LOG: Just a 10 min raid. Khunark Joined: Jan 21, 2002 Posted: 2002-12-19 03:43 -------------------------------------------------------------------------------- No real info, just some fun with my new toy. * R S HP:Scratched DP:Full MV:Tiring > w Your blood freezes as you hear something's death cry. Oak Forest [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving south. There are some tracks of an animal leaving east. The corpse of a brown deer is lying here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A *newbie male human* is standing here, riding a wild stallion. A black hawk is here flying around. An elk with massive antlers eyes you with curiosity. * R S HP:Scratched DP:Full MV:Tiring > A *newbie male human* leaves south riding a wild stallion. * R S HP:Scratched DP:Full MV:Tiring > s 'heya. Wandering in the Oak Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. An elk with massive antlers eyes you with curiosity. * R S HP:Scratched DP:Full MV:Tiring > You hiss 'heya.' Laakth narrates 'thats why you gotta keep balance' * R S HP:Scratched DP:Full MV:Tiring > e An Oak Forest [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. A gray palfrey prances skittishly nearby. A small bird is singing beautifully here. An elk doe nibbles on some greenery. 'heya. * R S HP:Scratched DP:Full MV:Tiring > You hiss 'heya.' * R S HP:Scratched DP:Full MV:Tiring > xx [k horse] You strike a gray palfrey's right arm into bloody fragments! * R S HP:Scratched DP:Full MV:Tiring - a gray palfrey: Wounded > Saav narrates 'you'd have to have *gasp* like a real life to do that' * R S HP:Scratched DP:Full MV:Tiring - a gray palfrey: Wounded > A gray palfrey tries to hit you, but you deflect the blow. You strike a gray palfrey's head into bloody fragments! * R S HP:Scratched DP:Full MV:Tiring - a gray palfrey: Battered > A gray palfrey tries to hit you, but you parry successfully. You strike a gray palfrey's body into bloody fragments! * R S HP:Scratched DP:Full MV:Tiring - a gray palfrey: Critical > yell Don't run, I'm lonely. You bellow 'Don't run, I'm lonely.' * R S HP:Scratched DP:Full MV:Tiring - a gray palfrey: Critical > l An Oak Forest The forest floor gently rises and falls throughout the oak forest. Acorns lie scattered upon the ground among the many leaves which have fallen from the trees. A patch of small violet flowers blooms at the base of a slender oak tree, otherwise the ground cover is sparse. [ obvious exits: N E S W ] There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. A gray palfrey is here, fighting YOU! A small bird is singing beautifully here. An elk doe nibbles on some greenery. * R S HP:Scratched DP:Full MV:Tiring - a gray palfrey: Critical > A gray palfrey tries to hit you, but you parry successfully. You strike a gray palfrey's body into bloody fragments! A gray palfrey is dead! R.I.P. Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a gray palfrey's death cry. * R S HP:Scratched DP:Full MV:Tiring > sheath spear draw sword w You sheath a black-tasseled spear into a leather baldric. * R S HP:Scratched DP:Full MV:Tiring > change mood brave change wimpy 0 You draw a smoldering molten blacksword from a crossed pair of leather scabbards with a flash of steel. You wield a smoldering molten blacksword with both hands. * R S HP:Scratched DP:Full MV:Tiring > Wandering in the Oak Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. An elk with massive antlers eyes you with curiosity. * R S HP:Scratched DP:Full MV:Tiring > save Mood changed to: Brave * R S HP:Scratched DP:Full MV:Tiring > You won't flee from any fight now. * R S HP:Scratched DP:Full MV:Tiring > Saving Khunark. * R S HP:Scratched DP:Full MV:Tiring > s Bend in the Small Path [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A mole is here. * R S HP:Scratched DP:Bursting MV:Tiring > n w Wandering in the Oak Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. An elk with massive antlers eyes you with curiosity. * R S HP:Scratched DP:Bursting MV:Tiring > Oak Forest [ obvious exits: E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. A cute brown deer eyes you nervously. * R S HP:Scratched DP:Bursting MV:Tiring > s Edge of Forest [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A wild boar runs through the forest. * R S HP:Scratched DP:Bursting MV:Tiring > w Bend in the Dirt Road [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Scratched DP:Bursting MV:Tiring > w A Dirt Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Scratched DP:Bursting MV:Tiring > s Small Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. There are some tracks of an animal leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A badger is rummaging about, looking for stuff to eat. A badger is rummaging about, looking for stuff to eat. * R S HP:Scratched DP:Bursting MV:Tiring > s Oak Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. There are some tracks of an animal leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A black hawk is here flying around. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. o R S HP:Scratched DP:Bursting MV:Tiring > e Sloping Forest Before a Treacherous Valley [ obvious exits: N E W D ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Scratched DP:Bursting MV:Tiring > Scadach narrates 'I think Laakth has been sniffing the canned-air cd cleaners again' * R S HP:Scratched DP:Bursting MV:Tiring > l Sloping Forest Before a Treacherous Valley The forest of oak and pine is as fragrant as it is scenic. The beautiful surroundings continue west, while to the north a path leads back to the road. To the south there is a sharp drop as the ground slopes at a treacherous angle down to a valley of fallen timber. [ obvious exits: N E W D ] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Scratched DP:Bursting MV:Tiring > exit Obvious exits: North - Along a Small Path East - Near a Small Path West - Oak Forest Down - Deadfall * R S HP:Scratched DP:Bursting MV:Tiring > l d The ground falls away at a dangerous angle to a valley of fallen logs. It seems like a long way to fall...... * R S HP:Scratched DP:Bursting MV:Tiring > change mood brave change wimpy 0 Mood changed to: Brave save * R S HP:Scratched DP:Bursting MV:Tiring > You won't flee from any fight now. * R S HP:Scratched DP:Bursting MV:Tiring > where Saving Khunark. * R S HP:Scratched DP:Bursting MV:Tiring > Players in your Zone -------------------- Khunark - Sloping Forest Before a Treacherous Valley * R S HP:Scratched DP:Bursting MV:Tiring > exit DonCarnage narrates 'sup' * R S HP:Scratched DP:Bursting MV:Tiring > Obvious exits: North - Along a Small Path East - Near a Small Path West - Oak Forest Down - Deadfall * R S HP:Scratched DP:Bursting MV:Tiring > w Oak Forest [ obvious exits: N E ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A black hawk is here flying around. A cute, long-eared rabbit is munching at a leaf here. A cute, long-eared rabbit is munching at a leaf here. o R S HP:Scratched DP:Bursting MV:Tiring > Havok narrates 'DC!' o R S HP:Scratched DP:Bursting MV:Tiring > n Small Path [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A cute, long-eared rabbit is munching at a leaf here. A badger is rummaging about, looking for stuff to eat. A badger is rummaging about, looking for stuff to eat. * R S HP:Scratched DP:Bursting MV:Tiring > n Pungent narrates 'sup DC' A Dirt Road [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Scratched DP:Bursting MV:Tiring > w A Bend in Trail [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. The corpse of a badger is lying here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Scratched DP:Bursting MV:Tiring > exit Scadach narrates 'makes for 6 chosen' * R S HP:Scratched DP:Bursting MV:Tiring > Obvious exits: East - A Dirt Road South - Overgrown Road * R S HP:Scratched DP:Bursting MV:Tiring > scan s Your eyesight is not so keen. s * R S HP:Scratched DP:Bursting MV:Tiring > Overgrown Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Scratched DP:Bursting MV:Tiring > exit Obvious exits: North - A Bend in Trail South - Overgrown Road West - Fields of Grass * R S HP:Scratched DP:Bursting MV:Tiring > s exit Overgrown Road [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A panther stalks through the wilderness. The lone wolf is slinking about in the shadows. A handsome stag stands here, ready to run. A handsome stag stands here, ready to run. * R S HP:Scratched DP:Bursting MV:Tiring > Obvious exits: North - Overgrown Road South - Bend in Trail West - Rolling Fields of Grass * R S HP:Scratched DP:Bursting MV:Tiring > Scadach narrates 'Someone post for you all to be on or something?' * R S HP:Scratched DP:Bursting MV:Tiring > s exit Bend in Trail [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a fowl leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A small bird with a red breast is singing here. The lone wolf is slinking about in the shadows. A handsome stag stands here, ready to run. * R S HP:Scratched DP:Bursting MV:Tiring > Obvious exits: North - Overgrown Road East - Rolling Fields of Grass South - Grassy Fields West - Bend in Trail * R S HP:Scratched DP:Bursting MV:Tiring > s exit Grassy Fields [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Scratched DP:Bursting MV:Tiring > Obvious exits: North - Bend in Trail East - Gently Rolling Field South - Field of Grass West - Road Before Amador * R S HP:Scratched DP:Bursting MV:Tiring > DonCarnage narrates 'im not chosen' * R S HP:Scratched DP:Bursting MV:Tiring > A robin has arrived from the south. * R S HP:Scratched DP:Bursting MV:Tiring > w exit Road Before Amador [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A rat scurries around trying to get out of sight. A black hawk is here flying around. * R S HP:Scratched DP:Bursting MV:Tiring > Obvious exits: North - Bend in Trail East - Grassy Fields South - Before the Northern Gate of Amador West - In Some Grass * R S HP:Scratched DP:Bursting MV:Tiring > Scadach narrates 'Errr....I mean...yo ho' * R S HP:Scratched DP:Bursting MV:Tiring > s Before the Northern Gate of Amador [ obvious exits: N S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. An iron lantern hangs from the wall above the gate. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Scratched DP:Bursting MV:Tiring > close gate Ok. * R S HP:Scratched DP:Bursting MV:Tiring > Razor sharp arrows are sent flying from above the Amador Gate! Someone throws a volley of arrows at you! change mood brave change wimpy 0 * R S HP:Scratched DP:Bursting MV:Tiring > Mood changed to: Brave * R S HP:Scratched DP:Bursting MV:Tiring > A volley of arrows arcs through the air. You won't flee from any fight now. * R S HP:Scratched DP:Bursting MV:Tiring > sheath spear draw sword Ooomf!! You are struck by a volley of arrows! You sheath a smoldering molten blacksword into a crossed pair of leather scabbards. n * R S HP:Scratched DP:Bursting MV:Tiring > You draw a smoldering molten blacksword from a crossed pair of leather scabbards with a flash of steel. You wield a smoldering molten blacksword with both hands. * R S HP:Scratched DP:Bursting MV:Tiring > Dorgo narrates 'gotta get a kill dc' Atvar narrates 'allw keep for smobbing.. people without eyes not wanted ' Road Before Amador [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A rat scurries around trying to get out of sight. A black hawk is here flying around. * R S HP:Scratched DP:Bursting MV:Winded > n change mood brave change wimpy 0 The sky starts to get cloudy. You are thirsty. Bend in Trail [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A mole is here. * R S HP:Healthy DP:Bursting MV:Tiring > Mood changed to: Brave * R S HP:Healthy DP:Bursting MV:Tiring > You won't flee from any fight now. * R S HP:Healthy DP:Bursting MV:Tiring > notice notice You stop paying increased attention to your surroundings. * R S HP:Healthy DP:Bursting MV:Tiring > You start paying increased attention to your surroundings. get skin pack * R S HP:Healthy DP:Bursting MV:Tiring > drink skin You get a skin of human flesh from an embroidered, cotton shoulder bag. drink skin * R S HP:Healthy DP:Bursting MV:Tiring > You drink the blood. * R S HP:Healthy DP:Bursting MV:Tiring > You drink the blood. You don't feel thirsty any more. * R S HP:Healthy DP:Bursting MV:Tiring > put all pack You put a skin of human flesh in an embroidered, cotton shoulder bag. notice * R S HP:Healthy DP:Bursting MV:Tiring > s w You stop paying increased attention to your surroundings. * R S HP:Healthy DP:Bursting MV:Tiring > Road Before Amador [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A black hawk is here flying around. Laakth narrates 'we coulda do some serious raiding' * R S HP:Healthy DP:Bursting MV:Tiring > change mood brave change wimpy 0 In Some Grass [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A panther stalks through the wilderness. * R S HP:Healthy DP:Bursting MV:Tiring > x Mood changed to: Brave * R S HP:Healthy DP:Bursting MV:Tiring > You won't flee from any fight now. * R S HP:Healthy DP:Bursting MV:Tiring > [k human] They aren't here. * R S HP:Healthy DP:Bursting MV:Tiring > n x Near a Small Farm [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A panther stalks through the wilderness. * R S HP:Healthy DP:Bursting MV:Tiring > [k human] They aren't here. * R S HP:Healthy DP:Bursting MV:Tiring > n x A Grassy Field [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A gray mouse is scuttling about here. A small bird with a red breast is singing here. * R S HP:Healthy DP:Bursting MV:Tiring > [k human] They aren't here. * R S HP:Healthy DP:Bursting MV:Tiring > n x Rolling Fields of Grass [ obvious exits: E S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. The corpse of a brown deer is lying here. [4] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A small bird with a red breast is singing here. A mole is here. A small bird with a red breast is singing here. * R S HP:Healthy DP:Bursting MV:Tiring > [k human] They aren't here. * R S HP:Healthy DP:Bursting MV:Tiring > w x A mole leaves east. Before a Farm [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A gray mouse is scuttling about here. * R S HP:Healthy DP:Bursting MV:Tiring > [k human] They aren't here. * R S HP:Healthy DP:Bursting MV:Tiring > n x At a Drinking Pond [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A gray mouse is scuttling about here. A brown and white-speckled duck is quacking happily here. A spotted jaguar opens its eyes lazily. * R S HP:Healthy DP:Bursting MV:Tiring > [k human] They aren't here. * R S HP:Healthy DP:Bursting MV:Tiring > e x At a Drinking Pond [ obvious exits: N E W ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving east. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A mole is here. A brown and white-speckled duck is quacking happily here. * R S HP:Healthy DP:Bursting MV:Tiring > [k human] They aren't here. * R S HP:Healthy DP:Bursting MV:Tiring > e x Deep Within the Woods [ obvious exits: N W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A brown and white-speckled duck is quacking happily here. * R S HP:Healthy DP:Bursting MV:Tiring > [k human] They aren't here. * R S HP:Healthy DP:Bursting MV:Tiring > n n Deep Within the Woods [ obvious exits: S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of an animal leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A brown and white-speckled duck is quacking happily here. * R S HP:Healthy DP:Bursting MV:Tiring > Alas, you cannot go that way... Laakth narrates 'hey rkagor talk to me man' w * R S HP:Healthy DP:Bursting MV:Tiring > n Deep Within the Woods [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Healthy DP:Bursting MV:Tiring > In the Woods [ obvious exits: N S W ] There are some tracks of a ridden mount leaving west. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A young and strong buck is here, munching some grass. * R S HP:Healthy DP:Bursting MV:Tiring > DonCarnage narrates 'i killed 3 things. but we were in different gruops' * R S HP:Healthy DP:Bursting MV:Tiring > w Deep Within the Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Healthy DP:Bursting MV:Tiring > s Someone squeaks 'Rychek is at Road Before Amador' Deep Within the Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of a brown deer is lying here. [4] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A mole is here. A gray mouse is scuttling about here. A spotted jaguar opens its eyes lazily. A gray mouse is scuttling about here. * R S HP:Healthy DP:Bursting MV:Tiring > Laakth narrates 'I just one zone n of u' * R S HP:Healthy DP:Bursting MV:Tiring > s At a Drinking Pond [ obvious exits: N E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. A clear pond lies undisturbed here, unmarred waters offering a clean reflection. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A gray mouse is scuttling about here. A brown and white-speckled duck is quacking happily here. A spotted jaguar opens its eyes lazily. * R S HP:Healthy DP:Bursting MV:Tiring > n n Deep Within the Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. The corpse of a brown deer is lying here. [4] A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A mole is here. A gray mouse is scuttling about here. A spotted jaguar opens its eyes lazily. A gray mouse is scuttling about here. * R S HP:Healthy DP:Bursting MV:Tiring > n Deep Within the Woods [ obvious exits: N E S ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Healthy DP:Bursting MV:Tiring > In the Woods [ obvious exits: E S ] There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. There are some tracks of a ridden mount leaving east. The corpse of a brown deer is lying here. [2] A brown shirt has been crumpled in a heap here. An ordinary pair of plain pants has been idly left here. An embossed leather water flask lies forgotten here. A water skin has been left on the ground. A dagger has been left here. Some heavy leather shoes, covered in dust, stand here. A wooden practice shield has been dropped here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Healthy DP:Bursting MV:Tiring > e e Some Woods [ obvious exits: N E S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving east. The corpse of a brown deer is lying here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A young and strong buck is here, munching some grass. * R S HP:Healthy DP:Bursting MV:Tiring > Backyard [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of a human leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Healthy DP:Bursting MV:Tiring > s The backdoor seems to be closed. * R S HP:Healthy DP:Bursting MV:Tiring > th [track human] Scadach narrates 'always the way of it, dc' = Some clear almost day-old tracks of Fjalar leaving south. Some clear almost day-old tracks of Fjalar leaving west. Some three day-old tracks of Marius leaving south. Some very faint week-old tracks of Marius leaving south. * R S HP:Healthy DP:Bursting MV:Tiring > n Some Woods [ obvious exits: N S W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving west. There are some tracks of an animal leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A young and strong buck is here, munching some grass. A squirrel is here, chittering. * R S HP:Healthy DP:Bursting MV:Tiring > n n Bend in the Path [ obvious exits: N S W ] There are some tracks of a ridden mount leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving west. The corpse of a brown deer is lying here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A black cat meanders to an unknown destination. * R S HP:Healthy DP:Bursting MV:Tiring > Path to a Barn [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving south. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Healthy DP:Bursting MV:Tiring > e The gate seems to be closed. * R S HP:Healthy DP:Bursting MV:Tiring > DonCarnage narrates 'i also led on an rp-imm installed raid, and handed in a head, but that wasn't enough either' * R S HP:Healthy DP:Bursting MV:Tiring > w The wooddoor seems to be closed. w * R S HP:Healthy DP:Bursting MV:Tiring > The wooddoor seems to be closed. * R S HP:Healthy DP:Bursting MV:Tiring > dism You stop riding it. lead shadow * S HP:Healthy DP:Bursting MV:Tiring > lead shadow You start leading it. A shadow stallion starts following you. * HP:Healthy DP:Bursting MV:Tiring > You're already leading it! * HP:Healthy DP:Bursting MV:Tiring > open wooddoor w Ok. * HP:Healthy DP:Bursting MV:Tiring > Inside a Hen House [ obvious exits: E ] An egg is here. [3] A hen is here, clucking. A hen is here, clucking. A hen is here, clucking. A rooster is here, looking for his hens. A shadow stallion has arrived from the east. * HP:Healthy DP:Bursting MV:Tiring > e e Path to a Barn [ obvious exits: N E S W ] There are some tracks of a horse leaving west. There are some tracks of a ridden mount leaving south. There are some tracks of a myrddraal leaving west. A shadow stallion has arrived from the west. * HP:Healthy DP:Bursting MV:Winded > The gate seems to be closed. * HP:Healthy DP:Bursting MV:Winded > open gate e Ok. * HP:Healthy DP:Bursting MV:Winded > A Sheep Pen [ obvious exits: W ] A sheep is here, bleating. A lamb nibbles on some grass. A lamb nibbles on some grass. A lamb nibbles on some grass. A shadow stallion has arrived from the west. * HP:Healthy DP:Bursting MV:Winded > w n Path to a Barn [ obvious exits: N E S W ] There are some tracks of a horse leaving west. There are some tracks of a horse leaving east. There are some tracks of a ridden mount leaving south. There are some tracks of a myrddraal leaving west. There are some tracks of a myrddraal leaving east. A shadow stallion has arrived from the east. * HP:Healthy DP:Bursting MV:Winded > The barndoor seems to be closed. * HP:Healthy DP:Bursting MV:Winded > open barndoor Ok. n * HP:Healthy DP:Bursting MV:Winded > The Barn [ obvious exits: E S W ] A flatbed wagon rocks back and forth on spoked wheels. A lantern has been left here. A tired farmer is here. A shadow stallion has arrived from the south. * HP:Healthy DP:Bursting MV:Winded > w Back of the Barn [ obvious exits: N E ] A rust-colored bobcat crouches low, ready to pounce. A shadow stallion has arrived from the east. * HP:Healthy DP:Bursting MV:Winded > n The backdoor seems to be closed. * HP:Healthy DP:Bursting MV:Winded > DonCarnage narrates 'i think i have the most unclanned qps possible' * HP:Healthy DP:Bursting MV:Winded > open backdoor n Ok. * HP:Healthy DP:Bursting MV:Winded > Behind the Barn [ obvious exits: N E S W ] There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving west. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A rust-colored bobcat crouches low, ready to pounce. A shadow stallion has arrived from the south. * HP:Healthy DP:Bursting MV:Winded > sneak ride shadow Ok, you'll try to move silently for a while. * S HP:Healthy DP:Bursting MV:Winded > A shadow stallion stops following you. You start riding it. * R S HP:Healthy DP:Full MV:Winded > e n Light Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A wild dog with matted fur snarls at you. A wild dog with matted fur snarls at you. A gray mouse is scuttling about here. * R S HP:Healthy DP:Full MV:Winded > A Darkening Forest [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A wild hog snorts angrily, pawing at the ground. A rust-colored bobcat crouches low, ready to pounce. * R S HP:Healthy DP:Full MV:Winded > e n e You swiftly dodge the hog's attempt to hit you. Someone squeaks 'Rychek is at At a Drinking Pond' You slice the hog's body into bloody fragments! The hog tries to hit you, but you dodge the attack. No way! You're fighting for your life! change mood brave change wimpy 0 * R S HP:Healthy DP:Bursting MV:Tiring - the hog: Wounded > No way! You're fighting for your life! * R S HP:Healthy DP:Bursting MV:Tiring - the hog: Wounded > No way! You're fighting for your life! * R S HP:Healthy DP:Bursting MV:Tiring - the hog: Wounded > Mood changed to: Brave * R S HP:Healthy DP:Bursting MV:Tiring - the hog: Wounded > You won't flee from any fight now. * R S HP:Healthy DP:Bursting MV:Tiring - the hog: Wounded > where Players in your Zone -------------------- Khunark - A Darkening Forest * R S HP:Healthy DP:Bursting MV:Tiring - the hog: Wounded > change mood brave change wimpy 0 You slice the hog's body into bloody fragments! Mood changed to: Brave * R S HP:Healthy DP:Bursting MV:Tiring - the hog: Battered > You won't flee from any fight now. * R S HP:Healthy DP:Bursting MV:Tiring - the hog: Battered > save You slice the hog's head into bloody fragments! The hog is dead! R.I.P. Not tired of this yet? Your blood freezes as you hear the hog's death cry. * R S HP:Healthy DP:Bursting MV:Tiring > Saving Khunark. * R S HP:Healthy DP:Bursting MV:Tiring > Scadach narrates ':)' * R S HP:Healthy DP:Bursting MV:Tiring > A wild dog has arrived from the south. A wild dog tickles your right leg with his hit. * R S HP:Scratched DP:Bursting MV:Tiring - a wild dog: Scratched > Laakth narrates 'nothing dusty still' * R S HP:Scratched DP:Bursting MV:Tiring - a wild dog: Scratched > You slice a wild dog's head into bloody fragments! A wild dog barely tickles your right hand with his hit. * R S HP:Scratched DP:Bursting MV:Tiring - a wild dog: Wounded > You slice a wild dog's body into bloody fragments! * R S HP:Scratched DP:Bursting MV:Tiring - a wild dog: Beaten > Kragor narrates 'Ok' * R S HP:Scratched DP:Bursting MV:Tiring - a wild dog: Beaten > You slice a wild dog's right leg into bloody fragments! A wild dog is dead! R.I.P. Not tired of this yet? Your blood freezes as you hear a wild dog's death cry. * R S HP:Scratched DP:Bursting MV:Tiring > l A Darkening Forest The forest is dense here, creating dark shadows over the soft ground. The boughs above compete with each other for free space, and it is difficult to make out very much overhead. The pine needles thickly cover the ground which is dotted here and there with dried out sticks and small stones. The forest is thick to the north and lightens in the other directions. [ obvious exits: N S W ] There are some tracks of an animal leaving south. There are some tracks of a ridden mount leaving north. There are some tracks of a ridden mount leaving north. The corpse of a wild dog is lying here. The corpse of the hog is lying here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A rust-colored bobcat crouches low, ready to pounce. change mood brave change wimpy 0 * R S HP:Scratched DP:Bursting MV:Tiring > Laakth narrates 'damn it krangor yell at them and stuff' * R S HP:Scratched DP:Bursting MV:Tiring > Mood changed to: Brave * R S HP:Scratched DP:Bursting MV:Tiring > You won't flee from any fight now. * R S HP:Scratched DP:Bursting MV:Tiring > s Light Forest [ obvious exits: N E W ] There are some tracks of a ridden mount leaving north. There are some tracks of an animal leaving east. There are some tracks of an animal leaving north. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. A gray mouse is scuttling about here. * R S HP:Scratched DP:Bursting MV:Tiring > s w Kragor narrates 'Did anyone else know about this tower just west of dusty?' Alas, you cannot go that way... * R S HP:Scratched DP:Bursting MV:Tiring > Behind the Barn [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of an animal leaving east. There are some tracks of an animal leaving west. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. * R S HP:Scratched DP:Bursting MV:Tiring > s You can't ride in there. * R S HP:Scratched DP:Bursting MV:Tiring > dism lead shadow You stop riding it. lead shadow * S HP:Scratched DP:Bursting MV:Tiring > s You start leading it. A shadow stallion starts following you. * HP:Scratched DP:Bursting MV:Tiring > You're already leading it! * HP:Scratched DP:Bursting MV:Tiring > Back of the Barn [ obvious exits: N E ] A rust-colored bobcat crouches low, ready to pounce. A shadow stallion has arrived from the north. * HP:Scratched DP:Bursting MV:Tiring > e The Barn [ obvious exits: E S W ] A flatbed wagon rocks back and forth on spoked wheels. A lantern has been left here. A tired farmer is here. A shadow stallion has arrived from the west. * HP:Scratched DP:Bursting MV:Tiring > s Path to a Barn [ obvious exits: N E S W ] There are some tracks of a horse leaving west. There are some tracks of a horse leaving east. There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving south. There are some tracks of a myrddraal leaving west. There are some tracks of a myrddraal leaving east. A shadow stallion has arrived from the north. * HP:Scratched DP:Bursting MV:Tiring > l e The gate is open. * HP:Scratched DP:Bursting MV:Tiring > l w The wooddoor is open. change mood brave change wimpy 0 * HP:Scratched DP:Bursting MV:Tiring > Mood changed to: Brave Laakth narrates 'ya' * HP:Scratched DP:Bursting MV:Tiring > You won't flee from any fight now. * HP:Scratched DP:Bursting MV:Tiring > alias v close wooddoor Pungent narrates 'yes' * HP:Scratched DP:Bursting MV:Tiring > Ok. change mood brave change wimpy 0 * HP:Scratched DP:Bursting MV:Tiring > Laakth narrates 'it has a fade in it doesnt?' * HP:Scratched DP:Bursting MV:Tiring > x Mood changed to: Brave * HP:Scratched DP:Bursting MV:Tiring > x You won't flee from any fight now. * HP:Scratched DP:Bursting MV:Tiring > [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > whois rychek x Rychek the Gold Eagle is a level 38 human Red Eagle rogue. Respun, this Red Eagle is not willing to let another chance to fight the Shadow slip by. * HP:Scratched DP:Bursting MV:Tiring > [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > x x notice x Pungent narrates 'no' [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > You start paying increased attention to your surroundings. * HP:Scratched DP:Bursting MV:Tiring > [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > x x Kragor narrates 'No fade ' [k human] They aren't here. x * HP:Scratched DP:Bursting MV:Tiring > Pungent narrates 'ranger mob' [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > [k human] They aren't here. change mood brave change wimpy 0 * HP:Scratched DP:Bursting MV:Tiring > Mood changed to: Brave save * HP:Scratched DP:Bursting MV:Tiring > You won't flee from any fight now. * HP:Scratched DP:Bursting MV:Tiring > x You have already saved during this tic. * HP:Scratched DP:Bursting MV:Tiring > x x [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > x [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > x x x [k human] They aren't here. x * HP:Scratched DP:Bursting MV:Tiring > x [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > x [k human] They aren't here. x * HP:Scratched DP:Bursting MV:Tiring > x [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > Dorgo narrates 'later' * HP:Scratched DP:Bursting MV:Tiring > Laakth narrates 'later masta' * HP:Scratched DP:Bursting MV:Tiring > x x x [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > [k human] They aren't here. x * HP:Scratched DP:Bursting MV:Tiring > [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > x [k human] They aren't here. x * HP:Scratched DP:Bursting MV:Tiring > [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > x [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > x [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > x [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > x [k human] They aren't here. * HP:Scratched DP:Bursting MV:Tiring > x x [k human] They aren't here. x * HP:Scratched DP:Bursting MV:Tiring > [k human] They aren't here. *Rychek* has arrived from the south, riding a wild stallion. A rat has arrived from the south. x * HP:Scratched DP:Bursting MV:Tiring > Kragor narrates 'What areas can you see from the watch point?' [k human] You try to slice *Rychek*, but he deflects the blow. * HP:Scratched DP:Bursting MV:Tiring - Rychek: Healthy > [k human] You do the best you can! * HP:Scratched DP:Bursting MV:Tiring - Rychek: Healthy > [k human] You do the best you can! * HP:Scratched DP:Bursting MV:Tiring - Rychek: Healthy > *Rychek* barely pierces your body. * HP:Scratched DP:Bursting MV:Tiring - Rychek: Healthy > *Rychek* pierces your right leg. You try to slice *Rychek*, but he parries successfully. * HP:Scratched DP:Bursting MV:Tiring - Rychek: Healthy > bash *Rychek* pierces your left leg. * *Rychek* looks at you. * *Rychek* barely pierces your head. = Your bash at *Rychek* sends him sprawling! * HP:Scratched DP:Bursting MV:Tiring - Rychek: Scratched > change mood brave change wimpy 0 Mood changed to: Brave * HP:Scratched DP:Bursting MV:Tiring - Rychek: Scratched > You won't flee from any fight now. * HP:Scratched DP:Bursting MV:Tiring - Rychek: Scratched > You slice *Rychek*'s right leg into bloody fragments! * HP:Scratched DP:Bursting MV:Tiring - Rychek: Scratched > l human Respun, this Red Eagle is not willing to let another chance to fight the Shadow slip by. Rychek has a few scratches. *Rychek* is using: a shoufa with a black veil a thin, black chain a blood-red tattoo of a flying eagle a crimson cloak of fine Two Rivers wool a backpack a pair of dark gloves a golden bracelet a wide leather wristband a silver etched shield a silver sai a pair of earthen colored breeches a pair of animal-fur boots (used) You attempt to peek at the inventory: a bubbling draught a torch a wealth of copper pennies (64) change mood brave change wimpy 0 * HP:Scratched DP:Bursting MV:Tiring - Rychek: Scratched > Mood changed to: Brave * HP:Scratched DP:Bursting MV:Tiring - Rychek: Scratched > You won't flee from any fight now. * HP:Scratched DP:Bursting MV:Tiring - Rychek: Scratched > x [k human] You do the best you can! * HP:Scratched DP:Bursting MV:Tiring - Rychek: Scratched > You slice *Rychek*'s right leg into bloody fragments! x * HP:Scratched DP:Bursting MV:Tiring - Rychek: Hurt > You slice *Rychek*'s body into bloody fragments! * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > [k human] You do the best you can! * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > x [k human] You do the best you can! * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > x [k human] You do the best you can! *Rychek* sighs loudly. x * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > *Rychek* says 'dont do that' * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > [k human] You do the best you can! x * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > x [k human] You do the best you can! * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > bash *Rychek* barely pierces your body. You try to slice *Rychek*, but he deflects the blow. *Rychek* pierces your body. You try to slice *Rychek*, but he parries successfully. [k human] You do the best you can! *Rychek* says 'let me win' *Rychek* panics, and attempts to flee! Rychek: Wounded > *Rychek* leaves east riding a wild stallion. e =x Cancelled. A Sheep Pen [ obvious exits: W ] There are some tracks of a horse leaving west. There are some tracks of a myrddraal leaving west. *Rychek* is standing here, riding a wild stallion. A sheep is here, bleating. A lamb nibbles on some grass. A lamb nibbles on some grass. A lamb nibbles on some grass. A shadow stallion has arrived from the west. * HP:Scratched DP:Bursting MV:Tiring > close gate [k human] You try to slice *Rychek*, but he parries successfully. * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > Ok. * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > DonCarnage narrates 'does zun get on at all anymore?' * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > bash *Rychek* pierces your right leg. You try to slice *Rychek*, but he deflects the blow. *Rychek* panics, and attempts to flee! Rychek: Wounded > * *Rychek* panics, and attempts to flee! *Rychek* barely pierces your body. = Your bash at *Rychek* sends him sprawling! * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > You slice *Rychek*'s body into bloody fragments! * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > change mood brave change wimpy 0 Mood changed to: Brave * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > You won't flee from any fight now. * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > 'Sorry man You slice *Rychek*'s left leg into bloody fragments! * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > You hiss 'Sorry man' * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > change mood brave change wimpy 0 Laakth narrates 'na he just plays mume now' * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > Mood changed to: Brave * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > You won't flee from any fight now. * HP:Scratched DP:Bursting MV:Tiring - Rychek: Wounded > You slice *Rychek*'s left leg into bloody fragments! * HP:Scratched DP:Bursting MV:Tiring - Rychek: Battered > bash They already seem to be stunned. * HP:Scratched DP:Bursting MV:Tiring - Rychek: Battered > You gaze deeply into the soul of *Rychek*. *Rychek* looks very strange, glaring about with a sense of panic. You slice *Rychek*'s left foot extremely hard. * HP:Scratched DP:Full MV:Tiring - Rychek: Battered > bash *Rychek* panics, and attempts to flee! l MV:Tiring - Rychek: Battered > *Rychek* panics, and attempts to flee! * DonCarnage narrates 'dammit' *Rychek* panics, and attempts to flee! = *Rychek* pierces your body. - *Rychek* panics, and attempts to flee! = Your bash at *Rychek* sends him sprawling! * HP:Hurt DP:Full MV:Tiring - Rychek: Battered > You slice *Rychek*'s left leg into bloody fragments! * HP:Hurt DP:Full MV:Tiring - Rychek: Battered > You slice *Rychek*'s left leg into bloody fragments! * HP:Hurt DP:Full MV:Tiring - Rychek: Beaten > change mood brave change wimpy 0 Mood changed to: Brave * HP:Hurt DP:Full MV:Tiring - Rychek: Beaten > You won't flee from any fight now. * HP:Hurt DP:Full MV:Tiring - Rychek: Beaten > You slice *Rychek*'s body into bloody fragments! You try to slice *Rychek*, but he parries successfully. * HP:Hurt DP:Full MV:Tiring - Rychek: Critical > bash - Laakth narrates 'something about getting excited about the twin towers' *Rychek* panics, and attempts to flee! * *Rychek* barely pierces your right leg. - *Rychek* opens the gate. = Your bash at *Rychek* sends him sprawling! * HP:Hurt DP:Full MV:Tiring - Rychek: Critical > close gate You slice *Rychek*'s left arm into bloody fragments! Ok. * HP:Hurt DP:Full MV:Tiring - Rychek: Critical > close gate It's already closed! * HP:Hurt DP:Full MV:Tiring - Rychek: Critical > close gate It's already closed! * HP:Hurt DP:Full MV:Tiring - Rychek: Critical > You slice *Rychek*'s body into bloody fragments! *Rychek* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Rychek*'s death cry. * HP:Hurt DP:Full MV:Tiring > nar Rycheck RIP You narrate 'Rycheck RIP' * HP:Hurt DP:Full MV:Tiring > rem sword get dagger pack wield dagger scalp corpse scalp 2.corpse rem dagger wield sword You stop using a smoldering molten blacksword. * HP:Hurt DP:Full MV:Tiring > You get a dagger from an embroidered, cotton shoulder bag. * HP:Hurt DP:Full MV:Tiring > You wield a dagger. * HP:Hurt DP:Full MV:Tiring > You lean over and sever the bloody head from the corpse of Rychek. * HP:Hurt DP:Full MV:Tiring > You don't see that here. * HP:Hurt DP:Full MV:Tiring > You stop using a dagger. put all pack * HP:Hurt DP:Full MV:Tiring > You wield a smoldering molten blacksword with both hands. get all all.corpse * HP:Hurt DP:Full MV:Tiring > You put a dagger in an embroidered, cotton shoulder bag. You put the severed head of Rychek of Shienar in an embroidered, cotton shoulder bag. * HP:Hurt DP:Full MV:Tiring > Zamboozle narrates 'nice' You get a wealth of copper pennies from the corpse of Rychek. You get a torch from the corpse of Rychek. You get a bubbling draught from the corpse of Rychek. You get a pair of animal-fur boots from the corpse of Rychek. You get a pair of earthen colored breeches from the corpse of Rychek. You get a bronze belt of odd design from the corpse of Rychek. You get a silver sai from the corpse of Rychek. You get a silver etched shield from the corpse of Rychek. You get a wide leather wristband from the corpse of Rychek. You get a golden bracelet from the corpse of Rychek. You get a pair of dark gloves from the corpse of Rychek. You get a set of cloth sleeves from the corpse of Rychek. You get a backpack from the corpse of Rychek. You get a crimson cloak of fine Two Rivers wool from the corpse of Rychek. You get a bearskin tunic from the corpse of Rychek. You get a blood-red tattoo of a flying eagle from the corpse of Rychek. You get a thin, black chain from the corpse of Rychek. You get a shoufa with a black veil from the corpse of Rychek. You get a cheap brass ring from the corpse of Rychek. You get a gold ring from the corpse of Rychek. * HP:Hurt DP:Full MV:Tiring > Kragor narrates 'Nice' Havok narrates 'nice' * HP:Hurt DP:Full MV:Tiring > DonCarnage narrates 'two towers were good' * HP:Hurt DP:Full MV:Tiring > nar In a zone I know NOTHING of, heh. You narrate 'In a zone I know NOTHING of, heh.' Saav narrates 'all this riping' * HP:Hurt DP:Full MV:Tiring > Saav narrates 'sigh' * HP:Hurt DP:Full MV:Tiring > nar Just found a door and went w/ it. P You narrate 'Just found a door and went w/ it. ' * HP:Hurt DP:Full MV:Tiring > open gate w Ok. * HP:Hurt DP:Full MV:Tiring > Path to a Barn [ obvious exits: N E S W ] There are some tracks of a ridden mount leaving east. There are some tracks of a horse leaving east. There are some tracks of a horse leaving west. There are some tracks of a horse leaving east. There are some tracks of a horse leaving north. There are some tracks of a ridden mount leaving south. A rat scurries around trying to get out of sight. A shadow stallion has arrived from the east. * HP:Hurt DP:Full MV:Tiring > n The Barn [ obvious exits: E S W ] A flatbed wagon rocks back and forth on spoked wheels. A lantern has been left here. A tired farmer is here. A shadow stallion has arrived from the south. * HP:Hurt DP:Full MV:Tiring > w n Cenae narrates 'oh yeah, two towers ruled ' Then later.. fishing around... o R S HP:Healthy DP:Bursting MV:Winded > w A Large Rocky Clearing [ obvious exits: E ] There are some tracks of a horse leaving down. There are some tracks of a horse leaving down. There are some tracks of a human leaving down. A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you. o R S HP:Healthy DP:Bursting MV:Winded > dism lead shadow You stop riding it. lead shadow o S HP:Healthy DP:Bursting MV:Winded > A shadow stallion has an indifferent look. o S HP:Healthy DP:Bursting MV:Winded > You start leading it. A shadow stallion starts following you. o HP:Healthy DP:Bursting MV:Winded > Saav narrates 'i'm glad ancient gnarled trees don't kick ass like those imps or whatever' o HP:Healthy DP:Bursting MV:Winded > alias v close stalactite Ok. o HP:Healthy DP:Bursting MV:Winded > change mood brave change wimpy 0 l d Mood changed to: Brave o HP:Healthy DP:Bursting MV:Winded > You won't flee from any fight now. o HP:Healthy DP:Bursting MV:Winded > You see something strange... o HP:Healthy DP:Bursting MV:Winded > change mood brave change wimpy 0 save Mood changed to: Brave o HP:Healthy DP:Bursting MV:Winded > You won't flee from any fight now. x o HP:Healthy DP:Bursting MV:Winded > Saving Khunark. o HP:Healthy DP:Bursting MV:Winded > [k human] They aren't here. o HP:Healthy DP:Bursting MV:Winded > v [close stalactite] I see no stalactite here. o HP:Healthy DP:Bursting MV:Winded > DonCarnage narrates 'ents, not imps' o HP:Healthy DP:Bursting MV:Winded > change mood brave change wimpy 0 Mood changed to: Brave save o HP:Healthy DP:Bursting MV:Winded > You won't flee from any fight now. o HP:Healthy DP:Bursting MV:Winded > Saving Khunark. where o HP:Healthy DP:Bursting MV:Winded > Players in your Zone -------------------- Khunark - A Large Rocky Clearing o HP:Healthy DP:Bursting MV:Winded > Kragor narrates 'I hate this blands patty' o HP:Healthy DP:Bursting MV:Winded > Saav narrates 'hence my saying whatever hehe' o HP:Healthy DP:Bursting MV:Winded > Someone squeaks 'Perrot, Eze are at Rim of a Hole' o HP:Healthy DP:Bursting MV:Winded > whois eze Eze of Kandor is a human. A man of average height and average built stands before you. His halberd rests upon his shoulder and he looks at you with a calm face. This man takes things easy, very easy. o HP:Healthy DP:Bursting MV:Winded > whois perrot Perrot Aspiring Child of the Light is a level 26 human rogue. The ma -------------------------------------------------------------------------------- Khunark Joined: Jan 21, 2002 Posted: 2002-12-19 03:44 -------------------------------------------------------------------------------- Perrot Aspiring Child of the Light is a level 26 human rogue. The man before you stands taller then most His huge chest and biscepts stretch out his fine silk shirt As you try and get a closer look at this handsome man he disappears And the next thing you feel is a sharp pain in your back o HP:Healthy DP:Bursting MV:Winded > Someone squeaks 'Perrot, Eze are at In a Dark Cave' o HP:Healthy DP:Bursting MV:Winded > notice You start paying increased attention to your surroundings. o HP:Healthy DP:Bursting MV:Winded > open rockpile Ok. o HP:Healthy DP:Bursting MV:Winded > d v Entrance to a Cave [ obvious exits: S U D ] You notice a lantern is hidden here. A shadow stallion has arrived from above. o HP:Healthy DP:Bursting MV:Winded > [close stalactite] Ok. o HP:Healthy DP:Bursting MV:Winded > scan s A rat scurries around trying to get out of sight. *Perrot* is here, fighting an enormous scorpion. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. *Eze* is here, fighting an enormous scorpion. An enormous scorpion is here, fighting Perrot. o HP:Healthy DP:Bursting MV:Winded > change mood brave change wimpy 0 Mood changed to: Brave o HP:Healthy DP:Bursting MV:Winded > x You won't flee from any fight now. o HP:Healthy DP:Bursting MV:Winded > [k human] They aren't here. o HP:Healthy DP:Bursting MV:Winded > s x bash In a Dark Cave [ obvious exits: N E W ] A rat scurries around trying to get out of sight. *Perrot* is here, fighting an enormous scorpion. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. *Eze* is here, fighting an enormous scorpion. An enormous scorpion is here, fighting Perrot. A shadow stallion has arrived from the north. * HP:Healthy DP:Bursting MV:Winded > [k human] You slice *Eze*'s body. - ing MV:Winded - an enormous scorpion: Hurt - Eze: Hurt > *Perrot* pierces an enormous scorpion's left leg hard. An enormous scorpion tries to hit Perrot, but he parries successfully. * A rat squeaks 'Perrot, Eze are at In a Dark Cave' *Eze* says 'shite' = Your bash at *Eze* sends him sprawling! * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Wounded - Eze: Hurt > You slice *Eze*'s body. *Perrot* pierces an enormous scorpion's left foreleg very hard. An enormous scorpion hits Perrot's body hard. * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Wounded - Eze: Wounded > *Perrot* pierces an enormous scorpion's body very hard. * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Wounded - Eze: Wounded > 'Sup guys? You hiss 'Sup guys?' Laakth narrates 'just go all east' * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Wounded - Eze: Wounded > change mood brave change wimpy 0 You tickle *Eze*'s right foot with your slice. *Perrot* tries to pierce an enormous scorpion, but it deflects the blow. An enormous scorpion tries to hit Perrot, but he parries successfully. * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Wounded - Eze: Wounded > Mood changed to: Brave * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Wounded - Eze: Wounded > You won't flee from any fight now. * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Wounded - Eze: Wounded > x [k human] You do the best you can! x * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Wounded - Eze: Wounded > [k human] You do the best you can! * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Wounded - Eze: Wounded > You barely slice *Eze*'s left foot. *Perrot* pierces an enormous scorpion's body very hard. Laakth narrates 'oh wait' * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Wounded - Eze: Wounded > x You slice *Eze*'s body. *Eze* hacks an enormous scorpion's left foreleg very hard. *Perrot* pierces an enormous scorpion's body hard. An enormous scorpion tries to hit Perrot, but he parries successfully. [k human] You do the best you can! * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Battered - Eze: Wounded > bash - *Perrot* says 'nuttin much' * *Perrot* tries to pierce an enormous scorpion, but it dodges the attack. An enormous scorpion tries to hit Perrot, but he deflects the blow. *Perrot* pierces an enormous scorpion's head hard. An enormous scorpion avoids being bashed by *Eze* who loses his balance and falls! - Laakth narrates 'on sec on woodsman' As *Eze* avoids your bash, you topple over and fall to the ground! * HP:Healthy DP:Bursting MV:Winded > *Perrot* pierces an enormous scorpion's body hard. An enormous scorpion tries to hit Perrot, but he parries successfully. * HP:Healthy DP:Bursting MV:Winded > *Eze* says 'eheh stupid rats' * HP:Healthy DP:Bursting MV:Winded > st *Perrot* pierces an enormous scorpion's body hard. x * HP:Healthy DP:Bursting MV:Winded > bash You stand up. * HP:Healthy DP:Bursting MV:Winded > [k human] You slice *Eze*'s left leg hard. - ing MV:Winded - an enormous scorpion: Battered - Eze: Wounded > *Eze* hacks an enormous scorpion's right foreleg into bloody fragments! *Perrot* tries to pierce an enormous scorpion, but it deflects the blow. An enormous scorpion tries to hit Perrot, but he parries successfully. * *Perrot* tries to pierce an enormous scorpion, but it parries successfully. = Laakth narrates 'meant to send a tell sorry' = Your bash at *Eze* sends him sprawling! * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Beaten - Eze: Wounded > You slice *Eze*'s body hard. *Perrot* pierces an enormous scorpion's body hard. An enormous scorpion tries to hit Perrot, but he parries successfully. * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Battered - Eze: Wounded > You slice *Eze*'s right arm very hard. *Perrot* pierces an enormous scorpion's body hard. * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Beaten - Eze: Wounded > 'I'm sorry to inform you... change mood brave change wimpy 0 You hiss 'I'm sorry to inform you...' * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Beaten - Eze: Wounded > Mood changed to: Brave * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Beaten - Eze: Wounded > You slice *Eze*'s left leg into bloody fragments! *Perrot* pierces an enormous scorpion's left leg very hard. An enormous scorpion tries to hit Perrot, but he deflects the blow. You won't flee from any fight now. * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Beaten - Eze: Wounded > 'You're not going to be leaving this place alive, this cave has just become your tomb. You slice *Eze*'s body. *Perrot* pierces an enormous scorpion's right leg very hard. You hiss 'You're not going to be leaving this place alive, this cave has just become your tomb.' change mood brave change wimpy 0 * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Beaten - Eze: Battered > x Mood changed to: Brave * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Beaten - Eze: Battered > You won't flee from any fight now. * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Beaten - Eze: Battered > bash You slice *Eze*'s body. *Eze* hacks an enormous scorpion's left foreleg into bloody fragments! *Perrot* tries to pierce an enormous scorpion, but it deflects the blow. An enormous scorpion tries to hit Perrot, but he parries successfully. [k human] You do the best you can! * HP:Healthy DP:Bursting MV:Winded - an enormous scorpion: Critical - Eze: Battered > bash Cancelled. * *Perrot* pierces an enormous scorpion's body hard. + *Eze* hacks an enormous scorpion's right leg into bloody fragments! An enormous scorpion is dead! R.I.P. Your blood freezes as you hear an enormous scorpion's death cry. As *Eze* avoids your bash, you topple over and fall to the ground! * HP:Healthy DP:Bursting MV:Winded > *Perrot* barely pierces your body. * HP:Scratched DP:Bursting MV:Winded - Perrot: Hurt > st *Perrot* pierces your right foot. *Eze* tickles your body with his hack. *Perrot* barely pierces your left leg. * HP:Scratched DP:Bursting MV:Winded - Perrot: Hurt > bash Do you not consider fighting as standing? * sting MV:Winded - Perrot: Hurt > *Perrot* pierces your right hand. *Eze* barely tickles your left foot with his hack. + *Perrot* tickles your body with his pierce. = Your bash at *Perrot* sends him sprawling! * HP:Scratched DP:Bursting MV:Winded - Perrot: Hurt > You slice *Perrot*'s left leg into bloody fragments! sting MV:Winded - Perrot: Wounded > *Eze* sends you sprawling with a powerful bash! * HP:Hurt DP:Bursting MV:Winded - Perrot: Wounded > *Eze* hacks your body. * HP:Hurt DP:Bursting MV:Winded - Perrot: Wounded > bash eze *Perrot* barely pierces your left leg. *Eze* hacks your left arm hard. * MV:Winded - Perrot: Wounded > *Perrot* barely pierces your right leg. *Perrot* tickles your body with his pierce. *Eze* hacks your body. = Your bash at *Eze* sends him sprawling! * HP:Hurt DP:Bursting MV:Winded - Perrot: Wounded > bash + *Perrot* tickles your body with his pierce. * *Perrot* pierces your body. *Perrot* looks at you. As *Perrot* avoids your bash, you topple over and fall to the ground! * HP:Hurt DP:Bursting MV:Winded > *Perrot* pierces your left leg. A rat squeaks 'Perrot, Eze are at In a Dark Cave' *Perrot* pierces your left arm. * HP:Wounded DP:Bursting MV:Winded - Perrot: Wounded > galre Arglebargle, glop-glyf!?! * HP:Wounded DP:Bursting MV:Winded - Perrot: Wounded > change mood wimpy flee Mood changed to: Wimpy You slice *Perrot*'s left leg into bloody fragments! > *Perrot* pierces your right arm. You panic and attempt to flee! You flee head over heels. Deep in a Cave [ obvious exits: W ] Lying on a rock, an enormous scorpion peers at you. o HP:Wounded DP:Bursting MV:Winded > w n In a Dark Cave [ obvious exits: N E W ] The corpse of an enormous scorpion is lying here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A rat scurries around trying to get out of sight. *Perrot* is standing here. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. *Eze* is standing here. * HP:Wounded DP:Bursting MV:Winded > Entrance to a Cave [ obvious exits: S U D ] You notice a lantern is hidden here. A shadow stallion has arrived from the south. o HP:Wounded DP:Bursting MV:Winded > x x [k human] They aren't here. o HP:Wounded DP:Bursting MV:Winded > [k human] They aren't here. o HP:Wounded DP:Bursting MV:Winded > d Rim of a Hole [ obvious exits: N U D ] A lantern has been left here. The corpse of a grunting caveman is lying here. [2] A bullseye lantern has been set aside. A shadow stallion has arrived from above. o HP:Wounded DP:Bursting MV:Winded > n The tunnel seems to be closed. o HP:Wounded DP:Bursting MV:Winded > open tunnel n Ok. o HP:Wounded DP:Bursting MV:Winded > order trolloc fol khunark Rocky Opening [ obvious exits: N S ] A large rat, as black as coal, stares at you from the shadows. A trolloc is here commanding a fist of troops. A trolloc is here ruling a group of trollocs. A trolloc is here, exhorting a group of trolloc raiders. A young trolloc is here, growling with a deep bloodlust. A myrddraal slowly gazes about, leaving you shaken. A shadow stallion has arrived from the south. o HP:Wounded DP:Bursting MV:Winded > s A Dha'vol trolloc stops following a myrddraal. A Dha'vol trolloc starts following you. Ok. o HP:Wounded DP:Bursting MV:Winded > u Rim of a Hole [ obvious exits: N U D ] A lantern has been left here. The corpse of a grunting caveman is lying here. [2] A bullseye lantern has been set aside. A Dha'vol trolloc has arrived from the north. A shadow stallion has arrived from the north. o HP:Wounded DP:Bursting MV:Winded > x Entrance to a Cave [ obvious exits: S U D ] You notice a lantern is hidden here. A Dha'vol trolloc has arrived from below. A shadow stallion has arrived from below. x o HP:Wounded DP:Bursting MV:Winded > [k human] They aren't here. o HP:Wounded DP:Bursting MV:Winded > [k human] They aren't here. o HP:Wounded DP:Bursting MV:Winded > scan s x A rat scurries around trying to get out of sight. You sense a hidden life form in the area... A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. *Eze* is standing here. x o HP:Wounded DP:Bursting MV:Winded > [k human] They aren't here. x o HP:Wounded DP:Bursting MV:Winded > [k human] They aren't here. o HP:Wounded DP:Bursting MV:Winded > x [k human] They aren't here. x o HP:Wounded DP:Bursting MV:Winded > [k human] They aren't here. x o HP:Wounded DP:Bursting MV:Winded > [k human] They aren't here. o HP:Wounded DP:Bursting MV:Winded > x [k human] They aren't here. o HP:Wounded DP:Bursting MV:Winded > [k human] They aren't here. o HP:Wounded DP:Bursting MV:Winded > group all A Dha'vol trolloc is now a member of your group. A shadow stallion is now a member of your group. o HP:Wounded DP:Bursting MV:Winded > ungro d A Dha'vol trolloc stops following you. A shadow stallion stops following you. You have disbanded the group. o HP:Wounded DP:Bursting MV:Winded > Rim of a Hole [ obvious exits: N U D ] A lantern has been left here. The corpse of a grunting caveman is lying here. [2] A bullseye lantern has been set aside. o HP:Wounded DP:Bursting MV:Winded > n Rocky Opening [ obvious exits: N S ] A large rat, as black as coal, stares at you from the shadows. A trolloc is here ruling a group of trollocs. A trolloc is here, exhorting a group of trolloc raiders. A young trolloc is here, growling with a deep bloodlust. A myrddraal slowly gazes about, leaving you shaken. order trolloc fol khunark o HP:Wounded DP:Bursting MV:Winded > s A Dhai'mon trolloc stops following a myrddraal. A Dhai'mon trolloc starts following you. Ok. u o HP:Wounded DP:Bursting MV:Winded > Rim of a Hole [ obvious exits: N U D ] A lantern has been left here. The corpse of a grunting caveman is lying here. [2] A bullseye lantern has been set aside. A Dhai'mon trolloc has arrived from the north. o HP:Wounded DP:Bursting MV:Winded > Entrance to a Cave [ obvious exits: S U D ] You notice a lantern is hidden here. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A trolloc is here commanding a fist of troops. A Dhai'mon trolloc has arrived from below. o HP:Wounded DP:Bursting MV:Winded > group all A rat squeaks 'Eze is at Deep in a Cave' A Dhai'mon trolloc is now a member of your group. o HP:Wounded DP:Bursting MV:Winded > ungro d n A Dhai'mon trolloc stops following you. You have disbanded the group. o HP:Wounded DP:Bursting MV:Winded > Rim of a Hole [ obvious exits: N U D ] A lantern has been left here. The corpse of a grunting caveman is lying here. [2] A bullseye lantern has been set aside. o HP:Wounded DP:Bursting MV:Winded > Rocky Opening [ obvious exits: N S ] A large rat, as black as coal, stares at you from the shadows. A trolloc is here, exhorting a group of trolloc raiders. A young trolloc is here, growling with a deep bloodlust. A myrddraal slowly gazes about, leaving you shaken. o HP:Wounded DP:Bursting MV:Winded > group all s o HP:Wounded DP:Bursting MV:Winded > u Rim of a Hole [ obvious exits: N U D ] A lantern has been left here. The corpse of a grunting caveman is lying here. [2] A bullseye lantern has been set aside. o HP:Wounded DP:Bursting MV:Winded > Entrance to a Cave [ obvious exits: S U D ] You notice a lantern is hidden here. A trolloc is here ruling a group of trollocs. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A trolloc is here commanding a fist of troops. o HP:Wounded DP:Bursting MV:Winded > x x [k human] They aren't here. o HP:Wounded DP:Bursting MV:Winded > [k human] They aren't here. o HP:Wounded DP:Bursting MV:Winded > d n Rim of a Hole [ obvious exits: N U D ] A lantern has been left here. The corpse of a grunting caveman is lying here. [2] A bullseye lantern has been set aside. o HP:Wounded DP:Bursting MV:Weary > Rocky Opening [ obvious exits: N S ] A large rat, as black as coal, stares at you from the shadows. A trolloc is here, exhorting a group of trolloc raiders. A young trolloc is here, growling with a deep bloodlust. A myrddraal slowly gazes about, leaving you shaken. o HP:Wounded DP:Bursting MV:Weary > order trolloc fol khunark A Ko'bal trolloc stops following a myrddraal. A Ko'bal trolloc starts following you. Ok. o HP:Wounded DP:Bursting MV:Weary > s u Rim of a Hole [ obvious exits: N U D ] A lantern has been left here. The corpse of a grunting caveman is lying here. [2] A bullseye lantern has been set aside. A Ko'bal trolloc has arrived from the north. o HP:Wounded DP:Bursting MV:Weary > Entrance to a Cave [ obvious exits: S U D ] You notice a lantern is hidden here. A trolloc is here ruling a group of trollocs. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A trolloc is here commanding a fist of troops. A Ko'bal trolloc has arrived from below. o HP:Wounded DP:Bursting MV:Weary > Zamboozle narrates 'whoa' o HP:Wounded DP:Bursting MV:Weary > group all A Ko'bal trolloc is now a member of your group. o HP:Wounded DP:Bursting MV:Weary > ungro A Ko'bal trolloc stops following you. You have disbanded the group. d o HP:Wounded DP:Bursting MV:Weary > n order trolloc fol khunark s u Rim of a Hole [ obvious exits: N U D ] A lantern has been left here. A bullseye lantern has been set aside. o HP:Hurt DP:Bursting MV:Winded > Rocky Opening [ obvious exits: N S ] A large rat, as black as coal, stares at you from the shadows. A young trolloc is here, growling with a deep bloodlust. A myrddraal slowly gazes about, leaving you shaken. o HP:Hurt DP:Bursting MV:Winded > A Ghar'ghael trolloc stops following a myrddraal. A Ghar'ghael trolloc starts following you. Ok. o HP:Hurt DP:Bursting MV:Winded > Rim of a Hole [ obvious exits: N U D ] A lantern has been left here. A bullseye lantern has been set aside. A Ghar'ghael trolloc has arrived from the north. o HP:Hurt DP:Bursting MV:Winded > Entrance to a Cave [ obvious exits: S U D ] You notice a lantern is hidden here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here ruling a group of trollocs. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A trolloc is here commanding a fist of troops. A Ghar'ghael trolloc has arrived from below. o HP:Hurt DP:Bursting MV:Weary > group all A Ghar'ghael trolloc is now a member of your group. o HP:Hurt DP:Bursting MV:Weary > scan s x o HP:Hurt DP:Bursting MV:Weary > Zamboozle narrates 'shadowsmith is insane now' x o HP:Hurt DP:Bursting MV:Weary > [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > x [k human] They aren't here. s o HP:Hurt DP:Bursting MV:Weary > x In a Dark Cave [ obvious exits: N E W ] The corpse of an enormous scorpion is lying here. A Ghar'ghael trolloc has arrived from the north. o HP:Hurt DP:Bursting MV:Weary > [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > scan e A rat scurries around trying to get out of sight. *Perrot* is here, fighting an enormous scorpion. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. *Eze* is here, fighting an enormous scorpion. An enormous scorpion is here, fighting Eze. o HP:Hurt DP:Bursting MV:Weary > scan w Lying on a rock, an enormous scorpion peers at you. Lying on a rock, an enormous scorpion peers at you. x o HP:Hurt DP:Bursting MV:Weary > x [k human] They aren't here. change mood brave change wimpy 0 o HP:Hurt DP:Bursting MV:Weary > Dorgo narrates 'nod' [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > Mood changed to: Brave e o HP:Hurt DP:Bursting MV:Weary > You won't flee from any fight now. o HP:Hurt DP:Bursting MV:Weary > x Deep in a Cave [ obvious exits: W ] A rat scurries around trying to get out of sight. *Perrot* is here, fighting an enormous scorpion. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. *Eze* is here, fighting an enormous scorpion. An enormous scorpion is here, fighting Eze. A Ghar'ghael trolloc has arrived from the west. * HP:Hurt DP:Bursting MV:Weary > bash [k human] You slice *Perrot*'s left foot extremely hard. MV:Weary - an enormous scorpion: Beaten - Perrot: Wounded > An enormous scorpion swiftly dodges *Perrot*'s attempt to pierce it. A Ghar'ghael trolloc joins your fight! An enormous scorpion tickles Eze's body with its hit. = Laakth narrates 'does he laod more?' + An enormous scorpion avoids being bashed by *Eze* who loses his balance and falls! *Perrot* pierces an enormous scorpion's body hard. A Ghar'ghael trolloc tickles Eze's left hand with his cleave. You try to slice *Perrot*, but he deflects the blow. *Perrot* pierces an enormous scorpion's right leg hard. An enormous scorpion barely hits Eze's right arm. As *Perrot* avoids your bash, you topple over and fall to the ground! * HP:Hurt DP:Bursting MV:Weary > order ghar k perrot A Ghar'ghael trolloc tickles Eze's body with his cleave. *Perrot* pierces an enormous scorpion's body hard. *Eze* hacks an enormous scorpion's body into bloody fragments! An enormous scorpion is stunned, but will probably regain consciousness... Ok. st * HP:Hurt DP:Bursting MV:Weary > You stand up. change mood brave change wimpy 0 * HP:Hurt DP:Bursting MV:Weary > x bash Mood changed to: Brave * HP:Hurt DP:Bursting MV:Weary > You won't flee from any fight now. * HP:Hurt DP:Bursting MV:Weary > *Eze* says 'ahh khurni' [k human] You slice *Perrot*'s body into bloody fragments! * MV:Weary - an enormous scorpion: Critical - Perrot: Battered > A Ghar'ghael trolloc barely cleaves Eze's body. *Perrot* pierces an enormous scorpion's body into bloody fragments! An enormous scorpion is dead! R.I.P. Your blood freezes as you hear an enormous scorpion's death cry. = Your bash at *Perrot* sends him sprawling! * HP:Hurt DP:Bursting MV:Weary - Perrot: Battered > Zamboozle narrates 'nope' * HP:Hurt DP:Bursting MV:Weary - Perrot: Battered > You slice *Perrot*'s body into bloody fragments! *Perrot* panics, and attempts to flee! A Ghar'ghael trolloc tickles Eze's right leg with his cleave. * HP:Hurt DP:Bursting MV:Weary - Perrot: Beaten > group all * HP:Hurt DP:Bursting MV:Weary - Perrot: Beaten > ungro ghar Atvar narrates 'has he got lots more mobs?' * HP:Hurt DP:Bursting MV:Weary - Perrot: Beaten > A Ghar'ghael trolloc is no longer a member of your group. A Ghar'ghael trolloc stops following you. change mood brave change wimpy 0 * HP:Hurt DP:Bursting MV:Weary - Perrot: Beaten > Mood changed to: Brave * HP:Hurt DP:Bursting MV:Weary - Perrot: Beaten > x You won't flee from any fight now. * HP:Hurt DP:Bursting MV:Weary - Perrot: Beaten > You slice *Perrot*'s body into bloody fragments! *Perrot* panics, and attempts to flee! A Ghar'ghael trolloc cleaves Eze's right arm. * HP:Hurt DP:Bursting MV:Weary - Perrot: Critical > x [k human] You do the best you can! *Perrot* leaves west. o HP:Hurt DP:Bursting MV:Weary > [k human] You slice *Eze*'s left leg extremely hard. o HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Healthy - Eze: Beaten > w *Eze* sends a Ghar'ghael trolloc sprawling with a powerful bash! o HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Healthy - Eze: Beaten > No way! You're fighting for your life! o HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Healthy - Eze: Beaten > You slice *Eze*'s body. o HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Healthy - Eze: Beaten > Zamboozle narrates 'yes' change mood wimpy flee o HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Healthy - Eze: Beaten > You slice *Eze*'s body. A rat squeaks 'Eze is at Deep in a Cave' *Eze* hacks a Ghar'ghael trolloc's body very hard. Mood changed to: Wimpy o HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Scratched - Eze: Beaten > n PANIC! You couldn't escape! * HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Scratched - Eze: Beaten > No way! You're fighting for your life! * HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Scratched - Eze: Beaten > change mood brave change wimpy 0 Mood changed to: Brave * HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Scratched - Eze: Beaten > change mood wimpy flee You won't flee from any fight now. * HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Scratched - Eze: Beaten > *Eze* says 'great' n * HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Scratched - Eze: Beaten > Mood changed to: Wimpy You panic and attempt to flee! - a Ghar'ghael trolloc: Scratched - Eze: Beaten > You flee head over heels. In a Dark Cave [ obvious exits: N E W ] The corpse of an enormous scorpion is lying here. Entrance to a Cave [ obvious exits: S U D ] You notice a lantern is hidden here. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here ruling a group of trollocs. A black shadow stallion paws the ground here, fiery-red eyes shining with evil. A trolloc is here commanding a fist of troops. o HP:Hurt DP:Bursting MV:Weary > change mood brave change wimpy 0 Mood changed to: Brave x o HP:Hurt DP:Bursting MV:Weary > x You won't flee from any fight now. o HP:Hurt DP:Bursting MV:Weary > [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > l u [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > x x The stalactite is closed. o HP:Hurt DP:Bursting MV:Weary > [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > x [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > x x x [k human] They aren't here. x o HP:Hurt DP:Bursting MV:Weary > [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > scan s [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > change mood brave change wimpy 0 o HP:Hurt DP:Bursting MV:Weary > x Mood changed to: Brave x o HP:Hurt DP:Bursting MV:Weary > Atvar narrates 'heh humans popped it a couple of times' You won't flee from any fight now. o HP:Hurt DP:Bursting MV:Weary > s [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > In a Dark Cave [ obvious exits: N E W ] The corpse of an enormous scorpion is lying here. o HP:Hurt DP:Bursting MV:Weary > scan e x x *Perrot* is here, fighting a Ghar'ghael trolloc. A Ghar'ghael trolloc is here, fighting Eze. A rat scurries around trying to get out of sight. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. *Eze* is here, fighting a Ghar'ghael trolloc. x o HP:Hurt DP:Bursting MV:Weary > [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > x [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > x [k human] They aren't here. e o HP:Hurt DP:Bursting MV:Weary > x [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > Deep in a Cave [ obvious exits: W ] The corpse of an enormous scorpion is lying here. *Perrot* is here, fighting a Ghar'ghael trolloc. A Ghar'ghael trolloc is here, fighting Eze. A rat scurries around trying to get out of sight. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. *Eze* is here, fighting a Ghar'ghael trolloc. * HP:Hurt DP:Bursting MV:Weary > [k human] You slice *Perrot*'s body into bloody fragments! *Perrot* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Perrot*'s death cry. o HP:Hurt DP:Bursting MV:Weary > w x *Eze* hacks a Ghar'ghael trolloc's body very hard. A rat now follows Eze. A rat squeaks 'Eze is at Deep in a Cave' A Ghar'ghael trolloc barely tickles Eze's body with his cleave. o HP:Hurt DP:Bursting MV:Weary > In a Dark Cave [ obvious exits: N E W ] The corpse of an enormous scorpion is lying here. o HP:Hurt DP:Bursting MV:Weary > e x [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > Deep in a Cave [ obvious exits: W ] The corpse of Perrot is lying here. The corpse of an enormous scorpion is lying here. A Ghar'ghael trolloc is here, fighting Eze. A rat scurries around trying to get out of sight. A gray palfrey prances skittishly nearby. A gray palfrey prances skittishly nearby. *Eze* is here, fighting a Ghar'ghael trolloc. o HP:Hurt DP:Bursting MV:Weary > [k human] You slice *Eze*'s body hard. o HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Hurt - Eze: Critical > x [k human] You do the best you can! x o HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Hurt - Eze: Critical > DonCarnage narrates 'with how many?' o HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Hurt - Eze: Critical > [k human] You do the best you can! o HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Hurt - Eze: Critical > You barely slice *Eze*'s head. *Eze* hacks a Ghar'ghael trolloc's body. A Ghar'ghael trolloc tickles Eze's body with his cleave. o HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Wounded - Eze: Critical > x [k human] You do the best you can! o HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Wounded - Eze: Critical > You slice *Eze*'s right leg into bloody fragments! o HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Wounded - Eze: Critical > x Cenae narrates 'stare' o HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Wounded - Eze: Critical > [k human] You do the best you can! o HP:Hurt DP:Bursting MV:Weary - a Ghar'ghael trolloc: Wounded - Eze: Critical > x You slice *Eze*'s left arm into bloody fragments! *Eze* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Oh, much better the second time around. Your blood freezes as you hear *Eze*'s death cry. [k human] They aren't here. o HP:Hurt DP:Bursting MV:Weary > nar Eze You narrate 'Eze' o HP:Hurt DP:Bursting MV:Weary > nar Perrot You narrate 'Perrot' o HP:Hurt DP:Bursting MV:Weary > nar RIP You narrate 'RIP' -------------------------------------------------------------------------------- Bruc Joined: Dec 20, 2001 Posted: 2002-12-19 04:51 -------------------------------------------------------------------------------- I must say im impressed of how Eze and Perrot seemed to take it cool. -------------------------------------------------------------------------------- Kaaitar Joined: Jul 10, 2002 Posted: 2002-12-19 08:00 -------------------------------------------------------------------------------- lol they acted as if say...stomp showed up 'jjuuust a sec, lemme finish of this scorp!'