Log: The Doom has been brought Zarth Joined: Nov 15, 2000 Posted: 2003-03-01 23:36 -------------------------------------------------------------------------------- <---------It begins, I am doing my normal patrol around ef---------------> Northern Battlements [ obvious exits: E W ] *Inon* is here, fighting a hillman warrior. <---Hahahah A hillman warrior is sitting here. * HP:Wounded MV:Winded > [kill human] You try to blast *Inon*, but he deflects the blow. * HP:Wounded MV:Winded - a hillman warrior: Hurt - Inon: Healthy > b [bash ] Noxious narrates 'zarth where is you?' * *Inon* strikes a hillman warrior's left leg into bloody fragments! += *Inon* sighs loudly. As *Inon* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Winded - a hillman warrior: Wounded - Inon: Healthy > nar zarth is ef snap b Inon swiftly dodges a hillman warrior's attempt to pound him. *Inon* strikes a hillman warrior's body hard. Your heartbeat calms down more as you feel less panicked. You are thirsty. *Inon* panics, and attempts to flee! * HP:Wounded MV:Tiring - a hillman warrior: Wounded - Inon: Healthy > *Inon* leaves east. * HP:Wounded MV:Tiring > w You narrate 'zarth is ef' * HP:Wounded MV:Tiring > *SNAP* * HP:Wounded MV:Tiring > [bash ] Bash who? * HP:Wounded MV:Tiring > Northern Battlements [ obvious exits: E W ] A small purse is here. The corpse of a hillman warrior is lying here. * HP:Wounded MV:Tiring > drink skin drink skin drink skin You drink the blood. * HP:Wounded MV:Tiring > w You drink the blood. You don't feel thirsty any more. * HP:Wounded MV:Tiring > Your stomach can't contain anymore! * HP:Wounded MV:Tiring > s Northwest Turret [ obvious exits: E S ] The corpse of the hillmen chieftain is lying here. A wooden practice shield has been dropped here. A wooden cudgel lies on the ground here. A small purse is here. A torch is here on the ground. A cloak with several holes lies here. * HP:Wounded MV:Tiring > s Western Battlements [ obvious exits: N S ] * HP:Wounded MV:Tiring > s Western Battlements [ obvious exits: N S ] d * HP:Wounded MV:Tiring > e Southwest Turret [ obvious exits: N E ] * HP:Wounded MV:Tiring > e Alas, you cannot go that way... * HP:Wounded MV:Tiring > d Southern Battlements [ obvious exits: E W ] The corpse of a hillman warrior is lying here. * HP:Wounded MV:Tiring > Southern Battlements [ obvious exits: E W D ] *Inon* is standing here. *Inon* leaves down. * HP:Wounded MV:Winded > Courtyard [ obvious exits: N E W U ] The corpse of a hillman warrior is lying here. *Inon* is standing here. A warhorse is here, stamping his feet impatiently. * HP:Wounded MV:Winded > kh [kill human] You try to blast *Inon*, but he deflects the blow.<----No horse for you! b [bash ]unded MV:Winded - Inon: Healthy > *Inon* strikes your right arm very hard. You try to blast *Inon*, but he parries successfully. As *Inon* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Winded - Inon: Healthy > gasp b *Inon* barely strikes your body. You try to blast *Inon*, but he parries successfully. You gasp in astonishment. You dodge a bash from *Inon* who loses his balance and falls!<-----DODGE! [bash ] d - Inon: Healthy > *Inon* tickles your body with his strike. As *Inon* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Winded - Inon: Healthy > l human b *Inon* strikes your body hard. * HP:Wounded MV:Winded - Inon: Healthy > A man looks at you through alert steel blue eyes. His dark hair is graying at the temples and is neatly kept. He has a well muscled, lean figure. He has sworn his life to the Children, and his heart to Roxy al'Shara. Inon is in excellent condition. *Inon* is using: a mirrored lantern a camouflaged hood a shimmering pendant of obsidian a thin, black chain a pure white cloak bearing a golden sunburst a pair of dark gloves an ivy bracelet an ivy bracelet a black-tasseled spear a pair of earthen colored breeches a pair of animal-fur boots [bash ] d - Inon: Healthy > = *Inon* tickles your body with his strike. As *Inon* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Winded - Inon: Healthy > peer human b You dodge a bash from *Inon* who loses his balance and falls!<-----Dodge! * HP:Wounded MV:Winded - Inon: Healthy > You peer closely at him, trying to figure him out. [bash ] d - Inon: Healthy > - *Inon* panics, and attempts to flee! As *Inon* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Winded - Inon: Healthy > *Inon* panics, and attempts to flee! st * HP:Wounded MV:Winded - Inon: Healthy > kh *Inon* barely strikes your body. * HP:Wounded MV:Winded - Inon: Healthy > kh b *Inon* panics, and attempts to flee! * HP:Wounded MV:Winded - Inon: Healthy > Do you not consider fighting as standing? * HP:Wounded MV:Winded - Inon: Healthy > [kill human] You do the best you can! * HP:Wounded MV:Winded - Inon: Healthy > [kill human] You do the best you can! *Inon* leaves east. * HP:Wounded MV:Winded > [bash ] Bash who? * HP:Wounded MV:Winded > kh kh *Inon* has arrived from the east. * HP:Wounded MV:Winded > kh [kill human] You try to blast *Inon*, but he parries successfully. * HP:Wounded MV:Winded - Inon: Healthy > [kill human] You do the best you can! * HP:Wounded MV:Winded - Inon: Healthy > b [kill human] You do the best you can! [bash ]unded MV:Winded - Inon: Healthy > - *Inon* panics, and attempts to flee! * *Inon* leaves north. = They're not here anymore! * HP:Wounded MV:Winded > kh kh kh [kill human] They aren't here. kh * HP:Wounded MV:Winded > [kill human] They aren't here. * HP:Wounded MV:Winded > kh [kill human] They aren't here. * HP:Wounded MV:Winded > kh [kill human] They aren't here. kh * HP:Wounded MV:Winded > [kill human] They aren't here. * HP:Wounded MV:Winded > [kill human] They aren't here. cb * HP:Wounded MV:Winded > [kill human] They aren't here. * HP:Wounded MV:Winded > [cha mood brave] Mood changed to: Brave Wimpy reset to: 98 hit points. kh * HP:Wounded MV:Winded > kh [kill human] They aren't here. * HP:Wounded MV:Winded > *Inon* has arrived from the north. * HP:Wounded MV:Winded > kh [kill human] You try to blast *Inon*, but he deflects the blow.<-----Horse DENIED! Slrup narrates 'afk for a bit. . . hungry as hell rl' * HP:Wounded MV:Winded - Inon: Healthy > [kill human] You do the best you can! * HP:Wounded MV:Winded - Inon: Healthy > b [bash ] = Your bash at *Inon* sends him sprawling!<-----PAIN! * HP:Wounded MV:Winded - Inon: Scratched > howl You try to blast *Inon*, but he deflects the blow. You howl triumphantly. * HP:Wounded MV:Winded - Inon: Scratched > nar god damn it b You narrate 'god damn it' * HP:Wounded MV:Winded - Inon: Scratched > You blast *Inon*'s head into bloody fragments! [bash ] They already seem to be stunned. * HP:Wounded MV:Winded - Inon: Scratched > b [bash ] They already seem to be stunned. * HP:Wounded MV:Winded - Inon: Scratched > *Inon* panics, and attempts to flee! * HP:Wounded MV:Winded - Inon: Scratched > b [bash ] * *Inon* strikes your right leg. As *Inon* avoids your bash, you topple over and fall to the ground! *Inon* panics, and attempts to flee! * HP:Wounded MV:Winded > Foil narrates 'sup zarth?' * HP:Wounded MV:Winded > st kh kh kh kh The corpse of a hillman warrior has decayed into a pile of dust. * HP:Wounded MV:Tiring > *Inon* leaves north. * HP:Wounded MV:Tiring > You stand up. * HP:Wounded MV:Tiring > [kill human] They aren't here. * HP:Wounded MV:Tiring > [kill human] They aren't here. * HP:Wounded MV:Tiring > [kill human] They aren't here. * HP:Wounded MV:Tiring > nar god damn dodger [kill human] They aren't here. s * HP:Wounded MV:Tiring > You narrate 'god damn dodger' * HP:Wounded MV:Tiring > kh kh Alas, you cannot go that way... * HP:Wounded MV:Tiring > kh [kill human] They aren't here. kh kh * HP:Wounded MV:Tiring > [kill human] They aren't here. * HP:Wounded MV:Tiring > kh [kill human] They aren't here. * HP:Wounded MV:Tiring > kh [kill human] They aren't here. * HP:Wounded MV:Tiring > kh [kill human] They aren't here. * HP:Wounded MV:Tiring > [kill human] They aren't here. * HP:Wounded MV:Tiring > kh [kill human] They aren't here. * HP:Wounded MV:Tiring > kh [kill human] They aren't here. kh * HP:Wounded MV:Tiring > [kill human] They aren't here. * HP:Wounded MV:Tiring > [kill human] They aren't here. whe * HP:Wounded MV:Tiring > [kill human] They aren't here. Noxious tells you 'i think cenae and our smallish group is heading over' * HP:Wounded MV:Tiring > kh kh Players in your Zone -------------------- Zarth - Courtyard Foil narrates 'where?' * HP:Wounded MV:Tiring > [kill human] They aren't here. * HP:Wounded MV:Tiring > [kill human] They aren't here. * HP:Wounded MV:Tiring > kh kh [kill human] They aren't here. *Inon* has arrived from the west. kh * HP:Wounded MV:Tiring > [kill human] You try to blast *Inon*, but he parries successfully. * HP:Wounded MV:Tiring - Inon: Scratched > kh [kill human] You do the best you can! b * HP:Wounded MV:Tiring - Inon: Scratched > [kill human] You do the best you can! [bash ]unded MV:Tiring - Inon: Scratched > * *Inon* strikes your left leg. As *Inon* avoids your bash, you topple over and fall to the ground! * HP:Wounded MV:Tiring - Inon: Scratched > nar ef b *Inon* sends you sprawling with a powerful bash!<----Oooof * HP:Wounded MV:Tiring - Inon: Scratched > *Inon* tickles your body with his strike. * HP:Wounded MV:Tiring - Inon: Scratched > You narrate 'ef' [bash ] g - Inon: Scratched > =* *Inon* strikes your right arm. = Your bash at *Inon* sends him sprawling!<----Revenge! * HP:Wounded MV:Tiring - Inon: Scratched > You blast *Inon*'s right leg into bloody fragments! * HP:Wounded MV:Tiring - Inon: Hurt > nar inon trying to pimp me b You narrate 'inon trying to pimp me' * HP:Wounded MV:Tiring - Inon: Hurt > You blast *Inon*'s body into bloody fragments! [bash ] They already seem to be stunned. * HP:Wounded MV:Tiring - Inon: Wounded > b [bash ] * The Amador alarm horn sounds loudly in the distance. + Foil narrates 'try to get safe and give me time to get here i got heavy club of doom' You dodge a bash from *Inon* who loses his balance and falls! = Your bash at *Inon* sends him sprawling!<----Again! * HP:Wounded MV:Tiring - Inon: Wounded > You blast *Inon*'s body into bloody fragments! * HP:Wounded MV:Tiring - Inon: Wounded > *Inon* panics, and attempts to flee! * HP:Wounded MV:Tiring - Inon: Wounded > nar but I am doing the pimping *Inon* leaves north. * HP:Wounded MV:Tiring > n You narrate 'but I am doing the pimping' * HP:Wounded MV:Tiring > kh Courtyard [ obvious exits: E S W D ] *Inon* is standing here. * HP:Wounded MV:Tiring > [kill human] You blast *Inon*'s right leg into bloody fragments! * HP:Wounded MV:Tiring - Inon: Wounded > b [bash ] = *Inon* panics, and attempts to flee! * *Inon* leaves down. d =kh -kh Cancelled. Dark Tunnel [ obvious exits: N U ] *Inon* is standing here. * HP:Wounded MV:Tiring > [kill human] You try to blast *Inon*, but he deflects the blow. * HP:Wounded MV:Tiring - Inon: Wounded > [kill human] You do the best you can! * HP:Wounded MV:Tiring - Inon: Wounded > b [bash ] *Inon* strikes your body. = *Inon* panics, and attempts to flee! =+ *Inon* panics, and attempts to flee! = *Inon* strikes your head into bloody fragments! You try to blast *Inon*, but he parries successfully. Your bash at *Inon* sends him sprawling!<-----Some more! * HP:Battered MV:Tiring - Inon: Wounded > You blast *Inon*'s body into bloody fragments! * HP:Battered MV:Tiring - Inon: Battered > b [bash ] They already seem to be stunned. * HP:Battered MV:Tiring - Inon: Battered > b [bash ] They already seem to be stunned. * HP:Battered MV:Tiring - Inon: Battered > b *Inon* barely strikes your body. You blast *Inon*'s head into bloody fragments! *Inon* panics, and attempts to flee! [bash ] ng - Inon: Battered > * *Inon* leaves north. +n = *Inon* has arrived from the north. kh Cancelled. Ancient Bridge [ obvious exits: N S ] * HP:Battered MV:Tiring > [kill human] They aren't here. * HP:Battered MV:Tiring > s kh u Dark Tunnel [ obvious exits: N U ] o HP:Battered MV:Tiring > [kill human] They aren't here. o HP:Battered MV:Tiring > kh Courtyard [ obvious exits: E S W D ] *Inon* is standing here. * HP:Battered MV:Tiring > kh [kill human] You try to blast *Inon*, but he parries successfully. * HP:Battered MV:Tiring - Inon: Battered > b *Inon* strikes your left leg hard. You try to blast *Inon*, but he deflects the blow. [kill human] You do the best you can! [bash ]ttered MV:Tiring - Inon: Battered > + *Inon* panics, and attempts to flee! Noxious tells you 'looks like me, cenae, eltar are comin to ef' = *Inon* panics, and attempts to flee! Saving all threads of this weave of the Wheel. This will take a few moments... -Auto-save complete. As *Inon* avoids your bash, you topple over and fall to the ground!<-----Booo lame * HP:Battered MV:Tiring > st *Inon* leaves down. kh * HP:Battered MV:Tiring > kh d kh You stand up. * HP:Battered MV:Tiring > [kill human] They aren't here. *Inon* has arrived from below. * HP:Battered MV:Tiring > [kill human] You try to blast *Inon*, but he deflects the blow. * HP:Battered MV:Tiring - Inon: Battered > No way! You're fighting for your life! * HP:Battered MV:Tiring - Inon: Battered > b [kill human] You do the best you can! [bash ]ttered MV:Tiring - Inon: Battered > + *Inon* strikes your left leg. *Inon* panics, and attempts to flee! + *Inon* leaves south. = They're not here anymore! * HP:Battered MV:Tiring > nar i on ef hilles You narrate 'i on ef hilles' * HP:Battered MV:Tiring > kh kh * HP:Battered MV:Tiring > kh [kill human] They aren't here. kh * HP:Battered MV:Tiring > [kill human] They aren't here. * HP:Battered MV:Tiring > kh [kill human] They aren't here. * HP:Battered MV:Tiring > kh [kill human] They aren't here. * HP:Battered MV:Tiring > s kh [kill human] They aren't here. * HP:Battered MV:Tiring > [kill human] They aren't here. * HP:Battered MV:Tiring > Courtyard [ obvious exits: N E W U ] *Inon* is standing here, riding a warhorse.<----Fool, mount up and kill your db! * HP:Battered MV:Tiring > b [kill human] You try to blast *Inon*, but he parries successfully. [bash ] ng - Inon: Battered > *- *Inon* panics, and attempts to flee! - *Inon* leaves west riding a warhorse. = They're not here anymore! * HP:Battered MV:Tiring > n kh kh Courtyard [ obvious exits: E S W D ] * HP:Battered MV:Tiring > kh [kill human] They aren't here. * HP:Battered MV:Tiring > kh [kill human] They aren't here. * HP:Battered MV:Tiring > kh kh kh kh kh [kill human] They aren't here. * HP:Battered MV:Tiring > [kill human] They aren't here. * HP:Battered MV:Tiring > kh [kill human] They aren't here. kh * HP:Battered MV:Tiring > [kill human] They aren't here. * HP:Battered MV:Tiring > [kill human] They aren't here. * HP:Battered MV:Tiring > kh kh [kill human] They aren't here. * HP:Battered MV:Tiring > [kill human] They aren't here. * HP:Battered MV:Tiring > kh [kill human] They aren't here. * HP:Battered MV:Tiring > [kill human] They aren't here. kh * HP:Battered MV:Tiring > [kill human] They aren't here. * HP:Battered MV:Tiring > kh The Amador alarm horn sounds loudly in the distance. [kill human] They aren't here. * HP:Battered MV:Tiring > kh [kill human] They aren't here. * HP:Battered MV:Tiring > [kill human] They aren't here. * HP:Battered MV:Tiring > w kh [kill human] They aren't here. * HP:Battered MV:Tiring > [kill human] They aren't here. * HP:Battered MV:Tiring > Courtyard [ obvious exits: E S ] * HP:Battered MV:Tiring > [kill human] They aren't here. * HP:Battered MV:Tiring > s kh Courtyard [ obvious exits: N E ] *Inon* is standing here, riding a warhorse. *Inon* starts barreling down on you, a black-tasseled spear aimed at your chest.<----Bah! * HP:Battered MV:Tiring > [kill human] You try to blast *Inon*, but he deflects the blow.<---Denied! * HP:Battered MV:Tiring - Inon: Battered > b [bash ] = *Inon* strikes your head into bloody fragments!<-----Ouch! You flee head over heels! PANIC! You couldn't escape! - *Inon* panics, and attempts to flee!<---Wtf is he fleeing for! = Your bash at *Inon* sends him sprawling!<----Oh yeah, that! * HP:Beaten MV:Tiring - Inon: Battered > You blast *Inon*'s head into bloody fragments! * HP:Beaten MV:Tiring - Inon: Battered > You blast *Inon*'s right arm into bloody fragments! *Inon* panics, and attempts to flee! * HP:Beaten MV:Tiring - Inon: Beaten > kh *Inon* leaves east riding a warhorse. e * HP:Beaten MV:Tiring > [kill human] They aren't here. * HP:Beaten MV:Tiring > Courtyard [ obvious exits: N E W U ] kh * HP:Beaten MV:Tiring > n kh Stomp narrates 'is it just me or are the imms loading human side with herons?...first belal then the ishamael incident' [kill human] They aren't here. * HP:Beaten MV:Tiring > *Inon* has arrived from the east, riding a warhorse. * HP:Beaten MV:Tiring > Courtyard [ obvious exits: E S W D ] * HP:Beaten MV:Tiring > [kill human] They aren't here. * HP:Beaten MV:Tiring > kh kh kh kh kh kh [kill human] They aren't here. * HP:Beaten MV:Tiring > [kill human] They aren't here. * HP:Beaten MV:Tiring > kh [kill human] They aren't here. * HP:Beaten MV:Tiring > d kh [kill human] They aren't here. * HP:Beaten MV:Tiring > [kill human] They aren't here. *Inon* has arrived from the south, riding a warhorse. * HP:Beaten MV:Tiring > [kill human] You try to blast *Inon*, but he parries successfully. * HP:Beaten MV:Tiring - Inon: Beaten > [kill human] You do the best you can! - Inon: Beaten > *Inon* barely strikes your body. You flee head over heels! You panic and attempt to flee! You flee head over heels. Dark Tunnel [ obvious exits: N U ] Alas, you cannot go that way... o HP:Beaten MV:Tiring > cq [kill human] They aren't here. o HP:Beaten MV:Tiring > [cha mood berserk] Mood changed to: BERSERK<----IS TIME! Wimpy reset to: 0 hit points. o HP:Beaten MV:Tiring > kh *Inon* has arrived from above, riding a warhorse. kh * HP:Beaten MV:Tiring > [kill human] You try to blast *Inon*, but he deflects the blow. b * HP:Beaten MV:Tiring - Inon: Beaten > *Inon* strikes your left hand. You try to blast *Inon*, but he parries successfully. [kill human] You do the best you can! [bash ] - Inon: Beaten > Grunark narrates 'did koi get new codewords' * *Inon* panics, and attempts to flee! *Inon* strikes your left arm very hard. You wish that your wounds would stop BLEEDING so much! = Your bash at *Inon* sends him sprawling!<------TAKE! *Inon* panics, and attempts to flee! * HP:Beaten MV:Tiring - Inon: Beaten > kh kh [kill human] You do the best you can! * HP:Beaten MV:Tiring - Inon: Beaten > kh [kill human] You do the best you can! * HP:Beaten MV:Tiring - Inon: Beaten > You blast *Inon*'s right arm into bloody fragments! *Inon* panics, and attempts to flee! [kill human] You do the best you can! kh * HP:Beaten MV:Tiring - Inon: Beaten > [kill human] You do the best you can! kh * HP:Beaten MV:Tiring - Inon: Beaten > [kill human] You do the best you can! kh * HP:Beaten MV:Tiring - Inon: Beaten > [kill human] You do the best you can! kh * HP:Beaten MV:Tiring - Inon: Beaten > [kill human] You do the best you can! kh * HP:Beaten MV:Tiring - Inon: Beaten > You blast *Inon*'s body into bloody fragments! *Inon* panics, and attempts to flee! * HP:Beaten MV:Tiring - Inon: Critical > [kill human] You do the best you can! * HP:Beaten MV:Tiring - Inon: Critical > kh [kill human] You do the best you can! kh * HP:Beaten MV:Tiring - Inon: Critical > kh [kill human] You do the best you can! * HP:Beaten MV:Tiring - Inon: Critical > [kill human] You do the best you can! * HP:Beaten MV:Tiring - Inon: Critical > kh *Inon* leaves up riding a warhorse. kh o HP:Beaten MV:Tiring > [kill human] They aren't here. o HP:Beaten MV:Tiring > Grunark narrates 'why let ishamael die anyway?' n o HP:Beaten MV:Tiring > [kill human] They aren't here. Noxious narrates 'whens the lasttime dside got a good loading raid?' o HP:Beaten MV:Tiring > Ancient Bridge [ obvious exits: N S ] s kh * HP:Beaten MV:Tiring > kh Dark Tunnel [ obvious exits: N U ] o HP:Beaten MV:Tiring > kh [kill human] They aren't here. *Inon* has arrived from above, riding a warhorse. * HP:Beaten MV:Tiring > kh [kill human] You try to blast *Inon*, but he parries successfully. * HP:Beaten MV:Tiring - Inon: Critical > kh [kill human] You do the best you can! b * HP:Beaten MV:Tiring - Inon: Critical > [kill human] You do the best you can! * HP:Beaten MV:Tiring - Inon: Critical > *Inon* strikes your left leg extremely hard. You wish that your wounds would stop BLEEDING so much! You blast *Inon*'s body into bloody fragments! *Inon* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? You gain a level!<-----ROCK ON Your blood freezes as you hear *Inon*'s death cry. [kill human] They aren't here. o HP:Critical MV:Tiring > [bash ] Bash who? o HP:Critical MV:Tiring > nar RIP inon cb You narrate 'RIP inon' cb o HP:Critical MV:Tiring > cb cb [cha mood brave] You try to calm down, but can't. o HP:Critical MV:Tiring > [cha mood brave] You try to calm down, but can't. o HP:Critical MV:Tiring > [cha mood brave] You try to calm down, but can't. o HP:Critical MV:Tiring > [cha mood brave] You try to calm down, but can't. o HP:Critical MV:Tiring > get all corpse cb cb cb You get fourteen copper pennys from the corpse of Inon. You get a pair of animal-fur boots from the corpse of Inon. You get a pair of earthen colored breeches from the corpse of Inon. You get a belt pack from the corpse of Inon. You get a water skin from the corpse of Inon. You get a bronze belt of odd design from the corpse of Inon. You get a black-tasseled spear from the corpse of Inon. You get an ivy bracelet from the corpse of Inon. You get an ivy bracelet from the corpse of Inon. You get a pair of dark gloves from the corpse of Inon. You get a set of cloth sleeves from the corpse of Inon. You get a pure white cloak bearing a golden sunburst from the corpse of Inon. You get a bearskin tunic from the corpse of Inon. You get a thin, black chain from the corpse of Inon. You get a shimmering pendant of obsidian from the corpse of Inon. You get a camouflaged hood from the corpse of Inon. You get a gold ring from the corpse of Inon. You get a gold ring from the corpse of Inon. You get a mirrored lantern from the corpse of Inon. You get a mirrored lantern from the corpse of Inon. You get a mirrored lantern from the corpse of Inon. a mirrored lantern: You can't carry that many items. a mirrored lantern: You can't carry that many items. a mirrored lantern: You can't carry that many items. o HP:Critical MV:Tiring > Flack narrates 'Human side nabbed 3 herons in like 4 days' [cha mood brave] Mood changed to: Brave Wimpy reset to: 101 hit points. o HP:Critical MV:Tiring > [cha mood brave] Mood changed to: Brave Wimpy reset to: 101 hit points. o HP:Critical MV:Tiring > The Amador alarm horn sounds loudly in the distance. The sun sets. Your heartbeat calms down more as you feel less panicked. You are hungry. [cha mood brave] Mood changed to: Brave Wimpy reset to: 101 hit points. Noxious narrates 'nice zarth' o HP:Beaten MV:Tiring > drop all.lantern Serial tells you 'fuckin nice' You drop a mirrored lantern. You drop a mirrored lantern. You drop a mirrored lantern. o HP:Beaten MV:Tiring > get all corpse n n You get a mirrored lantern from the corpse of Inon. You get a mirrored lantern from the corpse of Inon. You get a mirrored lantern from the corpse of Inon. o HP:Beaten MV:Tiring > Ancient Bridge [ obvious exits: N S ] * HP:Beaten MV:Tiring > Upland [ obvious exits: N E S ] A huge grizzly bear is here standing on its haunches. * HP:Beaten MV:Tiring > n Upland [ obvious exits: E S ] * HP:Beaten MV:Tiring > e e Upland [ obvious exits: N S W ] * HP:Beaten MV:Tiring > Alas, you cannot go that way... * HP:Beaten MV:Tiring > cb n e s [cha mood brave] Mood changed to: Brave Wimpy reset to: 101 hit points. * HP:Beaten MV:Tiring > Pleasant Ridge [ obvious exits: N E S ] A small scattering of blue berries graces the ground. * HP:Beaten MV:Tiring > Edge of the Westwood [ obvious exits: E S W ] * HP:Beaten MV:Tiring > whe Within the Westwood [ obvious exits: N S ] * HP:Beaten MV:Tiring > Players in your Zone -------------------- Zarth - Within the Westwood You catch a smell of horses nearby. * HP:Beaten MV:Tiring > Serial tells you 'shhhh puttin some eq on storage' * HP:Beaten MV:Tiring > s s s s Dingus narrates 'Nicely nicely Z' Within the Westwood [ obvious exits: N E S W ] * HP:Beaten MV:Tiring > Deeper Westwood [ obvious exits: N S W ] * HP:Beaten MV:Tiring > Edge of the Westwood [ obvious exits: N E S ] A squirrel is here, chittering. A squirrel is here, chittering. * HP:Beaten MV:Tiring > Edge of the Westwood [ obvious exits: N S ] * HP:Beaten MV:Tiring > w s Alas, you cannot go that way... * HP:Beaten MV:Tiring > Edge of the Westwood [ obvious exits: N E W ] A squirrel is here, chittering. * HP:Beaten MV:Tiring > nar crap smells w You narrate 'crap smells' s * HP:Beaten MV:Tiring > Into the Westwood [ obvious exits: E W ] A squirrel is here, chittering. in * HP:Beaten MV:Winded > Alas, you cannot go that way... * HP:Beaten MV:Winded > You are carrying: [3] a mirrored lantern [2] a gold ring a camouflaged hood a shimmering pendant of obsidian a thin, black chain a bearskin tunic a pure white cloak bearing a golden sunburst a set of cloth sleeves a pair of dark gloves [2] an ivy bracelet a black-tasseled spear a bronze belt of odd design a water skin a belt pack a pair of earthen colored breeches a pair of animal-fur boots twenty copper pennys a skin of human flesh nine gold crowns [2] a slab of ruined meat * HP:Beaten MV:Winded > eat meat eat meat You eat the meat. * HP:Beaten MV:Winded > You eat the meat. * HP:Beaten MV:Winded > whe e Players in your Zone -------------------- Zarth - Into the Westwood You catch a smell of horses nearby.<----hrrrm, exit stage right! [Spam of me zooming around!!] * HP:Beaten MV:Winded > On the Old Bridge [ obvious exits: N S D ] *Belwas* is standing here, riding a gray palfrey.<---ZOOM! [More spam of me zooming NORTH!] Cenae narrates 'Spams from blight to ef, Zarth?' * HP:Beaten MV:Weary > Players in your Zone -------------------- Zarth - Coach Stop Along the Old Road You catch a smell of horses nearby. * HP:Beaten MV:Weary > Wagon Bridge [ obvious exits: N E S W ] A banner portraying a red eagle is gently swaying in the wind here. A draft horse is here. * HP:Beaten MV:Weary > North Road [ obvious exits: N S ] * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > n n w North Road [ obvious exits: N S ] A gleeman is here, wearing a cloak of different colored patches. * HP:Beaten MV:Weary > North Road [ obvious exits: N S ] * HP:Beaten MV:Weary > Alas, you cannot go that way... * HP:Beaten MV:Weary > n North Road [ obvious exits: N E S ] * HP:Beaten MV:Weary > The Amador alarm horn sounds loudly in the distance. * HP:Beaten MV:Weary > nar n e n n Flack narrates 'Ah true, I heard that the Ishamael thing was a mistake tho' * HP:Beaten MV:Weary > You narrate 'n e n' * HP:Beaten MV:Weary > North Road [ obvious exits: N E S ] * HP:Beaten MV:Weary > n Foil tells you 'spams to ef fast' * HP:Beaten MV:Weary > North Road [ obvious exits: N S ] A hunter from Illian is here, searching for the fabled Horn of Valere. * HP:Beaten MV:Weary > nar come soonish n w You narrate 'come soonish' * HP:Beaten MV:Weary > North Road [ obvious exits: N S ] A cute, long-eared rabbit is munching at a leaf here. * HP:Beaten MV:Haggard > Alas, you cannot go that way... * HP:Beaten MV:Haggard > n w North Road [ obvious exits: N E S W ] A small grasshopper hops from place to place. A squirrel is here, chittering. A mole is here. * HP:Beaten MV:Haggard > Edge of the Westwood [ obvious exits: N E ] A bee busily flies from plant to plant. * HP:Beaten MV:Haggard > w Alas, you cannot go that way... * HP:Beaten MV:Haggard > n w Edge of the Westwood [ obvious exits: N E S W ] A bee busily flies from plant to plant. A mole is here. An antelope blends into the scenery. * HP:Beaten MV:Haggard > Westwood [ obvious exits: N E W ] A small grasshopper hops from place to place. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. * HP:Beaten MV:Haggard > nar i baet whe w whe The night has begun. You narrate 'i baet' [Me spamming chilling] kh o HP:Beaten MV:Weary > Players in your Zone -------------------- Foil - The Westwood<---Hahaha woot! Zarth - The Westwood You catch a smell of horses nearby. whe o HP:Beaten MV:Weary > [kill human] They aren't here. o HP:Beaten MV:Weary > Players in your Zone -------------------- Foil - The Westwood Zarth - The Westwood You catch a smell of horses nearby. w o HP:Beaten MV:Weary > The Westwood [ obvious exits: E W U ] The wolf cub is here, mewling for attention. o HP:Beaten MV:Weary > Cenae tells you 'coming with 3' w o HP:Beaten MV:Weary > Foil narrates 'here' o HP:Beaten MV:Weary > The Westwood [ obvious exits: E S ] A mole is here. A crow is here flying around. o HP:Beaten MV:Weary > whe Players in your Zone -------------------- Zarth - The Westwood Foil - The Westwood You catch a smell of horses nearby. o HP:Beaten MV:Weary > nar nod s w Noxious tells you 'here we's come' o HP:Beaten MV:Weary > You narrate 'nod' o HP:Beaten MV:Weary > The Westwood [ obvious exits: N E S W ] A cute, long-eared rabbit is munching at a leaf here. *Viellain* is standing here, riding a gray palfrey. * HP:Beaten MV:Weary > The Westwood [ obvious exits: E D ] Foil the Doombringer {Ahf'frait} is standing here. The wolf cub is here, mewling for attention. A dun mare is here, snorting angrily. * HP:Beaten MV:Haggard > kh kh kh [kill human] They aren't here. * HP:Beaten MV:Haggard > [kill human] They aren't here. * HP:Beaten MV:Haggard > [kill human] They aren't here. *Viellain* has arrived from the east, riding a gray palfrey. * HP:Beaten MV:Haggard > The wolf cub barely hits your body.<--ARGG You flee head over heels! PANIC! You couldn't escape! A strange portal closes into nothingness. *Viellain* barely pierces your body.<---ARGG You wish that your wounds would stop BLEEDING so much! You flee head over heels! PANIC! You couldn't escape! cq * HP:Beaten MV:Haggard - the wolf cub: Scratched > Foil tries to blast *Viellain*, but he parries successfully. [cha mood berserk] Mood changed to: Berserk<----IS TIME! Wimpy reset to: 0 hit points. kh * HP:Beaten MV:Haggard - the wolf cub: Scratched > b [kill human] You do the best you can! [bash ] d - the wolf cub: Scratched > Foil tries to blast *Viellain*, but he deflects the blow. *Viellain* pierces your left leg hard. You wish that your wounds would stop BLEEDING so much! The wolf cub tickles your body with his hit. You wish that your wounds would stop BLEEDING so much! == Foil tries to blast *Viellain*, but he deflects the blow. *Viellain* pierces your left leg. You wish that your wounds would stop BLEEDING so much! You blast the wolf cub's body into bloody fragments! The wolf cub is dead! R.I.P. Yet again! Seems like a rerun... Your blood freezes as you hear the wolf cub's death cry. They're not here anymore! * HP:Critical MV:Haggard > kh b *Viellain* barely pierces your body. You wish that your wounds would stop BLEEDING so much! [kill human] You do the best you can! [bash ] ard - Viellain: Healthy > = Foil blasts *Viellain*'s body into bloody fragments! *Viellain* pierces your right arm. You wish that your wounds would stop BLEEDING so much! = Your bash at *Viellain* sends him sprawling!<--DOOM the first! * HP:Critical MV:Haggard - Viellain: Scratched > You blast *Viellain*'s right leg hard. Foil blasts *Viellain*'s body into bloody fragments! * HP:Critical MV:Haggard - Viellain: Hurt > 'i zerk bro b You say 'i zerk bro' * HP:Critical MV:Haggard - Viellain: Hurt > [bash ] They already seem to be stunned. * HP:Critical MV:Haggard - Viellain: Hurt > b You blast *Viellain*'s body into bloody fragments! Foil blasts *Viellain*'s right arm into bloody fragments! * HP:Critical MV:Haggard - Viellain: Wounded > [bash ] They already seem to be stunned. * HP:Critical MV:Haggard - Viellain: Wounded > b [bash ] They already seem to be stunned. * HP:Critical MV:Haggard - Viellain: Wounded > b [bash ] - Foil tries to blast *Viellain*, but he parries successfully. *Viellain* pierces your body. You wish that your wounds would stop BLEEDING so much! + *Viellain* pierces your right arm. You wish that your wounds would stop BLEEDING so much! A strange portal opens out of seemingly nowhere. = Your bash at *Viellain* sends him sprawling!<-----AGAIN! * HP:Critical MV:Haggard - Viellain: Wounded > nod l human b A strange portal closes into nothingness. You blast *Viellain*'s right leg into bloody fragments! Foil blasts *Viellain*'s left hand into bloody fragments! Your heartbeat calms down more as you feel less panicked. You nod in agreement. A strange portal opens out of seemingly nowhere. Cenae has arrived from below. A shadow stallion has arrived from below. Lilith has arrived from below. Noxious has arrived from below. * HP:Critical MV:Weary - Viellain: Wounded > *Belwas* has arrived from the east, riding a draft horse. * HP:Critical MV:Weary - Viellain: Wounded > The Bold Adventurer The Ever Intoxicated Berserker, Orange Team Belwas is in excellent condition. *Belwas* is using: a lantern a full metal helmet and visor a black, silver-embroidered cape a backpack a pair of heavy metal gauntlets a s'redit prod a pair of ebony-steel plate greaves a pair of embossed white steel boots * HP:Critical MV:Weary - Viellain: Wounded > [bash ] They already seem to be stunned. * HP:Critical MV:Weary - Viellain: Wounded > *Belwas* leaves east riding a draft horse. * HP:Critical MV:Weary - Viellain: Wounded > Eltargrim blasts *Viellain*'s left arm into bloody fragments! * HP:Critical MV:Weary - Viellain: Battered > *Hrotti* has arrived from the east, riding a bloodstock stallion. A crow has arrived from the east. A shadow stallion stops following Cenae. Cenae starts riding a shadow stallion. Noxious tries to crush *Hrotti*, but he deflects the blow. Lilith tries to blast *Hrotti*, but he parries successfully. b * HP:Critical MV:Weary - Viellain: Battered > Lilith tries to blast *Hrotti*, but he deflects the blow. *Hrotti* strikes Noxious's right foot hard. Noxious tries to crush *Hrotti*, but he parries successfully. Eltargrim blasts *Viellain*'s right hand into bloody fragments! You blast *Viellain*'s body into bloody fragments! *Viellain* panics, and attempts to flee! *Viellain* tries to flee, but is too exhausted! Foil blasts *Viellain*'s body into bloody fragments! *Viellain* panics, and attempts to flee! *Viellain* barely pierces your left arm. You wish that your wounds would stop BLEEDING so much! Cenae leaves east riding a shadow stallion. [bash ] y - Viellain: Beaten > * *Viellain* panics, and attempts to flee! *Hrotti* panics, and attempts to flee! *Hrotti* tries to flee, but is too exhausted! + *Viellain* leaves east riding a gray palfrey. *Hrotti* strikes Noxious's body. Noxious tries to crush *Hrotti*, but he parries successfully. = They're not here anymore! * HP:Critical MV:Weary > cb cb cb *Hrotti* panics, and attempts to flee! [cha mood brave] You try to calm down, but can't. cb cb * HP:Critical MV:Weary > [cha mood brave] You try to calm down, but can't. *Hrotti* avoids being bashed by Lilith who loses her balance and falls! * HP:Critical MV:Weary > *Hrotti* leaves east riding a bloodstock stallion. [cha mood brave] Mood changed to: Brave Wimpy reset to: 101 hit points. * HP:Critical MV:Weary > [cha mood brave] Mood changed to: Brave Wimpy reset to: 101 hit points. * HP:Critical MV:Weary > [cha mood brave] Mood changed to: Brave Wimpy reset to: 101 hit points. * HP:Critical MV:Weary > kh kh *Viellain* has arrived from the east, riding a gray palfrey. *Viellain* leaves east riding a gray palfrey. * HP:Critical MV:Weary > A strange portal closes into nothingness. [kill human] They aren't here. kh * HP:Critical MV:Weary > [kill human] They aren't here. * HP:Critical MV:Weary > [kill human] They aren't here. kh * HP:Critical MV:Weary > kh [kill human] They aren't here. * HP:Critical MV:Weary > Foil leaves east. [kill human] They aren't here. * HP:Critical MV:Weary > nar crit weary whe You narrate 'crit weary' * HP:Critical MV:Weary > Players in your Zone -------------------- Cenae - Quarry Road Foil - The Westwood Eltargrim - The Westwood Noxious - The Westwood Lilith - The Westwood Zarth - The Westwood You catch a smell of horses nearby. Lilith clambers to her feet. * HP:Critical MV:Weary > kh kh [kill human] They aren't here. sc * HP:Critical MV:Weary > [kill human] They aren't here. * HP:Critical MV:Weary > You have 17(339) hit and 56(222) movement points. You have scored 10017918 experience points and 0 quest points. You need 1982082 exp to reach the next level. You have amassed 72 Turn points to date. You have played 67 days and 20 hours (real time). This ranks you as Zarth the trolloc Warrior (Level 28). You are standing. pl * HP:Critical MV:Weary > [pull leaf] A strange portal opens out of seemingly nowhere. * HP:Critical MV:Weary > A strange portal closes into nothingness. nar i going blight to regen * HP:Critical MV:Weary > You narrate 'i going blight to regen' Noxious narrates 'scr strong at the gate' * HP:Critical MV:Weary > l *Hrotti* has arrived from the east, riding a bloodstock stallion. Lilith tries to blast *Hrotti*, but he deflects the blow. * HP:Critical MV:Weary > The Westwood The Westwood grows rather thick here, making comfortable movement difficult. The rocky terrain grows wearisome, and it would be wise not to venture deeper into this green wood. A large tree grows here. [ obvious exits: E ] The corpse of the wolf cub is lying here. *Hrotti* is here, fighting Lilith, riding a bloodstock stallion. A crow is here flying around. Noxious Gas is standing here. Lilith The Fury {Grunt} is here, fighting Hrotti. A dun mare is here, snorting angrily. * HP:Critical MV:Weary > Noxious tries to crush *Hrotti*, but he parries successfully. * HP:Critical MV:Weary > kh b Noxious tries to crush *Hrotti*, but he parries successfully. *Hrotti* strikes Lilith's left arm extremely hard. Lilith tries to blast *Hrotti*, but he deflects the blow. [kill human] You blast *Hrotti*'s left foot into bloody fragments! * HP:Critical MV:Weary - Lilith: Scratched - Hrotti: Scratched > *Hrotti* panics, and attempts to flee! [bash ] y - Lilith: Scratched - Hrotti: Scratched > *- Foil has arrived from the east. * *Hrotti* leaves east riding a bloodstock stallion. = They're not here anymore! * HP:Critical MV:Weary > whe Players in your Zone -------------------- Eltargrim - Wagon Bridge Cenae - Wagon Bridge Foil - The Westwood Noxious - The Westwood Lilith - The Westwood Zarth - The Westwood You catch a smell of horses nearby. * HP:Critical MV:Weary > Foil leaves east. * HP:Critical MV:Weary > Noxious says 'i got your back zarth' nar god damn that was close * HP:Critical MV:Weary > whe You narrate 'god damn that was close' * HP:Critical MV:Weary > Players in your Zone -------------------- Eltargrim - Coach Stop Along the Old Road Cenae - Coach Stop Along the Old Road Foil - The Westwood Noxious - The Westwood Lilith - The Westwood Zarth - The Westwood You catch a smell of horses nearby. * HP:Critical MV:Weary > 'fo sho whe You say 'fo sho' * HP:Critical MV:Weary > Foil has arrived from the east. * HP:Critical MV:Weary > Players in your Zone -------------------- Foil - The Westwood Noxious - The Westwood Lilith - The Westwood Zarth - The Westwood You catch a smell of horses nearby. * HP:Critical MV:Weary > stats in You are a 101 year old male trolloc warrior. Your height is 6 feet, 7 inches, and you weigh 235.0 lbs. You are carrying 29.4 lbs and wearing 65.5 lbs, fairly light. Your base abilities are: Str:19 Int:10 Wil:3 Dex:13 Con:17. Offensive bonus: 153, Dodging bonus: 16, Parrying bonus: 7 Your mood is: Brave. You will flee below: 101 Hit Points Your armor absorbs about 62% on average. You are subjected to the following effects: - NO QUIT * HP:Critical MV:Weary > You are carrying: [2] a gold ring a camouflaged hood a shimmering pendant of obsidian a thin, black chain a bearskin tunic a pure white cloak bearing a golden sunburst a set of cloth sleeves a pair of dark gloves [2] an ivy bracelet a black-tasseled spear a bronze belt of odd design a water skin a belt pack a pair of earthen colored breeches a pair of animal-fur boots twenty copper pennys a skin of human flesh nine gold crowns * HP:Critical MV:Weary > Noxious says 'spam your ass of lilith' * HP:Critical MV:Weary > sc rest You have 17(339) hit and 56(222) movement points. You have scored 10018436 experience points and 0 quest points. You need 1981564 exp to reach the next level. You have amassed 72 Turn points to date. You have played 67 days and 20 hours (real time). This ranks you as Zarth the trolloc Warrior (Level 28). You are standing. whe * HP:Critical MV:Weary > You sit down and rest your tired bones. * HP:Critical MV:Weary > Players in your Zone -------------------- Foil - The Westwood Noxious - The Westwood Lilith - The Westwood Zarth - The Westwood You catch a smell of horses nearby. * HP:Critical MV:Weary > Lilith nods in agreement. * HP:Critical MV:Weary > grin l You grin evilly. * HP:Critical MV:Weary > The Westwood The Westwood grows rather thick here, making comfortable movement difficult. The rocky terrain grows wearisome, and it would be wise not to venture deeper into this green wood. A large tree grows here. [ obvious exits: E ] The corpse of the wolf cub is lying here. Foil the Doombringer {Ahf'frait} is standing here. A crow is here flying around. Noxious Gas is standing here. Lilith The Fury {Grunt} is standing here. A dun mare is here, snorting angrily. * HP:Critical MV:Weary > 'that was close You say 'that was close' * HP:Critical MV:Weary > Lilith nods in agreement. * HP:Critical MV:Weary > Noxious snickers softly. * HP:Critical MV:Weary > A bell clanks loudly, warning of danger in Emond's Field. * HP:Critical MV:Weary > 'had 17 hps when they fled whe A determined farmer bellows 'oPPRkwb gkfD[k cfoN` bhDg\'u oLEHj nt VDIip zQUjpZB' A determined farmer bellows 'ptOOhpB lntIUH [Xlyf bPaM@'A a[fUY Fr N?zVa hYJSJMi' You say 'had 17 hps when they fled' * HP:Critical MV:Weary > Noxious says 'its never to close with you zarth '<----Indeed! [We then had a group fight, but as I was low I had to flee out and 2 of our group died Lilith and Noxious R.I.P.] Big Z