LOG: 5 trolls that know what they are doing =) Ju Joined: Dec 31, 2001 Posted: 2002-05-10 23:04 -------------------------------------------------------------------------------- Okay, I tried to put in editorial notes, inside these <> so if you see em' good I was trying to make it more interesting. * HP:Healthy MV:Fresh > Ayraknyd says 'I'm game if you wanna try, if we get suck here though, we just all rip' * HP:Healthy MV:Fresh > Larsiny says 'where are we from shadow stalion load/' * HP:Healthy MV:Fresh > Zarth narrates 'lata fools,' * HP:Healthy MV:Fresh > Larsiny says 'sort of' * HP:Healthy MV:Fresh > Otzo narrates 'lata fool' * HP:Healthy MV:Fresh > ww Zarth shouts 'cant touch this' Ghraak narrates 'better' Cannibal narrates 'later' * HP:Healthy MV:Fresh > [where ] Players in your Zone -------------------- Ju - Deep in a Tunnel Ayraknyd - Deep in a Tunnel Larsiny - Deep in a Tunnel Amino - Deep in a Tunnel * HP:Healthy MV:Fresh > ww l Amino says 's s u u e a few' * HP:Healthy MV:Fresh > Amino says 'n w' * HP:Healthy MV:Fresh > narrate Zarth rules [where ] Players in your Zone -------------------- Ju - Deep in a Tunnel Ayraknyd - Deep in a Tunnel Larsiny - Deep in a Tunnel Amino - Deep in a Tunnel l * HP:Healthy MV:Fresh > Deep in a Tunnel A pool of water lays in the back of the room, water drips from the ceiling into it every few seconds. The sound resonates and echos all through around you. Any noises made echo five times over, making for quite a chorus. The entrance to the cave is to the south. [ obvious exits: S ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A trolloc is here commanding a fist of troops. A trolloc is here ruling a group of trollocs. A trolloc is here, exhorting a group of trolloc raiders. A young trolloc is here, growling with a deep bloodlust. A myrddraal slowly gazes about, leaving you shaken. * HP:Healthy MV:Fresh > You narrate 'Zarth rules ' scan s * HP:Healthy MV:Fresh > Deep in a Tunnel A pool of water lays in the back of the room, water drips from the ceiling into it every few seconds. The sound resonates and echos all through around you. Any noises made echo five times over, making for quite a chorus. The entrance to the cave is to the south. [ obvious exits: S ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A trolloc is here commanding a fist ost f troops. A trolloc is here ruling a group of trollocs. A trolloc is here, exhorting a group of trolloc raiders. A young trolloc is here, growling with a deep bloodlust. A myrddraal slowly gazes about, leaving you shaken. * HP:Healthy MV:Fresh > * HP:Healthy MV:Fresh > You stop resting, and stand up. * HP:Healthy MV:Fresh > sa lets get outta here You say 'lets get outta here' * HP:Healthy MV:Fresh > Ayraknyd says 's s all u e all n w all n e s all e' * HP:Healthy MV:Fresh > alias 3 open tunnel Ayraknyd says 'to coldie' * HP:Healthy MV:Fresh > Ok. * HP:Healthy MV:Fresh > Amino nods in agreement. * HP:Healthy MV:Fresh > alias 2 open stalactite ww Ok. sa I'm ready. sc * HP:Healthy MV:Fresh > Amino says 'lets try?' * HP:Healthy MV:Fresh > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Rocky Opening The floor, ceiling, and walls are completly devoid of projectiles. No large rocks block the way, nor do any medium sized ones. Small pebbles crunch under foot and echos repeat back from the north, where the cave continues to. Dripping water can be heard in multiple places from all directions. [ obvious exits: N S ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Full > [where ] Players in your Zone -------------------- Ju - Rocky Opening Ayraknyd - Rocky Opening Larsiny - Rocky Opening Amino - Rocky Opening o HP:Healthy MV:Full > You say 'I'm ready.' o HP:Healthy MV:Full > You have 341(341) hit and 212(213) movement points. You have scored 9600555 experience points and 0 quest points. You need 399445 exp to reach the next level. You have amassed 27 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are standing. ww o HP:Healthy MV:Full > Larsiny nods in agreement. o HP:Healthy MV:Full > [where ] Players in your Zone -------------------- Ju - Rocky Opening Ayraknyd - Rocky Opening Larsiny - Rocky Opening Amino - Rocky Opening 2 o HP:Healthy MV:Full > [open stalactite] I see no stalactite here. Dusk narrates '*stare*' o HP:Healthy MV:Full > Amino says 'how you spell doorname' o HP:Healthy MV:Full > Dusk narrates 'cant even blick a stupid villager.. ' o HP:Healthy MV:Full > sa stalactite You say 'stalactite' o HP:Healthy MV:Full > A large black rat bites Ju! o HP:Healthy MV:Full > l Dayre narrates 'i think we killed pk ' Rocky Opening The floor, ceiling, and walls are completly devoid of projectiles. No large rocks block the way, nor do any medium sized ones. Small pebbles crunch under foot and echos repeat back from the north, where the cave continues to. Dripping water can be heard in multiple places from all directions. [ obvious exits: N S ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A large rat, as black as coal, stares at you from the shadows. o HP:Healthy MV:Full > sa set aliases ww You say 'set aliases' o HP:Healthy MV:Full > [where ] Players in your Zone -------------------- Ju - Rocky Opening Ayraknyd - Rocky Opening Larsiny - Rocky Opening Amino - Rocky Opening o HP:Healthy MV:Full > Larsiny nods in agreement. o HP:Healthy MV:Full > u 2 u Alas, you cannot go that way... u o HP:Healthy MV:Full > [open stalactite] I see no stalactite here. o HP:Healthy MV:Full > 2 Amino opens the tunnel. Alas, you cannot go that way... u o HP:Healthy MV:Fresh > Alas, you cannot go that way... o HP:Healthy MV:Fresh > 2 u [open stalactite] I see no stalactite here. o HP:Healthy MV:Fresh > u 2 Alas, you cannot go that way... u o HP:Healthy MV:Fresh > 2 [open stalactite] I see no stalactite here. o HP:Healthy MV:Fresh > Alas, you cannot go that way... o HP:Healthy MV:Fresh > u Alas, you cannot go that way... o HP:Healthy MV:Fresh > [open stalactite] I see no stalactite here. o HP:Healthy MV:Fresh > Alas, you cannot go that way... o HP:Healthy MV:Fresh > u u [open stalactite] I see no stalactite here. u o HP:Healthy MV:Fresh > Alas, you cannot go that way... o HP:Healthy MV:Fresh > Alas, you cannot go that way... o HP:Healthy MV:Fresh > 2 Alas, you cannot go that way... o HP:Healthy MV:Fresh > Alas, you cannot go that way... o HP:Healthy MV:Fresh > [open stalactite] I see no stalactite here. o HP:Healthy MV:Fresh > u 2 u Alas, you cannot go that way... 2 u o HP:Healthy MV:Fresh > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Rim of a Hole A massively deep hole in the ground lies below you. A sensible path can be made around it so far as to let you go north into another minicave. The bottom of the drop can not be seen, but a ledge circling around the inside of the hole leads as far as the light allows to be visible. [ obvious exits: N U D ] The corpse of a large black rat is lying here. Ayraknyd the Hideous Hunter2 is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Full > Amino leaves up. Larsiny leaves up. Ayraknyd leaves up. You follow Amino. Entrance to a Cave A small cave forms here, with countless small stalagmites and stalactites from the ceiling and floor. Hundreds of sparkling crystalline spikes hang down from the ceiling, making an ordinary entrance a grand entrance. The cave bends to the south at this level, and the exit is to the east. A massive hole in the ground can barely be made out to the west. [ obvious exits: S U D ] A large slab of meat has been placed here. [5] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. *Inon* is standing here. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. *Ragnar* is standing here. A warhorse is here, stamping his feet impatiently. *Twine* is standing here. *Lunda* is standing here. [open stalactite] Ok. * HP:Healthy MV:Full > A Large Rocky Clearing A rock pile on the ground is blocking any travel westward. It can be seen that travel into the hole is possible, however. The rocky clearing goes to the east, while waving amber plains detail the north and south of the clearing. [ obvious exits: E D ] o HP:Healthy MV:Full > Amino has arrived from below. Larsiny has arrived from below. Ayraknyd has arrived from below. [open stalactite] I see no stalactite here. o HP:Healthy MV:Full > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. A Trail in the Grass The grass from all direction suddenly ends here. Defunct of all grass, this one spot is one big rock. The grass is to the north, east, and south, but there is not any here. The rock delves into the ground to the west. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A raven is here, watching. Alas, you cannot go that way... o HP:Healthy MV:Full > [open stalactite] I see no stalactite here. o HP:Healthy MV:Full > e Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. A Large Clearing of Grass A large coniferous tree is standing here. The grass circles around it in a large, wavy pattern. A small, muddy pond lies at the base of the tree allowing for grass near the tree to be taller. On to the west, a large clearing of stone is visible. Far off east, the Mountians of Mist can be percieved quite easily. The grass gets much taller a short distance to the east. [ obvious exits: E W ] Ayw s raknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A black wolf growls loudly, poised to leap. o HP:Healthy MV:Full > s A Slope of a Small Knoll This side of a small knoll slopes westward, leading to a small apex overlooking the plain. The slope is covered in grass and scattered with large, reddish boulders. To the west can be viewed a large clearing with a tall tree as its centerpiece. [ obvious exits: N E W ] A rust-colored bobcat crouches low, ready to pounce. s o HP:Healthy MV:Full > A Large Clearing of Grass A large coniferous tree is standing here. The grass circles around it in a large, wavy pattern. A small, muddy pond lies at the base of the tree allowing for grass near the tree to be taller. On to the west, a large clearing of stone is visible. Far off east, the Mountians of Mist can be percieved quite easily. The grass gets much taller a short distance to the east. [ obvious exits: E W ] A black wolf growls loudly, poised to leap. s o HP:Healthy MV:Full > Alas, you cannot go that way... o HP:Healthy MV:Full > Alas, you cannot go that way... o HP:Healthy MV:Full > Alas, you cannot go that way... o HP:Healthy MV:Full > w s s s A black wolf tries to hit you, but you parry successfully. No way! You're fighting for your life! o HP:Healthy MV:Full - a black wolf: Scratched > No way! You're fighting for your life! o HP:Healthy MV:Full - a black wolf: Scratched > No way! You're fighting for your life! o HP:Healthy MV:Full - a black wolf: Scratched > f s No way! You're fighting for your life! o HP:Healthy MV:Full - a black wolf: Scratched > No way! You're fighting for your life! o HP:Healthy MV:Full - a black wolf: Scratched > s You try to hack a black wolf, but he parries successfully. A black wolf tries to hit you, but you parry successfully. You panic and attempt to flee! wolf: Scratched > s You flee head over heels. A Trail in the Grass The grass from all direction suddenly ends here. Defunct of all grass, this one spot is one big rock. The grass is to the north, east, and south, but there is not any here. The rock delves into the ground to the west. [ obvious exits: N E S W ] A raven is here, watching. On a Trail in the Grass An ocean of amber grass waves silently in the wind along both sides of the faint trail. All you can see for miles around you is the tall waving grass. However, far off to the east the Mountains of Mist are visible through waves of grass. The trail leads north and south. [ obvious exits: N S ] A raven is here, watching. A hungry looking lioness is here, eyes gleaming with a blood lust. A hungry looking lioness is here, eyes gleaming with a blood lust. A large plains lion stalks the grasslands looking for prey. o HP:Healthy MV:Full > A Bend in the Trail The trail approaches this point from the north and west in a haphazard bending. The trail bends left and right in quick bends, but leading north and west overall. Several young coniferous trees peek above the grass. The height of the grass around the trees is drowning out the light for the trees. [ obvious exits: N E W ] o HP:Healthy MV:Full > s Alas, you cannot go that way... o HP:Healthy MV:Full > Alas, you cannot go that way... e o HP:Healthy MV:Full > s s s A Bend in the Trail The trail approaches this point from the south and west in a random bending. The trail bends left and right in quick bends, but leading south and also west overall. A few single trees grow curved and straight at varying lengths off the path. [ obvious exits: S W ] o HP:Healthy MV:Full > A Bend in the Trail The trail approaches this point from the north and west in a haphazard bending. The path bends left and right in quick bends, but leads north and west overall. A single tree grows tall and straight along the path. [ obvious exits: N W ] o HP:Healthy MV:Full > Alas, you cannot go that way... o HP:Healthy MV:Full > Alas, you cannot go that way... o HP:Healthy MV:Full > ww [where ] Players in your Zone -------------------- Ju - A Bend in the Trail You catch a smell of horses nearby. o HP:Healthy MV:Full > Ayraknyd tells you 'run mother firetrucker run !' o HP:Healthy MV:Full > narrate we're all out w s s You narrate 'we're all out' s s o HP:Healthy MV:Full > A Bend in the Trail Visible all to the north is vast yellow grasslands. The odd tree can be seen dotting the land in an almost pantern like way. The trail continues north and south, to the south can be seen more grass, and the trail. The wheather beaten trail is sorrounded by tall grasses on either side. It is easy to see that much small wildlife runs this trail daily. [ obvious exits: E S ] A dun snake is here, hissing sharply. o HP:Healthy MV:Strong > A Trail in the Grass A long, windy trail leads up north through the tall grasses on all side of you. The trail is visibly beaten by small animals running along it daily, more than likely the majority has been scared off by your approaching. The grass scratches your arms as you move through it, whether on the trail or not. [ obvious exits: N S ] o HP:Healthy MV:Strong > Trail in the Tall Grass To the north the trail leads in to more tall grasses waving in the wind making it look like a giant ocean of grass. To the west is a trail leading to the giant Aryth Ocean. To the south the trail is leading to the cliffs that are overlooking the shimmering giant of the west, the Aryth Ocean. [ obvious exits: N S W ] A dun snake is here, hissing sharply. o HP:Healthy MV:Strong > Trail on the Cliffs There is a trial that leads north to tall grasses that can be seen for miles. The trail that leads to the west goes towards the white sandy beach on the shimmering Aryth Ocean. A trial leading south puts you on a great range of cliffs overlooking the ocean. [ obvious exits: N S W ] o HP:Healthy MV:Strong > Cliff Over the Ocean You are standing atop a high cliff overlooking the Aryth Ocean to the west. You can see straight down at this point and can see that the drop is a few hundred spans. A small group of trees surrounds a small clear pond. The cliff continues on south and to the northwest. A large steep hill can be seen far to the east. [ obvious exits: N E S ] o HP:Healthy MV:Strong > narrate Hahahahah s s You narrate 'Hahahahah' s o HP:Healthy MV:Strong > Cliff Over the Ocean Standing here and looking west, the Aryth Ocean can be seen as far as the horizon. The soft sounds of the ocean reach up to you along with the breeze. Several monstrous boulders stand in precarious positions. The grass suddenly ends and is taken over by dark dirt leading up to the edge of the cliff. The soft sounds of the ocean reach up to you along with the breeze. [ obvious exits: N E S ] A stealthy cougar gracefully makes its way through the terrain. o HP:Healthy MV:Strong > Cliff Over the Ocean From here the Aryth Ocean can be seen as far west as the eye can see. To the east you can see extensive grasslands with a few scattered boulders. The cliff stretches far to the north for a league. Several trees hang off the edge of the cliff, if only you were to climb on one of those. [ obvious exits: N E ] o HP:Healthy MV:Strong > Alas, you cannot go that way... o HP:Healthy MV:Strong > *Lunda* has arrived from the north, riding a warhorse. *Twine* has arrived from the north, riding a warhorse. *Ragnar* has arrived from the north, riding a gray palfrey. *Inon* has arrived from the north, riding a gray palfrey. * HP:Healthy MV:Strong > *Ragnar* strikes your left foot. * HP:Scratched MV:Strong - Ragnar: Healthy > te zarth what waygate spams to blight from tanch f *Lunda* leaves east riding a warhorse. *Twine* leaves east riding a warhorse. *Skyre* leaves east. *Inon* leaves east riding a gray palfrey. s * HP:Scratched MV:Strong - Ragnar: Healthy > s s No-one by that name here.. s You panic and attempt to flee!nar: Healthy > *Ragnar* barely strikes your body. You flee head over heels. Cliff Over the Ocean Standing here and looking west, the Aryth Ocean can be seen as far as the horizon. The soft sounds of the ocean reach up to you along with the breeze. Several monstrous boulders stand in precarious positions. The grass suddenly ends and is taken over by dark dirt leading up to the edge of the cliff. The soft sounds of the ocean reach up to you along with the breeze. [ obvious exits: N E S ] A stealthy cougar gracefully makes its way through the terrain. Cliff Over the Ocean From here the Aryth Ocean can be seen as far west as the eye can see. To the east you can see extensive grasslands with a few scattered boulders. The cliff stretches far to the north for a league. Several trees hang off the edge of the cliff, if only you were to climb on one of those. [ obvious exits: N E ] *Ragnar* is standing here, riding a gray palfrey. * HP:Scratched MV:Strong > Alas, you cannot go that way... * HP:Scratched MV:Strong > Alas, you cannot go that way... * HP:Scratched MV:Strong > Alas, you cannot go that way... * HP:Scratched MV:Strong > n n n n Cliff Over the Ocean Standing here and looking west, the Aryth Ocean can be seen as far as the horizon. The soft sounds of the ocean reach up to you along with the breeze. Several monstrous boulders stand in precarious positions. The grass suddenly ends and is taken over by dark dirt leading up to the edge of the cliff. The soft sounds of the ocean reach up to you along with the breeze. [ obvious exits: N E S ] A stealthy cougar gracefully makes its way through the terrain. o HP:Scratched MV:Strong > Cliff Over the Ocean You are standing atop a high cliff overlooking the Aryth Ocean to the west. You can see straight down at this point and can see that the drop is a few hundred spans. A small group of trees surrounds a small clear pond. The cliff continues on south and to the northwest. A large steep hill can be seen far to the east. [ obvious exits: N E S ] o HP:Scratched MV:Strong > Trail on the Cliffs There is a trial that leads north to tall grasses that can be seen for miles. The trail that leads to the west goes towards the white sandy beach on the shimmering Aryth Ocean. A trial leading south puts you on a great range of cliffs overlooking the ocean. [ obvious exits: N S W ] o HP:Scratched MV:Strong > Trail in the Tall Grass To the north the trail leads in to more tall grasses waving in the wind making it look like a giant ocean of grass. To the west is a trail leading to the giant Aryth Ocean. To the south the trail is leading to the cliffs that are overlooking the shimmering giant of the west, the Aryth Ocean. [ obvious exits: N S W ] A dun snake is here, hissing sharply. o HP:Scratched MV:Strong > n n A Trail in the Grass A long, windy trail leads up north through the tall grasses on all side of you. The trail is visibly beaten by small animals running along it daily, more than likely the majority has been scared off by your approaching. The grass scratches your arms as you move through it, whether on the trail or not. [ obvious exits: N S ] o HP:Scratched MV:Strong > A Bend in the Trail Visible all to the north is vast yellow grasslands. The odd tree can be seen dotting the land in an almost pantern like way. The trail continues north and south, to the south can be seen more grass, and the trail. The wheather beaten trail is sorrounded by tall grasses on either side. It is easy to see that much small wildlife runs this trail daily. [ obvious exits: E S ] A dun snake is here, hissing sharply. o HP:Scratched MV:Strong > narrate fags chased the jew e e n n You narrate 'fags chased the jew' o HP:Scratched MV:Strong > A Bend in the Trail The trail approaches this point from the north and west in a haphazard bending. The path bends left and right in quick bends, but leads north and west overall. A single tree grows tall and straight along the path. [ obvious exits: N W ] ww o HP:Scratched MV:Strong > Alas, you cannot go that way... o HP:Scratched MV:Strong > A Bend in the Trail The trail approaches this point from the south and west in a random bending. The trail bends left and right in quick bends, but leading south and also west overall. A few single trees grow curved and straight at varying lengths off the path. [ obvious exits: S W ] o HP:Scratched MV:Tiring > Alas, you cannot go that way... o HP:Scratched MV:Tiring > w [where ] Players in your Zone -------------------- Ju - A Bend in the Trail You catch a smell of horses nearby. o HP:Scratched MV:Tiring > n n A Bend in the Trail The trail approaches this point from the north and west in a haphazard bending. The trail bends left and right in quick bends, but leading north and west overall. Several young coniferous trees peek above the grass. The height of the grass around the trees is drowning out the light for the trees. [ obvious exits: N E W ] n n o HP:Scratched MV:Tiring > On a Trail in the Grass An ocean of amber grass waves silently in the wind along both sides of the faint trail. All you can see for miles around you is the tall waving grass. However, far off to the east the Mountains of Mist are visible through waves of grass. The trail leads north and south. [ obvious exits: N S ] A raven is here, watching. A hungry looking lioness is here, eyes gleaming with a blood lust. A hungry looking lioness is here, eyes gleaming with a blood lust. A large plains lion stalks the grasslands looking for prey. o HP:Scratched MV:Tiring > A Trail in the Grass The grass from all direction suddenly ends here. Defunct of all grass, this one spot is one big rock. The grass is to the north, east, and south, but there is not any here. The rock delves into the ground to the west. [ obvious exits: N E S W ] A raven is here, watching. o HP:Scratched MV:Tiring > A Winding Trail The trail here is extremely straight, no turns and bends mar the thinly visible trail. To the north, the trail continues perfectly. Visible to the south is an end to all the grass, but farther on, the grass can be seen to jump up again. Tall amber grass towers on either side of the trail. [ obvious exits: N S ] n o HP:Scratched MV:Tiring > Straightening in the Trail The trail is perfectly straight here, devoid of bends, or turns, it leads perfectly north and south. A bend in the trail is visible to the north, along with grass on either side of the trail. The trail continues its perfectness to the immediate south. Farther south, plains of grass are all thats visible, waving in the wind. [ obvious exits: N S ] A stealthy cougar gracefully makes its way through the terrain. n o HP:Scratched MV:Tiring > n Bend in a Winding Trail Making a tight turn here the trail allows for travel to the south, and to the west. A deep, unaccessable ravine lies to the direct north you, the entrance to it somewhere off west. Plains of grass and the trail are both visible to the south. Tall grass surrounds the trail on both sides. [ obvious exits: N S W ] An elk with massive antlers eyes you with curiosity. o HP:Scratched MV:Tiring > Top of a Muddy Ravine A long and muddy ravine stretches to the east of here. Several trickling streams of water flow down the steep incline. Looking down the ravine, it is readily apparent that getting back out will cause some trouble for even those most sure footed person. A small trail bordering the grass is visible to the immediate west. The same trail can be spotted to the south. [ obvious exits: N E S W ] A hungry looking lioness is here, eyes gleaming with a blood lust. n o HP:Scratched MV:Tiring > Rolling Plains Low-hilled grasslands with occasional thickets rolls by, the grass sere and thin, shivering in the soft breeze. The ground becomes soggy in a ravine to the south. Dust churns up as you pass these fields, somewhat obscuring your vision. [ obvious exits: N E S ] A spotted jaguar opens its eyes lazily. n n o HP:Scratched MV:Tiring > stat Orkash narrates 'hehe' o HP:Scratched MV:Tiring > Dense Grasslands The whole plain is covered by tall and dry grass with a few plateaus rising from otherwise flat landscape. The grass is mostly yellowish, but dots of green catch the eye popping out from the sea of dry grass. [ obvious exits: N E S W ] o HP:Scratched MV:Tiring > By a Fruit Tree A fruit tree dominates this field, as well as its surroundings with its immense height above everything else on the nearby plains. Tall grass covers the field and slaps against the tree in the wind. A small village lies far in the east. [ obvious exits: N E S ] o HP:Scratched MV:Tiring > An Animal Trail A small trail, made by several animals that roam these plains, runs to the south and west. Wide, flat plains border the trail on all sides, but on the field in the south rises a tall tree. [ obvious exits: S W ] A black bear is here, sharpening his claws. o HP:Scratched MV:Tiring > You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 0.0 lbs and wearing 65.6 lbs, very light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 139, Dodging bonus: 15, Parrying bonus: 15 Your mood is: Brave. You will flee below: 102 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT o HP:Scratched MV:Tiring > s e By a Fruit Tree A fruit tree dominates this field, as well as its surroundings with its immense height above everything else on the nearby plains. Tall grass covers the field and slaps against the tree in the wind. A small village lies far in the east. [ obvious exits: N E S ] o HP:Scratched MV:Tiring > Grassy Meadow The grass on this meadow has been cut short, for camping. Remains of an old campfire are located in the eastern corner of the meadow near the closest building of the Almoth village. The field west from here is dominated by a tall tree and the dusty path to village runs in the north. [ obvious exits: N S W ] A hungry looking lioness is here, eyes gleaming with a blood lust. A hungry looking lioness is here, eyes gleaming with a blood lust. A hungry looking lion n ness is here, eyes gleaming with a blood lust. A large plains lion stalks the grasslands looking for prey. o HP:Scratched MV:Tiring > n Bend In the Path Huge carpets of grass opens in the southwest from this dirt road, shivering in the soft wind, which blows through these plains. The path leads to the north, where it bends again and to the east into the village of Almoth. [ obvious exits: N E S ] o HP:Scratched MV:Tiring > Jinx narrates 'Ju watch yuor mouth' Bend In the Path The narrow path begins to bend towards west and therefore Falme Road and to the south towards the village of Almoth. This path seems to rarely used and grass and other vegetation have taken control of the path. [ obvious exits: E S W ] A black maned lion is here, tail twitching. e o HP:Scratched MV:Tiring > Alas, you cannot go that way... o HP:Scratched MV:Tiring > ww Village Field Just north from the villages larger field lies this secondary field. Corn grows here in well organized plots, taken care by hard- working farmers, whose works results give food to this small village. West from here runs a small dirt path. [ obvious exits: N S W ] A tired farmer is here. o HP:Scratched MV:Tiring > [where ] Players in your Zone -------------------- Ju - Village Field Ayraknyd - Ancient Chamber Larsiny - Ancient Chamber Amino - Ancient Chamber o HP:Scratched MV:Tiring > Dusk narrates 'smells in tanicho' n o HP:Scratched MV:Tiring > n Rocky Field This field is very rocky. There are dozens of rocks standing up from the carpet of grass. The villagers from the village in the south have probably gathered rocks from their fields and brought them here, where they won't affect their plants. [ obvious exits: E S W ] A black maned lion is here, tail twitching. o HP:Scratched MV:Tiring > e Alas, you cannot go that way... n o HP:Scratched MV:Tiring > n Field Bordered By Deviation This field is located between two strange fields. East from here lies a beautiful cemetery of the nearby village and western field is full of loose rocks, brought there for some unknown reason. [ obvious exits: E W ] o HP:Scratched MV:Tiring > Alas, you cannot go that way... o HP:Scratched MV:Tiring > Alas, you cannot go that way... o HP:Scratched MV:Tiring > te dusk get out e You tell Dusk 'get out' o HP:Scratched MV:Tiring > Cemetery This is where the villagers of the nearby village bury their dead. There are many different and more and more beautiful tomb stones on the field and the atmosphere is very calm. [ obvious exits: E W ] An armor clad ghost stands straight-backed and alert. op tomb d o HP:Scratched MV:Tiring > Ok. o HP:Scratched MV:Tiring > Dead End In the Tunnel Here this small, damp tunnel suddenly ends. The tunnel was small until here, where it suddenly turns into nothing more than a mole hole. There is no change you could squeeze through it. On the ceiling above you, you notice a small wooden doorway. [ obvious exits: E U ] A skeleton wearing rusted armor stands at attention. o HP:Scratched MV:Tiring > close tomb Ok. o HP:Scratched MV:Tiring > Amino narrates 'just get out' o HP:Scratched MV:Tiring > narrate sorry jinxster e e You narrate 'sorry jinxster' o HP:Scratched MV:Tiring > Secret Tunnel You are in the middle of this underground tunnel. The tunnel continues to both ways as long as an eye can see. Here the tunnel is so small that you need to crawl to get through. [ obvious exits: E W ] o HP:Scratched MV:Tiring > Secret Tunnel Here starts a dark, small tunnel. The tunnel is so small that you need to bend down in order to go on. The dampness and stillness creates pressuring, claustrophobic atmosphere, which invites anyone entering this tunnel to quickly move on. [ obvious exits: E S W ] o HP:Scratched MV:Tiring > Your heartbeat calms down more as you feel less panicked. o HP:Healthy MV:Tiring > e op oakdoor s close oakdoor Secret Side-Tunnel The air is very old and hard to breath. The small tunnel starts to bend to the south gently, leading to a large oaken door. There are niches for torches on the walls but they're all empty. [ obvious exits: W ] o HP:Healthy MV:Tiring > Ok. o HP:Healthy MV:Tiring > Ancient Chamber The chamber is very large and dark. The air is even worse here, than in the tunnel outside, making breathing very uncomfortable. A large oaken door blocks the way to the north, thus barricading the only exit from this chamber. [ obvious exits: N ] A shattered arm lies in a bloody red and purple mess. [2] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A strange man is here, hiding in shadows. ww o HP:Healthy MV:Tiring > Ayraknyd giggles. Ok. o HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Ju - Ancient Chamber Ayraknyd - Ancient Chamber Larsiny - Ancient Chamber Amino - Ancient Chamber look o HP:Healthy MV:Tiring > Ancient Chamber The chamber is very large and dark. The air is even worse here, than in the tunnel outside, making breathing very uncomfortable. A large oaken door blocks the way to the north, thus barricading the only exit from this chamber. [ obvious exits: N ] A shattered arm lies in a bloody red and purple mess. [2] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A strange man is here, hiding in shadows. o HP:Healthy MV:Tiring > Ayraknyd grins at you. Larsiny gets a shattered arm. l o HP:Healthy MV:Tiring > not Ancient Chamber The chamber is very large and dark. The air is even worse here, than in the tunnel outside, making breathing very uncomfortable. A large oaken door blocks the way to the north, thus barricading the only exit from this chamber. [ obvious exits: N ] A shattered arm lies in a bloody red and purple mess. Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A strange man is here, hiding in shadows. o HP:Healthy MV:Tiring > Larsiny eats a shattered arm. o HP:Healthy MV:Tiring > You start paying increased attention to your surroundings. o HP:Healthy MV:Tiring > sa very good Ayraknyd says 'all get healthy' You say 'very good' o HP:Healthy MV:Tiring > Amino says 'if door open mobs wonder' o HP:Healthy MV:Tiring > Amino sits down and rests. Amino sheathes a great claymore into a jewel-encrusted scabbard. o HP:Healthy MV:Tiring > Larsiny looks at a man. o HP:Healthy MV:Tiring > Amino says 'so dont open door' o HP:Healthy MV:Tiring > Amino draws a great claymore from a jewel-encrusted scabbard with a flash of steel. Amino wields a great claymore in a two-handed grip. o HP:Healthy MV:Tiring > narrate Inon Ragnar Twine Lunda Skyre rest l You narrate 'Inon Ragnar Twine Lunda Skyre' o HP:Healthy MV:Tiring > You sit down and rest your tired bones. o HP:Healthy MV:Tiring > draw Orkash narrates 'smells gone from tanchico' Ancient Chamber The chamber is very large and dark. The air is even worse here, than in the tunnel outside, making breathing very uncomfortable. A large oaken door blocks the way to the north, thus barricading the only exit from this chamber. [ obvious exits: N ] A shattered arm lies in a bloody red and purple mess. Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is resting here. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A strange man is here, hiding in shadows. o HP:Healthy MV:Tiring > ww You are already wielding a weapon! o HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Ju - Ancient Chamber Ayraknyd - Ancient Chamber Larsiny - Ancient Chamber Amino - Ancient Chamber o HP:Healthy MV:Tiring > Amino says 'what dagger larsiny?' o HP:Healthy MV:Tiring > ww eq Grief narrates 'you guys coming blight?' o HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Ju - Ancient Chamber Ayraknyd - Ancient Chamber Larsiny - Ancient Chamber Amino - Ancient Chamber o HP:Healthy MV:Tiring > You are using: a cheap brass ring a cheap brass ring a chain coif a flame-engraved breastplate a dark green cape a backpack a set of chainmail sleeves a pair of steel-backed gauntlets a trolloc catchpole a brightly-colored sash a pair of storm-gray greaves a pair of thin metal boots o HP:Healthy MV:Tiring > l larsiny Vivienne tells you 'no, you get to be the first official Disciple of Vivienne. Be proud.' Larsiny has some small wounds and bruises. Larsiny is using: a flame-crested helm a dark, hooded cloak a backpack a pair of storm-gray gauntlets a sungwood bracelet a wide leather wristband a two-handed binnol a pair of storm-gray greaves a pair of thick metal boots o HP:Healthy MV:Tiring > Larsiny says 'just newbies' o HP:Healthy MV:Tiring > Amino narrates 'we coldeye' o HP:Healthy MV:Tiring > ww [where ] Players in your Zone -------------------- Ju - Ancient Chamber Ayraknyd - Ancient Chamber Larsiny - Ancient Chamber Amino - Ancient Chamber o HP:Healthy MV:Tiring > Amino nods in agreement. o HP:Healthy MV:Tiring > Amino sheathes a great claymore into a jewel-encrusted scabbard. o HP:Healthy MV:Tiring > Amino draws an ebony shortblade from a dark, hooded cloak with a flash of steel. o HP:Healthy MV:Tiring > Amino stops using an ebony shortblade. o HP:Healthy MV:Tiring > sa logging this Amino gives an ebony shortblade to a cold-eyed man. ww o HP:Healthy MV:Tiring > You say 'logging this ' o HP:Healthy MV:Tiring > l A cold-eyed man wields an ebony shortblade. [where ] Players in your Zone -------------------- Ju - Ancient Chamber Ayraknyd - Ancient Chamber Larsiny - Ancient Chamber Amino - Ancient Chamber o HP:Healthy MV:Tiring > Ancient Chamber The chamber is very large and dark. The air is even worse here, than in the tunnel outside, making breathing very uncomfortable. A large oaken door blocks the way to the north, thus barricading the only exit from this chamber. [ obvious exits: N ] A shattered arm lies in a bloody red and purple mess. Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is resting here. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A strange man is here, hiding in shadows. o HP:Healthy MV:Tiring > Amino says 'best we got' o HP:Healthy MV:Tiring > Grief narrates 'i hate him..he tracked me once through into yandar' o HP:Healthy MV:Tiring > Amino draws an ebony shortblade from a wide leather wristband with a flash of steel. o HP:Healthy MV:Tiring > Larsiny farts loudly. How rude! o HP:Healthy MV:Tiring > sa started back at tunnel l You say 'started back at tunnel' o HP:Healthy MV:Tiring > Ancient Chamber The chamber is very large and dark. The air is even worse here, than in the tunnel outside, making breathing very uncomfortable. A large oaken door blocks the way to the north, thus barricading the only exit from this chamber. [ obvious exits: N ] A shattered arm lies in a bloody red and purple mess. Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is resting here. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A strange man is here, hiding in shadows. o HP:Healthy MV:Tiring > l amino KERBOOM! Amino has some small wounds and bruises. Amino is using: a leather helmet a dark, hooded cloak a backpack a pair of steel-backed gauntlets a wide leather wristband a wide leather wristband an ebony shortblade a pair of ebony-steel plate greaves a pair of thin metal boots o HP:Healthy MV:Tiring > eq You are using: a cheap brass ring a cheap brass ring a chain coif a flame-engraved breastplate a dark green cape a backpack a set of chainmail sleeves a pair of steel-backed gauntlets a trolloc catchpole a brightly-colored sash a pair of storm-gray greaves a pail in pack r of thin metal boots o HP:Healthy MV:Tiring > Ayraknyd says 'once I gave coldie my ebony vambraces, that sucked' ww o HP:Healthy MV:Tiring > backpack (used) : a water skin a large slab of meat a large number of copper pennies (30) a thin vial of yellow fluid o HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Ju - Ancient Chamber Ayraknyd - Ancient Chamber Larsiny - Ancient Chamber Amino - Ancient Chamber o HP:Healthy MV:Tiring > Otzo narrates 'you were in yandar ?!?' o HP:Healthy MV:Tiring > Dusk narrates 'I hate track.. the skill, i mean' o HP:Healthy MV:Tiring > Amino nods in agreement. o HP:Healthy MV:Tiring > sa heheheh. You say 'heheheh.' o HP:Healthy MV:Tiring > narrate its easy to get in yandar. Saving all threads of this weave of the Wheel. This will take a few moments... Auto-save complete. Amino comforts Ayraknyd. Grief narrates 'yeah...i been to yandar silly' Ayraknyd narrates 'shake, we were rockpile' Larsiny gets a skin of human flesh from a backpack. o HP:Healthy MV:Strong > Larsiny puts a skin of human flesh in a backpack. o HP:Healthy MV:Strong > Larsiny says 'how do you get him to wield it' o HP:Healthy MV:Strong > Harak narrates 'u cant go in yandar as a trolloc' o HP:Healthy MV:Strong > Ayraknyd looks at Larsiny. o HP:Healthy MV:Strong > Dusk tells you 'how?' o HP:Healthy MV:Strong > te dusk you go rocwall Ayraknyd says 'he auto wields' o HP:Healthy MV:Strong > Amino says 'just give to him' o HP:Healthy MV:Strong > You tell Dusk 'you go rocwall' o HP:Healthy MV:Strong > Dayre narrates 'need a fade to go their ' o HP:Healthy MV:Strong > Harak narrates 'musta been around it ' o HP:Healthy MV:Strong > Grief narrates 'this was 1.5 yrs ago' Ayraknyd shrugs helplessly. o HP:Healthy MV:Strong > te harak you can just not by dark trails Larsiny looks at a man. o HP:Healthy MV:Strong > You tell Harak 'you can just not by dark trails' o HP:Healthy MV:Strong > Otzo narrates 'I mean, I'm just shocked every time I see grief away from keep zone' o HP:Healthy MV:Strong > Dusk tells you 'and you can uust go in?' o HP:Healthy MV:Strong > Larsiny strokes his chin thoughtfully. o HP:Healthy MV:Strong > ww [where ] Players in your Zone -------------------- Ju - Ancient Chamber Ayraknyd - Ancient Chamber Larsiny - Ancient Chamber Amino - Ancient Chamber o HP:Healthy MV:Strong > Amino says 'logging too' o HP:Healthy MV:Strong > te dusk ya that i've seen Grief narrates '*spanky spank* otzo' o HP:Healthy MV:Strong > You tell Dusk 'ya that i've seen' o HP:Healthy MV:Strong > ww Ayraknyd says 'no smells, they're slow' [where ] Players in your Zone -------------------- Ju - Ancient Chamber Ayraknyd - Ancient Chamber Larsiny - Ancient Chamber Amino - Ancient Chamber o HP:Healthy MV:Strong > Amino nods in agreement. o HP:Healthy MV:Strong > sc ww You have 341(341) hit and 175(213) movement points. You have scored 9599779 experience points and 0 quest points. You need 400221 exp to reach the next level. You have amassed 27 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. o HP:Healthy MV:Strong > Amino says 'or dont care:P' o HP:Healthy MV:Strong > l [where ] Players in your Zone -------------------- Ju - Ancient Chamber Ayraknyd - Ancient Chamber Larsiny - Ancient Chamber Amino - Ancient Chamber Dusk tells you 'well.. i tried it on troll before, and it iddnt work' o HP:Healthy MV:Strong > Ancient Chamber The chamber is very large and dark. The air is even worse here, than in the tunnel outside, making breathing very uncomfortable. A large oaken door blocks the way to the north, thus barricading the only exit from this chamber. [ obvious exits: N ] A shattered arm lies in a bloody red and purple mess. Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is resting here. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A strange man is here, hiding in shadows. o HP:Healthy MV:Strong > Ayraknyd giggles. o HP:Healthy MV:Strong > Amino says 'you got time Larsiny?' o HP:Healthy MV:Strong > sa they're wxxxg off in tanchic. You say 'they're xxxg off in tanchic.' o HP:Healthy MV:Strong > Larsiny nods in agreement. o HP:Healthy MV:Strong > Amino nods at you. o HP:Healthy MV:Strong > Amino says 'ok' te dusk -sigh- o HP:Healthy MV:Strong > Ayraknyd says 'all of em?' o HP:Healthy MV:Strong > You tell Dusk '-sigh-' o HP:Healthy MV:Strong > Amino says 'we wait em out' o HP:Healthy MV:Strong > Amino stops resting, and clambers on his feet. o HP:Healthy MV:Strong > sa we're suppose to die and do it Ayraknyd says 'lets just go ef then' o HP:Healthy MV:Strong > ww Amino says 'we need meat' You say 'we're suppose to die and do it' o HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Ju - Ancient Chamber Ayraknyd - Ancient Chamber Larsiny - Ancient Chamber Amino - Ancient Chamber o HP:Healthy MV:Strong > curse You swear loudly for a long time. o HP:Healthy MV:Strong > sa I have pick You say 'I have pick' o HP:Healthy MV:Strong > Ayraknyd says 'arm here' o HP:Healthy MV:Strong > Amino says 'lets go kill villagers' o HP:Healthy MV:Strong > Amino nods in agreement. o HP:Healthy MV:Full > sa lets rest 1e of silvak? You say 'lets rest 1e of silvak?' o HP:Healthy MV:Full > Amino snickers softly. o HP:Healthy MV:Full > Larsiny says 'i need drink' o HP:Healthy MV:Full > sa i'd make a good log Ayraknyd says 'why?' o HP:Healthy MV:Full > You say 'i'd make a good log ' o HP:Healthy MV:Full > Amino pats you on your head. Larsiny says 'er no' o HP:Healthy MV:Full > stat ww You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 0.0 lbs and wearing 65.6 lbs, very light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 139, Dodging bonus: 4, Parrying bonus: 11 Your mood is: Brave. You will flee below: 102 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT o HP:Healthy MV:Full > [where ] Players in your Zone -------------------- Ju - Ancient Chamber Ayraknyd - Ancient Chamber Larsiny - Ancient Chamber Amino - Ancient Chamber o HP:Healthy MV:Full > Dusk narrates 'im in EF.. if anyone wants to join me' o HP:Healthy MV:Full > Amino narrates 'any pukes?' o HP:Healthy MV:Full > Amino sits down and rests. Amino sheathes an ebony shortblade into a dark, hooded cloak. o HP:Healthy MV:Full > Dusk narrates 'not yet' o HP:Healthy MV:Full > ww [where ] Players in your Zone -------------------- Ju - Ancient Chamber Ayraknyd - Ancient Chamber Larsiny - Ancient Chamber Amino - Ancient Chamber o HP:Healthy MV:Full > Amino looks at a cold-eyed man. o HP:Healthy MV:Full > Amino throws back his head and cackles with insane glee! o HP:Healthy MV:Full > Amino draws an ebony shortblade from a dark, hooded cloak with a flash of steel. Ayraknyd looks at a cold-eyed man. o HP:Healthy MV:Full > Amino sheathes an ebony shortblade into a dark, hooded cloak. o HP:Healthy MV:Full > Ayraknyd shrugs helplessly. o HP:Healthy MV:Full > Amino draws a great claymore from a jewel-encrusted scabbard with a flash of steel. Amino wields a great claymore in a two-handed grip. o HP:Healthy MV:Full > Dusk narrates 'i gonna check hillies.. there were smells near the gate, but its not good to fight there' o HP:Healthy MV:Full > Amino grins evilly. o HP:Healthy MV:Full > The Wheel of Time turns... o HP:Healthy MV:Full > Amino narrates 'nod' o HP:Healthy MV:Full > narrate Funny thing, most of those kiddos never engaged us ww You narrate 'Funny thing, most of those kiddos never engaged us ' o HP:Healthy MV:Full > [where ] Players in your Zone -------------------- Ju - Ancient Chamber Ayraknyd - Ancient Chamber Larsiny - Ancient Chamber Amino - Ancient Chamber o HP:Healthy MV:Full > Ayraknyd says 'moves are full, lets go ef?' o HP:Healthy MV:Full > Dusk narrates 'ya pukes never spam in southlands' o HP:Healthy MV:Full > Grief narrates 'nothing poking it's head out of ways' o HP:Healthy MV:Full > Amino shrugs helplessly. o HP:Healthy MV:Full > Ayraknyd says 'just swing through and get out ways?' o HP:Healthy MV:Fresh > Amino says 'lets go amador?' o HP:Healthy MV:Fresh > ww l [where ] Players in your Zone -------------------- Ju - Ancient Chamber Ayraknyd - Ancient Chamber Larsiny - Ancient Chamber Amino - Ancient Chamber o HP:Healthy MV:Fresh > Ancient Chamber The chamber is very large and dark. The air is even worse here, than in the tunnel outside, making breathing very uncomfortable. A large oaken door blocks the way to the north, thus barricading the only exit from this chamber. [ obvious exits: N ] A shattered arm lies in a bloody red and purple mess. Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is resting here. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A plainly dressed man walks by and suddenly an odd feeling passes over you. A strange man is here, hiding in shadows. o HP:Healthy MV:Fresh > Ayraknyd says 'sure' o HP:Healthy MV:Fresh > Amino says 'kk' o HP:Healthy MV:Fresh > Amino grins evilly. o HP:Healthy MV:Fresh > Amino stops resting, and clambers on his feet. o HP:Healthy MV:Fresh > Han shouts 'deP it@x `@B EhEP kJ BOK P\IAI qBX h mVHVuQEnRvS' o HP:Healthy MV:Fresh > Grief narrates 'but next time lunda comes through i'm taking out his horse' o HP:Healthy MV:Fresh > st stat You stop resting, and stand up. o HP:Healthy MV:Fresh > You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 0.0 lbs and wearing 65.6 lbs, very light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 139, Dodging bonus: 15, Parrying bonus: 15 Your mood is: Brave. You will flee below: 102 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT o HP:Healthy MV:Fresh > Ayraknyd says 'we all got vials, we can run' o HP:Healthy MV:Fresh > Amino says 'all full?' o HP:Healthy MV:Fresh > Amino nods in agreement. o HP:Healthy MV:Fresh > Ayraknyd nods in agreement. o HP:Healthy MV:Fresh > Amino opens the oakdoor. o HP:Healthy MV:Fresh > Amino leaves north. Larsiny leaves north. Ayraknyd leaves north. You follow Amino. Secret Side-Tunnel The air is very old and hard to breath. The small tunnel starts to bend to the south gently, leading to a large oaken door. There are niches for torches on the walls but they're all empty. [ obvious exits: S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. narrate your mean grief o HP:Healthy MV:Full > Amino closes the oakdoor. o HP:Healthy MV:Full > You narrate 'your mean grief ' o HP:Healthy MV:Full > Amino leaves west. Larsiny leaves west. Ayraknyd leaves west. You follow Amino. Secret Tunnel Here starts a dark, small tunnel. The tunnel is so small that you need to bend down in order to go on. The dampness and stillness creates pressuring, claustrophobic atmosphere, which invites anyone entering this tunnel to quickly move on. [ obvious exits: E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Full > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Large Chamber There are signs that you are not the first to use the chamber, but at the same time there is no indication that any earlier inhabitants has been through recently. Dust covers everything with a fine veneer, and the air has a stale, stagnant taste. A narrow corridor leads to the west to a smaller, but more lighted chamber. [ obvious exits: N W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is -------------------------------------------------------------------------------- Ju Joined: Dec 31, 2001 Posted: 2002-05-10 23:08 -------------------------------------------------------------------------------- } is standing here. * HP:Healthy MV:Full > Amino leaves west. Larsiny leaves west. Ayraknyd leaves west. You follow Amino. Inside Cavern The cavern is deep and evenly cut. It is obvious after a few steps inside that it is not a natural cavern. The walls are too straight, too perfect. There are niches carved in the stone for torches. A narrow corridor leads to the east to a larger, darker chamber. [ obvious exits: E S ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. Larsiny says 'i no vials' * HP:Healthy MV:Full > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. On the Hillside This part of the hill is mostly flat and therefore fast to travel with little trouble. In the north a wall raises steeply towards the sky. Against that very wall grows green vegetation of thick wines. A path starts from a clearing here, leading west down to the plains. [ obvious exits: N S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. Larsiny sniffs sadly. o HP:Healthy MV:Full > Amino gets a thin vial of yellow fluid from a backpack. o HP:Healthy MV:Full > narrate People have horses for good reasons. stat You narrate 'People have horses for good reasons.' o HP:Healthy MV:Full > You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 0.0 lbs and wearing 65.6 lbs, very light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 139, Dodging bonus: 15, Parrying bonus: 15 Your mood is: Brave. You will flee below: 102 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT Larsiny says 'nad need drink' o HP:Healthy MV:Full > Amino gives a thin vial of yellow fluid to Larsiny. o HP:Healthy MV:Full > Amino leaves west. Larsiny leaves west. Ayraknyd leaves west. You follow Amino. Before a Hill This field of two feet tall grass is located between the village of Almoth in the west and a small, but dominating hill in the east. There is a small path in the east leading up on the hill, gently rounding big stones, which cover the hillside. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Full > Amino leaves west. Larsiny leaves west. Ayraknyd leaves west. You follow Amino. Side-Street This short side-street runs from the fountain square to the east and is bordered by a few houses on each side. In the north lies the very important cottage of the village's wisdom. [ obvious exits: N E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Full > Amino nods in agreement. o HP:Healthy MV:Full > Larsiny puts a thin vial of yellow fluid in a backpack. o HP:Healthy MV:Full > ww Amino opens the door. o HP:Healthy MV:Full > Amino leaves north. Larsiny leaves north. Ayraknyd leaves north. You follow Amino. Wisdom's Cottage The smell of several mixed herbs flows to greet anyone who enters this small but cosy cottage. There is a fine carpet on the floor and curtains on the windows are also made from expensive-looking fabric, which has probably been bought from some big city. [ obvious exits: S ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. The village's wisdom is here, mixing some herbs. [where ] Players in your Zone -------------------- Ju - Wisdom's Cottage Ayraknyd - Wisdom's Cottage Larsiny - Wisdom's Cottage Amino - Wisdom's Cottage * HP:Healthy MV:Full > Grief narrates 'lunda prolly got a zillion vials' no * HP:Healthy MV:Full > Amino smites an old wisdom's right arm hard. * HP:Healthy MV:Full > An old wisdom barely pierces Amino's body. * HP:Healthy MV:Full > Alas, you cannot go that way... Larsiny crushes an old wisdom's body very hard. * HP:Healthy MV:Full > Larsiny crushes an old wisdom's left leg very hard. An old wisdom barely tickles Amino's right leg with her pierce. Amino smites an old wisdom's left leg hard. Ayraknyd crushes an old wisdom's left leg extremely hard. * HP:Healthy MV:Full > k wisdom Amino closes the door. * HP:Healthy MV:Full > not l v b You hack an old wisdom's body very hard. * HP:Healthy MV:Full - Amino: Scratched - an old wisdom: Wounded > You start paying increased attention to your surroundings. * HP:Healthy MV:Full - Amino: Scratched - an old wisdom: Wounded > Wisdom's Cottage The smell of several mixed herbs flows to greet anyone who enters this small but cosy cottage. There is a fine carpet on the floor and curtains on the windows are also made from expensive-looking fabric, which has probably been bought from some big city. [ obvious exits: S ] Ayraknyd the Hideous Hunter is here, fighting an old wisdom. Larsiny the Contagious Stalker is here, fighting an old wisdom. Amino Acid, Ruler of Death {408} is here, fighting an old wisdom. An old wisdom is here, fighting Amino. * HP:Healthy MV:Full - Amino: Scratched - an old wisdom: Wounded > [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. [bash ] - Amino: Scratched - an old wisdom: Wounded > =+ Ayraknyd crushes an old wisdom's head very hard. An old wisdom gesticulates strangely. An old wisdom panics, and attempts to flee! An old wisdom tickles Amino's right leg with her pierce. = An old wisdom avoids being bashed by Larsiny who loses his balance and falls! - An old wisdom avoids being bashed by Amino who loses his balance and falls! = Your bash at an old wisdom sends her sprawling! * HP:Healthy MV:Full - Amino: Scratched - an old wisdom: Battered > sa overwhelm wisdom in spammable door. You hack an old wisdom's body into bloody fragments! Ayraknyd crushes an old wisdom's right leg. * HP:Healthy MV:Full - Amino: Scratched - an old wisdom: Beaten > You say 'Gank wisdom in spammable door.' * HP:Healthy MV:Full - Amino: Scratched - an old wisdom: Beaten > Amino looks at an old wisdom. * HP:Healthy MV:Full - Amino: Scratched - an old wisdom: Beaten > Amino stares at the sky. * HP:Healthy MV:Full - Amino: Scratched - an old wisdom: Beaten > sa hell yes Ju bashes!@ You hack an old wisdom's body very hard. Ayraknyd crushes an old wisdom's left leg into bloody fragments! An old wisdom is dead! R.I.P. save You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear an old wisdom's death cry. * HP:Healthy MV:Full > Ayraknyd drains some blood from the corpse of an old wisdom into a water skin. * HP:Healthy MV:Full > Dusk narrates 'bah, you cant hide/camo when resting anymore' * HP:Healthy MV:Full > You say 'hell yes Ju bashes!@' Larsiny gets a skin of human flesh from a backpack. * HP:Healthy MV:Full > lc Amino nods in agreement. Saving Ju. * HP:Healthy MV:Full > ww [l in corpse] corpse (here) : a soft leather pouch a pair of soft, light shoes an ebony shortblade a set of fine brown robes * HP:Healthy MV:Full > [where ] Players in your Zone -------------------- Ju - Wisdom's Cottage Ayraknyd - Wisdom's Cottage Larsiny - Wisdom's Cottage Amino - Wisdom's Cottage * HP:Healthy MV:Full > Amino pulls a mangled limb from the corpse of an old wisdom. * HP:Healthy MV:Full > Amino tears a bloodied limb from the dismembered corpse of an old wisdom. * HP:Healthy MV:Full > stat Amino tears a bloodied limb from the dismembered corpse of an old wisdom. * HP:Healthy MV:Full > You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 0.0 lbs and wearing 65.6 lbs, very light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 139, Dodging bonus: 15, Parrying bonus: 15 Your mood is: Brave. You will flee below: 102 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT - NOTICE tcc * HP:Healthy MV:Full > [take all.coin all.corpse] You can't find any coins in the dismembered corpse of an old wisdom. * HP:Healthy MV:Full > g ebony corpse Amino tears a bloodied limb from the dismembered corpse of an old wisdom. * HP:Healthy MV:Full > You get an ebony shortblade from the dismembered corpse of an old wisdom. * HP:Healthy MV:Full > g pouchc orpse You don't have an orpse. g pouch corpse * HP:Healthy MV:Full > You get a soft leather pouch from the dismembered corpse of an old wisdom. * HP:Healthy MV:Full > Amino opens the door. * HP:Healthy MV:Full > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Side-Street This short side-street runs from the fountain square to the east and is bordered by a few houses on each side. In the north lies the very important cottage of the village's wisdom. [ obvious exits: N E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Full > g all pouch Amino leaves west. Larsiny leaves west. Ayraknyd leaves west. You follow Amino. Fountain Square This square is the center of the small village. This is the place where villagers can gather to change news and chat. A fairly large well is located on the center of the square, offering life to this village. Without this well, the village would surely dry away. [ obvious exits: N E S W ] A large stone well is here. Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A poor, solemn villager walks by. A raven is here flying around. A poor, solemn villager walks by. A man is here. A soft leather pouch seems to be empty. * HP:Healthy MV:Full > hid pouch ra Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Side-Street A short side-street runs from the fountain square to the south and is bordered with houses on each side. The mayors house is located ' on the east side of the street, towering a bit higher than other houses, but still not much more than a cottage. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A villager woman performs her daily routine. You hide a soft leather pouch. -------------------------------------------------------------------------------- Ju Joined: Dec 31, 2001 Posted: 2002-05-10 23:09 -------------------------------------------------------------------------------- o HP:Healthy MV:Full > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Field of Thin Grass The grass is not as thin here as it seems to be for example in the field south from here. Dots of bare earth can be seen from the gaps in the grass, although wind sends dust sprawling in the air, making it harder to see through. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Full > [remove hook] You stop using a trolloc catchpole. o HP:Healthy MV:Full > wield ebony Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Grassy Plains The tall grass here is very thick and making your way through it is hard, but not far in the north the grass starts to thin, exposing the bare earth, thus allowing wind to carry the loose dust onward. [ obvious exits: N E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A rat scurries around trying to get out of sight. o HP:Healthy MV:Full > sheath You wield an ebony shortblade. o HP:Healthy MV:Full > wa Amino leaves west. Larsiny leaves west. Ayraknyd leaves west. You follow Amino. A Grass Field The huge mass of grass is only broken by a few berry bushes here and there, dotting the carpet of grass. The winds, which blow through the plains, sends dust flying from gaps in the grass, where bare earth is visible. To the south is a descent into a muddy ravine. [ obvious exits: E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. You sheath an ebony shortblade into a brightly-colored sash. o HP:Healthy MV:Full > Amino leaves west. Larsiny leaves west. Ayraknyd leaves west. You follow Amino. Grassy Plains A few dots of bare earth are visible from the thick carpet of grass, which covers the entire region. The wind that blows through the plains sends clouds of dirt flying from the bare patches of earth. Soggy ground lies to the south. [ obvious exits: E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A spotted jaguar opens its eyes lazily. A raven is visible flying high in the sky. A spotted jaguar opens its eyes lazily. [wield hook] You wield a trolloc catchpole with both hands. o HP:Healthy MV:Full > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Middle of a Muddy Ravine Several streamlets of water pass you by going eastward to the bottom of the ravine. The top of the ravine can be seen just to the west of this point. The climb out is a steep and muddy one from all the water rolling to the bottom. If given a few more years, and this ravine will be a lake. [ obvious exits: N E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Full > Amino leaves west. Larsiny leaves west. Ayraknyd leaves west. You follow Amino. Top of a Muddy Ravine A long and muddy ravine stretches to the east of here. Several trickling streams of water flow down the steep incline. Looking down the ravine, it is readily apparent that getting back out will cause some trouble for even those most sure footed person. A small trail bordering the grass is visible to the immediate west. The same trail can be spotted to the south. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A hungry looking lioness is here, eyes gleaming with a blood lust. o HP:Healthy MV:Full > Amino leaves west. Larsiny leaves west. Ayraknyd leaves west. You follow Amino. A Windy Trail To one side, tall grass grows to about your shoulder. To the west, a long and muddy ravine stretchs for miles. The trail leads north and south, this point seperating the north and south Almoth Plain. Following the trail south will take far south, almost to Tarabon. Far to the north is Arad Doman. [ obvious exits: E S ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Full > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Turn in Winding Trail The trail takes a wide turn here, it comes to here from the east and then leads north. A large plain of grass a far as the eye can see lays to the west. Tall grass grows on either side of the small, windy trail. [ obvious exits: N E ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A large plains bear smells the air for prey. o HP:Healthy MV:Full > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Bend in a Winding Trail Making a tight turn here the trail allows for travel to the south, and to the west. A deep, unaccessable ravine lies to the direct north you, the entrance to it somewhere off west. Plains of grass and the trail are both visible to the south. Tall grass surrounds the trail on both sides. [ obvious exits: N S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A large plains bear smells the air for prey. An elk with massive antlers eyes you with curiosity. o HP:Healthy MV:Strong > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Straightening in the Trail The trail is perfectly straight here, devoid of bends, or turns, it leads perfectly north and south. A bend in the trail is visible to the north, along with grass on either side of the trail. The trail continues its perfectness to the immediate south. Farther south, plains of grass are all thats visible, waving in the wind. [ obvious exits: N S ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A stealthy cougar gracefully makes its way through the terrain. o HP:Healthy MV:Strong > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. A Winding Trail The trail here is extremely straight, no turns and bends mar the thinly visible trail. To the north, the trail continues perfectly. Visible to the south is an end to all the grass, but farther on, the grass can be seen to jump up again. Tall amber grass towers on either side of the trail. [ obvious exits: N S ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Strong > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. A Trail in the Grass The grass from all direction suddenly ends here. Defunct of all grass, this one spot is one big rock. The grass is to the north, east, and south, but there is not any here. The rock delves into the ground to the west. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. Aysa Lol, somehow I convinced them that we out from tanchich waygate raknyd says 'run man' o HP:Healthy MV:Strong > stat You say 'Lol, somehow I convinced them that we out from tanchich waygate' o HP:Healthy MV:Strong > You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 0.0 lbs and wearing 66.4 lbs, very light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 139, Dodging bonus: 15, Parrying bonus: 15 Your mood is: Brave. You will flee below: 102 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT - NOTICE o HP:Healthy MV:Strong > Ayraknyd giggles. o HP:Healthy MV:Strong > ww not [where ] Players in your Zone -------------------- Ju - A Trail in the Grass Ayraknyd - A Trail in the Grass Larsiny - A Trail in the Grass Amino - A Trail in the Grass o HP:Healthy MV:Strong > You stop paying increased attention to your surroundings. o HP:Healthy MV:Strong > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. A Large Clearing of Grass A large coniferous tree is standing here. The grass circles around it in a large, wavy pattern. A small, muddy pond lies at the base of the tree allowing for grass near the tree to be taller. On to the west, a large clearing of stone is visible. Far off east, the Mountians of Mist can be percieved quite easily. The grass gets much taller a short distance to the east. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A raven is here flying around. o HP:Healthy MV:Strong > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. A Slope of a Small Knoll This side of a small knoll slopes westward, leading to a small apex overlooking the plain. The slope is covered in grass and scattered with large, reddish boulders. To the west can be viewed a large clearing with a tall tree as its centerpiece. [ obvious exits: N E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A black wolf growls loudly, poised to leap. o HP:Healthy MV:Strong > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Grassy Knoll This is a small rise in the ground, allowing you to see some of the sorrounding areas. The top is covered in grass and rocks. The grass sways in a wind that blows up clouds of dirt. The dirt sometimes gets in your eyes and makes it harder to see the sourrounding plains. [ obvious exits: E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Strong > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Before a Grassy Knoll A small grass covered knoll rises up to the south here. The hill is to hard to climb to the rockiness of the ground. Plains can be seen to the north, as far as you can see. The hill wraps around to the west and then south. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Strong > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. End of a Animal Trail The trail is beaten down from many small plains creatures running along it. This end of the trail is before a grassy knoll to the south. More plains are off to the north, and the trail heads off to the east. A few small saplings poke thier crowns over the grass. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Strong > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Bend in the Trail The animal trail takes a sharp turn to the west and south. Tall grasses blown by the strong winds grow on either side of the trail. There is a small traversable area just off the trail to the east. Large plains of grass is all to be seen in the northern direction. [ obvious exits: E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A black wolf growls loudly, poised to leap. o HP:Healthy MV:Strong > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Off the Animal Trail Tall grass towers towards the sky on all sides, most of it being above your head. Several patchs of shorter grass allow you a break from all of it, but not for long as the grass is still all that is visible. At one point, a small opening can be seen in the cliff to the north. [ obvious exits: N E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A stealthy cougar gracefully makes its way through the terrain. Ayraknyd says 'all went south' o HP:Healthy MV:Strong > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Bridge Across the Andahar The rushing waters of the Andahar move swiftly beneath the sturdy planks of this wooden bridge. To the west lies the vast plains of Almoth. The thickly forested Darkwood stands to the east. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Strong > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. -------------------------------------------------------------------------------- Ju Joined: Dec 31, 2001 Posted: 2002-05-10 23:10 -------------------------------------------------------------------------------- Wood Home Tall redwoods soar into the blue skies above. The forest seems to be eternally enchanted within the confines of the rising redwood hill. The Almoth Plains open far to the west beyond the Andahar river. [ obvious exits: E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A cute, long-eared rabbit is munching at a leaf here. A small bird is singing beautifully here. A young and strong buck is here, munching some grass. An old, wise sentinel of the forest is standing peacefully here. o HP:Healthy MV:Strong > Amino snickers softly. o HP:Healthy MV:Strong > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Wood Home Small animals wander well manicured grass paths under the shade of enormous redwood trees. Tree roots plunge into the rich soil of the hill to provide comfortable resting places around the forested parkway. [ obvious exits: S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A small bird is singing beautifully here. o HP:Healthy MV:Strong > sa they still spamming at waygate Amino nods in agreement. o HP:Healthy MV:Strong > ww Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Wood Home Tall redwood trees overlook a lush forest to the south. In the day, sunlight shines through the massive arms of the forest where tiny songbirds fill the air with delicate melody. Groomed paths wander amid the massive trunks providing handsome views of the surrounding landscape. [ obvious exits: N W D ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. You say 'they still spamming at waygate' o HP:Healthy MV:Strong > Amino leaves down. Larsiny leaves down. Ayraknyd leaves down. You follow Amino. Forested Glen A pleasant forest, littered with a rainbow of flowers, spreads under the base of rising hill. The hill, strewn with loose rock and flowered bushes, rises to the north where tall redwoods reach to the sky. [ obvious exits: E S W U ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A young and strong buck is here, munching some grass. [where ] Players in your Zone -------------------- Ju - Forested Glen Ayraknyd - Forested Glen Larsiny - Forested Glen Amino - Forested Glen You catch a smell of horses nearby. o HP:Healthy MV:Strong > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Forested Glen Sunlight shines off of dozens of flower varieties that crest gentle forested hills, which spread to the south and west. A rising hill crowned with tall oaks blocks further passage to the north. [ obvious exits: S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A young and strong buck is here, munching some grass. o HP:Healthy MV:Tiring > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Forested Glen A low-lying hill, densely crowded with tall timber, rises to the east. Sunlit forest glades, sprinkled with small flower topped knolls, spread around the base of the hill and to the north. The forest reaches down to riverbanks in the south. [ obvious exits: N S W U ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A cute, long-eared rabbit is munching at a leaf here. o HP:Healthy MV:Tiring > Amino leaves up. Larsiny leaves up. Ayraknyd leaves up. You follow Amino. Black Heart A black forest rises upon a wide, low-lying hill that spreads to the north, south and east. To the west, the forest gently descends the hill and opens into a sunlit glade that beams with healthy flowers and shrubbery. [ obvious exits: N E S D ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Black Heart The midnight forest spreads around a large rock formation at the apex of this wooded rise. The rocks have been placed in a crude circular formation and show evidence of being a camp of some unknown forest travelers. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A wild hog snorts angrily, pawing at the ground. o HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Black Heart The hill is blocked eastward by strange overhanging moss and branches that seem to form an artificial barrier. The forest floor is covered in withered bushes, killed by the ancient trees that have grown densely together. [ obvious exits: N S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Aminsa smells o Acid, Ruler of Death {408} is standing here. A wild hog snorts angrily, pawing at the ground. o HP:Healthy MV:Tiring > ww Amino leaves north. Larsiny leaves north. Ayraknyd leaves north. You follow Amino. Black Heart A large, low-lying hill rises above the forest floor and extends to the west and south. The hill is overcrowded with large hardwoods, which totally block out the sunlight. Strange animal grunts and roars echo along the crest of the hill. [ obvious exits: S W D ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. You say 'smells' o HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Ju - Black Heart Ayraknyd - Black Heart Larsiny - Black Heart Amino - Black Heart You catch a smell of horses nearby. o HP:Healthy MV:Tiring > Amino leaves down. Larsiny leaves down. Ayraknyd leaves down. You follow Amino. Darkwood An overgrown trail corners to the north and rises to the west along the base of a small ridge. The path intermixes with a growing population of hoofed animal trails that climb a small hill in the west. [ obvious exits: N U ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. Ayraknyd says 'smell' o HP:Healthy MV:Tiring > Amino leaves north. Larsiny leaves north. Ayraknyd leaves north. You follow Amino. Darkwood The overgrown path winds along the base of a ridge heading south and east. The path widens at infrequent intervals, showing signs of past use. Under the ridge to the west and north the forest grows close and dark. A crack in the path is curiously formed into an almost perfect square. [ obvious exits: E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Tiring > The Wheel of Time turns... o HP:Healthy MV:Tiring > Amino nods in agreement. o HP:Healthy MV:Tiring > 1 [k human] They aren't here. ww o HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Ju - Darkwood Ayraknyd - Darkwood Larsiny - Darkwood Amino - Darkwood You catch a smell of horses nearby. 1 o HP:Healthy MV:Tiring > [k human] They aren't here. o HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Dark Trails Hunting trails spread along an open, green hardwood forest to the east. The trails dwindle into a singular, overgrown path that runs along the base of a westward ridge. Warbling bird calls echo around the green forest giants. [ obvious exits: N E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A squirrel is here, chittering. A squirrel is here, chittering. A cute brown deer eyes you nervously. o HP:Healthy MV:Tiring > Larsiny crushes a brown deer's head very hard. o HP:Healthy MV:Tiring > Amino leaves east. Ayraknyd leaves east. You follow Amino. Dark Trails Tracks of small game bound across the small hills within the oak forest. The forest trails wind along the bases of the tall trees. The forest is regularly timbered allowing sunlight to pour through the overhanging limbs. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Amino Acid, Ruler of Death {408} is standing here. A huge grizzly bear is here standing on its haunches. A burly lumberjack swings his axe here. * HP:Healthy MV:Tiring > Amino leaves south. Ayraknyd leaves south. You follow Amino. Dark Trails The forest grows quiet along this corner of the tall oak trees. Large dark mosses hang from trees to the south and west. The green moss totally blocks vision in those directions. Cool forest breezes waft through the leaves from the north and east. [ obvious exits: N E ] Ayraknyd the Hideous Hunter is standing here. Amino Acid, Ruler of Death {408} is standing here. A green woodpecker is high up a tree, tapping away. A burly lumberjack swings his axe here. A cute brown deer eyes you nervously. * HP:Healthy MV:Tiring > Ayraknyd crushes a brown deer's head very hard. * HP:Healthy MV:Tiring > Ayraknyd crushes a brown deer's left foreleg into bloody fragments! A brown deer is dead! R.I.P. save You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a brown deer's death cry. A burly lumberjack tries to cleave you, but you parry successfully. Amino leaves north. Ayraknyd leaves north. * HP:Healthy MV:Tiring - a burly lumberjack: Scratched > k deer Saving Ju. * HP:Healthy MV:Tiring - a burly lumberjack: Scratched > They aren't here. * HP:Healthy MV:Tiring - a burly lumberjack: Scratched > v b [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. [bash ] g - a burly lumberjack: Scratched > - A burly lumberjack barely tickles your body with his cleave. = Your bash at a burly lumberjack sends him sprawling! * HP:Scratched MV:Tiring - a burly lumberjack: Scratched > You hack a burly lumberjack's head extremely hard. * HP:Scratched MV:Tiring - a burly lumberjack: Wounded > You hack a burly lumberjack's left leg very hard. * HP:Scratched MV:Tiring - a burly lumberjack: Wounded > ww [where ] Players in your Zone -------------------- Larsiny - Dark Trails Ayraknyd - Dark Trails Amino - Dark Trails Ju - Dark Trails You catch a smell of horses nearby. * HP:Scratched MV:Tiring - a burly lumberjack: Wounded > You hack a burly lumberjack's body very hard. A burly lumberjack barely tickles your body with his cleave. * HP:Scratched MV:Tiring - a burly lumberjack: Battered > v b [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. [bash ] ing - a burly lumberjack: Battered > = Your blood freezes as you hear someone's death cry. A burly lumberjack barely cleaves your body. - The Wheel of Time turns... = Your bash at a burly lumberjack sends him sprawling! * HP:Scratched MV:Tiring - a burly lumberjack: Battered > You hack a burly lumberjack's right arm extremely hard. * HP:Scratched MV:Tiring - a burly lumberjack: Beaten > narrate killing this lumberjack. You narrate 'killing this lumberjack.' * HP:Scratched MV:Tiring - a burly lumberjack: Beaten > You hack a burly lumberjack's body very hard. * HP:Scratched MV:Tiring - a burly lumberjack: Critical > tcc l tcc A small squirrel has arrived from the north. You hack a burly lumberjack's right leg hard. A burly lumberjack barely tickles your body with his cleave. The sun rises. Amino narrates 'we going amador' [take all.coin all.corpse] You can't find any coins in the corpse of a brown deer. * HP:Healthy MV:Strong - a burly lumberjack: Critical > Dark Trails The forest grows quiet along this corner of the tall oak trees. Large dark mosses hang from trees to the south and west. The green moss totally blocks vision in those directions. Cool forest breezes waft through the leaves from the north and east. [ obvious exits: N E ] The corpse of a brown deer is lying here. A squirrel is here, chittering. A green woodpecker is high up a tree, tapping away. A burly lumberjack is here, fighting YOU! * HP:Healthy MV:Strong - a burly lumberjack: Critical > [take all.coin all.corpse] You can't find any coins in the corpse of a brown deer. * HP:Healthy MV:Strong - a burly lumberjack: Critical > tcc [take all.coin all.corpse] You can't find any coins in the corpse of a brown deer. * HP:Healthy MV:Strong - a burly lumberjack: Critical > tcc ww You hack a burly lumberjack's body very hard. A burly lumberjack is dead! R.I.P. save You receive your share of experience... Still better. Experience pays off. Your blood freezes as you hear a burly lumberjack's death cry. Erurk narrates 'He is a lumberjack and hes ok!' [take all.coin all.corpse] You get ten copper pennys from the corpse of a burly lumberjack. There doesn't seem to be a coin in the corpse of a brown deer. * HP:Healthy MV:Strong > [where ] Players in your Zone -------------------- Larsiny - Dark Trails Ayraknyd - Dark Trails Amino - Dark Trails Ju - Dark Trails You catch a smell of horses nearby. * HP:Healthy MV:Strong > Saving Ju. e * HP:Healthy MV:Strong > Dark Trails Tall oaks and hardwoods extend to enormous heights along the ancient forest edge. Large clearings have been cut into the forest to provide timber for the thriving lake town. Wide man-made paths wind further into the depths of the forest where the timber has been drawn out of the woody interior. [ obvious exits: N E S W ] A burly lumberjack swings his axe here. A green woodpecker is high up a tree, tapping away. * HP:Healthy MV:Strong > s s Forbidden Grounds The forest ends, to the west, with a barrier of closed branches and bushes bound together with sticky, silken strands. Soft clicking makes rhythmic patterns through intoxicating, pungent aromas that waft through trees. A small opening, under the webbing, can be seen at the base of the tree roots. [ obvious exits: N E S D ] * HP:Healthy MV:Strong > Forbidden Grounds The forest descends rapidly, to the south, into a wide marshy bottom. To the north, the forest grows very quiet in a deathlike silence. The forest ends to the east along a bridge-spanned riverbank. [ obvious exits: N E S ] * HP:Healthy MV:Tiring > e e ww Gates of Darkwood A dark forest spreads down to the shores of a great mountain lake to the north. A swift river flows southward from the mouth of the bay and a wooden bridge crosses it, to the east. The western forest grows dark and ominous where a sign is nailed upon the foremost trees. A small path winds northward along the edge of the bay. [ obvious exits: N E S W ] * HP:Healthy MV:Tiring > Crossing the Andahar A sturdy wooden bridge crosses a swift, mountain river flowing south from a mountain lake, in the north. The bridge expands across the mouth of the bay and a small village can be seen, extending into the bay, to the north. [ obvious exits: E W ] * HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Ju - Crossing the Andahar Ayraknyd - Dark Trails Larsiny - Dark Trails Amino - Dark Trails You catch a smell of horses nearby. e * HP:Healthy MV:Tiring > Bank of the Andahar The pinewood forest recedes along the banks of a shallow, swift mountain river. The river empties into a giant lake which lies to the north. A crude bridge connects the pinewood forest to the western bank of the river. [ obvious exits: N E S W ] * HP:Healthy MV:Tiring > stat You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 0.1 lbs and wearing 66.4 lbs, very light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 139, Dodging bonus: 15, Parrying bonus: 15 Your mood is: Brave. You will flee below: 102 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: * HP:Healthy MV:Tiring > ww [where ] Players in your Zone -------------------- Ayraknyd - Crossing the Andahar Larsiny - Dark Trails Amino - Dark Trails Ju - Bank of the Andahar You catch a smell of horses nearby. * HP:Healthy MV:Tiring > ww [where ] Players in your Zone -------------------- Ayraknyd - Crossing the Andahar Larsiny - Dark Trails Amino - Dark Trails Ju - Bank of the Andahar You catch a smell of horses nearby. * HP:Healthy MV:Tiring > narrate i'm at this bank You narrate 'i'm at this bank' * HP:Healthy MV:Tiring > ex Obvious exits: North - Great Mountain Lake East - Deeper in the Pinewood Forest South - The Black Pinewood Forest West - Crossing the Andahar ww * HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Larsiny - Gates of Darkwood Amino - Gates of Darkwood Ayraknyd - Crossing the Andahar Ju - Bank of the Andahar You catch a smell of horses nearby. * HP:Healthy MV:Tiring > Grief narrates 'don't get cornered in amador' * HP:Healthy MV:Tiring > Amino has arrived from the west. Larsiny has arrived from the west. Ayraknyd has arrived from the west. * HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. -------------------------------------------------------------------------------- Ju Joined: Dec 31, 2001 Posted: 2002-05-10 23:11 -------------------------------------------------------------------------------- Deeper in the Pinewood Forest The forest is thick with evergreens and pines. To the south, the forest is dominated by black pinewood trees. To the east, the forest grows thicker and leads up into the foothills of the Misty Mountains. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A handsome stag stands here, ready to run. o HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Heart of the Pinewood Forest The forest is thick with pine trees here. A small stream flows through here winding its way from the north and leading southward. Large boulders break the surface of the ground to interupt the flowing of the water. [ obvious exits: N E W ] A huge nugget of gold lies untouched here. Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A spotted jaguar opens its eyes lazily. o HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Deeper in a Pinewood Forest The forest has become even thicker with trees. Those trees that have expired lean against their counterparts unable to fall to the forest floor. Branches and pinecones, fallen from above, rest peacefully in the piles of pine needles. Occasionally, ledges covered in lichens and moss erupt from the ground at various points through the forest. [ obvious exits: N E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A handsome stag stands here, ready to run. A plump pheasant pecks at the ground. * HP:Healthy MV:Tiring > ww Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Deep in a Pinewood Forest The forest has gotten very thick here. There are no straight paths amongst the tall trees. The ground is very uneven with a gradual slope to the west. The pine needles are thicker here then to the east and the patches of snow make the needles and dirt moist and muddy. [ obvious exits: N E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A plump pheasant is here flying around. [where ] Players in your Zone -------------------- Ju - Deep in a Pinewood Forest Ayraknyd - Deep in a Pinewood Forest Larsiny - Deep in a Pinewood Forest Amino - Deep in a Pinewood Forest * HP:Healthy MV:Tiring > Amino leaves north. Larsiny leaves north. Ayraknyd leaves north. You follow Amino. A Clearing amongst the Pine Trees The treeline stops drastically along the banks of a mountain lake. Tall grass, about one span high, grows thickly here. The grass is trampled in parts indicating animal trails that criss-cross the entire lake area. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A handsome stag stands here, ready to run. * HP:Healthy MV:Tiring > lick ayraknyd ww You lick him. Hmm... tastes like chicken. * HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. In a Pinewood Forest The animal tracks quickly fade into nothing as the heaps of pine needles and patches of snow cover up any trails. The gnarled roots of the trees grow together in an intricate pattern. A few fallen pine trees show their rotting insides filled with termites. [ obvious exits: E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. The wolf cub is here, mewling for attention. [where ] Players in your Zone -------------------- Ju - In a Pinewood Forest Ayraknyd - In a Pinewood Forest Larsiny - In a Pinewood Forest Amino - In a Pinewood Forest * HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. On a Path through the Forest The path suddenly disappears into mere animal trails that lead off in all directions. Pine needles litter the ground in great mounds. The forest seems to have gone silent, even the sound of birds has been muted. The tough roots of the ancient pine trees can be seen breaking through the topsoil of snow covered forest floor. [ obvious exits: N S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A black wolf growls loudly, poised to leap. * HP:Healthy MV:Tiring > sa sup pretty Ayraknyd grins evilly. Dusk narrates 'how do you know im there?' * HP:Healthy MV:Tiring > Amino leaves north. Larsiny leaves north. Ayraknyd leaves north. You follow Amino. A Path in the Pinewood Forest The path disappears suddenly to the south, overgrown by bushes and foliage of all type. Sound in general has been strangely muted casting a foreboding silence to the forest. [ obvious exits: S U ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Tiring > You say 'sup pretty' * HP:Healthy MV:Tiring > strip ayraknyd Amino leaves up. Larsiny leaves up. Ayraknyd leaves up. You follow Amino. Twist in the Path This long forsaken pathway is overgrown with climbers and vines that reach out to choke the life from the pinewood trees. Patches of snow cover the ground except under the trees themselves. [ obvious exits: N D ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Tiring > Amino leaves north. Larsiny leaves north. Ayraknyd leaves north. You follow Amino. A Path in the Pinewood Forest The path continues to wind its way amongst the pinewood trees. Ancient and enormous in girth, these black trunked trees rise up like solemn guardians watching over the forest. [ obvious exits: E S D ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. You slowly peel the clothes from Ayraknyd’s body and tenderly stroke the exposed flesh. * HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. A Path in the Pinewood Forest Fallen branches and gnarled roots overgrow this part of the mountain path. The path seems to snag and trip at the unwary traveler. The forest canopy closes over this part of the path within dark shadows. [ obvious exits: W U ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagwww ious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Tiring > ww Amino leaves up. Larsiny leaves up. Ayraknyd leaves up. You follow Amino. A Path in the Pinewood Forest The path continues to decend from the Misty Mountains. An enormous mountain lake opens around the feet of the mountains. A pinewood forest spreads around the perimeter of the lake below. [ obvious exits: U D ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. Arglebargle, glop-glyf!?! * HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Ju - A Path in the Pinewood Forest Ayraknyd - A Path in the Pinewood Forest Larsiny - A Path in the Pinewood Forest Amino - A Path in the Pinewood Forest * HP:Healthy MV:Tiring > Amino leaves up. Larsiny leaves up. Ayraknyd leaves up. You follow Amino. Mountain Path The leatherleaf forest gradually dwindles here to a few trees. The Misty Mountains loom upwards, stretching out to overlook this valley completely. Below, a narrow path is cut into a pinewood forest. Above, the forest path disappears further into the mountains. [ obvious exits: U D ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} ww is standing here. A proud and burly bighorn sheep stands here prominently. * HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Ju - Mountain Path Ayraknyd - Mountain Path Larsiny - Mountain Path Amino - Mountain Path stat * HP:Healthy MV:Tiring > Amino leaves up. Larsiny leaves up. Ayraknyd leaves up. You follow Amino. Bend in the Mountain Path The Misty Mountains rise high into the eastern sky. A valley descends to the west surrounding a massive mountain lake. Small birds fly from branch to branch, chirping loudly to stake their territory. [ obvious exits: E D ] A large slab of meat has been placed here. [3] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Bend in the Mountain Path Boulders intermingle with fallen logs on either side of this path. The boulders line either side of the forest path, keeping the trees from overgrowing their boundaries. [ obvious exits: W U ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 0.1 lbs and wearing 66.4 lbs, very light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 139, Dodging bonus: 15, Parrying bonus: 15 Your mood is: Brave. You will flee below: 102 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: * HP:Healthy MV:Tiring > Amino leaves up. Larsiny leaves up. Ayraknyd leaves up. You follow Amino. Twist in the Mountain Path The path descends, to the south, further into the forest at the feet of the Misty Mountains. To the east, it opens up into a large forest clearing perched atop a tiny, mountain bluff. The mountains rise sharply to the east where a trecherous path winds its way to the apex. [ obvious exits: E D ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A proud and burly bighorn sheep stands here prominently. * HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. In a Clearing A respite from wandering through the forest, the trees have receeded to present a clearing covered with lush grass. Animal tracks cover the ground and lead off into numerous animal trails. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A black hawk is here flying around. A black hawk is here flying around. * HP:Healthy MV:Tiring > Amino leaves north. Larsiny leaves north. Ayraknyd leaves north. You follow Amino. Mountain Path Occasional breaks in the forest canopy reveal the Misty Mountains that loom over the forest. To the south, a small forest clearing spreads around a small plateau. A game trail ascends to a larger forest nestled upon the knees of the mountains. [ obvious exits: S U ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Tiring > Amino leaves up. Larsiny leaves up. Ayraknyd leaves up. You follow Amino. In a Leatherleaf Forest The leatherleaf trees rise to the sky forming a canopy that almost blocks out all sunlight. Occasional trees have fallen over to bring down their brothers in a clump of branches and leaves. Great boulders are abundant reminding that this area is in the Misty Mountains. A path decends to the feet of the mountains where a sky blue lake spreads around black forests. [ obvious exits: E D ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Tiring > sa Lol I sang Hey good lookin' for kariokee Ayraknyd says 'smell gone they under misties' You say 'Lol I sang Hey good lookin' for kariokee' * HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. In a Leatherleaf Forest This part of the forest is dominated by leatherleaf trees. Their fallen leaves make a soft mattress of foliage for light walking. Owls and forest creatures flee at the sign of passerbyes instantly. To the east a thick set of trees have almost grown together to form a wall preventing further travel in that direction. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. Moving with deadly grace, a huge cat watches you carefully. * HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. A Small Clearing Enormous oak trees loom above the small clearing, casting shadows upon the slowly swaying grass. Butterflies move erratically about upon the swirls of wind that rush through this clearing. A tall oak tree stands stoutly to the north, apparently drifting from his brother's ring. [ obvious exits: N E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A gray palfrey prances skittishly nearby. * HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. In a Small Clearing The forest relents its overcrowded foliage and opens into a tall lush field of grass. Insects buzz about and crawl along the long blades of grass. The wind blows softly through this small clearing creating a pleasant relief from the jungle like forest. A single oak tree stands to the northwest. [ obvious exits: N S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Tiring > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. A Forest Path The oak trees are closely knit almost as if they were planted there long ago to form this path. A fresh breeze permeates the otherwise stagnant air from the north. The vines slowly regress back deeper into the forest. To the north, the forest gives way to a small clearing, and to the south the path plunges deeper into the forest. [ obvious exits: N S ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Winded > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. A Bend in the Path The great oak trees bend the road to their will, sending it northward and eastward. The vines hang in a thick blanket from the boughs of these monstrous trees. Thorn bushes climb up the gnarled bark of the trees, sucking the life from their hosts. The path is littered with twigs and leaves which have yet to decompose. [ obvious exits: N E ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. The short gray wolf bitch is foraging for food here. A cackling hyena circles its prey. * HP:Healthy MV:Winded > Ghraak narrates 'laterz people' * HP:Healthy MV:Winded > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. -------------------------------------------------------------------------------- Ju Joined: Dec 31, 2001 Posted: 2002-05-10 23:12 -------------------------------------------------------------------------------- A Forest Path Logs and leaves clutter the animal trail with small insects flittering about the hanging vines. Great oak trees rise on either side of the path making it impossible to leave this path. Weeds and grass poke through the layer of leaves in an effort to survive their miserable lives. The path continues west and east. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A cackling hyena circles its prey. A cackling hyena circles its prey. A rust-colored bobcat crouches low, ready to pounce. * HP:Healthy MV:Winded > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. A Forest Path The mountain path is more of an animal trail than anything, near the feet of the Misty Mountains. Fallen logs and broken branches obstruct the path in many places. Thorny bushes line the trail to scrape and poke would be travellers. The path wanders amongst the great oak trees west and east. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Winded > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. A Road through a Forest Squirrels and rabbits scurry from your approach, scrambling into trees or into the forest depths. A hoot from an owl breaks the silence from time to time, mixed in with the lovely melodies of colorful birds. The forest becomes choked with vines to the west. An ancient, stone road ascends further into the Misty Mountains. [ obvious exits: W U ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A wild dog with matted fur snarls at you. A wild dog with matted fur snarls at you. * HP:Healthy MV:Winded > Amino leaves up. Larsiny leaves up. Ayraknyd leaves up. You follow Amino. Mountain Road Vines dangle and creep onto the forest road. The ancient road is composed of huge boulders that fit solidly togeathor. The smell of decaying leaves and dying trees creates a musty and moldy odor. There are breaks in the forest roof that allow occasional views to Misty Mountains in the sky above. The path decends to a valley resting near the feet of the mountains. [ obvious exits: U D ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A rust-colored bobcat crouches low, ready to pounce. Ayraknyd says 'run we get em dismounted' * HP:Healthy MV:Winded > Amino leaves up. Larsiny leaves up. Ayraknyd leaves up. You follow Amino. Intersection of Paths The path broadens into a broken road created by some ancient, mountain empire. Great oak trees guard either side of the five-span road. The great trees are gnarled with age and their branches twist around one another creating a roof over an intersection of mountain paths. To the south, a marble archway looms above the oaks. A forested mountain valley rises above and the broken road decends while clinging to the mountain sides. [ obvious exits: S U D ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Winded > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. A Marble Archway A giant vine covered archway arches across the mountain path. The weathered marble archway towers to the tops of the trees. Cracks run the length of the giant structure, giving an ancient and eternal appearance to the seemingly unmoving rock. Runes of silver shine brightly along the top of the archway. Ahead, the mountain path winds around the face of a sheer cliff. [ obvious exits: N U ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Winded > The day has begun. Amino leaves up. Larsiny leaves up. Ayraknyd leaves up. You follow Amino. A Rocky Path The rocky path is cluttered with boulders and rocks which make walking very difficult. An occasional eagle or other bird of prey circles endlessly in the sky before diving to catch some small rodent. High cliffs jet out from the earth looking ominous and threatening in their magnitude. The path continues to twist its way through the outcrops and mountain sides. [ obvious exits: U D ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Tiring > Amino leaves up. Larsiny leaves up. Ayraknyd leaves up. You follow Amino. A Rocky Path The path decends, to the north, along a narrow path that clings to the side of the mountain. High up on the cliffs, to the east, unattainable caves can be seen carved into the Misty Mountains. The cliffs overlook this small, forested plateau. Occasionally landslides can be heard echoing off of the cliff walls, reminding of the danger of mountain travel. [ obvious exits: E D ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. A Path in a Pinewood Forest The path is littered with roots and thornbushes, making passage difficult. Branches seem to tear every shred of clothing and fur. Bits of black and grey fur can be seen caught upon some of the thornbushes. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. A Path Decending the Mountain Side This path winds it way amongst the tall slender pine trees. Heaps of pine cones and needles litter the forest floor. Patches of snow cover the ground as at this altitude snow is present year round. The branches of some of the pine trees are sagging from the large amount of snow resting on the pine needles. An occasional noise can be heard as the branches give way and the snow falls to the forest floor. The path winds its way west further into the pine trees, and east into a small clearing. The sound of a waterfall is not far off to the east. [ obvious exits: E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. A Small Clearing Two, long mountain ridges climb east, to the summit of a towering mountain. A small stream runs, to the south, through two finger-like formations of rock. To the west, a pine forest hugs to the side of the mountain. [ obvious exits: E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. A Small Clearing The tall lush grass sways with the swirl of the wind upon this high, mountain plateau. The ancient peaks of the grey Misty Mountains soar into the clouds to the east. Butterflies dance about with the coming and going of the wind, and bees go from flower to flower in a never-ending search for nectar. A small pool lies to the south with the raging waterfall emptying its contents to the east. [ obvious exits: E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. Otzo narrates 'bye' * HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. A Raging Waterfall The Misty Mountains soar to enormous heights above you. Water crashes from the mountain above to smash into a churning pool of water. There are some stepping stones, free of moss, that lie to the south. To the north, there is a place to stand behind the waterfall inside the granite mountain. [ obvious exits: N S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. Cannibal narrates 'later G' * HP:Healthy MV:Winded > Erurk narrates 'later' * HP:Healthy MV:Winded > Amino leaves north. Larsiny leaves north. Ayraknyd leaves north. You follow Amino. An Entrance Beneath a Waterfall A hurricane of sound thunders within the cavern as tons of water crashes into a pool to the south. The white and blue water, cold to the touch, must come from glaciers high upon Misty Mountains. To the east a steep and muddy decline tunnels into the bowels of the Misty Mountains. [ obvious exits: E S ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Winded > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Under the Misty Mountains This is the base of the steep and muddy path within the mountain. Mud oozes down from the top of the westward tunnel and collects in a waist deep mass. A slight light comes from the west under the thunder of a waterfall. To the east the muddy path sludges on into the mountains depths. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Winded > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Under the Misty Mountains Water falls almost freely with a constant drip that forms pools of water in the very thick mud. The mud would sink to the knees on the average human and movement is very slow going. The moss has completly receeded, finding nowhere to root with slick surfaces of the walls. To the east the muddy path continues into the bowls of the mountain, to the west a steep incline disappears into the darkness. [ obvsa and a girl thought I was talking to her until she found out the truth. ious exits: E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Winded > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Under the Misty Mountains The mud is very thick here, almost a foot deep. Handholds on the walls are very few, because of the slick surface of red marble making it even harder to travel. Water continues to seep through the ceiling from holes and narrow cracks. The sound of a waterfall can be heard far away to the west. To the east there appears to be some sort of opening as the tunnel expands. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. ww o HP:Healthy MV:Winded > You say 'and a girl thought I was talking to her until she found out the truth.' o HP:Healthy MV:Winded > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Western Side of a Cavern Water seeps through the cracks in the ceiling above. The ground is thick with mud, making the surface both slippery and tiring to walk upon. A cool breeze comes from the west, refreshing and chilly. The veins of stones have disappeared and the walls are smoother, carved from another rock. To the east opens the cavern, and to the west a dark tunnel continues. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Winded > [where ] Players in your Zone -------------------- Ju - Western Side of a Cavern Ayraknyd - Western Side of a Cavern Larsiny - Western Side of a Cavern Amino - Western Side of a Cavern o HP:Healthy MV:Winded > sniff Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. A Small Cavern An ancient tomb opens around the rocky chamber. A strange glow, phosphers from the east under an ugly green sheen. To the north, a sloped passage leads up into the gloomy underground. To the west there appears to be an exit, though it's hard to tell through the shimmering air. [ obvious exits: N E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Winded > You sniff sadly. *SNIFF* o HP:Healthy MV:Winded > sc ww Amino leaves north. Larsiny leaves north. Ayraknyd leaves north. You follow Amino. Deep under the Misty Mountains The tunnel has partially collapsed, under solid rock that seems to have been shifted from years past. The glowing moss is not very abundant here. The passage becomes darker, and the colorful stones fade once again into their surroundings. The water that followed the tunnel from the east seeps around a large stone slab and leaves through a hidden crack in the wall. The passage ascends to the east. [ obvious exits: S U ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. You have 341(341) hit and 96(213) movement points. You have scored 9603574 experience points and 0 quest points. You need 396426 exp to reach the next level. You have amassed 27 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are standing. o HP:Healthy MV:Winded > Amino leaves up. Larsiny leaves up. Ayraknyd leaves up. You follow Amino. Through the Misty Mountains The tunnel makes a steep decline to the west. The strange glowing moss all but covers the tunnel now, giving plenty of light for visibility. The sharp crystals are more abundant in this part of the tunnel, their large veins of soft pink, blue, and dull red add a striking color to the otherwise dull black cavern. The tunnel descends to the west and levels off to the east. [ obvious exits: E D ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Winded > scan Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Under the Misty Mountians The glowing moss is becoming slightly thicker and in larger clumps, giving off a little more light. A strong breeze blows from deep within the tunnel. The crystals set within the stony walls glitter slightly from the light of the eerie moss. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Winded > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Under the Misty Mountians The rough, natural stone walls gather in oppressivly close to you. The tunnel gradually slopes down to the depths of the Misty Mountains. The quiet of the mountain-heart, pounds ominously in your ears. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Winded > [where ] Players in your Zone -------------------- Ju - Under the Misty Mountians Ayraknyd - Under the Misty Mountians Larsiny - Under the Misty Mountians Amino - Under the Misty Mountians o HP:Healthy MV:Winded > o HP:Healthy MV:Winded > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Under the Misty Mountains The ceiling of the mountain tunnel opens high into the darkness above. The damp, stale air is cold upon your skin. Layers of dust collects upon the tunnel floor and tracks of little mice decend west, into the mountain. [ obvious exits: W U ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Winded > ww Amino leaves up. Larsiny leaves up. Ayraknyd leaves up. You follow Amino. Through the Misty Mountains The tunnel is dark and damp. Water trickles down the slope and moss covers the walls and floor. Some of the moss gives off a slight illumination, but not enough to light the tunnel up. The tunnel leads east and continues to plunge deeper into the mountain womb. [ obvious exits: E D ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Winded > [where ] Players in your Zone -------------------- Ju - Through the Misty Mountains Ayraknyd - Through the Misty Mountains Larsiny - Through the Misty Mountains Amino - Through the Misty Mountains o HP:Healthy MV:Winded > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Entrance to a Tunnel The entrance to the cave is larger than it had seemed before. The walls reveal a hint of glittering rock as the light from outside reflects off their jagged surfaces. Stalagmites and stalagtites hang and reach towards each other giving a sense of determination. A constant dripping can be heard as water slips off the stalagtites and leaves its mark on the cavern floor. Ahead a tunnel stretches into the darkness to the west, and light can be seen to the east. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Winded > -------------------------------------------------------------------------------- Ju Joined: Dec 31, 2001 Posted: 2002-05-10 23:15 -------------------------------------------------------------------------------- Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Under the Shadow of Misty The cliff has put this area into almost total darkness. The moss is very thick and overgrown even onto the cliff wall. The path has become clear again, since it is out of reach from the landslides. The entrance to the cave is foreboding, as a cool air blows from deep inside its bowels. The path forks here, leading west into the tunnel and south towards a vast pine forest. [ obvious exits: E S W ] scan e Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. Larsiny says 'weary' o HP:Healthy MV:Winded > Your eyesight is not so keen. ww o HP:Healthy MV:Winded > Ayraknyd tells you 'got meat?' o HP:Healthy MV:Winded > [where ] Players in your Zone -------------------- Ju - Under the Shadow of Misty Ayraknyd - Under the Shadow of Misty Larsiny - Under the Shadow of Misty Amino - Under the Shadow of Misty o HP:Healthy MV:Winded > l in pack backpack (used) : a water skin a large slab of meat a large number of copper pennies (30) a thin vial of yellow fluid o HP:Healthy MV:Winded > te amino got meat? You tell Amino 'got meat?' o HP:Healthy MV:Winded > Ayraknyd says 'meat?' o HP:Healthy MV:Winded > Amino thinks hard. te amino Ayraknyd need somse o HP:Healthy MV:Winded > You tell Amino 'Ayraknyd need somse' o HP:Healthy MV:Winded > g meat pack Amino gives a shattered arm to Ayraknyd. You get a large slab of meat from a backpack. o HP:Healthy MV:Winded > Amino eats a shattered arm. t o HP:Healthy MV:Winded > ww Amino leaves west. Larsiny leaves west. Ayraknyd leaves west. You follow Amino. Entrance to a Tunnel The entrance to the cave is larger than it had seemed before. The walls reveal a hint of glittering rock as the light from outside reflects off their jagged surfaces. Stalagmites and stalagtites hang and reach towards each other giving a sense of determination. A constant dripping can be heard as water slips off the stalagtites and leaves its mark on the cavern floor. Ahead a tunnel stretches into the darkness to the west, and light can be seen to the east. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Healthy MV:Winded > [put all pack] You put a large slab of meat in a backpack. You put ten coppers in a backpack. sc o HP:Healthy MV:Winded > [where ] Players in your Zone -------------------- Ju - Entrance to a Tunnel Ayraknyd - Entrance to a Tunnel Larsiny - Entrance to a Tunnel Amino - Entrance to a Tunnel o HP:Healthy MV:Winded > You have 341(341) hit and 86(213) movement points. You have scored 9603574 experience points and 0 quest points. You need 396426 exp to reach the next level. You have amassed 27 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are standing. o HP:Healthy MV:Winded > Ayraknyd eats a shattered arm. o HP:Healthy MV:Winded > stat You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 0.0 lbs and wearing 66.5 lbs, very light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 139, Dodging bonus: 15, Parrying bonus: 15 Your mood is: Brave. You will flee below: 102 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: o HP:Healthy MV:Winded > Amino says 'hows mvs?' o HP:Healthy MV:Winded > Ayraknyd says 'rest two ticks' o HP:Healthy MV:Winded > Amino nods in agreement. sa 86 o HP:Healthy MV:Winded > Amino sits down and rests. Amino sheathes a great claymore into a jewel-encrusted scabbard. o HP:Healthy MV:Winded > pra You say '86' o HP:Healthy MV:Winded > Larsiny sits down and rests. o HP:Healthy MV:Winded > You have got -3 practice sessions left. You are skilled in the following: bash (Superb) kick (Awful) rescue (Poor) shield parry (Awful) lances (Poor) spears (Poor) javelins (Poor) polearms (Superb) pick (Average) search (Good) notice (Good) survival (Level 1) o HP:Healthy MV:Winded > Ayraknyd sits down and rests. o HP:Healthy MV:Winded > ww Amino says 'rest up here' [where ] Players in your Zone -------------------- Ju - Entrance to a Tunnel Ayraknyd - Entrance to a Tunnel Larsiny - Entrance to a Tunnel Amino - Entrance to a Tunnel o HP:Healthy MV:Winded > Amino draws a great claymore from a jewel-encrusted scabbard with a flash of steel. Amino wields a great claymore in a two-handed grip. o HP:Healthy MV:Winded > sa pick 50+ sc You say 'pick 50+' o HP:Healthy MV:Winded > You have 341(341) hit and 86(213) movement points. You have scored 9603574 experience points and 0 quest points. You need 396426 exp to reach the next level. You have amassed 27 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are standing. o HP:Healthy MV:Winded > ww [where ] Players in your Zone -------------------- Ju - Entrance to a Tunnel Ayraknyd - Entrance to a Tunnel Larsiny - Entrance to a Tunnel Amino - Entrance to a Tunnel o HP:Healthy MV:Winded > Amino nods in agreement. o HP:Healthy MV:Winded > l in pack stat Amino says 'good' backpack (used) : a large number of copper pennies (40) a large slab of meat a water skin a thin vial of yellow fluid o HP:Healthy MV:Winded > ww You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 0.0 lbs and wearing 66.5 lbs, very light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 139, Dodging bonus: 15, Parrying bonus: 15 Your mood is: Brave. You will flee below: 102 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: o HP:Healthy MV:Winded > eq [where ] Players in your Zone -------------------- Ju - Entrance to a Tunnel Ayraknyd - Entrance to a Tunnel Larsiny - Entrance to a Tunnel Amino - Entrance to a Tunnel o HP:Healthy MV:Winded > You are using: a cheap brass ring a cheap brass ring a chain coif a flame-engraved breastplate a dark green cape a backpack a set of chainmail sleeves a pair of steel-backed gauntlets a trolloc catchpole a brightly-colored sash a pair of storm-gray greaves a pair of thin metal boots o HP:Healthy MV:Winded > l Ayraknyd grins at you. o HP:Healthy MV:Winded > Entrance to a Tunnel The entrance to the cave is larger than it had seemed before. The walls reveal a hint of glittering rock as the light from outside reflects off their jagged surfaces. Stalagmites and stalagtites hang and reach towards each other giving a sense of determination. A constant dripping can be heard as water slips off the stalagtites and leaves its mark on the cavern floor. Ahead a tunnel stretches into the darkness to the west, and light can be seen to the east. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is resting here. Larsiny the Contagious Stalker is resting here. Amino Acid, Ruler of Death {408} is resting here. o HP:Healthy MV:Winded > rem plate You stop using a flame-engraved breastplate. o HP:Healthy MV:Winded > wear plat You don't seem to have a plat. wear plate o HP:Healthy MV:Winded > l arsiny Amino says 'you know this area Larsiny?' You wear a flame-engraved breastplate on your body. o HP:Healthy MV:Winded > You do not see that here. o HP:Healthy MV:Winded > l larsiny Amino grins evilly. o HP:Healthy MV:Winded > Vivienne tells you 'no, you get to be the first official Disciple of Vivienne. Be proud.' Larsiny is in excellent condition. Larsiny is using: a flame-crested helm a dark, hooded cloak a backpack a pair of storm-gray gauntlets a sungwood bracelet a wide leather wristband a two-handed binnol a pair of storm-gray greaves a pair of thick metal boots o HP:Healthy MV:Winded > Amino puts a severed leg in a backpack. Amino puts a severed leg in a backpack. Larsiny shakes his head. o HP:Healthy MV:Winded > Amino sighs loudly. o HP:Healthy MV:Tiring > Amino nods in agreement. o HP:Healthy MV:Tiring > Larsiny says 'not well at all' o HP:Healthy MV:Tiring > sa Me and Larsiny are Gaidin. l You say 'Me and Larsiny are Gaidin.' o HP:Healthy MV:Tiring > Entrance to a Tunnel The entrance to the cave is larger than it had seemed before. The walls reveal a hint of glittering rock as the light from outside reflects off their jagged surfaces. Stalagmites and stalagtites hang and reach towards each other giving a sense of determination. A constant dripping can be heard as water slips off the stalagtites and leaves its mark on the cavern floor. Ahead a tunnel stretches into the darkness to the west, and light can be seen to the east. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is resting here. Larsiny the Contagious Stalker is resting here. Amino Acid, Ruler of Death {408} is resting here. o HP:Healthy MV:Tiring > Amino grins evilly. o HP:Healthy MV:Tiring > sa Your our Aes Sedai. You say 'Your our Aes Sedai.' o HP:Healthy MV:Tiring > Larsiny grins evilly. clap ayraknyd o HP:Healthy MV:Tiring > The Wheel of Time turns... o HP:Healthy MV:Tiring > You clap him on the back. o HP:Healthy MV:Tiring > clap amino ww You clap him on the back. o HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Ju - Entrance to a Tunnel Ayraknyd - Entrance to a Tunnel Larsiny - Entrance to a Tunnel Amino - Entrance to a Tunnel o HP:Healthy MV:Tiring > Amino says 'we look out for ya' o HP:Healthy MV:Tiring > alias 3 rescue ayraknyd ww Ok. o HP:Healthy MV:Tiring > l [where ] Players in your Zone -------------------- Ju - Entrance to a Tunnel Ayraknyd - Entrance to a Tunnel Larsiny - Entrance to a Tunnel Amino - Entrance to a Tunnel o HP:Healthy MV:Tiring > Entrance to a Tunnel The entrance to the cave is larger than it had seemed before. The walls reveal a hint of glittering rock as the light from outside reflects off their jagged surfaces. Stalagmites and stalagtites hang and reach towards each other giving a sense of determination. A constant dripping can be heard as water slips off the stalagtites and leaves its mark on the cavern floor. Ahead a tunnel stretches into the darkness to the west, and light can be seen to the east. [ obvious exits: E W ] Ayraknyd the Hideous Hunter is resting here. Larsiny the Contagious Stalker is resting here. Amino Acid, Ruler of Death {408} is resting here. o HP:Healthy MV:Tiring > no ww Alas, you cannot go that way... o HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Ju - Entrance to a Tunnel Ayraknyd - Entrance to a Tunnel Larsiny - Entrance to a Tunnel Amino - Entrance to a Tunnel o HP:Healthy MV:Tiring > Amino says 'well try to' o HP:Healthy MV:Tiring > Amino says 'you know where outpost is?' o HP:Healthy MV:Tiring > emote starts immattating a sheep... Ok. o HP:Healthy MV:Tiring > Larsiny nods in agreement. o HP:Healthy MV:Tiring > Amino says 'NEVER GO THERE' o HP:Healthy MV:Tiring > Amino says 'just wanted to say that' o HP:Healthy MV:Tiring > Jinx narrates 'anyone seen sleek?' Amino grins evilly. o HP:Healthy MV:Tiring > Larsiny says 'okay' o HP:Healthy MV:Tiring > Ayraknyd says 'we might want to just head north through dr to ef' o HP:Healthy MV:Tiring > emote lets out a loud baaaah that echoes and echoes. Ok. ww o HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Ju - Entrance to a Tunnel Ayraknyd - Entrance to a Tunnel Larsiny - Entrance to a Tunnel Amino - Entrance to a Tunnel l o HP:Healthy MV:Tiring > Entrance to a Tunnel The entrance to the cave is larger than it had seemed before. The walls reveal a hint of glittering rock as the light from outside reflects off their jagged surfaces. Stalagmites and stalagtites hang and reach towards each other giving a sense of determination. A constant dripping can be heard as water slips off the stalagtites and leaves its mark on the cavern floor. Ahead a tunnel stretches into the darkness to the west, and light can be seen to the east. [ obvious exits: E W ] Aynod raknyd the Hideous Hunter is resting here. Larsiny the Contagious Stalker is resting here. Amino Acid, Ruler of Death {408} is resting here. o HP:Healthy MV:Tiring > Amino nods in agreement. You nod in agreement. ww o HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Ju - Entrance to a Tunnel Ayraknyd - Entrance to a Tunnel Larsiny - Entrance to a Tunnel Amino - Entrance to a Tunnel o HP:Healthy MV:Tiring > sc You have 341(341) hit and 114(213) movement points. You have scored 9603574 experience points and 0 quest points. You need 396426 exp to reach the next level. You have amassed 27 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are standing. pra o HP:Healthy MV:Tiring > You have got -3 practice sessions left. You are skilled in the following: bash (Superb) kick (Awful) rescue (Poor) shield parry (Awful) lances (Poor) spears (Poor) javelins (Poor) polearms (Superb) pick (Average) search (Good) notice (Good) survival (Level 1) o HP:Healthy MV:Tiring > l Entrance to a Tunnel The entrance to the cave is larger than it had seemed before. The walls reveal a hint of glittering rock as the light from outside reflects off their jagged surfaces. Stalagmites and stalagtites hang and reach towards each other giving a sense of determination. A constant dripping can be heard as water slips off the stalagtites and leaves its mark on the cavern floor. Ahead a tunnel stretches into the darkness to the west, and light can be seen to the east. [ obvious exits: E W ] Ayeq raknyd the Hideous Hunter is resting here. Larsiny the Contagious Stalker is resting here. Amino Acid, Ruler of Death {408} is resting here. o HP:Healthy MV:Tiring > You are using: a cheap brass ring a cheap brass ring a chain coif a flame-engraved breastplate a dark green cape a backpack a set of chainmail sleeves a pair of steel-backed gauntlets a trolloc catchpole a brightly-colored sash a pair of storm-gray greaves a paistat r of thin metal boots o HP:Healthy MV:Tiring > You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 0.0 lbs and wearing 66.5 lbs, very light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 139, Dodging bonus: 15, Parrying bonus: 15 Your mood is: Brave. You will flee below: 102 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: o HP:Healthy MV:Tiring > e ww Under the Shadow of Misty The cliff has put this area into almost total darkness. The moss is very thick and overgrown even onto the cliff wall. The path has become clear again, since it is out of reach from the landslides. The entrance to the cave is foreboding, as a cool air blows from deep inside its bowels. The path forks here, leading west into the tunnel and south towards a vast pine forest. [ obvious exits: E S W ] o HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Ju - Under the Shadow of Misty Ayraknyd - Entrance to a Tunnel Larsiny - Entrance to a Tunnel Amino - Entrance to a Tunnel o HP:Healthy MV:Tiring > e ww Under the Shadow of Misty Here the landslide has missed, mostly because the path is completly under the overhanging cliff. A few smaller rocks have tumbled down to settle amongst the thick layer of dust and dirt. A thick layer of moss grows every- where under the shadow of the cliff, making travel slippery after a rainfall. There appers to be an entrance to a cave up ahead, but the shadows make it difficult to get a clear view. The path continues west and east amongst the rubble and moss. [ obvious exits: E W ] * HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Ju - Under the Shadow of Misty Ayraknyd - Entrance to a Tunnel Larsiny - Entrance to a Tunnel Amino - Entrance to a Tunnel * HP:Healthy MV:Tiring > e ww Through the Boulders Two large boulders have fallen to either side of the road, making it a tight squeeze to fit through. This part seems to have been hit by the worst of the landslides, as there are no trees in the vicinity. Even the grass has been all but smothered. The only signs of foliage are an occasional weed that has managed to find its way through the cracks of the fallen rocks. The cliff is almost overhanging this point now, and the area has fallen into shadows. The road continues east and west amongst the landslides. [ obvious exits: E W ] * HP:Healthy MV:Winded > e [where ] Players in your Zone -------------------- Ju - Through the Boulders Ayraknyd - Entrance to a Tunnel Larsiny - Entrance to a Tunnel Amino - Entrance to a Tunnel ww * HP:Healthy MV:Winded > A Boulder-Riddled Road The boulders and landslides have wiped out all the trees on the west side of the path. The jutting trunks and branches of crushed trees make this area seem like a forest graveyard, with splinters of pinewood lying everywhere. Large boulders impede the way, make scrambling over rocks and smashed trees a difficult and arduous task. [ obvious exits: E W ] e * HP:Healthy MV:Winded > [where ] Players in your Zone -------------------- Ju - A Boulder-Riddled Road Ayraknyd - Entrance to a Tunnel Larsiny - Entrance to a Tunnel Amino - Entrance to a Tunnel * HP:Healthy MV:Winded > ww A Boulder-Riddled Road Boulders and landslides have made this part of the path very difficult to pass. A cliff, of the Misty Mountains, casts a dread shadow over this area. The sky has become mostly blocked by the outcrops of looming mountains. Wind whistles down, between two mountains, to beat at the pine trees that dot the rocky landscape. [ obvious exits: E W ] * HP:Healthy MV:Winded > e [where ] Players in your Zone -------------------- Ju - A Boulder-Riddled Road Ayraknyd - Entrance to a Tunnel Larsiny - Entrance to a Tunnel Amino - Entrance to a Tunnel * HP:Healthy MV:Winded > ww A Twist in the Rocky Path A rocky path sharply turns around a solitary pine tree. Its branches touch the ground, almost in a sweeping bow. To the west, a tall cliff of the Misty Mountains looms over the pass. Landslides and boulders have become more numerous in the area crushing lush grass, present upon the ridge. [ obvious exits: E S W ] A stealthy cougar gracefully makes its way through the terrain. A stealthy cougar gracefully makes its way through the terrain. * HP:Healthy MV:Winded > [where ] Players in your Zone -------------------- Ju - A Twist in the Rocky Path Ayraknyd - Entrance to a Tunnel Larsiny - Entrance to a Tunnel Amino - Entrance to a Tunnel s * HP:Healthy MV:Winded > ww Amid the Windswept Trees Here stand a few of the hardiest trees to ever have lain roots in any soil. A continual wind rages from west to east here, dwarfing the trees to little more than waist-high. If the trees were any larger, they would most likely be torn from the thin soil that covers parts of the otherwise bare rocks. [ obvious exits: N E S U ] A squirrel is here, chittering. A tree is here, swinging a branch at your head. * HP:Healthy MV:Winded > [where ] Players in your Zone -------------------- Ju - Amid the Windswept Trees Dusk - At the Base of an Old Outpost You catch a smell of horses nearby. * HP:Healthy MV:Winded > te ayraknyd smells s You tell Ayraknyd 'smells' * HP:Healthy MV:Winded > In a Dim Part of the Forest The forest here is thick with a solid canopy high overhead. The ground is covered with sticks and pine needles, with the occasional thorn bush growing here and there. For the most part, the forest is quiet here, but the occasional snap of a twig suggests that some of this forest's denizens might be wandering around in the underbrush. [ obvious exits: N E S ] * HP:Healthy MV:Winded > s Stand of Ancient Trees It must have taken many years to produce this part of the forest; it is populated with huge trees. Their branches form a thick canopy overhead, seemingly grappling with each other in mid air and making this part of the forest rather dim. They are the last remains of a much older forest than that which grows on all sides. [ obvious exits: N E S W ] * HP:Healthy MV:Winded > Dusk narrates 'ffs' * HP:Healthy MV:Winded > te dusk any of them on ya s e You tell Dusk 'any of them on ya' * HP:Healthy MV:Winded > ww Amino has arrived from the north. Larsiny has arrived from the north. Ayraknyd has arrived from the north. Shadowy Thicket Large shadows loom all around, creating the illusion of large, open spaces despite the many trees that grow close together here. The branches are so thick overhead that hardly any light ever reaches the ground. The forest becomes very thick to the south, preventing movement in that direction. [ obvious exits: N E ] A cute brown deer eyes you nervously. o HP:Healthy MV:Tiring > Rocky Forest The forest here is dark and gloomy, and the air is old and musty. Rotten logs lie here and there, covered with miniature forests of mushrooms. The fallen trees and the many large rocks that litter the ground make it hard to walk through this area. [ obvious exits: N S W ] A lantern has been left here. A torch is here on the ground. * HP:Healthy MV:Tiring > [where ] Players in your Zone -------------------- Ju - Rocky Forest Ayraknyd - Stand of Ancient Trees Larsiny - Stand of Ancient Trees Amino - Stand of Ancient Trees Dusk - At the Edge of a Hardwood Forest You catch a smell of horses nearby. s * HP:Healthy MV:Tiring > s A Steep Trail The trees widen only slightly, begrudgingly allowing a steep trail to pass through. The ground is covered with rocks and is muddy in some of the lowest places, perhaps indicating the presence of a water source nearby. This trail should be travelled only with the greatest caution. [ obvious exits: N E ] A squirrel is here, chittering. * HP:Healthy MV:Tiring > Dusk narrates 'paikah here' * HP:Healthy MV:Tiring > Alas, you cannot go that way... * HP:Healthy MV:Tiring > ww [where ] Players in your Zone -------------------- Dusk - At the Edge of a Hardwood Forest Ayraknyd - Rocky Forest Larsiny - Rocky Forest Amino - Rocky Forest Ju - A Steep Trail You catch a smell of horses nearby. * HP:Healthy MV:Tiring > 1 Amino has arrived from the north. Larsiny has arrived from the north. Ayraknyd has arrived from the north. Larsiny says 'paikah ef' * HP:Healthy MV:Tiring > [k human] They aren't here. * HP:Healthy MV:Tiring > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Overgrown Path Thick weeds and small bushes cover most parts of this old path, giving the impression of a game trail that hasn't been traveled in quite some time. Mud can be seen clearly through the weeds, showing the tracks of animals that have recently passed by. The path leads east and west from here. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A black snake is here, lying on a rock. * HP:Healthy MV:Tiring > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Shadowy Woods The trees are closely spaced and cast deep shadows under their thick boughs even on the brightest of days. Large sticks and branches litter the ground except where small bushes grow. The wind whistles through the treetops now and again, causing a shrill creaking sound as the trees sway in the wind. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Tiring > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Younger Wood The dense wood that lies to the east gives way to a thinner, younger forest here. These trees in turn give way to the hardwoods that grow to the south. Far in the distance to the south there seems to be a small clearing of some sort. [ obvious exits: N S W ] Ayraknyd the Hideous Hunter is standing here. ww Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. An antelope blends into the scenery. * HP:Healthy MV:Tiring > Amino leaves west. Larsiny leaves west. Ayraknyd leaves west. You follow Amino. Thick Woods Trees grow densely here and lighten in all directions except to the north, where the forest grows darker. To the south-west, hardwood trees begin to compete with the firs that make up most of the forest. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A giant wasp hovers nearby. An elk with massive antlers eyes you with curiosity. A draft horse is here. [where ] Players in your Zone -------------------- Ju - Thick Woods Ayraknyd - Thick Woods Larsiny - Thick Woods Amino - Thick Woods Dusk - Atop an Old Stone Tower You catch a smell of horses nearby. * HP:Healthy MV:Winded > Amino leaves west. Larsiny leaves west. Ayraknyd leaves west. You follow Amino. Edge of a Hardwood Forest A stand of twisted, knotty trees stands like a group of guards along the border between the hardwood grove to the south and the wide, thickly- grown evergreen forest to the north and east. Heavy underbrush between the narrowly spaced trunks prevents movement to the north and west. [ obvious exits: E S ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Winded > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Among the Hardwood Trees This part of the forest is composed of hardwood trees of all sorts and continues to the north, east, and south. The trunks grow close together, but are still rather small. The many small branches makes for slow going here. Some mistletoe grows in the very tops of the trees. [ obvious exits: N E S ] Ayraknysa paikah amador d the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A giant wasp hovers nearby. * HP:Healthy MV:Winded > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. At the Base of an Old Outpost As if materializing out of thin air, an old stone tower springs from the forest floor. The thickly spaced trunks and the dense foliage prevent the tower from being seen except from up close. The trees that surround the tower continue to the north and east. [ obvious exits: N E S ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Winded > You say 'paikah amador' * HP:Healthy MV:Winded > ww 1 1 1 [where ] Players in your Zone -------------------- Ju - At the Base of an Old Outpost Ayraknyd - At the Base of an Old Outpost Larsiny - At the Base of an Old Outpost Amino - At the Base of an Old Outpost Dusk - Atop an Old Stone Tower You catch a smell of horses nearby. * HP:Healthy MV:Winded > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Inside an Old Outpost The only thing that remains of the door that once blocked the entrance to this tower are four old and rusted hinges. From the size of the hinges, the door must have been massive indeed. There is no evidence that it was broken open with force; none of the hinges are bent or broken. A winding stone stair climbs the wall here like a jagged vine. [ obvious exits: N U ] Ayraknstat 1 yd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. [k human] They aren't here. * HP:Healthy MV:Winded > 1 [k human] They aren't here. * HP:Healthy MV:Winded > 1 [k human] They aren't here. * HP:Healthy MV:Winded > You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 0.0 lbs and wearing 66.5 lbs, very light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 139, Dodging bonus: 15, Parrying bonus: 15 Your mood is: Brave. You will flee below: 102 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: * HP:Healthy MV:Winded > [k human] They aren't here. Larsiny says 'smell' * HP:Healthy MV:Winded > not [k human] They aren't here. * HP:Healthy MV:Winded > [k human] They aren't here. Dusk narrates 'first lunda, and now paikah.. *sigh*' * HP:Healthy MV:Winded > l Amino nods in agreement. * HP:Healthy MV:Winded > 1 You start paying increased attention to your surroundings. 1 * HP:Healthy MV:Winded > 1 Inside an Old Outpost The only thing that remains of the door that once blocked the entrance to this tower are four old and rusted hinges. From the size of the hinges, the door must have been massive indeed. There is no evidence that it was broken open with force; none of the hinges are bent or broken. A winding stone stair climbs the wall here like a jagged vine. [ obvious exits: N U ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Healthy MV:Winded > [k human] They aren't here. * HP:Healthy MV:Winded > ww [k human] They aren't here. * HP:Healthy MV:Winded > [k human] They aren't here. * HP:Healthy MV:Winded > 1 [where ] Players in your Zone -------------------- Ju - Inside an Old Outpost Ayraknyd - Inside an Old Outpost Larsiny - Inside an Old Outpost Amino - Inside an Old Outpost Dusk - Atop an Old Stone Tower You catch a smell of horses nearby. 1 * HP:Healthy MV:Winded > 1 -------------------------------------------------------------------------------- Ju Joined: Dec 31, 2001 Posted: 2002-05-10 23:17 -------------------------------------------------------------------------------- 1 *Paikah* has arrived from the north. [k human] You hack *Paikah*'s body hard. * HP:Healthy MV:Winded - Paikah: Scratched > Amino leaves north. Larsiny leaves north. Ayraknyd leaves north. [k human] You do the best you can! * HP:Healthy MV:Winded - Paikah: Scratched > 1 [k human] You do the best you can! * HP:Healthy MV:Winded - Paikah: Scratched > v b [k human] You do the best you can! * HP:Healthy MV:Winded - Paikah: Scratched > [k human] You do the best you can! * HP:Healthy MV:Winded - Paikah: Scratched > *Paikah* panics, and attempts to flee! [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. [bash ] d - Paikah: Scratched > *Paikah* pounds your body. 1 u =1 u 1 u Cancelled. [k human] You do the best you can! * HP:Scratched MV:Winded - Paikah: Scratched > No way! You're fighting for your life! * HP:Scratched MV:Winded - Paikah: Scratched > 1 *Paikah* panics, and attempts to flee! [k human] You do the best you can! * HP:Scratched MV:Winded - Paikah: Scratched > u 1 No way! You're fighting for your life! * HP:Scratched MV:Winded - Paikah: Scratched > u 1 [k human] You do the best you can! u * HP:Scratched MV:Winded - Paikah: Scratched > 1 u No way! You're fighting for your life! 1 * HP:Scratched MV:Winded - Paikah: Scratched > [k human] You do the best you can! * HP:Scratched MV:Winded - Paikah: Scratched > u No way! You're fighting for your life! * HP:Scratched MV:Winded - Paikah: Scratched > 1 u [k human] You do the best you can! * HP:Scratched MV:Winded - Paikah: Scratched > 1 *Paikah* barely pounds your left leg. You try to hack *Paikah*, but he parries successfully. No way! You're fighting for your life! * HP:Scratched MV:Winded - Paikah: Scratched > u 1 *Paikah* panics, and attempts to flee! [k human] You do the best you can! * HP:Scratched MV:Winded - Paikah: Scratched > No way! You're fighting for your life! * HP:Scratched MV:Winded - Paikah: Scratched > u 1 [k human] You do the best you can! * HP:Scratched MV:Winded - Paikah: Scratched > u *Paikah* leaves north. The trapdoor seems to be closed. * HP:Scratched MV:Winded > 1 u [k human] They aren't here. * HP:Scratched MV:Winded > n The trapdoor seems to be closed. 1 * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > The trapdoor seems to be closed. Dusk narrates 'musta been that damned wolf' * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > The trapdoor seems to be closed. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > The trapdoor seems to be closed. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > Orkath narrates 'so all the pk is down in amador tonight?' The trapdoor seems to be closed. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > The trapdoor seems to be closed. * HP:Scratched MV:Winded > At the Base of an Old Outpost As if materializing out of thin air, an old stone tower springs from the forest floor. The thickly spaced trunks and the dense foliage prevent the tower from being seen except from up close. The trees that surround the tower continue to the north and east. [ obvious exits: N E S ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Scratched MV:Winded > [k human] They aren't here. * HP:Scratched MV:Winded > The Wheel of Time turns... * HP:Scratched MV:Winded > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. At the Edge of a Hardwood Forest The hardwood forest that continues to the east and west suddenly gives way to a much older evergreen forest just to the north. To the southeast there appears to be a clearing of some sort, but the thick underbrush to the south prevents access from that direction. [ obvious exits: N E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Scratched MV:Winded > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Before a Clearing A stand of hardwood trees almost conceals a small clearing that lies to the south. The sound of water comes very faintly from that direction. The trees here are not very tall, maybe four spans at the most. It seems that at the tops of the trees, nuts in various stages of ripeness hang in small clusters from the thinnest branches. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A cute brown deer eyes you nervously. * HP:Scratched MV:Winded > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Road to Farms The gently sloping ground forms a low bank overlooking the small creek that flows to the south of here. A few slender trees provide some shade; to the west, the trees become thicker before giving way to a clearing further some distance to the south. [ obvious exits: S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A young and strong buck is here, munching some grass. A badger is rummaging about, looking for stuff to eat. * HP:Scratched MV:Winded > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. In a Small Creek A rocky creek flows from the west and splashes its way southward, where it becomes too overgrown to follow. The banks to the west and north are low, allowing access to a grassy clearing and a wooded bank overlooking the creek. [ obvious exits: N E W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A large, silvery fish is gliding through the water. * HP:Scratched MV:Winded > Amino leaves east. Larsiny leaves east. Ayraknyd leaves east. You follow Amino. Rocky Creek The small creek is very rocky here, though the water has worn the rocks to a comfortable smoothness over the years. The creek flows west, where it is eventually choked with plants. Upstream just to the east is a deep, clear swimming hole. To the south stands a large tree. [ obvious exits: E S W ] Ayraknyd the Hideous Hunter istat s standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A large, silvery fish is gliding through the water. * HP:Scratched MV:Winded > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. At a Large Tree This enormous tree towers high above you. The treetop is not visible through the thick tangle of branches that soar into the sky. A clearing in the woods is visible to the south, to the north a small creek babbles. [ obvious exits: N S U ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. * HP:Scratched MV:Winded > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. A Small Clearing The ground is level here and covered with sparse, low grass. An enormous tree looms to the north, its branches reaching high into the sky. A thriving oak forest extends to the south and west. [ obvious exits: N S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 0.0 lbs and wearing 66.5 lbs, very light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 139, Dodging bonus: 15, Parrying bonus: 15 Your mood is: Brave. You will flee below: 102 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT - NOTICE Larsiny says 'weary' * HP:Scratched MV:Winded > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Oak Forest A break in the forest to the north reveals a small clearing. Thick hedges bar the way south and east. The tall oak trees continue to the west along the gently rolling forest floor. [ obvious exits: N W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A cute brown deer eyes you nervously. A cute, long-eared rabbit is munching at a leaf here. A mole is here. A cute, long-eared rabbit is munching at a leaf here. * HP:Scratched MV:Winded > Dusk narrates 'hey, yourh ere!' * HP:Scratched MV:Winded > Amino nods in agreement. * HP:Scratched MV:Winded > narrate Leave the trapdoor of outpost open ww You narrate 'Leave the trapdoor of outpost open' * HP:Scratched MV:Winded > not [where ] Players in your Zone -------------------- Ju - Oak Forest Ayraknyd - Oak Forest Larsiny - Oak Forest Amino - Oak Forest You catch a smell of horses nearby. * HP:Scratched MV:Winded > Amino leaves west. Larsiny leaves west. Ayraknyd leaves west. You follow Amino. An Oak Forest The forest floor gently rises and falls throughout the oak forest. Acorns lie scattered upon the ground among the many leaves which have fallen from the trees. A patch of small violet flowers blooms at the base of a slender oak tree, otherwise the ground cover is sparse. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A badger is rummaging about, looking for stuff to eat. A cute brown deer eyes you nervously. A black wolf growls loudly, poised to leap. * HP:Scratched MV:Winded > Amino leaves west. Larsiny leaves west. Ayraknyd leaves west. You follow Amino. Wandering in the Oak Forest An opening in the forest to the south reveals a small path, which winds through the woods. In all other directions, tall oak trees stand. The sound of leaves rustling high in the trees compliments the crunching of fallen, dried leaves beneath your feet. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A mole is here. A cute, long-eared rabbit is munching at a leaf here. You stop paying increased attention to your surroundings. * HP:Scratched MV:Winded > Amino leaves west. Larsiny leaves west. Ayraknyd leaves west. You follow Amino. Oak Forest Tall oak trees extend their branches high above. The trees stand some distance apart from one another, though their twisted roots spread across the forest floor and occasionally intertwine with each other. [ obvious exits: E S ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A *female human* is standing here, riding a gray palfrey. A black wolf growls loudly, poised to leap. A cute brown deer eyes you nervously. A cute, long-eared rabbit is munching at a leaf here. * HP:Scratched MV:Winded > Ayraknyd tries to crush A *human*, but she deflects the blow. * HP:Scratched MV:Winded > A *human* tickles Ayraknyd's head with her slash. A black wolf tickles your body with his hit. A brown deer panics, and attempts to flee! A brown deer leaves south. Ayraknyd crushes A *human*'s left arm hard. A *human* panics, and attempts to flee! A gray palfrey seems too exhausted to obey A *human*'s commands. A *human* tries to flee, but is too exhausted! Amino leaves south. Larsiny leaves south. 1 1 * HP:Scratched MV:Winded - a black wolf: Scratched > A *human* stops riding a gray palfrey. * HP:Scratched MV:Winded - a black wolf: Scratched > v b [k human] You do the best you can! * HP:Scratched MV:Winded - a black wolf: Scratched > [k human] You do the best you can! * HP:Scratched MV:Winded - a black wolf: Scratched > [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. [bash ] ded - a black wolf: Scratched > Dusk narrates 'woo ' Amino has arrived from the south. Larsiny has arrived from the south. - Amino smites A *human*'s right leg very hard. A *human* panics, and attempts to flee! * Amino smites A *human*'s left leg extremely hard. A *human* panics, and attempts to flee! A *human* leaves south. A black wolf tries to hit you, but you parry successfully. = Amino grins evilly. As a black wolf avoids your bash, you topple over and fall to the ground! * HP:Scratched MV:Winded > Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. * HP:Scratched MV:Winded > f f A black wolf barely tickles your body with his hit. * HP:Scratched MV:Winded - a black wolf: Scratched > v w w w You panic and attempt to flee! You flee head over heels. Wandering in the Oak Forest An opening in the forest to the south reveals a small path, which winds through the woods. In all other directions, tall oak trees stand. The sound of leaves rustling high in the trees compliments the crunching of fallen, dried leaves beneath your feet. [ obvious exits: N E S W ] A mole is here. A cute, long-eared rabbit is munching at a leaf here. Oak Forest The rich oak forest extends in all navigable directions. Here and there a pine tree grows adding variety and fragrance to these woods. To the west stands a pile of fallen logs, neatly stacked. [ obvious exits: N E S ] A timber wolf is here, snarling hungrily. * HP:Scratched MV:Winded > [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * HP:Scratched MV:Winded > Alas, you cannot go that way... * HP:Scratched MV:Winded > Alas, you cannot go that way... * HP:Scratched MV:Winded > s w Alas, you cannot go that way... * HP:Scratched MV:Winded > w w Wandering in the Oak Forest An opening in the forest to the south reveals a small path, which winds through the woods. In all other directions, tall oak trees stand. The sound of leaves rustling high in the trees compliments the crunching of fallen, dried leaves beneath your feet. [ obvious exits: N E S W ] A black wolf growls loudly, poised to leap. A mole is here. A cute, long-eared rabbit is munching at a leaf here. ww * HP:Scratched MV:Winded > Oak Forest Tall oak trees extend their branches high above. The trees stand some distance apart from one another, though their twisted roots spread across the forest floor and occasionally intertwine with each other. [ obvious exits: E S ] A gray palfrey prances skittishly nearby. A cute, long-eared rabbit is munching at a leaf here. * HP:Scratched MV:Winded > Alas, you cannot go that way... * HP:Scratched MV:Winded > s Alas, you cannot go that way... * HP:Scratched MV:Winded > [where ] Players in your Zone -------------------- Ju - Oak Forest Dusk - Bend in the Dirt Road Ayraknyd - A Bend in Trail Larsiny - A Bend in Trail Amino - A Bend in Trail You catch a smell of horses nearby. w * HP:Scratched MV:Winded > w w A black wolf has arrived from the east. * HP:Scratched MV:Winded > Edge of Forest This is a sparsely wooded area, which leads to a thicker forest to the north. In all other directions, the forest opens up displaying a small twisting path and a hard-packed dirt road. [ obvious exits: N E S W ] A cute brown deer eyes you nervously. A panther stalks through the wilderness. A cute brown deer eyes you nervously. * HP:Scratched MV:Weary > Bend in the Dirt Road The dirt road twists here, leading north and to the west. To the east stands a thriving forest of oak trees. Along the sides of the road the ground is covered with ivy and creeping vines. [ obvious exits: N E W ] * HP:Scratched MV:Weary > A Dirt Road As you travel this part of the trail, the path branches southward. To the east, you can see a bend where the road turns north. The road continues west a short distance before bending out of sight. [ obvious exits: E S W ] A badger is rummaging about, looking for stuff to eat. A badger is rummaging about, looking for stuff to eat. * HP:Scratched MV:Weary > A Bend in Trail Here the trail bends to the east and south, and a transformation in the road occurs. To the east, the road is barren, hard-packed dirt. To the south the road is overgrown with patches of grass. [ obvious exits: E S ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A black hawk is visible flying high in the sky. s * HP:Scratched MV:Weary > w s s Overgrown Road Gentle, rolling hills blanketed with billowing green grass extend to the west. The road continues south, covered with patches of greenery. To the north there is a bend in the road. [ obvious exits: N S W ] s * HP:Scratched MV:Weary > Fields of Grass An overgrown trail can be seen beyond the grass to the east. The grass grows tall and unhindered here, with a few slender trees growing here and there. The rolling hills of grass continue to the south and west. [ obvious exits: E S W ] A handsome stag stands here, ready to run. * HP:Scratched MV:Weary > Rolling Fields of Grass A path, rarely used judging by the patches of grass thriving upon it, winds around the field to the east and south. The fields of tall grass roll onwards to the west and north. [ obvious exits: N E S W ] * HP:Scratched MV:Weary > Bend in Trail As the trail continues it also alters. To the south, the trail becomes gravel and soft, packed dirt. To the east, however, the trail is really just a path between the fields and eventually the forest. [ obvious exits: N E S ] The lone wolf is slinking about in the shadows. ww * HP:Scratched MV:Weary > Road Before Amador The road here is covered gravel which is packed into the soft soil. To the south, further down the road, stands the tall gates of Amador. This section of the road appears well traveled, as if travellers converge here from various directions to gain entrance to Amador. [ obvious exits: N E S W ] A handsome stag stands here, ready to run. * HP:Scratched MV:Weary > 1 [where ] Players in your Zone -------------------- Ju - Road Before Amador Dusk - Sloping Forest Before a Treacherous Valley Ayraknyd - A Bend in Trail Larsiny - A Bend in Trail Amino - A Bend in Trail You catch a smell of horses nearby. * HP:Scratched MV:Weary > scan s [k human] They aren't here. * HP:Scratched MV:Weary > 1 * HP:Scratched MV:Weary > 1 [k human] They aren't here. * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > 1 1 1 1 [k human] They aren't here. ww * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > [where ] Players in your Zone -------------------- Dusk - Along a Small Path Ju - Road Before Amador Ayraknyd - A Bend in Trail Larsiny - A Bend in Trail Amino - A Bend in Trail You catch a smell of horses nearby. stat * HP:Scratched MV:Weary > 1 1 1 You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 0.0 lbs and wearing 66.5 lbs, very light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 139, Dodging bonus: 15, Parrying bonus: 15 Your mood is: Brave. You will flee below: 102 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT 1 * HP:Scratched MV:Weary > [k human] They aren't here. Dusk narrates 'spam' * HP:Scratched MV:Weary > 1 [k human] They aren't here. * HP:Scratched MV:Weary > 1 [k human] They aren't here. * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > 1 [k human] They aren't here. * HP:Scratched MV:Weary > 1 [k human] They aren't here. * HP:Scratched MV:Weary > 1 [k human] They aren't here. 1 1 * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > 1 [k human] They aren't here. * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > [k human] They aren't here. * HP:Scratched MV:Weary > 1 1 ww 1 Your heartbeat calms down more as you feel less panicked. [k human] They aren't here. 1 * HP:Healthy MV:Winded > [k human] They aren't here. * HP:Healthy MV:Winded > 1 [where ] Players in your Zone -------------------- Dusk - A Dirt Road Ju - Road Before Amador Ayraknyd - A Bend in Trail Larsiny - A Bend in Trail Amino - A Bend in Trail * HP:Healthy MV:Winded > [k human] They aren't here. 1 * HP:Healthy MV:Winded > [k human] They aren't here. * HP:Healthy MV:Winded > 1 [k human] They aren't here. * HP:Healthy MV:Winded > 1 [k human] They aren't here. * HP:Healthy MV:Winded > 1 [k human] They aren't here. * HP:Healthy MV:Winded > [k human] They aren't here. * HP:Healthy MV:Winded > [k human] They aren't here. narrate smells gone * HP:Healthy MV:Winded > ww You narrate 'smells gone' * HP:Healthy MV:Winded > [where ] Players in your Zone -------------------- Dusk - Overgrown Road Ju - Road Before Amador Ayraknyd - A Bend in Trail Larsiny - A Bend in Trail Amino - A Bend in Trail * HP:Healthy MV:Winded > narrate Hmmmmm. You narrate 'Hmmmmm.' * HP:Healthy MV:Winded > Dusk narrates 'blocking amador? jessamyn around' * HP:Healthy MV:Winded > n n n n Bend in Trail As the trail continues it also alters. To the south, the trail becomes gravel and soft, packed dirt. To the east, however, the trail is really just a path between the fields and eventually the forest. [ obvious exits: N E S ] The lone wolf is slinking about in the shadows. e * HP:Healthy MV:Winded > Rolling Fields of Grass A path, rarely used judging by the patches of grass thriving upon it, winds around the field to the east and south. The fields of tall grass roll onwards to the west and north. [ obvious exits: N E S W ] * HP:Healthy MV:Winded > n Fields of Grass An overgrown trail can be seen beyond the grass to the east. The grass grows tall and unhindered here, with a few slender trees growing here and there. The rolling hills of grass continue to the south and west. [ obvious exits: E S W ] A handsome stag stands here, ready to run. e * HP:Healthy MV:Winded > Alas, you cannot go that way... * HP:Healthy MV:Winded > e Overgrown Road Gentle, rolling hills blanketed with billowing green grass extend to the west. The road continues south, covered with patches of greenery. To the north there is a bend in the road. [ obvious exits: N S W ] * HP:Healthy MV:Winded > e A Bend in Trail Here the trail bends to the east and south, and a transformation in the road occurs. To the east, the road is barren, hard-packed dirt. To the south the road is overgrown with patches of grass. [ obvious exits: E S ] Ayraknyd the Hideous Hunter is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A black hawk is visible flying high in the sky. e * HP:Healthy MV:Weary > A Dirt Road As you travel this part of the trail, the path branches southward. To the east, you can see a bend where the road turns north. The road continues west a short distance before bending out of sight. [ obvious exits: E S W ] A badger is rummaging about, looking for stuff to eat. A badger is rummaging about, looking for stuff to eat. e * HP:Healthy MV:Weary > Bend in the Dirt Road The dirt road twists here, leading north and to the west. To the east stands a thriving forest of oak trees. Along the sides of the road the ground is covered with ivy and creeping vines. [ obvious exits: N E W ] * HP:Healthy MV:Weary > Edge of Forest This is a sparsely wooded area, which leads to a thicker forest to the north. In all other directions, the forest opens up displaying a small twisting path and a hard-packed dirt road. [ obvious exits: N E S W ] A cute brown deer eyes you nervously. A panther stalks through the wilderness. A cute brown deer eyes you nervously. Dusk has arrived from the north. ww * HP:Healthy MV:Weary > n e Bend in the Small Path The thriving oak forest surrounds the path to the north and to the west. This small path winds its way through the woods, leading east and south as it bends around an enormous oak tree. [ obvious exits: N E S W ] A shaggy brown mare stands here. A draft horse is here. e * HP:Healthy MV:Weary > A Small Path This small path ends to the east at a tiny hut. Looking west on the path, the trail bends and disappears from sight. The forest of mighty oaks surround the path to the north and the south. [ obvious exits: N E S W ] n * HP:Healthy MV:Weary > [where ] Players in your Zone -------------------- Dusk - Wandering in the Oak Forest Ju - A Small Path Ayraknyd - A Bend in Trail Larsiny - A Bend in Trail Amino - A Bend in Trail * HP:Healthy MV:Weary > n n An Oak Forest The forest floor gently rises and falls throughout the oak forest. Acorns lie scattered upon the ground among the many leaves which have fallen from the trees. A patch of small violet flowers blooms at the base of a slender oak tree, otherwise the ground cover is sparse. [ obvious exits: N E S W ] Dusk nacdel is standing here. A badger is rummaging about, looking for stuff to eat. A cute brown deer eyes you nervously. * HP:Healthy MV:Weary > Oak Forest A break in the forest to the north reveals a small clearing. Thick hedges bar the way south and east. The tall oak trees continue to the west along the gently rolling forest floor. [ obvious exits: N W ] A cute brown deer eyes you nervously. A cute, long-eared rabbit is munching at a leaf here. A mole is here. A cute, long-eared rabbit is munching at a leaf here. ww * HP:Healthy MV:Weary > Alas, you cannot go that way... * HP:Healthy MV:Weary > A Small Clearing The ground is level here and covered with sparse, low grass. An enormous tree looms to the north, its branches reaching high into the sky. A thriving oak forest extends to the south and west. [ obvious exits: N S W ] * HP:Healthy MV:Weary > At a Large Tree This enormous tree towers high above you. The treetop is not visible through the thick tangle of branches that soar into the sky. A clearing in the woods is visible to the south, to the north a small creek babbles. [ obvious exits: N S U ] * HP:Healthy MV:Weary > Rocky Creek The small creek is very rocky here, though the water has worn the rocks to a comfortable smoothness over the years. The creek flows west, where it is eventually choked with plants. Upstream just to the east is a deep, clear swimming hole. To the south stands a large tree. [ obvious exits: E S W ] A large, silvery fish is gliding through the water. -------------------------------------------------------------------------------- Ju Joined: Dec 31, 2001 Posted: 2002-05-10 23:18 -------------------------------------------------------------------------------- * HP:Healthy MV:Weary > [where ] Players in your Zone -------------------- Ju - Rocky Creek You catch a smell of horses nearby. * HP:Healthy MV:Weary > narrate smells n zone w w You narrate 'smells n zone' * HP:Healthy MV:Weary > In a Small Creek A rocky creek flows from the west and splashes its way southward, where it becomes too overgrown to follow. The banks to the west and north are low, allowing access to a grassy clearing and a wooded bank overlooking the creek. [ obvious exits: N E W ] A large, silvery fish is gliding through the water. n * HP:Healthy MV:Weary > In the Middle of a Small Clearing A small clearing breaks the monotony of the forest here; it was probably made by the many animals that have come here over the years to drink from the wide stream that flows to the south of here. To the north is a young hardwood forest. [ obvious exits: N E ] *Pablo* is standing here, riding a draft horse. A cute brown deer eyes you nervously. * HP:Healthy MV:Weary > w Before a Clearing A stand of hardwood trees almost conceals a small clearing that lies to the south. The sound of water comes very faintly from that direction. The trees here are not very tall, maybe four spans at the most. It seems that at the tops of the trees, nuts in various stages of ripeness hang in small clusters from the thinnest branches. [ obvious exits: N E S W ] A young and strong buck is here, munching some grass. * HP:Healthy MV:Weary > e At the Edge of a Hardwood Forest The hardwood forest that continues to the east and west suddenly gives way to a much older evergreen forest just to the north. To the southeast there appears to be a clearing of some sort, but the thick underbrush to the south prevents access from that direction. [ obvious exits: N E W ] s * HP:Healthy MV:Weary > 1 Before a Clearing A stand of hardwood trees almost conceals a small clearing that lies to the south. The sound of water comes very faintly from that direction. The trees here are not very tall, maybe four spans at the most. It seems that at the tops of the trees, nuts in various stages of ripeness hang in small clusters from the thinnest branches. [ obvious exits: N E S W ] A young and strong buck is here, munching some grass. v * HP:Healthy MV:Weary > In the Middle of a Small Clearing A small clearing breaks the monotony of the forest here; it was probably made by the many animals that have come here over the years to drink from the wide stream that flows to the south of here. To the north is a young hardwood forest. [ obvious exits: N E ] *Pablo* is standing here, riding a draft horse. A cute brown deer eyes you nervously. b * HP:Healthy MV:Haggard > A brown deer panics, and attempts to flee! [k human] You try to hack *Pablo*, but he parries successfully. * HP:Healthy MV:Haggard - Pablo: Healthy > [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. [bash ] rd - Pablo: Healthy > - *Pablo* pierces your body. *Pablo* pierces your body. As *Pablo* avoids your bash, you topple over and fall to the ground! * HP:Scratched MV:Haggard - Pablo: Healthy > narrate on pablo. *Pablo* pierces your body. * HP:Scratched MV:Haggard - Pablo: Healthy > *Pablo* barely pierces your right leg. * HP:Scratched MV:Haggard - Pablo: Healthy > l pablo v b You narrate 'on pablo.' * HP:Scratched MV:Haggard - Pablo: Healthy > *Pablo* barely pierces your body. You try to hack *Pablo*, but he parries successfully. Amino narrates 'traxs going in' Pablo is in excellent condition. *Pablo* is using: a mirrored lantern a backpack a camouflaged hood a bearskin tunic a backpack a set of cloth sleeves a pair of dark gloves a strange red headband a strange red headband a silver etched shield a curved clear dagger a bronze belt of odd design a pair of gray suede leggings a pair of animal-fur boots * HP:Scratched MV:Haggard - Pablo: Healthy > [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. [bash ] gard - Pablo: Healthy > - *Pablo* pierces your left leg. - *Pablo* pierces your body. - Dusk has arrived from the east. = Your bash at *Pablo* sends him sprawling! *Pablo* panics, and attempts to flee! Dusk pierces *Pablo*'s left hand very hard. <1> * HP:Hurt MV:Haggard - Pablo: Scratched > 1 1 v 1 [k human] You do the best you can! 1 * HP:Hurt MV:Haggard - Pablo: Scratched > [k human] You do the best you can! * HP:Hurt MV:Haggard - Pablo: Scratched > sc Dusk pierces *Pablo*'s left hand extremely hard. <2> You hack *Pablo*'s right leg very hard. <3> [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. Dusk narrates 'pablo' * HP:Hurt MV:Haggard - Pablo: Wounded > [k human] You do the best you can! * HP:Hurt MV:Haggard - Pablo: Wounded > 1 [k human] You do the best you can! * HP:Hurt MV:Haggard - Pablo: Wounded > 1 HP:Hurt MP:Haggard You have scored 9604249 experience points and 0 quest points. You need 395751 exp to reach the next level. You have amassed 27 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are fighting Pablo. * HP:Hurt MV:Haggard - Pablo: Wounded > ww [k human] You do the best you can! * HP:Hurt MV:Haggard - Pablo: Wounded > 1 [k human] You do the best you can! * HP:Hurt MV:Haggard - Pablo: Wounded > 1 [where ] Players in your Zone -------------------- Dusk - In the Middle of a Small Clearing Ju - In the Middle of a Small Clearing You catch a smell of horses nearby. * HP:Hurt MV:Haggard - Pablo: Wounded > Dusk pierces *Pablo*'s body very hard. <4> * HP:Hurt MV:Haggard - Pablo: Wounded > [k human] You do the best you can! * HP:Hurt MV:Haggard - Pablo: Wounded > [k human] You do the best you can! * HP:Hurt MV:Haggard - Pablo: Wounded > Dusk pierces *Pablo*'s body very hard. <5> You hack *Pablo*'s left hand extremely hard. <6> * HP:Hurt MV:Haggard - Pablo: Battered > Dusk says 'i weary' * HP:Hurt MV:Haggard - Pablo: Battered > *Pablo* leaves east riding a draft horse. * HP:Hurt MV:Haggard > narrate block kiddos 1 1 You narrate 'block kiddos' * HP:Hurt MV:Haggard > e Dusk says 'bash!' * HP:Hurt MV:Haggard > 1 Dusk leaves east. * HP:Hurt MV:Haggard > e [k human] They aren't here. * HP:Hurt MV:Haggard > 1 [k human] They aren't here. * HP:Hurt MV:Haggard > s In a Small Creek A rocky creek flows from the west and splashes its way southward, where it becomes too overgrown to follow. The banks to the west and north are low, allowing access to a grassy clearing and a wooded bank overlooking the creek. [ obvious exits: N E W ] *Pablo* is standing here, riding a draft horse. A large, silvery fish is gliding through the water. * HP:Hurt MV:Haggard > [k human] You try to hack *Pablo*, but he parries successfully. * HP:Hurt MV:Haggard - Pablo: Battered > 1 No way! You're fighting for your life! * HP:Hurt MV:Haggard - Pablo: Battered > 1 [k human] You do the best you can! v b * HP:Hurt MV:Haggard - Pablo: Battered > No way! You're fighting for your life! * HP:Hurt MV:Haggard - Pablo: Battered > [k human] You do the best you can! * HP:Hurt MV:Haggard - Pablo: Battered > [k human] You do the best you can! Dusk tries to pierce *Pablo*, but he parries successfully. * HP:Hurt MV:Haggard - Pablo: Battered > [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. [bash ] - Pablo: Battered > = Dusk pierces *Pablo*'s right leg hard. *Pablo* panics, and attempts to flee! + *Pablo* leaves west riding a draft horse. * *Pablo* has arrived from the west, riding a draft horse. + *Pablo* leaves east riding a draft horse. -e - Dusk leaves east. 1 = They're not here anymore! * HP:Hurt MV:Haggard > s 1 *Pablo* has arrived from the east, riding a draft horse. Rocky Creek The small creek is very rocky here, though the water has worn the rocks to a comfortable smoothness over the years. The creek flows west, where it is eventually choked with plants. Upstream just to the east is a deep, clear swimming hole. To the south stands a large tree. [ obvious exits: E S W ] Dusk nacdel is standing here. Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. Ayraknyd the Hideous Hunter is standing here. A large, silvery fish is gliding through the water. * HP:Hurt MV:Haggard > [k human] They aren't here. Dusk leaves south. * HP:Hurt MV:Haggard > *Pablo* has arrived from the west, riding a draft horse. Ayraknyd crushes *Pablo*'s body very hard. *Pablo* panics, and attempts to flee! At a Large Tree This enormous tree towers high above you. The treetop is not visible through the thick tangle of branches that soar into the sky. A clearing in the woods is visible to the south, to the north a small creek babbles. [ obvious exits: N S U ] Dusk nacdel is standing here. * HP:Hurt MV:Haggard > [k human] They aren't here. * HP:Hurt MV:Haggard > 1 1 1 1 [k human] They aren't here. 1 * HP:Hurt MV:Haggard > 1 1 [k human] They aren't here. * HP:Hurt MV:Haggard > 1 [k human] They aren't here. * HP:Hurt MV:Haggard > 1 1 [k human] They aren't here. * HP:Hurt MV:Haggard > 1 [k human] They aren't here. * HP:Hurt MV:Haggard > 1 1 [k human] They aren't here. * HP:Hurt MV:Haggard > [k human] They aren't here. * HP:Hurt MV:Haggard > [k human] They aren't here. * HP:Hurt MV:Haggard > 1 1 [k human] They aren't here. * HP:Hurt MV:Haggard > [k human] They aren't here. * HP:Hurt MV:Haggard > *Pablo* has arrived from the north, riding a draft horse. *Pablo* leaves south riding a draft horse. Grief narrates 'which pablo is it? pablo picasso? or pablo neruda?' [k human] They aren't here. n * HP:Hurt MV:Haggard > [k human] They aren't here. * HP:Hurt MV:Haggard > Ayraknyd has arrived from the north. [k human] They aren't here. * HP:Hurt MV:Haggard > [k human] They aren't here. * HP:Hurt MV:Haggard > s s Ayraknyd leaves south. [k human] They aren't here. * HP:Hurt MV:Haggard > Rocky Creek The small creek is very rocky here, though the water has worn the rocks to a comfortable smoothness over the years. The creek flows west, where it is eventually choked with plants. Upstream just to the east is a deep, clear swimming hole. To the south stands a large tree. [ obvious exits: E S W ] Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A large, silvery fish is gliding through the water. sc * HP:Hurt MV:Haggard > At a Large Tree This enormous tree towers high above you. The treetop is not visible through the thick tangle of branches that soar into the sky. A clearing in the woods is visible to the south, to the north a small creek babbles. [ obvious exits: N S U ] * HP:Hurt MV:Haggard > A Small Clearing The ground is level here and covered with sparse, low grass. An enormous tree looms to the north, its branches reaching high into the sky. A thriving oak forest extends to the south and west. [ obvious exits: N S W ] Ayraknyd the Hideous Hunter is here, fighting Pablo. *Pablo* is here, fighting Ayraknyd, riding a draft horse. w * HP:Hurt MV:Haggard > You have 295(341) hit and 19(213) movement points. You have scored 9604566 experience points and 0 quest points. You need 395434 exp to reach the next level. You have amassed 27 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are standing. * HP:Hurt MV:Haggard > 1 1 Oak Forest The woods grow tall and strong in all directions save the east, where the trees give way to a level clearing. The forest floor gently rises and falls as you travel through the woods. Long, twisted roots extend from the base of the trees making you step cautiously. [ obvious exits: N E S W ] A black wolf growls loudly, poised to leap. 1 * HP:Hurt MV:Haggard > 1 1 e [k human] They aren't here. * HP:Hurt MV:Haggard > 1 1 [k human] They aren't here. * HP:Hurt MV:Haggard > [k human] They aren't here. * HP:Hurt MV:Haggard > 1 [k human] They aren't here. * HP:Hurt MV:Haggard > [k human] They aren't here. * HP:Hurt MV:Haggard > 1 A Small Clearing The ground is level here and covered with sparse, low grass. An enormous tree looms to the north, its branches reaching high into the sky. A thriving oak forest extends to the south and west. [ obvious exits: N S W ] Ayraknyd the Hideous Hunter is here, fighting Pablo. *Pablo* is here, fighting Ayraknyd, riding a draft horse. Dusk narrates 'he junction of zones' * HP:Hurt MV:Haggard > *Pablo* barely pierces Ayraknyd's body. Ayraknyd tries to crush *Pablo*, but he deflects the blow. [k human] You try to hack *Pablo*, but he parries successfully. * HP:Hurt MV:Haggard - Ayraknyd: Scratched - Pablo: Critical > tac Amino has arrived from the north. Larsiny has arrived from the north. [k human] You do the best you can! * HP:Hurt MV:Haggard - Ayraknyd: Scratched - Pablo: Critical > Amino tries to smite *Pablo*, but he deflects the blow. [k human] You do the best you can! * HP:Hurt MV:Haggard - Ayraknyd: Scratched - Pablo: Critical > [k human] You do the best you can! * HP:Hurt MV:Haggard - Ayraknyd: Scratched - Pablo: Critical > [take all all.corpse] You can't seem to find any corpses here. * HP:Hurt MV:Haggard - Ayraknyd: Scratched - Pablo: Critical > 1 tac tac *Pablo* pierces Ayraknyd's left arm hard. [k human] You do the best you can! * HP:Hurt MV:Haggard - Ayraknyd: Scratched - Pablo: Critical > [take all all.corpse] You can't seem to find any corpses here. * HP:Hurt MV:Haggard - Ayraknyd: Scratched - Pablo: Critical > tac [take all all.corpse] You can't seem to find any corpses here. * HP:Hurt MV:Haggard - Ayraknyd: Scratched - Pablo: Critical > Amino tries to smite *Pablo*, but he parries successfully. You hack *Pablo*'s body very hard. *Pablo* panics, and attempts to flee! Ayraknyd crushes *Pablo*'s body hard. Dusk leaves west. * HP:Hurt MV:Haggard - Ayraknyd: Scratched - Pablo: Critical > tac [take all all.corpse] You can't seem to find any corpses here. Larsiny crushes a draft horse's body hard. * HP:Hurt MV:Haggard - Ayraknyd: Scratched - Pablo: Critical > [take all all.corpse] You can't seem to find any corpses here. tac * HP:Hurt MV:Haggard - Ayraknyd: Scratched - Pablo: Critical > Noob narrates 'what lvl do u need to be to use an enormoues?' * HP:Hurt MV:Haggard - Ayraknyd: Scratched - Pablo: Critical > tac [take all all.corpse] You can't seem to find any corpses here. * HP:Hurt MV:Haggard - Ayraknyd: Scratched - Pablo: Critical > tac *Pablo* leaves north riding a draft horse. *Pablo* has arrived from the north, riding a draft horse. Amino tries to smite *Pablo*, but he deflects the blow. Ayraknyd barely crushes *Pablo*'s body. *Pablo* panics, and attempts to flee! [take all all.corpse] You can't seem to find any corpses here. * HP:Hurt MV:Haggard > [take all all.corpse] You can't seem to find any corpses here. * HP:Hurt MV:Haggard > 1 tac Ayraknyd tries to crush *Pablo*, but he parries successfully. Amino tries to smite *Pablo*, but he deflects the blow. [k human] You try to hack *Pablo*, but he parries successfully. * HP:Scratched MV:Weary - Amino: Healthy - Pablo: Critical > [take all all.corpse] You can't seem to find any corpses here. * HP:Scratched MV:Weary - Amino: Healthy - Pablo: Critical > tac *Pablo* leaves west riding a draft horse. tac w 1 * HP:Scratched MV:Weary > [take all all.corpse] You can't seem to find any corpses here. * HP:Scratched MV:Weary > w 1 w 1 [take all all.corpse] You can't seem to find any corpses here. w * HP:Scratched MV:Weary > Ayraknyd leaves west. Oak Forest The woods grow tall and strong in all directions save the east, where the trees give way to a level clearing. The forest floor gently rises and falls as you travel through the woods. Long, twisted roots extend from the base of the trees making you step cautiously. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. Dusk nacdel is here, fighting a black wolf. A black wolf is here, fighting Dusk. * HP:Scratched MV:Weary > Dusk barely pierces a black wolf's head. Dusk swiftly dodges a black wolf's attempt to hit him. [k human] They aren't here. Dusk panics, and attempts to flee! * HP:Scratched MV:Weary > Amino has arrived from the east. Larsiny has arrived from the east. Ayraknyd leaves west. Oak Forest The rich oak forest extends in all navigable directions. Here and there a pine tree grows adding variety and fragrance to these woods. To the west stands a pile of fallen logs, neatly stacked. [ obvious exits: N E S ] Ayraknyd the Hideous Hunter is standing here. A timber wolf is here, snarling hungrily. * HP:Scratched MV:Weary > Amino has arrived from the east. Larsiny has arrived from the east. [k human] They aren't here. * HP:Scratched MV:Weary > s Alas, you cannot go that way... Dusk has arrived from the east. * HP:Scratched MV:Weary > [k human] They aren't here. Dusk narrates 'he past me' * HP:Scratched MV:Weary > w w Alas, you cannot go that way... * HP:Scratched MV:Weary > A black wolf has arrived from the east. Amino leaves south. Larsiny leaves south. Ayraknyd leaves south. You follow Amino. Wandering in the Oak Forest An opening in the forest to the south reveals a small path, which winds through the woods. In all other directions, tall oak trees stand. The sound of leaves rustling high in the trees compliments the crunching of fallen, dried leaves beneath your feet. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here.w Larsiny the Contagious Stalker is standing here. Amino Acid, Ruler of Death {408} is standing here. A cute, long-eared rabbit is munching at a leaf here. A badger is rummaging about, looking for stuff to eat. Bend in the Small Path The thriving oak forest surrounds the path to the north and to the west. This small path winds its way through the woods, leading east and south as it bends around an enormous oak tree. [ obvious exits: N E S W ] A black wolf growls loudly, poised to leap. A shaggy brown mare stands here. A draft horse is here. * HP:Scratched MV:Weary > Edge of Forest This is a sparsely wooded area, which leads to a thicker forest to the north. In all other directions, the forest opens up displaying a small twisting path and a hard-packed dirt road. [ obvious exits: N E S W ] Ayraknyd the Hideous Hunter is standing here. A cute brown deer eyes you nervously. A panther stalks through the wilderness. A cute brown deer eyes you nervously. * HP:Scratched MV:Haggard > Ayraknyd leaves west. Bend in the Dirt Road The dirt road twists here, leading north and to the west. To the east stands a thriving forest of oak trees. Along the sides of the road the ground is covered with ivy and creeping vines. [ obvious exits: N E W ] Ayraknyd the Hideous Hunter is standing here. Dusk narrates 'stupikd wolf' * HP:Scratched MV:Haggard > Ayraknyd leaves west. A Dirt Road As you travel this part of the trail, the path branches southward. To the east, you can see a bend where the road turns north. The road continues west a short distance before bending out of sight. [ obvious exits: E S W ] Ayraknyd the Hideous Hunter is standing here. A draft horse is here. A badger is rummaging about, looking for stuff to eat. A badger is rummaging about, looking for stuff to eat. * HP:Scratched MV:Haggard > Ayraknyd leaves west. * HP:Scratched MV:Haggard > s Your blood freezes as you hear something's death cry. * HP:Scratched MV:Haggard > n w tac Small Path This path seems like it may not have been travelled in a one hundred years or more. The path continues east, and to the south, you hear the howl of animals in the forest. [ obvious exits: N E S ] The corpse of a badger is lying here. A *newbie male human* is standing here, riding a draft horse. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. * HP:Scratched MV:Haggard > A Dirt Road As you travel this part of the trail, the path branches southward. To the east, you can see a bend where the road turns north. The road continues west a short distance before bending out of sight. [ obvious exits: E S W ] A draft horse is here. A badger is rummaging about, looking for stuff to eat. A badger is rummaging about, looking for stuff to eat. * HP:Scratched MV:Haggard > A Bend in Trail Here the trail bends to the east and south, and a transformation in the road occurs. To the east, the road is barren, hard-packed dirt. To the south the road is overgrown with patches of grass. [ obvious exits: E S ] Ayraknyd the Hideous Hunter is here, fighting Pablo. *Pablo* is here, fighting Ayraknyd. A black hawk is here flying around. * HP:Scratched MV:Haggard > [take all all.corpse] You can't seem to find any corpses here. * HP:Scratched MV:Haggard > *Pablo* barely pierces Ayraknyd's right hand. Ayraknyd tries to crush *Pablo*, but he deflects the blow. *Pablo* panics, and attempts to flee! Orkath narrates 'need str, not level' 1 1 * HP:Scratched MV:Haggard > 1 [k human] You hack *Pablo*'s body very hard. *Pablo* is mortally wounded, and will die soon, if not aided. tac * HP:Scratched MV:Haggard - Pablo: Incapacitated > tac [k human] You do the best you can! tac * HP:Scratched MV:Haggard - Pablo: Incapacitated > [k human] You do the best you can! * HP:Scratched MV:Haggard - Pablo: Incapacitated > [take all all.corpse] You can't seem to find any corpses here. * HP:Scratched MV:Haggard - Pablo: Incapacitated > tac [take all all.corpse] You can't seem to find any corpses here. * HP:Scratched MV:Haggard - Pablo: Incapacitated > [take all all.corpse] You can't seem to find any corpses here. * HP:Scratched MV:Haggard - Pablo: Incapacitated > tac [take all all.corpse] You can't seem to find any corpses here. * HP:Scratched MV:Haggard - Pablo: Incapacitated > tac ra draw scalp You hack *Pablo*'s body into bloody fragments! *Pablo* is dead! R.I.P. save You feel the Weave of the Wheel tighten around you. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Pablo*'s death cry. [take all all.corpse] You get a large slab of meat from the corpse of Pablo. You get a water skin from the corpse of Pablo. You get a large number of copper pennies from the corpse of Pablo. You get a pair of animal-fur boots from the corpse of Pablo. You get a pair of gray suede leggings from the corpse of Pablo. You get a bronze belt of odd design from the corpse of Pablo. You get a curved clear dagger from the corpse of Pablo. You get a silver etched shield from the corpse of Pablo. You get a strange red headband from the corpse of Pablo. You get a strange red headband from the corpse of Pablo. You get a pair of dark gloves from the corpse of Pablo. You get a set of cloth sleeves from the corpse of Pablo. You get a bearskin tunic from the corpse of Pablo. You get a camouflaged hood from the corpse of Pablo. You get a gold ring from the corpse of Pablo. You get a jade signet ring from the corpse of Pablo. You get a backpack from the corpse of Pablo. You get a backpack from the corpse of Pablo. You get a mirrored lantern from the corpse of Pablo. -------------------------------------------------------------------------------- Ju Joined: Dec 31, 2001 Posted: 2002-05-10 23:20 -------------------------------------------------------------------------------- * HP:Hurt MV:Haggard > [where ] Players in your Zone -------------------- Larsiny - Large Boulders Ju - Bottom of a Slope You catch a smell of horses nearby. * HP:Hurt MV:Haggard > g vial pack There doesn't seem to be a vial in a backpack. * HP:Hurt MV:Haggard > quaf vial You do not have that item. * HP:Hurt MV:Haggard > Amino narrates 'larsiny get kk bro' * HP:Hurt MV:Haggard > g vial 2.pack A small squirrel has arrived from the west. Your heartbeat calms down more as you feel less panicked. You are hungry. You are thirsty. You get a thin vial of yellow fluid from a backpack. quaf vial * HP:Hurt MV:Haggard > Amino narrates 'allw' * HP:Hurt MV:Haggard > n You quaff a thin vial of yellow fluid which dissolves. Ok. You feel more refreshed and ready to go! * HP:Hurt MV:Strong > Rock View The fog enshrouded Mountains of Mist rise to the west. Tall pines and dense hardwoods expand along the top of this ridge to the north and west. A sheer cliff abruptly ends further travel east. The ground slopes south towards some grassy fields. A forest can be seen in the distance to the south. [ obvious exits: N S W ] * HP:Hurt MV:Strong > n w w w Amino narrates 'd allw' Rock View Hidden inside a cloak of clouds, the Mountains of Mist lie to the west. The ridge ascends into a crown of green pine to the north. The forested ridge expands around you to the west and south. A narrow river stretches to the north and south, far below to east. [ obvious exits: N S W ] A burly lumberjack swings his axe here. * HP:Hurt MV:Strong > Rock View The gray giants of the Mountains of Mist loom to the west. The hardwoods and pines spread around you to the east and south. Animal trails wind around the base of a mountain to the north. [ obvious exits: N E S ] *Inon* is standing here, riding a gray palfrey. * HP:Hurt MV:Strong > *Inon* strikes your right arm hard. No way! You're fighting for your life! * HP:Hurt MV:Strong - Inon: Healthy > No way! You're fighting for your life! * HP:Hurt MV:Strong - Inon: Healthy > s v ff No way! You're fighting for your life! f * HP:Hurt MV:Strong - Inon: Healthy > w [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. * HP:Hurt MV:Strong - Inon: Healthy > [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 170 hit points. * HP:Hurt MV:Strong - Inon: Healthy > w You try to hack *Inon*, but he deflects the blow. *Inon* strikes your body. You panic and attempt to flee! w w You flee head over heels. Rock View Hidden inside a cloak of clouds, the Mountains of Mist lie to the west. The ridge ascends into a crown of green pine to the north. The forested ridge expands around you to the west and south. A narrow river stretches to the north and south, far below to east. [ obvious exits: N S W ] A burly lumberjack swings his axe here. Rock View The gray giants of the Mountains of Mist loom to the west. The hardwoods and pines spread around you to the east and south. Animal trails wind around the base of a mountain to the north. [ obvious exits: N E S ] *Inon* is standing here, riding a gray palfrey. * HP:Hurt MV:Strong > Alas, you cannot go that way... * HP:Hurt MV:Strong > Alas, you cannot go that way... * HP:Hurt MV:Strong > Amino narrates 'd s alle d' Alas, you cannot go that way... * HP:Hurt MV:Strong > s w w *Inon* strikes your body. No way! You're fighting for your life! * HP:Wounded MV:Strong - Inon: Healthy > No way! You're fighting for your life! * HP:Wounded MV:Strong - Inon: Healthy > f No way! You're fighting for your life! * HP:Wounded MV:Strong - Inon: Healthy > w You try to hack *Inon*, but he parries successfully. *Inon* strikes your head hard. * HP:Wounded MV:Strong - Inon: Healthy > w You panic and attempt to flee! w s w You flee head over heels. Droop Mountain The cloudy spires of the Mountains of Mist rise above you to the west. Cold breezes tear across the peak of the mountain ridge. Animal trails decend to the base of the plateau to the south. The crown of the mountain extends to the north and east. [ obvious exits: N E S ] An elk doe nibbles on some greenery. Alas, you cannot go that way... w * HP:Wounded MV:Tiring > w Alas, you cannot go that way... * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > Rock View The gray giants of the Mountains of Mist loom to the west. The hardwoods and pines spread around you to the east and south. Animal trails wind around the base of a mountain to the north. [ obvious exits: N E S ] *Inon* is standing here, riding a gray palfrey. * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > s Alas, you cannot go that way... * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > w w Rock View The Mountains of Mist loom high above you to the west. The plateau ends in a wall of mountains to the south. The ridge expands about you to the east and north, covered in dense stands of trees. A small path winds west into the dark bowls of the Misty Mountains. [ obvious exits: N E S W ] An elk with massive antlers eyes you with curiosity. * HP:Wounded MV:Tiring > w A Twist in the Rocky Path A rocky path sharply turns around a solitary pine tree. Its branches touch the ground, almost in a sweeping bow. To the west, a tall cliff of the Misty Mountains looms over the pass. Landslides and boulders have become more numerous in the area crushing lush grass, present upon the ridge. [ obvious exits: E S W ] w * HP:Wounded MV:Tiring > A Boulder-Riddled Road Boulders and landslides have made this part of the path very difficult to pass. A cliff, of the Misty Mountains, casts a dread shadow over this area. The sky has become mostly blocked by the outcrops of looming mountains. Wind whistles down, between two mountains, to beat at the pine trees that dot the rocky landscape. [ obvious exits: E W ] A stealthy cougar gracefully makes its way through the terrain. w * HP:Wounded MV:Tiring > A Boulder-Riddled Road The boulders and landslides have wiped out all the trees on the west side of the path. The jutting trunks and branches of crushed trees make this area seem like a forest graveyard, with splinters of pinewood lying everywhere. Large boulders impede the way, make scrambling over rocks and smashed trees a difficult and arduous task. [ obvious exits: E W ] A *male human* is standing here, riding a warhorse. A stealthy cougar gracefully makes its way w w through the terrain. * HP:Wounded MV:Tiring > A *human* leaves west riding a warhorse. Through the Boulders Two large boulders have fallen to either side of the road, making it a tight squeeze to fit through. This part seems to have been hit by the worst of the landslides, as there are no trees in the vicinity. Even the grass has been all but smothered. The only signs of foliage are an occasional weed that has managed to find its way through the cracks of the fallen rocks. The cliff is almost overhaw nging this point now, and the area has fallen into shadows. The road continues east and west amongst the landslides. [ obvious exits: E W ] A *male human* is standing here, riding a warhorse. * HP:Wounded MV:Tiring > A *human* leaves west riding a warhorse. Under the Shadow of Misty Here the landslide has missed, mostly because the path is completly under the overhanging cliff. A few smaller rocks have tumbled down to settle amongst the thick layer of dust and dirt. A thick layer of moss grows every- where under the shadow of the cliff, making travel slippery after a rainfall. There appers to be an entrance to a cave up ahead, but the shadows make it difficult to get a clear view. The path continues west and east amongst the rubble and moss. [ obvious exits: E W ] A *male human* is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently. w * HP:Wounded MV:Tiring > A *human* leaves west riding a warhorse. Under the Shadow of Misty The cliff has put this area into almost total darkness. The moss is very thick and overgrown even onto the cliff wall. The path has become clear again, since it is out of reach from the landslides. The entrance to the cave is foreboding, as a cool air blows from deep inside its bowels. The path forks here, leading west into the tunnel and south towards a vast pine forest. [ obvious exits: E S W ] A *male human* is standing here, riding a warhorse. *Ragnar* is standing here, riding a gray palfrey. * HP:Wounded MV:Tiring > Entrance to a Tunnel The entrance to the cave is larger than it had seemed before. The walls reveal a hint of glittering rock as the light from outside reflects off their jagged surfaces. Stalagmites and stalagtites hang and reach towards each other giving a sense of determination. A constant dripping can be heard as water slips off the stalagtites and leaves its mark on tww he cavern floor. Ahead a tunnel stretches into the darkness to the west, and light can be seen to the east. [ obvious exits: E W ] o HP:Wounded MV:Tiring > Through the Misty Mountains The tunnel is dark and damp. Water trickles down the slope and moss covers the walls and floor. Some of the moss gives off a slight illumination, but not enough to light the tunnel up. The tunnel leads east and continues to plunge deeper into the mountain womb. [ obvious exits: E D ] o HP:Wounded MV:Tiring > Alas, you cannot go that way... o HP:Wounded MV:Tiring > [where ] Players in your Zone -------------------- Ayraknyd - At a Cliff's Edge Ju - Through the Misty Mountains Larsiny - An Endless Cavern Amino - An Endless Cavern You catch a smell of horses nearby. d w o HP:Wounded MV:Tiring > w w Under the Misty Mountains The ceiling of the mountain tunnel opens high into the darkness above. The damp, stale air is cold upon your skin. Layers of dust collects upon the tunnel floor and tracks of little mice decend west, into the mountain. [ obvious exits: W U ] w o HP:Wounded MV:Tiring > Under the Misty Mountians The rough, natural stone walls gather in oppressivly close to you. The tunnel gradually slopes down to the depths of the Misty Mountains. The quiet of the mountain-heart, pounds ominously in your ears. [ obvious exits: E W ] d o HP:Wounded MV:Tiring > Under the Misty Mountians The glowing moss is becoming slightly thicker and in larger clumps, giving off a little more light. A strong breeze blows from deep within the tunnel. The crystals set within the stony walls glitter slightly from the light of the eerie moss. [ obvious exits: E W ] s o HP:Wounded MV:Tiring > Through the Misty Mountains The tunnel makes a steep decline to the west. The strange glowing moss all but covers the tunnel now, giving plenty of light for visibility. The sharp crystals are more abundant in this part of the tunnel, their large veins of soft pink, blue, and dull red add a striking color to the otherwise dull black cavern. The tunnel descends to the west and levels off to the east. [ obvious exits: E D ] w w o HP:Wounded MV:Tiring > Alas, you cannot go that way... o HP:Wounded MV:Tiring > w Deep under the Misty Mountains The tunnel has partially collapsed, under solid rock that seems to have been shifted from years past. The glowing moss is not very abundant here. The passage becomes darker, and the colorful stones fade once again into their surroundings. The water that followed the tunnel from the east seeps around a large stone slab and leaves through a hidden crack in the wall. The passage ascends to the east. [ obvious exits: S U ] o HP:Wounded MV:Tiring > A Small Cavern An ancient tomb opens around the rocky chamber. A strange glow, phosphers from the east under an ugly green sheen. To the north, a sloped passage leads up into the gloomy underground. To the west there appears to be an exit, though it's hard to tell through the shimmering air. [ obvious exits: N E W ] o HP:Wounded MV:Tiring > Western Side of a Cavern Water seeps through the cracks in the ceiling above. The ground is thick with mud, making the surface both slippery and tiring to walk upon. A cool breeze comes from the west, refreshing and chilly. The veins of stones have disappeared and the walls are smoother, carved from another rock. To the east opens the cavern, and to the west a dark tunnel continues. [ obvious exits: E W ] ww o HP:Wounded MV:Tiring > Under the Misty Mountains The mud is very thick here, almost a foot deep. Handholds on the walls are very few, because of the slick surface of red marble making it even harder to travel. Water continues to seep through the ceiling from holes and narrow cracks. The sound of a waterfall can be heard far away to the west. To the east there appears to be some sort of opening as the tunnel expands. [ obvious exits: E W ] o HP:Wounded MV:Tiring > Under the Misty Mountains Water falls almost freely with a constant drip that forms pools of water in the very thick mud. The mud would sink to the knees on the average human and movement is very slow going. The moss has completly receeded, finding nowhere to root with slick surfaces of the walls. To the east the muddy path continues into the bowls of the mountain, to the west a steep incline disappears into the darkness. [ obvious exits: E W ] o HP:Wounded MV:Tiring > [where ] Players in your Zone -------------------- Ju - Under the Misty Mountains Ayraknyd - At a Cliff's Edge Larsiny - An Endless Cavern Amino - An Endless Cavern You catch a smell of horses nearby. o HP:Wounded MV:Tiring > s w w s Alas, you cannot go that way... w o HP:Wounded MV:Tiring > Under the Misty Mountains This is the base of the steep and muddy path within the mountain. Mud oozes down from the top of the westward tunnel and collects in a waist deep mass. A slight light comes from the west under the thunder of a waterfall. To the east the muddy path sludges on into the mountains depths. [ obvious exits: E W ] w w o HP:Wounded MV:Tiring > Amino narrates 'go kk ayra and ju' An Entrance Beneath a Waterfall A hurricane of sound thunders within the cavern as tons of water crashes into a pool to the south. The white and blue water, cold to the touch, must come from glaciers high upon Misty Mountains. To the east a steep and muddy decline tunnels into the bowels of the Misty Mountains. [ obvious exits: E S ] w o HP:Wounded MV:Tiring > A Raging Waterfall The Misty Mountains soar to enormous heights above you. Water crashes from the mountain above to smash into a churning pool of water. There are some stepping stones, free of moss, that lie to the south. To the north, there is a place to stand behind the waterfall inside the granite mountain. [ obvious exits: N S W ] w w * HP:Wounded MV:Tiring > A Small Clearing The tall lush grass sways with the swirl of the wind upon this high, mountain plateau. The ancient peaks of the grey Misty Mountains soar into the clouds to the east. Butterflies dance about with the coming and going of the wind, and bees go from flower to flower in a never-ending search for nectar. A small pool lies to the south with the raging waterfall emptying its contents to the east. [ obvious exits: E S W ] * HP:Wounded MV:Tiring > A Small Clearing Two, long mountain ridges climb east, to the summit of a towering mountain. A small stream runs, to the south, through two finger-like formations of rock. To the west, a pine forest hugs to the side of the mountain. [ obvious exits: E S W ] * HP:Wounded MV:Tiring > A Path Decending the Mountain Side This path winds it way amongst the tall slender pine trees. Heaps of pine cones and needles litter the forest floor. Patches of snow cover the ground as at this altitude snow is present year round. The branches of some of the pine trees are sagging from the large amount of snow resting on the pine needles. An occasional noise can be heard as the branches give way and the snow falls to the forest floor. The path winds its way west further into the pine trees, and east into a small clearing. The sound of a waterfall is not far off to the east. [ obvious exits: E S W ] * HP:Wounded MV:Tiring > A Path in a Pinewood Forest The path is littered with roots and thornbushes, making passage difficult. Branches seem to tear every shred of clothing and fur. Bits of black and grey fur can be seen caught upon some of the thornbushes. [ obvious exits: E W ] * HP:Wounded MV:Tiring > A Rocky Path The path decends, to the north, along a narrow path that clings to the side of the mountain. High up on the cliffs, to the east, unattainable caves can be seen carved into the Misty Mountains. The cliffs overlook this small, forested plateau. Occasionally landslides can be heard echoing off of the cliff walls, reminding of the danger of mountain travel. [ obvious exits: E D ] * HP:Wounded MV:Tiring > Alas, you cannot go that way... * HP:Wounded MV:Tiring > d n A Rocky Path The rocky path is cluttered with boulders and rocks which make walking very difficult. An occasional eagle or other bird of prey circles endlessly in the sky before diving to catch some small rodent. High cliffs jet out from the earth looking ominous and threatening in their magnitude. The path continues to twist its way through the outcrops and mountain sides. [ obvious exits: U D ] d * HP:Wounded MV:Tiring > n Alas, you cannot go that way... * HP:Wounded MV:Tiring > u A Marble Archway A giant vine covered archway arches across the mountain path. The weathered marble archway towers to the tops of the trees. Cracks run the length of the giant structure, giving an ancient and eternal appearance to the seemingly unmoving rock. Runes of silver shine brightly along the top of the archway. Ahead, the mountain path winds around the face of a sheer cliff. [ obvious exits: N U ] * HP:Wounded MV:Winded > Intersection of Paths The path broadens into a broken road created by some ancient, mountain empire. Great oak trees guard either side of the five-span road. The great trees are gnarled with age and their branches twist around one another creating a roof over an intersection of mountain paths. To the south, a marble archway looms above the oaks. A forested mountain valley rises above and the broken road decends while clinging to the mountain sides. [ obvious exits: S U D ] * HP:Wounded MV:Winded > Misty Valley Thick layers of leaves, numerous vines, and fallen branches litter a deer trail. The trail runs along the side of a cliff,to the west, which overlooks a forested valley below. The plateau rises, to the north, as it climbs into the foothills of the Misty Mountains. Visibility has been reduced greatly, giving little concept of the surroundings beyond the wall of oak trees on either side of the trail. [ obvious exits: N E S D ] *Zeda* is standing here, ridinu g a gray palfrey. * HP:Wounded MV:Winded > n n Alas, you cannot go that way... * HP:Wounded MV:Winded > Misty Valley The mist crowned Mountains of Mist rise majestically to the east. The forest foliage is still thick and the creepers and vines cling and reach out from all directions. The bark on the ancient trees is of a darker hue, twisted and gnarled from their years of life. A large fallen tree, one of the mighty oaks, has been uprooted and lies across the ground, its upper trunk resting on another tree. Moss covers the dead oak, along with vines that reach down to the forest floor. [ obvious exits: N E S ] * HP:Wounded MV:Winded > Misty Valley A path winds through forest, below the ravine of this forested plateau. The air is extremely stagnant at this point. A cloud of mist filters in through the vines, from the east. Water trickles off of the leaves and branches to drip onto the forest floor. Small pools cover the forest floor from the steady flow of water off the trees. [ obvious exits: N E S ] A twitching vine of creepers dangles from above. s * HP:Wounded MV:Winded > s 1 v Misty Valley The mist crowned Mountains of Mist rise majestically to the east. The forest foliage is still thick and the creepers and vines cling and reach out from all directions. The bark on the ancient trees is of a darker hue, twisted and gnarled from their years of life. A large fallen tree, one of the mighty oaks, has been uprooted and lies across the ground, its upper trunk resting on another tree. Moss covers the dead oak, along with vines that reach down to the forest floor. [ obvious exits: N E S ] b * HP:Wounded MV:Winded > Misty Valley Thick layers of leaves, numerous vines, and fallen branches litter a deer trail. The trail runs along the side of a cliff,to the west, which overlooks a forested valley below. The plateau rises, to the north, as it climbs into the foothills of the Misty Mountains. Visibility has been reduced greatly, giving little concept of the surroundings beyond the wall of oak trees on either side of the trail. [ obvious exits: N E S D ] *Zeda* is standing here, riding a gray palfrey. * HP:Wounded MV:Winded > [k human] You try to hack *Zeda*, but he deflects the blow. * HP:Wounded MV:Winded - Zeda: Healthy > [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. [bash ] d - Zeda: Healthy > *Zeda* barely tickles your body with his slash. + *Paikah* pounds your right leg. * Amino narrates 'you kk ayra/ju?' -ff f -n n Cancelled. *Paikah* barely pounds your body. *Zeda* barely slashes your left leg. You try to hack *Zeda*, but he deflects the blow. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 170 hit points. * HP:Wounded MV:Winded - Zeda: Healthy > n You panic and attempt to flee! n e You flee head over heels. Misty Valley A small cliff, in the west, overlooks a forested path below. The Mountains of Mist rise in cloudy skies to the east. A single beech tree stands slightly in the way almost out of place. A thick group of bushes lies behind the beech tree. [ obvious exits: N E ] Misty Valley Thick layers of leaves, numerous vines, and fallen branches litter a deer trail. The trail runs along the side of a cliff,to the west, which overlooks a forested valley below. The plateau rises, to the north, as it climbs into the foothills of the Misty Mountains. Visibility has been reduced greatly, giving little concept of the surroundings beyond the wall of oak trees on either side of the trail. [ obvious exits: N E S D ] *Paikah* is standing here. *Zeda* is standing here, riding a gray palfrey. * HP:Wounded MV:Winded > Misty Valley The mist crowned Mountains of Mist rise majestically to the east. The forest foliage is still thick and the creepers and vines cling and reach out from all directions. The bark on the ancient trees is of a darker hue, twisted and gnarled from their years of life. A large fallen tree, one of the mighty oaks, has been uprooted and lies across the ground, its upper trunk resting on another tree. Moss covers the dead oak, along with vines that reach down to the forest floor. [ obvious exits: N E S ] * HP:Wounded MV:Winded > Misty Valley A path winds through forest, below the ravine of this forested plateau. The air is extremely stagnant at this point. A cloud of mist filters in through the vines, from the east. Water trickles off of the leaves and branches to drip onto the forest floor. Small pools cover the forest floor from the steady flow of water off the trees. [ obvious exits: N E S ] A twitching vine of creepers dangles from above. * HP:Wounded MV:Winded > Misty Valley The gentle giants of the Mountains of Mist loom to the east. The vines and creepers are numerous at this bend in the forest path. An oddly placed group of pine trees stand to your east, their sap running slowly down their branches and trunks. A chorus of crickets break the silent and stagnant air, giving a lapse from the peaceful atmosphere of the forest. [ obvious exits: E S ] * HP:Wounded MV:Winded > Misty Valley A small stream splashes over a boulder and down the cliff face from the ravine above. Lots of splintered wood and rusting chains reveal signs of a bridge. Now the bits of wood are covered in moss and fallen branches. The forrested ravine continues to the south and west. [ obvious exits: S W U ] A huge nugget of gold lies untouched here. [2] A twitching vine of creepers dangles from above. op boulder u * HP:Wounded MV:Winded > It's already open! * HP:Wounded MV:Winded > Upper Misty Valley A hot spring bubbles softly here, sending plumes of hot vapor into the air. Numerous flowers abound around the hot spring. The flowers use the warmer temperature to survive in the cold, western, foothills of the Misty Mountains. The spring trickles off down a large boulder, overlooking a cliff in the west. [ obvious exits: N E D ] A huge grizzly bear is here standing on its haunches. * HP:Wounded MV:Winded > close boulder n n Ok. n n * HP:Wounded MV:Winded > Upper Misty Valley The forest path, at this point, is pleasantly clear of vines and creepers. The path is still thick with leaves and roots, padding walking but giving off sharp cracks and crunching sounds. Frogs and snakes jump or slither quietly off the road at any sudden sound. Birds fly back and forth from branch to branch, collecting various twigs and leaves to serve for a nest. The mountain ridge extends to the north, south and east. [ obvious exits: N E S ] A tall, gruffn e man wrapped in a cave-bear fur is here. * HP:Wounded MV:Winded > Upper Misty Valley A towering marble archway looms before the Misty Mountains. Its once white surface is now dirty and marred. Large chunks of the stone have fallen to the ground and shattered into pieces. A few runes at the top of the archway can be seen, glittering in silver, but most have been worn away by time and the elements. Large oak trees stand next to the ancient and cracked archway and long vines hang from the top of the archway to the forest floor. [ obvious exits: N E S ] A tall, gruff man wrapped in a cave-bear fur is here. * HP:Wounded MV:Winded > Upper Misty Valley A small, well built cottage lies between two great pine trees. Its blue shingles blend nicely with its rose colored brick walls. Green shutters are open, with the sweet smell of bread wafting from the inside. Smoke lifts up from the chimney in great bellows, carrying the sent of roasting pig across the mountanious ravine. [ obvious exits: N E S ] A tall, gruff man wrapped in a cave-bear fur is here. * HP:Wounded MV:Winded > Upper Misty Valley The forest road disappears beneath the tall lush grass that grows here. Small insects clutch desperately to the thin blades as the wind creates a turbulence of deep green. The mountains are clearly visible now, reaching straight into the sky. Small streams and waterfalls can be seen dropping their water from great heights to crash against the mountain sides, then wind their way down the slopes. The decidious trees give way to pine trees further up the mountain sides. A large cliff stands to the east, presenting little choice but to head back into the forest to the west. [ obvious exits: E S ] Moving with deadly grace, a huge cat watches you carefully. A huge grizzly bear is here standing on its haunches. * HP:Wounded MV:Winded > Alas, you cannot go that way... * HP:Wounded MV:Winded > Ayraknyd narrates 'lunda in kk get here' Upper Misty Valley A tall granite faced cliff towers over the area, casting shade over the lush grass that grows right to the base of the rock wall. The cliff is unscalable because of its almost glassy surface and awkward outcropping. The forest to the west reveals a huge marble archway that presents a road that offers passage through mountain ridge. [ obvious exits: W U ] Ayraknyd the Hideous Hunter is standing here. * HP:Wounded MV:Winded > op steeptrail u *Lunda* has arrived from above. * HP:Wounded MV:Winded > *Lunda* closes the steeptrail. * HP:Wounded MV:Winded > *Lunda* slashes your body hard. Ok. * HP:Wounded MV:Winded - Lunda: Hurt > No way! You're fighting for your life! * HP:Wounded MV:Winded - Lunda: Hurt > d You try to hack *Lunda*, but he parries successfully. *Lunda* slashes your left arm very hard. v * HP:Wounded MV:Winded - Lunda: Hurt > b *Lunda* panics, and attempts to flee! No way! You're fighting for your life! * HP:Wounded MV:Winded - Lunda: Hurt > [change mood brave] Mood changed to: Brave Wimpy reset to: 102 hit points. [bash ] d - Lunda: Hurt > Ayraknyd panics, and attempts to flee! Ayraknyd leaves up. - *Lunda* leaves west. *Lunda* has arrived from the west. + *Lunda* closes the steeptrail. *op steeptrail *u +1 Cancelled. Ok. * HP:Wounded MV:Winded > *Lunda* slashes your body. * HP:Wounded MV:Winded - Lunda: Hurt > No way! You're fighting for your life! * HP:Wounded MV:Winded - Lunda: Hurt > [k human] You do the best you can! * HP:Wounded MV:Winded - Lunda: Hurt > ff f e *Lunda* closes the steeptrail. * HP:Wounded MV:Winded - Lunda: Hurt > u [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 170 hit points. You panic and attempt to flee!: Hurt > op steeptrail u op steeptrail f The steeptrail is opened from the other side. You flee head over heels. Upper Misty Valley The forest road disappears beneath the tall lush grass that grows here. Small insects clutch desperately to the thin blades as the wind creates a turbulence of deep green. The mountains are clearly visible now, reaching straight into the sky. Small streams and waterfalls can be seen dropping their water from great heights to crash against the mountain sides, then wind their way down the slopes. The decidious trees give way to pine trees further up the mountain sides. A large cliff stands to the east, presenting little choice but to head back into the forest to the west. [ obvious exits: E S ] Moving with deadly grace, a huge cat watches you carefully. A huge grizzly bear is here standing on its haunches. Upper Misty Valley A tall granite faced cliff towers over the area, casting shade over the lush grass that grows right to the base of the rock wall. The cliff is unscalable because of its almost glassy surface and awkward outcropping. The forest to the west reveals a huge marble archway that presents a road that offers passage through mountain ridge. [ obvious exits: W U ] *Lunda* is standing here. Dusk narrates 'echelon found me logger camp' * HP:Wounded MV:Winded > *Lunda* slashes your left foot. No way! You're fighting for your life! * HP:Battered MV:Winded - Lunda: Hurt > It's already open! * HP:Battered MV:Winded - Lunda: Hurt > op steeptrail The Caemlyn city alarm sounds loudly in the distance. No way! You're fighting for your life! u * HP:Battered MV:Winded - Lunda: Hurt > It's already open! You panic and attempt to flee!a: Hurt > You flee head over heels. Upper Misty Valley The forest road disappears beneath the tall lush grass that grows here. Small insects clutch desperately to the thin blades as the wind creates a turbulence of deep green. The mountains are clearly visible now, reaching straight into the sky. Small streams and waterfalls can be seen dropping their water from great heights to crash against the mountain sides, then wind their way down the slopes. The decidious trees give way to pine trees further up the mountain sides. A large cliff stands to the east, presenting little choice but to head back into the forest to the west. [ obvious exits: E S ] Moving with deadly grace, a huge cat watches you carefully. A huge grizzly bear is here standing on its haunches. I see no steeptrail here. * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > Dusk narrates 'haggy tsill' op steeptrail * HP:Battered MV:Weary > look e *Lunda* has arrived from the east. y > *Lunda* slashes your left arm. You flee head over heels! You panic and attempt to flee! u op steeptrail n e op steeptrail u op steeptrail You try to hack *Lunda*, but he parries successfully. A huge mountain lion tries to hit Lunda, but he deflects the blow. A huge grizzly bear hits Lunda's left leg hard. You flee head over heels. Upper Misty Valley A tall granite faced cliff towers over the area, casting shade over the lush grass that grows right to the base of the rock wall. The cliff is unscalable because of its almost glassy surface and awkward outcropping. The forest to the west reveals a huge marble archway that presents a road that offers passage through mountain ridge. [ obvious exits: W U ] It's already open! * HP:Battered MV:Weary > Upper Misty Valley A tall granite faced cliff towers over the area, casting shade over the lush grass that grows right to the base of the rock wall. The cliff is unscalable because of its almost glassy surface and awkward outcropping. The forest to the west reveals a huge marble archway that presents a road that offers passage through mountain ridge. [ obvious exits: W U ] * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > At a Cliff's Edge The steep path comes to an abrupt end, forming a cliff. A landslide took away what was left of the path leaving a vertical cliff in its wake. From here a breath-taking view of the hills to the south is visible, dotted with leatherleaf and oak trees. To the south the path once lead over the cliff. [ obvious exits: U D ] A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade is here, fighting someone. Ayraknyd the Hideous Hunter is standing here. A warhorse is here, stamping his feet impatiently. * HP:Battered MV:Weary > It's already open! * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > Alas, you cannot go that way... * HP:Battered MV:Weary > It's already open! * HP:Battered MV:Weary > A Steep Path The path zig-zags its way on this steep slope. The wind blows from the north-east off the great mountain sides, sending whirlwinds in this direction. To the north the mountains reach to the sky like a jagged set of teeth. To the south the rocky giants give way to some foothills that rivers cut through and wind around aimlessly. [ obvious exits: U D ] A wild stallion bucks madly. i * HP:Battered MV:Weary > I see no steeptrail here. * HP:Battered MV:Weary > d ww Your heartbeat calms down more as you feel less panicked. You are hungry. You are thirsty. You are carrying: a backpack * HP:Battered MV:Weary > At a Cliff's Edge The steep path comes to an abrupt end, forming a cliff. A landslide took away what was left of the path leaving a vertical cliff in its wake. From here a breath-taking view of the hills to the south is visible, dotted with leatherleaf and oak trees. To the south the path once lead over the cliff. [ obvious exits: U D ] A hideous trolloc is here, fighting Skyre. A hideous trolloc is here, fighting Skyre. A hideous trolloc is here, fighting Skyre. A hideous trolloc is here, fighting Skyre. A fade is here, fighting Skyre. *Skyre* is here, fighting Ayraknyd. Ayraknyd the Hideous Hunter is here, fighting Skyre. A warhorse is here, stamping his feet impatiently. * HP:Battered MV:Weary > [where ] Players in your Zone -------------------- Ju - At a Cliff's Edge Amino - A Rocky Path Larsiny - A Rocky Path Ayraknyd - At a Cliff's Edge You catch a smell of horses nearby. * HP:Battered MV:Weary > narrate i'm in 1 The steeptrail closes quietly. * HP:Battered MV:Weary > close steeptrail You narrate 'i'm in' * HP:Battered MV:Weary > [k human] The fighting is too thick and heavy for you to enter the fray! * HP:Battered MV:Weary > Skyre swiftly dodges a hideous trolloc's attempt to cleave him. A hideous trolloc cleaves Skyre's body hard. A hideous trolloc tries to cleave Skyre, but he parries successfully. A hideous trolloc tries to cleave Skyre, but he parries successfully. Ayraknyd crushes *Skyre*'s body into bloody fragments! A fade tries to slash Skyre, but he parries successfully. close steeptrail * HP:Battered MV:Weary > close steeptrail close steeptrail It's already closed! * HP:Battered MV:Weary > close steeptrail It's already closed! * HP:Battered MV:Weary > close steeptrail close steeptrail close steeptrail close steeptrail It's already closed! * HP:Battered MV:Weary > It's already closed! * HP:Battered MV:Weary > close steeptrail close steeptrail Ayraknyd panics, and attempts to flee! It's already closed! close steeptrail close steeptrail * HP:Battered MV:Weary > It's already closed! * HP:Battered MV:Weary > close steeptrail It's already closed! * HP:Battered MV:Weary > close steeptrail close steeptrail *Skyre* panics, and attempts to flee! It's already closed! * HP:Battered MV:Weary > A hideous trolloc cleaves Skyre's right arm very hard. A hideous trolloc tries to cleave Skyre, but he parries successfully. A hideous trolloc tries to cleave Skyre, but he parries successfully. A hideous trolloc tries to cleave Skyre, but he parries successfully. *Skyre* barely pierces Ayraknyd's body. A fade slashes Skyre's head very hard. *Skyre* gets a thin vial of yellow fluid from a belt pack. It's already closed! 1 1 * HP:Battered MV:Weary > *Skyre* quaffs a thin vial of yellow fluid. *Skyre* looks more refreshed and ready to move than before. It's already closed! * HP:Battered MV:Weary > It's already closed! * HP:Battered MV:Weary > close steeptrail *Skyre* panics, and attempts to flee! It's already closed! * HP:Battered MV:Weary > It's already closed! * HP:Battered MV:Weary > close steeptrail Ayraknyd leaves up. It's already closed! * HP:Battered MV:Weary > close steeptrail close steeptrail It's already closed! * HP:Battered MV:Weary > It's already closed! * HP:Battered MV:Weary > 1 1 *Skyre* tries to pierce a hideous trolloc, but it parries successfully. The steeptrail is opened from the other side. [k human] You hack *Skyre*'s body very hard. 1 * HP:Battered MV:Weary - a hideous trolloc: Healthy - Skyre: Wounded > *Lunda* has arrived from below. [k human] You do the best you can! * HP:Battered MV:Weary - a hideous trolloc: Healthy - Skyre: Wounded > Ok. * HP:Battered MV:Weary - a hideous trolloc: Healthy - Skyre: Wounded > 1 *Skyre* panics, and attempts to flee! It's already closed! * HP:Battered MV:Weary - a hideous trolloc: Healthy - Skyre: Wounded > close steeptrail You try to hack *Skyre*, but he deflects the blow. A hideous trolloc tries to cleave Skyre, but he dodges the attack. A hideous trolloc tries to cleave Skyre, but he deflects the blow. A hideous trolloc tries to cleave Skyre, but he parries successfully. Skyre swiftly dodges a hideous trolloc's attempt to cleave him. A fade slashes Skyre's body. *Lunda* slashes your body. You flee head over heels! You panic and attempt to flee! -------------------------------------------------------------------------------- Ju Joined: Dec 31, 2001 Posted: 2002-05-10 23:22 -------------------------------------------------------------------------------- close steeptrail close steeptrail close steeptrail *Skyre* leaves up. You flee head over heels. A Steep Path The path zig-zags its way on this steep slope. The wind blows from the north-east off the great mountain sides, sending whirlwinds in this direction. To the north the mountains reach to the sky like a jagged set of teeth. To the south the rocky giants give way to some foothills that rivers cut through and wind around aimlessly. [ obvious exits: U D ] A wild stallion bucks madly. I see no steeptrail here. * HP:Battered MV:Weary > I see no steeptrail here. * HP:Battered MV:Weary > u [k human] They aren't here. * HP:Battered MV:Weary > [k human] They aren't here. * HP:Battered MV:Weary > [k human] They aren't here. * HP:Battered MV:Weary > [k human] They aren't here. * HP:Battered MV:Weary > A fade has arrived from below. A hideous trolloc has arrived from below. A hideous trolloc has arrived from below. A hideous trolloc has arrived from below. A hideous trolloc has arrived from below. I see no steeptrail here. * HP:Battered MV:Weary > I see no steeptrail here. * HP:Battered MV:Weary > change wimpy 9 *Lunda* has arrived from below. I see no steeptrail here. * HP:Battered MV:Weary > I see no steeptrail here. * HP:Battered MV:Weary > A Steep Path The path is very steep here, cluttered with rocks and pebbles that litter the mountainside. The foothills can be seen further to the south, reaching out in a broad arc next to the mountains. The land looks beautiful from this point, with gentle rolling hills and lazy rivers that cut through the endless plains. To the north the mountains loom upwards, their great snow- capped peaks looking almost like kings with their crowns. To the north the path enters a pass, and down from here the steep path winds its way. [ obvious exits: N D ] *Skyre* is here, fighting Ayraknyd. Ayraknyd the Hideous Hunter is here, fighting Skyre. A ramshorned trolloc is here, fighting Skyre. A ramshorned trolloc is here, fighting Skyre. A ramshorned trolloc is here, fighting Skyre. A ramshorned trolloc is here, fighting Skyre. A ramshorned trolloc is here, fighting Skyre. * HP:Battered MV:Weary > *Lunda* has arrived from below. You will now flee if you go below 9 hit points. * HP:Battered MV:Weary > A fade has arrived from below. A hideous trolloc has arrived from below. A hideous trolloc has arrived from below. A hideous trolloc has arrived from below. A hideous trolloc has arrived from below. * HP:Battered MV:Weary > *Lunda* slashes your head. 1 1 * HP:Battered MV:Weary - Lunda: Scratched > Ayraknyd leaves north. [k human] You do the best you can! ff f * HP:Battered MV:Weary - Lunda: Scratched > [k human] You do the best you can! * HP:Battered MV:Weary - Lunda: Scratched > You try to hack *Lunda*, but he deflects the blow. A hideous trolloc joins a ramshorned trolloc's fight! A hideous trolloc joins a hideous trolloc's fight! A hideous trolloc joins a hideous trolloc's fight! A hideous trolloc tries to cleave Lunda, but he parries successfully. A fade slashes Lunda's body very hard. *Lunda* barely slashes your body. A ramshorned trolloc tries to cleave Skyre, but he parries successfully. A ramshorned trolloc tries to cleave Skyre, but he deflects the blow. A ramshorned trolloc tries to cleave Skyre, but he parries successfully. A ramshorned trolloc tries to cleave Skyre, but he deflects the blow. Skyre swiftly dodges a ramshorned trolloc's attempt to cleave him. [change mood wimpy] Mood changed to: Wimpy *Skyre* leaves north.y - Lunda: Hurt > You panic and attempt to flee! Ayraknyd has arrived from the north. s 1 1 A ramshorned trolloc leaves north. A ramshorned trolloc leaves north. A ramshorned trolloc leaves north. A ramshorned trolloc leaves north. A ramshorned trolloc leaves north. Ayraknyd crushes *Lunda*'s body hard. You flee head over heels. A Steep Path The path zig-zags its way on this steep slope. The wind blows from the north-east off the great mountain sides, sending whirlwinds in this direction. To the north the mountains reach to the sky like a jagged set of teeth. To the south the rocky giants give way to some foothills that rivers cut through and wind around aimlessly. [ obvious exits: U D ] A wild stallion bucks madly. Alas, you cannot go that way... * HP:Battered MV:Weary > [k human] They aren't here. * HP:Battered MV:Weary > [k human] They aren't here. * HP:Battered MV:Weary > yu u Arglebargle, glop-glyf!?! 1 * HP:Battered MV:Weary > A Steep Path The path is very steep here, cluttered with rocks and pebbles that litter the mountainside. The foothills can be seen further to the south, reaching out in a broad arc next to the mountains. The land looks beautiful from this point, with gentle rolling hills and lazy rivers that cut through the endless plains. To the north the mountains loom upwards, their great snow- capped peaks looking almost like kings with their crowns. To the north the path enters a pass, and down from here the steep path winds its way. [ obvious exits: N D ] Ayraknyd the Hideous Hunter is here, fighting Lunda. A hideous trolloc is here, fighting Lunda. A hideous trolloc is here, fighting Lunda. A hideous trolloc is here, fighting Lunda. A hideous trolloc is here, fighting Lunda. A fade is here, fighting Lunda. *Lunda* is here, fighting Ayraknyd. * HP:Battered MV:Weary > *Lunda* leaves down. [k human] They aren't here. * HP:Battered MV:Weary > A fade leaves north. A hideous trolloc leaves north. A hideous trolloc leaves north. A hideous trolloc leaves north. A hideous trolloc leaves north. Ayraknyd leaves down. d d * HP:Battered MV:Weary > 1 A Steep Path The path zig-zags its way on this steep slope. The wind blows from the north-east off the great mountain sides, sending whirlwinds in this direction. To the north the mountains reach to the sky like a jagged set of teeth. To the south the rocky giants give way to some foothills that rivers cut through and wind around aimlessly. [ obvious exits: U D ] Ayraknyd the Hideous Hunter is standing here. *Lunda* is standing here. A wild stallion bucks madly. * HP:Battered MV:Weary > At a Cliff's Edge The steep path comes to an abrupt end, forming a cliff. A landslide took away what was left of the path leaving a vertical cliff in its wake. From here a breath-taking view of the hills to the south is visible, dotted with leatherleaf and oak trees. To the south the path once lead over the cliff. [ obvious exits: U ] A warhorse is here, stamping his feet impatiently. * HP:Battered MV:Weary > [k human] They aren't here. * HP:Battered MV:Weary > narrat 1 Yes, narrate, fine, narrate we must, but WHAT??? 1 1 * HP:Battered MV:Weary > 1 1 1 [k human] You try to hack *Skyre*, but he parries successfully. * HP:Battered MV:Weary - Skyre: Wounded > [k human] You do the best you can! * HP:Battered MV:Weary - Skyre: Wounded > *Skyre* pierces your right arm very hard. You try to hack *Skyre*, but he parries successfully. The steeptrail is opened from the other side. * HP:Battered MV:Weary - Skyre: Wounded > 1 v Amino has arrived from below. * HP:Battered MV:Weary - Skyre: Wounded > Amino tries to smite *Skyre*, but he deflects the blow. * HP:Battered MV:Weary - Skyre: Wounded > [k human] You do the best you can! b * HP:Battered MV:Weary - Skyre: Wounded > *Lunda* has arrived from above, riding a wild stallion. [k human] You do the best you can! * HP:Battered MV:Weary - Skyre: Wounded > [k human] You do the best you can! * HP:Battered MV:Weary - Skyre: Wounded > [k human] You do the best you can! * HP:Battered MV:Weary - Skyre: Wounded > *Lunda* closes the steeptrail. [k human] You do the best you can! * HP:Battered MV:Weary - Skyre: Wounded > *Lunda* slashes Amino's body. [change mood brave] Mood changed to: Brave *Skyre* panics, and attempts to flee!ed > Ayraknyd has arrived from above. [bash ] = *Lunda* slashes Amino's body hard. Amino tries to smite *Skyre*, but he parries successfully. A Ko'bal trolloc has arrived from above. A Ko'bal trolloc has arrived from above. A ramshorned trolloc has arrived from above. A ramshorned trolloc has arrived from above. A ramshorned trolloc has arrived from above. A ramshorned trolloc has arrived from above. A ramshorned trolloc has arrived from above. A fade has arrived from above. A hideous trolloc has arrived from above. A hideous trolloc has arriveclo steeptrail d from above. A hideous trolloc has arrived from above. A hideous trolloc has arrived from above. +clo steeptrail *clo steeptrail clo steeptrail Cancelled. It's already closed! * HP:Battered MV:Weary - Skyre: Wounded > clo steeptrail It's already closed! * HP:Battered MV:Weary - Skyre: Wounded > clo steeptrail It's already closed! * HP:Battered MV:Weary - Skyre: Wounded > clo steeptrail clo steeptrail clo steeptrail It's already closed! * HP:Battered MV:Weary - Skyre: Wounded > It's already closed! * HP:Battered MV:Weary - Skyre: Wounded > clo steeptrail *Skyre* leaves up. It's already closed! clo steeptrail * HP:Battered MV:Weary > It's already closed! * HP:Battered MV:Weary > clo steeptrail clo steeptrail clo steeptrail A hideous trolloc joins Amino's fight! A hideous trolloc joins a hideous trolloc's fight! A hideous trolloc joins a hideous trolloc's fight! A hideous trolloc joins a hideous trolloc's fight! A fade joins a hideous trolloc's fight! A ramshorned trolloc joins a hideous trolloc's fight! A ramshorned trolloc cleaves Lunda's body hard. A fade slashes Lunda's body very hard. A hideous trolloc cleaves Lunda's right leg very hard. A hideous trolloc tries to cleave Lunda, but he deflects the blow. A hideous trolloc tries to clea1 1 ve Lunda, but he deflects the blow. A hideous trolloc cleaves Lunda's body. Amino smites *Lunda*'s right arm into bloody fragments! It's already closed! * HP:Battered MV:Weary > It's already closed! * HP:Battered MV:Weary > It's already closed! * HP:Battered MV:Weary > clo steeptrail It's already closed! * HP:Battered MV:Weary > clo steeptrail It's already closed! * HP:Battered MV:Weary > clo steeptrail It's already closed! * HP:Battered MV:Weary > clo steeptrail A Ko'bal trolloc leaves up. A Ko'bal trolloc leaves up. A ramshorned trolloc leaves up. A ramshorned trolloc leaves up. A ramshorned trolloc leaves up. A ramshorned trolloc leaves up. It's already closed! * HP:Battered MV:Weary > Amino avoids being bashed by *Lunda* who loses his balance and falls! [k human] The fighting is too thick and heavy for you to enter the fray! * HP:Battered MV:Weary > clo steeptrail [k human] The fighting is too thick and heavy for you to enter the fray! * HP:Battered MV:Weary > clo steeptrail It's already closed! * HP:Battered MV:Weary > clo steeptrail It's already closed! clo steeptrail * HP:Battered MV:Weary > It's already closed! * HP:Battered MV:Weary > A ramshorned trolloc tries to cleave Lunda, but he deflects the blow. A fade slashes Lunda's body hard. A hideous trolloc cleaves Lunda's body hard. A hideous trolloc tries to cleave Lunda, but he parries successfully. A hideous trolloc cleaves Lunda's right leg hard. A hideous trolloc tries to cleave Lunda, but he deflects the blow. Amino tries to smite *Lunda*, but he parries successfully. It's already closed! * HP:Battered MV:Weary > It's already closed! * HP:Battered MV:Weary > 1 It's already closed! * HP:Battered MV:Weary > 1 It's already closed! * HP:Battered MV:Weary > u It's already closed! * HP:Battered MV:Weary > 1 [k human] The fighting is too thick and heavy for you to enter the fray! * HP:Battered MV:Weary > 1 [k human] The fighting is too thick and heavy for you to enter the fray! * HP:Battered MV:Weary > 1 *Lunda* panics, and attempts to flee! A Steep Path The path zig-zags its way on this steep slope. The wind blows from the north-east off the great mountain sides, sending whirlwinds in this direction. To the north the mountains reach to the sky like a jagged set of teeth. To the south the rocky giants give way to some foothills that rivers cut through and wind around aimlessly. [ obvious exits: U D ] * HP:Battered MV:Weary > [k human] They aren't here. * HP:Battered MV:Weary > 1 1 [k human] They aren't here. * HP:Battered MV:Weary > 1 [k human] They aren't here. 1 1 * HP:Battered MV:Weary > [k human] They aren't here. * HP:Battered MV:Weary > [k human] They aren't here. * HP:Battered MV:Weary > 1 1 *Lunda* has arrived from below, riding a wild stallion. [k human] You try to hack *Lunda*, but he deflects the blow. * HP:Battered MV:Weary - Lunda: Battered > 1 Dusk narrates 'i hagg in outpost' * HP:Battered MV:Weary - Lunda: Battered > [k human] You do the best you can! * HP:Battered MV:Weary - Lunda: Battered > [k human] You do the best you can! * HP:Battered MV:Weary - Lunda: Battered > You try to hack *Lunda*, but he deflects the blow. [k human] You do the best you can! * HP:Battered MV:Weary - Lunda: Battered > [k human] You do the best you can! * HP:Battered MV:Weary - Lunda: Battered > [k human] You do the best you can! * HP:Battered MV:Weary - Lunda: Battered > The Caemlyn city alarm sounds loudly in the distance. * HP:Battered MV:Weary - Lunda: Battered > ff *Lunda* sends you sprawling with a powerful bash! * HP:Battered MV:Weary - Lunda: Battered > *Lunda* slashes your right leg. * HP:Battered MV:Weary - Lunda: Battered > f d *Lunda* slashes your left arm hard. * HP:Battered MV:Weary - Lunda: Battered > Dusk narrates 'how many are we up against?' * HP:Battered MV:Weary - Lunda: Battered > [change mood wimpy] Mood changed to: Wimpy *Lunda* slashes your right leg. Battered > You try to hack *Lunda*, but he deflects the blow. You panic and attempt to flee! You flee head over heels. At a Cliff's Edge The steep path comes to an abrupt end, forming a cliff. A landslide took away what was left of the path leaving a vertical cliff in its wake. From here a breath-taking view of the hills to the south is visible, dotted with leatherleaf and oak trees. To the south the path once lead over the cliff. [ obvious exits: U ] A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. A tall, ramshorned trolloc is here, commanding. Ayraknyd the Hideous Hunter is standing here. Amino Acid, Ruler of Death {408} is standing here. A warhorse is here, stamping his feet impatiently. Alas, you cannot go that way... * HP:Beaten MV:Haggard > 1 1 1 [k human] They aren't here. 1 * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > 1 [k human] They aren't here. * HP:Beaten MV:Haggard > 1 [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > sa me beate hagg sc 1 1 You say 'me beate hagg' * HP:Beaten MV:Haggard > l You have 96(341) hit and 30(213) movement points. You have scored 9652878 experience points and 0 quest points. You need 347122 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are standing. You are hungry. You are thirsty. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > At a Cliff's Edge The steep path comes to an abrupt end, forming a cliff. A landslide took away what was left of the path leaving a vertical cliff in its wake. From here a breath-taking view of the hills to the south is visible, dotted with leatherleaf and oak trees. To the south the path once lead over the cliff. [ obvious exits: U ] A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. A tall, ramshorned trolloc is here, commanding. Ayraknyd the Hideous Hunter is standing here. Amino Acid, Ruler of Death {408} is standing here. A warhorse is here, stamping his feet impatiently. ww * HP:Beaten MV:Haggard > Dusk narrates 'I counted Inon, viscerys, Lunda.. paikah, and some lowbies' * HP:Beaten MV:Haggard > 1 [where ] Players in your Zone -------------------- Larsiny - A Pool Before a Raging Waterfall Ju - At a Cliff's Edge Ayraknyd - At a Cliff's Edge Amino - At a Cliff's Edge You catch a smell of horses nearby. l in pack g skin pack ds ds * HP:Beaten MV:Haggard > Your heartbeat calms down more as you feel less panicked. You are hungry. You are thirsty. Orkath narrates 'this time of the evenig...about 75-85' Amino nods in agreement. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > backpack (used) : a amber hilted iron sword a yew staff a skin of human flesh * HP:Beaten MV:Haggard > You get a skin of human flesh from a backpack. * HP:Beaten MV:Haggard > [dr skin] You drink the water. It doesn't seem to slake your thirst. * HP:Beaten MV:Haggard > [dr skin] You drink the water. It doesn't seem to slake your thirst. * HP:Beaten MV:Haggard > u A Steep Path The path zig-zags its way on this steep slope. The wind blows from the north-east off the great mountain sides, sending whirlwinds in this direction. To the north the mountains reach to the sky like a jagged set of teeth. To the south the rocky giants give way to some foothills that rivers cut through and wind around aimlessly. [ obvious exits: U D ] *Lunda* is standing here, riding a wild stallion. * HP:Beaten MV:Haggard > *Lunda* barely slashes your body. * HP:Beaten MV:Haggard - Lunda: Battered > ds You try to hack *Lunda*, but he parries successfully. *Lunda* slashes your left hand hard. * HP:Beaten MV:Haggard - Lunda: Battered > [dr skin] You drink the water. It doesn't seem to slake your thirst. f * HP:Beaten MV:Haggard - Lunda: Battered > PANIC! You couldn't escape! * HP:Beaten MV:Haggard - Lunda: Battered > f PANIC! You couldn't escape! * HP:Beaten MV:Haggard - Lunda: Battered > You try to hack *Lunda*, but he parries successfully. *Lunda* tickles your body with his slash. * HP:Beaten MV:Haggard - Lunda: Battered > f You panic and attempt to flee! You flee head over heels. At a Cliff's Edge The steep path comes to an abrupt end, forming a cliff. A landslide took away what was left of the path leaving a vertical cliff in its wake. From here a breath-taking view of the hills to the south is visible, dotted with leatherleaf and oak trees. To the south the path once lead over the cliff. [ obvious exits: U ] A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. A tall, ramshorned trolloc is here, commanding. Ayraknyd the Hideous Hunter is standing here. Amino Acid, Ruler of Death {408} is standing here. A warhorse is here, stamping his feet impatiently. * HP:Beaten MV:Haggard > Amino says 'spam' * HP:Beaten MV:Haggard > rest You sit down and rest your tired bones. * HP:Beaten MV:Haggard > Ayraknyd says 'me too' * HP:Beaten MV:Haggard > sa amino and ayra hit 1u You say 'amino and ayra hit 1u' l in pack * HP:Beaten MV:Haggard > backpack (used) : a amber hilted iron sword a yew staff * HP:Beaten MV:Haggard > l in 2.pack i backpack (used) : a pair of gray suede leggings a large number of copper pennies (40) [2] a large slab of meat [2] a water skin * HP:Beaten MV:Haggard > Amino narrates 'u alln e u' You are carrying: a skin of human flesh a backpack Dusk narrates 'I hate the track skill' * HP:Beaten MV:Haggard > The steeptrail is opened from the other side. l * HP:Beaten MV:Haggard > Ayraknyd closes the steeptrail. * HP:Beaten MV:Haggard > At a Cliff's Edge The steep path comes to an abrupt end, forming a cliff. A landslide took away what was left of the path leaving a vertical cliff in its wake. From here a breath-taking view of the hills to the south is visible, dotted with leatherleaf and oak trees. To the south the path once lead over the cliff. [ obvious exits: U ] A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. A tall, ramshorned trolloc is here, commanding. Ayraknyd the Hideous Hunter is standing here. Amino Acid, Ruler of Death {408} is standing here. A warhorse is here, stamping his feet impatiently. * HP:Beaten MV:Haggard > st 1 1 You stop resting, and stand up. 1 * HP:Beaten MV:Haggard > Dusk narrates 'it makes hiding so hard' * HP:Beaten MV:Haggard > sc [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > 1 1 You have 78(341) hit and 25(213) movement points. You have scored 9652102 experience points and 0 quest points. You need 347898 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are standing. You are hungry. You are thirsty. l * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. sa plz * HP:Beaten MV:Haggard > At a Cliff's Edge The steep path comes to an abrupt end, forming a cliff. A landslide took away what was left of the path leaving a vertical cliff in its wake. From here a breath-taking view of the hills to the south is visible, dotted with leatherleaf and oak trees. To the south the path once lead over the cliff. [ obvious exits: U ] A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. A tall, ramshorned trolloc is here, commanding. Ayraknyd the Hideous Hunter is standing here. Amino Acid, Ruler of Death {408} is standing here. A warhorse is here, stamping his feet impatiently. l * HP:Beaten MV:Haggard > You say 'plz' * HP:Beaten MV:Haggard > At a Cliff's Edge The steep path comes to an abrupt end, forming a cliff. A landslide took away what was left of the path leaving a vertical cliff in its wake. From here a breath-taking view of the hills to the south is visible, dotted with leatherleaf and oak trees. To the south the path once lead over the cliff. [ obvious exits: U ] A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A fade emerges from the shadows as you pass by. A tall, ramshorned trolloc is here, commanding. Ayraknyd the Hideous Hunter is standing here. Amino Acid, Ruler of Death {408} is standing here. A warhorse is here, stamping his feet impatiently. * HP:Beaten MV:Haggard > l in pack *Lunda* has arrived from above, riding a wild stallion. * HP:Beaten MV:Haggard > Amino tries to smite *Lunda*, but he deflects the blow. backpack (used) : a amber hilted iron sword a yew staff 1 1 * HP:Beaten MV:Haggard > Ayraknyd tries to crush *Lunda*, but he parries successfully. * HP:Beaten MV:Haggard > 1 1 [k human] You try to hack *Lunda*, but he parries successfully. * HP:Beaten MV:Haggard - Amino: Battered - Lunda: Battered > [k human] You do the best you can! * HP:Beaten MV:Haggard - Amino: Battered - Lunda: Battered > The Caemlyn city alarm sounds loudly in the distance. You hack *Lunda*'s right leg. Ayraknyd crushes *Lunda*'s body extremely hard. *Lunda* slashes Amino's left arm. Amino smites *Lunda*'s left leg hard. *Lunda* panics, and attempts to flee! [k human] You do the best you can! * HP:Beaten MV:Haggard - Amino: Battered - Lunda: Beaten > [k human] You do the best you can! * HP:Beaten MV:Haggard - Amino: Battered - Lunda: Beaten > close steeptrail *Lunda* leaves up riding a wild stallion. * HP:Beaten MV:Haggard > 1 1 1 It's already closed! 1 * HP:Beaten MV:Haggard > 1 [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > 1 [k human] They aren't here. * HP:Beaten MV:Haggard > Amino leaves up. Ayraknyd leaves up. You follow Amino. A Steep Path The path zig-zags its way on this steep slope. The wind blows from the north-east off the great mountain sides, sending whirlwinds in this direction. To the north the mountains reach to the sky like a jagged set of teeth. To the south the rocky giants give way to some foothills that rivers cut through and wind around aimlessly. [ obvious exits: U D ] Ayraknyd the Hideous Hunter is standing here. Amino Acid, Ruler of Death {408} is standing here. *Lunda* is standing here, riding a wild stallion. Ayraknyd tries to crush *Lunda*, but he parries successfully. [k human] You hack *Lunda*'s body. * HP:Beaten MV:Haggard - Ayraknyd: Beaten - Lunda: Beaten > 1 You try to hack *Lunda*, but he parries successfully. *Lunda* slashes Ayraknyd's body. Ayraknyd panics, and attempts to flee! Amino tries to smite *Lunda*, but he deflects the blow. * HP:Beaten MV:Haggard - Ayraknyd: Beaten - Lunda: Beaten > 1 d 1 [k human] You do the best you can! * HP:Beaten MV:Haggard - Ayraknyd: Beaten - Lunda: Beaten > *Lunda* panics, and attempts to flee! * HP:Beaten MV:Haggard - Ayraknyd: Beaten - Lunda: Beaten > Ayraknyd leaves down. * HP:Beaten MV:Haggard - Lunda: Beaten > d *Lunda* leaves down riding a wild stallion. 1 * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > 1 At a Cliff's Edge The steep path comes to an abrupt end, forming a cliff. A landslide took away what was left of the path leaving a vertical cliff in its wake. From here a breath-taking view of the hills to the south is visible, dotted with leatherleaf and oak trees. To the south the path once lead over the cliff. [ obvious exits: U D ] *Lunda* is here, fighting Ayraknyd, riding a wild stallion. Ayraknyd the Hideous Hunter is here, fighting Lunda. A hideous trolloc is here, fighting Lunda. A hideous trolloc is here, fighting Lunda. A hideous trolloc is here, fighting Lunda. A hideous trolloc is here, fighting Lunda. A fade is here, fighting Lunda. A ramshorned trolloc is here, fighting Lunda. A warhorse is here, stamping his feet impatiently. * HP:Beaten MV:Haggard > [k human] You hack *Lunda*'s right arm. *Lunda* panics, and attempts to flee! * HP:Beaten MV:Haggard - Ayraknyd: Beaten - Lunda: Beaten > No way! You're fighting for your life! * HP:Beaten MV:Haggard - Ayraknyd: Beaten - Lunda: Beaten > [k human] You do the best you can! * HP:Beaten MV:Haggard - Ayraknyd: Beaten - Lunda: Beaten > [k human] You do the best you can! * HP:Beaten MV:Haggard - Ayraknyd: Beaten - Lunda: Beaten > Amino has arrived from above. * HP:Beaten MV:Haggard - Ayraknyd: Beaten - Lunda: Beaten > Amino leaves down. *Lunda* leaves up riding a wild stallion. * HP:Beaten MV:Haggard > close steeptrail Ayraknyd leaves up. * HP:Beaten MV:Haggard > close steeptrail close steeptrail close steeptrail Amino has arrived from below. Amino closes the steeptrail. It's already closed! 1 * HP:Beaten MV:Haggard > It's already closed! * HP:Beaten MV:Haggard > 1 It's already closed! * HP:Beaten MV:Haggard > 1 1 1 It's already closed! 1 * HP:Beaten MV:Haggard > Amino panics, and attempts to flee! [k human] They aren't here. * HP:Beaten MV:Haggard > 1 [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > 1 [k human] They aren't here. * HP:Beaten MV:Haggard > 1 [k human] They aren't here. * HP:Beaten MV:Haggard > 1 [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. 1 * HP:Beaten MV:Haggard > Amino leaves up. You follow Amino. A Steep Path The path zig-zags its way on this steep slope. The wind blows from the north-east off the great mountain sides, sending whirlwinds in this direction. To the north the mountains reach to the sky like a jagged set of teeth. To the south the rocky giants give way to some foothills that rivers cut through and wind around aimlessly. [ obvious exits: U D ] Amino Acid, Ruler of Death {408} is standing here. Ayraknyd the Hideous Hunter is standing here. [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > 1 1 sc Amino leaves up. Ayraknyd leaves up. You follow Amino. A Steep Path The path is very steep here, cluttered with rocks and pebbles that litter the mountainside. The foothills can be seen further to the south, reaching out in a broad arc next to the mountains. The land looks beautiful from this point, with gentle rolling hills and lazy rivers that cut through the endless plains. To the north the mountains loom upwards, their great snow- capped peaks looking almost like kings with their crowns. To the north the path enters a pass, and down from here the steep path winds its way. [ obvious exits: N D ] Ayraknyd the Hideous Hunter is standing here. Amino Acid, Ruler of Death {408} is standing here. [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. 1 1 * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > 1 You have 78(341) hit and 13(213) movement points. You have scored 9652831 experience points and 0 quest points. You need 347169 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are standing. You are hungry. You are thirsty. * HP:Beaten MV:Haggard > 1 [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > 1 [k human] They aren't here. * HP:Beaten MV:Haggard > Ayraknyd panics, and attempts to flee! Ayraknyd leaves down. * HP:Beaten MV:Haggard > 1 Amino leaves north. You follow Amino. Through a Small Pass This is the southern end of the pass. The cliffs still reach up around the path, looking formidable in their grand majesty. Ravens circle above this mountain pass. To the north the pass continues. To the south, the mountains are becomming smaller and less daunting. [ obvious exits: N S ] Amino Acid, Ruler of Death {408} is standing here. [k human] They aren't here. * HP:Beaten MV:Haggard > 1 [k human] They aren't here. * HP:Beaten MV:Haggard > Amino leaves north. You follow Amino. Through a Small Pass The path winds its way through the pass, around boulders and trees alike. To the west, a high mountain ridge reaches to the sky. To the east a small cliff, around fifteen feet high, is set between two larger cliffs. Pine trees dot the edge of the cliff in a cluster, surrounding a large boulder. The pass leads north and south. [ obvious exits: N S U ] Amino Acid, Ruler of Death {408} is standing here. A trolloc is here, exhorting a group of1 1 trolloc raiders. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. 1 * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > 1 1 [k human] They aren't here. * HP:Beaten MV:Haggard > sc [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > ww 1 Amino leaves north. You follow Amino. Through a Small Pass The path cuts through the mountain cliffs. The cliffs tower to the sky on either side of this path. Birds circle high above searching for prey. Occasional stones fall from the great heights of the cliffs, caused by the wind erosion and rainfall. [ obvious exits: N S ] Amino Acid, Ruler of Death {408} is standing here. A wild stallion bucks madly. You have 78(341) hit and 4(213) movement points. You have scored 9652831 experience points and 0 quest points. You need 347169 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are standing. You are hungry. You are thirsty. 1 * HP:Beaten MV:Haggard > Amino leaves north. You follow Amino. You are too exhausted. * HP:Beaten MV:Haggard > [where ] Players in your Zone -------------------- Amino - A Rocky Path, Cluttered with Boulders Ju - Through a Small Pass Ayraknyd - A Steep Path Larsiny - Upper Misty Valley You catch a smell of horses nearby. 1 * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > 1 [k human] They aren't here. 1 * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > 1 [k human] They aren't here. * HP:Beaten MV:Haggard > Dusk narrates 'so pablo was decked out in dodge? *grin*' * HP:Beaten MV:Haggard > sc [k human] They aren't here. * HP:Beaten MV:Haggard > You have 78(341) hit and 4(213) movement points. You have scored 9652831 experience points and 0 quest points. You need 347169 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are standing. You are hungry. You are thirsty. k wild v * HP:Beaten MV:Haggard > b You hack a wild stallion's body very hard. * HP:Beaten MV:Haggard - a wild stallion: Hurt > [change mood brave] Mood changed to: Brave [bash ] d - a wild stallion: Hurt > + A wild stallion barely hits your body. * Ayraknyd has arrived from the south. + Ayraknyd leaves north. = Your bash at a wild stallion sends him sprawling! * HP:Beaten MV:Haggard - a wild stallion: Hurt > You hack a wild stallion's right hand hard. * HP:Beaten MV:Haggard - a wild stallion: Hurt > i You are carrying: a skin of human flesh a backpack l in pack * HP:Beaten MV:Haggard - a wild stallion: Hurt > Ayraknyd has arrived from the north. * HP:Beaten MV:Haggard - a wild stallion: Hurt > backpack (used) : a amber hilted iron sword a yew staff * HP:Beaten MV:Haggard - a wild stallion: Hurt > You hack a wild stallion's left arm very hard. Your heartbeat calms down more as you feel less panicked. You are hungry. You are thirsty. Saving all threads of this weave of the Wheel. This will take a few moments... pour skin out l v g meat pack em Auto-save complete. No way! You're fighting for your life! * HP:Beaten MV:Haggard - a wild stallion: Wounded > Through a Small Pass The path cuts through the mountain cliffs. The cliffs tower to the sky on either side of this path. Birds circle high above searching for prey. Occasional stones fall from the great heights of the cliffs, caused by the wind erosion and rainfall. [ obvious exits: N S ] Ayraknyd the Hideous Hunter is standing here. A wild stallion is sitting here * HP:Beaten MV:Haggard - a wild stallion: Wounded > Amino narrates 'someone falls' Ayraknyd narrates 'lets go noose' [change mood brave] Mood changed to: Brave * HP:Beaten MV:Haggard - a wild stallion: Wounded > Ayraknyd leaves north. There doesn't seem to be a meat in a backpack. * HP:Beaten MV:Haggard - a wild stallion: Wounded > [eat meat] You don't seem to have any. * HP:Beaten MV:Haggard - a wild stallion: Wounded > narrate lunda was bat l in pack l in 2.pack Ayraknyd narrates 'laggin like horrible' You narrate 'lunda was bat' * HP:Beaten MV:Haggard - a wild stallion: Wounded > backpack (used) : a amber hilted iron sword a yew staff * HP:Beaten MV:Haggard - a wild stallion: Wounded > A wild stallion tickles your left leg with his hit. You hack a wild stallion's left leg extremely hard. backpack (used) : a pair of gray suede leggings a large number of copper pennies (40) [2] a large slab of meat [2] a water skin * HP:Beaten MV:Haggard - a wild stallion: Wounded > g meat 2.pack g meat 2.pack A wild stallion barely tickles your body with his hit. You hack a wild stallion's left arm hard. You get a large slab of meat from a backpack. * HP:Beaten MV:Haggard - a wild stallion: Battered > You get a large slab of meat from a backpack. * HP:Beaten MV:Haggard - a wild stallion: Battered > ff f n [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!d stallion: Battered > g skin 2.pack A wild stallion tries to hit you, but you deflect the blow. ds ds You flee head over heels. Through a Small Pass The path winds its way through the pass, around boulders and trees alike. To the west, a high mountain ridge reaches to the sky. To the east a small cliff, around fifteen feet high, is set between two larger cliffs. Pine trees dot the edge of the cliff in a cluster, surrounding a large boulder. The pass leads north and south. [ obvious exits: N S U ] A trolloc is here, exhorting a group of trolloc raiders. You are too exhausted. * HP:Beaten MV:Haggard > You get a water skin from a backpack. * HP:Beaten MV:Haggard > t [dr skin] You drink the blood. * HP:Beaten MV:Haggard > [dr skin] You drink the blood. You don't feel thirsty any more. * HP:Beaten MV:Haggard > rest [put all pack] You put a water skin in a backpack. You put a large slab of meat in a backpack. You put a large slab of meat in a backpack. You put a skin of human flesh in a backpack. A backpack won't fit in a backpack. * HP:Beaten MV:Haggard > draw You sit down and rest your tired bones. sc * HP:Beaten MV:Haggard > You are already wielding a weapon! * HP:Beaten MV:Haggard > You have 72(341) hit and 3(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. You are hungry. ww * HP:Beaten MV:Haggard > The Wheel of Time turns... * HP:Beaten MV:Haggard > Amino narrates 'come noose' * HP:Beaten MV:Haggard > [where ] Players in your Zone -------------------- Larsiny - Upper Misty Valley Ju - Through a Small Pass You catch a smell of horses nearby. * HP:Beaten MV:Haggard > g meat 2.pack g meat 2.pack em There doesn't seem to be a meat in a backpack. em * HP:Beaten MV:Haggard > sc There doesn't seem to be a meat in a backpack. * HP:Beaten MV:Haggard > [eat meat] You don't seem to have any. * HP:Beaten MV:Haggard > [eat meat] You don't seem to have any. * HP:Beaten MV:Haggard > You have 72(341) hit and 3(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. You are hungry. * HP:Beaten MV:Haggard > g meat 3.pack g meat 3.pack You don't have a 3.pack. g meat pack * HP:Beaten MV:Haggard > You don't have a 3.pack. * HP:Beaten MV:Haggard > g meat pack em Ayraknyd tells you 'come noose' You get a large slab of meat from a backpack. em sc * HP:Beaten MV:Haggard > You get a large slab of meat from a backpack. * HP:Beaten MV:Haggard > [eat meat] You eat the meat. Dusk narrates 'I cant swim' * HP:Beaten MV:Haggard > [eat meat] You eat the meat. You are full. -------------------------------------------------------------------------------- Ju Joined: Dec 31, 2001 Posted: 2002-05-10 23:24 -------------------------------------------------------------------------------- Larsiny narrates 'open that door for me' * HP:Beaten MV:Haggard > You have 72(341) hit and 3(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. * HP:Beaten MV:Haggard > te ayraknyd I'm hagg ww You tell Ayraknyd 'I'm hagg' * HP:Beaten MV:Haggard > [where ] Players in your Zone -------------------- Larsiny - Upper Misty Valley Ju - Through a Small Pass You catch a smell of horses nearby. * HP:Beaten MV:Haggard > Amino narrates 'bleh' * HP:Beaten MV:Haggard > Ragnar bellows 'XBiw p`cs' * HP:Beaten MV:Haggard > Amino narrates 'he safe' * HP:Beaten MV:Haggard > narrate where is lunda? ww You narrate 'where is lunda?' * HP:Beaten MV:Haggard > [where ] Players in your Zone -------------------- Larsiny - Upper Misty Valley Ju - Through a Small Pass You catch a smell of horses nearby. * HP:Beaten MV:Haggard > l sc Through a Small Pass The path winds its way through the pass, around boulders and trees alike. To the west, a high mountain ridge reaches to the sky. To the east a small cliff, around fifteen feet high, is set between two larger cliffs. Pine trees dot the edge of the cliff in a cluster, surrounding a large boulder. The pass leads north and south. [ obvious exits: N S U ] A trolloc is here, exhorting a group of trolloc raiders. * HP:Beaten MV:Haggard > You have 72(341) hit and 3(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. * HP:Beaten MV:Haggard > ww ww [where ] Players in your Zone -------------------- Larsiny - Upper Misty Valley Ju - Through a Small Pass You catch a smell of horses nearby. * HP:Beaten MV:Haggard > [where ] Players in your Zone -------------------- Larsiny - Upper Misty Valley Ju - Through a Small Pass You catch a smell of horses nearby. * HP:Beaten MV:Haggard > ww sc [where ] Players in your Zone -------------------- Larsiny - Upper Misty Valley Ju - Through a Small Pass You catch a smell of horses nearby. ww * HP:Beaten MV:Haggard > You have 72(341) hit and 3(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. sc * HP:Beaten MV:Haggard > [where ] Players in your Zone -------------------- Larsiny - Cottage Ju - Through a Small Pass You catch a smell of horses nearby. * HP:Beaten MV:Haggard > sc You have 72(341) hit and 3(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. sc * HP:Beaten MV:Haggard > You have 72(341) hit and 3(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. sc * HP:Beaten MV:Haggard > You have 72(341) hit and 3(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. ww * HP:Beaten MV:Haggard > You have 72(341) hit and 3(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. * HP:Beaten MV:Haggard > [where ] Players in your Zone -------------------- Larsiny - Upper Misty Valley Ju - Through a Small Pass You catch a smell of horses nearby. * HP:Beaten MV:Haggard > sc ww You have 72(341) hit and 3(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. ww * HP:Beaten MV:Haggard > [where ] Players in your Zone -------------------- Larsiny - Upper Misty Valley Ju - Through a Small Pass You catch a smell of horses nearby. * HP:Beaten MV:Haggard > sc [where ] Players in your Zone -------------------- Larsiny - Upper Misty Valley Ju - Through a Small Pass You catch a smell of horses nearby. * HP:Beaten MV:Haggard > You have 72(341) hit and 3(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. * HP:Beaten MV:Haggard > sc Dusk narrates '*glare* he is going to come bother me now' * HP:Beaten MV:Haggard > You have 72(341) hit and 3(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. * HP:Beaten MV:Haggard > sc sc You have 72(341) hit and 3(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. * HP:Beaten MV:Haggard > You have 72(341) hit and 3(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. * HP:Beaten MV:Haggard > sc You have 72(341) hit and 3(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. * HP:Beaten MV:Haggard > Amino has arrived from the north. * HP:Beaten MV:Haggard > Amino leaves south. * HP:Beaten MV:Haggard > Amino has arrived from the south. * HP:Beaten MV:Haggard > ww [where ] Players in your Zone -------------------- Amino - Through a Small Pass Larsiny - A Marble Archway Ju - Through a Small Pass You catch a smell of horses nearby. * HP:Beaten MV:Haggard > Larsiny narrates 'intersectino of paths?' * HP:Beaten MV:Haggard > Amino drinks blood from a skin of human flesh. * HP:Beaten MV:Haggard > sc l The Wheel of Time turns... ww * HP:Beaten MV:Haggard > You have 72(341) hit and 3(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. * HP:Beaten MV:Haggard > Through a Small Pass The path winds its way through the pass, around boulders and trees alike. To the west, a high mountain ridge reaches to the sky. To the east a small cliff, around fifteen feet high, is set between two larger cliffs. Pine trees dot the edge of the cliff in a cluster, surrounding a large boulder. The pass leads north and south. [ obvious exits: N S U ] Amino Acid, Ruler of Death {408} is standing here. A trolloc is here, exhorting a group of trolloc raiders. * HP:Beaten MV:Haggard > Your heartbeat calms down more as you feel less panicked. Amino narrates 'you on em?' [where ] Players in your Zone -------------------- Amino - Through a Small Pass Larsiny - A Marble Archway Ju - Through a Small Pass You catch a smell of horses nearby. * HP:Beaten MV:Weary > narrate just get out bro You narrate 'just get out bro' * HP:Beaten MV:Weary > sc l You have 94(341) hit and 32(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. * HP:Beaten MV:Weary > Through a Small Pass The path winds its way through the pass, around boulders and trees alike. To the west, a high mountain ridge reaches to the sky. To the east a small cliff, around fifteen feet high, is set between two larger cliffs. Pine trees dot the edge of the cliff in a cluster, surrounding a large boulder. The pass leads north and south. [ obvious exits: N S U ] Amino Acid, Ruler of Death {408} is standing here. A trolloc is here, exhorting a group of trolloc raiders. * HP:Beaten MV:Weary > Larsiny narrates 'they all up and down upper misty valley' * HP:Beaten MV:Weary > Amino puts a skin of human flesh in a backpack. * HP:Beaten MV:Weary > A Ko'bal trolloc leaves up. * HP:Beaten MV:Weary > l ww Through a Small Pass The path winds its way through the pass, around boulders and trees alike. To the west, a high mountain ridge reaches to the sky. To the east a small cliff, around fifteen feet high, is set between two larger cliffs. Pine trees dot the edge of the cliff in a cluster, surrounding a large boulder. The pass leads north and south. [ obvious exits: N S U ] Amino Acid, Ruler of Death {408} is standing here. * HP:Beaten MV:Weary > [where ] Players in your Zone -------------------- Larsiny - Intersection of Paths Amino - Through a Small Pass Ju - Through a Small Pass You catch a smell of horses nearby. Dusk narrates 'no.. smells in out post zone' * HP:Beaten MV:Weary > st n n ww You stop resting, and stand up. * HP:Beaten MV:Weary > Through a Small Pass The path cuts through the mountain cliffs. The cliffs tower to the sky on either side of this path. Birds circle high above searching for prey. Occasional stones fall from the great heights of the cliffs, caused by the wind erosion and rainfall. [ obvious exits: N S ] A wild stallion bucks madly. * HP:Beaten MV:Haggard > A Rocky Path, Cluttered with Boulders Winding its way amongst boulders and craggy nooks, this path leads down to the south through a small pass. To the north a beautiful waterfall sends a chilling water spray arcing through the air. [ obvious exits: N S ] A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. * HP:Beaten MV:Haggard > [where ] Players in your Zone -------------------- Ju - A Rocky Path, Cluttered with Boulders Larsiny - A Forest Path Amino - Through a Small Pass You catch a smell of horses nearby. * HP:Beaten MV:Haggard > narrate lunda out beaten You narrate 'lunda out beaten' ex * HP:Beaten MV:Haggard > Obvious exits: North - Sloping Tunnel South - Through a Small Pass * HP:Beaten MV:Haggard > Amino narrates 'ok, just hang tight' * HP:Beaten MV:Haggard > Dusk narrates 'good he's staying there' * HP:Beaten MV:Haggard > ww [where ] Players in your Zone -------------------- Amino - At a Cliff's Edge Larsiny - A Bend in the Path Ju - A Rocky Path, Cluttered with Boulders You catch a smell of horses nearby. rest * HP:Beaten MV:Haggard > You sit down and rest your tired bones. * HP:Beaten MV:Haggard > Dusk narrates 'and im happily regenning moves' * HP:Beaten MV:Haggard > sc You have 94(341) hit and 26(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. ww * HP:Beaten MV:Haggard > [where ] Players in your Zone -------------------- Amino - At a Cliff's Edge Ju - A Rocky Path, Cluttered with Boulders You catch a smell of horses nearby. l in pack * HP:Beaten MV:Haggard > st backpack (used) : a skin of human flesh a water skin a amber hilted iron sword a yew staff * HP:Beaten MV:Haggard > Amino narrates 'larsiny where are ya?' You stop resting, and stand up. * HP:Beaten MV:Haggard > op steeptrail n I see no steeptrail here. * HP:Beaten MV:Haggard > Sloping Tunnel This tunnel declines eastward into the mountain depths. Attention has been given to the carving of this section of the tunnel as most of the jagged rocks have been smoothed out. The floor has been replaced with a red veined, white marble floor. [ obvious exits: S D ] An iron sconce is embedded into the wall. o HP:Beaten MV:Haggard > clos falls d d Ok. o HP:Beaten MV:Haggard > ww Bottom of a Tunnel Granite stairs climb into the darkness above. Tremendous roaring fills the hall in echoing thunder. The stone hall continues, to the north, leading further into the mountain heart. Murals, carved from red veined marble, begin to decorate the tunnel to the north. [ obvious exits: N U ] A red-eyed raven is perched nearby, staring silently at you. n o HP:Beaten MV:Haggard > Alas, you cannot go that way... o HP:Beaten MV:Haggard > d [where ] Players in your Zone -------------------- Ju - Bottom of a Tunnel o HP:Beaten MV:Haggard > d Marble Stairway A cold draft that comes from below is chilling to the bone. Marble stairs wind downward in a seemingly endless spiral. Water drips from the ceiling and forms a small stream of water that has carved a winding path in the stairs. To the south, the stone hall continues its upward ascent and downward the stairs spiral into the mountain depths. [ obvious exits: S D ] o HP:Beaten MV:Haggard > Marble Stairway These stairs seem to continue forever in their endless spiral. Water rushes down a path it has carved in the broad steps of white marble. A roaring sound reverbrates down the tunnel shaft and is mixed with the feint sounds of screaming from below. [ obvious exits: U D ] A plainly dressed man walks by and suddenly an odd feeling passes over you. ww o HP:Beaten MV:Haggard > Bottom of the Marble Stairway The end of the spiral stairway has finally come. The marble walls open up to reveal a large hallway to the north. The flickering light seems to cast shadows of men and trollocs fighting but no sound can be heard. A hall runs to the east, leading deeper into the mountain heart. [ obvious exits: N E U ] o HP:Beaten MV:Haggard > [where ] Players in your Zone -------------------- Ju - Bottom of the Marble Stairway n o HP:Beaten MV:Haggard > n A Large Hall The torches flicker and waver faster as the cold draft, from the north, whips through this hall of marble. Statues, that depict trollocs and men in eternal combat, form shadows that flicker along the hall. The statues have been carved from a strange blue marble and appear out of place. [ obvious exits: N S ] A red-eyed raven is here flying around. A red-eyed raven is here flying around. n o HP:Beaten MV:Haggard > A Large Hall The large hall continues its way to the north and south. To the north, a set of black pine doors stand guard to what lies beyond. Statues of trollocs and men line the hall, desperate in their struggles against each other. They seem themselves to give off a slight blueish light or is it just the torch light playing tricks on the eyes? [ obvious exits: N S ] A myrddraal slowly gazes about, leaving you shaken. A myrddraal slowly gazes about, leaving you shaken. i o HP:Beaten MV:Haggard > Before Black Pine Doors Great pine wood doors, the color of ebony, stand here. They seem to have stood against time for an eternity. Great strips of steel bind the enormous planks of wood together. Grey markings have been etched into the steel bindings, seeming to glow in the torchlight. A large knocker, of a three-headed creature, hangs barely out of reach. [ obvious exits: N S ] *Skyre* is standing here. <----Evil stabber dude ex * HP:Beaten MV:Haggard > You are carrying: a backpack * HP:Beaten MV:Haggard > Obvious exits: North - A closed 'pine' South - A Large Hall s * HP:Beaten MV:Haggard > n 1 A Large Hall The large hall continues its way to the north and south. To the north, a set of black pine doors stand guard to what lies beyond. Statues of trollocs and men line the hall, desperate in their struggles against each other. They seem themselves to give off a slight blueish light or is it just the torch light playing tricks on the eyes? [ obvious exits: N S ] A myrddraal slowly gazes about, leaving you shaken. A myrddraal slowly gazes about, leaving you shaken. o HP:Beaten MV:Haggard > Before Black Pine Doors Great pine wood doors, the color of ebony, stand here. They seem to have stood against time for an eternity. Great strips of steel bind the enormous planks of wood together. Grey markings have been etched into the steel bindings, seeming to glow in the torchlight. A large knocker, of a three-headed creature, hangs barely out of reach. [ obvious exits: N S ] * HP:Beaten MV:Haggard > [k human] They aren't here. * HP:Beaten MV:Haggard > narrate found skyre s You narrate 'found skyre' not 1 * HP:Beaten MV:Haggard > A Large Hall The large hall continues its way to the north and south. To the north, a set of black pine doors stand guard to what lies beyond. Statues of trollocs and men line the hall, desperate in their struggles against each other. They seem themselves to give off a slight blueish light or is it just the torch light playing tricks on the eyes? [ obvious exits: N S ] A myrddraal slowly gazes about, leaving you shaken. A myrddraal slowly gazes about, leaving you shaken. 1 o HP:Beaten MV:Haggard > 1 1 You start paying increased attention to your surroundings. o HP:Beaten MV:Haggard > [k human] They aren't here. o HP:Beaten MV:Haggard > 1 [k human] They aren't here. 1 o HP:Beaten MV:Haggard > 1 1 [k human] They aren't here. o HP:Beaten MV:Haggard > [k human] They aren't here. o HP:Beaten MV:Haggard > [k human] They aren't here. o HP:Beaten MV:Haggard > [k human] They aren't here. o HP:Beaten MV:Haggard > [k human] They aren't here. o HP:Beaten MV:Haggard > [k human] They aren't here. o HP:Beaten MV:Haggard > 1 1 o HP:Beaten MV:Haggard > 1 l [k human] They aren't here. 1 1 o HP:Beaten MV:Haggard > [k human] They aren't here. o HP:Beaten MV:Haggard > 1 [k human] They aren't here. o HP:Beaten MV:Haggard > 1 1 stat Your heartbeat calms down more as you feel less panicked. A Large Hall The large hall continues its way to the north and south. To the north, a set of black pine doors stand guard to what lies beyond. Statues of trollocs and men line the hall, desperate in their struggles against each other. They seem themselves to give off a slight blueish light or is it just the torch light playing tricks on the eyes? [ obvious exits: N S ] A myrddraal slowly gazes about, leaving you shaken. A myrddraal slowly gazes about, leaving you shaken. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > *Skyre* has arrived from the north. [k human] *Skyre* swiftly dodges your attempt to hack him. * HP:Battered MV:Weary - Skyre: Wounded > [k human] You do the best you can! * HP:Battered MV:Weary - Skyre: Wounded > 1 1 [k human] You do the best you can! * HP:Battered MV:Weary - Skyre: Wounded > 1 [k human] You do the best you can! * HP:Battered MV:Weary - Skyre: Wounded > You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 40.2 lbs and wearing 80.6 lbs, somewhat heavy. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 115, Dodging bonus: 12, Parrying bonus: 14 Your mood is: Wimpy. You will flee below: 9 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NOTICE - NO QUIT v b * HP:Battered MV:Weary - Skyre: Wounded > [k human] You do the best you can! * HP:Battered MV:Weary - Skyre: Wounded > [k human] You do the best you can! * HP:Battered MV:Weary - Skyre: Wounded > [k human] You do the best you can! * HP:Battered MV:Weary - Skyre: Wounded > 1 [change mood brave] Mood changed to: Brave 1 1 *Skyre* panics, and attempts to flee!ed > [bash ] 1 Cancelled. [k human] You do the best you can! * HP:Battered MV:Weary - Skyre: Wounded > 1 *Skyre* leaves south. [k human] They aren't here. o HP:Battered MV:Weary > 1 1 [k human] They aren't here. o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > 1 1 [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > 1 1 [k human] They aren't here. 1 o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > Ayraknyd narrates 'need rockslab opened' [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > s 1 s 1 stat A Large Hall The torches flicker and waver faster as the cold draft, from the north, whips through this hall of marble. Statues, that depict trollocs and men in eternal combat, form shadows that flicker along the hall. The statues have been carved from a strange blue marble and appear out of place. [ obvious exits: N S ] A red-eyed raven is here flying around. A red-eyed raven is here flying around. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > Bottom of the Marble Stairway The end of the spiral stairway has finally come. The marble walls open up to reveal a large hallway to the north. The flickering light seems to cast shadows of men and trollocs fighting but no sound can be heard. A hall runs to the east, leading deeper into the mountain heart. [ obvious exits: N E U ] * HP:Battered MV:Weary > [k human] They aren't here. * HP:Battered MV:Weary > You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 40.2 lbs and wearing 80.6 lbs, somewhat heavy. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 132, Dodging bonus: 12, Parrying bonus: 11 Your mood is: Brave. You will flee below: 9 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NOTICE - NO QUIT * HP:Battered MV:Weary > e Forgotten Halls The hall of stone has been carved, roughly, through the mountain rock. The rock is jagged and slick as moisture from the air collects upon its surface. The tunnel begins to slope down beneath the mountain to the east. [ obvious exits: W D ] d o HP:Battered MV:Weary > not Eternal Stairwell The climb through the mountain seems as endless as sands in the desert. Countless steps ascend or descend down through the bowels of the mountain. Windows open upon black voids in the mountain walls. Images, of the ancient dead, reflect upon stone carvings and appear to stare into your soul. [ obvious exits: U D ] e o HP:Battered MV:Weary > d You stop paying increased attention to your surroundings. o HP:Battered MV:Weary > Alas, you cannot go that way... o HP:Battered MV:Weary > d Eternal Stairwell The staircase continues its endless climb through the soul of the Misty Mountain. A dark chasm opens between the staircase as it circles upon itself. Strange balconies and windows are carved into the stairwell wall which open onto the lost homes of the mountain dwellers. [ obvious exits: U D ] e o HP:Battered MV:Weary > e Eternal Stairwell The granite stairway winds in a double helix through the heart of the mountain. Banister rails, slick with moss and slime, guards from accidental tumble into the deep, dark void below. [ obvious exits: U D ] o HP:Battered MV:Weary > Alas, you cannot go that way... o HP:Battered MV:Weary > Alas, you cannot go that way... o HP:Battered MV:Weary > Rhygar narrates '17 9 15 ****' o HP:Battered MV:Weary > d d e e s Forgotten Halls The tunnel continues to descend into the mountain heart. Silent eyes seem to bore into your very soul as the opressive weight of the mountain bears down upon you. At the end of the long passageway a wide, stone staircase ascends into the ceiling above. [ obvious exits: E U ] o HP:Battered MV:Haggard > Alas, you cannot go that way... o HP:Battered MV:Haggard > Forgotten Halls The floors, walls and ceiling of the hall are cut from the living rock of the Misty Mountains. The hall ascends, to the west, into the bowels of the mountain. Cold, clammy air wafts down from the mountains depths. [ obvious exits: E W ] A myrddraal slowly gazes about, leaving you shaken. ww o HP:Battered MV:Haggard > Dark Tunnel The black hallway passes under shadowed, man made canopies. Memories of the ancient dead creep down from the alcoves and balconies, carved into the walls around you. A gigantic door, hammered from the living granite of the mountain, bars your passage to the west. [ obvious exits: S W ] o HP:Battered MV:Haggard > Dark Tunnel The floors, ceilings and walls of the ancient tunnel are covered in dust and cobwebs from centuries of neglect. Broken brass rings are imbedded into the south wall and climb up to the dark ceiling above. [ obvious exits: N U ] An iron sconce is embedded into the wall. o HP:Battered MV:Haggard > [where ] Players in your Zone -------------------- Ju - Dark Tunnel Ayraknyd - The Gallows You catch a smell of horses nearby. o HP:Battered MV:Haggard > pul sconce *Click* o HP:Battered MV:Haggard > op rockslab ww Ok. o HP:Battered MV:Haggard > [where ] Players in your Zone -------------------- Ju - Dark Tunnel Ayraknyd - The Gallows You catch a smell of horses nearby. o HP:Battered MV:Haggard > Ayraknyd has arrived from above. o HP:Battered MV:Haggard > close rockslab l Ok. * HP:Battered MV:Haggard > Ayraknyd smiles happily. * HP:Battered MV:Haggard > Dark Tunnel The floors, ceilings and walls of the ancient tunnel are covered in dust and cobwebs from centuries of neglect. Broken brass rings are imbedded into the south wall and climb up to the dark ceiling above. [ obvious exits: N U ] An iron sconce is embedded into the wall. *Skyre* is standing here. <----- He's stalking me! Ayraknyd the Hideous Hunter is standing here. fol self * HP:Battered MV:Haggard > Ayraknyd leaves north. * HP:Battered MV:Haggard > You stop following Amino. beckon 1 * HP:Battered MV:Haggard > 1 You beckon everyone to follow you. n 1 * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > Dark Tunnel The black hallway passes under shadowed, man made canopies. Memories of the ancient dead creep down from the alcoves and balconies, carved into the walls around you. A gigantic door, hammered from the living granite of the mountain, bars your passage to the west. [ obvious exits: S W ] o HP:Battered MV:Haggard > [k human] They aren't here. o HP:Battered MV:Haggard > stat w 1 1 You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 40.2 lbs and wearing 80.6 lbs, somewhat heavy. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 132, Dodging bonus: 12, Parrying bonus: 11 Your mood is: Brave. You will flee below: 9 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT o HP:Battered MV:Haggard > Forgotten Halls The floors, walls and ceiling of the hall are cut from the living rock of the Misty Mountains. The hall ascends, to the west, into the bowels of the mountain. Cold, clammy air wafts down from the mountains depths. [ obvious exits: E W ] A myrddraal slowly gazes about, leaving you shaken. o HP:Battered MV:Haggard > [k human] They aren't here. o HP:Battered MV:Haggard > [k human] They aren't here. o HP:Battered MV:Haggard > narrate skyre in granite nto 1 You narrate 'skyre in granite' 1 o HP:Battered MV:Haggard > Arglebargle, glop-glyf!?! not 1 o HP:Battered MV:Haggard > [k human] They aren't here. o HP:Battered MV:Haggard > 1 [k human] They aren't here. o HP:Battered MV:Haggard > 1 You start paying increased attention to your surroundings. o HP:Battered MV:Haggard > [k human] They aren't here. o HP:Battered MV:Haggard > l [k human] They aren't here. o HP:Battered MV:Haggard > [k human] They aren't here. o HP:Battered MV:Haggard > Forgotten Halls The floors, walls and ceiling of the hall are cut from the living rock of the Misty Mountains. The hall ascends, to the west, into the bowels of the mountain. Cold, clammy air wafts down from the mountains depths. [ obvious exits: E W ] A myrddraal slowly gazes about, leaving you shaken. o HP:Battered MV:Haggard > 1 1 1 [k human] They aren't here. sc o HP:Battered MV:Haggard > [k human] They aren't here. o HP:Battered MV:Haggard > 1 [k human] They aren't here. o HP:Battered MV:Haggard > 1 You have 115(341) hit and 26(213) movement points. You have scored 9653335 experience points and 0 quest points. You need 346665 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 14 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are standing. 1 o HP:Battered MV:Haggard > A myrddraal leaves west. [k human] They aren't here. o HP:Battered MV:Haggard > [k human] They aren't here. o HP:Battered MV:Haggard > [k human] They aren't here. o HP:Battered MV:Haggard > e 1 1 Amino has arrived from the west. Ayraknyd has arrived from the west. o HP:Battered MV:Haggard > Amino leaves east. Ayraknyd leaves east. Dark Tunnel The black hallway passes under shadowed, man made canopies. Memories of the ancient dead creep down from the alcoves and balconies, carved into the walls around you. A gigantic door, hammered from the living granite of the mountain, bars your passage to the west. [ obvious exits: S W ] Ayraknyd the Hideous Hunter is standing here. Amino Acid, Ruler of Death {408} is standing here. o HP:Battered MV:Haggard > [k human] They aren't here. o HP:Battered MV:Haggard > [k human] They aren't here. o HP:Battered MV:Haggard > s 1 1 1 Dark Tunnel The floors, ceilings and walls of the ancient tunnel are covered in dust and cobwebs from centuries of neglect. Broken brass rings are imbedded into the south wall and climb up to the dark ceiling above. [ obvious exits: N U ] An iron sconce is embedded into the wall. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > 1 1 Amino has arrived from the north. Ayraknyd has arrived from the north. [k human] They aren't here. * HP:Battered MV:Haggard > 1 [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > 1 1 1 [k human] They aren't here. 1 * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > 1 Amino opens the rockslab. [k human] They aren't here. * HP:Battered MV:Haggard > stat [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > 1 You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 40.2 lbs and wearing 80.6 lbs, somewhat heavy. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 132, Dodging bonus: 12, Parrying bonus: 11 Your mood is: Brave. You will flee below: 9 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NOTICE - NO QUIT 1 * HP:Battered MV:Haggard > *Skyre* places a silver sai in the back of Ayraknyd, resulting in some strange noises, a lot of blood, and a corpse. Ayraknyd is dead! R.I.P. <-----Damnit save Your blood freezes as you hear Ayraknyd's death cry. [k human] You try to hack *Skyre*, but he parries successfully. * HP:Battered MV:Haggard - Skyre: Wounded > You try to hack *Skyre*, but he deflects the blow. Amino leaves up. [k human] You do the best you can! * HP:Battered MV:Haggard - Skyre: Wounded > Saving Ju. * HP:Battered MV:Haggard - Skyre: Wounded > v Amino has arrived from above. * HP:Battered MV:Haggard - Skyre: Wounded > tac Amino tries to smite *Skyre*, but he deflects the blow. [change mood brave] Mood changed to: Brave * HP:Battered MV:Haggard - Skyre: Wounded > 1 1 [take all all.corpse] You get a water skin from the corpse of Ayraknyd. You get a water skin from the corpse of Ayraknyd. You get a pair of thick metal boots from the corpse of Ayraknyd. You get a pair of ebony-steel plate greaves from the corpse of Ayraknyd. You get a bronze belt of odd design from the corpse of Ayraknyd. You get a two-handed binnol from the corpse of Ayraknyd. You get a golden bracelet from the corpse of Ayraknyd. You get a golden bracelet from the corpse of Ayraknyd. You get a pair of heavy metal gauntlets from the corpse of Ayraknyd. a pair of ebony-steel plate vambraces: You can't carry that much weight. a backpack: You can't carry that much weight. You get a dark, hooded cloak from the corpse of Ayraknyd. an engraved gold-plated breastplate: You can't carry that much weight. You get a thin, black chain from the corpse of Ayraknyd. You get a thin, black chain from the corpse of Ayraknyd. a full metal helmet and visor: You can't carry that much weight. You get a ring of silver from the corpse of Ayraknyd. a ring of silver: You can't carry that much weight. * HP:Battered MV:Haggard - Skyre: Wounded > [k human] You do the best you can! * HP:Battered MV:Haggard - Skyre: Wounded > *Skyre* pierces your head. *Skyre* swiftly dodges your attempt to hack him. [k human] You do the best you can! * HP:Battered MV:Haggard - Skyre: Wounded > 1 1 1 [k human] You do the best you can! * HP:Battered MV:Haggard - Skyre: Wounded > [k human] You do the best you can! * HP:Battered MV:Haggard - Skyre: Wounded > n [k human] You do the best you can! * HP:Battered MV:Haggard - Skyre: Wounded > i *Skyre* avoids being bashed by Amino who loses his balance and falls! No way! You're fighting for your life! 1 * HP:Battered MV:Haggard - Skyre: Wounded > 1 *Skyre* tickles your body with his pierce. You try to hack *Skyre*, but he dodges the attack. * HP:Battered MV:Haggard - Skyre: Wounded > You are carrying: a ring of silver [2] a thin, black chain a dark, hooded cloak a pair of heavy metal gauntlets [2] a golden bracelet a two-handed binnol a bronze belt of odd design a pair of ebony-steel plate greaves a pair of thick metal boots [2] a water skin a backpack * HP:Battered MV:Haggard - Skyre: Wounded > [k human] You do the best you can! * HP:Battered MV:Haggard - Skyre: Wounded > [k human] You do the best you can! * HP:Battered MV:Haggard - Skyre: Wounded > *Skyre* barely pierces your body. * HP:Beaten MV:Haggard - Skyre: Wounded > l ff Dark Tunnel The floors, ceilings and walls of the ancient tunnel are covered in dust and cobwebs from centuries of neglect. Broken brass rings are imbedded into the south wall and climb up to the dark ceiling above. [ obvious exits: N U ] The corpse of Ayraknyd is lying here. An iron sconce is embedded into the wall. Amino Acid, Ruler of Death {408} is here, fighting Skyre. *Skyre* is here, fighting YOU! f * HP:Beaten MV:Haggard - Skyre: Wounded > Amino tries to smite *Skyre*, but he deflects the blow. *Skyre* pierces your left arm. *Skyre* swiftly dodges your attempt to hack him. [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!: Wounded > Amino panics, and attempts to flee! You flee head over heels. The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. * HP:Beaten MV:Haggard > 1 1 1 [k human] They aren't here. * HP:Beaten MV:Haggard > d t tac Your blood freezes as you hear someone's death cry. <----Amino =*( -------------------------------------------------------------------------------- Ju Joined: Dec 31, 2001 Posted: 2002-05-10 23:25 -------------------------------------------------------------------------------- The sun sets. Your heartbeat calms down more as you feel less panicked. The rockslab closes quietly. [k human] They aren't here. * HP:Battered MV:Weary > [k human] They aren't here. * HP:Battered MV:Weary > The rockslab seems to be closed. * HP:Battered MV:Weary > [put all pack] You put a ring of silver in a backpack. You put a thin, black chain in a backpack. You put a thin, black chain in a backpack. You put a dark, hooded cloak in a backpack. You put a pair of heavy metal gauntlets in a backpack. You put a golden bracelet in a backpack. You put a golden bracelet in a backpack. You put a two-handed binnol in a backpack. You put a bronze belt of odd design in a backpack. You put a pair of ebony-steel plate greaves in a backpack. A pair of thick metal boots won't fit in a backpack. A water skin won't fit in a backpack. You put a water skin in a backpack. A backpack won't fit in a backpack. * HP:Battered MV:Weary > [take all all.corpse] You can't seem to find any corpses here. * HP:Battered MV:Weary > s i The Gallows The shadow of the Misty Mountains rises in majestic height to the north. An eternally dark valley opens between high cliff walls to the east, west and north. Small tents ring the corners of the valley and a large boulder rises from the center of a low, stone wall. [ obvious exits: N E S W ] A trolloc is here, exhorting a group of trolloc raiders. A wolfish trolloc is here, howling for blood. Falling silent, a muzzled trolloc tests the wind... and begins to growl. s * HP:Battered MV:Weary > s s ww You are carrying: a pair of thick metal boots a water skin a backpack * HP:Battered MV:Weary > The Knot A sudden calm in dead still air plunges the trail into strangled silence. The canyon walls, felt rather than seen, rise sharply above you. The silence is only occasionally broken by the sounds of loose boulders roaring down from the cliffs above. [ obvious exits: N S ] A fade emerges from the shadows as you pass by. o HP:Battered MV:Weary > The Knot The trail extends between a crack in the high bluffs above. The walls of the canyon are strewn in loose rock and debris making ascent to the top impossible. The cliffs rise to block the out the sun and plunges the trail into total, absolute darkness. [ obvious exits: N S ] A beaked trolloc is here, scouting. o HP:Battered MV:Weary > The Noose Looming to the west, the Mountains of Mist rise in a foggy blanket. The forest spreads around you to the south, east and west. Twin mountain cliffs rise ominously above you to the north. [ obvious exits: N E S W ] l in pack * HP:Battered MV:Weary > e [where ] Players in your Zone -------------------- Ju - The Noose You catch a smell of horses nearby. * HP:Battered MV:Weary > backpack (used) : a pair of ebony-steel plate greaves a bronze belt of odd design a two-handed binnol [2] a golden bracelet a pair of heavy metal gauntlets a dark, hooded cloak [2] a thin, black chain a ring of silver a skin of human flesh [2] a water skin a amber hilted iron sword a yew staff * HP:Battered MV:Weary > The Noose The gray giants of the Mountains of Mist loom to the west. The granite cliff walls rise above you to the north and east. The still forest opens to the south and west. Trails made by small animals ring the cliff walls. [ obvious exits: S W ] A hideous trolloc is here, in a world of hurt. * HP:Battered MV:Haggard > The Noose Looming to the west, the Mountains of Mist rise in a foggy blanket. The forest spreads around you to the south, east and west. Twin mountain cliffs rise ominously above you to the north. [ obvious exits: N E S W ] * HP:Battered MV:Haggard > The Knot The trail extends between a crack in the high bluffs above. The walls of the canyon are strewn in loose rock and debris making ascent to the top impossible. The cliffs rise to block the out the sun and plunges the trail into total, absolute darkness. [ obvious exits: N S ] A beaked trolloc is here, scouting. o HP:Battered MV:Haggard > The Knot A sudden calm in dead still air plunges the trail into strangled silence. The canyon walls, felt rather than seen, rise sharply above you. The silence is only occasionally broken by the sounds of loose boulders roaring down from the cliffs above. [ obvious exits: N S ] A fade emerges from the shadows as you pass by. o HP:Battered MV:Haggard > narrate amino ayra rip stat You narrate 'amino ayra rip' n o HP:Battered MV:Haggard > You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 8.5 lbs and wearing 68.6 lbs, light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 120, Dodging bonus: 14, Parrying bonus: 17 Your mood is: Wimpy. You will flee below: 9 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT - NOTICE o HP:Battered MV:Haggard > The Gallows The shadow of the Misty Mountains rises in majestic height to the north. An eternally dark valley opens between high cliff walls to the east, west and north. Small tents ring the corners of the valley and a large boulder rises from the center of a low, stone wall. [ obvious exits: N E S W ] A trolloc is here, exhorting a group of trolloc raiders. A wolfish trolloc is here, howling for blood. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * HP:Battered MV:Haggard > 1 1 n [k human] They aren't here. 1 * HP:Battered MV:Haggard > 1 [k human] They aren't here. * HP:Battered MV:Haggard > 1 The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. 1 * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > 1 1 [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > stat [k human] They aren't here. Dusk narrates 'ouch' * HP:Battered MV:Haggard > ex 1 [k human] They aren't here. 1 * HP:Battered MV:Haggard > You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 8.5 lbs and wearing 68.6 lbs, light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 120, Dodging bonus: 14, Parrying bonus: 17 Your mood is: Wimpy. You will flee below: 9 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT - NOTICE 1 1 * HP:Battered MV:Haggard > Obvious exits: North - The Gallows East - The Gallows South - The Gallows West - The Gallows Down - A closed 'rockslab' * HP:Battered MV:Haggard > 1 [k human] They aren't here. * HP:Battered MV:Haggard > 1 [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > 1 [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > 1 [k human] They aren't here. * HP:Battered MV:Haggard > 1 [k human] They aren't here. * HP:Battered MV:Haggard > 1 [k human] They aren't here. 1 * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > 1 [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > eq [k human] They aren't here. * HP:Battered MV:Haggard > You are using: a cheap brass ring a cheap brass ring a chain coif a flame-engraved breastplate a dark green cape a backpack a set of chainmail sleeves a pair of steel-backed gauntlets a trolloc catchpole a brightly-colored sash a pair of storm-gray greaves a pail in pack 1 r of thin metal boots Dusk narrates 'how many are up there?' * HP:Battered MV:Haggard > 1 1 backpack (used) : a pair of gray suede leggings a large number of copper pennies (40) a water skin * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > 1 1 1 [k human] They aren't here. 1 1 * HP:Battered MV:Haggard > 1 [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > Ayraknyd tells you 'hide that sweet loot' [k human] They aren't here. * HP:Battered MV:Haggard > 1 1 [k human] They aren't here. 1 * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > ww [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. * HP:Battered MV:Haggard > te ayraknyd nods 1 1 1 You tell Ayraknyd 'nods' * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > 1 * HP:Battered MV:Haggard > 1 [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. 1 l * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > 1 [k human] They aren't here. * HP:Battered MV:Haggard > 1 [k human] They aren't here. * HP:Battered MV:Haggard > 1 [k human] They aren't here. * HP:Battered MV:Haggard > The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. stat * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > ex [k human] They aren't here. * HP:Battered MV:Haggard > 1 [k human] They aren't here. * HP:Battered MV:Haggard > You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 8.5 lbs and wearing 68.6 lbs, light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 120, Dodging bonus: 14, Parrying bonus: 17 Your mood is: Wimpy. You will flee below: 9 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT - NOTICE 1 1 * HP:Battered MV:Haggard > Obvious exits: North - The Gallows East - The Gallows South - The Gallows West - The Gallows Down - A closed 'rockslab' * HP:Battered MV:Haggard > 1 [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > eq [k human] They aren't here. * HP:Battered MV:Haggard > l in pack Ayraknyd tells you 'nice' [k human] They aren't here. * HP:Battered MV:Haggard > You are using: a cheap brass ring a cheap brass ring a chain coif a flame-engraved breastplate a dark green cape a backpack a set of chainmail sleeves a pair of steel-backed gauntlets a trolloc catchpole a brightly-colored sash a pair of storm-gray greaves a pair of thin metal boots * HP:Battered MV:Haggard > backpack (used) : a pair of gray suede leggings a large number of copper pennies (40) a water skin 1 1 * HP:Battered MV:Haggard > 1 1 [k human] They aren't here. 1 * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > g suede pack l 1 You get a pair of gray suede leggings from a backpack. 1 1 * HP:Battered MV:Haggard > The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > stat [k human] They aren't here. * HP:Battered MV:Haggard > [k human] They aren't here. * HP:Battered MV:Haggard > You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 11.0 lbs and wearing 66.1 lbs, light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 120, Dodging bonus: 14, Parrying bonus: 17 Your mood is: Wimpy. You will flee below: 9 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT - NOTICE * HP:Battered MV:Haggard > hid suede You hide a pair of gray suede leggings. * HP:Battered MV:Haggard > l in pack ex backpack (used) : a large number of copper pennies (40) a water skin * HP:Battered MV:Haggard > close rockslab Obvious exits: North - The Gallows East - The Gallows South - The Gallows West - The Gallows Down - A closed 'rockslab' * HP:Battered MV:Haggard > rest draw eq It's already closed! * HP:Battered MV:Haggard > You sit down and rest your tired bones. The Wheel of Time turns... * HP:Battered MV:Haggard > ww You are already wielding a weapon! * HP:Battered MV:Haggard > You are using: a cheap brass ring a cheap brass ring a chain coif a flame-engraved breastplate a dark green cape a backpack a set of chainmail sleeves a pair of steel-backed gauntlets a trolloc catchpole a brightly-colored sash a pair of storm-gray greaves a pair of thin metal boots * HP:Battered MV:Haggard > [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. * HP:Battered MV:Haggard > sc ww You have 110(341) hit and 17(213) movement points. You have scored 9652559 experience points and 0 quest points. You need 347441 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 15 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. * HP:Battered MV:Haggard > [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. * HP:Battered MV:Haggard > who A muzzled trolloc has arrived from the north. The night has begun. Players ------- Syyt the trolloc Hunter Zarkorh the trolloc Rogue Bigbird the trolloc Rogue Runt al Cor Ghiaar the trolloc Rogue Hyrak the trolloc Warrior Zebodol the BFG Malevolence the trolloc Rogue Moloch the Trolloc Orkath {Ghar'ghael Grunt} Joel the trolloc Warrior Skarn the Veteran Havoc [Ko'bal] Jinx the Master Havoc [Ko'bal Master Dark Council] Grizz the trolloc Hunter Amino Acid, Ruler of Death {408} [Dhai'mon] Grenk {Dha'vol Grunt} Stig Smel'yerma Grief Maker, Our Lady of Profound Suffering Iamo the trolloc Warrior Noob the trolloc Warrior * Press to continue, q to quit *> Ayraknyd the Hideous Hunter [Dhai'mon] Erurk D'Jyyrk, On Strike Local trolloc 401!! Ju Ju, Administer of Pain {Dhai'mon Grunt} Dusk nacdel Larsiny the Contagious Stalker [Ghar'ghael] Cannibal the Contagier Stalkious |Ghar'Ghael| (Idle) Anglar the trolloc Hunter Kold {Grunt} 28 players displayed. o HP:Battered MV:Weary > narrate Zarth your the only survivor, Carry on the legassy. l You narrate 'Zarth your the only survivor, Carry on the legassy.' o HP:Battered MV:Weary > ww The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. o HP:Battered MV:Weary > [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. o HP:Battered MV:Weary > Ayraknyd tells you 'you kick ass' o HP:Battered MV:Weary > narrate Or rent..... You narrate 'Or rent.....' o HP:Battered MV:Weary > ww sc [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. o HP:Battered MV:Weary > You have 129(341) hit and 44(213) movement points. You have scored 9652559 experience points and 0 quest points. You need 347441 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 15 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. o HP:Battered MV:Weary > Dusk narrates 'he did.. ' o HP:Battered MV:Weary > te ayraknyd nods =P ww sc 1 1 1 You tell Ayraknyd 'nods =P' o HP:Battered MV:Weary > [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. o HP:Battered MV:Weary > You have 129(341) hit and 44(213) movement points. You have scored 9652559 experience points and 0 quest points. You need 347441 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 15 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. o HP:Battered MV:Weary > [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > 1 [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > 1 1 l [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > ex 1 1 [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. o HP:Battered MV:Weary > Obvious exits: North - The Gallows East - The Gallows South - The Gallows West - The Gallows Down - A closed 'rockslab' o HP:Battered MV:Weary > ww [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > Ayraknyd tells you 'later man' [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. eq o HP:Battered MV:Weary > You are using: a cheap brass ring a cheap brass ring a chain coif a flame-engraved breastplate a dark green cape a backpack a set of chainmail sleeves a pair of steel-backed gauntlets a trolloc catchpole a brightly-colored sash a pair of storm-gray greaves a paistat r of thin metal boots o HP:Battered MV:Weary > You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 8.5 lbs and wearing 66.1 lbs, light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 120, Dodging bonus: 4, Parrying bonus: 13 Your mood is: Wimpy. You will flee below: 9 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT o HP:Battered MV:Weary > te ayraknyd seeya ww You tell Ayraknyd 'seeya' sc 1 1 o HP:Battered MV:Weary > 1 [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. o HP:Battered MV:Weary > You have 129(341) hit and 44(213) movement points. You have scored 9652559 experience points and 0 quest points. You need 347441 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 15 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. o HP:Battered MV:Weary > [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > 1 ww [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > 1 [where ] Players in your Zone -------------------- Dusk - Logger Camp Ju - The Gallows You catch a smell of horses nearby. o HP:Battered MV:Weary > 1 1 [k human] Nah... You feel too relaxed to do that.. stat o HP:Battered MV:Weary > [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > ww You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 8.5 lbs and wearing 66.1 lbs, light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 120, Dodging bonus: 4, Parrying bonus: 13 Your mood is: Wimpy. You will flee below: 9 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT o HP:Battered MV:Weary > 1 [where ] Players in your Zone -------------------- Dusk - Timber Drop Ju - The Gallows You catch a smell of horses nearby. o HP:Battered MV:Weary > 1 [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > narrate Go get out dusk ww You narrate 'Go get out dusk' o HP:Battered MV:Weary > [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. o HP:Battered MV:Weary > narrate stop wasting your life shrimpy. ww You narrate 'stop wasting your life shrimpy.' l o HP:Battered MV:Weary > [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. o HP:Battered MV:Weary > The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is hestat re, commanding. o HP:Battered MV:Weary > ww You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 8.5 lbs and wearing 66.1 lbs, light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 120, Dodging bonus: 4, Parrying bonus: 13 Your mood is: Wimpy. You will flee below: 9 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT o HP:Battered MV:Weary > [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. o HP:Battered MV:Weary > not l v 1 1 1 You start paying increased attention to your surroundings. o HP:Battered MV:Weary > The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] You notice a pair of gray suede leggings is hidden here. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. o HP:Battered MV:Weary > [change mood brave] Mood changed to: Brave o HP:Battered MV:Weary > w [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > [k human] Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > Nah... You feel too relaxed to do that.. o HP:Battered MV:Weary > st You stop resting, and stand up. sear suede o HP:Battered MV:Weary > ww Cancelled. [where ] Players in your Zone -------------------- Ju - The Gallows o HP:Battered MV:Weary > sear suede +* A Ko'bal trolloc has arrived from the north. The Wheel of Time turns... * You found a pair of gray suede leggings. The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A wolfish trolloc is here, howling for blood. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. o HP:Battered MV:Weary > not 1 [k human] They aren't here. o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > 1 You start paying increased attention to your surroundings. o HP:Battered MV:Weary > l [k human] They aren't here. o HP:Battered MV:Weary > ex 1 [k human] They aren't here. 1 1 o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A wolfish trolloc is here, howling for blood. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A1 tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. o HP:Battered MV:Weary > Obvious exits: North - The Gallows East - The Gallows South - The Gallows West - The Gallows Down - A closed 'rockslab' o HP:Battered MV:Weary > 1 1 Grief tells you 'damn..did you get out?' [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > 1 1 [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > te grief Nerp. You tell Grief 'Nerp.' o HP:Battered MV:Weary > te grief plan to die sooon. ww sc You tell Grief 'plan to die sooon.' o HP:Battered MV:Weary > eq [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. o HP:Battered MV:Weary > You have 152(341) hit and 51(213) movement points. You have scored 9652559 experience points and 0 quest points. You need 347441 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 15 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are standing. o HP:Battered MV:Weary > You are using: a cheap brass ring a cheap brass ring a chain coif a flame-engraved breastplate a dark green cape a backpack a set of chainmail sleeves a pair of steel-backed gauntlets a trolloc catchpole a brightly-colored sash a pair of storm-gray greaves a pair of thin metal boots o HP:Battered MV:Weary > te grief but this is one kick xxx lag with a bunch of things to edit 1 You tell Grief 'but this is one kick xxx lag with a bunch of things to edit ' o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > te grief I cuss to xxxxxx much The Wheel of Time turns... ww 1 o HP:Battered MV:Weary > 1 1 1 You tell Grief 'I cuss to xxxxx much' o HP:Battered MV:Weary > [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > te grief I mean.... Grief tells you 'huh' You tell Grief 'I mean....' o HP:Battered MV:Weary > 1 1 [k human] They aren't here. 1 o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > ww 1 [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. 1 o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > [k human] They aren't here. o HP:Battered MV:Weary > 1 [k human] They aren't here. o HP:Battered MV:Weary > 1 1 [k human] They aren't here. 1 1 o HP:Battered MV:Weary > 1 1 1 [k human] They aren't here. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > ww [k human] They aren't here. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > 1 [k human] They aren't here. o HP:Wounded MV:Winded > 1 [k human] They aren't here. o HP:Wounded MV:Winded > [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. o HP:Wounded MV:Winded > l [k human] They aren't here. o HP:Wounded MV:Winded > [k human] They aren't here. stat o HP:Wounded MV:Winded > The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A wolfish trolloc is here, howling for blood. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. o HP:Wounded MV:Winded > 4 4 4 4 4 You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 8.5 lbs and wearing 66.1 lbs, light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 138, Dodging bonus: 14, Parrying bonus: 14 Your mood is: Brave. You will flee below: 9 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NOTICE - NO QUIT o HP:Wounded MV:Winded > [ye The way to hell is--RIGHT HERE!] You bellow 'The way to hell is--RIGHT HERE!' o HP:Wounded MV:Winded > 1 1 [ye The way to hell is--RIGHT HERE!] You bellow 'The way to hell is--RIGHT HERE!' o HP:Wounded MV:Winded > 1 [ye The way to hell is--RIGHT HERE!] You bellow 'The way to hell is--RIGHT HERE!' rest o HP:Wounded MV:Winded > draw [ye The way to hell is--RIGHT HERE!] You bellow 'The way to hell is--RIGHT HERE!' o HP:Wounded MV:Winded > [ye The way to hell is--RIGHT HERE!] You bellow 'The way to hell is--RIGHT HERE!' o HP:Wounded MV:Winded > ww [k human] They aren't here. sc o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > l [k human] They aren't here. o HP:Wounded MV:Winded > You sit down and rest your tired bones. o HP:Wounded MV:Winded > You are already wielding a weapon! o HP:Wounded MV:Winded > [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. o HP:Wounded MV:Winded > You have 171(341) hit and 78(213) movement points. You have scored 9652559 experience points and 0 quest points. You need 347441 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 15 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. o HP:Wounded MV:Winded > The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A wolfish trolloc is here, howling for blood. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. o HP:Wounded MV:Winded > Jessamyn bellows 'oBx`vov Mx mAUMqf heCd' o HP:Wounded MV:Winded > Jessamyn bellows 'sX[Z aZ C`_Wp]Q' o HP:Wounded MV:Winded > whoi jessamyn Dusk narrates 'bah, cant find blight again' o HP:Wounded MV:Winded > Jessamyn the hunter of Shienar is a level 20 human hunter. Tall and lean, this woman in well-worn leathers regards you with eyes the color of amber. Feathers are intricately tied into her long blonde hair, held in place with ribbons the colors of the sky at sunset. She smiles softly... o HP:Wounded MV:Winded > narrate Jessamyn logger camp. ww You narrate 'Jessamyn logger camp.' o HP:Wounded MV:Winded > dd [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. o HP:Wounded MV:Winded > sc Arglebargle, glop-glyf!?! l o HP:Wounded MV:Winded > You have 171(341) hit and 78(213) movement points. You have scored 9652559 experience points and 0 quest points. You need 347441 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 15 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are resting. o HP:Wounded MV:Winded > The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A wolfish trolloc is here, howling for blood. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. o HP:Wounded MV:Winded > Dusk narrates 'I left.. ' o HP:Wounded MV:Winded > sa hahahah My dismount alias. You say 'hahahah My dismount alias.' -------------------------------------------------------------------------------- Ju Joined: Dec 31, 2001 Posted: 2002-05-10 23:27 -------------------------------------------------------------------------------- o HP:Wounded MV:Winded > You giggle. o HP:Wounded MV:Winded > A wolfish trolloc has arrived from the south. Dusk narrates 'Elmere was around too.. and prolly lotsa others' o HP:Wounded MV:Winded > ww 1 [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. 1 o HP:Wounded MV:Winded > 1 1 [k human] Nah... You feel too relaxed to do that.. o HP:Wounded MV:Winded > [k human] Nah... You feel too relaxed to do that.. o HP:Wounded MV:Winded > [k human] Nah... You feel too relaxed to do that.. o HP:Wounded MV:Winded > [k human] Nah... You feel too relaxed to do that.. o HP:Wounded MV:Winded > 1 [k human] Nah... You feel too relaxed to do that.. o HP:Wounded MV:Winded > 1 st [k human] Nah... You feel too relaxed to do that.. o HP:Wounded MV:Winded > You stop resting, and stand up. Dusk narrates 'I get a vial before I go back ' o HP:Wounded MV:Winded > ww [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. 1 o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > A wolfish trolloc leaves north. o HP:Wounded MV:Winded > 1 1 l [k human] They aren't here. ex o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A wolfish trolloc is here, howling for blood. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. o HP:Wounded MV:Winded > ww Obvious exits: North - The Gallows East - The Gallows South - The Gallows West - The Gallows Down - A closed 'rockslab' o HP:Wounded MV:Winded > [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. o HP:Wounded MV:Winded > A muzzled trolloc leaves south. o HP:Wounded MV:Tiring > st s s You are already standing. o HP:Wounded MV:Tiring > The Gallows The shadow of the Misty Mountains rises in majestic height to the north. An eternally dark valley opens between high cliff walls to the east, west and north. Small tents ring the corners of the valley and a large boulder rises from the center of a low, stone wall. [ obvious exits: N E S W ] Falling silent, a muzzled trolloc tests the wind... and begins to growl. A beaked trolloc is here, scouting. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. o HP:Wounded MV:Tiring > The Knot A sudden calm in dead still air plunges the trail into strangled silence. The canyon walls, felt rather than seen, rise sharply above you. The silence is only occasionally broken by the sounds of loose boulders roaring down from the cliffs above. [ obvious exits: N S ] o HP:Wounded MV:Winded > s e op moveboulder The Knot The trail extends between a crack in the high bluffs above. The walls of the canyon are strewn in loose rock and debris making ascent to the top impossible. The cliffs rise to block the out the sun and plunges the trail into total, absolute darkness. [ obvious exits: N S ] A fade emerges from the shadows as you pass by. A beaked trolloc is here, scouting. w n o HP:Wounded MV:Winded > Alas, you cannot go that way... o HP:Wounded MV:Winded > I see no moveboulder here. o HP:Wounded MV:Winded > Alas, you cannot go that way... o HP:Wounded MV:Winded > The Knot A sudden calm in dead still air plunges the trail into strangled silence. The canyon walls, felt rather than seen, rise sharply above you. The silence is only occasionally broken by the sounds of loose boulders roaring down from the cliffs above. [ obvious exits: N S ] s o HP:Wounded MV:Winded > s e A Ko'bal trolloc has arrived from the north. The Knot The trail extends between a crack in the high bluffs above. The walls of the canyon are strewn in loose rock and debris making ascent to the top impossible. The cliffs rise to block the out the sun and plunges the trail into total, absolute darkness. [ obvious exits: N S ] A fade emerges from the shadows as you pass by. A beaked trolloc is here, scouting. o HP:Wounded MV:Winded > The Noose Looming to the west, the Mountains of Mist rise in a foggy blanket. The forest spreads around you to the south, east and west. Twin mountain cliffs rise ominously above you to the north. [ obvious exits: N E S W ] w o HP:Wounded MV:Winded > The Noose The gray giants of the Mountains of Mist loom to the west. The granite cliff walls rise above you to the north and east. The still forest opens to the south and west. Trails made by small animals ring the cliff walls. [ obvious exits: S W ] o HP:Wounded MV:Winded > n o HP:Wounded MV:Winded > The Noose Looming to the west, the Mountains of Mist rise in a foggy blanket. The forest spreads around you to the south, east and west. Twin mountain cliffs rise ominously above you to the north. [ obvious exits: N E S W ] o HP:Wounded MV:Winded > The Knot The trail extends between a crack in the high bluffs above. The walls of the canyon are strewn in loose rock and debris making ascent to the top impossible. The cliffs rise to block the out the sun and plunges the trail into total, absolute darkness. [ obvious exits: N S ] A fade emerges from the shadows as you pass by. A beaked trolloc is here, scouting. n o HP:Wounded MV:Winded > ww The Knot A sudden calm in dead still air plunges the trail into strangled silence. The canyon walls, felt rather than seen, rise sharply above you. The silence is only occasionally broken by the sounds of loose boulders roaring down from the cliffs above. [ obvious exits: N S ] A trolloc is here, exhorting a group of trolloc raiders. o HP:Wounded MV:Winded > n [where ] Players in your Zone -------------------- Ju - The Knot You catch a smell of horses nearby. o HP:Wounded MV:Winded > The Gallows The shadow of the Misty Mountains rises in majestic height to the north. An eternally dark valley opens between high cliff walls to the east, west and north. Small tents ring the corners of the valley and a large boulder rises from the center of a low, stone wall. [ obvious exits: N E S W ] A beaked trolloc is here, scouting. A trolloc is here, exhorting a group of trolloc raiders. stat o HP:Wounded MV:Winded > You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 8.5 lbs and wearing 66.1 lbs, light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 138, Dodging bonus: 14, Parrying bonus: 14 Your mood is: Brave. You will flee below: 9 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT o HP:Wounded MV:Winded > 1 n 1 [k human] They aren't here. o HP:Wounded MV:Winded > The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A trolloc is here, exhorting a group of trolloc raiders. A wolfish trolloc is here, howling for blood. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trollo1 c is here, commanding. A tall, ramshorned trolloc is here, commanding. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > 1 [k human] They aren't here. o HP:Wounded MV:Winded > 1 1 1 1 1 [k human] They aren't here. 1 o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > 1 [k human] They aren't here. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > ww [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. o HP:Wounded MV:Winded > ye Jassamyn sucks. You bellow 'Jassamyn sucks.' o HP:Wounded MV:Winded > ww l [where ] Players in your Zone -------------------- Ju - The Gallows You catch a smell of horses nearby. o HP:Wounded MV:Winded > The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A trolloc is here, exhorting a group of trolloc raiders. A wolfish trolloc is here, howling for blood. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. o HP:Wounded MV:Winded > The rockslab is opened from the other side. o HP:Wounded MV:Winded > ye Jassamyn kisses his mom with tongue. 1 1 You bellow 'Jassamyn kisses his mom with tongue.' o HP:Wounded MV:Winded > *Lunda* has arrived from below. A warhorse has arrived from below. *Ragnar* has arrived from below. A warhorse has arrived from below. * HP:Wounded MV:Winded > A Ko'bal trolloc barely slashes Ragnar's left leg. A wolfish trolloc joins a Ko'bal trolloc's fight! A ramshorned trolloc joins a Ko'bal trolloc's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! *Lunda* slashes your right leg. [k human] You do the best you can! * HP:Wounded MV:Winded - Lunda: Wounded > Grief tells you 'too bad won't make it back with scalps and eq' [k human] You do the best you can! * HP:Wounded MV:Winded - Lunda: Wounded > close rockslab ff Ok. f * HP:Wounded MV:Winded - Lunda: Wounded > [change mood wimpy] Mood changed to: Wimpy You hack *Lunda*'s body into bloody fragments! A ramshorned trolloc tries to cleave Lunda, but he parries successfully. A ramshorned trolloc cleaves Lunda's body. A ramshorned trolloc tries to cleave Lunda, but he deflects the blow. A ramshorned trolloc cleaves Lunda's head hard. A wolfish trolloc tries to crush Lunda, but he parries successfully. *Ragnar* tries to strike a Ko'bal trolloc, but he deflects the blow. A Ko'bal trolloc tickles Ragnar's left leg with his slash. You panic and attempt to flee! You flee head over heels. The Gallows A crude stone wall is being constructed around the center of the valley floor. A huge, granite boulder engraved with lewd graffiti thrusts up from the center of the encampment like a stone dagger. [ obvious exits: N S W ] Falling silent, a muzzled trolloc tests the wind... and begins to growl. o HP:Wounded MV:Winded > w 1 1 The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A red-eyed raven is perched nearby, staring silently at you. A red-eyed raven is here flying around. A warhorse is here, stamping his feet impatiently. A warhorse is here, stamping his feet impatiently. *Lunda* is here, fighting a wolfish trolloc. A wolfish trolloc is here, fighting Lunda. A ramshorned trolloc is here, fighting Lunda. A ramshorned trolloc is here, fighting Lunda. A ramshorned trolloc is here, fighting Lunda. A ramshorned trolloc is here, fighting Lunda. * HP:Wounded MV:Winded > [k human] You hack *Lunda*'s body into bloody fragments! * HP:Wounded MV:Winded - a wolfish trolloc: Scratched - Lunda: Battered > close rockslab [k human] You do the best you can! close rockslab * HP:Wounded MV:Winded - a wolfish trolloc: Scratched - Lunda: Battered > close rockslab You hack *Lunda*'s right hand extremely hard. *Lunda* slashes a wolfish trolloc's left leg extremely hard. A ramshorned trolloc tries to cleave Lunda, but he deflects the blow. A ramshorned trolloc tries to cleave Lunda, but he deflects the blow. A ramshorned trolloc tries to cleave Lunda, but he deflects the blow. Lunda swiftly dodges a ramshorned trolloc's attempt to cleave him. A wolfish trolloc tries to crush Lunda, but he deflects the blow. close rockslab close rockslab * HP:Wounded MV:Winded - a wolfish trolloc: Hurt - Lunda: Beaten > It's already closed! * HP:Wounded MV:Winded - a wolfish trolloc: Hurt - Lunda: Beaten > close rockslab It's already closed! * HP:Wounded MV:Winded - a wolfish trolloc: Hurt - Lunda: Beaten > close rockslab *Lunda* panics, and attempts to flee! It's already closed! * HP:Wounded MV:Winded - a wolfish trolloc: Hurt - Lunda: Beaten > *Lunda* leaves east. It's already closed! o HP:Wounded MV:Winded > It's already closed! o HP:Wounded MV:Winded > A wolfish trolloc leaves east. A ramshorned trolloc leaves east. A ramshorned trolloc leaves east. A ramshorned trolloc leaves east. A ramshorned trolloc leaves east. It's already closed! o HP:Wounded MV:Winded > It's already closed! o HP:Wounded MV:Winded > k lunda k lunda w *Ragnar* has arrived from the east. They aren't here. * HP:Wounded MV:Winded > They aren't here. * HP:Wounded MV:Winded > k lunda A Ko'bal trolloc has arrived from the north. The Gallows Sheer cliff walls rise directly above you to the west. The trolloc encampment is busy building a stone wall to fortify the center of the valley. Four black tents with blood red insignias occupy each corner of the valley floor. [ obvious exits: N E S ] e o HP:Wounded MV:Winded > k lunda They aren't here. o HP:Wounded MV:Winded > s k lunda k lunda The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A Ko'bal trolloc is here, fighting Ragnar. *Ragnar* is standing here. A red-eyed raven is perched nearby, staring silently at you. A red-eyed raven is here flying around. A warhorse is here, stamping his feet impatiently. A warhorse is hes k lunda re, stamping his feet impatiently. * HP:Wounded MV:Winded > They aren't here. * HP:Wounded MV:Winded > *Ragnar* leaves west. A warhorse leaves west. The Gallows The shadow of the Misty Mountains rises in majestic height to the north. An eternally dark valley opens between high cliff walls to the east, west and north. Small tents ring the corners of the valley and a large boulder rises from the center of a low, stone wall. [ obvious exits: N E S W ] A beaked trolloc is here, scouting. A trolloc is here, exhorting a group of trolloc raiders. o HP:Wounded MV:Winded > They aren't here. o HP:Wounded MV:Winded > k lunda They aren't here. o HP:Wounded MV:Winded > k lunda k lunda The Knot A sudden calm in dead still air plunges the trail into strangled silence. The canyon walls, felt rather than seen, rise sharply above you. The silence is only occasionally broken by the sounds of loose boulders roaring down from the cliffs above. [ obvious exits: N S ] A trolloc is here, exhorting a group of trolloc raiders. o HP:Wounded MV:Winded > They aren't here. o HP:Wounded MV:Winded > k lunda They aren't here. o HP:Wounded MV:Winded > They aren't here. o HP:Wounded MV:Winded > k lunda They aren't here. o HP:Wounded MV:Winded > They aren't here. o HP:Wounded MV:Winded > k lunda They aren't here. o HP:Wounded MV:Winded > k lunda They aren't here. o HP:Wounded MV:Winded > They aren't here. o HP:Wounded MV:Winded > k lunda k lunda n k lunda They aren't here. n k lunda o HP:Wounded MV:Winded > They aren't here. o HP:Wounded MV:Winded > The Gallows The shadow of the Misty Mountains rises in majestic height to the north. An eternally dark valley opens between high cliff walls to the east, west and north. Small tents ring the corners of the valley and a large boulder rises from the center of a low, stone wall. [ obvious exits: N E S W ] A beaked trolloc is here, scouting. A trolloc is here, exhorting a group of trolloc raiders. 1 o HP:Wounded MV:Winded > They aren't here. o HP:Wounded MV:Winded > The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A wolfish trolloc is here, howling for blood. *Skyr1 e* is standing here. * HP:Wounded MV:Winded > They aren't here. * HP:Wounded MV:Winded > [k human] You try to hack *Skyre*, but he deflects the blow. * HP:Wounded MV:Winded - Skyre: Hurt > ex [k human] You do the best you can! * HP:Wounded MV:Winded - Skyre: Hurt > 1 *Skyre* barely pierces your body. A ramshorned trolloc joins your fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A wolfish trolloc joins your fight! You hack *Skyre*'s body very hard. The rockslab is opened from the other side. * HP:Wounded MV:Winded - Skyre: Hurt > Obvious exits: North - The Gallows East - The Gallows South - The Gallows West - The Gallows Down - Dark Tunnel * HP:Wounded MV:Winded - Skyre: Hurt > [k human] You do the best you can! * HP:Wounded MV:Winded - Skyre: Hurt > *Skyre* panics, and attempts to flee! clo rockslab clo rockslab * HP:Wounded MV:Winded - Skyre: Hurt > *Skyre* leaves south. o HP:Wounded MV:Winded > clo rockslab clo rockslab Ok. o HP:Wounded MV:Winded > clo rockslab It's already closed! o HP:Wounded MV:Winded > It's already closed! * HP:Wounded MV:Winded > 1 It's already closed! * HP:Wounded MV:Winded > 1 stat 1 1 Skyre swiftly dodges a wolfish trolloc's attempt to crush him. A ramshorned trolloc joins a wolfish trolloc's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A ramshorned trolloc joins a ramshorned trolloc's fight! A ramshorned trolloc tries to cleave Skyre, but he deflects the blow. A ramshorned trolloc tries to cleave Skyre, but he parries successfully. A ramshorned trolloc tries to cleave Skyre, but he parries successfully. A ramshorned trolloc tries to cleave Skyre, but he deflects the blow. *Skyre* pierces a wolfish trolloc's body hard. A wolfish trolloc tries to crush Skyre, but he parries successfully. Your heartbeat calms down more as you feel less panicked. It's already closed! * HP:Wounded MV:Winded > [k human] You hack *Skyre*'s body into bloody fragments! * HP:Wounded MV:Winded - a wolfish trolloc: Scratched - Skyre: Hurt > [k human] You do the best you can! * HP:Wounded MV:Winded - a wolfish trolloc: Scratched - Skyre: Hurt > You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 8.5 lbs and wearing 66.1 lbs, light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 120, Dodging bonus: 14, Parrying bonus: 17 Your mood is: Wimpy. You will flee below: 9 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NO QUIT * HP:Wounded MV:Winded - a wolfish trolloc: Scratched - Skyre: Hurt > [k human] You do the best you can! * HP:Wounded MV:Winded - a wolfish trolloc: Scratched - Skyre: Hurt > alias 2 close rockslab [k human] You do the best you can! * HP:Wounded MV:Winded - a wolfish trolloc: Scratched - Skyre: Hurt > *Skyre* panics, and attempts to flee! * HP:Wounded MV:Winded - a wolfish trolloc: Scratched - Skyre: Hurt > You hack *Skyre*'s head extremely hard. A ramshorned trolloc tries to cleave Skyre, but he dodges the attack. A ramshorned trolloc tries to cleave Skyre, but he parries successfully. A ramshorned trolloc tries to cleave Skyre, but he deflects the blow. A ramshorned trolloc tries tnot o cleave Skyre, but he dodges the attack. *Skyre* pierces a wolfish trolloc's right arm. Skyre swiftly dodges a wolfish trolloc's attempt to crush him. *Skyre* leaves south. o HP:Wounded MV:Winded > 1 1 Ok. o HP:Wounded MV:Winded > 2 You start paying increased attention to your surroundings. o HP:Wounded MV:Winded > 2 [k human] They aren't here. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > l 1 [close rockslab] It's already closed! o HP:Wounded MV:Winded > [close rockslab] It's already closed! o HP:Wounded MV:Winded > 1 The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A wolfish trolloc is here, howling for blood. s o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > 1 The Gallows The shadow of the Misty Mountains rises in majestic height to the north. An eternally dark valley opens between high cliff walls to the east, west and north. Small tents ring the corners of the valley and a large boulder rises from the center of a low, stone wall. [ obvious exits: N E S W ] A red-eyed raven is perched nearby, staring silently at you. A red-eyed raven is here flying around. A warhorse is here, stamping his feet impatiently. s o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > 1 The Knot A sudden calm in dead still air plunges the trail into strangled silence. The canyon walls, felt rather than seen, rise sharply above you. The silence is only occasionally broken by the sounds of loose boulders roaring down from the cliffs above. [ obvious exits: N S ] A trolloc is here, exhorting a group of trolloc raiders. n o HP:Wounded MV:Winded > n 1 [k human] They aren't here. o HP:Wounded MV:Winded > The Gallows The shadow of the Misty Mountains rises in majestic height to the north. An eternally dark valley opens between high cliff walls to the east, west and north. Small tents ring the corners of the valley and a large boulder rises from the center of a low, stone wall. [ obvious exits: N E S W ] A red-eyed raven is perched nearby, staring silently at you. A red-eyed raven is here flying around. A warhorse is here, stamping his feet impatiently. 2 o HP:Wounded MV:Winded > A Ko'bal trolloc has arrived from the west. The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, 1 1 commanding. A wolfish trolloc is here, howling for blood. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > 1 [close rockslab] It's already closed! o HP:Wounded MV:Winded > 1 The rockslab is opened from the other side. o HP:Wounded MV:Winded > 1 [k human] They aren't here. 1 o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > 1 1 [k human] They aren't here. o HP:Wounded MV:Winded > 2 [k human] They aren't here. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > 1 [k human] They aren't here. o HP:Wounded MV:Winded > 2 [k human] They aren't here. o HP:Wounded MV:Winded > 1 [k human] They aren't here. o HP:Wounded MV:Winded > 2 1 [close rockslab] Ok. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > 21 The rockslab is opened from the other side. [close rockslab] Ok. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > [close rockslab] It's already closed! o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > stat A wolfish trolloc tries to open the rockslab, but can't. A ramshorned trolloc tries to open the rockslab, but can't. A ramshorned trolloc tries to open the rockslab, but can't. A ramshorned trolloc tries to open the rockslab, but can't. A ramshorned trolloc tries to open the rockslab, but can't. Arglebargle, glop-glyf!?! o HP:Wounded MV:Winded > 1 You are a 30 year old male trolloc warrior. Your height is 7 feet, 0 inches, and you weigh 255.0 lbs. You are carrying 8.5 lbs and wearing 66.1 lbs, light. Your base abilities are: Str:19 Int:10 Wil:6 Dex:12 Con:19. Offensive bonus: 120, Dodging bonus: 14, Parrying bonus: 17 Your mood is: Wimpy. You will flee below: 9 Hit Points Your armor absorbs about 74% on average. You are subjected to the following effects: - NOTICE - NO QUIT 1 o HP:Wounded MV:Winded > A wolfish trolloc tries to open the rockslab, but can't. A ramshorned trolloc tries to open the rockslab, but can't. A ramshorned trolloc tries to open the rockslab, but can't. A ramshorned trolloc tries to open the rockslab, but can't. A ramshorned trolloc tries to open the rockslab, but can't. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > 1 [k human] They aren't here. o HP:Wounded MV:Winded > look [k human] They aren't here. o HP:Wounded MV:Winded > 2 The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A wolfish trolloc is here, howling for blood. o HP:Wounded MV:Winded > 1 [close rockslab] It's already closed! o HP:Wounded MV:Winded > 1 A wolfish trolloc tries to open the rockslab, but can't. A ramshorned trolloc tries to open the rockslab, but can't. A ramshorned trolloc tries to open the rockslab, but can't. A ramshorned trolloc tries to open the rockslab, but can't. A ramshorned trolloc tries to open the rockslab, but can't. The rockslab is opened from the other side. [k human] They aren't here. 1 o HP:Wounded MV:Winded > [k human] They aren't here. 1 o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > 1 A wolfish trolloc leaves down. A ramshorned trolloc leaves down. A ramshorned trolloc leaves down. A ramshorned trolloc leaves down. A ramshorned trolloc leaves down. 1 o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > 2 [k human] They aren't here. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > [close rockslab] Ok. o HP:Wounded MV:Winded > op rockslab d 1 1 It seems to be locked. o HP:Wounded MV:Winded > The rockslab seems to be closed. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > [k human] They aren't here. o HP:Wounded MV:Winded > pick rockslab d The lock quickly yields to your skills. o HP:Wounded MV:Winded > The rockslab seems to be closed. o HP:Wounded MV:Winded > op rockslab d 1 Ok. 1 o HP:Wounded MV:Winded > Dark Tunnel The floors, ceilings and walls of the ancient tunnel are covered in dust and cobwebs from centuries of neglect. Broken brass rings are imbedded into the south wall and climb up to the dark ceiling above. [ obvious exits: N U ] A cloak with several holes lies here. A pair of black vambraces lies here, gleaming brightly A sparkling breastplate of gold, engraved with an intricate design, has been left here. A metal helmet with attached visor rests here. A silver ring on the ground catches your eye. A pair of thin but sturdy metal boots stands here. A pair of black armor greaves lies here, highly polished. A jewel-encrusted scabbard made of gold glitters from its gems. A thin, decorative belt with an elaborate buckle is here. A long, heavy sword lies on the ground here. A pair of steel-backed gauntlets are collecting dust on the ground. A set of chainmail sleeves lie upon the ground. A leather helmet has been dropped here. The corpse of Amino is lying here. The corpse of Ayraknyd is lying here. An iron sconce is embedded into the wall. You notice a skin of human flesh is hidden here. A warhorse is here, stamping his feet impatiently. *Twine* is standing here. * HP:Wounded MV:Winded > [k human] You try to hack *Twine*, but he deflects the blow. * HP:Wounded MV:Winded - Twine: Healthy > [k human] You do the best you can! * HP:Wounded MV:Winded - Twine: Healthy > ff f *Lunda* has arrived from the north. A warhorse has arrived from the north. * HP:Wounded MV:Winded - Twine: Healthy > *Twine* barely strikes your body. You try to hack *Twine*, but he parries successfully. A wolfish trolloc has arrived from the north. A ramshorned trolloc has arrived from the north. A ramshorned trolloc has arrived from the north. A ramshorned trolloc has arrived from the north. A ramshorned trolloc has arrived from the north. [change mood wimpy] Mood changed to: Wimpy You panic and attempt to flee!: Healthy > You flee head over heels. Dark Tunnel The black hallway passes under shadowed, man made canopies. Memories of the ancient dead creep down from the alcoves and balconies, carved into the walls around you. A gigantic door, hammered from the living granite of the mountain, bars your passage to the west. [ obvious exits: S W ] s 1 o HP:Wounded MV:Winded > n Dark Tunnel The floors, ceilings and walls of the ancient tunnel are covered in dust and cobwebs from centuries of neglect. Broken brass rings are imbedded into the south wall and climb up to the dark ceiling above. [ obvious exits: N U ] A cloak with several holes lies here. A pair of black vambraces lies here, gleaming brightly A sparkling breastplate of gold, engraved with an intricate design, has been left here. A metal helmet with attached visor rests here. A silver ring on the ground catches your eye. A pair of thin but sturdy metal boots stands here. A pair of black armor greaves lies here, highly polished. A jewel-encrusted scabbard made of gold glitters from its gems. A thin, decorative belt with an elaborate buckle is here. A long, heavy sword lies on the ground here. A pair of steel-backed gauntlets are collecting dust on the ground. A set of chainmail sleeves lie upon the ground. A leather helmet has been dropped here. The corpse of Amino is lying here. The corpse of Ayraknyd is lying here. An iron sconce is embedded into the wall. You notice a backpack is hidden here. You notice a backpack is hidden here. You notice a skin of human flesh is hidden here. A ramshorned trolloc is here, fighting Lunda. A ramshorned trolloc is here, fighting Lunda. A ramshorned trolloc is here, fighting Lunda. A ramshorned trolloc is here, fighting Lunda. A wolfish trolloc is here, fighting Lunda. A warhorse is here, stamping his feet impatiently. *Lunda* is here, fighting a ramshorned trolloc. A warhorse is here, stamping his feet impatiently. *Twine* is standing here. -------------------------------------------------------------------------------- Ju Joined: Dec 31, 2001 Posted: 2002-05-10 23:28 -------------------------------------------------------------------------------- * HP:Wounded MV:Winded > [k human] You hack *Lunda*'s head hard. * HP:Wounded MV:Winded - a ramshorned trolloc: Healthy - Lunda: Beaten > No way! You're fighting for your life! * HP:Wounded MV:Winded - a ramshorned trolloc: Healthy - Lunda: Beaten > You try to hack *Lunda*, but he parries successfully. *Lunda* slashes a ramshorned trolloc's body. A ramshorned trolloc cleaves Lunda's body hard. *Lunda* panics, and attempts to flee! A ramshorned trolloc cleaves Lunda's left leg. A ramshorned trolloc cleaves Lunda's body. A ramshorned trolloc tries to cleave Lunda, but he deflects the blow. A wolfish trolloc tries to crush Lunda, but he dodges the attack. close granite 2 * HP:Wounded MV:Winded - a ramshorned trolloc: Healthy - Lunda: Beaten > *Lunda* leaves up. * HP:Wounded MV:Winded > I see no granite here. * HP:Wounded MV:Winded > [close rockslab] Ok. * HP:Wounded MV:Winded > A wolfish trolloc opens the rockslab. A wolfish trolloc leaves up. A ramshorned trolloc leaves up. A ramshorned trolloc leaves up. A ramshorned trolloc leaves up. A ramshorned trolloc leaves up. * HP:Wounded MV:Winded > u 1 The Gallows The granite boulder towers above a small stone wall being constructed about it. The small valley is surrounded by towering, rocky bluffs. A crack in the canyon walls permits exit from the hidden valley to the south. [ obvious exits: N E S W D ] A ramshorned trolloc is here, fighting Lunda. A ramshorned trolloc is here, fighting Lunda. A ramshorned trolloc is here, fighting Lunda. A tall, ramshorned trolloc is here, commanding. A wolfish trolloc is here, fighting Lunda. *Lunda* is standing here. * HP:Wounded MV:Winded > [k human] You hack *Lunda*'s body very hard. *Lunda* panics, and attempts to flee! * HP:Wounded MV:Winded - Lunda: Critical > 2 You try to hack *Lunda*, but he parries successfully. A ramshorned trolloc joins a ramshorned trolloc's fight! A ramshorned trolloc tries to cleave Lunda, but he deflects the blow. A ramshorned trolloc tries to cleave Lunda, but he dodges the attack. A ramshorned trolloc cleaves Lunda's head very hard. A wolfish trolloc crushes Lunda's left leg very hard. 2 * HP:Wounded MV:Winded - Lunda: Critical > *Lunda* leaves west. o HP:Wounded MV:Winded > 2 [close rockslab] Ok. o HP:Wounded MV:Winded > 2 1 [close rockslab] It's already closed! o HP:Wounded MV:Winded > w 1 [close rockslab] It's already closed! o HP:Wounded MV:Winded > A wolfish trolloc leaves west. A ramshorned trolloc leaves west. A ramshorned trolloc leaves west. A ramshorned trolloc leaves west. A ramshorned trolloc leaves west. [close rockslab] It's already closed! o HP:Wounded MV:Winded > s 1 [k human] They aren't here. o HP:Wounded MV:Winded > The Gallows Sheer cliff walls rise directly above you to the west. The trolloc encampment is busy building a stone wall to fortify the center of the valley. Four black tents with blood red insignias occupy each corner of the valley floor. [ obvious exits: N E S ] A ramshorned trolloc is here, fighting Lunda. A tall, ramshorned trolloc is here, commanding. A ramshorned trolloc is here, fighting Lunda. A ramshorned trolloc is here, fighting Lunda. A wolfish trolloc is here, fighting Lunda. *Lunda* is standing here. * HP:Wounded MV:Winded > [k human] You try to hack *Lunda*, but he deflects the blow. * HP:Wounded MV:Winded - Lunda: Critical > 1 No way! You're fighting for your life! * HP:Wounded MV:Winded - Lunda: Critical > 1 [k human] You do the best you can! * HP:Wounded MV:Winded - Lunda: Critical > *Lunda* slashes your body. A ramshorned trolloc joins a ramshorned trolloc's fight! You try to hack *Lunda*, but he deflects the blow. A ramshorned trolloc cleaves Lunda's left arm hard. *Lunda* is stunned, but will probably regain consciousness... A ramshorned trolloc cleaves Lunda's body hard. *Lunda* is dead! R.I.P. save Your blood freezes as you hear *Lunda*'s death cry. 1 * HP:Wounded MV:Winded > [k human] They aren't here. * HP:Wounded MV:Winded > [k human] They aren't here. * HP:Wounded MV:Winded > Saving Ju. * HP:Wounded MV:Winded > [k human] They aren't here. * HP:Wounded MV:Winded > narrate Lunda rip tac i You narrate 'Lunda rip' * HP:Wounded MV:Winded > [take all all.corpse] You get a decorative horse donning from the corpse of Lunda. You get a pair of animal-fur boots from the corpse of Lunda. You get a pair of earthen colored breeches from the corpse of Lunda. You get the war scalp of Larsiny the Trolloc from the corpse of Lunda. You get a bronze belt of odd design from the corpse of Lunda. You get an oddly curved longsword from the corpse of Lunda. You get a dull black shield from the corpse of Lunda. You get a sungwood bracelet from the corpse of Lunda. You get a sungwood bracelet from the corpse of Lunda. You get a pair of dark gloves from the corpse of Lunda. You get a set of cloth sleeves from the corpse of Lunda. You get a backpack from the corpse of Lunda. You get a dark, hooded cloak from the corpse of Lunda. a bearskin tunic: You can't carry that much weight. You get a pendant of crimson-flecked quartz from the corpse of Lunda. a camouflaged hood: You can't carry that much weight. a gold ring: You can't carry that much weight. an emerald ring: You can't carry that much weight. a crystal lightstick: You can't carry that much weight. * HP:Wounded MV:Winded > You are carrying: a pendant of crimson-flecked quartz a dark, hooded cloak a backpack a set of cloth sleeves a pair of dark gloves [2] a sungwood bracelet a dull black shield an oddly curved longsword a bronze belt of odd design the war scalp of Larsiny the Trolloc a pair of earthen colored breeches a pair of animal-fur boots a decorative horse donning a pair of thick metal boots a water skin * HP:Wounded MV:Winded > i Grief narrates 'nice' * HP:Wounded MV:Winded > You are carrying: a pendant of crimson-flecked quartz a dark, hooded cloak a backpack a set of cloth sleeves a pair of dark gloves [2] a sungwood bracelet a dull black shield an oddly curved longsword a bronze belt of odd design the war scalp of Larsiny the Trolloc a pair of earthen colored breeches a pair of animal-fur boots a decorative horse donning a pair of thick metal boots a water skin hold pack * HP:Wounded MV:Winded > tac You grab a backpack. * HP:Wounded MV:Winded > [take all all.corpse] You get a bearskin tunic from the corpse of Lunda. You get a camouflaged hood from the corpse of Lunda. You get a gold ring from the corpse of Lunda. You get an emerald ring from the corpse of Lunda. You get a crystal lightstick from the corpse of Lunda. t * HP:Wounded MV:Winded > sc [put all pack] You put a crystal lightstick in a backpack. You put an emerald ring in a backpack. You put a gold ring in a backpack. You put a camouflaged hood in a backpack. You put a bearskin tunic in a backpack. You put a pendant of crimson-flecked quartz in a backpack. You put a dark, hooded cloak in a backpack. You put a set of cloth sleeves in a backpack. You put a pair of dark gloves in a backpack. You put a sungwood bracelet in a backpack. You put a sungwood bracelet in a backpack. A dull black shield won't fit in a backpack. An oddly curved longsword won't fit in a backpack. A bronze belt of odd design won't fit in a backpack. You put the war scalp of Larsiny the Trolloc in a backpack. You put a pair of earthen colored breeches in a backpack. A pair of animal-fur boots won't fit in a backpack. A decorative horse donning won't fit in a backpack. A pair of thick metal boots won't fit in a backpack. A water skin won't fit in a backpack. * HP:Wounded MV:Winded > Stig narrates 'very nice' You have 185(341) hit and 78(213) movement points. You have scored 9655492 experience points and 0 quest points. You need 344508 exp to reach the next level. You have amassed 29 Turn points to date. You have played 6 days and 15 hours (real time). This ranks you as Ju Ju, Administer of Pain {Dhai'mon Grunt} (Level 27). You are standing. Dusk narrates 'woo! how??!' * HP:Wounded MV:Winded > Suddenly someone skillfully places a silver sai in your back! You are dead! Sorry... You feel the Weave of the Wheel loosen from you. -------------------------------------------------------------------------------- Sissy Joined: Aug 09, 2001 Posted: 2002-05-11 00:16 -------------------------------------------------------------------------------- lol long log but very cool. -------------------------------------------------------------------------------- Ibiet Master Joined: Dec 08, 2000 From: Maryland Posted: 2002-05-11 00:24 -------------------------------------------------------------------------------- haha nice nice on everyone's part -------------------------------------------------------------------------------- Eol Joined: May 31, 2000 From: Houston TX Posted: 2002-05-11 00:51 -------------------------------------------------------------------------------- The ending was great. You pulled Lunda down and then BANG he he crazy good work -------------------------------------------------------------------------------- Detritus Joined: Aug 24, 1999 Posted: 2002-05-11 04:02 -------------------------------------------------------------------------------- not a bad log, nice end kill, i hate spam looters spamming to loot when puke is not even dead yet, sheesh -------------------------------------------------------------------------------- Ju Joined: Dec 31, 2001 Posted: 2002-05-11 12:03 -------------------------------------------------------------------------------- Detritus, my job in this log was to get the loot. Ask Amino =P -------------------------------------------------------------------------------- Voilon Joined: Mar 25, 2001 Posted: 2002-05-11 18:11 -------------------------------------------------------------------------------- My bro Skyre rocks hardcore! Go Children! Voilon -------------------------------------------------------------------------------- Paikah Joined: Feb 23, 2000 From: Southport, UK Posted: 2002-05-11 18:13 -------------------------------------------------------------------------------- Heh yeah that was a fun one. I had fun in that one... one memorable part was Amino opening steeptrail... so I went 1u and hit him, he autofled down so I went down and closed it behind him... his undoing. Made me chuckle Kudos to you all for playing around there though, very rare to see Darkside that far SW from home, and great fun for all involved I'm sure. Lunda was linkless though, he kept losing link thoughout the session, not quite sure why he carried on when he knew how unreliable it was :/ Oh well. Yeah, go Skyre. -------------------------------------------------------------------------------- Vordel Joined: Dec 15, 2000 From: Simi Valley, California Posted: 2002-05-12 01:53 -------------------------------------------------------------------------------- Hehe, nice job my fellow Child Skyre. I would have been part of that but had to go right before you guys tried to make a run for it . Oh well, always another time. Btw, that move by Zarth where he made a break for it was nice. All of us spamming and he still got through. It took another 5 seconds for the spam to stop so we could all yell at each other for letting him get away . Felt like kicking myself after that one.