* HP:Healthy MV:Fresh > whe Players in your Zone -------------------- Volo - Tower Entrance * HP:Healthy MV:Fresh > Reyl narrates 'goddamit get out' 1 * HP:Healthy MV:Fresh > [k dark] They aren't here. * HP:Healthy MV:Fresh > *Fatman* has arrived from the south. * HP:Healthy MV:Fresh > A soldier has arrived from the south. A soldier has arrived from the south. * HP:Healthy MV:Fresh > 1 A soldier joins a soldier's fight! A sergeant joins a soldier's fight! [k dark] You try to scythe *Fatman*, but he deflects the blow. * HP:Healthy MV:Fresh - Fatman: Healthy > Kism narrates 'ge tout!' * HP:Healthy MV:Fresh - Fatman: Healthy > You try to scythe *Fatman*, but he dodges the attack. A sergeant hits Fatman's body very hard. A soldier scythes Fatman's body hard. A soldier scythes Fatman's body hard. Kism narrates 'ge tout!' * HP:Healthy MV:Fresh - Fatman: Hurt > b Kism narrates 'ge tout!' [bash ] - Fatman: Hurt > *Fatman* panics, and attempts to flee! ** A sergeant hits Fatman's body hard. A soldier tries to scythe Fatman, but he parries successfully. A soldier tries to scythe Fatman, but he parries successfully. -= Your bash at *Fatman* sends him sprawling! * HP:Healthy MV:Fresh - Fatman: Hurt > Kism narrates '9' * HP:Healthy MV:Fresh - Fatman: Hurt > Kism narrates '9' * HP:Healthy MV:Fresh - Fatman: Hurt > You scythe *Fatman*'s left leg. A sergeant hits Fatman's body into bloody fragments! A soldier scythes Fatman's right arm. A soldier scythes Fatman's body very hard. * HP:Healthy MV:Fresh - Fatman: Wounded > Caedes narrates 'Damn' * HP:Healthy MV:Fresh - Fatman: Wounded > You scythe *Fatman*'s body. A sergeant hits Fatman's right arm extremely hard. A soldier scythes Fatman's right arm very hard. A soldier scythes Fatman's body very hard. You are thirsty. * HP:Healthy MV:Fresh - Fatman: Battered > b *Fatman* leaves south. * HP:Healthy MV:Fresh > [bash ] Bash who? * HP:Healthy MV:Full > 1 1 [k dark] They aren't here. * HP:Healthy MV:Full > [k dark] They aren't here. 1 * HP:Healthy MV:Full > A sergeant leaves south. A soldier leaves south. A soldier leaves south. [k dark] They aren't here. * HP:Healthy MV:Full > 1 [k dark] They aren't here. s * HP:Healthy MV:Full > 1 Before the Tower [ obvious exits: N E S W ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A gray palfrey has arrived from the north. * HP:Healthy MV:Full > [k dark] They aren't here. * HP:Healthy MV:Full > s 1 Entrance to Clearing [ obvious exits: N S ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. A gray palfrey has arrived from the north. * HP:Healthy MV:Full > [k dark] They aren't here. * HP:Healthy MV:Full > s 1 Caedes narrates '1w doggie' Hidden Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A Shienaran sergeant watches for the enemy here. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A gray palfrey has arrived from the north. * HP:Healthy MV:Full > A sergeant leaves south. A soldier leaves south. A soldier leaves south. [k dark] They aren't here. * HP:Healthy MV:Full > Caedes narrates 'LOOT ME' s 1 * HP:Healthy MV:Full > Branch in Hidden Path [ obvious exits: N E S ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a humanoid leaving north. *Sissy* is standing here. A gray palfrey has arrived from the north. * HP:Healthy MV:Full > *Sissy* leaves south. [k dark] They aren't here. * HP:Healthy MV:Full > s 1 Hidden Path [ obvious exits: N S ] There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. *Sissy* is here, fighting a soldier. A soldier is here, fighting Sissy. A soldier is here, fighting Sissy. A sergeant is here, fighting Sissy. A gray palfrey has arrived from the north. * HP:Healthy MV:Strong > A sergeant hits Sissy's right hand very hard. *Sissy* panics, and attempts to flee! *Sissy* leaves north. [k dark] You try to scythe *Sissy*, but he deflects the blow. * HP:Healthy MV:Strong - Sissy: Scratched > b *Sissy* pierces your head very hard. [bash ] =- *Sissy* pierces your body hard. A soldier joins your fight! A soldier joins a soldier's fight! A sergeant joins a soldier's fight! As *Sissy* avoids your bash, you topple over and fall to the ground! * HP:Scratched MV:Strong - Sissy: Scratched > get skin sack *Sissy* panics, and attempts to flee! * HP:Scratched MV:Strong - Sissy: Scratched > *Sissy* leaves north. * HP:Scratched MV:Strong > get skin sack Arikas narrates 'somone loot him please' You get a water skin from a sack. * HP:Scratched MV:Strong > drink skin You get a water skin from a sack. * HP:Scratched MV:Strong > drink skin You drink the water. * HP:Scratched MV:Strong > You drink the water. You don't feel thirsty any more. * HP:Scratched MV:Strong > n notice 1 Branch in Hidden Path [ obvious exits: N E S ] There are some tracks of a horse leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a human leaving south. *Sissy* is standing here. A gray palfrey has arrived from the south. * HP:Scratched MV:Strong > *Sissy* leaves south. You stop paying increased attention to your surroundings. * HP:Scratched MV:Strong > [k dark] They aren't here. * HP:Scratched MV:Strong > notice 1 You start paying increased attention to your surroundings. * HP:Scratched MV:Strong > [k dark] You try to scythe *Sissy*, but he parries successfully. * HP:Scratched MV:Strong - Sissy: Scratched > Kism narrates 'to late:P' * HP:Scratched MV:Strong - Sissy: Scratched > bre Arglebargle, glop-glyf!?! * HP:Scratched MV:Strong - Sissy: Scratched > *Sissy* pierces your left leg very hard. You try to scythe *Sissy*, but he deflects the blow. * HP:Hurt MV:Strong - Sissy: Scratched > brb Arglebargle, glop-glyf!?! * HP:Hurt MV:Strong - Sissy: Scratched > Reyl narrates 'who ripped?' * HP:Hurt MV:Strong - Sissy: Scratched > cw flee *Sissy* pierces your head very hard. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 190 hit points. *Attacker* has arrived from the south. *Apocolypse* has arrived from the south. s * HP:Hurt MV:Strong - Sissy: Scratched > PANIC! You couldn't escape! n * HP:Hurt MV:Strong - Sissy: Scratched > *Sissy* pierces your body hard. You try to scythe *Sissy*, but he parries successfully. *Bang* has arrived from the south. No way! You're fighting for your life! * HP:Hurt MV:Strong - Sissy: Scratched > n *Bang* leaves north. * HP:Hurt MV:Strong - Sissy: Scratched > No way! You're fighting for your life! * HP:Hurt MV:Strong - Sissy: Scratched > No way! You're fighting for your life! *Attacker* smites your body hard. * HP:Hurt MV:Strong - Sissy: Scratched > Aldazar narrates 'danen' * HP:Hurt MV:Strong - Sissy: Scratched > *Fatman* barely tickles your left arm with his pierce. * HP:Hurt MV:Strong - Sissy: Scratched > flee n n You panic and attempt to flee! *Apocolypse* scythes your right arm hard. *Apocolypse* scythes your left leg. *Fatman* barely pierces your body. *Attacker* smites your body hard. *Sissy* pierces your body. You try to scythe *Sissy*, but he deflects the blow. *Sissy* pierces your head hard. You flee head over heels. Branch Path [ obvious exits: E W ] There are some tracks of a trolloc leaving west. There are some tracks of a humanoid leaving west. Alas, you cannot go that way... * HP:Wounded MV:Strong > Alas, you cannot go that way... * HP:Wounded MV:Strong > n Alas, you cannot go that way... * HP:Wounded MV:Strong > e n Twine narrates 'he already looted...dracmus out too now fallen if he hasnt been mentioned' Bend in the Path [ obvious exits: N W ] There are some tracks of a trolloc leaving west. * HP:Wounded MV:Strong > Bend in the Path [ obvious exits: E S ] There are some tracks of a trolloc leaving south. * HP:Wounded MV:Strong > e n Path Junction [ obvious exits: N E W ] There are some tracks of a trolloc leaving west. notice * HP:Wounded MV:Strong > Branch in Dark Path [ obvious exits: N S W ] * HP:Wounded MV:Strong > You stop paying increased attention to your surroundings. * HP:Wounded MV:Strong > n w Dark Path [ obvious exits: N S ] * HP:Wounded MV:Strong > Alas, you cannot go that way... * HP:Wounded MV:Strong > n w Dark Path [ obvious exits: N S ] * HP:Wounded MV:Strong > Alas, you cannot go that way... * HP:Wounded MV:Strong > n w Dark Clearing [ obvious exits: N S ] * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > n Trolloc Camp [ obvious exits: S ] * HP:Wounded MV:Tiring > Twine narrates 'could use massive channie action in fd' s * HP:Wounded MV:Tiring > s Dark Clearing [ obvious exits: N S ] There are some tracks of a human leaving north. * HP:Wounded MV:Tiring > Dark Path [ obvious exits: N S ] There are some tracks of a human leaving north. * HP:Wounded MV:Tiring > s Dark Path [ obvious exits: N S ] There are some tracks of a human leaving north. * HP:Wounded MV:Tiring > s w w Branch in Dark Path [ obvious exits: N S W ] There are some tracks of a human leaving north. * HP:Wounded MV:Tiring > n Entrance to Dark Path [ obvious exits: E W ] * HP:Wounded MV:Tiring > Before the Tower [ obvious exits: N E S W ] There are some tracks of a horse leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a human leaving south. * HP:Wounded MV:Tiring > Tower Entrance [ obvious exits: S U D ] A torch is here on the ground. * HP:Wounded MV:Tiring > u u Second Floor of the Tower [ obvious exits: U D ] A Shienaran sergeant watches for the enemy here. A Shienaran sergeant watches for the enemy here. u * HP:Wounded MV:Tiring > Third Floor of the Tower [ obvious exits: U D ] A tough Shienaran soldier waits here. * HP:Wounded MV:Tiring > Fourth Floor of the Tower [ obvious exits: U D ] * HP:Wounded MV:Tiring > d d Third Floor of the Tower [ obvious exits: U D ] A tough Shienaran soldier waits here. * HP:Wounded MV:Tiring > Second Floor of the Tower [ obvious exits: U D ] A Shienaran sergeant watches for the enemy here. A Shienaran sergeant watches for the enemy here. * HP:Wounded MV:Tiring > br [change mood brave] Mood changed to: Brave Wimpy reset to: 114 hit points. 1 * HP:Wounded MV:Tiring > [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 [k dark] They aren't here. 1 * HP:Wounded MV:Tiring > [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 [k dark] They aren't here. 1 * HP:Wounded MV:Tiring > [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 1 notice 1 Auto-save complete. [k dark] They aren't here. * HP:Wounded MV:Tiring > [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 You start paying increased attention to your surroundings. * HP:Wounded MV:Tiring > [k dark] They aren't here. * HP:Wounded MV:Tiring > [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 look 1 [k dark] They aren't here. * HP:Wounded MV:Tiring > Second Floor of the Tower Cobwebs cling to the ancient masonry of the tower, as well as to the old stone stairs that you were moving on. Looking around, you see no signs of life, but you can't shake the feeling that this tower is not uninhabited. Stairs lead up, further into the tower, and down, to the entrance. [ obvious exits: U D ] A Shienaran sergeant watches for the enemy here. A Shienaran sergeant watches for the enemy here. * HP:Wounded MV:Tiring > [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 [k dark] They aren't here. * HP:Wounded MV:Tiring > 1 [k dark] They aren't here. * HP:Wounded MV:Tiring > nar i've been spotted damend You narrate 'i've been spotted damend' * HP:Wounded MV:Tiring > 1 [k dark] They aren't here. * HP:Wounded MV:Tiring > whe *Maxximus* has arrived from below. * HP:Wounded MV:Tiring > 1 A sergeant hits Maxximus's body. A sergeant joins a sergeant's fight! Twine narrates 'we lose danen and caedes then?' Players in your Zone -------------------- Volo - Second Floor of the Tower * HP:Wounded MV:Tiring > [k dark] You barely scythe *Maxximus*'s right leg. * HP:Wounded MV:Tiring - a sergeant: Healthy - Maxximus: Scratched > b [bash ] += A sergeant barely hits Maxximus's right arm. *Maxximus* tries to scythe a sergeant, but he parries successfully. A sergeant hits Maxximus's body. * *Fatman* tickles your left foot with his pierce. =- Your bash at *Maxximus* sends him sprawling! * HP:Wounded MV:Tiring - a sergeant: Healthy - Maxximus: Scratched > *Fatman* looks at you. * HP:Wounded MV:Tiring - a sergeant: Healthy - Maxximus: Scratched > cw flee *Fatman* barely pierces your body. You scythe *Maxximus*'s left arm. A sergeant hits Maxximus's right arm extremely hard. A sergeant hits Maxximus's body. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 190 hit points. You panic and attempt to flee!geant: Healthy - Maxximus: Hurt > You flee head over heels. Tower Entrance [ obvious exits: S U D ] A torch is here on the ground. *DonCarnage* is standing here. *Bang* is standing here. * HP:Wounded MV:Tiring > u *Bang* leaves up. * HP:Wounded MV:Tiring > *DonCarnage* slashes your head into bloody fragments! No way! You're fighting for your life! * HP:Wounded MV:Tiring - DonCarnage: Healthy > flee u You panic and attempt to flee! *Fatman* pierces your left leg. u *Fatman* pierces your right leg. You scythe *DonCarnage*'s body. *DonCarnage* swirls about with a gleaming black greatsword, slicing across your body! *DonCarnage* slashes your left leg into bloody fragments! You flee head over heels! You flee head over heels. Before the Tower [ obvious exits: N E S W ] There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a myrddraal leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. Alas, you cannot go that way... * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > s s s Entrance to Clearing [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. s * HP:Battered MV:Tiring > Hidden Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. * HP:Battered MV:Tiring > s s s A rat starts following you. A rat starts following you. Branch in Hidden Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. The corpse of a gray palfrey is lying here. A rat has arrived from the north. A rat has arrived from the north. * HP:Battered MV:Tiring > Hidden Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. *Sissy* is standing here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A Shienaran sergeant watches for the enemy here. A rat has arrived from the north. A rat has arrived from the north. * HP:Battered MV:Tiring > *Sissy* leaves north. Hidden Path [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. A rat has arrived from the north. A rat has arrived from the north. * HP:Battered MV:Tiring > Burnt Wagons [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. You notice a lantern is hidden here. *Apocolypse* is standing here. *Attacker* is standing here. A raven is here flying around. A rat has arrived from the north. A rat has arrived from the north. * HP:Battered MV:Tiring > e Alas, you cannot go that way... * HP:Battered MV:Tiring > e The Dusty Road [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving west. A rat has arrived from the west. A rat has arrived from the west. * HP:Battered MV:Tiring > Alas, you cannot go that way... * HP:Battered MV:Tiring > s s e The Dusty Road [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A cute brown deer eyes you nervously. A rat has arrived from the north. A rat has arrived from the north. * HP:Battered MV:Tiring > The Dusty Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. A rat has arrived from the north. A rat has arrived from the north. * HP:Battered MV:Tiring > e The Dusty Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. The dismembered corpse of Larn is lying here. A rat has arrived from the west. s * HP:Battered MV:Tiring > The Dusty Road [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. *Cleetus* is standing here. A rat has arrived from the west. A rat has arrived from the west. s * HP:Battered MV:Winded > *Cleetus* tries to blast you, but you parry successfully. No way! You're fighting for your life! * HP:Battered MV:Winded - Cleetus: Healthy > No way! You're fighting for your life! *Gnarl* has arrived from the east. ed - Cleetus: Healthy > You tickle *Cleetus*'s body with your scythe. *Cleetus* blasts your body. You flee head over heels! You panic and attempt to flee! You flee head over heels. Dusty Road by Fal Dara [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. An iron lantern hangs from the wall above the gate. A draft horse is here. flee <----------------------Damn Autoflee * HP:Battered MV:Winded > s Lorin narrates 'Omg.' The Dusty Road [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. *Gnarl* is standing here. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. *Cleetus* is standing here. *Gnarl* strikes your body hard. You flee head over heels! You panic and attempt to flee! *Attacker* has arrived from the west. *Apocolypse* has arrived from the west. s *Cleetus* blasts your left arm very hard. You flee head over heels! *Apocolypse* scythes your left leg hard. You flee head over heels! *Attacker* leaves east. *Attacker* has arrived from the east. You flee head over heels. Dusty Road by Fal Dara [ obvious exits: N S ] There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. An iron lantern hangs from the wall above the gate. A draft horse is here. The MalkierGate seems to be closed. * HP:Battered MV:Winded > The MalkierGate seems to be closed. * HP:Battered MV:Winded > s cal s The MalkierGate seems to be closed. *Fatman* has arrived from the north. * HP:Battered MV:Winded > You call for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Fatman* barely pierces your left foot. You flee head over heels! PANIC! You couldn't escape! * HP:Battered MV:Winded - Fatman: Battered > *Sissy* has arrived from the north. No way! You're fighting for your life! *Fatman* closes the MalkierGate. * HP:Battered MV:Winded - Fatman: Battered > Lorin narrates 'That was a big one :P' *Sissy* pierces your right leg hard. You flee head over heels! PANIC! You couldn't escape! * HP:Beaten MV:Winded - Fatman: Battered > s cal Twine narrates 'sissy tengel new additions to list' No way! You're fighting for your life! s * HP:Beaten MV:Winded - Fatman: Battered > *Sissy* pierces your body hard. You flee head over heels! PANIC! You couldn't escape! You call for the MalkierGate to be opened. The MalkierGate is opened from the other side. *Fatman* closes the MalkierGate. * HP:Beaten MV:Winded - Fatman: Battered > No way! You're fighting for your life! * HP:Beaten MV:Winded - Fatman: Battered > s flee *Sissy* pierces your left arm. You flee head over heels! You panic and attempt to flee! *Fatman* barely pierces your body. You wish that your wounds would stop BLEEDING so much! You flee head over heels! s s s You flee head over heels. The Dusty Road [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. *Attacker* is standing here. *Apocolypse* is standing here. *Gnarl* is standing here. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. *Cleetus* is standing here. Dusty Road by Fal Dara [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. There are some bloody traces of a trolloc leaving north. An iron lantern hangs from the wall above the gate. *Sissy* is standing here. *Fatman* is standing here. A draft horse is here. A rat has arrived from the north. A rat has arrived from the north. > Lorin narrates 'Time to rock! :P' *Sissy* pierces your right arm hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! *Sissy* pierces your body hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! s flee *Cleetus* has arrived from the north. *Fatman* leaves north. s s *Cleetus* blasts your right arm hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! *Fatman* has arrived from the north. *Fatman* pierces your head hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! Twine calls for the MalkierGate to be opened. The MalkierGate is opened from the other side. You flee head over heels. The Dusty Road [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. A *newbie male trolloc* is standing here. *Bang* is standing here. *Attacker* is standing here. *Apocolypse* is standing here. *Gnarl* is standing here. The Dusty Road [ obvious exits: E W ] There are some bloody traces of a trolloc leaving east. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. The dismembered corpse of Larn is lying here. * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > Alas, you cannot go that way... * HP:Critical MV:Winded > w Alas, you cannot go that way... * HP:Critical MV:Winded > w The Dusty Road [ obvious exits: N E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. * HP:Critical MV:Winded > Little Trail [ obvious exits: N W ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. You notice a lantern is hidden here. * HP:Critical MV:Winded > Alas, you cannot go that way... s * HP:Critical MV:Winded > Heavy Forest [ obvious exits: E W ] There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving west. An owl is here flying around. A green woodpecker is high up a tree, tapping away. A green woodpecker is high up a tree, tapping away. A raven is here flying around. * HP:Critical MV:Winded > Open Forest [ obvious exits: E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving west. w * HP:Critical MV:Weary > w Along the Cliff [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. * HP:Critical MV:Weary > Along the Cliff [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. * HP:Critical MV:Weary > Alas, you cannot go that way... * HP:Critical MV:Weary > n n n Open Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. * HP:Critical MV:Weary > w Heavy Forest [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. * HP:Critical MV:Weary > w Opening in the Forest [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. A gray palfrey prances skittishly nearby. w * HP:Critical MV:Weary > w Alas, you cannot go that way... * HP:Critical MV:Weary > n Alas, you cannot go that way... * HP:Critical MV:Weary > Alas, you cannot go that way... * HP:Critical MV:Weary > s Alas, you cannot go that way... * HP:Critical MV:Weary > The Dusty Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a ridden mount leaving east. A young and strong buck is here, munching some grass. * HP:Critical MV:Haggard > Opening in the Forest [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby. * HP:Critical MV:Haggard > rh [ride horse] You start riding him. * R HP:Critical MV:Haggard > n w The Dusty Road [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. w * R HP:Critical MV:Haggard > w w The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A soft leather pouch has been discarded here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Haggard > w The Dusty Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A gray palfrey prances skittishly nearby, being ridden by you. *Styg* is standing here. * R HP:Critical MV:Haggard > w The Dusty Road [ obvious exits: E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A lantern has been left here. A wooden cudgel lies on the ground here. A gray palfrey prances skittishly nearby, being ridden by you. A *newbie male trolloc* is standing here. A young and strong buck is here, munching some grass. * R HP:Critical MV:Haggard > w Lieper narrates 'chose bold drc tegel skarn fatman and another' The Dusty Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. * R HP:Critical MV:Haggard > The Dusty Road [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving east. A gray palfrey prances skittishly nearby, being ridden by you. *Skarn* is here, fighting a huge grizzly bear. A huge grizzly bear is here, fighting Skarn. w * R HP:Critical MV:Haggard > Green Hills [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A young and strong buck is here, munching some grass. * R HP:Critical MV:Haggard > w On a Hillside [ obvious exits: N E S W ] There are some tracks of an animal leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A cute brown deer eyes you nervously. w * R HP:Critical MV:Haggard > On Top of a Hill [ obvious exits: E S W ] There are some tracks of a humanoid leaving west. A gray palfrey prances skittishly nearby, being ridden by you. A Shienaran scout blends into the surroundings here. A panther stalks through the wilderness. * R HP:Critical MV:Haggard > A Gentle Slope [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of a humanoid leaving east. A gray palfrey prances skittishly nearby, being ridden by you. Stalking within the shadows, a man watches you in anger. Stalking within the shadows, a man watches you in anger. A cute brown deer eyes you nervously. A black stallion prances about. * R HP:Critical MV:Haggard > A Shady Valley [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. A handsome stag stands here, ready to run. * R HP:Critical MV:Haggard > n n n A Forested Path Through the Borderlands [ obvious exits: N S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving south. A gory tuft of flesh lies abandoned on the ground. A gory tuft of flesh lies abandoned on the ground. A gray palfrey prances skittishly nearby, being ridden by you. A rust-colored bobcat crouches low, ready to pounce. * R HP:Critical MV:Haggard > A Forested Path Through the Borderlands [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. A gray palfrey prances skittishly nearby, being ridden by you. Danen narrates 'CHaos, Boldor, Dracmus, Tengel, Skarn, maxximus, Sissy, Fatman, Grunark.' * R HP:Critical MV:Haggard > Forested Borderlands [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A rust-colored bobcat crouches low, ready to pounce. A cute brown deer eyes you nervously. A handsome stag stands here, ready to run. * R HP:Critical MV:Haggard > w w Forested Borderlands [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A handsome stag stands here, ready to run. A rust-colored bobcat crouches low, ready to pounce. n * R HP:Critical MV:Haggard > n A Forested Path Through the Borderlands [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A grizzled Shienaran veteran looks on. * R HP:Critical MV:Haggard > Forested Borderlands [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A small purse is here. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Haggard > Alas, you cannot go that way... * R HP:Critical MV:Haggard > w w n n A Forested Path Through the Borderlands [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A tough Shienaran soldier waits here. The lone wolf is slinking about in the shadows. A cute brown deer eyes you nervously. * R HP:Critical MV:Haggard > You are too exhausted. * R HP:Critical MV:Haggard > You are too exhausted. * R HP:Critical MV:Haggard > Elran narrates 'anyone in/near tear wanna exp?' You are too exhausted. * R HP:Critical MV:Haggard > sc You have 25(381) hit and 0(159) movement points. You have scored 65555223 experience points and 0 quest points. You need 2944777 exp to reach the next level. You have amassed 147 Turn points to date. You have played 33 days and 7 hours (real time). This ranks you as Volo the ranger of Two Rivers (Level 42). You are standing. * R HP:Critical MV:Haggard > stat You are a 117 year old male human ranger. Your height is 5 feet, 7 inches, and you weigh 154.0 lbs. You are carrying 7.1 lbs and wearing 52.6 lbs, very light. Your base abilities are: Str:19 Int:12 Wil:17 Dex:11 Con:18. Offensive bonus: 137, Dodging bonus: 15, Parrying bonus: 46 Your mood is: Wimpy. You will flee below: 190 Hit Points Your armor absorbs about 46% on average. You are subjected to the following effects: - POISON - NOTICE - NO QUIT * R HP:Critical MV:Haggard > notice You stop paying increased attention to your surroundings. * R HP:Critical MV:Haggard > Danen narrates 'I think I'll move my contagioned ass away from doggate.' * R HP:Critical MV:Haggard > nar oh deer Eri narrates 'Wow, Chaos still plays.' * R HP:Critical MV:Haggard > You narrate 'oh deer' * R HP:Critical MV:Haggard > sc Your heartbeat calms down more as you feel less panicked. You cough and shiver. You have 27(381) hit and 2(159) movement points. You have scored 65555223 experience points and 0 quest points. You need 2944777 exp to reach the next level. You have amassed 147 Turn points to date. You have played 33 days and 7 hours (real time). This ranks you as Volo the ranger of Two Rivers (Level 42). You are standing. * R HP:Critical MV:Haggard > stat w You are a 117 year old male human ranger. Your height is 5 feet, 7 inches, and you weigh 154.0 lbs. You are carrying 7.1 lbs and wearing 52.6 lbs, very light. Your base abilities are: Str:19 Int:12 Wil:17 Dex:11 Con:18. Offensive bonus: 137, Dodging bonus: 15, Parrying bonus: 46 Your mood is: Wimpy. You will flee below: 190 Hit Points Your armor absorbs about 46% on average. You are subjected to the following effects: - POISON - NO QUIT * R HP:Critical MV:Haggard > A Forested Path Through the Borderlands [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Haggard > n n Alas, you cannot go that way... w * R HP:Critical MV:Haggard > Alas, you cannot go that way... n * R HP:Critical MV:Haggard > A Forested Path Through the Borderlands [ obvious exits: E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Haggard > Alas, you cannot go that way... * R HP:Critical MV:Haggard > w Elran narrates 'o yah is there any action around tear?' w * R HP:Critical MV:Haggard > n A Forested Path Through the Borderlands [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A twitching vine of creepers dangles from above. * R HP:Critical MV:Haggard > n Forested Borderlands [ obvious exits: N E S ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A wild boar runs through the forest. The large dark wolf slinks here, eyes filled with an animal cunning. * R HP:Critical MV:Haggard > Thinning Woods [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A twitching vine of creepers dangles from above. A young and strong buck is here, munching some grass. * R HP:Critical MV:Haggard > Thinning Woods [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Haggard > n n You are too exhausted. * R HP:Critical MV:Haggard > You are too exhausted. * R HP:Critical MV:Haggard > r You sit down and rest your tired bones. * R HP:Critical MV:Haggard > whe Players in your Zone -------------------- Volo - Thinning Woods * R HP:Critical MV:Haggard > whe Players in your Zone -------------------- Volo - Thinning Woods * R HP:Critical MV:Haggard > sc You have 27(381) hit and 0(159) movement points. You have scored 65555223 experience points and 0 quest points. You need 2944777 exp to reach the next level. You have amassed 147 Turn points to date. You have played 33 days and 7 hours (real time). This ranks you as Volo the ranger of Two Rivers (Level 42). You are resting. * R HP:Critical MV:Haggard > nar i cant blieve that shit whe You narrate 'i cant blieve that shit' Kerrin narrates 'Selaana the wisdom says 'Being a Wisdom is nothing for foolish young girls.' Selaana the wisdom says 'Come back and talk to me when you are older.' Foolish young girls indeed! She wouldnt even listen to what i was trying to tell her!' * R HP:Critical MV:Haggard > Players in your Zone -------------------- Volo - Thinning Woods * R HP:Critical MV:Haggard > Twine narrates 'buncehs dusty' * R HP:Critical MV:Haggard > nar i was almost home whe You narrate 'i was almost home' * R HP:Critical MV:Haggard > Players in your Zone -------------------- Volo - Thinning Woods * R HP:Critical MV:Haggard > sc You have 27(381) hit and 0(159) movement points. You have scored 65555223 experience points and 0 quest points. You need 2944777 exp to reach the next level. You have amassed 147 Turn points to date. You have played 33 days and 7 hours (real time). This ranks you as Volo the ranger of Two Rivers (Level 42). You are resting. * R HP:Critical MV:Haggard > sc You have 27(381) hit and 0(159) movement points. You have scored 65555223 experience points and 0 quest points. You need 2944777 exp to reach the next level. You have amassed 147 Turn points to date. You have played 33 days and 7 hours (real time). This ranks you as Volo the ranger of Two Rivers (Level 42). You are resting. whe * R HP:Critical MV:Haggard > Players in your Zone -------------------- Volo - Thinning Woods * R HP:Critical MV:Haggard > Reyl narrates 'haahaha you said buncehs' * R HP:Critical MV:Haggard > whe Players in your Zone -------------------- Volo - Thinning Woods * R HP:Critical MV:Haggard > sc You have 27(381) hit and 0(159) movement points. You have scored 65555223 experience points and 0 quest points. You need 2944777 exp to reach the next level. You have amassed 147 Turn points to date. You have played 33 days and 7 hours (real time). This ranks you as Volo the ranger of Two Rivers (Level 42). You are resting. * R HP:Critical MV:Haggard > Aldazar narrates 'can soemoen with travel transport me to tv pls?' * R HP:Critical MV:Haggard > stat You are a 117 year old male human ranger. Your height is 5 feet, 7 inches, and you weigh 154.0 lbs. You are carrying 7.1 lbs and wearing 52.6 lbs, very light. Your base abilities are: Str:19 Int:12 Wil:17 Dex:11 Con:18. Offensive bonus: 137, Dodging bonus: 4, Parrying bonus: 34 Your mood is: Wimpy. You will flee below: 190 Hit Points Your armor absorbs about 46% on average. You are subjected to the following effects: - POISON - NO QUIT * R HP:Critical MV:Haggard > get meat sack You get a large slab of meat from a sack. * R HP:Critical MV:Haggard > eat meat You eat the meat. You are full. * R HP:Critical MV:Haggard > sc You have 27(381) hit and 0(159) movement points. You have scored 65555223 experience points and 0 quest points. You need 2944777 exp to reach the next level. You have amassed 147 Turn points to date. You have played 33 days and 7 hours (real time). This ranks you as Volo the ranger of Two Rivers (Level 42). You are resting. * R HP:Critical MV:Haggard > get skin sack There doesn't seem to be a skin in a sack. * R HP:Critical MV:Haggard > drink skin You're not thirsty. * R HP:Critical MV:Haggard > whe Players in your Zone -------------------- Volo - Thinning Woods * R HP:Critical MV:Haggard > sc You have 27(381) hit and 0(159) movement points. You have scored 65555223 experience points and 0 quest points. You need 2944777 exp to reach the next level. You have amassed 147 Turn points to date. You have played 33 days and 7 hours (real time). This ranks you as Volo the ranger of Two Rivers (Level 42). You are resting. * R HP:Critical MV:Haggard > sc You cough and shiver. * R HP:Critical MV:Haggard > You have 30(381) hit and 4(159) movement points. You have scored 65555223 experience points and 0 quest points. You need 2944777 exp to reach the next level. You have amassed 147 Turn points to date. You have played 33 days and 7 hours (real time). This ranks you as Volo the ranger of Two Rivers (Level 42). You are resting. * R HP:Critical MV:Haggard > sta n n You stop resting, and stand up. * R HP:Critical MV:Haggard > Thinning Woods [ obvious exits: N E S W ] A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Haggard > A Dead Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Haggard > n A Dead Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Critical MV:Haggard > n n A Path Through the Dead Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. * R HP:Critical MV:Haggard > Dark Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A gray palfrey prances skittishly nearby, being ridden by you. A shaggy wolfish creature darts through the shadows. * R HP:Critical MV:Haggard > e Dark Forest [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A flock of ravens is circling in the air, searching for prey. A wild boar runs through the forest. * R HP:Critical MV:Haggard > The flock of ravens eye you briefly, then flap their wings. The flock of ravens soar high into the air! n * R HP:Critical MV:Haggard > You are too exhausted. * R HP:Critical MV:Haggard > A flock of ravens starts following you. * R HP:Critical MV:Haggard > r You sit down and rest your tired bones. * R HP:Critical MV:Haggard > nar fugger You narrate 'fugger' * R HP:Critical MV:Haggard > whe Players in your Zone -------------------- Volo - Dark Forest * R HP:Critical MV:Haggard > sc You have 30(381) hit and 0(159) movement points. You have scored 65555223 experience points and 0 quest points. You need 2944777 exp to reach the next level. You have amassed 147 Turn points to date. You have played 33 days and 7 hours (real time). This ranks you as Volo the ranger of Two Rivers (Level 42). You are resting. * R HP:Critical MV:Haggard > A flock of ravens swarms in from high above to continue its circling and scouting. * R HP:Critical MV:Haggard > Twine narrates 'doncarnage grunark styg together' * R HP:Critical MV:Haggard > sc Twine narrates 'on top of a hill' * R HP:Critical MV:Haggard > You have 30(381) hit and 0(159) movement points. You have scored 65555223 experience points and 0 quest points. You need 2944777 exp to reach the next level. You have amassed 147 Turn points to date. You have played 33 days and 7 hours (real time). This ranks you as Volo the ranger of Two Rivers (Level 42). You are resting. * R HP:Critical MV:Haggard > nar nod after me You narrate 'nod after me' whe * R HP:Critical MV:Haggard > Players in your Zone -------------------- Volo - Dark Forest * R HP:Critical MV:Haggard > Aldazar narrates 'ewwww' * R HP:Critical MV:Haggard > sc You have 30(381) hit and 0(159) movement points. You have scored 65555223 experience points and 0 quest points. You need 2944777 exp to reach the next level. You have amassed 147 Turn points to date. You have played 33 days and 7 hours (real time). This ranks you as Volo the ranger of Two Rivers (Level 42). You are resting. * R HP:Critical MV:Haggard > stat You are a 117 year old male human ranger. Your height is 5 feet, 7 inches, and you weigh 154.0 lbs. You are carrying 7.1 lbs and wearing 50.6 lbs, very light. Your base abilities are: Str:19 Int:12 Wil:17 Dex:11 Con:18. Offensive bonus: 137, Dodging bonus: 4, Parrying bonus: 35 Your mood is: Wimpy. You will flee below: 190 Hit Points Your armor absorbs about 46% on average. You are subjected to the following effects: - POISON - NO QUIT * R HP:Critical MV:Haggard > sc You have 30(381) hit and 0(159) movement points. You have scored 65555223 experience points and 0 quest points. You need 2944777 exp to reach the next level. You have amassed 147 Turn points to date. You have played 33 days and 7 hours (real time). This ranks you as Volo the ranger of Two Rivers (Level 42). You are resting. * R HP:Critical MV:Haggard > sc You have 30(381) hit and 0(159) movement points. You have scored 65555223 experience points and 0 quest points. You need 2944777 exp to reach the next level. You have amassed 147 Turn points to date. You have played 33 days and 7 hours (real time). This ranks you as Volo the ranger of Two Rivers (Level 42). You are resting. * R HP:Critical MV:Haggard > Twine narrates 'and for everyone who is south in Caemlyn...I hope they all fade south and rock you' * R HP:Critical MV:Haggard > *DonCarnage* has arrived from the south, riding a shadow stallion. sc * R HP:Critical MV:Haggard > You have 30(381) hit and 0(159) movement points. You have scored 65555223 experience points and 0 quest points. You need 2944777 exp to reach the next level. You have amassed 147 Turn points to date. You have played 33 days and 7 hours (real time). This ranks you as Volo the ranger of Two Rivers (Level 42). You are resting. * R HP:Critical MV:Haggard > sta flee w You stop resting, and stand up. * R HP:Critical MV:Haggard > *DonCarnage* slashes your body hard. You wish that your wounds would stop BLEEDING so much! You flee head over heels! PANIC! You couldn't escape! You are too exhausted. * R HP:Critical MV:Haggard - DonCarnage: Scratched > No way! You're fighting for your life! * R HP:Critical MV:Haggard - DonCarnage: Scratched > You barely tickle *DonCarnage*'s left leg with your scythe. A forest boar tickles DonCarnage's body with his hit. *DonCarnage* gazes deeply at a forest boar... A forest boar looks very strange, glaring about with a sense of panic. *DonCarnage* slashes your body very hard. You're stunned, but will probably regain consciousness... * HP:Critical MV:Haggard > You feel better. You regain consciousness. * HP:Critical MV:Haggard > sta w You are already standing. * HP:Critical MV:Haggard > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A flock of ravens has arrived from the east. * HP:Critical MV:Haggard > Your blood freezes as you hear something's death cry. * HP:Critical MV:Haggard > s A Path Through the Dead Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. A sickly, skinny deer stands here in a daze. A sickly, skinny deer stands here in a daze. * HP:Critical MV:Haggard > e A Twist in the Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. A sickly, skinny deer stands here in a daze. * HP:Critical MV:Haggard > Twine narrates 'I'm a grumpy person' * HP:Critical MV:Haggard > r You sit down and rest your tired bones. * HP:Critical MV:Haggard > nar oh shit You narrate 'oh shit' sc * HP:Critical MV:Haggard > You have 20(381) hit and 14(159) movement points. You have scored 65555249 experience points and 0 quest points. You need 2944751 exp to reach the next level. You have amassed 147 Turn points to date. You have played 33 days and 7 hours (real time). This ranks you as Volo the ranger of Two Rivers (Level 42). You are resting. * HP:Critical MV:Haggard > sta Reyl narrates 'i hate pk down south' * HP:Critical MV:Haggard > You stop resting, and stand up. * HP:Critical MV:Haggard > e Elran narrates 'thank you but i was kd twice yesterday, and thats enuf fer me' * HP:Critical MV:Haggard > A Rocky Opening [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. * HP:Critical MV:Haggard > w n rh A Twist in the Path [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. *DonCarnage* is standing here, riding a shadow stallion. A sickly, skinny deer stands here in a daze. Reyl narrates 'i never get the kill' * HP:Critical MV:Haggard > Twine narrates 'I dont understand how you are still alive volo' Dark Forest [ obvious exits: N S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. The corpse of a forest boar is lying here. A gray palfrey prances skittishly nearby. A flock of ravens has arrived from the south. n * HP:Critical MV:Haggard > [ride horse] You start riding him. * R HP:Critical MV:Haggard > Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of a forest boar is lying here. A gray palfrey prances skittishly nearby, being ridden by you. A raven is here flying around. A raven is here flying around. * R HP:Critical MV:Haggard > w Dark Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A wild boar runs through the forest. A flock of ravens has arrived from the east. * R HP:Critical MV:Haggard > flee Dark Forest [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. * R HP:Critical MV:Haggard > e Dark Forest [ obvious exits: N S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. The corpse of a forest boar is lying here. A gray palfrey prances skittishly nearby, being ridden by you. *DonCarnage* is standing here, riding a shadow stallion. * R HP:Critical MV:Haggard > *DonCarnage* leaves west riding a shadow stallion. * R HP:Critical MV:Haggard > s *DonCarnage* has arrived from the west, riding a shadow stallion. A Twist in the Path [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Critical MV:Haggard > s A Path Thourgh the Dead Forest [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. A raven is here flying around. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. A wilted tree leans to one side, on the brink of death. w * R HP:Critical MV:Haggard > A Dead Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Critical MV:Haggard > n Zeduis narrates 'you know if all the humans went up there and the first time the would walk into a room of 50humans they would all just go rent' * R HP:Critical MV:Haggard > A Path Through the Dead Forest [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Critical MV:Haggard > sc You have 20(381) hit and 2(159) movement points. You have scored 65555249 experience points and 0 quest points. You need 2944751 exp to reach the next level. You have amassed 147 Turn points to date. You have played 33 days and 7 hours (real time). This ranks you as Volo the ranger of Two Rivers (Level 42). You are standing. * R HP:Critical MV:Haggard > e A Twist in the Path [ obvious exits: N E S W ] There are some bloody traces of a human leaving east. There are some bloody traces of a human leaving north. A gray palfrey prances skittishly nearby, being ridden by you. A sickly, skinny deer stands here in a daze. * R HP:Critical MV:Haggard > n Dark Forest [ obvious exits: N S W ] There are some bloody traces of a human leaving west. There are some tracks of a ridden mount leaving west. The corpse of a forest boar is lying here. A gray palfrey prances skittishly nearby, being ridden by you. *Track* is standing here, riding a shadow stallion. * R HP:Critical MV:Haggard > *Track* leaves west riding a shadow stallion. * R HP:Critical MV:Haggard > w n Dark Forest [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby, being ridden by you. *Track* is standing here, riding a shadow stallion. *Track* slashes your body extremely hard. You are incapacitated and will slowly die, if not aided. * HP:Critical MV:Haggard > You are dead! Sorry... You feel the Weave of the Wheel loosen from you.