They aren't here. o HP:Hurt MV:Strong > The Blight [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving west. A trolloc is here commanding a fist of troops. A trolloc is here, exhorting a group of trolloc raiders. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o HP:Hurt MV:Strong > Fluffy has arrived from the west. [k human] They aren't here. o HP:Hurt MV:Strong > Path in the Blight [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. o HP:Hurt MV:Strong > Fluffy has arrived from the west. [k human] They aren't here. o HP:Hurt MV:Strong > The Blight [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. o HP:Hurt MV:Strong > Fluffy has arrived from the west. [k human] They aren't here. o HP:Hurt MV:Strong > Fluffy leaves east. You follow Fluffy. The Blight [ obvious exits: N W ] There are some bloody traces of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving west. The corpse of a gaping maw is lying here. Fluffy the Contagious Stalker is standing here. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o HP:Hurt MV:Strong > Fluffy leaves west. You follow Fluffy. The Blight [ obvious exits: E S W ] There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. Fluffy the Contagious Stalker is standing here. w o HP:Hurt MV:Strong > w Fluffy leaves west. You follow Fluffy. Path in the Blight [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. Fluffy the Contagious Stalker is standing here. o HP:Hurt MV:Strong > The Blight [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving west. A trolloc is here commanding a fist of troops. A trolloc is here, exhorting a group of trolloc raiders. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o HP:Hurt MV:Strong > Fluffy has arrived from the east. The Blight [ obvious exits: N E W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. o HP:Hurt MV:Tiring > Fluffy has arrived from the east. o HP:Hurt MV:Tiring > 1 Fluffy leaves west. You follow Fluffy. The Blight [ obvious exits: N E S ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. Fluffy the Contagious Stalker is standing here. A warhorse is here, stamping his feet impatiently. o HP:Hurt MV:Tiring > [k human] They aren't here. o HP:Hurt MV:Tiring > s Fluffy leaves south. You follow Fluffy. The Blight [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. Fluffy the Contagious Stalker is standing here. o HP:Hurt MV:Tiring > Alas, you cannot go that way... o HP:Hurt MV:Tiring > n e Fluffy leaves east. You follow Fluffy. The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a trolloc leaving south. Fluffy the Contagious Stalker is standing here. The Blight [ obvious exits: S ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. A trolloc is here ruling a group of trollocs. o HP:Hurt MV:Tiring > 1 Alas, you cannot go that way... o HP:Hurt MV:Tiring > [k human] They aren't here. o HP:Hurt MV:Tiring > s The Blight [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. o HP:Hurt MV:Tiring > w The Blight [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving north. o HP:Hurt MV:Tiring > n The Blight [ obvious exits: N E S ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving south. A warhorse is here, stamping his feet impatiently. o HP:Hurt MV:Tiring > e 1 The Blight [ obvious exits: N E W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. o HP:Hurt MV:Tiring > [k human] They aren't here. o HP:Hurt MV:Tiring > 1 e [k human] They aren't here. o HP:Hurt MV:Tiring > 1 The Blight [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. There are some tracks of a trolloc leaving west. A trolloc is here commanding a fist of troops. A trolloc is here, exhorting a group of trolloc raiders. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. o HP:Hurt MV:Tiring > [k human] They aren't here. 1 o HP:Hurt MV:Tiring > [k human] They aren't here. e o HP:Hurt MV:Tiring > 1 Path in the Blight [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. o HP:Hurt MV:Tiring > 1 [k human] They aren't here. o HP:Hurt MV:Tiring > 1 [k human] They aren't here. s o HP:Hurt MV:Tiring > 1 [k human] They aren't here. o HP:Hurt MV:Tiring > s The Blight [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. o HP:Hurt MV:Tiring > 1 [k human] They aren't here. o HP:Hurt MV:Tiring > The Blight [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving east. A trolloc is here commanding a fist of troops. o HP:Hurt MV:Tiring > [k human] They aren't here. o HP:Hurt MV:Tiring > s 1 Fluffy narrates 'where is he?' s o HP:Hurt MV:Tiring > 1 Larsiny narrates 'jees ghars representin' The Blight [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a snake leaving north. An enormous blight worm towers above you, making an eerie shrill scream. An enormous blight worm towers above you, making an eerie shrill scream. An enormous blight worm towers above you, making an eerie shrill scream. o HP:Hurt MV:Tiring > s 1 [k human] They aren't here. o HP:Hurt MV:Tiring > The Blight [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. o HP:Hurt MV:Tiring > [k human] They aren't here. o HP:Hurt MV:Tiring > Mangler narrates 'well 1 out of 3 isnt terrible i guess' The Blight [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving north. A spider-legged beast is here, most of it teeth. A young trolloc is here, growling with a deep bloodlust. A spider-legged beast is here, most of it teeth. A trolloc is here commanding a fist of troops. The blight bear stands on its haunches, roaring madly. o HP:Hurt MV:Tiring > [k human] They aren't here. o HP:Hurt MV:Tiring > s 1 The blight bear tickles your body with its hit. A gaping maw leaves north. A gaping maw tickles your body with its hit. No way! You're fighting for your life! o HP:Hurt MV:Tiring - the blight bear: Healthy > [k human] They aren't here. o HP:Hurt MV:Tiring - the blight bear: Healthy > A gaping maw tickles your body with its hit. You blast the blight bear's right leg into bloody fragments! The blight bear barely hits your left arm. cw flee o HP:Hurt MV:Tiring - the blight bear: Scratched > s [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 203 hit points. You panic and attempt to flee!ht bear: Scratched > 1 You flee head over heels. The Blight [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. There are some tracks of a humanoid leaving south. A spider-legged beast is here, most of it teeth. The Blight [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving north. A spider-legged beast is here, most of it teeth. A young trolloc is here, growling with a deep bloodlust. A trolloc is here commanding a fist of troops. The blight bear stands on its haunches, roaring madly. o HP:Hurt MV:Tiring > [k human] They aren't here. o HP:Hurt MV:Tiring > s 1 s 1 The Blight [ obvious exits: N D ] *Dash* is standing here. * HP:Hurt MV:Tiring > [k human] You try to blast *Dash*, but he deflects the blow. * HP:Hurt MV:Tiring - Dash: Critical > No way! You're fighting for your life! * HP:Hurt MV:Tiring - Dash: Critical > *Dash* smites your body hard. You try to blast *Dash*, but he deflects the blow. [k human] You do the best you can! * HP:Wounded MV:Tiring - Dash: Critical > br b [change mood brave] Mood changed to: Brave Wimpy reset to: 121 hit points. [bash ] g - Dash: Critical > - *Dash* panics, and attempts to flee! -+ *Dash* leaves north. = They're not here anymore! o HP:Wounded MV:Tiring > n 1 b The Blight [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving north. A spider-legged beast is here, most of it teeth. A young trolloc is here, growling with a deep bloodlust. A trolloc is here commanding a fist of troops. The blight bear stands on its haunches, roaring madly. o HP:Wounded MV:Tiring > [k human] They aren't here. o HP:Wounded MV:Tiring > n The blight bear barely tickles your body with its hit. A gaping maw leaves north. A shrill piercing scream reverberates through the area. You try to blast the blight bear, but it parries successfully. The blight bear barely hits your left arm. [bash ] 1 n 1 Cancelled. No way! You're fighting for your life! o HP:Wounded MV:Tiring - the blight bear: Scratched > [k human] They aren't here. o HP:Wounded MV:Tiring - the blight bear: Scratched > cw No way! You're fighting for your life! o HP:Wounded MV:Tiring - the blight bear: Scratched > flee n [k human] They aren't here. o HP:Wounded MV:Tiring - the blight bear: Scratched > n [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 203 hit points. o HP:Wounded MV:Tiring - the blight bear: Scratched > n n You panic and attempt to flee! n You flee head over heels. The Blight [ obvious exits: N S ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving south. A spider-legged beast is here, most of it teeth. A spider-legged beast is here, most of it teeth. The Blight [ obvious exits: N S W ] There are some bloody traces of a human leaving north. There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. An enormous blight worm towers above you, making an eerie shrill scream. An enormous blight worm towers above you, making an eerie shrill scream. n o HP:Wounded MV:Tiring > The Blight [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving south. *Dash* is here, fighting a Dha'vol trolloc. A Dha'vol trolloc is here, fighting Dash. n * HP:Wounded MV:Tiring > The Blight [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. There are some tracks of an animal leaving south. o HP:Wounded MV:Tiring > Path in the Blight [ obvious exits: E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving west. o HP:Wounded MV:Tiring > Alas, you cannot go that way... o HP:Wounded MV:Tiring > Alas, you cannot go that way... o HP:Wounded MV:Tiring > br 1 Alas, you cannot go that way... o HP:Wounded MV:Tiring > s [change mood brave] Mood changed to: Brave Wimpy reset to: 121 hit points. o HP:Wounded MV:Tiring > 1 [k human] They aren't here. o HP:Wounded MV:Tiring > s 1 The Blight [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. o HP:Wounded MV:Tiring > Gorgor narrates 'hehe' [k human] They aren't here. o HP:Wounded MV:Tiring > The Blight [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. *Dash* is standing here. A trolloc is here commanding a fist of troops. * HP:Wounded MV:Winded > [k human] You try to blast *Dash*, but he parries successfully. * HP:Wounded MV:Winded - Dash: Critical > *Dash* smites your right arm extremely hard. A Dha'vol trolloc says 'You Dash!!! You will die before your time!! ' Dash swiftly dodges a Dha'vol trolloc's attempt to cleave him. You try to blast *Dash*, but he deflects the blow. * HP:Wounded MV:Winded - Dash: Critical > *Dash* quaffs a thin vial of yellow fluid. *Dash* looks more refreshed and ready to move than before. * HP:Wounded MV:Winded - Dash: Critical > b [bash ] = *Dash* panics, and attempts to flee! +* A Dha'vol trolloc tries to cleave Dash, but he dodges the attack. Fluffy narrates 'not out south gap' - A shrill piercing scream reverberates through the area. As *Dash* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Winded - Dash: Critical > *Dash* leaves north. o HP:Wounded MV:Winded > n 1 The Blight [ obvious exits: N E S ] There are some bloody traces of a human leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving south. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > n 1 Path in the Blight [ obvious exits: E S W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > w 1 The Blight [ obvious exits: E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. A trolloc is here commanding a fist of troops. A trolloc is here, exhorting a group of trolloc raiders. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. w o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > 1 The Blight [ obvious exits: N E W ] There are some bloody traces of a human leaving west. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. w o HP:Wounded MV:Winded > Glain narrates 'smells blight' [k human] They aren't here. 1 o HP:Wounded MV:Winded > The Blight [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. *Nirhan* is standing here, riding a warhorse. *Lorraine* is standing here, riding a warhorse. *Lorraine* strikes your body. * HP:Wounded MV:Winded - Lorraine: Healthy > [k human] You do the best you can! * HP:Wounded MV:Winded - Lorraine: Healthy > *Nirhan* barely pierces your left foot. cw * HP:Wounded MV:Winded - Lorraine: Healthy > flee *Nirhan* barely tickles your left leg with his pierce. You try to blast *Lorraine*, but she parries successfully. *Lorraine* strikes your left leg hard. n * HP:Wounded MV:Winded - Lorraine: Healthy > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 203 hit points. * HP:Wounded MV:Winded - Lorraine: Healthy > e e You panic and attempt to flee! e e You flee head over heels. The Blight [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. The Blight [ obvious exits: N E S ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. There are some tracks of a tree leaving north. An evil-looking spiked club lies here on the ground. A trolloc is here ruling a group of trollocs. o HP:Wounded MV:Winded > e The Blight [ obvious exits: E W ] There are some tracks of a humanoid leaving west. There are some tracks of a humanoid leaving west. An enormous blight worm towers above you, making an eerie shrill scream. o HP:Wounded MV:Winded > The Blight [ obvious exits: N S W ] There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving south. e o HP:Wounded MV:Winded > Alas, you cannot go that way... o HP:Wounded MV:Winded > Alas, you cannot go that way... o HP:Wounded MV:Winded > Alas, you cannot go that way... o HP:Wounded MV:Winded > Alas, you cannot go that way... o HP:Wounded MV:Winded > n The Blight [ obvious exits: N S ] There are some tracks of an animal leaving north. o HP:Wounded MV:Winded > Glain narrates 'who is it?' o HP:Wounded MV:Winded > n The Blight [ obvious exits: S W ] There are some tracks of a humanoid leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. o HP:Wounded MV:Winded > w Larsiny narrates 'dash lorraine nirhan' The Blight [ obvious exits: E S ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. o HP:Wounded MV:Winded > Your heartbeat calms down more as you feel less panicked. Fluffy narrates 'coky downer' Larsiny narrates 'they ripped devourer' o HP:Wounded MV:Tiring > nar fook he crit You narrate 'fook he crit' whe o HP:Wounded MV:Tiring > Players in your Zone -------------------- Glain - The Blight Fluffy - The Blight Ebola - The Blight You catch a smell of horses nearby. o HP:Wounded MV:Tiring > Larsiny narrates 'he quit very pissed' o HP:Wounded MV:Tiring > look The Blight The sickly forest of the Blight is sparse here but thickens to the south, although a blighted path is visible amidst the rot. The ground is very rocky now, and the Mountains of Dhoom tower before of you. Further northward travel is prevented from the impassible terrain that comprise the base of the mountains. The mountains range as far as you can see both to the east and west. [ obvious exits: E S ] There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. o HP:Wounded MV:Tiring > whe Players in your Zone -------------------- Glain - The Blight Mangler - The Blight Fluffy - The Blight Ebola - The Blight You catch a smell of horses nearby. o HP:Wounded MV:Tiring > s A Blighted Path [ obvious exits: N S W ] There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving north. A small stick is lying on the ground here. A spider-legged beast is here, most of it teeth. s o HP:Wounded MV:Winded > The Blight [ obvious exits: N E S ] There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving east. There are some tracks of a humanoid leaving north. There are some tracks of a humanoid leaving south. An evil-looking spiked club lies here on the ground. A trolloc is here ruling a group of trollocs. o HP:Wounded MV:Winded > s s s The Blight [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a humanoid leaving north. s o HP:Wounded MV:Winded > The Blight [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. Mangler the Rabid Hunter is standing here. o HP:Wounded MV:Winded > The Blight [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o HP:Wounded MV:Winded > Alas, you cannot go that way... o HP:Wounded MV:Winded > e s Mangler has arrived from the north. The Blight [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. s o HP:Wounded MV:Winded > Mangler has arrived from the west. o HP:Wounded MV:Winded > Mangler leaves south. The Blight [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. Mangler the Rabid Hunter is standing here. o HP:Wounded MV:Winded > Mangler leaves south. The Blight [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some bloody traces of a trolloc leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. Mangler the Rabid Hunter is standing here. o HP:Wounded MV:Winded > Mangler leaves south. o HP:Wounded MV:Winded > s The Blight [ obvious exits: E W ] There are some bloody traces of a human leaving east. There are some bloody traces of a trolloc leaving west. There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. The corpse of Devourer is lying here. s o HP:Wounded MV:Winded > s Alas, you cannot go that way... w o HP:Wounded MV:Winded > Alas, you cannot go that way... o HP:Wounded MV:Winded > s s Targ narrates 'he should have left when he was beaten then' The Blight [ obvious exits: E S ] There are some bloody traces of a trolloc leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. Mangler the Rabid Hunter is standing here. s o HP:Wounded MV:Winded > The Blight [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A raven is visible flying high in the sky. s o HP:Wounded MV:Winded > The Blight [ obvious exits: N S D ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A large slab of meat has been placed here. [8] A rancid slab of decaying meat lies here, covered with maggots. *Lorraine* is here, fighting Fluffy, riding a warhorse. Fluffy the Contagious Stalker is here, fighting Cokeybin. *Cokeybin* is here, fighting Fluffy, riding a gray palfrey. s * HP:Wounded MV:Winded > *Cokeybin* barely slashes Fluffy's left leg. The Blight [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o HP:Wounded MV:Winded > Mangler narrates 'follow me downer' The Blight [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o HP:Wounded MV:Winded > The Blight [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o HP:Wounded MV:Winded > s s The Blight [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. A trolloc is here, exhorting a group of trolloc raiders. o HP:Wounded MV:Winded > The Blight [ obvious exits: N E ] There are some bloody traces of a human leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o HP:Wounded MV:Winded > e The Blight [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o HP:Wounded MV:Winded > s Near the Foothills [ obvious exits: N E S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A gory tuft of flesh lies abandoned on the ground. o HP:Wounded MV:Winded > s Edge of the Foothills [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a trolloc leaving east. *Dash* is resting here. * HP:Wounded MV:Winded > 1 [k human] You try to blast *Dash*, but he parries successfully. * HP:Wounded MV:Winded - Dash: Beaten > br b [change mood brave] Mood changed to: Brave Wimpy reset to: 121 hit points. [bash ] d - Dash: Beaten > - Mangler narrates 'glain you fool' + *Dash* panics, and attempts to flee! * *Dash* smites your body very hard. + *Cokeybin* has arrived from the north, riding a gray palfrey. *Dash* panics, and attempts to flee! = Your bash at *Dash* sends him sprawling! * HP:Wounded MV:Winded - Dash: Beaten > nar on dash foothills You narrate 'on dash foothills' * HP:Wounded MV:Winded - Dash: Beaten > *Cokeybin* slashes your right leg. * HP:Wounded MV:Winded - Dash: Beaten > *Cokeybin* barely slashes your right arm. You blast *Dash*'s right leg into bloody fragments! * HP:Wounded MV:Winded - Dash: Critical > *Dash* leaves east. * HP:Wounded MV:Winded - Cokeybin: Scratched > e cw No way! You're fighting for your life! flee * HP:Wounded MV:Winded - Cokeybin: Scratched > You try to blast *Cokeybin*, but he parries successfully. *Cokeybin* tickles your body with his slash. * HP:Wounded MV:Winded - Cokeybin: Scratched > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 203 hit points. * HP:Wounded MV:Winded - Cokeybin: Scratched > n PANIC! You couldn't escape! * HP:Wounded MV:Winded - Cokeybin: Scratched > n No way! You're fighting for your life! * HP:Wounded MV:Winded - Cokeybin: Scratched > No way! You're fighting for your life! * HP:Wounded MV:Winded - Cokeybin: Scratched > flee You panic and attempt to flee! Targ narrates 'he did kinda chase dash while he beaten/crit and dash ponly batt' *Nirhan* has arrived from the north, riding a warhorse. You try to blast *Cokeybin*, but he parries successfully. *Cokeybin* tickles your body with his slash. You flee head over heels. Path to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o HP:Wounded MV:Winded > cw Mangler narrates 'on 2s downer' [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 203 hit points. n o HP:Wounded MV:Winded > Path to Tarwin's Gap [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o HP:Wounded MV:Weary > Mangler narrates 'she exaust COME' o HP:Wounded MV:Weary > e Near the Foothills [ obvious exits: S W ] o HP:Wounded MV:Weary > br [change mood brave] Mood changed to: Brave Wimpy reset to: 121 hit points. s o HP:Wounded MV:Weary > Edge of the Foothills [ obvious exits: N E W ] o HP:Wounded MV:Weary > w Path to Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. s o HP:Wounded MV:Weary > Outside Tarwin's Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o HP:Wounded MV:Weary > s Entering the Gap [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o HP:Wounded MV:Weary > s In the Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. *Cokeybin* is standing here, riding a gray palfrey. * HP:Wounded MV:Weary > *Cokeybin* barely tickles your head with his slash. * HP:Wounded MV:Weary - Cokeybin: Scratched > 1 [k human] You do the best you can! * HP:Wounded MV:Weary - Cokeybin: Scratched > b You blast *Cokeybin*'s left arm into bloody fragments! *Cokeybin* tickles your body with his slash. [bash ] - Cokeybin: Hurt > + *Cokeybin* tickles your body with his slash. = Your bash at *Cokeybin* sends him sprawling! * HP:Wounded MV:Weary - Cokeybin: Hurt > You try to blast *Cokeybin*, but he parries successfully. The first light of dawn illuminates Tarwin's Gap. Your heartbeat calms down more as you feel less panicked. You are hungry. * HP:Wounded MV:Winded - Cokeybin: Hurt > Glain has arrived from the north. * HP:Wounded MV:Winded - Cokeybin: Hurt > You blast *Cokeybin*'s left arm into bloody fragments! * HP:Wounded MV:Winded - Cokeybin: Wounded > Mangler has arrived from the north. * HP:Wounded MV:Winded - Cokeybin: Wounded > Glain tries to pierce *Cokeybin*, but he deflects the blow. Mangler leaves south. * HP:Wounded MV:Winded - Cokeybin: Wounded > b *Cokeybin* stops using a mirrored lantern. [bash ] - *Cokeybin* panics, and attempts to flee! = *Cokeybin* leaves north riding a gray palfrey. *Cokeybin* has arrived from the north, riding a gray palfrey. * Glain tries to pierce *Cokeybin*, but he deflects the blow. Glain tries to pierce *Cokeybin*, but he deflects the blow. *Cokeybin* panics, and attempts to flee! As *Cokeybin* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Winded > *Cokeybin* leaves south riding a gray palfrey. * HP:Wounded MV:Winded > sta s 1 s 1 s 1 s 1 You stand up. * HP:Wounded MV:Winded > Tarwin's Gap [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Dash* is standing here. * HP:Wounded MV:Winded > [k human] You try to blast *Dash*, but he parries successfully. * HP:Wounded MV:Winded - Dash: Critical > No way! You're fighting for your life! * HP:Wounded MV:Winded - Dash: Critical > *Dash* smites your right leg very hard. You try to blast *Dash*, but he parries successfully. [k human] You do the best you can! * HP:Wounded MV:Winded - Dash: Critical > No way! You're fighting for your life! * HP:Wounded MV:Winded - Dash: Critical > b [k human] You do the best you can! * HP:Wounded MV:Winded - Dash: Critical > No way! You're fighting for your life! * HP:Wounded MV:Winded - Dash: Critical > [k human] You do the best you can! [bash ] d - Dash: Critical > * *Dash* panics, and attempts to flee! - *Dash* leaves south. s 1 -b = They're not here anymore! * HP:Wounded MV:Winded > Tarwin's Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Winded > [k human] They aren't here. * HP:Wounded MV:Winded > s [bash ] Bash who? * HP:Wounded MV:Winded > 1 s 1 Tarwin's Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving south. s 1 * HP:Wounded MV:Winded > [k human] They aren't here. s * HP:Wounded MV:Winded > 1 Inside the Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Winded > s 1 [k human] They aren't here. * HP:Wounded MV:Winded > Entering the Gap [ obvious exits: N E S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Winded > [k human] They aren't here. * HP:Wounded MV:Winded > Before the Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > Road to Tarwin's Gap [ obvious exits: N S W ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. A Shienaran scout blends into the surroundings here. * HP:Wounded MV:Weary > s 1 [k human] They aren't here. * HP:Wounded MV:Weary > Road to Tarwin's Gap [ obvious exits: N S ] There are some bloody traces of a human leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. * HP:Wounded MV:Weary > [k human] They aren't here. * HP:Wounded MV:Weary > Glain has arrived from the south. * HP:Wounded MV:Weary > Glain leaves north. * HP:Wounded MV:Weary > s 1 Road to Tarwin's Gap [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. *Dash* is standing here. * HP:Wounded MV:Weary > [k human] You try to blast *Dash*, but he deflects the blow. * HP:Wounded MV:Weary - Dash: Critical > b [bash ] *+ *Dash* smites your body very hard. Glain tries to pierce *Dash*, but he parries successfully. As *Dash* avoids your bash, you topple over and fall to the ground! *Dash* panics, and attempts to flee! * HP:Battered MV:Weary > Glain tries to pierce *Dash*, but he parries successfully. * HP:Battered MV:Weary > *Dash* leaves south. * HP:Battered MV:Weary > sta s 1 Mangler narrates 'i toe' You stand up. sta * HP:Battered MV:Weary > Bend in the Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving north. A dirt covered rock lies on the ground. [2] *Dash* is standing here. * HP:Battered MV:Weary > b Glain has arrived from the north. [k human] You try to blast *Dash*, but he parries successfully. * HP:Battered MV:Weary - Dash: Critical > Glain leaves south. Do you not consider fighting as standing? [bash ] y - Dash: Critical > b - *Dash* smites your right leg. Cancelled. [bash ] += Mangler narrates 'on' +* Glain pierces *Dash*'s left leg. *Dash* panics, and attempts to flee! *Dash* tries to flee, but is too exhausted! - Glain tries to pierce *Dash*, but he deflects the blow. As *Dash* avoids your bash, you topple over and fall to the ground! *Dash* panics, and attempts to flee! *Dash* tries to flee, but is too exhausted! * HP:Battered MV:Weary - Dash: Critical > Glain tries to pierce *Dash*, but he parries successfully. * HP:Battered MV:Weary - Dash: Critical > sta b Glain pierces *Dash*'s left foot hard. *Dash* panics, and attempts to flee! *Dash* tries to flee, but is too exhausted! * HP:Battered MV:Weary - Dash: Critical > Do you not consider fighting as standing? [bash ] y - Dash: Critical > *+ Glain tries to pierce *Dash*, but he deflects the blow. =+ Glain tries to pierce *Dash*, but he parries successfully. =- Your bash at *Dash* sends him sprawling! *Dash* panics, and attempts to flee! *Dash* tries to flee, but is too exhausted! * HP:Battered MV:Weary - Dash: Critical > Glain pierces *Dash*'s left foot very hard. *Dash* is dead! R.I.P. Your blood freezes as you hear *Dash*'s death cry. * HP:Battered MV:Weary > Glain gets a gold crown from the corpse of Dash. Glain gets a water skin from the corpse of Dash. Glain gets a pair of animal-fur boots from the corpse of Dash. Glain gets a pair of gray suede leggings from the corpse of Dash. Glain gets a brightly-colored sash from the corpse of Dash. Glain gets the ancient greatsword, Justice from the corpse of Dash. Glain gets a dull black shield from the corpse of Dash. Glain gets a sungwood bracelet from the corpse of Dash. Glain gets a sungwood bracelet from the corpse of Dash. Glain gets a pair of dark gloves from the corpse of Dash. Glain gets a set of cloth sleeves from the corpse of Dash. Glain gets a bright red robe from the corpse of Dash. Glain gets a bearskin tunic from the corpse of Dash. Glain gets a thin, black chain from the corpse of Dash. Glain gets a thin, black chain from the corpse of Dash. Glain gets a shoufa with a black veil from the corpse of Dash. Glain gets a cheap brass ring from the corpse of Dash. Glain gets a cheap brass ring from the corpse of Dash. Glain gets a lantern from the corpse of Dash. * HP:Battered MV:Weary > nA GLAIN You narrate 'GLAIN' * HP:Battered MV:Weary > Glain narrates 'rip dash' * HP:Battered MV:Weary > rs Targ has arrived from the north. [rem axe] You stop using an enormous double-bladed battleaxe. * HP:Battered MV:Weary > Targ leaves south. * HP:Battered MV:Weary > The ancient greatsword, Justice crumbles in Glain's hands. * HP:Battered MV:Weary > Glain leaves south. get dagger pack * HP:Battered MV:Weary > You get an ivory-hilted stiletto from a backpack. * HP:Battered MV:Weary > Druss narrates 'NICE!' * HP:Battered MV:Weary > Druss narrates 'loot' * HP:Battered MV:Weary > wd [wield dagger] You wield an ivory-hilted stiletto. * HP:Battered MV:Weary > Mangler narrates 'nice' Gorgor narrates 'where yall at?' * HP:Battered MV:Weary > scalp Fluffy narrates 'you pimpin glain' You lean over and cut the bloody scalp from the corpse of Dash.