2 on 2 Fight Weaver Joined: Nov 17, 2000 Posted: 2003-08-14 03:41 -------------------------------------------------------------------------------- Went to Maradon to check out tracks and saw two fresh ones headed south. I didnt fancy fighting anyone with my jeweled dagger so I sent a tell to Atvar. One minute later we were on their trail. Log picks up abit after we caught them fighting ancient trees south of sentinels. ************************* * S HP:Hurt DP:Strong MV:Winded - Atvar: Scratched - Renard: Wounded > You do the best you can! * S HP:Hurt DP:Strong MV:Winded - Atvar: Scratched - Renard: Wounded > k human You try to slash *Renard*, but he parries successfully. A rat squeaks 'Renard is at On the Road near a Small Bridge' *Renard* pierces Atvar's left arm. Atvar tries to slash *Renard*, but he parries successfully. You try to slash *Renard*, but he deflects the blow. *Renard* tickles Atvar's left leg with his pierce. You do the best you can! * S HP:Hurt DP:Strong MV:Winded - Atvar: Hurt - Renard: Wounded > k human You do the best you can! * S HP:Hurt DP:Strong MV:Winded - Atvar: Hurt - Renard: Wounded > k human You do the best you can! * S HP:Hurt DP:Strong MV:Winded - Atvar: Hurt - Renard: Wounded > You do the best you can! * S HP:Hurt DP:Strong MV:Winded - Atvar: Hurt - Renard: Wounded > not l k human k human k human k human You do the best you can! * S HP:Hurt DP:Strong MV:Winded - Atvar: Hurt - Renard: Wounded > You stop paying increased attention to your surroundings. *Renard* panics, and attempts to flee! * S HP:Hurt DP:Strong MV:Winded - Atvar: Hurt - Renard: Wounded > On the Road near a Small Bridge A small wooden bridge is crossing a stream to your south. To the west and east you see overgrown areas. Rustling sounds indicate the presence of at least small animals. The road continues to the north where it is curving eastwards. Further to the south the area turns more into a forest. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a myrddraal leaving north. *Renard* is here, fighting Atvar, riding a wild stallion. Atvar the Big Ugly is here, fighting Renard. * S HP:Hurt DP:Strong MV:Winded - Atvar: Hurt - Renard: Wounded > You do the best you can! *Renard* leaves north riding a wild stallion. *Renard* has arrived from the north, riding a wild stallion. * S HP:Hurt DP:Strong MV:Winded > You try to slash *Renard*, but he dodges the attack. * S HP:Hurt DP:Strong MV:Winded - Renard: Wounded > You do the best you can! * S HP:Hurt DP:Strong MV:Winded - Renard: Wounded > k human You do the best you can! * S HP:Hurt DP:Strong MV:Winded - Renard: Wounded > k human Someone squeaks 'Renard is at On the Road near a Small Bridge' *Renard* tries to pierce you, but you deflect the blow. You try to slash *Renard*, but he dodges the attack. You do the best you can! * S HP:Hurt DP:Strong MV:Winded - Renard: Wounded > You do the best you can! * S HP:Hurt DP:Strong MV:Winded - Renard: Wounded > *Renard* tries to pierce you, but you parry successfully. * S HP:Hurt DP:Strong MV:Winded - Renard: Wounded > *Renard* avoids being bashed by Atvar who loses his balance and falls! * S HP:Hurt DP:Strong MV:Winded - Renard: Wounded > *Renard* snaps his fingers. tell atvar he almost hag * S HP:Hurt DP:Strong MV:Winded - Renard: Wounded > k human k human You tell Atvar 'he almost hag' *Renard* panics, and attempts to flee! * S HP:Hurt DP:Strong MV:Winded - Renard: Wounded > You do the best you can! * S HP:Hurt DP:Strong MV:Winded - Renard: Wounded > You try to slash *Renard*, but he deflects the blow. You do the best you can! * S HP:Hurt DP:Strong MV:Winded - Renard: Wounded > *Renard* leaves north riding a wild stallion. o S HP:Hurt DP:Strong MV:Winded > Change mood brave *Renard* has arrived from the north, riding a wild stallion. * S HP:Hurt DP:Strong MV:Winded > l *Renard* leaves south riding a wild stallion. o S HP:Hurt DP:Strong MV:Winded > k human Mood changed to: Brave k human o S HP:Hurt DP:Strong MV:Winded > On the Road near a Small Bridge A small wooden bridge is crossing a stream to your south. To the west and east you see overgrown areas. Rustling sounds indicate the presence of at least small animals. The road continues to the north where it is curving eastwards. Further to the south the area turns more into a forest. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. Atvar the Big Ugly is standing here. o S HP:Hurt DP:Strong MV:Winded > not They aren't here. o S HP:Hurt DP:Strong MV:Winded > They aren't here. o S HP:Hurt DP:Strong MV:Winded > You start paying increased attention to your surroundings. o S HP:Hurt DP:Strong MV:Winded > Atvar leaves south. o S HP:Hurt DP:Strong MV:Winded > rem sword draw You stop using a gleaming blacksword. South hide backstab human o S HP:Hurt DP:Strong MV:Winded > You try to quietly draw a jeweled dagger from a black pair of silver-tooled boots. o S HP:Hurt DP:Strong MV:Winded > On a Wooden Bridge The bridge is crossing the small, but fast flowing stream. The road continues to the north and south. To the north you see the road starting to wind. To the south it is entering forested lands. You see a small trickle of smoke rise upwards far to your north. A faded wooden sign stands on the bank. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. Atvar the Big Ugly is here, fighting Renard. A rat scurries around trying to get out of sight. *Renard* is here, fighting Atvar, riding a wild stallion. A fierce merlin cries shrilly as it dives low for a kill. A strong and steadfast ranger keeps watch here. A strong and steadfast ranger keeps watch here. An old, wise sentinel of the forest is standing peacefully here. * S HP:Hurt DP:Strong MV:Winded > You attempt to hide yourself. You silently approach your victim... = *Renard* barely pierces Atvar's body. A rat squeaks 'Renard is at On a Wooden Bridge' A strong, steadfast ranger joins Renard's fight! A strong, steadfast ranger joins a strong, steadfast ranger's fight! A forest sentinel stops using a mirrored lantern. A forest sentinel joins Renard's fight! +* *Renard* panics, and attempts to flee! += *Renard* avoids being bashed by Atvar who loses his balance and falls! - *Renard* leaves south riding a wild stallion. A forest sentinel tickles Atvar's left leg with his pierce. +* You try to pierce a strong, steadfast ranger, but he deflects the blow. A forest sentinel holds a mirrored lantern above his head. A forest sentinel barely pierces Atvar's body. A strong, steadfast ranger slashes your right arm. A strong, steadfast ranger tries to slash you, but you deflect the blow. Backstab who? * S HP:Hurt DP:Strong MV:Winded - a strong, steadfast ranger: Scratched > Backstab renardc Change mood wimpy No way! You're fighting for your life! flee * S HP:Hurt DP:Strong MV:Winded - a strong, steadfast ranger: Scratched > Mood changed to: Wimpy You panic and attempt to flee!d - a strong, steadfast ranger: Scratched > Atvar panics, and attempts to flee! *Renard* has arrived from the south, riding a wild stallion. A forest sentinel barely pierces Atvar's right arm. You flee head over heels. On the Road near a Small Bridge A small wooden bridge is crossing a stream to your south. To the west and east you see overgrown areas. Rustling sounds indicate the presence of at least small animals. The road continues to the north where it is curving eastwards. Further to the south the area turns more into a forest. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Hurt DP:Strong MV:Winded > North hide backstab human A Curve in the Road The road takes a bend to the east and south. The road bends again to your east. A wooden fence is blocking your way north. Behind the fence you see a farming field. In the distance to your south you see a small bridge. In the other direction you can barely spot some structures. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. There are some tracks of a human leaving north. An antelope blends into the scenery. o S HP:Hurt DP:Strong MV:Winded > You attempt to hide yourself. South o S HP:Hurt DP:Strong MV:Winded > Backstab who? o S HP:Hurt DP:Strong MV:Winded > South hide backstab human On the Road near a Small Bridge A small wooden bridge is crossing a stream to your south. To the west and east you see overgrown areas. Rustling sounds indicate the presence of at least small animals. The road continues to the north where it is curving eastwards. Further to the south the area turns more into a forest. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Hurt DP:Strong MV:Winded > On a Wooden Bridge The bridge is crossing the small, but fast flowing stream. The road continues to the north and south. To the north you see the road starting to wind. To the south it is entering forested lands. You see a small trickle of smoke rise upwards far to your north. A faded wooden sign stands on the bank. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. Atvar the Big Ugly is here, fighting Renard. *Renard* is here, fighting Atvar, riding a wild stallion. A rat scurries around trying to get out of sight. A fierce merlin cries shrilly as it dives low for a kill. A strong and steadfast ranger keeps watch here. A strong and steadfast ranger keeps watch here. An old, wise sentinel of the forest is standing peacefully here. * S HP:Hurt DP:Strong MV:Winded > You attempt to hide yourself. You silently approach your victim... - *Renard* leaves south riding a wild stallion. +=* A forest sentinel tickles Atvar's body with his pierce. *Renard* has arrived from the south, riding a wild stallion. - Atvar panics, and attempts to flee! = A forest sentinel tickles Atvar's body with his pierce. A strong, steadfast ranger joins a forest sentinel's fight! A strong, steadfast ranger joins a forest sentinel's fight! A forest sentinel stops using a mirrored lantern. + Atvar leaves south. * *Renard* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Oh, much better the second time around. Your blood freezes as you hear *Renard*'s death cry. *Renard* makes a strange sound but is suddenly very silent as you place a jeweled dagger in his back! o S HP:Hurt DP:Strong MV:Winded - a strong, steadfast ranger: Healthy > A forest sentinel says '??? the defiler of the forest approaches!' o S HP:Hurt DP:Strong MV:Winded - a strong, steadfast ranger: Healthy > A strong, steadfast ranger tries to slash you, but you deflect the blow. A forest sentinel holds a mirrored lantern above his head. A forest sentinel joins a strong, steadfast ranger's fight! A strong, steadfast ranger slashes your left leg very hard. Atvar has arrived from the south. * S HP:Hurt DP:Strong MV:Winded - a strong, steadfast ranger: Healthy > get all corpse Change mood wimpy l A forest sentinel says 'Atvar the defiler of the forest approaches!' A forest sentinel tries to pierce you, but you parry successfully. You try to pierce a strong, steadfast ranger, but he parries successfully. You get sixteen gold crowns from the corpse of Renard. You get a black pair of gold-tooled boots from the corpse of Renard. You get a pair of earthen colored breeches from the corpse of Renard. You get a small purse from the corpse of Renard. You get a thick, boarhide belt from the corpse of Renard. You get a silver sai from the corpse of Renard. You get a silver etched shield from the corpse of Renard. You get an ivy bracelet from the corpse of Renard. You get an ivy bracelet from the corpse of Renard. You get a black pair of swordsman gloves from the corpse of Renard. You get a pair of ivory carved Ador'tien coverings from the corpse of Renard. You get a black wool cape embroidered with a swooping hawk from the corpse of Renard. You get a bearskin tunic from the corpse of Renard. You get a shimmering pendant of obsidian from the corpse of Renard. You get a shimmering pendant of obsidian from the corpse of Renard. You get a camouflaged hood from the corpse of Renard. You get a gold ring from the corpse of Renard. You get a beautifully worked great serpent ring from the corpse of Renard. You get a crystal lightstick from the corpse of Renard. * S HP:Hurt DP:Strong MV:Winded - a strong, steadfast ranger: Healthy > Mood changed to: Wimpy * S HP:Hurt DP:Strong MV:Winded - a strong, steadfast ranger: Healthy > On a Wooden Bridge The bridge is crossing the small, but fast flowing stream. The road continues to the north and south. To the north you see the road starting to wind. To the south it is entering forested lands. You see a small trickle of smoke rise upwards far to your north. A faded wooden sign stands on the bank. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a trolloc leaving south. The corpse of Renard is lying here. Atvar the Big Ugly is standing here. A wild stallion bucks madly. A rat scurries around trying to get out of sight. A fierce merlin cries shrilly as it dives low for a kill. A strong, steadfast ranger is here, fighting YOU! A strong, steadfast ranger is here, fighting YOU! A forest sentinel is here, fighting YOU! Atvar gets a dagger from a backpack. * S HP:Hurt DP:Strong MV:Winded - a strong, steadfast ranger: Healthy > Atvar stops using a heron marked longsword. * S HP:Hurt DP:Strong MV:Winded - a strong, steadfast ranger: Healthy > Atvar wields a dagger. flee * S HP:Hurt DP:Strong MV:Winded - a strong, steadfast ranger: Healthy > Atvar leans over and severs the head from the corpse of Renard. You panic and attempt to flee!d - a strong, steadfast ranger: Healthy > Atvar stops using a dagger. Atvar wields a heron marked longsword in a two-handed grip. A forest sentinel tries to pierce you, but you parry successfully. A strong, steadfast ranger slashes your right arm extremely hard. A strong, steadfast ranger slashes your body hard. Atvar puts a dagger in a backpack. You flee head over heels. On a Road near a Bridge A small path has formed here. Enough traffic has passed here that it might easily be called a road now. A bridge is lying to the north, crossing a small stream. The banks of the stream on the east and west are lightly forested. The lands to your south appear to be becoming more densely overgrown. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. k human o S HP:Wounded DP:Strong MV:Winded > l sheath dagger wield sword The young buck has arrived from the east. Your heartbeat calms down more as you feel less panicked. They aren't here. Atvar narrates 'gg' o S HP:Hurt DP:Strong MV:Winded > They aren't here. o S HP:Hurt DP:Strong MV:Winded > k human They aren't here. o S HP:Hurt DP:Strong MV:Winded > On a Road near a Bridge A small path has formed here. Enough traffic has passed here that it might easily be called a road now. A bridge is lying to the north, crossing a small stream. The banks of the stream on the east and west are lightly forested. The lands to your south appear to be becoming more densely overgrown. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. A young and strong buck is here, munching some grass. o S HP:Hurt DP:Strong MV:Winded > You sheath a jeweled dagger into a black pair of silver-tooled boots. o S HP:Hurt DP:Strong MV:Winded > You wield a gleaming blacksword. o S HP:Hurt DP:Strong MV:Winded > They aren't here. o S HP:Hurt DP:Strong MV:Winded > Atvar has arrived from the north. o S HP:Hurt DP:Strong MV:Winded > Atvar says 'owned' o S HP:Hurt DP:Strong MV:Winded > rem dagger You don't seem to be using a dagger. o S HP:Hurt DP:Strong MV:Winded > wield sai You're already wielding a weapon. o S HP:Hurt DP:Strong MV:Winded > rem sword Atvar gives you the severed head of Renard the Human slain in Saldaea. o S HP:Hurt DP:Strong MV:Winded > You stop using a gleaming blacksword. o S HP:Hurt DP:Strong MV:Winded > A rat has arrived from the north. Sissy narrates 'whats gg' o S HP:Hurt DP:Strong MV:Winded > draw You try to quietly draw a jeweled dagger from a black pair of silver-tooled boots. o S HP:Hurt DP:Strong MV:Winded > rem dagger You stop using a jeweled dagger. o S HP:Hurt DP:Strong MV:Winded > wield sai Atvar narrates 'good game' save o S HP:Hurt DP:Strong MV:Winded > You wield a silver sai. o S HP:Hurt DP:Strong MV:Winded > Saving Weaver. o S HP:Hurt DP:Strong MV:Winded > not You stop paying increased attention to your surroundings. o S HP:Hurt DP:Strong MV:Winded > Atvar narrates 'weaver stabbed renard' o S HP:Hurt DP:Strong MV:Winded > South South South In the Center of the Shroud Tall trees completely block out the sun leaving the forest in eternal gloom. The ground crackles with each step as twigs and dry leaves crumble and break. To the east a strange light can be seen illuminating a strange looking stump. The darkness continues to permeate the forest that grows to the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving east. There are some tracks of a myrddraal leaving north. A large, black bear is here, searching for food. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. An elk doe nibbles on some greenery. Atvar has arrived from the north. South o S HP:Hurt DP:Strong MV:Winded > Entering the Darkening Shroud Dying branches grow along the thick tree trunks marking a forest that's on the verge of being ancient. The branches grow greener the farther up the trunk until at the top a lush green canopy of branches soaks up the sun light before it has a chance to get to the branches below. Eastwards the forest grows dark where the canopy blocks all light seeking to enter the forest floor. [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of a trolloc leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. A wild boar runs through the forest. Atvar has arrived from the north. o S HP:Hurt DP:Strong MV:Winded > South South South Under the Edge of the Spreading Canopy Trees spread around the area, coating everything in a mask of green. Branches seem to crowd together forming a steady wall that only a small animal could walk through unhindered. Taller growth spreads like a wall to the east while the dark shroud deepens to the north. The sound of rough flowing water can be heard coming from the south. [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving north. Atvar has arrived from the north. o S HP:Hurt DP:Strong MV:Winded > Overlooking the Rocky Path The Thick patches of tall evergreens line the soft ground and eastward-raising slope. A small barely passable trail rounds the edge of a tall tree covered hill to the south while to the north and east the forest grows dark and alien. Westward the ground slopes downhill while paralleling the exposed parts of the river to the south. The sound of swift running water drifts in from the south. [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. A pretty bird is visible flying high in the sky. Atvar has arrived from the north. o S HP:Hurt DP:Strong MV:Winded > South A Path Rounding the Hill This ragged mudslide formed path winds half-hazardly around the base of a heavily forested hill on its way to the north and south. Dark shadowed forest spread to the north and south where ancient pines and Blackoak dominate the land to cast darkness all about them. On the western side of the path the ground slopes down to line the churning river below as it spews forth from the hillside and into the open air. [ obvious exits: N S ] A cute brown deer eyes you nervously. Atvar has arrived from the north. o S HP:Hurt DP:Strong MV:Winded > Before the Forest of Shadows The dark entryway into the shrouded forest is nearly concealed by fallen logs and a thick layer of underbrush. Tipping trees thicker then some houses surround nearby boulders with thigh thick roots for support, trying with all their might to extend their life before they fall and return to the earth. To the west a small ledge has formed from where a mudslide eroded the earth into a small pool to contain the excess runoff draining into it from the north. [ obvious exits: N E S ] There are some tracks of an animal leaving south. Atvar has arrived from the north. o S HP:Hurt DP:Strong MV:Winded > Amidst the Joining of Two Paths The forest bends around this junction where two dark paths coalesces into a small circle. Shadows writhe on the edges while short grass and dry leaves slowly drift around the center in the silent breeze caused by the swaying trees. East and south the forest deepens into an intangible mass of shadows while to the north and west ancient trees harbor shadows yet time has yet to engulf the path in the shadowy depths. [ obvious exits: N E S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. Atvar has arrived from the north. o S HP:Hurt DP:Strong MV:Winded > Shrouded Pathway into the Forest Deep Nearly intangible masses border the path on the left and right forcing the time worn path south deeper into the forest. The ground slopes slightly down the farther south one travels while to the west and north the ground becomes rocky with a slight incline covered with half exposed roots masked by fallen leaves and bronze needles. A faint oppression begins to grow over the forest and all things in it as if time has left this part of the world to its own devices. [ obvious exits: N S ] Atvar has arrived from the north. o S HP:Hurt DP:Strong MV:Winded > Atvar narrates 'to death!' o S HP:Hurt DP:Strong MV:Winded > Vyrago narrates 'nice' o S HP:Hurt DP:Strong MV:Winded > North Sissy narrates 'sweet..he rip?' o S HP:Hurt DP:Strong MV:Winded > North North Amidst the Joining of Two Paths The forest bends around this junction where two dark paths coalesces into a small circle. Shadows writhe on the edges while short grass and dry leaves slowly drift around the center in the silent breeze caused by the swaying trees. East and south the forest deepens into an intangible mass of shadows while to the north and west ancient trees harbor shadows yet time has yet to engulf the path in the shadowy depths. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a myrddraal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. Atvar has arrived from the south. o S HP:Hurt DP:Strong MV:Winded > Before the Forest of Shadows The dark entryway into the shrouded forest is nearly concealed by fallen logs and a thick layer of underbrush. Tipping trees thicker then some houses surround nearby boulders with thigh thick roots for support, trying with all their might to extend their life before they fall and return to the earth. To the west a small ledge has formed from where a mudslide eroded the earth into a small pool to contain the excess runoff draining into it from the north. [ obvious exits: N E S ] There are some tracks of a trolloc leaving south. There are some tracks of a myrddraal leaving south. There are some tracks of an animal leaving south. Atvar has arrived from the south. o S HP:Hurt DP:Strong MV:Winded > A Path Rounding the Hill This ragged mudslide formed path winds half-hazardly around the base of a heavily forested hill on its way to the north and south. Dark shadowed forest spread to the north and south where ancient pines and Blackoak dominate the land to cast darkness all about them. On the western side of the path the ground slopes down to line the churning river below as it spews forth from the hillside and into the open air. [ obvious exits: N S ] There are some tracks of a trolloc leaving south. There are some tracks of a myrddraal leaving south. A cute brown deer eyes you nervously. Atvar has arrived from the south. o S HP:Hurt DP:Strong MV:Winded > track horse Zillush narrates 'nice' - Lilith narrates 'whoa nice.' + You could find no tracks at all. o S HP:Hurt DP:Strong MV:Winded > *Cidrae* has arrived from the north, riding a gray palfrey. A gray palfrey has arrived from the north. * S HP:Hurt DP:Strong MV:Winded > North Overlooking the Rocky Path The Thick patches of tall evergreens line the soft ground and eastward-raising slope. A small barely passable trail rounds the edge of a tall tree covered hill to the south while to the north and east the forest grows dark and alien. Westward the ground slopes downhill while paralleling the exposed parts of the river to the south. The sound of swift running water drifts in from the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a myrddraal leaving south. There are some tracks of an animal leaving south. A pretty bird is visible flying high in the sky. Atvar has arrived from the south. o S HP:Hurt DP:Strong MV:Winded > South k human k human k human A pretty bird leaves west. A Path Rounding the Hill This ragged mudslide formed path winds half-hazardly around the base of a heavily forested hill on its way to the north and south. Dark shadowed forest spread to the north and south where ancient pines and Blackoak dominate the land to cast darkness all about them. On the western side of the path the ground slopes down to line the churning river below as it spews forth from the hillside and into the open air. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving south. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a myrddraal leaving south. A cute brown deer eyes you nervously. Atvar has arrived from the north. Atvar says 'smells' o S HP:Hurt DP:Strong MV:Winded > They aren't here. o S HP:Hurt DP:Strong MV:Winded > They aren't here. *Cidrae* has arrived from the south, riding a gray palfrey. A gray palfrey has arrived from the south. Atvar slashes *Cidrae*'s body hard. * S HP:Hurt DP:Strong MV:Winded > You pierce *Cidrae*'s body. * S HP:Hurt DP:Strong MV:Winded - Atvar: Hurt - Cidrae: Battered > k human Change mood brave *Cidrae* panics, and attempts to flee! * S HP:Hurt DP:Strong MV:Winded - Atvar: Hurt - Cidrae: Battered > sheath dagger wield sword You do the best you can! *Cidrae* leaves south riding a gray palfrey. o S HP:Hurt DP:Strong MV:Winded > k human Mood changed to: Brave o S HP:Hurt DP:Strong MV:Winded > k human South k human You sheath a silver sai into a black pair of silver-tooled boots. o S HP:Hurt DP:Strong MV:Winded > You wield a gleaming blacksword. o S HP:Hurt DP:Strong MV:Winded > South They aren't here. Sissy narrates 'nice one' South o S HP:Hurt DP:Strong MV:Winded > They aren't here. South o S HP:Hurt DP:Strong MV:Winded > South Before the Forest of Shadows The dark entryway into the shrouded forest is nearly concealed by fallen logs and a thick layer of underbrush. Tipping trees thicker then some houses surround nearby boulders with thigh thick roots for support, trying with all their might to extend their life before they fall and return to the earth. To the west a small ledge has formed from where a mudslide eroded the earth into a small pool to contain the excess runoff draining into it from the north. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving south. There are some tracks of a horse leaving north. *Cidrae* is standing here, riding a gray palfrey. Atvar has arrived from the north. *Cidrae* leaves north riding a gray palfrey. South o S HP:Hurt DP:Strong MV:Winded > They aren't here. o S HP:Hurt DP:Strong MV:Winded > Amidst the Joining of Two Paths The forest bends around this junction where two dark paths coalesces into a small circle. Shadows writhe on the edges while short grass and dry leaves slowly drift around the center in the silent breeze caused by the swaying trees. East and south the forest deepens into an intangible mass of shadows while to the north and west ancient trees harbor shadows yet time has yet to engulf the path in the shadowy depths. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. There are some tracks of a myrddraal leaving south. Atvar has arrived from the north. o S HP:Hurt DP:Strong MV:Winded > k human Shrouded Pathway into the Forest Deep Nearly intangible masses border the path on the left and right forcing the time worn path south deeper into the forest. The ground slopes slightly down the farther south one travels while to the west and north the ground becomes rocky with a slight incline covered with half exposed roots masked by fallen leaves and bronze needles. A faint oppression begins to grow over the forest and all things in it as if time has left this part of the world to its own devices. [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a myrddraal leaving north. Atvar has arrived from the north. o S HP:Hurt DP:Strong MV:Winded > North The Center of a Forgotten Forest Shrouded in shadows and an unseen cloud of oppression this forest spread from shadow hidden Blackoak to concealed pine. The leaf-covered ground slopes slightly off to the southeast where the darkness covering the forest continues to block all from sight. Dead briars cover most of the forest in all directions except the north where a small path descends into the depths. [ obvious exits: N S W ] There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A black wolf growls loudly, poised to leap. Atvar has arrived from the north. o S HP:Hurt DP:Strong MV:Winded > North Astride the Knife Edged Ridge The ridge slowly flattens to form a descending ramp westward into the darkened forest the world forgot Ages ago while nature still runs its omniscient hand grooming in some incomprehensible pattern. A faint rock hewn path that runs northward from the base of the ramp while to the west the knife edged ridge continues to descend into the dark shrouded trees beyond. A faint trail can be made out beneath the ridge to the south. [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving west. Atvar has arrived from the north. o S HP:Hurt DP:Strong MV:Winded > North North k human A Bend in the Trail The trail here is of a uniform width, wide enough only for a single wagon. The trail takes a bend to the east and south here. To the west the trees form an impregnable wall. To the north rises a rocky ridge. A thick carpet of pine needles completely covers the area and the trees are lush and fragrant. [ obvious exits: N E S ] There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. Atvar has arrived from the north. k human o S HP:Hurt DP:Strong MV:Winded > They aren't here. o S HP:Hurt DP:Strong MV:Winded > Astride the Knife Edged Ridge The ridge slowly flattens to form a descending ramp westward into the darkened forest the world forgot Ages ago while nature still runs its omniscient hand grooming in some incomprehensible pattern. A faint rock hewn path that runs northward from the base of the ramp while to the west the knife edged ridge continues to descend into the dark shrouded trees beyond. A faint trail can be made out beneath the ridge to the south. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving north. There are some tracks of a myrddraal leaving south. Atvar has arrived from the south. o S HP:Hurt DP:Strong MV:Winded > The Center of a Forgotten Forest Shrouded in shadows and an unseen cloud of oppression this forest spread from shadow hidden Blackoak to concealed pine. The leaf-covered ground slopes slightly off to the southeast where the darkness covering the forest continues to block all from sight. Dead briars cover most of the forest in all directions except the north where a small path descends into the depths. [ obvious exits: N S W ] There are some tracks of a trolloc leaving south. There are some tracks of a myrddraal leaving south. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving south. A black wolf growls loudly, poised to leap. Atvar has arrived from the south. o S HP:Hurt DP:Strong MV:Winded > North k human Shrouded Pathway into the Forest Deep Nearly intangible masses border the path on the left and right forcing the time worn path south deeper into the forest. The ground slopes slightly down the farther south one travels while to the west and north the ground becomes rocky with a slight incline covered with half exposed roots masked by fallen leaves and bronze needles. A faint oppression begins to grow over the forest and all things in it as if time has left this part of the world to its own devices. [ obvious exits: N S ] There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a myrddraal leaving south. Atvar has arrived from the south. o S HP:Hurt DP:Strong MV:Winded > Amidst the Joining of Two Paths The forest bends around this junction where two dark paths coalesces into a small circle. Shadows writhe on the edges while short grass and dry leaves slowly drift around the center in the silent breeze caused by the swaying trees. East and south the forest deepens into an intangible mass of shadows while to the north and west ancient trees harbor shadows yet time has yet to engulf the path in the shadowy depths. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a myrddraal leaving south. Atvar has arrived from the south. North o S HP:Hurt DP:Strong MV:Winded > k human They aren't here. o S HP:Hurt DP:Strong MV:Winded > They aren't here. o S HP:Hurt DP:Strong MV:Winded > North Before the Forest of Shadows The dark entryway into the shrouded forest is nearly concealed by fallen logs and a thick layer of underbrush. Tipping trees thicker then some houses surround nearby boulders with thigh thick roots for support, trying with all their might to extend their life before they fall and return to the earth. To the west a small ledge has formed from where a mudslide eroded the earth into a small pool to contain the excess runoff draining into it from the north. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving south. Atvar has arrived from the south. o S HP:Hurt DP:Strong MV:Winded > k human They aren't here. o S HP:Hurt DP:Strong MV:Winded > North A Path Rounding the Hill This ragged mudslide formed path winds half-hazardly around the base of a heavily forested hill on its way to the north and south. Dark shadowed forest spread to the north and south where ancient pines and Blackoak dominate the land to cast darkness all about them. On the western side of the path the ground slopes down to line the churning river below as it spews forth from the hillside and into the open air. [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving south. There are some tracks of a horse leaving north. A cute brown deer eyes you nervously. Atvar has arrived from the south. k human o S HP:Hurt DP:Strong MV:Weary > They aren't here. o S HP:Hurt DP:Strong MV:Weary > Overlooking the Rocky Path The Thick patches of tall evergreens line the soft ground and eastward-raising slope. A small barely passable trail rounds the edge of a tall tree covered hill to the south while to the north and east the forest grows dark and alien. Westward the ground slopes downhill while paralleling the exposed parts of the river to the south. The sound of swift running water drifts in from the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving south. There are some tracks of a horse leaving north. There are some tracks of a trolloc leaving south. Atvar has arrived from the south. o S HP:Hurt DP:Strong MV:Weary > They aren't here. o S HP:Hurt DP:Strong MV:Weary > Under the Edge of the Spreading Canopy Trees spread around the area, coating everything in a mask of green. Branches seem to crowd together forming a steady wall that only a small animal could walk through unhindered. Taller growth spreads like a wall to the east while the dark shroud deepens to the north. The sound of rough flowing water can be heard coming from the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a trolloc leaving south. There are some tracks of an animal leaving west. There are some tracks of a myrddraal leaving south. Atvar has arrived from the south. o S HP:Hurt DP:Strong MV:Weary > They aren't here. o S HP:Hurt DP:Strong MV:Weary > North Entering the Darkening Shroud Dying branches grow along the thick tree trunks marking a forest that's on the verge of being ancient. The branches grow greener the farther up the trunk until at the top a lush green canopy of branches soaks up the sun light before it has a chance to get to the branches below. Eastwards the forest grows dark where the canopy blocks all light seeking to enter the forest floor. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of a horse leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving north. A wild boar runs through the forest. Atvar has arrived from the south. o S HP:Hurt DP:Strong MV:Weary > North A forest boar barely hits Atvar's left arm. North o S HP:Hurt DP:Strong MV:Weary > In the Center of the Shroud Tall trees completely block out the sun leaving the forest in eternal gloom. The ground crackles with each step as twigs and dry leaves crumble and break. To the east a strange light can be seen illuminating a strange looking stump. The darkness continues to permeate the forest that grows to the south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a myrddraal leaving south. A wild boar runs through the forest. A large, black bear is here, searching for food. A cute brown deer eyes you nervously. An elk doe nibbles on some greenery. o S HP:Hurt DP:Strong MV:Weary > On a Road near a Bridge A small path has formed here. Enough traffic has passed here that it might easily be called a road now. A bridge is lying to the north, crossing a small stream. The banks of the stream on the east and west are lightly forested. The lands to your south appear to be becoming more densely overgrown. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A young and strong buck is here, munching some grass. o S HP:Hurt DP:Strong MV:Weary > rem sword draw You stop using a gleaming blacksword. o S HP:Hurt DP:Strong MV:Weary > You try to quietly draw a silver sai from a black pair of silver-tooled boots. o S HP:Hurt DP:Strong MV:Weary > North hide backstab human On a Wooden Bridge The bridge is crossing the small, but fast flowing stream. The road continues to the north and south. To the north you see the road starting to wind. To the south it is entering forested lands. You see a small trickle of smoke rise upwards far to your north. A faded wooden sign stands on the bank. [ obvious exits: N S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving north. The corpse of Renard is lying here. A wild stallion bucks madly. A fierce merlin cries shrilly as it dives low for a kill. A strong and steadfast ranger keeps watch here. A strong and steadfast ranger keeps watch here. An old, wise sentinel of the forest is standing peacefully here. * S HP:Hurt DP:Strong MV:Weary > You attempt to hide yourself. Atvar narrates 'i hagg chase without' North You silently approach your victim... Cancelled. On the Road near a Small Bridge A small wooden bridge is crossing a stream to your south. To the west and east you see overgrown areas. Rustling sounds indicate the presence of at least small animals. The road continues to the north where it is curving eastwards. Further to the south the area turns more into a forest. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o S HP:Hurt DP:Strong MV:Weary > West k human k human A Narrow Trail through the Bushes Dense bushes cover this area. A small trail is winding through the bushes towards the shore of a fast flowing stream to your south. A broken fishing rod is lying there. Obviously this spot is used quite frequently to fish. A road is lying to the east. Barely visible through the dense hedge is an odd gray stone protruding from the ground. [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. An ancient stone column stands broken and partially buried in the ground. o S HP:Hurt DP:Strong MV:Weary > They aren't here. o S HP:Hurt DP:Strong MV:Weary > They aren't here. o S HP:Hurt DP:Strong MV:Weary > East North On the Road near a Small Bridge A small wooden bridge is crossing a stream to your south. To the west and east you see overgrown areas. Rustling sounds indicate the presence of at least small animals. The road continues to the north where it is curving eastwards. Further to the south the area turns more into a forest. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. o S HP:Hurt DP:Strong MV:Weary > A Curve in the Road The road takes a bend to the east and south. The road bends again to your east. A wooden fence is blocking your way north. Behind the fence you see a farming field. In the distance to your south you see a small bridge. In the other direction you can barely spot some structures. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving north. There are some tracks of a trolloc leaving north. An antelope blends into the scenery. o S HP:Hurt DP:Strong MV:Weary > North North On a Potato Field Neatly arranged lines of ankle high green potato plants cover this field. A fence is blocking the southern exit, where you see a curve in a road. To the north you see a clearing and some buildings. To the west there is another farming field. The eastern exit is bordered by a dirtroad. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of an animal leaving east. There are some tracks of a human leaving north. There are some tracks of a human leaving north. A potato is here. [4] o S HP:Hurt DP:Strong MV:Weary > A Dusty Clearing in front of a Farmhouse A large circular area is cleared in front of the farmhouse to your west. A wooden trough filled with water is standing in front of the house. Horse tracks are covering most of the clearing. A large corral can be seen to the north. Some farmfields are to the south while a road borders the clearing to the east. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving south. There are some tracks of a myrddraal leaving south. An old wooden trough stands here, half filled with water. o S HP:Hurt DP:Strong MV:Weary > where k human k human Players in your Zone -------------------- Weaver - A Dusty Clearing in front of a Farmhouse Vyrago narrates 'serves him right after that little i'm untouchable post' o S HP:Hurt DP:Strong MV:Weary > They aren't here. o S HP:Hurt DP:Strong MV:Weary > They aren't here. North o S HP:Hurt DP:Strong MV:Weary > North In the Horse Corral The large corral is surrounding you on all sides. An opening in the corral leads inside a building to the west. A gate in the corral leads to the south. The road that passes the corral to the east can not be reached. The wooden fence and ditch filled with water in that direction prevent any travel there. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a human leaving north. There are some tracks of a myrddraal leaving north. o S HP:Hurt DP:Strong MV:Weary > A Pleasant Vegetable Garden Part of this field is freshly ploughed. The other part is already showing signs of vegetables beginning to show their leaves. A wooden building is blocking your way north while a grazing meadow is lying to the west. A road is passing the field to the east while a wooden fence is blocking anyone from entering or leaving this field to the south. [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving east. There are some tracks of an animal leaving west. A bunch of yellow peppers are growing here. A potato is here. A brightly colored carrot has been left behind here. o S HP:Hurt DP:Strong MV:Weary > East Farmers Road through Irinjavar A small sign is standing besides the road here. It reads Farmers Road. The local inhabitants must be taking pride in their settlement to give this dirtroad a name. Farming fields are bordering the road on both sides. A pasture is to the east while some sort of vegetable garden is lying to the west. The road continues to the north and south. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. An antelope blends into the scenery. o S HP:Hurt DP:Strong MV:Weary > North At a Branching of the Road The dirtroad is passing through the small farming communitiy from the north to the south. A small path is branching from the main road leading towards a wooden building to the east. As you overlook the community you see that all the land is neatly divided equally between the number of farms you see. At the moment you can't seem to find any of the inhabitants. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Hurt DP:Strong MV:Weary > North North North North North On a Dirt Road in Irinjavar There are several farm buildings standing close together in this area. Obviously living in this area has created a need for closeness. Probably the farmers have faced some dangers and decided to work together to stand a better chance agains these dangers. You see few people from the road. A farmyard is to the west while you see the entrance of a building to your east. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Hurt DP:Full MV:Weary > On the Dirt Road Passing a hill to the north and passing a small farming community to the south this road takes you on a general north-south direction before disappearing from sight. Several farms stand closely together. A fence is surrounding it on most sides. The road itself does not have a gate of any kind. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving west. A panther stalks through the wilderness. o S HP:Hurt DP:Full MV:Weary > On the Dusty Road through Irinjavar A long stretch of dirt is coming from the north and leading to the south. The way in which the road has been kept clean of overgrowth shows that people must be using the road fairly frequent. It is leading to a small settlement of sorts to the south. To your north you can not make out where the road is taking you. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. A gray palfrey prances skittishly nearby. *Cidrae* is standing here, riding a gray palfrey. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. * S HP:Hurt DP:Full MV:Weary > On a Stretch of the Dusty Road The dusty road is bordering a sloping hillside to the west. Tracks leaving the road indicate that a fair number of people visit the top of the hill. A small building can be seen on top. The road itself is continueing to the south and taking a bend to the north. Green plains lie to the east of the road. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. A cute brown deer eyes you nervously. o S HP:Hurt DP:Full MV:Weary > Bend in the Road The dustroad takes a bend to the east and the south. To the east you see the road curving northward again. A large hill is lying off to your west side. The road is making its way through grassy plains. A weatherbeaten sign is standing at the side of the road. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A raven is visible flying high in the sky. An antelope blends into the scenery. Cidrae bellows 'go away' o S HP:Hurt DP:Full MV:Weary > South South k human On a Stretch of the Dusty Road The dusty road is bordering a sloping hillside to the west. Tracks leaving the road indicate that a fair number of people visit the top of the hill. A small building can be seen on top. The road itself is continueing to the south and taking a bend to the north. Green plains lie to the east of the road. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. A cute brown deer eyes you nervously. o S HP:Hurt DP:Full MV:Weary > On the Dusty Road through Irinjavar A long stretch of dirt is coming from the north and leading to the south. The way in which the road has been kept clean of overgrowth shows that people must be using the road fairly frequent. It is leading to a small settlement of sorts to the south. To your north you can not make out where the road is taking you. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving west. A gray palfrey prances skittishly nearby. *Cidrae* is standing here, riding a gray palfrey. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. * S HP:Hurt DP:Full MV:Weary > You pierce *Cidrae*'s body. * S HP:Hurt DP:Full MV:Weary - Cidrae: Wounded > *Cidrae* blasts your right foot into bloody fragments! A grizzled Legion of Unity stalwart joins Cidrae's fight! A grizzled Legion of Unity stalwart joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a grizzled Legion of Unity stalwart's fight! You pierce *Cidrae*'s left arm hard. * S HP:Hurt DP:Full MV:Weary - Cidrae: Battered > You barely pierce *Cidrae*'s body. nar on legion base * S HP:Hurt DP:Full MV:Weary - Cidrae: Battered > You narrate 'on legion base' * S HP:Hurt DP:Full MV:Weary - Cidrae: Battered > A Legion of Unity Guardsman tries to slash you, but you parry successfully. A grizzled Legion of Unity stalwart smites your body extremely hard. A grizzled Legion of Unity stalwart smites your body very hard. You pierce *Cidrae*'s body. * S HP:Wounded DP:Full MV:Weary - Cidrae: Battered > Change mood wimpy sheath dagger wield sword Mood changed to: Wimpy * S HP:Wounded DP:Full MV:Weary - Cidrae: Battered > You sheath a silver sai into a black pair of silver-tooled boots. You dodge a bash from *Cidrae* who loses his balance and falls! * S HP:Wounded DP:Full MV:Weary - Cidrae: Battered > You wield a gleaming blacksword. * S HP:Wounded DP:Full MV:Weary - Cidrae: Battered > flee Atvar narrates 'smells zone' You panic and attempt to flee!y - Cidrae: Battered > You flee head over heels. On a Dry Patch of Grass [ This Mail was edited by: Weaver on 2003-08-14 03:53 ] -------------------------------------------------------------------------------- Weaver Joined: Nov 17, 2000 Posted: 2003-08-14 03:43 -------------------------------------------------------------------------------- You panic and attempt to flee!y - Cidrae: Battered > You flee head over heels. On a Dry Patch of Grass The grass on the ground has wilted due to lack of moisture. This appears odd since the surrounding areas appear to have avoided the drought. To your east a road borders the dead grass. Buildings can be spotted to the south. The road is leading from the north towards these buildings. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving east. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A cute brown deer eyes you nervously. * S HP:Wounded DP:Full MV:Weary > South A Legion of Unity Guardsman has arrived from the east. A grizzled Legion of Unity stalwart has arrived from the east. A grizzled Legion of Unity stalwart has arrived from the east. * S HP:Wounded DP:Full MV:Weary > On a Grassy Field near a Fence The ground seems to be sloping upward a bit towards the north. A fence is blocking your southern direction. Behind it you see a farming community. To your east a dirtroad is leading towards the small village of Irinjavar. Towards the north the ground rising up and forms a large hill. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. A raven is here flying around. A panther stalks through the wilderness. o S HP:Wounded DP:Full MV:Weary > North k human On a Dry Patch of Grass The grass on the ground has wilted due to lack of moisture. This appears odd since the surrounding areas appear to have avoided the drought. To your east a road borders the dead grass. Buildings can be spotted to the south. The road is leading from the north towards these buildings. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving east. A raven is here flying around. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A cute brown deer eyes you nervously. * S HP:Wounded DP:Full MV:Weary > You try to slash a grizzled Legion of Unity stalwart, but he deflects the blow. * S HP:Wounded DP:Full MV:Weary - a grizzled Legion of Unity stalwart: Scratched > *Cidrae* has arrived from the east, riding a gray palfrey. A gray palfrey has arrived from the east. * S HP:Wounded DP:Full MV:Weary - a grizzled Legion of Unity stalwart: Scratched > flee *Cidrae* tries to blast you, but you deflect the blow. You panic and attempt to flee!y - a grizzled Legion of Unity stalwart: Scratched > *Cidrae* blasts your head very hard. A raven now follows Cidrae. A raven caws 'Cidrae is at On a Dry Patch of Grass' A grizzled Legion of Unity stalwart joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a grizzled Legion of Unity stalwart's fight! A grizzled Legion of Unity stalwart joins a grizzled Legion of Unity stalwart's fight! A grizzled Legion of Unity stalwart stops using a mirrored lantern. A grizzled Legion of Unity stalwart tries to smite you, but you deflect the blow. You flee head over heels. On the Dusty Road through Irinjavar A long stretch of dirt is coming from the north and leading to the south. The way in which the road has been kept clean of overgrowth shows that people must be using the road fairly frequent. It is leading to a small settlement of sorts to the south. To your north you can not make out where the road is taking you. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving west. There are some tracks of a horse leaving north. There are some tracks of a humanoid leaving west. o S HP:Wounded DP:Full MV:Weary > A Legion of Unity Guardsman has arrived from the west. A grizzled Legion of Unity stalwart has arrived from the west. A grizzled Legion of Unity stalwart has arrived from the west. o S HP:Wounded DP:Full MV:Weary > South *Cidrae* has arrived from the west, riding a gray palfrey. A raven has arrived from the west. A gray palfrey has arrived from the west. k human * S HP:Wounded DP:Full MV:Weary > On the Dirt Road Passing a hill to the north and passing a small farming community to the south this road takes you on a general north-south direction before disappearing from sight. Several farms stand closely together. A fence is surrounding it on most sides. The road itself does not have a gate of any kind. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving west. A panther stalks through the wilderness. o S HP:Wounded DP:Full MV:Weary > They aren't here. o S HP:Wounded DP:Full MV:Weary > Atvar narrates 'i blocking south' o S HP:Wounded DP:Full MV:Weary > East A Legion of Unity Guardsman has arrived from the north. A grizzled Legion of Unity stalwart has arrived from the north. A grizzled Legion of Unity stalwart has arrived from the north. South o S HP:Wounded DP:Full MV:Weary > Alas, you cannot go that way... o S HP:Wounded DP:Full MV:Weary > On a Dirt Road in Irinjavar There are several farm buildings standing close together in this area. Obviously living in this area has created a need for closeness. Probably the farmers have faced some dangers and decided to work together to stand a better chance agains these dangers. You see few people from the road. A farmyard is to the west while you see the entrance of a building to your east. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. o S HP:Wounded DP:Full MV:Weary > North k human On the Dirt Road Passing a hill to the north and passing a small farming community to the south this road takes you on a general north-south direction before disappearing from sight. Several farms stand closely together. A fence is surrounding it on most sides. The road itself does not have a gate of any kind. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving west. A gray palfrey prances skittishly nearby. A raven is here flying around. *Cidrae* is standing here, riding a gray palfrey. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A panther stalks through the wilderness. *Cidrae* tries to blast you, but you deflect the blow. * S HP:Wounded DP:Full MV:Haggard - Cidrae: Battered > You do the best you can! * S HP:Wounded DP:Full MV:Haggard - Cidrae: Battered > A raven caws 'Cidrae is at On the Dirt Road' A grizzled Legion of Unity stalwart joins Cidrae's fight! A grizzled Legion of Unity stalwart joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a grizzled Legion of Unity stalwart's fight! * S HP:Wounded DP:Full MV:Haggard - Cidrae: Battered > flee A Legion of Unity Guardsman slashes your right leg very hard. A raven caws 'Cidrae is at On the Dirt Road' A grizzled Legion of Unity stalwart smites your right leg extremely hard. A grizzled Legion of Unity stalwart smites your left leg very hard. You slash *Cidrae*'s body. *Cidrae* blasts your right foot very hard. You swirl about with a gleaming blacksword, slicing across *Cidrae*'s body. You panic and attempt to flee! You flee head over heels. On the Dusty Road through Irinjavar A long stretch of dirt is coming from the north and leading to the south. The way in which the road has been kept clean of overgrowth shows that people must be using the road fairly frequent. It is leading to a small settlement of sorts to the south. To your north you can not make out where the road is taking you. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving west. There are some tracks of a horse leaving south. o S HP:Wounded DP:Full MV:Haggard > A Legion of Unity Guardsman has arrived from the south. A grizzled Legion of Unity stalwart has arrived from the south. A grizzled Legion of Unity stalwart has arrived from the south. o S HP:Wounded DP:Full MV:Haggard > North North On a Stretch of the Dusty Road The dusty road is bordering a sloping hillside to the west. Tracks leaving the road indicate that a fair number of people visit the top of the hill. A small building can be seen on top. The road itself is continueing to the south and taking a bend to the north. Green plains lie to the east of the road. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a trolloc leaving north. A cute brown deer eyes you nervously. o S HP:Wounded DP:Full MV:Haggard > Bend in the Road The dustroad takes a bend to the east and the south. To the east you see the road curving northward again. A large hill is lying off to your west side. The road is making its way through grassy plains. A weatherbeaten sign is standing at the side of the road. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving west. There are some tracks of a trolloc leaving north. There are some tracks of a trolloc leaving north. A raven is visible flying high in the sky. An antelope blends into the scenery. o S HP:Wounded DP:Full MV:Haggard > North North North The Flowery Plains Bordering the road this grassy plain contains an great diversity of vegetation. Among the many colorful flowers and bushes, you also spot several kinds of herbs. The plains continue to the west, while the road borders the plains to the east and south. [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of an animal leaving west. Some black belladonna berries are here. Lightly spread across the ground are a number of soft blue petals. o S HP:Wounded DP:Full MV:Haggard > North Alas, you cannot go that way... o S HP:Wounded DP:Full MV:Haggard > Alas, you cannot go that way... o S HP:Wounded DP:Full MV:Haggard > Alas, you cannot go that way... o S HP:Wounded DP:Full MV:Haggard > A Legion of Unity Guardsman has arrived from the south. A grizzled Legion of Unity stalwart has arrived from the south. A grizzled Legion of Unity stalwart has arrived from the south. o S HP:Wounded DP:Full MV:Haggard > A raven caws 'Cidrae is at Bend in the Road' A grizzled Legion of Unity stalwart holds a mirrored lantern above his head. A Legion of Unity Guardsman tries to slash you, but you deflect the blow. A raven caws 'Cidrae is at Bend in the Road' You try to slash a Legion of Unity Guardsman, but he deflects the blow. A grizzled Legion of Unity stalwart joins a Legion of Unity Guardsman's fight! A grizzled Legion of Unity stalwart joins a Legion of Unity Guardsman's fight! A Legion of Unity Guardsman slashes your head. East * S HP:Battered DP:Full MV:Haggard - a Legion of Unity Guardsman: Healthy > No way! You're fighting for your life! flee You panic and attempt to flee!gard - a Legion of Unity Guardsman: Healthy > You flee head over heels. Near a Bend in the Road The road passes through some green flat plains. Grass and flowers cover both sides of the road. Far to your south you spot some wooden structures. The road itself is in fairly good condition. The road has no tracks of carts of any kind. The road appears to be heading towards a large hill. [ obvious exits: N E S W ] There are some tracks of a trolloc leaving south. There are some tracks of a trolloc leaving south. o S HP:Battered DP:Full MV:Haggard > where k human k human Players in your Zone -------------------- Weaver - Near a Bend in the Road Atvar - On the Road near a Small Bridge o S HP:Battered DP:Full MV:Haggard > They aren't here. o S HP:Battered DP:Full MV:Haggard > k human k human They aren't here. o S HP:Battered DP:Full MV:Haggard > They aren't here. o S HP:Battered DP:Full MV:Haggard > They aren't here. o S HP:Battered DP:Full MV:Haggard > nar at flowers You narrate 'at flowers' o S HP:Battered DP:Full MV:Haggard > A raven caws 'Cidrae is at On a Dry Patch of Grass' A raven caws 'Cidrae is at On a Dry Patch of Grass' save o S HP:Battered DP:Full MV:Haggard > k human k human Saving Weaver. o S HP:Battered DP:Full MV:Haggard > They aren't here. o S HP:Battered DP:Full MV:Haggard > They aren't here. o S HP:Battered DP:Full MV:Haggard > Atvar narrates 'nod' o S HP:Battered DP:Full MV:Haggard > West The Flowery Plains Bordering the road this grassy plain contains an great diversity of vegetation. Among the many colorful flowers and bushes, you also spot several kinds of herbs. The plains continue to the west, while the road borders the plains to the east and south. [ obvious exits: E S W ] There are some tracks of a trolloc leaving east. There are some tracks of a myrddraal leaving east. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. There are some tracks of a humanoid leaving south. Some black belladonna berries are here. Lightly spread across the ground are a number of soft blue petals. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. * S HP:Battered DP:Full MV:Haggard > South Bend in the Road The dustroad takes a bend to the east and the south. To the east you see the road curving northward again. A large hill is lying off to your west side. The road is making its way through grassy plains. A weatherbeaten sign is standing at the side of the road. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a humanoid leaving north. An antelope blends into the scenery. o S HP:Battered DP:Full MV:Haggard > get vial pouch Cidrae bellows 'renard says u suck ' o S HP:Battered DP:Full MV:Haggard > You get a thin vial of yellow fluid from a soft leather pouch. o S HP:Battered DP:Full MV:Haggard > South On a Stretch of the Dusty Road The dusty road is bordering a sloping hillside to the west. Tracks leaving the road indicate that a fair number of people visit the top of the hill. A small building can be seen on top. The road itself is continueing to the south and taking a bend to the north. Green plains lie to the east of the road. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A cute brown deer eyes you nervously. o S HP:Battered DP:Full MV:Haggard > South On the Dusty Road through Irinjavar A long stretch of dirt is coming from the north and leading to the south. The way in which the road has been kept clean of overgrowth shows that people must be using the road fairly frequent. It is leading to a small settlement of sorts to the south. To your north you can not make out where the road is taking you. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Battered DP:Full MV:Haggard > Atvar narrates 'still zone' o S HP:Battered DP:Full MV:Haggard > where Players in your Zone -------------------- Weaver - On the Dusty Road through Irinjavar Atvar - On the Road near a Small Bridge o S HP:Battered DP:Full MV:Haggard > not l You start paying increased attention to your surroundings. where k human o S HP:Battered DP:Full MV:Haggard > On the Dusty Road through Irinjavar A long stretch of dirt is coming from the north and leading to the south. The way in which the road has been kept clean of overgrowth shows that people must be using the road fairly frequent. It is leading to a small settlement of sorts to the south. To your north you can not make out where the road is taking you. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. o S HP:Battered DP:Full MV:Haggard > Players in your Zone -------------------- Weaver - On the Dusty Road through Irinjavar Atvar - On the Road near a Small Bridge o S HP:Battered DP:Full MV:Haggard > They aren't here. o S HP:Battered DP:Full MV:Haggard > nar i hag need to rest i save where k human k human A raven caws 'Cidrae is at On a Dry Patch of Grass' A raven caws 'Cidrae is at On a Dry Patch of Grass' The sun slowly rises, casting a warm glow across the Saldaean fields. Your heartbeat calms down more as you feel less panicked. Saving all threads of this weave of the Wheel. This will take a few moments... nar he dry patch of grass Auto-save complete. You narrate 'i hag need to rest' * S HP:Wounded DP:Bursting MV:Haggard > You are carrying: a thin vial of yellow fluid a jeweled dagger the severed head of Renard the Human slain in Saldaea a crystal lightstick a beautifully worked great serpent ring a gold ring a camouflaged hood [2] a shimmering pendant of obsidian a bearskin tunic a black wool cape embroidered with a swooping hawk a pair of ivory carved Ador'tien coverings a black pair of swordsman gloves [2] an ivy bracelet a silver etched shield a thick, boarhide belt a small purse a pair of earthen colored breeches a black pair of gold-tooled boots sixteen gold crowns [2] the death scalp of a wild stallion slain in Kandor a bunch of fireworks * S HP:Wounded DP:Bursting MV:Haggard > Saving Weaver. * S HP:Wounded DP:Bursting MV:Haggard > Players in your Zone -------------------- Weaver - On the Dusty Road through Irinjavar Atvar - On the Road near a Small Bridge * S HP:Wounded DP:Bursting MV:Haggard > They aren't here. * S HP:Wounded DP:Bursting MV:Haggard > They aren't here. * S HP:Wounded DP:Bursting MV:Haggard > You narrate 'he dry patch of grass' * S HP:Wounded DP:Bursting MV:Haggard > where k human k human k human Players in your Zone -------------------- Weaver - On the Dusty Road through Irinjavar Atvar - On the Road near a Small Bridge * S HP:Wounded DP:Bursting MV:Haggard > k human They aren't here. * S HP:Wounded DP:Bursting MV:Haggard > They aren't here. * S HP:Wounded DP:Bursting MV:Haggard > They aren't here. * S HP:Wounded DP:Bursting MV:Haggard > They aren't here. * S HP:Wounded DP:Bursting MV:Haggard > A raven caws 'Cidrae is at On a Dry Patch of Grass' Atvar narrates 'where is that?' * S HP:Wounded DP:Bursting MV:Haggard > nar 2w stables You narrate '2w stables' * S HP:Wounded DP:Bursting MV:Haggard > where k human Players in your Zone -------------------- Weaver - On the Dusty Road through Irinjavar Atvar - On the Road near a Small Bridge * S HP:Wounded DP:Bursting MV:Haggard > They aren't here. * S HP:Wounded DP:Bursting MV:Haggard > not You stop paying increased attention to your surroundings. * S HP:Wounded DP:Bursting MV:Haggard > West k human On a Dry Patch of Grass The grass on the ground has wilted due to lack of moisture. This appears odd since the surrounding areas appear to have avoided the drought. To your east a road borders the dead grass. Buildings can be spotted to the south. The road is leading from the north towards these buildings. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving east. There are some tracks of a ridden mount leaving south. A gray palfrey prances skittishly nearby. A raven is here flying around. A raven is visible flying high in the sky. *Cidrae* is standing here, riding a gray palfrey. Here stands a powerfully built man wearing the colors of the Legion of Unity. Here stands a powerfully built man wearing the colors of the Legion of Unity. A proud guard of the Legion of Unity is standing here, protecting the peace. A cute brown deer eyes you nervously. * S HP:Wounded DP:Bursting MV:Haggard > You tickle *Cidrae*'s left foot with your slash. * S HP:Wounded DP:Bursting MV:Haggard - Cidrae: Battered > *Cidrae* tries to blast you, but you parry successfully. A grizzled Legion of Unity stalwart joins Cidrae's fight! A grizzled Legion of Unity stalwart joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a grizzled Legion of Unity stalwart's fight! You gaze deeply into the soul of *Cidrae*. *Cidrae* looks very strange, glaring about with a sense of panic. You slash *Cidrae*'s right hand. flee * S HP:Wounded DP:Full MV:Haggard - Cidrae: Battered > Atvar has arrived from the south. You panic and attempt to flee!ard - Cidrae: Battered > Atvar slashes *Cidrae*'s right leg. You flee head over heels. On a Grassy Field near a Fence The ground seems to be sloping upward a bit towards the north. A fence is blocking your southern direction. Behind it you see a farming community. To your east a dirtroad is leading towards the small village of Irinjavar. Towards the north the ground rising up and forms a large hill. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving east. A panther stalks through the wilderness. * S HP:Wounded DP:Full MV:Haggard > South A raven caws 'Cidrae is at On a Dry Patch of Grass' Before the Farmhouse A large wooden farmhouse is standing to the south. The farm has been well kept and is in excellent condition. To your north you see a wooden fence marking off the property of the farm. To your west you see another building connected to the main building. No exit leads to this farmyard from the west. A road is to the east and you can enter the main building to your south. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. * S HP:Wounded DP:Full MV:Haggard > North North On a Grassy Field near a Fence The ground seems to be sloping upward a bit towards the north. A fence is blocking your southern direction. Behind it you see a farming community. To your east a dirtroad is leading towards the small village of Irinjavar. Towards the north the ground rising up and forms a large hill. [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a trolloc leaving north. There are some tracks of a ridden mount leaving east. A panther stalks through the wilderness. * S HP:Wounded DP:Full MV:Haggard > On a Dry Patch of Grass The grass on the ground has wilted due to lack of moisture. This appears odd since the surrounding areas appear to have avoided the drought. To your east a road borders the dead grass. Buildings can be spotted to the south. The road is leading from the north towards these buildings. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving east. There are some tracks of a ridden mount leaving south. Atvar the Big Ugly is here, fighting Cidrae. A gray palfrey prances skittishly nearby. A raven is here flying around. A raven is visible flying high in the sky. *Cidrae* is here, fighting Atvar, riding a gray palfrey. A grizzled Legion of Unity stalwart is here, fighting Atvar. A grizzled Legion of Unity stalwart is here, fighting Atvar. A Legion of Unity Guardsman is here, fighting Atvar. A cute brown deer eyes you nervously. * S HP:Wounded DP:Full MV:Haggard > k human You slash *Cidrae*'s body. * S HP:Wounded DP:Full MV:Haggard - Atvar: Hurt - Cidrae: Battered > A stream of arrows is launched from small holes in the hillside! * S HP:Wounded DP:Full MV:Haggard - Atvar: Hurt - Cidrae: Battered > You slash *Cidrae*'s left arm hard. A raven caws 'Cidrae is at On a Dry Patch of Grass' A Legion of Unity Guardsman barely slashes Atvar's body. A grizzled Legion of Unity stalwart barely smites Atvar's left arm. A grizzled Legion of Unity stalwart tickles Atvar's body with his smite. *Cidrae* tickles Atvar's right leg with his blast. Atvar slashes *Cidrae*'s body hard. *Cidrae* sends Atvar sprawling with a powerful bash! * S HP:Wounded DP:Full MV:Haggard - Atvar: Hurt - Cidrae: Beaten > A stream of arrows is launched from small holes in the hillside! A stream of arrows is launched from small holes in the hillside! A stream of arrows is launched from small holes in the hillside! A stream of arrows is launched from small holes in the hillside! * S HP:Wounded DP:Full MV:Haggard - Atvar: Hurt - Cidrae: Beaten > A volley of arrows arcs through the air. A volley of arrows arcs through the air. * S HP:Wounded DP:Full MV:Haggard - Atvar: Hurt - Cidrae: Beaten > Atvar grunts in pain as he is struck by a volley of arrows. A volley of arrows disintegrates upon impact. Atvar grunts in pain as he is struck by a volley of arrows. A volley of arrows disintegrates upon impact. * S HP:Wounded DP:Full MV:Haggard - Atvar: Wounded - Cidrae: Beaten > *Cidrae* panics, and attempts to flee! * S HP:Wounded DP:Full MV:Haggard - Atvar: Wounded - Cidrae: Beaten > You slash *Cidrae*'s body. A Legion of Unity Guardsman tickles Atvar's left foot with his slash. A grizzled Legion of Unity stalwart smites Atvar's body. A grizzled Legion of Unity stalwart smites Atvar's head. *Cidrae* blasts Atvar's left foot. *Cidrae* leaves east riding a gray palfrey. * S HP:Wounded DP:Full MV:Haggard > A stream of arrows is launched from small holes in the hillside! A stream of arrows is launched from small holes in the hillside! East * S HP:Wounded DP:Full MV:Haggard > k human On the Dusty Road through Irinjavar A long stretch of dirt is coming from the north and leading to the south. The way in which the road has been kept clean of overgrowth shows that people must be using the road fairly frequent. It is leading to a small settlement of sorts to the south. To your north you can not make out where the road is taking you. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. *Cidrae* has arrived from the south, riding a gray palfrey. * S HP:Wounded DP:Full MV:Haggard > You slash *Cidrae*'s head. * S HP:Wounded DP:Full MV:Haggard - Cidrae: Beaten > *Cidrae* mounts an attack against you, but weak nerves get the better of him. You slash *Cidrae*'s left arm very hard. * S HP:Wounded DP:Full MV:Haggard - Cidrae: Beaten > *Cidrae* panics, and attempts to flee! * S HP:Wounded DP:Full MV:Haggard - Cidrae: Beaten > *Cidrae* leaves west riding a gray palfrey. * S HP:Wounded DP:Full MV:Haggard > West k human On a Dry Patch of Grass The grass on the ground has wilted due to lack of moisture. This appears odd since the surrounding areas appear to have avoided the drought. To your east a road borders the dead grass. Buildings can be spotted to the south. The road is leading from the north towards these buildings. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving north. Several arrows lie on the ground. Atvar the Big Ugly is here, fighting a grizzled Legion of Unity stalwart. A grizzled Legion of Unity stalwart is here, fighting Atvar. A grizzled Legion of Unity stalwart is here, fighting Atvar. A Legion of Unity Guardsman is here, fighting Atvar. * S HP:Wounded DP:Full MV:Haggard > You slash a grizzled Legion of Unity stalwart's left arm very hard. *Cidrae* has arrived from the north, riding a gray palfrey. A raven has arrived from the north. A gray palfrey has arrived from the north. Atvar panics, and attempts to flee! * S HP:Wounded DP:Full MV:Haggard - Atvar: Wounded - a grizzled Legion of Unity stalwart: Hurt > Atvar leaves north. Change mood wimpy * S HP:Wounded DP:Full MV:Haggard - a grizzled Legion of Unity stalwart: Hurt > flee A grizzled Legion of Unity stalwart tries to smite you, but you parry successfully. A raven caws 'Cidrae is at On a Dry Patch of Grass' A grizzled Legion of Unity stalwart joins a grizzled Legion of Unity stalwart's fight! A Legion of Unity Guardsman joins a grizzled Legion of Unity stalwart's fight! You slash a grizzled Legion of Unity stalwart's body hard. Mood changed to: Wimpy You panic and attempt to flee!ard - a grizzled Legion of Unity stalwart: Hurt > *Cidrae* tries to blast you, but you parry successfully. Atvar has arrived from the north. You flee head over heels. On the Dusty Road through Irinjavar A long stretch of dirt is coming from the north and leading to the south. The way in which the road has been kept clean of overgrowth shows that people must be using the road fairly frequent. It is leading to a small settlement of sorts to the south. To your north you can not make out where the road is taking you. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * S HP:Wounded DP:Full MV:Haggard > South On the Dirt Road Passing a hill to the north and passing a small farming community to the south this road takes you on a general north-south direction before disappearing from sight. Several farms stand closely together. A fence is surrounding it on most sides. The road itself does not have a gate of any kind. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a horse leaving north. There are some tracks of a horse leaving north. A panther stalks through the wilderness. * S HP:Wounded DP:Full MV:Haggard > North On the Dusty Road through Irinjavar A long stretch of dirt is coming from the north and leading to the south. The way in which the road has been kept clean of overgrowth shows that people must be using the road fairly frequent. It is leading to a small settlement of sorts to the south. To your north you can not make out where the road is taking you. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * S HP:Wounded DP:Full MV:Haggard > North On a Stretch of the Dusty Road The dusty road is bordering a sloping hillside to the west. Tracks leaving the road indicate that a fair number of people visit the top of the hill. A small building can be seen on top. The road itself is continueing to the south and taking a bend to the north. Green plains lie to the east of the road. [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A cute brown deer eyes you nervously. * S HP:Wounded DP:Full MV:Haggard > South On the Dusty Road through Irinjavar A long stretch of dirt is coming from the north and leading to the south. The way in which the road has been kept clean of overgrowth shows that people must be using the road fairly frequent. It is leading to a small settlement of sorts to the south. To your north you can not make out where the road is taking you. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. * S HP:Wounded DP:Full MV:Haggard > West k human A raven caws 'Cidrae is at On a Dry Patch of Grass' A raven caws 'Cidrae is at On a Dry Patch of Grass' On a Dry Patch of Grass The grass on the ground has wilted due to lack of moisture. This appears odd since the surrounding areas appear to have avoided the drought. To your east a road borders the dead grass. Buildings can be spotted to the south. The road is leading from the north towards these buildings. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a horse leaving north. Atvar the Big Ugly is here, fighting Cidrae. A gray palfrey prances skittishly nearby. A raven is here flying around. A raven is visible flying high in the sky. *Cidrae* is here, fighting Atvar, riding a gray palfrey. A grizzled Legion of Unity stalwart is here, fighting Atvar. A grizzled Legion of Unity stalwart is here, fighting Atvar. A Legion of Unity Guardsman is here, fighting Atvar. * S HP:Wounded DP:Full MV:Haggard > You slash *Cidrae*'s body hard. * S HP:Wounded DP:Full MV:Haggard - Atvar: Wounded - Cidrae: Critical > Atvar avoids being bashed by *Cidrae* who loses his balance and falls! * S HP:Wounded DP:Full MV:Haggard - Atvar: Wounded - Cidrae: Critical > You slash *Cidrae*'s left arm very hard. A Legion of Unity Guardsman tickles Atvar's left leg with his slash. A grizzled Legion of Unity stalwart tickles Atvar's body with his smite. Atvar panics, and attempts to flee! A grizzled Legion of Unity stalwart tickles Atvar's body with his smite. * S HP:Wounded DP:Full MV:Haggard - Atvar: Battered - Cidrae: Critical > You slash *Cidrae*'s right arm hard. Atvar leaves north. * S HP:Wounded DP:Full MV:Haggard - Cidrae: Critical > A Legion of Unity Guardsman leaves north. A grizzled Legion of Unity stalwart leaves north. A grizzled Legion of Unity stalwart leaves north. * S HP:Wounded DP:Full MV:Haggard - Cidrae: Critical > *Cidrae* panics, and attempts to flee! * S HP:Wounded DP:Full MV:Haggard - Cidrae: Critical > A stream of arrows is launched from small holes in the hillside! A stream of arrows is launched from small holes in the hillside! A stream of arrows is launched from small holes in the hillside! A stream of arrows is launched from small holes in the hillside! You slash *Cidrae*'s left hand. *Cidrae* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Three times is the charm! Your blood freezes as you hear *Cidrae*'s death cry. * S HP:Wounded DP:Full MV:Haggard > Atvar has arrived from the north. * S HP:Wounded DP:Full MV:Haggard > rem sword draw Atvar leaves south. Scalp corpse * S HP:Wounded DP:Full MV:Haggard > You stop using a gleaming blacksword. * S HP:Wounded DP:Full MV:Haggard > You try to quietly draw a silver sai from a black pair of silver-tooled boots. * S HP:Wounded DP:Full MV:Haggard > You lean over and cut the bloody scalp from the corpse of Cidrae. * S HP:Wounded DP:Full MV:Haggard > A Legion of Unity Guardsman has arrived from the north. A grizzled Legion of Unity stalwart has arrived from the north. A grizzled Legion of Unity stalwart has arrived from the north. * S HP:Wounded DP:Full MV:Haggard > get all corpse East A Legion of Unity Guardsman leaves south. A grizzled Legion of Unity stalwart leaves south. A grizzled Legion of Unity stalwart leaves south. You get a dagger from the corpse of Cidrae. You get a water skin from the corpse of Cidrae. You get a stiletto from the corpse of Cidrae. You get a skin of human flesh from the corpse of Cidrae. You get a lantern from the corpse of Cidrae. You get a lantern from the corpse of Cidrae. You get a pair of thick metal boots from the corpse of Cidrae. You get a pair of ebony-steel plate greaves from the corpse of Cidrae. You get a belt pack from the corpse of Cidrae. You get a leather belt from the corpse of Cidrae. You get a dark, grim axe from the corpse of Cidrae. You get a pair of heavy metal gauntlets from the corpse of Cidrae. You get a pair of ebony-steel plate vambraces from the corpse of Cidrae. a backpack: You can't carry that many items. a dark green cape: You can't carry that many items. a shining steel breastplate: You can't carry that many items. a full metal helmet and visor: You can't carry that many items. * S HP:Wounded DP:Full MV:Haggard > On the Dusty Road through Irinjavar A long stretch of dirt is coming from the north and leading to the south. The way in which the road has been kept clean of overgrowth shows that people must be using the road fairly frequent. It is leading to a small settlement of sorts to the south. To your north you can not make out where the road is taking you. [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. -------------------------------------------------------------------------------- Cidrae Joined: May 12, 2002 From: Canada Posted: 2003-08-14 04:05 -------------------------------------------------------------------------------- Bah.. gj.. poor renard.. he was spamming for u with 96 notice but your fear wouldnt let him attack. -------------------------------------------------------------------------------- Fireyj Joined: Aug 28, 1999 From: Just West of 'the Bog' Posted: 2003-08-14 07:43 -------------------------------------------------------------------------------- I may be wrong, but I was under the impression that to be a '2 on 2 fight', the opposition 2 both had to be there at the same time Maybe call it '2 of us beat up some guy, then we go beat up some other guy'? GJ tho guys, nice taking them at mobs - tho fear certainly got you the first kill.