy MV:Full > n n Nestled in the Hills The hills surround you here. Scraggly bushes seem to reach out to snag at you. Something half-glimpsed slithers into a hole as you approach. It seems as if the Blight is not so far away after all. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. A falcon is here flying around. * R HP:Healthy MV:Full > On a Steep Hill At the crest of a steep hill, you can see for miles. Far in the north the towers of Fal Dara can be seen, while in the distant south the hills start to thin out and become forestland. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. The large dark wolf slinks here, eyes filled with an animal cunning. * R HP:Healthy MV:Full > w n n Path Into the Foothills Leaving the road behind, the foothills spread out to the east and south. Occasionally horse droppings can be seen - a reminder of the vigilance of the Shienaran mounted patrols. The hills will envelop the unwary, and one never knows what might lie beyond the next rise. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Healthy MV:Full > w Alas, you cannot go that way... n * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] South: A Shienaran scout blends into the surroundings here. A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey prances skittishly nearby. * R HP:Healthy MV:Full > Fal Dara Road The road straightens out at the foot of a steep hill and heads off towards the south. To the east it curves again on its meandering way towards Fal Dara. A tree overlooking the road here has had branches shorn off, perhaps for firewood. [ obvious exits: E S ] East: A Shienaran scout watches the horizon. South: A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e e Road Around a Hill The road veers around a hill, headed west. The towers of Fal Dara can be seen to the north, jutting above the steep hills. Some of the trees seen from the road have been split apart by the harsh Shienaran winter. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran scout watches the horizon. Kirasola narrates 'ls is a bad place to get caught' * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > n Southward Bend The road leads off towards a farm to your west and climbs a steep hill to your north. You could follow the road on around towards the east where it leads to Fal Dara's towering grey walls. [ obvious exits: N E S W ] East: A raven is here flying around. South: A Shienaran scout watches the horizon. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e Curve in the Road Here the road bends to the west and continues towards Fal Dara to the north. A well-beaten path leads off to the east and up towards the cliffs that flank the road. [ obvious exits: N E W ] North: A raven is here, watching. A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Full > e Foot of a Hill The hills overlooking the road lie to the north, while to the west can be found the road itself. Small and stunted trees shade a dry creekbed littered with smooth stones. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. A tough Shienaran soldier waits here, riding a dun mare. * R HP:Healthy MV:Full > n e Atop a Cliff This hill overlooks a gully to the west, with the road running down below. Hoofprints and bootprints cover the ground and the bushes have been beaten down here. Apparently this is a favorite spot for the Shienarans to watch the road, though most trouble from the Blight would approach on the northern side of the city. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > n Alongside a Road The towers of Fal Dara stick out through the trees and above the hills. Off to the west runs the road towards Tar Valon, and a steep hill lies to the south. Rocks and briar bushes line the edge of the road and some rugged weeds have made their home in these hills. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e Alas, you cannot go that way... n * R HP:Healthy MV:Full > e Thick Forest Here the trees have become much more closely packed, making movement among them very difficult. It doesn't look like you can move any farther south or east, only back to the north and west, where the forest begins to thin out again. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > n Thick Forest The forest here is just off the road, which you can see through the trees to the north. The trees are closely packed together, although you can still move freely between them. To the east, the trees pretty much grow into each other, forming an impenetrable wall. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Full > n The Dusty Road To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. * R HP:Healthy MV:Full > e e The Dusty Road The forest is so thick to either side of the road that movement off the road becomes impossible. Above the trees to the northeast, the tip of a gray tower looms over the trees. To the west, the forest bordering the road gets lighter, while to the east, the forest only seems to grow thicker. [ obvious exits: E W ] West: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > The Dusty Road The trees all around, their ancient trunks standing firmly together, barely seem to acknowledge the brisk wind that whips past their branches. The worn road continues east and west, bordered by thick, impenetrable forest, but upon closer inspection, there is a break in the trees to the south. To the northeast, a tower can be seen rising over the trees. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > s Cifrer chats 'pardon me for being stupid, but what's ls?' Entrance to the Forest You stand among the closely packed trees, which, close up, are not quite as closely packed as they seemed from the road. This looks like an animal trail, actually, and you can see it continuing to the south. To the north, you can see the road continuing. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > s Heavy Forest You shoulder your way into this spot, where the animal trail seems to fade a bit. As you probe around for exits, trying to push your way through the thick forest, you determine that you can push your way into the trees to the north, south, and east. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e Trail in the Forest You decide that this little widening in the animal trail doesn't deserve to be called a path as you shove your way through the trees that surround you. You notice, however, that the trail seems to have been widened by something other than animals. To the west, you can see the trail get swallowed up by the trees again, but to the east, the trail becomes a little wider. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e Heavy Forest As you pick your way through the trees here, you notice a little trail that seems to lead towards the west. There is a lot of open space here, since the trees really don't pack together here, and you could probably fit a lot of people into this spot. In fact, it looks like someone did, recently. You can see a lot of upturned dirt on the ground here. To the north, you can barely see the road through the trees, and to the south, there are more open woods. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Yomi chats 'lockshear' * R HP:Healthy MV:Full > n Opening in the Forest The trees here seem to be pretty openly spaced, and you can move more or less freely among them. To the north, you can see the road through the trees, and to the south, you can see more openly spaced woods. The forest here seems almost disgustingly normal, except for what seems to be a lot of overturned dirt on the ground here. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A green woodpecker is high up a tree, tapping away. A raven is visible flying high in the sky. * R HP:Healthy MV:Full > n The Dusty Road The wind carries the faint smell of burnt wood. On both sides of the road, the densely-packed trees seem to block any passage, but to the south there seem to be gaps in the trees. A tower can be seen high over the trees to the northeast, while along the road to the east, wagons can be glimpsed by the road. The road itself continues to the east and west. [ obvious exits: E S W ] East: A big brown bear growls angrily about him. A gray palfrey prances skittishly nearby, being ridden by you. A tough Shienaran soldier waits here. A raven is visible flying high in the sky. * R HP:Healthy MV:Full > e The Dusty Road You can definitely smell burnt wood coming from the east, from what seems to be a couple of abandoned wagons. Looking around, you see only impenetrable forest all around the road, and a watch tower looming up over the trees to the north. The old, worn road continues east and west here, but to the east, past the wagons, it seems to bend south. [ obvious exits: E W ] West: A tough Shienaran soldier waits here. A gray palfrey prances skittishly nearby, being ridden by you. A big brown bear growls angrily about him. A raven is here flying around. An owl is here flying around. * R HP:Healthy MV:Full > e Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] West: A big brown bear growls angrily about him. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e The Dusty Road The old road here bends west and south here, continuing through the forest. All around the road, you can see impenetrable forest, but to the west, by the road, you can see a couple of burnt and smashed wagons by the road. To the north, the tip of a tower is visible over the trees. [ obvious exits: S W ] South: A green woodpecker is high up a tree, tapping away. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Cifrer chats 'got'cha, thanks' s * R HP:Healthy MV:Full > The Dusty Road To the north and south, the road bends back to resume its original east-west orientation. The trees bordering the road form an impenetrable wall, and the only way you can move is along the road. Looking around, you can see the tip of a tower poking up through the trees to the north. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A green woodpecker is high up a tree, tapping away. * R HP:Healthy MV:Full > where Nandan narrates 'i've only seen skittles, who else was up here?' Players in your Zone -------------------- Koje - The Dusty Road * R HP:Healthy MV:Full > s The Dusty Road The old road bends north and east here. To the north, over the trees, you can see the top of a gray tower poking up through the trees. However, the forest around you seems mostly impenetrable, except for a little trail running south into the woods. The city walls of fal Dara can be see through the trees to the southeast, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: N E S ] North: A green woodpecker is high up a tree, tapping away. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > s Little Trail The woods to the south and east of this trail are so thick that you have no choice but to go along the trail to the west, deeper into the forest, or back onto the road to the north. You push low hanging branches out of your face as you move along the path. Looking down, you see a lot of scuffed up dirt. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n e e Mak narrates 'well im renting, catch ya later folks' The Dusty Road The old road bends north and east here. To the north, over the trees, you can see the top of a gray tower poking up through the trees. However, the forest around you seems mostly impenetrable, except for a little trail running south into the woods. The city walls of fal Dara can be see through the trees to the southeast, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: N E S ] North: A green woodpecker is high up a tree, tapping away. A gray palfrey prances skittishly nearby, being ridden by you. Patricia chats 'sometimes means light side' * R HP:Healthy MV:Full > The Dusty Road The ancient trees around the road don't seem to acknowledge the wind blowing around them, their branches and leaves barely moving. Here, the road runs east and west, but, to the west, you can see that the road bends north. A gray tower is visible over the trees to the northwest, and besides that, you can only see the impenetrable forest all around the road. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > s Drache chats 'anyone need an xp partner?' s * R HP:Healthy MV:Full > Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron morningstar lies on the ground. A leather helmet has been dropped here. A pair of black pants lies here. A battleaxe with its head splayed to the hilt with leather twine lies here. A set of chainmail sleeves lie upon the ground. A small purse is here. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. [2] An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. A rat has arrived from the north. * R HP:Healthy MV:Full > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] North: A rat scurries around trying to get out of sight. East: A grizzled Shienaran veteran looks on. A large slab of meat has been placed here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. Lady Frieda the Elder Wisdom is standing here, riding a gray palfrey. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A rat has arrived from the north. * R HP:Healthy MV:Full > k rat A rat stops following you. You pierce a rat's head. * R HP:Healthy MV:Full - a rat: Wounded > You swiftly dodge a rat's attempt to hit you. You pierce a rat's body very hard. A rat is incapacitated and will slowly die, if not aided. * R HP:Healthy MV:Full - a rat: Incapacitated > Cifrer narrates 'Night Mak' * R HP:Healthy MV:Full - a rat: Incapacitated > You pierce a rat's right foreleg into bloody fragments! A rat is dead! R.I.P. Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Malkier Gate Cel - The Keep Armory Mak - The Peaceful Knight's Rest Jael - Center of the Courtyard Frieda - Malkier Gate Riddle - Center of the Courtyard Patricia - Tower Above the Gate * R HP:Healthy MV:Full > l Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] East: A grizzled Shienaran veteran looks on. The corpse of a rat is lying here. A large slab of meat has been placed here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. Lady Frieda the Elder Wisdom is standing here, riding a gray palfrey. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Full > Drache chats 'later mak' * R HP:Healthy MV:Full > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Full > get meat You get a large slab of meat. * R HP:Healthy MV:Full > eat meat You are too full to eat more! * R HP:Healthy MV:Full > drop meat You drop a large slab of meat. * R HP:Healthy MV:Full > where not Players in your Zone -------------------- Cel - Center of the Courtyard Koje - Malkier Gate Jael - Center of the Courtyard Frieda - Malkier Gate Riddle - Center of the Courtyard Patricia - Tower Above the Gate * R HP:Healthy MV:Fresh > You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > w w Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W ] East: West: A tough Shienaran soldier waits here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A run-down looking man wanders aimlessly, collecting lost belongings. * R HP:Healthy MV:Fresh > Road Inside the City Walls The walls of Fal Dara tower above you. The trash and all garbage has been cleared well away from the walls, eliminating any hiding spots. To the west the wall stretches on, and to the east the road eventually runs to the northern town gate. [ obvious exits: E W ] East: A run-down looking man wanders aimlessly, collecting lost belongings. West: A hunter from Illian is here, searching for the fabled Horn of Valere. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A tough Shienaran soldier waits here. * R HP:Healthy MV:Fresh > w Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] East: A tough Shienaran soldier waits here. South: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. * R HP:Healthy MV:Fresh > s Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] North: A hunter from Illian is here, searching for the fabled Horn of Valere. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A man is here. A grizzled Shienaran veteran looks on. s * R HP:Healthy MV:Fresh > Road Inside the City Walls You stand inside the thick city battlements of the town of Fal Dara. The walls stretching off to the north and south are easily thirty feet high, and you can occasionally see a guard poke his head over to peer down at you. There is a small plaque posted on the wall to the right of the gate. [ obvious exits: N S ] North: A man is here. South: A Shienaran gatekeeper stands here, watching over the gate. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > s Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] A long stem of crimson-colored rose blooms here. [3] A fleshless skull lies here, its gaping eyesockets staring blindly skyward. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran gatekeeper stands here, watching over the gate. A stout looking guard is here, walking the streets of Caemlyn. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Fresh > Nandan narrates 'on skittles' * R HP:Healthy MV:Fresh > where Nandan narrates 'he fled' Players in your Zone -------------------- Cel - The Grocer Koje - Inside the Dog Gate Jael - Center of the Courtyard Frieda - Malkier Gate Riddle - Center of the Courtyard Patricia - Tower Above the Gate * R HP:Healthy MV:Fresh > Nandan narrates 'he batt' * R HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > n n Road Inside the City Walls You stand inside the thick city battlements of the town of Fal Dara. The walls stretching off to the north and south are easily thirty feet high, and you can occasionally see a guard poke his head over to peer down at you. There is a small plaque posted on the wall to the right of the gate. [ obvious exits: N S ] North: A man is here. South: A Shienaran gatekeeper stands here, watching over the gate. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] North: A hunter from Illian is here, searching for the fabled Horn of Valere. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A man is here. A grizzled Shienaran veteran looks on. * R HP:Healthy MV:Fresh > n Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] East: A tough Shienaran soldier waits here. South: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. n * R HP:Healthy MV:Fresh > n Alas, you cannot go that way... * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > e e e Road Inside the City Walls The walls of Fal Dara tower above you. The trash and all garbage has been cleared well away from the walls, eliminating any hiding spots. To the west the wall stretches on, and to the east the road eventually runs to the northern town gate. [ obvious exits: E W ] East: A run-down looking man wanders aimlessly, collecting lost belongings. West: A hunter from Illian is here, searching for the fabled Horn of Valere. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A tough Shienaran soldier waits here. * R HP:Healthy MV:Fresh > Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W ] East: West: A tough Shienaran soldier waits here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A run-down looking man wanders aimlessly, collecting lost belongings. * R HP:Healthy MV:Fresh > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] East: A hunter from Illian is here, searching for the fabled Horn of Valere. West: A run-down looking man wanders aimlessly, collecting lost belongings. A large slab of meat has been placed here. The corpse of a rat is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. Lady Frieda the Elder Wisdom is standing here, riding a gray palfrey. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Malkier Gate Cel - The Grocer Jael - Center of the Courtyard Frieda - Malkier Gate Riddle - Center of the Courtyard Patricia - Tower Above the Gate * R HP:Healthy MV:Fresh > Jael has arrived from the west, riding a wild stallion. * R HP:Healthy MV:Fresh > Tadr narrates 'on' * R HP:Healthy MV:Fresh > A Shienaran gate guard says 'Peace favour you, Jael.' * R HP:Healthy MV:Fresh > Jael says 'would you mind armoring me frieda?' * R HP:Healthy MV:Fresh > Nandan narrates 'why doesn't he go mobs?' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Jael - Malkier Gate Koje - Malkier Gate Frieda - Malkier Gate Patricia - Tower Above the Gate * R HP:Healthy MV:Fresh > Frieda says 'sure' * R HP:Healthy MV:Fresh > Tadr narrates 'shrug' * R HP:Healthy MV:Fresh > Frieda gestures briefly at Jael, who now appears more impressive somehow. * R HP:Healthy MV:Fresh > Jael says 'Thank you' * R HP:Healthy MV:Fresh > Jael smiles slightly. * R HP:Healthy MV:Fresh > Jael leaves north riding a wild stallion. * R HP:Healthy MV:Fresh > Tadr narrates 'i predict more showing up' * R HP:Healthy MV:Fresh > Kirasola narrates 'me too' * R HP:Healthy MV:Fresh > Jael narrates 'I concur with Tadr's prediction' * R HP:Healthy MV:Fresh > Jael narrates 'im choke' * R HP:Healthy MV:Fresh > Nandan narrates 'we e of bush' * R HP:Healthy MV:Fresh > Jael narrates 'otw' * R HP:Healthy MV:Fresh > Nandan narrates 'dang horse hagged!' * R HP:Healthy MV:Fresh > look Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] West: A run-down looking man wanders aimlessly, collecting lost belongings. A large slab of meat has been placed here. The corpse of a rat is lying here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. Lady Frieda the Elder Wisdom is standing here, riding a gray palfrey. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Malkier Gate Frieda - Malkier Gate Patricia - Tower Above the Gate * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Malkier Gate Frieda - Malkier Gate Patricia - Tower Above the Gate * R HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > open MalkierGate n It's already open! * R HP:Healthy MV:Fresh > Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron morningstar lies on the ground. A leather helmet has been dropped here. A pair of black pants lies here. A battleaxe with its head splayed to the hilt with leather twine lies here. A set of chainmail sleeves lie upon the ground. A small purse is here. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. [2] An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Full > Nandan narrates 'im going to be looking at room names and checking out spams' * R HP:Healthy MV:Full > Nandan narrates 'if you are on i'll come back' * R HP:Healthy MV:Full > n The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - The Dusty Road * R HP:Healthy MV:Full > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Full > Kirasola narrates 'nothing on loc' * R HP:Healthy MV:Full > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - The Dusty Road * R HP:Healthy MV:Fresh > e e The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > e e e The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Healthy MV:Fresh > Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] East: A stealthy cougar gracefully makes its way through the terrain. A small purse is here. [3] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A stealthy cougar gracefully makes its way through the terrain. * R HP:Healthy MV:Fresh > The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] West: A stealthy cougar gracefully makes its way through the terrain. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > e e The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] East: A Shienaran scout blends into the surroundings here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Healthy MV:Fresh > e e A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] West: A Shienaran scout blends into the surroundings here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > n e A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Healthy MV:Fresh > A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e e e e A Winding Road The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > A Winding Road The road continues east and west, around the hill, with a small path leading north. The path is covered with rocks, their source being the almost destroyed watchtower further north. Small rocks litter the ground here, having been kicked about by the many Shienaran patrols that pass through the area. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > A Winding Road Scrub oak and pine trees lining the road to the south, and a large hill to the north restrict movement through this area. Ruts cut into the hard-packed dirt here, the tell-tale sign of copious wagon activity. The branches on the northern faces of the trees have been broken off, probably to be used as future arrows or walking sticks. [ obvious exits: E W ] East: An ancient, gnarled tree looms over you. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > A Winding Road Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. An ancient, gnarled tree looms over you. * R HP:Healthy MV:Full > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 2.0 lbs and wearing 34.7 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 156, Dodging bonus: 101, Parrying bonus: 130 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: * R HP:Healthy MV:Full > where Players in your Zone -------------------- Nandan - A Winding Road Jael - Shadowing a Road Koje - A Winding Road * R HP:Healthy MV:Full > n A Winding Road The road straightens out here a bit, going just north and south. Thick bunches of trees stop movement to both the east and west. Visibility is limited due to the plant-life, though a burned out watchtower can be seen to the west. [ obvious exits: N S ] South: An ancient, gnarled tree looms over you. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n A Winding Road The road here is littered with small stones. The ground itself is hard-packed dirt, with small cobble stones visible at times. The road heads north and south here, and a broken, burned tower can be seen to the west. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n A Winding Road Small shrubs and light grasses border the road here. A small opening in the forest leads to the east, and the road itself continues on south, and north to a fork around a burned out, crumbling tower. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] East: A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Jael Viera, Mayor-Governor of Aringill is standing here, riding a gray palfrey. * R HP:Healthy MV:Full > Jael leaves west riding a gray palfrey. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Jael - Atop a Crumbling Watch Tower Koje - A Winding Road Nandan - Before a Split in the Road * R HP:Healthy MV:Full > where Players in your Zone -------------------- Jael - Atop a Crumbling Watch Tower Koje - A Winding Road Nandan - Before a Split in the Road * R HP:Healthy MV:Full > e e The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] West: A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey prances skittishly nearby. * R HP:Healthy MV:Full > w An Oasis This copse of trees is oddly out of place in the barren surroundings. Settled in a smally valley the trees, though stunted in growth, have found a way to survive in their harsh environment. A pool of water collects at the lowest point between the hills, dark and murky from the mud and dust that streams off the hills. [ obvious exits: N E W ] A shallow pool of water has collected on the ground. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - An Oasis Jael - Atop a Crumbling Watch Tower Nandan - Before a Split in the Road * R HP:Healthy MV:Full > e e e A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey prances skittishly nearby. * R HP:Healthy MV:Full > A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] West: A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] South: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Kirasola narrates 'where you guys go?' * R HP:Healthy MV:Full > s s A Winding Road The road continues its north south passage through these dusty hills. Further north the road splits around a hill that rises high above with sheer cliffs on either side. A large sandstone formation rises on top of the hill, its form resembling some twisted obelisk. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A timber wolf is here, snarling hungrily. s * R HP:Healthy MV:Full > The Dusty Road Wind devils blow across the road, created from northern winds swirling off a large hill to the north. The ground has seen flooding here, the water long since evaporated leaving behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused with a broken axel. Any valuable wood has been stripped from the now hollow shell. [ obvious exits: N W ] North: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w A timber wolf has arrived from the north. The sky starts to get cloudy. Alas, you cannot go that way... Jael narrates 'commie' * R HP:Healthy MV:Fresh > The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] East: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > s The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Tadr narrates 'blight' * R HP:Healthy MV:Fresh > s s The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Kirasola narrates 'nod' * R HP:Healthy MV:Fresh > narr choke You narrate 'choke' * R HP:Healthy MV:Fresh > Nandan narrates 'im checking out room names' * R HP:Healthy MV:Fresh > Nandan narrates 'etc' where * R HP:Healthy MV:Fresh > Players in your Zone -------------------- Koje - The Dusty Road Nandan - Before a Cliff's Wall Jael - Atop a Crumbling Watch Tower * R HP:Healthy MV:Fresh > Patricia narrates 'rc' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Nandan - A Winding Road Koje - The Dusty Road Jael - Atop a Crumbling Watch Tower Kirasola narrates 'skittles is se of here' * R HP:Healthy MV:Fresh > look The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > w The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > w w A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > w w A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] West: A Shienaran scout blends into the surroundings here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Healthy MV:Fresh > n Shadowing a Road The grass here has been trampled into an unrecognizable muck. Travelers, in their hurry to and from Fal Dara, often over-run the turn in the winding road, and pass through here. Directly to the south, a watchtower can be seen upon the hill in the same direction. The strong scent of decay is in the cold northern wind. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > dism You stop riding him. * HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Shadowing a Road Nandan - An Oasis Jael - Atop a Crumbling Watch Tower * HP:Healthy MV:Fresh > s A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A Shienaran scout blends into the surroundings here. * HP:Healthy MV:Full > sneak Ok, you'll try to move silently for a while. * S HP:Healthy MV:Full > where not Players in your Zone -------------------- Koje - A Winding Road Nandan - An Oasis Jael - Atop a Crumbling Watch Tower * S HP:Healthy MV:Full > You start paying increased attention to your surroundings. * S HP:Healthy MV:Full > Cifrer narrates 'what's the Illian alarm for?' * S HP:Healthy MV:Full > Patricia narrates 'damn hress took my herbs!' * S HP:Healthy MV:Full > Kirasola narrates 'on bush' * S HP:Healthy MV:Full > Tadr narrates 'whom?' * S HP:Healthy MV:Full > Jael narrates 'im otw kira' * S HP:Healthy MV:Full > Nandan narrates 'how many' * S HP:Healthy MV:Full > e n A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] West: A Shienaran scout blends into the surroundings here. * S HP:Healthy MV:Full > Shadowing a Road Flaming red-leaf bushes and scrub oak have claimed this area, just off the winding road. Gnarled branches and tough leaves scratch at passerby's, grasping at belongings. Decay rides heavy in the cold northern wind, and an unnatural heat radiates from the trees to the southwest. [ obvious exits: S W ] Warped, menacing boughs shiver amongst trees slowly enclosing around you. * S HP:Healthy MV:Full > not You stop paying increased attention to your surroundings. * S HP:Healthy MV:Full > w Shadowing a Road The grass here has been trampled into an unrecognizable muck. Travelers, in their hurry to and from Fal Dara, often over-run the turn in the winding road, and pass through here. Directly to the south, a watchtower can be seen upon the hill in the same direction. The strong scent of decay is in the cold northern wind. [ obvious exits: E S ] A gray palfrey prances skittishly nearby. * S HP:Healthy MV:Full > ride gray You start riding him. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Jael - A Makeshift Bridge Koje - Shadowing a Road * R HP:Healthy MV:Full > s A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Healthy MV:Full > e e A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] West: A Shienaran scout blends into the surroundings here. A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Healthy MV:Full > e Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n n n The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Healthy MV:Full > n The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] East: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] West: A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Beneath a Cliff's Ledge Providing adequate protection from both the northern winds and the sun during day this indentation below the cliff's overhang is an ideal resting place. The cliff's sheer wall is cold to the touch with a slight moisture collecting on the rocks. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Healthy MV:Full > e Alas, you cannot go that way... * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > w w w w A Winding Road The road continues shadowing the wide hill, heading west around the unscalable cliff walls. Boulders block passage at numerous points forcing horses and wagons to detour around them. Mudslides have settled across the road making travel very difficult. [ obvious exits: E S W ] South: A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > A Winding Road A small stand of trees lies to the south between two hills. Grasses spread from the south to cross the road here before cringing away from the shadowy recesses of the cliff wall. The road continues its east west journey south of the cliff. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w A Winding Road A streambed once trickled across this path bringing rainfall from the hill to the north. The streambed heads southeastward towards a stand of trees between two smaller hills. Rocks have been built up across the streambed, a sign of times past when the stream once required a ford to pass. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Kirasola narrates 'sheesh' * R HP:Healthy MV:Full > A Road by the Ravine A ravine stretches south easterly from here forcing the road to head north between the cliff and the trecherous drop to the west. Part of the road has crumbled into the ravine as erosion slowly attempts to devour its prey. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > Jael narrates 'how many?' * R HP:Healthy MV:Full > where Tadr narrates '?' * R HP:Healthy MV:Full > Players in your Zone -------------------- Koje - A Road by the Ravine * R HP:Healthy MV:Full > n A Road by the Ravine Forced on its route between the cliff to the east and the ravine to the west the road heads northward approaching a makeshift bridge. To the south the road continues to hug the cliff's edge. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Nandan narrates 'on him' * R HP:Healthy MV:Full > where Kirasola narrates 'I lagged, next thing I know I'm wound from 2 bashes :P' * R HP:Healthy MV:Full > Players in your Zone -------------------- Koje - A Road by the Ravine * R HP:Healthy MV:Full > Nandan narrates 'at mobs' * R HP:Healthy MV:Full > n n n A Makeshift Bridge The ravine forms a t-intersection here heading north and south and east towards the hill. A bridge built from a large slab of rock has been placed over the ravine allowing even heavy wagons to cross. The eastern section of the ravine slices its way right up to the cliff to the east. [ obvious exits: N E S ] North: A wild stallion bucks madly. A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Healthy MV:Full > A Makeshift Bridge The northern section of the bridge completes the passage across the ravine. The ravine is dry itself, only filling during heavy rainfalls for any period of time before the heat of the nearby blight evaporates what little water falls. [ obvious exits: N E S ] North: An ancient, gnarled tree looms over you. A gray palfrey prances skittishly nearby, being ridden by you. A wild stallion bucks madly. * R HP:Healthy MV:Full > A Road by the Ravine A ravine lies to the west while the road departs to the east towards the northern point of the hill. A bridge spans across the ravine further to the south. Far to the north east a forest consumes the road as it heads north easterly. [ obvious exits: E S ] South: A wild stallion bucks madly. A gray palfrey prances skittishly nearby, being ridden by you. An ancient, gnarled tree looms over you. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > e n A Winding Road The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north. [ obvious exits: N S W ] West: An ancient, gnarled tree looms over you. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e A Winding Road Just to the east the road branches. One route proceeds north towards Tarwin's Gap through a thick forest, the other is an eastern route around the massive hill to the south. An overturned wagon, gutted from flame, lies in a heap just off the road against the cliff's face. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] North: A black wolf growls loudly, poised to leap. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Nandan narrates 'bashed' Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A black wolf growls loudly, poised to leap. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Road to Tarwin's Gap * R HP:Healthy MV:Full > n e Road to Tarwin's Gap The pavestoned road turns to the south avoiding a sharp incline to the north. The forest gives way here to rough terrain with rolling hills and giant boulders that dot the landscape. To the south the road winds between these boulders on its way towards a large hill. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: E S ] South: A black wolf growls loudly, poised to leap. A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Healthy MV:Full > e Road to Tarwin's Gap Pine needles mixed with hard-packed earth form the deeply rutted road. Several trees have been burned down in this area, casualties of the war that often rages in this area between the forces of Light and Dark. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Road to Tarwin's Gap The paving stones that once formed the road are completely covered in dirt. This stretch of the road continues its east-west path through the forest between Fal Dara and Tarwin's Gap. The forest begins to thin out towards the east, replaced by boulders and rough terrain. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e Road to Tarwin's Gap The road, hard-packed earth showing through ancient paving stones, leads west and east to a bend. Dense forest borders the road to either side, casting a perpetual shadow onto the ground. The hot, humid air carries the stench of the Blight lightly here, brought on the winds blowing south from the Blight. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] A dirty rock lies here, collecting dust. [2] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Tadr - Inside the Gap Koje - Bend in the Road Jael - East Path Nandan - East Path Kirasola - Entering the Gap * R HP:Healthy MV:Full > n Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] North: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > kill dark They aren't here. n * R HP:Healthy MV:Full > Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A timber wolf is here, snarling hungrily. * R HP:Healthy MV:Full > n Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] South: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > n Nandan narrates 'bashed' Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] North: A gray palfrey prances skittishly nearby, being ridden by you. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > n Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. *Skittles* is standing here. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. * R HP:Healthy MV:Full > *Skittles* leaves north. Nandan has arrived from the east, riding a gray palfrey. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > Nandan leaves north riding a gray palfrey. Kirasola forms a beautiful weave of white light about Kirasola's body. * R HP:Healthy MV:Full > n Tadr has arrived from the east, riding a wild stallion. kill dark * R HP:Healthy MV:Full > Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] North: A timber wolf is here, snarling hungrily. South: A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > s They aren't here. kill dark * R HP:Healthy MV:Full > Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Kirasola is surrounded by a shimmering white aura! * R HP:Healthy MV:Full > Tadr draws a curved clear dagger from a red tabard with a vivid red cloak with a flash of steel. They aren't here. * R HP:Healthy MV:Full > kill dark kill dark Tadr leaves north riding a wild stallion. They aren't here. * R HP:Healthy MV:Full > They aren't here. Kirasola narrates 'running n' * R HP:Healthy MV:Full > Jael has arrived from the east, riding a wild stallion. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > The clouds disappear. * R HP:Healthy MV:Full > kill dark kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > not You start paying increased attention to your surroundings. kill dark * R HP:Healthy MV:Full > Tadr narrates 'on all n' They aren't here. kill dark * R HP:Healthy MV:Full > kill dark kill dark where Nandan narrates 'on' They aren't here. Jael narrates 'bah stuffed up my spams' * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > Players in your Zone -------------------- Jael - Entering the Gap Koje - Entering the Gap Kirasola - Entering the Gap Jael leaves north riding a wild stallion. * R HP:Healthy MV:Full > not Kirasola leaves north riding a gray palfrey. * R HP:Healthy MV:Full > You stop paying increased attention to your surroundings. * R HP:Healthy MV:Full > n Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] North: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Healthy MV:Full > n n Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] North: A flock of ravens is circling in the air, searching for prey. A gray palfrey prances skittishly nearby, being ridden by you. A timber wolf is here, snarling hungrily. * R HP:Healthy MV:Full > kill dark Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] South: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. A flock of ravens is circling in the air, searching for prey. * R HP:Healthy MV:Full > Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] South: A flock of ravens is circling in the air, searching for prey. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > n In the Gap From here, the sides of the gap loom menacingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S ] North: A bat is flitting around here, hunting insects. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n n The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A large bat swoops down on you. * R HP:Healthy MV:Full > Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] South: A bat is flitting around here, hunting insects. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Healthy MV:Fresh > n n The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] North: A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Healthy MV:Fresh > The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] West: A raven is here, watching. A gray palfrey prances skittishly nearby, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. * R HP:Healthy MV:Full > Tadr leaves north riding a wild stallion. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A large bat is visible flying high in the sky. A trolloc is here, exhorting a group of trolloc raiders. * R HP:Healthy MV:Full > Tadr leaves east riding a wild stallion. The Blight The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. Several exceptionally large trees grow here, barks broken with thick black sap oozing out. The forest seems rife with movement. The gaps through the trees provide good views of the blight. [ obvious exits: S ] A water skin has been left on the ground. A gray palfrey prances skittishly nearby, being ridden by you. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Kirasola is surrounded by a shimmering white aura! A small stick is lying on the ground here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Healthy MV:Full > A Ko'bal trolloc has arrived from the south. * R HP:Healthy MV:Full > kill dark You pierce a Ko'bal trolloc's body hard. * R HP:Healthy MV:Full - Kirasola: Hurt - a Ko'bal trolloc: Scratched > flee Kirasola leaves south riding a gray palfrey. * R HP:Healthy MV:Full - a Ko'bal trolloc: Scratched > You pierce a Ko'bal trolloc's head. The blighted tree tries to hit you, but you parry successfully. The blighted tree joins the blighted tree's fight! The blighted tree joins the blighted tree's fight! PANIC! You couldn't escape! * R HP:Healthy MV:Full - a Ko'bal trolloc: Scratched > Tadr narrates 'ls' * R HP:Healthy MV:Full - a Ko'bal trolloc: Scratched > flee You panic and attempt to flee! You flee head over heels. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A large bat is visible flying high in the sky. * R HP:Healthy MV:Full > A Ko'bal trolloc has arrived from the north. * R HP:Healthy MV:Full > Jael narrates 'lockshear?' * R HP:Healthy MV:Full > s The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. Jael Viera, Mayor-Governor of Aringill is standing here, riding a gray palfrey. * R HP:Healthy MV:Full > A large bat has arrived from the north. A bat has arrived from the north. A bat has arrived from the north. A bat has arrived from the north. A large bat tries to hit you, but you parry successfully. * R HP:Healthy MV:Full - a large bat: Healthy > look The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A large bat is here, fighting YOU! A gray palfrey prances skittishly nearby, being ridden by you. Jael Viera, Mayor-Governor of Aringill is standing here, riding a gray palfrey. Jael leaves north riding a gray palfrey. * R HP:Healthy MV:Full - a large bat: Healthy > Tadr narrates 'wait' * R HP:Healthy MV:Full > Tadr narrates 'tunnels i think' where * R HP:Healthy MV:Full > Players in your Zone -------------------- Nandan - The Blight Koje - The Blight * R HP:Healthy MV:Full > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Full > A large bat tries to hit you, but you dodge the attack. Nandan narrates 'nod' * R HP:Healthy MV:Full - a large bat: Scratched > Tadr narrates 'nope ls' * R HP:Healthy MV:Full > A large bat is flying much lower now... A large bat tries to hit you, but you dodge the attack. A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. You pierce a large bat's left wing hard. You swiftly dodge a large bat's attempt to hit you. * R HP:Healthy MV:Full - a large bat: Hurt > You pierce a large bat's left wing. You swiftly dodge a large bat's attempt to hit you. * R HP:Healthy MV:Full - a large bat: Wounded > Nandan narrates 'im horsless' * R HP:Healthy MV:Full - a large bat: Wounded > Nandan narrates 'going s' * R HP:Healthy MV:Full - a large bat: Wounded > You pierce a large bat's body very hard. A large bat tries to hit you, but you parry successfully. * R HP:Healthy MV:Full - a large bat: Battered > You pierce a large bat's right leg very hard. You swiftly dodge a large bat's attempt to hit you. * R HP:Healthy MV:Full - a large bat: Beaten > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Healthy MV:Full - a large bat: Beaten > You pierce a large bat's right leg. You swiftly dodge a large bat's attempt to hit you. * R HP:Healthy MV:Full - a large bat: Critical > You pierce a large bat's body very hard. A large bat is dead! R.I.P. Blood never gets boring, does it? Your blood freezes as you hear a large bat's death cry. A bat stops following a large bat. A bat stops following a large bat. A bat stops following a large bat. * R HP:Healthy MV:Full > Tadr narrates 'oakdoor cloased nfc' * R HP:Healthy MV:Full > look The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] The corpse of a large bat is lying here. A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > s The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] North: A bat is flitting around here, hunting insects. A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > s Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e Near the Foothills Towering black peaks claw the south sky, visible beyond the low hills. Twisted and gnarled trees and scrub stud the rocky ground here, a fitting companion to the heavy stench of decay and death. To the west is the path to Tarwin's Gap, while to the north the Blight stretches on as far as the eye can see. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w open tangle s Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > I see no tangle here. * R HP:Healthy MV:Full > Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] South: A rat scurries around trying to get out of sight. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > s Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] South: A rat scurries around trying to get out of sight. A gray palfrey prances skittishly nearby, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Healthy MV:Full > s s Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] North: A rat scurries around trying to get out of sight. South: A bat is flitting around here, hunting insects. A gray palfrey prances skittishly nearby, being ridden by you. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. * R HP:Healthy MV:Full > In the Gap From here, the sides of the gap loom menacingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S ] North: A rat scurries around trying to get out of sight. A gray palfrey prances skittishly nearby, being ridden by you. A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A large bat swoops down on you. A rat scurries around trying to get out of sight. * R HP:Healthy MV:Full > s s Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] North: A bat is flitting around here, hunting insects. South: A flock of ravens is circling in the air, searching for prey. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] South: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. A flock of ravens is circling in the air, searching for prey. A rat scurries around trying to get out of sight. * R HP:Healthy MV:Strong > The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! * R HP:Healthy MV:Strong > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Strong > s s s Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] North: A flock of ravens is circling in the air, searching for prey. A gray palfrey prances skittishly nearby, being ridden by you. A timber wolf is here, snarling hungrily. s * R HP:Healthy MV:Strong > s Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] North: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Strong > s Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. s * R HP:Healthy MV:Strong > s Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] South: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A timber wolf is here, snarling hungrily. * R HP:Healthy MV:Fresh > Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] North: A timber wolf is here, snarling hungrily. A dirty rock lies here, collecting dust. [2] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > look Tadr narrates 'watch me go in to a crap load!' * R HP:Healthy MV:Fresh > Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] North: A timber wolf is here, snarling hungrily. A dirty rock lies here, collecting dust. [2] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > look Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] North: A timber wolf is here, snarling hungrily. A dirty rock lies here, collecting dust. [2] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Bend in the Road * R HP:Healthy MV:Fresh > s s Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. A black wolf growls loudly, poised to leap. * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > w By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] A bruised and bloody leg lies on the ground, torn from its socket. [2] A shattered arm lies in a bloody red and purple mess. [2] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Jael narrates 'sweet' w * R HP:Healthy MV:Fresh > In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > w In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > w Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] South: A black wolf growls loudly, poised to leap. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > s Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A black wolf growls loudly, poised to leap. * R HP:Healthy MV:Fresh > s A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] North: A black wolf growls loudly, poised to leap. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > e s A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > A Winding Road A small battle must have taken place here long ago. The burnt remains of wagons rest in the earth and dust as the grass slowly encroaches on the fallen remains of war. A few skeletons rest between the wagons from both human and trolloc, already half buried in the earth. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > e s A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] East: A big brown bear growls angrily about him. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Before a Cliff's Wall An indentation in the cliff to the west provides a temporary respite from the harsh elements. Burnt out fires from numerous campfires set upon one another over the years has left a charred blackened spot against the cliff wall. A small overhang leers above providing shade during the blistering sun. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > e s A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] North: A big brown bear growls angrily about him. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > A Landslide Rocks and large boulders have slid to a large heap at the base of the large hill to the west. While the slope may be climable, the loose rocks and boulders would warn against it. To the south the boulders are so large that passage is blocked further in that direction. A road lies to the east to provide easier travel. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > e s A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] South: Warped, menacing boughs shiver amongst trees slowly enclosing around you. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Kirasola narrates 'I'm heading in' s * R HP:Healthy MV:Fresh > A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Healthy MV:Fresh > w s Tadr narrates 'all doors closed hrm' A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] East: Warped, menacing boughs shiver amongst trees slowly enclosing around you. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > w Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > s A Winding Road The road continues its north south passage through these dusty hills. Further north the road splits around a hill that rises high above with sheer cliffs on either side. A large sandstone formation rises on top of the hill, its form resembling some twisted obelisk. [ obvious exits: N S W ] South: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > s s The Dusty Road Wind devils blow across the road, created from northern winds swirling off a large hill to the north. The ground has seen flooding here, the water long since evaporated leaving behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused with a broken axel. Any valuable wood has been stripped from the now hollow shell. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. A timber wolf is here, snarling hungrily. * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > w The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] East: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > look The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] East: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Nandan has arrived from the west, riding a gray palfrey. A raven has arrived from the west. * R HP:Healthy MV:Fresh > Nandan leaves south riding a gray palfrey. A raven leaves south. * R HP:Healthy MV:Fresh > s Your mount is too exhausted. * R HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. where * R HP:Healthy MV:Fresh > Nandan narrates 'sniff' Players in your Zone -------------------- Nandan - A Winding Road Koje - The Dusty Road * R HP:Healthy MV:Fresh > look The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] East: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > look The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] East: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Nandan narrates 'why didn't he fight blight' * R HP:Healthy MV:Fresh > Tadr narrates 'dh patty in here..' * R HP:Healthy MV:Fresh > Tadr narrates 'that new?' * R HP:Healthy MV:Fresh > Jael narrates 'thats why :p' * R HP:Healthy MV:Fresh > look The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] East: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > w Your mount is too exhausted. * R HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > look The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] East: A timber wolf is here, snarling hungrily. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > s The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w Alas, you cannot go that way... s * R HP:Healthy MV:Full > The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Full > s s The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > w The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w w w A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > s Alas, you cannot go that way... w * R HP:Healthy MV:Full > A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w A Sickly Forest The smell of over-ripe vegitation fills your nostrils. This section of the forest is strangely blighted compared to most of the other areas. The limbs of the oak trees are heavy with corruption, and the spines on the pine cones are razor sharp, hoping to catch a traveler unaware. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > s w A Winding Road The road continues east and west here, stolidly continuing around the watchtower to the southeast. To the north and northwest, trees and bushes can be seen, though they have a strange, sickly appearance. A cold wind blows from the north, cutting through even the warmest clothes. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > A Winding Road The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w w w A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > s w w A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Shadowing a Road The forest has receeded off of the road here. Long since burnt out campfires scatter the area, likely a stopping place for troops on the move. The grass is flattened, suggesting recent passage by some large groups of soldiers. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > s w A Winding Road The Mountains of Dhoom lie far to the north. The mountain peaks disappear into the low cloud cover. The road curves to the east just ahead out of sight behind a grove of leatherleaf trees. The air is hot and stifling even in winter times. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > s s A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w w The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. w * R HP:Healthy MV:Full > The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w w Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A small purse is here. [3] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w w The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w w Your mount is too exhausted. * R HP:Healthy MV:Full > Your mount is too exhausted. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - The Dusty Road * R HP:Healthy MV:Full > not l You start paying increased attention to your surroundings. * R HP:Healthy MV:Full > The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > The gate closes quietly. * R HP:Healthy MV:Full > look The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Nandan narrates 'i need to bring abloodstuck up here' * R HP:Healthy MV:Full > Jael narrates 'agree' * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - The Dusty Road * R HP:Healthy MV:Full > open gate Ok. * R HP:Healthy MV:Full > l The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > close gate Ok. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - The Dusty Road * R HP:Healthy MV:Full > w The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > not You stop paying increased attention to your surroundings. w * R HP:Healthy MV:Full > The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] South: A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby, being ridden by you. Nandan of Two Rivers is standing here, riding a gray palfrey. * R HP:Healthy MV:Full > Nandan leaves east riding a gray palfrey. s * R HP:Healthy MV:Full > Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron morningstar lies on the ground. A leather helmet has been dropped here. A pair of black pants lies here. A battleaxe with its head splayed to the hilt with leather twine lies here. A set of chainmail sleeves lie upon the ground. A small purse is here. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. [2] An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey prances skittishly nearby. * R HP:Healthy MV:Full > s Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] North: A gray palfrey prances skittishly nearby. East: A hunter from Illian is here, searching for the fabled Horn of Valere. A large slab of meat has been placed here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Malkier Gate Frieda - Herbalist's Shop * R HP:Healthy MV:Full > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Full > l Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] North: A gray palfrey prances skittishly nearby. East: A hunter from Illian is here, searching for the fabled Horn of Valere. West: A run-down looking man wanders aimlessly, collecting lost belongings. A large slab of meat has been placed here. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice a mirrored lantern is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Full > look Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] North: A gray palfrey prances skittishly nearby. East: A hunter from Illian is here, searching for the fabled Horn of Valere. West: A run-down looking man wanders aimlessly, collecting lost belongings. A large slab of meat has been placed here. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice a mirrored lantern is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Full > Cifrer chats 'are think boarskin gloves or thick leather work gloves better for combo?' * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Malkier Gate Frieda - Herbalist's Shop * R HP:Healthy MV:Full > Cifrer chats 'thin* boarskin' * R HP:Healthy MV:Full > Plyva chats 'thick i would say' * R HP:Healthy MV:Full > tell jael another way to learn it is just look at the map then run out after a troll and find your way back :) You tell Jael 'another way to learn it is just look at the map then run out after a troll and find your way back :)' * R HP:Healthy MV:Full > Cifrer chats 'nod' where * R HP:Healthy MV:Full > Players in your Zone -------------------- Koje - Malkier Gate Frieda - Herbalist's Shop * R HP:Healthy MV:Full > Jael tells you 'yup' * R HP:Healthy MV:Full > The sun slides out of sight behind the walls of the Keep. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Malkier Gate Frieda - Herbalist's Shop * R HP:Healthy MV:Fresh > Tadr narrates 'u all go in btw?' * R HP:Healthy MV:Fresh > Nandan narrates 'not me' * R HP:Healthy MV:Fresh > tell jael tadr wont attack wanteds in FD will he? Jael narrates 'nah im floating around commie' * R HP:Healthy MV:Fresh > You tell Jael 'tadr wont attack wanteds in FD will he?' * R HP:Healthy MV:Fresh > Jael tells you 'nope' * R HP:Healthy MV:Fresh > Tadr narrates 'on' * R HP:Healthy MV:Fresh > reply k You reply to Jael 'k' * R HP:Healthy MV:Fresh > Jael tells you 'wait' * R HP:Healthy MV:Fresh > Jael tells you 'maybe' where * R HP:Healthy MV:Fresh > Players in your Zone -------------------- Koje - Malkier Gate Frieda - Herbalist's Shop * R HP:Healthy MV:Fresh > Nandan narrates 'where' not * R HP:Healthy MV:Fresh > You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > open MalkierGate n It's already open! * R HP:Healthy MV:Fresh > Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron morningstar lies on the ground. A leather helmet has been dropped here. A pair of black pants lies here. A battleaxe with its head splayed to the hilt with leather twine lies here. A set of chainmail sleeves lie upon the ground. A small purse is here. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. [2] An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey prances skittishly nearby. * R HP:Healthy MV:Fresh > n The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] South: A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Tadr narrates 'blight' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - The Dusty Road * R HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > where Nandan narrates 'im bush horse hag' Players in your Zone -------------------- Koje - The Dusty Road * R HP:Healthy MV:Fresh > The night has begun. get lantern pack hol lantern o R HP:Healthy MV:Fresh > You get a mirrored lantern from a belt pack. o R HP:Healthy MV:Fresh > You hold a mirrored lantern above your head. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - The Dusty Road * R HP:Healthy MV:Fresh > Jael narrates 'im bush with nandan' * R HP:Healthy MV:Fresh > Tadr narrates 'he fled' * R HP:Healthy MV:Fresh > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > look The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] South: A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > e The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > w The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] South: A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Tadr narrates 'on 1n ent he batt' * R HP:Healthy MV:Fresh > s open MalkierGate s Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron morningstar lies on the ground. A leather helmet has been dropped here. A pair of black pants lies here. A battleaxe with its head splayed to the hilt with leather twine lies here. A set of chainmail sleeves lie upon the ground. A small purse is here. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. [2] An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey prances skittishly nearby. * R HP:Healthy MV:Fresh > It seems to be locked. * R HP:Healthy MV:Fresh > The MalkierGate seems to be closed. * R HP:Healthy MV:Fresh > call You call for the MalkierGate to be opened. The MalkierGate is opened from the other side. s * R HP:Healthy MV:Fresh > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] North: A gray palfrey prances skittishly nearby. A large slab of meat has been placed here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Fresh > dism You stop riding him. Jael narrates 'ent of what' * HP:Healthy MV:Fresh > open MalkierGate n Nandan narrates 'skittles?' * HP:Healthy MV:Fresh > The Shienaran gatekeeper closes the MalkierGate. The Shienaran gatekeeper locks the MalkierGate. It seems to be locked. Cahded chats 'what lvl of weaves is slow ?' * HP:Healthy MV:Fresh > The MalkierGate seems to be closed. * HP:Healthy MV:Fresh > call n You call for the MalkierGate to be opened. The Shienaran gatekeeper unlocks the MalkierGate. The Shienaran gatekeeper opens the MalkierGate. * HP:Healthy MV:Fresh > Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron morningstar lies on the ground. A leather helmet has been dropped here. A pair of black pants lies here. A battleaxe with its head splayed to the hilt with leather twine lies here. A set of chainmail sleeves lie upon the ground. A small purse is here. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. [2] An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby. * HP:Healthy MV:Full > ride gray You start riding him. * R HP:Healthy MV:Full > where Tadr narrates 'on 2n ent ' Players in your Zone -------------------- Koje - Dusty Road by Fal Dara * R HP:Healthy MV:Full > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 2.0 lbs and wearing 34.7 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 156, Dodging bonus: 101, Parrying bonus: 130 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: * R HP:Healthy MV:Full > n e The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Healthy MV:Full > e The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Healthy MV:Full > e Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A small purse is here. [3] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Healthy MV:Full > The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e Alas, you cannot go that way... * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > n e A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Healthy MV:Full > e A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Healthy MV:Full > e A Winding Road The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e e A Winding Road The road continues east and west, around the hill, with a small path leading north. The path is covered with rocks, their source being the almost destroyed watchtower further north. Small rocks litter the ground here, having been kicked about by the many Shienaran patrols that pass through the area. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > where A Winding Road Scrub oak and pine trees lining the road to the south, and a large hill to the north restrict movement through this area. Ruts cut into the hard-packed dirt here, the tell-tale sign of copious wagon activity. The branches on the northern faces of the trees have been broken off, probably to be used as future arrows or walking sticks. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > A Winding Road Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. An ancient, gnarled tree looms over you. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > Players in your Zone -------------------- Koje - A Winding Road n * R HP:Healthy MV:Full > A Winding Road The road straightens out here a bit, going just north and south. Thick bunches of trees stop movement to both the east and west. Visibility is limited due to the plant-life, though a burned out watchtower can be seen to the west. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n n n A Winding Road The road here is littered with small stones. The ground itself is hard-packed dirt, with small cobble stones visible at times. The road heads north and south here, and a broken, burned tower can be seen to the west. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > A Winding Road Small shrubs and light grasses border the road here. A small opening in the forest leads to the east, and the road itself continues on south, and north to a fork around a burned out, crumbling tower. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e e A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Healthy MV:Full > The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > where n Players in your Zone -------------------- Koje - The Dusty Road n * R HP:Healthy MV:Full > n The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A timber wolf is here, snarling hungrily. * R HP:Healthy MV:Full > Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Rugged Terrain * R HP:Healthy MV:Full > n A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - A Winding Road * R HP:Healthy MV:Full > e e e Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Healthy MV:Full > n n n A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Healthy MV:Full > A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > A Winding Road The road curves to the south and west here avoiding a landslide to the south west. The road stops its winding as it heads directly south shadowing the high cliffs towards the west. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > w A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Healthy MV:Full > A Winding Road Giving the hill a wide birth, the road heads further to the southeast through the rolling grasslands. Although the air is hot and dry, the sickly smell from the Blight far to the north has dissipated. Far to the north a the road must cut through a forest that lies on the slopes of the Mountains of Dhoom. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. w * R HP:Healthy MV:Full > A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A big brown bear growls angrily about him. n * R HP:Healthy MV:Full > Shadowing a Road Grass grows knee deep here as it spreads across the rolling hills. Rock outcroppings and misplaced boulders dot the sea of grass. The road lies to the west and south as it borders the hill further to the west. [ obvious exits: S W ] A torch is here on the ground. A thin-soled pair of light leather boots stand side by side. A dusty pair of ordinary brown pants has been discarded here. A soft leather pouch has been discarded here. A belt of tanned leather has been laid here. A broadsword is lying here on the ground. A thin pair of leather gloves has been set here. A light pair of leather coverings lies upon the ground. A cape of forest green lies in a bundle here. A leather helmet has been dropped here. A gray palfrey prances skittishly nearby, being ridden by you. w * R HP:Healthy MV:Full > A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - A Winding Road * R HP:Healthy MV:Full > w A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Before a Split in the Road * R HP:Healthy MV:Full > n Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Road to Tarwin's Gap * R HP:Healthy MV:Full > n e Road to Tarwin's Gap The pavestoned road turns to the south avoiding a sharp incline to the north. The forest gives way here to rough terrain with rolling hills and giant boulders that dot the landscape. To the south the road winds between these boulders on its way towards a large hill. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Healthy MV:Full > Road to Tarwin's Gap Pine needles mixed with hard-packed earth form the deeply rutted road. Several trees have been burned down in this area, casualties of the war that often rages in this area between the forces of Light and Dark. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Road to Tarwin's Gap The paving stones that once formed the road are completely covered in dirt. This stretch of the road continues its east-west path through the forest between Fal Dara and Tarwin's Gap. The forest begins to thin out towards the east, replaced by boulders and rough terrain. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e e Road to Tarwin's Gap The road, hard-packed earth showing through ancient paving stones, leads west and east to a bend. Dense forest borders the road to either side, casting a perpetual shadow onto the ground. The hot, humid air carries the stench of the Blight lightly here, brought on the winds blowing south from the Blight. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] A dirty rock lies here, collecting dust. [2] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Bend in the Road * R HP:Healthy MV:Fresh > n n n Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A timber wolf is here, snarling hungrily. * R HP:Healthy MV:Fresh > Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Road to Tarwin's Gap * R HP:Healthy MV:Fresh > n Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > where Nandan narrates 'on rhess' * R HP:Healthy MV:Fresh > Players in your Zone -------------------- Koje - Before the Gap * R HP:Healthy MV:Fresh > Tadr narrates 'hress' * R HP:Healthy MV:Fresh > s Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Jael narrates 'on' where * R HP:Healthy MV:Fresh > Players in your Zone -------------------- Koje - Road to Tarwin's Gap * R HP:Healthy MV:Fresh > Tadr narrates 'good thing i got a spare horse' * R HP:Healthy MV:Fresh > look Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Road to Tarwin's Gap * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Road to Tarwin's Gap * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > look Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > n Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Before the Gap * R HP:Healthy MV:Full > Tadr narrates 'ron 1e' * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Before the Gap * R HP:Healthy MV:Full > not Tadr narrates 'fled w' You stop paying increased attention to your surroundings. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Before the Gap * R HP:Healthy MV:Full > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Before the Gap kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > n Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark kill dark kill dark kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > Tadr narrates 'fking fear' They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark kill dark kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark kill dark kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark kill dark kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark kill dark kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark kill dark kill dark kill dark kill dark kill dark kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. l * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > where They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Players in your Zone -------------------- Koje - Entering the Gap * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Entering the Gap * R HP:Healthy MV:Fresh > not n You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > n Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A large bat is here flying around. A flock of ravens is circling in the air, searching for prey. A timber wolf is here, snarling hungrily. * R HP:Healthy MV:Fresh > The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! * R HP:Healthy MV:Fresh > s Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Nandan narrates 'at least this is a good time to practice in these zones' * R HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > look Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Inside the Gap * R HP:Healthy MV:Fresh > You are thirsty. * R HP:Healthy MV:Fresh > get skin pack drink skin You get a water skin from a belt pack. drink skin * R HP:Healthy MV:Fresh > You drink the water. * R HP:Healthy MV:Fresh > put skin pack You drink the water. You don't feel thirsty any more. * R HP:Healthy MV:Fresh > You put a water skin in a belt pack. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Inside the Gap * R HP:Healthy MV:Fresh > Nandan narrates 'skittles' * R HP:Healthy MV:Fresh > narr you guys still blight? You narrate 'you guys still blight?' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Inside the Gap * R HP:Healthy MV:Fresh > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 2.0 lbs and wearing 33.3 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 157, Dodging bonus: 102, Parrying bonus: 131 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE * R HP:Healthy MV:Fresh > Nandan narrates 'at the 3 tree set' * R HP:Healthy MV:Fresh > Nandan narrates 'bashed' * R HP:Healthy MV:Fresh > Nandan narrates 'al ln of gap' * R HP:Healthy MV:Fresh > Cahded chats 'anyone know where a practice trainer is ?' * R HP:Healthy MV:Fresh > n Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A flock of ravens is circling in the air, searching for prey. A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A large bat is here flying around. A rat scurries around trying to get out of sight. A timber wolf is here, snarling hungrily. * R HP:Healthy MV:Full > n Cahded chats 'weave practice trainer' n * R HP:Healthy MV:Full > Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Healthy MV:Full > not The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! You stop paying increased attention to your surroundings. n * R HP:Healthy MV:Full > n In the Gap From here, the sides of the gap loom menacingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Healthy MV:Full > Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n n Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Healthy MV:Full > Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A bat is here flying around. * R HP:Healthy MV:Full > n The noxious stench and oppresive heat of the Blight drains your energy! The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Nandan of Two Rivers is standing here, riding a gray palfrey. n * R HP:Scratched MV:Full > The Blight The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. Several exceptionally large trees grow here, barks broken with thick black sap oozing out. The forest seems rife with movement. The gaps through the trees provide good views of the blight. [ obvious exits: S ] A water skin has been left on the ground. A gray palfrey prances skittishly nearby, being ridden by you. Jael Viera, Mayor-Governor of Aringill is here, fighting the blighted tree, riding a wild stallion. The blighted tree is here, fighting Jael. The blighted tree is here, fighting Jael. The blighted tree is here, fighting Jael. * R HP:Scratched MV:Full > Alas, you cannot go that way... * R HP:Scratched MV:Full > Jael leaves south riding a wild stallion. * R HP:Scratched MV:Full > The blighted tree tries to hit you, but you parry successfully. A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. The blighted tree joins the blighted tree's fight! The blighted tree joins the blighted tree's fight! The blighted tree tries to hit you, but you parry successfully. The blighted tree tries to hit you, but you parry successfully. You pierce the blighted tree's trunk very hard. You swiftly dodge the blighted tree's attempt to hit you. * R HP:Scratched MV:Full - the blighted tree: Wounded > s No way! You're fighting for your life! * R HP:Scratched MV:Full - the blighted tree: Wounded > flee PANIC! You couldn't escape! * R HP:Scratched MV:Full - the blighted tree: Wounded > The blighted tree tries to hit you, but you parry successfully. The blighted tree barely hits your body. You pierce the blighted tree's branch extremely hard. The blighted tree tries to hit you, but you deflect the blow. * R HP:Scratched MV:Full - the blighted tree: Wounded > flee You panic and attempt to flee! You flee head over heels. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Jael Viera, Mayor-Governor of Aringill is standing here, riding a wild stallion. * R HP:Scratched MV:Full > Jael leaves south riding a wild stallion. * R HP:Scratched MV:Full > s The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. Nandan of Two Rivers is standing here, riding a gray palfrey. A bat is here flying around. * R HP:Scratched MV:Full > Nandan leaves south riding a gray palfrey. * R HP:Scratched MV:Full > not k You start paying increased attention to your surroundings. * R HP:Scratched MV:Full > Hit who? * R HP:Scratched MV:Full > Jael narrates 'i gotta go in' * R HP:Scratched MV:Full > l Someone chats '17 19 15 9 15 abs mc?' The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A bat is here flying around. * R HP:Scratched MV:Full > s The noxious stench and oppresive heat of the Blight drains your energy! The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] South: A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > s Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Nandan of Two Rivers is standing here, riding a gray palfrey. * R HP:Scratched MV:Full > Nandan narrates 'he went e' * R HP:Scratched MV:Full > kill dark kill dark kill dark They aren't here. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > Laesar chats '...sure, why not.' They aren't here. * R HP:Scratched MV:Full > where Nandan narrates 'from my room' Players in your Zone -------------------- Koje - Path to Tarwin's Gap Nandan - Path to Tarwin's Gap * R HP:Scratched MV:Full > Solin chats 'not bad' * R HP:Scratched MV:Full > e Near the Foothills Towering black peaks claw the south sky, visible beyond the low hills. Twisted and gnarled trees and scrub stud the rocky ground here, a fitting companion to the heavy stench of decay and death. To the west is the path to Tarwin's Gap, while to the north the Blight stretches on as far as the eye can see. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > s Tadr narrates 'ls?' * R HP:Scratched MV:Full > Edge of the Foothills The black peaks of the Mountains of Dhoom resemble giant claws reaching towards the south sky. To the west, a well-travelled path cuts through the hills, which are covered with small, twisted trees and scrub. Decay and death are in the air, the stench of the Blight, which stretches far to the north. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > Nandan narrates 'n gap' * R HP:Scratched MV:Full > Nandan has arrived from the north, riding a gray palfrey. * R HP:Scratched MV:Full > *Skittles* has arrived from the east. * R HP:Scratched MV:Full > *Skittles* leaves north. * R HP:Scratched MV:Full > w Tadr narrates 'ahh' * R HP:Scratched MV:Full > Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > n kill dark kill dark Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. Nandan of Two Rivers is standing here, riding a gray palfrey. kill dark * R HP:Scratched MV:Full > kill dark Nandan leaves north riding a gray palfrey. They aren't here. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > kill dark Nandan narrates 'going back n' They aren't here. * R HP:Scratched MV:Full > kill dark kill dark They aren't here. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > kill dark They aren't here. kill dark * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > kill dark kill dark They aren't here. * R HP:Scratched MV:Full > stat Tadr narrates 'on' They aren't here. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 2.0 lbs and wearing 33.3 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 156, Dodging bonus: 101, Parrying bonus: 130 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE * R HP:Scratched MV:Full > kill dark They aren't here. * R HP:Scratched MV:Full > Tadr narrates 'n ent' * R HP:Scratched MV:Full > n The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > n n The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A bat is here flying around. kill dark * R HP:Scratched MV:Full > The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > kill dark A shrill piercing scream reverberates through the area. They aren't here. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > kill dark kill dark Nandan narrates 'on haznak' kill dark * R HP:Scratched MV:Full > kill dark They aren't here. * R HP:Scratched MV:Full > kill dark They aren't here. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > They aren't here. * R HP:Scratched MV:Full > kill dark kill dark kill dark kill dark *Haznak* has arrived from the west. You pierce *Haznak*'s right arm. * R HP:Scratched MV:Full - Haznak: Scratched > You do the best you can! * R HP:Scratched MV:Full - Haznak: Scratched > You do the best you can! * R HP:Scratched MV:Full - Haznak: Scratched > kill dark You do the best you can! * R HP:Scratched MV:Full - Haznak: Scratched > You do the best you can! * R HP:Scratched MV:Full - Haznak: Scratched > *Haznak* tries to blast you, but you parry successfully. You barely pierce *Haznak*'s body. * R HP:Scratched MV:Full - Haznak: Hurt > narr on haz You narrate 'on haz' * R HP:Scratched MV:Full - Haznak: Hurt > You pierce *Haznak*'s left arm. ull - Haznak: Hurt > *Haznak* sends you sprawling with a powerful bash! * R HP:Scratched MV:Full - Haznak: Hurt > A shrill piercing scream reverberates through the area. *Haznak* looks at you. * R HP:Scratched MV:Full - Haznak: Hurt > Nandan has arrived from the west, riding a gray palfrey. * R HP:Scratched MV:Full - Haznak: Hurt > Nandan blasts *Haznak*'s body. * R HP:Scratched MV:Full - Haznak: Hurt > Nandan blasts *Haznak*'s left arm hard. *Haznak* blasts your left arm extremely hard. * R HP:Hurt MV:Full - Haznak: Hurt > narr n ent to ls *Haznak* panics, and attempts to flee! kill darkrt MV:Full - Haznak: Hurt > *Haznak* leaves south. Tadr has arrived from the south, riding a gray palfrey. A wild stallion has arrived from the south. * R HP:Hurt MV:Full > kill dark You narrate 'n ent to ls' * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > kill dark kill dark Nandan leaves south riding a gray palfrey. They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > kill dark kill dark They aren't here. * R HP:Hurt MV:Full > look They aren't here. * R HP:Hurt MV:Full > The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S W ] A wild stallion bucks madly. Lord Tadr the White Lion of Andor is standing here, riding a gray palfrey. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Full > kill dark kill dark They aren't here. kill dark * R HP:Hurt MV:Full > kill dark A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > kill dark kill dark kill dark kill dark kill dark kill dark They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > kill dark They aren't here. * R HP:Hurt MV:Full > kill dark They aren't here. * R HP:Hurt MV:Full > kill dark They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > kill dark kill dark They aren't here. kill dark * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 2.0 lbs and wearing 33.3 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 156, Dodging bonus: 101, Parrying bonus: 130 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NO QUIT - NOTICE * R HP:Hurt MV:Full > Nandan narrates 'looks like' where * R HP:Hurt MV:Full > Players in your Zone -------------------- Nandan - The Blight Tadr - The Blight Koje - The Blight * R HP:Hurt MV:Full > Tadr looks at you. * R HP:Hurt MV:Full > kill dark They aren't here. * R HP:Hurt MV:Full > smi A shrill piercing scream reverberates through the area. Nandan narrates 'both are n of orch ent' You smile happily. * R HP:Hurt MV:Full > Tadr smirks. * R HP:Hurt MV:Full > kill dark kill dark kill dark They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > Tadr leaves west riding a gray palfrey. A wild stallion leaves west. * R HP:Hurt MV:Full > sa i hope we win kill dark Tadr narrates 'on' You say 'i hope we win' * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > kill dark kill dark Tadr narrates 'come' * R HP:Hurt MV:Full > They aren't here. * R HP:Hurt MV:Full > e They aren't here. * R HP:Hurt MV:Full > e The Blight The Blight around you is filled with rotten trees and disgusting foliage, shaded black and red in an unnatural manner. The heat and humidity are strong and the smell in the air is foul. Underfoot lies a faint path leading to the east, but it tapers off to the west and disappears. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Full > A Blighted Path The Blight around you is filled with rotten trees and disgusting foliage, shaded black and red in an unnatural manner. The heat and humidity are strong and the smell in the air is foul. Underfoot lies a faint path leading to the south and west. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A massive moose stands here, chewing a bit of plant. A cloaked man is visible flying high in the sky. * R HP:Hurt MV:Full > s Path at the Edge of the Blight A bitter sweet stench fills the air as the blight approaches to the north. A faint path lies underfoot, amidst the dead grass and scattered debris. All life growing here seems to take on a sickly appearance. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here, watching. * R HP:Hurt MV:Full > e Alas, you cannot go that way... * R HP:Hurt MV:Full > s Nandan narrates 'osca now as well' Path in Front of a Cave Here the path extends northwards to the border of the great Blight, and eastwards back through the foothills of the mountains. The ground is riddled with huge stones and boulders that have fallen from the cliffs above, crushing and killing whatever foliage may have once grown here. The mountains tower overhead to the south, and a dark cave is visible. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. Long, thin legs spread around the chitinous body of a huge arachnid. A fox is here, hunting for rabbits. * R HP:Hurt MV:Full > s You can't ride in there. * R HP:Hurt MV:Full > n Tadr narrates 'n ent' n * R HP:Hurt MV:Full > Path at the Edge of the Blight A bitter sweet stench fills the air as the blight approaches to the north. A faint path lies underfoot, amidst the dead grass and scattered debris. All life growing here seems to take on a sickly appearance. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here, watching. * R HP:Hurt MV:Full > A Blighted Path The Blight around you is filled with rotten trees and disgusting foliage, shaded black and red in an unnatural manner. The heat and humidity are strong and the smell in the air is foul. Underfoot lies a faint path leading to the south and west. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A massive moose stands here, chewing a bit of plant. A cloaked man is visible flying high in the sky. * R HP:Hurt MV:Full > w The Blight The Blight around you is filled with rotten trees and disgusting foliage, shaded black and red in an unnatural manner. The heat and humidity are strong and the smell in the air is foul. Underfoot lies a faint path leading to the east, but it tapers off to the west and disappears. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. s * R HP:Hurt MV:Full > You feel parched from the hot weather. Tadr narrates 'out' Blighted Foothills Here you stand on the border of the great Blight. Disgusting trees and plants, mostly dead yet quivering as if still alive, litter the area. To the north the blight expands off into the horizon. Impassable boulders lie directly to the east, blocking your view beyond. [ obvious exits: N ] A gray palfrey prances skittishly nearby, being ridden by you. A large, goat-faced trolloc glares at you hungrily. A large, goat-faced trolloc glares at you hungrily. A large, goat-faced trolloc glares at you hungrily. A silent, black-robed figure watches you from afar. * R HP:Scratched MV:Full > n w The Blight The Blight around you is filled with rotten trees and disgusting foliage, shaded black and red in an unnatural manner. The heat and humidity are strong and the smell in the air is foul. Underfoot lies a faint path leading to the east, but it tapers off to the west and disappears. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > Tadr narrates 'go gap' * R HP:Scratched MV:Full > w The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] The corpse of a Ko'bal trolloc is lying here. A gray palfrey prances skittishly nearby, being ridden by you. A bat is here flying around. * R HP:Scratched MV:Full > w The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A young trolloc is here, growling with a deep bloodlust. * R HP:Scratched MV:Full > s The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] A torch is here on the ground. A gory tuft of flesh lies abandoned on the ground. A gray palfrey prances skittishly nearby, being ridden by you. *Skittles* is standing here. * R HP:Scratched MV:Full > *Skittles* tries to blast you, but you deflect the blow. * R HP:Scratched MV:Full - Skittles: Battered > kill dark You do the best you can! * R HP:Scratched MV:Full - Skittles: Battered > Tadr narrates 'on' * R HP:Scratched MV:Full - Skittles: Battered > You barely pierce *Skittles*'s body. *Skittles* tries to blast you, but you parry successfully. flee Nandan narrates 'how far s tadr?'es: Battered > You panic and attempt to flee! You flee head over heels. In a Dying Orchard This orchard reeks of the blighted land to the east, and is laden with thorny brambles and dying trees. The grass is unusually high and sharp, with some nettles spread out in it. To the west there seems to be a couple of apple trees that yet cling to life. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A crow is here flying around. Sickly, wilted grass blankets the ground, intermixed with dry sand. * R HP:Scratched MV:Full > w s *Skittles* has arrived from the east. By the Apple Trees In this part of the orchard some trees grow. Five large apple trees with green, lush apples stand tall right next to the small stone wall that separates the monastery from the forest. On the ground there are a few rotten apples. The orchard goes on to the east and south, and to the west the stone wall has fallen over, opening a small exit out into the forest. [ obvious exits: E S W ] A juicy looking apple has fallen to the ground. [5] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. A young and strong buck is here, munching some grass. A rat scurries around trying to get out of sight. * R HP:Scratched MV:Full > Walking Through the Orchard Berries of all sorts are planted in long rows here. By most of the rows a small sign is standing. Some of them have fallen and a few are missing but the main part is still here. A lot of weeds have spread all over the orchard. The green continues to the north and east. To the south you see a yard of some sort. [ obvious exits: N E S ] Several blackberries grow on a nearby vine. [3] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > s The Yard Before the Monastery Inside the gate there is a small yard where the ground is paved with big, flat stones. To the east a monastery is situated. Although it has been deserted for many years, the monastery spreads the feeling of not being alone here. To the north there are some remains of the the monks' orchard, to the south there looks to be some sort of burial site and there is a gate to the west. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A squirrel is here, chittering. w * R HP:Scratched MV:Full > Path Before the Gate The path ends here, in front of a ten-foot-high gate. The wood in the gate looks really old and worn and it is placed in a stone archway. There is something written on the archway but the weathered letters prove hard to make out. The path leads of to the west and the gate is to the east. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. A snake is crawling through the water here. * R HP:Scratched MV:Full > Tadr narrates 'at wolf' * R HP:Scratched MV:Full > s w Alas, you cannot go that way... * R HP:Scratched MV:Full > s Path to the Old Monastery This part of the path is in even worse condition than the road continuing to the east and west. A small stream crossing the path cuts it in two. The faint animal tracks in the soft soil suggests that this could be a popular place to drink for forest animals. To the north is an old well. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Scratched MV:Full > Tadr narrates 's bush' Alas, you cannot go that way... * R HP:Scratched MV:Full > w Path to the Old Monastery This path looks very old and is well hidden from the world by the forest. The big holes in the road indicate that it hasn't been used for a long time. Grass and even young trees have begun to grow on it. Here and there some scattered stones tell a story about a paved road, now long forgotten by the outside world. The path continue to the east and west. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > not You stop paying increased attention to your surroundings. * R HP:Scratched MV:Full > e e e Path to the Old Monastery This part of the path is in even worse condition than the road continuing to the east and west. A small stream crossing the path cuts it in two. The faint animal tracks in the soft soil suggests that this could be a popular place to drink for forest animals. To the north is an old well. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Scratched MV:Full > Path Before the Gate The path ends here, in front of a ten-foot-high gate. The wood in the gate looks really old and worn and it is placed in a stone archway. There is something written on the archway but the weathered letters prove hard to make out. The path leads of to the west and the gate is to the east. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. A snake is crawling through the water here. * R HP:Scratched MV:Full > The Yard Before the Monastery Inside the gate there is a small yard where the ground is paved with big, flat stones. To the east a monastery is situated. Although it has been deserted for many years, the monastery spreads the feeling of not being alone here. To the north there are some remains of the the monks' orchard, to the south there looks to be some sort of burial site and there is a gate to the west. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A squirrel is here, chittering. * R HP:Scratched MV:Full > s Passing Some Tombstones The wind and the rain have been hard on the small tombstones standing up out of the ground. The names of the deceased monks are unreadable. The soil around every tomb is hard and covered with dead grass. One can see a yard to the north and the burial site stretches out to the south and east. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A snake is crawling through the water here. * R HP:Scratched MV:Full > s At the Corner of a Burial Site It is in this corner of the cemetery that the oldest graves are to be found. The year of death inscribed on some of the stones date back to over three hundred years ago. The monastery must have been here for a very long time. Some of the tombstones have fallen over from old age. The grave of "Brother Deradus" is one of them. The tombs go on to the east, while to the south the stone wall that used to separate the monastery from the forest has fallen over, making it possible to walk over the pile of stone and into a large temple. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Scratched MV:Full > Nandan narrates 'bashed' * R HP:Scratched MV:Full > A Circle of Stones On the ground, twelve tombstones stand together in a perfect circle. Each one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric, Per...' In the middle of the circle a particularly large stone stands alone. One can tell from the weathered stones that these monks have been dead for a long time. The graveyard stretches out in every direction except to the south, where a hole in the stone wall opens up before a temple. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > s e Before a Temple Everything on this side of the temple is dead. Small patches of dead grass cling to the muddy soil. Gray, petrified trees line the sides of this narrow path leading away from the temple. To the east is a large flowerbed, filled with dead and dried out blossoms. To the south the path continues through this garden of death, and the entrance to the temple is to the west. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A glob of muddy leaves sits here, oozing a foul liquid. * R HP:Scratched MV:Full > Dead Flowerbed A large bed of dried out flowers lies here beside a narrow, muddy path. All of the plants that once grew here have withered and died. The trees that border this flowerbed are petrified, and the entire garden has a grayish-brown tint to it. To the south and west you can enter the path that winds its way past the temple towards a stream. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A glob of muddy leaves sits here, oozing a foul liquid. A glob of muddy leaves sits here, oozing a foul liquid. * R HP:Scratched MV:Full > s Path Before a Stream The path runs into a small stream here. The waters of this foul stream are thick and black, and it is impossible to see into its murky depths. Four mid-sized stepping stones lead across the stream to the continuation of the muddy path on the other side. The white stones look slippery and dangerous, but they are the only way across the flowing black water. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A glob of muddy leaves sits here, oozing a foul liquid. A glob of muddy leaves sits here, oozing a foul liquid. * R HP:Scratched MV:Full > s Crossing a Black Stream The slick stepping stones provide no traction whatsoever. It is nearly impossible to maintain your footing on the way across. The swiftly rushing waters of the stream are almost enough to knock a person off their feet. Peering down into the black, murky water one can see one's own reflection shimmering back, distorted by the swift current and darkness of the water. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Full > look You slip on the rocks and fall face first onto the southern bank of the stream, getting dripping wet in the process. An oozing ball of mud tries to hit you, but you dodge the attack. You swiftly dodge an oozing ball of mud's attempt to hit you. An oozing ball of mud tries to hit you, but you dodge the attack. You pierce an oozing ball of mud's left foot very hard. An oozing ball of mud tries to hit you, but you parry successfully. * HP:Scratched MV:Full - an oozing ball of mud: Scratched > Southern Bank of the Stream The southern bank of the murky stream is made up of dead, brown grass. The muddy path starts up again on this side of the stream, and continues to the east. To the south is a fenced in garden, full of wilted and dried up plants. To the north, the dark waters of the stream rush past. [ obvious exits: N E S ] An oozing ball of mud is here, fighting YOU! An oozing ball of mud is here, fighting YOU! * HP:Scratched MV:Full - an oozing ball of mud: Scratched > Nandan narrates 'so they have 4 now' * HP:Scratched MV:Full - an oozing ball of mud: Scratched > flee You panic and attempt to flee! An oozing ball of mud tries to hit you, but you deflect the blow. An oozing ball of mud tries to hit you, but you parry successfully. You flee head over heels. Dead Vegetable Garden Passing through a rusted iron gate, you enter a small vegetable garden. All of the plants are dead, the vegetables shriveled and brown. The gate to the north leads back out to the narrow, muddy path winding its way through this dead garden behind a ruined temple. [ obvious exits: N ] A glob of muddy leaves sits here, oozing a foul liquid. A raven is here flying around. * HP:Scratched MV:Strong > Tadr narrates 'fall back s' s * HP:Scratched MV:Strong > Alas, you cannot go that way... n * HP:Scratched MV:Strong > Southern Bank of the Stream The southern bank of the murky stream is made up of dead, brown grass. The muddy path starts up again on this side of the stream, and continues to the east. To the south is a fenced in garden, full of wilted and dried up plants. To the north, the dark waters of the stream rush past. [ obvious exits: N E S ] A glob of muddy leaves sits here, oozing a foul liquid. A glob of muddy leaves sits here, oozing a foul liquid. * HP:Scratched MV:Strong > e e Muddy Path The muddy path runs past thick tangles of dead thornbushes to the east. Although they are no longer alive, the thorns are still sharp and dangerous. The path itself continues to the south, leading past a small fenced in vegetable garden full of dead produce. Much of the surrounding area can be seen from here just by watching carefully. [ obvious exits: E S W ] A glob of muddy leaves sits here, oozing a foul liquid. * HP:Scratched MV:Strong > Dried Out Thornbushes A thick tangle of dead thornbushes lies to the side of a narrow muddy path. The thorns are long and sharp even though the plant itself is no longer alive. The tangle of brush continues to the south, but one could get back on to the relative safety of the past by going west. [ obvious exits: S W ] A glob of muddy leaves sits here, oozing a foul liquid. A thicket of thorns covers the area here. * HP:Scratched MV:Strong > Nandan narrates 'nod' * HP:Scratched MV:Strong > s s Dead Brambles A thick tangle of withered brambles sits off to the side of the path west of here. Their scratchy thorns cling to your clothing, piercing your skin and entangling you in their spiny branches. Perhaps it would be safer to stick to the path. [ obvious exits: N W ] A glob of muddy leaves sits here, oozing a foul liquid. A glob of muddy leaves sits here, oozing a foul liquid. * HP:Scratched MV:Strong > Alas, you cannot go that way... * HP:Scratched MV:Strong > where Players in your Zone -------------------- Koje - Dead Brambles * HP:Scratched MV:Strong > w An oozing ball of mud tries to hit you, but you parry successfully. An oozing ball of mud tries to hit you, but you parry successfully. No way! You're fighting for your life! s * HP:Scratched MV:Strong - an oozing ball of mud: Healthy > No way! You're fighting for your life! * HP:Scratched MV:Strong - an oozing ball of mud: Healthy > flee An oozing ball of mud tries to hit you, but you deflect the blow. You pierce an oozing ball of mud's left arm hard. An oozing ball of mud tries to hit you, but you parry successfully. You panic and attempt to flee! You flee head over heels. Muddy Path A narrow muddy path runs north and south past tangles of dead brambles to the east and a rotten vegetable garden behind a fence to the west. A large tree trunk has fallen across the path, nearly blocking the way south. There is a small amount of room to manouever around the fallen tree on one side. [ obvious exits: N E S ] A glob of muddy leaves sits here, oozing a foul liquid. * HP:Scratched MV:Strong > s s Muddy Path Before a Clearing The narrow path empties out into a muddy clearing south of here. All of the vegetation on either side of the path is dead and brown. To the north, a fallen tree trunk nearly blocks the entire walkway. On both sides there are more of these tall trees, looking ready to topple over onto the path at any given moment. [ obvious exits: N S ] * HP:Scratched MV:Strong > Muddy Clearing The mud is deep here, and it is quite soft. It drags at your feet, making walking difficult. Dead brown leaves are strewn across the ground, having fallen from the petrified trees on either side of this clearing. All the vegetation visible from this small clearing is dead and withered, as though the earth was too corrupt to sustain any form of life. [ obvious exits: N E S W ] A towering pile of mud and rotten leaves has coalesced into humanoid form. A towering pile of mud and rotten leaves has coalesced into humanoid form. * HP:Scratched MV:Strong > Nandan narrates 'my horse is lowish' * HP:Scratched MV:Strong > s The mud beneath your feet begins to bubble and ooze. At the Base of a Giant Tree In the center of this clearing stands the only living tree for miles around. It towers over the dwarfed and twisted trees that have long since died. It's shiny leaves are almost healthy looking, but somehow appear fake. Rotting, purplish apples hang in abundance on this withered tree, and a few of these have fallen to the ground all around the base of its trunk. [ obvious exits: N S ] A decaying apple tree, laden with rotting fruit, extends withering boughs. * HP:Scratched MV:Strong > s Behind the Tree This small areaa behind the large tree to the north is quiet and peaceful. Although the grass is brown and dead, and every other direction is blocked by snarls of brambles and thorns, looking up at the one living tree in this garden of death gives one a sense of peace. It makes a person feel as though they could forget everything, and just stay here forever looking up at its branches. [ obvious exits: N ] * HP:Scratched MV:Strong > flee PANIC! You couldn't escape! * HP:Scratched MV:Strong > where Players in your Zone -------------------- Koje - Behind the Tree * HP:Scratched MV:Strong > look Behind the Tree This small areaa behind the large tree to the north is quiet and peaceful. Although the grass is brown and dead, and every other direction is blocked by snarls of brambles and thorns, looking up at the one living tree in this garden of death gives one a sense of peace. It makes a person feel as though they could forget everything, and just stay here forever looking up at its branches. [ obvious exits: N ] * HP:Scratched MV:Strong > Tadr narrates 'koje?' * HP:Scratched MV:Strong > n At the Base of a Giant Tree In the center of this clearing stands the only living tree for miles around. It towers over the dwarfed and twisted trees that have long since died. It's shiny leaves are almost healthy looking, but somehow appear fake. Rotting, purplish apples hang in abundance on this withered tree, and a few of these have fallen to the ground all around the base of its trunk. [ obvious exits: N S ] A rotten apple lies withered on the ground. A decaying apple tree, laden with rotting fruit, extends withering boughs. n * HP:Scratched MV:Tiring > n Muddy Clearing The mud is deep here, and it is quite soft. It drags at your feet, making walking difficult. Dead brown leaves are strewn across the ground, having fallen from the petrified trees on either side of this clearing. All the vegetation visible from this small clearing is dead and withered, as though the earth was too corrupt to sustain any form of life. [ obvious exits: N E S W ] A towering pile of mud and rotten leaves has coalesced into humanoid form. A towering pile of mud and rotten leaves has coalesced into humanoid form. A towering pile of mud and rotten leaves has coalesced into humanoid form. n * HP:Scratched MV:Tiring > n Muddy Path Before a Clearing The narrow path empties out into a muddy clearing south of here. All of the vegetation on either side of the path is dead and brown. To the north, a fallen tree trunk nearly blocks the entire walkway. On both sides there are more of these tall trees, looking ready to topple over onto the path at any given moment. [ obvious exits: N S ] n * HP:Scratched MV:Tiring > Muddy Path A narrow muddy path runs north and south past tangles of dead brambles to the east and a rotten vegetable garden behind a fence to the west. A large tree trunk has fallen across the path, nearly blocking the way south. There is a small amount of room to manouever around the fallen tree on one side. [ obvious exits: N E S ] A glob of muddy leaves sits here, oozing a foul liquid. * HP:Scratched MV:Tiring > Muddy Path The muddy path runs past thick tangles of dead thornbushes to the east. Although they are no longer alive, the thorns are still sharp and dangerous. The path itself continues to the south, leading past a small fenced in vegetable garden full of dead produce. Much of the surrounding area can be seen from here just by watching carefully. [ obvious exits: E S W ] A glob of muddy leaves sits here, oozing a foul liquid. * HP:Scratched MV:Tiring > w n n n An oozing ball of mud tries to hit you, but you parry successfully. You pierce an oozing ball of mud's body hard. An oozing ball of mud tries to hit you, but you dodge the attack. Your heartbeat calms down more as you feel less panicked. No way! You're fighting for your life! * HP:Scratched MV:Strong - an oozing ball of mud: Scratched > No way! You're fighting for your life! * HP:Scratched MV:Strong - an oozing ball of mud: Scratched > No way! You're fighting for your life! * HP:Scratched MV:Strong - an oozing ball of mud: Scratched > No way! You're fighting for your life! * HP:Scratched MV:Strong - an oozing ball of mud: Scratched > No way! You're fighting for your life! * HP:Scratched MV:Strong - an oozing ball of mud: Scratched > You pierce an oozing ball of mud's left leg. An oozing ball of mud tries to hit you, but you deflect the blow. * HP:Scratched MV:Strong - an oozing ball of mud: Scratched > flee You panic and attempt to flee! You flee head over heels. Muddy Path A narrow muddy path runs north and south past tangles of dead brambles to the east and a rotten vegetable garden behind a fence to the west. A large tree trunk has fallen across the path, nearly blocking the way south. There is a small amount of room to manouever around the fallen tree on one side. [ obvious exits: N E S ] A glob of muddy leaves sits here, oozing a foul liquid. * HP:Scratched MV:Strong > n Muddy Path The muddy path runs past thick tangles of dead thornbushes to the east. Although they are no longer alive, the thorns are still sharp and dangerous. The path itself continues to the south, leading past a small fenced in vegetable garden full of dead produce. Much of the surrounding area can be seen from here just by watching carefully. [ obvious exits: E S W ] A glob of muddy leaves sits here, oozing a foul liquid. * HP:Scratched MV:Strong > w Southern Bank of the Stream The southern bank of the murky stream is made up of dead, brown grass. The muddy path starts up again on this side of the stream, and continues to the east. To the south is a fenced in garden, full of wilted and dried up plants. To the north, the dark waters of the stream rush past. [ obvious exits: N E S ] A glob of muddy leaves sits here, oozing a foul liquid. A glob of muddy leaves sits here, oozing a foul liquid. * HP:Scratched MV:Strong > n Crossing a Black Stream The slick stepping stones provide no traction whatsoever. It is nearly impossible to maintain your footing on the way across. The swiftly rushing waters of the stream are almost enough to knock a person off their feet. Peering down into the black, murky water one can see one's own reflection shimmering back, distorted by the swift current and darkness of the water. [ obvious exits: N S ] A gray palfrey prances skittishly nearby. n * HP:Scratched MV:Strong > Path Before a Stream The path runs into a small stream here. The waters of this foul stream are thick and black, and it is impossible to see into its murky depths. Four mid-sized stepping stones lead across the stream to the continuation of the muddy path on the other side. The white stones look slippery and dangerous, but they are the only way across the flowing black water. [ obvious exits: N S W ] A glob of muddy leaves sits here, oozing a foul liquid. A glob of muddy leaves sits here, oozing a foul liquid. n * HP:Scratched MV:Tiring > n Dead Flowerbed A large bed of dried out flowers lies here beside a narrow, muddy path. All of the plants that once grew here have withered and died. The trees that border this flowerbed are petrified, and the entire garden has a grayish-brown tint to it. To the south and west you can enter the path that winds its way past the temple towards a stream. [ obvious exits: N S W ] A glob of muddy leaves sits here, oozing a foul liquid. A glob of muddy leaves sits here, oozing a foul liquid. * HP:Scratched MV:Tiring > Upon Some Open Ground The only thing here is dead grass, but this small corner of a cemetery was reserved to be used as a place of burial for dead monks to come. The exit to the west leads to a ring of stones and the demolished stone wall to the south reveals an exit out into a dead flowerbed. [ obvious exits: S W ] * HP:Scratched MV:Tiring > n Alas, you cannot go that way... w * HP:Scratched MV:Tiring > A Circle of Stones On the ground, twelve tombstones stand together in a perfect circle. Each one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric, Per...' In the middle of the circle a particularly large stone stands alone. One can tell from the weathered stones that these monks have been dead for a long time. The graveyard stretches out in every direction except to the south, where a hole in the stone wall opens up before a temple. [ obvious exits: N E S W ] * HP:Scratched MV:Tiring > w n n At the Corner of a Burial Site It is in this corner of the cemetery that the oldest graves are to be found. The year of death inscribed on some of the stones date back to over three hundred years ago. The monastery must have been here for a very long time. Some of the tombstones have fallen over from old age. The grave of "Brother Deradus" is one of them. The tombs go on to the east, while to the south the stone wall that used to separate the monastery from the forest has fallen over, making it possible to walk over the pile of stone and into a large temple. [ obvious exits: N E S ] n * HP:Scratched MV:Tiring > Passing Some Tombstones The wind and the rain have been hard on the small tombstones standing up out of the ground. The names of the deceased monks are unreadable. The soil around every tomb is hard and covered with dead grass. One can see a yard to the north and the burial site stretches out to the south and east. [ obvious exits: N E S ] A snake is crawling through the water here. A snake is crawling through the water here. * HP:Scratched MV:Tiring > n The Yard Before the Monastery Inside the gate there is a small yard where the ground is paved with big, flat stones. To the east a monastery is situated. Although it has been deserted for many years, the monastery spreads the feeling of not being alone here. To the north there are some remains of the the monks' orchard, to the south there looks to be some sort of burial site and there is a gate to the west. [ obvious exits: N E S W ] * HP:Scratched MV:Tiring > Walking Through the Orchard Berries of all sorts are planted in long rows here. By most of the rows a small sign is standing. Some of them have fallen and a few are missing but the main part is still here. A lot of weeds have spread all over the orchard. The green continues to the north and east. To the south you see a yard of some sort. [ obvious exits: N E S ] Several blackberries grow on a nearby vine. [3] * HP:Scratched MV:Tiring > n n n By the Apple Trees In this part of the orchard some trees grow. Five large apple trees with green, lush apples stand tall right next to the small stone wall that separates the monastery from the forest. On the ground there are a few rotten apples. The orchard goes on to the east and south, and to the west the stone wall has fallen over, opening a small exit out into the forest. [ obvious exits: E S W ] A juicy looking apple has fallen to the ground. [5] A raven is visible flying high in the sky. * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > Alas, you cannot go that way... * HP:Scratched MV:Tiring > e e In a Dying Orchard This orchard reeks of the blighted land to the east, and is laden with thorny brambles and dying trees. The grass is unusually high and sharp, with some nettles spread out in it. To the west there seems to be a couple of apple trees that yet cling to life. [ obvious exits: E S W ] A crow is here flying around. Sickly, wilted grass blankets the ground, intermixed with dry sand. e * HP:Scratched MV:Tiring > e The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] A torch is here on the ground. A gory tuft of flesh lies abandoned on the ground. * HP:Scratched MV:Tiring > The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] * HP:Scratched MV:Tiring > The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] A bat is here flying around. * HP:Scratched MV:Tiring > e Alas, you cannot go that way... s * HP:Scratched MV:Tiring > s s The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N S W ] s * HP:Scratched MV:Tiring > Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] * HP:Scratched MV:Winded > Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] * HP:Scratched MV:Winded > Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] * HP:Scratched MV:Winded > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 2.0 lbs and wearing 33.3 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 148, Dodging bonus: 107, Parrying bonus: 130 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NO QUIT * HP:Scratched MV:Winded > s s s Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] * HP:Scratched MV:Winded > In the Gap From here, the sides of the gap loom menacingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S ] * HP:Scratched MV:Winded > Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] * HP:Scratched MV:Winded > s Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A bat is flitting around here, hunting insects. A large bat is here flying around. * HP:Scratched MV:Winded > s s s Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A flock of ravens is circling in the air, searching for prey. * HP:Scratched MV:Winded > Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A timber wolf is here, snarling hungrily. * HP:Scratched MV:Winded > Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] * HP:Scratched MV:Winded > The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! s * HP:Scratched MV:Winded > s Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] * HP:Scratched MV:Winded > Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A timber wolf is here, snarling hungrily. * HP:Scratched MV:Winded > s s Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] * HP:Scratched MV:Winded > Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] * HP:Scratched MV:Winded > s s Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] A dirty rock lies here, collecting dust. [2] * HP:Scratched MV:Weary > Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] A black wolf growls loudly, poised to leap. * HP:Scratched MV:Weary > narr weary, You narrate 'weary,' * HP:Scratched MV:Weary > w By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] A bruised and bloody leg lies on the ground, torn from its socket. [2] A shattered arm lies in a bloody red and purple mess. [2] * HP:Scratched MV:Weary > w In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] * HP:Scratched MV:Weary > w Tadr narrates 'where u at' In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] * HP:Scratched MV:Weary > w Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] South: * HP:Scratched MV:Weary > s Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] Nandan of Two Rivers is standing here, riding a gray palfrey. s * HP:Scratched MV:Weary > A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] North: * HP:Scratched MV:Weary > n Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] Nandan of Two Rivers is standing here, riding a gray palfrey. * HP:Scratched MV:Weary > Drache chats 'anyone want an xp partner?' * HP:Scratched MV:Weary > Nandan narrates 'he split' * HP:Scratched MV:Weary > Nandan blasts someone's left foreleg extremely hard. * HP:Scratched MV:Weary > Tadr has arrived from the west, riding a gray palfrey. A wild stallion has arrived from the west. * HP:Scratched MV:Weary > narr with nan Nandan swiftly dodges someone's attempt to hit him. Nandan blasts someone's body extremely hard. Your blood freezes as you hear someone's death cry. You narrate 'with nan' * HP:Scratched MV:Weary > Tadr says 'rh' * HP:Scratched MV:Weary > Tadr says 'ride horse' * HP:Scratched MV:Weary > ride wild A wild stallion stops following Tadr. You start riding him. * R HP:Scratched MV:Weary > nod You nod in agreement. * R HP:Scratched MV:Weary > sat Arglebargle, glop-glyf!?! * R HP:Scratched MV:Weary > Nandan narrates 'i hope they come split at least' * R HP:Scratched MV:Weary > stat Tadr says 'fall back to tree?' You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 2.0 lbs and wearing 33.3 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 156, Dodging bonus: 101, Parrying bonus: 130 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NO QUIT * R HP:Scratched MV:Weary > Nandan narrates 'hress skittles oscar and haznak' sa ty * R HP:Scratched MV:Weary > You say 'ty' * R HP:Scratched MV:Weary > l Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] The corpse of a rat is lying here. A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a gray palfrey. Nandan of Two Rivers is standing here, riding a gray palfrey. * R HP:Scratched MV:Weary > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 2.0 lbs and wearing 33.3 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 156, Dodging bonus: 101, Parrying bonus: 130 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NO QUIT * R HP:Scratched MV:Winded > look Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] The corpse of a rat is lying here. A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a gray palfrey. Nandan of Two Rivers is standing here, riding a gray palfrey. * R HP:Scratched MV:Winded > not l You start paying increased attention to your surroundings. * R HP:Scratched MV:Winded > Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] The corpse of a rat is lying here. A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a gray palfrey. Nandan of Two Rivers is standing here, riding a gray palfrey. * R HP:Scratched MV:Winded > Tadr leaves north riding a gray palfrey. * R HP:Scratched MV:Winded > Tadr has arrived from the north, riding a gray palfrey. * R HP:Scratched MV:Winded > look Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] The corpse of a rat is lying here. Lord Tadr the White Lion of Andor is standing here, riding a gray palfrey. A wild stallion bucks madly, being ridden by you. Nandan of Two Rivers is standing here, riding a gray palfrey. * R HP:Scratched MV:Winded > Tadr says 'not really chasin' * R HP:Scratched MV:Winded > sa wow this is one way to learn the zones You say 'wow this is one way to learn the zones' where * R HP:Scratched MV:Winded > Players in your Zone -------------------- Tadr - Before a Split in the Road Koje - Before a Split in the Road Nandan - Before a Split in the Road * R HP:Scratched MV:Winded > Tadr says 'ima go 1s and mend' * R HP:Scratched MV:Winded > Tadr leaves south riding a gray palfrey. * R HP:Scratched MV:Winded > Nandan says 'you too?' * R HP:Scratched MV:Winded > nod You nod in agreement. * R HP:Scratched MV:Winded > where Nandan looks at you. Players in your Zone -------------------- Tadr - A Winding Road Koje - Before a Split in the Road Nandan - Before a Split in the Road * R HP:Scratched MV:Winded > Nandan grins evilly. * R HP:Scratched MV:Winded > sa i got stuck in the orchard somehow You say 'i got stuck in the orchard somehow' * R HP:Scratched MV:Winded > stroke You stroke your chin thoughtfully. * R HP:Scratched MV:Winded > Nandan narrates 'heading south i guess. since they won't come gap 4 on 3' * R HP:Scratched MV:Winded > Nandan leaves south riding a gray palfrey. where * R HP:Scratched MV:Winded > Players in your Zone -------------------- Nandan - A Winding Road Tadr - A Winding Road Koje - Before a Split in the Road * R HP:Scratched MV:Winded > not You stop paying increased attention to your surroundings. * R HP:Scratched MV:Winded > s A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. A gray palfrey prances skittishly nearby. Lord Tadr the White Lion of Andor is sitting here mending a weapon. * R HP:Scratched MV:Winded > Philia narrates 'was on him crate, lost him' * R HP:Scratched MV:Winded > Tadr is finished mending a finely crafted axe. * R HP:Scratched MV:Winded > not You start paying increased attention to your surroundings. * R HP:Scratched MV:Winded > Tadr clambers to his feet. * R HP:Healthy MV:Winded > sa i stay You say 'i stay' * R HP:Healthy MV:Winded > Tadr wields a finely crafted axe. * R HP:Healthy MV:Winded > Tadr starts riding a gray palfrey. * R HP:Healthy MV:Winded > Tadr leaves north riding a gray palfrey. sa so we arent solo * R HP:Healthy MV:Winded > You say 'so we arent solo' * R HP:Healthy MV:Winded > where Players in your Zone -------------------- Nandan - Shadowing a Road Tadr - Before a Split in the Road Koje - A Winding Road * R HP:Healthy MV:Winded > n Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] The corpse of a rat is lying here. A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a gray palfrey. * R HP:Healthy MV:Winded > look Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] The corpse of a rat is lying here. A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a gray palfrey. * R HP:Healthy MV:Winded > Tadr leaves north riding a gray palfrey. * R HP:Healthy MV:Winded > Tadr has arrived from the north, riding a gray palfrey. * R HP:Healthy MV:Winded > Tadr leaves north riding a gray palfrey. * R HP:Healthy MV:Winded > look Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] The corpse of a rat is lying here. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Winded > n Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Winded > s Tadr narrates 'hrm' Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] The corpse of a rat is lying here. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Winded > where Players in your Zone -------------------- Koje - Before a Split in the Road * R HP:Healthy MV:Winded > where Players in your Zone -------------------- Koje - Before a Split in the Road * R HP:Healthy MV:Winded > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 2.0 lbs and wearing 33.3 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 156, Dodging bonus: 101, Parrying bonus: 130 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Healthy MV:Winded > i You are carrying: a large slab of meat * R HP:Healthy MV:Winded > eat meat Tadr narrates 'not even past mt' You eat the meat. You are full. * R HP:Healthy MV:Winded > where Players in your Zone -------------------- Koje - Before a Split in the Road * R HP:Healthy MV:Winded > Drache chats 'afk, brb' * R HP:Healthy MV:Winded > narr could you be scaring them off :P You narrate 'could you be scaring them off :P' * R HP:Healthy MV:Winded > where Players in your Zone -------------------- Koje - Before a Split in the Road * R HP:Healthy MV:Winded > The sun rises. * R HP:Healthy MV:Tiring > Tadr narrates 'pfft' * R HP:Healthy MV:Tiring > narr somethings got them holding back You narrate 'somethings got them holding back' * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Koje - Before a Split in the Road * R HP:Healthy MV:Tiring > Cifrer chats 'yay! finally got 28 back again!' * R HP:Healthy MV:Tiring > whios hazhak Tadr narrates 'need more to gank :p' * R HP:Healthy MV:Tiring > Arglebargle, glop-glyf!?! * R HP:Healthy MV:Tiring > narr haha You narrate 'haha' * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Koje - Before a Split in the Road * R HP:Healthy MV:Tiring > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 33.3 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 157, Dodging bonus: 102, Parrying bonus: 131 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Healthy MV:Tiring > eq You are using: a mirrored lantern a cheap brass ring a gold ring delicately carved with ivy a shoufa with a black veil a thin, black chain a thin, black chain a bearskin tunic a red tabard with a vivid red cloak a pair of riveted chainmail sleeves a pair of dark gloves an ivy bracelet a wide leather wristband a dull black shield a dagger of green jade a bronze belt of odd design a belt pack a pair of silken hose a laced pair of brown boots * R HP:Healthy MV:Tiring > 0 [l in pack] pack (used) : a water skin nineteen gold crowns a large number of copper pennies (47) an oilstone a package of dried rations a leather water flask [3] a mirrored lantern * R HP:Healthy MV:Tiring > kill dark kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Tiring > They aren't here. * R HP:Healthy MV:Tiring > kill dark They aren't here. * R HP:Healthy MV:Tiring > They aren't here. * R HP:Healthy MV:Tiring > They aren't here. * R HP:Healthy MV:Tiring > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 33.3 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 157, Dodging bonus: 102, Parrying bonus: 131 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Koje - Before a Split in the Road * R HP:Healthy MV:Tiring > Philia narrates 'he killed the smith :p' * R HP:Healthy MV:Tiring > A black wolf has arrived from the west. * R HP:Healthy MV:Tiring > Tadr has arrived from the north, riding a gray palfrey. * R HP:Healthy MV:Tiring > Tadr leaves west riding a gray palfrey. * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Tadr - A Road by the Ravine Koje - Before a Split in the Road * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Tadr - A Road by the Ravine Koje - Before a Split in the Road * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Tadr - A Road by the Ravine Koje - Before a Split in the Road * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Tadr - A Road by the Ravine Koje - Before a Split in the Road * R HP:Healthy MV:Tiring > The day has begun. rem lantern put lantern pack Tadr tells you 'nfc they bein fools' * R HP:Healthy MV:Tiring > where You stop using a mirrored lantern. * R HP:Healthy MV:Tiring > You put a mirrored lantern in a belt pack. * R HP:Healthy MV:Tiring > Players in your Zone -------------------- Tadr - A Road by the Ravine Koje - Before a Split in the Road * R HP:Healthy MV:Tiring > reply aye You reply to Tadr 'aye' * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Tadr - The Dusty Road Koje - Before a Split in the Road * R HP:Healthy MV:Tiring > Tadr tells you 'movin s' * R HP:Healthy MV:Tiring > nod You nod in agreement. * R HP:Healthy MV:Tiring > s A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] North: A black wolf growls loudly, poised to leap. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > e A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > s A Winding Road A small battle must have taken place here long ago. The burnt remains of wagons rest in the earth and dust as the grass slowly encroaches on the fallen remains of war. A few skeletons rest between the wagons from both human and trolloc, already half buried in the earth. [ obvious exits: N E ] East: A big brown bear growls angrily about him. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Tiring > e A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A big brown bear growls angrily about him. * R HP:Healthy MV:Tiring > s Nandan narrates 'i wish weary merchants were working' Before a Cliff's Wall An indentation in the cliff to the west provides a temporary respite from the harsh elements. Burnt out fires from numerous campfires set upon one another over the years has left a charred blackened spot against the cliff wall. A small overhang leers above providing shade during the blistering sun. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > e s A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > A Landslide Rocks and large boulders have slid to a large heap at the base of the large hill to the west. While the slope may be climable, the loose rocks and boulders would warn against it. To the south the boulders are so large that passage is blocked further in that direction. A road lies to the east to provide easier travel. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > e s s A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. w * R HP:Healthy MV:Tiring > w A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] South: Warped, menacing boughs shiver amongst trees slowly enclosing around you. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Healthy MV:Tiring > w A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] East: Warped, menacing boughs shiver amongst trees slowly enclosing around you. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > w Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > e s s s A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. s * R HP:Healthy MV:Tiring > Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > s Nandan narrates 'afk for a sec' The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A timber wolf is here, snarling hungrily. s * R HP:Healthy MV:Tiring > The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] North: A timber wolf is here, snarling hungrily. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > s The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > s The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > Alas, you cannot go that way... * R HP:Healthy MV:Tiring > Alas, you cannot go that way... * R HP:Healthy MV:Tiring > Alas, you cannot go that way... w * R HP:Healthy MV:Tiring > w The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. w * R HP:Healthy MV:Tiring > A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > w w w A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > A Sickly Forest The smell of over-ripe vegitation fills your nostrils. This section of the forest is strangely blighted compared to most of the other areas. The limbs of the oak trees are heavy with corruption, and the spines on the pine cones are razor sharp, hoping to catch a traveler unaware. [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > s w A Winding Road The road continues east and west here, stolidly continuing around the watchtower to the southeast. To the north and northwest, trees and bushes can be seen, though they have a strange, sickly appearance. A cold wind blows from the north, cutting through even the warmest clothes. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > w A Winding Road The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > w A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > Alas, you cannot go that way... * R HP:Healthy MV:Tiring > s s A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. s * R HP:Healthy MV:Tiring > A Fork Before a Crumbling Tower The road forks here around an ancient crumbling tower, long since abandoned. Vines and hedges sprawl across the rubble, claiming back what civilization once took. Much of the tower still remains intact, though its roof and one side has crumbled to the ground. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > w w w A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > A Pine Forest A fallen oak tree, blasted two spans from its roots, rests its dead branches on the forest floor. A lightning strike must have severed the ancient tree. Pine trees surround their distant cousin, moving in closer over the years seeking the sunlight drifting in from the open canopy. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > s w The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. w * R HP:Healthy MV:Tiring > w The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > w Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A small purse is here. [3] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > w The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. w * R HP:Healthy MV:Tiring > The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > w The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > s Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron morningstar lies on the ground. A leather helmet has been dropped here. A pair of black pants lies here. A battleaxe with its head splayed to the hilt with leather twine lies here. A set of chainmail sleeves lie upon the ground. A small purse is here. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. [2] An iron lantern hangs from the wall above the gate. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > open MalkierGate s It's already open! * R HP:Healthy MV:Tiring > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] West: A grizzled Shienaran veteran looks on. A large slab of meat has been placed here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A gray palfrey prances skittishly nearby. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Tadr - Merchants Row Koje - Malkier Gate Jael - Center of the Courtyard Frieda - Herbalist's Shop * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Tadr - Center of the Courtyard Koje - Malkier Gate Jael - Center of the Courtyard Frieda - Herbalist's Shop * R HP:Healthy MV:Tiring > w w Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W U ] East: A gray palfrey prances skittishly nearby. Up: A tough Shienaran soldier waits here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A grizzled Shienaran veteran looks on. A hunter from Illian is here, searching for the fabled Horn of Valere. w * R HP:Healthy MV:Tiring > Road Inside the City Walls The walls of Fal Dara tower above you. The trash and all garbage has been cleared well away from the walls, eliminating any hiding spots. To the west the wall stretches on, and to the east the road eventually runs to the northern town gate. [ obvious exits: E W ] East: A grizzled Shienaran veteran looks on. West: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A run-down looking man wanders aimlessly, collecting lost belongings. * R HP:Healthy MV:Tiring > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 33.3 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 157, Dodging bonus: 102, Parrying bonus: 131 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NO QUIT * R HP:Healthy MV:Tiring > s s Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] North: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. s * R HP:Healthy MV:Tiring > Road Inside the City Walls You stand inside the thick city battlements of the town of Fal Dara. The walls stretching off to the north and south are easily thirty feet high, and you can occasionally see a guard poke his head over to peer down at you. There is a small plaque posted on the wall to the right of the gate. [ obvious exits: N S ] South: A city lamplighter stands nearby, attending his duties. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > Your mount is too exhausted. * R HP:Healthy MV:Tiring > look Road Inside the City Walls You stand inside the thick city battlements of the town of Fal Dara. The walls stretching off to the north and south are easily thirty feet high, and you can occasionally see a guard poke his head over to peer down at you. There is a small plaque posted on the wall to the right of the gate. [ obvious exits: N S ] South: A city lamplighter stands nearby, attending his duties. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > look Road Inside the City Walls You stand inside the thick city battlements of the town of Fal Dara. The walls stretching off to the north and south are easily thirty feet high, and you can occasionally see a guard poke his head over to peer down at you. There is a small plaque posted on the wall to the right of the gate. [ obvious exits: N S ] South: A city lamplighter stands nearby, attending his duties. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > A city lamplighter has arrived from the south. * R HP:Healthy MV:Tiring > look Road Inside the City Walls You stand inside the thick city battlements of the town of Fal Dara. The walls stretching off to the north and south are easily thirty feet high, and you can occasionally see a guard poke his head over to peer down at you. There is a small plaque posted on the wall to the right of the gate. [ obvious exits: N S ] South: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A city lamplighter stands nearby, attending his duties. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Tiring > where Players in your Zone -------------------- Tadr - Center of the Courtyard Koje - Road Inside the City Walls Jael - Center of the Courtyard Frieda - Herbalist's Shop * R HP:Healthy MV:Tiring > s Your mount is too exhausted. * R HP:Healthy MV:Tiring > A city lamplighter extinguishes a streetlamp. A city lamplighter leaves north. * R HP:Healthy MV:Strong > s Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] South: A figure stands here, ready to collect unwanted things. A fleshless skull lies here, its gaping eyesockets staring blindly skyward. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A man is here. A Shienaran gatekeeper stands here, watching over the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Strong > s s Road Inside the City Walls This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light. [ obvious exits: N S ] North: A man is here. South: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A figure stands here, ready to collect unwanted things. * R HP:Healthy MV:Strong > Bend in the Road This large paved road takes a sharp bend to the north and east. The outer wall of the city lies to the west and has been cleared of all vegetation. To the north the road stretches on and to the east it leads back into the city. [ obvious exits: N E ] North: A figure stands here, ready to collect unwanted things. East: A dun mare is here, snorting angrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A man is here. An elite Shienaran guard attends his duties. A figure stands here, ready to collect unwanted things. * R HP:Healthy MV:Strong > e e An Empty Square A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight. [ obvious exits: N E S W ] North: A run-down looking man wanders aimlessly, collecting lost belongings. East: A gleeman is here, wearing a cloak of different colored patches. South: A man walks among the horses here feeding them and rubbing them down. West: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A dun mare is here, snorting angrily. * R HP:Healthy MV:Strong > Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] North: Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. East: A Shienaran guard patrols here, watching you carefully. South: A shapely young woman skillfully weaves amongst the chaos, taking orders. West: A dun mare is here, snorting angrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A gleeman is here, wearing a cloak of different colored patches. A wild stallion bucks madly. A grand master of the guild ambles by with confidence. * R HP:Healthy MV:Strong > e The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] North: A run-down looking man wanders aimlessly, collecting lost belongings. East: A Shienaran guard patrols here, watching you carefully. South: A run-down looking man wanders aimlessly, collecting lost belongings. West: A gleeman is here, wearing a cloak of different colored patches. An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A wild stallion bucks madly, being ridden by you. A Shienaran guard patrols here, watching you carefully. The Fal Dara town crier stands here, spreading the news. * R HP:Healthy MV:Strong > dism You stop riding him. * HP:Healthy MV:Strong > w Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] North: Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. East: A wild stallion bucks madly. South: A shapely young woman skillfully weaves amongst the chaos, taking orders. West: A dun mare is here, snorting angrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gleeman is here, wearing a cloak of different colored patches. A wild stallion bucks madly. A grand master of the guild ambles by with confidence. * HP:Healthy MV:Strong > ride wild where You start riding him. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Koje - Merchants Row Tadr - Center of the Courtyard Jael - Center of the Courtyard Frieda - Herbalist's Shop * R HP:Healthy MV:Strong > w An Empty Square A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight. [ obvious exits: N E S W ] North: A run-down looking man wanders aimlessly, collecting lost belongings. East: A gleeman is here, wearing a cloak of different colored patches. South: A man walks among the horses here feeding them and rubbing them down. West: An elite Shienaran guard attends his duties. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A dun mare is here, snorting angrily. * R HP:Healthy MV:Strong > e Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] North: Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. East: A wild stallion bucks madly. South: A shapely young woman skillfully weaves amongst the chaos, taking orders. West: A dun mare is here, snorting angrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A gleeman is here, wearing a cloak of different colored patches. A grand master of the guild ambles by with confidence. * R HP:Healthy MV:Strong > dism You stop riding him. n * HP:Healthy MV:Strong > The Peaceful Knight's Rest This is an inn favored by the merchants who come to Fal Dara. It is a quiet and respectable establishment, with many old ornaments and knick-knacks on display on shelves. Several chairs are arranged around the fireplace, with a shelf of books within easy reach. [ obvious exits: S ] South: A wild stallion bucks madly. A board listing the events and festivals of the land is mounted on a wall. Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. The innkeeper bustles about, helping guests into rooms. * HP:Healthy MV:Strong > list The innkeeper tells you, 'I don't have any items for you here.' * HP:Healthy MV:Strong > offer The innkeeper tells you, 'Your rent allowance is currently 15 gold crowns and 12 coppers per day. You have 4 gold crowns and 8 coppers left unused on your allowance. Your rent is free!' * HP:Healthy MV:Strong > s Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] North: Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. East: A wild stallion bucks madly. South: A shapely young woman skillfully weaves amongst the chaos, taking orders. West: A dun mare is here, snorting angrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly. A gleeman is here, wearing a cloak of different colored patches. A grand master of the guild ambles by with confidence. * HP:Healthy MV:Strong > ride wild You start riding him. * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Koje - Merchants Row Tadr - Center of the Courtyard Nandan - Center of the Courtyard Jael - Center of the Courtyard Frieda - Herbalist's Shop * R HP:Healthy MV:Strong > e The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] North: A run-down looking man wanders aimlessly, collecting lost belongings. East: A Shienaran guard patrols here, watching you carefully. South: A run-down looking man wanders aimlessly, collecting lost belongings. West: A gleeman is here, wearing a cloak of different colored patches. An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A wild stallion bucks madly, being ridden by you. A wild stallion bucks madly. A Shienaran guard patrols here, watching you carefully. The Fal Dara town crier stands here, spreading the news. * R HP:Healthy MV:Strong > n Before the Keep The main road through Fal Dara continues uphill to the north. Ahead of you is the Keep of Fal Dara. It is an imposing stone structure that dominates the skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp breeze. Between you and the castle lies the moat and drawbridge. [ obvious exits: N S ] South: A wild stallion bucks madly. A wild stallion bucks madly, being ridden by you. A run-down looking man wanders aimlessly, collecting lost belongings. A man is here. * R HP:Healthy MV:Strong > n On the Drawbridge The sound of your passing echoes hollowly from the wooden timbers of the drawbridge. Beneath you lies the murky waters of the moat. With its gates before you stands one of the greatest fortesses of the Borderlands, the Keep of Fal Dara. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > n Inner Gate of the Keep This is the main entrance to the Keep. Above you gleam the well-oiled spikes of the heavy iron portcullis, while the great doors of the keep are thrown open. Faint light shines down through the archer's slots overhead. The walls are high, steep, and thoroughly unclimbable. The floor is as smooth as cobblestone can be, worn down the passing of thousands of feet and hooves. [ obvious exits: N S ] North: A stout looking guard is here, walking the streets of Caemlyn. A wild stallion bucks madly, being ridden by you. A tall, well-dressed noble strolls arrogantly by. A quiet servant awaits instructions from his master. * R HP:Healthy MV:Strong > n Center of the Courtyard Across the courtyard before you stands the true Keep of Fal Dara. This is the residence of Lord Agelmar, whose family has ruled this city for generations. The courtyard stretches off to the sides. The Keep's stables are off to the west, and the guard barracks oversee the courtyard from the eastern end. [ obvious exits: N E S W ] North: A Shienaran sergeant watches for the enemy here. East: A tough Shienaran soldier waits here. South: A tall, well-dressed noble strolls arrogantly by. West: A quiet servant awaits instructions from his master. A full wooden shield rests on the ground here. A thick, leather backpack lies abandoned here. [2] A plain hood sewn from sturdy canvas lies here. A pair of black pants lies here. A plain weapons belt has been forgotten here. A heavy pair of full metal gauntlets is here. A torch is here on the ground. A mace is resting here. A shiny metal helmet lies to one side. A set of chainmail sleeves lie upon the ground. [2] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A wild stallion bucks madly, being ridden by you. A stout looking guard is here, walking the streets of Caemlyn. Lord Tadr the White Lion of Andor is standing here. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. Jael Viera, Mayor-Governor of Aringill is standing here, riding a wild stallion. An Illuminator's assistant stands here carrying some colored tubes. * R HP:Healthy MV:Strong > Tadr starts riding a gray palfrey. * R HP:Healthy MV:Strong > not l You start paying increased attention to your surroundings. * R HP:Healthy MV:Strong > Center of the Courtyard Across the courtyard before you stands the true Keep of Fal Dara. This is the residence of Lord Agelmar, whose family has ruled this city for generations. The courtyard stretches off to the sides. The Keep's stables are off to the west, and the guard barracks oversee the courtyard from the eastern end. [ obvious exits: N E S W ] North: A Shienaran sergeant watches for the enemy here. East: A tough Shienaran soldier waits here. South: A tall, well-dressed noble strolls arrogantly by. West: A quiet servant awaits instructions from his master. A full wooden shield rests on the ground here. A thick, leather backpack lies abandoned here. [2] A plain hood sewn from sturdy canvas lies here. A pair of black pants lies here. A plain weapons belt has been forgotten here. A heavy pair of full metal gauntlets is here. A torch is here on the ground. A mace is resting here. A shiny metal helmet lies to one side. A set of chainmail sleeves lie upon the ground. [2] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. You notice a pair of heavy leather shoes is hidden here. You notice a pair of light leather boots is hidden here. You notice a lantern is hidden here. You notice a bronze belt of odd design is hidden here. You notice a water skin is hidden here. You notice a lantern is hidden here. You notice a skin of human flesh is hidden here. You notice a water skin is hidden here. You notice a bright blue rose is hidden here. You notice a bright blue rose is hidden here. You notice a leather water flask is hidden here. You notice a thin pair of leather gloves is hidden here. You notice a piece of sandstone is hidden here. You notice a skin of human flesh is hidden here. You notice a skin of human flesh is hidden here. A wild stallion bucks madly, being ridden by you. A stout looking guard is here, walking the streets of Caemlyn. Lord Tadr the White Lion of Andor is standing here, riding a gray palfrey. A gray palfrey prances skittishly nearby. Jael Viera, Mayor-Governor of Aringill is standing here, riding a wild stallion. An Illuminator's assistant stands here carrying some colored tubes. * R HP:Healthy MV:Strong > repl thanks for asking if i was alive. You reply to Tadr 'thanks for asking if i was alive.' * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Nandan - The Keep Armory Koje - Center of the Courtyard Tadr - Center of the Courtyard Jael - Center of the Courtyard Frieda - Herbalist's Shop * R HP:Healthy MV:Strong > Jael disappears into the void. * R HP:Healthy MV:Full > Jael has returned. * R HP:Healthy MV:Full > Jael says 'afk! Be Back soon' * R HP:Healthy MV:Full > Tadr stops using a backpack. * R HP:Healthy MV:Full > Tadr grabs a backpack. * R HP:Healthy MV:Full > l 2.pack It is a backpack. * R HP:Healthy MV:Full > Tadr puts an oilstone in a backpack. * R HP:Healthy MV:Full > Tadr tells you 'nod' * R HP:Healthy MV:Full > l in 2.pack backpack (here) : Nothing. * R HP:Healthy MV:Full > l in 3.pack backpack (here) : Nothing. * R HP:Healthy MV:Full > l Center of the Courtyard Across the courtyard before you stands the true Keep of Fal Dara. This is the residence of Lord Agelmar, whose family has ruled this city for generations. The courtyard stretches off to the sides. The Keep's stables are off to the west, and the guard barracks oversee the courtyard from the eastern end. [ obvious exits: N E S W ] North: A grizzled Shienaran veteran looks on. East: A grizzled Shienaran veteran looks on. South: A tall, well-dressed noble strolls arrogantly by. West: A quiet servant awaits instructions from his master. A full wooden shield rests on the ground here. A thick, leather backpack lies abandoned here. [2] A plain hood sewn from sturdy canvas lies here. A pair of black pants lies here. A plain weapons belt has been forgotten here. A heavy pair of full metal gauntlets is here. A torch is here on the ground. A mace is resting here. A shiny metal helmet lies to one side. A set of chainmail sleeves lie upon the ground. [2] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. You notice a pair of heavy leather shoes is hidden here. You notice a pair of light leather boots is hidden here. You notice a bronze belt of odd design is hidden here. You notice a lantern is hidden here. You notice a skin of human flesh is hidden here. You notice a water skin is hidden here. You notice a bright blue rose is hidden here. You notice a bright blue rose is hidden here. You notice a long-hafted axe with a gold-inlaid head is hidden here. You notice a skin of human flesh is hidden here. You notice a leather water flask is hidden here. You notice a thin pair of leather gloves is hidden here. You notice a piece of sandstone is hidden here. You notice a skin of human flesh is hidden here. You notice a skin of human flesh is hidden here. Jael Viera, Mayor-Governor of Aringill is standing here. A wild stallion bucks madly, being ridden by you. A stout looking guard is here, walking the streets of Caemlyn. Lord Tadr the White Lion of Andor is standing here, riding a gray palfrey. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. An Illuminator's assistant stands here carrying some colored tubes. * R HP:Healthy MV:Full > Tadr sits down and rests. * R HP:Healthy MV:Full > Tadr stops using a lantern. * R HP:Healthy MV:Full > l Center of the Courtyard Across the courtyard before you stands the true Keep of Fal Dara. This is the residence of Lord Agelmar, whose family has ruled this city for generations. The courtyard stretches off to the sides. The Keep's stables are off to the west, and the guard barracks oversee the courtyard from the eastern end. [ obvious exits: N E S W ] North: A grizzled Shienaran veteran looks on. East: A grizzled Shienaran veteran looks on. South: A tall, well-dressed noble strolls arrogantly by. West: A quiet servant awaits instructions from his master. A full wooden shield rests on the ground here. A thick, leather backpack lies abandoned here. [2] A plain hood sewn from sturdy canvas lies here. A pair of black pants lies here. A plain weapons belt has been forgotten here. A heavy pair of full metal gauntlets is here. A torch is here on the ground. A mace is resting here. A shiny metal helmet lies to one side. A set of chainmail sleeves lie upon the ground. [2] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. You notice a pair of heavy leather shoes is hidden here. You notice a pair of light leather boots is hidden here. You notice a bronze belt of odd design is hidden here. You notice a water skin is hidden here. You notice a lantern is hidden here. You notice a skin of human flesh is hidden here. You notice a water skin is hidden here. You notice a bright blue rose is hidden here. You notice a bright blue rose is hidden here. You notice a skin of human flesh is hidden here. You notice a leather water flask is hidden here. You notice a thin pair of leather gloves is hidden here. You notice a piece of sandstone is hidden here. You notice a skin of human flesh is hidden here. You notice a skin of human flesh is hidden here. Jael Viera, Mayor-Governor of Aringill is standing here. A wild stallion bucks madly, being ridden by you. A stout looking guard is here, walking the streets of Caemlyn. Lord Tadr the White Lion of Andor is resting here, riding a gray palfrey. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. An Illuminator's assistant stands here carrying some colored tubes. * R HP:Healthy MV:Full > Tadr looks at Jael. * R HP:Healthy MV:Full > sa i need to stay up here and just spam around these zones Tadr grins evilly. You say 'i need to stay up here and just spam around these zones' * R HP:Healthy MV:Full > A gray palfrey swishes the flies off its back with its tail. * R HP:Healthy MV:Full > l Center of the Courtyard Across the courtyard before you stands the true Keep of Fal Dara. This is the residence of Lord Agelmar, whose family has ruled this city for generations. The courtyard stretches off to the sides. The Keep's stables are off to the west, and the guard barracks oversee the courtyard from the eastern end. [ obvious exits: N E S W ] North: A grizzled Shienaran veteran looks on. East: A grizzled Shienaran veteran looks on. South: A tall, well-dressed noble strolls arrogantly by. West: A quiet servant awaits instructions from his master. A full wooden shield rests on the ground here. A thick, leather backpack lies abandoned here. [2] A plain hood sewn from sturdy canvas lies here. A pair of black pants lies here. A plain weapons belt has been forgotten here. A heavy pair of full metal gauntlets is here. A torch is here on the ground. A mace is resting here. A shiny metal helmet lies to one side. A set of chainmail sleeves lie upon the ground. [2] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. You notice a pair of heavy leather shoes is hidden here. You notice a pair of light leather boots is hidden here. You notice a lantern is hidden here. You notice a bronze belt of odd design is hidden here. You notice a lantern is hidden here. You notice a skin of human flesh is hidden here. You notice a water skin is hidden here. You notice a bright blue rose is hidden here. You notice a long-hafted axe with a gold-inlaid head is hidden here. You notice a leather water flask is hidden here. You notice a skin of human flesh is hidden here. You notice a skin of human flesh is hidden here. Jael Viera, Mayor-Governor of Aringill is standing here. A wild stallion bucks madly, being ridden by you. A stout looking guard is here, walking the streets of Caemlyn. Lord Tadr the White Lion of Andor is resting here, riding a gray palfrey. A gray palfrey prances skittishly nearby. A wild stallion bucks madly. An Illuminator's assistant stands here carrying some colored tubes. * R HP:Healthy MV:Full > Tadr stops resting, and clambers on his feet. * R HP:Healthy MV:Fresh > Tadr starts leading a wild stallion. A wild stallion now follows Tadr. * R HP:Healthy MV:Fresh > Tadr leaves south riding a gray palfrey. A wild stallion leaves south. The Caemlyn cityguard leaves south. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Tadr - Road Inside the City Walls Jael - Center of the Courtyard Nandan - The Keep Armory Koje - Center of the Courtyard Frieda - Herbalist's Shop * R HP:Healthy MV:Fresh > l jael ...Because it's never fun until someone dies. Jael is in excellent condition. Jael is using: a crystal lightstick a fine linen riding hood a small silver amulet engraved with ravens a small silver amulet engraved with ravens a red tabard with a vivid red cloak a pair of dark gloves a jeweled wristcuff a jeweled wristcuff a silver etched shield a blackened steel kris a pair of gray suede leggings a black pair of silver-tooled boots You attempt to peek at the inventory: You can't see anything. * R HP:Healthy MV:Fresh > l Center of the Courtyard Across the courtyard before you stands the true Keep of Fal Dara. This is the residence of Lord Agelmar, whose family has ruled this city for generations. The courtyard stretches off to the sides. The Keep's stables are off to the west, and the guard barracks oversee the courtyard from the eastern end. [ obvious exits: N E S W ] North: A tough Shienaran soldier waits here. East: A tall, well-dressed noble strolls arrogantly by. South: A tall, well-dressed noble strolls arrogantly by. West: A quiet servant awaits instructions from his master. A full wooden shield rests on the ground here. A thick, leather backpack lies abandoned here. [2] A plain hood sewn from sturdy canvas lies here. A pair of black pants lies here. A plain weapons belt has been forgotten here. A heavy pair of full metal gauntlets is here. A torch is here on the ground. A mace is resting here. A shiny metal helmet lies to one side. A set of chainmail sleeves lie upon the ground. [2] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. You notice a pair of light leather boots is hidden here. You notice a lantern is hidden here. You notice a water skin is hidden here. You notice a lantern is hidden here. You notice a skin of human flesh is hidden here. You notice a water skin is hidden here. You notice a bright blue rose is hidden here. You notice a bright blue rose is hidden here. You notice a long-hafted axe with a gold-inlaid head is hidden here. You notice a skin of human flesh is hidden here. You notice a leather water flask is hidden here. You notice a piece of sandstone is hidden here. You notice a skin of human flesh is hidden here. You notice a skin of human flesh is hidden here. Jael Viera, Mayor-Governor of Aringill is standing here. A wild stallion bucks madly, being ridden by you. A gray palfrey prances skittishly nearby. An Illuminator's assistant stands here carrying some colored tubes. * R HP:Healthy MV:Fresh > search bronze - You found a bronze belt of odd design. * R HP:Healthy MV:Full > i You are carrying: a bronze belt of odd design * R HP:Healthy MV:Full > put all pack You put a bronze belt of odd design in a belt pack. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Jael - Center of the Courtyard Koje - Center of the Courtyard Frieda - Herbalist's Shop * R HP:Healthy MV:Fresh > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > get skin pack drink skin You get a water skin from a belt pack. drink skin * R HP:Healthy MV:Fresh > You drink the water. You don't feel thirsty any more. * R HP:Healthy MV:Fresh > Your stomach can't contain anymore! * R HP:Healthy MV:Fresh > fill skin water put skin pack You gently fill a water skin from a fountain. * R HP:Healthy MV:Fresh > You put a water skin in a belt pack. * R HP:Healthy MV:Fresh > s s s Inner Gate of the Keep This is the main entrance to the Keep. Above you gleam the well-oiled spikes of the heavy iron portcullis, while the great doors of the keep are thrown open. Faint light shines down through the archer's slots overhead. The walls are high, steep, and thoroughly unclimbable. The floor is as smooth as cobblestone can be, worn down the passing of thousands of feet and hooves. [ obvious exits: N S ] North: Jael Viera, Mayor-Governor of Aringill is standing here. A wild stallion bucks madly, being ridden by you. A tall, well-dressed noble strolls arrogantly by. A quiet servant awaits instructions from his master. * R HP:Healthy MV:Fresh > On the Drawbridge The sound of your passing echoes hollowly from the wooden timbers of the drawbridge. Beneath you lies the murky waters of the moat. With its gates before you stands one of the greatest fortesses of the Borderlands, the Keep of Fal Dara. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > Before the Keep The main road through Fal Dara continues uphill to the north. Ahead of you is the Keep of Fal Dara. It is an imposing stone structure that dominates the skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp breeze. Between you and the castle lies the moat and drawbridge. [ obvious exits: N S ] South: A wild stallion bucks madly. A wild stallion bucks madly, being ridden by you. A Shienaran guard patrols here, watching you carefully. A man is here. s * R HP:Healthy MV:Fresh > The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] North: A Shienaran guard patrols here, watching you carefully. East: A run-down looking man wanders aimlessly, collecting lost belongings. South: A run-down looking man wanders aimlessly, collecting lost belongings. West: A grand master of the guild ambles by with confidence. An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A wild stallion bucks madly, being ridden by you. A wild stallion bucks madly. The Fal Dara town crier stands here, spreading the news. * R HP:Healthy MV:Fresh > w w w Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] North: A gleeman is here, wearing a cloak of different colored patches. East: A wild stallion bucks madly. South: A shapely young woman skillfully weaves amongst the chaos, taking orders. West: A dun mare is here, snorting angrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A grand master of the guild ambles by with confidence. w * R HP:Healthy MV:Fresh > An Empty Square A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight. [ obvious exits: N E S W ] North: A run-down looking man wanders aimlessly, collecting lost belongings. East: A grand master of the guild ambles by with confidence. South: An elite Shienaran guard attends his duties. West: A figure stands here, ready to collect unwanted things. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A dun mare is here, snorting angrily. * R HP:Healthy MV:Fresh > Bend in the Road This large paved road takes a sharp bend to the north and east. The outer wall of the city lies to the west and has been cleared of all vegetation. To the north the road stretches on and to the east it leads back into the city. [ obvious exits: N E ] East: A dun mare is here, snorting angrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A figure stands here, ready to collect unwanted things. * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 37.2 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 156, Dodging bonus: 101, Parrying bonus: 130 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: * R HP:Healthy MV:Fresh > n Road Inside the City Walls This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light. [ obvious exits: N S ] North: A figure stands here, ready to collect unwanted things. South: A figure stands here, ready to collect unwanted things. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. n * R HP:Healthy MV:Fresh > n Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] North: A man is here. A fleshless skull lies here, its gaping eyesockets staring blindly skyward. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A figure stands here, ready to collect unwanted things. A Shienaran gatekeeper stands here, watching over the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. n * R HP:Healthy MV:Fresh > Road Inside the City Walls You stand inside the thick city battlements of the town of Fal Dara. The walls stretching off to the north and south are easily thirty feet high, and you can occasionally see a guard poke his head over to peer down at you. There is a small plaque posted on the wall to the right of the gate. [ obvious exits: N S ] South: A figure stands here, ready to collect unwanted things. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A man is here. A man is here. * R HP:Healthy MV:Fresh > Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] North: A run-down looking man wanders aimlessly, collecting lost belongings. South: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > n n Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A run-down looking man wanders aimlessly, collecting lost belongings. n * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > e e Road Inside the City Walls The walls of Fal Dara tower above you. The trash and all garbage has been cleared well away from the walls, eliminating any hiding spots. To the west the wall stretches on, and to the east the road eventually runs to the northern town gate. [ obvious exits: E W ] East: A hunter from Illian is here, searching for the fabled Horn of Valere. West: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. e * R HP:Healthy MV:Fresh > Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W U ] East: A tough Shienaran soldier waits here. Up: An archer draws his bow with a steady hand and a sharp eye. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. A grizzled Shienaran veteran looks on. * R HP:Healthy MV:Fresh > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] West: A hunter from Illian is here, searching for the fabled Horn of Valere. A large slab of meat has been placed here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A tough Shienaran soldier waits here. A gray palfrey prances skittishly nearby. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. I went out solo and road around some to the east, then.. Tadr narrates 'bashed' e * R HP:Healthy MV:Full > e The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. e * R HP:Healthy MV:Full > e The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > e The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A small purse is here. [3] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > e Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > e The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > e The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > where n e e Players in your Zone -------------------- Koje - A Winding Road Nandan - The Dusty Road Tadr - Road to Tarwin's Gap * R HP:Healthy MV:Full > e A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > e A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > A Winding Road The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > A Winding Road The road continues east and west, around the hill, with a small path leading north. The path is covered with rocks, their source being the almost destroyed watchtower further north. Small rocks litter the ground here, having been kicked about by the many Shienaran patrols that pass through the area. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > e e e A Winding Road Scrub oak and pine trees lining the road to the south, and a large hill to the north restrict movement through this area. Ruts cut into the hard-packed dirt here, the tell-tale sign of copious wagon activity. The branches on the northern faces of the trees have been broken off, probably to be used as future arrows or walking sticks. [ obvious exits: E W ] East: An ancient, gnarled tree looms over you. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > A Winding Road Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. An ancient, gnarled tree looms over you. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > n n A Winding Road The road straightens out here a bit, going just north and south. Thick bunches of trees stop movement to both the east and west. Visibility is limited due to the plant-life, though a burned out watchtower can be seen to the west. [ obvious exits: N S ] South: An ancient, gnarled tree looms over you. A wild stallion bucks madly, being ridden by you. n * R HP:Healthy MV:Full > n Tadr narrates '2 here' A Winding Road The road here is littered with small stones. The ground itself is hard-packed dirt, with small cobble stones visible at times. The road heads north and south here, and a broken, burned tower can be seen to the west. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > Nandan narrates 'on oscar choke' A Winding Road Small shrubs and light grasses border the road here. A small opening in the forest leads to the east, and the road itself continues on south, and north to a fork around a burned out, crumbling tower. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > Nandan narrates 'bashed' * R HP:Healthy MV:Full > n n Alas, you cannot go that way... * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > e A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > e e The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > n n The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] North: A timber wolf is here, snarling hungrily. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] North: A wild stallion bucks madly, being ridden by you. A timber wolf is here, snarling hungrily. * R HP:Healthy MV:Full > kill dark They aren't here. n * R HP:Healthy MV:Full > kill dark The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] South: A timber wolf is here, snarling hungrily. A wild stallion bucks madly, being ridden by you. Nandan of Two Rivers is here, fighting Oscar, riding a gray palfrey. *Oscar* is here, fighting Nandan. * R HP:Healthy MV:Full > *Oscar* avoids being bashed by Nandan who loses his balance and falls! You barely pierce *Oscar*'s body. * R HP:Healthy MV:Full - Nandan: Scratched - Oscar: Scratched > You barely pierce *Oscar*'s body. *Oscar* tickles Nandan's right arm with his cleave. * R HP:Healthy MV:Full - Nandan: Scratched - Oscar: Scratched > *Oscar* panics, and attempts to flee! * R HP:Healthy MV:Full - Nandan: Scratched - Oscar: Scratched > *Oscar* leaves south. * R HP:Healthy MV:Full > *Oscar* has arrived from the south. * R HP:Healthy MV:Full > s kill dark Your mount is too exhausted. kill dark * R HP:Healthy MV:Full > kill dark You pierce *Oscar*'s left leg. * R HP:Healthy MV:Full - Oscar: Hurt > kill dark kill dark *Oscar* tries to cleave you, but you deflect the blow. You pierce *Oscar*'s body. Nandan barely blasts *Oscar*'s body. You do the best you can! * R HP:Healthy MV:Fresh - Oscar: Hurt > You do the best you can! * R HP:Healthy MV:Fresh - Oscar: Hurt > You do the best you can! * R HP:Healthy MV:Fresh - Oscar: Hurt > not You do the best you can! * R HP:Healthy MV:Fresh - Oscar: Hurt > You start paying increased attention to your surroundings. * R HP:Healthy MV:Fresh - Oscar: Hurt > kill dark kill dark You do the best you can! * R HP:Healthy MV:Fresh - Oscar: Hurt > You do the best you can! * R HP:Healthy MV:Fresh - Oscar: Hurt > narr on *Oscar* tries to cleave you, but you parry successfully. You pierce *Oscar*'s right leg. * R HP:Healthy MV:Fresh - Oscar: Hurt > *Oscar* avoids being bashed by Nandan who loses his balance and falls! You narrate 'on' * R HP:Healthy MV:Fresh - Oscar: Hurt > Gabriel chats 'ok folks, i have abs, dodge, combo, eaxe, bronze axe, staves, daggers, i&g, shields, tulwar, binnols, clays, a vial and a gold ring.trade offers only plz, no selling.:P send tells, please be patient.' * R HP:Healthy MV:Fresh - Oscar: Hurt > You barely pierce *Oscar*'s body. kill dark * R HP:Healthy MV:Fresh - Oscar: Hurt > *Oscar* tries to cleave you, but you parry successfully. You barely pierce *Oscar*'s body. You do the best you can! * R HP:Healthy MV:Fresh - Oscar: Hurt > Nandan narrates 'oscar fleeing' * R HP:Healthy MV:Fresh - Oscar: Hurt > Nandan clambers to his feet. * R HP:Healthy MV:Fresh - Oscar: Hurt > kill dark Nandan blasts *Oscar*'s right arm very hard. * R HP:Healthy MV:Fresh - Oscar: Hurt > You do the best you can! * R HP:Healthy MV:Fresh - Oscar: Hurt > kill dark You do the best you can! * R HP:Healthy MV:Fresh - Oscar: Hurt > *Oscar* tries to cleave you, but you parry successfully. You pierce *Oscar*'s left arm hard. * R HP:Healthy MV:Fresh - Oscar: Wounded > *Oscar* panics, and attempts to flee! * R HP:Healthy MV:Fresh - Oscar: Wounded > *Oscar* leaves east. * R HP:Healthy MV:Fresh > kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark Nandan leaves east riding a gray palfrey. They aren't here. kill dark * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > Tadr narrates 'more' They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark kill dark kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > Nandan has arrived from the east, riding a gray palfrey. Tadr narrates 'come all s 1n bush' kill dark * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > They aren't here. * R HP:Healthy MV:Fresh > kill dark look They aren't here. * R HP:Healthy MV:Fresh > The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] South: A timber wolf is here, snarling hungrily. Nandan of Two Rivers is standing here, riding a gray palfrey. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > Tadr narrates 'got 2 wolfs here' * R HP:Healthy MV:Fresh > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > n Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > n n A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > Beneath a Cliff's Ledge Providing adequate protection from both the northern winds and the sun during day this indentation below the cliff's overhang is an ideal resting place. The cliff's sheer wall is cold to the touch with a slight moisture collecting on the rocks. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > e Alas, you cannot go that way... * R HP:Healthy MV:Fresh > s e A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] West: A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > e e A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] East: Warped, menacing boughs shiver amongst trees slowly enclosing around you. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Healthy MV:Fresh > e n Nandan narrates 'coming' Alas, you cannot go that way... n * R HP:Healthy MV:Fresh > n A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] South: Warped, menacing boughs shiver amongst trees slowly enclosing around you. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > A Winding Road The road curves to the south and west here avoiding a landslide to the south west. The road stops its winding as it heads directly south shadowing the high cliffs towards the west. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > n Alas, you cannot go that way... w * R HP:Healthy MV:Fresh > A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. n * R HP:Healthy MV:Fresh > A Winding Road Giving the hill a wide birth, the road heads further to the southeast through the rolling grasslands. Although the air is hot and dry, the sickly smell from the Blight far to the north has dissipated. Far to the north a the road must cut through a forest that lies on the slopes of the Mountains of Dhoom. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > w A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] West: A big brown bear growls angrily about him. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > Tadr narrates 'on' * R HP:Healthy MV:Fresh > w A Winding Road A small battle must have taken place here long ago. The burnt remains of wagons rest in the earth and dust as the grass slowly encroaches on the fallen remains of war. A few skeletons rest between the wagons from both human and trolloc, already half buried in the earth. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. A big brown bear growls angrily about him. * R HP:Healthy MV:Fresh > n A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] South: A big brown bear growls angrily about him. A wild stallion bucks madly, being ridden by you. n * R HP:Healthy MV:Fresh > e n Alas, you cannot go that way... * R HP:Healthy MV:Fresh > Shadowing a Road Grass grows knee deep here as it spreads across the rolling hills. Rock outcroppings and misplaced boulders dot the sea of grass. The road lies to the west and south as it borders the hill further to the west. [ obvious exits: S W ] A torch is here on the ground. A thin-soled pair of light leather boots stand side by side. A dusty pair of ordinary brown pants has been discarded here. A soft leather pouch has been discarded here. A belt of tanned leather has been laid here. A broadsword is lying here on the ground. A thin pair of leather gloves has been set here. A light pair of leather coverings lies upon the ground. A cape of forest green lies in a bundle here. A leather helmet has been dropped here. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > w n A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] South: A big brown bear growls angrily about him. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > w n A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] North: *Skullz* is standing here. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > s A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Fresh > dism You stop riding him. * HP:Healthy MV:Fresh > sneak Ok, you'll try to move silently for a while. * S HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. * S HP:Healthy MV:Fresh > n Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] South: A wild stallion bucks madly. * S HP:Healthy MV:Full > n hide backstab dark Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] North: * S HP:Healthy MV:Full > You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. * S HP:Healthy MV:Full > Backstab who? * S HP:Healthy MV:Full > Nandan narrates 'b ashed' * S HP:Healthy MV:Full > Tadr has arrived from the east, riding a gray palfrey. * S HP:Healthy MV:Full > Tadr leaves north riding a gray palfrey. * S HP:Healthy MV:Full > n Nandan narrates '1n of asaw' * S HP:Healthy MV:Full > Road to Tarwin's Gap The pavestoned road turns to the south avoiding a sharp incline to the north. The forest gives way here to rough terrain with rolling hills and giant boulders that dot the landscape. To the south the road winds between these boulders on its way towards a large hill. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: E S ] Lord Tadr the White Lion of Andor is here, fighting Haznak, riding a gray palfrey. Nandan of Two Rivers is here, fighting Haznak, riding a wild stallion. *Haznak* is sitting here. * S HP:Healthy MV:Full > hide backstab dark You attempt to hide yourself. You look around for somewhere to conceal yourself, but to no avail. You silently approach your victim... Tadr scythes *Haznak*'s body hard. Nandan blasts *Haznak*'s left hand hard. -kill dark Cancelled. You tickle *Haznak*'s body with your pierce. * S HP:Healthy MV:Fresh - Nandan: Scratched - Haznak: Battered > You barely pierce *Haznak*'s left hand. Tadr scythes *Haznak*'s body hard. *Haznak* blasts Nandan's body. * S HP:Healthy MV:Fresh - Nandan: Scratched - Haznak: Battered > *Haznak* panics, and attempts to flee! * S HP:Healthy MV:Fresh - Nandan: Scratched - Haznak: Battered > Nandan sends *Haznak* sprawling with a powerful bash! * S HP:Healthy MV:Fresh - Nandan: Scratched - Haznak: Battered > You tickle *Haznak*'s right foot with your pierce. Tadr scythes *Haznak*'s body hard. Nandan blasts *Haznak*'s body. * S HP:Healthy MV:Fresh - Nandan: Scratched - Haznak: Beaten > Nandan narrates 'b asehd!' * S HP:Healthy MV:Fresh - Nandan: Scratched - Haznak: Beaten > You pierce *Haznak*'s left leg. Tadr scythes *Haznak*'s body hard. Nandan blasts *Haznak*'s right leg. * S HP:Healthy MV:Fresh - Nandan: Scratched - Haznak: Beaten > *Haznak* panics, and attempts to flee! * S HP:Healthy MV:Fresh - Nandan: Scratched - Haznak: Beaten > *Haznak* leaves south. * S HP:Healthy MV:Fresh > s kill dark kill dark kill dark kill dark Nandan leaves east riding a wild stallion. Tadr leaves east riding a gray palfrey. Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] * S HP:Healthy MV:Full > They aren't here. * S HP:Healthy MV:Full > They aren't here. * S HP:Healthy MV:Full > kill dark They aren't here. * S HP:Healthy MV:Full > kill dark They aren't here. * S HP:Healthy MV:Full > kill dark They aren't here. kill dark * S HP:Healthy MV:Full > kill dark They aren't here. kill dark * S HP:Healthy MV:Full > They aren't here. * S HP:Healthy MV:Full > They aren't here. * S HP:Healthy MV:Full > They aren't here. * S HP:Healthy MV:Full > kill dark kill dark kill dark kill dark They aren't here. * S HP:Healthy MV:Full > They aren't here. * S HP:Healthy MV:Full > They aren't here. * S HP:Healthy MV:Full > They aren't here. * S HP:Healthy MV:Full > They aren't here. * S HP:Healthy MV:Full > kill dark kill dark kill dark kill dark Tadr narrates 'on' They aren't here. kill dark * S HP:Healthy MV:Full > Tadr narrates 'mt' They aren't here. * S HP:Healthy MV:Full > kill dark They aren't here. kill dark * S HP:Healthy MV:Full > They aren't here. * S HP:Healthy MV:Full > They aren't here. * S HP:Healthy MV:Full > They aren't here. * S HP:Healthy MV:Full > n They aren't here. kill dark * S HP:Healthy MV:Full > Road to Tarwin's Gap The pavestoned road turns to the south avoiding a sharp incline to the north. The forest gives way here to rough terrain with rolling hills and giant boulders that dot the landscape. To the south the road winds between these boulders on its way towards a large hill. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: E S ] * S HP:Healthy MV:Full > They aren't here. * S HP:Healthy MV:Full > s s Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] * S HP:Healthy MV:Full > Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] South: A wild stallion bucks madly. * S HP:Healthy MV:Full > kill dark They aren't here. * S HP:Healthy MV:Full > Nandan narrates 'bashed mt' s * S HP:Healthy MV:Full > A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] A wild stallion bucks madly. * S HP:Healthy MV:Strong > ride wild where You start riding him. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Koje - A Winding Road * R HP:Healthy MV:Strong > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 37.2 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 156, Dodging bonus: 101, Parrying bonus: 130 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Healthy MV:Strong > kill dark They aren't here. * R HP:Healthy MV:Strong > n Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. kill dark * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > n kill dark Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > Tadr narrates 'on otg' * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Koje - Road to Tarwin's Gap * R HP:Healthy MV:Strong > Tadr narrates 'n flee' * R HP:Healthy MV:Strong > Tadr narrates 'on' * R HP:Healthy MV:Strong > Tadr narrates 'come' * R HP:Healthy MV:Strong > narr north or s? You narrate 'north or s?' * R HP:Healthy MV:Strong > where Players in your Zone -------------------- Koje - Road to Tarwin's Gap * R HP:Healthy MV:Strong > look Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > Tadr narrates 'bashed' * R HP:Healthy MV:Strong > e In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. n * R HP:Healthy MV:Strong > Road to Tarwin's Gap Pine needles mixed with hard-packed earth form the deeply rutted road. Several trees have been burned down in this area, casualties of the war that often rages in this area between the forces of Light and Dark. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > n In a Thick Forest The ground here is covered with a blanket of dry needles and rotting leatherleaf leaves. To the west the forest stops up against a sharp incline. To the south glimpses of the road to Tarwin's Gap can be seen between the sickly pine trees. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > e where In a Thick Forest The ominous peaks of the Mountains of Dhoom can be glimpsed through the breaks in the forest canopy. The forest thins to the east towards Tarwin's Gap. A thick stand of trees bars the way to the north, while the road lies to the south. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > Players in your Zone -------------------- Koje - In a Thick Forest * R HP:Healthy MV:Strong > e By the Road The dense foliage thins out to the north, transitioning into sparsely covered rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of jagged black rock against the horizon. To the east, the hard-packed road that leads to Tarwin's Gap can be glimpsed through the trees. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > n Edge of the Foothills To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush and gnarled trees interrupt the monotony of the rocky ground of the hills, which fade into the forest to the south. To the north, past the hills, the Mountains of Dhoom rise high into the sky. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. where * R HP:Healthy MV:Strong > Tadr narrates 'wtf' Players in your Zone -------------------- Koje - Edge of the Foothills Nandan - Path to Tarwin's Gap Tadr - Outside Tarwin's Gap * R HP:Healthy MV:Strong > n In the Foothills The Mountains of Dhoom jut into the sky to the north, past the rocky hills. A wide path cuts through the hills to the east, leading to Tarwin's Gap, while in other directions more hills can be seen. The air, which carries a hint of the chilly mountain wind, is thick with the stench of the Blight. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > e Tadr narrates '2 n flees' Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > n Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] The corpse of a rat is lying here. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > Nandan narrates 'why are they all fleeing' n * R HP:Healthy MV:Strong > Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > n Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] The corpse of a timber wolf is lying here. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > kill dark They aren't here. * R HP:Healthy MV:Strong > not You stop paying increased attention to your surroundings. kill dark * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > not You start paying increased attention to your surroundings. kill dark * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > n kill dark Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] North: A bat is flitting around here, hunting insects. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Strong > s Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] The corpse of a timber wolf is lying here. A wild stallion bucks madly, being ridden by you. kill dark * R HP:Healthy MV:Strong > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark kill dark They aren't here. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark They aren't here. kill dark * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Inside the Gap Tadr - Path to Tarwin's Gap Nandan - Path to Tarwin's Gap * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Inside the Gap Tadr - Path to Tarwin's Gap Nandan - Path to Tarwin's Gap * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > Gabriel chats 'anyone have a war maul?' * R HP:Healthy MV:Full > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 37.2 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 156, Dodging bonus: 101, Parrying bonus: 130 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > look Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] North: A bat is flitting around here, hunting insects. The corpse of a timber wolf is lying here. A wild stallion bucks madly, being ridden by you. * R HP:Healthy MV:Full > Gabriel chats 'for trade that is.' * R HP:Healthy MV:Full > kill dark kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > Nandan has arrived from the north, riding a wild stallion. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > Nandan leaves south riding a wild stallion. * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > Tadr narrates 'wtf they n of 1n ent' They aren't here. * R HP:Healthy MV:Full > Tadr narrates 'lol' * R HP:Healthy MV:Full > kill dark They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark kill dark They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Nandan - Entering the Gap Koje - Inside the Gap * R HP:Healthy MV:Full > s Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. Nandan of Two Rivers is standing here, riding a wild stallion. * R HP:Healthy MV:Full > nod You nod in agreement. * R HP:Healthy MV:Full > sa this is interesting :) You say 'this is interesting :)' * R HP:Healthy MV:Full > Nandan nods in agreement. * R HP:Healthy MV:Full > Tadr narrates 'on' * R HP:Healthy MV:Full > sa i cant fight blight You say 'i cant fight blight' * R HP:Healthy MV:Full > where The clouds disappear. Players in your Zone -------------------- Koje - Entering the Gap Nandan - Entering the Gap * R HP:Healthy MV:Fresh > Nandan narrates 'we bush' * R HP:Healthy MV:Fresh > Tadr narrates 'murnych now to' * R HP:Healthy MV:Fresh > narr bring them You narrate 'bring them' * R HP:Healthy MV:Fresh > Nandan narrates 'heh' * R HP:Healthy MV:Fresh > Tadr narrates 'i orch' * R HP:Healthy MV:Fresh > stat Tadr narrates 'mob' You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 37.2 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 156, Dodging bonus: 101, Parrying bonus: 130 Your mood is: Normal. You will flee below: 122 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Healthy MV:Fresh > sigh Myrelia chats 'evening all' You sigh. * R HP:Healthy MV:Fresh > *Murnych* has arrived from the north. A Dha'vol trolloc has arrived from the north. Nandan blasts a Dha'vol trolloc's right leg very hard. * R HP:Healthy MV:Fresh > sa i will rip up there *Murnych* tries to blast you, but you deflect the blow. * R HP:Healthy MV:Fresh - Murnych: Scratched > You say 'i will rip up there' * R HP:Healthy MV:Fresh - Murnych: Scratched > kill dark kill dark You do the best you can! * R HP:Healthy MV:Fresh - Murnych: Scratched > You do the best you can! * R HP:Healthy MV:Fresh - Murnych: Scratched > You tickle *Murnych*'s body with your pierce. A Dha'vol trolloc tickles Nandan's body with his cleave. Nandan tries to blast a Dha'vol trolloc, but he parries successfully. Gabriel chats 'renting folks, if you have a need for anything, please feel free to mail me.:P' * R HP:Healthy MV:Fresh - Murnych: Scratched > narr on You narrate 'on' * R HP:Healthy MV:Fresh - Murnych: Scratched > Nandan narrates 'on murnchych' sh - Murnych: Scratched > *Murnych* sends you sprawling with a powerful bash! * R HP:Scratched MV:Fresh - Murnych: Scratched > Nandan narrates 'bush' * R HP:Scratched MV:Fresh - Murnych: Scratched > *Murnych* blasts your head into bloody fragments! A Dha'vol trolloc barely cleaves Nandan's right leg. Nandan blasts a Dha'vol trolloc's body very hard. * R HP:Hurt MV:Fresh - Murnych: Scratched > Murnych assumes an offensive striking posture. * R HP:Hurt MV:Fresh - Murnych: Scratched > *Murnych* blasts your body into bloody fragments! A Dha'vol trolloc barely tickles Nandan's left hand with his cleave. * R HP:Hurt MV:Fresh - Murnych: Scratched > Nandan sends a Dha'vol trolloc sprawling with a powerful bash! * R HP:Hurt MV:Fresh - Murnych: Scratched > Nandan looks at *Murnych*. * R HP:Hurt MV:Fresh - Murnych: Scratched > You pierce *Murnych*'s left arm. Nandan blasts a Dha'vol trolloc's right leg extremely hard. * R HP:Hurt MV:Fresh - Murnych: Scratched > flee You panic and attempt to flee! You flee head over heels. Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] North: A bat is flitting around here, hunting insects. South: A Dha'vol trolloc is sitting here. A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Full > Tadr has arrived from the north, riding a gray palfrey. A flock of ravens has arrived from the north. s * R HP:Hurt MV:Full > kill dark Tadr leaves south riding a gray palfrey. * R HP:Hurt MV:Full > kill dark Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A flock of ravens is circling in the air, searching for prey. Lord Tadr the White Lion of Andor is here, fighting a Dha'vol trolloc, riding a gray palfrey. A Dha'vol trolloc is sitting here. *Murnych* is standing here. Nandan of Two Rivers is here, fighting a Dha'vol trolloc, riding a wild stallion. *Murnych* sends you sprawling with a powerful bash! * R HP:Wounded MV:Full - Murnych: Scratched > *Murnych* tries to blast you, but you parry successfully. Tadr scythes a Dha'vol trolloc's body extremely hard. Nandan blasts a Dha'vol trolloc's right hand. * R HP:Wounded MV:Full - Murnych: Scratched > The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! * R HP:Wounded MV:Full - Murnych: Scratched > sigh kill dark *Murnych* blasts your left arm very hard. A Dha'vol trolloc barely tickles Nandan's right foot with his cleave. Murnych assumes an offensive striking posture. * R HP:Wounded MV:Full - Murnych: Scratched > cha mood wimpy *Murnych* gives a Dha'vol trolloc an order. A Dha'vol trolloc avoids being bashed by Nandan who loses his balance and falls! * R HP:Wounded MV:Full - Murnych: Scratched > Tadr sends a Dha'vol trolloc sprawling with a powerful bash! * R HP:Wounded MV:Full - Murnych: Scratched > kill dark Tadr narrates 'on bush come' kill dark * R HP:Wounded MV:Full - Murnych: Scratched > You do the best you can! * R HP:Wounded MV:Full - Murnych: Scratched > You barely pierce *Murnych*'s left leg. *Murnych* tries to blast you, but you deflect the blow. Tadr scythes a Dha'vol trolloc's right arm into bloody fragments! You do the best you can! * R HP:Wounded MV:Full - Murnych: Scratched > You sigh. * R HP:Wounded MV:Full - Murnych: Scratched > You do the best you can! * R HP:Wounded MV:Full - Murnych: Scratched > Mood changed to: Wimpy Wimpy reset to: 153 hit points. * R HP:Wounded MV:Full - Murnych: Scratched > Nandan looks at a Dha'vol trolloc. You do the best you can! * R HP:Wounded MV:Full - Murnych: Scratched > You do the best you can! * R HP:Wounded MV:Full - Murnych: Scratched > Nandan opens the bush. * R HP:Wounded MV:Full - Murnych: Scratched > You pierce *Murnych*'s left leg. Tadr scythes a Dha'vol trolloc's body extremely hard. Nandan blasts a Dha'vol trolloc's right arm into bloody fragments! * R HP:Wounded MV:Full - Murnych: Scratched > flee You panic and attempt to flee! *Murnych* sends you sprawling with a powerful bash! Murnych assumes an offensive striking posture. *Murnych* blasts your body into bloody fragments! Tadr scythes a Dha'vol trolloc's body extremely hard. A Dha'vol trolloc barely cleaves Nandan's head. Tadr looks at a Dha'vol trolloc. You flee head over heels. East Path Little black rocks litter the ground, making footing in the already narrow path even more treacherous. The jagged black peaks of the Mountains of Dhoom stab into the sky to the east, as well as to the west across the gap, which lies under the path. The path heads west towards the gap, and continues north through the mountains. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. A raven is visible flying high in the sky. A raven is visible flying high in the sky. A raven is visible flying high in the sky. A raven is visible flying high in the sky. * R HP:Wounded MV:Full > w Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] The corpse of a Dha'vol trolloc is lying here. A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is here, fighting Murnych, riding a gray palfrey. *Murnych* is here, fighting Tadr. Nandan of Two Rivers is here, fighting Murnych, riding a wild stallion. * R HP:Wounded MV:Full > s Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] North: A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > n kill dark Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] The corpse of a Dha'vol trolloc is lying here. A wild stallion bucks madly, being ridden by you. A flock of ravens is circling in the air, searching for prey. Lord Tadr the White Lion of Andor is here, fighting Murnych, riding a gray palfrey. *Murnych* is here, fighting Tadr. Nandan of Two Rivers is here, fighting Murnych, riding a wild stallion. * R HP:Wounded MV:Full > You tickle *Murnych*'s head with your pierce. * R HP:Wounded MV:Full - Tadr: Scratched - Murnych: Hurt > *Murnych* leaves west. *Murnych* has arrived from the west. * R HP:Wounded MV:Full > *Murnych* leaves north. * R HP:Wounded MV:Full > kill dark kill dark kill dark The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! They aren't here. kill dark * R HP:Wounded MV:Full > kill dark They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > kill dark They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > kill dark Tadr narrates 'damit' kill dark * R HP:Wounded MV:Full > kill dark Tadr leaves south riding a gray palfrey. A flock of ravens leaves south. They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > kill dark They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > not Tadr narrates 'not chasing' You stop paying increased attention to your surroundings. * R HP:Wounded MV:Full > not You start paying increased attention to your surroundings. * R HP:Wounded MV:Full > Nandan closes the bush. * R HP:Wounded MV:Full > kill dark They aren't here. * R HP:Wounded MV:Full > Tadr narrates 'they got plenty' * R HP:Wounded MV:Full > look Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] The corpse of a Dha'vol trolloc is lying here. A wild stallion bucks madly, being ridden by you. Nandan of Two Rivers is standing here, riding a wild stallion. * R HP:Wounded MV:Full > Nandan narrates 'they have twice as many as us' kill dark * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > kill dark kill dark They aren't here. * R HP:Wounded MV:Fresh > They aren't here. * R HP:Wounded MV:Fresh > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 37.2 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 142, Dodging bonus: 101, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Wounded MV:Fresh > Tadr narrates 'im a few s at a wolf' * R HP:Wounded MV:Fresh > A flock of ravens swarms in from high above to continue its circling and scouting. * R HP:Wounded MV:Fresh > Nandan leaves south riding a wild stallion. * R HP:Wounded MV:Fresh > narr he bashed me like 3 times :) You narrate 'he bashed me like 3 times :)' * R HP:Wounded MV:Fresh > where Players in your Zone -------------------- Nandan - Road to Tarwin's Gap Tadr - Edge of the Forest Koje - Entering the Gap * R HP:Wounded MV:Fresh > s Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] North: A flock of ravens is circling in the air, searching for prey. A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > s Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > s Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > Tadr narrates 'all s 2 wolfs' * R HP:Wounded MV:Full > not You stop paying increased attention to your surroundings. s * R HP:Wounded MV:Full > s s Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. s * R HP:Wounded MV:Full > Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] West: A black wolf growls loudly, poised to leap. A dirty rock lies here, collecting dust. [2] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. Nandan of Two Rivers is standing here, riding a wild stallion. A timber wolf is here, snarling hungrily. Lord Tadr the White Lion of Andor is standing here, riding a gray palfrey. A black wolf growls loudly, poised to leap. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > not You start paying increased attention to your surroundings. * R HP:Wounded MV:Full > nod You nod in agreement. * R HP:Wounded MV:Full > where Players in your Zone -------------------- Koje - Edge of the Forest Nandan - Edge of the Forest Tadr - Edge of the Forest * R HP:Wounded MV:Full > sigh You sigh. * R HP:Wounded MV:Full > sa damn bashers :P You say 'damn bashers :P' * R HP:Wounded MV:Full > Tadr narrates 'wtf wont they hit...' * R HP:Wounded MV:Full > A black wolf leaves north. * R HP:Wounded MV:Full > sa and masters at that You say 'and masters at that' * R HP:Wounded MV:Full > Tadr leaves north riding a gray palfrey. * R HP:Wounded MV:Full > where Players in your Zone -------------------- Tadr - Bend in the Road Koje - Edge of the Forest Nandan - Edge of the Forest * R HP:Wounded MV:Full > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 37.2 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 142, Dodging bonus: 101, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Wounded MV:Full > kill dark kill dark They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > kill dark kill dark They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > Nandan leaves north riding a wild stallion. * R HP:Wounded MV:Full > kill dark kill dark They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > kill dark kill dark They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > kill dark They aren't here. * R HP:Wounded MV:Full > Tarwin's Gap is blanketed in darkness as the sun sets. * R HP:Wounded MV:Fresh > where Players in your Zone -------------------- Nandan - Entering the Gap Tadr - Road to Tarwin's Gap Koje - Edge of the Forest * R HP:Wounded MV:Fresh > where Players in your Zone -------------------- Nandan - Path to Tarwin's Gap Tadr - Road to Tarwin's Gap Koje - Edge of the Forest * R HP:Wounded MV:Fresh > where Players in your Zone -------------------- Nandan - Path to Tarwin's Gap Tadr - Road to Tarwin's Gap Koje - Edge of the Forest * R HP:Wounded MV:Fresh > where Players in your Zone -------------------- Nandan - Path to Tarwin's Gap Tadr - Road to Tarwin's Gap Koje - Edge of the Forest * R HP:Wounded MV:Fresh > l Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. A timber wolf is here, snarling hungrily. * R HP:Wounded MV:Fresh > where Players in your Zone -------------------- Nandan - Path to Tarwin's Gap Tadr - Road to Tarwin's Gap Koje - Edge of the Forest * R HP:Wounded MV:Fresh > not You stop paying increased attention to your surroundings. * R HP:Wounded MV:Fresh > w By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] A bruised and bloody leg lies on the ground, torn from its socket. [2] A shattered arm lies in a bloody red and purple mess. [2] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Fresh > e Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. A timber wolf is here, snarling hungrily. n * R HP:Wounded MV:Fresh > Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] A dirty rock lies here, collecting dust. [2] A wild stallion bucks madly, being ridden by you. A black wolf growls loudly, poised to leap. * R HP:Wounded MV:Fresh > n Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] South: A black wolf growls loudly, poised to leap. A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Fresh > n Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] North: A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Fresh > n Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a gray palfrey. * R HP:Wounded MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Wounded MV:Fresh > look Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a gray palfrey. * R HP:Wounded MV:Fresh > Tadr leaves north riding a gray palfrey. * R HP:Wounded MV:Fresh > narr we need them to come more south. where You narrate 'we need them to come more south.' * R HP:Wounded MV:Fresh > Players in your Zone -------------------- Tadr - Entering the Gap Nandan - Entering the Gap Koje - Road to Tarwin's Gap * R HP:Wounded MV:Fresh > Tadr narrates 'idd' * R HP:Wounded MV:Fresh > Nandan has arrived from the north, riding a wild stallion. * R HP:Wounded MV:Fresh > Nandan leaves south riding a wild stallion. * R HP:Wounded MV:Fresh > Tadr has arrived from the north, riding a gray palfrey. * R HP:Wounded MV:Fresh > sa get one low, then i can block. You say 'get one low, then i can block.' * R HP:Wounded MV:Fresh > where Players in your Zone -------------------- Tadr - Road to Tarwin's Gap Koje - Road to Tarwin's Gap * R HP:Wounded MV:Fresh > kill dark They aren't here. * R HP:Wounded MV:Fresh > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 37.2 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 142, Dodging bonus: 101, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Wounded MV:Fresh > kill dark kill dark They aren't here. * R HP:Wounded MV:Fresh > They aren't here. * R HP:Wounded MV:Fresh > kill dark kill dark They aren't here. * R HP:Wounded MV:Fresh > They aren't here. * R HP:Wounded MV:Fresh > kill dark kill dark The night has begun. get lantern pack hol lantern Tadr narrates 'nfc what there doin..' They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > You get a mirrored lantern from a belt pack. * R HP:Hurt MV:Fresh > You're already using a light. * R HP:Hurt MV:Fresh > Missive narrates 'Greetings Everyone' * R HP:Hurt MV:Fresh > i You are carrying: a mirrored lantern * R HP:Hurt MV:Fresh > put all pack You put a mirrored lantern in a belt pack. * R HP:Hurt MV:Fresh > where Players in your Zone -------------------- Tadr - Road to Tarwin's Gap Koje - Road to Tarwin's Gap * R HP:Hurt MV:Fresh > kill dark get skin pack drink skin They aren't here. put skin pack * R HP:Hurt MV:Fresh > You get a water skin from a belt pack. * R HP:Hurt MV:Fresh > You drink the water. * R HP:Hurt MV:Fresh > You put a water skin in a belt pack. * R HP:Hurt MV:Fresh > get skin pack drink skin You get a water skin from a belt pack. put skin pack * R HP:Hurt MV:Fresh > You drink the water. You don't feel thirsty any more. * R HP:Hurt MV:Fresh > You put a water skin in a belt pack. * R HP:Hurt MV:Fresh > where Players in your Zone -------------------- Tadr - Road to Tarwin's Gap Koje - Road to Tarwin's Gap * R HP:Hurt MV:Fresh > kill dark They aren't here. * R HP:Hurt MV:Fresh > kill dark kill dark They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > kill dark They aren't here. kill dark * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > Tadr leaves north riding a gray palfrey. * R HP:Hurt MV:Fresh > kill dark They aren't here. * R HP:Hurt MV:Fresh > kill dark They aren't here. * R HP:Hurt MV:Fresh > kill dark They aren't here. * R HP:Hurt MV:Fresh > kill dark They aren't here. * R HP:Hurt MV:Fresh > kill dark They aren't here. * R HP:Hurt MV:Fresh > Tadr has arrived from the north, riding a gray palfrey. * R HP:Hurt MV:Fresh > *Haznak* has arrived from the north. *Murnych* has arrived from the north. A Dhai'mon trolloc has arrived from the north. Tadr scythes *Skullz*'s body. * R HP:Hurt MV:Fresh > kill dark kill dark You tickle *Haznak*'s right foot with your pierce. * R HP:Hurt MV:Fresh - Haznak: Wounded > *Haznak* tries to blast you, but you parry successfully. A Dhai'mon trolloc joins Haznak's fight! You barely pierce *Haznak*'s body. *Skullz* tries to blast Tadr, but he deflects the blow. Tadr scythes *Skullz*'s left arm hard. *Murnych* blasts Tadr's right arm very hard. You do the best you can! * R HP:Hurt MV:Fresh - Haznak: Wounded > Tadr narrates 'on' * R HP:Hurt MV:Fresh - Haznak: Wounded > Tadr narrates 'mt' * R HP:Hurt MV:Fresh - Haznak: Wounded > Tadr panics, and attempts to flee! *Skullz* has lost his link. narr on 2 * R HP:Hurt MV:Fresh - Haznak: Wounded > Tadr leaves south riding a gray palfrey. * R HP:Hurt MV:Fresh - Haznak: Wounded > You narrate 'on 2' * R HP:Hurt MV:Fresh - Haznak: Wounded > A Dhai'mon trolloc tries to crush you, but you parry successfully. You pierce *Haznak*'s body. * R HP:Hurt MV:Fresh - Haznak: Wounded > kill dark Nandan narrates 'how many' - Haznak: Wounded > *Haznak* sends you sprawling with a powerful bash! * R HP:Hurt MV:Fresh - Haznak: Wounded > Tadr narrates 'out to wolfs' * R HP:Hurt MV:Fresh - Haznak: Wounded > l A Dhai'mon trolloc crushes your body extremely hard. *Haznak* blasts your right leg into bloody fragments! *Haznak* looks at you. Tadr narrates 'come a few s' * R HP:Wounded MV:Fresh - Haznak: Wounded > Tadr narrates '2s' A Dhai'mon trolloc crushes your left foot extremely hard. *Haznak* blasts your body into bloody fragments! You are interrupted and stop what you are doing. You panic and attempt to flee! You pierce *Haznak*'s left hand. *Murnych* sends a wild stallion sprawling with a powerful bash! You flee head over heels. Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. They aren't here. * R HP:Battered MV:Full > Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > flee Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. *Skullz* (Linkless) is standing here. A trolloc is here ruling a group of trollocs. *Murnych* is standing here. *Haznak* is standing here. * R HP:Battered MV:Full > s s *Haznak* leaves south. *Murnych* leaves south. A Dhai'mon trolloc leaves south. *Skullz* leaves south. s * R HP:Battered MV:Full > s Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a gray palfrey. * R HP:Battered MV:Full > s s Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] North: A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] A dirty rock lies here, collecting dust. [2] A wild stallion bucks madly, being ridden by you. *Skullz* (Linkless) is standing here. A trolloc is here ruling a group of trollocs. *Murnych* is standing here. *Haznak* is standing here. A timber wolf is here, snarling hungrily. A black wolf growls loudly, poised to leap. * R HP:Battered MV:Full > *Murnych* tries to blast you, but you deflect the blow. No way! You're fighting for your life! * R HP:Battered MV:Full - Murnych: Scratched > No way! You're fighting for your life! * R HP:Battered MV:Full - Murnych: Scratched > You barely pierce *Murnych*'s right hand. A Dhai'mon trolloc joins Murnych's fight! A timber wolf tickles Skullz's left arm with his hit. *Skullz* panics, and attempts to flee! A black wolf joins a timber wolf's fight! *Murnych* tries to blast you, but you parry successfully. Tadr has arrived from the north, riding a gray palfrey. No way! You're fighting for your life! * R HP:Battered MV:Full - Murnych: Scratched > w Tadr leaves south riding a gray palfrey. * R HP:Battered MV:Full - Murnych: Scratched > No way! You're fighting for your life! ll - Murnych: Scratched > *Haznak* blasts your body into bloody fragments! You panic and attempt to flee! You flee head over heels. Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a gray palfrey. * R HP:Battered MV:Full > Tadr leaves north riding a gray palfrey. * R HP:Battered MV:Full > flee Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] A dirty rock lies here, collecting dust. [2] A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is here, fighting Murnych, riding a gray palfrey. *Skullz* (Linkless) is here, fighting a timber wolf. A trolloc is here ruling a group of trollocs. *Murnych* is here, fighting Tadr. *Haznak* is here, fighting a black wolf. A timber wolf is here, fighting Skullz. A black wolf is here, fighting Haznak. w * R HP:Battered MV:Full > Road to Tarwin's Gap The road, hard-packed earth showing through ancient paving stones, leads west and east to a bend. Dense forest borders the road to either side, casting a perpetual shadow onto the ground. The hot, humid air carries the stench of the Blight lightly here, brought on the winds blowing south from the Blight. [ obvious exits: N E S W ] East: A wild stallion bucks madly, being ridden by you. s * R HP:Battered MV:Full > By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] A bruised and bloody leg lies on the ground, torn from its socket. [2] A shattered arm lies in a bloody red and purple mess. [2] A wild stallion bucks madly, being ridden by you. A black wolf growls loudly, poised to leap. s * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > not You stop paying increased attention to your surroundings. w * R HP:Battered MV:Full > w In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A black wolf growls loudly, poised to leap. * R HP:Battered MV:Full > s w w s Alas, you cannot go that way... s * R HP:Battered MV:Full > Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > w Alas, you cannot go that way... * R HP:Battered MV:Full > e e A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > Shadowing a Road Grass grows knee deep here as it spreads across the rolling hills. Rock outcroppings and misplaced boulders dot the sea of grass. The road lies to the west and south as it borders the hill further to the west. [ obvious exits: S W ] A torch is here on the ground. A thin-soled pair of light leather boots stand side by side. A dusty pair of ordinary brown pants has been discarded here. A soft leather pouch has been discarded here. A belt of tanned leather has been laid here. A broadsword is lying here on the ground. A thin pair of leather gloves has been set here. A light pair of leather coverings lies upon the ground. A cape of forest green lies in a bundle here. A leather helmet has been dropped here. A wild stallion bucks madly, being ridden by you. Nandan of Two Rivers is standing here, riding a wild stallion. * R HP:Battered MV:Full > Nandan leaves west riding a wild stallion. * R HP:Battered MV:Full > s A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > e A Winding Road Giving the hill a wide birth, the road heads further to the southeast through the rolling grasslands. Although the air is hot and dry, the sickly smell from the Blight far to the north has dissipated. Far to the north a the road must cut through a forest that lies on the slopes of the Mountains of Dhoom. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > Tadr narrates 'on at wolfs come' * R HP:Battered MV:Full > s A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > e A Winding Road The road curves to the south and west here avoiding a landslide to the south west. The road stops its winding as it heads directly south shadowing the high cliffs towards the west. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > narr i am low where You narrate 'i am low' * R HP:Battered MV:Full > Players in your Zone -------------------- Koje - A Winding Road * R HP:Battered MV:Full > look A Winding Road The road curves to the south and west here avoiding a landslide to the south west. The road stops its winding as it heads directly south shadowing the high cliffs towards the west. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > s A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > Nandan narrates 'on3' * R HP:Battered MV:Full > n A Winding Road The road curves to the south and west here avoiding a landslide to the south west. The road stops its winding as it heads directly south shadowing the high cliffs towards the west. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > w A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > n Tadr narrates 'out' * R HP:Battered MV:Full > Tadr narrates 'go winding' A Winding Road Giving the hill a wide birth, the road heads further to the southeast through the rolling grasslands. Although the air is hot and dry, the sickly smell from the Blight far to the north has dissipated. Far to the north a the road must cut through a forest that lies on the slopes of the Mountains of Dhoom. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > s s A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > A Landslide Rocks and large boulders have slid to a large heap at the base of the large hill to the west. While the slope may be climable, the loose rocks and boulders would warn against it. To the south the boulders are so large that passage is blocked further in that direction. A road lies to the east to provide easier travel. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > s s Alas, you cannot go that way... e * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > s Nandan has arrived from the west, riding a wild stallion. s * R HP:Battered MV:Full > s Nandan leaves south riding a wild stallion. A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. Nandan of Two Rivers is standing here, riding a wild stallion. * R HP:Battered MV:Full > Nandan leaves south riding a wild stallion. A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. Nandan of Two Rivers is standing here, riding a wild stallion. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > w s A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] East: A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > w Nandan has arrived from the east, riding a wild stallion. * R HP:Battered MV:Full > w Nandan leaves west riding a wild stallion. Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. Nandan of Two Rivers is standing here, riding a wild stallion. w * R HP:Battered MV:Full > A wild stallion seems too exhausted to obey Nandan's commands. A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] East: A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > s w Shadowing a Road A small path leads to the north here to rejoin the winding road that circumnavigates the dominating hill. A clearing of sorts has presented itself, likely a resting point for a patrol of some sort. Fires, long since burned out, have been stamped out and scattered in a hasty departure. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. w * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > s In a Depression Off the beaten path, this dusty depression provides some protection from the hot winds of the Blight and the small sandstorms that sprout up from time to time. Small scrub bushes surround the depression providing a barrier of sorts. During times of high rainfall this sunken land forms pools of water providing sustenance to the surrounding vegetation. [ obvious exits: N E ] A lantern has been left here. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > w Alas, you cannot go that way... * R HP:Battered MV:Full > n Shadowing a Road A small path leads to the north here to rejoin the winding road that circumnavigates the dominating hill. A clearing of sorts has presented itself, likely a resting point for a patrol of some sort. Fires, long since burned out, have been stamped out and scattered in a hasty departure. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > n A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > w w w An Oasis This copse of trees is oddly out of place in the barren surroundings. Settled in a smally valley the trees, though stunted in growth, have found a way to survive in their harsh environment. A pool of water collects at the lowest point between the hills, dark and murky from the mud and dust that streams off the hills. [ obvious exits: N E W ] A shallow pool of water has collected on the ground. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > A Shallow Ravine A small ravine slices through the cracked ground preventing passage to the west and south. A small stand of trees lies to the east while the road lies to the north where it curves northward between the hill and the ravine. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > e e An Oasis This copse of trees is oddly out of place in the barren surroundings. Settled in a smally valley the trees, though stunted in growth, have found a way to survive in their harsh environment. A pool of water collects at the lowest point between the hills, dark and murky from the mud and dust that streams off the hills. [ obvious exits: N E W ] A shallow pool of water has collected on the ground. A wild stallion bucks madly, being ridden by you. s * R HP:Battered MV:Full > s A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > Shadowing a Road A small path leads to the north here to rejoin the winding road that circumnavigates the dominating hill. A clearing of sorts has presented itself, likely a resting point for a patrol of some sort. Fires, long since burned out, have been stamped out and scattered in a hasty departure. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > In a Depression Off the beaten path, this dusty depression provides some protection from the hot winds of the Blight and the small sandstorms that sprout up from time to time. Small scrub bushes surround the depression providing a barrier of sorts. During times of high rainfall this sunken land forms pools of water providing sustenance to the surrounding vegetation. [ obvious exits: N E ] A lantern has been left here. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > s s Alas, you cannot go that way... * R HP:Battered MV:Full > e Alas, you cannot go that way... * R HP:Battered MV:Full > s s The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > s s The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > w w The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A timber wolf is here, snarling hungrily. * R HP:Battered MV:Full > A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > w w w w Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > Your mount is too exhausted. * R HP:Battered MV:Full > Your mount is too exhausted. * R HP:Battered MV:Full > Your mount is too exhausted. * R HP:Battered MV:Full > where Players in your Zone -------------------- Tadr - The Dusty Road Nandan - Atop a Crumbling Watch Tower Koje - Fork Before a Crumbling Tower * R HP:Battered MV:Full > not Your heartbeat calms down more as you feel less panicked. Tadr narrates 'im lower winding' You start paying increased attention to your surroundings. * R HP:Battered MV:Fresh > dism You stop riding him. * HP:Battered MV:Fresh > w A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] * HP:Battered MV:Full > not w You stop paying increased attention to your surroundings. * HP:Battered MV:Full > A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] * HP:Battered MV:Full > s A Winding Road Beside a Watch Tower Rubble and some chared wood is scattered about the area. The grass is an ugly brown, and various shrubs can be seen struggling for life between the debris. A burned and broken watchtower is visible to the south, crowning a small hill. [ obvious exits: N S W ] West: A Shienaran scout blends into the surroundings here. * HP:Battered MV:Full > w A Winding Road The road continues east and west here, stolidly continuing around the watchtower to the southeast. To the north and northwest, trees and bushes can be seen, though they have a strange, sickly appearance. A cold wind blows from the north, cutting through even the warmest clothes. [ obvious exits: N E W ] A Shienaran scout blends into the surroundings here. * HP:Battered MV:Full > w A Winding Road The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless. [ obvious exits: E S W ] East: A Shienaran scout blends into the surroundings here. * HP:Battered MV:Full > w A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] * HP:Battered MV:Full > s w A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] * HP:Battered MV:Strong > Nandan narrates 'im at commy right now had to grab a new horse' Shadowing a Road The forest has receeded off of the road here. Long since burnt out campfires scatter the area, likely a stopping place for troops on the move. The grass is flattened, suggesting recent passage by some large groups of soldiers. [ obvious exits: E S ] * HP:Battered MV:Strong > s w A Winding Road The Mountains of Dhoom lie far to the north. The mountain peaks disappear into the low cloud cover. The road curves to the east just ahead out of sight behind a grove of leatherleaf trees. The air is hot and stifling even in winter times. [ obvious exits: N E S ] * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > s w A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] * HP:Battered MV:Strong > A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] * HP:Battered MV:Strong > w A Pine Forest A fallen oak tree, blasted two spans from its roots, rests its dead branches on the forest floor. A lightning strike must have severed the ancient tree. Pine trees surround their distant cousin, moving in closer over the years seeking the sunlight drifting in from the open canopy. [ obvious exits: E S W ] w * HP:Battered MV:Strong > A Pine Forest Just north of the dusty road, already it becomes difficult to catch gilmpses of what lies south. Sharp thorny bushes thrive in this environment, surrounding trees then plunging their feelers deep into the once mighty oaks. A slight mist rises up from the forest floor where bacteria and fungii decompose fallen branches. [ obvious exits: E S W ] * HP:Battered MV:Strong > s The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] * HP:Battered MV:Strong > w w Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] * HP:Battered MV:Strong > Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A small purse is here. [3] * HP:Battered MV:Strong > w w The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] * HP:Battered MV:Strong > The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: E W ] * HP:Battered MV:Tiring > w The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] * HP:Battered MV:Tiring > w The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] * HP:Battered MV:Tiring > s s Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron morningstar lies on the ground. A leather helmet has been dropped here. A pair of black pants lies here. A battleaxe with its head splayed to the hilt with leather twine lies here. A set of chainmail sleeves lie upon the ground. A small purse is here. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. [2] An iron lantern hangs from the wall above the gate. * HP:Battered MV:Tiring > The MalkierGate seems to be closed. * HP:Battered MV:Tiring > call You call for the MalkierGate to be opened. The MalkierGate is opened from the other side. s * HP:Battered MV:Tiring > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * HP:Battered MV:Tiring > r You sit down and rest your tired bones. You sheath a dagger of green jade into a shoufa with a black veil. * HP:Battered MV:Tiring > Tadr narrates 'koje?' * HP:Battered MV:Tiring > The Shienaran gatekeeper closes the MalkierGate. The Shienaran gatekeeper locks the MalkierGate. * HP:Battered MV:Tiring > narr in, resting at gate where You narrate 'in, resting at gate' * HP:Battered MV:Tiring > Players in your Zone -------------------- Koje - Malkier Gate Frieda - Herbalist's Shop * HP:Battered MV:Tiring > Tadr narrates 'come commy' * HP:Battered MV:Tiring > narr batt You narrate 'batt' * HP:Battered MV:Tiring > Tadr narrates 'bait!' * HP:Battered MV:Tiring > A city lamplighter has arrived from the west. * HP:Battered MV:Tiring > A city lamplighter lights a streetlamp. A city lamplighter leaves east. Nandan narrates '3 and mob' * HP:Battered MV:Tiring > Nandan narrates 'at choke' * HP:Battered MV:Tiring > tell tadr i dont wanna rip. no hoss now Tadr narrates 'on at wolf' You tell Tadr 'i dont wanna rip. no hoss now' * HP:Battered MV:Tiring > where Players in your Zone -------------------- Koje - Malkier Gate Frieda - Herbalist's Shop * HP:Battered MV:Tiring > l Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * HP:Battered MV:Tiring > stand You stop resting, and stand up. * HP:Battered MV:Strong > call You call for the MalkierGate to be opened. The Shienaran gatekeeper unlocks the MalkierGate. The Shienaran gatekeeper opens the MalkierGate. * HP:Battered MV:Strong > n Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron morningstar lies on the ground. A leather helmet has been dropped here. A pair of black pants lies here. A battleaxe with its head splayed to the hilt with leather twine lies here. A set of chainmail sleeves lie upon the ground. A small purse is here. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. [2] An iron lantern hangs from the wall above the gate. * HP:Battered MV:Strong > s Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] East: A tough Shienaran soldier waits here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * HP:Battered MV:Strong > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 35.8 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 68, Dodging bonus: 107, Parrying bonus: 132 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NO QUIT * HP:Battered MV:Strong > w w w Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W U ] East: A Shienaran guard keeps watch at the gate. West: A grizzled Shienaran veteran looks on. Up: A hunter from Illian is here, searching for the fabled Horn of Valere. An oil lamp, set in a steel cage, hangs from a high wooden pole. w * HP:Battered MV:Strong > Road Inside the City Walls The walls of Fal Dara tower above you. The trash and all garbage has been cleared well away from the walls, eliminating any hiding spots. To the west the wall stretches on, and to the east the road eventually runs to the northern town gate. [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A grizzled Shienaran veteran looks on. * HP:Battered MV:Strong > Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] East: A grizzled Shienaran veteran looks on. South: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > s s Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] South: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A run-down looking man wanders aimlessly, collecting lost belongings. s * HP:Battered MV:Strong > Road Inside the City Walls You stand inside the thick city battlements of the town of Fal Dara. The walls stretching off to the north and south are easily thirty feet high, and you can occasionally see a guard poke his head over to peer down at you. There is a small plaque posted on the wall to the right of the gate. [ obvious exits: N S ] North: A run-down looking man wanders aimlessly, collecting lost belongings. South: A figure stands here, ready to collect unwanted things. An oil lamp, set in a steel cage, hangs from a high wooden pole. A man is here. * HP:Battered MV:Tiring > Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] North: A man is here. South: A man is here. A fleshless skull lies here, its gaping eyesockets staring blindly skyward. An oil lamp, set in a steel cage, hangs from a high wooden pole. A figure stands here, ready to collect unwanted things. A Shienaran gatekeeper stands here, watching over the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * HP:Battered MV:Tiring > s Road Inside the City Walls This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light. [ obvious exits: N S ] North: A figure stands here, ready to collect unwanted things. South: A grizzled Shienaran veteran looks on. An oil lamp, set in a steel cage, hangs from a high wooden pole. A man is here. * HP:Battered MV:Tiring > s Bend in the Road This large paved road takes a sharp bend to the north and east. The outer wall of the city lies to the west and has been cleared of all vegetation. To the north the road stretches on and to the east it leads back into the city. [ obvious exits: N E ] North: A man is here. East: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A figure stands here, ready to collect unwanted things. A grizzled Shienaran veteran looks on. * HP:Battered MV:Tiring > s Alas, you cannot go that way... e * HP:Battered MV:Tiring > e An Empty Square A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight. [ obvious exits: N E S W ] North: A Shienaran guard patrols here, watching you carefully. East: A grand master of the guild ambles by with confidence. South: A man walks among the horses here feeding them and rubbing them down. West: A figure stands here, ready to collect unwanted things. An oil lamp, set in a steel cage, hangs from a high wooden pole. A run-down looking man wanders aimlessly, collecting lost belongings. A dun mare is here, snorting angrily. * HP:Battered MV:Tiring > Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] North: Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. East: A gleeman is here, wearing a cloak of different colored patches. South: A shapely young woman skillfully weaves amongst the chaos, taking orders. West: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A grand master of the guild ambles by with confidence. * HP:Battered MV:Tiring > e The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] North: A man is here. South: A man is here. West: A grand master of the guild ambles by with confidence. An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A gleeman is here, wearing a cloak of different colored patches. An elite Shienaran guard attends his duties. A wild stallion bucks madly. The Fal Dara town crier stands here, spreading the news. * HP:Battered MV:Tiring > ride wild You start riding him. * R HP:Battered MV:Tiring > where Players in your Zone -------------------- Koje - The Crossing Frieda - Herbalist's Shop * R HP:Battered MV:Tiring > w w w Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] North: Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. East: A gleeman is here, wearing a cloak of different colored patches. South: A shapely young woman skillfully weaves amongst the chaos, taking orders. West: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A grand master of the guild ambles by with confidence. * R HP:Battered MV:Tiring > An Empty Square A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight. [ obvious exits: N E S W ] North: A Shienaran guard patrols here, watching you carefully. East: A grand master of the guild ambles by with confidence. South: A man walks among the horses here feeding them and rubbing them down. West: A figure stands here, ready to collect unwanted things. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A run-down looking man wanders aimlessly, collecting lost belongings. A dun mare is here, snorting angrily. * R HP:Battered MV:Tiring > Bend in the Road This large paved road takes a sharp bend to the north and east. The outer wall of the city lies to the west and has been cleared of all vegetation. To the north the road stretches on and to the east it leads back into the city. [ obvious exits: N E ] North: A man is here. East: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A figure stands here, ready to collect unwanted things. A grizzled Shienaran veteran looks on. * R HP:Battered MV:Tiring > n n n Tadr narrates 'come tree' Road Inside the City Walls This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light. [ obvious exits: N S ] North: A figure stands here, ready to collect unwanted things. South: A figure stands here, ready to collect unwanted things. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A man is here. n * R HP:Battered MV:Tiring > Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] North: A man is here. South: A man is here. A fleshless skull lies here, its gaping eyesockets staring blindly skyward. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A figure stands here, ready to collect unwanted things. A Shienaran gatekeeper stands here, watching over the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Battered MV:Tiring > Road Inside the City Walls You stand inside the thick city battlements of the town of Fal Dara. The walls stretching off to the north and south are easily thirty feet high, and you can occasionally see a guard poke his head over to peer down at you. There is a small plaque posted on the wall to the right of the gate. [ obvious exits: N S ] North: A run-down looking man wanders aimlessly, collecting lost belongings. South: A figure stands here, ready to collect unwanted things. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A man is here. * R HP:Battered MV:Tiring > Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] South: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A run-down looking man wanders aimlessly, collecting lost belongings. * R HP:Battered MV:Tiring > n n n Tadr narrates 'lets' Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] East: A grizzled Shienaran veteran looks on. South: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > Alas, you cannot go that way... * R HP:Battered MV:Tiring > Alas, you cannot go that way... * R HP:Battered MV:Tiring > e e Road Inside the City Walls The walls of Fal Dara tower above you. The trash and all garbage has been cleared well away from the walls, eliminating any hiding spots. To the west the wall stretches on, and to the east the road eventually runs to the northern town gate. [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A grizzled Shienaran veteran looks on. * R HP:Battered MV:Tiring > Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W U ] East: A Shienaran guard keeps watch at the gate. West: A grizzled Shienaran veteran looks on. Up: A hunter from Illian is here, searching for the fabled Horn of Valere. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > e Nandan narrates 'they hit me' Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] East: A tough Shienaran soldier waits here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Battered MV:Tiring > n Nandan narrates '1d commy' The MalkierGate seems to be closed. * R HP:Battered MV:Tiring > call You call for the MalkierGate to be opened. The Shienaran gatekeeper unlocks the MalkierGate. The Shienaran gatekeeper opens the MalkierGate. * R HP:Battered MV:Tiring > n Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron morningstar lies on the ground. A leather helmet has been dropped here. A pair of black pants lies here. A battleaxe with its head splayed to the hilt with leather twine lies here. A set of chainmail sleeves lie upon the ground. A small purse is here. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. [2] An iron lantern hangs from the wall above the gate. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > n The MalkierGate closes quietly. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 35.8 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 76, Dodging bonus: 101, Parrying bonus: 132 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NO QUIT * R HP:Battered MV:Tiring > e e e The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. e * R HP:Battered MV:Tiring > e The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > e The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > e Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A small purse is here. [3] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] East: A Shienaran scout blends into the surroundings here. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Battered MV:Tiring > The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] East: A Shienaran scout blends into the surroundings here. West: A Shienaran scout blends into the surroundings here. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > e e e The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Battered MV:Tiring > A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] West: A Shienaran scout blends into the surroundings here. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > Alas, you cannot go that way... * R HP:Battered MV:Tiring > Tadr narrates 'call if on' * R HP:Battered MV:Tiring > where Players in your Zone -------------------- Koje - A Winding Road Tadr - A Winding Road Nandan - Atop a Crumbling Watch Tower * R HP:Battered MV:Tiring > n e e A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > e e e A Winding Road The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > A Winding Road The road continues east and west, around the hill, with a small path leading north. The path is covered with rocks, their source being the almost destroyed watchtower further north. Small rocks litter the ground here, having been kicked about by the many Shienaran patrols that pass through the area. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > A Winding Road Scrub oak and pine trees lining the road to the south, and a large hill to the north restrict movement through this area. Ruts cut into the hard-packed dirt here, the tell-tale sign of copious wagon activity. The branches on the northern faces of the trees have been broken off, probably to be used as future arrows or walking sticks. [ obvious exits: E W ] East: A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > Nandan narrates 'they won't hit commy' e * R HP:Battered MV:Tiring > e A Winding Road Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. An ancient, gnarled tree looms over you. * R HP:Battered MV:Tiring > Alas, you cannot go that way... * R HP:Battered MV:Tiring > sigh You sigh. * R HP:Battered MV:Tiring > not You start paying increased attention to your surroundings. * R HP:Battered MV:Tiring > sa your goona get me killed :) You say 'your goona get me killed :)' * R HP:Battered MV:Tiring > where Players in your Zone -------------------- Koje - A Winding Road Tadr - A Winding Road Nandan - Atop a Crumbling Watch Tower * R HP:Battered MV:Tiring > Tadr snickers softly. * R HP:Battered MV:Tiring > sa and you will smile :) You say 'and you will smile :)' * R HP:Battered MV:Tiring > Someone bellows 'nfD^' * R HP:Wounded MV:Strong > sa i have been dying a lot, not hurting anyone. Tadr bellows '!' You say 'i have been dying a lot, not hurting anyone.' * R HP:Wounded MV:Strong > where Players in your Zone -------------------- Koje - A Winding Road Tadr - A Winding Road Nandan - Atop a Crumbling Watch Tower * R HP:Wounded MV:Strong > Tadr leaves west riding a wild stallion. * R HP:Wounded MV:Strong > Nandan has arrived from the west, riding a gray palfrey. * R HP:Wounded MV:Strong > sa trying to change my dying streak You say 'trying to change my dying streak' * R HP:Wounded MV:Strong > where Players in your Zone -------------------- Tadr - Amongst the Rubble Nandan - A Winding Road Koje - A Winding Road * R HP:Wounded MV:Strong > l A Winding Road Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles. [ obvious exits: N W ] Nandan of Two Rivers is standing here, riding a gray palfrey. A wild stallion bucks madly, being ridden by you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Strong > not You stop paying increased attention to your surroundings. * R HP:Wounded MV:Strong > not You start paying increased attention to your surroundings. * R HP:Wounded MV:Strong > Tadr has arrived from the north, riding a wild stallion. * R HP:Wounded MV:Strong > look A Winding Road Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles. [ obvious exits: N W ] Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. Nandan of Two Rivers is standing here, riding a gray palfrey. A wild stallion bucks madly, being ridden by you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Strong > Nandan leaves north riding a gray palfrey. * R HP:Wounded MV:Strong > Tadr narrates 'they 2n' * R HP:Wounded MV:Strong > look A Winding Road Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles. [ obvious exits: N W ] North: Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. A wild stallion bucks madly, being ridden by you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Strong > Nandan has arrived from the west, riding a gray palfrey. * R HP:Wounded MV:Strong > look A Winding Road Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles. [ obvious exits: N W ] Nandan of Two Rivers is standing here, riding a gray palfrey. Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. A wild stallion bucks madly, being ridden by you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Strong > Nandan narrates 'they were 1n' * R HP:Wounded MV:Strong > Tadr leaves north riding a wild stallion. * R HP:Wounded MV:Strong > Tadr has arrived from the north, riding a wild stallion. * R HP:Wounded MV:Strong > Tadr leaves west riding a wild stallion. * R HP:Wounded MV:Strong > Tadr has arrived from the west, riding a wild stallion. * R HP:Wounded MV:Strong > kill dark They aren't here. * R HP:Wounded MV:Strong > Tadr leaves north riding a wild stallion. * R HP:Wounded MV:Strong > Tadr has arrived from the north, riding a wild stallion. * R HP:Wounded MV:Strong > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 35.8 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 76, Dodging bonus: 101, Parrying bonus: 132 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Wounded MV:Strong > kill dark Tadr leaves north riding a wild stallion. They aren't here. * R HP:Wounded MV:Strong > look Tadr has arrived from the north, riding a wild stallion. A Winding Road Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles. [ obvious exits: N W ] Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. Nandan of Two Rivers is standing here, riding a gray palfrey. A wild stallion bucks madly, being ridden by you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Strong > Tadr ponders life, the universe, and everything. * R HP:Wounded MV:Strong > kill dark You are hungry. Tadr leaves north riding a wild stallion. They aren't here. * R HP:Wounded MV:Full > kill dark They aren't here. * R HP:Wounded MV:Full > Someone bellows 'The criminal Murnych shall pay for his crimes!' Someone bellows 'Argh! The foul beast Murnych has been spotted!' * R HP:Wounded MV:Full > i You are carrying: Nothing. * R HP:Wounded MV:Full > Tadr narrates 'on' * R HP:Wounded MV:Full > Nandan leaves west riding a gray palfrey. * R HP:Wounded MV:Full > get ration pack You get a package of dried rations from a belt pack. not * R HP:Wounded MV:Full > You stop paying increased attention to your surroundings. * R HP:Wounded MV:Full > w A Winding Road Scrub oak and pine trees lining the road to the south, and a large hill to the north restrict movement through this area. Ruts cut into the hard-packed dirt here, the tell-tale sign of copious wagon activity. The branches on the northern faces of the trees have been broken off, probably to be used as future arrows or walking sticks. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > w A Winding Road The road continues east and west, around the hill, with a small path leading north. The path is covered with rocks, their source being the almost destroyed watchtower further north. Small rocks litter the ground here, having been kicked about by the many Shienaran patrols that pass through the area. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > w Tadr narrates 'on 1d' A Winding Road The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > where Players in your Zone -------------------- Koje - A Winding Road Tadr - In the Remains of a Crumbling Tower Nandan - Atop a Crumbling Watch Tower * R HP:Wounded MV:Full > e A Winding Road The road continues east and west, around the hill, with a small path leading north. The path is covered with rocks, their source being the almost destroyed watchtower further north. Small rocks litter the ground here, having been kicked about by the many Shienaran patrols that pass through the area. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > n n Amongst the Rubble Large stones and small cover the immediate area. Most are worn from the elements, but one side on each has been smoothed and polished. There is no pattern to them, other than in its randomness. The ground is pitted in some places, and many of the stones are somewhat underground. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > In the Remains of a Crumbling Tower Once a watchtower for the southern part for the road to Fal Dara and Tarwin's Gap, this building is now hardly servicable. Whole parts of the tower have been torn down, making it virtually undefendable. The inside parts of the tower seem to have been set afire, as the stones facing in are covered with old soot and burn markings. [ obvious exits: N E S U ] East: Up: A wild stallion bucks madly, being ridden by you. *Skullz* is standing here. A trolloc is here ruling a group of trollocs. *Haznak* is standing here. *Murnych* is standing here. * R HP:Wounded MV:Full > *Haznak* tries to blast you, but you parry successfully. * R HP:Wounded MV:Full - Haznak: Wounded > *Murnych* blasts your body into bloody fragments! * R HP:Battered MV:Full - Haznak: Wounded > *Skullz* tries to blast you, but you deflect the blow. * R HP:Battered MV:Full - Haznak: Wounded > flee You panic and attempt to flee! You flee head over heels. Amongst the Rubble Blocks of stone little the ground here. Some seem to have been dropped from a height, as they're cracked and broken, as well as sunken into the ground a bit. A mostly destroyed stone tower lies to the west, and was probably the source of most of the stones littering the ground. [ obvious exits: E W ] A set of thin metal leggings is here. A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. * R HP:Battered MV:Full > n n Alas, you cannot go that way... * R HP:Battered MV:Full > *Haznak* has arrived from the west. A Dhai'mon trolloc has arrived from the west. *Skullz* has arrived from the west. Tadr leaves west riding a wild stallion. Alas, you cannot go that way... * R HP:Battered MV:Full > *Haznak* tries to blast you, but you parry successfully. * R HP:Battered MV:Full - Haznak: Wounded > e e No way! You're fighting for your life! * R HP:Battered MV:Full - Haznak: Wounded > flee No way! You're fighting for your life! * R HP:Battered MV:Full - Haznak: Wounded > e *Skullz* blasts your body extremely hard. You panic and attempt to flee! e You flee head over heels. In the Remains of a Crumbling Tower Once a watchtower for the southern part for the road to Fal Dara and Tarwin's Gap, this building is now hardly servicable. Whole parts of the tower have been torn down, making it virtually undefendable. The inside parts of the tower seem to have been set afire, as the stones facing in are covered with old soot and burn markings. [ obvious exits: N E S U ] Up: A wild stallion bucks madly, being ridden by you. *Murnych* is standing here. Amongst the Rubble Blocks of stone little the ground here. Some seem to have been dropped from a height, as they're cracked and broken, as well as sunken into the ground a bit. A mostly destroyed stone tower lies to the west, and was probably the source of most of the stones littering the ground. [ obvious exits: E W ] A set of thin metal leggings is here. A wild stallion bucks madly, being ridden by you. *Skullz* is standing here. A trolloc is here ruling a group of trollocs. *Haznak* is standing here. * R HP:Battered MV:Full > A Winding Road The road here is littered with small stones. The ground itself is hard-packed dirt, with small cobble stones visible at times. The road heads north and south here, and a broken, burned tower can be seen to the west. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > e Alas, you cannot go that way... s * R HP:Battered MV:Full > s A Winding Road The road straightens out here a bit, going just north and south. Thick bunches of trees stop movement to both the east and west. Visibility is limited due to the plant-life, though a burned out watchtower can be seen to the west. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. s * R HP:Battered MV:Full > A Winding Road Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. An ancient, gnarled tree looms over you. * R HP:Battered MV:Full > Alas, you cannot go that way... * R HP:Battered MV:Full > w w A Winding Road Scrub oak and pine trees lining the road to the south, and a large hill to the north restrict movement through this area. Ruts cut into the hard-packed dirt here, the tell-tale sign of copious wagon activity. The branches on the northern faces of the trees have been broken off, probably to be used as future arrows or walking sticks. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. w * R HP:Battered MV:Full > A Winding Road The road continues east and west, around the hill, with a small path leading north. The path is covered with rocks, their source being the almost destroyed watchtower further north. Small rocks litter the ground here, having been kicked about by the many Shienaran patrols that pass through the area. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > A Winding Road The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > w w A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > w A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > w A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] South: A Shienaran scout blends into the surroundings here. A wild stallion bucks madly, being ridden by you. w * R HP:Battered MV:Full > w A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > A Pine Forest A fallen oak tree, blasted two spans from its roots, rests its dead branches on the forest floor. A lightning strike must have severed the ancient tree. Pine trees surround their distant cousin, moving in closer over the years seeking the sunlight drifting in from the open canopy. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > A Pine Forest Just north of the dusty road, already it becomes difficult to catch gilmpses of what lies south. Sharp thorny bushes thrive in this environment, surrounding trees then plunging their feelers deep into the once mighty oaks. A slight mist rises up from the forest floor where bacteria and fungii decompose fallen branches. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > w w Thick Forest Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and twisted, cover the ground. To the north, through a break in the trees, the black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south lies the road to Tarwin's Gap, leading through the forest. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > Thorny Hedges The thorny hedges here prick you wherever you move, and you aren't very willing to stay here and get pricked more. The bushes to the west have thickened into impenetrablity, but you can still make you way north into more thorny hedges, as well as east, into thinner bushes. To your south, you can spot the old road. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > w Alas, you cannot go that way... s * R HP:Battered MV:Strong > w Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A small purse is here. [3] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > w w The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > w The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > s Tadr narrates 'all come 1d' s * R HP:Battered MV:Strong > Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron morningstar lies on the ground. A leather helmet has been dropped here. A pair of black pants lies here. A battleaxe with its head splayed to the hilt with leather twine lies here. A set of chainmail sleeves lie upon the ground. A small purse is here. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. [2] An iron lantern hangs from the wall above the gate. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Strong > The MalkierGate seems to be closed. * R HP:Battered MV:Strong > Tadr narrates 'koje come' * R HP:Battered MV:Strong > call Tadr narrates 'stay' * R HP:Battered MV:Strong > s You call for the MalkierGate to be opened. The MalkierGate is opened from the other side. * R HP:Battered MV:Strong > call Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] East: A tough Shienaran soldier waits here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. s * R HP:Battered MV:Strong > You don't see a closed gate. * R HP:Battered MV:Strong > Alas, you cannot go that way... * R HP:Battered MV:Strong > narr too low man. You narrate 'too low man.' * R HP:Battered MV:Strong > r You sit down and rest your tired bones. * R HP:Battered MV:Strong > draw You try to quietly draw a dagger of green jade from a shoufa with a black veil. * R HP:Battered MV:Strong > The Shienaran gatekeeper closes the MalkierGate. The Shienaran gatekeeper locks the MalkierGate. * R HP:Battered MV:Strong > Tadr narrates 'come many' i * R HP:Battered MV:Strong > You are carrying: a package of dried rations * R HP:Battered MV:Strong > Tadr narrates 'come' * R HP:Battered MV:Strong > eat ration You eat the rations. You are full. * R HP:Battered MV:Strong > stand You stop resting, and stand up. * R HP:Battered MV:Strong > sco You have 133(307) hit and 129(144) movement points. You have scored 50203659 experience points and 0 quest points. You need 3296341 exp to reach the next level. You have amassed 19 Turn points to date. You have played 30 days and 4 hours (real time). This ranks you as Koje al'Daemon (Level 39). You are standing. * R HP:Battered MV:Strong > call n Your heartbeat calms down more as you feel less panicked. You call for the MalkierGate to be opened. The Shienaran gatekeeper unlocks the MalkierGate. The Shienaran gatekeeper opens the MalkierGate. * R HP:Battered MV:Fresh > Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron morningstar lies on the ground. A leather helmet has been dropped here. A pair of black pants lies here. A battleaxe with its head splayed to the hilt with leather twine lies here. A set of chainmail sleeves lie upon the ground. A small purse is here. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. [2] An iron lantern hangs from the wall above the gate. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > n The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > where Players in your Zone -------------------- Koje - The Dusty Road * R HP:Battered MV:Fresh > look The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > e e The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > e e The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. e * R HP:Battered MV:Fresh > e Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A small purse is here. [3] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] East: A Shienaran scout blends into the surroundings here. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Battered MV:Fresh > e e e The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] West: A Shienaran scout blends into the surroundings here. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] East: A Shienaran scout blends into the surroundings here. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Battered MV:Fresh > where Players in your Zone -------------------- Koje - A Winding Road Nandan - In the Remains of a Crumbling Tower Tadr - In the Remains of a Crumbling Tower * R HP:Battered MV:Fresh > A shienaran scout stops using a torch. * R HP:Battered MV:Fresh > n A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > e A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > e A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > e A Winding Road The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > e A Winding Road The road continues east and west, around the hill, with a small path leading north. The path is covered with rocks, their source being the almost destroyed watchtower further north. Small rocks litter the ground here, having been kicked about by the many Shienaran patrols that pass through the area. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > e A Winding Road Scrub oak and pine trees lining the road to the south, and a large hill to the north restrict movement through this area. Ruts cut into the hard-packed dirt here, the tell-tale sign of copious wagon activity. The branches on the northern faces of the trees have been broken off, probably to be used as future arrows or walking sticks. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > e A Winding Road Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. An ancient, gnarled tree looms over you. * R HP:Wounded MV:Full > Tadr narrates 'koje?' * R HP:Wounded MV:Full > w w A Winding Road Scrub oak and pine trees lining the road to the south, and a large hill to the north restrict movement through this area. Ruts cut into the hard-packed dirt here, the tell-tale sign of copious wagon activity. The branches on the northern faces of the trees have been broken off, probably to be used as future arrows or walking sticks. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > A Winding Road The road continues east and west, around the hill, with a small path leading north. The path is covered with rocks, their source being the almost destroyed watchtower further north. Small rocks litter the ground here, having been kicked about by the many Shienaran patrols that pass through the area. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > n Amongst the Rubble Large stones and small cover the immediate area. Most are worn from the elements, but one side on each has been smoothed and polished. There is no pattern to them, other than in its randomness. The ground is pitted in some places, and many of the stones are somewhat underground. [ obvious exits: N S W ] North: A wild stallion bucks madly, being ridden by you. n * R HP:Wounded MV:Full > In the Remains of a Crumbling Tower Once a watchtower for the southern part for the road to Fal Dara and Tarwin's Gap, this building is now hardly servicable. Whole parts of the tower have been torn down, making it virtually undefendable. The inside parts of the tower seem to have been set afire, as the stones facing in are covered with old soot and burn markings. [ obvious exits: N E S U ] A wild stallion bucks madly, being ridden by you. Nandan of Two Rivers is here, fighting Skullz, riding a gray palfrey. *Skullz* is here, fighting Nandan. A Dhai'mon trolloc is here, fighting Tadr. *Haznak* is here, fighting Nandan. The Caemlyn cityguard is sitting here. Lord Tadr the White Lion of Andor is here, fighting a Dhai'mon trolloc, riding a wild stallion. * R HP:Wounded MV:Full > s A Dhai'mon trolloc avoids being bashed by Tadr who loses his balance and falls! * R HP:Wounded MV:Full > n Amongst the Rubble Large stones and small cover the immediate area. Most are worn from the elements, but one side on each has been smoothed and polished. There is no pattern to them, other than in its randomness. The ground is pitted in some places, and many of the stones are somewhat underground. [ obvious exits: N S W ] North: A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > In the Remains of a Crumbling Tower Once a watchtower for the southern part for the road to Fal Dara and Tarwin's Gap, this building is now hardly servicable. Whole parts of the tower have been torn down, making it virtually undefendable. The inside parts of the tower seem to have been set afire, as the stones facing in are covered with old soot and burn markings. [ obvious exits: N E S U ] A wild stallion bucks madly, being ridden by you. Nandan of Two Rivers is here, fighting Skullz, riding a gray palfrey. *Skullz* is here, fighting Nandan. A Dhai'mon trolloc is here, fighting Tadr. *Haznak* is here, fighting Nandan. The Caemlyn cityguard is sitting here. Lord Tadr the White Lion of Andor is here, fighting a Dhai'mon trolloc, riding a wild stallion. * R HP:Wounded MV:Full > where *Haznak* blasts Nandan's body hard. A Dhai'mon trolloc tries to crush Tadr, but he parries successfully. *Haznak* gives a Dhai'mon trolloc an order. Players in your Zone -------------------- Koje - In the Remains of a Crumbling Tower Nandan - In the Remains of a Crumbling Tower Tadr - In the Remains of a Crumbling Tower * R HP:Wounded MV:Full > *Skullz* avoids being bashed by Nandan who loses his balance and falls! * R HP:Wounded MV:Full > *Skullz* sends Nandan sprawling with a powerful bash! * R HP:Wounded MV:Full > Tadr narrates 'come 1d' * R HP:Wounded MV:Full > Tadr gives the Caemlyn cityguard an order. * R HP:Wounded MV:Full > Tadr gives the Caemlyn cityguard an order. * R HP:Wounded MV:Full > kill dark Tadr avoids being bashed by a Dhai'mon trolloc who loses his balance and falls! *Haznak* blasts Nandan's body hard. Tadr scythes a Dhai'mon trolloc's body very hard. The Caemlyn cityguard clambers to his feet. *Skullz* barely blasts Nandan's head. You pierce *Haznak*'s body. * R HP:Wounded MV:Full - Nandan: Wounded - Haznak: Battered > The Caemlyn cityguard joins Tadr's fight! Nandan panics, and attempts to flee! * R HP:Wounded MV:Full - Nandan: Wounded - Haznak: Battered > Nandan leaves south riding a gray palfrey. * R HP:Wounded MV:Full - Haznak: Battered > The Caemlyn cityguard barely blasts Haznak's body. You pierce *Haznak*'s head. A Dhai'mon trolloc tries to crush Tadr, but he deflects the blow. Tadr scythes a Dhai'mon trolloc's body extremely hard. * R HP:Wounded MV:Full - Haznak: Beaten > *Skullz* tries to blast you, but you parry successfully. kill dark * R HP:Wounded MV:Full - Haznak: Beaten > Tadr gives the Caemlyn cityguard an order. * R HP:Wounded MV:Full - Haznak: Beaten > You do the best you can! * R HP:Wounded MV:Full - Haznak: Beaten > *Skullz* tries to blast you, but you deflect the blow. *Haznak* tries to blast you, but you deflect the blow. You barely pierce *Haznak*'s body. A Dhai'mon trolloc tries to crush Tadr, but he deflects the blow. Tadr scythes a Dhai'mon trolloc's left leg into bloody fragments! * R HP:Wounded MV:Full - Haznak: Beaten > Nandan has arrived from the south, riding a gray palfrey. * R HP:Wounded MV:Full - Haznak: Beaten > Nandan barely blasts *Skullz*'s body. * R HP:Wounded MV:Full - Haznak: Beaten > Haznak avoids being bashed by the Caemlyn cityguard who loses his balance and falls! * R HP:Wounded MV:Full - Haznak: Beaten > *Haznak* gives a Dhai'mon trolloc an order. A Dhai'mon trolloc panics, and attempts to flee! * R HP:Wounded MV:Full - Haznak: Beaten > A Dhai'mon trolloc leaves up. * R HP:Wounded MV:Full - Haznak: Beaten > *Haznak* panics, and attempts to flee! Tadr scythes *Skullz*'s right leg hard. * R HP:Wounded MV:Full - Haznak: Beaten > *Haznak* leaves up. * R HP:Wounded MV:Full - Skullz: Wounded > You tickle *Skullz*'s body with your pierce. Tadr scythes *Skullz*'s right leg very hard. l - Skullz: Wounded > *Skullz* sends you sprawling with a powerful bash! You panic and attempt to flee! kill dark Tadr gives the Caemlyn cityguard an order. kill dark Nandan sends *Skullz* sprawling with a powerful bash! *Haznak* has arrived from above. A Dhai'mon trolloc has arrived from above. *Haznak* leaves north. A Dhai'mon trolloc leaves north. Tadr gives the Caemlyn cityguard an order. Tadr gives the Caemlyn cityguard an order. Tadr scythes *Skullz*'s body. Nandan tickles *Skullz*'s body with his blast. You flee head over heels. A Winding Road Beside a Watch Tower Rubble and some chared wood is scattered about the area. The grass is an ugly brown, and various shrubs can be seen struggling for life between the debris. A burned and broken watchtower is visible to the south, crowning a small hill. [ obvious exits: N S W ] West: A Shienaran scout blends into the surroundings here. A wild stallion bucks madly, being ridden by you. They aren't here. * R HP:Battered MV:Full > look They aren't here. * R HP:Battered MV:Full > A Winding Road Beside a Watch Tower Rubble and some chared wood is scattered about the area. The grass is an ugly brown, and various shrubs can be seen struggling for life between the debris. A burned and broken watchtower is visible to the south, crowning a small hill. [ obvious exits: N S W ] West: A Shienaran scout blends into the surroundings here. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > s In the Remains of a Crumbling Tower Once a watchtower for the southern part for the road to Fal Dara and Tarwin's Gap, this building is now hardly servicable. Whole parts of the tower have been torn down, making it virtually undefendable. The inside parts of the tower seem to have been set afire, as the stones facing in are covered with old soot and burn markings. [ obvious exits: N E S U ] A wild stallion bucks madly, being ridden by you. Nandan of Two Rivers is here, fighting Skullz, riding a gray palfrey. *Skullz* is here, fighting Nandan. The Caemlyn cityguard is here, fighting Skullz. Lord Tadr the White Lion of Andor is here, fighting Skullz, riding a wild stallion. * R HP:Battered MV:Full > kill dark *Skullz* leaves north. * R HP:Battered MV:Full > kill dark Nandan leaves north riding a gray palfrey. Tadr narrates 'on 1d bashed' They aren't here. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > n kill dark kill dark Tadr leaves north riding a wild stallion. The Caemlyn cityguard leaves north. A Winding Road Beside a Watch Tower Rubble and some chared wood is scattered about the area. The grass is an ugly brown, and various shrubs can be seen struggling for life between the debris. A burned and broken watchtower is visible to the south, crowning a small hill. [ obvious exits: N S W ] North: *Skullz* is here, fighting Nandan. West: A Shienaran scout blends into the surroundings here. A wild stallion bucks madly, being ridden by you. A stout looking guard is here, walking the streets of Caemlyn. Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. kill dark * R HP:Battered MV:Full > Tadr leaves north riding a wild stallion. The Caemlyn cityguard leaves north. They aren't here. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > n kill dark kill dark A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. *Skullz* is here, fighting Nandan. Nandan of Two Rivers is here, fighting Skullz, riding a gray palfrey. * R HP:Battered MV:Full > You pierce *Skullz*'s body. * R HP:Battered MV:Full - Nandan: Wounded - Skullz: Wounded > kill dark You do the best you can! * R HP:Battered MV:Full - Nandan: Wounded - Skullz: Wounded > kill dark You do the best you can! * R HP:Battered MV:Full - Nandan: Wounded - Skullz: Wounded > You do the best you can! * R HP:Battered MV:Full - Nandan: Wounded - Skullz: Wounded > You barely pierce *Skullz*'s right leg. *Skullz* blasts Nandan's right arm. *Skullz* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Nandan: Wounded - Skullz: Wounded > *Skullz* avoids being bashed by Nandan who loses his balance and falls! * R HP:Wounded MV:Fresh - Nandan: Wounded - Skullz: Wounded > *Skullz* leaves west. * R HP:Wounded MV:Fresh > w kill dark A Sickly Forest The smell of over-ripe vegitation fills your nostrils. This section of the forest is strangely blighted compared to most of the other areas. The limbs of the oak trees are heavy with corruption, and the spines on the pine cones are razor sharp, hoping to catch a traveler unaware. [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. kill dark * R HP:Wounded MV:Fresh > s kill dark They aren't here. * R HP:Wounded MV:Fresh > They aren't here. * R HP:Wounded MV:Fresh > A Winding Road The road continues east and west here, stolidly continuing around the watchtower to the southeast. To the north and northwest, trees and bushes can be seen, though they have a strange, sickly appearance. A cold wind blows from the north, cutting through even the warmest clothes. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Wounded MV:Fresh > They aren't here. * R HP:Wounded MV:Fresh > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 142, Dodging bonus: 101, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NO QUIT * R HP:Wounded MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Wounded MV:Fresh > kill dark They aren't here. * R HP:Wounded MV:Fresh > e A Winding Road Beside a Watch Tower Rubble and some chared wood is scattered about the area. The grass is an ugly brown, and various shrubs can be seen struggling for life between the debris. A burned and broken watchtower is visible to the south, crowning a small hill. [ obvious exits: N S W ] West: A Shienaran scout blends into the surroundings here. A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > Earle narrates 'Lo all. Any PK?' * R HP:Wounded MV:Full > where Players in your Zone -------------------- Tadr - A Road by the Ravine Nandan - The Dusty Road Koje - A Winding Road Beside a Watch Tower * R HP:Wounded MV:Full > kill dark They aren't here. * R HP:Wounded MV:Full > s In the Remains of a Crumbling Tower Once a watchtower for the southern part for the road to Fal Dara and Tarwin's Gap, this building is now hardly servicable. Whole parts of the tower have been torn down, making it virtually undefendable. The inside parts of the tower seem to have been set afire, as the stones facing in are covered with old soot and burn markings. [ obvious exits: N E S U ] A wild stallion bucks madly, being ridden by you. kill dark * R HP:Wounded MV:Full > Tadr narrates 'on' * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > Tadr narrates 'come split now' * R HP:Wounded MV:Full > not You stop paying increased attention to your surroundings. * R HP:Wounded MV:Full > n A Winding Road Beside a Watch Tower Rubble and some chared wood is scattered about the area. The grass is an ugly brown, and various shrubs can be seen struggling for life between the debris. A burned and broken watchtower is visible to the south, crowning a small hill. [ obvious exits: N S W ] West: A Shienaran scout blends into the surroundings here. A wild stallion bucks madly, being ridden by you. n * R HP:Wounded MV:Full > n A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > Shadowing a Road The grass here has been trampled into an unrecognizable muck. Travelers, in their hurry to and from Fal Dara, often over-run the turn in the winding road, and pass through here. Directly to the south, a watchtower can be seen upon the hill in the same direction. The strong scent of decay is in the cold northern wind. [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > e e Shadowing a Road Flaming red-leaf bushes and scrub oak have claimed this area, just off the winding road. Gnarled branches and tough leaves scratch at passerby's, grasping at belongings. Decay rides heavy in the cold northern wind, and an unnatural heat radiates from the trees to the southwest. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > s e e e A shivering tree tries to hit you, but you parry successfully. No way! You're fighting for your life! e * R HP:Wounded MV:Full - a shivering tree: Healthy > No way! You're fighting for your life! * R HP:Wounded MV:Full - a shivering tree: Healthy > No way! You're fighting for your life! * R HP:Wounded MV:Full - a shivering tree: Healthy > No way! You're fighting for your life! * R HP:Wounded MV:Full - a shivering tree: Healthy > You pierce a shivering tree's crown hard. A shivering tree tries to hit you, but you deflect the blow. No way! You're fighting for your life! * R HP:Wounded MV:Full - a shivering tree: Scratched > flee You panic and attempt to flee! You flee head over heels. Shadowing a Road The grass here has been trampled into an unrecognizable muck. Travelers, in their hurry to and from Fal Dara, often over-run the turn in the winding road, and pass through here. Directly to the south, a watchtower can be seen upon the hill in the same direction. The strong scent of decay is in the cold northern wind. [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > e Shadowing a Road Flaming red-leaf bushes and scrub oak have claimed this area, just off the winding road. Gnarled branches and tough leaves scratch at passerby's, grasping at belongings. Decay rides heavy in the cold northern wind, and an unnatural heat radiates from the trees to the southwest. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. s * R HP:Wounded MV:Full > A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > e e e Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] The corpse of a wild stallion is lying here. A wild stallion bucks madly, being ridden by you. e * R HP:Wounded MV:Full > A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] The corpse of a timber wolf is lying here. A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > n n The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. n * R HP:Wounded MV:Full > n The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > n The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > n Beneath a Cliff's Ledge Providing adequate protection from both the northern winds and the sun during day this indentation below the cliff's overhang is an ideal resting place. The cliff's sheer wall is cold to the touch with a slight moisture collecting on the rocks. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > s e A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. e * R HP:Wounded MV:Full > e Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] The corpse of a wild stallion is lying here. A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > e A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. e * R HP:Wounded MV:Full > A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > n n n n A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > A Winding Road The road curves to the south and west here avoiding a landslide to the south west. The road stops its winding as it heads directly south shadowing the high cliffs towards the west. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > w n A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > w A Winding Road Giving the hill a wide birth, the road heads further to the southeast through the rolling grasslands. Although the air is hot and dry, the sickly smell from the Blight far to the north has dissipated. Far to the north a the road must cut through a forest that lies on the slopes of the Mountains of Dhoom. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > n A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > Shadowing a Road Grass grows knee deep here as it spreads across the rolling hills. Rock outcroppings and misplaced boulders dot the sea of grass. The road lies to the west and south as it borders the hill further to the west. [ obvious exits: S W ] A torch is here on the ground. A thin-soled pair of light leather boots stand side by side. A dusty pair of ordinary brown pants has been discarded here. A soft leather pouch has been discarded here. A belt of tanned leather has been laid here. A broadsword is lying here on the ground. A thin pair of leather gloves has been set here. A light pair of leather coverings lies upon the ground. A cape of forest green lies in a bundle here. A leather helmet has been dropped here. A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > w Your mount is too exhausted. * R HP:Wounded MV:Full > narr mount hagged You narrate 'mount hagged' * R HP:Wounded MV:Full > not You start paying increased attention to your surroundings. kill dark * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > where Players in your Zone -------------------- Tadr - Before a Split in the Road Koje - Shadowing a Road Nandan - Before a Split in the Road * R HP:Wounded MV:Full > w Your mount is too exhausted. * R HP:Wounded MV:Full > look Shadowing a Road Grass grows knee deep here as it spreads across the rolling hills. Rock outcroppings and misplaced boulders dot the sea of grass. The road lies to the west and south as it borders the hill further to the west. [ obvious exits: S W ] A torch is here on the ground. A thin-soled pair of light leather boots stand side by side. A dusty pair of ordinary brown pants has been discarded here. A soft leather pouch has been discarded here. A belt of tanned leather has been laid here. A broadsword is lying here on the ground. A thin pair of leather gloves has been set here. A light pair of leather coverings lies upon the ground. A cape of forest green lies in a bundle here. A leather helmet has been dropped here. A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > w Your mount is too exhausted. * R HP:Wounded MV:Full > kill dark They aren't here. * R HP:Wounded MV:Full > narr still on/ where You narrate 'still on/' * R HP:Wounded MV:Full > Players in your Zone -------------------- Tadr - An Oasis Koje - Shadowing a Road Nandan - Before a Split in the Road * R HP:Wounded MV:Full > kill dark They aren't here. * R HP:Wounded MV:Full > w Your mount is too exhausted. * R HP:Wounded MV:Full > look Shadowing a Road Grass grows knee deep here as it spreads across the rolling hills. Rock outcroppings and misplaced boulders dot the sea of grass. The road lies to the west and south as it borders the hill further to the west. [ obvious exits: S W ] A torch is here on the ground. A thin-soled pair of light leather boots stand side by side. A dusty pair of ordinary brown pants has been discarded here. A soft leather pouch has been discarded here. A belt of tanned leather has been laid here. A broadsword is lying here on the ground. A thin pair of leather gloves has been set here. A light pair of leather coverings lies upon the ground. A cape of forest green lies in a bundle here. A leather helmet has been dropped here. A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > kill dark The clouds disappear. They aren't here. * R HP:Wounded MV:Fresh > w A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > n Alas, you cannot go that way... * R HP:Wounded MV:Full > w Tadr narrates 'not seein em' A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] North: A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > n Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. Nandan of Two Rivers is standing here, riding a gray palfrey. * R HP:Wounded MV:Full > stat Tadr narrates 'they got dimmu now to' You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 142, Dodging bonus: 101, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Wounded MV:Full > Nandan leaves west riding a gray palfrey. * R HP:Wounded MV:Full > Tadr narrates 'fall back to s choke' * R HP:Wounded MV:Full > s A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > s s Tadr narrates 'they got plenty' * R HP:Wounded MV:Full > e Alas, you cannot go that way... * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > s s A Winding Road A small battle must have taken place here long ago. The burnt remains of wagons rest in the earth and dust as the grass slowly encroaches on the fallen remains of war. A few skeletons rest between the wagons from both human and trolloc, already half buried in the earth. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > e e A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > A Winding Road Giving the hill a wide birth, the road heads further to the southeast through the rolling grasslands. Although the air is hot and dry, the sickly smell from the Blight far to the north has dissipated. Far to the north a the road must cut through a forest that lies on the slopes of the Mountains of Dhoom. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > s s A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. s * R HP:Wounded MV:Full > A Landslide Rocks and large boulders have slid to a large heap at the base of the large hill to the west. While the slope may be climable, the loose rocks and boulders would warn against it. To the south the boulders are so large that passage is blocked further in that direction. A road lies to the east to provide easier travel. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > e A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. e * R HP:Wounded MV:Full > Alas, you cannot go that way... s * R HP:Wounded MV:Full > s A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. s * R HP:Wounded MV:Full > A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > w w A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. w * R HP:Wounded MV:Full > Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] The corpse of a wild stallion is lying here. A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Strong > A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Strong > s Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Strong > s Jair chats 'whats a decent shield for a lvl 9 warrior?' * R HP:Wounded MV:Strong > The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Strong > s The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. s * R HP:Wounded MV:Strong > The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Strong > s Your mount is too exhausted. * R HP:Wounded MV:Strong > not You stop paying increased attention to your surroundings. * R HP:Wounded MV:Strong > kill dark They aren't here. * R HP:Wounded MV:Strong > where Players in your Zone -------------------- Nandan - Atop a Crumbling Watch Tower Koje - The Dusty Road Tadr - Shadowing a Road not * R HP:Wounded MV:Strong > You start paying increased attention to your surroundings. * R HP:Wounded MV:Strong > kill dark They aren't here. * R HP:Wounded MV:Strong > look The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Strong > s Your mount is too exhausted. * R HP:Wounded MV:Strong > look The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Strong > kill dark They aren't here. * R HP:Wounded MV:Strong > s Your mount is too exhausted. * R HP:Wounded MV:Strong > Myrelia chats 'you shouldnt be using one , shields suck if you abs ' look * R HP:Wounded MV:Strong > The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Strong > kill dark They aren't here. * R HP:Wounded MV:Strong > s Nandan narrates 'its really late, and this pk isn't exactly fun' Your mount is too exhausted. * R HP:Wounded MV:Strong > Cifrer chats 'don't use a shield, get yerself a lang or a bt!' * R HP:Wounded MV:Strong > look The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Strong > s Tadr narrates 'true' Your mount is too exhausted. * R HP:Wounded MV:Strong > kill dark They aren't here. * R HP:Wounded MV:Strong > stat Tadr narrates 'kinda sux :p' You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 142, Dodging bonus: 101, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Wounded MV:Strong > kill dark They aren't here. * R HP:Wounded MV:Strong > not Earle narrates 'I'm coming up there, I'll make it fun' * R HP:Wounded MV:Strong > You stop paying increased attention to your surroundings. * R HP:Wounded MV:Strong > s Your mount is too exhausted. * R HP:Wounded MV:Strong > not You start paying increased attention to your surroundings. * R HP:Wounded MV:Strong > kill dark kill dark They aren't here. kill dark * R HP:Wounded MV:Strong > They aren't here. * R HP:Wounded MV:Strong > Earle narrates 'because we'll win *nod self*' They aren't here. * R HP:Wounded MV:Strong > kill dark kill dark They aren't here. kill dark * R HP:Wounded MV:Strong > kill dark The sun rises. They aren't here. kill dark * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > kill dark They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > They aren't here. * R HP:Wounded MV:Full > not You stop paying increased attention to your surroundings. * R HP:Wounded MV:Full > s Nandan narrates 'its not winning' Tadr bellows '?' The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] West: A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > w w The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. * R HP:Wounded MV:Full > A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] East: A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Full > Myrelia chats 'gd wtf is with spears , what self respecting warrior would use spears !' * R HP:Wounded MV:Full > e The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. * R HP:Wounded MV:Full > Nandan narrates 'its them not hitting with more numbers ' * R HP:Wounded MV:Full > sa damn mount Tadr gets a strange fruit from a backpack. * R HP:Wounded MV:Full > You say 'damn mount' * R HP:Wounded MV:Full > where Tadr eats a strange fruit. Players in your Zone -------------------- Koje - The Dusty Road Tadr - The Dusty Road * R HP:Wounded MV:Full > not You start paying increased attention to your surroundings. l * R HP:Wounded MV:Full > The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. * R HP:Wounded MV:Full > Jair chats 'id like one tho, to do with the sort of image i got for this guy :P' * R HP:Wounded MV:Full > Tadr bellows 'common u guys got lots' * R HP:Wounded MV:Full > where Cifrer chats 'what's wrong with spears??' * R HP:Wounded MV:Full > Players in your Zone -------------------- Koje - The Dusty Road Tadr - The Dusty Road * R HP:Wounded MV:Full > sa so whats 1u in that tower? You say 'so whats 1u in that tower?' * R HP:Wounded MV:Full > Earle narrates 'Tadr. Stop being overpowered and scaring them.' * R HP:Wounded MV:Full > where Players in your Zone -------------------- Koje - The Dusty Road Tadr - The Dusty Road * R HP:Wounded MV:Full > l The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. * R HP:Wounded MV:Full > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 142, Dodging bonus: 101, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Wounded MV:Full > Tadr narrates 'pfft' * R HP:Wounded MV:Full > Tadr narrates 'they got a few masters to' * R HP:Wounded MV:Full > look The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. * R HP:Wounded MV:Full > Tadr narrates 'they just panzys' * R HP:Wounded MV:Full > where The day has begun. rem lantern put lantern pack Players in your Zone -------------------- Koje - The Dusty Road Tadr - The Dusty Road * R HP:Wounded MV:Fresh > You stop using a mirrored lantern. * R HP:Wounded MV:Fresh > You put a mirrored lantern in a belt pack. * R HP:Wounded MV:Fresh > Myrelia chats 'spears , if your awarrior who cares about def , you want bashing power and id take an axe over a spear any day of the week' * R HP:Wounded MV:Fresh > look The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. * R HP:Wounded MV:Fresh > Tadr says 'erm shienaran commander' * R HP:Wounded MV:Fresh > nod You nod in agreement. * R HP:Wounded MV:Fresh > sa nice You say 'nice' * R HP:Wounded MV:Fresh > where Players in your Zone -------------------- Koje - The Dusty Road Tadr - The Dusty Road * R HP:Wounded MV:Fresh > Tadr says 'u get in trouble go there' * R HP:Wounded MV:Fresh > Earle chats 'you know that someone new won't have a clue what you just said? :P' * R HP:Wounded MV:Fresh > Tadr says 'my mobs there to' * R HP:Wounded MV:Fresh > sa dude remember this is my first day at norther pk in years :) Serle chats 'actually hehe, if you want the bash, go clubs.:P' You say 'dude remember this is my first day at norther pk in years :)' * R HP:Hurt MV:Fresh > Myrelia chats 'your kidding right' * R HP:Hurt MV:Fresh > sa very fun, glad your leading it You say 'very fun, glad your leading it' * R HP:Hurt MV:Fresh > where Players in your Zone -------------------- Koje - The Dusty Road Tadr - The Dusty Road * R HP:Hurt MV:Fresh > l The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. * R HP:Hurt MV:Fresh > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 142, Dodging bonus: 101, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Hurt MV:Fresh > kill dark They aren't here. * R HP:Hurt MV:Fresh > Cifrer chats 'what's wrong with charging?' * R HP:Hurt MV:Fresh > Serle chats 'not at all, a spiked thats h/h is a bashing monster' * R HP:Hurt MV:Fresh > kill dark They aren't here. * R HP:Hurt MV:Fresh > Myrelia chats 'an e axe will outbash almost anythign bar a ware maul and you have like 2-3% chance of getting one of those' Tadr says 'hope ur spamming' * R HP:Hurt MV:Fresh > sa i am You say 'i am' kill dark * R HP:Hurt MV:Fresh > kill dark Tadr says 'im just smokin a bowl' They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > Tadr snickers softly. * R HP:Hurt MV:Fresh > sa haha You say 'haha' * R HP:Hurt MV:Fresh > sa i cant pk high, or i would Myrelia chats 'u want bash get an e axe' You say 'i cant pk high, or i would' where * R HP:Hurt MV:Fresh > kill dark Players in your Zone -------------------- Koje - The Dusty Road Tadr - The Dusty Road * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > kill dark kill dark kill dark They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > kill dark They aren't here. kill dark * R HP:Hurt MV:Fresh > kill dark They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > kill dark kill dark They aren't here. kill dark * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > kill dark kill dark kill dark kill dark kill dark kill dark kill dark kill dark kill dark kill dark kill dark kill dark Myrelia chats 'afk' Tadr says 'it prolly doesnt help me at all :p' They aren't here. kill dark * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > kill dark Tadr says 'but its fun' They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > Tadr snickers softly. They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > kill dark They aren't here. kill dark * R HP:Hurt MV:Fresh > kill dark They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > kill dark They aren't here. * R HP:Hurt MV:Fresh > kill dark They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > They aren't here. * R HP:Hurt MV:Fresh > smi You smile happily. * R HP:Hurt MV:Fresh > Serle chats 'to each their own.:P' * R HP:Hurt MV:Fresh > Tadr says 'i think it prolly makes me worse' * R HP:Hurt MV:Fresh > sa maybe i will hit it then where Tadr grins evilly. You say 'maybe i will hit it then' * R HP:Hurt MV:Fresh > Players in your Zone -------------------- Koje - The Dusty Road Tadr - The Dusty Road * R HP:Hurt MV:Fresh > Tadr says 'i havent pked up here much lately tbh' * R HP:Hurt MV:Fresh > Sora chats 'Anyone near tar valon that could loan me 4 crowns for rent please?' * R HP:Hurt MV:Fresh > sa then i will rip :P You say 'then i will rip :P' * R HP:Hurt MV:Fresh > Tadr says 'kinda rusty' * R HP:Hurt MV:Fresh > where Players in your Zone -------------------- Koje - The Dusty Road Tadr - The Dusty Road * R HP:Hurt MV:Fresh > where Players in your Zone -------------------- Koje - The Dusty Road Tadr - The Dusty Road * R HP:Hurt MV:Fresh > Tadr says 'kickin there ass though :p' * R HP:Hurt MV:Fresh > where Players in your Zone -------------------- Koje - The Dusty Road Tadr - The Dusty Road * R HP:Hurt MV:Fresh > nod You nod in agreement. * R HP:Hurt MV:Fresh > Tadr says 'beatin back outnumbered odds easy' * R HP:Hurt MV:Fresh > kill dark They aren't here. * R HP:Hurt MV:Fresh > nod You nod in agreement. * R HP:Hurt MV:Fresh > sa one was beaten You say 'one was beaten' * R HP:Hurt MV:Fresh > Tadr says 'they will gank hard soon enough im sure :p' * R HP:Hurt MV:Fresh > Mak narrates 'Tai'shar Manetheren!' * R HP:Hurt MV:Fresh > sa aye, i hope we can make it in. You say 'aye, i hope we can make it in.' * R HP:Hurt MV:Fresh > sa if it hits the fan You say 'if it hits the fan' * R HP:Hurt MV:Fresh > where Players in your Zone -------------------- Koje - The Dusty Road Tadr - The Dusty Road * R HP:Hurt MV:Fresh > A wild stallion cocks its head up sharply. Earle narrates 'so you guys all left?' * R HP:Scratched MV:Fresh > Tadr narrates 'nah' * R HP:Scratched MV:Fresh > Nandan narrates 'yeah' * R HP:Scratched MV:Fresh > Tadr narrates 'im winding' * R HP:Scratched MV:Fresh > Cifrer narrates 'welcome back Mak' * R HP:Scratched MV:Fresh > Nandan narrates 'i went back to ef' * R HP:Scratched MV:Fresh > Tadr leaves east riding a wild stallion. * R HP:Scratched MV:Fresh > Earle narrates 'okay, coming up to ya' * R HP:Scratched MV:Fresh > Kirasola chats 'hey' * R HP:Scratched MV:Fresh > Earle chats 'hey kira' narr your in ef already? * R HP:Scratched MV:Fresh > You narrate 'your in ef already?' * R HP:Scratched MV:Fresh > where Players in your Zone -------------------- Tadr - Road to Tarwin's Gap Koje - The Dusty Road * R HP:Scratched MV:Fresh > Nandan narrates 'yeah' Tadr narrates 'nfc what they doin' * R HP:Scratched MV:Fresh > narr wow You narrate 'wow' * R HP:Scratched MV:Fresh > Kirasola chats 'anything going on?' * R HP:Scratched MV:Fresh > Tadr narrates 'fresh corpse of troll asaw' * R HP:Scratched MV:Fresh > Tadr narrates 'erm wolf' * R HP:Scratched MV:Fresh > Tadr narrates '? sup koje' * R HP:Scratched MV:Fresh > kill dark They aren't here. * R HP:Scratched MV:Fresh > narr was talking to nandan You narrate 'was talking to nandan' * R HP:Scratched MV:Fresh > Mak has arrived from the west, riding a bloodstock stallion. narr all good here. * R HP:Scratched MV:Fresh > Mak leaves east riding a bloodstock stallion. * R HP:Scratched MV:Fresh > You narrate 'all good here.' * R HP:Scratched MV:Fresh > where Players in your Zone -------------------- Earle - Amongst the Rubble Mak - The Dusty Road Koje - The Dusty Road * R HP:Scratched MV:Fresh > l The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > not You stop paying increased attention to your surroundings. * R HP:Scratched MV:Fresh > e e The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > Alas, you cannot go that way... * R HP:Scratched MV:Fresh > Tadr narrates 'dont scare me! wow up here means tons hehe' n * R HP:Scratched MV:Fresh > The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. n * R HP:Scratched MV:Fresh > The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > narr ok no more wows You narrate 'ok no more wows' * R HP:Scratched MV:Fresh > n The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > e e The Dusty Road Wind devils blow across the road, created from northern winds swirling off a large hill to the north. The ground has seen flooding here, the water long since evaporated leaving behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused with a broken axel. Any valuable wood has been stripped from the now hollow shell. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > Alas, you cannot go that way... * R HP:Scratched MV:Fresh > n n n A Winding Road The road continues its north south passage through these dusty hills. Further north the road splits around a hill that rises high above with sheer cliffs on either side. A large sandstone formation rises on top of the hill, its form resembling some twisted obelisk. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > Alas, you cannot go that way... * R HP:Scratched MV:Fresh > e e e A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] East: Warped, menacing boughs shiver amongst trees slowly enclosing around you. A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Scratched MV:Fresh > Alas, you cannot go that way... * R HP:Scratched MV:Fresh > n n A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] South: Warped, menacing boughs shiver amongst trees slowly enclosing around you. A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > Nandan narrates 'what is a godo time to find good pk up north?' * R HP:Scratched MV:Fresh > n A Winding Road The road curves to the south and west here avoiding a landslide to the south west. The road stops its winding as it heads directly south shadowing the high cliffs towards the west. [ obvious exits: S W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > w A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > w n w n Tadr narrates 'which they should have!' Before a Cliff's Wall An indentation in the cliff to the west provides a temporary respite from the harsh elements. Burnt out fires from numerous campfires set upon one another over the years has left a charred blackened spot against the cliff wall. A small overhang leers above providing shade during the blistering sun. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > Earle narrates 'yeah it's holy mackarel from now on' A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > A Winding Road A small battle must have taken place here long ago. The burnt remains of wagons rest in the earth and dust as the grass slowly encroaches on the fallen remains of war. A few skeletons rest between the wagons from both human and trolloc, already half buried in the earth. [ obvious exits: N E ] North: A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. * R HP:Scratched MV:Fresh > Mak leaves west riding a bloodstock stallion. * R HP:Scratched MV:Fresh > w Kirasola narrates 'so... where is this?' A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] North: A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > n Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. * R HP:Scratched MV:Fresh > Tadr narrates 'code talk' * R HP:Scratched MV:Fresh > Mak leaves north riding a bloodstock stallion. * R HP:Scratched MV:Fresh > n Cifrer chats 'lol' Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] The corpse of a black wolf is lying here. A wild stallion bucks madly, being ridden by you. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. * R HP:Scratched MV:Fresh > Mak narrates 'how many ds up here?' * R HP:Scratched MV:Fresh > Mak leaves north riding a bloodstock stallion. * R HP:Scratched MV:Fresh > where Players in your Zone -------------------- Mak - Road to Tarwin's Gap Koje - Road to Tarwin's Gap Earle - Fork Before a Crumbling Tower * R HP:Scratched MV:Fresh > Tadr narrates '6 or 7ish' * R HP:Scratched MV:Fresh > Mak has arrived from the north, riding a bloodstock stallion. * R HP:Scratched MV:Fresh > Tadr narrates 'they panzys and wont chase much' * R HP:Scratched MV:Fresh > Mak narrates 'and how many of us?' * R HP:Scratched MV:Fresh > Mak stops using a leather water flask. * R HP:Scratched MV:Fresh > Mak drinks water from a leather water flask. * R HP:Scratched MV:Fresh > sa they wont stay though, we only had 3 at the time Mak drinks water from a leather water flask. * R HP:Scratched MV:Fresh > Mak puts a leather water flask on his belt. You say 'they wont stay though, we only had 3 at the time' * R HP:Scratched MV:Fresh > where Players in your Zone -------------------- Mak - Road to Tarwin's Gap Koje - Road to Tarwin's Gap Earle - Fork Before a Crumbling Tower * R HP:Scratched MV:Fresh > Earle narrates 'well I see 3 in zone, + tadr :p' * R HP:Scratched MV:Fresh > Tadr narrates '3 or 4? :p' * R HP:Scratched MV:Fresh > sa looks like 4 of us You say 'looks like 4 of us' narr 4 * R HP:Scratched MV:Fresh > You narrate '4' * R HP:Scratched MV:Fresh > Mak narrates 'lol' Tadr narrates 'im using commy' * R HP:Scratched MV:Fresh > Tadr narrates 'got my mob there' * R HP:Scratched MV:Fresh > Tadr narrates 'doom' * R HP:Scratched MV:Fresh > Mak narrates 'who are they?' * R HP:Scratched MV:Fresh > sa haz You say 'haz' * R HP:Scratched MV:Fresh > l Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] The corpse of a black wolf is lying here. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > Tadr narrates 'murnych skittles haznak dimmu hress oscar' * R HP:Scratched MV:Fresh > Tadr narrates 'skullz' * R HP:Scratched MV:Fresh > snicker Tadr narrates 'ones we have seen' You snicker softly. * R HP:Scratched MV:Fresh > where Players in your Zone -------------------- Mak - Road to Tarwin's Gap Koje - Road to Tarwin's Gap Earle - Fork Before a Crumbling Tower * R HP:Scratched MV:Fresh > look Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] The corpse of a black wolf is lying here. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > Earle narrates 'hress? Why are we here again?' * R HP:Scratched MV:Fresh > Tadr narrates 'some might be gone more might be here :p' * R HP:Scratched MV:Fresh > Tadr narrates 'hress not been seen for awhile' * R HP:Scratched MV:Fresh > Earle narrates 'good' * R HP:Scratched MV:Fresh > Earle narrates 'good' * R HP:Scratched MV:Fresh > Earle narrates 'oops' * R HP:Scratched MV:Fresh > The corpse of a black wolf has decayed into a pile of dust. * R HP:Scratched MV:Fresh > Mak narrates 'hress prolly down south tryin to stab expers horses' * R HP:Scratched MV:Fresh > Kirasola narrates 'lol' * R HP:Scratched MV:Fresh > Ruy narrates 'saw tracks illian' Tadr narrates 'hopefully hes out killing horses around the world' * R HP:Scratched MV:Fresh > Ruy narrates 'but a few tics ago' * R HP:Scratched MV:Fresh > Earle has arrived from the south, riding a bloodstock stallion. * R HP:Scratched MV:Fresh > Tadr narrates 'damit' * R HP:Scratched MV:Fresh > Tadr narrates 'either u guys' * R HP:Scratched MV:Fresh > kill dark They aren't here. * R HP:Scratched MV:Fresh > where Tadr narrates 'on' Players in your Zone -------------------- Tadr - In a Thick Forest Earle - Road to Tarwin's Gap Mak - Road to Tarwin's Gap Koje - Road to Tarwin's Gap * R HP:Scratched MV:Fresh > Earle leaves south riding a bloodstock stallion. * R HP:Scratched MV:Fresh > Tadr has arrived from the north, riding a wild stallion. * R HP:Scratched MV:Fresh > Kirasola narrates 'where are people ' Earle has arrived from the south, riding a bloodstock stallion. * R HP:Scratched MV:Fresh > Earle leaves east riding a bloodstock stallion. * R HP:Scratched MV:Fresh > look Mak leaves south riding a bloodstock stallion. Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] South: Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > n Road to Tarwin's Gap The pavestoned road turns to the south avoiding a sharp incline to the north. The forest gives way here to rough terrain with rolling hills and giant boulders that dot the landscape. To the south the road winds between these boulders on its way towards a large hill. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: E S ] East: A trolloc is here ruling a group of trollocs. South: A wild stallion bucks madly, being ridden by you. * R HP:Scratched MV:Fresh > s Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] South: A wild stallion bucks madly, being ridden by you. Earle of Lockshear is standing here, riding a bloodstock stallion. Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. * R HP:Scratched MV:Fresh > kill dark They aren't here. * R HP:Scratched MV:Fresh > Mak has arrived from the south, riding a bloodstock stallion. * R HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > sa smells scared them? You say 'smells scared them?' * R HP:Healthy MV:Fresh > Earle thinks hard. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Mak - Road to Tarwin's Gap Koje - Road to Tarwin's Gap Earle - Road to Tarwin's Gap Tadr - Road to Tarwin's Gap * R HP:Healthy MV:Fresh > Tadr says 'stay here' * R HP:Healthy MV:Fresh > Tadr says 'group' * R HP:Healthy MV:Fresh > sa fol? You say 'fol?' * R HP:Healthy MV:Fresh > Mak says 'whos leadin?' * R HP:Healthy MV:Fresh > Earle says 'they got a lot?' * R HP:Healthy MV:Fresh > Tadr says 'nah' * R HP:Healthy MV:Fresh > Tadr says 'only a few' * R HP:Healthy MV:Fresh > Tadr says '3 or 4' * R HP:Healthy MV:Fresh > Mak beckons everyone to follow him. * R HP:Healthy MV:Fresh > Earle nods in agreement. * R HP:Healthy MV:Fresh > fol mak You now follow Mak. * R HP:Healthy MV:Fresh > Earle looks at Mak. * R HP:Healthy MV:Fresh > Earle now follows Mak. sa nice, good idea * R HP:Healthy MV:Fresh > You say 'nice, good idea' * R HP:Healthy MV:Fresh > Earle is now a member of Mak's group. You are now a member of Mak's group. * R HP:Healthy MV:Fresh > Tadr says 'i will stay solo' * R HP:Healthy MV:Fresh > Tadr leaves east riding a wild stallion. * R HP:Healthy MV:Fresh > sa hey, dont lead me into the blight please You say 'hey, dont lead me into the blight please' * R HP:Healthy MV:Fresh > Earle narrates 'tadr = fleebie' * R HP:Healthy MV:Fresh > Tadr narrates 'hrm' * R HP:Healthy MV:Fresh > Mak says 'ok :P' * R HP:Healthy MV:Fresh > Kirasola narrates 'I"m asaw' * R HP:Healthy MV:Fresh > Kirasola has arrived from the south, riding a gray palfrey. * R HP:Healthy MV:Fresh > sa i wont make it out. You say 'i wont make it out.' * R HP:Healthy MV:Fresh > Earle says 'fol mak' * R HP:Healthy MV:Fresh > smi You smile happily. * R HP:Healthy MV:Fresh > not Mak narrates 'tadr has the link for it :P' * R HP:Healthy MV:Fresh > You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > Kirasola now follows Mak. * R HP:Healthy MV:Fresh > Tadr narrates '?!' * R HP:Healthy MV:Fresh > Kirasola is now a member of Mak's group. * R HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > not Tadr narrates 'wtf that mean?' You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > Kirasola gestures briefly at Kirasola, who now appears more impressive somehow. not * R HP:Healthy MV:Fresh > You start paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > Tadr narrates 'i ping 500ish' * R HP:Healthy MV:Fresh > Tadr narrates 'lol' * R HP:Healthy MV:Fresh > Tadr narrates 'i play on dial up' * R HP:Healthy MV:Fresh > Mak narrates 'means if i flee i lag to all hell :P' * R HP:Healthy MV:Fresh > Tadr narrates 'i have a horrid link' * R HP:Healthy MV:Fresh > Kirasola narrates 'hot weather in gap today' * R HP:Healthy MV:Fresh > Tadr narrates 'wtf they at' * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > Cifrer chats 'is there a difference between a red-eyed raven and a regular raven?' stat * R HP:Healthy MV:Fresh > Earle yawns. * R HP:Healthy MV:Fresh > You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 35.6 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 142, Dodging bonus: 101, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE * R HP:Healthy MV:Fresh > Mak narrates 'i dunno thats why you are looking :P' * R HP:Healthy MV:Fresh > narr they are running at the smells, i think You are thirsty. Tadr narrates 'nothing on' You narrate 'they are running at the smells, i think' * R HP:Healthy MV:Fresh > get skin pack drink skin drink skin put skin pack Laesar chats 'Red eyes fight back' Tadr narrates 'come bush' You get a water skin from a belt pack. * R HP:Healthy MV:Fresh > You drink the water. You don't feel thirsty any more. * R HP:Healthy MV:Fresh > Your stomach can't contain anymore! * R HP:Healthy MV:Fresh > You put a water skin in a belt pack. * R HP:Healthy MV:Fresh > Tadr narrates 'now' * R HP:Healthy MV:Fresh > Kirasola sighs loudly. * R HP:Healthy MV:Fresh > nod Earle leaves east riding a bloodstock stallion. * R HP:Healthy MV:Fresh > You nod in agreement. * R HP:Healthy MV:Fresh > Cifrer chats 'ok' * R HP:Healthy MV:Fresh > Mak leaves north riding a bloodstock stallion. Kirasola leaves north riding a gray palfrey. You follow Mak. Road to Tarwin's Gap The pavestoned road turns to the south avoiding a sharp incline to the north. The forest gives way here to rough terrain with rolling hills and giant boulders that dot the landscape. To the south the road winds between these boulders on its way towards a large hill. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: E S ] A wild stallion bucks madly, being ridden by you. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. Laesar chats 'And are tougher' * R HP:Healthy MV:Full > Mak leaves east riding a bloodstock stallion. Kirasola leaves east riding a gray palfrey. You follow Mak. Road to Tarwin's Gap Pine needles mixed with hard-packed earth form the deeply rutted road. Several trees have been burned down in this area, casualties of the war that often rages in this area between the forces of Light and Dark. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. * R HP:Healthy MV:Full > Mak leaves east riding a bloodstock stallion. Kirasola leaves east riding a gray palfrey. You follow Mak. Road to Tarwin's Gap The paving stones that once formed the road are completely covered in dirt. This stretch of the road continues its east-west path through the forest between Fal Dara and Tarwin's Gap. The forest begins to thin out towards the east, replaced by boulders and rough terrain. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S W ] East: A black wolf growls loudly, poised to leap. A wild stallion bucks madly, being ridden by you. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. not * R HP:Healthy MV:Full > Mak leaves east riding a bloodstock stallion. Kirasola leaves east riding a gray palfrey. You follow Mak. Road to Tarwin's Gap The road, hard-packed earth showing through ancient paving stones, leads west and east to a bend. Dense forest borders the road to either side, casting a perpetual shadow onto the ground. The hot, humid air carries the stench of the Blight lightly here, brought on the winds blowing south from the Blight. [ obvious exits: N E S W ] East: A rat scurries around trying to get out of sight. A wild stallion bucks madly, being ridden by you. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. A black wolf growls loudly, poised to leap. You stop paying increased attention to your surroundings. * R HP:Healthy MV:Full > Mak leaves east riding a bloodstock stallion. Kirasola leaves east riding a gray palfrey. You follow Mak. Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] West: A black wolf growls loudly, poised to leap. A dirty rock lies here, collecting dust. [2] A wild stallion bucks madly, being ridden by you. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. kill dark * R HP:Healthy MV:Full > Mak leaves north riding a bloodstock stallion. Kirasola leaves north riding a gray palfrey. You follow Mak. Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. They aren't here. * R HP:Healthy MV:Full > kill dark Mak leaves north riding a bloodstock stallion. Kirasola leaves north riding a gray palfrey. You follow Mak. Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > kill dark Mak leaves north riding a bloodstock stallion. Kirasola leaves north riding a gray palfrey. You follow Mak. Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] North: A lantern has been left here. A wild stallion bucks madly, being ridden by you. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > Mak leaves north riding a bloodstock stallion. Kirasola leaves north riding a gray palfrey. You follow Mak. Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] North: A wild stallion bucks madly, being ridden by you. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. * R HP:Healthy MV:Full > Mak leaves north riding a bloodstock stallion. Kirasola leaves north riding a gray palfrey. You follow Mak. Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] South: A wild stallion bucks madly, being ridden by you. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Mak del'Viggor the Shadow Hunter is standing here, riding a bloodstock stallion. Earle of Lockshear is here, fighting Skullz, riding a bloodstock stallion. *Skullz* is here, fighting Earle. A trolloc is here ruling a group of trollocs. *Oscar* is standing here. *Haznak* is standing here. *Dimmu* is standing here. *Dimmu* blasts your body into bloody fragments! * R HP:Scratched MV:Full - Dimmu: Scratched > You tickle *Dimmu*'s left foot with your pierce. A Dhai'mon trolloc joins Skullz's fight! *Dimmu* blasts your left arm hard. Earle slashes *Skullz*'s left hand. *Skullz* tries to blast Earle, but he deflects the blow. * R HP:Hurt MV:Full - Dimmu: Scratched > kill dark *Oscar* tries to cleave Kirasola, but she deflects the blow. * R HP:Hurt MV:Full - Dimmu: Scratched > kill dark kill dark kill dark Mak blasts *Haznak*'s body hard. You do the best you can! * R HP:Hurt MV:Full - Dimmu: Scratched > Earle narrates 'we on' Tadr has arrived from the south, riding a wild stallion. You do the best you can! * R HP:Hurt MV:Full - Dimmu: Scratched > Tadr scythes *Haznak*'s right leg hard. You do the best you can! * R HP:Hurt MV:Full - Dimmu: Scratched > kill dark You do the best you can! * R HP:Hurt MV:Full - Dimmu: Scratched > You do the best you can! * R HP:Hurt MV:Full - Dimmu: Scratched > Kirasola releases streaks of Fire at *Oscar*, who screams in pain. * R HP:Hurt MV:Full - Dimmu: Scratched > Kirasola strikes *Oscar*'s body. A Dhai'mon trolloc barely tickles Mak's head with his crush. You tickle *Dimmu*'s left leg with your pierce. Earle slashes *Skullz*'s body. * R HP:Hurt MV:Full - Dimmu: Scratched > You dodge a bash from *Dimmu* who loses his balance and falls! * R HP:Hurt MV:Full - Dimmu: Scratched > *Skullz* sends Earle sprawling with a powerful bash! * R HP:Hurt MV:Full - Dimmu: Scratched > Mak sends *Haznak* sprawling with a powerful bash! * R HP:Hurt MV:Full - Dimmu: Scratched > narr yay You narrate 'yay' * R HP:Hurt MV:Full - Dimmu: Scratched > Tadr scythes *Haznak*'s left leg hard. Mak blasts *Haznak*'s left leg hard. Kirasola barely strikes *Oscar*'s body. A Dhai'mon trolloc barely crushes Mak's head. You tickle *Dimmu*'s body with your pierce. *Skullz* blasts Earle's body hard. * R HP:Hurt MV:Full - Dimmu: Scratched > kill dark You do the best you can! * R HP:Hurt MV:Full - Dimmu: Scratched > Kirasola releases streaks of Fire at *Oscar*, who screams in pain. * R HP:Hurt MV:Full - Dimmu: Scratched > Kirasola avoids being bashed by *Oscar* who loses his balance and falls! * R HP:Hurt MV:Full - Dimmu: Scratched > Tadr scythes *Haznak*'s right leg hard. Mak barely blasts *Haznak*'s body. A Dhai'mon trolloc barely crushes Mak's right leg. You tickle *Dimmu*'s right hand with your pierce. *Skullz* blasts Earle's body extremely hard. * R HP:Hurt MV:Full - Dimmu: Scratched > Kirasola releases streaks of Fire at *Oscar*, who screams in pain. * R HP:Hurt MV:Full - Dimmu: Scratched > You dodge a bash from *Dimmu* who loses his balance and falls! *Haznak* gives a Dhai'mon trolloc an order. * R HP:Hurt MV:Full - Dimmu: Scratched > *Skullz* panics, and attempts to flee! * R HP:Hurt MV:Full - Dimmu: Scratched > *Skullz* leaves north. * R HP:Hurt MV:Full - Dimmu: Scratched > Tadr scythes *Haznak*'s left hand hard. *Oscar* tries to cleave Kirasola, but she deflects the blow. You barely pierce *Dimmu*'s body. * R HP:Hurt MV:Full - Dimmu: Scratched > kill dark kill dark Earle slashes a Dhai'mon trolloc's left arm extremely hard. kill dark * R HP:Hurt MV:Full - Dimmu: Scratched > *Murnych* has arrived from the north. A Dha'vol trolloc has arrived from the north. You do the best you can! * R HP:Hurt MV:Full - Dimmu: Scratched > You do the best you can! * R HP:Hurt MV:Full - Dimmu: Scratched > A Dhai'mon trolloc sends Mak sprawling with a powerful bash! You do the best you can! * R HP:Hurt MV:Full - Dimmu: Scratched > Kirasola waves at *Oscar*, who stumbles and begins to break out in a cold sweat. *Murnych* tries to blast Tadr, but he deflects the blow. * R HP:Hurt MV:Full - Dimmu: Scratched > Earle panics, and attempts to flee! * R HP:Hurt MV:Full - Dimmu: Scratched > kill dark Earle tries to slash a Dhai'mon trolloc, but he deflects the blow. A Dha'vol trolloc joins Murnych's fight! *Dimmu* tries to blast you, but you deflect the blow. Tadr scythes *Haznak*'s body. *Haznak* blasts Mak's body hard. Kirasola strikes *Oscar*'s body. *Oscar* tries to cleave Kirasola, but she dodges the attack. A Dhai'mon trolloc barely crushes Mak's left hand. A Dhai'mon trolloc tries to crush Earle, but he deflects the blow. You tickle *Dimmu*'s body with your pierce. Earle leaves east riding a bloodstock stallion. * R HP:Hurt MV:Full - Dimmu: Hurt > kill dark You do the best you can! * R HP:Hurt MV:Full - Dimmu: Hurt > You do the best you can! * R HP:Hurt MV:Full - Dimmu: Hurt > Tadr narrates 'stay' * R HP:Hurt MV:Full - Dimmu: Hurt > *Haznak* gives a Dhai'mon trolloc an order. * R HP:Hurt MV:Full - Dimmu: Hurt > A Dha'vol trolloc tickles Tadr's body with his cleave. *Murnych* tries to blast Tadr, but he parries successfully. Tadr scythes *Haznak*'s body. *Haznak* blasts Mak's body. Kirasola strikes *Oscar*'s left foot extremely hard. *Oscar* tries to cleave Kirasola, but she deflects the blow. A Dhai'mon trolloc barely tickles Mak's right leg with his crush. You barely pierce *Dimmu*'s head. Kirasola narrates 'oscar contagioned' Earle has arrived from the east, riding a bloodstock stallion. *Murnych* sends Tadr sprawling with a powerful bash! * R HP:Scratched MV:Full - Dimmu: Scratched > kill dark Earle tries to slash a Dha'vol trolloc, but he deflects the blow. ull - Dimmu: Scratched > *Dimmu* sends you sprawling with a powerful bash! * R HP:Scratched MV:Full - Dimmu: Scratched > *Dimmu* tries to blast you, but you deflect the blow. Earle narrates 'fking mob' * R HP:Scratched MV:Full - Dimmu: Scratched > look Earle slashes a Dha'vol trolloc's body hard. A Dha'vol trolloc cleaves Tadr's body. *Murnych* blasts Tadr's body very hard. *Dimmu* blasts your body extremely hard. *Haznak* blasts Mak's head hard. Kirasola strikes *Oscar*'s left leg. A Dhai'mon trolloc tickles Mak's body with his crush. *Murnych* gives a Dha'vol trolloc an order. * R HP:Hurt MV:Full - Dimmu: Scratched > *Haznak* gives a Dhai'mon trolloc an order. * R HP:Hurt MV:Full - Dimmu: Scratched > Mak sends *Haznak* sprawling with a powerful bash! * R HP:Hurt MV:Full - Dimmu: Scratched > kill dark Kirasola avoids being bashed by *Oscar* who loses his balance and falls! * R HP:Hurt MV:Full - Dimmu: Scratched > A Dha'vol trolloc cleaves Tadr's right foot. *Murnych* tries to blast Tadr, but he parries successfully. *Dimmu* blasts your left leg into bloody fragments! Tadr scythes *Haznak*'s body very hard. Mak blasts *Haznak*'s body hard. Kirasola strikes *Oscar*'s head hard. *Dimmu* blasts your right arm hard. * R HP:Wounded MV:Full - Dimmu: Scratched > Mak avoids being bashed by a Dhai'mon trolloc who loses his balance and falls! You do the best you can! * R HP:Wounded MV:Full - Dimmu: Scratched > kill dark Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] Earle of Lockshear is here, fighting a Dha'vol trolloc, riding a bloodstock stallion. A Dha'vol trolloc is here, fighting Tadr. *Murnych* is here, fighting Tadr. Lord Tadr the White Lion of Andor is here, fighting Haznak, riding a wild stallion. A wild stallion bucks madly, being ridden by you. Kirasola Sundiora, Journey Accepted is here, fighting Oscar, riding a gray palfrey. Mak del'Viggor the Shadow Hunter is here, fighting Haznak, riding a bloodstock stallion. A Dhai'mon trolloc is here, fighting Mak. *Oscar* is here, fighting Kirasola. *Haznak* is sitting here. *Dimmu* is here, fighting YOU! * R HP:Wounded MV:Full - Dimmu: Scratched > You do the best you can! * R HP:Wounded MV:Full - Dimmu: Scratched > A Dha'vol trolloc avoids being bashed by Earle who loses his balance and falls! You do the best you can! * R HP:Wounded MV:Full - Dimmu: Scratched > A Dha'vol trolloc tries to cleave Tadr, but he deflects the blow. *Murnych* tries to blast Tadr, but he parries successfully. Tadr scythes *Haznak*'s left leg hard. Mak blasts *Haznak*'s right arm hard. Kirasola strikes *Oscar*'s left arm hard. *Oscar* tries to cleave Kirasola, but she dodges the attack. You pierce *Dimmu*'s right arm very hard. * R HP:Wounded MV:Full - Dimmu: Hurt > Kirasola narrates 'who low' * R HP:Wounded MV:Full - Dimmu: Hurt > narr wounded You narrate 'wounded' * R HP:Wounded MV:Full - Dimmu: Hurt > Earle clambers to his feet. * R HP:Wounded MV:Full - Dimmu: Hurt > Earle slashes a Dha'vol trolloc's body very hard. You dodge a bash from *Dimmu* who loses his balance and falls! * R HP:Wounded MV:Full - Dimmu: Hurt > Earle slashes a Dha'vol trolloc's head hard. A Dha'vol trolloc tickles Tadr's left arm with his cleave. *Murnych* tries to blast Tadr, but he deflects the blow. Tadr scythes *Haznak*'s body hard. Kirasola strikes *Oscar*'s right arm very hard. A Dhai'mon trolloc barely crushes Mak's body. You barely pierce *Dimmu*'s left leg. * R HP:Wounded MV:Full - Dimmu: Hurt > *Murnych* gives a Dha'vol trolloc an order. * R HP:Wounded MV:Full - Dimmu: Hurt > narr i am You narrate 'i am' * R HP:Wounded MV:Full - Dimmu: Hurt > kill dark You do the best you can! * R HP:Wounded MV:Full - Dimmu: Hurt > *Haznak* avoids being bashed by Mak who loses his balance and falls! Mak avoids being bashed by *Haznak* who loses his balance and falls! * R HP:Wounded MV:Full - Dimmu: Hurt > kill dark Kirasola avoids being bashed by *Oscar* who loses his balance and falls! * R HP:Wounded MV:Full - Dimmu: Hurt > kill dark Kirasola strikes *Oscar*'s body. A Dhai'mon trolloc tickles Mak's body with his crush. You pierce *Dimmu*'s head. You do the best you can! * R HP:Wounded MV:Full - Dimmu: Hurt > Tadr avoids being bashed by a Dha'vol trolloc who loses his balance and falls! You do the best you can! * R HP:Wounded MV:Full - Dimmu: Hurt > Earle sends a Dha'vol trolloc sprawling with a powerful bash! * R HP:Wounded MV:Full - Dimmu: Hurt > Kirasola narrates 'I mean trollocs' Tadr avoids being bashed by *Murnych* who loses his balance and falls! * R HP:Wounded MV:Full - Dimmu: Hurt > Tadr sends *Haznak* sprawling with a powerful bash! * R HP:Wounded MV:Full - Dimmu: Hurt > You dodge a bash from *Dimmu* who loses his balance and falls! * R HP:Wounded MV:Full - Dimmu: Hurt > Earle slashes a Dha'vol trolloc's body hard. Tadr scythes *Haznak*'s body very hard. Mak blasts *Haznak*'s left arm very hard. Kirasola barely strikes *Oscar*'s body. A Dhai'mon trolloc barely tickles Mak's right leg with his crush. You pierce *Dimmu*'s right arm. * R HP:Wounded MV:Full - Dimmu: Hurt > kill dark You do the best you can! * R HP:Wounded MV:Full - Dimmu: Hurt > *Haznak* gives a Dhai'mon trolloc an order. * R HP:Wounded MV:Full - Dimmu: Hurt > A Dha'vol trolloc tries to cleave Earle, but he deflects the blow. Earle slashes a Dha'vol trolloc's left leg very hard. Kirasola strikes *Oscar*'s left leg. *Oscar* tries to cleave Kirasola, but she deflects the blow. You barely pierce *Dimmu*'s body. Kirasola avoids being bashed by *Oscar* who loses his balance and falls! * R HP:Wounded MV:Full - Dimmu: Hurt > *Murnych* sends Tadr sprawling with a powerful bash! * R HP:Wounded MV:Full - Dimmu: Hurt > A Dhai'mon trolloc sends Mak sprawling with a powerful bash! * R HP:Wounded MV:Full - Dimmu: Hurt > *Haznak* panics, and attempts to flee! * R HP:Wounded MV:Full - Dimmu: Hurt > You pierce *Dimmu*'s left arm. *Haznak* leaves west. l - Dimmu: Hurt > Murnych assumes an offensive striking posture. *Dimmu* sends you sprawling with a powerful bash! * R HP:Wounded MV:Full - Dimmu: Hurt > *Dimmu* blasts your body into bloody fragments! A Dha'vol trolloc tries to cleave Earle, but he parries successfully. *Murnych* tries to blast Tadr, but he deflects the blow. Kirasola strikes *Oscar*'s body. *Oscar* tries to cleave Kirasola, but she deflects the blow. A Dhai'mon trolloc tickles Mak's right leg with his crush. * R HP:Wounded MV:Full - Dimmu: Hurt > kill dark Tadr narrates 'haznak batt ice him' * R HP:Wounded MV:Full - Dimmu: Hurt > kill dark *Haznak* has arrived from the west. * R HP:Wounded MV:Full - Dimmu: Hurt > kill dark *Haznak* barely blasts Mak's right leg. * R HP:Wounded MV:Full - Dimmu: Hurt > kill dark *Dimmu* blasts your head into bloody fragments! You are interrupted and stop what you are doing. You panic and attempt to flee! A Dha'vol trolloc tries to cleave Earle, but he deflects the blow. Earle slashes a Dha'vol trolloc's body very hard. *Murnych* tries to blast Tadr, but he parries successfully. Kirasola barely strikes *Oscar*'s body. A Dhai'mon trolloc tickles Mak's body with his crush. You pierce *Dimmu*'s head. *Dimmu* blasts your body very hard. You flee head over heels. Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] North: *Haznak* is here, fighting Mak. A wild stallion bucks madly, being ridden by you. They aren't here. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > They aren't here. * R HP:Battered MV:Full > s Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A lantern has been left here. A wild stallion bucks madly, being ridden by you. s * R HP:Battered MV:Full > Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Full > n n kill dark kill dark Kirasola narrates 'no weather for ice' Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] North: A lantern has been left here. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] North: *Haznak* is here, fighting Mak. A wild stallion bucks madly, being ridden by you. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. * R HP:Battered MV:Fresh > They aren't here. * R HP:Battered MV:Fresh > They aren't here. * R HP:Battered MV:Fresh > n kill dark Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] North: *Oscar* is standing here. South: A wild stallion bucks madly, being ridden by you. *Haznak* is here, fighting Mak. Earle of Lockshear is here, fighting a Dha'vol trolloc, riding a bloodstock stallion. A Dha'vol trolloc is here, fighting Earle. *Murnych* is sitting here. Lord Tadr the White Lion of Andor is here, fighting Murnych, riding a wild stallion. Mak del'Viggor the Shadow Hunter is sitting here, riding a bloodstock stallion. A Dhai'mon trolloc is here, fighting Mak. *Dimmu* is here, fighting Earle. kill dark * R HP:Battered MV:Fresh > You pierce *Haznak*'s body. * R HP:Battered MV:Fresh - Mak: Hurt - Haznak: Battered > You do the best you can! * R HP:Battered MV:Fresh - Mak: Hurt - Haznak: Battered > You barely tickle *Haznak*'s right foot with your pierce. *Haznak* blasts Mak's body hard. Tadr scythes *Murnych*'s body hard. A Dha'vol trolloc cleaves Earle's right arm. A Dhai'mon trolloc barely crushes Mak's left arm. * R HP:Battered MV:Fresh - Mak: Wounded - Haznak: Battered > You tickle *Haznak*'s left foot with your pierce. Kirasola has arrived from the south, riding a gray palfrey. * R HP:Battered MV:Fresh - Mak: Wounded - Haznak: Battered > *Murnych* gives a Dha'vol trolloc an order. * R HP:Battered MV:Fresh - Mak: Wounded - Haznak: Battered > Earle sends a Dha'vol trolloc sprawling with a powerful bash! kill dark * R HP:Battered MV:Fresh - Mak: Wounded - Haznak: Battered > You do the best you can! * R HP:Battered MV:Fresh - Mak: Wounded - Haznak: Battered > Mak panics, and attempts to flee! Earle avoids being bashed by *Dimmu* who loses his balance and falls! * R HP:Battered MV:Fresh - Mak: Wounded - Haznak: Battered > look You barely pierce *Haznak*'s left leg. Mak blasts a Dhai'mon trolloc's body. Earle slashes a Dha'vol trolloc's right leg extremely hard. A Dhai'mon trolloc tickles Mak's body with his crush. Kirasola strikes a Dhai'mon trolloc's body. Mak leaves south riding a bloodstock stallion. * R HP:Battered MV:Fresh - Haznak: Battered > Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] South: Kirasola Sundiora, Journey Accepted is here, fighting a Dhai'mon trolloc, riding a gray palfrey. A wild stallion bucks madly, being ridden by you. *Haznak* is here, fighting YOU! Earle of Lockshear is here, fighting a Dha'vol trolloc, riding a bloodstock stallion. A Dha'vol trolloc is sitting here. *Murnych* is here, fighting Tadr. Lord Tadr the White Lion of Andor is here, fighting Murnych, riding a wild stallion. A Dhai'mon trolloc is here, fighting Kirasola. *Dimmu* is sitting here. * R HP:Battered MV:Fresh - Haznak: Battered > *Murnych* sends Tadr sprawling with a powerful bash! * R HP:Battered MV:Fresh - Haznak: Battered > Kirasola panics, and attempts to flee! kill dark * R HP:Battered MV:Fresh - Haznak: Battered > Kirasola leaves east riding a gray palfrey. * R HP:Battered MV:Fresh - Haznak: Battered > *Dimmu* clambers to his feet. You do the best you can! esh - Haznak: Battered > *Haznak* tries to blast you, but you deflect the blow. A Dhai'mon trolloc joins Haznak's fight! You barely pierce *Haznak*'s body. Earle slashes a Dha'vol trolloc's right leg hard. *Murnych* tries to blast Tadr, but he deflects the blow. *Dimmu* blasts your right hand into bloody fragments! You panic and attempt to flee! You flee head over heels. Dead End Near Tarwin's Gap A path leads east into a wide open area, where Tarwin's Gap opens out of the mountains. The charred remains of a campfire lie on the ground surrounded by a circle of stones. The grass is brown and trampled, and some sparse underbrush covers the ground. [ obvious exits: E ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Fresh > The bush closes quietly. * R HP:Beaten MV:Fresh > open bush Ok. e * R HP:Beaten MV:Fresh > The bush closes quietly. The bush seems to be closed. * R HP:Beaten MV:Fresh > open bush Ok. e * R HP:Beaten MV:Fresh > The bush closes quietly. * R HP:Beaten MV:Fresh > The bush seems to be closed. * R HP:Beaten MV:Fresh > open bush e Ok. * R HP:Beaten MV:Fresh > Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. Earle of Lockshear is here, fighting Oscar, riding a bloodstock stallion. Mak del'Viggor the Shadow Hunter is here, fighting Haznak, riding a bloodstock stallion. *Oscar* is here, fighting Earle. *Haznak* is here, fighting Mak. A Dha'vol trolloc is here, fighting Tadr. *Murnych* is sitting here. Lord Tadr the White Lion of Andor is here, fighting Murnych, riding a wild stallion. A Dhai'mon trolloc is here, fighting Mak. *Dimmu* is standing here. * R HP:Beaten MV:Fresh > *Haznak* closes the bush. * R HP:Beaten MV:Fresh > Mak sends *Haznak* sprawling with a powerful bash! *Dimmu* tries to blast you, but you deflect the blow. * R HP:Beaten MV:Fresh - Dimmu: Hurt > s You barely pierce *Dimmu*'s right arm. *Dimmu* tries to blast you, but you parry successfully. *Oscar* tries to cleave Earle, but he dodges the attack. Earle slashes *Oscar*'s body. A Dhai'mon trolloc barely crushes Mak's left leg. A Dha'vol trolloc tries to cleave Tadr, but he parries successfully. Mak blasts *Haznak*'s body very hard. Tadr scythes *Murnych*'s left leg hard. s * R HP:Beaten MV:Fresh - Dimmu: Hurt > No way! You're fighting for your life! * R HP:Beaten MV:Fresh - Dimmu: Hurt > No way! You're fighting for your life! * R HP:Beaten MV:Fresh - Dimmu: Hurt > flee s You panic and attempt to flee! You flee head over heels. East Path Little black rocks litter the ground, making footing in the already narrow path even more treacherous. The jagged black peaks of the Mountains of Dhoom stab into the sky to the east, as well as to the west across the gap, which lies under the path. The path heads west towards the gap, and continues north through the mountains. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. A raven is here flying around. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. A raven is visible flying high in the sky. A raven is visible flying high in the sky. A raven is visible flying high in the sky. A raven is visible flying high in the sky. Alas, you cannot go that way... * R HP:Beaten MV:Fresh > s Kirasola leaves west riding a gray palfrey. A raven leaves west. * R HP:Beaten MV:Fresh > Alas, you cannot go that way... * R HP:Beaten MV:Fresh > w s Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A raven is here flying around. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Earle of Lockshear is here, fighting Oscar, riding a bloodstock stallion. Mak del'Viggor the Shadow Hunter is here, fighting Haznak, riding a bloodstock stallion. *Oscar* is here, fighting Earle. *Haznak* is sitting here. A Dha'vol trolloc is here, fighting Tadr. *Murnych* is here, fighting Tadr. Lord Tadr the White Lion of Andor is here, fighting Murnych, riding a wild stallion. A Dhai'mon trolloc is here, fighting Mak. *Dimmu* is standing here. s * R HP:Beaten MV:Fresh > Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] North: A raven is here flying around. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Fresh > Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A lantern has been left here. A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Fresh > s s s w s s Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Fresh > w Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Fresh > Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] West: A black wolf growls loudly, poised to leap. A dirty rock lies here, collecting dust. [2] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Fresh > s Road to Tarwin's Gap The road, hard-packed earth showing through ancient paving stones, leads west and east to a bend. Dense forest borders the road to either side, casting a perpetual shadow onto the ground. The hot, humid air carries the stench of the Blight lightly here, brought on the winds blowing south from the Blight. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A black wolf growls loudly, poised to leap. * R HP:Beaten MV:Fresh > s By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] A bruised and bloody leg lies on the ground, torn from its socket. [2] A shattered arm lies in a bloody red and purple mess. [2] A wild stallion bucks madly, being ridden by you. s * R HP:Beaten MV:Fresh > s Alas, you cannot go that way... * R HP:Beaten MV:Fresh > In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Fresh > Alas, you cannot go that way... * R HP:Beaten MV:Fresh > Alas, you cannot go that way... * R HP:Beaten MV:Fresh > Alas, you cannot go that way... * R HP:Beaten MV:Fresh > e e Alas, you cannot go that way... * R HP:Beaten MV:Fresh > By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] A bruised and bloody leg lies on the ground, torn from its socket. [2] A shattered arm lies in a bloody red and purple mess. [2] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Fresh > Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Fresh > w w w By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] A bruised and bloody leg lies on the ground, torn from its socket. [2] A shattered arm lies in a bloody red and purple mess. [2] A wild stallion bucks madly, being ridden by you. w * R HP:Beaten MV:Fresh > w Earle narrates 'oscar bat' Tadr narrates 'we ok?' In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Fresh > In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Fresh > Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Fresh > Alas, you cannot go that way... * R HP:Beaten MV:Fresh > w w Alas, you cannot go that way... s * R HP:Beaten MV:Fresh > s Tadr narrates 'im rockin' Alas, you cannot go that way... * R HP:Beaten MV:Fresh > s Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Fresh > A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Fresh > Alas, you cannot go that way... * R HP:Beaten MV:Fresh > e s e s A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > A Winding Road A small battle must have taken place here long ago. The burnt remains of wagons rest in the earth and dust as the grass slowly encroaches on the fallen remains of war. A few skeletons rest between the wagons from both human and trolloc, already half buried in the earth. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > Before a Cliff's Wall An indentation in the cliff to the west provides a temporary respite from the harsh elements. Burnt out fires from numerous campfires set upon one another over the years has left a charred blackened spot against the cliff wall. A small overhang leers above providing shade during the blistering sun. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > narr beaten You narrate 'beaten' * R HP:Battered MV:Fresh > Mak narrates 'haz beat, fs' * R HP:Battered MV:Fresh > where Players in your Zone -------------------- Koje - Before a Cliff's Wall * R HP:Battered MV:Fresh > n A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > n n Shadowing a Road Grass grows knee deep here as it spreads across the rolling hills. Rock outcroppings and misplaced boulders dot the sea of grass. The road lies to the west and south as it borders the hill further to the west. [ obvious exits: S W ] A torch is here on the ground. A thin-soled pair of light leather boots stand side by side. A dusty pair of ordinary brown pants has been discarded here. A soft leather pouch has been discarded here. A belt of tanned leather has been laid here. A broadsword is lying here on the ground. A thin pair of leather gloves has been set here. A light pair of leather coverings lies upon the ground. A cape of forest green lies in a bundle here. A leather helmet has been dropped here. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > w A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > n Alas, you cannot go that way... * R HP:Battered MV:Fresh > w A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > n Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > e Kirasola narrates 'I"m battt wtf' * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > n Earle narrates 'think we lost' Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. It would not take much more than a smouldering cinder to set off a massive forest fire in the surrounding area. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > Tadr narrates 'out to winding' * R HP:Battered MV:Fresh > s s Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. s * R HP:Battered MV:Fresh > s A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > e s A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > e Tadr narrates 'out' A Winding Road A small battle must have taken place here long ago. The burnt remains of wagons rest in the earth and dust as the grass slowly encroaches on the fallen remains of war. A few skeletons rest between the wagons from both human and trolloc, already half buried in the earth. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > s A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. s * R HP:Battered MV:Fresh > Before a Cliff's Wall An indentation in the cliff to the west provides a temporary respite from the harsh elements. Burnt out fires from numerous campfires set upon one another over the years has left a charred blackened spot against the cliff wall. A small overhang leers above providing shade during the blistering sun. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > e s A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > e A Landslide Rocks and large boulders have slid to a large heap at the base of the large hill to the west. While the slope may be climable, the loose rocks and boulders would warn against it. To the south the boulders are so large that passage is blocked further in that direction. A road lies to the east to provide easier travel. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. s * R HP:Battered MV:Fresh > s A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] South: Warped, menacing boughs shiver amongst trees slowly enclosing around you. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. Warped, menacing boughs shiver amongst trees slowly enclosing around you. * R HP:Battered MV:Fresh > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 34.6 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 142, Dodging bonus: 101, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NO QUIT w * R HP:Battered MV:Fresh > w A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] East: Warped, menacing boughs shiver amongst trees slowly enclosing around you. A wild stallion bucks madly, being ridden by you. w * R HP:Battered MV:Fresh > Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > w w w A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > An Oasis This copse of trees is oddly out of place in the barren surroundings. Settled in a smally valley the trees, though stunted in growth, have found a way to survive in their harsh environment. A pool of water collects at the lowest point between the hills, dark and murky from the mud and dust that streams off the hills. [ obvious exits: N E W ] A shallow pool of water has collected on the ground. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > A Shallow Ravine A small ravine slices through the cracked ground preventing passage to the west and south. A small stand of trees lies to the east while the road lies to the north where it curves northward between the hill and the ravine. [ obvious exits: N E ] A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Fresh > e e s s Your mount is too exhausted. * R HP:Battered MV:Fresh > Your mount is too exhausted. * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > Alas, you cannot go that way... * R HP:Battered MV:Fresh > You stop following Mak. * R HP:Battered MV:Fresh > Tadr has arrived from the north, riding a wild stallion. * R HP:Battered MV:Fresh > Tadr leaves east riding a wild stallion. * R HP:Battered MV:Fresh > Tadr narrates 'regroup choke' * R HP:Battered MV:Fresh > dism e s s s e s You stop riding him. s * HP:Battered MV:Fresh > An Oasis This copse of trees is oddly out of place in the barren surroundings. Settled in a smally valley the trees, though stunted in growth, have found a way to survive in their harsh environment. A pool of water collects at the lowest point between the hills, dark and murky from the mud and dust that streams off the hills. [ obvious exits: N E W ] A shallow pool of water has collected on the ground. * HP:Battered MV:Full > Alas, you cannot go that way... * HP:Battered MV:Full > Alas, you cannot go that way... * HP:Battered MV:Full > Alas, you cannot go that way... * HP:Battered MV:Full > A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] * HP:Battered MV:Full > Earle narrates 'I went commie' Shadowing a Road A small path leads to the north here to rejoin the winding road that circumnavigates the dominating hill. A clearing of sorts has presented itself, likely a resting point for a patrol of some sort. Fires, long since burned out, have been stamped out and scattered in a hasty departure. [ obvious exits: N E S ] * HP:Battered MV:Full > In a Depression Off the beaten path, this dusty depression provides some protection from the hot winds of the Blight and the small sandstorms that sprout up from time to time. Small scrub bushes surround the depression providing a barrier of sorts. During times of high rainfall this sunken land forms pools of water providing sustenance to the surrounding vegetation. [ obvious exits: N E ] A lantern has been left here. * HP:Battered MV:Full > e s s The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A raven is here flying around. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Kirasola is surrounded by a shimmering white aura! Lord Tadr the White Lion of Andor is standing here, riding a wild stallion. * HP:Battered MV:Full > The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] North: A raven is here flying around. * HP:Battered MV:Full > The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] * HP:Battered MV:Full > Kirasola narrates 'dammit' * HP:Battered MV:Full > Earle narrates 'they have a ton' Tadr narrates 'mak rip...' * HP:Battered MV:Full > Tadr narrates 'go commy' s * HP:Battered MV:Full > s The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > w w Tadr narrates 'meh' The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] w * HP:Battered MV:Strong > A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] * HP:Battered MV:Strong > Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] * HP:Battered MV:Strong > w A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] * HP:Battered MV:Strong > w A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] * HP:Battered MV:Strong > w w A Sickly Forest The smell of over-ripe vegitation fills your nostrils. This section of the forest is strangely blighted compared to most of the other areas. The limbs of the oak trees are heavy with corruption, and the spines on the pine cones are razor sharp, hoping to catch a traveler unaware. [ obvious exits: E S ] * HP:Battered MV:Strong > Alas, you cannot go that way... * HP:Battered MV:Strong > s A Winding Road The road continues east and west here, stolidly continuing around the watchtower to the southeast. To the north and northwest, trees and bushes can be seen, though they have a strange, sickly appearance. A cold wind blows from the north, cutting through even the warmest clothes. [ obvious exits: N E W ] West: A Shienaran scout blends into the surroundings here. * HP:Battered MV:Strong > s w w Achillies narrates 'ds camy?' Alas, you cannot go that way... * HP:Battered MV:Strong > A Winding Road The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless. [ obvious exits: E S W ] A Shienaran scout blends into the surroundings here. * HP:Battered MV:Strong > A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] * HP:Battered MV:Strong > s A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] South: A Shienaran scout blends into the surroundings here. w * HP:Battered MV:Strong > w Shadowing a Road The forest has receeded off of the road here. Long since burnt out campfires scatter the area, likely a stopping place for troops on the move. The grass is flattened, suggesting recent passage by some large groups of soldiers. [ obvious exits: E S ] * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > s w Tadr narrates 'kesumi now to' A Winding Road The Mountains of Dhoom lie far to the north. The mountain peaks disappear into the low cloud cover. The road curves to the east just ahead out of sight behind a grove of leatherleaf trees. The air is hot and stifling even in winter times. [ obvious exits: N E S ] East: A Shienaran scout blends into the surroundings here. * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > Earle narrates 'at least 6 names including kesumi' s * HP:Battered MV:Tiring > w A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] South: A Shienaran scout blends into the surroundings here. * HP:Battered MV:Tiring > Tadr narrates 'all come commy' A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] * HP:Battered MV:Tiring > w A Pine Forest A fallen oak tree, blasted two spans from its roots, rests its dead branches on the forest floor. A lightning strike must have severed the ancient tree. Pine trees surround their distant cousin, moving in closer over the years seeking the sunlight drifting in from the open canopy. [ obvious exits: E S W ] w * HP:Battered MV:Tiring > A Pine Forest Just north of the dusty road, already it becomes difficult to catch gilmpses of what lies south. Sharp thorny bushes thrive in this environment, surrounding trees then plunging their feelers deep into the once mighty oaks. A slight mist rises up from the forest floor where bacteria and fungii decompose fallen branches. [ obvious exits: E S W ] * HP:Battered MV:Tiring > w Cifrer chats 'I feel bad for Mak, he just signed in and already died' Thick Forest Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and twisted, cover the ground. To the north, through a break in the trees, the black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south lies the road to Tarwin's Gap, leading through the forest. [ obvious exits: N E S W ] * HP:Battered MV:Tiring > s Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] w * HP:Battered MV:Tiring > Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A small purse is here. [3] * HP:Battered MV:Tiring > w s The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > w w The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: E W ] * HP:Battered MV:Tiring > The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] * HP:Battered MV:Tiring > w The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] * HP:Battered MV:Tiring > s s Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron morningstar lies on the ground. A leather helmet has been dropped here. A pair of black pants lies here. A battleaxe with its head splayed to the hilt with leather twine lies here. A set of chainmail sleeves lie upon the ground. A small purse is here. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. [2] An iron lantern hangs from the wall above the gate. * HP:Battered MV:Tiring > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A grizzled Shienaran veteran looks on. A tough Shienaran soldier waits here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * HP:Battered MV:Tiring > narr i ditched horse, beaten. You narrate 'i ditched horse, beaten.' * HP:Battered MV:Tiring > where Players in your Zone -------------------- Koje - Malkier Gate * HP:Battered MV:Tiring > Kirasola narrates 'woah' * HP:Battered MV:Tiring > Kirasola narrates '80 degrees winding' * HP:Battered MV:Tiring > Kirasola narrates 'wtf' * HP:Battered MV:Tiring > narr resting at gate, moves ok, will come if called. You narrate 'resting at gate, moves ok, will come if called.' * HP:Battered MV:Tiring > w w w Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W ] East: A grizzled Shienaran veteran looks on. An oil lamp, set in a steel cage, hangs from a high wooden pole. w * HP:Battered MV:Tiring > Road Inside the City Walls The walls of Fal Dara tower above you. The trash and all garbage has been cleared well away from the walls, eliminating any hiding spots. To the west the wall stretches on, and to the east the road eventually runs to the northern town gate. [ obvious exits: E W ] West: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Battered MV:Tiring > Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] South: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A man is here. * HP:Battered MV:Winded > Alas, you cannot go that way... * HP:Battered MV:Winded > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 34.6 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 135, Dodging bonus: 108, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NO QUIT * HP:Battered MV:Winded > s s Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] North: A man is here. South: A figure stands here, ready to collect unwanted things. An oil lamp, set in a steel cage, hangs from a high wooden pole. A run-down looking man wanders aimlessly, collecting lost belongings. * HP:Battered MV:Winded > Road Inside the City Walls You stand inside the thick city battlements of the town of Fal Dara. The walls stretching off to the north and south are easily thirty feet high, and you can occasionally see a guard poke his head over to peer down at you. There is a small plaque posted on the wall to the right of the gate. [ obvious exits: N S ] North: A run-down looking man wanders aimlessly, collecting lost belongings. South: A Shienaran gatekeeper stands here, watching over the gate. An oil lamp, set in a steel cage, hangs from a high wooden pole. A figure stands here, ready to collect unwanted things. * HP:Battered MV:Winded > s s Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] North: A figure stands here, ready to collect unwanted things. South: A man is here. A fleshless skull lies here, its gaping eyesockets staring blindly skyward. An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran gatekeeper stands here, watching over the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * HP:Battered MV:Winded > Road Inside the City Walls This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light. [ obvious exits: N S ] North: A Shienaran gatekeeper stands here, watching over the gate. An oil lamp, set in a steel cage, hangs from a high wooden pole. A man is here. A grizzled Shienaran veteran looks on. * HP:Battered MV:Winded > s Bend in the Road This large paved road takes a sharp bend to the north and east. The outer wall of the city lies to the west and has been cleared of all vegetation. To the north the road stretches on and to the east it leads back into the city. [ obvious exits: N E ] North: A man is here. East: An elite Shienaran guard attends his duties. An oil lamp, set in a steel cage, hangs from a high wooden pole. Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. * HP:Battered MV:Tiring > Tadr narrates 'meh' e * HP:Battered MV:Tiring > An Empty Square A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight. [ obvious exits: N E S W ] East: A wild stallion bucks madly. South: A figure stands here, ready to collect unwanted things. West: Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard attends his duties. * HP:Battered MV:Tiring > e Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] North: A run-down looking man wanders aimlessly, collecting lost belongings. East: The Fal Dara town crier stands here, spreading the news. South: A shapely young woman skillfully weaves amongst the chaos, taking orders. West: An elite Shienaran guard attends his duties. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly. A grand master of the guild ambles by with confidence. * HP:Battered MV:Tiring > ride wild You start riding him. * R HP:Battered MV:Tiring > where Players in your Zone -------------------- Koje - Merchants Row w * R HP:Battered MV:Tiring > w An Empty Square A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight. [ obvious exits: N E S W ] East: A grand master of the guild ambles by with confidence. South: A figure stands here, ready to collect unwanted things. West: Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. An elite Shienaran guard attends his duties. w * R HP:Battered MV:Tiring > w Bend in the Road This large paved road takes a sharp bend to the north and east. The outer wall of the city lies to the west and has been cleared of all vegetation. To the north the road stretches on and to the east it leads back into the city. [ obvious exits: N E ] North: A man is here. East: An elite Shienaran guard attends his duties. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. * R HP:Battered MV:Tiring > Alas, you cannot go that way... * R HP:Battered MV:Tiring > n Alas, you cannot go that way... * R HP:Battered MV:Tiring > n n Road Inside the City Walls This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light. [ obvious exits: N S ] North: A Shienaran gatekeeper stands here, watching over the gate. South: Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A man is here. A grizzled Shienaran veteran looks on. n * R HP:Battered MV:Tiring > n Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] North: A figure stands here, ready to collect unwanted things. South: A man is here. A fleshless skull lies here, its gaping eyesockets staring blindly skyward. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A Shienaran gatekeeper stands here, watching over the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Battered MV:Tiring > Road Inside the City Walls You stand inside the thick city battlements of the town of Fal Dara. The walls stretching off to the north and south are easily thirty feet high, and you can occasionally see a guard poke his head over to peer down at you. There is a small plaque posted on the wall to the right of the gate. [ obvious exits: N S ] North: A run-down looking man wanders aimlessly, collecting lost belongings. South: A Shienaran gatekeeper stands here, watching over the gate. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A figure stands here, ready to collect unwanted things. * R HP:Battered MV:Tiring > Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] North: A man is here. South: A figure stands here, ready to collect unwanted things. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A run-down looking man wanders aimlessly, collecting lost belongings. * R HP:Battered MV:Tiring > Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] South: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A man is here. * R HP:Battered MV:Tiring > A poor trash collector has arrived from the south. * R HP:Battered MV:Tiring > e e e e Road Inside the City Walls The walls of Fal Dara tower above you. The trash and all garbage has been cleared well away from the walls, eliminating any hiding spots. To the west the wall stretches on, and to the east the road eventually runs to the northern town gate. [ obvious exits: E W ] West: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W ] East: A grizzled Shienaran veteran looks on. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A grizzled Shienaran veteran looks on. A tough Shienaran soldier waits here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Battered MV:Tiring > Road Inside the City Walls This large paved road lies on the perimeter of Fal Dara. To the west lies the Malkier Gate and to the east the road takes a turn southward. Torches line the walls providing light. [ obvious exits: E W ] East: A ratter is here, hunting shadoweyes. West: A grizzled Shienaran veteran looks on. An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. * R HP:Battered MV:Tiring > w Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A grizzled Shienaran veteran looks on. A tough Shienaran soldier waits here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. r * R HP:Battered MV:Tiring > You sit down and rest your tired bones. You sheath a dagger of green jade into a shoufa with a black veil. * R HP:Battered MV:Tiring > where Players in your Zone -------------------- Koje - Malkier Gate * R HP:Battered MV:Tiring > narr you all commy? You narrate 'you all commy?' * R HP:Battered MV:Tiring > Kirasola narrates '4 d' * R HP:Battered MV:Tiring > Earle narrates 'ya' * R HP:Battered MV:Tiring > Tadr narrates 'ya' * R HP:Battered MV:Tiring > Tadr narrates 'come' * R HP:Battered MV:Tiring > Tadr narrates 'when we call' * R HP:Battered MV:Tiring > Tadr narrates 'sorry' * R HP:Battered MV:Tiring > narr k Tadr narrates 'one came in :p' * R HP:Battered MV:Tiring > Earle narrates 'heh' * R HP:Battered MV:Tiring > You narrate 'k' * R HP:Battered MV:Tiring > r You are already resting. * R HP:Battered MV:Tiring > draw You try to quietly draw a dagger of green jade from a shoufa with a black veil. * R HP:Battered MV:Tiring > * R HP:Battered MV:Tiring > Earle narrates '4+mob 1d' * R HP:Battered MV:Tiring > * R HP:Battered MV:Tiring > get skin pack Kirasola narrates 'haznak was low' drink skin * R HP:Battered MV:Tiring > drink skin You get a water skin from a belt pack. * R HP:Battered MV:Tiring > put skin pack You drink the water. You don't feel thirsty any more. * R HP:Battered MV:Tiring > Your stomach can't contain anymore! * R HP:Battered MV:Tiring > You put a water skin in a belt pack. * R HP:Battered MV:Tiring > * R HP:Wounded MV:Tiring > where Players in your Zone -------------------- Koje - Malkier Gate * R HP:Wounded MV:Tiring > The master of scouts bellows 'Incoming message!!' * R HP:Wounded MV:Tiring > The master of scouts bellows 'Arak was spotted in A Winding Road' * R HP:Wounded MV:Tiring > narr arak spotted winding road. You narrate 'arak spotted winding road.' * R HP:Wounded MV:Tiring > Earle narrates 'yah he was in that bushfest' * R HP:Wounded MV:Tiring > where Players in your Zone -------------------- Koje - Malkier Gate * R HP:Wounded MV:Tiring > narr ahh didnt see :) You narrate 'ahh didnt see :)' * R HP:Wounded MV:Tiring > look Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A grizzled Shienaran veteran looks on. A tough Shienaran soldier waits here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Wounded MV:Tiring > Kirasola narrates 'why only 3 d' * R HP:Wounded MV:Tiring > * R HP:Wounded MV:Tiring > Tadr narrates 'they want us to hit' * R HP:Wounded MV:Tiring > Kirasola narrates 'too bad!' * R HP:Wounded MV:Tiring > Earle narrates 'lol nice' * R HP:Wounded MV:Strong > tell tadr dont yet. You tell Tadr 'dont yet.' * R HP:Wounded MV:Strong > Kirasola narrates 'I feel like the french people in the holy quest for the grail' * R HP:Wounded MV:Strong > Laesar narrates 'Now run away or I shall taunt you a second time?' * R HP:Wounded MV:Strong > narr lets make one of them the main target. You narrate 'lets make one of them the main target.' * R HP:Wounded MV:Strong > * R HP:Wounded MV:Strong > The sun slides out of sight behind the walls of the Keep. * R HP:Wounded MV:Fresh > tell tadr focus dmg, one will rip? You tell Tadr 'focus dmg, one will rip?' * R HP:Wounded MV:Fresh > where Kirasola narrates 'nothing d' Players in your Zone -------------------- Koje - Malkier Gate * R HP:Wounded MV:Fresh > * R HP:Wounded MV:Fresh > Kirasola narrates 'ponder' * R HP:Wounded MV:Fresh > The master of scouts bellows 'Incoming message!!' * R HP:Wounded MV:Fresh > The master of scouts bellows 'Arak was spotted in The Dusty Road' The master of scouts bellows 'Arak was spotted in A Winding Road' * R HP:Wounded MV:Fresh > Tadr narrates 'hrm tree still around' * R HP:Wounded MV:Fresh > narr arak dusty, winding. You narrate 'arak dusty, winding.' * R HP:Wounded MV:Fresh > Tadr narrates 'lots of frsh tracks' * R HP:Wounded MV:Fresh > Kirasola narrates 'tree isn't gonna be much help on a combo heron fade :/' * R HP:Wounded MV:Fresh > Earle narrates 'they just gonna leave and split mak's?' * R HP:Wounded MV:Fresh > The night has begun. get lantern pack hol lantern Someone narrates 'well what would you do? pk?' * R HP:Hurt MV:Fresh > You get a mirrored lantern from a belt pack. * R HP:Hurt MV:Fresh > You hold a mirrored lantern above your head. * R HP:Hurt MV:Fresh > look Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A wild stallion bucks madly, being ridden by you. A grizzled Shienaran veteran looks on. A tough Shienaran soldier waits here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Hurt MV:Fresh > Tadr narrates 'on' * R HP:Hurt MV:Fresh > stand You stop resting, and stand up. * R HP:Hurt MV:Fresh > The Shienaran gatekeeper closes the MalkierGate. The Shienaran gatekeeper locks the MalkierGate. * R HP:Hurt MV:Fresh > draw You are already wielding a weapon! * R HP:Hurt MV:Fresh > call Kirasola narrates 'where' * R HP:Hurt MV:Fresh > You call for the MalkierGate to be opened. The Shienaran gatekeeper unlocks the MalkierGate. The Shienaran gatekeeper opens the MalkierGate. * R HP:Hurt MV:Fresh > open MalkierGate n It's already open! n * R HP:Hurt MV:Fresh > Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron morningstar lies on the ground. A leather helmet has been dropped here. A pair of black pants lies here. A battleaxe with its head splayed to the hilt with leather twine lies here. A set of chainmail sleeves lie upon the ground. A small purse is here. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. [2] An iron lantern hangs from the wall above the gate. A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Fresh > n The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Fresh > Alas, you cannot go that way... * R HP:Hurt MV:Fresh > stat Earle narrates 'want us?' * R HP:Hurt MV:Fresh > You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 34.3 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 142, Dodging bonus: 101, Parrying bonus: 143 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: * R HP:Hurt MV:Fresh > Tadr narrates 'nah' * R HP:Hurt MV:Fresh > kill dark They aren't here. * R HP:Hurt MV:Fresh > e The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Fresh > e Tadr narrates 'just 2' * R HP:Hurt MV:Fresh > e The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. e * R HP:Hurt MV:Fresh > The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Fresh > Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A bullseye lantern has been set aside. A small purse is here. [3] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Fresh > e e e e e e Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Fresh > The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Fresh > The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] East: A Shienaran scout blends into the surroundings here. A wild stallion bucks madly, being ridden by you. *Skullz* is standing here. A trolloc is here ruling a group of trollocs. *Haznak* is standing here. * R HP:Hurt MV:Fresh > The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A Shienaran scout blends into the surroundings here. *Arak* is standing here. * R HP:Hurt MV:Fresh > A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] West: A Shienaran scout blends into the surroundings here. A wild stallion bucks madly, being ridden by you. * R HP:Hurt MV:Fresh > Alas, you cannot go that way... * R HP:Hurt MV:Fresh > w kill dark The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. *Skullz* is standing here. A trolloc is here ruling a group of trollocs. *Haznak* is standing here. A Shienaran scout blends into the surroundings here. *Arak* is standing here. * R HP:Hurt MV:Fresh > *Skullz* tries to blast you, but you parry successfully. *Arak* tries to blast you, but you parry successfully. *Haznak* leaves east. A Dhai'mon trolloc leaves east. You do the best you can! * R HP:Hurt MV:Fresh - Skullz: Healthy > *Haznak* has arrived from the east. A Dhai'mon trolloc has arrived from the east. * R HP:Hurt MV:Fresh - Skullz: Healthy > *Haznak* blasts your left leg into bloody fragments! * R HP:Wounded MV:Fresh - Skullz: Healthy > *Haznak* tries to blast you, but you parry successfully. A shienaran scout stops using a torch. *Arak* tries to blast you, but you deflect the blow. You barely pierce *Skullz*'s body. *Skullz* tries to blast you, but you parry successfully. * R HP:Wounded MV:Fresh - Skullz: Scratched > narr on3 You narrate 'on3' flee * R HP:Wounded MV:Fresh - Skullz: Scratched > Tadr narrates 'i tree now' * R HP:Wounded MV:Fresh - Skullz: Scratched > w You panic and attempt to flee! w You flee head over heels. A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. * R HP:Wounded MV:Fresh > w The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. A trolloc is here ruling a group of trollocs. *Haznak* is standing here. A Shienaran scout blends into the surroundings here. *Skullz* is standing here. *Arak* is standing here. * R HP:Wounded MV:Fresh > w w *Arak* tries to blast you, but you parry successfully. No way! You're fighting for your life! sh - Arak: Scratched > *Skullz* sends you sprawling with a powerful bash! * R HP:Wounded MV:Fresh - Arak: Scratched > flee w *Haznak* blasts your body into bloody fragments! * R HP:Wounded MV:Fresh - Arak: Scratched > Tadr narrates 'koje flee' sh - Arak: Scratched > *Haznak* blasts your body into bloody fragments! You are interrupted and stop what you are doing. You panic and attempt to flee! *Skullz* blasts your right leg into bloody fragments! *Arak* blasts your body into bloody fragments! You flee head over heels. The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Fresh > w Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Fresh > w Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A bullseye lantern has been set aside. A small purse is here. [3] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Fresh > w Thick Forest The canopy overhead ends to the north, where the forest meets the old road. Here, just within the border of the forest, the trees are thick and full. The scent of the forest barely masks a sickly sweet stench that can just barely be detected. To the north the road can be glimpsed through the trees. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. w * R HP:Beaten MV:Fresh > Alas, you cannot go that way... * R HP:Beaten MV:Fresh > Alas, you cannot go that way... * R HP:Beaten MV:Fresh > w Alas, you cannot go that way... * R HP:Beaten MV:Fresh > w w Tadr narrates 'get commy or something' Alas, you cannot go that way... * R HP:Beaten MV:Fresh > Alas, you cannot go that way... * R HP:Beaten MV:Fresh > s Alas, you cannot go that way... w * R HP:Beaten MV:Fresh > w Alas, you cannot go that way... * R HP:Beaten MV:Fresh > w Alas, you cannot go that way... * R HP:Beaten MV:Fresh > Light Forest Here deep in the forest, the huge, ancient trees are all around. To the south, the forest thickens into an impenetrable mass, but it is still possible to move through the forest to the in the other directions. To the north, the road can be glimpsed through the forest. A very faint sickly sweet stench sits in the still forest air. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Full > Thick Forest The ancient, towering trees around you comfort you with their peacefulness. However, you seem to have reached a dead end in the forest here. All around you is impenetrable forest, except for the way to the east, where you came from. [ obvious exits: E ] Tiny yellow flowers are growing upon stalks here. [2] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > w Alas, you cannot go that way... * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > e s Light Forest Here deep in the forest, the huge, ancient trees are all around. To the south, the forest thickens into an impenetrable mass, but it is still possible to move through the forest to the in the other directions. To the north, the road can be glimpsed through the forest. A very faint sickly sweet stench sits in the still forest air. [ obvious exits: N E W ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Full > Alas, you cannot go that way... * R HP:Beaten MV:Full > e Thick Forest The forest stretches on in all directions here, the thick canopy blocking out the sky. Quite a bit to the north, past the trees, the road leading through the forest can be glimpsed. A very faint stench, like that of rotting meat, is almost masked by the clean scent of the forest. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Full > n Edge of Forest The forest here opens onto a dusty road to the north. The thick green canopy of the forest almost blocks out the sky, but to the north dark and foreboding peaks can be seen thrusting into the sky. To the east, the forest continues, but a sickly sweet stench can be detected in the still forest air. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. n * R HP:Beaten MV:Full > Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Full > w w Road to Tarwin's Gap You stand on an old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A bullseye lantern has been set aside. A small purse is here. [3] A wild stallion bucks madly, being ridden by you. w * R HP:Beaten MV:Full > The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Full > The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. The city walls of fal Dara can be see through the trees to the south, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Beaten MV:Full > w w w w The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. s * R HP:Beaten MV:Full > The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. *Skullz* is standing here. A trolloc is here ruling a group of trollocs. *Haznak* is standing here. * R HP:Beaten MV:Full > *Haznak* tries to blast you, but you parry successfully. No way! You're fighting for your life! * R HP:Beaten MV:Full - Haznak: Wounded > No way! You're fighting for your life! * R HP:Beaten MV:Full - Haznak: Wounded > w No way! You're fighting for your life! * R HP:Beaten MV:Full - Haznak: Wounded > *Skullz* tries to blast you, but you deflect the blow. * R HP:Beaten MV:Full - Haznak: Wounded > flee No way! You're fighting for your life! * R HP:Beaten MV:Full - Haznak: Wounded > w w w You panic and attempt to flee! w *Skullz* tries to blast you, but you deflect the blow. A Dhai'mon trolloc joins Haznak's fight! *Haznak* tries to blast you, but you deflect the blow. *Arak* has arrived from the west. *Arak* leaves east. You flee head over heels. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. *Arak* is standing here. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. *Skullz* is standing here. A trolloc is here ruling a group of trollocs. *Haznak* is standing here. * R HP:Beaten MV:Full > w *Haznak* tries to blast you, but you deflect the blow. No way! You're fighting for your life! * R HP:Beaten MV:Full - Haznak: Wounded > No way! You're fighting for your life! * R HP:Beaten MV:Full - Haznak: Wounded > w No way! You're fighting for your life! * R HP:Beaten MV:Full - Haznak: Wounded > w No way! You're fighting for your life! * R HP:Beaten MV:Full - Haznak: Wounded > flee Tadr narrates 'u ok?' No way! You're fighting for your life! * R HP:Beaten MV:Full - Haznak: Wounded > w No way! You're fighting for your life! * R HP:Beaten MV:Full - Haznak: Wounded > w w *Arak* has arrived from the east. You panic and attempt to flee! You swiftly dodge *Arak*'s attempt to blast you. *Arak* blasts your body extremely hard. You wish that your wounds would stop BLEEDING so much! A Dhai'mon trolloc joins Haznak's fight! *Haznak* tries to blast you, but you parry successfully. w You dodge a bash from *Skullz* who loses his balance and falls! You wish that your wounds would stop BLEEDING so much! w You flee head over heels. The Dusty Road The ancient trees around the road don't seem to acknowledge the wind blowing around them, their branches and leaves barely moving. Here, the road runs east and west, but, to the west, you can see that the road bends north. A gray tower is visible over the trees to the northwest, and besides that, you can only see the impenetrable forest all around the road. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. The Dusty Road The old road bends north and east here. To the north, over the trees, you can see the top of a gray tower poking up through the trees. However, the forest around you seems mostly impenetrable, except for a little trail running south into the woods. The city walls of fal Dara can be see through the trees to the southeast, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. * R HP:Critical MV:Full > Alas, you cannot go that way... * R HP:Critical MV:Full > Alas, you cannot go that way... * R HP:Critical MV:Full > s Alas, you cannot go that way... * R HP:Critical MV:Full > s Alas, you cannot go that way... * R HP:Critical MV:Full > s Little Trail The woods to the south and east of this trail are so thick that you have no choice but to go along the trail to the west, deeper into the forest, or back onto the road to the north. You push low hanging branches out of your face as you move along the path. Looking down, you see a lot of scuffed up dirt. [ obvious exits: N W ] A wild stallion bucks madly, being ridden by you. * R HP:Critical MV:Full > s Alas, you cannot go that way... * R HP:Critical MV:Full > w Alas, you cannot go that way... * R HP:Critical MV:Full > w Alas, you cannot go that way... * R HP:Critical MV:Full > Heavy Forest There is a lot of open space between the trees here, and you realize that hiding people here would be no problem, with this spot being blocked by the impenetrable woods all around it. However, strangely, you can see a little trail to the east quite clearly. To your west are more openly spaced woods. [ obvious exits: E W ] A shiny metal helmet lies to one side. A wild stallion bucks madly, being ridden by you. An owl is visible flying high in the sky. * R HP:Critical MV:Full > w Open Forest You would have no problem hiding people in this forest, you realize as you walk around. There is no way anyone can see you from the road, through the impenetrable trees to the north, but you can spy on the road from the entrance to this area. To the west and south, you can see more open forest, where you can walk freely. You decide that this place would be a great place to hide an ambushing party... You can see a lot of disturbed dirt on the ground. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. A raven is visible flying high in the sky. * R HP:Critical MV:Full > w Open Forest This forest is not quite as thick as it seemed from the road. There is lots of open space here, between the many thick trees around you. To the north, east, and south, you can see the open trees continuing. However, to your west, the trees close in to form an impenetrable wall of trees. [ obvious exits: N E S ] A wild stallion bucks madly, being ridden by you. A big brown bear growls angrily about him. A green woodpecker is here flying around. * R HP:Critical MV:Full > Alas, you cannot go that way... * R HP:Critical MV:Full > n n n n w w w w *Haznak* has arrived from the east. A Dhai'mon trolloc has arrived from the east. Tadr narrates 'they choke e of 4e' Heavy Forest As you pick your way through the trees here, you notice a little trail that seems to lead towards the west. There is a lot of open space here, since the trees really don't pack together here, and you could probably fit a lot of people into this spot. In fact, it looks like someone did, recently. You can see a lot of upturned dirt on the ground here. To the north, you can barely see the road through the trees, and to the south, there are more open woods. [ obvious exits: N S W ] A wild stallion bucks madly, being ridden by you. A tough Shienaran soldier waits here. * R HP:Critical MV:Full > Opening in the Forest The trees here seem to be pretty openly spaced, and you can move more or less freely among them. To the north, you can see the road through the trees, and to the south, you can see more openly spaced woods. The forest here seems almost disgustingly normal, except for what seems to be a lot of overturned dirt on the ground here. [ obvious exits: N S ] A wild stallion bucks madly, being ridden by you. An owl is here flying around. * R HP:Critical MV:Full > The Dusty Road The wind carries the faint smell of burnt wood. On both sides of the road, the densely-packed trees seem to block any passage, but to the south there seem to be gaps in the trees. A tower can be seen high over the trees to the northeast, while along the road to the east, wagons can be glimpsed by the road. The road itself continues to the east and west. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. A green woodpecker is here flying around. A raven is visible flying high in the sky. * R HP:Critical MV:Full > Alas, you cannot go that way... * R HP:Critical MV:Full > The Dusty Road The hard-packed dirt of the old road barely registers the tracks of those who have passed by. The road continues to make its way through the forest, leading straight east and west. The trees start to pack together so tightly that distinguishing individual trees becomes difficult. To the northeast, the tip of a tower can be seen over the trees. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Critical MV:Full > w The Dusty Road The trees all around, their ancient trunks standing firmly together, barely seem to acknowledge the brisk wind that whips past their branches. The worn road continues east and west, bordered by thick, impenetrable forest, but upon closer inspection, there is a break in the trees to the south. To the northeast, a tower can be seen rising over the trees. [ obvious exits: E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Critical MV:Full > w The Dusty Road The forest is so thick to either side of the road that movement off the road becomes impossible. Above the trees to the northeast, the tip of a gray tower looms over the trees. To the west, the forest bordering the road gets lighter, while to the east, the forest only seems to grow thicker. [ obvious exits: E W ] A wild stallion bucks madly, being ridden by you. * R HP:Critical MV:Full > The Dusty Road To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. * R HP:Critical MV:Full > The Dusty Road The old, worn road, bordered by light forest to either side, stretches on through the plains to the west here. To the east, it leads deeper into the forest, where the forest bordering the road also seems to get thicker. You can see the tip of a gray tower poking out through the treetops to the northeast. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A big brown bear growls angrily about him. * R HP:Critical MV:Full > open woods s Green Hills Vegetation continues to grow denser. Bushes give way to higher and larger trees. To the south are a few brown hills that now resemble dried grassland. To the west are lush hills. To the east is a very tall hill with a flat top. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Critical MV:Full > s s s I see no woods here. s * R HP:Critical MV:Full > s Brown Hills The ground crunches beneath your heavy footsteps as if crying out for rain that will eventually rejuvinate these hills. Tiny saplings struggle to shoot heavenward, slowly overcoming the overwhelming odds left by a recent conflagration. To the north and east are more burned hills. To the south, the fields of a farm can be seen. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. s * R HP:Critical MV:Full > Mushroom Field Mushrooms, mushrooms, and more mushrooms. Whoever owns this farm certainly likes mushrooms. Brown hills extend over the horizon to the north. To the south stands a small structure that looks like a stable. To the east, fields recently tilled await the sowing of seeds. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. A baby raccoon tumbles around, searching for something to eat. * R HP:Critical MV:Full > You can't ride in there. * R HP:Critical MV:Full > You can't ride in there. * R HP:Critical MV:Full > You can't ride in there. * R HP:Critical MV:Full > You can't ride in there. * R HP:Critical MV:Full > You can't ride in there. * R HP:Critical MV:Full > e e s The Dusty Road This well-travelled road winds its way through the forests on either side. Many tracks cover the hard-packed earth upon which you trod, leading north and south connecting Fal Dara to the isle of Tar Valon. [ obvious exits: N E S W ] A wild stallion bucks madly, being ridden by you. The short gray wolf bitch is foraging for food here. s * R HP:Critical MV:Full > s Your mount is too exhausted. * R HP:Critical MV:Full > Your mount is too exhausted. * R HP:Critical MV:Full > Your mount is too exhausted. * R HP:Critical MV:Full > e Your mount is too exhausted. * R HP:Critical MV:Full > Your mount is too exhausted. * R HP:Critical MV:Full > dism You stop riding him. s * HP:Critical MV:Full > s s Your heartbeat calms down more as you feel less panicked. Beginning of a Dusty Road Fal Dara lies to the northeast, along the road that heads northwards from here. Steep hills border the road with the occasional stand of trees near the road. Horse tracks dot the roadside as the Shienaran patrols criss-cross their lands. [ obvious exits: N E S W ] South: A tough Shienaran soldier waits here, riding a dun mare. * HP:Beaten MV:Full > Between Two Cliffs The road follows a wide gully, leading south towards Tar Valon. On both sides, towering cliffs overlook the road. Shienaran soldiers posted on the heights could see trouble coming from far off, and have the strategic advantage as well. [ obvious exits: N S ] A tough Shienaran soldier waits here, riding a dun mare. * HP:Beaten MV:Full > Curve in the Road Here the road bends to the west and continues towards Fal Dara to the north. A well-beaten path leads off to the east and up towards the cliffs that flank the road. [ obvious exits: N E W ] North: * HP:Beaten MV:Full > s s Alas, you cannot go that way... w * HP:Beaten MV:Full > s Alas, you cannot go that way... * HP:Beaten MV:Full > s Southward Bend The road leads off towards a farm to your west and climbs a steep hill to your north. You could follow the road on around towards the east where it leads to Fal Dara's towering grey walls. [ obvious exits: N E S W ] * HP:Beaten MV:Full > Road Around a Hill The road veers around a hill, headed west. The towers of Fal Dara can be seen to the north, jutting above the steep hills. Some of the trees seen from the road have been split apart by the harsh Shienaran winter. [ obvious exits: N W ] A Shienaran scout watches the horizon. * HP:Beaten MV:Full > Alas, you cannot go that way... * HP:Beaten MV:Full > w s s Fal Dara Road The road straightens out at the foot of a steep hill and heads off towards the south. To the east it curves again on its meandering way towards Fal Dara. A tree overlooking the road here has had branches shorn off, perhaps for firewood. [ obvious exits: E S ] * HP:Beaten MV:Full > On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] South: A Shienaran scout blends into the surroundings here. A lantern has been left here. A gray palfrey prances skittishly nearby. * HP:Beaten MV:Full > Earle narrates 'the room 9e n of 2n?' Down the Fal Dara Road The road leads north and south here through the hills. In the north, it seems as if the hills get steeper and more barren. Towards the south larger trees can be seen as the climate begins to get warmer. [ obvious exits: N S ] A Shienaran scout blends into the surroundings here. * HP:Beaten MV:Strong > open woods n I see no woods here. * HP:Beaten MV:Strong > ride gray On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] South: A Shienaran scout blends into the surroundings here. A lantern has been left here. A gray palfrey prances skittishly nearby. * HP:Beaten MV:Strong > You start riding him. * R HP:Beaten MV:Strong > n A soldier bellows 'Argh! The foul beast Haznak has been spotted!' Fal Dara Road The road straightens out at the foot of a steep hill and heads off towards the south. To the east it curves again on its meandering way towards Fal Dara. A tree overlooking the road here has had branches shorn off, perhaps for firewood. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Strong > s open woods s On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] South: A Shienaran scout blends into the surroundings here. A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. s * R HP:Beaten MV:Strong > s I see no woods here. * R HP:Beaten MV:Strong > Down the Fal Dara Road The road leads north and south here through the hills. In the north, it seems as if the hills get steeper and more barren. Towards the south larger trees can be seen as the climate begins to get warmer. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Beaten MV:Strong > Road Before an Inn A small two-story inn lies off the road to the south. Smoke issues from its fireplace, drifting lazily up into the sky. A wooden barricade surrounds the stone inn - exactly the kind of place one would expect to find in the Borderlands. The road continues south towards Tar Valon and deeper into Shienar towards the north. [ obvious exits: N S W ] North: A Shienaran scout blends into the surroundings here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Strong > The stoutdoor seems to be closed. * R HP:Beaten MV:Strong > s s The stoutdoor seems to be closed. w * R HP:Beaten MV:Strong > The stoutdoor seems to be closed. * R HP:Beaten MV:Strong > The Long Tar Valon Road The road straightens out for a few more miles. Running south to Tar Valon and northeasterly towards Fal Dara, it winds and curves through the hills of Shienar. An inn lies just off the road to the east. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Strong > s s Tar Valon Road The road runs straight north-south when it can. Occasionally the hills cast strange shadows, or give the illusion of being watched. Around a bend to the north there appears to be a large building, perhaps an inn. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Strong > Road Before a Hill The road lies in a northwest bend as it reaches a steep hill to the south. A broken wagon wheel lies in the ditch, probably cast off by some peddlers as they journeyed between Fal Dara and Tar Valon. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Strong > s s Tadr narrates 'ya' Alas, you cannot go that way... w * R HP:Beaten MV:Strong > s s Alas, you cannot go that way... * R HP:Beaten MV:Strong > Bend in the Road The road curves again around a large hill. To the west a large tree is visible. Bent and twisted, it is curiously larger than the rest of the trees seen in the Borderlands. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Strong > The Long Road The twists and turns the road takes through the hills make this road seem even longer than it is. Thick and thorny bushes normally line the road, but give way to the west as a hill slopes upwards sharply. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Strong > The Long Road To the west and north the road makes its winding way through the hills of Shienar. A break in the rocks and brush leads into the hills toward the east. A jagged cliff rises above the surrounding hillside in that direction. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Strong > stat Kirasola narrates 'nod' * R HP:Beaten MV:Strong > You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 34.3 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 142, Dodging bonus: 101, Parrying bonus: 143 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NO QUIT * R HP:Beaten MV:Strong > w s s Road Through the Hills The road winds ever north-south, weaving like a drunken man to avoid the steepest of the hills. Occasionally a torn shred of clothing, broken piece of wood, or personal effect of a traveller lies in the ditch, telling a tale of woe and suffering along this road toward the Blight in the north, where Fal Dara stands its vigil. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Strong > Junction of the Long Road A small path leads into the woods to the east. Towards the north the hills become more bleak with fewer trees. Stunted evergreens and thorny bushes are the dominant form of flora in the Borderlands. To the southwest, the road curves on towards Tar Valon and the dense woodlands that lie outside the city of the Aes Sedai. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Strong > A Large Oak This large oak tree borders the road to the north and west. It would take several men to encircle its girth, and branches as thick as a horse's neck hang out over the road. Initials have been carved in the bark of the tree. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A man of the woods strides by quietly. A man of the woods strides by quietly. A man of the woods strides by quietly. * R HP:Beaten MV:Strong > s s Grassy Field Bordering the Road The field you stand on is covered with small stones and rocks. A few patches of dry, yellow grass try to survive in these surroundings. To your east you see a road, leading from the south to the north. A cart with a broken wheel is resting here on its side. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A wild stallion bucks madly. * R HP:Beaten MV:Strong > A Sandy Clearing Barren dry ground is all around you. To your east you see a road, which appears to be well used. To your north patches of grass grow scattered all around. It appears that few people have set foot here before. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey prances skittishly nearby. * R HP:Beaten MV:Strong > Kirasola narrates 'we can get around that, can't we?' * R HP:Beaten MV:Strong > lead 2.gray You start leading him. A gray palfrey starts following you. w * R HP:Beaten MV:Strong > s The Long Fal Dara Road The dusty road continues to your north and south. Thick bushes block your view to the west. Anything could be hiding up there. On your other side there is no vegetation at all. A sandy clearing lies in that direction. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A black bear is here, sharpening his claws. A gray palfrey has arrived from the east. s * R HP:Beaten MV:Strong > s Near the Bend in the Road To your south you see the road taking a bend to the west. It continues to the north through flat terrain. Next to the road you see some dark spots. Closer examination reveal the remains of an animal. It seems to have been killed and butchered for food. [ obvious exits: N S W ] A bloated and partially decayed corpse lies here. A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the north. * R HP:Beaten MV:Strong > Bend in the Road The road takes a sharp bend to the north and the west here. This part looks to be used less then the parts of the road you have traveled on to get here. Small patches of green grass grow besides the road. Undisturbed by horses the grass seems to be thriving. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the north. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > w s s Near the Bend in the Road To your east the road takes a sharp bend to your north. You see a clumb of bushes that appears to be trampled by horses. The bushes are in a very bad shape. It is probably caused by travellers trying to find a shortcut to hasten their journey. The road takes a southward bend to your west. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the east. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > w Bend in the Fal Dara Road The winding road takes a bend to the east and south here. A small weatherbeaten signpost is giving directions here. You can see the road winding through the plains both to the east and the south. The road is in a fairly good shape considering the amount of people who use it to between Tar Valon and Fal Dara. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the east. * R HP:Beaten MV:Strong > s s The Long Fal Dara Road The road straightens a bit here. To the north you see it taking a bend to the east. You see some objects litter the side of the road here. You also see some dark dried up patches of blood on the road. Something violent must have occured here recently. [ obvious exits: N E S ] The corpse of a wild stallion is lying here. A gray palfrey prances skittishly nearby, being ridden by you. A black bear is here, sharpening his claws. A gray palfrey has arrived from the north. s * R HP:Beaten MV:Strong > The Long Fal Dara Road The wide road takes a bend to the south. To the north it straightens and continues norhtward. Some rubble is lying to the side, carelessly tossed away by passing travelers. To your south you see a flat area with carrion birds circling above it. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the north. * R HP:Beaten MV:Strong > Curve in the Fal Dara Road The road bends to the west here to go around a large hill. To your west you see the road bend again to continue soutward. Beyond the road you see a densely overgrown area. You see a small heap of stones next to the road. It appears to be some sort of grave. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. A black bear is here, sharpening his claws. A gray palfrey has arrived from the north. * R HP:Beaten MV:Strong > w s s Tadr narrates 'on 5e' Bend in the Road The road curves here to go around the hill you see to southeast. The road continues to the south and east. To your west you see the beginning of a densely forested area. When you try to peer beyond the treeline you find that it is too dark to see anything. No sounds pervade from the forest at all. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the east. * R HP:Beaten MV:Strong > The Fal Dara Road Bordering the Forest To your north the road takes a bend to the east to avoid the steep hill to your east. To your south it straightens out and continues in a straight line. A dark forest is lying to your west. Tracks suggest that most people avoid the forest. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the north. * R HP:Beaten MV:Strong > On the Road near the Forest The road stretches to your north and south. Horse droppings and cart-tracks suggest that the road is used extensively. Several pieces of metal are rusting away, after being tossed to the side of the road. To your west you can see a dark, gloomy forest. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the north. * R HP:Beaten MV:Strong > s s s On the Road Bordering the Forest The broad dirt-packed road stretches to your north and south. To your east you see a very steep hill that is impossible to climb. The road seems to bend around the hill. To your west you see the beginning of a dark forest. To your south the road seems to be bending eastward. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the north. * R HP:Beaten MV:Strong > On the Road near a Cottage The road stretches to your north and to your south, where it takes a bend to the east. To your west you see a abandoned shack, the walls barely able to hold up the roof anymore. On the other side you see a small clearing that seems to contain a small pond. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the north. * R HP:Beaten MV:Strong > Curve in the Road The road winds its way through the flat terrain. Allthough the road often curves it's general direction is to the south. Here the road bends to the north and east. To your north you spot some sort of cottage. The road takes another bend to your east. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the north. s * R HP:Beaten MV:Strong > s Alas, you cannot go that way... * R HP:Beaten MV:Strong > w Alas, you cannot go that way... * R HP:Beaten MV:Strong > s s Alas, you cannot go that way... * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > e On the Winding Fal Dara Road The road snakes through the several obstacles it meets on its way. To your north you spot a large steep hill. The road bends to the west and south. Trying to avoid clumps of vegetation the road takes more turns to your south and west. [ obvious exits: S W ] West: A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the west. * R HP:Beaten MV:Strong > Tadr narrates 'bashed' * R HP:Beaten MV:Strong > s s Bend in the Fal Dara Road Winding through the plains the road bends again to avoid some densely forested areas. The road takes a curve to the north and the east. The ground appears to be disturbed. There must have been some kind of fight or struggle here. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the north. * R HP:Beaten MV:Strong > Alas, you cannot go that way... e * R HP:Beaten MV:Strong > Bend in the Fal Dara Road The road bends to the west and south. To your south the road straightens out a bit. In the other direction the road starts to wind and curve as far as you can see. You spot some tracks that indicate someone was being chased here. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the west. * R HP:Beaten MV:Strong > s s On the Fal Dara Road The appearance of the road seems to be changing here. On several places you see parts of a long gone paving sticking through the dirt. Obviously the paving is in very poor condition and in more than one place you can see only hard-packed dirt. To your east you see a dusty area. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the north. * R HP:Beaten MV:Strong > On the Fal Dara Road The road is of a very poor quality here. Pieces of what once was the paving of the road are scattered all over the place. At the side of the road you see the skeleton of a horse. It's leg appears to have been broken. The road continues to your south and north. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the north. * R HP:Beaten MV:Strong > e On the Scorched Plains What remains of the grass that once grew here is a blackened, scorched earth. Something extremely hot must have hit the ground here. Some of the sand lying around has melted. There is a heap of charred bones lying ahead of you. When you get a better look at it you see it are the remains of a human. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. A gray palfrey has arrived from the west. * R HP:Beaten MV:Strong > s On the Old Battlefield Some kind of battle has been fought here some time agon. Spread all over the place you see skeletons, partly covered by sand and dust. Rusty weaponry and armor sticks from the ground. The road is lying to your west and to your north you see a flattened area while the area to your south seems to be more overgrown with bushes. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. A gray palfrey has arrived from the north. A raven has arrived from the north. * R HP:Beaten MV:Strong > w s s On the Rutted Fal Dara Road The road has definately been torn up by carts passing by this spot at high speed. Deep ruts are cut into what once was stone pavement. The sides of the road appear to be in a much better condition. Low bushes line both sides of the road. To your south the condition of the road is improving. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the east. A raven has arrived from the east. * R HP:Beaten MV:Strong > On the Partially Paved Road Parts of the road are paved here. You don't have to pay any attention to holes and ruts in the road, allthough the road is getting worse to your north. To your east you see a some shrubs which prevent you from seeing further in that direction. The road continues to your north and south. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the north. A raven has arrived from the north. * R HP:Beaten MV:Strong > Near the Bend in the Road The road is paved with cobblestones. The stones have a worn look about them. The heavy use and the lack of maintenance has taken its toll on the paving. To your south you see the road taking a bend. To your north you can see the road stretch on in that direction. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the north. A raven has arrived from the north. * R HP:Beaten MV:Strong > w s Alas, you cannot go that way... s * R HP:Beaten MV:Strong > Narrow Bend in the Road The road takes a sharp bend to the north and the east. Further east you see it curving again. The road is winding through some hills here. The hills on are making sure that no more than one person at a time can pass on the road. Further to your north you see the road widen more. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the north. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > w Bottom of a Hill The cold hills of Shienar begin here to north and east. On one such hill to the east a tall twisted tree grows. Within the top branch a tattered remnant of fabric flutters in the breeze. The walls of the great keep of Fal Dara are not visible from here but they do lie a few leagues to northeast. West is the bottom of dried up ravine. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the east. A raven has arrived from the east. * R HP:Beaten MV:Strong > w In a Dried up Ravine Rocks and clumps of dirt clatter into the bottom of the ravine at any movement on the steep sides of the ravine. A small trail of hardened and cracked mud leads north into a small opening in a hill and south around another hill. West a thin stand of trees grow, east another hill rises, this one with only one tree growing at the top. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the east. A raven has arrived from the east. * R HP:Beaten MV:Strong > w Thin Stand of Trees A few oak and fir trees grow around this spot. Two visible ones have been split right up the center as if hit by lighting. Strangely there are no charred markings along the split. North are the cold hills of Shienar. Eastwards is a ravine and the hills begin farther on. West is a small pond with a willow looming over it. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the east. A raven has arrived from the east. * R HP:Beaten MV:Strong > e e e In a Dried up Ravine Rocks and clumps of dirt clatter into the bottom of the ravine at any movement on the steep sides of the ravine. A small trail of hardened and cracked mud leads north into a small opening in a hill and south around another hill. West a thin stand of trees grow, east another hill rises, this one with only one tree growing at the top. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the west. A raven has arrived from the west. e * R HP:Beaten MV:Strong > Bottom of a Hill The cold hills of Shienar begin here to north and east. On one such hill to the east a tall twisted tree grows. Within the top branch a tattered remnant of fabric flutters in the breeze. The walls of the great keep of Fal Dara are not visible from here but they do lie a few leagues to northeast. West is the bottom of dried up ravine. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the west. A raven has arrived from the west. * R HP:Beaten MV:Strong > Narrow Bend in the Road The road takes a sharp bend to the north and the east. Further east you see it curving again. The road is winding through some hills here. The hills on are making sure that no more than one person at a time can pass on the road. Further to your north you see the road widen more. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the west. A raven has arrived from the west. * R HP:Beaten MV:Strong > s e Tadr narrates 'bashed' Tight Curve in the Road The road curves sharply to the west and the south. The paved road snakes through a few rockformations here. The road is very narrow and allowing people only to pass one at a time. On both sides of the road you see small stones and rocks that must have fallen down from the rocks standing high on both sides or the road. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the west. A raven has arrived from the west. * R HP:Beaten MV:Strong > Near the Bend in the Road To your north the road appears to bend out of sight. A black rockformation rises up out of the ground to the north. The road that leads to the north between the rocks appears to getting narrower then it is here. Rocks still rise up on both sides of you but stand further apart making it possible to travel abreast. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the north. A raven has arrived from the north. * R HP:Beaten MV:Strong > Alas, you cannot go that way... * R HP:Beaten MV:Strong > Tadr narrates 'ice' * R HP:Beaten MV:Strong > s On the Cobblestone Road Bushes and green trees border the road on both sides. They prevent anyone from reaching the road unnoticed, since it would take a lot of trouble to push through the vegetation. It also prevents anyone from wandering off the road. The road is paved with cobblestones, and appears to be very well maintained. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the north. * R HP:Beaten MV:Strong > s On the Road passing a Large Building From this spot you see a small trail going away from the main road. When you try to see where the trail leads you see a large building hidden between the hills. Trees on both sides of the building parially obscure it from plain view. A old cracked sign swinging above the door indicate it is some sort of tavern. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the north. A raven has arrived from the north. * R HP:Beaten MV:Strong > e e You can't ride in there. * R HP:Beaten MV:Strong > You can't ride in there. * R HP:Beaten MV:Strong > s Your mount is too exhausted. * R HP:Beaten MV:Strong > dism You stop riding him. s * HP:Beaten MV:Strong > On the Road near the Hills To your north you spot a group of hills and trees. A small trickle of smoke appears to be coming from inside the trees. The road takes a faint curve to the north and east. You think you can see the beginnings of a small forest far to your south. The road is winding through rocky terrain to your north. [ obvious exits: N E ] A gray palfrey has arrived from the north. * HP:Beaten MV:Strong > e The Road amongst the Green Hills Green, overgrown hills are surrounding you in all directions. Flowers and herbs you see growing around you give off a lovely scent. The ground is mainly undisturbed, save for some small animal tracks. The road takes you right through the hills to your east and west. To your north you spot some sort of building hidden between the hills. [ obvious exits: E S W ] An elk with massive antlers eyes you with curiosity. An elk with massive antlers eyes you with curiosity. A gray palfrey has arrived from the west. * HP:Beaten MV:Strong > s In the Grassy Hills The hills that lie of the road that you see leading around to your north and east are overgrown with soft, green grass. Behind some bushes, hidden from the wind and rain, you see the remains of a small campfire. The ashes appear to have been there for quite a while already. Some weary traveler must have spent the night here. [ obvious exits: N E ] A raven is here flying around. A gray palfrey has arrived from the north. A raven has arrived from the north. * HP:Beaten MV:Strong > open woods n e I see no woods here. * HP:Beaten MV:Strong > The Road amongst the Green Hills Green, overgrown hills are surrounding you in all directions. Flowers and herbs you see growing around you give off a lovely scent. The ground is mainly undisturbed, save for some small animal tracks. The road takes you right through the hills to your east and west. To your north you spot some sort of building hidden between the hills. [ obvious exits: E S W ] An elk with massive antlers eyes you with curiosity. An elk with massive antlers eyes you with curiosity. A gray palfrey has arrived from the south. * HP:Beaten MV:Strong > Paved Road Near the Hills Several sprouts of weed and moss stick through the paving of the road on several places. Due to the traffic that passes here every day the vegetation gets little chance but on the sides you see what might happen if the road were to be left alone for a while. The road bends to the south and the west. [ obvious exits: S W ] An elk with massive antlers eyes you with curiosity. A gray palfrey has arrived from the west. A raven has arrived from the west. * HP:Beaten MV:Strong > ride gray A gray palfrey stops following you. You start riding him. * R HP:Beaten MV:Strong > flee Road Bordering the Green Hills To your west you see hills rising from the ground. Several thickets of bushes might provide a good spot to rest for a bit. Several tracks lead off from the road into the hills. The road itself continues to the north and the south. Far to the south you see something that resembles the beginning of a forest. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Strong > s Kirasola narrates 'ponder' A Small Curve in the Road The road curves slightly to the north and the east. It appears to be turning towards a small forest you see lying in a southern direction. A large tree stands besides the road offering temporary shelter from either the bright glare of the sun or from cold rain or snow. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. An elk with massive antlers eyes you with curiosity. * R HP:Beaten MV:Full > Kirasola narrates 'weather went from 80 degrees to 40' * R HP:Beaten MV:Full > narr i got out super crit You narrate 'i got out super crit' * R HP:Beaten MV:Full > where Players in your Zone -------------------- Koje - A Small Curve in the Road * R HP:Beaten MV:Full > not Delin chats 'who wants to touch me?' You start paying increased attention to your surroundings. * R HP:Beaten MV:Full > Tadr narrates 'wtf he go' * R HP:Beaten MV:Full > Earle narrates 'it's called night, kira' Tadr narrates 'on 4e' * R HP:Beaten MV:Full > narr chased me down the road where You narrate 'chased me down the road' * R HP:Beaten MV:Full > look Players in your Zone -------------------- Koje - A Small Curve in the Road * R HP:Beaten MV:Full > A Small Curve in the Road The road curves slightly to the north and the east. It appears to be turning towards a small forest you see lying in a southern direction. A large tree stands besides the road offering temporary shelter from either the bright glare of the sun or from cold rain or snow. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. An elk with massive antlers eyes you with curiosity. * R HP:Beaten MV:Full > e s Road Curving around a Hill The road passes a large sandy hill which lies to your south. On top of the hill you see something that looks like a small pile of wood. The road continues to the west and the east. The road bends again in both directions. Part of the road is covered by mud. It looks like a landslide that originated at the hill to your south. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. An elk with massive antlers eyes you with curiosity. * R HP:Beaten MV:Full > On a Large Sandy Hill This large hill provides an excellent lookout point. You can look far down the road, both to your north and your south. Far to the north you see a black area, resembling a forest. Much closer to your south you see a lively forest area. The road snakes its way through the land, avoiding natural obstacles. A small pile of wood is standing here, maybe to serve as a signal fire. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > not You stop paying increased attention to your surroundings. * R HP:Beaten MV:Full > e Road Besides the Beginning of a Forest The road passes the beginning of a small forested glade. The road itself continues to the north and south. To your west you see a large hill rising up from the ground. To your east small bushes and sprouts of green indicate that this is the beginning of a forest. Behind the bushes you see large trees standing tall. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > Tadr narrates 'out' * R HP:Beaten MV:Full > look Road Besides the Beginning of a Forest The road passes the beginning of a small forested glade. The road itself continues to the north and south. To your west you see a large hill rising up from the ground. To your east small bushes and sprouts of green indicate that this is the beginning of a forest. Behind the bushes you see large trees standing tall. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > s Road Bordering the Green Forest Tall trees block your view to the east. The road goes on to the north and south. You see some tracks leaving the road and entering the forest. You hear the sounds of a large animal thrashing through the undergrowth in the forest. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > s Tadr narrates 'kira out' * R HP:Beaten MV:Full > On the Intersection of a Forest Path and the Road Suddenly a small forest path appears from where it was hidden by bushes. Large enough for one mounted man to pass it leads deeper into the forest. The road continues to the north and to the south. You notice a small shack standing in the forest's edge to the south. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. The brown mother bear is looking for her wayward cub. * R HP:Beaten MV:Full > s s On the Road near the Forest The road leads you to the north and to the south. To your east you see a structure that once appeared to have been a home of some sorts. It is totally destroyed now. Vines appear to be growing over what once were the walls. A large tree on the side of the road seems to be split in two by some tremendous unleashing of energy. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A woodpecker is visible flying high in the sky. * R HP:Beaten MV:Full > The Road near the Beginning of the Forest To the east of the road you see a lot of bushes and some trees. It appears to be leading the beginning of a forest. The forest grows more dense the farther north you look. The road leads to the north and the south. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > where Earle narrates 'we bakc commie' Players in your Zone -------------------- Koje - The Road near the Beginning of the Forest * R HP:Beaten MV:Full > Tadr narrates 'go commy or tree' * R HP:Beaten MV:Full > s On the Paved Road near a Small Meadow The paved road runs from the north to the south. A small meadow is lying to your east. The road itself shows the marks of years and years of heavy traffic. Judging by the litter by the side of the road, travelers still pass this point very often. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > s Earle narrates 'well I am anyway' s * R HP:Beaten MV:Full > Near the Curving of the Road To your south the road takes a bend to the west. The surrounding area is remarkebly lacking vegetation. Some small patches of grass grow scattered across and the road snakes its way through these plains. To your north the road passes a small forest. To your west you see a small gathering of rocks. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > A Bend in the Road The road curves to the west. Winding through the plains the road appears to bend again to your west. Some fences prevent travelers from going to the east and south. Probably to prevent anyone from falling down the steep gorge that is behind the fence. A small sign is hanging from the fence. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > w A Curving of the Road The road bends to the east and the south. A small area containing a lot of rocks lies to the north. The road appears to go in a straight line in the southern direction, cutting through the empty plains. The road is beginning to wind more in the eastern direction. The remains of what once was some sort of wall is bordering the road all the way to the south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > w Among the Remains of a Crumbled Wall The mostly destroyed wall is standing here. To the north the wall seems to disappear into a deep sinkhole. Some parts of the wall are still intact put most of it lies crumbled on the ground. Among the bricks you see some rusted metal. The wall appears to have been built to keep seperate this road from any danger that might be coming from the west. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > s s The Partially Destroyed Wall The wall that once seperated the road lying to your east from the area that lies to the west is now no longer being maintained. Creeping vines have managed to push in between the stones slowly but surely destroying the wall. Large areas off the wall have collapsed and the parts that still stand do not look very sturdy. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > The Collapsed Gate in the Wall The remains of large wooden gates lie on the floor. Most of the wood has already decayed the shape is still distinguishable. Parts of the wall have collapsed too. The road passes the area to the east and a small overgrown path must have served as a means of getting from the road to the area that lies to the west of the gate. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > s Remains of a Tall Wall The wall once was connected to the gate you see to the north. Now it lies on the ground in rubble. In some places the debris is blackened and charred like it has been hit by fire or lightning. Grass is starting to grow on the debris. It must have been some time ago that the wall has fallen. The road passes to the east. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > s Tadr narrates 'call if u need help' * R HP:Beaten MV:Full > Road Among the Rubble and Debris The entire road is covered by piles of stones and debris. Most of it is scattered randomly but in some places bricks lay neatly piled. It seems that nearby inhabitants must have taken some of these stones as building blocks for their own use. Cart tracks leave east and south along the road. To your north you see parts of a wall still standing. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > s The Tar Valon Road This roadway is approximately forty feet wide and stretches as far as the eye can see. The center of the road is pitted and gouged, revealing the layers of compact dirt. The road contiues north and south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > w A Roadside Thicket The tall trees sway slowly against the swift, cool breezes that come here from the hills to the east. The sound of rustling leaves can be heard all over the small thicket. Many birds' nests can be seen occupying some of the branches located higher on the trees. A large road borders the thicket to the east and to the south. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > w w A Thicket Soft breezes spread the fresh smelling air created by the trees throughout the thicket. The soft soil contains countless animal tracks that have muddled over each other. The wind causes some of the leaves to detach from their branches and fall to the ground. A small fox den is located in one of the mounds of earth scattered around the trees. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > A Dense Forest The way the tree branches are intertwined prevent light from penetrating the cover of the canopy. The layer of decaying plant matter that covers the ground bars other plants from growing in the meager space between each tree. The trees themselves don't look too healthy, the leaves are pale and almost transparent, and the trunks are gnarled and thin. The forest continues in most directions. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A green woodpecker is here flying around. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R HP:Beaten MV:Full > s s A Copse The ground here is moist and extremely fertile, with lush green grass blanketing it. The widespread trees leave plenty of room for the smaller plants to flourish. The sky is clearly visible through the foliage of the trees. A few of the trees have short shrubs with small colorful flowers. A large road borders the souther end of the forest, while the forest itself continues to the north. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. A raven is here flying around. * R HP:Beaten MV:Full > The Tar Valon Road Short tufts of green grass and some bushes grow along the edges of the road. Shallow holes and gouges make parts of the road impassible except by horse or foot. The road bends to the east and south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > w s Light Forest The trees growing here are short, only fifteen or twenty feet high and are far away from each other. The different colored leaves vary from light green to bright red and orange. Green grass grows on the fertile soil and piles of leaves are located under a lot of the trees. A large road runs along the southern border of the forest. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A green woodpecker is here flying around. * R HP:Beaten MV:Full > w The Tar Valon Road A large forest borders the road to the north and the west while grasslands border it to the southeast. A ditch on either side of the road prevents wild animals from wandering onto the road and blocking it. The road bends east and north from here. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > s Light Forest The light from the sun easily penetrates the leaves and branches of the widespread trees. Various types of flowers of different colors and lush green grass grow all over the fertile forest floor. Only a few fallen leaves still cover the areas around the trees and their branches. The forest gets denser to the north and a wide road lies to the south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A timber wolf is here, snarling hungrily. * R HP:Beaten MV:Full > w The Tar Valon Road The road bends east to avoid the tree covered hills to the north. Birds can be seen nesting on the taller trees of the forest. Rolling grasslands extend as far as the eye can see to the southeast. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > Grassy Plains These plains are totally covered by knee high grass and brush that release seeds and burrs into the air. Most of the grasses themselves are a golden color from lack of water and crackle at the slightest stir of the air. The breezes that scout the area take the airborne seeds and carry them east and south across the large roadway. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > s The Tar Valon Road On either side of this large, dirt road is a wide ditch that deters wild animals from blocking the road. Grass blankets the lands to the south and the north while forested hills lie to the far north. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > Kirasola narrates 'hag' * R HP:Beaten MV:Full > s w w The Tar Valon Road The dirt of this large, unpaved road has been compacted by years of use by wagons and carriages as well as the feet of generations of travelers and pilgrams. Grasslands border both sides of the road as it curves north. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > The Tar Valon Road This wide, unpaved road has numerous ruts caused by wagon wheels marring its surface. On either side of the roadway is a deep trench meant to deter wild animals from roaming onto the highway. The road continues east and starts to bend north. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > The Tar Valon Road This wide road is unpaved, but the dirt has been compacted over years of use by wagons, carriages, and carts as well as countless travelers. There is a trench on either side of the road to prevent most wild animals from wandering onto this major artery. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Beaten MV:Full > s s Road Through the Village Wood and stone buildings of every size run along either side of the road as well as down every small side street. Most of the roofs are tile, but a few scattered buildings with thatch can be seen over the tops of the others. Some of the buildings along the road have signs over the main entrance, proclaiming their wares and services. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. s * R HP:Beaten MV:Full > Your mount is too exhausted. * R HP:Beaten MV:Full > Your mount is too exhausted. * R HP:Beaten MV:Full > Tadr narrates 'come tree earle' * R HP:Beaten MV:Full > where Players in your Zone -------------------- Koje - Road Through the Village s * R HP:Battered MV:Fresh > Road Through Daghain The Tar Valon Road runs right through this large square going north to the Borderlands and south to the city itself. Except for the side street and road entrances the square is totally surrounded by buildings, most of which are shops. [ obvious exits: N E S ] South: A Tar Valon bridgeguard peers at strangers suspiciously. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Fresh > s The Foot of a Bridge This road is about a hundred feet wide and is paved with cobble stones. Buildings made of wood and stone seem insignificant beside the pure white bridge that arches west toward the famed Shining Walls of Tar Valon. Some of the buildings have signs hanging over the doors that indicate what kind of business it houses. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A balding, sour-faced officer checks everyone passing by. * R HP:Battered MV:Fresh > w Bridge Across the Erinin The bridge arches over the flowing current of the River Erinin a hundred feet down. The power formed, pure white stone shimmers like the Shining Walls of Tar Valon themselves, and its lacy form looks like it would shatter under its own weight. The bridge seems to be made entirely of one piece, with absolutely no seams to be seen anywhere. [ obvious exits: E W ] East: A Tar Valon bridgeguard peers at strangers suspiciously. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Fresh > Kirasola narrates 'I buffed kesumi, boggle' * R HP:Battered MV:Fresh > w Bridge Across the Erinin The bridge arches one hundred feet above the surface of the River Erinin. It is made of a white stone that looks as slick as glass, yet feels as hard as tempered steel. The lacy forms of the railings and supports make the bridge look like it would collapse under its own weight, let alone the weight of riders and wagons. To the west is the Daghain Gate to the famed city of Tar Valon. [ obvious exits: E W ] An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Fresh > open bridgegate w It seems to be locked. * R HP:Battered MV:Fresh > The bridgegate seems to be closed. * R HP:Battered MV:Fresh > call w You call for the bridgegate to be opened. The bridgegate is opened from the other side. * R HP:Battered MV:Fresh > Gate to Daghain You are standing before the bronze-clad gates guarding the bridge to Daghain. To the north and south and along the inside of the white walls is the Osendrelle Way. To the west is Eastside Avenue, leading directly to the White Tower. To the east, the bridge spans the Erinin and leads to Fal Dara's Tar Valon Road. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A guardsman watches the streets for signs of trouble. An old woman smiles kindly. A gleeman is here, wearing a cloak of different colored patches. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. * R HP:Battered MV:Fresh > The gleeman stops using a torch. A Tar Valon bridgeguard closes the bridgegate. A Tar Valon bridgeguard locks the bridgegate. Tadr narrates 'hence why i said flee' * R HP:Battered MV:Fresh > s s Osendrelle Way The lower half of the White Walls here gives the impression of being underwater. You can almost see a fish or two darting from one shadow to another along the wall. The way continues to the south, while to the north, it spills out in front of the Daghain Gate. [ obvious exits: N S ] North: A guardsman watches the streets for signs of trouble. South: A worker busily earns a day's pay. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Fresh > Osendrelle Way Here, along the beautiful white walls, the buildings mimick the flowing water on the other side. To the south, the street opens up in front of the Gate to Osenrein. It also continues north, shifting slightly eastwards along the gleaming white walls. [ obvious exits: N S ] South: A black cat meanders to an unknown destination. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A worker busily earns a day's pay. * R HP:Battered MV:Fresh > s Gate to Osenrein You are standing before the bronze-clad gates guarding the bridge to Osenrein. To the north and south along the inside of the white walls is the Osendrelle Way. To the west is Fire Avenue which leads directly to the White Tower. [ obvious exits: N S W ] North: A worker busily earns a day's pay. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A black cat meanders to an unknown destination. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. * R HP:Battered MV:Fresh > w Fire Avenue The buildings lining this avenue have a strange luster about them. During the day light and heat from the sun seems to reflect off the gleaming faces of the buildings creating the illusion that the avenue, itself, is on fire. And at night light that escapes from the grand windows facing the road bounces back and forth along the avenue illuminating all nooks and corners. Lampposts also line the sides of the road making the way seem bright even on the darkest night. The bright lights dim a little to the east indicating the Gate to Osenrein while the illuminated way continues west. [ obvious exits: E W ] East: A black cat meanders to an unknown destination. West: A large man eyes the surroundings warily, every movement fluid. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Fresh > w A black cat has arrived from the east. Fire Avenue This area exudes the magnificent skill of the Ogier masons. The stone edifices appear to be both on fire and made of fire. Buildings seem to be pushed up by pillars resembling curling bonfires. The roofs curl around and about like wisps of smoke. The fountains, also carved to resemble flames, spout up cool clear water, ironically. Looking westwards, one can see the White Tower. And from the north and south, Merchant Street runs past like a wind blowing through a fire. [ obvious exits: N E S W ] East: A black cat is here, fighting someone. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A large man eyes the surroundings warily, every movement fluid. A striking woman stands here, seemingly ageless. * R HP:Battered MV:Fresh > Earle narrates 'maybe he's using a silver, not a heron :p' w * R HP:Battered MV:Fresh > A black cat has arrived from the east. Fire Avenue The buildings along this road rise up together on both sides. They are built close together and carvings of flames adorn their walls with each rooftop resembles the tip of a flame. The actual road itself appears as if it were parting a gigantic fire through its center. The White Tower looms over this road from the west as the road blazes its way towards the Osenrein Gate. [ obvious exits: N E ] North: A guardsman watches the streets for signs of trouble. East: A black cat is here, fighting someone. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Battered MV:Fresh > n Tower Square Here the city sprawls forth from the square. Fire Avenue blazes its way from the south towards this southeast corner of the square. Looking down along Fire Avenue, the Osenrein Gate is visible in the horizon. The walled off tower lies in the center of the Tower Square. The square continues to the north and west. [ obvious exits: N S W ] North: An old woman smiles kindly. West: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A guardsman watches the streets for signs of trouble. * R HP:Battered MV:Fresh > w Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] East: A guardsman watches the streets for signs of trouble. West: A man is here. An elaborately sculpted marble fountain splashes merrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A man is here. A sailor is here. A rat has arrived from the east. * R HP:Battered MV:Fresh > Kirasola narrates 'he didn't even hit me' * R HP:Battered MV:Fresh > Tadr narrates 'rhe was gonna eat ya' * R HP:Battered MV:Fresh > k rat They aren't here. * R HP:Battered MV:Fresh > where Tadr narrates 'out' Players in your Zone -------------------- Koje - Tower Square Ahnvari - Tar Valon Bank * R HP:Battered MV:Fresh > not k rat A black cat has arrived from the east. You start paying increased attention to your surroundings. * R HP:Battered MV:Fresh > A rat stops following you. You pierce a rat's body very hard. * R HP:Battered MV:Fresh - a rat: Beaten > You swiftly dodge a rat's attempt to hit you. A black cat sniffs the ground... You pierce a rat's body very hard. A rat is dead! R.I.P. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. l * R HP:Battered MV:Fresh > Kirasola narrates 'raz now' * R HP:Battered MV:Fresh > Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] East: A guardsman watches the streets for signs of trouble. West: A man is here. The corpse of a rat is lying here. An elaborately sculpted marble fountain splashes merrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice a sheet of paper is hidden here. You notice a mirrored lantern is hidden here. A black cat meanders to an unknown destination. A gray palfrey prances skittishly nearby, being ridden by you. A man is here. A sailor is here. * R HP:Battered MV:Fresh > Tadr narrates 'ok stay' * R HP:Battered MV:Fresh > Earle narrates 'the hell' * R HP:Battered MV:Fresh > Tadr narrates 'come' r * R HP:Battered MV:Fresh > You sit down and rest your tired bones. You sheath a dagger of green jade into a shoufa with a black veil. * R HP:Battered MV:Fresh > draw You try to quietly draw a dagger of green jade from a shoufa with a black veil. * R HP:Battered MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Battered MV:Fresh > Tadr narrates 'out if more come' * R HP:Battered MV:Fresh > Tadr narrates 'ice raz' * R HP:Battered MV:Fresh > Earle narrates 'kira run' * R HP:Battered MV:Fresh > Kirasola narrates 'he zerk' * R HP:Battered MV:Fresh > tell tadr sorry man, i dont have the gear for that dmg. You tell Tadr 'sorry man, i dont have the gear for that dmg.' * R HP:Battered MV:Fresh > Tadr narrates 'out to commy' * R HP:Battered MV:Fresh > Tadr narrates 'commy' * R HP:Battered MV:Fresh > Kirasola narrates '4e is blocked' * R HP:Battered MV:Fresh > Kirasola narrates 'I"m in fd' Earle narrates 'we commy' Tadr narrates 'u ok kira?' * R HP:Battered MV:Fresh > Tadr narrates 'k' * R HP:Battered MV:Fresh > Kirasola narrates 'I can come to you in a sec' * R HP:Battered MV:Fresh > Tadr narrates 'who in fd?' * R HP:Battered MV:Fresh > The fountain splashes merrily, light sparkling beautifully on the surface of the water. Kirasola narrates 'ahnvari' * R HP:Battered MV:Fresh > narr i am in tv, chased me a ways You narrate 'i am in tv, chased me a ways' * R HP:Battered MV:Fresh > Tadr narrates 'cool' * R HP:Battered MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square * R HP:Battered MV:Fresh > narr will be back up most likely Kirasola narrates 'kesumi dimmu haznak and trolloc were pine' You narrate 'will be back up most likely' * R HP:Battered MV:Fresh > Tadr narrates 'they got plenty now!' * R HP:Battered MV:Fresh > whois kesumi Kesumi the Heart of Darkness is a level 51 Chosen myrddraal. All the hate that feeds your needs All the sickness you conceive All the horror you create It will bring you to your knees * R HP:Battered MV:Fresh > Kirasola narrates 'dimmu is a zerker' * R HP:Battered MV:Fresh > Kirasola narrates 'we could of had him' * R HP:Battered MV:Fresh > Tadr narrates 'true' * R HP:Battered MV:Fresh > where Players in your Zone -------------------- Koje - Tower Square * R HP:Battered MV:Fresh > who Players ------- Delin Lowe'HerZ, the Lieutenant [Illian Companion Council] Ahnvari of Mayene Achillies the Second Bannerman [Child of Light] Kirasola Sundiora, Journey Accepted [White Tower] Mak del'Viggor the Shadow Hunter [Red Eagle] Earle of Lockshear Bezu of Arafel (Idle) Anuri of Illian Sonic of Tarabon Jair of Two Rivers Elohim of Shienar Yarn of the Borderlands Myrelia of Illian Ruy Arocaza, Warder of Deception Solin of Illian Cackline of Tarabon Plyva din Parede White Wing the Wearied Novice [White Tower] Philia of Illian Lord Tadr the White Lion of Andor [Lion Warden] Cifrer of Arad Doman * Press to continue, q to quit *> Tarsheen of Two Rivers Drache of Illian Koje al'Daemon Kellindil of Two Rivers Tolveor the Gate Guard [Wall Guard] Iveil of the Borderlands 26 players displayed. * R HP:Battered MV:Fresh > You are hungry. * R HP:Battered MV:Fresh > A black cat leaves east. * R HP:Battered MV:Fresh > i You are carrying: Nothing. * R HP:Battered MV:Fresh > * R HP:Battered MV:Fresh > Tadr narrates 'got like 5 1dish' * R HP:Battered MV:Fresh > You are hungry. * R HP:Battered MV:Fresh > Tadr narrates 'on' * R HP:Battered MV:Fresh > Tadr narrates 'come' * R HP:Battered MV:Fresh > Players in your Zone -------------------- Koje - Tower Square * R HP:Battered MV:Fresh > Tadr narrates 'come?' * R HP:Battered MV:Fresh > Kirasola narrates 'on 4e' * R HP:Battered MV:Fresh > Earle narrates 'i out' * R HP:Wounded MV:Fresh > Tadr narrates 'fking mob feared' * R HP:Wounded MV:Fresh > Ahnvari narrates 'dimmu beat' * R HP:Wounded MV:Fresh > Kirasola narrates 'dammit horse hag' * R HP:Wounded MV:Fresh > Earle narrates 'they were hitting via my horse, couldn't buf that' * R HP:Wounded MV:Fresh > whois ahnvari Ahnvari of Mayene is a human. Her dark hair falling in waves over her shoulders, this slim woman moves unobtrusively on her way. Although she never quite meets your gaze, you sense a fierce intellect behind her green eyes. A quick glance around and she is gone. * R HP:Wounded MV:Fresh > A man leaves west. * R HP:Wounded MV:Fresh > Earle narrates 'and I'm feared' * R HP:Wounded MV:Fresh > Tadr narrates 'come tower if u can' * R HP:Wounded MV:Fresh > You are hungry. * R HP:Wounded MV:Fresh > Kirasola narrates 'tower?' * R HP:Wounded MV:Fresh > Kirasola narrates 'or commie?' stand * R HP:Wounded MV:Fresh > You stop resting, and stand up. * R HP:Wounded MV:Fresh > look Tower Square This side of the square is the southern section of the Tower Square. In the center is the walled off White Tower. To the south a large boulevard opens up leading to the Southharbor. To the north you see the southern gate of the tower grounds. The square continues east and west. A large banner rests here, depicting a map of Tar Valon. [ obvious exits: N E S W ] East: A black cat meanders to an unknown destination. West: A man is here. The corpse of a rat is lying here. An elaborately sculpted marble fountain splashes merrily. An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice a sheet of paper is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. A sailor is here. * R HP:Wounded MV:Fresh > Tadr narrates 'commander' * R HP:Wounded MV:Fresh > not You stop paying increased attention to your surroundings. * R HP:Wounded MV:Fresh > e Tower Square Here the city sprawls forth from the square. Fire Avenue blazes its way from the south towards this southeast corner of the square. Looking down along Fire Avenue, the Osenrein Gate is visible in the horizon. The walled off tower lies in the center of the Tower Square. The square continues to the north and west. [ obvious exits: N S W ] North: A guardsman watches the streets for signs of trouble. West: A sailor is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A black cat meanders to an unknown destination. A guardsman watches the streets for signs of trouble. s * R HP:Wounded MV:Fresh > Fire Avenue The buildings along this road rise up together on both sides. They are built close together and carvings of flames adorn their walls with each rooftop resembles the tip of a flame. The actual road itself appears as if it were parting a gigantic fire through its center. The White Tower looms over this road from the west as the road blazes its way towards the Osenrein Gate. [ obvious exits: N E ] North: A black cat meanders to an unknown destination. East: A large man eyes the surroundings warily, every movement fluid. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > e e e e e Tadr narrates '2 1d' Fire Avenue This area exudes the magnificent skill of the Ogier masons. The stone edifices appear to be both on fire and made of fire. Buildings seem to be pushed up by pillars resembling curling bonfires. The roofs curl around and about like wisps of smoke. The fountains, also carved to resemble flames, spout up cool clear water, ironically. Looking westwards, one can see the White Tower. And from the north and south, Merchant Street runs past like a wind blowing through a fire. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A large man eyes the surroundings warily, every movement fluid. A striking woman stands here, seemingly ageless. * R HP:Wounded MV:Fresh > Fire Avenue The buildings lining this avenue have a strange luster about them. During the day light and heat from the sun seems to reflect off the gleaming faces of the buildings creating the illusion that the avenue, itself, is on fire. And at night light that escapes from the grand windows facing the road bounces back and forth along the avenue illuminating all nooks and corners. Lampposts also line the sides of the road making the way seem bright even on the darkest night. The bright lights dim a little to the east indicating the Gate to Osenrein while the illuminated way continues west. [ obvious exits: E W ] East: A Tar Valon bridgeguard peers at strangers suspiciously. West: A large man eyes the surroundings warily, every movement fluid. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > Gate to Osenrein You are standing before the bronze-clad gates guarding the bridge to Osenrein. To the north and south along the inside of the white walls is the Osendrelle Way. To the west is Fire Avenue which leads directly to the White Tower. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. * R HP:Wounded MV:Fresh > Alas, you cannot go that way... * R HP:Wounded MV:Fresh > Alas, you cannot go that way... * R HP:Wounded MV:Fresh > e n Alas, you cannot go that way... n * R HP:Wounded MV:Fresh > Osendrelle Way Here, along the beautiful white walls, the buildings mimick the flowing water on the other side. To the south, the street opens up in front of the Gate to Osenrein. It also continues north, shifting slightly eastwards along the gleaming white walls. [ obvious exits: N S ] North: A worker busily earns a day's pay. South: A Tar Valon bridgeguard peers at strangers suspiciously. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > Osendrelle Way The lower half of the White Walls here gives the impression of being underwater. You can almost see a fish or two darting from one shadow to another along the wall. The way continues to the south, while to the north, it spills out in front of the Daghain Gate. [ obvious exits: N S ] North: A guardsman watches the streets for signs of trouble. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A worker busily earns a day's pay. * R HP:Wounded MV:Fresh > n Gate to Daghain You are standing before the bronze-clad gates guarding the bridge to Daghain. To the north and south and along the inside of the white walls is the Osendrelle Way. To the west is Eastside Avenue, leading directly to the White Tower. To the east, the bridge spans the Erinin and leads to Fal Dara's Tar Valon Road. [ obvious exits: N E S W ] South: A worker busily earns a day's pay. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A guardsman watches the streets for signs of trouble. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. A guard stands watch over the Tar Valon gate. e * R HP:Wounded MV:Fresh > The bridgegate seems to be closed. * R HP:Wounded MV:Fresh > call You call for the bridgegate to be opened. A Tar Valon bridgeguard unlocks the bridgegate. A Tar Valon bridgeguard opens the bridgegate. e * R HP:Wounded MV:Fresh > e e A Tar Valon bridgeguard closes the bridgegate. A Tar Valon bridgeguard locks the bridgegate. A city lamplighter has arrived from the north. The bridgegate seems to be closed. * R HP:Wounded MV:Fresh > The bridgegate seems to be closed. * R HP:Wounded MV:Fresh > The bridgegate seems to be closed. * R HP:Wounded MV:Fresh > call e e You call for the bridgegate to be opened. A Tar Valon bridgeguard unlocks the bridgegate. A Tar Valon bridgeguard opens the bridgegate. e * R HP:Wounded MV:Fresh > Bridge Across the Erinin The bridge arches one hundred feet above the surface of the River Erinin. It is made of a white stone that looks as slick as glass, yet feels as hard as tempered steel. The lacy forms of the railings and supports make the bridge look like it would collapse under its own weight, let alone the weight of riders and wagons. To the west is the Daghain Gate to the famed city of Tar Valon. [ obvious exits: E W ] An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > Bridge Across the Erinin The bridge arches over the flowing current of the River Erinin a hundred feet down. The power formed, pure white stone shimmers like the Shining Walls of Tar Valon themselves, and its lacy form looks like it would shatter under its own weight. The bridge seems to be made entirely of one piece, with absolutely no seams to be seen anywhere. [ obvious exits: E W ] East: A Tar Valon bridgeguard peers at strangers suspiciously. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > e e The Foot of a Bridge This road is about a hundred feet wide and is paved with cobble stones. Buildings made of wood and stone seem insignificant beside the pure white bridge that arches west toward the famed Shining Walls of Tar Valon. Some of the buildings have signs hanging over the doors that indicate what kind of business it houses. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A Tar Valon bridgeguard peers at strangers suspiciously. A balding, sour-faced officer checks everyone passing by. * R HP:Wounded MV:Fresh > Alas, you cannot go that way... * R HP:Wounded MV:Fresh > Alas, you cannot go that way... * R HP:Wounded MV:Fresh > n n Road Through Daghain The Tar Valon Road runs right through this large square going north to the Borderlands and south to the city itself. Except for the side street and road entrances the square is totally surrounded by buildings, most of which are shops. [ obvious exits: N E S ] South: A Tar Valon bridgeguard peers at strangers suspiciously. A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Wounded MV:Fresh > Road Through the Village Wood and stone buildings of every size run along either side of the road as well as down every small side street. Most of the roofs are tile, but a few scattered buildings with thatch can be seen over the tops of the others. Some of the buildings along the road have signs over the main entrance, proclaiming their wares and services. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > The Tar Valon Road This wide road is unpaved, but the dirt has been compacted over years of use by wagons, carriages, and carts as well as countless travelers. There is a trench on either side of the road to prevent most wild animals from wandering onto this major artery. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > e e The Tar Valon Road This wide, unpaved road has numerous ruts caused by wagon wheels marring its surface. On either side of the roadway is a deep trench meant to deter wild animals from roaming onto the highway. The road continues east and starts to bend north. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > The Tar Valon Road The dirt of this large, unpaved road has been compacted by years of use by wagons and carriages as well as the feet of generations of travelers and pilgrams. Grasslands border both sides of the road as it curves north. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > e Grassy Plains Grass covers this entire area in a dense blanket of gold. The airborne burrs and seeds released by the grass stir with every movement of air. The large stones that peek out from the compact mass of grass make for perfect vantage points for hunters to scout their surroundings for prey. More grass covers the land to the west while a large road runs its course to the north. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. A young and strong buck is here, munching some grass. A bison is here, eating grass. A large plains bear smells the air for prey. A young and strong buck is here, munching some grass. * R HP:Wounded MV:Fresh > n The Tar Valon Road The road starts to bend north around the large rock outcrop to the east. Wild lands completely surround the road, and are only kept at bay by two trenches on either side of the road. The towering trees of the forest growing on the hills to the north can be seen easily. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > e A Rocky Outcrop A large rock here rises out of the thick blanket of grass that covers the entire region. Depressions can be found all over the rocky outcrop and flakes of rock can be found around it. The tall grass slaps against the side of the rock as high winds blow across the grasslands. You can watch mutch of the surrounding countryside from this spot. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A black maned lion is here, tail twitching. An antelope blends into the scenery. A spotted hunting cat is here. * R HP:Wounded MV:Fresh > w A cheetah tries to hit a gray palfrey, but he deflects the blow. A lion tries to hit you, but you parry successfully. You pierce a lion's right foreleg hard. A lion tries to hit you, but you deflect the blow. A gray palfrey tries to hit a cheetah, but it dodges the attack. A gray palfrey swiftly dodges a cheetah's attempt to hit him. No way! You're fighting for your life! w * R HP:Wounded MV:Fresh - a lion: Scratched > No way! You're fighting for your life! * R HP:Wounded MV:Fresh - a lion: Scratched > flee Tadr narrates 'on 1d ' You panic and attempt to flee! You flee head over heels. The Tar Valon Road This wide, unpaved road is a major artery linking Fal Moran and Shol Arbela to Tar Valon. The road is bordered by forested hills to the south and grass covered plains to the east. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > w The Tar Valon Road The road bends east to avoid the tree covered hills to the north. Birds can be seen nesting on the taller trees of the forest. Rolling grasslands extend as far as the eye can see to the southeast. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > n Light Forest The light from the sun easily penetrates the leaves and branches of the widespread trees. Various types of flowers of different colors and lush green grass grow all over the fertile forest floor. Only a few fallen leaves still cover the areas around the trees and their branches. The forest gets denser to the north and a wide road lies to the south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. e * R HP:Wounded MV:Fresh > The Tar Valon Road A large forest borders the road to the north and the west while grasslands border it to the southeast. A ditch on either side of the road prevents wild animals from wandering onto the road and blocking it. The road bends east and north from here. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > w Light Forest The light from the sun easily penetrates the leaves and branches of the widespread trees. Various types of flowers of different colors and lush green grass grow all over the fertile forest floor. Only a few fallen leaves still cover the areas around the trees and their branches. The forest gets denser to the north and a wide road lies to the south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R HP:Wounded MV:Fresh > k cute You pierce a brown deer's left leg hard. * R HP:Wounded MV:Fresh - a brown deer: Wounded > Tadr narrates 'he bashed' * R HP:Wounded MV:Fresh - a brown deer: Wounded > You pierce a brown deer's right leg very hard. * R HP:Wounded MV:Fresh - a brown deer: Battered > You pierce a brown deer's head hard. A brown deer panics, and attempts to flee! A brown deer leaves north. * R HP:Wounded MV:Fresh > butch corpse Earle narrates 'he crit' * R HP:Wounded MV:Fresh > You don't see that here. * R HP:Wounded MV:Fresh > n k cute Medium Woods The forest floor hasn't seen much direct sunlight by the amount of fungi and moss growing on it. The trees are spaced far enough apart to not hinder progression into the rest of the forest. The canopy of branches and leaves doesn't block out enough light to make it dark, but it is still hard to make out features clearly. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A green woodpecker is here flying around. * R HP:Wounded MV:Full > You pierce a brown deer's body hard. A brown deer is dead! R.I.P. You receive your share of experience... Seen enough of the viscera yet? Your blood freezes as you hear a brown deer's death cry. * R HP:Wounded MV:Full > butch corpse A brown deer leaves east. * R HP:Wounded MV:Full > butch corpse butch corpse You lean over and carve a large slab of meat from the corpse of a brown deer. You get a large slab of meat from the corpse of a brown deer. * R HP:Wounded MV:Full > You lean over and carve a large slab of meat from the corpse of a brown deer. You get a large slab of meat from the corpse of a brown deer. * R HP:Wounded MV:Full > You lean over and carve a large slab of meat from the corpse of a brown deer. You get a large slab of meat from the corpse of a brown deer. * R HP:Wounded MV:Full > butch corpse You lean over and carve a large slab of meat from the corpse of a brown deer. You get a large slab of meat from the corpse of a brown deer. * R HP:Wounded MV:Full > eat meat eat meat Kirasola narrates 'skullz?' You eat the meat. * R HP:Wounded MV:Full > You eat the meat. You are full. * R HP:Wounded MV:Full > i You are carrying: [2] a large slab of meat * R HP:Wounded MV:Full > Earle narrates 'yes' * R HP:Wounded MV:Full > eat meat You are too full to eat more! * R HP:Wounded MV:Full > l Medium Woods The forest floor hasn't seen much direct sunlight by the amount of fungi and moss growing on it. The trees are spaced far enough apart to not hinder progression into the rest of the forest. The canopy of branches and leaves doesn't block out enough light to make it dark, but it is still hard to make out features clearly. [ obvious exits: N E S W ] The corpse of a brown deer is lying here. A gray palfrey prances skittishly nearby, being ridden by you. A green woodpecker is here flying around. * R HP:Wounded MV:Full > Tadr narrates 'not past choke' * R HP:Wounded MV:Fresh > butch corpse butch corpse Ahnvari narrates 'dammit' Earle narrates 'nice weave hammering girls' You can't figure out how to get any more meat out of it. * R HP:Wounded MV:Fresh > where You can't figure out how to get any more meat out of it. * R HP:Wounded MV:Fresh > Players in your Zone -------------------- Koje - Medium Woods * R HP:Wounded MV:Fresh > Ahnvari narrates 'failed weave at crit' n * R HP:Wounded MV:Fresh > A Dense Forest The foliage of the tall trees here mesh together to form a dense canopy that is impenetrable to sunlight. Most of the features here look like shadows that constantly shift in one direction or another. The moist soil is extremely soft and gives off noises when stepped on. The forest continues in all directions. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. A green woodpecker is here flying around. A black wolf growls loudly, poised to leap. A cute brown deer eyes you nervously. * R HP:Wounded MV:Full > not You start paying increased attention to your surroundings. * R HP:Wounded MV:Full > n A Dark Forest The foliage of the densely packed trees mesh together to form a canopy of leaves and branches that blocks out the light. Thick roots protrude from the layer of peat covering the forest floor. The bark of a large pine tree growing near the center of the thicket seems to have a silvery white color to it. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > not You stop paying increased attention to your surroundings. * R HP:Wounded MV:Full > e e A Dense Forest The thick canopy of leaves and branches plunge this part of the forest into darkness. Muddled tracks of small animals crisscross the moist soil, some going around the trees and some leading directly to them. The trunks of the trees are tall and thin, and covered by moss and fungi. The dense forest continues to the west and east, but thins out to the south. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. A cute brown deer eyes you nervously. * R HP:Wounded MV:Full > A Dense Forest The way the tree branches are intertwined prevent light from penetrating the cover of the canopy. The layer of decaying plant matter that covers the ground bars other plants from growing in the meager space between each tree. The trees themselves don't look too healthy, the leaves are pale and almost transparent, and the trunks are gnarled and thin. The forest continues in most directions. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A green woodpecker is high up a tree, tapping away. A cute brown deer eyes you nervously. * R HP:Wounded MV:Full > e A brown deer has arrived from the east. A Thicket Soft breezes spread the fresh smelling air created by the trees throughout the thicket. The soft soil contains countless animal tracks that have muddled over each other. The wind causes some of the leaves to detach from their branches and fall to the ground. A small fox den is located in one of the mounds of earth scattered around the trees. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Wounded MV:Full > Alas, you cannot go that way... e * R HP:Wounded MV:Full > n A Roadside Thicket The tall trees sway slowly against the swift, cool breezes that come here from the hills to the east. The sound of rustling leaves can be heard all over the small thicket. Many birds' nests can be seen occupying some of the branches located higher on the trees. A large road borders the thicket to the east and to the south. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here, watching. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > e n The Tar Valon Road This roadway is approximately forty feet wide and stretches as far as the eye can see. The center of the road is pitted and gouged, revealing the layers of compact dirt. The road contiues north and south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > n n Road Among the Rubble and Debris The entire road is covered by piles of stones and debris. Most of it is scattered randomly but in some places bricks lay neatly piled. It seems that nearby inhabitants must have taken some of these stones as building blocks for their own use. Cart tracks leave east and south along the road. To your north you see parts of a wall still standing. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > Remains of a Tall Wall The wall once was connected to the gate you see to the north. Now it lies on the ground in rubble. In some places the debris is blackened and charred like it has been hit by fire or lightning. Grass is starting to grow on the debris. It must have been some time ago that the wall has fallen. The road passes to the east. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > The Collapsed Gate in the Wall The remains of large wooden gates lie on the floor. Most of the wood has already decayed the shape is still distinguishable. Parts of the wall have collapsed too. The road passes the area to the east and a small overgrown path must have served as a means of getting from the road to the area that lies to the west of the gate. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > n n n Kirasola narrates 'I hate it when that happens :P' The Partially Destroyed Wall The wall that once seperated the road lying to your east from the area that lies to the west is now no longer being maintained. Creeping vines have managed to push in between the stones slowly but surely destroying the wall. Large areas off the wall have collapsed and the parts that still stand do not look very sturdy. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > Among the Remains of a Crumbled Wall The mostly destroyed wall is standing here. To the north the wall seems to disappear into a deep sinkhole. Some parts of the wall are still intact put most of it lies crumbled on the ground. Among the bricks you see some rusted metal. The wall appears to have been built to keep seperate this road from any danger that might be coming from the west. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > e A Curving of the Road The road bends to the east and the south. A small area containing a lot of rocks lies to the north. The road appears to go in a straight line in the southern direction, cutting through the empty plains. The road is beginning to wind more in the eastern direction. The remains of what once was some sort of wall is bordering the road all the way to the south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > n n n Ahnvari narrates 'rip' Remains of a Stone Tower Scattered across the area you stuble across the remains of what once must have been a stone building of sorts. All that remains now are the foundations and one wall that still stands. From what you can gather this must have once been a watchtower of some sort. [ obvious exits: E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > e Near the Curving of the Road To your south the road takes a bend to the west. The surrounding area is remarkebly lacking vegetation. Some small patches of grass grow scattered across and the road snakes its way through these plains. To your north the road passes a small forest. To your west you see a small gathering of rocks. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > Earle narrates 'nice' * R HP:Wounded MV:Full > Kirasola narrates 'nice' * R HP:Wounded MV:Full > Tadr narrates 'nice' narr nice! * R HP:Wounded MV:Full > You narrate 'nice!' * R HP:Wounded MV:Full > narr omw back You narrate 'omw back' * R HP:Wounded MV:Full > n n On the Paved Road near a Small Meadow The paved road runs from the north to the south. A small meadow is lying to your east. The road itself shows the marks of years and years of heavy traffic. Judging by the litter by the side of the road, travelers still pass this point very often. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > The Road near the Beginning of the Forest To the east of the road you see a lot of bushes and some trees. It appears to be leading the beginning of a forest. The forest grows more dense the farther north you look. The road leads to the north and the south. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > n Kirasola narrates 'now where's the rest of em' n * R HP:Wounded MV:Full > On the Road near the Forest The road leads you to the north and to the south. To your east you see a structure that once appeared to have been a home of some sorts. It is totally destroyed now. Vines appear to be growing over what once were the walls. A large tree on the side of the road seems to be split in two by some tremendous unleashing of energy. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. The brown mother bear is looking for her wayward cub. * R HP:Wounded MV:Full > On the Intersection of a Forest Path and the Road Suddenly a small forest path appears from where it was hidden by bushes. Large enough for one mounted man to pass it leads deeper into the forest. The road continues to the north and to the south. You notice a small shack standing in the forest's edge to the south. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A woodpecker is visible flying high in the sky. The brown mother bear is looking for her wayward cub. * R HP:Wounded MV:Full > n n n Road Bordering the Green Forest Tall trees block your view to the east. The road goes on to the north and south. You see some tracks leaving the road and entering the forest. You hear the sounds of a large animal thrashing through the undergrowth in the forest. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > Road Besides the Beginning of a Forest The road passes the beginning of a small forested glade. The road itself continues to the north and south. To your west you see a large hill rising up from the ground. To your east small bushes and sprouts of green indicate that this is the beginning of a forest. Behind the bushes you see large trees standing tall. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > A Curving in the Road The road takes a small bend to the west and south here. The road clearly had to bend around the hill to you see lying there next to the road. The road bends towards a green forest. The chitter of small birds and other forest animals can already be heard from the south. [ obvious exits: S W ] A bullseye lantern has been set aside. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > w w Road Curving around a Hill The road passes a large sandy hill which lies to your south. On top of the hill you see something that looks like a small pile of wood. The road continues to the west and the east. The road bends again in both directions. Part of the road is covered by mud. It looks like a landslide that originated at the hill to your south. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. An elk with massive antlers eyes you with curiosity. An elk with massive antlers eyes you with curiosity. * R HP:Wounded MV:Full > A Small Curve in the Road The road curves slightly to the north and the east. It appears to be turning towards a small forest you see lying in a southern direction. A large tree stands besides the road offering temporary shelter from either the bright glare of the sun or from cold rain or snow. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > n n Road Bordering the Green Hills To your west you see hills rising from the ground. Several thickets of bushes might provide a good spot to rest for a bit. Several tracks lead off from the road into the hills. The road itself continues to the north and the south. Far to the south you see something that resembles the beginning of a forest. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Wounded MV:Full > Paved Road Near the Hills Several sprouts of weed and moss stick through the paving of the road on several places. Due to the traffic that passes here every day the vegetation gets little chance but on the sides you see what might happen if the road were to be left alone for a while. The road bends to the south and the west. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > w The Road amongst the Green Hills Green, overgrown hills are surrounding you in all directions. Flowers and herbs you see growing around you give off a lovely scent. The ground is mainly undisturbed, save for some small animal tracks. The road takes you right through the hills to your east and west. To your north you spot some sort of building hidden between the hills. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the east. n * R HP:Wounded MV:Full > n Alas, you cannot go that way... * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > w n n On the Road near the Hills To your north you spot a group of hills and trees. A small trickle of smoke appears to be coming from inside the trees. The road takes a faint curve to the north and east. You think you can see the beginnings of a small forest far to your south. The road is winding through rocky terrain to your north. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. An elk with massive antlers eyes you with curiosity. A raven has arrived from the east. n * R HP:Wounded MV:Full > n On the Road passing a Large Building From this spot you see a small trail going away from the main road. When you try to see where the trail leads you see a large building hidden between the hills. Trees on both sides of the building parially obscure it from plain view. A old cracked sign swinging above the door indicate it is some sort of tavern. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey prances skittishly nearby. * R HP:Wounded MV:Full > On the Cobblestone Road Bushes and green trees border the road on both sides. They prevent anyone from reaching the road unnoticed, since it would take a lot of trouble to push through the vegetation. It also prevents anyone from wandering off the road. The road is paved with cobblestones, and appears to be very well maintained. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > Near the Bend in the Road To your north the road appears to bend out of sight. A black rockformation rises up out of the ground to the north. The road that leads to the north between the rocks appears to getting narrower then it is here. Rocks still rise up on both sides of you but stand further apart making it possible to travel abreast. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > s Tight Curve in the Road The road curves sharply to the west and the south. The paved road snakes through a few rockformations here. The road is very narrow and allowing people only to pass one at a time. On both sides of the road you see small stones and rocks that must have fallen down from the rocks standing high on both sides or the road. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. s * R HP:Wounded MV:Full > Near the Bend in the Road To your north the road appears to bend out of sight. A black rockformation rises up out of the ground to the north. The road that leads to the north between the rocks appears to getting narrower then it is here. Rocks still rise up on both sides of you but stand further apart making it possible to travel abreast. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the north. * R HP:Wounded MV:Full > On the Cobblestone Road Bushes and green trees border the road on both sides. They prevent anyone from reaching the road unnoticed, since it would take a lot of trouble to push through the vegetation. It also prevents anyone from wandering off the road. The road is paved with cobblestones, and appears to be very well maintained. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the north. * R HP:Wounded MV:Full > s On the Road passing a Large Building From this spot you see a small trail going away from the main road. When you try to see where the trail leads you see a large building hidden between the hills. Trees on both sides of the building parially obscure it from plain view. A old cracked sign swinging above the door indicate it is some sort of tavern. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey prances skittishly nearby. A raven has arrived from the north. * R HP:Wounded MV:Full > lead 2.gray Tadr narrates '1d bashed' You start leading him. A gray palfrey starts following you. * R HP:Wounded MV:Full > n n n On the Cobblestone Road Bushes and green trees border the road on both sides. They prevent anyone from reaching the road unnoticed, since it would take a lot of trouble to push through the vegetation. It also prevents anyone from wandering off the road. The road is paved with cobblestones, and appears to be very well maintained. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the south. A raven has arrived from the south. * R HP:Wounded MV:Full > Tadr narrates 'all come' Near the Bend in the Road To your north the road appears to bend out of sight. A black rockformation rises up out of the ground to the north. The road that leads to the north between the rocks appears to getting narrower then it is here. Rocks still rise up on both sides of you but stand further apart making it possible to travel abreast. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the south. A raven has arrived from the south. * R HP:Wounded MV:Full > Tight Curve in the Road The road curves sharply to the west and the south. The paved road snakes through a few rockformations here. The road is very narrow and allowing people only to pass one at a time. On both sides of the road you see small stones and rocks that must have fallen down from the rocks standing high on both sides or the road. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the south. A raven has arrived from the south. * R HP:Wounded MV:Full > n n Alas, you cannot go that way... * R HP:Wounded MV:Full > n n w n Alas, you cannot go that way... n * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > Narrow Bend in the Road The road takes a sharp bend to the north and the east. Further east you see it curving again. The road is winding through some hills here. The hills on are making sure that no more than one person at a time can pass on the road. Further to your north you see the road widen more. [ obvious exits: N E W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the east. A raven has arrived from the east. * R HP:Wounded MV:Full > Near the Bend in the Road The road is paved with cobblestones. The stones have a worn look about them. The heavy use and the lack of maintenance has taken its toll on the paving. To your south you see the road taking a bend. To your north you can see the road stretch on in that direction. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the south. * R HP:Wounded MV:Full > On the Partially Paved Road Parts of the road are paved here. You don't have to pay any attention to holes and ruts in the road, allthough the road is getting worse to your north. To your east you see a some shrubs which prevent you from seeing further in that direction. The road continues to your north and south. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the south. A raven has arrived from the south. * R HP:Wounded MV:Full > n n On the Rutted Fal Dara Road The road has definately been torn up by carts passing by this spot at high speed. Deep ruts are cut into what once was stone pavement. The sides of the road appear to be in a much better condition. Low bushes line both sides of the road. To your south the condition of the road is improving. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the south. A raven has arrived from the south. * R HP:Wounded MV:Full > On the Fal Dara Road The road is of a very poor quality here. Pieces of what once was the paving of the road are scattered all over the place. At the side of the road you see the skeleton of a horse. It's leg appears to have been broken. The road continues to your south and north. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is here, watching. A gray palfrey has arrived from the south. A raven has arrived from the south. * R HP:Wounded MV:Full > Earle narrates 'are you kidding me' look * R HP:Wounded MV:Full > On the Fal Dara Road The road is of a very poor quality here. Pieces of what once was the paving of the road are scattered all over the place. At the side of the road you see the skeleton of a horse. It's leg appears to have been broken. The road continues to your south and north. [ obvious exits: N E S ] A raven is here flying around. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby, being ridden by you. A raven is here, watching. * R HP:Wounded MV:Full > n n n On the Fal Dara Road The appearance of the road seems to be changing here. On several places you see parts of a long gone paving sticking through the dirt. Obviously the paving is in very poor condition and in more than one place you can see only hard-packed dirt. To your east you see a dusty area. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A raven is visible flying high in the sky. A gray palfrey has arrived from the south. A raven has arrived from the south. n * R HP:Wounded MV:Full > Bend in the Fal Dara Road The road bends to the west and south. To your south the road straightens out a bit. In the other direction the road starts to wind and curve as far as you can see. You spot some tracks that indicate someone was being chased here. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the south. A raven has arrived from the south. * R HP:Wounded MV:Full > Alas, you cannot go that way... n * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > n Alas, you cannot go that way... n * R HP:Wounded MV:Full > w Alas, you cannot go that way... * R HP:Wounded MV:Full > n Alas, you cannot go that way... * R HP:Wounded MV:Full > n Bend in the Fal Dara Road Winding through the plains the road bends again to avoid some densely forested areas. The road takes a curve to the north and the east. The ground appears to be disturbed. There must have been some kind of fight or struggle here. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the east. n * R HP:Wounded MV:Full > Tadr narrates 'target fades' On the Winding Fal Dara Road The road snakes through the several obstacles it meets on its way. To your north you spot a large steep hill. The road bends to the west and south. Trying to avoid clumps of vegetation the road takes more turns to your south and west. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the south. A raven has arrived from the south. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > look On the Winding Fal Dara Road The road snakes through the several obstacles it meets on its way. To your north you spot a large steep hill. The road bends to the west and south. Trying to avoid clumps of vegetation the road takes more turns to your south and west. [ obvious exits: S W ] A raven is here flying around. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > w n Curve in the Road The road winds its way through the flat terrain. Allthough the road often curves it's general direction is to the south. Here the road bends to the north and east. To your north you spot some sort of cottage. The road takes another bend to your east. [ obvious exits: N E ] East: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey has arrived from the east. n * R HP:Wounded MV:Full > n Your mount is too exhausted. n * R HP:Wounded MV:Full > n Your mount is too exhausted. * R HP:Wounded MV:Full > Your mount is too exhausted. * R HP:Wounded MV:Full > Your mount is too exhausted. * R HP:Wounded MV:Full > Your mount is too exhausted. * R HP:Wounded MV:Full > lead 2.gray You must dismount before leading it! * R HP:Wounded MV:Full > dism e The sun casts its yellow light over the long road. You stop riding him. * HP:Wounded MV:Fresh > On the Winding Fal Dara Road The road snakes through the several obstacles it meets on its way. To your north you spot a large steep hill. The road bends to the west and south. Trying to avoid clumps of vegetation the road takes more turns to your south and west. [ obvious exits: S W ] West: A raven is here flying around. A gray palfrey has arrived from the west. A raven has arrived from the west. * HP:Wounded MV:Full > ride gray glee A gray palfrey stops following you. You start riding him. * R HP:Wounded MV:Full > Arglebargle, glop-glyf!?! * R HP:Wounded MV:Full > Kirasola narrates 'I feared' * R HP:Wounded MV:Full > flee Bend in the Fal Dara Road Winding through the plains the road bends again to avoid some densely forested areas. The road takes a curve to the north and the east. The ground appears to be disturbed. There must have been some kind of fight or struggle here. [ obvious exits: N E ] North: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > n n On the Winding Fal Dara Road The road snakes through the several obstacles it meets on its way. To your north you spot a large steep hill. The road bends to the west and south. Trying to avoid clumps of vegetation the road takes more turns to your south and west. [ obvious exits: S W ] West: A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > w Curve in the Road The road winds its way through the flat terrain. Allthough the road often curves it's general direction is to the south. Here the road bends to the north and east. To your north you spot some sort of cottage. The road takes another bend to your east. [ obvious exits: N E ] East: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey prances skittishly nearby. A raven has arrived from the east. n * R HP:Wounded MV:Full > On the Road near a Cottage The road stretches to your north and to your south, where it takes a bend to the east. To your west you see a abandoned shack, the walls barely able to hold up the roof anymore. On the other side you see a small clearing that seems to contain a small pond. [ obvious exits: N E S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > n n On the Road Bordering the Forest The broad dirt-packed road stretches to your north and south. To your east you see a very steep hill that is impossible to climb. The road seems to bend around the hill. To your west you see the beginning of a dark forest. To your south the road seems to be bending eastward. [ obvious exits: N S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. n * R HP:Wounded MV:Full > On the Road near the Forest The road stretches to your north and south. Horse droppings and cart-tracks suggest that the road is used extensively. Several pieces of metal are rusting away, after being tossed to the side of the road. To your west you can see a dark, gloomy forest. [ obvious exits: N S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > The Fal Dara Road Bordering the Forest To your north the road takes a bend to the east to avoid the steep hill to your east. To your south it straightens out and continues in a straight line. A dark forest is lying to your west. Tracks suggest that most people avoid the forest. [ obvious exits: N S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > n Bend in the Road The road curves here to go around the hill you see to southeast. The road continues to the south and east. To your west you see the beginning of a densely forested area. When you try to peer beyond the treeline you find that it is too dark to see anything. No sounds pervade from the forest at all. [ obvious exits: E S W ] East: A black bear is here, sharpening his claws. South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > e Curve in the Fal Dara Road The road bends to the west here to go around a large hill. To your west you see the road bend again to continue soutward. Beyond the road you see a densely overgrown area. You see a small heap of stones next to the road. It appears to be some sort of grave. [ obvious exits: N W ] West: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A black bear is here, sharpening his claws. A raven has arrived from the west. n * R HP:Wounded MV:Full > n The Long Fal Dara Road The wide road takes a bend to the south. To the north it straightens and continues norhtward. Some rubble is lying to the side, carelessly tossed away by passing travelers. To your south you see a flat area with carrion birds circling above it. [ obvious exits: N S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > stat The Long Fal Dara Road The road straightens a bit here. To the north you see it taking a bend to the east. You see some objects litter the side of the road here. You also see some dark dried up patches of blood on the road. Something violent must have occured here recently. [ obvious exits: N E S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 4.0 lbs and wearing 34.3 lbs, very light. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 142, Dodging bonus: 100, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: * R HP:Wounded MV:Full > n Bend in the Fal Dara Road The winding road takes a bend to the east and south here. A small weatherbeaten signpost is giving directions here. You can see the road winding through the plains both to the east and the south. The road is in a fairly good shape considering the amount of people who use it to between Tar Valon and Fal Dara. [ obvious exits: E S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. e * R HP:Wounded MV:Full > e e Tadr narrates 'meh ' Near the Bend in the Road To your east the road takes a sharp bend to your north. You see a clumb of bushes that appears to be trampled by horses. The bushes are in a very bad shape. It is probably caused by travellers trying to find a shortcut to hasten their journey. The road takes a southward bend to your west. [ obvious exits: N E W ] West: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > Bend in the Road The road takes a sharp bend to the north and the west here. This part looks to be used less then the parts of the road you have traveled on to get here. Small patches of green grass grow besides the road. Undisturbed by horses the grass seems to be thriving. [ obvious exits: N W ] West: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > n n Near the Bend in the Road To your south you see the road taking a bend to the west. It continues to the north through flat terrain. Next to the road you see some dark spots. Closer examination reveal the remains of an animal. It seems to have been killed and butchered for food. [ obvious exits: N S W ] South: A raven is here flying around. A bloated and partially decayed corpse lies here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > The Long Fal Dara Road The dusty road continues to your north and south. Thick bushes block your view to the west. Anything could be hiding up there. On your other side there is no vegetation at all. A sandy clearing lies in that direction. [ obvious exits: N E S W ] North: A black bear is here, sharpening his claws. South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > look The Long Fal Dara Road The dusty road continues to your north and south. Thick bushes block your view to the west. Anything could be hiding up there. On your other side there is no vegetation at all. A sandy clearing lies in that direction. [ obvious exits: N E S W ] North: A black bear is here, sharpening his claws. A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > n n n n n The Fal Dara Road The dry dirt-packed road stretches to your south and north. To your east there seems to be some dry yellow grass sticking up from between the rocks. The road is in fairly good condition allthough cart-tracks are beginning to show. [ obvious exits: N E S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A black bear is here, sharpening his claws. A raven has arrived from the south. * R HP:Wounded MV:Full > Down the Long Road The road runs almost straight north and south through the woodlands here. The trees surrounding the road block out all but the immediately overhead and bird calls and squirrel chatter fills the air. [ obvious exits: N E S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > Curve in the Road The road winds east and north towards Fal Dara and the heart of the Borderlands. Towards the south, trees become more and more abundant as the climate gets milder. Trees loom over the road here, and the sounds of squirrels and birds foraging at the edge of Shienar can be heard. [ obvious exits: N E S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > Woods Off the Road Tall trees with thick boles lie off the road to the south. Bushes and weeds cluster at the bases of the trees, each form of life struggling to capture its fair share of water and sunlight. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > s Curve in the Road The road winds east and north towards Fal Dara and the heart of the Borderlands. Towards the south, trees become more and more abundant as the climate gets milder. Trees loom over the road here, and the sounds of squirrels and birds foraging at the edge of Shienar can be heard. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the north. * R HP:Wounded MV:Full > look Kirasola narrates '...' Curve in the Road The road winds east and north towards Fal Dara and the heart of the Borderlands. Towards the south, trees become more and more abundant as the climate gets milder. Trees loom over the road here, and the sounds of squirrels and birds foraging at the edge of Shienar can be heard. [ obvious exits: N E S W ] A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > e Junction of the Long Road A small path leads into the woods to the east. Towards the north the hills become more bleak with fewer trees. Stunted evergreens and thorny bushes are the dominant form of flora in the Borderlands. To the southwest, the road curves on towards Tar Valon and the dense woodlands that lie outside the city of the Aes Sedai. [ obvious exits: N E S W ] West: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Wounded MV:Full > n Road Through the Hills The road winds ever north-south, weaving like a drunken man to avoid the steepest of the hills. Occasionally a torn shred of clothing, broken piece of wood, or personal effect of a traveller lies in the ditch, telling a tale of woe and suffering along this road toward the Blight in the north, where Fal Dara stands its vigil. [ obvious exits: E S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. e * R HP:Wounded MV:Full > n The Long Road To the west and north the road makes its winding way through the hills of Shienar. A break in the rocks and brush leads into the hills toward the east. A jagged cliff rises above the surrounding hillside in that direction. [ obvious exits: N E W ] West: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Wounded MV:Full > The Long Road The twists and turns the road takes through the hills make this road seem even longer than it is. Thick and thorny bushes normally line the road, but give way to the west as a hill slopes upwards sharply. [ obvious exits: N S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > n Bend in the Road The road curves again around a large hill. To the west a large tree is visible. Bent and twisted, it is curiously larger than the rest of the trees seen in the Borderlands. [ obvious exits: E S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > e Road Before a Hill The road lies in a northwest bend as it reaches a steep hill to the south. A broken wagon wheel lies in the ditch, probably cast off by some peddlers as they journeyed between Fal Dara and Tar Valon. [ obvious exits: N W ] West: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. n * R HP:Wounded MV:Full > n Tar Valon Road The road runs straight north-south when it can. Occasionally the hills cast strange shadows, or give the illusion of being watched. Around a bend to the north there appears to be a large building, perhaps an inn. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > Kirasola narrates '1 d' The Long Tar Valon Road The road straightens out for a few more miles. Running south to Tar Valon and northeasterly towards Fal Dara, it winds and curves through the hills of Shienar. An inn lies just off the road to the east. [ obvious exits: E S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > e Road Before an Inn A small two-story inn lies off the road to the south. Smoke issues from its fireplace, drifting lazily up into the sky. A wooden barricade surrounds the stone inn - exactly the kind of place one would expect to find in the Borderlands. The road continues south towards Tar Valon and deeper into Shienar towards the north. [ obvious exits: N S W ] North: A Shienaran scout blends into the surroundings here. West: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Wounded MV:Full > n n Down the Fal Dara Road The road leads north and south here through the hills. In the north, it seems as if the hills get steeper and more barren. Towards the south larger trees can be seen as the climate begins to get warmer. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran scout blends into the surroundings here. A raven has arrived from the south. * R HP:Wounded MV:Full > On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] North: A Shienaran scout watches the horizon. South: A raven is here flying around. A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > n Fal Dara Road The road straightens out at the foot of a steep hill and heads off towards the south. To the east it curves again on its meandering way towards Fal Dara. A tree overlooking the road here has had branches shorn off, perhaps for firewood. [ obvious exits: E S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran scout watches the horizon. A raven has arrived from the south. * R HP:Wounded MV:Full > n Alas, you cannot go that way... * R HP:Wounded MV:Full > e Road Around a Hill The road veers around a hill, headed west. The towers of Fal Dara can be seen to the north, jutting above the steep hills. Some of the trees seen from the road have been split apart by the harsh Shienaran winter. [ obvious exits: N W ] West: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Wounded MV:Full > n Southward Bend The road leads off towards a farm to your west and climbs a steep hill to your north. You could follow the road on around towards the east where it leads to Fal Dara's towering grey walls. [ obvious exits: N E S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > e n Curve in the Road Here the road bends to the west and continues towards Fal Dara to the north. A well-beaten path leads off to the east and up towards the cliffs that flank the road. [ obvious exits: N E W ] North: A dun mare is here, snorting angrily. West: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. n * R HP:Wounded MV:Full > Between Two Cliffs The road follows a wide gully, leading south towards Tar Valon. On both sides, towering cliffs overlook the road. Shienaran soldiers posted on the heights could see trouble coming from far off, and have the strategic advantage as well. [ obvious exits: N S ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A dun mare is here, snorting angrily. * R HP:Wounded MV:Full > n Beginning of a Dusty Road Fal Dara lies to the northeast, along the road that heads northwards from here. Steep hills border the road with the occasional stand of trees near the road. Horse tracks dot the roadside as the Shienaran patrols criss-cross their lands. [ obvious exits: N E S W ] North: The short gray wolf bitch is foraging for food here. South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > n The Dusty Road This well-travelled road winds its way through the forests on either side. Many tracks cover the hard-packed earth upon which you trod, leading north and south connecting Fal Dara to the isle of Tar Valon. [ obvious exits: N E S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. The short gray wolf bitch is foraging for food here. A wild stallion bucks madly. A raven has arrived from the south. * R HP:Wounded MV:Full > The Dusty Road As the road continues from the bend just north of here it cuts through forest on either side as it winds its way from Fal Dara to Tar Valon. Dust kicks up beneath your feet, dirtying your gear. [ obvious exits: N E S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > n The Dusty Road The old, worn road, bordered by light forest to either side, stretches on through the plains to the west here. To the east, it leads deeper into the forest, where the forest bordering the road also seems to get thicker. You can see the tip of a gray tower poking out through the treetops to the northeast. [ obvious exits: N E S W ] South: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > e The Dusty Road To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast. [ obvious exits: N E S W ] West: A raven is here flying around. A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the west. * R HP:Wounded MV:Full > n Thick Forest You feel very peaceful here, standing underneath the beautiful, ancient trees of this forest. The forest thickens as you proceed eastwards and northwards, until it forms an impenetrable wall of trees. To your south, you can see the old road winding its way through the forest, and to the west, the forest lightens considerably. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A raven has arrived from the south. * R HP:Wounded MV:Full > flee PANIC! You couldn't escape! * R HP:Wounded MV:Full > Tadr narrates 'meh my mob dead' * R HP:Wounded MV:Full > flee Edge of the Forest Here, you stand just inside the edge of a forest. The ancient trees around you tower overhead, and you can see plains stretching westwards just beyond them. To your south, you can see the old road leading east and west. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > s The Dusty Road The old, worn road, bordered by light forest to either side, stretches on through the plains to the west here. To the east, it leads deeper into the forest, where the forest bordering the road also seems to get thicker. You can see the tip of a gray tower poking out through the treetops to the northeast. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > e The Dusty Road To the west, you can barely see the road leading to plains just beyond the forest. Here, the old road is bordered by thick forest to either side, and you can move off the road with little difficulty. Looking around, you spot a tower poking up through the treetops to the northeast. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > e e The Dusty Road The forest is so thick to either side of the road that movement off the road becomes impossible. Above the trees to the northeast, the tip of a gray tower looms over the trees. To the west, the forest bordering the road gets lighter, while to the east, the forest only seems to grow thicker. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > The Dusty Road The trees all around, their ancient trunks standing firmly together, barely seem to acknowledge the brisk wind that whips past their branches. The worn road continues east and west, bordered by thick, impenetrable forest, but upon closer inspection, there is a break in the trees to the south. To the northeast, a tower can be seen rising over the trees. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > e e The Dusty Road The hard-packed dirt of the old road barely registers the tracks of those who have passed by. The road continues to make its way through the forest, leading straight east and west. The trees start to pack together so tightly that distinguishing individual trees becomes difficult. To the northeast, the tip of a tower can be seen over the trees. [ obvious exits: E W ] East: A green woodpecker is high up a tree, tapping away. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Full > Your mount is too exhausted. * R HP:Wounded MV:Full > Earle narrates 'who were you targetting?' s * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > Kirasola narrates ':(' * R HP:Wounded MV:Full > The day has begun. rem lantern put lantern pack Your heartbeat calms down more as you feel less panicked. * R HP:Wounded MV:Fresh > You stop using a mirrored lantern. * R HP:Wounded MV:Fresh > You put a mirrored lantern in a belt pack. * R HP:Wounded MV:Fresh > e e e The Dusty Road The wind carries the faint smell of burnt wood. On both sides of the road, the densely-packed trees seem to block any passage, but to the south there seem to be gaps in the trees. A tower can be seen high over the trees to the northeast, while along the road to the east, wagons can be glimpsed by the road. The road itself continues to the east and west. [ obvious exits: E S W ] East: An owl is here, looking for mice. A gray palfrey prances skittishly nearby, being ridden by you. A green woodpecker is high up a tree, tapping away. A raven is here flying around. A tough Shienaran soldier waits here. A raven is visible flying high in the sky. * R HP:Wounded MV:Fresh > The Dusty Road You can definitely smell burnt wood coming from the east, from what seems to be a couple of abandoned wagons. Looking around, you see only impenetrable forest all around the road, and a watch tower looming up over the trees to the north. The old, worn road continues east and west here, but to the east, past the wagons, it seems to bend south. [ obvious exits: E W ] West: A green woodpecker is high up a tree, tapping away. A gray palfrey prances skittishly nearby, being ridden by you. An owl is here, looking for mice. A raven is here flying around. * R HP:Wounded MV:Fresh > Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] West: An owl is here, looking for mice. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > e The Dusty Road The old road here bends west and south here, continuing through the forest. All around the road, you can see impenetrable forest, but to the west, by the road, you can see a couple of burnt and smashed wagons by the road. To the north, the tip of a tower is visible over the trees. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > s The Dusty Road To the north and south, the road bends back to resume its original east-west orientation. The trees bordering the road form an impenetrable wall, and the only way you can move is along the road. Looking around, you can see the tip of a tower poking up through the trees to the north. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > s The Dusty Road The old road bends north and east here. To the north, over the trees, you can see the top of a gray tower poking up through the trees. However, the forest around you seems mostly impenetrable, except for a little trail running south into the woods. The city walls of fal Dara can be see through the trees to the southeast, and looking up there is an old murder-hole strutting out over the road. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > e The Dusty Road The ancient trees around the road don't seem to acknowledge the wind blowing around them, their branches and leaves barely moving. Here, the road runs east and west, but, to the west, you can see that the road bends north. A gray tower is visible over the trees to the northwest, and besides that, you can only see the impenetrable forest all around the road. [ obvious exits: E W ] East: A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Wounded MV:Fresh > s The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A gray palfrey prances skittishly nearby. * R HP:Wounded MV:Fresh > Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] North: A gray palfrey prances skittishly nearby. An iron morningstar lies on the ground. A leather helmet has been dropped here. A pair of black pants lies here. A battleaxe with its head splayed to the hilt with leather twine lies here. A set of chainmail sleeves lie upon the ground. A small purse is here. A long stem of crimson-colored rose blooms here. A bright blue rose blooms here. [2] An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Wounded MV:Fresh > open MalkierGate s It seems to be locked. * R HP:Wounded MV:Fresh > The MalkierGate seems to be closed. * R HP:Wounded MV:Fresh > The MalkierGate is opened from the other side. * R HP:Wounded MV:Fresh > call You don't see a closed gate. s * R HP:Wounded MV:Fresh > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] West: A grizzled Shienaran veteran looks on. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A tough Shienaran soldier waits here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Wounded MV:Fresh > where Tadr narrates 'hrm' Players in your Zone -------------------- Koje - Malkier Gate Ahnvari - A Small Cabin * R HP:Wounded MV:Fresh > Tadr narrates 'might need some help' * R HP:Wounded MV:Fresh > Kirasola narrates '5 d' * R HP:Wounded MV:Fresh > where The grizzled veteran has arrived from the west. Players in your Zone -------------------- Koje - Malkier Gate Ahnvari - A Small Cabin * R HP:Wounded MV:Fresh > Kirasola narrates 'well 6' * R HP:Wounded MV:Fresh > r You sit down and rest your tired bones. You sheath a dagger of green jade into a shoufa with a black veil. * R HP:Wounded MV:Fresh > draw You try to quietly draw a dagger of green jade from a shoufa with a black veil. * R HP:Wounded MV:Fresh > Kirasola narrates 'tadr :(' * R HP:Wounded MV:Fresh > Earle narrates '...' * R HP:Wounded MV:Fresh > where Players in your Zone -------------------- Koje - Malkier Gate Ahnvari - A Small Cabin * R HP:Wounded MV:Fresh > Kirasola narrates 'you ok?' * R HP:Hurt MV:Fresh > where Players in your Zone -------------------- Koje - Malkier Gate Ahnvari - A Small Cabin * R HP:Hurt MV:Fresh > Earle narrates 'not really hehe' * R HP:Hurt MV:Fresh > The master of scouts bellows 'Incoming message!!' * R HP:Hurt MV:Fresh > The master of scouts bellows 'Dimmu was spotted in The Dusty Road' * R HP:Hurt MV:Fresh > Kirasola narrates '4e is blocked' * R HP:Hurt MV:Fresh > where Players in your Zone -------------------- Koje - Malkier Gate Ahnvari - A Small Cabin * R HP:Hurt MV:Fresh > stand You stop resting, and stand up. * R HP:Hurt MV:Fresh > Kirasola has arrived from the north, riding a gray palfrey. * R HP:Hurt MV:Fresh > Kirasola leaves west riding a gray palfrey. * R HP:Hurt MV:Fresh > A city lamplighter has arrived from the west. * R HP:Hurt MV:Fresh > Kirasola narrates 'I in fd' * R HP:Hurt MV:Fresh > call You don't see a closed gate. * R HP:Hurt MV:Fresh > Kirasola narrates 'omw' * R HP:Hurt MV:Fresh > Kirasola narrates 'omg' * R HP:Hurt MV:Fresh > where Players in your Zone -------------------- Kirasola - Road Inside the City Walls Koje - Malkier Gate Ahnvari - A Small Cabin * R HP:Hurt MV:Fresh > Kirasola narrates 'fled into it' * R HP:Hurt MV:Fresh > e Road Inside the City Walls This large paved road lies on the perimeter of Fal Dara. To the west lies the Malkier Gate and to the east the road takes a turn southward. Torches line the walls providing light. [ obvious exits: E W ] West: A city lamplighter stands nearby, attending his duties. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Fresh > A city lamplighter has arrived from the west. * R HP:Hurt MV:Fresh > where Players in your Zone -------------------- Kirasola - Center of the Courtyard Koje - Road Inside the City Walls Ahnvari - A Small Cabin * R HP:Hurt MV:Fresh > w Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] North: A raven is here flying around. East: A city lamplighter stands nearby, attending his duties. West: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A grizzled Shienaran veteran looks on. A tough Shienaran soldier waits here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Hurt MV:Fresh > call You don't see a closed gate. * R HP:Hurt MV:Fresh > Mak narrates 'you need a naked mak?!?' * R HP:Hurt MV:Fresh > scan n A raven is here flying around. A rat scurries around trying to get out of sight. * R HP:Hurt MV:Fresh > scan n A raven is here flying around. A rat scurries around trying to get out of sight. * R HP:Hurt MV:Fresh > scan n A raven is here flying around. A rat scurries around trying to get out of sight. * R HP:Hurt MV:Fresh > scan n A raven is here flying around. A rat scurries around trying to get out of sight. * R HP:Hurt MV:Fresh > Kirasola narrates 'earle, they were 2n just a sec ago' scan n * R HP:Hurt MV:Fresh > A raven is here flying around. A rat scurries around trying to get out of sight. * R HP:Hurt MV:Fresh > look Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] North: A raven is here flying around. West: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A grizzled Shienaran veteran looks on. A tough Shienaran soldier waits here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Hurt MV:Fresh > Mak narrates 'well you got one!' * R HP:Hurt MV:Fresh > Kirasola narrates 'they looking for you now' * R HP:Hurt MV:Fresh > scan n A raven is here flying around. A rat scurries around trying to get out of sight. * R HP:Hurt MV:Fresh > scan n A raven is here flying around. A rat scurries around trying to get out of sight. * R HP:Hurt MV:Fresh > Earle narrates 'I went orch' * R HP:Hurt MV:Fresh > Kirasola narrates 'good call' * R HP:Hurt MV:Fresh > The grizzled veteran leaves west. * R HP:Hurt MV:Fresh > yell tadr rip? You bellow 'tadr rip?' * R HP:Hurt MV:Fresh > Kirasola narrates 'could use pkers fd' * R HP:Hurt MV:Fresh > where Players in your Zone -------------------- Kirasola - Center of the Courtyard Mak - Center of the Courtyard Koje - Malkier Gate Ahnvari - A Small Cabin * R HP:Hurt MV:Fresh > Kirasola bellows 'yeah :)' * R HP:Hurt MV:Fresh > yell shit You bellow 'shit' * R HP:Hurt MV:Fresh > Kirasola bellows ':(' * R HP:Hurt MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Hurt MV:Fresh > not You stop paying increased attention to your surroundings. * R HP:Hurt MV:Fresh > e Road Inside the City Walls This large paved road lies on the perimeter of Fal Dara. To the west lies the Malkier Gate and to the east the road takes a turn southward. Torches line the walls providing light. [ obvious exits: E W ] West: A tough Shienaran soldier waits here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Hurt MV:Fresh > e e Road Inside the City Walls The walls of Fal Dara tower above you. The trash and all garbage has been cleared well away from the walls, eliminating any hiding spots. To the east the wall stretches on before turning south, and to the west lies the road and eventually the Malkier Gate. [ obvious exits: E W ] East: Weary and coated in dust, a merchant stands here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Fresh > Bend in the Road The road here takes a sharp bend towards the south and west. The outer walls of the city lie to the north and west. The walls have been cleared of all vegetation, eliminating any hiding spots. [ obvious exits: S W ] South: A ratter is here, hunting shadoweyes. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. Weary and coated in dust, a merchant stands here. * R HP:Hurt MV:Fresh > Alas, you cannot go that way... * R HP:Hurt MV:Fresh > s s s Road Inside the City Walls You are just inside the city walls along the eastern part of Fal Dara's outer road. The road stretches off to the north and south with a large gate to the south. [ obvious exits: N S ] North: Weary and coated in dust, a merchant stands here. South: A city lamplighter stands nearby, attending his duties. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A ratter is here, hunting shadoweyes. s * R HP:Hurt MV:Fresh > s Inside the East Gate To the east looms a large iron gate built into the stone wall surrounding the city. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. A paved road stretchs to the north and south leading into the city. [ obvious exits: N E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A city lamplighter stands nearby, attending his duties. A gleeman is here, wearing a cloak of different colored patches. A run-down looking man wanders aimlessly, collecting lost belongings. A Shienaran gatekeeper stands here, watching over the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Hurt MV:Fresh > Kirasola bellows 'didn't mean to smiley' Road Inside the City Walls This large paved road leads to the eastern gate of Fal Dara. The brush and vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall surrounds the whole town and stretches on to the north and south. [ obvious exits: N S ] North: A city lamplighter stands nearby, attending his duties. South: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Fresh > Road to the East Gate Pine trees lend this back road an invigorating air while giving it a little distance from the press of humanity. The area retains a feel of the wild woods, even though it is within the city walls. A well-crafted cabin lies off to the east, sheltered by the great pines. [ obvious exits: N E S ] East: Ahnvari of Mayene is resting here. South: A hunter from Illian is here, searching for the fabled Horn of Valere. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A run-down looking man wanders aimlessly, collecting lost belongings. An elite Shienaran guard attends his duties. * R HP:Hurt MV:Fresh > Side Road As the commercial district is left behind, small houses spring up along this stretch of road. It appears that the road turns along behind the castle off to the east. [ obvious exits: N W ] North: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A hunter from Illian is here, searching for the fabled Horn of Valere. * R HP:Hurt MV:Fresh > w w w End of Merchant's Row The strip of shops seems to coming to an end as you approach the city walls. On the southern side of the street lies a tailor's shop. [ obvious exits: E S W ] East: A hunter from Illian is here, searching for the fabled Horn of Valere. South: An elite Shienaran guard attends his duties. West: A Shienaran guard patrols here, watching you carefully. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Fresh > Merchant's Row The line of shops continues down this road. To the north is a grocer's store that appears to be quite popular. Townspeople and servants in black and gold move both in and out of the store. [ obvious exits: N E W ] North: A grocer stocks some shelves. West: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran guard patrols here, watching you carefully. A grizzled Shienaran veteran looks on. A wild stallion bucks madly. * R HP:Hurt MV:Fresh > The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] North: A run-down looking man wanders aimlessly, collecting lost belongings. East: A Shienaran guard patrols here, watching you carefully. South: The fishmonger is here, hoping to buy your catch. West: A grizzled Shienaran veteran looks on. An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A gray palfrey prances skittishly nearby, being ridden by you. A man is here. The Fal Dara town crier stands here, spreading the news. * R HP:Hurt MV:Fresh > n n n Before the Keep The main road through Fal Dara continues uphill to the north. Ahead of you is the Keep of Fal Dara. It is an imposing stone structure that dominates the skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp breeze. Between you and the castle lies the moat and drawbridge. [ obvious exits: N S ] South: A man is here. A gray palfrey prances skittishly nearby, being ridden by you. A run-down looking man wanders aimlessly, collecting lost belongings. A man gambles away his purse. n * R HP:Hurt MV:Fresh > On the Drawbridge The sound of your passing echoes hollowly from the wooden timbers of the drawbridge. Beneath you lies the murky waters of the moat. With its gates before you stands one of the greatest fortesses of the Borderlands, the Keep of Fal Dara. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Hurt MV:Fresh > Inner Gate of the Keep This is the main entrance to the Keep. Above you gleam the well-oiled spikes of the heavy iron portcullis, while the great doors of the keep are thrown open. Faint light shines down through the archer's slots overhead. The walls are high, steep, and thoroughly unclimbable. The floor is as smooth as cobblestone can be, worn down the passing of thousands of feet and hooves. [ obvious exits: N S ] North: A gray palfrey prances skittishly nearby, being ridden by you. A tough Shienaran soldier waits here. * R HP:Hurt MV:Fresh > Center of the Courtyard Across the courtyard before you stands the true Keep of Fal Dara. This is the residence of Lord Agelmar, whose family has ruled this city for generations. The courtyard stretches off to the sides. The Keep's stables are off to the west, and the guard barracks oversee the courtyard from the eastern end. [ obvious exits: N E S W ] North: An elite Shienaran guard attends his duties. East: A quiet servant awaits instructions from his master. South: A tough Shienaran soldier waits here. West: A tough Shienaran soldier waits here. The corpse of a rat is lying here. A full wooden shield rests on the ground here. A plain weapons belt has been forgotten here. A torch is here on the ground. A mace is resting here. A set of chainmail sleeves lie upon the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A gray palfrey prances skittishly nearby, being ridden by you. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Mak del'Viggor the Shadow Hunter is standing here. An Illuminator's assistant stands here carrying some colored tubes. * R HP:Hurt MV:Fresh > get skin pack You get a water skin from a belt pack. * R HP:Hurt MV:Fresh > drink skin You drink the water. You don't feel thirsty any more. drink skin * R HP:Hurt MV:Fresh > Your stomach can't contain anymore! * R HP:Hurt MV:Fresh > fill skin water put skin pack You gently fill a water skin from a fountain. * R HP:Hurt MV:Fresh > You put a water skin in a belt pack. * R HP:Hurt MV:Fresh > Mak found a long-hafted axe with a gold-inlaid head. * R HP:Hurt MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Hurt MV:Fresh > l Center of the Courtyard Across the courtyard before you stands the true Keep of Fal Dara. This is the residence of Lord Agelmar, whose family has ruled this city for generations. The courtyard stretches off to the sides. The Keep's stables are off to the west, and the guard barracks oversee the courtyard from the eastern end. [ obvious exits: N E S W ] North: An elite Shienaran guard attends his duties. East: A tough Shienaran soldier waits here. South: A tough Shienaran soldier waits here. West: A tough Shienaran soldier waits here. The corpse of a rat is lying here. A full wooden shield rests on the ground here. A plain weapons belt has been forgotten here. A torch is here on the ground. A mace is resting here. A set of chainmail sleeves lie upon the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. You notice a pair of heavy leather shoes is hidden here. You notice a lantern is hidden here. You notice a water skin is hidden here. You notice a lantern is hidden here. You notice a skin of human flesh is hidden here. You notice a water skin is hidden here. You notice a bright blue rose is hidden here. You notice a bright blue rose is hidden here. You notice a skin of human flesh is hidden here. You notice a leather water flask is hidden here. You notice a piece of sandstone is hidden here. You notice a skin of human flesh is hidden here. You notice a skin of human flesh is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Mak del'Viggor the Shadow Hunter is standing here. An Illuminator's assistant stands here carrying some colored tubes. * R HP:Hurt MV:Fresh > Mak wields a long-hafted axe with a gold-inlaid head in a two-handed grip. * R HP:Hurt MV:Fresh > Mak says 'good to go!' * R HP:Hurt MV:Fresh > l Kirasola forms a beautiful weave of white light about Kirasola's body. * R HP:Hurt MV:Fresh > Center of the Courtyard Across the courtyard before you stands the true Keep of Fal Dara. This is the residence of Lord Agelmar, whose family has ruled this city for generations. The courtyard stretches off to the sides. The Keep's stables are off to the west, and the guard barracks oversee the courtyard from the eastern end. [ obvious exits: N E S W ] North: An elite Shienaran guard attends his duties. East: A tough Shienaran soldier waits here. South: A tough Shienaran soldier waits here. West: A tough Shienaran soldier waits here. The corpse of a rat is lying here. A full wooden shield rests on the ground here. A plain weapons belt has been forgotten here. A torch is here on the ground. A mace is resting here. A set of chainmail sleeves lie upon the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. You notice a pair of heavy leather shoes is hidden here. You notice a pair of light leather boots is hidden here. You notice a lantern is hidden here. You notice a water skin is hidden here. You notice a lantern is hidden here. You notice a skin of human flesh is hidden here. You notice a water skin is hidden here. You notice a bright blue rose is hidden here. You notice a bright blue rose is hidden here. You notice a skin of human flesh is hidden here. You notice a leather water flask is hidden here. You notice a piece of sandstone is hidden here. You notice a skin of human flesh is hidden here. You notice a skin of human flesh is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Kirasola is surrounded by a shimmering white aura! Mak del'Viggor the Shadow Hunter is standing here. An Illuminator's assistant stands here carrying some colored tubes. * R HP:Hurt MV:Fresh > snicker You snicker softly. * R HP:Hurt MV:Fresh > not You stop paying increased attention to your surroundings. * R HP:Hurt MV:Fresh > Kirasola leaves south riding a gray palfrey. * R HP:Scratched MV:Fresh > Earle narrates 'raz orch' * R HP:Scratched MV:Fresh > Mak narrates '14% abs and a gold inlaid axe, good to go!' * R HP:Scratched MV:Fresh > stat You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 4.0 lbs and wearing 37.0 lbs, very light. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 141, Dodging bonus: 100, Parrying bonus: 141 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: * R HP:Scratched MV:Fresh > Mak looks at you. * R HP:Scratched MV:Fresh > sa thats how much i have You say 'thats how much i have' * R HP:Scratched MV:Fresh > Mak leaves south. * R HP:Scratched MV:Fresh > Kirasola narrates 'hmm' * R HP:Scratched MV:Fresh > where Players in your Zone -------------------- Mak - The Crossing Kirasola - Malkier Gate Koje - Center of the Courtyard Ahnvari - A Small Cabin * R HP:Scratched MV:Fresh > * R HP:Scratched MV:Fresh > l Center of the Courtyard Across the courtyard before you stands the true Keep of Fal Dara. This is the residence of Lord Agelmar, whose family has ruled this city for generations. The courtyard stretches off to the sides. The Keep's stables are off to the west, and the guard barracks oversee the courtyard from the eastern end. [ obvious exits: N E S W ] North: An elite Shienaran guard attends his duties. East: A tough Shienaran soldier waits here. South: A tough Shienaran soldier waits here. West: A tough Shienaran soldier waits here. The corpse of a rat is lying here. A full wooden shield rests on the ground here. A plain weapons belt has been forgotten here. A torch is here on the ground. A mace is resting here. A set of chainmail sleeves lie upon the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A gray palfrey prances skittishly nearby, being ridden by you. An Illuminator's assistant stands here carrying some colored tubes. * R HP:Scratched MV:Fresh > Kirasola narrates 'whats the plan earle' * R HP:Scratched MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Scratched MV:Fresh > l Center of the Courtyard Across the courtyard before you stands the true Keep of Fal Dara. This is the residence of Lord Agelmar, whose family has ruled this city for generations. The courtyard stretches off to the sides. The Keep's stables are off to the west, and the guard barracks oversee the courtyard from the eastern end. [ obvious exits: N E S W ] North: An elite Shienaran guard attends his duties. East: A tough Shienaran soldier waits here. South: A tough Shienaran soldier waits here. West: A tough Shienaran soldier waits here. The corpse of a rat is lying here. A full wooden shield rests on the ground here. A plain weapons belt has been forgotten here. A torch is here on the ground. A mace is resting here. A set of chainmail sleeves lie upon the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. You notice a pair of heavy leather shoes is hidden here. You notice a pair of light leather boots is hidden here. You notice a lantern is hidden here. You notice a lantern is hidden here. You notice a skin of human flesh is hidden here. You notice a water skin is hidden here. You notice a bright blue rose is hidden here. You notice a bright blue rose is hidden here. You notice a skin of human flesh is hidden here. You notice a leather water flask is hidden here. You notice a piece of sandstone is hidden here. You notice a skin of human flesh is hidden here. You notice a skin of human flesh is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. An Illuminator's assistant stands here carrying some colored tubes. * R HP:Scratched MV:Fresh > Earle narrates 'I have no plan, I'm running for my life :)' * R HP:Scratched MV:Fresh > Kirasola narrates 'which way you running' * R HP:Scratched MV:Fresh > tell tadr sorry bro. You tell Tadr 'sorry bro.' * R HP:Scratched MV:Fresh > where Players in your Zone -------------------- Kirasola - Malkier Gate Koje - Center of the Courtyard Ahnvari - A Small Cabin * R HP:Scratched MV:Fresh > Tadr tells you 'ahh well :p' * R HP:Scratched MV:Fresh > Earle narrates 'df' * R HP:Scratched MV:Fresh > Cifrer chats 'Goodnight everybody!' * R HP:Scratched MV:Fresh > Kirasola bellows 'anyone got any food?' * R HP:Scratched MV:Fresh > yell i do You bellow 'i do' i * R HP:Scratched MV:Fresh > You are carrying: [2] a large slab of meat * R HP:Scratched MV:Fresh > i You are carrying: [2] a large slab of meat * R HP:Scratched MV:Fresh > not where You stop paying increased attention to your surroundings. * R HP:Scratched MV:Fresh > Players in your Zone -------------------- Rhiyu - The Peaceful Knight's Rest Mak - Malkier Gate Kirasola - Malkier Gate Koje - Center of the Courtyard Ahnvari - A Small Cabin * R HP:Scratched MV:Fresh > Myrelia chats 'later cif' * R HP:Scratched MV:Fresh > where Players in your Zone -------------------- Kirasola - Inside the Dog Gate Rhiyu - The Peaceful Knight's Rest Mak - Malkier Gate Koje - Center of the Courtyard Ahnvari - A Small Cabin * R HP:Scratched MV:Fresh > The master of scouts bellows 'Incoming message!!' * R HP:Scratched MV:Fresh > The master of scouts bellows 'Haznak was spotted in Alongside a Road' * R HP:Scratched MV:Fresh > Kirasola has arrived from the south, riding a gray palfrey. * R HP:Scratched MV:Fresh > give meat kirasola give meat kirasola You give a large slab of meat to Kirasola. * R HP:Scratched MV:Fresh > You give a large slab of meat to Kirasola. * R HP:Scratched MV:Fresh > Kirasola eats a large slab of meat. * R HP:Scratched MV:Fresh > Kirasola eats a large slab of meat. * R HP:Scratched MV:Fresh > look Achillies chats 'any one man smob load heavy or steel backed gaunts in the se' Center of the Courtyard Across the courtyard before you stands the true Keep of Fal Dara. This is the residence of Lord Agelmar, whose family has ruled this city for generations. The courtyard stretches off to the sides. The Keep's stables are off to the west, and the guard barracks oversee the courtyard from the eastern end. [ obvious exits: N E S W ] North: An elite Shienaran guard attends his duties. East: A tough Shienaran soldier waits here. South: A tough Shienaran soldier waits here. West: A tough Shienaran soldier waits here. The corpse of a rat is lying here. A full wooden shield rests on the ground here. A plain weapons belt has been forgotten here. A torch is here on the ground. A mace is resting here. A set of chainmail sleeves lie upon the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Kirasola is surrounded by a shimmering white aura! A gray palfrey prances skittishly nearby, being ridden by you. An Illuminator's assistant stands here carrying some colored tubes. * R HP:Scratched MV:Fresh > Earle narrates 'he killing my horse' * R HP:Scratched MV:Fresh > Kirasola says 'wanna go rescue earle?' * R HP:Scratched MV:Fresh > Achillies chats '?' * R HP:Scratched MV:Fresh > sa how many again? Achillies chats 'sw even' * R HP:Scratched MV:Fresh > You say 'how many again?' * R HP:Scratched MV:Fresh > Kirasola says 'lots :P' * R HP:Scratched MV:Fresh > Mak narrates '2 guys 6w' * R HP:Scratched MV:Fresh > Mak narrates 'and a mob' * R HP:Scratched MV:Fresh > sa i will rip, i cant eat a bash and live. You say 'i will rip, i cant eat a bash and live.' * R HP:Scratched MV:Fresh > Kirasola nods in agreement. * R HP:Scratched MV:Fresh > Kirasola leaves south riding a gray palfrey. * R HP:Scratched MV:Fresh > * R HP:Scratched MV:Fresh > not You start paying increased attention to your surroundings. not * R HP:Scratched MV:Fresh > You stop paying increased attention to your surroundings. * R HP:Scratched MV:Fresh > s s Inner Gate of the Keep This is the main entrance to the Keep. Above you gleam the well-oiled spikes of the heavy iron portcullis, while the great doors of the keep are thrown open. Faint light shines down through the archer's slots overhead. The walls are high, steep, and thoroughly unclimbable. The floor is as smooth as cobblestone can be, worn down the passing of thousands of feet and hooves. [ obvious exits: N S ] North: An Illuminator's assistant stands here carrying some colored tubes. A gray palfrey prances skittishly nearby, being ridden by you. A tough Shienaran soldier waits here. * R HP:Scratched MV:Fresh > On the Drawbridge The sound of your passing echoes hollowly from the wooden timbers of the drawbridge. Beneath you lies the murky waters of the moat. With its gates before you stands one of the greatest fortesses of the Borderlands, the Keep of Fal Dara. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Fresh > s s Before the Keep The main road through Fal Dara continues uphill to the north. Ahead of you is the Keep of Fal Dara. It is an imposing stone structure that dominates the skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp breeze. Between you and the castle lies the moat and drawbridge. [ obvious exits: N S ] South: A grizzled Shienaran veteran looks on. A gray palfrey prances skittishly nearby, being ridden by you. A run-down looking man wanders aimlessly, collecting lost belongings. A man gambles away his purse. * R HP:Scratched MV:Fresh > The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] North: A run-down looking man wanders aimlessly, collecting lost belongings. East: A man is here. South: The fishmonger is here, hoping to buy your catch. West: A tough Shienaran soldier waits here. An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A gray palfrey prances skittishly nearby, being ridden by you. A grizzled Shienaran veteran looks on. The Fal Dara town crier stands here, spreading the news. * R HP:Scratched MV:Fresh > w w w w w Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] North: The innkeeper bustles about, helping guests into rooms. East: A grizzled Shienaran veteran looks on. South: A shapely young woman skillfully weaves amongst the chaos, taking orders. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A tough Shienaran soldier waits here. A figure stands here, ready to collect unwanted things. A grizzled Shienaran veteran looks on. A grand master of the guild ambles by with confidence. * R HP:Scratched MV:Fresh > An Empty Square A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight. [ obvious exits: N E S W ] North: A Shienaran guard patrols here, watching you carefully. East: A tough Shienaran soldier waits here. South: A man walks among the horses here feeding them and rubbing them down. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Fresh > Bend in the Road This large paved road takes a sharp bend to the north and east. The outer wall of the city lies to the west and has been cleared of all vegetation. To the north the road stretches on and to the east it leads back into the city. [ obvious exits: N E ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Fresh > Alas, you cannot go that way... * R HP:Scratched MV:Fresh > Alas, you cannot go that way... * R HP:Scratched MV:Fresh > Mak narrates 'haz and dimmy' n * R HP:Scratched MV:Fresh > n Road Inside the City Walls This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light. [ obvious exits: N S ] North: A Shienaran gatekeeper stands here, watching over the gate. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Scratched MV:Fresh > Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] North: An elite Shienaran guard attends his duties. A fleshless skull lies here, its gaping eyesockets staring blindly skyward. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran gatekeeper stands here, watching over the gate. A man is here. A figure stands here, ready to collect unwanted things. A man is here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Scratched MV:Fresh > n n Road Inside the City Walls You stand inside the thick city battlements of the town of Fal Dara. The walls stretching off to the north and south are easily thirty feet high, and you can occasionally see a guard poke his head over to peer down at you. There is a small plaque posted on the wall to the right of the gate. [ obvious exits: N S ] North: Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. South: A Shienaran gatekeeper stands here, watching over the gate. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. An elite Shienaran guard attends his duties. * R HP:Scratched MV:Fresh > Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] South: An elite Shienaran guard attends his duties. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. * R HP:Scratched MV:Fresh > Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] East: A grizzled Shienaran veteran looks on. South: Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Scratched MV:Fresh > Kirasola has arrived from the south, riding a gray palfrey. A draft horse has arrived from the south. * R HP:Scratched MV:Fresh > e e Kirasola leaves east riding a gray palfrey. A draft horse leaves east. Road Inside the City Walls The walls of Fal Dara tower above you. The trash and all garbage has been cleared well away from the walls, eliminating any hiding spots. To the west the wall stretches on, and to the east the road eventually runs to the northern town gate. [ obvious exits: E W ] East: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A draft horse is here. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. A grizzled Shienaran veteran looks on. e * R HP:Scratched MV:Fresh > Kirasola leaves east riding a gray palfrey. A draft horse leaves east. Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W ] East: A tough Shienaran soldier waits here. West: A grizzled Shienaran veteran looks on. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A draft horse is here. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. A run-down looking man wanders aimlessly, collecting lost belongings. * R HP:Scratched MV:Fresh > Kirasola leaves east riding a gray palfrey. A draft horse leaves east. Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] North: A raven is here flying around. West: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A draft horse is here. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. A tough Shienaran soldier waits here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Scratched MV:Fresh > Kirasola leaves north riding a gray palfrey. A draft horse leaves north. * R HP:Scratched MV:Fresh > sa its a death trap... Rainor chats 'i think miners in misties loads steel backed' * R HP:Scratched MV:Fresh > where You say 'its a death trap...' * R HP:Scratched MV:Fresh > Players in your Zone -------------------- Koje - Malkier Gate Ahnvari - A Small Cabin * R HP:Scratched MV:Fresh > Kirasola narrates 'earle where you' * R HP:Scratched MV:Fresh > sco You have 305(307) hit and 144(144) movement points. You have scored 50204041 experience points and 0 quest points. You need 3295959 exp to reach the next level. You have amassed 19 Turn points to date. You have played 30 days and 5 hours (real time). This ranks you as Koje al'Daemon (Level 39). You are standing. * R HP:Scratched MV:Fresh > where Players in your Zone -------------------- Koje - Malkier Gate Ahnvari - A Small Cabin * R HP:Scratched MV:Fresh > Kirasola narrates 'I hit 6w for you when your ready' * R HP:Scratched MV:Fresh > narr kira, you got balls :) You narrate 'kira, you got balls :)' * R HP:Scratched MV:Fresh > Kirasola narrates 'mak, where you' * R HP:Scratched MV:Fresh > Mak narrates 'they moved' where * R HP:Scratched MV:Fresh > Players in your Zone -------------------- Koje - Malkier Gate Ahnvari - A Small Cabin * R HP:Scratched MV:Fresh > Mak narrates 'im 5w' * R HP:Scratched MV:Fresh > call You don't see a closed gate. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Malkier Gate Ahnvari - A Small Cabin * R HP:Healthy MV:Fresh > Mak narrates 'now i 6w :P' * R HP:Healthy MV:Fresh > i You are carrying: Nothing. * R HP:Healthy MV:Fresh > * R HP:Healthy MV:Fresh > Earle narrates 'in TV' * R HP:Healthy MV:Fresh > Kirasola narrates 'earle, we 6w' * R HP:Healthy MV:Fresh > Kirasola narrates 'holyh' * R HP:Healthy MV:Fresh > Mak narrates 'ok :P' * R HP:Healthy MV:Fresh > A soldier leaves west. * R HP:Healthy MV:Fresh > Achillies chats 'thanks rainor' * R HP:Healthy MV:Fresh > Mak calls for the MalkierGate to be opened. * R HP:Healthy MV:Fresh > Mak has arrived from the north, riding a gray palfrey. * R HP:Healthy MV:Fresh > Kirasola has arrived from the north, riding a gray palfrey. A draft horse has arrived from the north. * R HP:Healthy MV:Fresh > smi You smile happily. * R HP:Healthy MV:Fresh > cheer You cheer gleefully. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Kirasola - Malkier Gate Mak - Malkier Gate Koje - Malkier Gate Ahnvari - A Small Cabin * R HP:Healthy MV:Fresh > Kirasola narrates 'thats quite a run, earle :P' * R HP:Healthy MV:Fresh > Rainor chats 'welcome' * R HP:Healthy MV:Fresh > Earle narrates 'yeah I had them on my ass all the time' * R HP:Healthy MV:Fresh > Mak narrates 'earle you are a slow poke!' * R HP:Healthy MV:Fresh > Earle narrates 'couldn't exactly nar' * R HP:Healthy MV:Fresh > Kirasola narrates 'I understand' * R HP:Healthy MV:Fresh > Earle narrates 'cost me a vial, a red vial, and a horse' * R HP:Healthy MV:Fresh > Earle narrates 'but I'm alive' * R HP:Healthy MV:Fresh > Kirasola narrates 'I was ready to pull some risky stuff for ya :P' Mak narrates 'you shoulda been sage like 10 mins ago!' * R HP:Healthy MV:Fresh > sa had the same thing happen to me not long ago. You say 'had the same thing happen to me not long ago.' * R HP:Healthy MV:Fresh > The master of scouts bellows 'Incoming message!!' * R HP:Healthy MV:Fresh > The master of scouts bellows 'Arak was spotted in Down the Fal DaraRoad' Earle narrates 'so I gather. Thanks.' * R HP:Healthy MV:Fresh > sa chased to tv, at crit. You say 'chased to tv, at crit.' * R HP:Healthy MV:Fresh > Arak bellows '?m@De eH jj' * R HP:Healthy MV:Fresh > Kirasola leaves west riding a gray palfrey. A draft horse leaves west. * R HP:Healthy MV:Fresh > Mak bellows 'bite my big hairy balls!' w * R HP:Healthy MV:Fresh > w w Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W ] East: West: A run-down looking man wanders aimlessly, collecting lost belongings. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A tough Shienaran soldier waits here. w * R HP:Healthy MV:Fresh > Road Inside the City Walls The walls of Fal Dara tower above you. The trash and all garbage has been cleared well away from the walls, eliminating any hiding spots. To the west the wall stretches on, and to the east the road eventually runs to the northern town gate. [ obvious exits: E W ] East: A tough Shienaran soldier waits here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A run-down looking man wanders aimlessly, collecting lost belongings. A grizzled Shienaran veteran looks on. * R HP:Healthy MV:Fresh > Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] East: A run-down looking man wanders aimlessly, collecting lost belongings. South: Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Alas, you cannot go that way... * R HP:Healthy MV:Fresh > s s s s Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] South: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. * R HP:Healthy MV:Fresh > Road Inside the City Walls You stand inside the thick city battlements of the town of Fal Dara. The walls stretching off to the north and south are easily thirty feet high, and you can occasionally see a guard poke his head over to peer down at you. There is a small plaque posted on the wall to the right of the gate. [ obvious exits: N S ] North: Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. South: A draft horse is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A man is here. An elite Shienaran guard attends his duties. * R HP:Healthy MV:Fresh > Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] North: A man is here. South: A figure stands here, ready to collect unwanted things. West: *Arak* is standing here. A fleshless skull lies here, its gaping eyesockets staring blindly skyward. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A draft horse is here. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Kirasola is surrounded by a shimmering white aura! A Shienaran gatekeeper stands here, watching over the gate. A man is here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Fresh > Road Inside the City Walls This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light. [ obvious exits: N S ] North: A draft horse is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A figure stands here, ready to collect unwanted things. * R HP:Healthy MV:Fresh > n Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] North: A man is here. South: A figure stands here, ready to collect unwanted things. West: *Arak* is standing here. A fleshless skull lies here, its gaping eyesockets staring blindly skyward. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A draft horse is here. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Kirasola is surrounded by a shimmering white aura! A Shienaran gatekeeper stands here, watching over the gate. A man is here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Fresh > An elite Shienaran guard has arrived from the north. * R HP:Healthy MV:Fresh > sa hes 1w You say 'hes 1w' * R HP:Healthy MV:Fresh > scan w *Arak* is standing here. * R HP:Healthy MV:Fresh > Kirasola narrates 'wanna smash arak? :P' * R HP:Healthy MV:Fresh > scan w *Arak* is standing here. * R HP:Healthy MV:Fresh > scan w Arak bellows 'aSziw Zc edtQA LB it' *Arak* is standing here. * R HP:Healthy MV:Fresh > sa hes baiting. You say 'hes baiting.' * R HP:Healthy MV:Fresh > Mak narrates 'lemme scout first :P' * R HP:Healthy MV:Fresh > Kirasola says 'of course' * R HP:Healthy MV:Fresh > whois arak Arak the Killer got Killed is a trolloc. Death will come to you.... The Biggest Newbie youll Ever Meet * R HP:Healthy MV:Fresh > Earle narrates 'don't expect me back up there sooner than in 10 minutes' * R HP:Healthy MV:Fresh > Kirasola narrates 'mak...' * R HP:Healthy MV:Fresh > scan w Mak has arrived from the north, riding a gray palfrey. * R HP:Healthy MV:Fresh > Kirasola narrates 'nod earle' * R HP:Healthy MV:Fresh > scan w * R HP:Healthy MV:Fresh > Mak calls for the DogGate to be opened. The Shienaran gatekeeper nods. The Shienaran gatekeeper points to the obviously open DogGate. sa hes gone * R HP:Healthy MV:Fresh > Mak leaves west riding a gray palfrey. * R HP:Healthy MV:Fresh > You say 'hes gone' * R HP:Healthy MV:Fresh > l Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] North: A man is here. A fleshless skull lies here, its gaping eyesockets staring blindly skyward. An oil lamp, set in a steel cage, hangs from a high wooden pole. A Shienaran gatekeeper stands here, watching over the gate. An elite Shienaran guard attends his duties. A gray palfrey prances skittishly nearby, being ridden by you. A draft horse is here. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. A man is here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Fresh > stand You are already standing. * R HP:Healthy MV:Fresh > draw You are already wielding a weapon! * R HP:Healthy MV:Fresh > e Alas, you cannot go that way... * R HP:Healthy MV:Fresh > eq Kirasola forms a beautiful weave of white light about Kirasola's body. * R HP:Healthy MV:Fresh > * R HP:Healthy MV:Fresh > An elite Shienaran guard leaves south. * R HP:Healthy MV:Fresh > Kirasola narrates 'anything mak?' * R HP:Healthy MV:Fresh > Mak narrates 'he ran away' * R HP:Healthy MV:Fresh > Kirasola narrates 'they prolly baiting 2n' * R HP:Healthy MV:Fresh > Kirasola narrates 'err 2n stout' * R HP:Healthy MV:Fresh > sa you have any spare riveted leggins? You say 'you have any spare riveted leggins?' * R HP:Healthy MV:Fresh > Mak narrates 'prolly ' * R HP:Healthy MV:Fresh > Kirasola says 'no' * R HP:Healthy MV:Fresh > sa k You say 'k' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Inside the Dog Gate Kirasola - Inside the Dog Gate Ahnvari - A Small Cabin * R HP:Healthy MV:Fresh > Earle narrates 'guys I wouldn't try anything stupid, all those numbers we saw earlier are still around' * R HP:Healthy MV:Fresh > Earle narrates 'at least were, when I was breaking through sward' * R HP:Healthy MV:Fresh > Kirasola narrates 'pking with razhak and kesumi is usually stupid :P' * R HP:Healthy MV:Fresh > Mak narrates 'that is why its me scouting :P' * R HP:Healthy MV:Fresh > Kirasola narrates 'kind of late to go back now :P' * R HP:Healthy MV:Fresh > Luler has arrived from the west. * R HP:Healthy MV:Fresh > Mak narrates 'he ran fd road' * R HP:Healthy MV:Fresh > Luler leaves south. * R HP:Healthy MV:Fresh > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > Kirasola says 'lulu!' * R HP:Healthy MV:Fresh > Mak narrates 'the group prolly south towards tv' * R HP:Healthy MV:Fresh > whois luler Kirasola bellows 'LULU!' * R HP:Healthy MV:Fresh > Lord Luler El'Hual is a level 39 Saldaean Cavalry Council human. Just your average semi drunken Saldaean horseman * R HP:Healthy MV:Fresh > Luler bellows 'swapping comps brb' * R HP:Healthy MV:Fresh > Earle narrates 'maybe they think I'm sitting somewhere on the road hag hehe' * R HP:Healthy MV:Fresh > Kirasola bellows 'we could use some bg overpowardness :P' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Inside the Dog Gate Kirasola - Inside the Dog Gate Ahnvari - A Small Cabin * R HP:Healthy MV:Fresh > Kirasola narrates 'do you think they are that stupid?' * R HP:Healthy MV:Fresh > Earle narrates 'I'm not serious.' * R HP:Healthy MV:Fresh > Kirasola narrates 'hehe' * R HP:Healthy MV:Fresh > Mak narrates 'hmm musta just missed him' * R HP:Healthy MV:Fresh > Mak narrates 'arak and dimmu 2n stout' * R HP:Healthy MV:Fresh > Kirasola narrates 'imagine that' * R HP:Healthy MV:Fresh > Mak narrates 'not spamming' * R HP:Healthy MV:Fresh > Kirasola narrates 'snicker' * R HP:Healthy MV:Fresh > Mak narrates 'arak chasin me now' * R HP:Healthy MV:Fresh > A wealthy merchant has arrived from the north. * R HP:Healthy MV:Fresh > Kirasola narrates 'razhak must not be in all caps mode ' * R HP:Healthy MV:Fresh > The master of scouts bellows 'Incoming message!!' * R HP:Healthy MV:Fresh > Kirasola narrates 'where you mak' * R HP:Healthy MV:Fresh > Mak narrates 'both chasin me haha' * R HP:Healthy MV:Fresh > The master of scouts bellows 'Arak was spotted in Down the Fal DaraRoad' The master of scouts bellows 'Arak was spotted in Down the Fal DaraRoad' * R HP:Healthy MV:Fresh > Mak narrates 'dog zone' * R HP:Healthy MV:Fresh > look Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] North: A man is here. South: An elite Shienaran guard attends his duties. West: *Arak* is standing here. A fleshless skull lies here, its gaping eyesockets staring blindly skyward. An oil lamp, set in a steel cage, hangs from a high wooden pole. Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. A Shienaran gatekeeper stands here, watching over the gate. A gray palfrey prances skittishly nearby, being ridden by you. A draft horse is here. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. A man is here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Fresh > Mak narrates 'they not good chasers... slow' * R HP:Healthy MV:Fresh > Earle narrates 'well I bet he turned it off nw' * R HP:Healthy MV:Fresh > sa hes 1w You say 'hes 1w' * R HP:Healthy MV:Fresh > Mak narrates 'i gotta keep stopping' * R HP:Healthy MV:Fresh > scan w *Arak* is standing here. * R HP:Healthy MV:Fresh > Kirasola leaves west riding a gray palfrey. A draft horse leaves west. * R HP:Healthy MV:Fresh > Earle narrates 'on now *' * R HP:Healthy MV:Fresh > open DogGate w Kirasola narrates 'on dog' * R HP:Healthy MV:Fresh > It's already open! * R HP:Healthy MV:Fresh > kill dark Outside the Dog Gate The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, and to the east there is a small gate built into the wall. [ obvious exits: E S W ] South: A bearded coachman stands here, waiting for passengers. An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. A draft horse is here. Kirasola Sundiora, Journey Accepted is here, fighting Arak, riding a gray palfrey. *Arak* is here, fighting Kirasola. * R HP:Healthy MV:Full > You barely pierce *Arak*'s body. * R HP:Healthy MV:Full - Kirasola: Healthy - Arak: Scratched > You barely pierce *Arak*'s body. Kirasola strikes *Arak*'s left arm. *Arak* tries to blast Kirasola, but she deflects the blow. You pierce *Arak*'s right arm. * R HP:Healthy MV:Full - Kirasola: Healthy - Arak: Hurt > *Arak* panics, and attempts to flee! * R HP:Healthy MV:Full - Kirasola: Healthy - Arak: Hurt > *Arak* leaves south. * R HP:Healthy MV:Full > Mak has arrived from the west, riding a gray palfrey. * R HP:Healthy MV:Full > s kill dark kill dark Kirasola leaves west riding a gray palfrey. A draft horse leaves west. Coach Stop Outside the Walls of Fal Dara The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, but the way south is blocked by thick brush and bramble. [ obvious exits: N W ] North: A gray palfrey prances skittishly nearby, being ridden by you. A bearded coachman stands here, waiting for passengers. A wild stallion bucks madly. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A grizzled Shienaran veteran looks on. A grizzled Shienaran veteran looks on. kill dark * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > w They aren't here. * R HP:Healthy MV:Full > Mak has arrived from the north, riding a gray palfrey. They aren't here. * R HP:Healthy MV:Full > On The Outskirts With the fortress of Fal Dara looming off to the east, the journey to and from the area is quite easy. Even with the land ascending to the east, it is level land devoid of hills in the immediate area. Off in the distance to the north the land comes to an abrupt end while the land continues its roll to the south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Mak has arrived from the east, riding a gray palfrey. * R HP:Healthy MV:Full > n e Mak leaves north riding a gray palfrey. Nearing Fal Dara A scenic view over the forests to the north can be seen from the edge of this cliff. However, journey to the north is impossible considering that the cliff towers over even the tallest trees. Fal Dara, stronghold of Shienar, stands off to the east, rising even further above the forests below. The cliff continues off to the west. [ obvious exits: E S W ] The corpse of a large hound is lying here. A gray palfrey prances skittishly nearby, being ridden by you. Mak del'Viggor the Shadow Hunter is standing here, riding a gray palfrey. A fox is here, hunting for rabbits. * R HP:Healthy MV:Full > Outside the Dog Gate The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, and to the east there is a small gate built into the wall. [ obvious exits: E S W ] South: A bearded coachman stands here, waiting for passengers. An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Full > not You start paying increased attention to your surroundings. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Luler - An Empty Square Koje - Outside the Dog Gate Patricia - Wisdom's Storage Room Ahnvari - A Small Cabin * R HP:Healthy MV:Full > w Nearing Fal Dara A scenic view over the forests to the north can be seen from the edge of this cliff. However, journey to the north is impossible considering that the cliff towers over even the tallest trees. Fal Dara, stronghold of Shienar, stands off to the east, rising even further above the forests below. The cliff continues off to the west. [ obvious exits: E S W ] The corpse of a large hound is lying here. A gray palfrey prances skittishly nearby, being ridden by you. A fox is here, hunting for rabbits. * R HP:Healthy MV:Full > Kirasola has arrived from the west, riding a gray palfrey. A draft horse has arrived from the west. * R HP:Healthy MV:Full > Kirasola leaves east riding a gray palfrey. A draft horse leaves east. * R HP:Healthy MV:Full > s On The Outskirts With the fortress of Fal Dara looming off to the east, the journey to and from the area is quite easy. Even with the land ascending to the east, it is level land devoid of hills in the immediate area. Off in the distance to the north the land comes to an abrupt end while the land continues its roll to the south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n e Nearing Fal Dara A scenic view over the forests to the north can be seen from the edge of this cliff. However, journey to the north is impossible considering that the cliff towers over even the tallest trees. Fal Dara, stronghold of Shienar, stands off to the east, rising even further above the forests below. The cliff continues off to the west. [ obvious exits: E S W ] The corpse of a large hound is lying here. A gray palfrey prances skittishly nearby, being ridden by you. A draft horse is here. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. A fox is here, hunting for rabbits. open DogGate e * R HP:Healthy MV:Full > Outside the Dog Gate The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, and to the east there is a small gate built into the wall. [ obvious exits: E S W ] South: A bearded coachman stands here, waiting for passengers. An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > It's already open! * R HP:Healthy MV:Full > Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] North: A man is here. South: An elite Shienaran guard attends his duties. A fleshless skull lies here, its gaping eyesockets staring blindly skyward. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. A Shienaran gatekeeper stands here, watching over the gate. A man is here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Full > open DogGate w It's already open! * R HP:Healthy MV:Fresh > Outside the Dog Gate The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, and to the east there is a small gate built into the wall. [ obvious exits: E S W ] South: A draft horse is here. An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > look Outside the Dog Gate The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, and to the east there is a small gate built into the wall. [ obvious exits: E S W ] South: A bearded coachman stands here, waiting for passengers. An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > s Coach Stop Outside the Walls of Fal Dara The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, but the way south is blocked by thick brush and bramble. [ obvious exits: N W ] A gray palfrey prances skittishly nearby, being ridden by you. A bearded coachman stands here, waiting for passengers. A wild stallion bucks madly. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A grizzled Shienaran veteran looks on. A grizzled Shienaran veteran looks on. * R HP:Healthy MV:Full > Mak narrates 'he ran back to stout i think' * R HP:Healthy MV:Full > k rat Kirasola narrates 'you in mak?' * R HP:Healthy MV:Full > You pierce a rat's body very hard. * R HP:Healthy MV:Full - a rat: Beaten > You swiftly dodge a rat's attempt to hit you. You pierce a rat's right foreleg. A rat is mortally wounded, and will die soon, if not aided. * R HP:Healthy MV:Full - a rat: Incapacitated > k rat You do the best you can! * R HP:Healthy MV:Full - a rat: Incapacitated > You pierce a rat's right foreleg very hard. A rat is dead! R.I.P. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. * R HP:Healthy MV:Full > The master of scouts bellows 'Incoming message!!' * R HP:Healthy MV:Full > narr nice patty at coach You narrate 'nice patty at coach' * R HP:Healthy MV:Full > Mak narrates 'dimmu stout' k rat * R HP:Healthy MV:Full > You pierce a rat's right paw very hard. * R HP:Healthy MV:Full - a rat: Beaten > The master of scouts bellows 'Oscar was spotted in A Small Clearing' * R HP:Healthy MV:Full - a rat: Beaten > where You swiftly dodge a rat's attempt to hit you. You pierce a rat's right leg very hard. A rat is dead! R.I.P. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. Players in your Zone -------------------- Luler - The Crossing Koje - Coach Stop Outside the Walls of Fal Dara Patricia - Bend in the Road Ahnvari - A Small Cabin * R HP:Healthy MV:Full > Mak narrates 'on 1e stout' * R HP:Healthy MV:Full > look Coach Stop Outside the Walls of Fal Dara The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, but the way south is blocked by thick brush and bramble. [ obvious exits: N W ] The corpse of a rat is lying here. [2] A gray palfrey prances skittishly nearby, being ridden by you. A bearded coachman stands here, waiting for passengers. A wild stallion bucks madly. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A grizzled Shienaran veteran looks on. A grizzled Shienaran veteran looks on. * R HP:Healthy MV:Full > Luler narrates 'oscar small clearing scouts' * R HP:Healthy MV:Full > stat kill dark Patricia narrates 'any low?' You are a 172 year old male human rogue. Your height is 6 feet, 2 inches, and you weigh 190.0 lbs. You are carrying 0.0 lbs and wearing 37.0 lbs, peanuts. Your base abilities are: Str:16 Int:10 Wil:14 Dex:19 Con:15. Offensive bonus: 142, Dodging bonus: 101, Parrying bonus: 142 Your mood is: Wimpy. You will flee below: 153 Hit Points You are wanted by: Andor Thiefbane Your armor absorbs about 13% on average. You are subjected to the following effects: - NOTICE - NO QUIT * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Plyva - Bend in the Road Koje - Coach Stop Outside the Walls of Fal Dara Ahnvari - A Small Cabin * R HP:Healthy MV:Full > Mak narrates 'dimmu is made of weak sauce' * R HP:Healthy MV:Full > Kirasola narrates 'not really' * R HP:Healthy MV:Full > n open DogGate e Outside the Dog Gate The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, and to the east there is a small gate built into the wall. [ obvious exits: E S W ] South: A bearded coachman stands here, waiting for passengers. An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > It's already open! * R HP:Healthy MV:Full > Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] North: A man is here. South: An elite Shienaran guard attends his duties. A fleshless skull lies here, its gaping eyesockets staring blindly skyward. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. A Shienaran gatekeeper stands here, watching over the gate. A man is here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Full > An elite Shienaran guard has arrived from the south. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Inside the Dog Gate Plyva - The Peaceful Knight's Rest Ahnvari - A Small Cabin * R HP:Healthy MV:Full > Kirasola narrates 'dimmu is fade lol' * R HP:Healthy MV:Full > whois dimmu where The sun slides out of sight behind the walls of the Keep. Dimmu Borgir -Berserker- is a trolloc. In Sorte Diaboli * R HP:Healthy MV:Fresh > Kirasola narrates 'wow' Players in your Zone -------------------- Koje - Inside the Dog Gate Plyva - The Peaceful Knight's Rest Ahnvari - A Small Cabin * R HP:Healthy MV:Fresh > Mak narrates 'dimmu isnt a fade :P' * R HP:Healthy MV:Fresh > Kirasola narrates 'no, he's hiding in fd fade' * R HP:Healthy MV:Fresh > whois dimu No-one by that name. * R HP:Healthy MV:Fresh > Luler narrates 'he's at fade i spose' * R HP:Healthy MV:Fresh > Kirasola narrates 'on' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Inside the Dog Gate Plyva - The Peaceful Knight's Rest Ahnvari - A Small Cabin * R HP:Healthy MV:Fresh > Kirasola narrates 'come 2n stout mak' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Inside the Dog Gate Plyva - The Peaceful Knight's Rest Ahnvari - A Small Cabin * R HP:Healthy MV:Fresh > Mak narrates 'ps watch for all the earlier numbers' * R HP:Healthy MV:Fresh > Tarsheen chats 'would a gray man attacking me be sent from the ds or just a regular mob?' * R HP:Healthy MV:Fresh > Earle narrates 'heh, tadr gave me no quit and I can't withdraw a vial...' * R HP:Healthy MV:Fresh > Kirasola narrates 'dimmu dlning' * R HP:Healthy MV:Fresh > A wealthy merchant leaves south. * R HP:Healthy MV:Fresh > Mak narrates 'all dlining past me stout!' * R HP:Healthy MV:Fresh > Kellindil chats 'regular mob' * R HP:Healthy MV:Fresh > The night has begun. get lantern pack hol lantern You get a mirrored lantern from a belt pack. * R HP:Healthy MV:Fresh > You hold a mirrored lantern above your head. * R HP:Healthy MV:Fresh > where Kirasola narrates 'he beat' Players in your Zone -------------------- Koje - Inside the Dog Gate Ahnvari - A Small Cabin * R HP:Healthy MV:Fresh > n Road Inside the City Walls You stand inside the thick city battlements of the town of Fal Dara. The walls stretching off to the north and south are easily thirty feet high, and you can occasionally see a guard poke his head over to peer down at you. There is a small plaque posted on the wall to the right of the gate. [ obvious exits: N S ] South: An elite Shienaran guard attends his duties. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A man is here. * R HP:Healthy MV:Full > n n n Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Healthy MV:Full > Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > e e Road Inside the City Walls The walls of Fal Dara tower above you. The trash and all garbage has been cleared well away from the walls, eliminating any hiding spots. To the west the wall stretches on, and to the east the road eventually runs to the northern town gate. [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Healthy MV:Full > Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W ] East: A Shienaran guard keeps watch at the gate. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A run-down looking man wanders aimlessly, collecting lost belongings. A grizzled Shienaran veteran looks on. A tough Shienaran soldier waits here. * R HP:Healthy MV:Full > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. You notice a mirrored lantern is hidden here. A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Full > Tarsheen chats 'gotcha, thanks' * R HP:Healthy MV:Full > not You stop paying increased attention to your surroundings. where * R HP:Healthy MV:Full > Players in your Zone -------------------- Koje - Malkier Gate Ahnvari - A Small Cabin * R HP:Healthy MV:Full > A Shienaran gate guard says 'Peace favour you, Koje.' * R HP:Healthy MV:Full > call You call for the MalkierGate to be opened. The Shienaran gatekeeper unlocks the MalkierGate. The Shienaran gatekeeper opens the MalkierGate. * R HP:Healthy MV:Full > Kirasola narrates 'ponder' * R HP:Healthy MV:Full > Kirasola narrates 'he ripped' scan n * R HP:Healthy MV:Full > Mak narrates 'abs me' * R HP:Healthy MV:Full > Mak narrates 'i basically naked lol' * R HP:Healthy MV:Full > Kirasola narrates 'one still in fade' * R HP:Healthy MV:Full > The Shienaran gatekeeper closes the MalkierGate. The Shienaran gatekeeper locks the MalkierGate. * R HP:Healthy MV:Full > Luler narrates 'oh lol' * R HP:Healthy MV:Full > look Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Full > Patricia narrates 'nods...getting oscar next...someone block' * R HP:Healthy MV:Full > narr block where? You narrate 'block where?' * R HP:Healthy MV:Full > Patricia narrates 'e s of fade is good' * R HP:Healthy MV:Full > w w Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W ] East: A Shienaran guard keeps watch at the gate. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A run-down looking man wanders aimlessly, collecting lost belongings. A grizzled Shienaran veteran looks on. A tough Shienaran soldier waits here. w * R HP:Healthy MV:Full > w Road Inside the City Walls The walls of Fal Dara tower above you. The trash and all garbage has been cleared well away from the walls, eliminating any hiding spots. To the west the wall stretches on, and to the east the road eventually runs to the northern town gate. [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > s Alas, you cannot go that way... * R HP:Healthy MV:Full > s Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Road Inside the City Walls You stand inside the thick city battlements of the town of Fal Dara. The walls stretching off to the north and south are easily thirty feet high, and you can occasionally see a guard poke his head over to peer down at you. There is a small plaque posted on the wall to the right of the gate. [ obvious exits: N S ] South: A man is here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > * R HP:Healthy MV:Full > Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] A fleshless skull lies here, its gaping eyesockets staring blindly skyward. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A man is here. An elite Shienaran guard attends his duties. A Shienaran gatekeeper stands here, watching over the gate. A man is here. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Full > Mak narrates 'oscar in ' open DogGate w * R HP:Healthy MV:Full > It seems to be locked. * R HP:Healthy MV:Full > The DogGate seems to be closed. * R HP:Healthy MV:Full > call You call for the DogGate to be opened. The Shienaran gatekeeper nods. The Shienaran gatekeeper unlocks the DogGate. The Shienaran gatekeeper opens the DogGate. w * R HP:Healthy MV:Full > w Outside the Dog Gate The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, and to the east there is a small gate built into the wall. [ obvious exits: E S W ] An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Nearing Fal Dara A scenic view over the forests to the north can be seen from the edge of this cliff. However, journey to the north is impossible considering that the cliff towers over even the tallest trees. Fal Dara, stronghold of Shienar, stands off to the east, rising even further above the forests below. The cliff continues off to the west. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A fox is here, hunting for rabbits. * R HP:Healthy MV:Full > s w On The Outskirts With the fortress of Fal Dara looming off to the east, the journey to and from the area is quite easy. Even with the land ascending to the east, it is level land devoid of hills in the immediate area. Off in the distance to the north the land comes to an abrupt end while the land continues its roll to the south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Approaching Fal Dara No one coming from this way toward Fal Dara has a chance of approaching unannouced. The land is oddly flat and the watchtowers of Fal Dara can be seen to the east with ease. Hills begin a slow roll to the west and a cliff seems visible in the distance to the north and south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > s Approaching Fal Dara With land running in all directions but south, a good view can be seen of the surrounding area. Fal Dara towers in the short distance to the east while a cliff falls off to the south. Small rock crumbles slowly from the cliff, falling to the valley floor forming a makeshift ramp. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > s s Forrested Ridge For as much as the land is wooded to the west down a tall ridge, the surrounding terrain to the north, east and south is pretty much devoid of trees. Trees do appear to the south off in the distance, but that is a ways off. Fal Dara's towers can be seen on the horizon to the east. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. s * R HP:Healthy MV:Fresh > Forrested Ridge The tops of trees overtake the view to the west. A ridge drops straight down in that direction as well, with small pebbles and dirt free falling when the earth is given too much vibration. The ridge continues to both the north and south. Going east would eventually bring someone to Fal Dara. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Forrested Ridge The bulk of ancient trees partially obscures the view over a drop off to the south and west. In between the massive trunks covered with rough bark, you can catch occasional glimpses of a trail winding below the cliff. The ridge continues to the north. The fortress of Fal Dara lies to the east. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > Kirasola narrates 'we spike him out' * R HP:Healthy MV:Fresh > look Forrested Ridge The bulk of ancient trees partially obscures the view over a drop off to the south and west. In between the massive trunks covered with rough bark, you can catch occasional glimpses of a trail winding below the cliff. The ridge continues to the north. The fortress of Fal Dara lies to the east. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > look n w Forrested Ridge The bulk of ancient trees partially obscures the view over a drop off to the south and west. In between the massive trunks covered with rough bark, you can catch occasional glimpses of a trail winding below the cliff. The ridge continues to the north. The fortress of Fal Dara lies to the east. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. w * R HP:Healthy MV:Fresh > w Forrested Ridge The tops of trees overtake the view to the west. A ridge drops straight down in that direction as well, with small pebbles and dirt free falling when the earth is given too much vibration. The ridge continues to both the north and south. Going east would eventually bring someone to Fal Dara. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > A Turn In The Trail A large cove of trees springs into view to the north forcing the trail to make a curve to the east. Off in the east the trail makes another turn as well. South is also an option with the trail running along the cliff face. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A fox is here, hunting for rabbits. * R HP:Healthy MV:Fresh > A Twist In The Trail In this case it is definitely the woods forcing the path of the trail which goes off to the north and east. The path is littered with the leaves and branches fallen from the trees. A canopy of branches streches up above almost blocking out any view of the sky. A foul stench wafts from the west. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > w Kirasola narrates 'koje where are you' Cave in the Hillside In the hill to the south, a cave has opened up and thick, foul-smelling steam is rising from the entrance. The trees and bushes here have died and the bare limbs are covered by a yellow soot-like powder. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A dun mare is here, snorting angrily. * R HP:Healthy MV:Fresh > w Crest of a Hill Crossing over the top of this hill, you can see a building of some sort in the east. Unfortunately there appears no direct way to get there. The gullies, draws, and imposing hills almost constitute a maze here in the Borderlands. [ obvious exits: E W ] A gray palfrey prances skittishly nearby, being ridden by you. The large dark wolf slinks here, eyes filled with an animal cunning. A cute brown deer eyes you nervously. * R HP:Healthy MV:Fresh > Base of a Hill The hill to the east is steeper than it looks. A tiny streambed winds its way through these hills heading towards the south. Narrow enough for a man to step across, it is nonetheless the only waterway you've seen lately. Too bad there is nothing but a thin layer of mud at the bottom. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. An antelope blends into the scenery. A cute brown deer eyes you nervously. * R HP:Healthy MV:Fresh > n w n Westside of a Hill Loose stones twist underfoot, threatening to send you plunging to the bottom of the hill. Steep hills surround you with one of the steepest to the northeast. [ obvious exits: N S W ] A gray palfrey prances skittishly nearby, being ridden by you. An antelope blends into the scenery. * R HP:Healthy MV:Full > Overlook A ruined stone wall runs along the edge of a steep bluff to the west. The road below curves as it approaches a fortified building. From here you could see anything moving up and down the road for miles. There is a crumpled looking mound of grass by the foot of the stone wall. This is a perfect place from which to watch others approach. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. A timber wolf is here, snarling hungrily. A cute brown deer eyes you nervously. * R HP:Healthy MV:Full > Through the Hills The hills are sharp and rocky here and traveling is slower than it would be on the road. Steep climbs and sudden dropoffs seem to guide the way. Stunted brush and the occasional group of trees provide excellent hiding for whatever might lurk just over the next hill. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A falcon is here flying around. A badger is rummaging about, looking for stuff to eat. * R HP:Healthy MV:Full > w Alas, you cannot go that way... * R HP:Healthy MV:Full > n Path Into the Foothills Leaving the road behind, the foothills spread out to the east and south. Occasionally horse droppings can be seen - a reminder of the vigilance of the Shienaran mounted patrols. The hills will envelop the unwary, and one never knows what might lie beyond the next rise. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > w On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] South: A Shienaran scout blends into the surroundings here. A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > look On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] South: A Shienaran scout blends into the surroundings here. A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > s Down the Fal Dara Road The road leads north and south here through the hills. In the north, it seems as if the hills get steeper and more barren. Towards the south larger trees can be seen as the climate begins to get warmer. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran scout blends into the surroundings here. * R HP:Healthy MV:Full > n On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] South: A Shienaran scout blends into the surroundings here. A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Mak has arrived from the west, riding a gray palfrey. * R HP:Healthy MV:Full > Mak leaves west riding a gray palfrey. call * R HP:Healthy MV:Full > You don't see a closed gate. * R HP:Healthy MV:Full > Your blood freezes as you hear someone's death cry. * R HP:Healthy MV:Full > Luler has arrived from the west, riding a warhorse. * R HP:Healthy MV:Full > not You start paying increased attention to your surroundings. kill dark * R HP:Healthy MV:Full > kill dark Patricia narrates 'rip' They aren't here. * R HP:Healthy MV:Full > They aren't here. * R HP:Healthy MV:Full > Auron narrates 'For the Stone!' * R HP:Healthy MV:Full > w kill dark kill dark narr nice Luler narrates 'heh' Mouth of the Gorge A gorge has been carved out of the hills by wind and rain, and steep rock walls encompass the entrance to the north. A tight squeeze, it might prove dangerous to get trapped in there. [ obvious exits: N E ] The corpse of Oscar is lying here. The corpse of a raven is lying here. A gray palfrey prances skittishly nearby, being ridden by you. Mak del'Viggor the Shadow Hunter is standing here, riding a gray palfrey. Patricia Stebaleos, the Huntress of Furry Creatures is standing here, riding a gray palfrey. Patricia is surrounded by a shimmering white aura! A draft horse is here. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. * R HP:Healthy MV:Full > Patricia draws a dagger from an ivy bracelet with a flash of steel. They aren't here. * R HP:Healthy MV:Full > Patricia leans over and cuts the bloody scalp from the corpse of Oscar. They aren't here. * R HP:Healthy MV:Full > Patricia sheathes a dagger into an ivy bracelet. You narrate 'nice' * R HP:Healthy MV:Full > Patricia wields a yew staff. * R HP:Healthy MV:Full > Patricia leaves north riding a gray palfrey. * R HP:Healthy MV:Full > Patricia has arrived from the north, riding a gray palfrey. * R HP:Healthy MV:Full > Patricia leaves east riding a gray palfrey. * R HP:Healthy MV:Full > l in corpse Mak drops a raw side of meat. Mak drops a raw side of meat. Mak drops a raw side of meat. Mak drops a raw side of meat. Mak drops a mutton shank. * R HP:Healthy MV:Full > corpse (here) : Nothing. * R HP:Healthy MV:Full > Kirasola leaves east riding a gray palfrey. A draft horse leaves east. * R HP:Healthy MV:Full > l Mouth of the Gorge A gorge has been carved out of the hills by wind and rain, and steep rock walls encompass the entrance to the north. A tight squeeze, it might prove dangerous to get trapped in there. [ obvious exits: N E ] A greasy shank of roasted mutton has been dropped here. A fresh chunk of meat has been recently cut from a kill. [4] The corpse of Oscar is lying here. The corpse of a raven is lying here. A gray palfrey prances skittishly nearby, being ridden by you. Mak del'Viggor the Shadow Hunter is standing here, riding a gray palfrey. * R HP:Healthy MV:Full > n Mak gets a mutton shank. Tight Turn The walls narrow even further here as the gorge twists to the west and south. Rocks litter the ground, fallen from the heights at least six feet above your head. The smell of smoke seems to be coming from the west. [ obvious exits: S W ] The corpse of Arak is lying here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > l in corpse corpse (here) : Nothing. * R HP:Healthy MV:Full > where Players in your Zone -------------------- Koje - Tight Turn Kirasola - On the Long Road Patricia - On a Steep Hill Luler - On the Long Road Mak - Mouth of the Gorge * R HP:Healthy MV:Full > s Mouth of the Gorge A gorge has been carved out of the hills by wind and rain, and steep rock walls encompass the entrance to the north. A tight squeeze, it might prove dangerous to get trapped in there. [ obvious exits: N E ] A shiny metal helmet lies to one side. A war axe has been left on the ground here. A set of chainmail leggings lay upon the ground. A fresh chunk of meat has been recently cut from a kill. [4] The corpse of Oscar is lying here. The corpse of a raven is lying here. A gray palfrey prances skittishly nearby, being ridden by you. Mak del'Viggor the Shadow Hunter is standing here, riding a gray palfrey. * R HP:Healthy MV:Full > Mak drops a skin of human flesh. * R HP:Healthy MV:Full > Kirasola narrates 'where raz and kesumi go?' * R HP:Healthy MV:Full > Mak leaves north riding a gray palfrey. * R HP:Healthy MV:Full > e On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] South: A Shienaran scout blends into the surroundings here. A lantern has been left here. A gray palfrey prances skittishly nearby, being ridden by you. Patricia Stebaleos, the Huntress of Furry Creatures is standing here, riding a gray palfrey. Patricia is surrounded by a shimmering white aura! A draft horse is here. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Lord Luler El'Hual is standing here, riding a warhorse. * R HP:Healthy MV:Full > Patricia leaves south riding a gray palfrey. * R HP:Healthy MV:Full > Mak has arrived from the west, riding a gray palfrey. * R HP:Healthy MV:Full > Luler narrates 'I'm getting some weirdass lagspikes' * R HP:Healthy MV:Fresh > Patricia narrates 'Dimmu is gone btw' Mak narrates 'dunno, but they are not very caring leaders :P' * R HP:Healthy MV:Fresh > Patricia has arrived from the south, riding a gray palfrey. * R HP:Healthy MV:Fresh > Patricia leaves east riding a gray palfrey. * R HP:Healthy MV:Fresh > sa what did he load? You say 'what did he load?' * R HP:Healthy MV:Fresh > look Luler drinks water from a water skin. Earle narrates 'finally. OMW up. ' On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] South: A Shienaran scout blends into the surroundings here. A lantern has been left here. Mak del'Viggor the Shadow Hunter is standing here, riding a gray palfrey. A gray palfrey prances skittishly nearby, being ridden by you. A draft horse is here. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. Lord Luler El'Hual is standing here, riding a warhorse. * R HP:Healthy MV:Fresh > Luler drinks water from a water skin. * R HP:Healthy MV:Fresh > Kirasola says 'crap' Mak says 'crap' * R HP:Healthy MV:Fresh > sigh A warhorse pricks its ears forward and looks alert. You sigh. * R HP:Healthy MV:Fresh > Kirasola snickers softly. * R HP:Healthy MV:Fresh > Luler gives a dark, hooded cloak to Mak. * R HP:Healthy MV:Fresh > Mak says 'basics and long handled axe' * R HP:Healthy MV:Fresh > Mak wears a dark, hooded cloak about his body. * R HP:Healthy MV:Fresh > l luler Just your average semi drunken Saldaean horseman Luler has a few scratches. Luler is using: a crystal lightstick an oilstone a full metal helmet and visor an opal choker of fiery blue and pink beauty an opal choker of fiery blue and pink beauty a dark blue riders cape bearing three silver fish a backpack a pair of heavy metal gauntlets a gator skin bracer a bronze headed war axe a pair of ebony-steel plate greaves a pair of thick metal boots You attempt to peek at the inventory: a water skin a bubbling draught a thin vial of yellow fluid a wide leather belt seven copper pennys a wealth of gold crowns (55) a dagger a dark, hooded cloak a choice steak a choice steak a sack * R HP:Healthy MV:Fresh > Luler puts a thin vial of yellow fluid in a backpack. nod * R HP:Healthy MV:Fresh > You nod in agreement. * R HP:Healthy MV:Fresh > Kirasola whispers something to Luler. * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Mak - On the Long Road Koje - On the Long Road Kirasola - On the Long Road Luler - On the Long Road * R HP:Healthy MV:Fresh > Luler puts a bubbling draught in a backpack. * R HP:Healthy MV:Fresh > Myrelia chats 'anyone care to help me exp a while ?' * R HP:Healthy MV:Fresh > Mak says 'its amazing what can come when you go chasing pk with 14% abs lol' * R HP:Healthy MV:Fresh > Kirasola says 'mak' * R HP:Healthy MV:Fresh > Kirasola says 'I like the way you play' * R HP:Healthy MV:Fresh > Kirasola grins at Mak. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > kill dark They aren't here. * R HP:Healthy MV:Fresh > Mak says 'its all about making them think they can get the kill' * R HP:Healthy MV:Fresh > Luler says 'and when luler bashifies' * R HP:Healthy MV:Fresh > Mak says 'luler bashifies good!' * R HP:Healthy MV:Fresh > Kirasola grins at Luler. * R HP:Healthy MV:Fresh > Kirasola says 'lulu is made of doom' * R HP:Healthy MV:Fresh > Luler says 'dimmu should have ripped but link froze' * R HP:Healthy MV:Fresh > Mak nods in agreement. * R HP:Healthy MV:Fresh > Mak says 'well that makes deaths even on each side' * R HP:Healthy MV:Fresh > Mak stops using a metal helmet. * R HP:Healthy MV:Fresh > Mak wears a full metal helmet and visor on his head. * R HP:Healthy MV:Fresh > where Kirasola nods in agreement. Players in your Zone -------------------- Mak - On the Long Road Koje - On the Long Road Kirasola - On the Long Road Luler - On the Long Road * R HP:Healthy MV:Fresh > Luler says 'hehe arak tried the rem all drop all trick' * R HP:Healthy MV:Fresh > Mak says 'they got alot more eq out of it though lol' * R HP:Healthy MV:Fresh > Kirasola says 'fucker' * R HP:Healthy MV:Fresh > Kirasola drinks water from a water skin. * R HP:Healthy MV:Fresh > Luler says 'but had a flee stacked while bashed so he dropped it 1e of fade' Kirasola drinks water from a water skin. Mak says 'yeah i saw that' * R HP:Healthy MV:Fresh > Earle narrates 'so what's it like atm, over?' * R HP:Healthy MV:Fresh > Kirasola says 'I" going in' * R HP:Healthy MV:Fresh > Mak says 'he removed all then ripped lol' * R HP:Healthy MV:Fresh > Luler throws back his head and cackles with insane glee! Kirasola leaves east riding a gray palfrey. A draft horse leaves east. * R HP:Healthy MV:Fresh > Merluh chats 'where is a prac trainer in illian?' * R HP:Healthy MV:Fresh > look On the Long Road The road runs north and south here, steadily moving through the hills of Shienar. Occasionally a twisted tree can be spotted amongst the other trees, a victim of the ever-advancing Blight. [ obvious exits: N E S W ] South: A Shienaran scout blends into the surroundings here. A lantern has been left here. Mak del'Viggor the Shadow Hunter is standing here, riding a gray palfrey. A gray palfrey prances skittishly nearby, being ridden by you. Lord Luler El'Hual is standing here, riding a warhorse. * R HP:Healthy MV:Fresh > where Luler says 'yeah heading in also, need to get some coffee' Mak says 'ohwell back to fd before fades turn up i guess :P' Players in your Zone -------------------- Mak - On the Long Road Koje - On the Long Road Luler - On the Long Road * R HP:Healthy MV:Fresh > Rainor chats 'which one are you after?' * R HP:Healthy MV:Fresh > Mak leaves east riding a gray palfrey. * R HP:Healthy MV:Fresh > Luler leaves east riding a warhorse. * R HP:Healthy MV:Fresh > not You stop paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > e Path Into the Foothills Leaving the road behind, the foothills spread out to the east and south. Occasionally horse droppings can be seen - a reminder of the vigilance of the Shienaran mounted patrols. The hills will envelop the unwary, and one never knows what might lie beyond the next rise. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Fresh > s Through the Hills The hills are sharp and rocky here and traveling is slower than it would be on the road. Steep climbs and sudden dropoffs seem to guide the way. Stunted brush and the occasional group of trees provide excellent hiding for whatever might lurk just over the next hill. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran scout watches the horizon. s * R HP:Healthy MV:Fresh > Overlook A ruined stone wall runs along the edge of a steep bluff to the west. The road below curves as it approaches a fortified building. From here you could see anything moving up and down the road for miles. There is a crumpled looking mound of grass by the foot of the stone wall. This is a perfect place from which to watch others approach. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. A falcon is here flying around. An antelope blends into the scenery. A timber wolf is here, snarling hungrily. * R HP:Healthy MV:Fresh > n Through the Hills The hills are sharp and rocky here and traveling is slower than it would be on the road. Steep climbs and sudden dropoffs seem to guide the way. Stunted brush and the occasional group of trees provide excellent hiding for whatever might lurk just over the next hill. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran scout watches the horizon. e * R HP:Healthy MV:Fresh > e e Nestled in the Hills The hills surround you here. Scraggly bushes seem to reach out to snag at you. Something half-glimpsed slithers into a hole as you approach. It seems as if the Blight is not so far away after all. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A falcon with long, brown feathers circles in a slow hunting pattern. s * R HP:Healthy MV:Full > Among the Hills While not the highest, this hill provides a decent view. To the west a glimpse of the road can be seen, and to the southeast it appears as if smoke or steam is rising from a small cave. Much can be gleaned by watching from here. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. A falcon with long, brown feathers circles in a slow hunting pattern. The large dark wolf slinks here, eyes filled with an animal cunning. * R HP:Healthy MV:Full > Alas, you cannot go that way... * R HP:Healthy MV:Full > Winding Through the Hills The rise and fall of the hills continues on. Here and there small trees cling to life and the occasional flower can be seen in the tough and thorny grasslands. [ obvious exits: N E ] A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. * R HP:Healthy MV:Full > e Merluh chats 'eer hunter' e * R HP:Healthy MV:Full > At a Bare Foundation Long ago a house appears to have stood here. Now all the walls have fallen into grass covered mounds and only a stone foundation remains. The hills silently surround what man has made and keep their secrets. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. An antelope blends into the scenery. An antelope blends into the scenery. * R HP:Healthy MV:Full > End Of The Barren Trail This small, shrouded trail finally comes to an end after winding through the woods of Shienar. Off to the west some kind of foundation rises from the ground. The trail does head back off south to begin its journey back to Fal Dara. A grouping of trees lies to the east. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e A Cove Of Trees A trail that lies to both the south and west, coupled with a sheer cliff face to the north and east, has cut off these trees from the rest of the forest. The top of the cliff is as high as the trees that loom over you, making the only choices to go onto the trail. [ obvious exits: S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > s A Turn In The Trail A large cove of trees springs into view to the north forcing the trail to make a curve to the east. Off in the east the trail makes another turn as well. South is also an option with the trail running along the cliff face. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Healthy MV:Full > Forrested Ridge The tops of trees overtake the view to the west. A ridge drops straight down in that direction as well, with small pebbles and dirt free falling when the earth is given too much vibration. The ridge continues to both the north and south. Going east would eventually bring someone to Fal Dara. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n n Forrested Ridge For as much as the land is wooded to the west down a tall ridge, the surrounding terrain to the north, east and south is pretty much devoid of trees. Trees do appear to the south off in the distance, but that is a ways off. Fal Dara's towers can be seen on the horizon to the east. [ obvious exits: N E S ] A gray palfrey prances skittishly nearby, being ridden by you. n * R HP:Healthy MV:Full > Approaching Fal Dara With land running in all directions but south, a good view can be seen of the surrounding area. Fal Dara towers in the short distance to the east while a cliff falls off to the south. Small rock crumbles slowly from the cliff, falling to the valley floor forming a makeshift ramp. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > n Approaching Fal Dara No one coming from this way toward Fal Dara has a chance of approaching unannouced. The land is oddly flat and the watchtowers of Fal Dara can be seen to the east with ease. Hills begin a slow roll to the west and a cliff seems visible in the distance to the north and south. [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e Approaching Fal Dara With the mighty military fortress of Fal Dara looming to the east, this spot seems to be in perpetual shadows. A cliff drops straight down to the north, although a small cave is visible directly below. The cliff face continues along to the west and the land runs off to the south. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Nearing Fal Dara A scenic view over the forests to the north can be seen from the edge of this cliff. However, journey to the north is impossible considering that the cliff towers over even the tallest trees. Fal Dara, stronghold of Shienar, stands off to the east, rising even further above the forests below. The cliff continues off to the west. [ obvious exits: E S W ] A gray palfrey prances skittishly nearby, being ridden by you. e * R HP:Healthy MV:Full > open DogGate e Outside the Dog Gate The walls of Fal Dara tower above you. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. The wall stretches on to the north and south, and to the east there is a small gate built into the wall. [ obvious exits: E S W ] An iron lantern hangs from the wall above the gate. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > It's already open! * R HP:Healthy MV:Full > Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] North: A man is here. A fleshless skull lies here, its gaping eyesockets staring blindly skyward. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. Lord Luler El'Hual is standing here, riding a warhorse. Mak del'Viggor the Shadow Hunter is standing here, riding a gray palfrey. A Shienaran gatekeeper stands here, watching over the gate. A draft horse is here. An elite Shienaran guard attends his duties. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. A Shienaran guard keeps watch at the gate. * R HP:Healthy MV:Full > The Shienaran gatekeeper closes the DogGate. The Shienaran gatekeeper locks the DogGate. * R HP:Healthy MV:Full > Luler leaves south riding a warhorse. Mak leaves south riding a gray palfrey. * R HP:Healthy MV:Full > s s Road Inside the City Walls This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light. [ obvious exits: N S ] North: A Shienaran gatekeeper stands here, watching over the gate. South: A figure stands here, ready to collect unwanted things. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > e Bend in the Road This large paved road takes a sharp bend to the north and east. The outer wall of the city lies to the west and has been cleared of all vegetation. To the north the road stretches on and to the east it leads back into the city. [ obvious exits: N E ] East: Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A figure stands here, ready to collect unwanted things. * R HP:Healthy MV:Full > e An Empty Square A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight. [ obvious exits: N E S W ] North: A Shienaran guard patrols here, watching you carefully. East: A grand master of the guild ambles by with confidence. South: A man walks among the horses here feeding them and rubbing them down. West: A figure stands here, ready to collect unwanted things. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. A Shienaran guard patrols here, watching you carefully. A man is here. e * R HP:Healthy MV:Full > e Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] North: A grizzled Shienaran veteran looks on. East: South: A shapely young woman skillfully weaves amongst the chaos, taking orders. West: Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry. An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A grand master of the guild ambles by with confidence. * R HP:Healthy MV:Full > The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] East: A figure stands here, ready to collect unwanted things. South: A city lamplighter stands nearby, attending his duties. West: A grand master of the guild ambles by with confidence. An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A gray palfrey prances skittishly nearby, being ridden by you. Lord Luler El'Hual is standing here, riding a warhorse. The Fal Dara town crier stands here, spreading the news. * R HP:Healthy MV:Full > Merchant's Row The line of shops continues down this road. To the north is a grocer's store that appears to be quite popular. Townspeople and servants in black and gold move both in and out of the store. [ obvious exits: N E W ] North: The fishmonger is here, hoping to buy your catch. West: An oil lamp, set in a steel cage, hangs from a high wooden pole. A gray palfrey prances skittishly nearby, being ridden by you. A figure stands here, ready to collect unwanted things. An elite Shienaran guard attends his duties. A Shienaran guard patrols here, watching you carefully. A wild stallion bucks madly. * R HP:Healthy MV:Full > w n n n n The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] East: A figure stands here, ready to collect unwanted things. South: A city lamplighter stands nearby, attending his duties. West: A grand master of the guild ambles by with confidence. An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A gray palfrey prances skittishly nearby, being ridden by you. Lord Luler El'Hual is standing here, riding a warhorse. The Fal Dara town crier stands here, spreading the news. * R HP:Healthy MV:Full > Before the Keep The main road through Fal Dara continues uphill to the north. Ahead of you is the Keep of Fal Dara. It is an imposing stone structure that dominates the skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp breeze. Between you and the castle lies the moat and drawbridge. [ obvious exits: N S ] South: A gray palfrey prances skittishly nearby, being ridden by you. A run-down looking man wanders aimlessly, collecting lost belongings. A man gambles away his purse. * R HP:Healthy MV:Full > On the Drawbridge The sound of your passing echoes hollowly from the wooden timbers of the drawbridge. Beneath you lies the murky waters of the moat. With its gates before you stands one of the greatest fortesses of the Borderlands, the Keep of Fal Dara. [ obvious exits: N S ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Healthy MV:Full > Inner Gate of the Keep This is the main entrance to the Keep. Above you gleam the well-oiled spikes of the heavy iron portcullis, while the great doors of the keep are thrown open. Faint light shines down through the archer's slots overhead. The walls are high, steep, and thoroughly unclimbable. The floor is as smooth as cobblestone can be, worn down the passing of thousands of feet and hooves. [ obvious exits: N S ] North: A gray palfrey prances skittishly nearby, being ridden by you. A tough Shienaran soldier waits here. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * R HP:Healthy MV:Full > Center of the Courtyard Across the courtyard before you stands the true Keep of Fal Dara. This is the residence of Lord Agelmar, whose family has ruled this city for generations. The courtyard stretches off to the sides. The Keep's stables are off to the west, and the guard barracks oversee the courtyard from the eastern end. [ obvious exits: N E S W ] West: A tall, well-dressed noble strolls arrogantly by. A full wooden shield rests on the ground here. A plain weapons belt has been forgotten here. A torch is here on the ground. A mace is resting here. A set of chainmail sleeves lie upon the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A gray palfrey prances skittishly nearby, being ridden by you. Mak del'Viggor the Shadow Hunter is standing here, riding a gray palfrey. Lord Tadr the White Lion of Andor is standing here. Kirasola Sundiora, Journey Accepted is standing here, riding a gray palfrey. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. An Illuminator's assistant stands here carrying some colored tubes. * R HP:Healthy MV:Full > Mak gives a metal helmet to Tadr. Mak gives a burnished metal breastplate to Tadr. Mak gives a pair of heavy metal gauntlets to Tadr. Mak gives a long-hafted axe with a gold-inlaid head to Tadr. Mak gives a set of chainmail sleeves to Tadr. Mak gives a strange fruit to Tadr. * R HP:Healthy MV:Full > Tadr hides a metal helmet. * R HP:Healthy MV:Full > Tadr hides a long-hafted axe with a gold-inlaid head. * R HP:Healthy MV:Full > Tadr hides a pair of heavy metal gauntlets. * R HP:Healthy MV:Full > Tadr hides a burnished metal breastplate. * R HP:Healthy MV:Full > Mak looks at Tadr. * R HP:Healthy MV:Full > A soldier leaves north. * R HP:Healthy MV:Fresh > Mak grins evilly. Tadr hides a set of chainmail sleeves. * R HP:Healthy MV:Fresh > l tadr Kirasola stops riding a gray palfrey. * R HP:Healthy MV:Fresh > Long raven black hair complements the scar running down his cheek. Red tabard billowing behind him as he strides to the Lion throne he kneels and draws blood from his forearm that falls slowly to the steps, my blood is yours Andor Tadr is in excellent condition. Tadr is using: a strange, insectoid helm a black, gold-embroidered tabard a backpack a pair of heavy metal gauntlets an enormous double-bladed battleaxe (scratched) a pair of ebony-steel plate greaves a pair of thick metal boots (used) You attempt to peek at the inventory: a strange fruit * R HP:Healthy MV:Fresh > Tadr says 'anyone got stone?' look * R HP:Healthy MV:Fresh > Center of the Courtyard Across the courtyard before you stands the true Keep of Fal Dara. This is the residence of Lord Agelmar, whose family has ruled this city for generations. The courtyard stretches off to the sides. The Keep's stables are off to the west, and the guard barracks oversee the courtyard from the eastern end. [ obvious exits: N E S W ] North: A tough Shienaran soldier waits here. West: A tall, well-dressed noble strolls arrogantly by. A full wooden shield rests on the ground here. A plain weapons belt has been forgotten here. A torch is here on the ground. A mace is resting here. A set of chainmail sleeves lie upon the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A gray palfrey prances skittishly nearby, being ridden by you. Mak del'Viggor the Shadow Hunter is standing here, riding a gray palfrey. Lord Tadr the White Lion of Andor is standing here. A gray palfrey prances skittishly nearby. Kirasola Sundiora, Journey Accepted is standing here. A tough Shienaran soldier waits here. An Illuminator's assistant stands here carrying some colored tubes. * R HP:Healthy MV:Fresh > nod You nod in agreement. * R HP:Healthy MV:Fresh > get stone pack You get an oilstone from a belt pack. * R HP:Healthy MV:Fresh > give stone tadr You give an oilstone to Tadr. * R HP:Healthy MV:Fresh > Tadr grabs an oilstone. * R HP:Healthy MV:Fresh > Mak says 'that looks suspiciously liek my old set tadr' * R HP:Healthy MV:Fresh > Tadr stops using an enormous double-bladed battleaxe. * R HP:Healthy MV:Fresh > Tadr sits down. Tadr begins mending an enormous double-bladed battleaxe. * R HP:Healthy MV:Fresh > Kirasola is enveloped by a flash of bright white light, and disappears. * R HP:Healthy MV:Fresh > Rainor chats 'he wanders, called outdoors man or something' * R HP:Healthy MV:Fresh > Tadr continues sharpening the edges of an enormous double-bladed battleaxe... * R HP:Healthy MV:Fresh > Patricia bellows 'who want these scalps?' * R HP:Healthy MV:Fresh > Tadr is finishing off the edges of an enormous double-bladed battleaxe... * R HP:Healthy MV:Fresh > Mak says 'lemme guess came off that other guy who ripped?' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Koje - Center of the Courtyard Mak - Center of the Courtyard Luler - The Crossing Tadr - Center of the Courtyard Patricia - A Small Cabin Ahnvari - A Small Cabin * R HP:Healthy MV:Fresh > A soldier leaves south. * R HP:Healthy MV:Fresh > Tadr is finished mending an enormous double-bladed battleaxe. * R HP:Healthy MV:Fresh > Earle bellows 'I'm baaaaaaaaaaaaaaack' * R HP:Healthy MV:Fresh > Luler has arrived from the south, riding a warhorse. * R HP:Healthy MV:Fresh > Luler bellows 'I want coffee' * R HP:Healthy MV:Fresh > shrug Merluh chats 'anyone trading any dodge?' You shrug. * R HP:Healthy MV:Fresh > Earle bellows 'and I want trinks, so? ' * R HP:Healthy MV:Fresh > Patricia has arrived from the south, riding a gray palfrey. * R HP:Healthy MV:Fresh > chat anyone selling riveted leggings? You chat 'anyone selling riveted leggings?' * R HP:Healthy MV:Fresh > Patricia gets the war scalp of Oscar the Trolloc slain in Shienar from a backpack. * R HP:Healthy MV:Fresh > Patricia gets a torn bit of Arak the Trolloc's head slain in Shienar from a backpack. Mak says 'nice of ppl to let me run out in 15% abs when they had that around :P' * R HP:Healthy MV:Fresh > Patricia gives the war scalp of Oscar the Trolloc slain in Shienar to Mak. Tadr says 'bit me!' * R HP:Healthy MV:Fresh > Patricia gives a torn bit of Arak the Trolloc's head slain in Shienar to Tadr. * R HP:Healthy MV:Fresh > Earle has arrived from the south, riding a warhorse. * R HP:Healthy MV:Fresh > Patricia nods in agreement. * R HP:Healthy MV:Fresh > Tadr says 'ty' * R HP:Healthy MV:Fresh > Patricia waves. * R HP:Healthy MV:Fresh > Earle gets a leather water flask from a backpack. * R HP:Healthy MV:Fresh > Patricia leaves south riding a gray palfrey. * R HP:Healthy MV:Fresh > Earle puts a leather water flask in a backpack. * R HP:Healthy MV:Fresh > Earle sits down and rests. * R HP:Healthy MV:Fresh > Tadr says 'woot 1001 qps' * R HP:Healthy MV:Fresh > Tadr snickers softly. * R HP:Healthy MV:Fresh > Luler says 'hehe' * R HP:Healthy MV:Fresh > Earle says 'how the hell?' * R HP:Healthy MV:Fresh > Luler says '1063 here' * R HP:Healthy MV:Fresh > whois patricia A warhorse swishes the flies off its back with its tail. Patricia Stebaleos, the Huntress of Furry Creatures is a human. Dressed in shades of green, this lithe woman moves in stride with nature. Peeking out of the woman's camouflaged hood, a sharp smooth face framing hard eyes can be seen. * R HP:Healthy MV:Fresh > Tadr says 'i never take scalps' * R HP:Healthy MV:Fresh > Tadr shrugs helplessly. * R HP:Healthy MV:Fresh > sa shit You say 'shit' * R HP:Healthy MV:Fresh > Earle nods in agreement. * R HP:Healthy MV:Fresh > Luler says 'I do from solo pk' * R HP:Healthy MV:Fresh > sa thats a lot Bezu chats 'is gleaming metal boots clan equipment?' You say 'thats a lot' * R HP:Healthy MV:Fresh > Tadr says 'i dont even from that usually :p' * R HP:Healthy MV:Fresh > Merluh chats 'nope' * R HP:Healthy MV:Fresh > Earle says 'too lazy?' * R HP:Healthy MV:Fresh > Luler says 'I like my buffer' * R HP:Healthy MV:Fresh > where Players in your Zone -------------------- Earle - Center of the Courtyard Luler - Center of the Courtyard Koje - Center of the Courtyard Mak - Center of the Courtyard Tadr - Center of the Courtyard * R HP:Healthy MV:Fresh > l luler Tadr says 'if theres a friend on whos clanned i just toss em it' Just your average semi drunken Saldaean horseman Luler is in excellent condition. Luler is using: a crystal lightstick an oilstone a full metal helmet and visor an opal choker of fiery blue and pink beauty an opal choker of fiery blue and pink beauty a dark blue riders cape bearing three silver fish a backpack a pair of heavy metal gauntlets a gator skin bracer a bronze headed war axe a pair of ebony-steel plate greaves a pair of thick metal boots You attempt to peek at the inventory: a water skin a wide leather belt seven copper pennys a wealth of gold crowns (55) a dagger a dark, hooded cloak a choice steak a choice steak a sack * R HP:Healthy MV:Fresh > A warhorse swishes the flies off its back with its tail. You are hungry. * R HP:Healthy MV:Fresh > Luler says 'but that's zappable' Tadr wields an enormous double-bladed battleaxe in a two-handed grip. * R HP:Healthy MV:Fresh > Tadr stops using an oilstone. * R HP:Healthy MV:Fresh > Earle says 'that's illegal' * R HP:Healthy MV:Fresh > Tadr gasps in astonishment. * R HP:Healthy MV:Fresh > sa seems like the guys in abs with the big weapons tend to own... Mak zaps Tadr! You say 'seems like the guys in abs with the big weapons tend to own...' * R HP:Healthy MV:Fresh > Tadr says 'then i guess i should be zapped' * R HP:Healthy MV:Fresh > Luler says 'nah not you' * R HP:Healthy MV:Fresh > Earle says 'nah, they should, for accepting heh' * R HP:Healthy MV:Fresh > Luler says 'the other guy' * R HP:Healthy MV:Fresh > Tadr snickers softly. * R HP:Healthy MV:Fresh > Luler says 'basicly can be zapped 10x the qps you gained' * R HP:Healthy MV:Fresh > A servant has arrived from the north. * R HP:Healthy MV:Fresh > Mak says 'well i say it takes 2 to tango' * R HP:Healthy MV:Fresh > Luler says 'if imms find out' Mak smirks. * R HP:Healthy MV:Fresh > l Center of the Courtyard Across the courtyard before you stands the true Keep of Fal Dara. This is the residence of Lord Agelmar, whose family has ruled this city for generations. The courtyard stretches off to the sides. The Keep's stables are off to the west, and the guard barracks oversee the courtyard from the eastern end. [ obvious exits: N E S W ] A full wooden shield rests on the ground here. A plain weapons belt has been forgotten here. A torch is here on the ground. A mace is resting here. A set of chainmail sleeves lie upon the ground. An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a blue-veined marble fountain pour forth here. A quiet servant awaits instructions from his master. Earle of Lockshear is resting here, riding a warhorse. Lord Luler El'Hual is standing here, riding a warhorse. A gray palfrey prances skittishly nearby, being ridden by you. Mak del'Viggor the Shadow Hunter is standing here, riding a gray palfrey. Lord Tadr the White Lion of Andor is sitting here. A gray palfrey prances skittishly nearby. An Illuminator's assistant stands here carrying some colored tubes. * R HP:Healthy MV:Fresh > A servant leaves east. You are hungry. * R HP:Healthy MV:Fresh > 0 [l in pack] pack (used) : a water skin a bronze belt of odd design nineteen gold crowns a large number of copper pennies (47) a leather water flask [3] a mirrored lantern * R HP:Healthy MV:Fresh > i You are carrying: Nothing. * R HP:Healthy MV:Fresh > Luler says 'well koje' * R HP:Healthy MV:Fresh > sa my oilstone, tadr? A Shienaran guard has arrived from the south. You say 'my oilstone, tadr?' * R HP:Healthy MV:Fresh > Tadr says 'mine!' * R HP:Healthy MV:Fresh > Luler says 'guys in big abs weapons combined with 2 channies' * R HP:Healthy MV:Fresh > Tadr gives you an oilstone. snicker * R HP:Healthy MV:Fresh > You snicker softly. * R HP:Healthy MV:Fresh > Tadr snickers softly. * R HP:Healthy MV:Fresh > Luler says 'yeah that kinda rawks' * R HP:Healthy MV:Fresh > put all pack A Shienaran guard leaves east. You put an oilstone in a belt pack. * R HP:Healthy MV:Fresh > sa i bet. A servant has arrived from the east. You say 'i bet.' * R HP:Healthy MV:Fresh > Mak looks at Tadr. * R HP:Healthy MV:Fresh > Earle says 'ouch, turning notice on in this room is usually painful heh' * R HP:Healthy MV:Fresh > Tadr says 'think ima head s toodles' * R HP:Healthy MV:Fresh > Luler waves. * R HP:Healthy MV:Fresh > wave tadr Tadr clambers to his feet. * R HP:Healthy MV:Fresh > Earle says 'I'm gonna rent for now. Been fun guys.' You wave goodbye to Tadr. * R HP:Healthy MV:Fresh > not A Shienaran guard has arrived from the east. You start paying increased attention to your surroundings. * R HP:Healthy MV:Fresh > Tadr starts riding a gray palfrey. * R HP:Healthy MV:Fresh > Earle stops resting, and clambers on his feet. * R HP:Healthy MV:Fresh > Earle leaves south riding a warhorse. * R HP:Healthy MV:Fresh > Tadr leaves south riding a gray palfrey. Rented shortly after.