* R HP:Hurt MV:Full > The Lugard Road All around you, flowers and fields meet. The fields seem carefully plowed, but somewhat unkempt, as if they had been done in a hurry, leaving some jagged edges. Amber waves shimmer in the distance and there appears to be a small cluster of buildings to the northwest. Far off the road in the field to the east it looks like some sort of makeshift camp has been erected. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > The Lugard Road The road forks at almost a right angle. It meanders off to the west and abruptly narrows, turning almost instantly into a path. The path disappears between some small buildings. To the north the road continues by means of a dilapidated wood bridge. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A dun mare is here, snorting angrily. * R HP:Hurt MV:Full > n n n The Broken Bridge Broken long ago under the strain of heavy merchant wagons, this old wooden bridge no longer spans the gap over a dried riverbed below. Debris from the old structure lie below: stone and splintered wood spread evenly across the ground. The event that caused this breakage must have been disastrous. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > n The Lugard Road Within sight of Four Kings to the north, this wide road seems strangely unused for its proximity to that large town. No wagons are parked here, nor is the road scarred by wheel ruts. This road seems abandoned; it continues to the north into Four Kings, and south to an old bridge. [ obvious exits: N S ] A dirt covered rock lies on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. A draft horse is here. A draft horse is here. * R HP:Hurt MV:Full > The Outskirts of Four Kings Four Kings rises to surround the lonely Lugard Road here, the buildings quickly springing up around it, clustered together for life out in the dry plains. In spite of the harsh weather, the merchants appear to do quite well here, as almost all of the buildings are in good repair, freshly painted and open for business. Even the stable to the east seems to be in good repair from here, as stablehands go about their business. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. where * R HP:Hurt MV:Full > The Lugard Road Through Four Kings A smaller road joins up to the Lugard highway from the west, leading to the back streets of Four Kings. Cracked dirt and stone lead away to the north and south, while a low structure lies to the west, though no entrance is visible here. Off to the south the outskirts of the city can just be seen, along with what appears to be a stable just off of the southern highway. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea narrates 'somewhere.' * R HP:Hurt MV:Full > Players in your Zone -------------------- Okil - The Lugard Road Through Four Kings Drakavrea - Junction of the Caemlyn and Lugard Roads n * R HP:Hurt MV:Full > n The Lugard Road Through Four Kings The Lugard Road runs between two looming buildings here, the west a massive brightly colored building while the eastern building appears to be faded and slightly neglected in the face of the harsh weather here. Despite the width of the road, very few carts line buildings, as though it were not as popular as the other areas of town. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > Junction of the Caemlyn and Lugard Roads Stalled wagons and carts tighten the road here at the heart of Four Kings. High upon the side of the building on the southeast corner of the intersection a sign proclaims the road leading off to the south to be the Lugard Highway, easily as wide as the Caemlyn Road which runs in between the festive establishments of town, even if not quite so busy. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea el'Laren, Conscript is standing here, riding a warhorse. * R HP:Hurt MV:Full > n Alas, you cannot go that way... * R HP:Hurt MV:Full > where Players in your Zone -------------------- Okil - Junction of the Caemlyn and Lugard Roads Drakavrea - Junction of the Caemlyn and Lugard Roads * R HP:Scratched MV:Fresh > sigh You sigh. * R HP:Scratched MV:Fresh > whois nekron *Basti* has arrived from the east, riding a gray palfrey. *Auir* has arrived from the east, riding a gray palfrey. * R HP:Scratched MV:Fresh > Nekron Murin is a human. May your Yabree sing... * R HP:Scratched MV:Fresh > *Basti* smites your right arm extremely hard. *Auir* says 'she fled s' * R HP:Hurt MV:Fresh - Basti: Hurt > q b [k human] You do the best you can! * R HP:Hurt MV:Fresh - Basti: Hurt > [bash ] Nargon has arrived from the south, riding a warhorse. *Auir* smites Nargon's right arm very hard. Drakavrea pierces *Basti*'s body. -= Drakavrea pierces *Basti*'s right arm. Nargon smites *Auir*'s right hand very hard. *Auir* smites Nargon's body hard. *Basti* smites your body very hard. Drakavrea pierces *Basti*'s body. +**+=- -= Your bash at *Basti* sends him sprawling! * R HP:Hurt MV:Fresh - Basti: Wounded > Drakavrea pierces *Basti*'s head. *Auir* smites Nargon's body very hard. You hack *Basti*'s head hard. * R HP:Hurt MV:Fresh - Basti: Wounded > Drakavrea pierces *Basti*'s left foot hard. * R HP:Hurt MV:Fresh - Basti: Wounded > Drakavrea narrates 'on' * R HP:Hurt MV:Fresh - Basti: Wounded > Drakavrea narrates 'junc' * R HP:Hurt MV:Fresh - Basti: Wounded > Drakavrea pierces *Basti*'s left arm very hard. Nargon smites *Auir*'s body very hard. *Auir* smites Nargon's right leg hard. You hack *Basti*'s right leg very hard. Nargon sends *Auir* sprawling with a powerful bash! * R HP:Hurt MV:Fresh - Basti: Battered > b [bash ] They already seem to be stunned. * R HP:Hurt MV:Fresh - Basti: Battered > Drakavrea pierces *Basti*'s left leg hard. * R HP:Hurt MV:Fresh - Basti: Battered > b [bash ] They already seem to be stunned. * R HP:Hurt MV:Fresh - Basti: Battered > b Drakavrea pierces *Basti*'s body. Nargon smites *Auir*'s body very hard. You hack *Basti*'s body hard. *Basti* smites your head hard. * R HP:Hurt MV:Fresh - Basti: Battered > [bash ] -=+ Drakavrea barely pierces *Basti*'s body. * *Basti* panics, and attempts to flee! *Basti* panics, and attempts to flee! * *Basti* panics, and attempts to flee! +=- Drakavrea pierces *Basti*'s head. Nargon smites *Auir*'s body hard. *Auir* smites Nargon's head. *Basti* smites your body very hard. -= Your bash at *Basti* sends him sprawling! * R HP:Hurt MV:Fresh - Basti: Battered > Auir bellows 'help' * R HP:Hurt MV:Fresh - Basti: Battered > Drakavrea pierces *Basti*'s head hard. *Auir* smites Nargon's body hard. You hack *Basti*'s left leg. *Basti* panics, and attempts to flee! * R HP:Hurt MV:Fresh - Basti: Beaten > q Nargon sends *Auir* sprawling with a powerful bash! *Auir* panics, and attempts to flee! * R HP:Hurt MV:Fresh - Basti: Beaten > [k human] You do the best you can! * R HP:Hurt MV:Fresh - Basti: Beaten > Drakavrea pierces *Basti*'s body. *Basti* panics, and attempts to flee! Nargon smites *Auir*'s body hard. You hack *Basti*'s left hand hard. * R HP:Hurt MV:Fresh - Basti: Beaten > *Basti* leaves east riding a gray palfrey. Drakavrea pierces *Auir*'s body hard. * R HP:Hurt MV:Fresh > e q A Dusty Road Through Four Kings Though perhaps a slightly disreputable part of town, the road still sees plenty of use here, running towards Caemlyn to the east and into the heart of Four Kings to the west. A fanciful facade rises above the north side of the road, proclaimed as the Lord's Companion, the meaning of which is displayed by the women who call from the upstairs windows at all hours of the day. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > e [k human] They aren't here. * R HP:Hurt MV:Fresh > e e The Outskirts of Four Kings The gaudy buildings of Four Kings quickly surround the Caemlyn Road as it runs westward towards Whitebridge, resulting in a crowded, noisy, and incredibly busy town at all hours of the day and night. The street is crowded with wagons, packed so tightly that there is barely enough room for a single cart to pass by, let alone allow two way traffic. Even from here the sounds of staged mirth are audible from the taverns. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. q * R HP:Hurt MV:Fresh > The Caemlyn Road Above Four Kings Sprawled across the plains to the west lies the village of Four Kings, a dusty array of wide streets and multi-colored buildings, clogged with wagons running along the Caemlyn Road. Other than the city, there is nothing within sight but the hedges around failed farms and the dusty plains of Andor. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Basti* is standing here, riding a gray palfrey. * R HP:Hurt MV:Fresh > The Caemlyn Road Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend to the west and north around a hill. Heavy use and poor maintenance on this road are evident; it is too old to carry the heavy cargo wagons that it bears, even if that was its intended purpose. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > [k human] They aren't here. * R HP:Hurt MV:Fresh > w q q The Caemlyn Road Above Four Kings Sprawled across the plains to the west lies the village of Four Kings, a dusty array of wide streets and multi-colored buildings, clogged with wagons running along the Caemlyn Road. Other than the city, there is nothing within sight but the hedges around failed farms and the dusty plains of Andor. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Basti* is standing here, riding a gray palfrey. * R HP:Hurt MV:Fresh > [k human] You hack *Basti*'s body hard. *Basti* panics, and attempts to flee! * R HP:Hurt MV:Fresh - Basti: Beaten > [k human] You do the best you can! * R HP:Hurt MV:Fresh - Basti: Beaten > q You hack *Basti*'s body hard. * R HP:Hurt MV:Fresh - Basti: Critical > q [k human] You do the best you can! *Auir* has arrived from the west, riding a gray palfrey. * R HP:Hurt MV:Fresh - Basti: Critical > [k human] You do the best you can! *Auir* panics, and attempts to flee! *Auir* leaves west riding a gray palfrey. * R HP:Hurt MV:Fresh - Basti: Critical > *Auir* has arrived from the west, riding a gray palfrey. * R HP:Hurt MV:Fresh - Basti: Critical > q Drakavrea has arrived from the west, riding a warhorse. Nargon has arrived from the west, riding a warhorse. * R HP:Hurt MV:Fresh - Basti: Critical > [k human] You do the best you can! Nargon smites *Auir*'s right arm hard. *Auir* panics, and attempts to flee! Drakavrea leaves east riding a warhorse. * R HP:Hurt MV:Fresh - Basti: Critical > *Basti* leaves north riding a gray palfrey. q * R HP:Hurt MV:Fresh > *Auir* smites Nargon's left arm very hard. Nargon smites *Auir*'s right arm. *Auir* is incapacitated and will slowly die, if not aided. * R HP:Hurt MV:Fresh > [k human] You hack *Auir*'s left leg into bloody fragments! *Auir* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. rem halberd wield dagger scalp corpse rem dagger wield halberd You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Auir*'s death cry. 4 * R HP:Hurt MV:Fresh > q You stop using a long halberd. * R HP:Hurt MV:Fresh > You wield a jeweled dagger. * R HP:Hurt MV:Fresh > You lean over and cut the bloody scalp from the corpse of Auir. * R HP:Hurt MV:Fresh > You stop using a jeweled dagger. * R HP:Hurt MV:Fresh > You wield a long halberd with both hands. * R HP:Hurt MV:Fresh > [get all.coins all.corpse] You get two copper pennys from the corpse of Auir. * R HP:Hurt MV:Fresh > l [k human] They aren't here. * R HP:Hurt MV:Fresh > The Caemlyn Road Above Four Kings Sprawled across the plains to the west lies the village of Four Kings, a dusty array of wide streets and multi-colored buildings, clogged with wagons running along the Caemlyn Road. Other than the city, there is nothing within sight but the hedges around failed farms and the dusty plains of Andor. [ obvious exits: N E S W ] The corpse of Auir is lying here. Nargon Nael'don is standing here, riding a warhorse. A gray palfrey prances skittishly nearby. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > l in corpse corpse (here) : a pair of thick metal boots a set of riveted chainmail leggings a water skin a sword sheath a bronze belt of odd design the ancient greatsword, Justice ..It glows white! a pair of steel-backed gauntlets a pair of ebony-steel plate vambraces a backpack a dark, hooded cloak a burnished metal breastplate a strange, insectoid helm a lantern * R HP:Hurt MV:Fresh > Tibbens shouts 'ill take a volcanoe roll' * R HP:Hurt MV:Fresh > get justice corpse You get the ancient greatsword, Justice from the corpse of Auir. * R HP:Hurt MV:Fresh > cackle You cackle gleefully. * R HP:Hurt MV:Fresh > Nargon says 'ooo' * R HP:Hurt MV:Fresh > z We got Justice. [narrate ] You narrate 'We got Justice.' * R HP:Hurt MV:Fresh > get pack corpse A cavalry officer has arrived from the south, riding a warhorse. A cavalry soldier has arrived from the south, riding a warhorse. A cavalry soldier has arrived from the south, riding a warhorse. A cavalry soldier has arrived from the south, riding a warhorse. The ancient greatsword, Justice begins to glow... * R HP:Hurt MV:Fresh > You get a backpack from the corpse of Auir. * R HP:Hurt MV:Fresh > Drakavrea narrates 'Cool =)' * R HP:Hurt MV:Fresh > e The Caemlyn Road Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend to the west and north around a hill. Heavy use and poor maintenance on this road are evident; it is too old to carry the heavy cargo wagons that it bears, even if that was its intended purpose. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > Drakavrea narrates 'They rip?' n * R HP:Hurt MV:Fresh > The Caemlyn Road Making a bend around a hill to the west, the Caemlyn Road curves to the east and south. The road stretches off towards the horizon in the east, leading eventually to the ancient city of Caemlyn; while to the southwest it leads into the heart of Four Kings. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea el'Laren, Conscript is standing here, riding a warhorse. w * R HP:Hurt MV:Fresh > Upon a Hill Overlooking Four Kings To the southwest stands the town of Four Kings; dirty rooftops and streets choked with carts are about all that is visible from this point. The road leading east from that town passes to the east and south, avoiding this hill; this might be a good vantage point to watch those who pass by. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > s w n The Caemlyn Road Above Four Kings Sprawled across the plains to the west lies the village of Four Kings, a dusty array of wide streets and multi-colored buildings, clogged with wagons running along the Caemlyn Road. Other than the city, there is nothing within sight but the hedges around failed farms and the dusty plains of Andor. [ obvious exits: N E S W ] The corpse of Auir is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Nargon Nael'don is standing here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalry officer watches vigilently, riding a warhorse. A gray palfrey prances skittishly nearby. Nargon leaves east riding a warhorse. * R HP:Hurt MV:Fresh > The Outskirts of Four Kings The gaudy buildings of Four Kings quickly surround the Caemlyn Road as it runs westward towards Whitebridge, resulting in a crowded, noisy, and incredibly busy town at all hours of the day and night. The street is crowded with wagons, packed so tightly that there is barely enough room for a single cart to pass by, let alone allow two way traffic. Even from here the sounds of staged mirth are audible from the taverns. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > Alas, you cannot go that way... * R HP:Hurt MV:Fresh > s Alas, you cannot go that way... e * R HP:Hurt MV:Fresh > s The Caemlyn Road Above Four Kings Sprawled across the plains to the west lies the village of Four Kings, a dusty array of wide streets and multi-colored buildings, clogged with wagons running along the Caemlyn Road. Other than the city, there is nothing within sight but the hedges around failed farms and the dusty plains of Andor. [ obvious exits: N E S W ] The corpse of Auir is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalry officer watches vigilently, riding a warhorse. A gray palfrey prances skittishly nearby. * R HP:Hurt MV:Fresh > Path Between the Hedges Passing alongside the wall of an inn to the west, this path is bordered by small and somewhat dried and sickly hedges. A wide, dusty road intersects this path to the north, while a clear field widens to the south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > s track A Dusty Field The marks in the soil, at least those that remain, give the indication that this field may have once been used to cultivate crops; the ground is slightly furrowed in some places, and ditches that have partially filled with dirt still run along the ground. A path leads to the north, bordered by hedges, and some rubble lies to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Fresh > It's a little difficult to read old tracks in the snow... It's a little difficult to read old tracks in the snow... - It's a little difficult to read old tracks in the snow... = It's a little difficult to read old tracks in the snow... + It's a little difficult to read old tracks in the snow... * It's a little difficult to read old tracks in the snow... Some obvious fresh tracks of a Horse leaving west. Some obvious fairly recent tracks of a Horse leaving west. Some clear almost day-old tracks of a Horse leaving north. Some three day-old tracks of a Horse leaving east. Some three day-old tracks of a Horse leaving north. * R HP:Hurt MV:Full > z Not sure where Basti went. w [narrate ] You narrate 'Not sure where Basti went.' * R HP:Hurt MV:Full > At the Well Behind the Inn The faded weatherworn boards of an inn block off the north and west sides of this small courtyard, adding a false cheer of hope with their washed out color from centuries of neglect. Amidst the dried grass and dusty earth a covered well dives into the ground, supplying the kitchen to the east with cooking water, and adding to the life of the town. [ obvious exits: E W ] A large stone well is here. A warhorse is here, stamping his feet impatiently, being ridden by you. An Andoran cavalryman is here, riding a warhorse. * R HP:Hurt MV:Full > q [k human] You hack a cavalry soldier's body extremely hard. w * R HP:Hurt MV:Full - a cavalry soldier: Hurt > No way! You're fighting for your life! * R HP:Hurt MV:Full - a cavalry soldier: Hurt > cmw f w [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 203 hit points. * R HP:Hurt MV:Full - a cavalry soldier: Hurt > [flee ] You can't ride in there. * R HP:Hurt MV:Full - a cavalry soldier: Hurt > No way! You're fighting for your life! * R HP:Hurt MV:Full - a cavalry soldier: Hurt > f A cavalry soldier draws a falchion from a sword sheath with a flash of steel. A cavalry soldier wields a falchion in a two-handed grip. A cavalry soldier barely slashes your body. You hack a cavalry soldier's head hard. [flee ] PANIC! You couldn't escape! * R HP:Hurt MV:Full - a cavalry soldier: Wounded > f [flee ] You panic and attempt to flee! You flee head over heels. A Dusty Field The marks in the soil, at least those that remain, give the indication that this field may have once been used to cultivate crops; the ground is slightly furrowed in some places, and ditches that have partially filled with dirt still run along the ground. A path leads to the north, bordered by hedges, and some rubble lies to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > n n A cavalry soldier has arrived from the west, riding a warhorse. Path Between the Hedges Passing alongside the wall of an inn to the west, this path is bordered by small and somewhat dried and sickly hedges. A wide, dusty road intersects this path to the north, while a clear field widens to the south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Nargon Nael'don is standing here, riding a warhorse. Nargon leaves south riding a warhorse. * R HP:Hurt MV:Full > e The Caemlyn Road Above Four Kings Sprawled across the plains to the west lies the village of Four Kings, a dusty array of wide streets and multi-colored buildings, clogged with wagons running along the Caemlyn Road. Other than the city, there is nothing within sight but the hedges around failed farms and the dusty plains of Andor. [ obvious exits: N E S W ] The corpse of Auir is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalryman is here, riding a warhorse. An Andoran cavalry officer watches vigilently, riding a warhorse. A gray palfrey prances skittishly nearby. * R HP:Hurt MV:Full > The Caemlyn Road Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend to the west and north around a hill. Heavy use and poor maintenance on this road are evident; it is too old to carry the heavy cargo wagons that it bears, even if that was its intended purpose. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > e n Alas, you cannot go that way... Drakavrea has arrived from the north, riding a warhorse. * R HP:Hurt MV:Full > The Caemlyn Road Making a bend around a hill to the west, the Caemlyn Road curves to the east and south. The road stretches off towards the horizon in the east, leading eventually to the ancient city of Caemlyn; while to the southwest it leads into the heart of Four Kings. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > z He was crit. prac [narrate ] You narrate 'He was crit.' * R HP:Hurt MV:Full > A cavalry soldier has arrived from the south, riding a warhorse. You have got 0 practice sessions left. You are skilled in the following: bash (Superb) kick (Superb) rescue (Poor) charge (Superb) axes (Superb) clubs (Poor) staves (Poor) lances (Poor) spears (Superb) javelins (Poor) polearms (Superb) track (Very Good) ride (Level 6) notice (Superb) survival (Level 1) * R HP:Hurt MV:Full > A cavalry soldier slashes your body. * R HP:Hurt MV:Full - a cavalry soldier: Hurt > z Bah, I drop l blades, I get justice. [narrate ] You narrate 'Bah, I drop l blades, I get justice.' * R HP:Hurt MV:Full - a cavalry soldier: Hurt > You hack a cavalry soldier's right leg extremely hard. A cavalry soldier tickles your left arm with his slash. * R HP:Hurt MV:Full - a cavalry soldier: Wounded > cmw f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 203 hit points. * R HP:Hurt MV:Full - a cavalry soldier: Wounded > [flee ] You panic and attempt to flee! You flee head over heels. The Caemlyn Road Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway that allows an easy connection between the many farms along its route and the city of Caemlyn and the town of Four Kings. The dusty road extends to the east, almost out of sight, and encounters a bend to the west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > e b A cavalry soldier has arrived from the west, riding a warhorse. The Caemlyn Road The road to Caemlyn runs very near to thick forestland which lies to the north; a small trail leaves the road here and vanishes into the trees. The road itself, showing the wear it receives from constant traffic, runs off to the east and west in an undisturbed and straight course. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt MV:Full > [bash ] Bash who? * R HP:Hurt MV:Full > A cavalry soldier has arrived from the west, riding a warhorse. * R HP:Hurt MV:Full > q b [k human] You hack a cavalry soldier's left leg very hard. * R HP:Hurt MV:Full - a cavalry soldier: Wounded > You hack a cavalry soldier's body very hard. A cavalry soldier tickles your head with his slash. [bash ] -=+* *Fragarach* has arrived from the east, riding a warhorse. Nargon narrates 'heh lemme get' *+=- Drakavrea narrates 'Give to nargon =O' - A cavalry soldier tickles your body with his slash. = Your bash at a cavalry soldier sends him sprawling! * R HP:Wounded MV:Full - a cavalry soldier: Battered > You hack a cavalry soldier's left leg very hard. * R HP:Wounded MV:Full - a cavalry soldier: Battered > z Fragarach here. l [narrate ] You narrate 'Fragarach here.' * R HP:Wounded MV:Full - a cavalry soldier: Battered > The Caemlyn Road The road to Caemlyn runs very near to thick forestland which lies to the north; a small trail leaves the road here and vanishes into the trees. The road itself, showing the wear it receives from constant traffic, runs off to the east and west in an undisturbed and straight course. [ obvious exits: N E W ] *Fragarach* is standing here, riding a warhorse. A cavalry soldier is sitting here, riding a warhorse A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full - a cavalry soldier: Battered > *Fragarach* draws a bone-handled blade from a sword sheath with a flash of steel. *Fragarach* slashes your body. * R HP:Wounded MV:Full - a cavalry soldier: Battered > *Fragarach* barely slashes your body. You hack a cavalry soldier's body very hard. A cavalry soldier tickles your body with his slash. * R HP:Wounded MV:Full - a cavalry soldier: Beaten > where *Fragarach* barely slashes your head. You hack a cavalry soldier's body very hard. A cavalry soldier tickles your head with his slash. * R HP:Wounded MV:Full - a cavalry soldier: Beaten > Players in your Zone -------------------- Okil - The Caemlyn Road Nargon - Kitchen of the Dancing Cartman Inn Drakavrea - A Dusty Road Through Four Kings * R HP:Wounded MV:Full - a cavalry soldier: Beaten > z East some. [narrate ] You narrate 'East some.' * R HP:Wounded MV:Full - a cavalry soldier: Beaten > *Fragarach* tickles your left leg with his slash. You hack a cavalry soldier's left leg very hard. A cavalry soldier tickles your head with his slash. * R HP:Wounded MV:Full - a cavalry soldier: Critical > Drakavrea narrates 'where?' * R HP:Wounded MV:Full - a cavalry soldier: Critical > *Fragarach* tickles your body with his slash. You hack a cavalry soldier's body into bloody fragments! A cavalry soldier is dead! R.I.P. You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear a cavalry soldier's death cry. 4 z On road. * R HP:Wounded MV:Full > b [get all.coins all.corpse] You can't find any coinss in the corpse of a cavalry soldier. * R HP:Wounded MV:Full > [narrate ] You narrate 'On road.' * R HP:Wounded MV:Full > [bash ] Bash who? * R HP:Wounded MV:Full > b Drakavrea has arrived from the west, riding a warhorse. Nargon has arrived from the west, riding a warhorse. * R HP:Wounded MV:Full > Nargon smites *Fragarach*'s head extremely hard. * R HP:Wounded MV:Full > [bash ] Bash who? Drakavrea pierces *Fragarach*'s body very hard. * R HP:Wounded MV:Full > Drakavrea pierces *Fragarach*'s body very hard. Nargon smites *Fragarach*'s right hand into bloody fragments! *Fragarach* slashes your body. * R HP:Wounded MV:Full - Fragarach: Wounded > b [bash ] -=+** Drakavrea pierces *Fragarach*'s body extremely hard. *Fragarach* tickles your right arm with his slash. += Drakavrea pierces *Fragarach*'s body hard. - -= Your bash at *Fragarach* sends him sprawling! * R HP:Wounded MV:Full - Fragarach: Wounded > You hack *Fragarach*'s body into bloody fragments! Drakavrea pierces *Fragarach*'s body very hard. Nargon smites *Fragarach*'s body into bloody fragments! * R HP:Wounded MV:Full - Fragarach: Battered > Drakavrea pierces *Fragarach*'s body very hard. *Fragarach* panics, and attempts to flee! *Fragarach* leaves east riding a warhorse. * R HP:Wounded MV:Full > q e e [k human] They aren't here. q * R HP:Wounded MV:Full > q The Caemlyn Road The road continues on a fairly straight path to the east and west in this area, offering little in the way of shelter or scenery. The only really distinct view from the road is Braem Wood, which stands as a dark mass of trees to the north. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Fragarach* is standing here, riding a warhorse. * R HP:Wounded MV:Full > Your heartbeat calms down more as you feel less panicked. The Caemlyn Road Travelling to the east and west, this wide road is scarred by the ruts from the wheels of freight carts and wagon trains. Somewhere off to the east, the towering city of Caemlyn stands, as it has for many years; less distant, to the west, Four Kings marks one of the few centers of population in this area. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Fragarach* has arrived from the west, riding a warhorse. * R HP:Wounded MV:Fresh > [k human] You try to hack *Fragarach*, but he deflects the blow. * R HP:Wounded MV:Fresh - Fragarach: Battered > [k human] You do the best you can! Drakavrea has arrived from the west, riding a warhorse. Nargon has arrived from the west, riding a warhorse. * R HP:Wounded MV:Fresh - Fragarach: Battered > Nargon smites *Fragarach*'s body very hard. *Fragarach* panics, and attempts to flee! Drakavrea leaves east riding a warhorse. * R HP:Wounded MV:Fresh - Fragarach: Beaten > b [bash ] -=+* Nargon tries to smite *Fragarach*, but he deflects the blow. *Fragarach* tickles your left foot with his slash. *+ *Fragarach* panics, and attempts to flee! =- *Fragarach* leaves east riding a warhorse. -= They're not here anymore! * R HP:Wounded MV:Fresh > e q q The Caemlyn Road The scenery here is very distinct, as the road continues along its slow course through the area. The southern border of the road is grown over by thick hedges and bushes, and off to the north, the Braem Wood begins to be visible. The road runs far off to the east where it crosses the River Cary. Miles away to the west lies the town of Four Kings. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea el'Laren, Conscript is standing here, riding a warhorse. * R HP:Wounded MV:Fresh > [k human] They aren't here. Nargon has arrived from the west, riding a warhorse. Drakavrea leaves east riding a warhorse. You follow Drakavrea. The Caemlyn Road Continuing on along miles of landscape, the Caemlyn Road provides a link between Four Kings to the west and Caemlyn which lies far to the east. The River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet ancient bridge crosses it. To the south is a flat shore along the river. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea el'Laren, Conscript is standing here, riding a warhorse. A cute, long-eared rabbit is munching at a leaf here. Nargon has arrived from the west, riding a warhorse. * R HP:Wounded MV:Fresh > [k human] They aren't here. Nargon leaves east riding a warhorse. Drakavrea leaves east riding a warhorse. You follow Drakavrea. Bridge on the River Cary at Carysford Perhaps only thirty paces wide, the dark water of the River Cary below moves by slowly. The stone abutments of the bridge have been so worn by the elements that they look almost like natural formations and years of heavy use by merchant wagons have loosened the thick wooden planks. The Caemlyn road extends off to the east and west. [ obvious exits: E W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea el'Laren, Conscript is standing here, riding a warhorse. Nargon Nael'don is standing here, riding a warhorse. e * R HP:Wounded MV:Fresh > Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. Drakavrea leaves east riding a warhorse. You follow Drakavrea. Loose boards squeak and rattle underfoot. The Caemlyn Road Moving alongside the slowly flowing River Cary, the Caemlyn Road curves e casually to the south and west where it encounters a bridge across the river. To the southwest, the river departs from the road as hills emerge between them. Off to the east, some miles distant, Caemlyn may be found; and to the west, Four Kings is the closest major town. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea el'Laren, Conscript is standing here, riding a warhorse. *Fragarach* is standing here, riding a warhorse. Loose boards rattle in the bridge to the west. Nargon has arrived from the west, riding a warhorse. * R HP:Wounded MV:Fresh > Nargon tries to smite *Fragarach*, but he deflects the blow. * R HP:Wounded MV:Fresh > Alas, you cannot go that way... Drakavrea tries to pierce *Fragarach*, but he deflects the blow. * R HP:Wounded MV:Fresh > Alas, you cannot go that way... * R HP:Wounded MV:Fresh > q [k human] You try to hack *Fragarach*, but he parries successfully. * R HP:Wounded MV:Fresh - Nargon: Hurt - Fragarach: Beaten > Drakavrea pierces *Fragarach*'s body extremely hard. *Fragarach* panics, and attempts to flee! * R HP:Wounded MV:Fresh - Nargon: Hurt - Fragarach: Beaten > You try to hack *Fragarach*, but he deflects the blow. Drakavrea pierces *Fragarach*'s body very hard. Nargon smites *Fragarach*'s right leg very hard. * R HP:Wounded MV:Fresh - Nargon: Hurt - Fragarach: Critical > *Fragarach* leaves west riding a warhorse. Loose boards rattle in the bridge to the west. Loose boards rattle in the bridge to the west. *Fragarach* has arrived from the west, riding a warhorse. * R HP:Wounded MV:Fresh > q Nargon tries to smite *Fragarach*, but he parries successfully. Drakavrea pierces *Fragarach*'s head. *Fragarach* panics, and attempts to flee! * R HP:Wounded MV:Fresh > q [k human] You try to hack *Fragarach*, but he deflects the blow. * R HP:Wounded MV:Fresh - Nargon: Hurt - Fragarach: Critical > [k human] You do the best you can! * R HP:Wounded MV:Fresh - Nargon: Hurt - Fragarach: Critical > q *Fragarach* panics, and attempts to flee! q * R HP:Wounded MV:Fresh - Nargon: Hurt - Fragarach: Critical > [k human] You do the best you can! * R HP:Wounded MV:Fresh - Nargon: Hurt - Fragarach: Critical > q [k human] You do the best you can! q * R HP:Wounded MV:Fresh - Nargon: Hurt - Fragarach: Critical > You hack *Fragarach*'s right arm into bloody fragments! *Fragarach* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. rem halberd wield dagger scalp corpse rem dagger wield halberd You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Fragarach*'s death cry. 4 * R HP:Wounded MV:Fresh > [k human] They aren't here. * R HP:Wounded MV:Fresh > [k human] They aren't here. * R HP:Wounded MV:Fresh > You stop using a long halberd. * R HP:Wounded MV:Fresh > You wield a jeweled dagger. * R HP:Wounded MV:Fresh > You lean over and cut the bloody scalp from the corpse of Fragarach. * R HP:Wounded MV:Fresh > You stop using a jeweled dagger. * R HP:Wounded MV:Fresh > You wield a long halberd with both hands. * R HP:Wounded MV:Fresh > [get all.coins all.corpse] You get a gold crown from the corpse of Fragarach. * R HP:Wounded MV:Fresh > l in corpse corpse (here) : a black pair of silver-tooled boots a pair of gray suede leggings a sword sheath a dagger a bronze belt of odd design a bone-handled blade a brightly emblazoned shield a golden bracelet a wide leather wristband a thick pair of leather work gloves a set of cloth sleeves a backpack a black, silver-embroidered cape a bearskin tunic a leather helmet [2] a cheap brass ring a small key decorated in jewels * R HP:Wounded MV:Fresh > get all corpse You get a black pair of silver-tooled boots from the corpse of Fragarach. You get a pair of gray suede leggings from the corpse of Fragarach. You get a sword sheath from the corpse of Fragarach. You get a dagger from the corpse of Fragarach. You get a bronze belt of odd design from the corpse of Fragarach. You get a bone-handled blade from the corpse of Fragarach. You get a brightly emblazoned shield from the corpse of Fragarach. You get a golden bracelet from the corpse of Fragarach. You get a wide leather wristband from the corpse of Fragarach. You get a thick pair of leather work gloves from the corpse of Fragarach. You get a set of cloth sleeves from the corpse of Fragarach. a backpack: You can't carry that much weight. a black, silver-embroidered cape: You can't carry that much weight. You get a bearskin tunic from the corpse of Fragarach. a leather helmet: You can't carry that much weight. a cheap brass ring: You can't carry that much weight. a cheap brass ring: You can't carry that much weight. a small key decorated in jewels: You can't carry that much weight. * R HP:Wounded MV:Fresh > Nargon gets a backpack from the corpse of Fragarach. Nargon gets a black, silver-embroidered cape from the corpse of Fragarach. Nargon gets a leather helmet from the corpse of Fragarach. Nargon gets a cheap brass ring from the corpse of Fragarach. Nargon gets a cheap brass ring from the corpse of Fragarach. Nargon gets a small key decorated in jewels from the corpse of Fragarach. * R HP:Wounded MV:Fresh > i Drakavrea says 'Dodge.' * R HP:Wounded MV:Fresh > You are carrying: a bearskin tunic a set of cloth sleeves a thick pair of leather work gloves a wide leather wristband a golden bracelet a brightly emblazoned shield a bone-handled blade a bronze belt of odd design a dagger a sword sheath a pair of gray suede leggings a black pair of silver-tooled boots a gold crown a jeweled dagger the war scalp of Fragarach of Tarabon a backpack the ancient greatsword, Justice ..It glows white! a wealth of copper pennies (66) a torn bit of Auir of the Borderlands's head a black-tasseled spear * R HP:Wounded MV:Fresh > *Castor* has arrived from the south, riding a warhorse. put all pack * R HP:Wounded MV:Fresh > Drakavrea snickers softly. q * R HP:Wounded MV:Fresh > You put a bearskin tunic in a backpack. You put a set of cloth sleeves in a backpack. You put a thick pair of leather work gloves in a backpack. You put a wide leather wristband in a backpack. You put a golden bracelet in a backpack. You put a brightly emblazoned shield in a backpack. You put a bone-handled blade in a backpack. You put a bronze belt of odd design in a backpack. You put a dagger in a backpack. A sword sheath won't fit in a backpack. A pair of gray suede leggings won't fit in a backpack. A black pair of silver-tooled boots won't fit in a backpack. You put one crown in a backpack. You put a jeweled dagger in a backpack. You put the war scalp of Fragarach of Tarabon in a backpack. A backpack won't fit in a backpack. The ancient greatsword, Justice won't fit in a backpack. You put 66 coppers in a backpack. You put a torn bit of Auir of the Borderlands's head in a backpack. A black-tasseled spear won't fit in a backpack. *Castor* leaves west riding a warhorse. b * R HP:Wounded MV:Fresh > [k human] They aren't here. * R HP:Wounded MV:Fresh > [bash ] Bash who? * R HP:Wounded MV:Full > w q Bridge on the River Cary at Carysford Perhaps only thirty paces wide, the dark water of the River Cary below moves by slowly. The stone abutments of the bridge have been so worn by the elements that they look almost like natural formations and years of heavy use by merchant wagons have loosened the thick wooden planks. The Caemlyn road extends off to the east and west. [ obvious exits: E W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Castor* is standing here, riding a warhorse. Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. *Castor* leaves east riding a warhorse. * R HP:Wounded MV:Full > [k human] Loose boards squeak and rattle underfoot. They aren't here. * R HP:Wounded MV:Full > e q q Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. The Caemlyn Road Moving alongside the slowly flowing River Cary, the Caemlyn Road curves casually to the south and west where it encounters a bridge across the river. To the southwest, the river departs from the road as hills emerge between them. Off to the east, some miles distant, Caemlyn may be found; and to the west, Four Kings is the closest major town. [ obvious exits: S W ] The corpse of Fragarach is lying here. A small key catches your eye, glittering with a dozen precious jewels. A warhorse is here, stamping his feet impatiently, being ridden by you. *Castor* is here, fighting Drakavrea, riding a warhorse. A warhorse is here, stamping his feet impatiently. Nargon Nael'don is here, fighting Castor, riding a warhorse. Drakavrea el'Laren, Conscript is here, fighting Castor, riding a warhorse. * R HP:Wounded MV:Full > [k human] You try to hack *Castor*, but he parries successfully. * R HP:Wounded MV:Full - Drakavrea: Healthy - Castor: Wounded > [k human] You do the best you can! * R HP:Wounded MV:Full - Drakavrea: Healthy - Castor: Wounded > b [bash ] -=+ *Castor* tries to pierce Drakavrea, but she deflects the blow. * Nargon tries to smite *Castor*, but he deflects the blow. Drakavrea swiftly dodges *Castor*'s attempt to pierce her. Drakavrea tries to pierce *Castor*, but he parries successfully. *Castor* smirks. *+ *Castor* panics, and attempts to flee! = *Castor* leaves south riding a warhorse. - Drakavrea leaves south riding a warhorse. You follow Drakavrea. Nargon leaves south riding a warhorse. s -= They're not here anymore! * R HP:Wounded MV:Full > The Caemlyn Road Making a fairly straight path to the north and south, this wide road is bordered by rising and rolling hills that define its direction. The dusty ground beneath you shows the damage done by heavy merchants' carriages when the soil is wet and muddy; this road is used too often to remain in good repair. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Nargon Nael'don is here, fighting Castor, riding a warhorse. Drakavrea el'Laren, Conscript is here, fighting Castor, riding a warhorse. *Castor* is here, fighting Nargon, riding a warhorse. * R HP:Wounded MV:Full > q Drakavrea pierces *Castor*'s left hand hard. *Castor* panics, and attempts to flee! Nargon tries to smite *Castor*, but he deflects the blow. Drakavrea tries to pierce *Castor*, but he parries successfully. * R HP:Wounded MV:Full > [k human] You try to hack *Castor*, but he deflects the blow. *Castor* leaves south riding a warhorse. * R HP:Wounded MV:Full > s *Kindred* has arrived from the south, riding a gray palfrey. Nargon smites *Kindred*'s body. Drakavrea pierces *Kindred*'s body. q * R HP:Wounded MV:Full > The Caemlyn Road The grassy hills that lie around this road cause it to bend here, as they guide it to the east and north. This road is typically busy, carrying merchant's carts between their trading points, and providing a path for farmers to drive their harvests and livestock to market. [ obvious exits: N E ] A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. *Castor* is standing here, riding a warhorse. *Castor* leaves east riding a warhorse. * R HP:Wounded MV:Full > e [k human] They aren't here. * R HP:Wounded MV:Full > The Caemlyn Road Here the road makes a gentle bend to the west and south, moving smoothly between the various natural obstacles in the region. The amount of traffic on this road is somewhat obvious, either by the occasional passing cart or the deep wagon ruts that they leave behind. Low bushes border the road on each side, blocking the view of the farms and landscape beyond. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Castor* is standing here, riding a warhorse. * R HP:Wounded MV:Full > e *Castor* leaves south riding a warhorse. q * R HP:Wounded MV:Full > Alas, you cannot go that way... * R HP:Wounded MV:Full > s [k human] They aren't here. e * R HP:Wounded MV:Full > e e The Caemlyn Road The Caemlyn Road bends here to the north and east, as it gently weaves its way through the hills of this area. As one of the only major roads in this area, this particular route is very well travelled, by farmers buying supplies or selling crops and by merchants as they conduct their trade in the major cities. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. q * R HP:Wounded MV:Full > The Caemlyn Road One of the most travelled roads in this region, the Caemlyn Road provides a convenient highway between the many farms along its path and the cities that lie to the east and west. A small path leads off to the south towards one such farm, while the road continues between Whitebridge and Caemlyn. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A shaggy brown mare stands here. * R HP:Wounded MV:Full > The Caemlyn Road Working its way easily between the hills, the road to Caemlyn is fairly broad and well travelled. Caemlyn, its namesake, lies somewhere to the east, at the end of this road; various towns have formed along the rest of its length. A small farm, like many others on this route, stands off to the south, while the road continues on to the east and west. A fresly-erected SIGN stands here. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > The Caemlyn Road A sudden narrowing in the highway weaves in and out between the brown hills. Weary travelers are often seen plodding here along on their journeys to Caemlyn, or part of the wagon groups commuting between Lugard, Caemlyn and Whitebridge. A few rotten trees stand huddled in a copse, with a sign nailed on one showing how it can be used to "block" or "clear" "the road". [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Castor* is standing here, riding a warhorse. * R HP:Wounded MV:Full > [k human] You try to hack *Castor*, but he parries successfully. * R HP:Wounded MV:Full - Castor: Battered > b *Castor* pierces your left arm hard. You try to hack *Castor*, but he parries successfully. * R HP:Wounded MV:Full - Castor: Battered > [bash ] - *Castor* smirks. =+**+=- *Castor* pierces your body. -= As *Castor* avoids your bash, you topple over and fall to the ground! *Castor* panics, and attempts to flee! * R HP:Wounded MV:Full - Castor: Battered > *Castor* leaves north riding a warhorse. cmw * R HP:Wounded MV:Full > st n rem axe rem halberd wield spear [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 203 hit points. * R HP:Wounded MV:Full > You are already standing. * R HP:Wounded MV:Full > The Caemlyn Road The road turns here, snaking around the few hills which dot the plains and farms which sporadically line the road. The land dips towards the southeast, slowly heading towards the Sea of Storms far beyond Lugard to the south, as well as towards the capital city of Andor somewhere to the east. A freshly-erected SIGN stands here. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A man of the woods strides by quietly. * R HP:Wounded MV:Full > You don't seem to be using an axe. * R HP:Wounded MV:Full > You stop using a long halberd. * R HP:Wounded MV:Full > You wield a black-tasseled spear with both hands. * R HP:Wounded MV:Full > s w w w The Caemlyn Road A sudden narrowing in the highway weaves in and out between the brown hills. Weary travelers are often seen plodding here along on their journeys to Caemlyn, or part of the wagon groups commuting between Lugard, Caemlyn and Whitebridge. A few rotten trees stand huddled in a copse, with a sign nailed on one showing how it can be used to "block" or "clear" "the road". [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > The Caemlyn Road Working its way easily between the hills, the road to Caemlyn is fairly broad and well travelled. Caemlyn, its namesake, lies somewhere to the east, at the end of this road; various towns have formed along the rest of its length. A small farm, like many others on this route, stands off to the south, while the road continues on to the east and west. A fresly-erected SIGN stands here. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > n The Caemlyn Road One of the most travelled roads in this region, the Caemlyn Road provides a convenient highway between the many farms along its path and the cities that lie to the east and west. A small path leads off to the south towards one such farm, while the road continues between Whitebridge and Caemlyn. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A shaggy brown mare stands here. * R HP:Wounded MV:Full > The Caemlyn Road The Caemlyn Road bends here to the north and east, as it gently weaves its way through the hills of this area. As one of the only major roads in this area, this particular route is very well travelled, by farmers buying supplies or selling crops and by merchants as they conduct their trade in the major cities. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > The Caemlyn Road Here the road makes a gentle bend to the west and south, moving smoothly between the various natural obstacles in the region. The amount of traffic on this road is somewhat obvious, either by the occasional passing cart or the deep wagon ruts that they leave behind. Low bushes border the road on each side, blocking the view of the farms and landscape beyond. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > w n The Caemlyn Road The grassy hills that lie around this road cause it to bend here, as they guide it to the east and north. This road is typically busy, carrying merchant's carts between their trading points, and providing a path for farmers to drive their harvests and livestock to market. [ obvious exits: N E ] A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. Nargon Nael'don is here, fighting Kindred, riding a warhorse. *Kindred* is here, fighting Drakavrea, riding a gray palfrey. Drakavrea el'Laren, Conscript is here, fighting Kindred, riding a warhorse. * R HP:Wounded MV:Full > The Caemlyn Road Making a fairly straight path to the north and south, this wide road is bordered by rising and rolling hills that define its direction. The dusty ground beneath you shows the damage done by heavy merchants' carriages when the soil is wet and muddy; this road is used too often to remain in good repair. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > s The Caemlyn Road The grassy hills that lie around this road cause it to bend here, as they guide it to the east and north. This road is typically busy, carrying merchant's carts between their trading points, and providing a path for farmers to drive their harvests and livestock to market. [ obvious exits: N E ] A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > e The Caemlyn Road Here the road makes a gentle bend to the west and south, moving smoothly between the various natural obstacles in the region. The amount of traffic on this road is somewhat obvious, either by the occasional passing cart or the deep wagon ruts that they leave behind. Low bushes border the road on each side, blocking the view of the farms and landscape beyond. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Nargon Nael'don is here, fighting Kindred, riding a warhorse. Drakavrea el'Laren, Conscript is here, fighting Kindred, riding a warhorse. *Kindred* is here, fighting Drakavrea, riding a gray palfrey. * R HP:Wounded MV:Full > *Kindred* leaves south riding a gray palfrey. * R HP:Wounded MV:Full > s e e The Caemlyn Road The Caemlyn Road bends here to the north and east, as it gently weaves its way through the hills of this area. As one of the only major roads in this area, this particular route is very well travelled, by farmers buying supplies or selling crops and by merchants as they conduct their trade in the major cities. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Kindred* is standing here, riding a gray palfrey. *Kindred* leaves north riding a gray palfrey. * R HP:Wounded MV:Full > q The Caemlyn Road One of the most travelled roads in this region, the Caemlyn Road provides a convenient highway between the many farms along its path and the cities that lie to the east and west. A small path leads off to the south towards one such farm, while the road continues between Whitebridge and Caemlyn. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A shaggy brown mare stands here. * R HP:Wounded MV:Full > The Caemlyn Road Working its way easily between the hills, the road to Caemlyn is fairly broad and well travelled. Caemlyn, its namesake, lies somewhere to the east, at the end of this road; various towns have formed along the rest of its length. A small farm, like many others on this route, stands off to the south, while the road continues on to the east and west. A fresly-erected SIGN stands here. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded MV:Full > [k human] They aren't here. * R HP:Wounded MV:Full > w w The Caemlyn Road One of the most travelled roads in this region, the Caemlyn Road provides a convenient highway between the many farms along its path and the cities that lie to the east and west. A small path leads off to the south towards one such farm, while the road continues between Whitebridge and Caemlyn. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A shaggy brown mare stands here. n * R HP:Wounded MV:Full > The Caemlyn Road The Caemlyn Road bends here to the north and east, as it gently weaves its way through the hills of this area. As one of the only major roads in this area, this particular route is very well travelled, by farmers buying supplies or selling crops and by merchants as they conduct their trade in the major cities. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Kindred* is standing here, riding a gray palfrey. q * R HP:Wounded MV:Full > The Caemlyn Road Here the road makes a gentle bend to the west and south, moving smoothly between the various natural obstacles in the region. The amount of traffic on this road is somewhat obvious, either by the occasional passing cart or the deep wagon ruts that they leave behind. Low bushes border the road on each side, blocking the view of the farms and landscape beyond. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Nargon Nael'don is standing here, riding a warhorse. Drakavrea el'Laren, Conscript is standing here, riding a warhorse. * R HP:Wounded MV:Full > [k human] They aren't here. * R HP:Wounded MV:Full > s q The Caemlyn Road The Caemlyn Road bends here to the north and east, as it gently weaves its way through the hills of this area. As one of the only major roads in this area, this particular route is very well travelled, by farmers buying supplies or selling crops and by merchants as they conduct their trade in the major cities. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Kindred* is standing here, riding a gray palfrey. * R HP:Wounded MV:Full > Shadows descend upon the land as the sun drops behind the hills to the west. You are thirsty. rem skin drink skin drink skin wear skin [k human] You tickle *Kindred*'s head with your strike. *Kindred* panics, and attempts to flee! Drakavrea has arrived from the north, riding a warhorse. Nargon has arrived from the north, riding a warhorse. * R HP:Wounded MV:Fresh - Kindred: Critical > Nargon smites *Kindred*'s right foot. *Kindred* panics, and attempts to flee! Drakavrea leaves east riding a warhorse. * R HP:Wounded MV:Fresh - Kindred: Critical > You stop using a water skin. * R HP:Wounded MV:Fresh - Kindred: Critical > You drink the water. * R HP:Wounded MV:Fresh - Kindred: Critical > You drink the water. You don't feel thirsty any more. * R HP:Wounded MV:Fresh - Kindred: Critical > You put a water skin on your belt. * R HP:Wounded MV:Fresh - Kindred: Critical > rem spear wield halberd You stop using a black-tasseled spear. * R HP:Wounded MV:Fresh - Kindred: Critical > You wield a long halberd with both hands. * R HP:Wounded MV:Fresh - Kindred: Critical > Nargon smites *Kindred*'s right hand hard. *Kindred* panics, and attempts to flee! *Kindred* smites your right arm hard. You hack *Kindred*'s right arm hard. *Kindred* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. rem halberd wield dagger scalp corpse rem dagger wield halberd You receive your share of experience... Your first time! Was it good for you too? Your blood freezes as you hear *Kindred*'s death cry. 4 * R HP:Wounded MV:Fresh > You stop using a long halberd. * R HP:Wounded MV:Fresh > You don't seem to have a dagger. Drakavrea has arrived from the east, riding a warhorse. * R HP:Wounded MV:Fresh > You need to wield a short bladed weapon for that! * R HP:Wounded MV:Fresh > You don't seem to be using a dagger. * R HP:Wounded MV:Fresh > You wield a long halberd with both hands. * R HP:Wounded MV:Fresh > [get all.coins all.corpse] You can't find any coinss in the corpse of Kindred. * R HP:Wounded MV:Fresh > l in corpse corpse (here) : a pair of thick metal boots a pair of ebony-steel plate greaves a belt pack a plain weapons belt a great claymore a pair of heavy metal gauntlets a pair of ebony-steel plate vambraces a sword sheath a red tabard with a vivid red cloak a burnished metal breastplate a strange, insectoid helm a pipe [3] a lantern [2] a large slab of meat [2] a water skin * R HP:Wounded MV:Fresh > Nargon gets a pair of thick metal boots from the corpse of Kindred. Nargon gets a pair of ebony-steel plate greaves from the corpse of Kindred. Nargon gets a belt pack from the corpse of Kindred. Nargon gets a plain weapons belt from the corpse of Kindred. Nargon gets a pair of heavy metal gauntlets from the corpse of Kindred. Nargon gets a sword sheath from the corpse of Kindred. Nargon gets a red tabard with a vivid red cloak from the corpse of Kindred. Nargon gets a pipe from the corpse of Kindred. * R HP:Wounded MV:Fresh > get cloak corpse Drakavrea nods in agreement. * R HP:Wounded MV:Fresh > There doesn't seem to be a cloak in the corpse of Kindred. * R HP:Wounded MV:Fresh > scalp Nargon drops a sword sheath. * R HP:Wounded MV:Fresh > You need to wield a short bladed weapon for that! * R HP:Wounded MV:Fresh > Nargon gets a lantern from the corpse of Kindred. * R HP:Wounded MV:Fresh > rem halberd You stop using a long halberd. * R HP:Wounded MV:Fresh > wield dagger You don't seem to have a dagger. * R HP:Wounded MV:Fresh > get dagger pack You get a jeweled dagger from a backpack. * R HP:Wounded MV:Fresh > wield dagger You wield a jeweled dagger. * R HP:Wounded MV:Fresh > scalp corpse Nargon drops a red tabard with a vivid red cloak. * R HP:Wounded MV:Fresh > You lean over and cut the bloody scalp from the corpse of Kindred. * R HP:Wounded MV:Fresh > rem dagger You stop using a jeweled dagger. * R HP:Wounded MV:Fresh > Nargon drops a pair of heavy metal gauntlets. * R HP:Wounded MV:Fresh > wield halberd sc You wield a long halberd with both hands. * R HP:Wounded MV:Fresh > You have 252(406) hit and 108(108) movement points. You have scored 14989115 experience points and 0 quest points. You need 2510885 exp to reach the next level. You have amassed 91 Turn points to date, ranking you Sei'taer Sixth. You have played 39 days and 7 hours (real time). This ranks you as Okil Falkor (Level 30). You are standing. Drakavrea says 'You two must be megaheavy =P' * R HP:Wounded MV:Fresh > Nargon drops a leather helmet. * R HP:Wounded MV:Fresh > Nargon gets a pair of ebony-steel plate vambraces from the corpse of Kindred. say Geez. * R HP:Wounded MV:Fresh > You say 'Geez.' * R HP:Wounded MV:Fresh > stat You are a 99 year old male seanchan warrior. Your height is 6 feet, 1 inches, and you weigh 190.0 lbs. You are carrying 53.0 lbs and wearing 119.2 lbs, moderately heavy. Your base abilities are: Str:18 Int:12 Wil:12 Dex:14 Con:19. Offensive bonus: 126, Dodging bonus: 10, Parrying bonus: 5 Your mood is: Wimpy. You will flee below: 203 Hit Points You are wanted by: Whitebridge Amador Whitecloaks Red Eagles Wolves Your armor absorbs about 72% on average. You are subjected to the following effects: - NO QUIT * R HP:Wounded MV:Fresh > say Moderatly. Nargon puts a pair of ebony-steel plate vambraces in a backpack. Nargon puts a lantern in a backpack. Nargon puts a pipe in a backpack. Nargon puts a plain weapons belt in a backpack. Nargon puts a belt pack in a backpack. Nargon puts a pair of ebony-steel plate greaves in a backpack. Nargon puts a pair of thick metal boots in a backpack. Nargon puts a cheap brass ring in a backpack. Nargon puts a cheap brass ring in a backpack. Nargon puts a black, silver-embroidered cape in a backpack. Nargon puts a large slab of meat in a backpack. Nargon puts a torn bit of Perc of Shienar's head in a backpack. Nargon puts the war scalp of Inhibit of the Borderlands in a backpack. Nargon puts the war scalp of Helio of the Borderlands in a backpack. where * R HP:Wounded MV:Fresh > You say 'Moderatly.' Nargon gets a great claymore from the corpse of Kindred. Nargon gets a burnished metal breastplate from the corpse of Kindred. Nargon gets a strange, insectoid helm from the corpse of Kindred. Nargon gets a lantern from the corpse of Kindred. * R HP:Wounded MV:Fresh > Players in your Zone -------------------- Okil - The Caemlyn Road Nargon - The Caemlyn Road Drakavrea - The Caemlyn Road * R HP:Wounded MV:Fresh > i You are carrying: a jeweled dagger the war scalp of Kindred of Shienar a black-tasseled spear a sword sheath a pair of gray suede leggings a black pair of silver-tooled boots a backpack the ancient greatsword, Justice ..It glows white! * R HP:Wounded MV:Fresh > Nargon drops a burnished metal breastplate. * R HP:Wounded MV:Fresh > Nargon drops a lantern. * R HP:Wounded MV:Fresh > give justice nargon You give the ancient greatsword, Justice to Nargon. * R HP:Wounded MV:Fresh > say Don't lose that. grin You say 'Don't lose that.' * R HP:Wounded MV:Fresh > You grin evilly. * R HP:Wounded MV:Fresh > Drakavrea snickers softly. * R HP:Wounded MV:Fresh > Nargon stops using a great claymore. * R HP:Wounded MV:Fresh > Nargon wields the ancient greatsword, Justice in a two-handed grip. * R HP:Wounded MV:Fresh > say We give to Silvak at end. You say 'We give to Silvak at end.' * R HP:Wounded MV:Fresh > Nargon nods in agreement. * R HP:Wounded MV:Fresh > i You are carrying: a jeweled dagger the war scalp of Kindred of Shienar a black-tasseled spear a sword sheath a pair of gray suede leggings a black pair of silver-tooled boots a backpack * R HP:Wounded MV:Fresh > Nargon says 'glorious day' * R HP:Wounded MV:Fresh > l in pack backpack (used) : a torn bit of Auir of the Borderlands's head a wealth of copper pennies (197) the war scalp of Fragarach of Tarabon a wealth of gold crowns (114) a dagger a bronze belt of odd design a bone-handled blade a brightly emblazoned shield a golden bracelet a wide leather wristband a thick pair of leather work gloves a set of cloth sleeves a bearskin tunic [5] a mirrored lantern [3] a water skin a thin vial of yellow fluid an oilstone a glass bottle * R HP:Wounded MV:Fresh > A warhorse flickers its ears. The night has begun. * R HP:Wounded MV:Fresh > nod Drakavrea nods in agreement. * R HP:Wounded MV:Fresh > You nod in agreement. * R HP:Wounded MV:Fresh > Drakavrea leaves north riding a warhorse. You follow Drakavrea. The Caemlyn Road Here the road makes a gentle bend to the west and south, moving smoothly between the various natural obstacles in the region. The amount of traffic on this road is somewhat obvious, either by the occasional passing cart or the deep wagon ruts that they leave behind. Low bushes border the road on each side, blocking the view of the farms and landscape beyond. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea el'Laren, Conscript is standing here, riding a warhorse. Nargon has arrived from the south, riding a warhorse. * R HP:Wounded MV:Fresh > Drakavrea leaves west riding a warhorse. You follow Drakavrea. The Caemlyn Road The grassy hills that lie around this road cause it to bend here, as they guide it to the east and north. This road is typically busy, carrying merchant's carts between their trading points, and providing a path for farmers to drive their harvests and livestock to market. [ obvious exits: N E ] A lantern has been left here. A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea el'Laren, Conscript is standing here, riding a warhorse. Nargon has arrived from the east, riding a warhorse. * R HP:Wounded MV:Fresh > Drakavrea leaves north riding a warhorse. You follow Drakavrea. The Caemlyn Road Making a fairly straight path to the north and south, this wide road is bordered by rising and rolling hills that define its direction. The dusty ground beneath you shows the damage done by heavy merchants' carriages when the soil is wet and muddy; this road is used too often to remain in good repair. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea el'Laren, Conscript is standing here, riding a warhorse. Nargon has arrived from the south, riding a warhorse. put all.scalp pack * R HP:Wounded MV:Fresh > Drakavrea leaves north riding a warhorse. You follow Drakavrea. The Caemlyn Road Moving alongside the slowly flowing River Cary, the Caemlyn Road curves casually to the south and west where it encounters a bridge across the river. To the southwest, the river departs from the road as hills emerge between them. Off to the east, some miles distant, Caemlyn may be found; and to the west, Four Kings is the closest major town. [ obvious exits: S W ] The corpse of Fragarach is lying here. A small key catches your eye, glittering with a dozen precious jewels. A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea el'Laren, Conscript is standing here, riding a warhorse. A warhorse is here, stamping his feet impatiently. Nargon has arrived from the south, riding a warhorse. * R HP:Wounded MV:Fresh > You put the war scalp of Kindred of Shienar in a backpack. * R HP:Wounded MV:Fresh > Drakavrea leaves west riding a warhorse. You follow Drakavrea. Bridge on the River Cary at Carysford Perhaps only thirty paces wide, the dark water of the River Cary below moves by slowly. The stone abutments of the bridge have been so worn by the elements that they look almost like natural formations and years of heavy use by merchant wagons have loosened the thick wooden planks. The Caemlyn road extends off to the east and west. [ obvious exits: E W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea el'Laren, Conscript is standing here, riding a warhorse. Nargon has arrived from the east, riding a warhorse. * R HP:Wounded MV:Fresh > i You are carrying: a jeweled dagger a black-tasseled spear a sword sheath a pair of gray suede leggings a black pair of silver-tooled boots a backpack * R HP:Wounded MV:Fresh > Loose boards squeak and rattle underfoot. Loose boards squeak and rattle underfoot. Drakavrea leaves west riding a warhorse. You follow Drakavrea. Loose boards squeak and rattle underfoot. The Caemlyn Road Continuing on along miles of landscape, the Caemlyn Road provides a link between Four Kings to the west and Caemlyn which lies far to the east. The River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet ancient bridge crosses it. To the south is a flat shore along the river. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea el'Laren, Conscript is standing here, riding a warhorse. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. Loose boards rattle in the bridge to the east. Nargon has arrived from the east, riding a warhorse. * R HP:Wounded MV:Fresh > Drakavrea leaves west riding a warhorse. You follow Drakavrea. The Caemlyn Road The scenery here is very distinct, as the road continues along its slow course through the area. The southern border of the road is grown over by thick hedges and bushes, and off to the north, the Braem Wood begins to be visible. The road runs far off to the east where it crosses the River Cary. Miles away to the west lies the town of Four Kings. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea el'Laren, Conscript is standing here, riding a warhorse. Nargon has arrived from the east, riding a warhorse. * R HP:Wounded MV:Fresh > hold pack l in pack a backpack: You can't wear that much weight. Drakavrea leaves west riding a warhorse. You follow Drakavrea. The Caemlyn Road Travelling to the east and west, this wide road is scarred by the ruts from the wheels of freight carts and wagon trains. Somewhere off to the east, the towering city of Caemlyn stands, as it has for many years; less distant, to the west, Four Kings marks one of the few centers of population in this area. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea el'Laren, Conscript is standing here, riding a warhorse. Nargon has arrived from the east, riding a warhorse. * R HP:Wounded MV:Fresh > backpack (used) : a torn bit of Auir of the Borderlands's head a wealth of copper pennies (197) the war scalp of Fragarach of Tarabon the war scalp of Kindred of Shienar a wealth of gold crowns (114) a dagger a bronze belt of odd design a bone-handled blade a brightly emblazoned shield a golden bracelet a wide leather wristband a thick pair of leather work gloves a set of cloth sleeves a bearskin tunic [5] a mirrored lantern [3] a water skin a thin vial of yellow fluid an oilstone a glass bottle * R HP:Wounded MV:Fresh > Drakavrea leaves west riding a warhorse. You follow Drakavrea. * R HP:Hurt MV:Fresh > view sei Sei'taer of the First Turn --------------- 1. Cato the ranger of Seanchan -- slew Pelori of Shienar on the 6th of Jumara, 398 2. Drakavrea the thief of Seanchan -- slew Fragarach of Tarabon on the 18th of Danu, 413 3. Malkav the ranger of Seanchan -- slew Engyn of Saldaea on the 21st of Danu, 405 4. Mixta the ranger of Seanchan [Morat'raken] -- slew Ryoto of Illian on the 19th of Tammaz, 409 5. Rhuan of Seanchan -- slew Coraine of Tarabon on the 13th of Adar, 409 6. Okil the warrior of Seanchan -- slew Kindred of Shienar on the 18th of Danu, 413 7. Anakha of Seanchan -- slew Rincewind of Shienar on the 18th of Tammaz, 412 ----------------Then we spam to whitebridge, I cut that out cuz it’s fairly worthless------------ * R HP:Hurt MV:Fresh > where Players in your Zone -------------------- Okil - Magnificent Square Nargon - Magnificent Square Drakavrea - Magnificent Square * R HP:Hurt MV:Fresh > An old woman stops using a lantern. * R HP:Hurt MV:Fresh > say Hmm. You say 'Hmm.' * R HP:Hurt MV:Fresh > A dust-colored gelding swishes the flies off its back with its tail. * R HP:Hurt MV:Fresh > Drakavrea frowns. * R HP:Hurt MV:Fresh > say We could wait here. grin You say 'We could wait here.' * R HP:Hurt MV:Fresh > You grin evilly. * R HP:Hurt MV:Fresh > A raven looks at you. A dust-colored gelding flickers its ears. * R HP:Hurt MV:Fresh > Nargon says 'ttc/legion base?' * R HP:Hurt MV:Fresh > A raven flutters its wings. * R HP:Hurt MV:Fresh > pat raven You pat a raven on its head. * R HP:Hurt MV:Fresh > Drakavrea says 'You both know the area?' * R HP:Hurt MV:Fresh > Nargon says 'I do' * R HP:Hurt MV:Fresh > A raven bites Nargon! * R HP:Hurt MV:Fresh > say I don't know it that well. You say 'I don't know it that well.' * R HP:Hurt MV:Fresh > A raven looks at Okil, head askance. An old woman leaves up. * R HP:Hurt MV:Fresh > sc You have 363(406) hit and 108(108) movement points. You have scored 15005238 experience points and 0 quest points. You need 2494762 exp to reach the next level. You have amassed 91 Turn points to date, ranking you Sei'taer Sixth. You have played 39 days and 7 hours (real time). This ranks you as Okil Falkor (Level 30). You are standing. * R HP:Hurt MV:Fresh > Drakavrea says 'I know it, just don't want to leave you two stranded in unfamiliar areas.' * R HP:Hurt MV:Fresh > A raven looks at Drakavrea. * R HP:Hurt MV:Fresh > *Castor* has arrived from the east, riding a warhorse. *Serina* has arrived from the east, riding a black stallion. A *human* has arrived from the east, riding a wild stallion. *Basti* has arrived from the east, riding a warhorse. * R HP:Hurt MV:Fresh > A *human* tickles Nargon's right leg with her strike. * R HP:Hurt MV:Fresh > q Nargon tries to smite A *human*, but she parries successfully. A *human* tickles Nargon's right leg with her strike. *Basti* tries to smite Drakavrea, but she parries successfully. *Castor* draws a dagger of gleaming steel from a wide leather wristband with a flash of steel. *Castor* pierces your body. * R HP:Hurt MV:Fresh - Castor: Hurt > [k human] You do the best you can! * R HP:Hurt MV:Fresh - Castor: Hurt > *Castor* licks his mouth and smiles. * R HP:Hurt MV:Fresh - Castor: Hurt > b *Serina* joins *Castor*'s fight! * R HP:Hurt MV:Fresh - Castor: Hurt > [bash ] -=+ *Serina* strikes Drakavrea's body extremely hard. *Castor* pierces your body. Drakavrea pierces *Basti*'s body. *Basti* tries to smite Drakavrea, but she parries successfully. Nargon smites A *human*'s body into bloody fragments! A *human* barely tickles Nargon's body with her strike. * *Castor* pierces your body. *+=- -= Your bash at *Castor* sends him sprawling! * R HP:Hurt MV:Fresh - Castor: Hurt > You try to hack *Castor*, but he deflects the blow. Drakavrea pierces *Basti*'s right arm. *Basti* smites Drakavrea's head into bloody fragments! A *human* tickles Nargon's left arm with her strike. * R HP:Hurt MV:Fresh - Castor: Hurt > *Serina* unleashes a flurry of icy spikes at Drakavrea, who is stabbed repeatedly. * R HP:Hurt MV:Fresh - Castor: Hurt > Nargon sends A *human* sprawling with a powerful bash! * R HP:Hurt MV:Fresh - Castor: Hurt > Drakavrea pierces *Basti*'s right leg. * R HP:Hurt MV:Fresh - Castor: Hurt > You try to hack *Castor*, but he deflects the blow. Drakavrea pierces *Basti*'s left hand. Nargon smites A *human*'s body into bloody fragments! * R HP:Hurt MV:Fresh - Castor: Hurt > b Drakavrea panics, and attempts to flee! * R HP:Hurt MV:Fresh - Castor: Hurt > Drakavrea leaves south riding a warhorse. * R HP:Hurt MV:Fresh - Castor: Hurt > [bash ] They already seem to be stunned. * R HP:Hurt MV:Fresh - Castor: Hurt > Nargon panics, and attempts to flee! * R HP:Hurt MV:Fresh - Castor: Hurt > *Castor* says 'die scum' Nargon leaves west riding a warhorse. * R HP:Hurt MV:Fresh - Castor: Hurt > You try to hack *Castor*, but he deflects the blow. *Castor* pierces your right leg. k serina * R HP:Hurt MV:Fresh - Castor: Hurt > *Serina* joins *Castor*'s fight! You do the best you can! * R HP:Hurt MV:Fresh - Castor: Hurt > A *human* barely tickles your body with her strike. * R HP:Hurt MV:Fresh - Castor: Hurt > Nargon has arrived from the west, riding a warhorse. * R HP:Hurt MV:Fresh - Castor: Hurt > cmw f *Castor* pierces your right foot. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 203 hit points. Drakavrea has arrived from the south, riding a warhorse. * R HP:Hurt MV:Fresh - Castor: Hurt > Drakavrea barely pierces *Basti*'s left leg. * R HP:Hurt MV:Fresh - Castor: Hurt > [flee ] You panic and attempt to flee! Nargon smites A *human*'s body into bloody fragments! You flee head over heels. Foot of the White Bridge This is the eastern end of the marvelous White Bridge. The bridge extends above you in gossamer glory. The city body of Whitebridge is just below you. [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. An old woman smiles kindly. A worker busily earns a day's pay. * R HP:Hurt MV:Fresh > A worker tries to hit you, but you deflect the blow. You hack a worker's body extremely hard. A worker barely tickles your left leg with his hit. d * R HP:Hurt MV:Fresh - a worker: Wounded > No way! You're fighting for your life! * R HP:Hurt MV:Fresh - a worker: Wounded > cmw f [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 203 hit points. * R HP:Hurt MV:Fresh - a worker: Wounded > You hack a worker's body into bloody fragments! A worker barely hits your left arm. [flee ] You panic and attempt to flee! k serina You flee head over heels. It is pitch black... o R HP:Hurt MV:Fresh > They aren't here. d o R HP:Hurt MV:Fresh > d Foot of the White Bridge This is the eastern end of the marvelous White Bridge. The bridge extends above you in gossamer glory. The city body of Whitebridge is just below you. [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. An old woman smiles kindly. A worker busily earns a day's pay. * R HP:Hurt MV:Fresh > Magnificent Square The broad, milk-white arch that gives this town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of this large square and extends off to the west. The square is paved with stones worn by generations of feet and wagon wheels. You see a number of shops and inns nearby, and streets lead off in every direction. A large banner rests here, depicting a map of Whitebridge. [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. Nargon Nael'don is here, fighting Castor, riding a warhorse. *Basti* is standing here, riding a warhorse. *Serina* is here, fighting Nargon, riding a black stallion. *Castor* is here, fighting Nargon, riding a warhorse. A raven is visible flying high in the sky. A tall dust-colored gelding prances in a circle here. k serina * R HP:Hurt MV:Fresh > k serina You hack *Basti*'s body very hard. * R HP:Hurt MV:Fresh - Basti: Wounded > *Basti* smites your body very hard. You hack *Basti*'s left leg hard. *Serina* strikes Nargon's left arm hard. *Castor* pierces Nargon's left leg. *Castor* pierces Nargon's left leg. You do the best you can! Drakavrea has arrived from the east, riding a warhorse. * R HP:Hurt MV:Fresh - Basti: Wounded > b Drakavrea tries to pierce *Serina*, but she deflects the blow. * R HP:Hurt MV:Fresh - Basti: Wounded > Nargon panics, and attempts to flee! * R HP:Hurt MV:Fresh - Basti: Wounded > [bash ] Nargon leaves south riding a warhorse. - *Castor* tickles your left leg with his pierce. =+**+ *Castor* pierces your body. *Serina* tries to strike Drakavrea, but she deflects the blow. Drakavrea tries to pierce *Serina*, but she parries successfully. *Basti* smites your body very hard. *Serina* releases streaks of Fire at Drakavrea, who screams in pain. =- *Castor* pierces your body. Drakavrea tries to pierce *Serina*, but she parries successfully. -= As *Basti* avoids your bash, you topple over and fall to the ground! * R HP:Wounded MV:Fresh - Basti: Wounded > cmb b *Serina* releases streaks of Fire at Drakavrea, who screams in pain. * R HP:Wounded MV:Fresh - Basti: Wounded > *Castor* pierces your right leg. *Serina* tries to strike Drakavrea, but she deflects the blow. Drakavrea tries to pierce *Serina*, but she parries successfully. *Basti* smites your left arm hard. * R HP:Wounded MV:Fresh - Basti: Wounded > Drakavrea panics, and attempts to flee! * R HP:Wounded MV:Fresh - Basti: Wounded > Drakavrea leaves up riding a warhorse. * R HP:Wounded MV:Fresh - Basti: Wounded > [change mood brave] Mood changed to: Brave Wimpy reset to: 121 hit points. * R HP:Wounded MV:Fresh - Basti: Wounded > [bash ] -=+* *Serina* joins *Castor*'s fight! * *Serina* strikes your right leg. *Castor* pierces your right arm. *Basti* smites your body hard. +=- - Drakavrea narrates 'batt' = *Castor* barely pierces your left foot. Your bash at *Basti* sends him sprawling! * R HP:Wounded MV:Fresh - Basti: Wounded > cmw f *Castor* pierces your body. You hack *Basti*'s body very hard. [change mood wimpy] Mood changed to: Wimpy Wimpy reset to: 203 hit points. u * R HP:Wounded MV:Fresh - Basti: Wounded > A *human* has arrived from the south, riding a wild stallion. A *human* barely tickles your body with her strike. [flee ] You panic and attempt to flee! Nargon has arrived from the south, riding a warhorse. You flee head over heels! You flee head over heels. Stone Street Under the White Bridge This street runs east and west through the small city of Whitebridge. The bridge itself dwarfs the whole city, and the eastern foot of the bridge is just to your east in the central square. Small shops line the street here. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. You gasp in pain as streaks of fire from *Serina* burn your body! Alas, you cannot go that way... * R HP:Battered MV:Fresh > Drakavrea narrates 'bloody serina' * R HP:Battered MV:Fresh > e u Magnificent Square The broad, milk-white arch that gives this town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of this large square and extends off to the west. The square is paved with stones worn by generations of feet and wagon wheels. You see a number of shops and inns nearby, and streets lead off in every direction. A large banner rests here, depicting a map of Whitebridge. [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. Nargon Nael'don is here, fighting Castor, riding a warhorse. A *female human* is here, fighting Nargon, riding a wild stallion. *Basti* is standing here, riding a warhorse. *Serina* is here, fighting Nargon, riding a black stallion. *Castor* is here, fighting Nargon, riding a warhorse. A raven is visible flying high in the sky. A tall dust-colored gelding prances in a circle here. * R HP:Battered MV:Fresh > Foot of the White Bridge This is the eastern end of the marvelous White Bridge. The bridge extends above you in gossamer glory. The city body of Whitebridge is just below you. [ obvious exits: U D ] A warhorse is here, stamping his feet impatiently, being ridden by you. A warhorse is here, stamping his feet impatiently. Drakavrea el'Laren, Conscript is here, fighting a worker. An old woman smiles kindly. A worker is lying here, stunned. * R HP:Battered MV:Fresh > Drakavrea pierces a worker's right arm extremely hard. A worker is dead! R.I.P. You receive your share of experience... Three times is the charm! Your blood freezes as you hear a worker's death cry. 4 * R HP:Battered MV:Fresh > k worker [get all.coins all.corpse] You can't find any coinss in the corpse of a worker. Drakavrea leaves down. You follow someone. Magnificent Square The broad, milk-white arch that gives this town its name dominates Whitebridge as much close up as it does from afar. The eastern foot of the White Bridge settles down right in the middle of this large square and extends off to the west. The square is paved with stones worn by generations of feet and wagon wheels. You see a number of shops and inns nearby, and streets lead off in every direction. A large banner rests here, depicting a map of Whitebridge. [ obvious exits: N E S W U ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A fountain is here, offering water to all. A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea el'Laren, Conscript is standing here. Nargon Nael'don is here, fighting Castor, riding a warhorse. A *female human* is here, fighting Nargon, riding a wild stallion. *Basti* is here, fighting Nargon, riding a warhorse. *Serina* is here, fighting Nargon, riding a black stallion. *Castor* is here, fighting Nargon, riding a warhorse. A raven is visible flying high in the sky. A tall dust-colored gelding prances in a circle here. * R HP:Battered MV:Fresh > They aren't here. * R HP:Battered MV:Fresh > Nargon leaves east riding a warhorse. * R HP:Battered MV:Fresh > A *human* strikes your right hand. You flee head over heels! You panic and attempt to flee! *Castor* tries to pierce Drakavrea, but she parries successfully. You flee head over heels. It is pitch black... o R HP:Battered MV:Fresh > hl e [hold lantern] Grab lantern? Who what where? o R HP:Battered MV:Fresh > Alas, you cannot go that way... o R HP:Battered MV:Fresh > Drakavrea has arrived from the north. * R HP:Battered MV:Fresh > get lantern pack hl You get a mirrored lantern from a backpack. * R HP:Battered MV:Fresh > [hold lantern] You hold a mirrored lantern above your head. Drakavrea leaves south. You follow Drakavrea. Wide Cross Street This cross street runs off to the north and extends into an open area to the south. To the west a small winding street leads off past some small buildings. The open area to the south appears to be a large park. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea el'Laren, Conscript is standing here. * R HP:Battered MV:Fresh > Drakavrea narrates 'out' * R HP:Battered MV:Fresh > where Players in your Zone -------------------- Okil - Wide Cross Street Drakavrea - Wide Cross Street * R HP:Battered MV:Fresh > Drakavrea leaves south. And uhh, we leave.... You follow Drakavrea. The Park This is the northern border of the fairly large Whitebridge Park. The park continues to the west, and a large field of grass lies to the south. The park ends and turns into a wide city street as you head north. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Drakavrea el'Laren, Conscript is standing here. A town watchman is here, patrolling the city. And uhh, we leave.... all of us lived, we spam to Falme... yeah.